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BN warfare (Dsquared)comments   back
(1545 hits. Posted 2013/07/10)
######
#####
#####	Marok and Tont were (separately) at SD, without key. I waiting inside.
#####
######

![ cW Mana:Burning>
westThe stonedoor seems to be closed.

![ cW Mana:Burning>
westwestThe stonedoor seems to be closed.

![ cW Mana:Burning>
The stonedoor seems to be closed.

![ cW Mana:Burning>
statOB: 49%, DB: 52%, PB: 42%, Armour: 76%. Wimpy: 120. Mood: wimpy.
Needed: 1,261,698 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- strength
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield
- armour
- tiredness
- lethargy

![ cW Mana:Burning>
westThe stonedoor seems to be closed.

![ cW Mana:Burning>
westThe stonedoor seems to be closed.

![ cW Mana:Burning>
westwestThe stonedoor seems to be closed.

![ cW Mana:Burning>
westThe stonedoor seems to be closed.

![ cW Mana:Burning>
westThe stonedoor seems to be closed.

![ cW Mana:Burning>
ope exitThe stonedoor seems to be closed.

![ cW Mana:Burning>
westIt seems to be locked.

![ cW Mana:Burning>
westThe stonedoor seems to be closed.
You hear a *click* in a lock.

![ cW Mana:Burning>
westThe stonedoor is opened from the other side.
Hallway
*Marok the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (east), south, west. - e:stonedoor.

![ cW Mana:Burning>
wheEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, east, [south], west. - e:stonedoor.

![ cW Mana:Burning>
Players in your zone
--------------------
Dsquared             - Entrance to the Castle Keep

![ cW Mana:Burning>
eastHallway
*Marok the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (east), south, west. - e:stonedoor.

![ cW Mana:Burning>
east*Marok the Dwarf* cleaves your body.
You feel a sharp pain there!
No way! You are fighting for your life!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Healthy>
fleeYou flee head over heels.
You flee south.
End of Hallway
Exits: north, [south]. - e:stonedoor.

![ cW HP:Fine Mana:Burning>

Tarjei tells you 'hm very tempting though, let me see what I can do'

![ cW HP:Fine Mana:Burning>
northHallway
*Marok the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
A pack horse (MIN) is standing here.
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Fine Mana:Burning>
eastStairs Leading Down
The corpse of a prison guard is lying here.
Exits: (west), down. - w:stonedoor.

![ cW HP:Fine Mana:Burning>
abA pack horse (MIN) stops following you.

![ cW HP:Fine Mana:Burning>
west*Marok the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
Hallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Fine Mana:Burning>

The stonedoor closes quietly.

![ cW HP:Fine Mana:Burning>
cast normal 'fire' marokNobody here by that name.

![ cW HP:Fine Mana:Burning>
ope exiteastOk.

![ cW HP:Fine Mana:Burning>
close exitlock exitStairs Leading Down
The corpse of a prison guard is lying here.
A pack horse (MIN) is standing here.
*Marok the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (west), down. - e:stonedoor.

![ cW HP:Fine Mana:Burning>
*Marok the Dwarf* cleaves your right foot hard.
You feel a sharp pain there!
Ok.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Healthy>
lead*click*

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Healthy>
No way! You are fighting for your life!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Healthy>
eastNo way! You are fighting for your life!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Healthy>

You strongly pierce *Marok the Dwarf*'s body and tickle it.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>
fleeYou flee head over heels.
You flee down.
The Dungeon
Exits: [east], up. - w:stonedoor.

![ cW HP:Fine Mana:Burning>

*Marok the Dwarf* has arrived from above.
A mountain mule has arrived from above.

![ cW HP:Fine Mana:Burning>
up
*Marok the Dwarf* quickly approaches, trying to cleave you.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>
No way! You are fighting for your life!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>
flee
You pierce *Marok the Dwarf*'s left foot and tickle it.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>
PANIC! You can't quit the fight!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

You flee head over heels.
PANIC! You couldn't escape!
You strongly pierce *Marok the Dwarf*'s left leg and tickle it.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

*Marok the Dwarf* sends you sprawling with a powerful bash.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

*Marok the Dwarf* cleaves your left foot.

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

*Marok the Dwarf* says 'not calling' in Westron.

######
#####
#####	That's very noble but won't do you any good..
#####
######

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

*Marok the Dwarf* shrugs indifferently.
You try to flee, but cannot!

![ cW HP:Fine Mana:Burning *Marok the Dwarf*:Fine>

You flee head over heels.
Your head stops stinging.
You flee up.
Stairs Leading Down
The corpse of a prison guard is lying here.
A pack horse (MIN) is standing here.
Exits: [west], down.

![ cW HP:Fine Mana:Burning>
qq*Marok the Dwarf* has arrived from below.
A mountain mule has arrived from below.
cast n 'earthquake'
You quickly recall your stored spell...

*Marok the Dwarf* quickly approaches, trying to cleave you.

fThe earth trembles beneath your feet!
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves down.

![ cW HP:Fine Mana:Burning a pack horse (MIN):Bad>
You flee head over heels.
You flee down.
The Dungeon
*Marok the Dwarf* is standing here.
Exits: [east], up. - w:stonedoor.

![ cW HP:Fine Mana:Burning>

*Marok the Dwarf* leaves up.

![ cW HP:Fine Mana:Burning>
upStairs Leading Down
The corpse of a prison guard is lying here.
A pack horse (MIN) is standing here.
A stocky mountain mule is here, waiting to serve.
*Marok the Dwarf* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Fine Mana:Burning>
downThe Dungeon
Exits: [east], up.

![ cW HP:Fine Mana:Burning>

*Marok the Dwarf* has arrived from above.
A mountain mule has arrived from above.

![ cW HP:Fine Mana:Burning>
qqcast n 'earthquake'
You quickly recall your stored spell...

*Marok the Dwarf* leaves up.
A mountain mule leaves up.

The earth trembles beneath your feet!

![ cW HP:Fine Mana:Hot>

*Marok the Dwarf* has arrived from above.
A mountain mule has arrived from above.

![ cW HP:Fine Mana:Hot>

*Marok the Dwarf* strongly cleaves your right foot.
You pierce *Marok the Dwarf*'s right foot and tickle it.

![ cW HP:Fine Mana:Hot *Marok the Dwarf*:Hurt>
upNo way! You are fighting for your life!

![ cW HP:Fine Mana:Hot *Marok the Dwarf*:Hurt>
fleeYou flee head over heels.
You flee up.
Stairs Leading Down
The corpse of a prison guard is lying here.
A pack horse (MIN) is standing here.
Exits: [west], down.

![ cW HP:Fine Mana:Hot>

*Marok the Dwarf* has arrived from below.
A mountain mule has arrived from below.

![ cW HP:Fine Mana:Hot>
qqcast n 'earthquake'
You quickly recall your stored spell...
*Marok the Dwarf* quickly approaches, trying to cleave you.

downYou bleed from open wounds.
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves down.

The earth trembles beneath your feet!
You receive your share of experience.
One more death... It seems to be a litany... 
You hear a pack horse (MIN)'s death cry as he collapses.
A pack horse (MIN) is dead! R.I.P.
You receive your share of experience.
It's really not interesting anymore! 
You hear a mountain mule's death cry as he collapses.
A mountain mule is dead! R.I.P.

![ cW HP:Hurt Mana:Hot>
The Dungeon
*Marok the Dwarf* is standing here.
Exits: [east], up. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* leaves up.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* has arrived from above.

![ cW HP:Hurt Mana:Hot>
up
*Marok the Dwarf* cleaves your left leg.
You feel a sharp pain there!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
downNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
No way! You are fighting for your life!
PANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
fleeYou are already attempting to flee!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>

You flee head over heels.
You flee up.
Stairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: [west], down.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* has arrived from below.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* quickly approaches, trying to cleave you.

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>

You flee head over heels.
You flee down.
The Dungeon
Exits: [east], up. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>
unl exitope exit*click*

![ cW HP:Hurt Mana:Hot>
eastOk.

![ cW HP:Hurt Mana:Hot>
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A lithe orc (AA) is standing here.
Exits: (west).

![ cW HP:Hurt Mana:Hot>
order followers hit marokOk.

######
#####
#####  Evil always wins, because it never plays fair! //Ragface
#####
######

![ cW HP:Hurt Mana:Hot>
fleeYou flee head over heels.
You flee west.
The Dungeon
Exits: (east), up.

![ cW HP:Hurt Mana:Hot>

You see *Marok the Dwarf* scouting from above!

![ cW HP:Hurt Mana:Hot>
upStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
*Marok the Dwarf* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* leaves down.

![ cW HP:Hurt Mana:Hot>
downThe Dungeon
*Marok the Dwarf* is standing here.
Exits: (east), up.

![ cW HP:Hurt Mana:Hot>
qq
*Marok the Dwarf* leaves up.

![ cW HP:Hurt Mana:Hot>
cast n 'earthquake'
You are too afraid.

![ cW HP:Hurt Mana:Hot>
0cha wimpy 0
Wimpy set to: 0

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* has arrived from above.

![ cW HP:Hurt Mana:Hot>
qq
*Marok the Dwarf* quietly scouts eastwards...

![ cW HP:Hurt Mana:Hot>
cast n 'earthquake'
You quickly recall your stored spell...
*Marok the Dwarf* stops scouting eastwards.

*Marok the Dwarf* leaves up.

*Marok the Dwarf* has arrived from above.
The earth trembles beneath your feet!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
eastNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
westNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
eastNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
eastNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
fleePANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>

*Marok the Dwarf* sends you sprawling with a powerful bash.

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>

*Marok the Dwarf* closes the bars.
You feel less protected.
*Marok the Dwarf* cleaves your left foot hard.
You flee head over heels.
Your head stops stinging.
You flee up.
Stairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: [west], down.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* has arrived from below.

![ cW HP:Hurt Mana:Hot>

*Marok the Dwarf* quickly approaches, trying to cleave you.

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
downNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
fleeYou flee head over heels.
You flee down.
The Dungeon
Exits: [east], up. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>
eastThe bars seem to be closed.

![ cW HP:Hurt Mana:Hot>
ope exiteast*Marok the Dwarf* has arrived from above.
Ok.

![ cW HP:Hurt Mana:Hot>
*Marok the Dwarf* quickly approaches, trying to cleave you.
No way! You are fighting for your life!
You pierce *Marok the Dwarf*'s right hand and tickle it.

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
close exitOk.

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
ope exitOk.

![ cW HP:Hurt Mana:Hot *Marok the Dwarf*:Hurt>
fleeYou flee head over heels.
You flee east.
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
A lithe orc (AA) is standing here.
Exits: (west).

![ cW HP:Hurt Mana:Hot>
close exitOk.

![ cW HP:Hurt Mana:Hot>
cast n 'armour'You start to concentrate...

ope exitA blue transparent wall slowly appears around you.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
westupThe Dungeon
*Marok the Dwarf* is standing here.
Exits: (east), up.

![ cW HP:Hurt Mana:Cold>
order followers hit marokStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
downorder followers hit marokThe Dungeon
*Marok the Dwarf* is standing here.
Exits: (east), up.

![ cW HP:Hurt Mana:Cold>
A lithe orc (AA) hits *Marok the Dwarf*'s body hard.
Ok.

![ cW HP:Hurt Mana:Cold>
ope exitThey're already open!
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves east.

![ cW HP:Hurt Mana:Cold>
ope exit*Marok the Dwarf* has arrived from the east.
They're already open!

![ cW HP:Hurt Mana:Cold>

*Marok the Dwarf* leaves up.

![ cW HP:Hurt Mana:Cold>
eastPrison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

![ cW HP:Hurt Mana:Cold>
westThe Dungeon
Exits: (east), up.

![ cW HP:Hurt Mana:Cold>
up
*Marok the Dwarf* has arrived from above.

![ cW HP:Hurt Mana:Cold>
order followers hit marok*Marok the Dwarf* cleaves your right hand.
You feel a sharp pain there!
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Cold *Marok the Dwarf*:Hurt>
A lithe orc (AA) approaches *Marok the Dwarf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Cold *Marok the Dwarf*:Hurt>

A lithe orc (AA) strongly hits *Marok the Dwarf*'s left leg.
You pierce *Marok the Dwarf*'s left foot and tickle it.

![ cW HP:Hurt Mana:Cold *Marok the Dwarf*:Wounded>

*Marok the Dwarf* sends you sprawling with a powerful bash.

f![ cW HP:Hurt Mana:Cold *Marok the Dwarf*:Wounded>

A lithe orc (AA) hits *Marok the Dwarf*'s left foot very hard.

![ cW HP:Hurt Mana:Cold *Marok the Dwarf*:Wounded>

*Marok the Dwarf* closes the bars.

![ cW HP:Hurt Mana:Cold *Marok the Dwarf*:Wounded>

*Marok the Dwarf* cleaves your right arm.
You feel a sharp pain there!

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Wounded>

A lithe orc (AA) strongly hits *Marok the Dwarf*'s right arm.
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves up.

![ cW HP:Wounded Mana:Cold>

*Marok the Dwarf* has arrived from above.

![ cW HP:Wounded Mana:Cold>

A lithe orc (AA) intercepts *Marok the Dwarf*'s blow.
*Marok the Dwarf* approaches a lithe orc (AA), trying to cleave him.
A lithe orc (AA) says 'I will rip your heart out, Dwarf!' in Orkish.

![ cW HP:Wounded Mana:Cold>

Your head stops stinging.

![ cW HP:Wounded Mana:Cold>
You flee head over heels.
PANIC! You couldn't escape!
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves up.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokNobody here by that name.

![ cW HP:Wounded Mana:Cold>
uporder followers hit marok*Marok the Dwarf* has arrived from above.
Stairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokNobody here by that name.
*Marok the Dwarf* has arrived from below.

![ cW HP:Wounded Mana:Cold>
downThe Dungeon
Exits: [east], up.

![ cW HP:Wounded Mana:Cold>
order followers hit marokOk.

![ cW HP:Wounded Mana:Cold>
ope exit*Marok the Dwarf* has arrived from above.
Ok.

![ cW HP:Wounded Mana:Cold>
order followers hit marokope exit*Marok the Dwarf* cleaves your body.
A lithe orc (AA) strongly hits *Marok the Dwarf*'s right leg.
Ok.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Wounded>
They're already open!

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Wounded>

You strongly pierce *Marok the Dwarf*'s right arm.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Wounded>
cast normal 'burn' marokeastYou start to concentrate...

hit marokA lithe orc (AA) hits *Marok the Dwarf*'s left leg very hard and shatters it.

*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves up.
Your victim has disappeared!

![ cW HP:Wounded Mana:Cold>
Prison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

![ cW HP:Wounded Mana:Cold>
They aren't here.
Tarjei tells you 'ok i can spam if it helps'

![ cW HP:Wounded Mana:Cold>
upwestAlas, you cannot go that way...

![ cW HP:Wounded Mana:Cold>
The Dungeon
Exits: (east), up.

![ cW HP:Wounded Mana:Cold>
hit marokThey aren't here.

![ cW HP:Wounded Mana:Cold>
up
*Marok the Dwarf* has arrived from above.

![ cW HP:Wounded Mana:Cold>
Stairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: [west], down.

![ cW HP:Wounded Mana:Cold>
order followers hit marokOk.

![ cW HP:Wounded Mana:Cold>
downorder followers hit marokThe Dungeon
*Marok the Dwarf* is standing here.
Exits: (east), up.
*Marok the Dwarf* leaves up.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokOk.

![ cW HP:Wounded Mana:Cold>
Nobody here by that name.

![ cW HP:Wounded Mana:Cold>
up
*Marok the Dwarf* has arrived from above.

![ cW HP:Wounded Mana:Cold>
order followers hit marokStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: [west], down.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokOk.

![ cW HP:Wounded Mana:Cold>
downorder followers hit marokNobody here by that name.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokThe Dungeon
*Marok the Dwarf* is standing here.
Exits: (east), up. - w:stonedoor.
*Marok the Dwarf* leaves up.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
Nobody here by that name.

![ cW HP:Wounded Mana:Cold>
uporder followers hit marokStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
*Marok the Dwarf* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Cold>
A lithe orc (AA) hits *Marok the Dwarf*'s body very hard and shatters it.
Ok.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokYou start to concentrate...

downhit marokOk.
You burn *Marok the Dwarf*.

![ cW HP:Wounded Mana:Cold>
The Dungeon
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Cold>
upThey aren't here.

![ cW HP:Wounded Mana:Cold>
cast normal 'burn' marokStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
*Marok the Dwarf* is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting *Marok the Dwarf*.
Exits: [west], down.
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves down.

![ cW HP:Wounded Mana:Cold>
Nobody here by that name.

![ cW HP:Wounded Mana:Cold>
downThe Dungeon
*Marok the Dwarf* is standing here.
Exits: (east), up.

![ cW HP:Wounded Mana:Cold>
hit marokorder followers hit marokYou pierce *Marok the Dwarf*'s right foot.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Awful>
A lithe orc (AA) hits *Marok the Dwarf*'s left arm hard and shatters it.
Ok.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Awful>
cast normal 'burn' marokYou start to concentrate...

*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves up.
Your victim has disappeared!

![ cW HP:Wounded Mana:Cold>
eastPrison Cell
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

![ cW HP:Wounded Mana:Cold>
westupThe Dungeon
Exits: (east), up.

![ cW HP:Wounded Mana:Cold>
hit marokStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
*Marok the Dwarf* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Cold>
order followers hit marok*Marok the Dwarf* leaves down.
They aren't here.

![ cW HP:Wounded Mana:Cold>
order followers hit marokOk.
*Marok the Dwarf* has arrived from below.

![ cW HP:Wounded Mana:Cold>
A lithe orc (AA) approaches *Marok the Dwarf*, trying to hit him.
Ok.

![ cW HP:Wounded Mana:Cold>
hit marokYou pierce *Marok the Dwarf*'s right arm and shatter it.
A lithe orc (AA) hits *Marok the Dwarf*'s left leg very hard and shatters it.
*Marok the Dwarf* is incapacitated and will slowly die, if not aided.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Dying a lithe orc (AA):Healthy>
order followers hit marokOk.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Dying a lithe orc (AA):Healthy>

You bleed from open wounds.

![ cW HP:Wounded Mana:Cold *Marok the Dwarf*:Dying a lithe orc (AA):Healthy>
lStairs Leading Down
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
A lithe orc (AA) is here, fighting *Marok the Dwarf*.
*Marok the Dwarf* is lying here, incapacitated.
You pierce *Marok the Dwarf*'s left foot extremely hard and shatter it.Exits/emulated: {west}, down. - w:stonedoor.

You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Marok the Dwarf*'s death cry as he collapses.
*Marok the Dwarf* has drawn his last breath! R.I.P.

![ cW HP:Wounded Mana:Cold>
statOB: 46%, DB: 51%, PB: 40%, Armour: 76%. Wimpy: 0. Mood: wimpy.
Needed: 1,161,363 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right arm (clean)
- a light wound at the right hand (clean)
- armour
- a light wound at the left leg (clean)
- a deep wound at the right foot (clean)
- panic
- a light wound at the body (clean)
- strength
- shield
- tiredness
exa corpse- lethargy

![ cW HP:Wounded Mana:Cold>
corpse (here) : 
a pile of coins
a sable pouch
a water skin
a gem-inlaid knife (flawless)
a gleaming belt
a mighty dwarven axe (flawless)
a keyring with a key and a set of lock picks
a leather backpack
an imposing, golden mantle (flawless)
a bejewelled shield (flawless)
a red ruby
a ruby ring
an icy ring
an engraved broadsword (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal greaves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal vambraces (flawless)
a fine metal breastplate (flawless)
a great helm (flawless)

######
#####
#####	10 secs later
#####
######

![ cW HP:Hurt Mana:Cold>

You hear some clicking noises.

![ cW HP:Hurt Mana:Cold>
stlYou stop resting, and stand up.

![ cW HP:Hurt Mana:Cold>
Stairs Leading Down
A golden ring, inset with a small gem, shines brilliantly.
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A sable pouch lies on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
A lithe orc (AA) is standing here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Hurt Mana:Cold>
50cha wim 50
Wimpy set to: 50

![ cW HP:Hurt Mana:Cold>
sc81/172 hits, 28/130 mana, and 101/101 moves.

![ cW HP:Hurt Mana:Cold>
cha mood wimpyOk.
You hear a *click* in a lock.

![ cW HP:Hurt Mana:Cold>
ope exitOk.

![ cW HP:Hurt Mana:Cold>
westHallway
Exits: (east), south, west. - e:stonedoor.
You see *Tont the Sindarin Elf* scouting from the west!

![ cW HP:Hurt Mana:Cold>
order followers hit tontope exitOk.

![ cW HP:Hurt Mana:Cold>
It's already open!

![ cW HP:Hurt Mana:Cold>
westorder followers hit tontEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, east, [south], west.

![ cW HP:Hurt Mana:Cold>
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left arm and tickles it.
Ok.

![ cW HP:Hurt Mana:Cold>
ope exitOk.

![ cW HP:Hurt Mana:Cold>
ope exitIt's already open!
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Hurt Mana:Cold>
ope exitIt's already open!

![ cW HP:Hurt Mana:Cold>
eastorder followers hit tontHallway
*Tont the Sindarin Elf* is standing here.
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Hurt Mana:Cold>
A lithe orc (AA) approaches *Tont the Sindarin Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Cold>
ope exitorder followers hit tontIt's already open!

![ cW HP:Hurt Mana:Cold>
ope exitOk.

![ cW HP:Hurt Mana:Cold>
ope exitIt's already open!

![ cW HP:Hurt Mana:Cold>
It's already open!
*Tont the Sindarin Elf* closes the stonedoor.
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left leg and tickles it.

![ cW HP:Hurt Mana:Cold>
cast normal 'burn' tonteastYou start to concentrate...
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.
Your victim has disappeared!

![ cW HP:Hurt Mana:Cold>
The stonedoor seems to be closed.

![ cW HP:Hurt Mana:Cold>

![ cW HP:Hurt Mana:Cold>
ope exitwestOk.

![ cW HP:Hurt Mana:Cold>
order followers hit tontEntrance to the Castle Keep
A large warhorse is standing here, clad in mail.
*Tont the Sindarin Elf* is standing here.
Exits: north, east, [south], west. - e:stonedoor.

![ cW HP:Hurt Mana:Cold>
A lithe orc (AA) approaches *Tont the Sindarin Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Cold>
ope exitOk.

![ cW HP:Hurt Mana:Cold>
scout southYou quietly scout southwards...

You have found a mean brigand!
Cloak Room
A sturdy trained horse is standing here.
A brigand, looking at your nice purse, is sneaking here (hidden).
A ruffian is sneaking around here, looking for some mischief to do.
Exits/emulated: north, east, {south}, west.

order followers hit tontYou stop scouting.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
order followers hit tontOk.

![ cW HP:Hurt Mana:Cold>

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right arm and tickles it.

![ cW HP:Hurt Mana:Cold>
order followers bash tontOk.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Hurt Mana:Cold>
eastorder followers hit tontHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Hurt Mana:Cold>
ope exitOk.

![ cW HP:Hurt Mana:Cold>
It's already open!

![ cW HP:Hurt Mana:Cold>
eastorder followers hit tontStairs Leading Down
A golden ring, inset with a small gem, shines brilliantly.
A large steel keyring is lying here.
A sturdy leather backpack has been left here.
A sable pouch lies on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
The corpse of a prison guard is lying here.
Exits: (west), down. - w:stonedoor.

![ cW HP:Hurt Mana:Cold>
You failed to control a lithe orc (AA).
Ok.

![ cW HP:Hurt Mana:Cold>
westHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Hurt Mana:Cold>
southEnd of Hallway
*Tont the Sindarin Elf* is standing here.
Exits: north, [south].

![ cW HP:Hurt Mana:Cold>
order followers hit tontA lithe orc (AA) tries to hit *Tont the Sindarin Elf*, but he parries successfully.
Ok.

![ cW HP:Hurt Mana:Cold>
cast normal 'fire' tontYou start to concentrate...

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.
Your victim has disappeared!

![ cW HP:Hurt Mana:Cold>
northHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Hurt Mana:Cold>
hit tontorder followers hit tontThey aren't here.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
westorder followers hit tontEntrance to the Castle Keep
A large warhorse is standing here, clad in mail.
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Cold>
A lithe orc (AA) approaches *Tont the Sindarin Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Cold>

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s body and tickles it.

![ cW HP:Hurt Mana:Cold>
cast normal 'fire' tontYou start to concentrate...

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves south.
Your victim has disappeared!

![ cW HP:Hurt Mana:Cold>
southclose exitCloak Room
A sturdy trained horse is standing here.
A brigand, looking at your nice purse, is sneaking here (hidden).
A ruffian is sneaking around here, looking for some mischief to do.
*Tont the Sindarin Elf* is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Cold>
*Tont the Sindarin Elf* issues the order 'hit lithe'.
A trained horse tries to hit a lithe orc (AA), but he parries successfully.
Ok.
A lithe orc (AA) says 'There is no way you can win this fight!' in Orkish.

![ cW HP:Hurt Mana:Cold>
order followers hit tont
*Tont the Sindarin Elf* issues the order 'hit lithe'.
A lithe orc (AA) hits a trained horse's body.

![ cW HP:Hurt Mana:Cold>
Ok.
*Tont the Sindarin Elf* issues the order 'hit lithe'.
A mean brigand leaves his hiding place.
A mean brigand barely pierces a lithe orc (AA)'s body and tickles it.

![ cW HP:Hurt Mana:Cold>
order followers bash tont*Tont the Sindarin Elf* begins some strange incantations...
Ok.

![ cW HP:Hurt Mana:Cold>
ope exitnorthOk.

![ cW HP:Hurt Mana:Cold>
Entrance to the Castle Keep
A large warhorse is standing here, clad in mail.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Cold>

The cloakroom closes quietly.

![ cW HP:Hurt Mana:Cold>
sThe cloakroom seems to be closed.

![ cW HP:Hurt Mana:Cold>
open exitOk.

![ cW HP:Hurt Mana:Cold>
sThe cloakroom closes quietly.
The cloakroom seems to be closed.

![ cW HP:Hurt Mana:Cold>
offorder followers flee
You have no loyal subjects here.

![ cW HP:Hurt Mana:Cold>

Tarjei tells you 'eq on this char doesnt last anyway, dont worry about it'

![ cW HP:Hurt Mana:Cold>
ope exitsouthOk.

![ cW HP:Hurt Mana:Warm>
Cloak Room
A trained horse is here, fighting a lithe orc (AA).
A mean brigand is here, fighting a lithe orc (AA).
A ruffian is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a ruffian.
A lithe orc (AA) is here, fighting a trained horse.
Exits: (north).

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* closes the cloakroom.
A mean brigand lightly pierces a lithe orc (AA)'s right foot and tickles it.

![ cW HP:Hurt Mana:Warm>
offorder followers flee
You failed to control a lithe orc (AA).
Ok.
*Tont the Sindarin Elf* pierces a ruffian's right hand very hard.

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
A large warhorse is standing here, clad in mail.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
ope exitIt's already open!

![ cW HP:Hurt Mana:Warm>
southCloak Room
A trained horse is here, fighting a lithe orc (AA).
A mean brigand is here, fighting a lithe orc (AA).
A ruffian is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a ruffian.
A lithe orc (AA) is here, fighting a trained horse.
Exits: (north).
A lithe orc (AA) hits a trained horse's body very hard and shatters it.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Warm>
off*Tont the Sindarin Elf* has arrived from the north.
A warhorse has arrived from the north.
order followers flee
Ok.
A lithe orc (AA) panics, and attempts to flee.
A lithe orc (AA) leaves north.

![ cW HP:Hurt Mana:Warm>
n*Tont the Sindarin Elf* closes the cloakroom.
The cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Warm>
open exitOk.

![ cW HP:Hurt Mana:Warm>
nEntrance to the Castle Keep
A lithe orc (AA) is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>

The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
southThe cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>
open exitOk.

![ cW HP:Hurt Mana:Warm>
sorder followers bash tontCloak Room
A sturdy trained horse is standing here.
A brigand, looking at your nice purse, is sneaking here.
A ruffian is sneaking around here, looking for some mischief to do.
*Tont the Sindarin Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* leaves north.
A warhorse leaves north.
A mean brigand leaves north.
A trained horse leaves north.
A lithe orc (AA) intercepts a ruffian's blow.
A ruffian tries to pierce a lithe orc (AA), but he parries successfully.

![ cW HP:Hurt Mana:Warm>
flee
A lithe orc (AA) says 'You will die a painful death, a ruffian!' in Orkish.

![ cW HP:Hurt Mana:Warm>
You flee head over heels.
You flee north.
Entrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
A large warhorse is standing here, clad in mail.
A sturdy trained horse is standing here.
Exits: north, east, (south), west.
You have found a mean brigand!

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* leaves south.
A warhorse leaves south.
A mean brigand leaves south sneaking.
A trained horse leaves south.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a ruffian.
*Tont the Sindarin Elf* is standing here.
A large warhorse is standing here, clad in mail.
A mean brigand is here, fighting a lithe orc (AA).
A trained horse is here, fighting a lithe orc (AA).
Exits: (north).

![ cW HP:Hurt Mana:Warm>
north*Tont the Sindarin Elf* closes the cloakroom.
The cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Warm>
ope exit
A lithe orc (AA) hits a ruffian's head very hard and shatters it.
A ruffian barely pierces a lithe orc (AA)'s right leg and tickles it.

![ cW HP:Hurt Mana:Warm>
northOk.

![ cW HP:Hurt Mana:Warm>
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a ruffian.
*Tont the Sindarin Elf* is standing here.
A large warhorse is standing here, clad in mail.
A mean brigand is here, fighting a lithe orc (AA).
A trained horse is here, fighting a lithe orc (AA).
Exits: (north).

![ cW HP:Hurt Mana:Warm>
ope exitIt's already open!

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a ruffian.
*Tont the Sindarin Elf* is standing here.
A large warhorse is standing here, clad in mail.
A mean brigand is here, fighting a lithe orc (AA).
A trained horse is here, fighting a lithe orc (AA).
Exits: (north).

![ cW HP:Hurt Mana:Warm>
off*Tont the Sindarin Elf* closes the cloakroom.
order followers flee
Ok.
A lithe orc (AA) panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Warm>
northThe cloakroom seems to be closed.
*Tont the Sindarin Elf* tries to pierce you, but your parry is successful.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exitnorthOk.
A lithe orc (AA) hits a ruffian's left arm extremely hard and shatters it.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>

*Tont the Sindarin Elf* closes the cloakroom.
A lithe orc (AA) panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
fleeYou flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exitope exitOk.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exit*Tont the Sindarin Elf* closes the cloakroom.
Ok.
A lithe orc (AA) panics, and attempts to flee.
A lithe orc (AA) leaves north.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exitIt's already open!

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exitIt's already open!
*Tont the Sindarin Elf* closes the cloakroom.
PANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exitOk.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
ope exitIt's already open!
*Tont the Sindarin Elf* closes the cloakroom.

![ cW HP:Hurt Mana:Warm *Tont the Sindarin Elf*:Fine>
Ok.
You flee head over heels.
You flee north.
Entrance to the Castle Keep
A lithe orc (AA) is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
ope exit
The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
ope exitOk.
The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>
ope exitsouthIt's already open!

![ cW HP:Hurt Mana:Warm>
order followers hit tontCloak Room
A ruffian is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a ruffian.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
A sturdy trained horse is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
order followers bash tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Warm>
order followers hit tontnorthOk.

![ cW HP:Hurt Mana:Warm>
southEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.
*Tont the Sindarin Elf* swiftly dodges a lithe orc (AA)'s attempt to hit him.

![ cW HP:Hurt Mana:Warm>
order followers hit tontCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
A sturdy trained horse is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
You have no loyal subjects here.

![ cW HP:Hurt Mana:Warm>
order followers bash tontYou have no loyal subjects here.

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
A lithe orc (AA) is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
order followers hit tontOk.

![ cW HP:Hurt Mana:Warm>
order followers hit tont
*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Hurt Mana:Warm>
You failed to control a lithe orc (AA).
Ok.
*Tont the Sindarin Elf* leaves south.

![ cW HP:Hurt Mana:Warm>

The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
order followers hit tontOk.

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
southorder followers hit tontCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
A sturdy trained horse is standing here.
*Tont the Sindarin Elf* is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
*Tont the Sindarin Elf* issues the order 'hit lithe'.
A trained horse fails to hit a lithe orc (AA).
Ok.
A lithe orc (AA) says 'I shall spill your guts now!' in Orkish.

![ cW HP:Hurt Mana:Warm>
order followers bash tont*Tont the Sindarin Elf* issues the order 'hit lithe'.
A mean brigand panics, and attempts to flee.
A mean brigand leaves north.
Ok.
A ruffian tries to pierce *Tont the Sindarin Elf*, but he parries successfully.
A lithe orc (AA) hits a trained horse's right foreleg hard and shatters it.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Warm>
fleeYou flee head over heels.
You flee north.
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
*Marok the Dwarf* is standing here.
Exits: north, east, (south), west.
*Marok the Dwarf* leaves east.

![ cW HP:Hurt Mana:Warm>
ope exitIt's already open!

![ cW HP:Hurt Mana:Warm>
ope exitIt's already open!

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* has arrived from the south.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A trained horse is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a trained horse.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
order followers hit tontOk.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* has arrived from the north.

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>

The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
southorder followers hit tontThe cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>
ope exitYou have no loyal subjects here.

![ cW HP:Hurt Mana:Warm>
southOk.

![ cW HP:Hurt Mana:Warm>
order followers hit tontThe cloakroom closes quietly.
The cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>
order followers bash tontYou have no loyal subjects here.

![ cW HP:Hurt Mana:Warm>
You have no loyal subjects here.

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
southorder followers hit tontCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A trained horse is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a trained horse.
*Tont the Sindarin Elf* is standing here.
Exits: (north).
You have found a mean brigand!
*Tont the Sindarin Elf* closes the cloakroom.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>
order followers bash tontOk.
A lithe orc (AA) strongly hits a trained horse's body and shatters it.

![ cW HP:Hurt Mana:Warm>

A trained horse panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>
ope exit*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Warm>
Ok.
*Tont the Sindarin Elf* swiftly dodges a ruffian's attempt to pierce him.
*Tont the Sindarin Elf* pierces a ruffian's right hand and shatters it.
A trained horse panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Warm>
offorder followers flee
Ok.
A lithe orc (AA) panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>
ope exitIt's already open!
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.
A trained horse panics, and attempts to flee.
A trained horse leaves north.

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
*Marok the Dwarf* is standing here.
A sturdy trained horse is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: (north).
*Marok the Dwarf* yells loudly from the north 'was fun :P' in Westron.

![ cW HP:Hurt Mana:Warm>
order followers hit tontOk.

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
A sturdy trained horse is standing here.
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* leaves south.
A trained horse leaves south.

![ cW HP:Hurt Mana:Warm>
south
The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
order followers hit tontThe cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>
ope exitsouthOk.

![ cW HP:Hurt Mana:Warm>
order followers hit tontCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here (hidden).
*Tont the Sindarin Elf* is standing here.
A sturdy trained horse is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right arm and tickles it.
Ok.
*Tont the Sindarin Elf* issues the order 'hit lithe'.
A trained horse hits a lithe orc (AA)'s head and tickles it.
A lithe orc (AA) says 'Others have already tried to kill me. They are dead now.' in Orkish.

![ cW HP:Hurt Mana:Warm>
order followers bash tontOk.
*Tont the Sindarin Elf* issues the order 'hit lithe'.

![ cW HP:Hurt Mana:Warm>

A mean brigand leaves his hiding place.
A mean brigand pierces a lithe orc (AA)'s head and tickles it.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* closes the cloakroom.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* opens the cloakroom.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Warm>
ope exit
A trained horse panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Warm>
It's already open!

![ cW HP:Hurt Mana:Warm>
northclose exitEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
close exitOk.
The cloakroom is opened from the other side.
*Tont the Sindarin Elf* has arrived from the south.

![ cW HP:Hurt Mana:Warm>
close exitOk.

![ cW HP:Hurt Mana:Warm>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm>
It's already closed!

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A mean brigand is here, fighting a lithe orc (AA).
A trained horse is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a mean brigand.
Exits: (north).
A trained horse panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* has arrived from the north.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* closes the cloakroom.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* begins some strange incantations...
A trained horse panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Warm>
ope exit
A lithe orc (AA) hits a mean brigand's right arm very hard.

![ cW HP:Hurt Mana:Warm>
northOk.
A mean brigand strongly pierces a lithe orc (AA)'s left hand and tickles it.

![ cW HP:Hurt Mana:Warm>
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
close exitOk.

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is sneaking around here, looking for some mischief to do.
A large warhorse is standing here, clad in mail.
A mean brigand is here, fighting a lithe orc (AA).
A trained horse is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a mean brigand.
*Tont the Sindarin Elf* is standing here.
Exits: (north).
A lithe orc (AA) hits a mean brigand's right leg hard.
A trained horse panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* issues the order 'hit lithe'.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* issues the order 'hit lithe'.
A mean brigand panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>

A trained horse has arrived from the south.

![ cW HP:Hurt Mana:Warm>
south
The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
The cloakroom seems to be closed.

![ cW HP:Hurt Mana:Warm>

The cloakroom is opened from the other side.
A mean brigand has arrived from the south.

![ cW HP:Hurt Mana:Warm>
ope exitsouthIt's already open!

![ cW HP:Hurt Mana:Warm>
Cloak Room
A ruffian is here, fighting *Tont the Sindarin Elf*.
A large warhorse is standing here, clad in mail.
A lithe orc (AA) is standing here.
*Tont the Sindarin Elf* is here, fighting a ruffian.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
A sturdy trained horse is standing here.
A brigand, looking at your nice purse, is sneaking here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
southclose exitCloak Room
A ruffian is here, fighting *Tont the Sindarin Elf*.
A large warhorse is standing here, clad in mail.
*Tont the Sindarin Elf* is here, fighting a ruffian.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
close exitOk.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm>
close exitIt's already closed!
*Tont the Sindarin Elf* strongly pierces a ruffian's body and shatters it.

![ cW HP:Hurt Mana:Warm>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm>
close exit*Tont the Sindarin Elf* opens the cloakroom.
Ok.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the cloakroom.

![ cW HP:Hurt Mana:Warm>
order followers bash tontOk.
A lithe orc (AA) fails to hit *Tont the Sindarin Elf*.

![ cW HP:Hurt Mana:Warm>
close exitOk.

![ cW HP:Hurt Mana:Warm>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the cloakroom.
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Warm>
close exitOk.
The cloakroom is opened from the other side.

![ cW HP:Hurt Mana:Warm>
close exitOk.

![ cW HP:Hurt Mana:Warm>
It's already closed!

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
northEntrance to the Castle Keep
A sturdy trained horse is standing here.
A brigand, looking at your nice purse, is sneaking here.
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.
*Tont the Sindarin Elf* leaves south.
A mean brigand leaves south.
A trained horse leaves south.

![ cW HP:Hurt Mana:Warm>
order followers hit tont
The cloakroom closes quietly.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>
ope exitOk.

![ cW HP:Hurt Mana:Warm>
southorder followers hit tontCloak Room
A ruffian is here, fighting *Tont the Sindarin Elf*.
A large warhorse is standing here, clad in mail.
*Tont the Sindarin Elf* is here, fighting a ruffian.
A sturdy trained horse is standing here.
Exits: (north).
You have found a mean brigand!

![ cW HP:Hurt Mana:Warm>
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left arm and tickles it.
Ok.
*Tont the Sindarin Elf* pierces a ruffian's right leg and shatters it.
A ruffian is incapacitated and will slowly die, if not aided.

![ cW HP:Hurt Mana:Warm>
order followers bash tont
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Warm>
close exitOk.

![ cW HP:Hurt Mana:Warm>
Ok.

![ cW HP:Hurt Mana:Warm>
ope exitnorthOk.

![ cW HP:Hurt Mana:Warm>
Entrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Warm>
southCloak Room
A ruffian is lying here, incapacitated.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here (hidden).
A sturdy trained horse is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Warm>
order followers hit tontOk.

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* has arrived from the north.
Tarjei tells you 'priestish, should i come necro?'

![ cW HP:Hurt Mana:Warm>

*Tont the Sindarin Elf* issues the order 'hit lithe'.
A lithe orc (AA) swiftly dodges a trained horse's attempt to hit him.
A lithe orc (AA) says 'I shall spill your guts now!' in Orkish.

![ cW HP:Hurt Mana:Warm>
order followers hit tont
*Tont the Sindarin Elf* begins some strange incantations...
A mean brigand leaves his hiding place.
A mean brigand tries to pierce you, but your parry is successful.
A lithe orc (AA) hits a trained horse's body hard and shatters it.
A trained horse is incapacitated and will slowly die, if not aided.

![ cW HP:Hurt Mana:Warm a mean brigand:Fine>
Ok.

![ cW HP:Hurt Mana:Warm a mean brigand:Fine>
order followers bash tontOk.
*Tont the Sindarin Elf* utters the words 'lightning bolt'
*Tont the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.

![ cW HP:Wounded Mana:Warm a mean brigand:Fine>

ope exit![ cW HP:Wounded Mana:Warm a mean brigand:Fine>
It's already open!

![ cW HP:Wounded Mana:Warm a mean brigand:Fine>
fleeope exitPANIC! You can't quit the fight!

![ cW HP:Wounded Mana:Warm a mean brigand:Fine>
ope exitIt's already open!

![ cW HP:Wounded Mana:Warm a mean brigand:Fine>
ope exitIt's already open!
*Tont the Sindarin Elf* closes the cloakroom.
You pierce a mean brigand's head.

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
ope exitOk.
*Tont the Sindarin Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
ope exitIt's already open!

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
ope exitIt's already open!

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
fleeIt's already open!
*Tont the Sindarin Elf* utters the words 'block door'

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
ope exit
You flee head over heels.
PANIC! You couldn't escape!
A lithe orc (AA) hits a trained horse's right hindleg extremely hard and shatters it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a trained horse's death cry as he collapses.
A trained horse is dead! R.I.P.

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
You are already attempting to flee!

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
ope exitIt's already open!

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
ope exitIt's already open!

![ cW HP:Wounded Mana:Warm a mean brigand:Hurt>
It's already open!
You flee head over heels.
You flee north.
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Warm>
ope exitIt's already open!

![ cW HP:Wounded Mana:Warm>
ope exitsouthIt's already open!

![ cW HP:Wounded Mana:Warm>
order followers hit tontCloak Room
The corpse of a trained horse is lying here.
A ruffian is lying here, incapacitated.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
A lithe orc (AA) is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a lithe orc (AA).
Exits: (north).

![ cW HP:Wounded Mana:Warm>
order followers bash tontOk.
*Tont the Sindarin Elf* utters the word 'earthquake'
*Tont the Sindarin Elf* makes the earth tremble and shiver.
A warhorse stops following *Tont the Sindarin Elf*.
A mean brigand realises that *Tont the Sindarin Elf* is a jerk!
A mean brigand stops following *Tont the Sindarin Elf*.
That really HURT!
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
You hear a ruffian's death cry as he collapses.
A ruffian is dead! R.I.P.
A mean brigand yells 'HELP! *Tont the Elf* is trying to kill me in the Cloak Room!' in Westron.
A warhorse says ' yrhhzkfrll  nntkyokrsohrwwr,RRlS!' in Animal.

![ cW HP:Bad Mana:Warm *Tont the Sindarin Elf*:Fine a lithe orc (AA):Wounded>
Ok.
PANIC! You can't quit the fight!

![ cW HP:Bad Mana:Warm *Tont the Sindarin Elf*:Fine a lithe orc (AA):Wounded>
flee
A warhorse barely hits *Tont the Sindarin Elf*'s left leg and tickles it.

![ cW HP:Bad Mana:Warm *Tont the Sindarin Elf*:Fine a lithe orc (AA):Wounded>

A mean brigand gets a pile of coins from the corpse of a ruffian.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Bad Mana:Warm *Tont the Sindarin Elf*:Fine a lithe orc (AA):Wounded>
ope exitYou are already attempting to flee!

![ cW HP:Bad Mana:Warm *Tont the Sindarin Elf*:Fine a lithe orc (AA):Wounded>
ope exitIt's already open!
You flee head over heels.
You flee north.
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Bad Mana:Warm>
ope exitIt's already open!

![ cW HP:Bad Mana:Warm>
It's already open!

![ cW HP:Bad Mana:Warm>
westscCorridor
Exits: east, south.

![ cW HP:Bad Mana:Warm>
28/172 hits, 42/130 mana, and 95/101 moves.

![ cW HP:Bad Mana:Warm>
curecast n 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ cW HP:Wounded Mana:Cold>
eEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
statOB: 46%, DB: 52%, PB: 41%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,146 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (dirty)
- a light wound at the right arm (clean)
- a light wound at the right hand (clean)
- a light wound at the left leg (clean)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Cold>
scout southYou quietly scout southwards...

Cloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A warhorse is here, fighting *Tont the Sindarin Elf*.
A mean brigand is here, fighting *Tont the Sindarin Elf*.
A lithe orc (AA) is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a lithe orc (AA).
Exits/emulated: north, east, {south}, west.

You stop scouting.

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A warhorse is here, fighting *Tont the Sindarin Elf*.
A mean brigand is here, fighting *Tont the Sindarin Elf*.
A lithe orc (AA) is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a lithe orc (AA).
Exits: (north).
A mean brigand barely pierces *Tont the Sindarin Elf*'s body and tickles it.

![ cW HP:Wounded Mana:Cold>
close exitOk.

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitclose exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!
*Tont the Sindarin Elf* seems to have recovered his senses.
A lithe orc (AA) lightly hits *Tont the Sindarin Elf*'s left leg and tickles it.

![ cW HP:Wounded Mana:Cold>
close exit*Tont the Sindarin Elf* opens the cloakroom.
Ok.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!
*Tont the Sindarin Elf* pierces a lithe orc (AA)'s head.

![ cW HP:Wounded Mana:Cold>
close exit*Tont the Sindarin Elf* opens the cloakroom.
Ok.

![ cW HP:Wounded Mana:Cold>
close exit*Tont the Sindarin Elf* opens the cloakroom.
Ok.

![ cW HP:Wounded Mana:Cold>
close exitclose exitIt's already closed!
*Tont the Sindarin Elf* opens the cloakroom.
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.
The cloakroom is opened from the other side.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>
northOk.
The cloakroom is opened from the other side.

![ cW HP:Wounded Mana:Cold>
It's already open!

![ cW HP:Wounded Mana:Cold>
Entrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
order followers hit tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right arm and tickles it.
Ok.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
sc68/172 hits, 28/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
hit tontThey aren't here.

![ cW HP:Wounded Mana:Cold>
hit tontThey aren't here.

![ cW HP:Wounded Mana:Cold>
hit tontThey aren't here.

![ cW HP:Wounded Mana:Cold>
westhit tontCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
southCorridor
Exits: north, south.

![ cW HP:Wounded Mana:Cold>
southhit tontEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Cold>
eastThey aren't here.

![ cW HP:Wounded Mana:Cold>
hit tontBanqueting Hall
Exits: east, [south], west.

![ cW HP:Wounded Mana:Cold>
eastThey aren't here.

![ cW HP:Wounded Mana:Cold>
hit tontThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
Exits: [north], west.

![ cW HP:Wounded Mana:Cold>
northThey aren't here.

![ cW HP:Wounded Mana:Cold>
The door seems to be closed.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>
northnorthEnd of Hallway
*Tont the Sindarin Elf* is standing here.
Exits: north, (south).

![ cW HP:Wounded Mana:Cold>
westHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Cold>
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
eastsouthHallway
*Marok the Dwarf* is standing here.
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Cold>
hit tontclose exitEnd of Hallway
Exits: north, (south).

![ cW HP:Wounded Mana:Cold>
close exit*Marok the Dwarf* has arrived from the north.
They aren't here.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
It's already closed!

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>
southThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
Exits: (north), west.

![ cW HP:Wounded Mana:Cold>
close exitOk.

![ cW HP:Wounded Mana:Cold>
westBanqueting Hall
*Tont the Sindarin Elf* is standing here.
Exits: east, [south], west.

![ cW HP:Wounded Mana:Cold>
westEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Cold>
easthit tontBanqueting Hall
*Tont the Sindarin Elf* is standing here.
Exits: east, [south], west.

![ cW HP:Wounded Mana:Cold>
You try to pierce *Tont the Sindarin Elf*, but he parries successfully.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
ope exitOk.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right arm and tickles it.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
order lithe bash
*Tont the Sindarin Elf* closes the stonedoor.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
Ok.
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Wounded Mana:Cold>
easthit tontThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
*Tont the Sindarin Elf* is standing here.
Exits: [north], west.

![ cW HP:Wounded Mana:Cold>
close exitYou barely pierce *Tont the Sindarin Elf*'s right hand and tickle it.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
It's already closed!
*Tont the Sindarin Elf* opens the door.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
order lithe bashOk.
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
cast normal 'fire' tontNobody here by that name.

![ cW HP:Wounded Mana:Cold>
westhit tontBanqueting Hall
*Tont the Sindarin Elf* is standing here.
Exits: east, [south], west.

![ cW HP:Wounded Mana:Cold>
You approach *Tont the Sindarin Elf*, trying to pierce him.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
order lithe bashOk.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>
ope exitOk.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Fine>

A lithe orc (AA) hits *Tont the Sindarin Elf*'s left arm.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Wounded Mana:Cold>

A raider yells from the west 'Raiders ho!' in Westron.

![ cW HP:Wounded Mana:Cold>
easthit tontThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
Exits: (north), west.

![ cW HP:Wounded Mana:Cold>
close exitThey aren't here.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
ope exitOk.
A raider yells from the north 'Raiders to the rescue!' in Westron.

![ cW HP:Wounded Mana:Cold>
northnorthEnd of Hallway
Exits: north, (south).

![ cW HP:Wounded Mana:Cold>
westHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Cold>
Entrance to the Castle Keep
Exits: north, east, [south], west.

![ cW HP:Wounded Mana:Cold>

![ cW HP:Wounded Mana:Cold>
hit tontThey aren't here.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
ope exitIt's already open!

![ cW HP:Wounded Mana:Cold>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
sc69/172 hits, 32/130 mana, and 79/101 moves.

![ cW HP:Wounded Mana:Cold>
statOB: 46%, DB: 52%, PB: 41%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,146 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- panic
- a light wound at the body (dirty)
- a light wound at the right arm (clean)
- a light wound at the right hand (clean)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Cold>
iYou are carrying:
a ruby ring
a pair of snowshoes (satisfactory)

![ cW HP:Wounded Mana:Cold>
wherePlayers in your zone
--------------------
Dsquared             - Entrance to the Castle Keep

![ cW HP:Wounded Mana:Warm>
eHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Warm>
iYou are carrying:
a ruby ring
a pair of snowshoes (satisfactory)

![ cW HP:Wounded Mana:Warm>
wEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Warm>
t tarjei i got rubyring spareeOk.

![ cW HP:Wounded Mana:Warm>
wHallway
Exits: (east), south, west.

![ cW HP:Wounded Mana:Warm>
Entrance to the Castle Keep
Exits: north, east, (south), west. - e:stonedoor.

![ cW HP:Wounded Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - Entrance to the Castle Keep

![ cW HP:Wounded Mana:Warm>
stat
A ruffian has arrived from the north.
A young ruffian has arrived from the north.

![ cW HP:Wounded Mana:Warm>
scOB: 46%, DB: 52%, PB: 41%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,146 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- a light wound at the left leg (clean)
- panic
- a light wound at the body (dirty)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Warm>
69/172 hits, 35/130 mana, and 80/101 moves.

![ cW HP:Wounded Mana:Warm>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Warm>
sc69/172 hits, 36/130 mana, and 80/101 moves.

![ cW HP:Wounded Mana:Warm>
statOB: 46%, DB: 52%, PB: 41%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,146 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- a light wound at the right arm (clean)
- novoid
- noquit
- a light wound at the left leg (clean)
- panic
- a light wound at the body (dirty)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Warm>
southCorridor
Exits: north, south.

![ cW HP:Wounded Mana:Warm>
sc69/172 hits, 37/130 mana, and 81/101 moves.

![ cW HP:Wounded Mana:Warm>
wheiPlayers in your zone
--------------------
Dsquared             - Corridor

![ cW HP:Wounded Mana:Warm>
You are carrying:
a ruby ring
a pair of snowshoes (satisfactory)

![ cW HP:Wounded Mana:Warm>
cha mood wimpyOk.

![ cW HP:Wounded Mana:Warm>
sEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Warm>
curecast n 'cure ser'
You start to concentrate...

northYou begin to see scars fade away and a feeling of health comes over you.

![ cW HP:Hurt Mana:Cold>
Corridor
Exits: north, south.

![ cW HP:Hurt Mana:Cold>
sc91/172 hits, 24/130 mana, and 82/101 moves.

![ cW HP:Hurt Mana:Cold>
nCorridor
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
eEntrance to the Castle Keep
A ruffian is here, fighting *Tont the Sindarin Elf*.
A young ruffian is here, fighting *Tont the Sindarin Elf*.
*Tont the Sindarin Elf* is here, fighting a ruffian.
Exits: north, east, (south), west.
*Tont the Sindarin Elf* pierces a ruffian's left arm.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
A brigand, looking at your nice purse, is sneaking here.
Exits: (north).

![ cW HP:Hurt Mana:Cold>

Tarjei tells you 'nice'

![ cW HP:Hurt Mana:Cold>
order followers hit tontOk.

![ cW HP:Hurt Mana:Cold>

You feel bolder.
A mean brigand leaves north.

![ cW HP:Hurt Mana:Cold>
order followers hit tontOk.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* has arrived from the north.

![ cW HP:Hurt Mana:Cold>
order followers hit tont
*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Cold>
order followers bash tontOk.

![ cW HP:Hurt Mana:Cold>
close exitOk.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
ope exitnorthOk.

![ cW HP:Hurt Mana:Cold>
order followers hit tontEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: north, east, (south), west.
You have found a mean brigand!

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Hurt Mana:Cold>
sc91/172 hits, 26/130 mana, and 83/101 moves.
*Tont the Sindarin Elf* has arrived from the north.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Cold>
order followers hit tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s body and tickles it.
Ok.

![ cW HP:Hurt Mana:Cold>
order followers bash tontOk.

![ cW HP:Hurt Mana:Cold>
ope exitIt's already open!

![ cW HP:Hurt Mana:Cold>
northclose exitEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: north, east, (south), west.
*Tont the Sindarin Elf* has arrived from the south.

![ cW HP:Hurt Mana:Cold>
close exitOk.

![ cW HP:Hurt Mana:Cold>
close exitIt's already closed!

![ cW HP:Hurt Mana:Cold>
It's already closed!

![ cW HP:Hurt Mana:Cold>
ope exitOk.
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
A lithe orc (AA) is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Cold>
order followers hit tontOk.

![ cW HP:Hurt Mana:Cold>

Tarjei tells you 'well like i said, i am around priest if u need backup'

![ cW HP:Hurt Mana:Cold>
order followers hit tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Hurt Mana:Cold>
northEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: north, east, (south), west.
You feel a hidden presence.

![ cW HP:Hurt Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Hurt Mana:Cold>
northEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: north, east, (south), west.
You swiftly dodge a young ruffian's attempt to hit you.
You pierce a young ruffian's left arm hard and shatter it.

![ cW HP:Hurt Mana:Cold a young ruffian:Fine>
eastNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Cold a young ruffian:Fine>
fleeYou flee head over heels.
You flee west.
Corridor
*Tont the Sindarin Elf* is standing here.
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
eastEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
A lithe orc (AA) is standing here.
Exits: north, east, (south), west.
You have found a mean brigand!

![ cW HP:Hurt Mana:Cold>
westCorridor
*Tont the Sindarin Elf* is standing here.
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
order followers hit tontA lithe orc (AA) lightly hits *Tont the Sindarin Elf*'s left leg.
Ok.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Hurt Mana:Cold>
order followers bash tontOk.

![ cW HP:Hurt Mana:Cold>
eastEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: north, east, (south), west.
*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Hurt Mana:Cold>
westCorridor
A lithe orc (AA) is standing here.
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
eastorder followers hit tontEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Cold>
order followers bash tont*Tont the Sindarin Elf* swiftly dodges a lithe orc (AA)'s attempt to hit him.
Ok.

![ cW HP:Hurt Mana:Cold>
*Tont the Sindarin Elf* begins some strange incantations...
Ok.

![ cW HP:Hurt Mana:Cold>
westCorridor
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
eastEntrance to the Castle Keep
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
*Tont the Sindarin Elf* is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting *Tont the Sindarin Elf*.
Exits: north, east, (south), west.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Cold>

A lithe orc (AA) sends *Tont the Sindarin Elf* sprawling with a powerful bash.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* swiftly dodges a young ruffian's attempt to hit him.

![ cW HP:Hurt Mana:Cold>
cast normal 'fire' tontYou start to concentrate...

*Tont the Sindarin Elf* swiftly dodges a ruffian's attempt to pierce him.

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s body and tickles it.

cast normal 'burn' tontAlas! There was no clear line of sight to him!

![ cW HP:Hurt Mana:Cold>
You start to concentrate...

Alas! There was no clear line of sight to him!

![ cW HP:Hurt Mana:Cold>

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right foot and tickles it.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* seems to have recovered his senses.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Hurt Mana:Cold>
order followers hit tontA lithe orc (AA) approaches *Tont the Sindarin Elf*, trying to hit him.
Ok.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Hurt Mana:Cold>
order lion bash tontThat person isn't here.

![ cW HP:Hurt Mana:Cold>
order followers hit tontOk.

![ cW HP:Hurt Mana:Cold>
order lion bash tontThat person isn't here.

![ cW HP:Hurt Mana:Cold>
order followers hit tontOk.

![ cW HP:Hurt Mana:Cold>

A lithe orc (AA) intercepts a ruffian's blow.
A ruffian tries to pierce a lithe orc (AA), but he parries successfully.
A lithe orc (AA) strongly hits a ruffian's body.

![ cW HP:Hurt Mana:Cold>
order followers hit tont
A lithe orc (AA) says 'I'll make you cry for your mother, a ruffian!' in Orkish.
A young ruffian tries to hit you, but your parry is successful.

![ cW HP:Hurt Mana:Cold a young ruffian:Fine>
Ok.

![ cW HP:Hurt Mana:Cold a young ruffian:Fine>
fleeYou flee head over heels.
You flee east.
Hallway
Exits: (east), south, west.

![ cW HP:Hurt Mana:Cold>
wEntrance to the Castle Keep
A ruffian is here, fighting a lithe orc (AA).
A dirty ruffian draped in rags advances towards you.
A lithe orc (AA) is here, fighting a ruffian.
Exits: north, east, (south), west.
A lithe orc (AA) hits a ruffian's left hand extremely hard and shatters it.

![ cW HP:Hurt Mana:Cold>
offorder followers flee
Ok.
A lithe orc (AA) panics, and attempts to flee.
A lithe orc (AA) leaves south.

![ cW HP:Hurt Mana:Cold>
sCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
A lithe orc (AA) is standing here.
Exits: (north).

![ cW HP:Hurt Mana:Cold>
nEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Cold>
ofporder followers protect dsquared
Ok.

![ cW HP:Hurt Mana:Cold>
wCorridor
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
southsouthCorridor
Exits: north, south.

![ cW HP:Hurt Mana:Cold>
eastEnd of Corridor
*Tont the Sindarin Elf* is standing here.
Exits: north, east.

![ cW HP:Hurt Mana:Cold>
Banqueting Hall
Exits: east, (south), west.

![ cW HP:Hurt Mana:Cold>
westorder followers hit tontEnd of Corridor
*Tont the Sindarin Elf* is standing here.
Exits: north, east.

![ cW HP:Hurt Mana:Cold>
*Tont the Sindarin Elf* begins some strange incantations...
A lithe orc (AA) tries to hit *Tont the Sindarin Elf*, but he parries successfully.
Ok.

![ cW HP:Hurt Mana:Cold>
order followers bash tontOk.

![ cW HP:Hurt Mana:Cold>
eastBanqueting Hall
Exits: east, (south), west.

![ cW HP:Hurt Mana:Cold>
westcast normal 'burn' tontEnd of Corridor
A lithe orc (AA) is standing here.
Exits: north, east.

![ cW HP:Hurt Mana:Cold>
Nobody here by that name.

![ cW HP:Hurt Mana:Cold>
northCorridor
*Tont the Sindarin Elf* is standing here.
Exits: north, south.

![ cW HP:Hurt Mana:Cold>

*Tont the Sindarin Elf* leaves north.

![ cW HP:Hurt Mana:Cold>
order followers hit tontorder followers bash tontOk.

![ cW HP:Hurt Mana:Cold>
northOk.

![ cW HP:Hurt Mana:Cold>
order followers hit tontorder followers bash tontCorridor
Exits: east, south.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
Ok.

![ cW HP:Hurt Mana:Cold>
eastEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Cold>
order followers hit tontA lithe orc (AA) lightly hits *Tont the Sindarin Elf*'s left leg and tickles it.
Ok.

![ cW HP:Hurt Mana:Cold>
order followers bash tont*Tont the Sindarin Elf* begins some strange incantations...
Ok.

![ cW HP:Hurt Mana:Cold>
cast normal 'fire' tontYou start to concentrate...
*Tont the Sindarin Elf* utters the words 'lightning bolt'
You feel less protected.
*Tont the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt a lithe orc (AA):Hurt>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Wounded Mana:Cold>
cast normal 'fire' tontNobody here by that name.

![ cW HP:Wounded Mana:Cold>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
sc71/172 hits, 26/130 mana, and 80/101 moves.

![ cW HP:Wounded Mana:Cold>
southCorridor
Exits: north, south.

![ cW HP:Wounded Mana:Cold>
sEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Cold>
eeBanqueting Hall
Exits: east, (south), west.

![ cW HP:Wounded Mana:Cold>
scThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
Exits: (north), west.

![ cW HP:Wounded Mana:Cold>
71/172 hits, 27/130 mana, and 78/101 moves.

![ cW HP:Wounded Mana:Cold>
open exitnIt's already open!

![ cW HP:Wounded Mana:Cold>
close exitEnd of Hallway
Exits: north, (south).

![ cW HP:Wounded Mana:Cold>
reOk.

![ cW HP:Wounded Mana:Cold>
You sit down and rest your tired bones.

![ cW HP:Wounded Mana:Cold>
sc71/172 hits, 28/130 mana, and 78/101 moves.

![ cW HP:Wounded Mana:Cold>
sc71/172 hits, 28/130 mana, and 79/101 moves.

![ cW HP:Wounded Mana:Cold>
sc71/172 hits, 28/130 mana, and 79/101 moves.

![ cW HP:Wounded Mana:Cold>
sc71/172 hits, 29/130 mana, and 79/101 moves.

![ cW HP:Wounded Mana:Cold>
reYou are already resting.

![ cW HP:Wounded Mana:Cold>
lipl i backpack
backpack (used) : 
an azure scroll
four flasks of orkish draught
a jewelled ring
a lustrous opal
a mithril circlet
a strange set of lock picks
two small metal flasks
a vellum scroll
a wooden pipe

![ cW HP:Wounded Mana:Cold>
scst72/172 hits, 29/130 mana, and 80/101 moves.

![ cW HP:Wounded Mana:Cold>
cast n 'armour'You stop resting, and stand up.

![ cW HP:Wounded Mana:Cold>
You start to concentrate...

nsA blue transparent wall slowly appears around you.

![ cW HP:Wounded Mana:Frozen>
Hallway
Exits: (east), south, west.

![ cW HP:Wounded Mana:Frozen>
End of Hallway
Exits: north, [south]. - e:stonedoor.

![ cW HP:Wounded Mana:Frozen>
g pipe allwield piperestsmoke pipestdraw swordYou get a wooden pipe from a leather backpack.

![ cW HP:Wounded Mana:Frozen>
You stop using a black runed dagger.
You hold a wooden pipe.

![ cW HP:Wounded Mana:Frozen>
You sit down and rest your tired bones.

![ cW HP:Wounded Mana:Frozen>
Just what you needed!
You feel focused.

![ cW HP:Wounded Mana:Icy>
scYou stop resting, and stand up.

![ cW HP:Wounded Mana:Icy>
You have no sword.

![ cW HP:Wounded Mana:Icy>
st72/172 hits, 11/130 mana, and 82/101 moves.

![ cW HP:Wounded Mana:Icy>
You are already standing.

![ cW HP:Wounded Mana:Icy>
nHallway
Exits: (east), south, west. - e:stonedoor.
You have found a mean brigand!

![ cW HP:Wounded Mana:Icy>
wEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Icy>
wCorridor
*Tont the Sindarin Elf* is standing here.
Exits: east, south.

![ cW HP:Wounded Mana:Icy>
order followers hit tontorder followers bash tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left leg and tickles it.
Ok.

![ cW HP:Wounded Mana:Icy>
*Tont the Sindarin Elf* begins some strange incantations...
Ok.
You begin to feel thirsty.

![ cW HP:Wounded Mana:Icy>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Wounded Mana:Icy>
eastEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Icy>

*Tont the Sindarin Elf* leaves north.

![ cW HP:Wounded Mana:Icy>
north*Tont the Sindarin Elf* has arrived from the north.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

!# cW HP:Wounded Mana:Icy>
waterdr water
You drink the water.
You do not feel thirsty anymore.

!# cW HP:Wounded Mana:Icy>
southEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Icy>
order followers hit tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right hand and tickles it.
Ok.

![ cW HP:Wounded Mana:Icy>
order followers bash tontOk.
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Icy>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Icy>
eastEntrance to the Castle Keep
A lithe orc (AA) is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Icy>

*Tont the Sindarin Elf* has arrived from the south.

![ cW HP:Wounded Mana:Icy>
south
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Icy>
Cloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Icy>

Zaza narrates 'anything?'

![ cW HP:Wounded Mana:Icy>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
northEntrance to the Castle Keep
Exits: north, east, (south), west.
You have found a mean brigand!

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
sc73/172 hits, 16/130 mana, and 83/101 moves.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the north.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* leaves north.

![ cW HP:Wounded Mana:Cold>
order followers hit tontorder followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>

You see *Tont the Sindarin Elf* scouting from the north!

![ cW HP:Wounded Mana:Cold>
northorder followers hit tontEntrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
order followers bash tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
You failed to control a lithe orc (AA).
Ok.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
westCorridor
Exits: east, south.

order followers hit tont![ cW HP:Wounded Mana:Cold>
eastOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontEntrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
order followers bash tontYou failed to control a lithe orc (AA).
Ok.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tont
You feel bolder.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontorder followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
northorder followers hit tontEntrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
You failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.
*Tont the Sindarin Elf* closes the cloakroom.

![ cW HP:Wounded Mana:Cold>
order followers hit tont
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
westCorridor
*Tont the Sindarin Elf* is standing here.
Exits: east, south.
*Tont the Sindarin Elf* leaves south.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
southCorridor
Exits: north, south.

![ cW HP:Wounded Mana:Cold>
southEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Cold>
eastBanqueting Hall
Exits: east, (south), west.

![ cW HP:Wounded Mana:Cold>
eastThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
*Tont the Sindarin Elf* is standing here.
Exits: [north], west.

![ cW HP:Wounded Mana:Cold>
order followers hit tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
order followers bash tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
westBanqueting Hall
Exits: east, (south), west.

![ cW HP:Wounded Mana:Cold>
westEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Cold>
sc73/172 hits, 20/130 mana, and 85/101 moves.

![ cW HP:Wounded Mana:Cold>
northCorridor
Exits: north, south.

![ cW HP:Wounded Mana:Cold>
northCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
eastEntrance to the Castle Keep
Exits: north, east, [south], west.

![ cW HP:Wounded Mana:Cold>
southThe cloakroom seems to be closed.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontorder followers hit tontorder followers hit tontYou failed to control a lithe orc (AA).
Ok.
You see *Tont the Sindarin Elf* scouting from the north!

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
northEntrance to the Castle Keep
Exits: north, east, (south), west.
You have found a mean brigand!

![ cW HP:Wounded Mana:Cold>

A mean brigand leaves west sneaking.

![ cW HP:Wounded Mana:Cold>
sc74/172 hits, 25/130 mana, and 88/101 moves.

![ cW HP:Wounded Mana:Cold>
qrev q
You begin to search...

track tontYou didn't find anyone.

![ cW HP:Wounded Mana:Cold>
You carefully examine the ground around you, looking for tracks...

*Tont the Sindarin Elf* has arrived from the west.
You see some tracks of *an Elf* coming from the west, done less than 1 hour ago.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
order followers hit tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
westCorridor
Exits: east, south.
You have found a mean brigand!

east*Tont the Sindarin Elf* has arrived from the east.
Aha, you have found your victim!

![ cW HP:Wounded Mana:Cold>
*Tont the Sindarin Elf* tries to pierce you, but your parry is successful.
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt>
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt>
order followers hit tontorder followers bash tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left leg and tickles it.
Ok.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt>
fleeOk.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt>
You flee head over heels.
You flee east.
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Wounded Mana:Cold>
order followers hit tontwest*Tont the Sindarin Elf* begins some strange incantations...
You have no loyal subjects here.

![ cW HP:Wounded Mana:Cold>
eastCorridor
A lithe orc (AA) is standing here.
Exits: east, south. - e:stonedoor.
You have found a mean brigand!

![ cW HP:Wounded Mana:Cold>
order followers hit tontEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
order followers bash tontA lithe orc (AA) approaches *Tont the Sindarin Elf*, trying to hit him.
Ok.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the east.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
order followers hit tontorder followers bash tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right leg and tickles it.
Ok.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
Ok.
*Tont the Sindarin Elf* pierces a lithe orc (AA)'s right hand and tickles it.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
westCorridor
A brigand, looking at your nice purse, is sneaking here (hidden).
*Tont the Sindarin Elf* is standing here.
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
order followers hit tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right arm and tickles it.
Ok.
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
eastEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the west.

![ cW HP:Wounded Mana:Cold>
westCorridor
A brigand, looking at your nice purse, is sneaking here (hidden).
A lithe orc (AA) is standing here.
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
east
A mean brigand leaves east sneaking.

![ cW HP:Wounded Mana:Cold>
order followers hit tontEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.
You have found a mean brigand!

![ cW HP:Wounded Mana:Cold>
order followers bash tontA lithe orc (AA) approaches *Tont the Sindarin Elf*, trying to hit him.
Ok.

![ cW HP:Wounded Mana:Cold>
Ok.
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
cast normal 'fire' tontYou start to concentrate...

*Tont the Sindarin Elf* utters the words 'lightning bolt'
*Tont the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! You cannot concentrate any more...

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt a lithe orc (AA):Hurt>

*Tont the Sindarin Elf* closes the cloakroom.

![ cW HP:Wounded Mana:Cold *Tont the Sindarin Elf*:Hurt a lithe orc (AA):Hurt>

*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Wounded Mana:Cold>
cast normal 'fire' tontNobody here by that name.

![ cW HP:Wounded Mana:Cold>
sc61/172 hits, 27/130 mana, and 90/101 moves.

![ cW HP:Wounded Mana:Cold>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
eastEntrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here (hidden).
Exits: north, east, [south], west.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* has arrived from the north.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* leaves south.

![ cW HP:Wounded Mana:Cold>
order followers hit tontYou failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
*Tont the Sindarin Elf* is standing here.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
order followers hit tontA lithe orc (AA) tries to hit *Tont the Sindarin Elf*, but he parries successfully.
Ok.

![ cW HP:Wounded Mana:Cold>
close exitOk.
The cloakroom is opened from the other side.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
close exitOk.

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitclose exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitclose exit*Tont the Sindarin Elf* begins some strange incantations...
It's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!
A lithe orc (AA) sends *Tont the Sindarin Elf* sprawling with a powerful bash.

![ cW HP:Wounded Mana:Cold>
close exitIt's already closed!
A warhorse says 'YHK!sEls!KYzuzVkllkderfbe hrakyrurrtkfr.' in Animal.
A warhorse lightly hits *Tont the Sindarin Elf*'s right leg and tickles it.

![ cW HP:Wounded Mana:Cold>
cast normal 'fire' tontIt's already closed!

![ cW HP:Wounded Mana:Cold>
It's already closed!

![ cW HP:Wounded Mana:Cold>
You start to concentrate...

A lithe orc (AA) lightly hits *Tont the Sindarin Elf*'s right leg and tickles it.

cast normal 'fire' tontAlas! There was no clear line of sight to him!

![ cW HP:Wounded Mana:Cold>
You start to concentrate...

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s body and tickles it.

order followers bash tontA lithe orc (AA) hits *Tont the Sindarin Elf*'s left leg.

Alas! There was no clear line of sight to him!

![ cW HP:Wounded Mana:Cold>
You failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* seems to have recovered his senses.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Wounded Mana:Cold>
order followers bash tont
*Tont the Sindarin Elf* opens the cloakroom.

![ cW HP:Wounded Mana:Cold>
You failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
ope exit
Kobayashi narrates 'going e' in Westron.
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves north.

![ cW HP:Wounded Mana:Cold>
close exitIt's already open!

![ cW HP:Wounded Mana:Cold>
close exitOk.

![ cW HP:Wounded Mana:Cold>
ope exitIt's already closed!

![ cW HP:Wounded Mana:Cold>
northOk.

![ cW HP:Wounded Mana:Cold>
Entrance to the Castle Keep
A brigand, looking at your nice purse, is sneaking here.
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
order followers hit tont
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
sc61/172 hits, 27/130 mana, and 97/101 moves.

![ cW HP:Wounded Mana:Cold>
southCorridor
*Tont the Sindarin Elf* is standing here.
Exits: north, south.
A lithe orc (AA) fails to hit *Tont the Sindarin Elf*.

![ cW HP:Wounded Mana:Cold>
order followers hit tont
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
northCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Cold>

The earth trembles and shivers.

![ cW HP:Wounded Mana:Cold>
southcast normal 'fire' tontCorridor
A lithe orc (AA) is standing here.
Exits: north, south.

![ cW HP:Wounded Mana:Cold>
Nobody here by that name.

![ cW HP:Wounded Mana:Cold>
southEnd of Corridor
*Tont the Sindarin Elf* is standing here.
Exits: north, east.
*Tont the Sindarin Elf* leaves east.

![ cW HP:Wounded Mana:Cold>
order followers hit tontorder followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
You failed to control a lithe orc (AA).
Ok.

![ cW HP:Wounded Mana:Cold>
eastorder followers hit tontBanqueting Hall
Exits: east, (south), west.

![ cW HP:Wounded Mana:Cold>
eastOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
Exits: (north), west.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
northnorthEnd of Hallway
Exits: north, (south).

![ cW HP:Wounded Mana:Cold>
westHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Cold>
order followers hit tontEntrance to the Castle Keep
*Tont the Sindarin Elf* is standing here.
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
A lithe orc (AA) tries to hit *Tont the Sindarin Elf*, but he parries successfully.
Ok.

![ cW HP:Wounded Mana:Cold>
order followers bash tontYou failed to control a lithe orc (AA).
Ok.
*Tont the Sindarin Elf* pierces a lithe orc (AA)'s left hand.

![ cW HP:Wounded Mana:Cold>

*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Wounded Mana:Cold>
order followers bash tontOk.

![ cW HP:Wounded Mana:Cold>
cast normal 'fire' tontsouthYou start to concentrate...

hit tont*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves east.
Your victim has disappeared!

![ cW HP:Wounded Mana:Cold>
close exitCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
ope exitOk.

![ cW HP:Wounded Mana:Cold>
northOk.

![ cW HP:Wounded Mana:Cold>
order followers hit tontEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
order followers hit tontOk.

![ cW HP:Wounded Mana:Cold>
eastHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Cold>
southEnd of Hallway
Exits: north, (south).

![ cW HP:Wounded Mana:Cold>
southThe Kitchen and Stores
A small campfire burns here, its low flames giving off only a little light.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A small barrel made of aged oak and strong iron hoops stands here.
A pie has been left here.
A large torch lies here among the dust.
A wooden box, made from rich wood, rests on the ground.
The corpse of a prison guard is lying here.
Exits: (north), west.

![ cW HP:Wounded Mana:Cold>
westBanqueting Hall
Exits: east, (south), west.

![ cW HP:Wounded Mana:Cold>
westEnd of Corridor
Exits: north, east.

![ cW HP:Wounded Mana:Cold>
northCorridor
Exits: north, south.

![ cW HP:Wounded Mana:Cold>
northCorridor
Exits: east, south.
You have found a mean brigand!

![ cW HP:Wounded Mana:Cold>
eastEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Cold>
sc62/172 hits, 32/130 mana, and 91/101 moves.

![ cW HP:Wounded Mana:Cold>
track tontYou carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading north, done less than 1 hour ago.

![ cW HP:Wounded Mana:Warm>
northThe Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

You stop tracking your victim.

!# cW HP:Wounded Mana:Warm>
southeastEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Warm>
eastHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Warm>
close exitlock exitStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
Exits: (west), down. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
Ok.

![ cW HP:Wounded Mana:Warm>
re*click*
You feel bolder.

![ cW HP:Wounded Mana:Warm>
scYou sit down and rest your tired bones.

![ cW HP:Wounded Mana:Warm>
exa corpse62/172 hits, 35/130 mana, and 90/101 moves.

![ cW HP:Wounded Mana:Warm>
corpse (here) : 
Nothing.

![ cW HP:Wounded Mana:Warm>
ec2exa 2.corpse
corpse (here) : 
Nothing.

![ cW HP:Wounded Mana:Warm>
sc62/172 hits, 36/130 mana, and 91/101 moves.

![ cW HP:Wounded Mana:Warm>
statOB: 34%, DB: 2%, PB: 37%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,114 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (dirty)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Warm>
iYou are carrying:
a black runed dagger (flawless)
a ruby ring
a pair of snowshoes (satisfactory)

![ cW HP:Wounded Mana:Warm>
inf %Kwarlord (24)

![ cW HP:Wounded Mana:Warm>
whois marokMarok word is a Dwarf.

![ cW HP:Wounded Mana:Warm>
vie warl
*** Warlords Hall of Fame ***

    Armies of the West

 1  Aramarth the Sindarin Warlock
 2  Zippo the Stoor Battlemaster
 3  Eiluvial the Eriadorian Battlemaster
 4  Kinder the Dwarven Adventurer
 5  Jeran the Dwarven Hero
 6  Mnalik the Sindarin Burglar
 7  Djengis the Noldorin Wizard
 8  Robal the Dwarven Battlemaster
 9  Voiinskreiz the Harfoot Ranger
10  Billa the Half-Elven Patriarch

    Forces of the Dark Lord

 1  Stôran the Tarkhnarb Champion
 2  Arkadij the Tarkhnarb Champion
 3  Kassdall the Mountain Troll Warrior
 4  Tairach the Tarkhnarb Necromancer
 5  Dsquared the Black Númenórean Warlock
 6  Crûlo the Tarkhnarb Champion
 7  Zimrathôn the Black Númenórean Scholar
 8  Miffo the Tarkhnarb Champion
 9  Depardieu the Cave Troll Wrecker
10  Kobayashi the Black Númenórean Rider

![ cW HP:Wounded Mana:Warm>
sc63/172 hits, 40/130 mana, and 97/101 moves.

![ cW HP:Wounded Mana:Warm>
sc63/172 hits, 40/130 mana, and 97/101 moves.

![ cW HP:Wounded Mana:Warm>
sc63/172 hits, 41/130 mana, and 98/101 moves.

![ cW HP:Wounded Mana:Warm>
sc63/172 hits, 41/130 mana, and 98/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 42/130 mana, and 99/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 42/130 mana, and 99/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 42/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 43/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 43/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 43/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 44/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 44/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 44/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc64/172 hits, 45/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
statOB: 34%, DB: 2%, PB: 37%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,114 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (dirty)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 45/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 46/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 46/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 46/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 47/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 47/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 48/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 48/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 48/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc65/172 hits, 49/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc66/172 hits, 49/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
sc66/172 hits, 49/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - Stairs Leading Down

![ cW HP:Wounded Mana:Warm>

Kobayashi narrates 'its w s ford' in Westron.

![ cW HP:Wounded Mana:Warm>
whePlayers in your zone
--------------------
Dsquared             - Stairs Leading Down

![ cW HP:Wounded Mana:Warm>
stYou stop resting, and stand up.

![ cW HP:Wounded Mana:Warm>
lStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is standing here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
lStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is standing here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
unlock exitopen exit*click*

![ cW HP:Wounded Mana:Warm>
wOk.

![ cW HP:Wounded Mana:Warm>
Hallway
Exits: (east), south, west. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
close exitOk.

![ cW HP:Wounded Mana:Warm>
wEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Warm>
qrev q
You begin to search...

order followers rev thorYou didn't find anyone.

![ cW HP:Wounded Mana:Warm>
Ok.
You see *Tont the Sindarin Elf* scouting from the north!

![ cW HP:Wounded Mana:Warm>
track tontYou carefully examine the ground around you, looking for tracks...

You stop searching.

![ cW HP:Wounded Mana:Warm>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Warm>
eastEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Warm>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A large warhorse is standing here, clad in mail.
Exits: (north).

![ cW HP:Wounded Mana:Warm>
sc67/172 hits, 57/130 mana, and 99/101 moves.

![ cW HP:Wounded Mana:Warm>
close exitOk.

![ cW HP:Wounded Mana:Warm>

*Tont the Sindarin Elf* yells from the north 'shit :p' in Westron.

![ cW HP:Wounded Mana:Warm>
order followers hit warhorseA lithe orc (AA) strongly hits a warhorse's left foreleg.
Ok.
A warhorse says 'YuZrhkllrpryon eotFrt, scu !' in Animal.

![ cW HP:Wounded Mana:Warm>
exa warhorse
A lithe orc (AA) hits a warhorse's body very hard.

![ cW HP:Wounded Mana:Hot>
reMuch larger than the average horse, this steed appears to have the strength to
carry more weight as well. His thick armour indicates he may have been trained
for battle, and his hardened gaze makes it clear he will not shy from danger.
A small sign on a chain around its neck says "My name is Komeet"
A warhorse has several bruises.

![ cW HP:Wounded Mana:Hot>
You sit down and rest your tired bones.

![ cW HP:Wounded Mana:Hot>
sc67/172 hits, 61/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc68/172 hits, 61/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc68/172 hits, 62/130 mana, and 101/101 moves.
A warhorse barely hits a lithe orc (AA)'s body and tickles it.

![ cW HP:Wounded Mana:Hot>
sc68/172 hits, 63/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
order lithe bashOk.

![ cW HP:Wounded Mana:Hot>

A warhorse says 'Zekt yrurrdeath, Dsqrkred!' in Animal.
A lithe orc (AA) sends a warhorse sprawling with a powerful bash.

![ cW HP:Wounded Mana:Hot>

A lithe orc (AA) hits a warhorse's right hindleg very hard.

![ cW HP:Wounded Mana:Hot>

A raider yells from the north 'Raiders ho!' in Westron.

![ cW HP:Wounded Mana:Hot>
sc69/172 hits, 66/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc69/172 hits, 66/130 mana, and 101/101 moves.
A raider yells from the north 'Raiders to the rescue!' in Westron.
A raider yells from the north 'Raiders to the rescue!' in Westron.

![ cW HP:Wounded Mana:Hot>
sc69/172 hits, 67/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
statOB: 34%, DB: 2%, PB: 37%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,114 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (dirty)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Hot>

A lithe orc (AA) hits a warhorse's left hindleg hard.

![ cW HP:Wounded Mana:Hot>

A raider yells from the north 'Raiders ho!' in Westron.

![ cW HP:Wounded Mana:Hot>

A raider yells from the north 'Raiders to the rescue!' in Westron.
A raider yells from the north 'Raiders to the rescue!' in Westron.

![ cW HP:Wounded Mana:Hot>
sc70/172 hits, 69/130 mana, and 101/101 moves.
A warhorse seems to have recovered his senses.

![ cW HP:Wounded Mana:Hot>
sc70/172 hits, 70/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc70/172 hits, 70/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
stYou stop resting, and stand up.

![ cW HP:Wounded Mana:Hot>
order lithe bashOk.

![ cW HP:Wounded Mana:Hot>
ope exitOk.

![ cW HP:Wounded Mana:Hot>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Hot>
close exitOk.

![ cW HP:Wounded Mana:Hot>
northThe Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

!# cW HP:Wounded Mana:Hot>
scout northYou quietly scout northwards...

Castle Yard
A raider is here, looking for plunder.
Exits/emulated: north, south.

You stop scouting.

!# cW HP:Wounded Mana:Hot>
northscout northCastle Yard
A raider is here, looking for plunder.
Exits: north, east, south, up.

![ cW HP:Wounded Mana:Hot>
You quietly scout northwards...

Old Castle Gate
*Tont the Sindarin Elf* is standing here (shrouded).
Exits/emulated: north, east, south, up.

You stop scouting.

![ cW HP:Wounded Mana:Hot>
northOld Castle Gate
Exits: north, south.

![ cW HP:Wounded Mana:Hot>
southCastle Yard
A raider is here, looking for plunder.
Exits: north, east, south, up.

![ cW HP:Wounded Mana:Hot>

A raider leaves east.

![ cW HP:Wounded Mana:Hot>
southThe Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

!# cW HP:Wounded Mana:Hot>
southEntrance to the Castle Keep
Exits: north, east, [south], west.

![ cW HP:Wounded Mana:Hot>
eastHallway
Exits: [east], south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Hot>
east
Kobayashi narrates 'glows now' in Westron.

![ cW HP:Wounded Mana:Hot>
The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Hot>
leadLead what?

![ cW HP:Wounded Mana:Hot>
ope exitOk.

![ cW HP:Wounded Mana:Hot>
eastStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
Exits: (west), down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
leadLead what?

![ cW HP:Wounded Mana:Hot>
ec3exa 3.corpse
corpse (here) : 
Nothing.

![ cW HP:Wounded Mana:Hot>
westHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Hot>
sc70/172 hits, 75/130 mana, and 97/101 moves.

![ cW HP:Wounded Mana:Hot>
westEntrance to the Castle Keep
Exits: north, east, [south], west.

![ cW HP:Wounded Mana:Hot>
statScab narrates 'gig' in Orkish.
OB: 34%, DB: 52%, PB: 37%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,114 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (dirty)
- armour
- strength
- shield

![ cW HP:Wounded Mana:Hot>
ope exitOk.

![ cW HP:Wounded Mana:Hot>
southCloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A warhorse is here, fighting a lithe orc (AA).
A lithe orc (AA) is here, fighting a warhorse.
Exits: (north).

![ cW HP:Wounded Mana:Hot>

A lithe orc (AA) strongly hits a warhorse's body and shatters it.

![ cW HP:Wounded Mana:Hot>
exa warhorseMuch larger than the average horse, this steed appears to have the strength to
carry more weight as well. His thick armour indicates he may have been trained
for battle, and his hardened gaze makes it clear he will not shy from danger.
A small sign on a chain around its neck says "My name is Komeet"
A warhorse is in very bad shape.

![ cW HP:Wounded Mana:Hot>
sc
A lithe orc (AA) hits a warhorse's right foreleg hard and shatters it.
A warhorse is incapacitated and will slowly die, if not aided.

![ cW HP:Wounded Mana:Hot>
71/172 hits, 78/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Hot>
northsouthEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Hot>
Cloak Room
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
A warhorse is lying here, incapacitated.
A lithe orc (AA) is here, fighting a warhorse.
Exits: (north).

![ cW HP:Wounded Mana:Hot>
sc71/172 hits, 79/130 mana, and 99/101 moves.

![ cW HP:Wounded Mana:Hot>
statOB: 34%, DB: 52%, PB: 37%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,114 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- strength
- shield

![ cW HP:Wounded Mana:Hot>

A lithe orc (AA) hits a warhorse's left hindleg extremely hard and shatters it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a warhorse's death cry as he collapses.
A warhorse is dead! R.I.P.

![ cW HP:Wounded Mana:Hot>
exa corpsecorpse (here) : 
Nothing.

![ cW HP:Wounded Mana:Hot>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Hot>
southCloak Room
The corpse of a warhorse is lying here.
The corpse of a ruffian is lying here.
The corpse of a trained horse is lying here.
Exits: (north).

![ cW HP:Wounded Mana:Hot>
ec2exa 2.corpse
corpse (here) : 
a shortsword (satisfactory)
a sturdy pair of soft leather boots (used)
a pair of hard leather trousers (well-maintained)
a black shirt (used)
a ring
a strip of dried meat
a strip of dried meat

![ cW HP:Wounded Mana:Hot>
ec3exa 3.corpse
corpse (here) : 
Nothing.

![ cW HP:Wounded Mana:Hot>
sc72/172 hits, 81/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Hot>
northEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Hot>
statOB: 34%, DB: 52%, PB: 37%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,113 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- strength
- shield

![ cW HP:Wounded Mana:Hot>
westCorridor
Exits: east, south.

![ cW HP:Wounded Mana:Hot>
sc72/172 hits, 83/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Hot>
eastEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Hot>
eastHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Hot>
eastStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
Exits: (west), down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
close exitlock exitOk.

![ cW HP:Wounded Mana:Hot>
*click*

![ cW HP:Wounded Mana:Hot>
ofslreorder followers sleep
A lithe orc (AA) lies down and falls asleep.
Ok.

![ cW HP:Wounded Mana:Hot>
scYou sit down and rest your tired bones.

![ cW HP:Wounded Mana:Hot>
73/172 hits, 85/130 mana, and 100/101 moves.

![ cW HP:Wounded Mana:Hot>
sc73/172 hits, 86/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc73/172 hits, 86/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc73/172 hits, 87/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc73/172 hits, 87/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
inf %Kwarlord (24)

![ cW HP:Wounded Mana:Hot>
eqYou are using:
<held>               a wooden pipe
<used as shield>     a staff inlaid with gems
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    a forest green cloak (worn)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a sable pouch

![ cW HP:Wounded Mana:Hot>
lStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is sleeping here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
draw engravedYou have no engraved.

![ cW HP:Wounded Mana:Hot>
lStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is sleeping here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
draw runedYou remove a wooden pipe.
You awkwardly wield a black runed dagger, ready to defend yourself.

![ cW HP:Wounded Mana:Hot>
iYou are carrying:
a wooden pipe
a ruby ring
a pair of snowshoes (satisfactory)

![ cW HP:Wounded Mana:Hot>
eqYou are using:
<wielded>            a black runed dagger (flawless)
<used as shield>     a staff inlaid with gems
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    a forest green cloak (worn)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a jewelled ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a sable pouch

![ cW HP:Wounded Mana:Hot>
lipol i sable
pouch (used) : 
two amethysts
a purple scroll
a vellum scroll

![ cW HP:Wounded Mana:Hot>

Kobayashi narrates 'going w' in Westron.

![ cW HP:Wounded Mana:Hot>
sc74/172 hits, 91/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
sc74/172 hits, 91/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
statOB: 49%, DB: 2%, PB: 42%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,113 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- strength
- shield

![ cW HP:Wounded Mana:Hot>
sc75/172 hits, 93/130 mana, and 101/101 moves.

![ cW HP:Wounded Mana:Hot>
stYou stop resting, and stand up.

![ cW HP:Wounded Mana:Hot>
unlock exitopen exit*click*

![ cW HP:Wounded Mana:Hot>
lOk.

![ cW HP:Wounded Mana:Hot>
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is sleeping here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
westHallway
Exits: (east), south, west. - e:stonedoor.

![ cW HP:Wounded Mana:Hot>
westEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Wounded Mana:Hot>
northThe Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

!# cW HP:Wounded Mana:Hot>
nCastle Yard
Exits: north, east, south, up.

![ cW HP:Wounded Mana:Hot>
nOld Castle Gate
Exits: north, south.

![ cW HP:Wounded Mana:Hot>
track tontYou carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading north, done less than 1 hour ago.

![ cW HP:Wounded Mana:Hot>
northBefore the Castle Gate
Exits: north, east, south, west.

You see some tracks of *an Elf* leading north, done less than 1 hour ago.

![ cW HP:Wounded Mana:Burning>
northAn Old Trail by a Fortress
Exits: north, -east-, south, -west-.

You see some tracks of *an Elf* leading north, done less than 1 hour ago.

!. cW HP:Wounded Mana:Burning>
northA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south. - d:hole.

Kobayashi narrates 'do his horse if u see him' in Westron.

You see some tracks of *an Elf* leading north, done less than 1 hour ago.

!. cW HP:Wounded Mana:Burning>
northPlains
A lone hawk soars high above you.
Exits: north, east, south, west.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!. cW HP:Wounded Mana:Burning>
westPlains
Exits: north, east, west.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!. cW HP:Wounded Mana:Burning>
westGrasslands
Exits: north, east, west.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!. cW HP:Wounded Mana:Burning>
westThe Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!. cW HP:Wounded Mana:Burning>
westBend in the Old East Road
Exits: =north=, east, =west=.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!+ cW HP:Wounded Mana:Burning>
scout westYou quietly scout westwards...

Bridge over the Nen-i-Sûl
Exits/emulated: =north=, east, =west=.

westYou stop scouting.

!+ cW HP:Wounded Mana:Burning>
Bridge over the Nen-i-Sûl
Exits: =east=, =west=, ~down~.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!+ cW HP:Wounded Mana:Burning>
westThe Old East Road
Exits: =east=, =west=.

westYou see some tracks of *an Elf* leading west, done less than 1 hour ago.

!+ cW HP:Hurt Mana:Burning>
The Old East Road
Exits: =east=, =south=, west.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!+ cW HP:Hurt Mana:Burning>
westBorder of the Lone-lands
Exits: north, east, south, west.

You see some tracks of *an Elf* leading west, done less than 1 hour ago.

!. cW HP:Hurt Mana:Burning>
westThe Formen-Rómen Trail
Exits: north, east, -south-, -west-.

You see some tracks of *an Elf* coming from the south, done less than 1 hour ago.

!. cW HP:Hurt Mana:Burning>
southCrossing of the Paths
Exits: -north-, =east=, -south-, =west=.

You see some tracks of *an Elf* leading north, done less than 1 hour ago.

!+ cW HP:Hurt Mana:Burning>
southA Breach in the Hedge
Exits: -north-, -east-, south, -west-.

You stop tracking your victim.

!. cW HP:Hurt Mana:Burning>
eastA Split in the Trail
Exits: -east-, -south-, -west-.
You feel a hidden presence.

!. cW HP:Hurt Mana:Burning>
eastThe Hedge-trail
Exits: -east-, south, -west-.

!. cW HP:Hurt Mana:Burning>
eastBend in the Trail
A grey hare stands alert, looking and listening for predators.
Exits: -north-, south, -west-.

!. cW HP:Hurt Mana:Burning>
southSparse Plains
Exits: north, east, south, west.

!. cW HP:Hurt Mana:Burning>
westSparse Plains
A grey hare stands alert, looking and listening for predators.
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.

!. cW HP:Hurt Mana:Burning>
westTrail through the Plains
The elongated shape of a stoat can be seen darting across the terrain.
Exits: -north-, east, -south-, west.
You feel a hidden presence.

!. cW HP:Hurt Mana:Burning>
westSparse Plains
Exits: north, east, south, west.

!. cW HP:Hurt Mana:Burning>
westBend in the Hedge-trail
Exits: -north-, east, south, -west-.

!. cW HP:Hurt Mana:Burning>
northBend in the Hedge-trail
A shrub with maple-like leaves is growing here.
On the shrub, there are two handfuls of blackcurrant berries.
A field vole has frozen to the spot, sensitive to your presence.
Exits: -east-, -south-.

!. cW HP:Hurt Mana:Burning>
southBend in the Hedge-trail
Exits: -north-, east, south, -west-.

!. cW HP:Hurt Mana:Burning>
southGrassy Plains
A sturdy trained horse is standing here.
Exits: north, east, south, west.

!. cW HP:Hurt Mana:Burning>
rid horseeYou pick up a trained horse's reins and start riding him.

!. cRW HP:Hurt Mana:Burning>
nTrail to Central Cardolan
Exits: north, -east-, -south-, west.

!. cRW HP:Hurt Mana:Burning>
Sparse Plains
Exits: north, east, south, west.

!. cRW HP:Hurt Mana:Burning>
northnorthA Breach in the Hedge
Exits: -north-, -east-, south, -west-.

!. cRW HP:Hurt Mana:Burning>
northCrossing of the Paths
Exits: -north-, =east=, -south-, =west=.

!+ cRW HP:Hurt Mana:Burning>
track packThe Formen-Rómen Trail
Exits: north, east, -south-, -west-.

!. cRW HP:Hurt Mana:Burning>
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading west, done less than 1 hour ago.

!. cRW HP:Hurt Mana:Burning>
westThe Formen-Rómen Trail
Exits: north, -east-, south, -west-.

You see some tracks of a pack horse leading west, done less than 1 hour ago.

!. cRW HP:Hurt Mana:Burning>
westThe Formen-Rómen Trail
Exits: north, -east-, south, -west-.

You see some tracks of a pack horse leading north, done less than 1 hour ago.

!. cRW HP:Hurt Mana:Burning>

Kobayashi narrates 'w of fordbale' in Westron.

!. cRW HP:Hurt Mana:Burning>
northThe Foot of Weathertop
Exits: north, east, south, west.

You see some tracks of a pack horse leading north, done less than 1 hour ago.

!. cRW HP:Hurt Mana:Burning>
northA Secluded Dell
A clear spring babbles as cool water trickles out of the ground.
Exits: north, south, west. - e:culvert.

You see some tracks of a pack horse leading east, done less than 1 hour ago.

######
#####
#####	Aha, that's... doable?
#####
######

!( cRW HP:Hurt Mana:Burning>
trackYou stop tracking your victim.

!( cRW HP:Hurt Mana:Burning>
southThe Foot of Weathertop
Exits: north, east, south, west.

!. cRW HP:Hurt Mana:Burning>
southThe Formen-Rómen Trail
Exits: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Burning>
eastThe Formen-Rómen Trail
Exits: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Burning>
easteasteastThe Formen-Rómen Trail
Exits: north, east, -south-, -west-.

!. cRW HP:Hurt Mana:Burning>
easteastBorder of the Lone-lands
Exits: north, east, south, west.

!. cRW HP:Hurt Mana:Burning>
The Old East Road
Exits: =east=, =south=, west.

!+ cRW HP:Hurt Mana:Burning>
The Old East Road
Exits: =east=, =west=.

!+ cRW HP:Hurt Mana:Burning>
Bridge over the Nen-i-Sûl
Exits: =east=, =west=, ~down~.

!+ cRW HP:Hurt Mana:Burning Move:Tired>
eastBend in the Old East Road
Exits: =north=, east, =west=.

!+ cRW HP:Hurt Mana:Burning Move:Tired>
statOB: 49%, DB: 52%, PB: 42%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,113 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- strength
- shield

!+ cRW HP:Hurt Mana:Burning Move:Tired>
eastThe Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.

!. cRW HP:Hurt Mana:Burning Move:Tired>
eastGrasslands
Exits: north, east, west.

!. cRW HP:Hurt Mana:Burning Move:Tired>
eastPlains
A bedraggled man stumbles as best he can across the terrain.
Exits: north, east, west.

!. cRW HP:Hurt Mana:Burning Move:Tired>
eastPlains
A lone hawk soars high above you.
Exits: north, east, south, west.

!. cRW HP:Hurt Mana:Burning Move:Tired>
southA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south. - d:hole.

!. cRW HP:Hurt Mana:Burning Move:Tired>
southAn Old Trail by a Fortress
Exits: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Burning Move:Tired>
southsouthBefore the Castle Gate
Exits: north, east, south, west.

![ cRW HP:Hurt Mana:Burning Move:Tired>
southOld Castle Gate
Exits: north, south.

![ cRW HP:Hurt Mana:Burning Move:Tired>
Castle Yard
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: north, east, south, up.

![ cRW HP:Hurt Mana:Burning Move:Tired>
stofbcast n 'store' fireball
You start to concentrate...

A raider leaves up.

s![ cRW HP:Hurt Mana:Burning Move:Tired>
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

!# cRW HP:Hurt Mana:Burning Move:Tired>
stofbcast n 'store' fireball
You start to concentrate...

stofbYou stored it.

!# cRW HP:Hurt Mana:Burning Move:Tired>
cast n 'store' fireball
You start to concentrate...

leadsoutheastYou stored it.

!# cRW HP:Hurt Mana:Hot Move:Tired>
You stop riding a trained horse.
A trained horse starts following you.

!# cW HP:Hurt Mana:Hot Move:Tired>
Entrance to the Castle Keep
Exits: north, east, (south), west.
A trained horse has arrived from the north.

![ cW HP:Hurt Mana:Hot Move:Tired>
unlock exitopen exitHallway
Exits: (east), south, west.
A trained horse has arrived from the west.

![ cW HP:Hurt Mana:Hot Move:Tired>
eIt isn't even closed!

![ cW HP:Hurt Mana:Hot Move:Tired>
It's already open!

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitlock exitStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is sleeping here.
Exits: (west), down. - e:stonedoor.
A trained horse has arrived from the west.

![ cW HP:Hurt Mana:Hot Move:Tired>
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired>
*click*

![ cW HP:Hurt Mana:Hot Move:Tired>
gr horseA trained horse is now a group member.

![ cW HP:Hurt Mana:Hot Move:Tired>
order followers wakeorder followers standlA lithe orc (AA) wakes up.
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired>
A lithe orc (AA) clambers on his feet.
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired>
Stairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is standing here.
A sturdy trained horse is standing here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Hurt Mana:Hot Move:Tired>
sc83/172 hits, 80/130 mana, and 48/101 moves.

![ cW HP:Hurt Mana:Hot Move:Tired>
cha mood wimpyOk.

![ cW HP:Hurt Mana:Hot Move:Tired>
lStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is standing here.
A sturdy trained horse is standing here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Hurt Mana:Hot Move:Tired>
curecast n 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ cW HP:Hurt Mana:Hot>
lStairs Leading Down
The corpse of *a Dwarf* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
A lithe orc (AA) is standing here.
A sturdy trained horse is standing here.
Exits/emulated: {west}, down. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>
ope exitIt seems to be locked.

![ cW HP:Hurt Mana:Hot>
westThe stonedoor seems to be closed.

![ cW HP:Hurt Mana:Hot>
unl exitope exit*click*

![ cW HP:Hurt Mana:Hot>
westOk.

![ cW HP:Hurt Mana:Hot>
Hallway
Exits: (east), south, west. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>
close exitOk.

![ cW HP:Hurt Mana:Hot>
westEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Hurt Mana:Hot>
northrideThe Castle Square
A crumbling fountain is in the middle of the place.
A dirty ruffian draped in rags advances towards you.
Exits: north, south.

!# cW HP:Hurt Mana:Hot>
northA trained horse stops following you.
You pick up a trained horse's reins and start riding him.

!# cRW HP:Hurt Mana:Hot>
Castle Yard
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: north, east, south, up.

![ cRW HP:Hurt Mana:Hot>
northnorthOld Castle Gate
Exits: north, south.

![ cRW HP:Hurt Mana:Hot Move:Tired>
northBefore the Castle Gate
Exits: north, east, south, west.

![ cRW HP:Hurt Mana:Hot Move:Tired>
An Old Trail by a Fortress
Exits: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Hot Move:Tired>
lAn Old Trail by a Fortress
A lithe orc (AA) is standing here.
Exits/emulated: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Hot Move:Tired>
cha mood wimpyOk.

!. cRW HP:Hurt Mana:Hot Move:Tired>
northA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south. - d:hole.

!. cRW HP:Hurt Mana:Hot Move:Tired>
northPlains
A bedraggled man stumbles as best he can across the terrain.
Exits: north, east, south, west.

!. cRW HP:Hurt Mana:Hot Move:Tired>
westPlains
Exits: north, east, west.

!. cRW HP:Hurt Mana:Hot Move:Tired>
westGrasslands
Exits: north, east, west.

!. cRW HP:Hurt Mana:Hot Move:Tired>
westThe Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.

!. cRW HP:Hurt Mana:Hot Move:Tired>
sc117/172 hits, 74/130 mana, and 47/101 moves.

!. cRW HP:Hurt Mana:Hot Move:Tired>
statOB: 49%, DB: 52%, PB: 42%, Armour: 76%. Wimpy: 50. Mood: wimpy.
Needed: 1,161,113 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- stored spell fireball
- stored spell fireball
- novoid
- noquit
- armour
- strength
- shield

!. cRW HP:Hurt Mana:Hot Move:Tired>

Kobayashi narrates 'was s lb' in Westron.

!. cRW HP:Hurt Mana:Hot Move:Tired>
lThe Three-fools' Stone
Some small rocks have been piled into a mound here.
A lithe orc (AA) is standing here.
Exits/emulated: north, east, west.

!. cRW HP:Hurt Mana:Hot>
westBend in the Old East Road
Exits: =north=, east, =west=.

!+ cRW HP:Hurt Mana:Hot Move:Tired>
westBridge over the Nen-i-Sûl
Exits: =east=, =west=, ~down~.

!+ cRW HP:Hurt Mana:Hot Move:Tired>
westThe Old East Road
Exits: =east=, =west=.

!+ cRW HP:Hurt Mana:Hot Move:Tired>
westThe Old East Road
Exits: =east=, =south=, west.

!+ cRW HP:Hurt Mana:Hot Move:Tired>
westBorder of the Lone-lands
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.
A black crow leaves west.

!. cRW HP:Hurt Mana:Hot Move:Tired>
westThe Formen-Rómen Trail
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, -south-, -west-.

!. cRW HP:Hurt Mana:Hot Move:Tired>
westThe Formen-Rómen Trail
Exits: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Hot Move:Tired>
westThe Formen-Rómen Trail
Exits: north, -east-, south, -west-.

!. cRW HP:Hurt Mana:Hot Move:Tired>
northThe Foot of Weathertop
Exits: north, east, south, west.

!. cRW HP:Hurt Mana:Hot Move:Tired>
northA Secluded Dell
A clear spring babbles as cool water trickles out of the ground.
Exits: north, south, west. - e:culvert.

!( cRW HP:Hurt Mana:Hot Move:Tired>
leadYou stop riding a trained horse.
A trained horse starts following you.

!( cW HP:Hurt Mana:Hot Move:Tired>
open culverteastOk.

!( cW HP:Hurt Mana:Hot Move:Tired>
order followers hit tontUnder the Dike
A Dúnadan ranger is crouched over the fire, cooking a meal.
*Tont the Sindarin Elf* is resting here (shrouded).
A sturdy pack horse is standing here.
Exits: (west). - e:culvert.

![ cW HP:Hurt Mana:Hot Move:Tired>
order followers bash tontA lithe orc (AA) barely hits *Tont the Sindarin Elf*'s head and tickles it.
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitOk.

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitOk.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitOk.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Hot Move:Tired>
order followers bash tont*Tont the Sindarin Elf* opens the screen.
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired>
close exitclose exitOk.
*Tont the Sindarin Elf* opens the screen.
The Dúnadan ranger barely hits your right leg and tickles it.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitclose exitIt's already closed!
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitOk.
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitOk.
A lithe orc (AA) sends *Tont the Sindarin Elf* sprawling with a powerful bash.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
It's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
It's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
cast normal 'ligh' tontYou start to concentrate...

The Dúnadan ranger barely hits your left arm and tickles it.
Aye! You cannot concentrate any more...

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
cast normal 'fire' tontYou quickly recall your stored spell...

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left arm and tickles it.

close exitOk.
Your fireball completely envelops *Tont the Sindarin Elf* in flames.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
It's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitclose exitIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s left hand and tickles it.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* seems to have recovered his senses.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* opens the screen.
Ok.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
order followers bash tontclose exit*Tont the Sindarin Elf* opens the screen.
Ok.
The Dúnadan ranger barely hits your body and tickles it.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
Ok.
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitOk.
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitclose exitOk.
*Tont the Sindarin Elf* opens the screen.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitOk.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* opens the screen.
Ok.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
It's already closed!
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitclose exitOk.
*Tont the Sindarin Elf* opens the screen.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitOk.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitOk.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* opens the screen.
Ok.
A lithe orc (AA) sends *Tont the Sindarin Elf* sprawling with a powerful bash.
The Dúnadan ranger barely hits your body and tickles it.

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
cast normal 'fire' tontIt's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
It's already closed!

![ cW HP:Hurt Mana:Hot Move:Tired the Dúnadan ranger:Healthy>
You quickly recall your stored spell...

Ok.
Your fireball completely envelops *Tont the Sindarin Elf* in flames.

![ cW HP:Hurt Mana:Warm Move:Tired the Dúnadan ranger:Healthy>

The Dúnadan ranger strongly hits your left foot.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitclose exitIt's already closed!
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s body and tickles it.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!
The Dúnadan ranger barely hits your right foot and tickles it.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!
A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right leg.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
order lithe bashIt's already closed!
*Tont the Sindarin Elf* seems to have recovered his senses.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitOk.
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitOk.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* opens the screen.
Ok.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* opens the screen.
Ok.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
Ok.
The Dúnadan ranger barely hits your body and tickles it.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the screen.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitOk.
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitOk.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* opens the screen.
Ok.
close exit

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
*Tont the Sindarin Elf* opens the screen.
Ok.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* opens the screen.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitOk.
A lithe orc (AA) sends *Tont the Sindarin Elf* sprawling with a powerful bash.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
close exitclose exitIt's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
It's already closed!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
ope exitOk.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>

The Dúnadan ranger barely hits your left leg and tickles it.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>
fleeYou flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>

A lithe orc (AA) barely hits *Tont the Sindarin Elf*'s right arm.

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>

PANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Warm the Dúnadan ranger:Healthy>

You flee head over heels.
You flee west.
A Secluded Dell
A clear spring babbles as cool water trickles out of the ground.
Exits: north, (east), south, west. - w:screen.

!( cW HP:Hurt Mana:Warm Move:Tired>
eastclose exitUnder the Dike
A Dúnadan ranger is crouched over the fire, cooking a meal.
*Tont the Sindarin Elf* is here, fighting a lithe orc (AA).
A sturdy pack horse is standing here.
A sturdy trained horse is standing here.
A lithe orc (AA) is here, fighting *Tont the Sindarin Elf*.
Exits: (west). - w:screen.
A lithe orc (AA) lightly hits *Tont the Sindarin Elf*'s body.

![ cW HP:Hurt Mana:Warm Move:Tired>
cast quick 'fire' tontOk.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Warm Move:Tired>
You start to concentrate...

close exit*Tont the Sindarin Elf* seems to have recovered his senses.

close exit*Tont the Sindarin Elf* opens the screen.

*Tont the Sindarin Elf* panics, and attempts to flee.

Ok.
Your fireball completely envelops *Tont the Sindarin Elf* in flames.
*Tont the Sindarin Elf* is mortally wounded and will die soon if not aided.

![ cW HP:Hurt Mana:Cold Move:Tired>
Ok.

![ cW HP:Hurt Mana:Cold Move:Tired>
close exitIt's already closed!

![ cW HP:Hurt Mana:Cold Move:Tired>
close exitIt's already closed!

![ cW HP:Hurt Mana:Cold Move:Tired>
hit tontIt's already closed!

![ cW HP:Hurt Mana:Cold Move:Tired>
You pierce *Tont the Sindarin Elf*'s right leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Tont the Sindarin Elf*'s death cry as he collapses.
*Tont the Sindarin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Tont the Sindarin Elf*.
The Dúnadan ranger barely hits your body and tickles it.

![ cW HP:Hurt Mana:Cold Move:Tired the Dúnadan ranger:Healthy>

Kobayashi narrates 'e of ep going e' in Westron.

![ cW HP:Hurt Mana:Cold Move:Tired the Dúnadan ranger:Healthy>
exa corpsecorpse (here) : 
a fortune in gold
a sable pouch
a small pouch
a fragrant-smelling bag
a water skin
a gleaming belt
a black runed dagger (flawless)
a keyring with several keys and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a bejewelled oak staff
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of metal boots (flawless)
a shining pair of chain mail leggings (used)
a great helm (flawless)
a shining chain mail shirt (flawless)
a pale blue stone
a jewelled ring
a black pair of padded boots (flawless)

![ cW HP:Hurt Mana:Cold Move:Tired the Dúnadan ranger:Healthy>
open exitfOk.

![ cW HP:Hurt Mana:Cold Move:Tired the Dúnadan ranger:Healthy>
You flee head over heels.
You flee west.
A Secluded Dell
A clear spring babbles as cool water trickles out of the ground.
Exits: north, (east), south, west. - w:screen.
######
#####
#####  Tont loots self.
#####
#####  A while later, Tont/Marok sit inside culvert sulking
#####  over their deaths. I call Kobayashi and we hit.
#####
######

*. cW Mana:Hot>
westwestPlains
A sharp-eyed hawk is here stalking some prey.
Exits: east, south, west.

*. cW Mana:Hot>
The Cracked Land
Exits: east, south, west.

*. cW Mana:Hot>
lThe Cracked Land
Kobayashi is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A lithe orc (AA) is standing here.
Exits/emulated: east, south, west.

*. cW Mana:Hot>
westPlains
Exits: east, south, west.

*. cW Mana:Hot>
westThe Sparse Land
Exits: east, south, west.

*. cW Mana:Hot>
westThe Sparse Land
Exits: east, south, west.

*. cW Mana:Hot>
westMouth of the Valley
Exits: east, south, west.

*( cW Mana:Hot>
westwestValley's End
Exits: east, south, west.

*( cW Mana:Hot>
The climb into the Weather Hills is a moderate strain.

Southern End of the Weather Hills
Exits: east, south, west.

*( cW Mana:Hot>
westThe Trail to Weathertop
Exits: east, -south-, -west-.

*( cW Mana:Hot>
southThe Trail to Weathertop
Exits: -north-, -east-, south, west.

*( cW Mana:Hot>
southA Secluded Dell
A clear spring babbles as cool water trickles out of the ground.
Exits: north, south, west. - e:culvert.

*( cW Mana:Hot>
open culvertOk.

*( cW Mana:Hot>
eastorder followers hit marokUnder the Dike
A large torch lies here among the dust.
The corpse of *an Elf* is lying here.
A Dúnadan ranger is crouched over the fire, cooking a meal.
A sturdy pack horse is standing here.
*Tont the Sindarin Elf* is resting here.
A sturdy pack horse is standing here.
*Marok the Dwarf* is resting here chuckling.
Exits: (west). - w:screen.

![ cW Mana:Hot>
close exitA lithe orc (AA) hits *Marok the Dwarf*'s left arm hard.
Ok.

![ cW Mana:Hot>
close exitOk.
*Tont the Sindarin Elf* stops resting, and clambers on his feet.

![ cW Mana:Hot>
close exitIt's already closed!

![ cW Mana:Hot>
*Tont the Sindarin Elf* opens the screen.
Kobayashi issues the order 'kill tont'.
*Marok the Dwarf* intercepts a lithe orc's blow.
A lithe orc lightly slashes *Marok the Dwarf*'s left hand and tickles it.
Ok.
*Marok the Dwarf* cleaves a lithe orc (AA)'s left hand hard.

![ cW Mana:Hot>
order followers bash marok
Kobayashi gives a lithe orc an order.

![ cW Mana:Hot>
order followers bash marokOk.

![ cW Mana:Hot>
Ok.

![ cW Mana:Hot>
close exitclose exit![ cW Mana:Hot>
close exitIt's already closed!

![ cW Mana:Hot>
close exitIt's already closed!

![ cW Mana:Hot>
close exitIt's already closed!
The Dúnadan ranger lightly hits your left foot and tickles it.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* begins some strange incantations...
It's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Marok the Dwarf* cleaves a lithe orc (AA)'s left hand extremely hard.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitKobayashi gives a lithe orc an order.
It's already closed!
A lithe orc sends *Marok the Dwarf* sprawling with a powerful bash.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* utters the words 'lightning bolt'
*Tont the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
It's already closed!
*Tont the Sindarin Elf* begins some strange incantations...

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
It's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitKobayashi begins some strange incantations...
It's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!
A lithe orc (AA) hits *Marok the Dwarf*'s left leg hard and tickles it.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!
*Tont the Sindarin Elf* utters the words 'lightning bolt'
*Tont the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
A lithe orc lightly slashes *Marok the Dwarf*'s left leg and tickles it.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exit*Tont the Sindarin Elf* begins some strange incantations...
It's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitclose exitIt's already closed!
Kobayashi utters the words 'block door'
The exit west seems to blur for a while.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
close exitIt's already closed!

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>
It's already closed!
Kobayashi tries to pierce *Tont the Sindarin Elf*, but he parries successfully.

![ cW HP:Fine Mana:Hot the Dúnadan ranger:Healthy>

*Tont the Sindarin Elf* utters the words 'lightning bolt'
*Tont the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.

######
#####
#####	Was expecting them to panic if you are wondering why just standing here eating bolts =)
#####
######

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

*Tont the Sindarin Elf* begins some strange incantations...
A lithe orc (AA) hits *Marok the Dwarf*'s body and tickles it.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

Kobayashi begins some strange incantations...

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

A lithe orc slashes *Marok the Dwarf*'s body and tickles it.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
mcast normal 'fire' tont           Map of Nearby Zones
      -----------------------------
     |          F                  |
     |          *                  |
     |          :                  |
     |          :             W   ~|
     |      ~~ :*%%:         ****:*|
     |    :::=**B:::X:::::=:~***~R:|
     |~~::*:::*~:              ::  |
     |          :              ::  |
     |         ::              ~:  |
     |         *               *   |
     |         *               ~   |
     |         :               ^   |
     |         ::             ~^^^ |
     |          *~:          *^MM^?|
     |            ::%::    ~~~   ^:|
      -----------------------------

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'fire' tontYou quickly recall your stored spell...

Kobayashi utters the word 'fireball'
Kobayashi throws a fireball at *Tont the Sindarin Elf*, completely enveloping him in flames.

Kobayashi begins some strange incantations...

*Marok the Dwarf* seems to have recovered his senses.
The Dúnadan ranger barely hits your left hand and tickles it.

A lithe orc slashes *Marok the Dwarf*'s body and tickles it.

*Tont the Sindarin Elf* throws a small pouch to the ground.
An extremely bright flash of light stuns you!
Alas, your lips are sealed!

o[ cW HP:Hurt Mana:Hot Someone:Healthy>
Alas, your lips are sealed!
You are stunned and cannot realize what is going on!

o[ cW HP:Hurt Mana:Hot Someone:Healthy>
cast normal 'magic missile' tont
Someone barely hits Someone's right leg and tickles it.

o[ cW HP:Hurt Mana:Hot Someone:Healthy>
Alas, your lips are sealed!

o[ cW HP:Hurt Mana:Hot Someone:Healthy>

Someone barely hits your body and tickles it.

o[ cW HP:Hurt Mana:Hot Someone:Healthy>

Someone barely hits Someone's body and tickles it.

o[ cW HP:Hurt Mana:Hot Someone:Healthy>

Someone barely pierces Someone's right foot and tickles it.

o[ cW HP:Hurt Mana:Hot Someone:Healthy>
cast normal 'fire' tontAlas, your lips are sealed!
Your head stops spinning and you can see clearly again.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'fire' tontYou quickly recall your stored spell...
*Marok the Dwarf* panics, and attempts to flee.

Kobayashi begins some strange incantations...

*Tont the Sindarin Elf* begins some strange incantations...
*Marok the Dwarf* panics, and attempts to flee.
A lithe orc (AA) hits *Marok the Dwarf*'s right hand hard and tickles it.

Alas! There was no clear line of sight to him!

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

*Marok the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

Kobayashi utters the words 'lightning bolt'
*Tont the Sindarin Elf* staggers back as the lightning bolt sent by Kobayashi hits him.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'magic missile' tont*Tont the Sindarin Elf* begins some strange incantations...
You start to concentrate...
Kobayashi begins some strange incantations...

*Marok the Dwarf* panics, and attempts to flee.

A lithe orc slashes *Marok the Dwarf*'s body hard.

Ok.
Your magic missile hits *Tont the Sindarin Elf*.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

The Dúnadan ranger barely hits your left arm and tickles it.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

*Tont the Sindarin Elf* pierces Kobayashi's head.
*Marok the Dwarf* panics, and attempts to flee.
A lithe orc (AA) hits *Marok the Dwarf*'s right hand hard.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
order lithe bash
Kobayashi begins some strange incantations...

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'magic missile' tontA lithe orc has an indifferent look.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
You start to concentrate...
*Tont the Sindarin Elf* begins some strange incantations...

cast normal 'magic missile' tontA lithe orc slashes *Marok the Dwarf*'s left foot and tickles it.
*Marok the Dwarf* panics, and attempts to flee.

Kobayashi utters the words 'lightning bolt'
*Tont the Sindarin Elf* staggers back as the lightning bolt sent by Kobayashi hits him.
Alas! There was no clear line of sight to him!

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
You start to concentrate...
*Tont the Sindarin Elf* begins some strange incantations...
Kobayashi begins some strange incantations...
A lithe orc (AA) says 'I will take great pleasure in killing you, Dwarf!' in Orkish.
*Marok the Dwarf* sends a lithe orc (AA) sprawling with a powerful bash.
*Tont the Sindarin Elf* panics, and attempts to flee.

cast normal 'magic missile' tont*Marok the Dwarf* panics, and attempts to flee.

*Marok the Dwarf* says 'was afk' in Westron.

*Marok the Dwarf* shrugs indifferently.
Alas! There was no clear line of sight to him!

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
You start to concentrate...
*Tont the Sindarin Elf* panics, and attempts to flee.
*Marok the Dwarf* cleaves a lithe orc (AA)'s left leg extremely hard and shatters it.

Kobayashi utters the words 'lightning bolt'
*Tont the Sindarin Elf* staggers back as the lightning bolt sent by Kobayashi hits him.
*Marok the Dwarf* panics, and attempts to flee.

*Tont the Sindarin Elf* begins some strange incantations...
Kobayashi begins some strange incantations...

Ok.
Your magic missile hits *Tont the Sindarin Elf*.
A lithe orc lightly slashes *Marok the Dwarf*'s head and tickles it.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'magic missile' tont
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
You start to concentrate...
*Marok the Dwarf* panics, and attempts to flee.

*Tont the Sindarin Elf* begins some strange incantations...

Alas! There was no clear line of sight to him!
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

Kobayashi utters the words 'lightning bolt'
*Tont the Sindarin Elf* staggers back as the lightning bolt sent by Kobayashi hits him.
*Marok the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'magic missile' tontKobayashi issues the order 'bash'.
You start to concentrate...

*Tont the Sindarin Elf* panics, and attempts to flee.

*Marok the Dwarf* says 'stupid place I know :P' in Westron.
*Marok the Dwarf* panics, and attempts to flee.

*Tont the Sindarin Elf* begins some strange incantations...
Alas! There was no clear line of sight to him!

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

*Marok the Dwarf* cleaves a lithe orc (AA)'s body extremely hard and shatters it.

######
#####
#####	I figure we're still okay. I mean surely he's not gonna quake a good-aligned mob .. ?
#####
######

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

*Marok the Dwarf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>

The Dúnadan ranger barely hits your left arm and tickles it.

![ cW HP:Hurt Mana:Hot the Dúnadan ranger:Healthy>
cast normal 'ligh' tont
*Tont the Sindarin Elf* utters the word 'earthquake'
*Tont the Sindarin Elf* makes the earth tremble and shiver.
You feel less protected.
You fall, and hit yourself!
A pack horse stops following *Tont the Sindarin Elf*.
The Dúnadan ranger says 'I shall drive you from these lands, Tont.' in Westron.
*Tont the Sindarin Elf* panics, but can't stop fighting to flee.

![ cW HP:Wounded Mana:Hot the Dúnadan ranger:Fine>
You start to concentrate...
*Marok the Dwarf* panics, and attempts to flee.

*Tont the Sindarin Elf* begins some strange incantations...

A lithe orc (AA) seems to have recovered his senses.
A pack horse panics, but can't stop fighting to flee.

Kobayashi issues the order 'rescue kobayashi'.
A pack horse barely hits *Tont the Sindarin Elf*'s left arm and tickles it.

Kobayashi barely pierces *Tont the Sindarin Elf*'s right arm.
*Marok the Dwarf* panics, and attempts to flee.

A pack horse panics, and attempts to flee.

A lithe orc sends *Marok the Dwarf* sprawling with a powerful bash.
*Tont the Sindarin Elf* utters the word 'earthquake'
*Tont the Sindarin Elf* makes the earth tremble and shiver.
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
You hear a lithe orc (AA)'s death cry as he collapses.
A lithe orc (AA) is dead! R.I.P.
Aye! You cannot concentrate any more...
That really HURT!
You are wracked with overwhelming PAIN!
You fall, and hit yourself!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
A lithe orc says 'You will soon be rotting, Elf!' in Orkish.
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>

Kobayashi issues the order 'rescue kobayashi'.
A lithe orc heroically rescues Kobayashi.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>
cast normal 'magic missile' tontYou start to concentrate...
*Tont the Sindarin Elf* panics, and attempts to flee.

A lithe orc slashes *Tont the Sindarin Elf*'s body.
You flee head over heels.
PANIC! You couldn't escape!

*Tont the Sindarin Elf* begins some strange incantations...

Ok.
Your magic missile hits *Tont the Sindarin Elf*.

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>

*Tont the Sindarin Elf* begins some strange incantations...
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>
ofr
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>
order followers rescue dsquared
You have no loyal subjects here.

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>
ofr
*Tont the Sindarin Elf* panics, and attempts to flee.

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>
ofrorder followers rescue dsquared
You have no loyal subjects here.

![ cW HP:Awful Mana:Hot the Dúnadan ranger:Hurt>
ofrorder followers rescue dsquared
You have no loyal subjects here.
Kobayashi issues the order 'rescue kobayashi'.
You flee head over heels.
PANIC! You couldn't escape!
The Dúnadan ranger hits your right foot and shatters it.
You are incapacitated and will slowly die, if not aided.

o[ cW HP:Dying Mana:Hot the Dúnadan ranger:Hurt>
order followers rescue dsquared
You are in a pretty bad shape, unable to do anything!

o[ cW HP:Dying Mana:Hot the Dúnadan ranger:Hurt>
lYou are in a pretty bad shape, unable to do anything!

o[ cW HP:Dying Mana:Hot the Dúnadan ranger:Hurt>

You are mortally wounded and will die soon if not aided.

o[ cW HP:Dying Mana:Hot the Dúnadan ranger:Hurt>
lYou are in a pretty bad shape, unable to do anything!

o[ cW HP:Dying Mana:Hot the Dúnadan ranger:Hurt>

You feel a sharp pain there!
You lost great renown in this battle!

You are dead! Sorry...


o# cW HP:Awful Mana:Hot>

Alas, you realise that yet again the mighty knowledge of drowned Númenor has been lost... Despair settles on you.

!( cW HP:Awful Mana:Hot>
slscYou go to sleep.

o( cW HP:Awful Mana:Hot>
1/172 hits, 77/105 mana, and 89/101 moves.

######
#####
#####	Kobayashi went down soon after this. But somehow, Marok and Tont did too!
#####   I guess lithe and ranger were the last ones standing :)
#####
######

o( cW HP:Awful Mana:Burning>
trop marok        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   2,  1%,  #Marok                    |                                      |

Total kills: 2 (1 distinct).

o( cW HP:Awful Mana:Burning>
trop tont        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   2,  1%,  #Tont                     |                                      |

######
#####
#####	I pray out and narrate for help with recovering corpses. As did pukes
#####   apparently. I run back and some fighting take place outside until blur.
#####
######


*. cRW HP:Hurt Mana:Warm Move:Tired>
east*Tont the Sindarin Elf* leaves south riding a pack horse.
A Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Scab the Tarkhnarb Orc is here, riding a hungry warg, fighting *Molotov the Noldorin Elf*.
*Molotov the Noldorin Elf* is here, riding a horse of the Rohirrim, fighting Scab.
Exits: north, south, west. - e:culvert.

*( cRW HP:Hurt Mana:Warm Move:Tired>
cast normal 'magic missile' molotovYou start to concentrate...
*Molotov the Noldorin Elf* panics, and attempts to flee.
Your victim has disappeared!
*Molotov the Noldorin Elf* leaves north riding a horse of the Rohirrim.

*( cRW HP:Hurt Mana:Warm Move:Tired>

Scab leaves north riding a hungry warg.

*( cRW HP:Hurt Mana:Warm Move:Tired>

*Gimlung the Dwarf* has arrived from the north riding a mountain mule.

*( cRW HP:Hurt Mana:Warm Move:Tired>

*Gimlung the Dwarf* cleaves your head hard and shatters it.

*( cRW HP:Wounded Mana:Warm Move:Tired *Gimlung the Dwarf*:Wounded>
t scab shadow diedOk.

*( cRW HP:Wounded Mana:Warm Move:Tired *Gimlung the Dwarf*:Wounded>
fleeYou flee head over heels.
You flee west.
The Flatlands
Exits: north, east, south. - e:culvert.

*. cRW HP:Wounded Mana:Warm Move:Tired>
open culvertYou don't see any culvert here.

*. cRW HP:Wounded Mana:Warm Move:Tired>
north*. cRW HP:Wounded Mana:Warm Move:Tired>
A Hillock
Exits: north, east, south.

*( cRW HP:Wounded Mana:Warm Move:Tired>
eastThe Trail to Weathertop
Exits: -north-, -east-, south, west.

*( cRW HP:Wounded Mana:Warm Move:Tired>
sc65/172 hits, 29/105 mana, and 46/101 moves.

*( cRW HP:Wounded Mana:Warm Move:Tired>
northThe Trail to Weathertop
Exits: east, -south-, -west-.

*( cRW HP:Wounded Mana:Warm Move:Tired>
statOB: 52%, DB: 12%, PB: 0%, Armour: 51%. Wimpy: 10. Mood: wimpy.
Needed: 1,282,001 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- nosneak
- novoid
- panic
- a light wound at the body (clean)
- noquit
- breath of briskness
- armour
- depression

*( cRW HP:Wounded Mana:Warm Move:Tired>
eastSouthern End of the Weather Hills
Exits: east, south, west.

*( cRW HP:Wounded Mana:Warm Move:Tired>
lSouthern End of the Weather Hills
Exits/emulated: east, south, west.

*( cRW HP:Wounded Mana:Warm Move:Tired>
whePlayers in your zone
--------------------
Tarjei               - Heathery Slope
Dsquared             - Southern End of the Weather Hills
Scab                 - The Trail to Weathertop

*( cRW HP:Wounded Mana:Warm Move:Tired>
westThe Trail to Weathertop
Exits: east, -south-, -west-.

*( cRW HP:Wounded Mana:Warm Move:Tired>
southThe Trail to Weathertop
Exits: -north-, -east-, south, west.

*( cRW HP:Wounded Mana:Warm Move:Tired>
southA Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Scab the Tarkhnarb Orc is here, riding a hungry warg, fighting *Molotov the Noldorin Elf*.
*Tont the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
*Gimlung the Dwarf* is here, riding a mountain mule, fighting Scab.
*Molotov the Noldorin Elf* is here, riding a horse of the Rohirrim, fighting Scab.
Tarjei the Tarkhnarb Orc is here, riding a hungry warg.
Exits: north, (east), south, west. - e:culvert.
*Tont the Sindarin Elf* leaves east.
A pack horse leaves east.

*( cRW HP:Wounded Mana:Warm Move:Tired>

*Molotov the Noldorin Elf* panics, and attempts to flee.
*Molotov the Noldorin Elf* leaves south riding a horse of the Rohirrim.

*( cRW HP:Wounded Mana:Warm Move:Tired>
open culvert*Marok the Dwarf* has arrived from the west.
It's already open!

*( cRW HP:Wounded Mana:Warm Move:Tired>
leadYou stop riding a trained horse (MIN).
A trained horse (MIN) starts following you.

*( cW HP:Wounded Mana:Warm Move:Tired>
eastUnder the Dike
A small campfire burns here, its low flames giving off only a little light.
A large torch lies here among the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Woman* is lying here.
The corpse of *a Man* is lying here.
The corpse of a lithe orc is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of *an Elf* is lying here.
A Dúnadan ranger is crouched over the fire, cooking a meal.
A lithe orc is here, fighting *Tont the Sindarin Elf*.
The shadow of *a Man* is floating here.
The shadow of *a Woman* is floating here.
The shadow of *an Elf* is floating here.
*Tont the Sindarin Elf* is here, fighting a lithe orc.
A sturdy pack horse is standing here.
Exits: (west). - w:screen.

![ cW HP:Wounded Mana:Warm Move:Tired>
get all dsquared-corpseput all packget all dsquared-corpseYou get a wooden pipe from the corpse of *a Man*.
You get a ruby ring from the corpse of *a Man*.
You get a pair of snowshoes from the corpse of *a Man*.
You get a jewelled ring from the corpse of *a Man*.
You get an icy ring from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a shining chain mail shirt from the corpse of *a Man*.
You get a fine chain mail coif from the corpse of *a Man*.
You get a shining pair of chain mail leggings from the corpse of *a Man*.
wYou get a pair of smooth, black boots from the corpse of *a Man*.
You get a fine pair of chain mail gloves from the corpse of *a Man*.
You get a shining pair of chain mail sleeves from the corpse of *a Man*.
You get a staff inlaid with gems from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a keyring with a couple of keys and a set of lock picks from the corpse of *a Man*.
You get a black runed dagger from the corpse of *a Man*.
You get a gleaming belt from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You can't get a sable pouch, you are carrying too many items already.

![ cW HP:Wounded Mana:Warm Move:Tired>
You put a wooden pipe in a leather backpack.
You put a ruby ring in a leather backpack.
You put a pair of snowshoes in a leather backpack.
You put a jewelled ring in a leather backpack.
You put an icy ring in a leather backpack.
You put a red ruby in a leather backpack.
You put a shining chain mail shirt in a leather backpack.
You put a fine chain mail coif in a leather backpack.
You put a shining pair of chain mail leggings in a leather backpack.
You put a pair of smooth, black boots in a leather backpack.
You put a fine pair of chain mail gloves in a leather backpack.
You put a shining pair of chain mail sleeves in a leather backpack.
You put a staff inlaid with gems in a leather backpack.
You put a forest green cloak in a leather backpack.
That would be an interesting topological experiment.
You put a keyring with a couple of keys and a set of lock picks in a leather backpack.
You put a black runed dagger in a leather backpack.
You put a gleaming belt in a leather backpack.
You put a sable pouch in a leather backpack.
You put a water skin in a leather backpack.

![ cW HP:Wounded Mana:Warm Move:Tired>
You get a sable pouch from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 1,410 gold coins, 10 silver pennies, and 4 copper pennies.
*Tont the Sindarin Elf* panics, and attempts to flee.
*Tont the Sindarin Elf* leaves west.

![ cW HP:Wounded Mana:Warm Move:Tired>
A Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
*Gimlung the Dwarf* is here, riding a mountain mule.
Tarjei the Tarkhnarb Orc is here, riding a hungry warg, fighting *Marok the Dwarf*.
*Marok the Dwarf* is here, fighting Tarjei.
*Tont the Sindarin Elf* is standing here.
Exits: north, (east), south, west. - w:screen.
*Marok the Dwarf* panics, and attempts to flee.
*Marok the Dwarf* leaves east.

*( cW HP:Wounded Mana:Warm Move:Tired>

*Marok the Dwarf* has arrived from the east.
Tarjei approaches *Marok the Dwarf*, trying to pound him.
*Gimlung the Dwarf* leaves south riding a mountain mule.
*Tont the Sindarin Elf* leaves west.

*( cW HP:Wounded Mana:Warm Move:Tired>
rideA trained horse (MIN) stops following you.
You pick up a trained horse (MIN)'s reins and start riding him.

*( cRW HP:Wounded Mana:Warm Move:Tired>
north
*Molotov the Noldorin Elf* has arrived from the south riding a horse of the Rohirrim.
*Gimlung the Dwarf* has arrived from the south riding a mountain mule.

*( cRW HP:Wounded Mana:Warm Move:Tired>
*Molotov the Noldorin Elf* begins some strange incantations...
The Trail to Weathertop
Scab the Tarkhnarb Orc is here trying to concentrate, riding a hungry warg.
Exits: -north-, -east-, south, west. - e:culvert.

*( cRW HP:Wounded Mana:Warm Move:Tired>

*Gimlung the Dwarf* has arrived from the south riding a mountain mule.
*Marok the Dwarf* has arrived from the south.

*( cRW HP:Wounded Mana:Warm Move:Tired>
westA Hillock
Exits: north, east, south.

*( cRW HP:Wounded Mana:Warm Move:Tired>

*Marok the Dwarf* has arrived from the east.

*( cRW HP:Wounded Mana:Warm Move:Tired>
northHidden Trail
Exits: -east-, south, -west-.

*. cRW HP:Wounded Mana:Warm Move:Tired>
eastThe Trail to Weathertop
Exits: east, -south-, -west-.

*( cRW HP:Wounded Mana:Warm Move:Tired>
sc65/172 hits, 31/105 mana, and 44/101 moves.

*( cRW HP:Wounded Mana:Warm Move:Tired>
iYou are carrying:
a sable pouch
a leather backpack

*( cRW HP:Wounded Mana:Warm Move:Tired>
eSouthern End of the Weather Hills
Exits: east, south, west.

*( cRW HP:Wounded Mana:Warm Move:Tired>
statOB: 52%, DB: 10%, PB: 0%, Armour: 51%. Wimpy: 10. Mood: wimpy.
Needed: 1,282,001 xp, 0 tp. Gold: 1,410. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the body (clean)
- noquit
- breath of briskness
- armour
- depression

*( cRW HP:Wounded Mana:Warm Move:Tired>
eValley's End
Exits: east, south, west.

*( cRW HP:Wounded Mana:Warm Move:Tired>
curecast n 'cure ser'
You start to concentrate...

lecureYou begin to see scars fade away and a feeling of health comes over you.
The night has begun.
You begin to feel thirsty.

!( cRW HP:Hurt Mana:Cold Move:Tired>
Valley's End
Exits/emulated: east, south, west.

!( cRW HP:Hurt Mana:Cold Move:Tired>
Mouth of the Valley
Exits: east, south, west.

!( cRW HP:Hurt Mana:Cold Move:Tired>
cast n 'cure ser'
You start to concentrate...

southwaterYou begin to see scars fade away and a feeling of health comes over you.

!( cRW HP:Hurt Mana:Icy Move:Tired>
The Source of the Nen-i-Sûl
Exits: north, east, south, west, up.

!% cRW HP:Hurt Mana:Icy Move:Tired>
dr water
You drink the water.
You are not thirsty anymore.

!% cRW HP:Hurt Mana:Icy Move:Tired>
northMouth of the Valley
Exits: east, south, west.

!( cRW HP:Hurt Mana:Icy Move:Tired>
westValley's End
Exits: east, south, west.

!( cRW HP:Hurt Mana:Icy Move:Tired>
westThe climb into the Weather Hills is a moderate strain.

Southern End of the Weather Hills
Exits: east, south, west.

!( cRW HP:Hurt Mana:Icy Move:Tired>
westThe Trail to Weathertop
Exits: east, -south-, -west-.

!( cRW HP:Hurt Mana:Icy Move:Tired>
southThe Trail to Weathertop
Exits: -north-, -east-, south, west.

!( cRW HP:Hurt Mana:Icy Move:Tired>
southA Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Tarjei the Tarkhnarb Orc is standing here.
A hungry warg stands here, sniffing around for flesh.
Scab the Tarkhnarb Orc is here, riding a hungry warg.
Exits: north, south, west. - e:culvert.

!( cRW HP:Hurt Mana:Icy Move:Tired>

*Gimlung the Dwarf* has arrived from the south riding a mountain mule.

!( cRW HP:Hurt Mana:Icy Move:Tired>

*Gimlung the Dwarf* cleaves Tarjei's left leg extremely hard.

!( cRW HP:Hurt Mana:Icy Move:Tired>

Scab pounds *Gimlung the Dwarf*'s body extremely hard and shatters it.

!( cRW HP:Hurt Mana:Icy Move:Tired>

Tarjei panics, and attempts to flee.
Tarjei leaves west.

!( cRW HP:Hurt Mana:Icy Move:Tired>
leadYou stop riding a trained horse (MIN).
A trained horse (MIN) starts following you.
*Gimlung the Dwarf* panics, and attempts to flee.
*Gimlung the Dwarf* leaves west riding a mountain mule.

!( cW HP:Hurt Mana:Icy Move:Tired>

Tarjei has arrived from the west.

!( cW HP:Hurt Mana:Icy Move:Tired>

The culvert is opened from the other side.

!( cW HP:Hurt Mana:Icy Move:Tired>

Scab leaves west riding a hungry warg.

!( cW HP:Hurt Mana:Icy Move:Tired>
open culvert
Tarjei leaves north.
A hungry warg leaves north.

!( cW HP:Hurt Mana:Icy Move:Tired>

Scab has arrived from the west riding a hungry warg.

!( cW HP:Hurt Mana:Icy Move:Tired>
It's already open!

!( cW HP:Hurt Mana:Icy Move:Tired>
scout eastYou quietly scout eastwards...

You see some light south.

Tarjei has arrived from the north riding a hungry warg.

Under the Dike
A small campfire burns here, its low flames giving off only a little light.
A large torch lies here among the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Woman* is lying here.
The corpse of *a Man* is lying here.
The corpse of a lithe orc is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of *an Elf* is lying here.
A Dúnadan ranger is crouched over the fire, cooking a meal.
A lithe orc is here, fighting *Molotov the Noldorin Elf*.
The shadow of *a Woman* is floating here.
A sturdy pack horse is standing here.
*Molotov the Noldorin Elf* is here, fighting a lithe orc.
A great dark-grey horse stamps restively.
Exits/emulated: north, {east}, south, west. - e:culvert.

*Molotov the Noldorin Elf* has arrived from the east.

You stop scouting.

!( cW HP:Hurt Mana:Icy Move:Tired>

*Molotov the Noldorin Elf* leaves east.

!( cW HP:Hurt Mana:Icy Move:Tired>

The culvert closes quietly.

!( cW HP:Hurt Mana:Icy Move:Tired>
na in hitOk.

######
#####
#####	Yes !!!
#####
######

!( cW HP:Hurt Mana:Icy Move:Tired>

Tarjei tells you 'no hps'

!( cW HP:Hurt Mana:Icy Move:Tired>
whePlayers in your zone
--------------------
Tarjei               - A Secluded Dell
Dsquared             - A Secluded Dell
Scab                 - A Secluded Dell

!( cW HP:Hurt Mana:Icy Move:Tired>

The culvert is opened from the other side.
Tarjei dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Tarjei.

!( cW HP:Hurt Mana:Icy>
nThe Trail to Weathertop
Exits: -north-, -east-, south, west.

!( cW HP:Hurt Mana:Icy Move:Tired>
sA Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Scab the Tarkhnarb Orc is here, riding a hungry warg.
Tarjei the Tarkhnarb Orc is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (east), south, west. - e:culvert.
Scab raises his hand.

!( cW HP:Hurt Mana:Icy Move:Tired>
open culvert
Tarjei begins some strange incantations...

!( cW HP:Hurt Mana:Icy Move:Tired>
eastIt's already open!

!( cW HP:Hurt Mana:Icy Move:Tired>
Under the Dike
A small campfire burns here, its low flames giving off only a little light.
A large torch lies here among the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Woman* is lying here.
The corpse of *a Man* is lying here.
The corpse of a lithe orc is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of *an Elf* is lying here.
A Dúnadan ranger is crouched over the fire, cooking a meal.
A lithe orc is here, fighting *Molotov the Noldorin Elf*.
The shadow of *a Woman* is floating here.
A sturdy pack horse is standing here.
A great dark-grey horse stamps restively.
*Molotov the Noldorin Elf* is here, fighting a lithe orc.
Exits: (west). - e:culvert.

![ cW HP:Hurt Mana:Icy Move:Tired>

*Molotov the Noldorin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Icy Move:Tired>
close exitOk.

![ cW HP:Hurt Mana:Icy Move:Tired>
close exitclose exitIt's already closed!
*Molotov the Noldorin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Icy Move:Tired>
close exitIt's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired>
close exitIt's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired>
close exitIt's already closed!
*Molotov the Noldorin Elf* panics, and attempts to flee.
*Molotov the Noldorin Elf* barely pierces a lithe orc's body and tickles it.

![ cW HP:Hurt Mana:Icy Move:Tired>
close exit*Molotov the Noldorin Elf* opens the screen.
Ok.
The Dúnadan ranger hits your left foot.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitIt's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitIt's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitIt's already closed!
*Molotov the Noldorin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitIt's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
It's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
na in
*Molotov the Noldorin Elf* panics, and attempts to flee.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
Ok.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitIt's already closed!

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exit*Molotov the Noldorin Elf* opens the screen.
*Gimlung the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
Ok.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitThe screen is opened from the other side.
Ok.
*Molotov the Noldorin Elf* panics, but can't stop fighting to flee.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
close exitopen exitIt's already closed!
You feel less protected.
The Dúnadan ranger strongly hits your left arm.
You feel a sharp pain there!

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
Ok.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
fYou flee head over heels.
PANIC! You couldn't escape!
*Molotov the Noldorin Elf* panics, and attempts to flee.
*Molotov the Noldorin Elf* leaves west.

![ cW HP:Hurt Mana:Icy Move:Tired the Dúnadan ranger:Fine>
open exit*Gimlung the Dwarf* cleaves your left arm extremely hard and shatters it.
That really HURT!
Tarjei has arrived from the west.
A hungry warg has arrived from the west.

![ cW HP:Wounded Mana:Icy Move:Tired the Dúnadan ranger:Fine>
fIt's already open!

![ cW HP:Wounded Mana:Icy Move:Tired the Dúnadan ranger:Fine>
You are already attempting to flee!
You flee head over heels.
You flee west.
A Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Scab the Tarkhnarb Orc is here volunteering, riding a hungry warg.
*Molotov the Noldorin Elf* is standing here.
Exits: north, (east), south, west. - w:screen.

!( cW HP:Wounded Mana:Icy Move:Tired>
ope exitYou don't see any exit here.

!( cW HP:Wounded Mana:Icy Move:Tired>

*Molotov the Noldorin Elf* leaves west.

!( cW HP:Wounded Mana:Icy Move:Tired>
northThe Trail to Weathertop
Exits: -north-, -east-, south, west.

!( cW HP:Wounded Mana:Icy Move:Tired>
southA Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Scab the Tarkhnarb Orc is here, fighting *Gimlung the Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*Gimlung the Dwarf* is here, fighting Scab.
A stocky mountain mule is here, waiting to serve.
Tarjei the Tarkhnarb Orc is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (east), south, west. - e:culvert.

!( cW HP:Wounded Mana:Icy Move:Tired>
eastZaza narrates 'omw'
*an Elf* has arrived from the south riding a pack horse.
Under the Dike
A small campfire burns here, its low flames giving off only a little light.
A large torch lies here among the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Woman* is lying here.
The corpse of *a Man* is lying here.
The corpse of a lithe orc is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of *an Elf* is lying here.
A Dúnadan ranger is crouched over the fire, cooking a meal.
A shadowy and lithe orc stands here, half-hidden in the darkness.
The shadow of *a Woman* is floating here.
A sturdy pack horse is standing here.
A great dark-grey horse stamps restively.
A trained horse (MIN) is standing here.
Exits: (west). - w:screen.
The Dúnadan ranger hits your right foot very hard and shatters it.
You feel a sharp pain there!
You are wracked with overwhelming PAIN!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
westrideNo way! You are fighting for your life!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
No way! You are fighting for your life!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
fleeope exitPANIC! You can't quit the fight!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
fleenorthIt's already open!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
ope exitYou are already attempting to flee!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
ope exitNo way! You are fighting for your life!

![ cW HP:Awful Mana:Icy Move:Slow the Dúnadan ranger:Fine>
ope exitIt's already open!
You flee head over heels.
You flee west.
A Secluded Dell
A pile of coins is here.
An old-looking ring, covered with runes, lies here.
A clear spring babbles as cool water trickles out of the ground.
Scab the Tarkhnarb Orc is standing here.
A hungry warg stands here, sniffing around for flesh.
A stocky mountain mule is here, waiting to serve.
Tarjei the Tarkhnarb Orc is here, riding a hungry warg.
*Gimlung the Dwarf* is standing here.
Exits: north, (east), south, west. - w:screen.

!( cW HP:Awful Mana:Icy Move:Slow>
northope exitYou don't see any exit here.
*Gimlung the Dwarf* leaves east.
A mountain mule leaves east.

!( cW HP:Awful Mana:Icy Move:Slow>
You don't see any exit here.
Tarjei leaves south riding a hungry warg.

!( cW HP:Awful Mana:Icy Move:Slow>
northScab leaves east.
A hungry warg leaves east.
The Trail to Weathertop
Exits: -north-, -east-, south, west.

!( cW HP:Awful Mana:Icy Move:Slow>
You don't see any exit here.

!( cW HP:Awful Mana:Icy Move:Slow>
northThe Trail to Weathertop
Exits: east, -south-, -west-.

!( cW HP:Awful Mana:Icy Move:Slow>
Alas, you cannot go that way...

!( cW HP:Awful Mana:Icy Move:Slow>
eastSouthern End of the Weather Hills
Exits: east, south, west.

!( cW HP:Awful Mana:Icy Move:Weak>
eastValley's End
Exits: east, south, west.

!( cW HP:Awful Mana:Icy Move:Weak>
easteastMouth of the Valley
Exits: east, south, west.

!( cW HP:Awful Mana:Icy Move:Weak>
The Sparse Land
Exits: east, south, west.

!. cW HP:Awful Mana:Icy Move:Fainting>
sceast16/172 hits, 7/105 mana, and 3/101 moves.

!. cW HP:Awful Mana:Icy Move:Fainting>
The Sparse Land
Exits: east, south, west.

!. cW HP:Awful Mana:Icy Move:Fainting>
iYou are carrying:
a sable pouch
a leather backpack

!. cW HP:Awful Mana:Icy Move:Fainting>
eYou are too exhausted.

!. cW HP:Awful Mana:Icy Move:Fainting>
gGet what?

!. cW HP:Awful Mana:Icy Move:Fainting>
ePlains
Exits: east, south, west.

!. cW HP:Awful Mana:Icy Move:Exhausted>

Your legs feel heavier.

!. cW HP:Awful Mana:Icy Move:Exhausted>
g all.shining packYou get a shining chain mail shirt from a leather backpack.
You get a shining pair of chain mail leggings from a leather backpack.
You get a shining pair of chain mail sleeves from a leather backpack.

!. cW HP:Awful Mana:Icy Move:Fainting>
wear all.shiningYou are already wearing an ashen grey shirt on your body.
You are already wearing a pair of ashen grey pants on your legs.
You cover your arms with a shining pair of chain mail sleeves.

!. cW HP:Awful Mana:Icy Move:Fainting>
eYou are too exhausted.

!. cW HP:Awful Mana:Icy Move:Fainting>
sc16/172 hits, 8/105 mana, and 1/101 moves.

!. cW HP:Awful Mana:Icy Move:Fainting>
eYou are too exhausted.

!. cW HP:Awful Mana:Icy Move:Fainting>
eeYou are too exhausted.

!. cW HP:Awful Mana:Icy Move:Fainting>
reYou are too exhausted.

!. cW HP:Awful Mana:Icy Move:Fainting>
You sit down and rest your tired bones.

!. cW HP:Awful Mana:Icy Move:Fainting>
g pipe allwield piperestsmoke pipestdraw swordYou get a wooden pipe from a leather backpack.

!. cW HP:Awful Mana:Icy Move:Fainting>
You stop using a lantern.
You hold something.

o. cW HP:Awful Mana:Icy Move:Fainting>
You are already resting.

o. cW HP:Awful Mana:Icy Move:Fainting>
Just what you needed!
You feel focused.

o. cW HP:Awful Mana:Hot Move:Fainting>
You stop resting, and stand up.

o. cW HP:Awful Mana:Hot Move:Fainting>
scYou have no sword.

o. cW HP:Awful Mana:Hot Move:Fainting>
16/172 hits, 59/105 mana, and 3/101 moves.

o. cW HP:Awful Mana:Hot Move:Fainting>
stYou are already standing.

o. cW HP:Awful Mana:Hot Move:Fainting>
eIt is pitch black...
You are in a field.
Exits/emulated: east, south, west.

o. cW HP:Awful Mana:Hot Move:Exhausted>
curecast n 'cure ser'
You start to concentrate...

cureYou begin to see scars fade away and a feeling of health comes over you.

o. cW HP:Bad Mana:Warm Move:Fainting>
cast n 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

o. cW HP:Wounded Mana:Warm Move:Fainting>
g ruby allYou don't see anything to get things from.

o. cW HP:Wounded Mana:Warm Move:Fainting>
wear rubyYou don't have a ruby.

o. cW HP:Wounded Mana:Warm Move:Fainting>
eYou are too exhausted.

o. cW HP:Wounded Mana:Warm Move:Fainting>

You bleed from open wounds.

o. cW HP:Wounded Mana:Warm Move:Fainting>
g ruby packYou get something from something.

o. cW HP:Wounded Mana:Warm Move:Fainting>
cast n 'breath of brisk'You start to concentrate...

wear rubyeastAn energy begins to flow within your legs as your body becomes lighter.

o. cW HP:Wounded Mana:Icy Move:Slow>
You hold something.

!. cW HP:Wounded Mana:Icy Move:Tired>
Plains
A sharp-eyed hawk is here stalking some prey.
Exits: east, south, west.

!. cW HP:Wounded Mana:Icy Move:Slow>
lPlains
A sharp-eyed hawk is here stalking some prey.
Exits/emulated: east, south, west.

!. cW HP:Wounded Mana:Icy Move:Slow>
sThe Cracked Land
Exits: north, east, south, west.

!. cW HP:Wounded Mana:Icy Move:Slow>
ePlains
A sturdy pack horse is standing here.
Exits: north, east, south, west.

!. cW HP:Wounded Mana:Icy Move:Slow>
rid packsYou pick up a pack horse's reins and start riding him.

!. cRW HP:Wounded Mana:Icy Move:Slow>
Plains
A fallow deer is grazing peacefully here.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.

 Very nice, I would like to see this log in the 'notables' section! 


2013/07/10 17:55, Tont: 
I was almost sure that I die when I went regen in oneroom closable. And I was right :) Was a little slow switching back to JMC window when I saw you open, but that would not have saved me anyway.
And I was not going to stand there and just die beeing afraid of little align drop :) Good game!

2013/07/10 18:51, Marok:   
Had to piss like a race horse 10 seconds before you guys entered, came back 15 seconds little late apparently.

Was fun though!

2013/07/11 07:44, Täpp:   
Awesome.. Dsquared if you ever played wow arenas you'd be rank1 in one season :D

2013/07/11 11:09, Walo:   
Good game. And don't play wow.... stay right here.

2013/07/12 13:22, Björn: 
'I figure we're still okay. I mean surely he's not gonna quake a good-aligned mob .. ?'

Lol, what does your experience of puke mages with quakes tell you? :p Or just about the majority of players with quakes anyway.

2014/03/04 07:27, Telessar:   
This was a good log. Missing ya Breaux, come back soon! No homo! (actually not really)


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