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Awesome Recklessness Vol.2!!!! (Vehement)comments   back
(3127 hits. Posted 2012/01/16)
------------------------------------

Nemezuz inspired me to post more crazy adrenaline rushes
and wizkills! So here you go!

-----------------------------------

![ cW Mana:Burning>sc
265/265 hits, 122/127 mana, and 133/134 moves.

![ cW Mana:Burning>
*Seem the Orc* has arrived from the east.
A hungry warg has arrived from the east.

![ cW Mana:Burning>draw cweapon

*Seem the Orc* lightly cleaves your right hand and tickles it.

![ cW HP:Fine Mana:Burning*Seem the Orc*:Healthy>But you are already wielding it!

![ cW HP:Fine Mana:Burning*Seem the Orc*:Healthy>hit *orc*
You're already fighting!

![ cW HP:Fine Mana:Burning*Seem the Orc*:Healthy>lab x
#   $target is now set to {x} [local]
Ok.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Healthy>hit x
You're already fighting!

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Healthy>f
You flee head over heels.
You flee south.
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, west.

![ cW HP:Fine Mana:Burning>n
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
An elven slave is standing here.
*Seem the Orc* (x) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

![ cW HP:Fine Mana:Burning>hit x
You approach *Seem the Orc* (x), trying to pound him.
*Seem the Orc* (x) barely cleaves your right hand and tickles it.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Healthy>cha mood agg
Ok.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Healthy>stat
OB: 108%, DB: 47%, PB: 21%, Armour: 84%. Wimpy: 200. Mood: aggressive.
Needed: 1,257,000 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- noquit
- nosneak
- panic
- breath of briskness
- armour
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- potion
- tiredness
- lethargy

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Healthy>
*Seem the Orc* (x) panics, and attempts to flee.
*Seem the Orc* (x) leaves east.

![ cW HP:Fine Mana:Burning>e
Mineshaft
*Seem the Orc* (x) is standing here.
Exits: [north], south, west.

![ cW HP:Fine Mana:Burning>#   $spellspeed is now set to {quick} [local]
open exit
Ok.

![ cW HP:Fine Mana:Burning>hit x
You pound *Seem the Orc* (x)'s body hard and tickle it.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>cast quick 'colour spray' x
You start to concentrate...

*Seem the Orc* (x) closes the door.

*Seem the Orc* (x) panics, and attempts to flee.
*Seem the Orc* (x) leaves south.
Your victim has disappeared!

![ cW HP:Fine Mana:Burning>open exit
Ok.

![ cW HP:Fine Mana:Burning>s
Mineshaft
*Seem the Orc* (x) is standing here.
Exits: north, south, west.

![ cW HP:Fine Mana:Burning>hit x
You approach *Seem the Orc* (x), trying to pound him.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
*Seem the Orc* (x) barely cleaves your right leg and tickles it.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>cast quick 'colour spray' x
You start to concentrate...

*Seem the Orc* (x) panics, and attempts to flee.
*Seem the Orc* (x) leaves west.
Your victim has disappeared!

![ cW HP:Fine Mana:Burning>w
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
*Seem the Orc* (x) is standing here.
Exits: north, east, west.

![ cW HP:Fine Mana:Burning>hit x
*Seem the Orc* (x) leaves east.
They aren't here.

![ cW HP:Fine Mana:Burning>w
Mineshaft
Exits: east, south.

![ cW HP:Fine Mana:Burning>e
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, west.

![ cW HP:Fine Mana:Burning>e
Mineshaft
Exits: north, south, west.

![ cW HP:Fine Mana:Burning>hit x
They aren't here.

![ cW HP:Fine Mana:Burning>n
Mineshaft
Exits: (north), south, west.

![ cW HP:Fine Mana:Burning>hit x
They aren't here.

![ cW HP:Fine Mana:Burning>n
Abandoned Foreman's Office
Exits: (south).

![ cW HP:Fine Mana:Burning>s
Mineshaft
Exits: (north), south, west.
Ulve narrates 'eldins mama is so poor thats she open a gmail account for eat the spam'

![ cW HP:Fine Mana:Burning>w
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
An elven slave is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

![ cW HP:Fine Mana:Burning>whe
Players in your zone
--------------------
Vehement             - Ore Pit

![ cW HP:Fine Mana:Burning>sc
255/265 hits, 125/127 mana, and 131/134 moves.

![ cW HP:Fine Mana:Burning>search q
You begin to search...

tro
You didn't find anyone.

![ cW HP:Fine>track *orc*
You carefully examine the ground around you, looking for tracks...

i
The loud booming of drums echoes through the tunnels.

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

![ cW HP:Fine>
You are carrying:
an engraved broadsword (flawless)
a mithril circlet
a fine grey cloak (well-maintained)
a black pair of padded boots (worn)

![ cW HP:Fine>e
Mineshaft
Exits: (north), south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

![ cW HP:Fine>s
Mineshaft
Exits: north, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

![ cW HP:Fine>track
You stop tracking your victim.

![ cW HP:Fine>s
Sharp Bend
Exits: north, west.

![ cW HP:Fine>w
Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

![ cW HP:Fine>s
Quarry Overlook
Exits: north, east.

![ cW HP:Fine>e
Midst of a Quarry
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ cW HP:Fine>s
Narrow Opening
*Seem the Orc* (x) is standing here.
Exits: north, down.

![ cW HP:Fine>hit x
You strongly pound *Seem the Orc* (x)'s left arm and tickle it.
*Seem the Orc* (x) cleaves your right leg and tickles it.

![ cW HP:Fine*Seem the Orc*(x):Fine>cast quick 'colour spray' x
You start to concentrate...

Eldin narrates 'very funny'

Inveigle narrates 'how to get down to spider area n fangorn with poisoned forest?'

cast quick 'colour spray' x
Ok.
You spray *Seem the Orc* (x) with many-coloured rays of bright light.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
You start to concentrate...

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
*Seem the Orc* (x) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
*Seem the Orc* (x) lightly cleaves your right foot and tickles it.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
*Kobayashi the Black Númenórean* has arrived from the north.

cast quick 'colour spray' x

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
Your head stops stinging.

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>
*Kobayashi the Black Númenórean* leaves down.
You start to concentrate...

f
u
Ok.
You spray *Seem the Orc* (x) with many-coloured rays of bright light.

![ cW HP:Fine Mana:Hot*Seem the Orc*(x):Fine>
You flee head over heels.
You flee down.
Hall of Murals
A dagger lies on the ground.
A short, broad stabbing blade lies here.
There are three lembas wafers here.
A plain pair of pants are on the ground.
A soft cloth cap has been left here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
*Kobayashi the Black Númenórean* is standing here.
Exits: [south], up.

![ cW HP:Fine Mana:Hot>n
Narrow Opening
*Seem the Orc* (x) is standing here.
Exits: north, down. - s:irongate.

![ cW HP:Fine Mana:Hot>n
Midst of a Quarry
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ cW HP:Fine Mana:Hot>Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>w
With effort, you climb the steep and narrow ledge.
Quarry Overlook
Exits: north, east.

![ cW HP:Fine Mana:Hot>
Ulve narrates 'eldins mama so poor that she wears cheerios as ear rings'

![ cW HP:Fine Mana:Hot>sc

*Kobayashi the Black Númenórean* has arrived from the east.

![ cW HP:Fine Mana:Hot>245/265 hits, 94/127 mana, and 130/134 moves.
*Kobayashi the Black Númenórean* leaves north.

![ cW HP:Fine Mana:Hot>sc
245/265 hits, 94/127 mana, and 131/134 moves.

![ cW HP:Fine Mana:Hot>stat
OB: 108%, DB: 47%, PB: 21%, Armour: 84%. Wimpy: 200. Mood: aggressive.
Needed: 1,257,000 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- armour
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- potion
- tiredness
- lethargy

![ cW HP:Fine Mana:Hot>
Eldin tells the group 'vi kanske kan fixa ett dunedan blade till toril'

![ cW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]

Toril narrates 'LOL'

![ cW HP:Fine Mana:Hot>e
Midst of a Quarry
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ cW HP:Fine Mana:Burning>s
Narrow Opening
*Seem the Orc* (x) is standing here.
Exits: north, down.

![ cW HP:Fine Mana:Burning>n
Midst of a Quarry
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ cW HP:Fine Mana:Burning>#   $spellspeed is now set to {normal} [local]
cha mood wimpy

Thistlebury narrates 'remp like 50 times roots'

![ cW HP:Fine Mana:Burning>Ok.

![ cW HP:Fine Mana:Burning>#   $spell is now set to {'ligh'} [local]
#   $target is now set to {*orc*} [local]
cha mood wimpy
Ok.

![ cW HP:Fine Mana:Burning>draw broadsword
You remove an ornate, steel-shafted warhammer.
You decisively wield an engraved broadsword, ready to protect the free people.

![ cW HP:Fine Mana:Burning>rem helm
wear circlet
You stop using a great helm.

![ cW HP:Fine Mana:Burning>
You put a mithril circlet on your head.
You feel bolder.

![ cW HP:Fine Mana:Burning>rem circlet
wear helm
You stop using a mithril circlet.

![ cW HP:Fine Mana:Burning>
You protect your head with a great helm.

![ cW HP:Fine Mana:Burning>s
Narrow Opening
*Seem the Orc* (x) is standing here.
Exits: north, down.

![ cW HP:Fine Mana:Burning>cast normal 'ligh' *orc*
You start to concentrate...

*Seem the Orc* (x) barely cleaves your left hand and tickles it.
Aye! You cannot concentrate any more...

![ cW HP:Fine Mana:Burning*Seem the Orc*(x):Fine>cast normal 'ligh' *orc*
You start to concentrate...

Ok.
The lightning bolt hits *Seem the Orc* (x) with full impact.

![ cW HP:Fine Mana:Hot*Seem the Orc*(x):Hurt>f

---------------

Figured if I could get Seem to hurt, I could quake him and the BN
dead in foreman..

---------------

u
You flee head over heels.
You flee north.
Midst of a Quarry
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
Exits: south, west.

![ cW HP:Fine Mana:Hot>n
Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>n
Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>
Eldin narrates 'she pierced her ears when she turned 60 =)'

![ cW HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Vehement             - Midst of a Quarry

![ cW HP:Fine Mana:Hot>w
With effort, you climb the steep and narrow ledge.
Quarry Overlook
Exits: north, east.

![ cW HP:Fine Mana:Hot>n
Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

![ cW HP:Fine Mana:Hot>e
Sharp Bend
Exits: north, west.

![ cW HP:Fine Mana:Hot>n
Mineshaft
Exits: north, south, west.

![ cW HP:Fine Mana:Hot>n
Mineshaft
Exits: [north], south, west.

![ cW HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

![ cW HP:Fine Mana:Hot>sc
245/265 hits, 89/127 mana, and 130/134 moves.

![ cW HP:Fine Mana:Hot>st
You stop resting, and stand up.

![ cW HP:Fine Mana:Hot>open exit
Ok.

![ cW HP:Fine Mana:Hot>scout n
You quietly scout northwards...

Abandoned Foreman's Office
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Kobayashi the Black Númenórean* is standing here.
Exits/emulated: {north}, south, west.

close exit
You stop scouting.

![ cW HP:Fine Mana:Hot>Ok.

![ cW HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

![ cW HP:Fine Mana:Hot>sc
246/265 hits, 90/127 mana, and 133/134 moves.

![ cW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]
sc
246/265 hits, 91/127 mana, and 134/134 moves.

![ cW HP:Fine Mana:Hot>
The door is opened from the other side.

![ cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.

![ cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
A lithe orc barely slashes your body and tickles it.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>f
*Kobayashi the Black Númenórean* gives a lithe orc an order.
You flee head over heels.
You flee south.
Mineshaft
Exits: north, south, west.

![ cW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]

Inveigle narrates 'are monstrous spiders tough? i.e. do they wrap like gray?'

![ cW HP:Fine Mana:Hot>n
Mineshaft
*Kobayashi the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), south, west.
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
A lithe orc barely slashes your body and tickles it.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>n
No way! You are fighting for your life!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>f
You flee head over heels.
You flee north.
Abandoned Foreman's Office
Exits: (south).

![ cW HP:Fine Mana:Hot>e
Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>n
Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>#   $door is now set to {exit} [local]

*Kobayashi the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
A lithe orc has arrived from the south.

![ cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* closes the door.

![ cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
You swiftly dodge a lithe orc's attempt to slash you.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
*Kobayashi the Black Númenórean* gives a lithe orc an order.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
The loud booming of drums echoes through the tunnels.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>f
open exit
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>Ok.
*Kobayashi the Black Númenórean* closes the door.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>n
No way! You are fighting for your life!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>#   $spellspeed is now set to {normal} [local]

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>open exit
Ok.
*Kobayashi the Black Númenórean* closes the door.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>f
You are already attempting to flee!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>open exit
Ok.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>open exit
open exit
*Kobayashi the Black Númenórean* closes the door.
Ok.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>open exit

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
*Kobayashi the Black Númenórean* closes the door.
Ok.
A lithe orc sends you sprawling with a powerful bash.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
*Kobayashi the Black Númenórean* closes the door.

open exit

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
You feel less protected.
A lithe orc barely slashes your left foot and tickles it.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
You try to flee, but cannot!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
You try to flee, but cannot!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>#   $door is now set to {exit} [local]

You try to flee, but cannot!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>#   $door is now set to {exit} [local]

You try to flee, but cannot!

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
A lithe orc lightly slashes your body and tickles it.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
You try to flee, but cannot!

f

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>
*Kobayashi the Black Númenórean* gives a lithe orc an order.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>open exit

Your head stops stinging.

![ cW HP:Fine Mana:Hot a lithe orc:Healthy>Ok.
You flee head over heels.
You flee south.
Mineshaft
Exits: (north), south, west.

------------

was kinda hoping for a block, let's try it again

------------


![ cW HP:Fine Mana:Hot>open exit
It's already open!

![ cW HP:Fine Mana:Hot>open exit
You flee head over heels.
You flee south.
Mineshaft
Exits: north, south, west.

![ cW HP:Fine Mana:Hot>
You don't see any exit here.

![ cW HP:Fine Mana:Hot>
You don't see any exit here.

![ cW HP:Fine Mana:Hot>w
You don't see any exit here.

![ cW HP:Fine Mana:Hot>
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, west.

![ cW HP:Fine Mana:Hot>sc
232/265 hits, 92/127 mana, and 132/134 moves.

![ cW HP:Fine Mana:Hot>cast n 'armour'

Eldin narrates 'that wrapping feature is unique to theddin mines'

![ cW HP:Fine Mana:Hot>
You start to concentrate...

w
A blue transparent wall slowly appears around you.

![ cW HP:Fine Mana:Hot>
Mineshaft
Exits: east, south.

![ cW HP:Fine Mana:Hot>whe
Players in your zone
--------------------
Vehement             - Mineshaft

![ cW HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

![ cW HP:Fine Mana:Hot>sc
232/265 hits, 68/127 mana, and 134/134 moves.

![ cW HP:Fine Mana:Hot>
Inveigle narrates 'ah, I see, thanks'

![ cW HP:Fine Mana:Hot>sc
233/265 hits, 70/127 mana, and 134/134 moves.

![ cW HP:Fine Mana:Hot>sc
233/265 hits, 70/127 mana, and 134/134 moves.

![ cW HP:Fine Mana:Hot>sc
233/265 hits, 70/127 mana, and 134/134 moves.

![ cW HP:Fine Mana:Hot>stat
OB: 59%, DB: -3%, PB: 68%, Armour: 84%. Wimpy: 200. Mood: wimpy.
Needed: 1,257,000 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- armour
- novoid
- panic
- noquit
- breath of briskness
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- potion
- tiredness
- lethargy

![ cW HP:Fine Mana:Hot>i
You are carrying:
a mithril circlet
an ornate, steel-shafted warhammer
a fine grey cloak (well-maintained)
a black pair of padded boots (worn)

![ cW HP:Fine Mana:Hot>sc
235/265 hits, 72/127 mana, and 134/134 moves.

![ cW HP:Fine Mana:Hot>sc
235/265 hits, 72/127 mana, and 134/134 moves.
*Kobayashi the Black Númenórean* has arrived from the east.
A pack horse has arrived from the east.
A lithe orc has arrived from the east.

![ cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
A lithe orc barely slashes your right arm and tickles it.
You slash a lithe orc's body and tickle it.

![ cW HP:Fine Mana:Hot a lithe orc:Fine>stat
OB: 59%, DB: 47%, PB: 68%, Armour: 84%. Wimpy: 200. Mood: wimpy.
Needed: 1,256,885 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- armour
- panic
- noquit
- breath of briskness
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- potion
- tiredness
- lethargy

![ cW HP:Fine Mana:Hot a lithe orc:Fine>st
f
*Kobayashi the Black Númenórean* gives a lithe orc an order.
Do you not consider fighting as standing?

![ cW HP:Fine Mana:Hot a lithe orc:Fine>
You flee head over heels.
You flee east.
Slave Pits
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, west.

![ cW HP:Fine Mana:Hot>n
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
An elven slave is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

![ cW HP:Fine Mana:Hot>w
Drafty Tunnel
A brass lantern has been set on the ground.
Exits: east, up.

*[ cW HP:Fine Mana:Hot>u
A Slag Pit
A warhorse (MIN) is standing here.
Exits: -south-, down.

*< cW HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

*< cW HP:Fine Mana:Hot>sc
233/265 hits, 72/127 mana, and 130/134 moves.

*< cW HP:Fine Mana:Hot>st
You stop resting, and stand up.

*< cW HP:Fine Mana:Hot>rid
You pick up a warhorse (MIN)'s reins, and start riding him.

*< cRW HP:Fine Mana:Hot>st
You are already standing.

*< cRW HP:Fine Mana:Hot>s
e
Rocky Path
Exits: -north-, -east-, -south-.

*< cRW HP:Fine Mana:Hot>n
re
Rocky Path
Exits: -north-, -east-, -west-.

*< cRW HP:Fine Mana:Hot>sc
Bend in the Trail
Exits: -north-, -east-, -south-.

*< cRW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

*< cRW HP:Fine Mana:Hot>234/265 hits, 74/127 mana, and 132/134 moves.

*< cRW HP:Fine Mana:Hot>eq
Toril narrates 'mormaeg does amazing stuff with her web aswell'
You are using:
<wielded>            an engraved broadsword (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a great helm (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of metal gauntlets (well-maintained)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of metal boots (well-maintained)
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

*< cRW HP:Fine Mana:Hot>
Your legs feel heavier.

*< cRW HP:Fine Mana:Hot>
Toril narrates 'but not as amazing as the theddin mines spiders'

*< cRW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.
A lithe orc barely slashes your left foot and tickles it.

*< cRW HP:Fine Mana:Hot a lithe orc:Fine>f
You flee head over heels.
You flee east.
Trail through the Mountains
Exits: -east-, -west-.

*< cRW HP:Fine Mana:Hot>w
Bend in the Trail
*Kobayashi the Black Númenórean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: -north-, -east-, -south-.

*< cRW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* leaves east riding a pack horse.
A lithe orc leaves east.

*< cRW HP:Fine Mana:Hot>s
Rocky Path
Exits: -north-, -east-, -west-.

*< cRW HP:Fine Mana:Hot>e
e
Rocky Path
Exits: -east-, -west-.

*< cRW HP:Fine Mana:Hot>s
Rocky Path
Exits: -south-, -west-.

*< cRW HP:Fine Mana:Hot>
End of the Path
Exits: -north-, [south], [west]. - s:fence w:woodendoor.

*< cRW HP:Fine Mana:Hot>#   $door is now set to {fence} [local]
sc
238/265 hits, 82/127 mana, and 130/134 moves.

*< cRW HP:Fine Mana:Hot>
Eldin narrates 'did you know there is a secret way out of theddin mines?'

*< cRW HP:Fine Mana:Hot>#   $door is now set to {fence} [local]
na is fence consdidered indoors?
Ok.

*< cRW HP:Fine Mana:Hot>i
You are carrying:
a mithril circlet
an ornate, steel-shafted warhammer
a fine grey cloak (well-maintained)
a black pair of padded boots (worn)

*< cRW HP:Fine Mana:Hot>cha mood wimpy
Ok.

*< cRW HP:Fine Mana:Hot>draw broadsword
But you are already wielding it!

*< cRW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]

Eldin narrates 'so that you can escape if trolls rade bm?'
*Kobayashi the Black Númenórean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.

*< cRW HP:Fine Mana:Hot>n
Rocky Path
Exits: -south-, -west-.

*< cRW HP:Fine Mana:Hot>w
Rocky Path
Exits: -east-, -west-.

*< cRW HP:Fine Mana:Hot>rem mantle
wear grey
#   $cloak is now set to {grey} [local]
You stop using an imposing, golden mantle.

*< cRW HP:Fine Mana:Hot>w
w
You wear a fine grey cloak about your body.

*< cRW HP:Fine Mana:Hot>
Rocky Path
Exits: -north-, -east-, -west-.

*< cRW HP:Fine Mana:Hot>
Rocky Path
Exits: -north-, -east-, -south-.

*< cRW HP:Fine Mana:Hot>s
Rocky Path
Exits: -north-, -south-.

*< cRW HP:Fine Mana:Hot>re
You sit down and rest your tired bones.

*< cRW HP:Fine Mana:Hot>sc
240/265 hits, 85/127 mana, and 132/134 moves.

*< cRW HP:Fine Mana:Hot>
You feel bolder.

*< cRW HP:Fine Mana:Hot>
Eldin tells you 'nope'

*< cRW HP:Fine Mana:Hot>
Toril narrates 'is it true eldin?'

*< cRW HP:Fine Mana:Hot>t eldin hmpf
Ok.

*< cRW HP:Fine Mana:Hot>sc
241/265 hits, 86/127 mana, and 134/134 moves.

*< cRW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]
st
You stop resting, and stand up.

*< cRW HP:Fine Mana:Hot>n
Rocky Path
Exits: -north-, -east-, -south-.

*< cRW HP:Fine Mana:Hot>n
A Slag Pit
Exits: -south-, down.

*< cRW HP:Fine Mana:Hot>lead
You stop riding a warhorse (MIN).
A warhorse (MIN) starts following you.

*< cW HP:Fine Mana:Hot>sc
243/265 hits, 89/127 mana, and 134/134 moves.

*< cW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]
re
You sit down and rest your tired bones.

*< cW HP:Fine Mana:Hot>i
You are carrying:
an imposing, golden mantle (flawless)
a mithril circlet
an ornate, steel-shafted warhammer
a black pair of padded boots (worn)

*< cW HP:Fine Mana:Hot>cha mood wimpy
draw broadsword
Ok.

*< cW HP:Fine Mana:Hot>But you are already wielding it!

*< cW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]
stat
OB: 58%, DB: 7%, PB: 68%, Armour: 84%. Wimpy: 200. Mood: wimpy.
Needed: 1,256,885 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- armour
- noquit
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- potion
- tiredness
- lethargy

*< cW HP:Fine Mana:Hot>sc
244/265 hits, 91/127 mana, and 134/134 moves.

*< cW HP:Fine Mana:Hot>sc
244/265 hits, 91/127 mana, and 134/134 moves.

*< cW HP:Fine Mana:Hot>sc
244/265 hits, 91/127 mana, and 134/134 moves.

*< cW HP:Fine Mana:Hot>eq
Eldin tells you 'du för praca call lightning i stället'
You are using:
<wielded>            an engraved broadsword (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a great helm (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    a fine grey cloak (well-maintained)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of metal gauntlets (well-maintained)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of metal boots (well-maintained)
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

*< cW HP:Fine Mana:Hot>t eldin haha
Ok.

*< cW HP:Fine Mana:Hot>sc
245/265 hits, 94/127 mana, and 134/134 moves.
*Kobayashi the Black Númenórean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.

*< cW HP:Fine Mana:Hot>inf %K
warlord (33)

*< cW HP:Fine Mana:Hot>eq
You are using:
<wielded>            an engraved broadsword (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a great helm (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    a fine grey cloak (well-maintained)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of metal gauntlets (well-maintained)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of metal boots (well-maintained)
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

*< cW HP:Fine Mana:Hot>st
You stop resting, and stand up.

*< cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
You swiftly dodge a lithe orc's attempt to slash you.

*< cW HP:Fine Mana:Hot a lithe orc:Healthy>f
*Kobayashi the Black Númenórean* gives a lithe orc an order.
You flee head over heels.
You flee south.
Rocky Path
Exits: -north-, -east-, -south-.

*< cW HP:Fine Mana:Hot>n
A Slag Pit
A warhorse (MIN) is standing here.
*Kobayashi the Black Númenórean* is here, riding a pack horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: -south-, down.

*< cW HP:Fine Mana:Hot>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
A lithe orc quickly approaches, trying to slash you.

*< cW HP:Fine Mana:Hot a lithe orc:Healthy>
*Kobayashi the Black Númenórean* gives a lithe orc an order.

*< cW HP:Fine Mana:Hot a lithe orc:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

*< cW HP:Fine Mana:Hot a lithe orc:Healthy>
You flee head over heels.
You flee down.
Drafty Tunnel
A brass lantern has been set on the ground.
Exits: east, up.

*[ cW HP:Fine Mana:Hot>e
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

![ cW HP:Fine Mana:Hot>e
Mineshaft
Exits: (north), south, west.

![ cW HP:Fine Mana:Hot>#   $door is now set to {exit} [local]

Eldin tells you 'eller gå ner i slag'

![ cW HP:Fine Mana:Hot>n
Abandoned Foreman's Office
Exits: (south).

![ cW HP:Fine Mana:Hot>#   $spellspeed is now set to {normal} [local]
#   $spellspeed is now set to {normal} [local]
stat
OB: 58%, DB: 57%, PB: 68%, Armour: 84%. Wimpy: 200. Mood: wimpy.
Needed: 1,256,885 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- potion
- tiredness
- lethargy

![ cW HP:Fine Mana:Hot>sc
246/265 hits, 95/127 mana, and 126/134 moves.

![ cW HP:Fine Mana:Burning>s
Mineshaft
*Kobayashi the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), south, west.

![ cW HP:Fine Mana:Burning>#   $target is now set to {*man*} [local]
hit *man*
A lithe orc intercepts your blow.
You try to slash a lithe orc, but he parries successfully.
A lithe orc says 'Teath te you and all your kin!' in Orkish.

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>f
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
You will attempt to flee!

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>
*Kobayashi the Black Númenórean* gives a lithe orc an order.

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>
You flee head over heels.
You flee north.
Abandoned Foreman's Office
Exits: (south).

![ cW HP:Fine Mana:Burning>
*Kobayashi the Black Númenórean* has arrived from the south.
A pack horse has arrived from the south.
A lithe orc has arrived from the south.

![ cW HP:Fine Mana:Burning>e
Alas, you cannot go that way...

![ cW HP:Fine Mana:Burning>close exit

*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
You swiftly dodge a lithe orc's attempt to slash you.

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>cast normal 'block door' exit
Ok.
*Kobayashi the Black Númenórean* gives a lithe orc an order.

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>Impossible! You can't concentrate enough.

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>open exit
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>f
*Kobayashi the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Burning a lithe orc:Healthy>
You slash a lithe orc's left arm and tickle it.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
open exit
*Kobayashi the Black Númenórean* closes the door.
Ok.
You flee head over heels.
You flee south.
Mineshaft
Exits: (north), south, west.

![ cW HP:Fine Mana:Burning>open exit
The door closes quietly.
Ok.

![ cW HP:Fine Mana:Burning>The door closes quietly.
Ok.

![ cW HP:Fine Mana:Burning>n
open exit
Abandoned Foreman's Office
*Kobayashi the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (south).
*Kobayashi the Black Númenórean* closes the door.

![ cW HP:Fine Mana:Burning>n
Ok.

![ cW HP:Fine Mana:Burning>close exit
cast normal 'block door' exit
Alas, you cannot go that way...

![ cW HP:Fine Mana:Burning>Ok.

![ cW HP:Fine Mana:Burning>
*Kobayashi the Black Númenórean* issues the order 'kill vehement'.
A lithe orc barely slashes your left leg and tickles it.
Impossible! You can't concentrate enough.
You slash a lithe orc's right hand extremely hard.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
*Kobayashi the Black Númenórean* gives a lithe orc an order.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
Eldin tells you 'eller rubble kanske!'

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>f
open exit
*Kobayashi the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
*Kobayashi the Black Númenórean* closes the door.
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
It's already open!
*Kobayashi the Black Númenórean* closes the door.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
Ok.
PANIC! You can't quit the fight!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
*Kobayashi the Black Númenórean* closes the door.
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
*Kobayashi the Black Númenórean* closes the door.
Ok.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
It's already open!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit
It's already open!
Inveigle narrates 'what happens if poison roots are gone?  no entrance?'
*Kobayashi the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>open exit

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
Ok.
*Kobayashi the Black Númenórean* closes the door.
A lithe orc sends you sprawling with a powerful bash.

open exit

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
*Kobayashi the Black Númenórean* begins some strange incantations...

#   $door is now set to {exit} [local]

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
*Kobayashi the Black Númenórean* utters the words 'block door'
The exit south seems to blur for a while.
A lithe orc barely slashes your body and tickles it.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
*Kobayashi the Black Númenórean* begins some strange incantations...

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
You try to flee, but cannot!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
Vandersell narrates 'any  warrior for pk?'

cast n 'earth'

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
*Kobayashi the Black Númenórean* utters the words 'lightning bolt'
*Kobayashi the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.

You try to flee, but cannot!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
*Kobayashi the Black Númenórean* begins some strange incantations...

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
You try to flee, but cannot!

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
Your head stops stinging.
*Kobayashi the Black Númenórean* utters the words 'lightning bolt'
*Kobayashi the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.

You flee head over heels.
PANIC! You couldn't escape!
A lithe orc lightly slashes your body and tickles it.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>That's impossible, I'm afraid.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>That's impossible, I'm afraid.

![ cW HP:Fine Mana:Burning a lithe orc:Fine>
You quickly recall your stored spell...

*Kobayashi the Black Númenórean* gives a lithe orc an order.

*Kobayashi the Black Númenórean* gives a lithe orc an order.

*Kobayashi the Black Númenórean* gives a lithe orc an order.
The earth trembles beneath your feet!
PANIC! You can't quit the fight!

![ cW HP:Fine Mana:Hot a lithe orc:Hurt>
*Kobayashi the Black Númenórean* barely pierces your left leg and tickles it.
A pack horse panics, and attempts to flee.

![ cW HP:Fine Mana:Hot a lithe orc:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
You lightly slash a lithe orc's left leg and tickle it.

![ cW HP:Fine Mana:Hot a lithe orc:Hurt>
A pack horse panics, and attempts to flee.

![ cW HP:Fine Mana:Hot a lithe orc:Hurt>
*Kobayashi the Black Númenórean* begins some strange incantations...

![ cW HP:Fine Mana:Hot a lithe orc:Hurt>lab x
#   $target is now set to {x} [local]
Ok.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Hot a lithe orc (x):Hurt>
A pack horse panics, but can't stop fighting to flee.

![ cW HP:Fine Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* utters the words 'burning hands'
You feel less protected.
*Kobayashi the Black Númenórean* burns you.

![ cW HP:Fine Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Hot a lithe orc (x):Hurt>
A lithe orc (x) sends you sprawling with a powerful bash.
A pack horse panics, and attempts to flee.

![ cW HP:Fine Mana:Hot a lithe orc (x):Hurt>#   $spellspeed is now set to {quick} [local]

A lithe orc (x) strongly slashes your body.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>#   $spell is now set to {'ligh'} [local]

*Kobayashi the Black Númenórean* utters the words 'burning hands'
*Kobayashi the Black Númenórean* burns you.
A pack horse panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
Eldin narrates 'I hear Ulve is quite fearsome in pk'
PANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>cast n 'earth'

*Kobayashi the Black Númenórean* begins some strange incantations...
A pack horse panics, and attempts to flee.
You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>cast n 'earth'

A pack horse panics, and attempts to flee.
You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* utters the words 'burning hands'
*Kobayashi the Black Númenórean* burns you.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
Sorg narrates 'who needed ginseng?'

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
A pack horse panics, and attempts to flee.
You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* lightly pierces your body and tickles it.
You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
A pack horse panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.
A pack horse panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.

Your head stops stinging.
PANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Hurt>
You quickly recall your stored spell...
*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.

*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.
A pack horse panics, and attempts to flee.

*Kobayashi the Black Númenórean* gives a lithe orc (x) an order.

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
*Kobayashi the Black Númenórean* is incapacitated and will slowly die, if not aided.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
You quickly recall your stored spell...

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
A lithe orc (x) sends you sprawling with a powerful bash.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
A lithe orc (x) strongly slashes your body.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>#   $spellspeed is now set to {quick} [local]

You flee head over heels.
PANIC! You couldn't escape!

#   $spell is now set to {'ligh'} [local]

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>#   $target is now set to {*man*} [local]

You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
You try to flee, but cannot!

#   $target is now set to {*man*} [local]
hit *man*

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
You flee head over heels.
PANIC! You couldn't escape!

cast quick 'ligh' *man*

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
You try to flee, but cannot!

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>
Your head stops stinging.

![ cW HP:Hurt Mana:Hot a lithe orc (x):Wounded>A lithe orc (x) lightly slashes your left arm and tick
les it.

![ cW HP:Wounded Mana:Hot*Kobayashi the Black Númenórean*:Dying>
You start to concentrate...
PANIC! You can't quit the fight!

You flee head over heels.
PANIC! You couldn't escape!


![ cW HP:Wounded Mana:Hot*Kobayashi the Black Númenórean*:Dying>
You slash *Kobayashi the Black Númenórean*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *a Woman*'s death cry as she collapses.
*a Woman* has drawn her last breath! R.I.P.

![ cW HP:Wounded Mana:Hot a lithe orc (x):Wounded>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded Mana:Hot a lithe orc (x):Wounded>cha mood wimpy
Ok.
You feel your muscles regain some of their former energy.
You feel your magic energy coming back to you.

![ cW HP:Wounded Mana:Hot a lithe orc (x):Wounded>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded Mana:Hot a lithe orc (x):Wounded>ec
exa corpse
corpse (here) : 
a pile of coins
a hooded brass lantern
a dark coloured flask
a water skin
a plain leather belt
an elven dagger (flawless)
a forest green cloak (well-maintained)
a black metal shield (neglected)
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a ring
a ring
a fine chain mail hauberk (flawless)

![ cW HP:Wounded Mana:Hot a lithe orc (x):Wounded>g coins all.corpse
You get a pile of coins from the corpse of *a Woman*.
There was 8 silver pennies.
PANIC! You can't quit the fight!

############

Your spray of light rips a lithe orc (x) apart completely, killing him.
Your spray of light rips a lithe orc (x) apart completely, killing him.
You receive your share of experience.
Good job!
You hear a lithe orc (x)'s death cry as he collapses.
A lithe orc (x) is dead! R.I.P.

############

![ cW HP:Wounded Mana:Warm>
The door seems to blur for a while.

![ cW HP:Wounded Mana:Warm>open exit
Ok.

![ cW HP:Wounded Mana:Warm>s
Ok.

![ cW HP:Wounded Mana:Warm>w
w
Mineshaft
*Seem the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), south, west.

![ cW HP:Wounded Mana:Warm>
Ore Pit
The corpse of an orc slavemaster is lying here.
The corpse of an orc slavemaster is lying here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.

![ cW HP:Wounded Mana:Warm>u
Drafty Tunnel
A brass lantern has been set on the ground.
Exits: east, up.

*[ cW HP:Wounded Mana:Warm>
A Slag Pit
A warhorse (MIN) is standing here.
Exits: -south-, down.

*< cW HP:Wounded Mana:Warm>sc
106/265 hits, 52/127 mana, and 128/134 moves.

*< cW HP:Wounded Mana:Warm>rid
A warhorse (MIN) stops following you.
You pick up a warhorse (MIN)'s reins, and start riding him.

*< cRW HP:Wounded Mana:Warm>s
Rocky Path
Exits: -north-, -east-, -south-.

*< cRW HP:Wounded Mana:Warm>stat
OB: 58%, DB: 57%, PB: 68%, Armour: 65%. Wimpy: 200. Mood: wimpy.
Needed: 1,166,428 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- stored spell earthquake
- shield
- potion

*< cRW HP:Wounded Mana:Warm>e
Rocky Path
Exits: -north-, -east-, -west-.

*< cRW HP:Wounded Mana:Warm>n
Bend in the Trail
Exits: -north-, -east-, -south-.

*< cRW HP:Wounded Mana:Warm>sc
106/265 hits, 53/127 mana, and 127/134 moves.

*< cRW HP:Wounded Mana:Warm>sc
107/265 hits, 53/127 mana, and 128/134 moves.

*< cRW HP:Wounded Mana:Warm>cast n 'armour'
You start to concentrate...

*Seem the Orc* has arrived from the south riding a hungry warg.

e
*Seem the Orc* tries to cleave you, but your parry is successful.
A blue transparent wall slowly appears around you.

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>No way! You are fighting for your life!

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>
You flee head over heels.
You flee south.
Rocky Path
Exits: -north-, -east-, -west-.

*< cRW HP:Wounded Mana:Cold>lab x
#   $target is now set to {x} [local]
Exactly whom did you wish to give a label?

*< cRW HP:Wounded Mana:Cold>cha mood agg
sc
Ok.

*< cRW HP:Wounded Mana:Cold>107/265 hits, 29/127 mana, and 129/134 moves.

*< cRW HP:Wounded Mana:Cold>
*Seem the Orc* has arrived from the north riding a hungry warg.

*< cRW HP:Wounded Mana:Cold>
*Seem the Orc* barely cleaves your right hand and tickles it.

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
You strongly slash *Seem the Orc*'s left leg and tickle it.

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>f
You are already attempting to flee!

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>
You flee head over heels.
You flee west.
Rocky Path
Exits: -north-, -east-, -south-.

*< cRW HP:Wounded Mana:Cold>#   $door is now set to {exit} [local]
e
Rocky Path
*Seem the Orc* is here, riding a hungry warg.
Exits: -north-, -east-, -west-.

*< cRW HP:Wounded Mana:Cold>e
*Seem the Orc* quickly approaches, trying to cleave you.

s
No way! You are fighting for your life!

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>No way! You are fighting for your life!
You flee head over heels.
You flee east.
Rocky Path
Exits: -east-, -west-.

*< cRW HP:Wounded Mana:Cold>f
You flee head over heels.
You flee west.
Rocky Path
*Seem the Orc* is here, riding a hungry warg.
Exits: -north-, -east-, -west-.
*Seem the Orc* quickly approaches, trying to cleave you.

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>
PANIC! You can't quit the fight!

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>e
No way! You are fighting for your life!

*< cRW HP:Wounded Mana:Cold*Seem the Orc*:Fine>
You flee head over heels.
You flee east.
Rocky Path
Exits: -east-, -west-.

*< cRW HP:Wounded Mana:Cold>e
Rocky Path
Exits: -south-, -west-.

*< cRW HP:Wounded Mana:Cold>s
End of the Path
Exits: -north-, (south), [west]. - s:fence w:woodendoor.

*< cRW HP:Wounded Mana:Cold>lead
You stop riding a warhorse (MIN).
A warhorse (MIN) starts following you.

*< cW HP:Wounded Mana:Cold>ow
ope exit w
Ok.

*< cW HP:Wounded Mana:Cold>w
Inside the Hut
A mailbox stands here stuffed full of messages.
A sturdy pack horse is standing here.
Exits: -(east)-, west. - e:woodendoor.

![ cW HP:Wounded Mana:Cold>sc
105/265 hits, 30/127 mana, and 120/134 moves.

![ cW HP:Wounded Mana:Cold>i
You are carrying:
an imposing, golden mantle (flawless)
a mithril circlet
an ornate, steel-shafted warhammer
a black pair of padded boots (worn)

![ cW HP:Wounded Mana:Cold>#   $spellspeed is now set to {normal} [local]
w
Living Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Exits: north, east, south.

![ cW HP:Wounded Mana:Cold>cure
cast n 'cure ser'
You start to concentrate...

s
cure
You begin to see scars fade away and a feeling of health comes over you.

![ cW HP:Wounded Mana:Cold>
Sleeping Quarters
You see three straw pallets on the ground.
Exits: north.

![ cW HP:Wounded Mana:Cold>cast n 'cure ser'
You start to concentrate...

use pale
You begin to see scars fade away and a feeling of health comes over you.

![ cW HP:Hurt Mana:Icy>
You attempt to use the power of a pale blue stone.

#   $spellspeed is now set to {normal} [local]
#   $door is now set to {exit} [local]
You feel a surge of healing power flow through you.

![ cW HP:Hurt Mana:Warm>sc
140/265 hits, 36/127 mana, and 126/134 moves.

![ cW HP:Hurt Mana:Warm>i
You are carrying:
an imposing, golden mantle (flawless)
a mithril circlet
an ornate, steel-shafted warhammer
a black pair of padded boots (worn)

![ cW HP:Hurt Mana:Warm>#   $spellspeed is now set to {normal} [local]
n
Living Room
A small oaken table has been set here.
On the table, there are a butcher knife and a pan.
A tall and strong hunter is standing here.
Exits: north, east, south.

![ cW HP:Hurt Mana:Warm>cha mood wimpy
Ok.

![ cW HP:Hurt Mana:Warm>e
Inside the Hut
A mailbox stands here stuffed full of messages.
A sturdy pack horse is standing here.
Exits: [east], west. - e:woodendoor.

![ cW HP:Hurt Mana:Warm>rem grey
wear mantle
#   $cloak is now set to {mantle} [local]
You stop using a fine grey cloak.

![ cW HP:Hurt Mana:Warm>Sneeky narrates 'rasta hart and bn tbad' <---- oh!
You wear an imposing, golden mantle about your body.

![ cW HP:Hurt Mana:Warm>cha mood agg
Ok.

![ cW HP:Hurt Mana:Warm>#   $target is now set to {seem} [local]
i
You are carrying:
a fine grey cloak (well-maintained)
a mithril circlet
an ornate, steel-shafted warhammer
a black pair of padded boots (worn)

![ cW HP:Hurt Mana:Warm>cha mood agg
Ok.

![ cW HP:Hurt Mana:Warm>draw cweapon
You remove an engraved broadsword.
You confidently wield an ornate, steel-shafted warhammer, ready to protect the free people.

![ cW HP:Hurt Mana:Warm>stat
OB: 107%, DB: 47%, PB: 21%, Armour: 84%. Wimpy: 200. Mood: aggressive.
Needed: 1,166,428 xp, 0 tp. Gold: 3,248. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- strength
- stored spell earthquake
- shield
- potion

![ cW HP:Hurt Mana:Warm>#   $door is now set to {exit} [local]
l
Inside the Hut
A mailbox stands here stuffed full of messages.
A sturdy pack horse is standing here.
A warhorse (MIN) is standing here.
Exits/emulated: {east}, west. - e:woodendoor.

![ cW HP:Hurt Mana:Warm>open exit
Ok.

![ cW HP:Hurt Mana:Warm>scout e
You quietly scout eastwards...

End of the Path
*an Orc* and a hungry warg are here.
Exits/emulated: {east}, west. - e:woodendoor.

You stop scouting.

![ cW HP:Hurt Mana:Warm>i
You are carrying:
an engraved broadsword (flawless)
a fine grey cloak (well-maintained)
a mithril circlet
a black pair of padded boots (worn)


-----------

Well he doesn't enter. Tharbad sounds more fun so snip!
-----------


Before the North Gate of Tharbad
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.

*#' CRW HP:Fine>n
n
Inside the North Gate of Tharbad
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
Sneeky the Elf is standing here.
Exits: (north), south.

*#' CRW HP:Fine>
Outside the North Gate of Tharbad
Exits: north, (south).

*#' CRW HP:Fine>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*Rasta the Orc* is standing here.
Exits: =north=, (east), south. - e:oakendoor.

*+' CRW HP:Fine>whe
Hedo has arrived from the north.
Players in your zone
--------------------
Hedo                 - On the Road to Tharbad
Vehement             - Approaching the North Gate of Tharbad

*+' CRW HP:Fine>
*Rasta the Orc* barely pierces Hedo's left leg and tickles it.
Hedo closes the oakendoor.

*+' CRW HP:Fine>
A mild tremor shakes the ground.

-------------

This is like hours before Rasta went on his wild killing spree i think.

-------------


*+' CRW HP:Fine>exa orc
You see nothing special about him.
*Rasta the Orc* has a few scratches.
*Rasta the Orc* is using: 
<wielded>            a shiny dagger (flawless)
<worn as shield>     a shield of Cardolan (flawless)
<worn on head>       a soft cloth cap (flawless)
<worn on body>       a pink shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of black arm wrappings (flawless)
<worn on hands>      a fine pair of soft leather gloves (flawless)
<worn on legs>       a pink pair of pants (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn on back>       an embellished longbow
<worn across back>   a laced quiver
<worn as belt>       a plain leather belt
<worn on belt>       a stone
<worn on belt>       a water skin
*Hart the Black Númenórean* has arrived from the north.

*+' CRW HP:Fine>
*Hart the Black Númenórean* leaves south.

*+' CRW HP:Fine>
*Rasta the Orc* barely pierces Hedo's left leg and tickles it.

*+' CRW HP:Fine>l
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*Rasta the Orc* is here, fighting Hedo.
Hedo the Half-Elf is here, fighting *Rasta the Orc*.
Exits/emulated: north, {east}, south. - e:oakendoor.

*+' CRW HP:Fine>cha mood agg
draw cweapon
Ok.

*+' CRW HP:Fine>
You remove an engraved broadsword.
You confidently wield an ornate, steel-shafted warhammer, ready to protect the free people.

*+' CRW HP:Fine>#   $target is now set to {*orc*} [local]
hit *orc*
You pound *Rasta the Orc*'s left arm very hard and tickle it.

*+' CRW HP:Fine*Rasta the Orc*:Fine Hedo:Fine>lab x
#   $target is now set to {x} [local]
Ok.

*+' CRW HP:Fine*Rasta the Orc*(x):Fine Hedo:Fine>cha mood agg
Ok.

*+' CRW HP:Fine*Rasta the Orc*(x):Fine Hedo:Fine>
*Rasta the Orc* (x) panics, and attempts to flee.
*Rasta the Orc* (x) leaves north.

*+' CRW HP:Fine>#   $spellspeed is now set to {normal} [local]
#   $spell is now set to {'colour spray'} [local]

Hedo panics, and attempts to flee.

*+' CRW HP:Fine>close exit
It's already closed!

*+' CRW HP:Fine>
*Hart the Black Númenórean* has arrived from the north.
Hedo leaves north.

*+' CRW HP:Fine>n

*Hart the Black Númenórean* tries to sneak behind Someone...

*+' CRW HP:Fine>hit x
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
A sturdy pack horse is standing here.
Hedo the Half-Elf is standing here.
Exits: north, -east-, =south=, =west=. - e:oakendoor.
Hedo leaves south.

*+' CRW HP:Fine>s
They aren't here.

*+' CRW HP:Fine>hit x
*Rasta the Orc* (x) has arrived from the west.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*Hart the Black Númenórean* is standing here.
Hedo the Half-Elf is standing here.
Exits: =north=, [east], south.
Hedo leaves north.

*+' CRW HP:Fine>#   $target is now set to {*man*} [local]
They aren't here.

*+' CRW HP:Fine>hit *man*
You pound *Hart the Black Númenórean*'s left leg very hard and shatter it.
*Rasta the Orc* (x) has arrived from the north.

*+' CRW HP:Fine*Hart the Black Númenórean*:Bad>    <-- Oi, Let's start with him!
Hedo has arrived from the north.
*Hart the Black Númenórean* panics, and attempts to flee.
*Hart the Black Númenórean* leaves north.

*+' CRW HP:Fine>
Sneeky leaves his hiding place.

*+' CRW HP:Fine>#   $target is now set to {*man*} [local]
hit *man*

*Rasta the Orc* (x) opens the oakendoor.

*+' CRW HP:Fine>Hedo closes the oakendoor.
They aren't here.

*+' CRW HP:Fine>
Hedo leaves north.

*+' CRW HP:Fine>tahart
*Rasta the Orc* (x) opens the oakendoor.
Arglebargle, glop-glyf!?!

*+' CRW HP:Fine>hit *man*
*Rasta the Orc* (x) leaves east.
They aren't here.

*+' CRW HP:Fine>
Hedo has arrived from the north.

*+' CRW HP:Fine>#   $target is now set to {hart} [local]
n
Hedo closes the oakendoor.
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
A sturdy pack horse is standing here.
Exits: north, -east-, =south=, =west=.

*+' CRW HP:Fine>track hart
Hedo has arrived from the south.
You carefully examine the ground around you, looking for tracks...

#   $spellspeed is now set to {quick} [local]
Hedo picks up a pack horse's reins, and starts riding him.

#   $spell is now set to {'ligh'} [local]
#   $target is now set to {*man*} [local]
Hedo leaves south riding a pack horse.

Sneeky has arrived from the south.

*Hart the Black Númenórean* has arrived from the west.
You see some tracks of *a Man* coming from the west, done less than 1 hour ago.

*+' CRW HP:Fine>
*Hart the Black Númenórean* leaves east.

*+' CRW HP:Fine>hit *man*
They aren't here.

*+' CRW HP:Fine>e
hit *man*
Hedo has arrived from the south riding a pack horse.
On a Path by the Marshes
Exits: -north-, east, -west-.

You see some tracks of *a Man* leading north, done less than 1 hour ago.

*.' CRW HP:Fine>They aren't here.

*.' CRW HP:Fine>#   $target is now set to {hart} [local]
n
On a Path by the Marshes
Exits: north, east, -south-, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*.' CRW HP:Fine>e
In the Mire
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CRW HP:Fine>e
A Festering Quagmire
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, ~east~, ~south~, west.

n
You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CRW HP:Fine>
Far into the Marshes
Exits: north, east, south, west.


You stop tracking your victim.

*%' CRW HP:Fine>e
Far into the Marshes
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, ~east~, ~south~, west.

*%' CRW HP:Fine>e
You can't go into deep water!

*%' CRW HP:Fine>n
Picking a Trail through the Marshes
Exits: -east-, south, -west-.

*.' CRW HP:Fine>e
Trail by the Bridge
Exits: north, east, ~south~, -west-.

*.' CRW HP:Fine>e
Bridge across the Mitheithel
A malicious thug is here, threatening you.
Exits: east, west, ~down~.
The clouds suddenly disappear.

*+ CRW HP:Fine>e
Before a Wooden Bridge
Exits: north, -east-, west.

*% CRW HP:Fine>e
Wet Path
A green frog is here, hopping around.
Exits: north, -east-, -west-.

*% CRW HP:Fine>e
Wet Path
A small leech is here, floating in the water.
A small leech is here, floating in the water.
Exits: -east-, south, -west-.

*% CRW HP:Fine>s
Glanduin Delta
A swan swims gracefully on the surface of the water.
A cute rabbit is here.
A cute rabbit is here.
Exits: north, east, ~south~, ~west~.

*% CRW HP:Fine>track
You carefully examine the ground around you, looking for tracks...


You stop searching.

*% CRW HP:Fine>lead
w
You stop riding a warhorse (MIN).
A warhorse (MIN) starts following you.

*% CW HP:Fine>
Glanduin Delta
A salmon swims here.
A fat carp swims here.
A bass swims here.
A salmon swims here.
A snake with brown stripes is sliding along the water.
Exits: north, east, south, ~west~.
ACK! A warhorse didn't follow you, you lost him.

*~ CW HP:Fine>s
Marsh
A duck is here, quacking happily.
A snake with brown stripes is sliding along the water.
A robin is here, carrying small pieces of wood to its nest.
Exits: ~north~, ~east~, south, ~west~.

*% CW HP:Fine>i
You are carrying:
an engraved broadsword (flawless)
a great helm (flawless)
a fine grey cloak (well-maintained)
a black pair of padded boots (worn)

*% CW HP:Fine>rem boots
wear 2.boots
You stop using a fine pair of metal boots.

*% CW HP:Fine>
You wear a black pair of padded boots on your feet.

*% CW HP:Fine>w
Glanduin Delta
A bass swims here.
A bass swims here.
A fat carp swims here.
A bass swims here.
A bass swims here.
A bass swims here.
A snake with brown stripes is sliding along the water.
Exits: ~north~, east, ~south~, ~west~.
A robin has arrived from the east.

*~ CW HP:Fine>s
Delta of Glanduin
A trout swims here.
A salmon swims here.
Exits: ~north~, east, ~south~, ~west~.

*~ CW HP:Fine>w
Delta of Glanduin
A bass swims here.
A salmon swims here.
A snake with brown stripes is sliding along the water.
A bass swims here.
A fat carp swims here.
A bass swims here.
A robin is here, carrying small pieces of wood to its nest.
A salmon swims here.
Exits: ~north~, ~east~, south, ~west~.

*~ CW HP:Fine>s
Marsh
A duck is here, quacking happily.
Exits: ~north~, ~east~, west.

*% CW HP:Fine>w
Deep Mud
Exits: ~north~, east, south, west.
Rain mists down softly upon the shallows, moistening the exposed ground.

*%' CW HP:Fine>w
The Shallows of the River
A blooming water-lily floats on the surface of the water.
A swan swims gracefully on the surface of the water.
A swarm of mosquitoes is here, humming around you.
A robin is here, carrying small pieces of wood to its nest.
Exits: ~north~, east, south, ~west~.

*%' CW HP:Fine>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from the east done less than 1 hour ago
   - a track of *a Man* leading east done less than 1 hour ago
   - a track of *a Man* coming from the north done less than 1 hour ago


You stop searching.

*%' CW>e
Deep Mud
Exits: ~north~, east, south, west.

*%' CW>track hart
You carefully examine the ground around you, looking for tracks...

shroud
#   $target is now set to {hart} [local]
You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW>cast n 'shroud'
You start to concentrate...

e
A robin has arrived from the west.

You are surrounded by a misty shroud.

*%' CW Mana:Burning>
Marsh
A duck is here, quacking happily.
Exits: ~north~, ~east~, west.
The clouds suddenly disappear.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*% CW Mana:Burning>e
Glanduin Delta
A trout swims here.
A trout swims here.
A fat carp swims here.
Exits: ~north~, ~east~, south, west.
Tracking in water is not possible.
You cannot track here and stop tracking your prey.

*~ CW Mana:Burning>e

You are borne along by a strong current.
Marsh
A duck is here, quacking happily.
Exits: ~north~, ~east~, west.
Failing to keep your head above water, you gulp some of it down.

*% CW HP:Fine Mana:Burning>
Glanduin Delta
A trout swims here.
A trout swims here.
A fat carp swims here.
Exits: ~north~, ~east~, south, west.

*~ CW HP:Fine Mana:Burning>s
In the Swamps
Exits: ~north~, east, west.
It suddenly starts to rain.

*.' CW HP:Fine Mana:Burning>e
In the Swamps
Exits: ~north~, ~east~, south, west.

*%' CW HP:Fine Mana:Burning>w
In the Swamps
Exits: ~north~, east, west.

*.' CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*.' CW HP:Fine Mana:Burning>e
In the Swamps
Exits: ~north~, ~east~, south, west.

You feel bolder.

sc
You see some tracks of *a Man* leading south, done less than 1 hour ago.

*%' CW HP:Fine Mana:Burning>242/265 hits, 125/127 mana, and 99/134 moves.

*%' CW HP:Fine Mana:Burning>s
Thorny Thicket
A snake slithers towards you.
Exits: north, east, south.

You see some tracks of *a Man* leading south, done less than 1 hour ago.

*.' CW HP:Fine Mana:Burning>s
In the Swamps
A snake slithers towards you.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine Mana:Burning>e
In the Swamps
A snake slithers towards you.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine>e
In the Swamps
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine>e
In the Swamps
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine>e
Muddy Pools
A black pond of water is here.
A swarm of midges is here, humming around you.
A small leech is here, floating in the water.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine>e
Bushes
A black pond of water is here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, west.

bob
You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine>cast n 'breath'
You start to concentrate...

e
An energy begins to flow within your legs as your body becomes lighter.

*%' CW HP:Fine Mana:Burning>
Dense Grass
Exits: north, east, south, west.

You see some tracks of *a Man* leading south, done less than 1 hour ago.

*.' CW HP:Fine Mana:Burning>s
Muddy Bushes
A black pond of water is here.
*Hart the Black Númenórean* is resting here.
Exits: north, east.
Aha, you have found your victim!

*%' CW HP:Fine Mana:Burning>hit hart
You feel yourself exposed.
You pound *Hart the Black Númenórean*'s right leg extremely hard and shatter it.

*%' CW HP:Fine Mana:Burning*Hart the Black Númenórean*:Bad>cast quick 'ligh' hart
You start to concentrate...
*Hart the Black Númenórean* panics, and attempts to flee.
*Hart the Black Númenórean* leaves north.
Your victim has disappeared!

*%' CW HP:Fine Mana:Burning>n
hit hart
Dense Grass
*Hart the Black Númenórean* is standing here.
Exits: north, east, south, west.

*.' CW HP:Fine Mana:Burning>cast quick 'ligh' hart
*Hart the Black Númenórean* panics, and attempts to flee.
*Hart the Black Númenórean* leaves west.
They aren't here.

*.' CW HP:Fine Mana:Burning>Nobody here by that name.

*.' CW HP:Fine Mana:Burning>w
hit hart
Bushes
A black pond of water is here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, west.

*%' CW HP:Fine Mana:Burning>They aren't here.

*%' CW HP:Fine Mana:Burning>t hedo 
Who do you wish to tell what?

*%' CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading north, done less than 1 hour ago.

*%' CW HP:Fine Mana:Burning>n
Overgrown River Banks
Exits: ~north~, east, south, west.

You see some tracks of *a Man* leading north, done less than 1 hour ago.

*%' CW HP:Fine Mana:Burning>n
River Glanduin
A swan swims gracefully on the surface of the water.
A swan swims gracefully on the surface of the water.
A bass swims here.
A trout swims here.
A bass swims here.
Exits: ~north~, ~east~, south, ~west~.
Tracking in water is not possible.
You cannot track here and stop tracking your prey.

*~' CW HP:Fine Mana:Burning>

*~' CW HP:Fine Mana:Burning>n
The Glanduin
Exits: ~north~, ~east~, ~south~, ~west~.
The clouds suddenly disappear.

*~ CW HP:Fine Mana:Burning>n
The Glanduin
A trout swims here.
A trout swims here.
A salmon swims here.
A bass swims here.
A trout swims here.
A bass swims here.
A fat carp swims here.
Exits: north, ~east~, ~south~, ~west~.
A salmon leaves east.

*~ CW HP:Fine Mana:Burning>n
Swanfleet Marshes
A cute rabbit is here.
A rabbit is here eyeing your presence warily.
Exits: north, east, ~south~, west.

*% CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...


You stop searching.

*% CW HP:Fine Mana:Burning>e
Swanfleet Marshes
A robin is here, carrying small pieces of wood to its nest.
A cute rabbit is here.
Exits: north, east, ~south~, west.

*% CW HP:Fine Mana:Burning>track
You carefully examine the ground around you, looking for tracks...
A robin leaves west.

Hedo narrates 'hart ran into river'

You see:
   - a track of a pack horse leading east done less than 1 hour ago

   - a track of a Man coming from the west done less than 1 hour ago
   - a track of *a Man* leading east done less than 1 hour ago
   - a track of *a Man* coming from the south done less than 1 hour ago


e
You stop searching.

*% CW HP:Fine Mana:Burning>
Rolling Grassland
Exits: north, east, south, west.

*. CW HP:Fine Mana:Burning>
A cute rabbit has arrived from the south.

*. CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading north, done less than 1 hour ago.

*. CW HP:Fine Mana:Burning>n
Rolling Grassland
A duck is here, quacking happily.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*. CW HP:Fine Mana:Burning>e
Old Trail
Exits: =north=, east, =south=, west.
It suddenly starts to rain.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*+' CW HP:Fine Mana:Burning>e
Thick Ferns
A cluster of dark green, feathery fronds flourishes in the shade.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, ~east~, ~south~, west.

You see some tracks of *a Man* leading north, done less than 1 hour ago.

*.' CW HP:Fine Mana:Burning>n
Shadowy Thicket
Some thick writhing vines whip all around you.
Exits: north, east, south, west.
Aye! You cannot concentrate any more...
You stop tracking your victim.
A thick tangle of vines barely hits your right foot and tickles it.

*f' CW HP:Fine Mana:Burning a thick tangle of vines:Healthy>f

You pound a thick tangle of vines' trunk extremely hard.

*f' CW HP:Fine Mana:Burning a thick tangle of vines:Fine>
You flee head over heels.
You flee north.
Old Trail
Exits: =north=, east, south, =west=.

*+' CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...


You stop searching.

*+' CW HP:Fine Mana:Burning>e
Thick Berry Bushes
A bright green holly bush is growing here.
Partly covered by the bush's green leaves, there are three piles of hollyberries.
A large thorny branched shrub is growing here.
On the shrub, there are two piles of blackberries.
Exits: north, east, south, west.

*:' CW HP:Fine Mana:Burning>s
River Clearing
*Hart the Black Númenórean* is resting here.
Exits: north, ~east~, ~south~, west.

*.' CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...


hit hart
You stop searching.

*.' CW HP:Fine Mana:Burning>cast quick 'ligh' hart
You pound *Hart the Black Númenórean*'s right leg extremely hard and shatter it.

*.' CW HP:Fine Mana:Burning*Hart the Black Númenórean*:Awful>
You start to concentrate...
*Hart the Black Númenórean* barely pierces your body and tickles it.
Aye! You cannot concentrate any more...

*.' CW HP:Fine Mana:Burning*Hart the Black Númenórean*:Awful>
*Hart the Black Númenórean* panics, and attempts to flee.
*Hart the Black Númenórean* leaves east.

*.' CW HP:Fine Mana:Burning>cast quick 'ligh' hart
Nobody here by that name.

*.' CW HP:Fine Mana:Burning>e
hit hart
River Lined with Reeds
Exits: north, east, ~south~, west.

*~' CW HP:Fine Mana:Burning>e
hit hart
They aren't here.

*~' CW HP:Fine Mana:Burning>
You failed swimming there.
You are drowning!

*~' CW HP:Fine Mana:Burning>They aren't here.
You are borne along by a strong current.
Tributary of the Glanduin
A robin is here, carrying small pieces of wood to its nest.
Exits: ~north~, east, ~west~.
You swim and manage to keep your head above water.

*~' CW HP:Fine Mana:Burning>track hart
Tracking in water is not possible.

*~' CW HP:Fine Mana:Burning>n
River Lined with Reeds
Exits: north, east, ~south~, west.

*~' CW HP:Fine Mana:Burning>e
Peaceful River
Exits: north, east, south, ~west~.

*%' CW HP:Fine Mana:Burning>s
Sparse Thicket
Exits: north, east, south, ~west~.

*f' CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...


n
You stop searching.

*f' CW HP:Fine Mana:Burning>w
Peaceful River
Exits: north, east, south, ~west~.

*%' CW HP:Fine Mana:Burning>track hart
River Lined with Reeds
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, ~south~, west.

*~' CW HP:Fine Mana:Burning>Tracking in water is not possible.

*~' CW HP:Fine Mana:Burning>
You are borne along by a strong current.
Tributary of the Glanduin
Exits: ~north~, east, ~west~.
You swim and manage to keep your head above water.

*~' CW HP:Fine Mana:Burning>n
River Lined with Reeds
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, ~south~, west.

*~' CW HP:Fine Mana:Burning>track hart
Tracking in water is not possible.

*~' CW HP:Fine Mana:Burning>n
Flattening Valley
On the ground, there are two bright green holly bushes.
Exits: north, east, ~south~, west.

*.' CW HP:Fine Mana:Burning>track hart
You carefully examine the ground around you, looking for tracks...


You stop searching.

*.' CW HP:Fine Mana:Burning>e
s
Green Valley
A tall pine tree grows here.
Exits: north, east, south, west.

*(' CW HP:Fine Mana:Burning>track hart
Peaceful River
Exits: north, east, south, ~west~.

*%' CW HP:Fine Mana:Burning>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine Mana:Burning>e
Beaver Dam
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

You see some tracks of *a Man* leading east, done less than 1 hour ago.

*%' CW HP:Fine Mana:Burning>e
Trail through the Brush
A squirrel scampers around here, looking for nuts from the trees.
*Hart the Black Númenórean* is lying here, mortally wounded.
Exits: north, -east-, south, west.
Aha, you have found your victim!

*.' CW HP:Fine>hit hart
You pound *Hart the Black Númenórean*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Hart the Black Númenórean*'s death cry as he collapses.
*Hart the Black Númenórean* has drawn his last breath! R.I.P.

*.' CW HP:Fine>cast quick 'ligh' hart
Nobody here by that name.

*.' CW HP:Fine Mana:Burning>ec
exa corpse
corpse (here) : 
a pile of coins
a stone
a quiver
a fragrant-smelling bag
a green leather belt
an elven dagger (flawless)
a keyring with a couple of keys
a leather backpack
a russet cloak (flawless)
a gilded round shield (flawless)
a pair of cotton sleeves (flawless)
a fine pair of soft leather gloves (worn out)
a pair of soft leather boots (worn)
a pair of ashen grey pants (neglected)
a soft cloth cap (flawless)
an ashen grey shirt (deteriorating)
a red ruby
a torch
g coins all.corpse
a black horn shortbow
a water skin
a black candle
a black candle
a walking stick
a wooden pipe
a large biscuit
a large biscuit
a castle key
an embellished longbow

*.' CW HP:Fine Mana:Burning>
You get a pile of coins from the corpse of *a Man*.
There was 40 gold coins, 18 silver pennies, and 48 copper pennies.

--------------

back to tbad

--------------

*." CW Mana:Burning>w
s
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, fighting *Rasta the Orc* (x).
*Rasta the Orc* (x) is here, fighting a smuggler.
Exits: north, -east-, =south=, =west=.

*+" CW Mana:Burning>whe
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south. - e:oakendoor.

*+" CW Mana:Burning>Players in your zone
--------------------
Vehement             - Approaching the North Gate of Tharbad

*+" CW Mana:Burning>t
Who do you wish to tell what?

*+" CW Mana:Burning>open exit
e
Ok.

*+" CW Mana:Burning>close exit
Inside a Small Stone Building
The corpse of a brown-skinned man is lying here.
Exits: (west), (down). - e:oakendoor.

*[ CW Mana:Burning>Ok.

*[ CW Mana:Burning>cp
close pegs
Ok.

*[ CW Mana:Burning>#   $door is now set to {pegs} [local]
#   $spellspeed is now set to {normal} [local]
close pegs
They're already closed!

*[ CW Mana:Burning>cast normal 'block door' pegs
You start to concentrate...

#   $door is now set to {exit} [local]
#   $spellspeed is now set to {quick} [local]
The exit down seems to blur for a while.

--------------

A little unsure of how many they are. I heard 4 on narrates on my way.

--------------


*[ CW Mana:Hot>sc
265/265 hits, 93/127 mana, and 113/134 moves.

*[ CW Mana:Hot>stat
OB: 118%, DB: 48%, PB: 21%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,065,644 xp, 0 tp. Gold: 3,289. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- bless
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- armour
- strength
- stored spell earthquake
- shield
- potion

*[ CW Mana:Hot>#   $spellspeed is now set to {quick} [local]
track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from the west done less than 1 hour ago
   - a track of an assassin leading down done less than 1 hour ago
   - a track of *an Orc* leading west done less than 2 hours ago
   - a track of *an Orc* coming from below done less than 2 hours ago
   - a track of *an Orc* leading down done less than 3 hours ago
   - a track of *an Orc* coming from the west done less than 3 hours ago
   - two tracks of *a Man* leading west done less than 4 hours ago
   - a track of *a Man* coming from the west done less than 4 hours ago
   - a track of a Half-Elf leading west done less than 4 hours ago
   - a track of a Half-Elf coming from the west done less than 4 hours ago
   - a track of *an Orc* leading down done less than 6 hours ago
   - a track of *an Orc* coming from the west done less than 6 hours ago
   - a track of *an Orc* leading west done less than 7 hours ago
   - a track of *an Orc* coming from below done less than 9 hours ago
   - a track of a brown-skinned man leading down done less than 11 hours ago

The oakendoor is opened from the other side.


close exit
You stop searching.

*[ CW Mana:Burning>cast quick 'block door' exit
Ok.

*[ CW Mana:Burning>
You start to concentrate...


*[ CW Mana:Burning>
The oakendoor is opened from the other side.

*[ CW Mana:Burning>
You see Hedo scouting from the west!

*[ CW Mana:Burning>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is standing here scouting.
A sturdy pack horse is standing here.
Exits: =north=, (east), south. - e:oakendoor.
The sky cracks and booms, and rain falls on you.
Hedo stops scouting eastwards.

*+" CW Mana:Burning>
Hedo leaves east.
A pack horse leaves east.

*+" CW Mana:Burning>e
Inside a Small Stone Building
The corpse of a brown-skinned man is lying here.
Hedo the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: (west). - w:oakendoor d:pegs.

*[ CW Mana:Burning>
Hedo leaves west.
A pack horse leaves west.

*[ CW Mana:Burning>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: =north=, (east), south. - e:oakendoor.
The sky cracks and booms, and rain falls on you.

*+" CW Mana:Burning>
Hedo leaves east.
A pack horse leaves east.

*+" CW Mana:Burning>
You hear a death cry from the north.

*+" CW Mana:Burning>track rasta
You carefully examine the ground around you, looking for tracks...


You stop searching.

*+" CW Mana:Burning>cha mood agg
Ok.
Hedo has arrived from the east.
A pack horse has arrived from the east.

*+" CW Mana:Burning>#   $door is now set to {exit} [local]
#   $spellspeed is now set to {quick} [local]
n
On the Road to Tharbad
A Large Sign is standing here.
The corpse of a smuggler is lying here.
*Rasta the Orc* (x) is standing here draining blood from the corpse of a smuggler.
Exits: north, -east-, =south=, =west=.
You feel a hidden presence.
*Rasta the Orc* (x) leans over the corpse, tears it open, and fills his skin with the blood.

*+" CW Mana:Burning>
*Rasta the Orc* (x) leaves south.

*+" CW Mana:Burning>#   $target is now set to {*orc*} [local]
hit *orc*
They aren't here.

*+" CW Mana:Burning>s
e
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is here, fighting *Rasta the Orc* (x).
A sturdy pack horse is standing here.
*Rasta the Orc* (x) is here, fighting Hedo.
Exits: =north=, (east), south. - e:oakendoor.

*+" CW Mana:Burning>close exit
cast quick 'block door' exit
Hedo begins some strange incantations...

Inside a Small Stone Building
The corpse of a brown-skinned man is lying here.
Exits: (west). - w:oakendoor d:pegs.

*[ CW Mana:Burning>Ok.

*[ CW Mana:Burning>
You start to concentrate...


*[ CW Mana:Burning>open exit
Ok.

*[ CW Mana:Burning>
*Rasta the Orc* (x) has arrived from the west.

*[ CW Mana:Burning>hit *orc*

*Rasta the Orc* (x) leaves west.

*[ CW Mana:Burning>close exit
cast quick 'block door' exit
They aren't here.

*[ CW Mana:Burning>Hedo has arrived from the west.
A pack horse has arrived from the west.
Ok.

*[ CW Mana:Burning>
You start to concentrate...

open exit

*[ CW Mana:Burning>w
Ok.

*[ CW Mana:Burning>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south. - w:oakendoor d:pegs.
The sky cracks and booms, and rain falls on you.

*+" CW Mana:Burning>hit *orc*
n
They aren't here.

*+" CW Mana:Burning>
On the Road to Tharbad
A Large Sign is standing here.
The corpse of a smuggler is lying here.
Exits: north, -east-, =south=, =west=. - e:oakendoor.

*+" CW Mana:Burning>
*Rasta the Orc* (x) has arrived from the east.

*+" CW Mana:Burning>track rasta
You carefully examine the ground around you, looking for tracks...

*Rasta the Orc* (x) leaves south.


You stop searching.

*+" CW Mana:Burning>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is here, riding a pack horse.
*Rasta the Orc* (x) is standing here.
Exits: =north=, (east), south. - e:oakendoor.

*+" CW Mana:Burning>e
close exit
*Rasta the Orc* (x) swiftly dodges Hedo's attempt to slash him.

cast quick 'block door' exit
Inside a Small Stone Building
The corpse of a brown-skinned man is lying here.
Exits: (west). - w:oakendoor d:pegs.

*[ CW Mana:Burning>Ok.

*[ CW Mana:Burning>
You start to concentrate...


*[ CW Mana:Burning>open exit
Ok.

*[ CW Mana:Burning>w
hit *orc*
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Sneeky the Elf is standing here.
Hedo the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: =north=, (east), south. - e:oakendoor.
The sky cracks and booms, and rain falls on you.

*+" CW Mana:Burning>Sneeky leaves south.
They aren't here.

*+" CW Mana:Burning>hit *orc*

Hedo leaves north.
A pack horse leaves north.

*+" CW Mana:Burning>They aren't here.

*+" CW Mana:Burning>e

Hedo has arrived from the north.
A pack horse has arrived from the north.

*+" CW Mana:Burning>
Inside a Small Stone Building
The corpse of a brown-skinned man is lying here.
Exits: (west). - e:oakendoor.

*[ CW Mana:Burning>w
hit *orc*
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: =north=, (east), south. - e:oakendoor.
You feel a hidden presence.
The sky cracks and booms, and rain falls on you.

*+" CW Mana:Burning>s
They aren't here.

*+" CW Mana:Burning>hit *orc*
Outside the North Gate of Tharbad
Exits: north, (south). - e:oakendoor.
The lightning has stopped.

*#' CW Mana:Burning>n
They aren't here.

*#' CW Mana:Burning>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is standing here searching for something.
A sturdy pack horse is standing here.
Exits: =north=, (east), south.
Lightning starts to show in the sky.

*+" CW Mana:Burning>e
hit *orc*
Inside a Small Stone Building
The corpse of a brown-skinned man is lying here.
close exit
Exits: (west). - w:oakendoor d:pegs.

*[ CW Mana:Burning>They aren't here.

*[ CW Mana:Burning>Ok.

*[ CW Mana:Burning>track rasta
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

*[ CW Mana:Burning>open exit
Ok.

*[ CW Mana:Burning>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Hedo the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: =north=, (east), south. - e:oakendoor.
It is raining.

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

*+' CW Mana:Burning>s
Outside the North Gate of Tharbad
Exits: north, (south).

You see some tracks of *an Orc* leading south, done less than 1 hour ago.

*#' CW Mana:Burning>s
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
Exits: (north), south.


You stop tracking your victim.

*#' CW Mana:Burning>s
e
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
Exits: north, east, south, west.
A guard leaves east.
A guard leaves east.

*#' CW Mana:Burning>e
The Old Tower Street
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
Exits: east, west.

*#' CW Mana:Burning>e
The Old Tower Street
A vicious little bandit advances towards you.
Exits: east, west.
You swiftly dodge a bandit's attempt to pierce you.

*#' CW Mana:Burning a bandit:Healthy>s
No way! You are fighting for your life!

*#' CW Mana:Burning a bandit:Healthy>s
No way! You are fighting for your life!

*#' CW Mana:Burning a bandit:Healthy>f
No way! You are fighting for your life!

*#' CW Mana:Burning a bandit:Healthy>A guard has arrived from the west.
PANIC! You can't quit the fight!

*#' CW Mana:Burning a bandit:Healthy>
You pound a bandit's right leg extremely hard and shatter it.

*#' CW Mana:Burning a bandit:Hurt>
PANIC! You can't quit the fight!

*#' CW Mana:Burning a bandit:Hurt>
PANIC! You can't quit the fight!

*#' CW Mana:Burning a bandit:Hurt>
The light of Aman fades away from you.

*#' CW Mana:Burning a bandit:Hurt>
A guard leaves west.

*#' CW Mana:Burning a bandit:Hurt>
PANIC! You can't quit the fight!
You pound a bandit's left arm extremely hard and shatter it.

*#' CW Mana:Burning a bandit:Wounded>
You flee head over heels.
You flee west.
The Old Tower Street
A guard is here looking suspiciously at everyone passing.
Exits: east, west.

*#' CW Mana:Burning>
A guard barely slashes your right foot and tickles it.

*#' CW HP:Fine Mana:Burning a guard:Healthy>cbl
cast n 'bless'
Impossible! You can't concentrate enough.

*#' CW HP:Fine Mana:Burning a guard:Healthy>f
You flee head over heels.
You flee west.
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
A guard is here looking suspiciously at everyone passing.
Exits: north, east, south, west.

*#' CW HP:Fine Mana:Burning>

*#' CW HP:Fine Mana:Burning>
A guard barely pierces your right leg and tickles it.
A guard has arrived from the east.

*#' CW HP:Fine Mana:Burning a guard:Healthy>e
e
No way! You are fighting for your life!

*#' CW HP:Fine Mana:Burning a guard:Healthy>f
No way! You are fighting for your life!
Hedo has arrived from the north.
A pack horse has arrived from the north.

*#' CW HP:Fine Mana:Burning a guard:Healthy>
You flee head over heels.
You flee south.
Main Street
Exits: north, [east], south.

*#' CW HP:Fine Mana:Burning>e
Hedo has arrived from the north.
A pack horse has arrived from the north.
The door seems to be closed.

*#' CW HP:Fine Mana:Burning>s
e
Main Street
A little boy is here, running around.
Exits: north, south, west.

*#' CW HP:Fine Mana:Burning>Alas, you cannot go that way...

*#' CW HP:Fine Mana:Burning>
Hedo has arrived from the north.
A pack horse has arrived from the north.

*#' CW HP:Fine Mana:Burning>s
Main Street
Exits: north, south.

*#' CW HP:Fine Mana:Burning>s
On the Bridge
Exits: north, east, south, west.

*#' CW HP:Fine Mana:Burning>s
Main Street
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: north, east, south.
A woman leaves east.

*#' CW HP:Fine Mana:Burning>e
The Black Moon Street
A guard is here looking for someone to abuse.
A woman is here, looking for someone to chat with.
Exits: east, west.

*#' CW HP:Fine Mana:Burning>e
The Black Moon Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: [north], east, west.

*#' CW HP:Fine Mana:Burning>e
The Black Moon Street
Exits: north, (east), south, west.

*#' CW HP:Fine Mana:Burning>n
n
A Small Bridge
Exits: north, east, south.

*#' CW HP:Fine Mana:Burning>n
The Old Tower Street
Exits: north, south, [west].

*#' CW HP:Fine Mana:Burning>cbl
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
Exits: north, (east), south.

*#' CW HP:Fine Mana:Burning>cast n 'bless'
You start to concentrate...

You begin to feel the light of Aman shine upon you.

*#' CW HP:Fine Mana:Burning>t hedo mm jag går in o tittar lite
Ok.

*#' CW HP:Fine Mana:Burning>e
The Illusionist's House
Exits: (east), (west), up. - e:turnback.

!# CW HP:Fine Mana:Burning>otu
ope turnback
It's already open!

!# CW HP:Fine Mana:Burning>e
w
The Corridor
A sturdy pack horse is standing here.
Exits: east, west.

![ CW HP:Fine Mana:Burning>w
The Corridor
Exits: [north], east, west.
You have found an assassin!

![ CW HP:Fine Mana:Burning>track
The Junction
Exits: north, east, south, west.
Your legs feel heavier.

![ CW HP:Fine Mana:Burning>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from the east done less than 1 hour ago
   - a track of an assassin leading east done less than 1 hour ago

   - a track of *an Orc* leading north done less than 1 hour ago
   - a track of *an Orc* coming from the east done less than 1 hour ago


n
You stop searching.

![ CW HP:Fine Mana:Burning>n
Tunnel
Exits: north, south.
You have found an assassin!

![ CW HP:Fine Mana:Burning>d
The Pit
Exits: south, down.
You have found a thief!

![ CW HP:Fine Mana:Burning>s
Down the Pit
A vicious little bandit advances towards you.
Exits: south, up.

![ CW HP:Fine Mana:Burning>w
n
A Passage
Exits: north, west.

![ CW HP:Fine Mana:Burning>
The Intersection
Exits: (north), east, [south], [west].
You have found a thief!

![ CW Mana:Burning>#   $door is now set to {exit} [local]
The Red Way
A vicious little bandit advances towards you.
Exits: west. - e:reddoor.
You have found a thief!

![ CW Mana:Burning>w
A Room daubed in Red
A vicious little bandit advances towards you.
Exits: north, east, west.

![ CW Mana:Burning>w
Another Room daubed in Red
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
Exits: east, down.
You have found a thief!
You have found a thief!
You have found an assassin!

![ CW Mana:Burning>d
e
The Tube
Exits: east, west, up.

![ CW Mana:Burning>e
e
The Tube
Exits: east, west.

![ CW Mana:Burning>e
The Tube
Exits: east, west.
You have found an assassin!
An assassin leaves east sneaking.

![ CW Mana:Burning>s
The Tube
Exits: south, west.
You have found an assassin!

![ CW Mana:Burning>Alas, you cannot go that way...

![ CW Mana:Burning>
End of the Tube
Exits: north, (south). - s:door w:wooden.
You have found a thief!

![ CW Mana:Burning>odo
ope door
It's already open!

![ CW Mana:Burning>s
Assembly Room
Exits: (north), (down). - n:secret d:trapdoor.

![ CW Mana:Burning>d
Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (up). - u:trapdoor.
You have found a thief!

![ CW Mana:Burning>

![ CW Mana:Burning>d
Alas, you cannot go that way...

![ CW Mana:Burning>e
Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.
You have found an assassin!
You swiftly dodge an assassin's attempt to pierce you.

![ CW Mana:Burning an assassin:Healthy>e
No way! You are fighting for your life!

![ CW Mana:Burning an assassin:Healthy>f
You flee head over heels.
You flee east.
Bend in the Tunnel
A beautiful and docile horse is standing here.
Exits: south, west.
You have found a thief!
You have found a thief!

![ CW Mana:Burning>e
Alas, you cannot go that way...

![ CW Mana:Burning>s
A Narrow Tunnel
A thief is here looking for some stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
You have found a thief!

![ CW Mana:Burning>s
A Narrow Tunnel
A vicious little bandit advances towards you.
Exits: north, east, south.
A bandit leaves east.

![ CW Mana:Burning>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a bandit leading east done less than 1 hour ago
   - a track of a Man coming from the north done less than 1 hour ago
   - a track of an assassin leading east done less than 1 hour ago
   - a track of a thief leading north done less than 1 hour ago

   - a track of *an Orc* leading east done less than 1 hour ago
   - a track of *an Orc* coming from the north done less than 1 hour ago


You stop searching.

![ CW Mana:Burning>e
A Deserted Tunnel
A vicious little bandit advances towards you.
Exits: east, west.
You have found an assassin!

![ CW Mana:Burning>e
A Deserted Tunnel
Exits: west, \down/. - s:wall.

![ CW Mana:Burning>sc
265/265 hits, 111/127 mana, and 124/134 moves.

![ CW Mana:Burning>stat
OB: 114%, DB: 48%, PB: 21%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 1,065,492 xp, 0 tp. Gold: 3,289. Alert: normal.
Affected by:
- bless
- panic
- novoid
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- armour
- strength
- stored spell earthquake
- shield
- potion

![ CW Mana:Burning>i
You are carrying:
a fine pair of metal boots (well-maintained)
an engraved broadsword (flawless)
a great helm (flawless)
a fine grey cloak (well-maintained)

![ CW Mana:Burning>sc
265/265 hits, 112/127 mana, and 126/134 moves.

![ CW Mana:Burning>d
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW Mana:Burning>cbr
close brickwall
Ok.

!= CW Mana:Burning>re
You sit down and rest your tired bones.

!= CW Mana:Burning>sc
265/265 hits, 113/127 mana, and 127/134 moves.

!= CW Mana:Burning>#   $spellspeed is now set to {quick} [local]
#   $spell is now set to {'colour spray'} [local]
#   $target is now set to {rasta} [local]
i
You are carrying:
a fine pair of metal boots (well-maintained)
an engraved broadsword (flawless)
a great helm (flawless)
a fine grey cloak (well-maintained)

!= CW Mana:Burning>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a mithril circlet
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of metal gauntlets (well-maintained)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (worn)
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (flawless)

!= CW Mana:Burning>rem helm
wear circlet
You aren't wearing a helm.

!= CW Mana:Burning>
You don't have a circlet.

!= CW Mana:Burning>l
Bottom of a Deep Shaft
Exits/emulated: north, {east}, up. - e:brickwall.

!= CW Mana:Burning>sc
265/265 hits, 119/127 mana, and 131/131 moves.

!= CW Mana:Burning>cha mood wimpy
Ok.

!= CW Mana:Burning>#   $door is now set to {brickwal} [local]

*Rasta the Orc* (x) has arrived from the north.

!= CW Mana:Burning>
*Rasta the Orc* (x) leaves up.

!= CW Mana:Burning>st
You stop resting, and stand up.

!= CW Mana:Burning>
*Rasta the Orc* (x) has arrived from above.

!= CW Mana:Burning>
*Shazta the Orc* leaves his hiding place.
*Shazta the Orc* tries to climb up, but he slips.
You see *Shazta the Orc* falling down.

------------

Aha, two of them.. Let's try them in a 1-roomer!

------------


!= CW Mana:Burning>
*Rasta the Orc* (x) tries to pierce you, but your parry is successful.

!= CW Mana:Burning*Rasta the Orc*(x):Healthy>l
Bottom of a Deep Shaft
*Rasta the Orc* (x) is here, fighting YOU.
*Shazta the Orc* is standing here.
Exits/emulated: north, {east}, up. - e:brickwall.

!= CW Mana:Burning*Rasta the Orc*(x):Healthy>#   $spellspeed is now set to {normal} [local]
f
PANIC! You can't quit the fight!

!= CW Mana:Burning*Rasta the Orc*(x):Healthy>
*Rasta the Orc* (x) opens the brickwall.

!= CW Mana:Burning*Rasta the Orc*(x):Healthy>cbr
close brickwall
Ok.
PANIC! You can't quit the fight!

!= CW Mana:Burning*Rasta the Orc*(x):Healthy>
You swiftly dodge *Shazta the Orc*'s attempt to pierce you.

!= CW Mana:Burning*Rasta the Orc*(x):Healthy>
*Rasta the Orc* (x) barely pierces your right hand and tickles it.

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>
You flee head over heels.
You flee north.
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - e:brickwall.

!= CW HP:Fine Mana:Burning>cbr
close brickwall
You don't see any brickwall here.

!= CW HP:Fine Mana:Burning>cbr
close brickwall
You don't see any brickwall here.

!= CW HP:Fine Mana:Burning>#   $door is now set to {corner} [local]
f
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Fine Mana:Burning>w
open corner
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Rasta the Orc* (x) is standing here.
Exits: east, south. - w:corner.

!= CW HP:Fine Mana:Burning>Ok.

!= CW HP:Fine Mana:Burning>
*Rasta the Orc* (x) barely pierces your left foot and tickles it.
*Rasta the Orc* (x) swiftly dodges a vicious rat's attempt to hit him.

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>f
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Fine Mana:Burning>w
A Turning Tunnel
A vicious rat is here, fighting *Rasta the Orc* (x).
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Rasta the Orc* (x) is here, fighting a vicious rat.
Exits: east, south, (west). - w:corner.

!= CW HP:Fine Mana:Burning>#   $target is now set to {*orc*} [local]

A vicious rat fails to hit *Rasta the Orc* (x).
*Rasta the Orc* (x) panics, and attempts to flee.
*Rasta the Orc* (x) leaves east.

!= CW HP:Fine Mana:Burning>cast normal 'colour spray' *orc*
Nobody here by that name.

!= CW HP:Fine Mana:Burning>w

*Rasta the Orc* (x) has arrived from the east.

!= CW HP:Fine Mana:Burning>e
In a Rough-Hewn Hole
Exits: (east).

!= CW HP:Fine Mana:Burning>
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Rasta the Orc* (x) is standing here.
Exits: east, south, (west). - e:smalldoor.

!= CW HP:Fine Mana:Burning>w
In a Rough-Hewn Hole
Exits: (east). - e:smalldoor.

!= CW HP:Fine Mana:Burning>
*Rasta the Orc* (x) has arrived from the east.

!= CW HP:Fine Mana:Burning>e

*Rasta the Orc* (x) barely pierces your right hand and tickles it.

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>No way! You are fighting for your life!

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>#   $spellspeed is now set to {normal} [local]
f
You flee head over heels.
You flee east.
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - e:smalldoor.

!= CW HP:Fine Mana:Burning>
A vicious rat tries to hit you, but your parry is successful.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>w
No way! You are fighting for your life!
You pound a vicious rat's left foreleg extremely hard and shatter it.

!= CW HP:Fine Mana:Burning a vicious rat:Bad>f
*Rasta the Orc* (x) has arrived from the west.
A vicious rat leaves west.
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Fine Mana:Burning>w
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Fine Mana:Burning>w
In a Rough-Hewn Hole
A small vicious black rat squeaks at you for disturbing it.
*Rasta the Orc* (x) is standing here.
Exits: (east). - e:smalldoor.
*Rasta the Orc* (x) leaves east.

!= CW HP:Fine Mana:Burning>#   $door is now set to {exit} [local]
stat
*Rasta the Orc* (x) has arrived from the east.
OB: 77%, DB: 48%, PB: 59%, Armour: 78%. Wimpy: 100. Mood: wimpy.
Needed: 1,065,486 xp, 0 tp. Gold: 3,289. Alert: normal.
Affected by:
- novoid
- nosneak
- bless
- panic
- noquit
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- armour
- strength
- stored spell earthquake
- shield
- potion

!= CW HP:Fine Mana:Burning>
*Rasta the Orc* (x) tries to pierce you, but your parry is successful.

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>#   $door is now set to {exit} [local]
exa x
You see nothing special about him.
*Rasta the Orc* (x) is in an excellent condition.
*Rasta the Orc* (x) is using: 
<wielded>            a shiny dagger (flawless)
<worn as shield>     a shield of Cardolan (flawless)
<worn on head>       a soft cloth cap (flawless)
<worn on body>       a pink shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of black arm wrappings (flawless)
<worn on hands>      a fine pair of soft leather gloves (flawless)
<worn on legs>       a pink pair of pants (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn on back>       an embellished longbow
<worn across back>   a laced quiver
<worn as belt>       a plain leather belt
<worn on belt>       a stone
<worn on belt>       a water skin

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>#   $spellspeed is now set to {normal} [local]
lb
cast 'ligh'
You start to concentrate...

A vicious rat tries to hit you, but your parry is successful.

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>
*Rasta the Orc* (x) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Healthy>
*Rasta the Orc* (x) panics, and attempts to flee.
*Rasta the Orc* (x) leaves east.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
*Rasta the Orc* (x) has arrived from the east.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>#   $door is now set to {exit} [local]

*Rasta the Orc* (x) closes the smalldoor.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
Using his lockpicks, *Rasta the Orc* (x) tries to enable the smalldoor's lock...

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
*Rasta the Orc* (x) skillfully picks the lock of the smalldoor.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
*Rasta the Orc* (x) tries to pierce you, but your parry is successful.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
Sneeky narrates 'patience here now'

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>cast n 'earth'

*Rasta the Orc* (x) removes a shiny dagger.
*Rasta the Orc* (x) swiftly draws an embellished longbow from across his back.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
*Rasta the Orc* (x) nocks a missile in an embellished longbow.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>#   $target is now set to {x} [local]

Your head stops stinging.

!= CW HP:Fine Mana:Burning a vicious rat:Healthy>
You quickly recall your stored spell...
*Rasta the Orc* (x) lightly shoots your right arm and tickles it.

*Rasta the Orc* (x) nocks a missile in an embellished longbow.

cast n 'earth'
The earth trembles beneath your feet!
You receive your share of experience.
This is really a genocide...
You hear a vicious rat's death cry as he collapses.
A vicious rat is dead! R.I.P.

-------------

Still shooting, unleashing another one.

-------------

!= CW HP:Fine Mana:Burning*Rasta the Orc*(x):Fine>
You quickly recall your stored spell...

The earth trembles beneath your feet!
Some debris falls on you from above.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) sends you sprawling with a powerful bash.

lab x
#   $target is now set to {x} [local]

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>cast n 'earth'

*Rasta the Orc* (x) nocks a missile in an embellished longbow.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>#   $target is now set to {x} [local]

You feel less protected.
*Rasta the Orc* (x) barely shoots your right hand and tickles it.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) nocks a missile in an embellished longbow.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) shoots your left leg hard.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) hangs an embellished longbow across his back.
*Rasta the Orc* (x) confidently draws an orkish battle-standard.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
Your head stops stinging.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>Ok. Changed label x.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
You quickly recall your stored spell...

The earth trembles beneath your feet!

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>lb
cast 'ligh'
You start to concentrate...

*Rasta the Orc* (x) panics, and attempts to flee.

*Rasta the Orc* (x) panics, and attempts to flee.

#   $spellspeed is now set to {quick} [local]
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) panics, and attempts to flee.
*Rasta the Orc* (x) stabs your head and tickles it.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) removes an orkish battle-standard.
*Rasta the Orc* (x) swiftly draws an embellished longbow from across his back.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) nocks a missile in an embellished longbow.
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>cast n 'earth'

*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) panics, and attempts to flee.

#   $spellspeed is now set to {quick} [local]

!= CW HP:Fine Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) shoots your left hand very hard.

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) nocks a missile in an embellished longbow.

#   $spell is now set to {'ligh'} [local]

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) panics, and attempts to flee.

#   $target is now set to {x} [local]

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) shoots your head extremely hard and shatters it.
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
*Rasta the Orc* (x) nocks a missile in an embellished longbow.

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>#   $door is now set to {exit} [local]

*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
Your head stops stinging.

!= CW HP:Hurt Mana:Hot*Rasta the Orc*(x):Hurt>
You quickly recall your stored spell...

*Rasta the Orc* (x) panics, and attempts to flee.

*Rasta the Orc* (x) shoots your right hand extremely hard and shatters it.

*Rasta the Orc* (x) nocks a missile in an embellished longbow.

*Rasta the Orc* (x) panics, and attempts to flee.

The earth trembles beneath your feet!

!= CW HP:Wounded Mana:Hot*Rasta the Orc*(x):Bad>
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Hot*Rasta the Orc*(x):Bad>cast quick 'ligh' x
You start to concentrate...

*Rasta the Orc* (x) panics, and attempts to flee.

cast quick 'ligh' x
*Rasta the Orc* (x) panics, but can't stop fighting to flee.

cast quick 'ligh' x
Ok.
The lightning bolt hits *Rasta the Orc* (x) with full impact.
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Warm*Rasta the Orc*(x):Bad>
You start to concentrate...

*Rasta the Orc* (x) panics, and attempts to flee.

cast quick 'ligh' x
Ok.
The lightning bolt hits *Rasta the Orc* (x) with full impact.
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Warm*Rasta the Orc*(x):Awful>
You start to concentrate...

You dodge a bash from *Rasta the Orc* (x) who loses his balance.

----------


I'm lucky he didn't draw a weapon before bashing!


----------

Ok.
The lightning bolt hits *Rasta the Orc* (x) with full impact.
*Rasta the Orc* (x) panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold*Rasta the Orc*(x):Awful>
You start to concentrate...

*Rasta the Orc* (x) panics, and attempts to flee.

*Rasta the Orc* (x) panics, and attempts to flee.

Ok.
The lightning bolt hits *Rasta the Orc* (x) with full impact.
*Rasta the Orc* (x) is mortally wounded and will die soon if not aided.

!= CW HP:Wounded Mana:Icy*Rasta the Orc*(x):Dying>
You pound *Rasta the Orc* (x)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Rasta the Orc* (x)'s death cry as he collapses.
*Rasta the Orc* (x) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Rasta the Orc* (x).

-------------

4 quakes and 4 bolts to incap him.. Pretty hefty 'scout'!

-------------


!= CW HP:Wounded Mana:Icy>l
In a Rough-Hewn Hole
The corpse of *an Orc* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *an Orc* is floating here.
Exits/emulated: {east}. - e:smalldoor.

!= CW HP:Wounded Mana:Icy>cha mood wimpy
Ok.

!= CW HP:Wounded Mana:Icy>ec
exa corpse
corpse (here) : 
a pile of coins
a laced quiver
a water skin
a stone
a plain leather belt
an embellished longbow
a forest green cloak (flawless)
a shield of Cardolan (flawless)
a pair of black arm wrappings (flawless)
a fine pair of soft leather gloves (flawless)
a black pair of padded boots (flawless)
a pink pair of pants (flawless)
a soft cloth cap (flawless)
a pink shirt (flawless)
a tinted brass key
a tiny stone key
a large sack
a pair of snowshoes (flawless)
a set of lock picks
a shiny dagger (flawless)
an orkish battle-standard (flawless)

!= CW HP:Wounded Mana:Icy>st
You are already standing.

!= CW HP:Wounded Mana:Icy>search q
You begin to search...

re
You didn't find anyone.

!= CW HP:Wounded Mana:Cold>
You sit down and rest your tired bones.

!= CW HP:Wounded Mana:Cold>t hedo rasta död, shazta kvar
Ok.
You hear some clicking noises.

!= CW HP:Wounded Mana:Cold>sc
115/265 hits, 14/127 mana, and 131/131 moves.

!= CW HP:Wounded Mana:Cold>st
You stop resting, and stand up.
You hear a *click* in a lock.

!= CW HP:Wounded Mana:Cold>#   $door is now set to {exit} [local]

The smalldoor is opened from the other side.

!= CW HP:Wounded Mana:Cold>e
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold>open exit
You don't see any exit here.

!= CW HP:Wounded Mana:Cold>e
Bottom of a Filthy Pit
Exits: west.
Hedo tells you 'nice'

!= CW HP:Wounded Mana:Cold>w
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold>s
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Wounded Mana:Cold>s
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Cold>u
You failed to climb there and fall down, hurting yourself.
Bottom of a Deep Shaft
Exits: north, (east), /up\. - s:wall.

!= CW HP:Wounded Mana:Cold>u
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: west, \down/. - s:wall.
You have found an assassin!

---------------

snip to shady

---------------

Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Hedo the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: [south], down.

!# CW HP:Wounded Mana:Cold>sc

Hedo begins some strange incantations...

!# CW HP:Wounded Mana:Cold>88/265 hits, 19/127 mana, and 103/131 moves.

!# CW HP:Wounded Mana:Cold>stat
OB: 75%, DB: 48%, PB: 57%, Armour: 51%. Wimpy: 100. Mood: wimpy.
Needed: 965,454 xp, 0 tp. Gold: 3,289. Alert: normal.
Affected by:
- noquit
- panic
- novoid
- bless
- strength
- shield
- potion

!# CW HP:Wounded Mana:Cold>
Hedo utters the word 'pzar'
A warm feeling fills your body.

!# CW HP:Fine Mana:Cold>'tack
Ok.

!# CW HP:Fine Mana:Cold>cast n 'armour'
Alas, not enough mana flows through you...

!# CW HP:Fine Mana:Cold>sc
217/265 hits, 20/127 mana, and 107/131 moves.

!# CW HP:Fine Mana:Cold>sl
You go to sleep.

o# CW HP:Fine Mana:Cold>sc
217/265 hits, 21/127 mana, and 107/131 moves.

o# CW HP:Fine Mana:Cold>emo måste ha lite mana
Ok.

o# CW HP:Fine Mana:Cold>emo rev lite
Ok.

o# CW HP:Fine Mana:Cold>sc
219/265 hits, 23/127 mana, and 113/131 moves.

o# CW HP:Fine Mana:Cold>sc
219/265 hits, 23/127 mana, and 114/131 moves.

o# CW HP:Fine Mana:Cold>sc
219/265 hits, 23/127 mana, and 114/131 moves.

o# CW HP:Fine Mana:Cold>sc
219/265 hits, 24/127 mana, and 114/131 moves.

o# CW HP:Fine Mana:Cold>stat
OB: 75%, DB: -27%, PB: 57%, Armour: 51%. Wimpy: 100. Mood: wimpy.
Needed: 965,454 xp, 0 tp. Gold: 3,289. Alert: normal.
Affected by:
- noquit
- panic
- novoid
- bless
- strength
- shield
- potion

o# CW HP:Fine Mana:Cold>sc
220/265 hits, 24/127 mana, and 117/131 moves.

o# CW HP:Fine Mana:Cold>sc
220/265 hits, 25/127 mana, and 117/131 moves.

o# CW HP:Fine Mana:Cold>sc
220/265 hits, 25/127 mana, and 118/131 moves.

o# CW HP:Fine Mana:Cold>sc
221/265 hits, 25/127 mana, and 118/131 moves.

o# CW HP:Fine Mana:Cold>sc
221/265 hits, 25/127 mana, and 118/131 moves.

o# CW HP:Fine Mana:Cold>sc
221/265 hits, 25/127 mana, and 119/131 moves.

o# CW HP:Fine Mana:Cold>sc
221/265 hits, 25/127 mana, and 119/131 moves.

o# CW HP:Fine Mana:Cold>sc
221/265 hits, 26/127 mana, and 120/131 moves.

o# CW HP:Fine Mana:Cold>sc
221/265 hits, 26/127 mana, and 120/131 moves.

o# CW HP:Fine Mana:Cold>wa
st
You wake, and sit up.

!# CW HP:Fine Mana:Cold>l
You stand up.

!# CW HP:Fine Mana:Cold>cast n 'armour'
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
Hedo the Half-Elf is standing here searching for something.
A sturdy pack horse is standing here.
Exits/emulated: {south}, down.

!# CW HP:Fine Mana:Cold>
You start to concentrate...

sc
A blue transparent wall slowly appears around you.

----------

Snip back to sewers

-----------

![ CW HP:Fine Mana:Cold>d
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
Exits: west, \down/. - s:wall.
You have found a thief!

![ CW HP:Fine Mana:Cold>d
You failed to climb there and fall down, hurting yourself.
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Fine Mana:Cold>Alas, you cannot go that way...

!= CW HP:Fine Mana:Cold>track shazta
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading east, done less than 1 hour ago.

!= CW HP:Fine Mana:Cold>sc
210/265 hits, 18/127 mana, and 107/131 moves.

!= CW HP:Fine Mana:Cold>e
Dead-end Tunnel
Exits: east, (west). - w:brickwall.


You stop tracking your victim.

!= CW HP:Fine Mana:Cold>e
n
A Long, Low-Roofed Tunnel
Exits: north, west.

!= CW HP:Fine Mana:Cold>n
A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Fine Mana:Cold>
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Fine Mana:Cold>osl
ope slabdoor
It's already open!

!= CW HP:Fine Mana:Cold>u
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ CW HP:Fine Mana:Cold>csto
close stoneslab
Ok.

![ CW HP:Fine Mana:Cold>n
Bottom of a Secret Stair
A brown-skinned man is standing here.
Exits: south, up.
You have found an experienced assassin!

![ CW HP:Fine Mana:Cold>u
u
On an Unstable Stair
Exits: up, down.

![ CW HP:Fine Mana:Cold>
Top of a Secret Staircase
Exits: [west], down. - w:stonewall.

![ CW HP:Fine Mana:Cold>track shazta
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading west, done less than 1 hour ago.

![ CW HP:Fine Mana:Cold>search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Cold>track
You stop tracking your victim.

![ CW HP:Fine Mana:Cold>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from below done less than 1 hour ago
   - a track of *an Orc* leading west done less than 1 hour ago
   - a track of *an Orc* coming from below done less than 1 hour ago
   - a track of an assassin leading west done less than 3 hours ago
   - a track of an experienced assassin leading down done less than 4 hours ago
   - a track of *an Orc* leading down done less than 4 hours ago
   - a track of *an Orc* coming from the west done less than 4 hours ago
   - a track of *an Orc* leading down done less than 4 hours ago
   - a track of *an Orc* coming from the west done less than 4 hours ago
   - a track of *an Orc* leading west done less than 4 hours ago
   - a track of *an Orc* coming from below done less than 4 hours ago
   - a track of an assassin leading down done less than 7 hours ago
   - a track of an experienced assassin leading west done less than 10 hours ago

   - a track of a vicious rat leading down done less than 2 hours ago

A brown-skinned man leaves his hiding place.
Aye! You cannot concentrate any more...
You stop searching.
You swiftly dodge a brown-skinned man's attempt to pierce you.

![ CW HP:Fine Mana:Cold a brown-skinned man:Healthy>
You pound a brown-skinned man's left hand extremely hard and shatter it.

![ CW HP:Fine Mana:Cold a brown-skinned man:Fine>f
You flee head over heels.
You flee down.
On an Unstable Stair
Exits: up, down. - w:stonewall.

![ CW HP:Fine Mana:Cold>sc
214/265 hits, 22/127 mana, and 109/131 moves.

![ CW HP:Fine Mana:Cold>d
Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows (hidden).
Exits: south, up.

![ CW HP:Fine Mana:Cold>
A vicious rat has arrived from the south.

![ CW HP:Fine Mana:Cold>s
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west. - n:joist u:joist d:stoneslab.

![ CW HP:Fine Mana:Cold>s
Hall of the Assassins
A small vicious black rat squeaks at you for disturbing it.
Exits: north.
You have found an assassin!

![ CW HP:Fine Mana:Cold>
An assassin leaves his hiding place.
An assassin barely pierces your left arm and tickles it.

![ CW HP:Fine Mana:Cold an assassin:Healthy>n
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold an assassin:Healthy>f
You flee head over heels.
You flee north.
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west.

![ CW HP:Fine Mana:Cold>osto
d
ope stoneslab
Ok.

![ CW HP:Fine Mana:Cold>
A Long, Low-Roofed Tunnel
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Fine Mana:Cold>csl
close slabdoor
Ok.

!= CW HP:Fine Mana:Cold>s
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

!= CW HP:Fine Mana:Cold>s
A Long, Low-Roofed Tunnel
Exits: north, west.

!= CW HP:Fine Mana:Cold>w
Dead-end Tunnel
Exits: east, (west). - w:brickwall.

!= CW HP:Fine Mana:Cold>w
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Fine Mana:Cold>cbr
close brickwall
Ok.

!= CW HP:Fine Mana:Cold>re
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Cold>sc
219/265 hits, 30/127 mana, and 123/131 moves.

-------------

I figure pegs are still blocked, so I need 50 mana to block the remaining two doors!

-------------

!= cW HP:Fine Mana:Warm>sc
235/265 hits, 49/127 mana, and 131/131 moves.

!= cW HP:Fine Mana:Warm>stat
OB: 123%, DB: -2%, PB: 21%, Armour: 78%. Wimpy: 100. Mood: aggressive.
Needed: 965,156 xp, 0 tp. Gold: 3,289. Alert: normal.
Affected by:
- noquit
- strength
- armour
- novoid
- bless
- shield
- potion
- lethargy
- tiredness

!= cW HP:Fine Mana:Warm>st
You stop resting, and stand up.

!= cW HP:Fine Mana:Warm>obr
ope brickwall
Ok.

!= cW HP:Fine Mana:Warm>e
e
Dead-end Tunnel
Exits: east, (west). - w:brickwall.

!= cW HP:Fine Mana:Warm>e
A Long, Low-Roofed Tunnel
Exits: north, west.

!= cW HP:Fine Mana:Warm>n
Alas, you cannot go that way...

!= cW HP:Fine Mana:Warm>n
A Long, Low-Roofed Tunnel
Exits: north, south.

!= cW HP:Fine Mana:Warm>
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south. - u:slabdoor.

!= cW HP:Fine Mana:Warm>osl
ope slabdoor
Ok.

!= cW HP:Fine Mana:Warm>u
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.
You have found an assassin!
You have found a brown-skinned man!
You have found a brown-skinned man!

![ cW HP:Fine Mana:Warm>n
Bottom of a Secret Stair
Exits: south, up.
You have found an assassin!

![ cW HP:Fine Mana:Warm>n
Alas, you cannot go that way...

![ cW HP:Fine Mana:Warm>u
On an Unstable Stair
Exits: up, down.
You have found an experienced assassin!

![ cW HP:Fine Mana:Warm>u
Top of a Secret Staircase
A brown-skinned man is standing here.
A small vicious black rat squeaks at you for disturbing it.
Exits: [west], down. - w:stonewall.
A brown-skinned man barely pierces your head and tickles it.

![ cW HP:Fine Mana:Warm a brown-skinned man:Fine>open exit
Ok.

![ cW HP:Fine Mana:Warm a brown-skinned man:Fine>f
You flee head over heels.
You flee west.
Before the Double Doors
A small sign has been placed on the southern door.
The corpse of an assassin is lying here.
A large, heavyset man stands here.
A large, heavyset man stands here.
*Shazta the Orc* is standing here.
Exits: north, (east), [south]. - w:stonewall.

![ cW HP:Fine Mana:Warm>close greystonewall
cast normal 'block door' greystonewall
*Shazta the Orc* gets a forest green cloak from a leather backpack.
Ok.

![ cW HP:Fine Mana:Warm>
You start to concentrate...

*Shazta the Orc* leaves north.

cast normal 'block door' exit
The exit east seems to blur for a while.

![ cW HP:Fine Mana:Cold>
You muster all of your concentration...

*Shazta the Orc* leaves his hiding place.

*Shazta the Orc* leaves north.
The exit south seems to blur for a while.

![ cW HP:Fine Mana:Frozen>#   $target is now set to {*orc*} [local]
cha mood agg
Ok.

![ cW HP:Fine Mana:Frozen>n
In a Long, Dark Corridor
Exits: [east], south, [west]. - n:deadend s:doubledoors.

![ cW HP:Fine Mana:Frozen>hit *orc*
They aren't here.

![ cW HP:Fine Mana:Frozen>s
Before the Double Doors
A small sign has been placed on the southern door.
The corpse of an assassin is lying here.
A large, heavyset man stands here.
A large, heavyset man stands here.
*Shazta the Orc* is standing here.
Exits: north, [south]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ cW HP:Fine Mana:Frozen>cha mood agg
hit *orc*
Ok.

![ cW HP:Fine Mana:Frozen>
You pound *Shazta the Orc*'s left arm very hard.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*:Fine>
*Shazta the Orc* lightly pierces your head and tickles it.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*:Fine>lab x
#   $target is now set to {x} [local]
Ok.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>cha mood agg
Ok.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>
*Shazta the Orc* (x) seems to avoid the fight.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>exa x
A small, lithe orc stands in front of you. His eyes are as red
as blood and his left cheek is scarred. On his right cheek there
is a tattoo of a great, grey spider with a salamander caught in
its web. He wields his bow with deadly accuracy and his knife
handling skills seem unmatched by any foolish enough to attack.
*Shazta the Orc* (x) has some small bruises.
*Shazta the Orc* (x) is using: 
<wielded>            a nasty orkish fang (flawless)
<worn as shield>     a Zaugurz shield (flawless)
<worn on head>       a pink hood (flawless)
<worn on body>       a pink shirt (flawless)
<worn about body>    a roughly stitched cloak (flawless)
<worn on arms>       a pink pair of sleeves (flawless)
<worn on hands>      a pair of soft leather gloves (flawless)
<worn on legs>       a pink pair of pants (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on back>       a leather backpack
<worn across back>   a crossbow
<worn as belt>       a black leather belt
<worn on belt>       a quiver
<worn on belt>       a hunting knife (well-maintained)
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a bolt-case

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>
*Shazta the Orc* (x) escaped the fight.
*Shazta the Orc* (x) leaves north.

![ cW HP:Fine Mana:Frozen>n
In a Long, Dark Corridor
Exits: [east], south, [west]. - n:deadend s:doubledoors.
You have found *Shazta the Orc* (x)!

![ cW HP:Fine Mana:Frozen>hit x
You approach *Shazta the Orc* (x), trying to pound him.
*Shazta the Orc* (x) leaves his hiding place.
*Shazta the Orc* (x) opens the woodendoor.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>hit x
You're already fighting!
Vandersell narrates 'any breaker bear priest?'

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>#   $door is now set to {exit} [local]

*Shazta the Orc* (x) seems to avoid the fight.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>
*Shazta the Orc* (x) tried to escape but failed.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>ce
close exit e
It's already closed!

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>ce
close exit e
It's already closed!

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>cw
close exit w
Ok.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Fine>cw

You pound *Shazta the Orc* (x)'s left foot hard.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Hurt>close exit w
It's already closed!
*Shazta the Orc* (x) barely pierces your body and tickles it.

![ cW HP:Fine Mana:Frozen*Shazta the Orc*(x):Hurt>ce
*Shazta the Orc* (x) grins evilly, showing his teeth.
close exit e
It's already closed!

-----------

Well you see where this is heading..

-----------

You pound *Shazta the Orc* (x)'s right arm hard.
You pound *Shazta the Orc* (x)'s left hand extremely hard.
You pound *Shazta the Orc* (x)'s right leg very hard.
You pound *Shazta the Orc* (x)'s right hand hard.
You strongly pound *Shazta the Orc* (x)'s right hand.
You pound *Shazta the Orc* (x)'s left hand very hard.
You pound *Shazta the Orc* (x)'s right arm hard.
You pound *Shazta the Orc* (x)'s body hard and shatter it.
You strongly slash *Shazta the Orc* (x)'s body and shatter it.
You pound *Shazta the Orc* (x)'s left arm hard and shatter it.
You pound *Shazta the Orc* (x)'s body very hard and shatter it.
You pound *Shazta the Orc* (x)'s left arm very hard and shatter it.*Shazta the Orc* (x) is incapacitated and will slowly die, if not aided.

![ cW HP:Hurt Mana:Frozen*Shazta the Orc*(x):Dying>
You're already fighting!

![ cW HP:Hurt Mana:Frozen*Shazta the Orc*(x):Dying>
You pound *Shazta the Orc* (x)'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Shazta the Orc* (x)'s death cry as he collapses.
*Shazta the Orc* (x) has drawn his last breath! R.I.P.

![ cW HP:Hurt Mana:Frozen>
The light of Aman fades away from you.

![ cW HP:Hurt Mana:Frozen>inf %K
warlord (41)

![ cW HP:Hurt Mana:Frozen>ec
exa corpse
corpse (here) : 
a pile of coins
a crossbow
a bolt-case
a fragrant-smelling bag
a hunting knife (well-maintained)
a quiver
a black leather belt
a nasty orkish fang (flawless)
a keyring with a set of lock picks
a leather backpack
a roughly stitched cloak (flawless)
a Zaugurz shield (flawless)
a pink pair of sleeves (flawless)
a pair of soft leather gloves (well-maintained)
a black pair of padded boots (flawless)
a pink pair of pants (flawless)
a pink hood (flawless)
a pink shirt (flawless)
a laced quiver
a water skin
a plain leather belt
a stone
an embellished longbow
a forest green cloak (flawless)

---------------------------------------

Really nothing special, but as Haazheel once told after having reached 
the top-logposter position - "a log is a log, even it if sucks!"

---------------------------------------




 Very nice, I would like to see this log in the 'notables' section! 


2012/01/16 19:57, Ortansia:   
I really like your play style :)

2012/01/16 20:16, Kaspar:   
I liked it. Keep posting pls :)

2012/01/16 21:11, Auluua: 
Sweet fighting : )))

2012/01/16 21:21, Kurnan:   
I don't understand how Kobayashi died. Due to level? Two quakes is all you hit him with right? That fast lithe bash could have changed things if he had more than half your hps :P

Cool fighting nonetheless, nice log!

2012/01/17 02:08, Cab: 
Yup, keep posting logs please!

2012/01/17 02:35, Mota: 
Liked this log quite a bit!

2012/01/17 08:32, Chark: 
235/265 hits, 49/127 mana, and 131/131 moves.

You are hefty mage I say. Good log.

2012/01/17 12:03, Devastator: 
Haha indeed Chark, I thought 'hefty mage vs hefty scout' :-)

2012/01/17 14:23, Ninjzor: 
Considering what I think was intended with that char, it still kind of sucks! Good log nonetheless :)

2012/01/17 15:29, Bungo: 
Too much script involved, to count this enjoyable.

2012/01/17 18:47, Ulve: 
at least i made this log fun to read

2012/01/18 16:40, Marillion: 
Some ok kills there, and you get my thumbs up on how all of them were done! Even if they weren't extremely particular!:)

2012/01/27 19:15, Boddah: 
Ulve narrates 'eldins mama is so poor thats she open a gmail account for eat the spam'


My nomination for funniest narrate ever in a log. Ever.


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