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Holy crap I'm posting a log. (Sarkazein)comments   back
(7847 hits. Posted 2013/02/23)
deftab720

f0\fs24 \cf0 ### Just a fight, Sarkazein vs. Marty. It was fun, I suck, etc, bite me Benedictus! :P
f1 





f0 A Hidden Trail
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orkish soldier is here, patrolling the area.
f1 

f0 A sturdy pack horse is standing here.
f1 

f0 An orkish warg-rider is here, riding a hungry warg.
f1 

f0 An orkish warg-rider is here, riding a hungry warg.
f1 

f0 Exits: [east], -(west)-. 
f1 


f0 *. cRW>You carefully examine the ground around you, looking for tracks...
f1 


f0 You see:
f1 

f0    - a track of a mountain mule leading <<< WEST <<< done less than 4 hours ago
f1 


f0    - a track of *an Elf* leading >>> EAST >>> done less than 4 hours ago
f1 

f0    - a track of *an Elf* coming from the east done less than 5 hours ago
f1 

f0    - a track of a trained horse leading <<< WEST <<< done less than 5 hours ago
f1 

f0    - a track of a Man leading <<< WEST <<< done less than 5 hours ago
f1 

f0    - a track of a Man coming from the west done less than 5 hours ago
f1 



f0 You stop searching.
f1 


f0 *. cRW>ce w
f1 

f0 close exit w
f1 

f0 Ok.
f1 


f0 *. cRW>co
f1 

f0 call open
f1 

f0 You call for the towerdoor to be opened.
f1 


f0 *. cRW>lead
f1 

f0 You stop riding a pack horse (minu).
f1 

f0 A pack horse (minu) starts following you.
f1 


f0 *. cW>
f1 

f0 You wait, but there is no hint of activity from the other side.
f1 


f0 *. cW>p e
f1 

f0 scout e
f1 

f0 The towerdoor seems to be closed.
f1 


f0 *. cW>oe e
f1 

f0 open exit e
f1 

f0 It seems to be locked.
f1 


f0 *. cW>ri
f1 

f0 A pack horse (minu) stops following you.
f1 

f0 You pick up a pack horse (minu)'s reins, and start riding him.
f1 


f0 *. cRW>oe w
f1 

f0 open exit w
f1 

f0 w
f1 

f0 Ok.
f1 


f0 *. cRW>A Path through the Bushes
f1 

f0 Exits: -north-, -(east)-, -south-.
f1 


f0 *: cRW>ce e
f1 

f0 close exit e
f1 

f0 n
f1 

f0 Ok.
f1 


f0 *: cRW>Path in the Bushes
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orkish warg-rider is here, riding a hungry warg.
f1 

f0 An orkish warg-rider is here, riding a hungry warg.
f1 

f0 Exits: -north-, -south-, west. 
f1 

f0 You feel a hidden presence.
f1 


f0 *: cRW>n
f1 

f0 An orkish patrol-leader LEAVES <<< WEST <<<.
f1 

f0 An orkish warg-rider LEAVES <<< WEST <<< riding a hungry warg.
f1 

f0 An orkish warg-rider LEAVES <<< WEST <<< riding a hungry warg.
f1 


f0 An Old Stone Bridge
f1 

f0 Exits: -north-, -south-.
f1 


f0 *. cRW>n
f1 

f0 e
f1 

f0 An Old Trail
f1 

f0 Exits: -north-, east, -south-, west.
f1 


f0 *. cRW>Plains beside the Trail
f1 

f0 Exits: north, east, ~south~, west.
f1 


f0 *. cRW>lead
f1 

f0 You stop riding a pack horse (minu).
f1 

f0 A pack horse (minu) starts following you.
f1 


f0 *. cW>s
f1 

f0 A Turn in the River
f1 

f0 Exits: north, east, ~south~, west.
f1 

f0 ACK! A pack horse didn't follow you, you lost him.
f1 


f0 *~ cW>w
f1 

f0 s
f1 

f0 Below the Bridge
f1 

f0 Exits: ~east~, south, ~west~.
f1 


f0 ![ cW>A Hidden Landing
f1 

f0 A small campfire burns here, its low flames giving off only a little light.
f1 

f0 A scuffed and worn leather satchel has been left here.
f1 

f0 Some cracked and splintered pieces of wood float here.
f1 

f0 There are two rafts here.
f1 

f0 A soft leather jerkin is on the ground.
f1 

f0 There is a water skin lying on the ground.
f1 

f0 Exits: north, (south). - s:crevice.
f1 


f0 ![ cW>co
f1 

f0 call open
f1 

f0 You call for the crevice to be opened.
f1 


f0 ![ cW>s
f1 

f0 An Escape Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: (north), east.
f1 

f0 You have found an orkish scout!
f1 


f0 ![ cW>p e
f1 

f0 scout e
f1 

f0 You quietly scout eastwards...
f1 


f0 The Hidden Passage
f1 

f0 Exits/emulated: \{north\}, east.
f1 


f0 You stop scouting.
f1 


f0 ![ cW>e
f1 

f0 The Hidden Passage
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW>p e
f1 

f0 scout e
f1 

f0 You quietly scout eastwards...
f1 


f0 An Old Cellar
f1 

f0 There are two barrels here.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 On the ground, there are two weapons racks.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits/emulated: \{east\}, west. 
f1 


f0 You stop scouting.
f1 


f0 ![ cW>e
f1 

f0 An Old Cellar
f1 

f0 You see two barrels on the ground.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 There are two weapons racks here.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW>lib
f1 

f0 look in pack
f1 

f0 backpack (used) : 
f1 

f0 five amethysts
f1 

f0 two flasks of orkish draught
f1 

f0 a small metal flask
f1 

f0 a wooden pipe
f1 


f0 ![ cW>tr
f1 

f0 You carefully examine the ground around you, looking for tracks...
f1 


f0 You see:
f1 

f0    - a track of a Man coming from the west done less than 1 hour ago
f1 

f0    - two tracks of an orc sentry leading <<< WEST <<< done less than 1 hour ago
f1 

f0    - a track of an orkish patrol-leader leading <<< WEST <<< done less than 1 hour ago
f1 

f0    - six tracks of a burly orc leading ;;; UP ;;; done less than 4 hours ago
f1 

f0    - a track of an orkish scout leading <<< WEST <<< done less than 4 hours ago
f1 

f0    - a track of an orc-guard leading ;;; UP ;;; done less than 4 hours ago
f1 

f0    - six tracks of a burly orc leading <<< WEST <<< done less than 4 hours ago
f1 

f0    - a track of an orc-guard leading <<< WEST <<< done less than 4 hours ago
f1 

f0    - a track of *an Elf* leading <<< WEST <<< done less than 4 hours ago
f1 

f0    - two tracks of *an Elf* coming from above done less than 4 hours ago
f1 

f0    - a track of *an Elf* leading ;;; UP ;;; done less than 4 hours ago
f1 

f0    - a track of an orkish scout leading ;;; UP ;;; done less than 4 hours ago
f1 

f0    - a track of *an Elf* coming from the west done less than 5 hours ago
f1 


f0 get flask 2.pack
f1 


f0 You stop searching.
f1 


f0 ![ cW>You get a flask of orkish draught from a leather backpack.
f1 


f0 ![ cW>pds
f1 

f0 put all.draught sable
f1 

f0 You can't find a sable.
f1 


f0 ![ cW>u
f1 

f0 The Ruined Tower
f1 

f0 A large, dusty alcove sits in a wall, smelling of soot.
f1 

f0 Exits: [east], [west], up, down.
f1 


f0 *[ cW>put draught pack
f1 

f0 You put a flask of orkish draught in a leather backpack.
f1 


f0 *[ cW>u
f1 

f0 The Crumbling Stairs
f1 

f0 Exits: up, down.
f1 


f0 ![ cW>u
f1 

f0 The Cracked Chamber
f1 

f0 A small oaken table has been set here.
f1 

f0 On the table, there are a piece of paper and a quill pen.
f1 

f0 The corpse of *a Woman* is lying here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An orc-guard is lying here, DYING!
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits: (up), down. - u:hatch.
f1 


f0 *[ cW>lic
f1 

f0 look in corpse
f1 

f0 corpse (here) : 
f1 

f0 an ashen grey shirt (worn)
f1 

f0 a cup
f1 

f0 a dagger (flawless)
f1 

f0 a pair of ashen grey pants (neglected)
f1 

f0 a pair of soft leather boots (flawless)
f1 

f0 a plain leather belt
f1 

f0 a quiver
f1 

f0 a shortbow
f1 

f0 a small wooden shield (marred)
f1 


f0 *[ cW>u
f1 

f0 The Roof of the Tower
f1 

f0 The corpse of an orkish patrol-leader is lying here.
f1 

f0 Exits: (down). - d:hatch.
f1 


f0 *[ cW>
f1 

f0 Canina narrates '6 afro-numenoreans online,teaparty?'
f1 


f0 *[ cW>lic
f1 

f0 look in corpse
f1 

f0 corpse (here) : 
f1 

f0 a metal shield (satisfactory)
f1 

f0 a pile of coins
f1 

f0 a ring
f1 

f0 a scimitar (flawless)
f1 

f0 a sturdy pair of rigid leather boots (neglected)
f1 


f0 *[ cW>ds
f1 

f0 drink skin
f1 

f0 You drink the water.
f1 


f0 *[ cW>gc
f1 

f0 get all.coins all.corpse
f1 

f0 You get a pile of coins from the corpse of an orkish patrol-leader.
f1 

f0 There was 1 silver penny and 25 copper pennies.
f1 


f0 *[ cW>d
f1 

f0 The Cracked Chamber
f1 

f0 A small oaken table has been set here.
f1 

f0 On the table, there are a piece of paper and a quill pen.
f1 

f0 The corpse of *a Woman* is lying here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An orc-guard is lying here, DYING!
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits: (up), down. - u:hatch.
f1 


f0 *[ cW>gc
f1 

f0 d
f1 

f0 get all.coins all.corpse
f1 

f0 You can't find any coins in any corpse.
f1 


f0 *[ cW>The Crumbling Stairs
f1 

f0 Exits: up, down. - u:hatch.
f1 


f0 ![ cW>d
f1 

f0 d
f1 

f0 The Ruined Tower
f1 

f0 A large, dusty alcove sits in a wall, smelling of soot.
f1 

f0 Exits: [east], [west], up, down.
f1 


f0 *[ cW>An Old Cellar
f1 

f0 There are two barrels here.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 You see two weapons racks on the ground.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW>w
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW>w
f1 

f0 An Escape Passage
f1 

f0 An experienced orkish scout is looking for tracks on the ground (hidden).
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: (north), east.
f1 


f0 ![ cW>o
f1 

f0 open exit
f1 

f0 It's already open!
f1 


f0 ![ cW>n
f1 

f0 A Hidden Landing
f1 

f0 A small campfire burns here, its low flames giving off only a little light.
f1 

f0 A scuffed and worn leather satchel has been left here.
f1 

f0 Some cracked and splintered pieces of wood float here.
f1 

f0 There are two rafts here.
f1 

f0 A soft leather jerkin is on the ground.
f1 

f0 There is a water skin lying on the ground.
f1 

f0 Exits: north, (south). - s:crevice.
f1 


f0 ![ cW>ri
f1 

f0 n
f1 

f0 What do you want to ride?
f1 


f0 ![ cW>Below the Bridge
f1 

f0 Exits: ~east~, south, ~west~. - s:crevice.
f1 


f0 ![ cW>e
f1 

f0 e
f1 

f0 A Turn in the River
f1 

f0 Exits: north, east, ~south~, west.
f1 

f0 You are borne along by a strong current.
f1 

f0 Below the Bridge
f1 

f0 Exits: ~east~, south, ~west~.
f1 

f0 You successfully tread water.
f1 


f0 ![ cW>n
f1 

f0 A Turn in the River
f1 

f0 Exits: north, east, ~south~, west.
f1 


f0 *~ cW>The slippery slope out of the river was a bit tiresome to scale.
f1 


f0 Plains beside the Trail
f1 

f0 A pack horse (minu) is standing here.
f1 

f0 Exits: north, east, ~south~, west.
f1 


f0 *. cW>ri
f1 

f0 A pack horse (minu) stops following you.
f1 

f0 You pick up a pack horse (minu)'s reins, and start riding him.
f1 


f0 *. cRW>tr
f1 

f0 You carefully examine the ground around you, looking for tracks...
f1 


f0 You see:
f1 

f0    - a track of a Man coming from the south done less than 1 hour ago
f1 

f0    - a track of a Man leading vvv SOUTH vvv done less than 1 hour ago
f1 

f0    - a track of a mountain mule leading >>> EAST >>> done less than 3 hours ago
f1 


f0 *Marty the Noldorin Elf* has arrived from the east riding a pack horse.
f1 



f0 You stop searching.
f1 


f0 *. cRW>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW>xe
f1 


f0 *Marty the Noldorin Elf* utters the words 'LIGHTNING BOLT'
f1 

f0 *Marty the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
f1 


f0 *. cRW HP:Fine*Marty the Noldorin Elf*:Healthy>exa *elf*
f1 

f0 You see nothing special about him.
f1 

f0 *Marty the Noldorin Elf* is in an excellent condition.
f1 

f0 *Marty the Noldorin Elf* is using: 
f1 

f0 <wielded>            an engraved broadsword (flawless)
f1 

f0 <used as shield>     a bejewelled oak staff; it has a soft glowing aura
f1 


f0 <worn on head>       a mithril circlet
f1 

f0 <worn on body>       a fine chain mail hauberk (flawless)
f1 

f0 <worn about body>    a forest green cloak (flawless)
f1 

f0 <worn on arms>       a fine pair of chain mail sleeves (flawless)
f1 

f0 <worn on hands>      a fine pair of chain mail gloves (flawless)
f1 

f0 <worn on legs>       a shining pair of chain mail leggings (flawless)
f1 

f0 <worn on feet>       a pair of smooth, black boots
f1 


f0 <worn on wrist>      a keyring with a key and a set of lock picks
f1 


f0 <worn as belt>       a gleaming belt
f1 

f0 <worn on belt>       a sable pouch
f1 

f0 <worn on belt>       a water skin
f1 

f0 <worn on belt>       a stone
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW HP:Fine*Marty the Noldorin Elf*:Healthy>e
f1 

f0 No way! You are fighting for your life!
f1 

f0 You FLEE ^^^ NORTH ^^^.
f1 

f0 Plains beside the Trail
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Fine>f
f1 

f0 You FLEE <<< WEST <<<.
f1 

f0 Ancient Road
f1 

f0 Exits: =north=, east, -south-, west.
f1 


f0 *+ cRW HP:Fine>e
f1 

f0 Plains beside the Trail
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Fine>yell you again
f1 

f0 Ok.
f1 


f0 *. cRW HP:Fine>sc
f1 

f0 152/174 hits, 124/124 mana, and 85/107 moves.
f1 


f0 *. cRW HP:Fine>norm
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: norm
f1 

f0  
f1 

f0 *. cRW HP:Fine>
f1 

f0 Your legs feel heavier. (Last 3:12)
f1 


f0 *. cRW HP:Fine>
f1 

f0 *Marty the Noldorin Elf* yells (1 room) loudly from the south 'When'
f1 


f0 *. cRW HP:Fine>cw0
f1 

f0 cha wimpy 75
f1 

f0 Wimpy set to: 75
f1 


f0 *. cRW HP:Fine>
f1 

f0 *Marty the Noldorin Elf* yells (1 room) loudly from the south 'did we meet!'
f1 


f0 *. cRW HP:Fine>s
f1 

f0 Plains beside the Trail
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, ~south~, west.
f1 

f0 *Marty the Noldorin Elf* LEAVES ^^^ NORTH ^^^ riding a pack horse.
f1 


f0 *. cRW HP:Fine>bh
f1 

f0 ]cast norm 'burning hands' 2.*elf*
f1 

f0 Nobody here by that name.
f1 


f0 *. cRW HP:Fine Mana:Burning>e
f1 


f0 *Marty the Noldorin Elf* has arrived from the north riding a pack horse.
f1 


f0 *. cRW HP:Fine Mana:Burning>
f1 

f0 You try to keep *Marty the Noldorin Elf* at bay, but fail.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>*Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 

f0 No way! You are fighting for your life!
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>num 1
f1 

f0  
f1 

f0 # Number for target now set to: 1
f1 

f0  
f1 

f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>f
f1 

f0 *Marty the Noldorin Elf* utters the words 'LIGHTNING BOLT'
f1 

f0 *Marty the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
f1 

f0 You can't go into deep water!
f1 

f0 You FLEE >>> EAST >>>.
f1 

f0 Grassy Plains
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Fine Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west riding a pack horse.
f1 


f0 *. cRW HP:Fine Mana:Burning>sc
f1 


f0 *Marty the Noldorin Elf* quickly approaches, trying to slash you.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>w
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 

f0 You can't do that while fighting.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 No way! You are fighting for your life!
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>You start to concentrate...
f1 


f0 bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* utters the words 'LIGHTNING BOLT'
f1 

f0 *Marty the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
f1 

f0 Aye! You cannot concentrate any more...
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Healthy>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 'wreak:P
f1 

f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine>*Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 

f0 emote tears into you: 'wreak:P'
f1 

f0 Ok.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine>f
f1 

f0 You FLEE >>> EAST >>>.
f1 

f0 The Grassy Plains
f1 

f0 The enchanting will-of-the-wisp beckons you with a blurred light.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Fine Mana:Burning>
f1 

f0 A will-of-the-wisp LEAVES >>> EAST >>>.
f1 


f0 *. cRW HP:Fine Mana:Burning>w
f1 

f0 Grassy Plains
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Fine Mana:Burning>bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* tries to slash you, but your parry is successful.
f1 


f0 bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 thoro
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: thoro
f1 

f0  
f1 

f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine>fb
f1 

f0 ]cast thoro 'fireball' 1.*elf*
f1 

f0 You quickly recall your stored spell...
f1 


f0 fb
f1 

f0 ]cast thoro 'fireball' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* utters the words 'LIGHTNING BOLT'
f1 

f0 *Marty the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 Ok.
f1 

f0 Your fireball completely envelops *Marty the Noldorin Elf* in flames.
f1 


f0 *. cRW HP:Hurt Mana:Hot*Marty the Noldorin Elf*:Fine>You quickly recall your stored spell...
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *Marty the Noldorin Elf* utters the words 'BURNING HANDS'
f1 

f0 *Marty the Noldorin Elf* burns you.
f1 


f0 Ok.
f1 

f0 Your fireball completely envelops *Marty the Noldorin Elf* in flames.
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>
f1 

f0 *Marty the Noldorin Elf* utters the words 'BURNING HANDS'
f1 

f0 *Marty the Noldorin Elf* burns you.
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>norm
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: norm
f1 

f0  
f1 

f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>f
f1 

f0 You FLEE >>> EAST >>>.
f1 

f0 The Grassy Plains
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>quick
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: quick
f1 

f0  
f1 

f0 *. cRW HP:Hurt Mana:Warm>w
f1 


f0 *Marty the Noldorin Elf* has arrived from the west riding a pack horse.
f1 


f0 *. cRW HP:Hurt Mana:Warm>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 Grassy Plains
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Warm>e
f1 

f0 bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 The Grassy Plains
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>*Marty the Noldorin Elf* LEAVES ^^^ NORTH ^^^ riding a pack horse.
f1 

f0 Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Warm>n
f1 

f0 A Golden Field
f1 

f0 *Marty the Noldorin Elf* is here here ---CASTING---, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 

f0 You barely stab *Marty the Noldorin Elf*'s body and tickle it.
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* --FAILS A FLEE--.
f1 

f0 *Marty the Noldorin Elf* barely slashes your body and tickles it.
f1 

f0 Aye! You cannot concentrate any more...
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 


f0 Aria narrates 'yep'
f1 


f0 *. cRW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Hurt>You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 Your victim has disappeared!
f1 

f0 *Marty the Noldorin Elf* LEAVES ^^^ NORTH ^^^ riding a pack horse.
f1 


f0 *. cRW HP:Hurt Mana:Warm>n
f1 

f0 bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 Red Flower Field
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Warm>tpa
f1 

f0 track pack
f1 

f0 You carefully examine the ground around you, looking for tracks...
f1 


f0 You see some tracks of a pack horse leading ^^^ NORTH ^^^, done less than 1 hour ago.
f1 


f0 *. cRW HP:Hurt Mana:Warm>yell and that's it
f1 

f0 n
f1 

f0 Ok.
f1 


f0 *. cRW HP:Hurt Mana:Warm>Yellow Flower Field
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 

f0 Aha, you have found your victim!
f1 


f0 *. cRW HP:Hurt Mana:Warm>
f1 

f0 *Marty the Noldorin Elf* LEAVES vvv SOUTH vvv riding a pack horse.
f1 


f0 *. cRW HP:Hurt Mana:Warm>s
f1 

f0 Red Flower Field
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 

f0 *Marty the Noldorin Elf* LEAVES ^^^ NORTH ^^^ riding a pack horse.
f1 


f0 *. cRW HP:Hurt Mana:Warm>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Warm>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Warm>n
f1 

f0 Yellow Flower Field
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* LEAVES vvv SOUTH vvv riding a pack horse.
f1 

f0 Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Warm>s
f1 

f0 Red Flower Field
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Warm>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 n
f1 

f0 bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 


f0 *. cRW HP:Hurt Mana:Cold*Marty the Noldorin Elf*:Hurt>No way! You are fighting for your life!
f1 


f0 *. cRW HP:Hurt Mana:Cold*Marty the Noldorin Elf*:Hurt>You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* barely slashes your head and tickles it.
f1 

f0 Aye! You cannot concentrate any more...
f1 


f0 *. cRW HP:Hurt Mana:Cold*Marty the Noldorin Elf*:Hurt>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 


f0 *Marty the Noldorin Elf* --FAILS A FLEE--.
f1 


f0 *. cRW HP:Hurt Mana:Cold*Marty the Noldorin Elf*:Hurt>You start to concentrate...
f1 


f0 n
f1 

f0 *Marty the Noldorin Elf* --FAILS A FLEE--.
f1 


f0 Ok.
f1 

f0 You burn *Marty the Noldorin Elf*.
f1 


f0 *. cRW HP:Hurt Mana:Icy*Marty the Noldorin Elf*:Hurt>bh
f1 

f0 ]cast quick 'burning hands' 1.*elf*
f1 

f0 No way! You are fighting for your life!
f1 


f0 *. cRW HP:Hurt Mana:Icy*Marty the Noldorin Elf*:Hurt>Alas, not enough mana flows through you...
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES vvv SOUTH vvv riding a pack horse.
f1 


f0 *. cRW HP:Hurt Mana:Icy>norm
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: norm
f1 

f0  
f1 

f0 *. cRW HP:Hurt Mana:Icy>n
f1 

f0 Yellow Flower Field
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Icy>sc
f1 

f0 90/174 hits, 11/124 mana, and 86/107 moves.
f1 


f0 *. cRW HP:Hurt Mana:Icy>n
f1 

f0 *Marty the Noldorin Elf* yells (3-4 rooms) faintly from the south 'thjis outdoor'
f1 

f0 A Fertile Field
f1 

f0 The corpse of an orkish warg-rider is lying here.
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Icy>pipe
f1 

f0 [get pipe all]
f1 

f0 [wield pipe]
f1 

f0 [rest]
f1 

f0 [smoke pipe]
f1 

f0 [stand]
f1 

f0 [draw runed]
f1 

f0 [put pipe sable]
f1 

f0 You get a wooden pipe from a leather backpack.
f1 


f0 *. cRW HP:Hurt Mana:Icy>You stop using an orkish battle-standard.
f1 

f0 You hold a wooden pipe.
f1 


f0 *. cRW HP:Hurt Mana:Icy>You sit down and rest your tired bones.
f1 


f0 *. cRW HP:Hurt Mana:Icy>Just what you needed!
f1 

f0 A dazzling can be felt in the air nearby.
f1 


f0 *. cRW HP:Hurt Mana:Cold>You stop resting, and stand up.
f1 


f0 *. cRW HP:Hurt Mana:Cold>You have no runed.
f1 


f0 *. cRW HP:Hurt Mana:Cold>You don't have a pipe.
f1 


f0 *. cRW HP:Hurt Mana:Cold>sc
f1 

f0 90/174 hits, 16/124 mana, and 86/107 moves.
f1 


f0 *. cRW HP:Hurt Mana:Cold>df
f1 

f0 draw broadsword
f1 

f0 You remove a wooden pipe.
f1 

f0 You awkwardly wield a dark broadsword, ready to defend yourself.
f1 


f0 *. cRW HP:Hurt Mana:Cold>a df draw standard
f1 

f0 df
f1 

f0 alias df draw standard
f1 

f0 Ok.
f1 


f0 *. cRW HP:Hurt Mana:Cold>s
f1 

f0 draw standard
f1 

f0 You remove a dark broadsword.
f1 

f0 You awkwardly wield an orkish battle-standard, ready to defend yourself.
f1 


f0 *. cRW HP:Hurt Mana:Cold>Yellow Flower Field
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Cold>
f1 

f0 The moon illuminates the sky.
f1 


f0 *. cRW HP:Hurt Mana:Cold>
f1 

f0 *Marty the Noldorin Elf* yells (2 rooms) from the south 'that pack'
f1 


f0 *. cRW HP:Hurt Mana:Cold>yell i mean
f1 

f0 Ok.
f1 


f0 *. cRW HP:Hurt Mana:Cold>yell i'm manaless:P
f1 

f0 Ok.
f1 


f0 *. cRW HP:Hurt Mana:Cold>s
f1 

f0 Red Flower Field
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Cold>s
f1 

f0 bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 A Golden Field
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Hurt Mana:Cold>Nobody here by that name.
f1 


f0 *. cRW HP:Hurt Mana:Cold>tpa
f1 

f0 track pack
f1 

f0 You carefully examine the ground around you, looking for tracks...
f1 


f0 *Marty the Noldorin Elf* yells (2 rooms) from the west 'me 2 :P'
f1 


f0 You see some tracks of a pack horse leading <<< WEST <<<, done less than 1 hour ago.
f1 


f0 *. cRW HP:Hurt Mana:Cold>w
f1 

f0 Grassy Plains
f1 

f0 Exits: north, east, south, west.
f1 


f0 norm
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: norm
f1 

f0  
f1 

f0 You see some tracks of a pack horse leading ^^^ NORTH ^^^, done less than 1 hour ago.
f1 


f0 *. cRW HP:Hurt Mana:Cold>n
f1 

f0 Flowing Grass
f1 

f0 Exits: north, east, south, west.
f1 


f0 cma
f1 

f0 *Marty the Noldorin Elf* has arrived from the north riding a pack horse.
f1 

f0 Aha, you have found your victim!
f1 


f0 *. cRW HP:Hurt Mana:Cold>cha mood agg
f1 

f0 Ok.
f1 


f0 *. cRW HP:Hurt Mana:Cold>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW HP:Hurt Mana:Cold>n
f1 


f0 *Marty the Noldorin Elf* utters the words 'LIGHTNING BOLT'
f1 

f0 You feel less protected. (Last 7:17)
f1 

f0 *Marty the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
f1 


f0 *. cRW HP:Wounded Mana:Cold*Marty the Noldorin Elf*:Hurt>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 

f0 PANIC! You can't quit the fight!
f1 


f0 *. cRW HP:Wounded Mana:Cold*Marty the Noldorin Elf*:Hurt>No way! You are fighting for your life!
f1 


f0 *. cRW HP:Wounded Mana:Cold*Marty the Noldorin Elf*:Hurt>f
f1 


f0 You FLEE ^^^ NORTH ^^^.
f1 

f0 Flowing Grass
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Wounded Mana:Cold>You flee head over heels.
f1 

f0 You FLEE vvv SOUTH vvv.
f1 

f0 Flowing Grass
f1 

f0 *Marty the Noldorin Elf* is here, riding a pack horse.
f1 

f0 Exits: north, east, south, west.
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *. cRW HP:Wounded Mana:Cold>s
f1 

f0 Grassy Plains
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Wounded Mana:Cold>s
f1 

f0 Grassy Plains
f1 

f0 Exits: north, east, south, west.
f1 


f0 *. cRW HP:Wounded Mana:Cold>s
f1 


f0 *Marty the Noldorin Elf* has arrived from the north riding a pack horse.
f1 


f0 *. cRW HP:Wounded Mana:Cold>Plains at the River
f1 

f0 Exits: north, east, ~south~, ~west~.
f1 


f0 *. cRW HP:Wounded Mana:Cold>lead
f1 

f0 You stop riding a pack horse (minu).
f1 

f0 A pack horse (minu) starts following you.
f1 


f0 *. cW HP:Wounded Mana:Cold>w
f1 

f0 A Turn in the River
f1 

f0 Exits: north, east, ~south~, west.
f1 

f0 ACK! A pack horse didn't follow you, you lost him.
f1 


f0 *~ cW HP:Wounded Mana:Cold>w
f1 

f0 s
f1 

f0 Below the Bridge
f1 

f0 Exits: ~east~, south, ~west~.
f1 


f0 ![ cW HP:Wounded Mana:Cold>s
f1 

f0 A Hidden Landing
f1 

f0 A small campfire burns here, its low flames giving off only a little light.
f1 

f0 A scuffed and worn leather satchel has been left here.
f1 

f0 Some cracked and splintered pieces of wood float here.
f1 

f0 You see two rafts on the ground.
f1 

f0 A soft leather jerkin is on the ground.
f1 

f0 There is a water skin lying on the ground.
f1 

f0 Exits: north, (south). - s:crevice.
f1 


f0 ![ cW HP:Wounded Mana:Cold>An Escape Passage
f1 

f0 An experienced orkish scout is looking for tracks on the ground (hidden).
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: (north), east.
f1 


f0 ![ cW HP:Wounded Mana:Cold>ce
f1 

f0 close exit
f1 

f0 Ok.
f1 


f0 ![ cW HP:Wounded Mana:Cold>pe
f1 

f0 pick exit
f1 


f0 An orkish scout leaves his hiding place.
f1 

f0 An orkish scout <OPENS> the --->  rockdoor  <---.
f1 


f0 ![ cW HP:Wounded Mana:Cold>You realise that the door is already open.
f1 


f0 ![ cW HP:Wounded Mana:Cold>ce
f1 

f0 close exit
f1 

f0 Ok.
f1 


f0 ![ cW HP:Wounded Mana:Cold>pe
f1 

f0 pick exit
f1 

f0 Using your lockpicks, you try to enable the lock...
f1 


f0 r
f1 

f0 Hana narrates 'so i scroll back and check the skirmish between me and dwarf. i am completely useless unarmed against full metal set dwarf with ornate'
f1 

f0 You manage to enable the lock.
f1 


f0 ![ cW HP:Wounded Mana:Cold>You sit down and rest your tired bones.
f1 

f0 An Ohurk-uai soldier LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Wounded Mana:Cold>sc
f1 

f0 73/174 hits, 23/124 mana, and 79/107 moves.
f1 


f0 ![ cW HP:Wounded Mana:Cold>ds
f1 

f0 drink skin
f1 

f0 Your stomach can't contain anymore!
f1 


f0 ![ cW HP:Wounded Mana:Cold>
f1 

f0 An orkish patrol-leader LEAVES >>> EAST >>>.
f1 

f0 An orc sentry LEAVES >>> EAST >>>.
f1 

f0 An orc sentry LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Wounded Mana:Cold>na well, if it makes you feel better
f1 

f0 Ok.
f1 


f0 ![ cW HP:Wounded Mana:Cold>
f1 

f0 Wreck narrates 'bash more'
f1 


f0 ![ cW HP:Wounded Mana:Cold>na me vs. marty
f1 

f0 Ok.
f1 


f0 ![ cW HP:Wounded Mana:Cold>
f1 

f0 WARNING: inactivity timeout in 5 seconds.
f1 

f0 [sc]
f1 


f0 75/174 hits, 30/124 mana, and 82/107 moves.
f1 


f0 ![ cW HP:Wounded Mana:Cold>na fresh armour, he qbolts for 25 damage
f1 

f0 Ok.
f1 


f0 ![ cW HP:Wounded Mana:Warm>
f1 

f0 Hana narrates 'and even his weapon is faster than my unarmed'
f1 


f0 ![ cW HP:Wounded Mana:Warm>
f1 

f0 Wreck narrates 'unarmed is slow...'
f1 


f0 ![ cW HP:Wounded Mana:Warm>
f1 

f0 WARNING: inactivity timeout in 5 seconds.
f1 

f0 [sc]
f1 


f0 77/174 hits, 35/124 mana, and 86/107 moves.
f1 


f0 ![ cW HP:Wounded Mana:Warm>na i qburn him 5x, thoro fireball him 2x, and he's barely hurt
f1 

f0 Ok.
f1 


f0 You are a male Black Nķmenůrean.
f1 

f0 You are 59 years, 3 months and 29 days old.
f1 

f0 You have played 8 days and 23 hours (real time). Session: 20 mins.
f1 

f0 This ranks you as Sarkazežn Sarcasm -- Tearer of Flesh (level 31).
f1 

f0 You are five feet nine and weigh twelve stone.
f1 

f0 Perception: vision 40, hearing 20, smell 5. Alertness: normal.
f1 

f0 You are totally corrupted by the Evilness of Morgoth!
f1 

f0 You are welcome in Tharbad.
f1 

f0 Your equipment weighs eighty-four pounds. Heavy, but we will manage...
f1 

f0 Your base abilities are: Str:10 Int:18 Wis:16 Dex:12 Con:15 Wil:15 Per:9.
f1 

f0 Offensive Bonus: 66%, Dodging Bonus: 0%, Parrying Bonus: 25%.
f1 

f0 Your armour provides an average protection of 79%.
f1 

f0 You have 92/174 hit, 49/124 mana, and 105/107 movement points.
f1 

f0 Your mood is aggressive. You will flee if your hit points go below 75.
f1 

f0 You have scored 11,679,832 experience points and you have 69,440 travel points.
f1 

f0 You have been involved in some skirmishes against the enemies of the Dark Lord (2 wp).
f1 

f0 You need 420,168 exp. points and 0 travel points to reach the next level.
f1 

f0 You have 44 gold coins, 4 silver pennies, and 12 copper pennies.
f1 

f0 You are speaking Morbeth.
f1 

f0 You will swim if necessary.
f1 

f0 You will climb only when it is reasonably safe to do so.
f1 


f0 You are subjected to the following temporary effects:
f1 

f0 - armour (1:22)
f1 

f0 - novoid
f1 

f0 - noquit
f1 

f0 - shield (19:56)
f1 


f0 ### A bit later, the fight continues!
f1 


f0 *[ cW HP:Fine>stat
f1 

f0 OB: 66%, DB: 0%, PB: 25%, Armour: 79%. Wimpy: 75. Mood: aggressive.
f1 

f0 Needed: 420,168 xp, 0 tp. Gold: 44. Alert: normal.
f1 

f0 Affected by:
f1 

f0 - armour (4:09)
f1 

f0 - novoid
f1 

f0 - noquit
f1 

f0 - shield (22:43)
f1 


f0 *[ cW HP:Fine>
f1 

f0 An orkish scout yells (1 room) loudly from below '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 *[ cW HP:Fine>st
f1 

f0 You stop resting, and stand up.
f1 


f0 An orkish patrol-leader has arrived from above.
f1 

f0 An orc sentry has arrived from above.
f1 

f0 An orc sentry has arrived from above.
f1 


f0 *[ cW HP:Fine>d
f1 

f0 An Old Cellar
f1 

f0 There are two barrels here.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 You see two weapons racks on the ground.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits: (west), up. 
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Fine>w
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine>w
f1 


f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Fine>An Escape Passage
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: (north), east. 
f1 


f0 ![ cW HP:Fine>e
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: (east), west. 
f1 

f0 An Ohurk-uai soldier says 'YOU! Marty! You will die before your time.'
f1 

f0 An Ohurk-uai soldier approaches *Marty the Noldorin Elf*, trying to pierce him.
f1 


f0 ![ cW HP:Fine>w
f1 

f0 An Escape Passage
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: (north), east.
f1 


f0 ![ cW HP:Fine>ce
f1 

f0 close exit
f1 

f0 Ok.
f1 


f0 ![ cW HP:Fine>ble
f1 

f0 cast 'block door' exit
f1 

f0 You start to concentrate...
f1 


f0 e
f1 

f0 e
f1 

f0 Všlgumihkel narrates 'ahh'
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 u
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 An orkish scout yells (1 room) loudly from the east '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 The exit --- north --- is BLOCKED or BROKEN.
f1 


f0 ![ cW HP:Fine Mana:Burning>ce w
f1 

f0 close exit w
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west. 
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Fine Mana:Burning>The crack seems to be closed.
f1 

f0 An Ohurk-uai soldier approaches *Marty the Noldorin Elf*, trying to pierce him.
f1 


f0 ![ cW HP:Fine Mana:Burning>Alas, you cannot go that way...
f1 


f0 ![ cW HP:Fine Mana:Burning>ble w
f1 

f0 You don't see any exit there.
f1 


f0 ![ cW HP:Fine Mana:Burning>cast 'block door' exit w
f1 

f0 You don't see any exit there.
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 ![ cW HP:Fine Mana:Burning>o
f1 

f0 open exit
f1 

f0 Ok.
f1 


f0 ![ cW HP:Fine Mana:Burning>e
f1 

f0 An Old Cellar
f1 

f0 There are two barrels here.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 On the ground, there are two weapons racks.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW HP:Fine Mana:Burning>u
f1 

f0 The Ruined Tower
f1 

f0 A large, dusty alcove sits in a wall, smelling of soot.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: [east], [west], up, down.
f1 


f0 *[ cW HP:Fine Mana:Burning>ble w
f1 

f0 cast 'block door' exit w
f1 

f0 You start to concentrate...
f1 


f0 You hear a call from the other side of the towerdoor.
f1 


f0 The exit --- west --- is BLOCKED or BROKEN.
f1 


f0 *[ cW HP:Fine Mana:Hot>
f1 

f0 An orc-guard -UNLOCKS-  the --->  towerdoor  <---.
f1 


f0 *Marty the Noldorin Elf* yells (2 rooms) from below '.'
f1 


f0 *[ cW HP:Fine Mana:Hot>Ok.
f1 


f0 *[ cW HP:Fine Mana:Hot>whe
f1 

f0 Players in your zone
f1 

f0 --------------------
f1 

f0 Sarkazežn            - The Ruined Tower
f1 

f0 Všlgumihkel          - A Hidden Trail
f1 


f0 *[ cW HP:Fine Mana:Hot>d
f1 

f0 An Old Cellar
f1 

f0 On the ground, there are two barrels.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 There are two weapons racks here.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits: up. 
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 An orkish scout yells (1 room) loudly from the west '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 ![ cW HP:Fine Mana:Hot>ds
f1 

f0 drink skin
f1 

f0 You drink the water.
f1 


f0 ![ cW HP:Fine Mana:Hot>sc
f1 

f0 152/174 hits, 67/124 mana, and 96/107 moves.
f1 


f0 ![ cW HP:Fine Mana:Hot>stat
f1 

f0 OB: 66%, DB: 50%, PB: 25%, Armour: 79%. Wimpy: 75. Mood: aggressive.
f1 

f0 Needed: 420,168 xp, 0 tp. Gold: 44. Alert: normal.
f1 

f0 Affected by:
f1 

f0 - novoid
f1 

f0 - armour (4:31)
f1 

f0 - shield (23:05)
f1 


f0 ![ cW HP:Fine Mana:Hot>d
f1 

f0 Alas, you cannot go that way...
f1 


f0 ![ cW HP:Fine Mana:Hot>norm
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: norm
f1 

f0  
f1 

f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 Alas, you cannot go that way...
f1 


f0 ![ cW HP:Fine Mana:Hot>open crack
f1 

f0 Ok.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 


f0 Všlgumihkel narrates 'he solo in?'
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 An Ohurk-uai soldier is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orkish scout is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish scout.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 fb
f1 

f0 ]cast norm 'fireball' 1.*elf*
f1 

f0 An Escape Passage
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>Nobody here by that name.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 The Hidden Passage
f1 

f0 An Ohurk-uai soldier is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orkish scout is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish scout.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>fb
f1 

f0 ]cast norm 'fireball' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 An orkish scout barely hits *Marty the Noldorin Elf*'s head and tickles it.
f1 


f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 close crack
f1 

f0 An Old Cellar
f1 

f0 On the ground, there are two barrels.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 On the ground, there are two weapons racks.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW HP:Fine Mana:Hot>Ok.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* <OPENS> the --->  crack  <---.
f1 


f0 ![ cW HP:Fine Mana:Hot>ble w
f1 


f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 An orkish scout yells (1 room) loudly from the west '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 ![ cW HP:Fine Mana:Hot>cast 'block door' exit w
f1 

f0 You don't see any exit there.
f1 


f0 ![ cW HP:Fine Mana:Hot>dn crack
f1 

f0  
f1 

f0 # DOOR 1 (n) is now set to: crack
f1 

f0  
f1 

f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Fine Mana:Hot>od
f1 

f0 ]open crack
f1 


f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Fine Mana:Hot>It's already open!
f1 


f0 ![ cW HP:Fine Mana:Hot>cd
f1 

f0 ]close crack
f1 

f0 Ok.
f1 

f0 The --->  crack  <--- is <OPENED> from  the OTHER SIDE.
f1 


f0 ![ cW HP:Fine Mana:Hot>bld
f1 

f0 ]cast norm 'block door' crack
f1 

f0 You start to concentrate...
f1 



f0 An orkish patrol-leader has arrived from above.
f1 

f0 An orc sentry has arrived from above.
f1 

f0 An orc sentry has arrived from above.
f1 


f0 ![ cW HP:Fine Mana:Hot>od
f1 

f0 ]open crack
f1 

f0 It's already open!
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 The Hidden Passage
f1 

f0 An Ohurk-uai soldier is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an Ohurk-uai soldier.
f1 

f0 Exits: (east), west. 
f1 

f0 *Marty the Noldorin Elf* slashes an Ohurk-uai soldier's left arm hard and shatters it.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 An Old Cellar
f1 

f0 You see two barrels on the ground.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 You see two weapons racks on the ground.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A burly orc is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> a burly orc.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 


f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 Exits: (east), west.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A burly orc is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> a burly orc.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* swiftly dodges a burly orc's attempt to slash him.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 The Hidden Passage
f1 

f0 An Ohurk-uai soldier is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orkish patrol-leader is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an Ohurk-uai soldier.
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 A burly orc has arrived from the west.
f1 

f0 A burly orc has arrived from the west.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 


f0 The --->  crack  <--- is <OPENED> from  the OTHER SIDE.
f1 


f0 ![ cW HP:Fine Mana:Hot>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 o
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orc sentry.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>open exit
f1 

f0 It's already open!
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 


f0 An orkish patrol-leader joins an orc sentry's fight.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Fine Mana:Hot>*Marty the Noldorin Elf* has arrived from the east.
f1 

f0 An Old Cellar
f1 

f0 There are two barrels here.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 There are two weapons racks here.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Fine Mana:Hot>cd
f1 

f0 ]close crack
f1 


f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 The --->  crack  <--- is >CLOSED< from the OTHER SIDE.
f1 


f0 ![ cW HP:Fine Mana:Hot>It's already closed!
f1 


f0 ![ cW HP:Fine Mana:Hot>bld
f1 

f0 ]cast norm 'block door' crack
f1 

f0 You start to concentrate...
f1 



f0 ![ cW HP:Fine Mana:Hot>od
f1 

f0 ]open crack
f1 

f0 w
f1 

f0 Ok.
f1 

f0 You hear the clashing of arms very close to the west.
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 An Ohurk-uai soldier is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orkish patrol-leader is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 A burly orc is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 A burly orc is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish patrol-leader.
f1 

f0 Exits: (east), west. 
f1 

f0 An orkish patrol-leader barely slashes *Marty the Noldorin Elf*'s left leg and tickles it.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 


f0 An orkish patrol-leader has arrived from the east.
f1 

f0 An orc sentry has arrived from the east.
f1 

f0 An orc sentry has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits: (east), west.
f1 


f0 ![ cW HP:Fine Mana:Hot>cd
f1 

f0 ]close crack
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 

f0 Ok.
f1 


f0 ![ cW HP:Fine Mana:Hot>bld
f1 

f0 ]cast norm 'block door' crack
f1 

f0 You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 



f0 A burly orc approaches *Marty the Noldorin Elf*, trying to slash him.
f1 


f0 A burly orc slashes *Marty the Noldorin Elf*'s right foot and tickles it.
f1 

f0 A burly orc barely slashes *Marty the Noldorin Elf*'s right arm and tickles it.
f1 


f0 o
f1 

f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 open exit
f1 

f0 Ok.
f1 


f0 ![ cW HP:Fine Mana:Hot>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits: (east), west. 
f1 

f0 An orkish scout yells (1 room) loudly from the east '*Marty the Elf* is here in an Old Cellar!'
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Hot>quick
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: quick
f1 

f0  
f1 

f0 ![ cW HP:Fine Mana:Hot>e
f1 


f0 *Marty the Noldorin Elf* >CLOSES< the --->  crack  <---.
f1 

f0 An orkish patrol-leader has arrived from the west.
f1 

f0 An orc sentry has arrived from the west.
f1 

f0 An orc sentry has arrived from the west.
f1 


f0 ![ cW HP:Fine Mana:Hot>*Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 

f0 The crack seems to be closed.
f1 


f0 ![ cW HP:Fine Mana:Hot>elf
f1 

f0  
f1 

f0 # Target is now set to: *elf*
f1 

f0  
f1 

f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 The --->  crack  <--- is <OPENED> from  the OTHER SIDE.
f1 


f0 ![ cW HP:Fine Mana:Hot>o
f1 


f0 A burly orc says 'YOU! Marty! You will die before your time.'
f1 

f0 A burly orc lightly slashes *Marty the Noldorin Elf*'s right foot and tickles it.
f1 


f0 ![ cW HP:Fine Mana:Hot>e
f1 

f0 open exit
f1 

f0 It's already open!
f1 

f0 A burly orc joins a burly orc's fight.
f1 

f0 A burly orc barely slashes *Marty the Noldorin Elf*'s head and tickles it.
f1 


f0 ![ cW HP:Fine Mana:Hot>An Old Cellar
f1 

f0 You see two barrels on the ground.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 There are two weapons racks here.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 


f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Fine Mana:Hot>lb
f1 

f0 ]cast quick 'lightning bolt' 1.*elf*
f1 

f0 The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW HP:Fine Mana:Hot>Nobody here by that name.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here here ---CASTING---.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>lb
f1 

f0 ]cast quick 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 e
f1 

f0 An orkish patrol-leader has arrived from the east.
f1 

f0 An orc sentry has arrived from the east.
f1 

f0 An orc sentry has arrived from the east.
f1 


f0 lb
f1 

f0 ]cast quick 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* utters the word 'teleport'
f1 

f0 *Marty the Noldorin Elf* slowly fades out of existence.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 An orc of the Ohurk-uai stands here, cursing and grumbling.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits: (east), west.
f1 


f0 ![ cW HP:Fine Mana:Hot>Nobody here by that name.
f1 


f0 ![ cW HP:Fine Mana:Hot>na he storeported
f1 

f0 Ok.
f1 


f0 ### ROUND THREE, FIGHT
f1 


f0 ![ cW HP:Fine Mana:Burning>eq
f1 

f0 You are using:
f1 

f0 <wielded>            an orkish battle-standard (flawless)
f1 

f0 <used as shield>     a staff inlaid with gems
f1 


f0 <worn on head>       a fine chain mail coif (flawless)
f1 

f0 <worn on body>       a fine chain mail hauberk (flawless)
f1 

f0 <worn about body>    a forest green cloak (worn)
f1 

f0 <worn on arms>       a fine pair of chain mail sleeves (flawless)
f1 

f0 <worn on hands>      a fine pair of chain mail gloves (flawless)
f1 

f0 <worn on legs>       a fine pair of chain mail leggings (flawless)
f1 

f0 <worn on feet>       a pair of smooth, black boots
f1 


f0 <worn around neck>   a red ruby; it has a soft glowing aura
f1 

f0 <worn on wrist>      a keyring with a key and a set of lock picks
f1 

f0 <worn on finger>     a jewelled ring
f1 


f0 <worn on back>       a leather backpack
f1 


f0 <worn as belt>       a plain leather belt
f1 

f0 <worn on belt>       a water skin
f1 

f0 <worn on belt>       a quiver
f1 

f0 <worn on belt>       a stone
f1 


f0 ![ cW HP:Fine Mana:Burning>r
f1 

f0 You sit down and rest your tired bones.
f1 


f0 ![ cW Mana:Burning>
f1 

f0 WARNING: inactivity timeout in 5 seconds.
f1 

f0 [sc]
f1 


f0 174/174 hits, 117/124 mana, and 107/107 moves.
f1 

f0 The --->  rockdoor  <--- is <OPENED> from  the OTHER SIDE.
f1 


f0 ![ cW Mana:Burning>
f1 

f0 You see *Marty the Noldorin Elf* scouting from the north!
f1 


f0 ![ cW Mana:Burning>st
f1 

f0 You stop resting, and stand up.
f1 


f0 ![ cW Mana:Burning>ce
f1 

f0 close exit
f1 

f0 Ok.
f1 


f0 ![ cW Mana:Burning>
f1 

f0 An orkish scout has arrived from the east.
f1 


f0 ![ cW Mana:Burning>o
f1 

f0 open exit
f1 

f0 Ok.
f1 


f0 ![ cW Mana:Burning>p n
f1 

f0 scout n
f1 

f0 You quietly scout northwards...
f1 


f0 A Hidden Landing
f1 

f0 A scuffed and worn leather satchel has been left here.
f1 

f0 Some cracked and splintered pieces of wood float here.
f1 

f0 On the ground, there are two rafts.
f1 

f0 A soft leather jerkin is on the ground.
f1 

f0 There is a water skin lying on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits/emulated: \{north\}, east.
f1 


f0 Hana narrates 'ffs every single mob instahits me'
f1 

f0 You stop scouting.
f1 

f0 An orc-guard >CLOSES< the --->  rockdoor  <---.
f1 

f0 An orc-guard +LOCKS+ the --->  rockdoor  <---.
f1 


f0 ![ cW Mana:Burning>reply backway blurred
f1 

f0 [tell Všlgumihkel backway blurred]
f1 


f0 -------- *CLICK* --------
f1 


f0 ![ cW Mana:Burning>
f1 

f0 The --->  rockdoor  <--- is <OPENED> from  the OTHER SIDE.
f1 


f0 ![ cW Mana:Burning>*Marty the Noldorin Elf* has arrived from the north.
f1 

f0 Ok.
f1 

f0 An orkish scout yells '*Marty the Elf* is here in an Escape Passage!'
f1 


f0 ![ cW Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* LEAVES ^^^ NORTH ^^^.
f1 


f0 ![ cW Mana:Burning>ce
f1 

f0 close exit
f1 

f0 e
f1 

f0 Ok.
f1 


f0 ![ cW Mana:Burning>The Hidden Passage
f1 

f0 Exits: (east), west.
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 An Old Cellar
f1 

f0 There are two barrels here.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 On the ground, there are two weapons racks.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW Mana:Burning>w
f1 


f0 An orkish patrol-leader LEAVES <<< WEST <<<.
f1 

f0 An orc sentry LEAVES <<< WEST <<<.
f1 

f0 An orc sentry LEAVES <<< WEST <<<.
f1 


f0 ![ cW Mana:Burning>The Hidden Passage
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW Mana:Burning>w
f1 


f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW Mana:Burning>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (north), east. 
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 The Hidden Passage
f1 

f0 A very strong, orkish patrol-leader is looking for enemies here.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 *Marty the Noldorin Elf* is standing here here ---CASTING---.
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW Mana:Burning>w
f1 


f0 An orkish patrol-leader tries to slash *Marty the Noldorin Elf*, but he parries successfully.
f1 


f0 ![ cW Mana:Burning>
f1 

f0 An orkish patrol-leader says 'I will hunt you until you're dead, Marty!'
f1 


f0 ![ cW Mana:Burning>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (north), east. 
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 o
f1 

f0 The Hidden Passage
f1 

f0 An orkish patrol-leader is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish patrol-leader.
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 open exit
f1 

f0 Ok.
f1 


f0 ![ cW Mana:Burning>An Old Cellar
f1 

f0 On the ground, there are two barrels.
f1 

f0 A sturdy leather backpack has been left here.
f1 

f0 There are two weapons racks here.
f1 

f0 A wooden chest stands in the corner.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 An orc-guard is --- SLEEPING --- here.
f1 

f0 Exits: (west), up. 
f1 


f0 ![ cW Mana:Burning>w
f1 

f0 The Hidden Passage
f1 

f0 An orkish patrol-leader is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is here on patrol.
f1 

f0 An orc sentry is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish patrol-leader.
f1 

f0 Exits: (east), west. 
f1 


f0 ![ cW Mana:Burning>w
f1 


f0 An orc sentry joins an orc sentry's fight.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 


f0 ![ cW Mana:Burning>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW Mana:Burning>ce
f1 

f0 close exit
f1 

f0 It's already closed!
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 The Hidden Passage
f1 

f0 An orkish patrol-leader is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 An orc sentry is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish patrol-leader.
f1 

f0 Exits: (east), west. 
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW Mana:Burning>w
f1 


f0 An orkish patrol-leader LEAVES >>> EAST >>>.
f1 

f0 An orc sentry LEAVES >>> EAST >>>.
f1 

f0 An orc sentry LEAVES >>> EAST >>>.
f1 


f0 ![ cW Mana:Burning>*Marty the Noldorin Elf* has arrived from the east.
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 

f0 An orkish scout yells '*Marty the Elf* is here in an Escape Passage!'
f1 


f0 ![ cW Mana:Burning>ble
f1 


f0 *Marty the Noldorin Elf* -UNLOCKS-  the --->  rockdoor  <---.
f1 

f0 An orc-guard says 'YOU! Marty! You will die before your time.'
f1 

f0 *Marty the Noldorin Elf* swiftly dodges an orc-guard's attempt to crush him.
f1 


f0 ![ cW Mana:Burning>*Marty the Noldorin Elf* <OPENS> the --->  rockdoor  <---.
f1 

f0 cast 'block door' exit
f1 

f0 You start to concentrate...
f1 

f0 A burly orc barely slashes *Marty the Noldorin Elf*'s right hand and tickles it.
f1 


f0 A burly orc says 'I will hunt you until you're dead, Marty!'
f1 



f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES ^^^ NORTH ^^^.
f1 


f0 e
f1 

f0 ![ cW Mana:Burning>The Hidden Passage
f1 

f0 Exits: (east), west.
f1 


f0 ![ cW Mana:Burning>ce
f1 

f0 close exit
f1 

f0 Ok.
f1 


f0 ![ cW Mana:Burning>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: (north), east.
f1 


f0 ![ cW Mana:Burning>ble
f1 

f0 cast 'block door' exit
f1 

f0 You start to concentrate...
f1 

f0 You see *Marty the Noldorin Elf* scouting from the north!
f1 



f0 ![ cW>ce
f1 

f0 close exit
f1 

f0 Ok.
f1 


f0 ![ cW>
f1 

f0 ![ cW>o
f1 


f0 A burly orc <OPENS> the --->  rockdoor  <---.
f1 

f0 A burly orc LEAVES ^^^ NORTH ^^^.
f1 

f0 A burly orc LEAVES ^^^ NORTH ^^^.
f1 


f0 ![ cW>open exit
f1 

f0 It's already open!
f1 


f0 ![ cW>p n
f1 


f0 You see *Marty the Noldorin Elf* scouting from the north!
f1 


f0 ![ cW>scout n
f1 

f0 You quietly scout northwards...
f1 


f0 A Hidden Landing
f1 

f0 A scuffed and worn leather satchel has been left here.
f1 

f0 Some cracked and splintered pieces of wood float here.
f1 

f0 On the ground, there are two rafts.
f1 

f0 A soft leather jerkin is on the ground.
f1 

f0 There is a water skin lying on the ground.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> a burly orc.
f1 

f0 A burly orc is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits/emulated: \{north\}, east.
f1 


f0 You stop scouting.
f1 


f0 ![ cW>n
f1 

f0 A Hidden Landing
f1 

f0 A scuffed and worn leather satchel has been left here.
f1 

f0 Some cracked and splintered pieces of wood float here.
f1 

f0 On the ground, there are two rafts.
f1 

f0 A soft leather jerkin is on the ground.
f1 

f0 There is a water skin lying on the ground.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> a burly orc.
f1 

f0 A burly orc is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 A burly orc-guard is here, sniffing at the air.
f1 

f0 Exits: north, (south). - s:crevice.
f1 


f0 ![ cW>lb
f1 

f0 ]cast quick 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 

f0 A burly orc joins a burly orc's fight.
f1 

f0 A burly orc barely slashes *Marty the Noldorin Elf*'s left arm and tickles it.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES vvv SOUTH vvv.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW>
f1 

f0 An orkish scout yells (1 room) loudly from the south '*Marty the Elf* is here in an Escape Passage!'
f1 


f0 ![ cW>
f1 

f0 ![ cW>s
f1 


f0 The --->  crevice  <--- is >CLOSED< from the OTHER SIDE.
f1 

f0 -------- *CLICK* --------
f1 


f0 ![ cW>Alas, you cannot go that way...
f1 


f0 ![ cW>fast
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: fast
f1 

f0  
f1 

f0 ![ cW>pick crevice
f1 

f0 Using your lockpicks, you try to pick the lock...
f1 


f0 open crevice
f1 

f0 s
f1 

f0 ce
f1 

f0 close exit
f1 

f0 pe
f1 

f0 pick exit
f1 


f0 co
f1 


f0 You stop trying to pick the lock.
f1 


f0 ![ cW>It seems to be locked.
f1 

f0 ### SERVER LAG: 2083 ms
f1 


f0 ![ cW>Alas, you cannot go that way...
f1 


f0 ![ cW>You don't see any exit here.
f1 


f0 ![ cW>You don't see any exit here.
f1 


f0 ![ cW>call open
f1 

f0 You call out, trying to gain passage to an unseen entrance.
f1 


f0 ![ cW>![ cW>
f1 

f0 You have the uneasy impression that a pair of unseen eyes are scrutinising you.
f1 

f0 -------- *CLICK* --------
f1 

f0 The --->  crevice  <--- is <OPENED> from  the OTHER SIDE.
f1 


f0 ![ cW>s
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: (north), east.
f1 


f0 ![ cW>e
f1 

f0 The Hidden Passage
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW>e
f1 

f0 The crack seems to be closed.
f1 


f0 ![ cW>o
f1 

f0 open exit
f1 

f0 That exit is BROKEN or BLOCKED!
f1 


f0 ![ cW>w
f1 

f0 o
f1 

f0 An Escape Passage
f1 

f0 An orc-guard is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orc-guard.
f1 

f0 Exits: [north], east.
f1 

f0 Všlgumihkel tells you 'try alone and if you fail, I'll port in?'
f1 


f0 ![ cW>open exit
f1 

f0 It seems to be locked.
f1 


f0 ![ cW>n
f1 

f0 The rockdoor seems to be closed.
f1 


f0 ![ cW>so
f1 

f0 say open
f1 

f0 No one responds to your commanding voice.
f1 

f0 Ok.
f1 


f0 ![ cW>e
f1 

f0 The Hidden Passage
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW>w
f1 

f0 An Escape Passage
f1 

f0 An orc-guard is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orc-guard.
f1 

f0 Exits: [north], east.
f1 

f0 You have found an orkish scout!
f1 


f0 ![ cW>o
f1 

f0 open exit
f1 

f0 It seems to be locked.
f1 


f0 ![ cW>o
f1 

f0 open exit
f1 

f0 It seems to be locked.
f1 


f0 ### Here I start thinking two room closable with pretty awesome setted puke mage with instant qbolts, and only those two crappy mobs to help.. Fuck that lemm
e out.
f1 


f0 ![ cW>pe
f1 

f0 pick exit
f1 

f0 Using your lockpicks, you try to pick the lock...
f1 


f0 An orkish scout leaves his hiding place.
f1 

f0 *Marty the Noldorin Elf* swiftly dodges an orkish scout's attempt to hit him.
f1 


f0 *Marty the Noldorin Elf* --FAILS A FLEE--.
f1 


f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 o
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 

f0 An orkish scout yells '*Marty the Elf* is here in an Escape Passage!'
f1 


f0 An orc-guard approaches *Marty the Noldorin Elf*, trying to crush him.
f1 


f0 An orkish scout says 'YOU! Marty! You will die before your time.'
f1 

f0 An orkish scout barely hits *Marty the Noldorin Elf*'s right arm and tickles it.
f1 

f0 An orc-guard barely crushes *Marty the Noldorin Elf*'s left hand and tickles it.
f1 


f0 e
f1 

f0 The lock finally yields to your skill.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW>open exit
f1 

f0 Ok.
f1 


f0 ![ cW>The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW>
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An orkish scout is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orkish scout.
f1 

f0 Exits: (north), east.
f1 


f0 ![ cW>ce
f1 

f0 close exit
f1 


f0 ### And here I think, wait, there's a puke trapped in brolg... KILL KILL KILL. I get confused sometimes, what can I say:)
f1 


f0 *Marty the Noldorin Elf* >CLOSES< the --->  rockdoor  <---.
f1 

f0 An orkish scout lightly hits *Marty the Noldorin Elf*'s head and tickles it.
f1 


f0 ![ cW>It's already closed!
f1 


f0 ![ cW>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 

f0 An orc-guard joins an orkish scout's fight.
f1 

f0 An orc-guard says 'Die scum!'
f1 


f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW>e
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west. 
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 An orkish scout yells (1 room) loudly from the west '*Marty the Elf* is here in an Escape Passage!'
f1 


f0 ![ cW>w
f1 

f0 Nobody here by that name.
f1 


f0 ![ cW Mana:Burning>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east. 
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW Mana:Burning>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 Ok.
f1 

f0 The lightning bolt hits *Marty the Noldorin Elf* with full impact.
f1 

f0 *Marty the Noldorin Elf* swiftly dodges an orkish scout's attempt to hit him.
f1 


f0 ![ cW Mana:Burning*Marty the Noldorin Elf*:Fine>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW Mana:Burning>w
f1 

f0 You start to concentrate...
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 Your victim has disappeared!
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW Mana:Burning>You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* swiftly dodges an orc-guard's attempt to crush him.
f1 


f0 e
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* slashes an orc-guard's left leg very hard.
f1 


f0 --> NO CLEAR LINE OF SIGHT <--
f1 


f0 ![ cW Mana:Burning>The Hidden Passage
f1 

f0 Exits: [east], west.
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW Mana:Burning>You start to concentrate...
f1 


f0 w
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW Mana:Burning>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW Mana:Burning>You start to concentrate...
f1 


f0 e
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 

f0 An orkish scout yells (1 room) loudly from the east '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 ![ cW Mana:Burning>The Hidden Passage
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW Mana:Burning>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW Mana:Burning>w
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here here ---CASTING---.
f1 

f0 Exits: [north], east.
f1 

f0 *Marty the Noldorin Elf* swiftly dodges an orc-guard's attempt to crush him.
f1 


f0 ![ cW Mana:Burning>e
f1 

f0 You start to concentrate...
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* utters the word 'EARTHQUAKE'
f1 

f0 *Marty the Noldorin Elf* makes the earth tremble and shiver.
f1 

f0 Aye! You cannot concentrate any more...
f1 

f0 You fall, and hit yourself!
f1 

f0 Some debris falls on you from above.
f1 


f0 ![ cW HP:Fine Mana:Burning*Marty the Noldorin Elf*:Fine an orc-guard:Wounded>No way! You are fighting for your life!
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Fine Mana:Burning>Nobody here by that name.
f1 


f0 ![ cW HP:Fine Mana:Burning>f
f1 

f0 PANIC! You couldn't escape!
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Fine Mana:Burning>e
f1 


f0 An orc-guard says 'YOU! Marty! You will die before your time.'
f1 

f0 An orc-guard lightly crushes *Marty the Noldorin Elf*'s left foot.
f1 

f0 *Marty the Noldorin Elf* slashes an orc-guard's body.
f1 


f0 ![ cW HP:Fine Mana:Burning>The Hidden Passage
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 An orkish scout yells '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Fine Mana:Burning>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Burning>e
f1 


f0 An orc-guard approaches *Marty the Noldorin Elf*, trying to crush him.
f1 

f0 An orkish scout has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Burning>The Hidden Passage
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Fine Mana:Burning>w
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 An Escape Passage
f1 

f0 An orc-guard is FIGHTING --> *Marty the Noldorin Elf*.
f1 

f0 *Marty the Noldorin Elf* is FIGHTING --> an orc-guard.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 Exits: [north], east.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Fine Mana:Burning>Nobody here by that name.
f1 


f0 ![ cW HP:Fine Mana:Burning>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Fine Mana:Burning>e
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Fine Mana:Burning>The Hidden Passage
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Fine Mana:Burning>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 w
f1 

f0 Nobody here by that name.
f1 


f0 ![ cW HP:Fine Mana:Burning>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here here ---CASTING---.
f1 

f0 Exits: [north], east. 
f1 

f0 An orkish scout tries to hit *Marty the Noldorin Elf*, but he parries successfully.
f1 


f0 ![ cW HP:Fine Mana:Burning>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 e
f1 

f0 *Marty the Noldorin Elf* utters the words 'block door'
f1 

f0 The exit --- north --- is BLOCKED or BROKEN.
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 Ok.
f1 

f0 The lightning bolt hits *Marty the Noldorin Elf* with full impact.
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Fine Mana:Hot>You start to concentrate...
f1 


f0 w
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 Ok.
f1 

f0 The lightning bolt hits *Marty the Noldorin Elf* with full impact.
f1 


f0 ![ cW HP:Fine Mana:Hot*Marty the Noldorin Elf*:Hurt>No way! You are fighting for your life!
f1 


f0 ![ cW HP:Fine Mana:Hot*Marty the Noldorin Elf*:Hurt>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW HP:Fine Mana:Hot>
f1 

f0 An orkish scout yells (1 room) loudly from the west '*Marty the Elf* is here in an Escape Passage!'
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 

f0 An orc-guard says 'YOU! Marty! You will die before your time.'
f1 

f0 *Marty the Noldorin Elf* swiftly dodges an orc-guard's attempt to crush him.
f1 


f0 ![ cW HP:Fine Mana:Hot>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 e
f1 

f0 You start to concentrate...
f1 

f0 An orkish scout lightly hits *Marty the Noldorin Elf*'s right foot and tickles it.
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Fine Mana:Hot>w
f1 

f0 You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 e
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 

f0 Your victim has disappeared!
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Fine Mana:Hot>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW HP:Fine Mana:Hot>The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 

f0 You have found an orkish scout!
f1 


f0 ![ cW HP:Fine Mana:Hot>You start to concentrate...
f1 


f0 w
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 Ok.
f1 

f0 The lightning bolt hits *Marty the Noldorin Elf* with full impact.
f1 

f0 You barely stab *Marty the Noldorin Elf*'s body and tickle it.
f1 


f0 ![ cW HP:Fine Mana:Hot*Marty the Noldorin Elf*:Hurt>No way! You are fighting for your life!
f1 


f0 ![ cW HP:Fine Mana:Hot*Marty the Noldorin Elf*:Hurt>You start to concentrate...
f1 


f0 *Marty the Noldorin Elf* utters the word 'EARTHQUAKE'
f1 

f0 *Marty the Noldorin Elf* makes the earth tremble and shiver.
f1 

f0 Aye! You cannot concentrate any more...
f1 

f0 You fall, and hit yourself!
f1 

f0 Some debris falls on you from above.
f1 

f0 An orkish scout leaves his hiding place.
f1 

f0 An orkish scout says 'I have seen enemies fall that were stronger than you.'
f1 


f0 ![ cW HP:Hurt Mana:Hot*Marty the Noldorin Elf*:Hurt>
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Hurt Mana:Hot>w
f1 

f0 An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 You start to concentrate...
f1 


f0 e
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 Ok.
f1 

f0 The lightning bolt hits *Marty the Noldorin Elf* with full impact.
f1 


f0 ![ cW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Wounded>No way! You are fighting for your life!
f1 


f0 ![ cW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Wounded>You start to concentrate...
f1 


f0 e
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES >>> EAST >>>.
f1 

f0 Your victim has disappeared!
f1 


f0 ![ cW HP:Hurt Mana:Warm>lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 The Hidden Passage
f1 

f0 An experienced orkish scout is looking for tracks on the ground.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 

f0 An orkish scout yells '*Marty the Elf* is here in the Hidden Passage!'
f1 


f0 ![ cW HP:Hurt Mana:Warm>You start to concentrate...
f1 


f0 w
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 Ok.
f1 

f0 The lightning bolt hits *Marty the Noldorin Elf* with full impact.
f1 

f0 You barely stab *Marty the Noldorin Elf*'s right hand.
f1 


f0 ![ cW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Bad>No way! You are fighting for your life!
f1 


f0 ![ cW HP:Hurt Mana:Warm*Marty the Noldorin Elf*:Bad>You start to concentrate...
f1 

f0 *Marty the Noldorin Elf* utters the word 'EARTHQUAKE'
f1 

f0 *Marty the Noldorin Elf* makes the earth tremble and shiver.
f1 

f0 Aye! You cannot concentrate any more...
f1 

f0 You fall, and hit yourself!
f1 

f0 Some debris falls on you from above.
f1 


f0 ![ cW HP:Wounded Mana:Warm*Marty the Noldorin Elf*:Awful>w
f1 

f0 lb
f1 

f0 ]cast fast 'lightning bolt' 1.*elf*
f1 

f0 No way! You are fighting for your life!
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Wounded Mana:Warm>Nobody here by that name.
f1 

f0 An orkish scout LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Wounded Mana:Warm>qq
f1 

f0 cast 'earthquake'
f1 

f0 You are too afraid.
f1 


f0 ![ cW HP:Wounded Mana:Warm>
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Wounded Mana:Warm>w
f1 


f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Wounded Mana:Warm>An Escape Passage
f1 

f0 A strong, tall orc-guard is looking for enemies here.
f1 

f0 Exits: [north], east. 
f1 

f0 You have found an orkish scout!
f1 


f0 ![ cW HP:Wounded Mana:Warm>cw 0
f1 

f0 cha wimpy 0
f1 

f0 Wimpy set to: 0
f1 


f0 ![ cW HP:Wounded Mana:Warm>qq
f1 

f0 cast 'earthquake'
f1 

f0 You quickly recall your stored spell...
f1 


f0 The earth trembles beneath your feet!
f1 

f0 You feel less protected. (Last 2:17)
f1 

f0 Some debris falls on you from above.
f1 

f0 An orkish scout leaves his hiding place.
f1 

f0 An orkish scout is MORTALLY WOUNDED and will die soon if not aided.
f1 

f0 An orc-guard is INCAPACITATED and will slowly die if not aided.
f1 

f0 You stab an orkish scout's left arm extremely hard and shatter it.
f1 

f0 You receive your share of experience.
f1 

f0 ]info XPCOUNTER: %x %t %X %T %K.
f1 

f0 Yes! You're beginning to get the idea.
f1 

f0 You hear an orkish scout's death cry as he collapses.
f1 

f0 An orkish scout is dead! R.I.P.
f1 



f0 --> Gained   xp: 6075   	tp: 30  	wp: 0
f1 

f0 --> Trip     xp: 2191237	tp: 12829       wp: -5
f1 

f0 --> Needed   xp: 414148 	tp: 0   	wp: 2 total
f1 


f0 ![ cW HP:Wounded Mana:Cold an orc-guard:Awful>qq
f1 

f0 cast 'earthquake'
f1 

f0 You quickly recall your stored spell...
f1 


f0 The earth trembles beneath your feet!
f1 

f0 You receive your share of experience.
f1 

f0 ]info XPCOUNTER: %x %t %X %T %K.
f1 

f0 **Yawn** Boring kill, wasn't it?
f1 

f0 You hear an orc-guard's death cry as he collapses.
f1 

f0 An orc-guard is dead! R.I.P.
f1 

f0 Some debris falls on you from above.
f1 



f0 --> Gained   xp: 2174   	tp: 0   	wp: 0
f1 

f0 --> Trip     xp: 2193411	tp: 12829       wp: -5
f1 

f0 --> Needed   xp: 411974 	tp: 0   	wp: 2 total
f1 


f0 ### I figured he'd come west.. Then I figured he'd come west again.. Now I'm fucked.
f1 


f0 ![ cW HP:Bad Mana:Icy>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Bad Mana:Icy>
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Bad Mana:Icy>e
f1 


f0 *Marty the Noldorin Elf* utters the words 'BURNING HANDS'
f1 

f0 *Marty the Noldorin Elf* burns you.
f1 

f0 You are wracked with overwhelming PAIN!
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>No way! You are fighting for your life!
f1 

f0 *Marty the Noldorin Elf* =----- ! STARTS CASTING ! -----=
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>f
f1 

f0 You FLEE >>> EAST >>>.
f1 

f0 The Hidden Passage
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Bad Mana:Icy>cma
f1 

f0 w
f1 

f0 cha mood agg
f1 

f0 Ok.
f1 


f0 ![ cW HP:Bad Mana:Icy>An Escape Passage
f1 

f0 The corpse of an orc-guard is lying here.
f1 

f0 The corpse of an orkish scout is lying here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW HP:Bad Mana:Icy>bh
f1 

f0 ]cast fast 'burning hands' 1.*elf*
f1 

f0 Alas, not enough mana flows through you...
f1 


f0 ![ cW HP:Bad Mana:Icy>e
f1 

f0 The Hidden Passage
f1 

f0 Exits: [east], west. 
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Bad Mana:Icy>w
f1 

f0 You try to keep *Marty the Noldorin Elf* at bay, but fail.
f1 

f0 No way! You are fighting for your life!
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>norm
f1 

f0  
f1 

f0 # SPELL SPEED is now set to: norm
f1 

f0  
f1 

f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>e
f1 

f0 No way! You are fighting for your life!
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>f
f1 

f0 PANIC! You couldn't escape!
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>
f1 

f0 PANIC! You couldn't escape!
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 

f0 *Marty the Noldorin Elf* LEAVES <<< WEST <<<.
f1 


f0 ![ cW HP:Bad Mana:Icy>w
f1 

f0 bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 An Escape Passage
f1 

f0 The corpse of an orc-guard is lying here.
f1 

f0 The corpse of an orkish scout is lying here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Bad Mana:Icy>Alas, not enough mana flows through you...
f1 


f0 ![ cW HP:Bad Mana:Icy>e
f1 

f0 bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 The Hidden Passage
f1 

f0 Exits: [east], west. 
f1 

f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Bad Mana:Icy>Alas, not enough mana flows through you...
f1 


f0 ![ cW HP:Bad Mana:Icy>sc
f1 


f0 *Marty the Noldorin Elf* tries to slash you, but you keep him at bay.
f1 

f0 You stab *Marty the Noldorin Elf*'s head and shatter it.
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>You can't do that while fighting.
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>w
f1 

f0 No way! You are fighting for your life!
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>f
f1 

f0 PANIC! You can't quit the fight!
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>
f1 

f0 *Marty the Noldorin Elf* STARTS TO FLEE .
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>w
f1 


f0 You FLEE <<< WEST <<<.
f1 

f0 An Escape Passage
f1 

f0 The corpse of an orc-guard is lying here.
f1 

f0 The corpse of an orkish scout is lying here.
f1 

f0 Exits: [north], east.
f1 


f0 ![ cW HP:Bad Mana:Icy>Alas, you cannot go that way...
f1 


f0 ![ cW HP:Bad Mana:Icy>ke
f1 

f0 e
f1 

f0 k *elf*
f1 

f0 ----- WRONG TARGET -----
f1 


f0 ![ cW HP:Bad Mana:Icy>The Hidden Passage
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [east], west.
f1 


f0 ![ cW HP:Bad Mana:Icy>ke
f1 

f0 k *elf*
f1 

f0 You approach *Marty the Noldorin Elf*, trying to stab him.
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>f
f1 

f0 You FLEE <<< WEST <<<.
f1 

f0 An Escape Passage
f1 

f0 The corpse of an orc-guard is lying here.
f1 

f0 The corpse of an orkish scout is lying here.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW HP:Bad Mana:Icy>
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Bad Mana:Icy>sc
f1 

f0 22/174 hits, 4/124 mana, and 65/107 moves.
f1 


f0 ![ cW HP:Bad Mana:Icy>e
f1 

f0 The Hidden Passage
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW HP:Bad Mana:Icy>bh
f1 

f0 ]cast norm 'burning hands' 1.*elf*
f1 

f0 Alas, not enough mana flows through you...
f1 


f0 ![ cW HP:Bad Mana:Icy>w
f1 


f0 *Marty the Noldorin Elf* has arrived from the west.
f1 


f0 ![ cW HP:Bad Mana:Icy>An Escape Passage
f1 

f0 The corpse of an orc-guard is lying here.
f1 

f0 The corpse of an orkish scout is lying here.
f1 

f0 Exits: [north], east. 
f1 


f0 ![ cW HP:Bad Mana:Icy>ke
f1 

f0 k *elf*
f1 

f0 ----- WRONG TARGET -----
f1 

f0 *Marty the Noldorin Elf* has arrived from the east.
f1 


f0 ![ cW HP:Bad Mana:Icy>e
f1 

f0 The Hidden Passage
f1 

f0 Exits: [east], west. 
f1 


f0 ![ cW HP:Bad Mana:Icy>ke
f1 

f0 k *elf*
f1 

f0 ----- WRONG TARGET -----
f1 


f0 ![ cW HP:Bad Mana:Icy>w
f1 

f0 An Escape Passage
f1 

f0 The corpse of an orc-guard is lying here.
f1 

f0 The corpse of an orkish scout is lying here.
f1 

f0 *Marty the Noldorin Elf* is standing here.
f1 

f0 Exits: [north], east.
f1 

f0 *Marty the Noldorin Elf* sits down and rests.
f1 


f0 ![ cW HP:Bad Mana:Icy>ke
f1 

f0 k *elf*
f1 

f0 You barely stab *Marty the Noldorin Elf*'s body and shatter it.
f1 

f0 *Marty the Noldorin Elf* is STUNNED, and will probably die soon.
f1 

f0 *Marty the Noldorin Elf* enjoys some of Old Toby's best.
f1 


f0 ![ cW HP:Bad Mana:Icy*Marty the Noldorin Elf*:Awful>
f1 

f0 You stab *Marty the Noldorin Elf*'s left leg extremely hard and shatter it.
f1 

f0 You feel more experienced.
f1 

f0 ]info XPCOUNTER: %x %t %X %T %K.
f1 

f0 Congratulations! This is the first time you've killed it!
f1 

f0 You gained some renown in this battle!
f1 

f0 You hear *Marty the Noldorin Elf*'s death cry as he collapses.
f1 

f0 *Marty the Noldorin Elf* has drawn his last breath! R.I.P.
f1 



f0 --> Gained   xp: 100000 	tp: 0   	wp: 8
f1 

f0 --> Trip     xp: 2293411	tp: 12829       wp: 3
f1 

f0 --> Needed   xp: 311974 	tp: 0   	wp: 10 total
f1 


f0 ![ cW HP:Bad Mana:Icy>na marty dies 1v1
f1 

f0 Ok.
f1 


f0 ![ cW HP:Bad Mana:Icy>lic
f1 

f0 look in corpse
f1 

f0 corpse (here) : 
f1 

f0 a bejewelled oak staff
f1 

f0 an engraved broadsword (flawless)
f1 

f0 a fine chain mail hauberk (flawless)
f1 

f0 a fine pair of chain mail gloves (flawless)
f1 

f0 a fine pair of chain mail sleeves (flawless)
f1 

f0 a forest green cloak (flawless)
f1 

f0 a fortune in gold
f1 

f0 a gleaming belt
f1 

f0 a keyring with a key and a set of lock picks
f1 

f0 a mithril circlet
f1 

f0 a pair of smooth, black boots
f1 

f0 a sable pouch
f1 

f0 a shining pair of chain mail leggings (flawless)
f1 

f0 a water skin
f1 

f0 a stone
f1 

f0 a wooden pipe
f1 


f0 ![ cW HP:Bad Mana:Icy>gc
f1 

f0 get all.coins all.corpse
f1 

f0 You get a pile of coins from the corpse of an orkish scout.
f1 

f0 There was 1 silver penny.
f1 

f0 You get a pile of coins from the corpse of an orc-guard.
f1 

f0 There was 75 copper pennies.
f1 

f0 You get a fortune in gold from the corpse of *an Elf*.
f1 

f0 There was 89 gold coins and 38 copper pennies.
f1 


f0 ![ cW HP:Bad Mana:Icy>
f1 

f0 Všlgumihkel narrates 'nice!'
f1 


f0 ![ cW HP:Bad Mana:Icy>eq
f1 

f0 You are using:
f1 

f0 <wielded>            an orkish battle-standard (flawless)
f1 

f0 <used as shield>     a staff inlaid with gems
f1 


f0 <worn on head>       a fine chain mail coif (flawless)
f1 

f0 <worn on body>       a fine chain mail hauberk (flawless)
f1 

f0 <worn about body>    a forest green cloak (worn)
f1 

f0 <worn on arms>       a fine pair of chain mail sleeves (flawless)
f1 

f0 <worn on hands>      a fine pair of chain mail gloves (flawless)
f1 

f0 <worn on legs>       a fine pair of chain mail leggings (flawless)
f1 

f0 <worn on feet>       a pair of smooth, black boots
f1 


f0 <worn around neck>   a red ruby; it has a soft glowing aura
f1 

f0 <worn on wrist>      a keyring with a key and a set of lock picks
f1 

f0 <worn on finger>     a jewelled ring
f1 


f0 <worn on back>       a leather backpack
f1 


f0 <worn as belt>       a plain leather belt
f1 

f0 <worn on belt>       a water skin
f1 

f0 <worn on belt>       a quiver
f1 

f0 <worn on belt>       a stone
f1 



f0 ![ cW HP:Bad Mana:Icy>
f1 

f0 Všlgumihkel narrates 'now post a log!'
f1 


f0 ### That was fun.. I kinda screwed it up a bunch, and credit to Marty for taking that fight. Was pretty even imo, because well, I'm a bn. The rest of the log
 is kinda fun but I decided not to post it.. two dwarves and a hobbit come back with Marty to 
loot himself (I left all except shining sleeves) and I tried to kill them with Valgu.. I end up getting stupid low, and only escape because I stole a dwarf's mu
le .02 seconds before he arrived:P 
f1 


f0 ###PS As with all BN sessions, It ended with \'93You are dead!\'94 because there was a crap ton of pukes charging dt, and I thought there were darkies nearby
 and there weren't and I died. :P
f1 
}


2013/02/23 17:13, Sarkazein: 
Oh god this editting is terrible. I'll try and post it again better..


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