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No country for old men (Dsquared)comments   back
(1728 hits. Posted 2012/06/17)
#######
######
###### ESCAPE LOG!
######
###### I pursue some old tracks into moria, despite my scrawny old
###### 5th-age bn-legs having little business in moria.
######
###### I meet Eldreth and 2 eagles around icewall. He goes in.
###### Feeling like a slight underdog, I make my way to panel 
###### and charm the orkish shaman. The log starts with me sitting
###### inside, patiently waiting for a fight.
###### 
###### (For the record, I have no teleport/portal)
######
#######

![ cW Mana:Burning>whe
Players in your zone
--------------------
Dsquared             - Shaman's Chamber

![ cW>stat
OB: 35%, DB: -2%, PB: 40%, Armour: 76%. Wimpy: 100. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- breath of briskness
- stored spell armour
- novoid
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield

![ cW>eq
You are using:
<wielded>            a dark broadsword (flawless)
<used as shield>     a staff inlaid with gems
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    a forest green cloak (worn)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a small pouch
<worn on belt>       a sable pouch
<worn on belt>       a small pouch
<worn on belt>       a sable pouch
<worn on belt>       a water skin

![ cW>
A great black orc yells faintly from the west 'Argh!  Intruders!'

![ cW>l
Shaman's Chamber
A pack horse (MY) is standing here.

![ cW>st
You stop resting, and stand up.

![ cW>
Some rather far noise can be heard from the west.

![ cW>
Boom-Doom!  Boom-Doom!  Boom-Doom!

![ cW>
Some rather far noise can be heard from the west.

![ cW>
You hear some clicking noises.

######
#####
##### Ok here we go. Boy am I ready for an elf and 
##### some eagles right now!
#####
######

![ cW>st
You are already standing.

![ cW>
You hear a *click* in a lock.

![ cW>
The panel is opened from the other side.

![ cW>
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Avrar the Dúnadan Man* ARRIVED FROM <<WEST<<.
Some apparently close noise can be heard from the west.

######
#####
##### Ronus is not an elf, and Avrar is not two eagles.
##### I quickly realize that I'm in a world of trouble.
#####
######

![ cW>
*Ronus the Dwarf* closes the panel.

![ cW>ope panel
Ok.
*Ronus the Dwarf* barely pounds your head and tickles it.

![ cW HP:Fine*Ronus the Dwarf*:Fine>ope panel
It's already open!

![ cW HP:Fine*Ronus the Dwarf*:Fine>ope panel
It's already open!

![ cW HP:Fine*Ronus the Dwarf*:Fine>flee
PANIC! You can't quit the fight!

![ cW HP:Fine*Ronus the Dwarf*:Fine>south
No way! You are fighting for your life!

![ cW HP:Fine*Ronus the Dwarf*:Fine>south
No way! You are fighting for your life!
You hear some apparently rather far noise from the west.

![ cW HP:Fine*Ronus the Dwarf*:Fine>ope panel
It's already open!
PANIC! You can't quit the fight!

![ cW HP:Fine*Ronus the Dwarf*:Fine>
*Avrar the Dúnadan Man* utters the words 'block door' 	<--- :-)

![ cW HP:Fine*Ronus the Dwarf*:Fine>
Some apparently close noise can be heard from the west.

![ cW HP:Fine*Ronus the Dwarf*:Fine>south

*Ronus the Dwarf* BASHES YOU!!!.

######
#####
##### Game set match. There it is..
#####
######

ope panel

![ cW HP:Fine*Ronus the Dwarf*:Fine>
*Ronus the Dwarf* closes the panel.

![ cW HP:Fine*Ronus the Dwarf*:Fine>
Some apparently close noise can be heard from the west.

![ cW HP:Fine*Ronus the Dwarf*:Fine>
*Ronus the Dwarf* panics, but can't stop fighting to flee.

![ cW HP:Fine*Ronus the Dwarf*:Fine>
*Ronus the Dwarf* lightly pounds your body and tickles it.

![ cW HP:Fine*Ronus the Dwarf*:Fine>
You try to flee, but cannot!

![ cW HP:Fine*Ronus the Dwarf*:Fine>
*Ronus the Dwarf* panics, and attempts to flee.
*Ronus the Dwarf* LEAVES ^^NORTH^^.

![ cW HP:Fine>
Using his lockpicks, *Avrar the Dúnadan Man* tries to enable the panel's lock...
*Ronus the Dwarf* ARRIVED FROM ^^NORTH^^.
You hear some very close noise from the west.

![ cW HP:Fine>south

Your head stops stinging.

![ cW HP:Fine>ope panel
Alas, you cannot go that way...

![ cW HP:Fine>ope panel
Ok.

![ cW HP:Fine>ope panel
ope panel
*Ronus the Dwarf* closes the panel.
Alas, you cannot go that way...

![ cW HP:Fine>north
Ok.
*Ronus the Dwarf* quickly approaches, trying to pound you.

![ cW HP:Fine*Ronus the Dwarf*:Fine>south
It's already open!
*Ronus the Dwarf* closes the panel.

![ cW HP:Fine*Ronus the Dwarf*:Fine>Ok.
*Avrar the Dúnadan Man* closes the panel.

![ cW HP:Fine*Ronus the Dwarf*:Fine>flee
Ok.

![ cW HP:Fine*Ronus the Dwarf*:Fine>south
*Ronus the Dwarf* closes the panel.
No way! You are fighting for your life!
The panel is opened from the other side.
A great black orc ARRIVED FROM <<WEST<<.
A darkened orc ARRIVED FROM <<WEST<<.
A darkened orc ARRIVED FROM <<WEST<<.
A darkened orc ARRIVED FROM <<WEST<<.
A dark orkish archer ARRIVED FROM <<WEST<<.
A dark orkish archer ARRIVED FROM <<WEST<<.
A dark orkish archer ARRIVED FROM <<WEST<<.
*Ronus the Dwarf* lightly pounds your body and tickles it.

![ cW HP:Fine*Ronus the Dwarf*:Fine>south
ope panel
No way! You are fighting for your life!

![ cW HP:Fine*Ronus the Dwarf*:Fine>south
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Chamber of Meditation
You see two bulbous mushrooms on the ground.
A large and somewhat round fungus grows from the floor.
Some tough lichen grows on the rocks.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: north, (east), west.

![ cW HP:Fine>ope panel
The panel closes quietly.
Alas, you cannot go that way...

![ cW HP:Fine>Alas, you cannot go that way...

![ cW HP:Fine>Ok.
A great black orc yells loudly from the east 'Argh!  Intruders!'

![ cW HP:Fine>The panel closes quietly.
Alas, you cannot go that way...

![ cW HP:Fine>Ok.
The panel closes quietly.

######
#####
##### Phew, close.
#####
##### I figured they have blocked both gates. So I run 
##### to block myself in rock N E of umuk. They start breaking.
#####
######

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.
Your power blocking the rock has been overcome!
The rock seems to blur for a while.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>The rock seems to be closed.

!= cW Mana:Burning>south
south
The rock seems to be closed.

!= cW Mana:Burning>The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
south
The rock seems to be closed.

!= cW Mana:Burning>The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
south
The rock seems to be closed.

!= cW Mana:Burning>The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
south
The rock seems to be closed.
The rock is opened from the other side.
The rock closes quietly.

!= cW Mana:Burning>The rock seems to be closed.

!= cW Mana:Burning>south
south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.
The rock is opened from the other side.
The rock closes quietly.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock seems to be closed.

!= cW Mana:Burning>south
The rock is opened from the other side.
Bronze Avenue
A small campfire burns here, its low flames giving off only a little light.
The corpse of a filthy troll is lying here.
*Ronus the Dwarf* is standing here.
*Avrar the Dúnadan Man* is standing here.
*Maaskantje the Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: (north), east, west.

!O cW Mana:Burning>south
*Ronus the Dwarf* LEAVES ^^NORTH^^.
*Maaskantje the Half-Elf* LEAVES ^^NORTH^^.
*Avrar the Dúnadan Man* LEAVES ^^NORTH^^.
Alas, you cannot go that way...

!O cW Mana:Burning>west
The rock closes quietly.
Alas, you cannot go that way...

!O cW Mana:Burning>
Bronze Hall
The corpse of a packrat is lying here.
Exits: east, south, west.

######
#####
##### Great, even more backup. I spam around for a bit..
#####
######

!O cW Mana:Hot>east
Durin's Way
Exits: north, west.

!O cW Mana:Hot>who leg
Legends
-------
      Canina Rosa

3 players on.

!O cW Mana:Hot>
You hear some close noise from the north.

!O cW Mana:Hot>t nightstorm need help moria
No-one by that name here...

!O cW Mana:Hot>north
Durin's WayExits: east, south.

!O cW Mana:Hot>east
Durin's Way
Exits: north, east, west.

!O cW Mana:Hot>east
Durin's Way
Exits: south, west.

!O cW Mana:Hot>south
Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, south.
A dire wolf barely hits your body and tickles it.

!O cW HP:Fine Mana:Hot a dire wolf:Healthy>
An orkish warrior LEAVES //SOUTH//.
You flee head over heels.
PANIC! You couldn't escape!

!O cW HP:Fine Mana:Hot a dire wolf:Healthy>flee
You are already attempting to flee!
A lurg leader tries to slash you, but your parry is successful.
A dire wolf barely hits your left arm and tickles it.

!O cW HP:Fine Mana:Hot a dire wolf:Healthy>
An orkish warrior barely pierces your left arm and tickles it.

!O cW HP:Fine Mana:Hot a dire wolf:Healthy>
A dire wolf barely hits your left hand and tickles it.
You flee head over heels.
PANIC! You couldn't escape!

!O cW HP:Fine Mana:Hot a dire wolf:Healthy>
You flee head over heels.

You flee south.
Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east.

!O cW HP:Fine Mana:Hot>
An orkish warrior tries to slash you, but your parry is successful.

!O cW HP:Fine Mana:Hot an orkish warrior:Healthy>
A lurg leader ARRIVED FROM ^^NORTH^^.
A dire wolf ARRIVED FROM ^^NORTH^^.
A dire wolf ARRIVED FROM ^^NORTH^^.
A dire wolf ARRIVED FROM ^^NORTH^^.
An orkish warrior ARRIVED FROM ^^NORTH^^.
An orkish warrior ARRIVED FROM ^^NORTH^^.
An orkish warrior ARRIVED FROM ^^NORTH^^.
You flee head over heels.
You flee east.
Durin's Way
Exits: south, west.

!O cW HP:Fine Mana:Hot>flee
east
You flee head over heels.
You flee south.
Durin's Way
Exits: north, east, west.

!O cW HP:Fine Mana:Hot>south
Durin's Way
Exits: north, east, south, west.

!O cW HP:Fine Mana:Hot>
Róin's Scar
Exits: north, south.

!O cW HP:Fine Mana:Hot>south
east
Róin's Scar
Exits: north, east.

!O cW HP:Fine Mana:Hot>
Róin's Scar
Exits: south, west.

!O cW HP:Fine Mana:Hot>north
Alas, you cannot go that way...

!O cW HP:Fine Mana:Hot>west
north
Róin's Scar
Exits: north, east.

!O cW HP:Fine Mana:Hot>north
Róin's Scar
Exits: north, south.

!O cW HP:Fine Mana:Hot>east
Durin's Way
Exits: north, east, south, west.

!O cW HP:Fine Mana:Hot>
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

!O cW HP:Fine Mana:Hot>
Some rather far noise can be heard from the west.

!O cW HP:Fine Mana:Hot>sc
162/170 hits, 98/132 mana, and 69/97 moves.

!O cW HP:Fine Mana:Hot>east
The Cavern Crossroads
A small campfire burns here, its low flames giving off only a little light.
*Maaskantje the Half-Elf* is standing here searching for tracks.
Exits: east, west, up, down.

!O cW HP:Fine Mana:Hot>down
A Long Stair
Exits: west, up, down.

![ cW HP:Fine Mana:Hot>down
A Long Stair
Exits: up, down.

![ cW HP:Fine Mana:Hot>up
A Long Stair
Exits: west, up, down.

![ cW HP:Fine Mana:Burning>west
The Copper Road
Exits: north, east, =west=.

!+ cW HP:Fine Mana:Burning>west
The Copper Road
Exits: north, =east=, =west=.

!+ cW HP:Fine Mana:Burning>north
A Side Passage
Exits: north, east, south, west.
You have found a bloodthirsty bat!

![ cW HP:Fine Mana:Burning>north
Chamber of Bats
There are three fleshy fungi here.
Exits: north, south, west.

![ cW HP:Fine Mana:Burning>north
west
A Dark Passage
Some tough lichen grows on the rocks.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: south, west.
You have found a cavern-wing!
You have found a cavern-wing!
You have found a cavern-wing!

![ cW HP:Fine Mana:Burning>
A Dark Passage
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, south, up.

![ cW HP:Fine Mana:Burning>sc
162/170 hits, 100/132 mana, and 61/97 moves.

![ cW HP:Fine Mana:Burning>up
A Twisting, Narrow Passage
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: south, west, down.
You have found a large bat!

![ cW HP:Fine Mana:Burning>north
Alas, you cannot go that way...

![ cW HP:Fine Mana:Burning>west
A Twisting, Narrow Passage
A large and somewhat round fungus grows from the floor.
Exits: east, up.

![ cW HP:Fine Mana:Burning>up
A Dark Sloping Road
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: north, west, down.
You feel less protected.
A dark troll barely hits your body and tickles it.

![ cW HP:Fine Mana:Burning a dark troll:Healthy>north
No way! You are fighting for your life!

![ cW HP:Fine Mana:Burning a dark troll:Healthy>
A black uruk smites your right foot extremely hard.
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
The Copper Caverns
Exits: east, south.

![ cW HP:Fine Mana:Burning>flee
You flee head over heels.
You flee south.
The Copper Caverns
Exits: north, south, west.

![ cW HP:Fine Mana:Burning>south
west
The Copper Road
Exits: north, =east=.

!+ cW HP:Fine Mana:Burning>Alas, you cannot go that way...

!+ cW HP:Fine Mana:Burning>north
west
The Copper Caverns
Exits: north, south, west.

![ cW HP:Fine Mana:Burning>
The Copper Caverns
An iron pick has been dropped here.
Exits: east, up.

![ cW HP:Fine Mana:Burning>west
Alas, you cannot go that way...

![ cW HP:Fine Mana:Burning>
Some apparently very close noise can be heard from the east.

![ cW HP:Fine Mana:Burning>up
A Narrow Mine Tunnel
Exits: west, down.

![ cW HP:Fine Mana:Burning>cast n 'armour'
You quickly recall your stored spell...

sc
A blue transparent wall slowly appears around you.

![ cW HP:Fine Mana:Hot>west
130/170 hits, 73/132 mana, and 53/97 moves.

![ cW HP:Fine Mana:Hot>north
west
A Narrow Mine Tunnel
A dirty shovel is lying on the ground here.
Exits: north, east.
You have found a large bat!

![ cW HP:Fine Mana:Hot>south
Rampway into a Mine
Exits: south, west.
Some close noise can be heard from the south.

!= cW HP:Fine Mana:Hot>Moving up the slope is really hard.

Miners' Barracks
Exits: north, east, south.

![ cW HP:Fine Mana:Hot Move:Tired>
A Tunnel through Walls
Exits: north, [down].

!= cW HP:Fine Mana:Hot Move:Tired>
You hear some close noise from the north.

!= cW HP:Fine Mana:Hot Move:Tired>sc
130/170 hits, 75/132 mana, and 48/97 moves.

!= cW HP:Fine Mana:Hot Move:Tired>cast n 'breath of brisk'
You start to concentrate...

You hear some close noise from the north.

sc
The energy in your legs is refreshed.

!= cW HP:Fine Mana:Warm>131/170 hits, 50/132 mana, and 70/97 moves.

!= cW HP:Fine Mana:Warm>ope exit
Ok.

!= cW HP:Fine Mana:Warm>down
Underground Square
Exits: south, west, (up).

!O cW HP:Fine Mana:Warm>
Some close noise can be heard from above.

!O cW HP:Fine Mana:Warm>south
Bend in an Underground Road
Exits: north, east.

!O cW HP:Fine Mana:Warm>east
Underground Intersection
Exits: north, east, south, west.

!O cW HP:Fine Mana:Warm>east
Bend in Durin's Way
Exits: north, east, west.

!O cW HP:Fine Mana:Warm>north
Curving Underground Avenue
Exits: east, south.

!O cW HP:Fine Mana:Warm>east
Durin's Way
Exits: north, west.

!O cW HP:Fine Mana:Warm>north
Durin's Way
Exits: north, south.
Some apparently very far noise can be heard from the north.

!O cW HP:Fine Mana:Warm>north
Durin's Way
Exits: east, south.

!O cW HP:Fine Mana:Warm>east
Durin's Way
Exits: north, west.

!O cW HP:Fine Mana:Warm>north
Durin's Way
Exits: east, south.

!O cW HP:Fine Mana:Warm>east
east
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Warm>
Durin's Way
Exits: north, west.

!O cW HP:Fine Mana:Warm>north
Durin's Way
Exits: east, south.

!O cW HP:Fine Mana:Warm>re
You sit down and rest your tired bones.

!O cW HP:Fine Mana:Warm>sc
132/170 hits, 54/132 mana, and 62/97 moves.

######
#####
##### As you can see, i'm completely panicing here.
##### I'm a 5th age BN. My scrawny old legs are aching
##### and I can't keep this cat-n-mouse game up for
##### much longer. 
#####
######

!O cW HP:Fine Mana:Warm>i
You are carrying:
an azure scroll
an azure scroll
a pair of snowshoes (worn)

!O cW HP:Fine Mana:Warm>g draught all
quaff draught
You get a flask of orkish draught from a leather backpack.

!O cW HP:Fine Mana:Warm>stat
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

######
#####
##### Last flask..
#####
######

!O cW HP:Fine Mana:Warm>OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- poison (type: poison).
- armour
- noquit
- novoid
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Fine Mana:Warm>st
You stop resting, and stand up.

!O cW HP:Fine Mana:Warm>rp
cast n 'remove poison'
You start to concentrate...

re
sc
A warm feeling runs through your body, you feel better.

!O cW HP:Fine Mana:Warm>sc
You sit down and rest your tired bones.

!O cW HP:Fine Mana:Warm>125/170 hits, 53/132 mana, and 81/97 moves.

!O cW HP:Fine Mana:Warm>125/170 hits, 53/132 mana, and 81/97 moves.

!O cW HP:Fine Mana:Warm>i
You are carrying:
an azure scroll
an azure scroll
a pair of snowshoes (worn)

!O cW HP:Fine Mana:Warm>cha mood wimpy
Ok.

!O cW HP:Fine Mana:Warm>stat
OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Fine Mana:Warm>sc
125/170 hits, 55/132 mana, and 86/97 moves.

!O cW HP:Fine Mana:Warm>stat
OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Fine Mana:Warm>sc
125/170 hits, 56/132 mana, and 89/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 56/132 mana, and 90/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 57/132 mana, and 90/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 57/132 mana, and 91/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 57/132 mana, and 92/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 57/132 mana, and 92/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 58/132 mana, and 93/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 58/132 mana, and 94/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 58/132 mana, and 94/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 58/132 mana, and 95/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 59/132 mana, and 95/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 59/132 mana, and 96/97 moves.

!O cW HP:Fine Mana:Warm>sc
126/170 hits, 59/132 mana, and 97/97 moves.

!O cW HP:Fine Mana:Warm>stat
OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Fine Mana:Hot>sc
126/170 hits, 60/132 mana, and 97/97 moves.

!O cW HP:Fine Mana:Hot>stat
OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Fine Mana:Hot>
*Ronus the Dwarf* ARRIVED FROM //SOUTH//.
*Maaskantje the Half-Elf* ARRIVED FROM //SOUTH//.
*Avrar the Dúnadan Man* ARRIVED FROM //SOUTH//.

######
#####
##### Shit okay, that was fast.
#####
##### Only one place left I can think of that might save me..
#####
######

!O cW HP:Fine Mana:Hot>

*Ronus the Dwarf* LEAVES >>EAST>>.

*Maaskantje the Half-Elf* LEAVES >>EAST>>.

*Avrar the Dúnadan Man* LEAVES >>EAST>>.

!O cW HP:Fine Mana:Hot>sc
127/170 hits, 61/132 mana, and 97/97 moves.

!O cW HP:Fine Mana:Hot>st
You stop resting, and stand up.

!O cW HP:Fine Mana:Hot>north
Alas, you cannot go that way...

!O cW HP:Fine Mana:Hot>east
north
Durin's Way
Exits: north, east, west.

!O cW HP:Fine Mana:Hot>north
Dark Road
Exits: north, south.

!= cW HP:Fine Mana:Hot>
Dark Road
Exits: east, south.

!= cW HP:Fine Mana:Hot>east
Róin's Scar
Exits: east, west, down.

!O cW HP:Fine Mana:Hot>east
Róin's Scar
Exits: south, west.

!O cW HP:Fine Mana:Hot>south
Róin's Scar
Exits: north, south.

!O cW HP:Fine Mana:Hot>south
Róin's Scar
Exits: north, east.

!O cW HP:Fine Mana:Hot>east
Róin's Scar
Exits: south, west.

!O cW HP:Fine Mana:Hot>south
Róin's Scar
A tiny warning sign is here.
Exits: north, south.

!O cW HP:Fine Mana:Hot>south
Róin's Scar
Exits: north, south.

!O cW HP:Fine Mana:Hot>south
Durin's Way
Exits: north, east, south, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
The Cavern Crossroads
A small campfire burns here, its low flames giving off only a little light.
Exits: east, west, up, down.

!O cW HP:Fine Mana:Hot>east
Durin's Way
Exits: [north], east, west.

!O cW HP:Fine Mana:Hot>east
east
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: north, east, south, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Before Durin's Chimney
A huge stone troll looms overhead, ready to crush your body.
Exits: north, east, south, west.

!O cW HP:Fine Mana:Hot>east
Durin's Chimney
Exits: east, west.

!O cW HP:Fine Mana:Hot>ope exit
Durin's Chimney
Exits: (east), west.

!O cW HP:Fine Mana:Hot>east
It's already open!

!O cW HP:Fine Mana:Hot>east
Durin's Way
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: east, (west).
Some close noise can be heard from the east.

!O cW HP:Fine Mana:Hot>east
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Durin's Way
Exits: [north], east, west.

!O cW HP:Fine Mana:Hot>east
Western Gathering Hall
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, east, south, west.
A darkened orc barely hits your right leg and tickles it.
You hear some apparently close noise from the east.

!O cW HP:Fine Mana:Hot a darkened orc:Healthy>No way! You are fighting for your life!
A darkened orc barely hits your right leg and tickles it.

!O cW HP:Fine Mana:Hot a darkened orc:Healthy>
You flee head over heels.
You flee north.
A Marble Tunnel
Exits: north, (east), south.

!= cW HP:Fine Mana:Hot>flee
You flee head over heels.
You flee east.
Lower Guard Room
Exits: (south), (west).

![ cW HP:Fine Mana:Hot>south
Mustering Stairs
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: (north), east, (south), west, up, down.
You swiftly dodge a darkened orc's attempt to hit you.

!= cW HP:Fine Mana:Hot a darkened orc:Healthy>down
down
No way! You are fighting for your life!
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.
You flee head over heels.
You flee north.
Lower Guard Room
Exits: (south), (west).

![ cW HP:Fine Mana:Hot>flee
Alas, you cannot go that way...

![ cW HP:Fine Mana:Hot>
You flee head over heels.
You flee south.
Mustering Stairs
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: (north), east, (south), west, up, down.
A darkened orc fails to hit you.

!= cW HP:Fine Mana:Hot a darkened orc:Healthy>
A darkened orc joins a darkened orc's fight.
A darkened orc joins a darkened orc's fight.
A darkened orc barely hits your right arm and tickles it.

!= cW HP:Fine Mana:Hot a darkened orc:Healthy>flee

A great black orc lightly cleaves your body and tickles it.
PANIC! You can't quit the fight!

!= cW HP:Hurt Mana:Hot a darkened orc:Healthy>
You are already attempting to flee!
A great black orc yells 'Argh!  Intruders!'
A dark orkish archer nocks a missile in an orkish shortbow.
A darkened orc barely hits your left hand and tickles it.

!= cW HP:Hurt Mana:Hot a darkened orc:Healthy>
A dark orkish archer nocks a missile in an orkish shortbow.

!= cW HP:Hurt Mana:Hot a darkened orc:Healthy>
You flee head over heels.
You flee north.
Lower Guard Room
Exits: (south), (west).

![ cW HP:Hurt Mana:Hot>
A great black orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A dark orkish archer ARRIVED FROM //SOUTH//.
A dark orkish archer ARRIVED FROM //SOUTH//.
A dark orkish archer ARRIVED FROM //SOUTH//.

![ cW HP:Hurt Mana:Hot>
A darkened orc tries to hit you, but your parry is successful.

![ cW HP:Hurt Mana:Hot a darkened orc:Healthy>north

A great black orc joins a darkened orc's fight.
A great black orc heroically rescues a darkened orc.
A darkened orc joins a great black orc's fight.

![ cW HP:Hurt Mana:Hot a great black orc:Healthy>flee
No way! You are fighting for your life!
The walls seem to tremble as loud drumbeats echo through the corridors.
A darkened orc joins a darkened orc's fight.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc quickly approaches, trying to hit you.
A darkened orc barely hits your left leg and tickles it.
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
A Marble Tunnel
Exits: north, (east), south.

!= cW HP:Hurt Mana:Hot>
You flee head over heels.
You flee south.
Western Gathering Hall
Exits: north, east, south, west.

!O cW HP:Hurt Mana:Hot>
Boom-Doom!  Boom-Doom!  Boom-Doom!

!O cW HP:Hurt Mana:Hot>east
down
Mustering Stairs
Exits: (north), east, (south), west, up, down.

!= cW HP:Hurt Mana:Hot>down
Stairwell
A great black orc stands here, eager for combat.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, south, up, down.

!O cW HP:Hurt Mana:Hot>
Stairwell
A great black orc stands here, eager for combat.
A dark female of the Burzruth glares with yellow eyes at you.
A dark female of the Burzruth glares with yellow eyes at you.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: west, up, down.
Some apparently very close noise can be heard from above.
You swiftly dodge a great black orc's attempt to crush you.

!O cW HP:Hurt Mana:Hot a great black orc:Healthy>west
No way! You are fighting for your life!
A great black orc yells 'Argh!  Intruders!'

!O cW HP:Hurt Mana:Hot a great black orc:Healthy>
You flee head over heels.
Moving up the slope is really hard.

You Fled ^^UP^^   ^^UP^^
Stairwell
A great black orc stands here, eager for combat.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, south, up, down.

!O cW HP:Hurt Mana:Hot>flee
You flee head over heels.
You Fled //DOWN//   //DOWN//
Stairwell
A great black orc stands here, eager for combat.
A dark female of the Burzruth glares with yellow eyes at you.
A dark female of the Burzruth glares with yellow eyes at you.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: west, up, down.

!O cW HP:Hurt Mana:Hot>down
Stairwell
A great black orc stands here, eager for combat.
A dark female of the Burzruth glares with yellow eyes at you.
A dark orc crouches quietly, staring into the distance.
Exits: up.

!O cW HP:Hurt Mana:Hot>west
Alas, you cannot go that way...

!O cW HP:Hurt Mana:Hot>up
west
Moving up the slope is really hard.

Stairwell
A great black orc stands here, eager for combat.
A dark female of the Burzruth glares with yellow eyes at you.
A dark female of the Burzruth glares with yellow eyes at you.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: west, up, down.

!O cW HP:Hurt Mana:Hot Move:Tired>south
Dining Hall
A great black orc stands here, eager for combat.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, east, south, west.

!O cW HP:Hurt Mana:Hot Move:Tired>south
Underground Corridor
Exits: north, south.

!= cW HP:Hurt Mana:Hot Move:Tired>
Collapsed Junction
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, (west).
You hear some very close noise from the north.
A darkened orc barely cleaves your left foot and tickles it.

!O cW HP:Hurt Mana:Hot Move:Tired a darkened orc:Healthy>
A great black orc lightly cleaves your left foot.
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Ruined Warehouse
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: (east).

######
#####
##### Right mobs load inside.. Gotta lure them out first.
#####
######

!O cW HP:Hurt Mana:Hot Move:Tired>flee
You flee head over heels.
You flee east.
Collapsed Junction
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, (west).
A great black orc yells 'Argh!  Intruders!'
A darkened orc barely pierces your right hand and tickles it.

!O cW HP:Hurt Mana:Hot Move:Tired a darkened orc:Healthy>east
No way! You are fighting for your life!
You flee head over heels.
You flee north.
Underground Corridor
Exits: north, south.

!= cW HP:Hurt Mana:Hot Move:Tired>north
Dining Hall
A great black orc stands here, eager for combat.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A great black orc stands here, eager for combat.
A dark female of the Burzruth glares with yellow eyes at you.
A dark female of the Burzruth glares with yellow eyes at you.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: north, east, south, west.

!O cW HP:Hurt Mana:Hot Move:Tired>
A great black orc barely crushes your right arm and tickles it.
A great black orc barely slashes your right leg and tickles it.

!O cW HP:Hurt Mana:Hot Move:Tired a great black orc:Healthy>
A great black orc yells 'Argh!  Intruders!'
A great black orc yells 'Argh!  Intruders!'

!O cW HP:Hurt Mana:Hot Move:Tired a great black orc:Healthy>
You flee head over heels.
You flee south.
Underground Corridor
Exits: north, south.

!= cW HP:Hurt Mana:Hot Move:Tired>
A great black orc ARRIVED FROM ^^NORTH^^.
A Burzruth female ARRIVED FROM ^^NORTH^^.
A Burzruth female ARRIVED FROM ^^NORTH^^.
A dazed orc ARRIVED FROM ^^NORTH^^.
A dazed orc ARRIVED FROM ^^NORTH^^.
A great black orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.

!= cW HP:Hurt Mana:Hot Move:Tired>
A darkened orc says 'YOU! Dsquared! You will die before your time.'
You swiftly dodge a darkened orc's attempt to cleave you.

!= cW HP:Hurt Mana:Hot Move:Tired a darkened orc:Healthy>south
No way! You are fighting for your life!
A great black orc joins a darkened orc's fight.
A darkened orc joins a great black orc's fight.

!= cW HP:Hurt Mana:Hot Move:Tired a darkened orc:Healthy>south
south
No way! You are fighting for your life!
A great black orc yells 'Argh!  Intruders!'
A great black orc yells 'Argh!  Intruders!'
A great black orc lightly cleaves your left arm and tickles it.
You flee head over heels.
You flee north.
Dining Hall
A great black orc stands here, eager for combat.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, east, south, west.

!O cW HP:Hurt Mana:Hot Move:Tired>south
Underground Corridor
A great black orc stands here, eager for combat.
A dark female of the Burzruth glares with yellow eyes at you.
A dark female of the Burzruth glares with yellow eyes at you.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, south.
A great black orc says 'YOU! Dsquared! You will die before your time.'
A great black orc quickly approaches, trying to cleave you.

!= cW HP:Hurt Mana:Hot Move:Tired a great black orc:Healthy>south
No way! You are fighting for your life!
A great black orc yells 'Argh!  Intruders!'
A darkened orc joins a great black orc's fight.
You flee head over heels.
You flee south.
Collapsed Junction
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, (west).

!O cW HP:Hurt Mana:Hot Move:Slow>south
Alas, you cannot go that way...

!O cW HP:Hurt Mana:Hot Move:Slow>south
Alas, you cannot go that way...

######
#####
##### Well, would have prefered them 1n but my legs can't 
##### hold it much longer. Last chance..
#####
######

!O cW HP:Hurt Mana:Hot Move:Slow>west
Alas, you cannot go that way...
A great black orc tries to crush you, but your parry is successful.

!O cW HP:Hurt Mana:Hot Move:Slow a great black orc:Healthy>close exit
cast normal 'block door' exit
No way! You are fighting for your life!
A great black orc yells 'Argh!  Intruders!'
A darkened orc barely slashes your right leg and tickles it.
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Ruined Warehouse
Exits: (east).

!O cW HP:Hurt Mana:Hot Move:Slow>Ok.

!O cW HP:Hurt Mana:Hot Move:Slow>
You start to concentrate...

You hear some very close noise from the east.

The exit east seems to blur for a while.

######
#####
##### Score! That great black orc must have been half asleep.
##### Never seen that work before (having them 1 room away.)
#####
######

!O cW HP:Hurt Mana:Warm Move:Slow>close exit s
You don't see any exit there.

!O cW HP:Hurt Mana:Warm Move:Slow>re
You sit down and rest your tired bones.

!O cW HP:Hurt Mana:Warm Move:Slow>stat
OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- noquit
- novoid
- armour
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Hurt Mana:Warm Move:Slow>st

Some close noise can be heard from the east.

!O cW HP:Hurt Mana:Warm Move:Tired>pick exit
You stop resting, and stand up.

!O cW HP:Hurt Mana:Warm Move:Tired>Using your lockpicks, you try to enable the lock...

re
sc
Some close noise can be heard from the east.

You manage to enable the lock.
Boom-Doom!  Boom-Doom!  Boom-Doom!

!O cW HP:Hurt Mana:Warm Move:Tired>
You sit down and rest your tired bones.

!O cW HP:Hurt Mana:Warm Move:Tired>90/170 hits, 41/132 mana, and 36/97 moves.

!O cW HP:Hurt Mana:Warm Move:Tired>
A great black orc yells faintly from the east 'Argh!  Intruders!'

!O cW HP:Hurt Mana:Warm Move:Tired>
You hear some rather far noise from the east.

!O cW HP:Hurt Mana:Warm Move:Tired>l
Ruined Warehouse

!O cW HP:Hurt Mana:Warm Move:Tired>sc
92/170 hits, 45/132 mana, and 45/97 moves.

!O cW HP:Hurt Mana:Warm Move:Tired>stat
OB: 32%, DB: -2%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- noquit
- novoid
- armour
- panic
- breath of briskness
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- Orkish draught

!O cW HP:Hurt Mana:Warm Move:Tired>i
You are carrying:
an azure scroll
an azure scroll
a pair of snowshoes (worn)

!O cW HP:Hurt Mana:Warm Move:Tired>cha mood wimpy
i
Ok.

!O cW HP:Hurt Mana:Warm Move:Tired>
You are carrying:
an azure scroll
an azure scroll
a pair of snowshoes (worn)

!O cW HP:Hurt Mana:Warm Move:Tired>st
You stop resting, and stand up.

!O cW HP:Hurt Mana:Warm Move:Tired>g azurescroll all
recite azurescroll
You can't find an azurescroll in any container.

!O cW HP:Hurt Mana:Warm Move:Tired>
You start reciting an azure scroll.

sc
Some close noise can be heard from the east.

You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

!O cW HP:Fine Mana:Warm>142/170 hits, 48/132 mana, and 52/97 moves.

!O cW HP:Fine Mana:Warm>i
You are carrying:
an azure scroll
a pair of snowshoes (worn)

!O cW HP:Fine Mana:Warm>cha mood wimpy
re
Ok.

#####
####
#### Safe for now but it's little consolation as i'm pretty
#### sure they won't give up. I need backup.
####
#####

!O cW HP:Fine Mana:Hot>who
Players
-------
      Pohuloug the Troll Brute
      Lir the Black Númenórean Rider

4 players on.

!O cW HP:Fine Mana:Hot>
You hear some rather far noise from the east.

!O cW HP:Fine Mana:Hot>t lir need help moria

!O cW HP:Fine Mana:Hot>t lir can you come close?
Lir tells you 'i eregion i spam'

######
#####
##### Lir comes to check egate. Unfortunately, pukes keep
##### it reblocked. I reblock myself in a couple of times
##### while they're doing mobs to the east of me. 
##### 
##### Some time passes by..
#####
######

Lir tells you 'maaskantje here now'
Lir tells you 'dwarf too, i cant fight them for long'
Lir tells you 'they blocked egate'
Lir tells you 'and i m outside'

######
#####
##### Pukes start quaking mustering. I feel like the dwarves in 
##### balin's tomb. Can't keep them out for long, death is 
##### slowly approaching. Unlike the dwarves, I don't plan to go 
##### down fighting. I try to void knowing that I'll probably 
##### mobrip on logon. 
#####
##### Worth it though.
#####
######

!O cW>
Some apparently close noise can be heard from the east.

!O cW>
The exit east blurs for a while.

!O cW>
Some rather far noise can be heard from the east.

!O cW>
You hear some clicking noises.

######
#####
##### Damn! No easy way out for me.
#####
######

!O cW>cast normal 'block door' exit
You start to concentrate...

You hear a *click* in a lock.

east
The irondoor is opened from the other side.
You can't proceed while the irondoor is in motion.

!O cW>
Collapsed Junction
You see two war arrows on the ground.
*Ronus the Dwarf* is standing here.
Exits: north, (east), (west).
*Ronus the Dwarf* LEAVES <<WEST<<.

!O cW>north
Underground Corridor
Exits: north, south.

!= cW>north
east
Dining Hall
The corpse of a great black orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a dazed orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a Burzruth female is lying here.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, east, south, west.

!O cW>up
Stairwell
Exits: west, up, down.

!O cW>up
Moving up the slope is really hard.

Stairwell
A great black orc stands here, eager for combat.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, south, up, down.

!O cW>Moving up the slope is really hard.

Mustering Stairs
Exits: (north), east, (south), west, up, down.

!= cW>up
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
A great dark-grey horse stamps restively.
Exits: [west], up, down.

!= cW>west
The door seems to be closed.
You hear some apparently close noise from below.

!= cW>ope exit
That's impossible, I'm afraid.

!= cW>west
The door seems to be closed.

!= cW>down
west
Mustering Stairs
Exits: (north), east, (south), west, up, down.

!= cW>
Western Gathering Hall
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, east, south, west.
A darkened orc barely hits your right hand and tickles it.

!O cW HP:Fine a darkened orc:Healthy>west
No way! You are fighting for your life!
A darkened orc barely hits your head and tickles it.

!O cW HP:Fine a darkened orc:Healthy>west
No way! You are fighting for your life!
You flee head over heels.
You flee north.
A Marble Tunnel
Exits: north, (east), south.

!= cW HP:Fine>west
Alas, you cannot go that way...

!= cW HP:Fine>north
A Marble Tunnel
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, south.

!= cW HP:Fine>west
Alas, you cannot go that way...
You swiftly dodge a darkened orc's attempt to hit you.

!= cW HP:Fine a darkened orc:Healthy>
You flee head over heels.
You flee north.
A Marble Tunnel
Exits: north, (east), south.

!= cW HP:Fine>flee
south
You flee head over heels.
You flee south.
A Marble Tunnel
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: north, south.

!= cW HP:Fine>
A Marble Tunnel
Exits: north, (east), south.

!= cW HP:Fine>west
Alas, you cannot go that way...

!= cW HP:Fine>south

A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.
A darkened orc ARRIVED FROM //SOUTH//.

!= cW HP:Fine>
Western Gathering Hall
Exits: north, east, south, west.

!O cW HP:Fine>west
west
Durin's Way
A small campfire burns here, its low flames giving off only a little light.
*Maaskantje the Half-Elf* is resting here.
Exits: [north], east, west.

!O cW HP:Fine>west
Durin's Way
Exits: east, west.

!O cW HP:Fine>west
Durin's Way
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: east, (west).

!O cW HP:Fine>ope exit
west
Durin's Chimney
Exits: (east), west.

!O cW HP:Fine>It's already open!

!O cW HP:Fine>
Durin's Chimney
Exits: east, west.

!O cW HP:Fine>east
Durin's Chimney
Exits: (east), west.

!O cW HP:Fine>cast normal 'block door' exit

*Maaskantje the Half-Elf* ARRIVED FROM >>EAST>>.
You start to concentrate...


*Maaskantje the Half-Elf* closes the barricade.

!O cW HP:Fine>west
Durin's Chimney
Exits: east, west.

!O cW HP:Fine>west
Before Durin's Chimney
Exits: north, east, south, west.

!O cW HP:Fine>north
Yavanna's Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: north, south.

!O cW HP:Fine>north
Yavanna's Avenue
Exits: north, south.

!O cW HP:Fine>north
Yavanna's Avenue
Exits: north, south.

!O cW HP:Fine>north
Bronze Hall
Exits: east, south, west.

!O cW HP:Fine>east
Bronze Avenue
The corpse of a filthy troll is lying here.
A sturdy pack horse is standing here.
Exits: east, west.

!O cW HP:Fine>lead pack
A pack horse starts following you.

!O cW HP:Fine>ope rock
Ok.

!O cW HP:Fine>north
Small Tunnel
Exits: north, (south).
A pack horse ARRIVED FROM //SOUTH//.

!= cW HP:Fine>close rock
Ok.

!= cW HP:Fine>cast normal 'block door' rock
You start to concentrate...

The exit south seems to blur for a while.

######
#####
##### Snip, they come to break.
#####
######

!= cW Mana:Burning>south
Your power blocking the rock has been overcome!
The rock seems to blur for a while.
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>The rock seems to be closed.

!= cW Mana:Hot>south
south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.

!= cW Mana:Hot>south
The rock seems to be closed.
The rock is opened from the other side.

!= cW Mana:Hot>south
Bronze Avenue
The corpse of a filthy troll is lying here.
*Ronus the Dwarf* is standing here.
*Avrar the Dúnadan Man* is standing here.
*Maaskantje the Half-Elf* is standing here.
Exits: (north), east, west.
A pack horse ARRIVED FROM ^^NORTH^^.
*Maaskantje the Half-Elf* tries to slash you, but your parry is successful.

!O cW Mana:Hot*Maaskantje the Half-Elf*:Healthy>south
No way! You are fighting for your life!

!O cW Mana:Hot*Maaskantje the Half-Elf*:Healthy>west
No way! You are fighting for your life!

!O cW Mana:Hot*Maaskantje the Half-Elf*:Healthy>close rock
Ok.

!O cW Mana:Hot*Maaskantje the Half-Elf*:Healthy>flee
west
You flee head over heels.
You flee east.
Bronze Avenue
Exits: (north), east, west.

!O cW Mana:Hot>south
Bronze Avenue
The corpse of a filthy troll is lying here.
*Ronus the Dwarf* is standing here.
*Avrar the Dúnadan Man* is standing here.
*Maaskantje the Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: east, west.

*Ronus the Dwarf* LEAVES >>EAST>>.

*Maaskantje the Half-Elf* LEAVES >>EAST>>.

*Avrar the Dúnadan Man* LEAVES >>EAST>>.

!O cW Mana:Hot>west
Alas, you cannot go that way...

!O cW Mana:Hot>west
Bronze Hall
A huge stone troll looms overhead, ready to crush your body.
Exits: east, south, west.
A pack horse ARRIVED FROM >>EAST>>.

!O cW Mana:Hot>
Bronze Hall
Exits: east, west.
A pack horse ARRIVED FROM >>EAST>>.

!O cW Mana:Hot>west
Breakdown
Exits: east, west.
A pack horse ARRIVED FROM >>EAST>>.

!= cW Mana:Hot>west
Bronze Avenue
Exits: east, west.
A pack horse ARRIVED FROM >>EAST>>.

!O cW Mana:Hot>south
west
Alas, you cannot go that way...

!O cW Mana:Hot>
Bronze Hall
A misshapen troll stands here, stooped over on his twisted legs.
Exits: east, south, west.
A pack horse ARRIVED FROM >>EAST>>.
A misshapen troll barely hits your right arm and tickles it.

!O cW HP:Fine Mana:Hot a misshapen troll:Healthy>south
No way! You are fighting for your life!

!O cW HP:Fine Mana:Hot a misshapen troll:Healthy>east
No way! You are fighting for your life!
You flee head over heels.
You flee south.
Ruined Avenue
Exits: north, east, south.

!O cW HP:Fine Mana:Hot>flee
south
You flee head over heels.
You flee north.
Bronze Hall
A misshapen troll stands here, stooped over on his twisted legs.
A sturdy pack horse is standing here.
Exits: east, south, west.

!O cW HP:Fine Mana:Hot>
Ruined Avenue
Exits: north, east, south.
A pack horse ARRIVED FROM ^^NORTH^^.

!O cW HP:Fine Mana:Hot>south
Ruined Avenue
A squat and filthy troll lurks in the darkness.
Exits: north, south.
A pack horse ARRIVED FROM ^^NORTH^^.

!O cW HP:Fine Mana:Hot>south

*Ronus the Dwarf* ARRIVED FROM ^^NORTH^^.
*Maaskantje the Half-Elf* ARRIVED FROM ^^NORTH^^.
*Avrar the Dúnadan Man* ARRIVED FROM ^^NORTH^^.

!O cW HP:Fine Mana:Hot>
You swiftly dodge *Maaskantje the Half-Elf*'s attempt to slash you.
*Ronus the Dwarf* LEAVES //SOUTH//.
*Avrar the Dúnadan Man* LEAVES //SOUTH//.
No way! You are fighting for your life!

!O cW HP:Fine Mana:Hot*Maaskantje the Half-Elf*:Healthy>west
south
No way! You are fighting for your life!
You flee head over heels.
You flee south.
Ruined Avenue
Exits: north, south.

!O cW HP:Fine Mana:Hot>west
Durin's Way
A cave troll is here, fighting *Ronus the Dwarf*.
A huge stone troll looms overhead, ready to crush your body.
*Ronus the Dwarf* is here, fighting a cave troll.
*Avrar the Dúnadan Man* is standing here.
Exits: north, east, south, west.
*Ronus the Dwarf* pounds a cave troll's right leg hard and tickles it.

!O cW HP:Fine Mana:Hot>flee
You swiftly dodge *Avrar the Dúnadan Man*'s attempt to pound you.
No way! You are fighting for your life!

!O cW HP:Fine Mana:Hot*Avrar the Dúnadan Man*:Fine>
You flee head over heels.
You flee south.
Ruined Avenue
Exits: north, south.

!O cW HP:Fine Mana:Hot>east
Alas, you cannot go that way...

!O cW HP:Fine Mana:Hot>east
Alas, you cannot go that way...

!O cW HP:Fine Mana:Hot>south
Ruined Avenue
Exits: north, south.

!O cW HP:Fine Mana:Hot>east
east
Alas, you cannot go that way...

!O cW HP:Fine Mana:Hot>Alas, you cannot go that way...

!O cW HP:Fine Mana:Hot>south
Ruined Avenue
Exits: north, south.

!O cW HP:Fine Mana:Hot>south
Iron Hall
Exits: north, east.

!O cW HP:Fine Mana:Hot>east
Avenue of Iron
A squat and filthy troll lurks in the darkness.
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Avenue of Iron
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Avenue of Iron
A huge stone troll looms overhead, ready to crush your body.
Exits: east, west.

!O cW HP:Fine Mana:Hot>east
Iron Hall
Exits: north, east, west.

!O cW HP:Fine Mana:Hot>north
north
Yavanna's Avenue
Exits: north, south.

!O cW HP:Fine Mana:Hot>north
Yavanna's Avenue
A pair of tiny eyes gleam at you from the shadows.
Exits: north, south.

!O cW HP:Fine Mana:Hot>north
Yavanna's Avenue
Exits: north, south.

!O cW HP:Fine Mana:Hot>
Before Durin's Chimney
Exits: north, east, south, west.

!O cW HP:Fine Mana:Hot>west
Durin's Way
Exits: (north), east, west.

!O cW HP:Fine Mana:Hot>north
close exit
Black Tunnel
Exits: (south), west.

!= cW HP:Fine Mana:Hot>Ok.

!= cW HP:Fine Mana:Hot>cast normal 'block door' exit
You start to concentrate...

stat
The exit south seems to blur for a while.

!= cW HP:Fine Mana:Warm>sc
OB: 32%, DB: 48%, PB: 38%, Armour: 76%. Wimpy: 169. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- stored spell armour
- shield
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

!= cW HP:Fine Mana:Warm>168/170 hits, 55/132 mana, and 73/97 moves.

######
#####
##### Snip, they try to break for a few minutes.
#####
##### Eventually, i catch some windfall.
#####
######

Lir tells you 'blur'

!= cW Mana:Hot>tell lir open it all
Lir tells you 'greatdoor still blocked'
Lir tells you 'blur'

!= cW Mana:Burning>tell lir keep it all open

!= cW Mana:Burning>tell lir ii run soon

Lir tells you 'new helf showed'

######
#####
##### Helf seems unaware of what's going on inside and doesnt block.
#####
##### Snip until blur.. 
#####
######

!= cW Mana:Burning>south
south
The door seems to be closed.

!= cW Mana:Burning>south
The door seems to be closed.
The exit south blurs for a while.

!= cW Mana:Burning>south
The door seems to be closed.

!= cW Mana:Burning>south
The door is opened from the other side.
Durin's Way
*Ronus the Dwarf* is standing here.
*Maaskantje the Half-Elf* is standing here trying to concentrate.
*Avrar the Dúnadan Man* is standing here.
Exits: (north), east, west.

!O cW Mana:Burning>east
Before Durin's Chimney
A huge stone troll looms overhead, ready to crush your body.
Exits: north, east, south, west.

!O cW Mana:Burning>east
Durin's Chimney
Exits: east, west.

!O cW Mana:Burning>east
east
Durin's Chimney
Exits: [east], west.

!O cW Mana:Burning>east
The barricade seems to be closed.

!O cW Mana:Burning>east
The barricade seems to be closed.

!O cW Mana:Burning>ope exit
The barricade seems to be closed.

!O cW Mana:Burning>The barricade seems to be closed.

!O cW Mana:Burning>east
Ok.
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* ARRIVED FROM <<WEST<<.
*Avrar the Dúnadan Man* ARRIVED FROM <<WEST<<.

!O cW Mana:Burning>east
Durin's Way
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
Exits: east, (west).
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* ARRIVED FROM <<WEST<<.
*Avrar the Dúnadan Man* ARRIVED FROM <<WEST<<.

!O cW Mana:Burning>east

*Ronus the Dwarf* LEAVES >>EAST>>.

*Maaskantje the Half-Elf* LEAVES >>EAST>>.

*Avrar the Dúnadan Man* LEAVES >>EAST>>.
Durin's Way
*Ronus the Dwarf* is standing here.
*Maaskantje the Half-Elf* is standing here.
*Avrar the Dúnadan Man* is standing here.
Exits: east, west.
*Avrar the Dúnadan Man* pounds your right foot and tickles it.

!O cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>east
east
No way! You are fighting for your life!

*Ronus the Dwarf* LEAVES >>EAST>>.

*Maaskantje the Half-Elf* LEAVES >>EAST>>.

!O cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>No way! You are fighting for your life!

!O cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>flee
No way! You are fighting for your life!

!O cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>east
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Durin's Way
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
Exits: east, (west).

!O cW HP:Fine Mana:Burning>east
Durin's Way
*Avrar the Dúnadan Man* is standing here.
Exits: east, west.

!O cW HP:Fine Mana:Burning>east
east
*Avrar the Dúnadan Man* starts C A S T I N G...
Durin's Way
A small campfire burns here, its low flames giving off only a little light.
*Ronus the Dwarf* is standing here.
*Maaskantje the Half-Elf* is standing here.
Exits: [north], east, west.

!O cW HP:Fine Mana:Burning>east
east
Western Gathering Hall
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: north, east, south, west.

!O cW HP:Fine Mana:Burning>east
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* ARRIVED FROM <<WEST<<.
Mustering Stairs
Exits: (north), east, (south), west, up, down.

!= cW HP:Fine Mana:Burning>east
east
Durin's Way
Exits: east, south, west.

!O cW HP:Fine Mana:Burning>east
Durin's Way
Exits: (north), east, (south), west.

!O cW HP:Fine Mana:Burning>east
east
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: north, east, south, west, ~\down/~.

!O cW HP:Fine Mana:Burning>east
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Burning>
Durin's Way
Exits: east, west.

!O cW HP:Fine Mana:Burning>east
A Great Hall
Exits: north, east, west.

!O cW HP:Fine Mana:Burning>east
A Great Hall
Exits: east, west.

!O cW HP:Fine Mana:Burning>east
Durin's Bridge
Exits: north, east, south, west.

!O cW HP:Fine Mana:Burning>east
A Great Hall
Exits: [east], west.

!O cW HP:Fine Mana:Burning>The greatdoor seems to be closed.

!O cW HP:Fine Mana:Burning>east
The greatdoor seems to be closed.

!O cW HP:Fine Mana:Burning>ope exit
The greatdoor seems to be closed.

!O cW HP:Fine Mana:Burning>east
The greatdoor seems to be closed.
The greatdoor is opened from the other side.

!O cW HP:Fine Mana:Burning>east
Broad Stair
A large arrow lies on the ground.
Lir is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east, (west).

!= cW HP:Fine Mana:Burning>east
It's already open!

!= cW HP:Fine Mana:Burning>east
First Hall of Moria
Exits: east, west.

east

!O cW HP:Fine Mana:Burning>east
First Hall of Moria
Exits: north, east, west.

!O cW HP:Fine Mana:Burning>east
First Hall of Moria
Exits: (east), west.

!O cW HP:Fine Mana:Burning>east
Hall of the Eastern Gate
The corpse of a great black orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
Exits: north, (east), (west).

!O cW HP:Fine Mana:Burning>
The Great Gates
A brown fox is here, looking for some rabbits to chew up.
*Nimféa the Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: (west), down.
You begin to see some clouds.

!(~ cW HP:Fine Mana:Burning>Alas, you cannot go that way...

!(~ cW HP:Fine Mana:Burning>tell lir out
Alas, you cannot go that way...
*Nimféa the Half-Elf* leaves down.
A pack horse leaves down.

!(~ cW HP:Fine Mana:Burning>d
Alas, you cannot go that way...

!(~ cW HP:Fine Mana:Burning>
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* ARRIVED FROM <<WEST<<.
Ok.
You swiftly dodge *Maaskantje the Half-Elf*'s attempt to slash you.

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>No way! You are fighting for your life!
Lir ARRIVED FROM <<WEST<<.
A pack horse ARRIVED FROM <<WEST<<.
A lithe orc ARRIVED FROM <<WEST<<.

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>
Lir leaves down.
A pack horse leaves down.
A lithe orc leaves down.
*Ronus the Dwarf* lightly pounds your right leg and tickles it.

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>tell lir OUt
f
*Maaskantje the Half-Elf* starts C A S T I N G...
Ok.

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>e
PANIC! You can't quit the fight!

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>d
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>
*Avrar the Dúnadan Man* ARRIVED FROM <<WEST<<.
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>east
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Maaskantje the Half-Elf*:Healthy>east
No way! You are fighting for your life!
You flee head over heels.
You Fled //DOWN//   //DOWN//
Threshold of Moria
*Nimféa the Half-Elf* is here, fighting a lithe orc.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A lithe orc is here, fighting *Nimféa the Half-Elf*.
Exits: east, up.

!(~ cW HP:Fine Mana:Burning>east
*Ronus the Dwarf* has arrived from above.
*Maaskantje the Half-Elf* has arrived from above.
*Avrar the Dúnadan Man* has arrived from above.

east
*Avrar the Dúnadan Man* lightly pounds your left foot and tickles it.
*Ronus the Dwarf* quickly approaches, trying to pound you.
No way! You are fighting for your life!

*Nimféa the Half-Elf* LEAVES >>EAST>>.

!(~ cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>east
No way! You are fighting for your life!
*Maaskantje the Half-Elf* quickly approaches, trying to slash you.

!(~ cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>flee
No way! You are fighting for your life!
Lir ARRIVED FROM >>EAST>>.
*Ronus the Dwarf* lightly pounds your right hand and tickles it.

!(~ cW HP:Fine Mana:Burning*Avrar the Dúnadan Man*:Fine>east
You flee head over heels.
You Fled ^^UP^^   ^^UP^^
The Great Gates
A brown fox is here, looking for some rabbits to chew up.
Exits: (west), down.

!(~ cW HP:Fine Mana:Burning>Alas, you cannot go that way...

!(~ cW HP:Fine Mana:Burning>east
Alas, you cannot go that way...
*Ronus the Dwarf* has arrived from below.
*Maaskantje the Half-Elf* has arrived from below.
*Avrar the Dúnadan Man* has arrived from below.

!(~ cW HP:Fine Mana:Burning>east
Alas, you cannot go that way...
*Maaskantje the Half-Elf* starts C A S T I N G...
*Ronus the Dwarf* quickly approaches, trying to pound you.
You barely slash *Ronus the Dwarf*'s left hand and tickle it.

!(~ cW HP:Fine Mana:Burning*Ronus the Dwarf*:Fine>down
No way! You are fighting for your life!
*Avrar the Dúnadan Man* quickly approaches, trying to pound you.

!(~ cW HP:Fine Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Ronus the Dwarf*:Fine>flee
east
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Hall of the Eastern Gate
The corpse of a great black orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
Exits: north, (east), (west).

!O cW HP:Fine Mana:Burning>east

*Ronus the Dwarf* ARRIVED FROM >>EAST>>.

*Maaskantje the Half-Elf* ARRIVED FROM >>EAST>>.

*Avrar the Dúnadan Man* ARRIVED FROM >>EAST>>.
*Maaskantje the Half-Elf* starts C A S T I N G...
The Great Gates
A brown fox is here, looking for some rabbits to chew up.
Exits: (west), down.
You begin to see some clouds.

!(~ cW HP:Fine Mana:Burning>east
Alas, you cannot go that way...

!(~ cW HP:Fine Mana:Burning>
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* ARRIVED FROM <<WEST<<.
*Avrar the Dúnadan Man* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* starts C A S T I N G...
Alas, you cannot go that way...

!(~ cW HP:Fine Mana:Burning>down
*Ronus the Dwarf* quickly approaches, trying to pound you.
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Ronus the Dwarf*:Fine>east
flee
No way! You are fighting for your life!

!(~ cW HP:Fine Mana:Burning*Ronus the Dwarf*:Fine>east
*Maaskantje the Half-Elf* utters the words 'eugszr zzur'
*Maaskantje the Half-Elf* makes your evil soul suffer with his goodness.
PANIC! You can't quit the fight!

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
east
No way! You are fighting for your life!

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!
*Avrar the Dúnadan Man* utters the words 'lightning bolt'
*Avrar the Dúnadan Man* sends a powerful lightning bolt at you, you stagger from the impact.
You feel less protected.
*Ronus the Dwarf* pounds your right foot hard.
You feel a sharp pain there!

######
#####
##### I'm in a world of pain right now. Time to get lucky.
#####
######

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Hall of the Eastern Gate
The corpse of a great black orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
Exits: north, (east), (west).

!O cW HP:Hurt Mana:Burning>
*Ronus the Dwarf* ARRIVED FROM >>EAST>>.

*Maaskantje the Half-Elf* ARRIVED FROM >>EAST>>.

*Avrar the Dúnadan Man* ARRIVED FROM >>EAST>>.
*Maaskantje the Half-Elf* starts C A S T I N G...
The Great Gates
A brown fox is here, looking for some rabbits to chew up.
Exits: (west), down.
You begin to see some clouds.

!(~ cW HP:Hurt Mana:Burning>east
Alas, you cannot go that way...

!(~ cW HP:Hurt Mana:Burning>east
Alas, you cannot go that way...
*Ronus the Dwarf* ARRIVED FROM <<WEST<<.
*Maaskantje the Half-Elf* ARRIVED FROM <<WEST<<.
*Avrar the Dúnadan Man* ARRIVED FROM <<WEST<<.

!(~ cW HP:Hurt Mana:Burning>down
Alas, you cannot go that way...
*Ronus the Dwarf* quickly approaches, trying to pound you.
*Maaskantje the Half-Elf* starts C A S T I N G...

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>flee
No way! You are fighting for your life!
PANIC! You can't quit the fight!

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
east
You are already attempting to flee!

!(~ cW HP:Hurt Mana:Burning*Ronus the Dwarf*:Fine>east
No way! You are fighting for your life!
*Maaskantje the Half-Elf* utters the words 'eugszr zzur'
*Maaskantje the Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!

!(~ cW HP:Bad Mana:Burning*Ronus the Dwarf*:Fine>No way! You are fighting for your life!

!(~ cW HP:Bad Mana:Burning*Ronus the Dwarf*:Fine>use powder	<--- Last chance!
No way! You are fighting for your life!
*Avrar the Dúnadan Man* utters the words 'lightning bolt'
*Avrar the Dúnadan Man* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
You flee head over heels.
You Fled //DOWN//   //DOWN//
Threshold of Moria
A sturdy pack horse is standing here.
Exits: east, up.

!(~ cW HP:Awful Mana:Burning Move:Tired>
*Ronus the Dwarf* has arrived from above.
*Maaskantje the Half-Elf* has arrived from above.
*Avrar the Dúnadan Man* has arrived from above.
*Maaskantje the Half-Elf* starts C A S T I N G...
You throw a small pouch to the ground.
An extremely bright flash of light stuns you!

######
#####
##### How's that for timing!!!
#####
######

o(~ cW HP:Awful Mana:Burning Move:Tired>
You are stunned and cannot realize what is going on!

o(~ cW HP:Awful Mana:Burning Move:Tired>east
east
You are on a hill, following a trail.

o(~ cW HP:Awful Mana:Burning Move:Tired>east
You are on a hill, following a trail.

o(~ cW HP:Awful Mana:Burning Move:Tired>south
You carefully try to walk on the frozen water.
You are in water.
The water is frozen solid.

o~~ cW HP:Awful Mana:Burning Move:Tired>south
You carefully try to walk on the frozen water.
You are on a hill, following a trail. There is some snow on the ground.
The ground is frozen solid.

o(~ cW HP:Awful Mana:Burning Move:Tired>east
You are on a hill, following a trail. There is some snow on the ground.

o(~ cW HP:Awful Mana:Burning Move:Tired>south
Alas, you cannot go that way...

o(~ cW HP:Awful Mana:Burning Move:Tired>south
You are on a mountain, following a trail. There is some snow on the ground.
Your head stops spinning and you can see clearly again.

!<~ cW HP:Awful Mana:Burning Move:Tired>
On a Faltering Ridge
There is some snow on the ground.
A robin is here, carrying small pieces of wood to its nest.
Exits: north, south, west.

!<~ cW HP:Awful Mana:Burning Move:Slow>cli
You won't climb anymore.

!<~ W HP:Awful Mana:Burning Move:Slow>swi
You won't try to swim anymore.

!<~ HP:Awful Mana:Burning Move:Slow>w
On a Faltering Ridge
There is some snow on the ground.
A mountain goat is here, jumping from cliff to cliff.
Exits: north, east, south, west.

!<~ HP:Awful Mana:Burning Move:Slow>west
On a Narrow Mountain Ridge
There is some snow on the ground.
Exits: north, east.

!<~ HP:Awful Mana:Burning Move:Slow>north
Climbing a Narrow Ridge
There is some snow on the ground.
A lone hawk soars high above you.
Exits: south, west.

!<~ HP:Awful Mana:Burning Move:Slow>sc
6/170 hits, 117/132 mana, and 18/97 moves.

!<~ HP:Awful Mana:Burning Move:Slow>cast n 'armour'
You quickly recall your stored spell...

A blue transparent wall slowly appears around you.

!<~ HP:Awful Mana:Hot Move:Slow>g azurescroll all
recite azurescroll
You get an azure scroll from a leather backpack.

!<~ HP:Awful Mana:Hot Move:Slow>
You start reciting an azure scroll.

cast n 'breath of brisk'
A hawk LEAVES <<WEST<<.

You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

!<~ HP:Wounded Mana:Hot Move:Slow>
You start to concentrate...

The energy in your legs is refreshed.

!<~ HP:Wounded Mana:Hot>south
On a Narrow Mountain Ridge
There is some snow on the ground.
Exits: north, east.

!<~ HP:Wounded Mana:Hot>east
east
On a Faltering Ridge
There is some snow on the ground.
Exits: north, east, south, west.

!<~ HP:Wounded Mana:Hot Move:Tired>south
On a Faltering Ridge
There is some snow on the ground.
A mountain goat is here, jumping from cliff to cliff.
Exits: north, south, west.

!<~ HP:Wounded Mana:Hot Move:Tired>
A Solitary Stand of Trees
There is some snow on the ground.
A squirrel scampers around here, looking for nuts from the trees.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
A robin is here, carrying small pieces of wood to its nest.
Exits: north, south, west.

!f~ HP:Wounded Mana:Hot Move:Tired>south
In a Sloping Valley
There is some snow on the ground.
A fat rabbit is here, chewing on some grass.
A fat rabbit is here, chewing on some grass.
Exits: north, south, west.

!(~ HP:Wounded Mana:Hot Move:Tired>south
Climbing Toward a Ridge
There is some snow on the ground.
A fat rabbit is here, chewing on some grass.
Exits: north, south, west.

!(~ HP:Wounded Mana:Hot Move:Tired>south
south
Beside a Lively Stream
There is some snow on the ground.
Exits: north, south, west.

!:~ HP:Wounded Mana:Hot Move:Tired>
Along a Shallow Stream
There is some snow on the ground.
A sparrow is flapping around on the ground.
Exits: north, south, west.
The water is frozen solid.

!%~ HP:Wounded Mana:Hot Move:Tired>south
south
At the Edge of the Forest
There is some snow on the ground.
A small plant grows here, with long, pointed leaves and flowers at its top.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, -south-, west.
The ground is frozen solid.

!:~ HP:Wounded Mana:Hot Move:Slow>
A Trail through the Jade Trees
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: -north-, east, -south-, west.
The clouds begin to disappear.
You don't see any more snow here.

!f HP:Wounded Mana:Hot Move:Slow>south
east
Etched Trail
Exits: -north-, east, -south-, west.

!f HP:Wounded Mana:Hot Move:Slow>east
south
Dense Forest
Exits: north, east, south, west.

!f HP:Wounded Mana:Hot Move:Slow>
Dense Forest
A small mushroom grows nearby.
Exits: north, east, south, west.

!f HP:Wounded Mana:Hot Move:Slow>east
south
Deep Forest
Exits: north, east, west.

!f HP:Wounded Mana:Hot Move:Slow>
Deep Forest
A mass of wriggling vines drops on you from the trees.
Exits: north, south, west.

!f HP:Wounded Mana:Hot Move:Slow>open exit
w
Light Forest
A giant earth beetle is standing here.
Exits: north, east, south, (west).

!f HP:Wounded Mana:Hot Move:Weak>It's already open!

!f HP:Wounded Mana:Hot Move:Weak>
Inside the Barn
Exits: (east).

![ HP:Wounded Mana:Hot Move:Weak>lead pack
Lead what?

![ HP:Wounded Mana:Hot Move:Weak>e
Light Forest
A giant earth beetle is standing here.
Exits: north, east, south, (west).

!f HP:Wounded Mana:Hot Move:Weak>s
Deep Forest
Exits: north, south, west.

!f HP:Wounded Mana:Hot Move:Weak>s
Rolling Hills
A large elk is standing here, chewing grass and leaves.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

!( HP:Wounded Mana:Hot Move:Weak>cast n 'breath of brisk'
You start to concentrate...

south
east
t lir Need mount
The energy in your legs is refreshed.

!( HP:Wounded Mana:Warm Move:Tired>
Rolling Plains
Exits: north, east, south, west.

!. HP:Wounded Mana:Warm Move:Tired>
Grassy Plains
Exits: north, east, south, west.

!. HP:Wounded Mana:Warm Move:Tired>Ok.

!. HP:Wounded Mana:Warm Move:Tired>east
Grassy Plains
Exits: north, east, south, west.

!. HP:Wounded Mana:Warm Move:Tired>east
Grassy Plains
A tall pine tree grows here.
Exits: north, east, south, west.

!. HP:Wounded Mana:Warm Move:Tired>g vellumscroll all
recite vellumscroll
You get a vellum scroll from a sable pouch.

!. HP:Wounded Mana:Warm Move:Tired>
You start reciting a vellum scroll.

The sun climbs above the horizon, casting light over the land.

east
tell lir BADLY
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you.
The energy in your legs is refreshed.

*. HP:Wounded Mana:Warm>
Golden Plains
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>east
Ok.

*. HP:Wounded Mana:Warm>
Grassy Plains
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>south
Sparse Plains
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>south
Sparse Plains
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>east
east
Dry Plains
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>
Sandy Fields
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>tell lir go to orc-place boulder you know
Ok.

*. HP:Wounded Mana:Warm>e
Sandy Fields
A sharp-eyed hawk is here stalking some prey.
A bear is here, covered with coarse black fur.
Exits: north, east, south, west.
The ground no longer feels frosty.

*. HP:Wounded Mana:Warm>east
In Front of the Rustic House
A huge, smoking campfire is burning here.
A tall and strong hunter is standing here.
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>stat
OB: 33%, DB: 51%, PB: 40%, Armour: 76%. Wimpy: 100. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- panic
- breath of briskness
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. HP:Wounded Mana:Warm>
Lir tells you 'they were mount place'

*. HP:Wounded Mana:Warm>east
An Island of Green
A woody evergreen plant grows here, with many stems reaching upward.
The starving cow stands here looking for a patch of grass.
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>north
Fallow Fields
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>
A black bear ARRIVED FROM >>EAST>>.

*. HP:Wounded Mana:Warm>
A nightingale LEAVES >>EAST>>.

*. HP:Wounded Mana:Warm>t lir you got a pack
e
Ok.

*. HP:Wounded Mana:Warm>
Plains along the Side of the Mound
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>sc
60/170 hits, 57/132 mana, and 56/97 moves.

*. HP:Wounded Mana:Warm>n
Barren Plains
Exits: north, east, south, west.

*. HP:Wounded Mana:Warm>re
You sit down and rest your tired bones.

*. HP:Wounded Mana:Warm>sc
61/170 hits, 58/132 mana, and 56/97 moves.

*. HP:Wounded Mana:Warm>
Lir tells you 'they boulder'

*. HP:Wounded Mana:Warm>
You feel bolder.

*. HP:Wounded Mana:Hot>tell lir well when they leave. tell me
Ok.

*. HP:Wounded Mana:Hot>sc
61/170 hits, 63/132 mana, and 67/97 moves.

*. HP:Wounded Mana:Hot>sc
sc
61/170 hits, 63/132 mana, and 68/97 moves.

*. HP:Wounded Mana:Hot>61/170 hits, 64/132 mana, and 68/97 moves.

*. HP:Wounded Mana:Hot>sc
61/170 hits, 64/132 mana, and 68/97 moves.

*. HP:Wounded Mana:Hot>stat
OB: 38%, DB: 1%, PB: 43%, Armour: 76%. Wimpy: 100. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- breath of briskness
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. HP:Wounded Mana:Hot>st
You stop resting, and stand up.

*. HP:Wounded Mana:Hot>east
Footpath between the Mound and the Forest
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>sc
62/170 hits, 65/132 mana, and 68/97 moves.

*. HP:Wounded Mana:Hot>east
On the Meandering Footpath
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>i
You are carrying:
a pair of snowshoes (worn)

*. HP:Wounded Mana:Hot>cha mood wimpy
Ok.

*. HP:Wounded Mana:Hot>stat
OB: 38%, DB: 51%, PB: 43%, Armour: 76%. Wimpy: 100. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- breath of briskness
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. HP:Wounded Mana:Hot>e
Fields along the Coppice
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>sc
62/170 hits, 66/132 mana, and 67/97 moves.

*. HP:Wounded Mana:Hot>l
Fields along the Coppice

*. HP:Wounded Mana:Hot>i
You are carrying:
a pair of snowshoes (worn)

*. HP:Wounded Mana:Hot>stat
inf %K
OB: 38%, DB: 51%, PB: 43%, Armour: 76%. Wimpy: 100. Mood: wimpy.
Needed: 406,645 xp, 0 tp. Gold: 549. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- breath of briskness
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*. HP:Wounded Mana:Hot>warlord (29)

*. HP:Wounded Mana:Hot>sc
62/170 hits, 67/132 mana, and 69/97 moves.

*. HP:Wounded Mana:Hot>
A sand viper leaves its hiding place.
A sand viper fails to hit you.

*. HP:Wounded Mana:Hot a sand viper:Healthy>cha mood wimpy
Ok.

*. HP:Wounded Mana:Hot a sand viper:Healthy>e

You flee head over heels.
You Fled <<WEST<<   <<WEST<<
On the Meandering Footpath
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>f
Fields along the Coppice
A sand viper is slithering here on the ground.
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>
You flee head over heels.
You flee east.
Outskirts of the Forest
Exits: north, east, south, west.

*f HP:Wounded Mana:Hot>east
At a Hidden Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>east
Sandy Plains
A sand viper is slithering here on the ground.
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>s
Desolate Plains
Exits: north, east, south, west.

*. HP:Wounded Mana:Hot>sc
62/170 hits, 68/132 mana, and 58/97 moves.

*. HP:Wounded Mana:Hot>
Lir ARRIVED FROM <<WEST<< riding a pack horse.
A lithe orc ARRIVED FROM <<WEST<<.

*. HP:Wounded Mana:Hot>i
Lir LEAVES >>EAST>> riding a pack horse.
A lithe orc LEAVES >>EAST>>.
You are carrying:
a pair of snowshoes (worn)

*. HP:Wounded Mana:Hot>
Lir ARRIVED FROM >>EAST>> riding a pack horse.
A lithe orc ARRIVED FROM >>EAST>>.

*. HP:Wounded Mana:Hot>rid pack
You are now riding a pack horse.

*. R HP:Wounded Mana:Hot>'go
emo says: go
Ok.

######
#####
##### So after a 1-hour pursuit, I eventually live,
##### much thanks to Lir.
#####
##### Oh and I also gained some wps sitting inside mustering
##### as Gilghel DTed on durins.
#####
##### Dsquared 1:0 Pukes.
#####
######
 Very nice, I would like to see this log in the 'notables' section! 


2012/06/17 13:12, Tarden:   
Got to love well timed stun pouches, that stun made this log!

2012/06/17 14:59, Telessar:   
##### Oh and I also gained some wps sitting inside mustering
##### as Gilghel DTed on durins.

The streak continues! *tickle Gilghel*

2012/06/17 16:18, Adams: 
nice log!

2012/06/19 16:40, Praska:   
nice escape especialy from those players .. :D

2014/04/11 03:37, Telessar:   
This really is a good log. Should be 4 or 5 stars in my book.


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