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Skirmishes in sewers. (Eiluvial)comments   back
(3339 hits. Posted 2013/07/12)
I had been tracking a troll from bree to tharbad, and the sun rised just as I arrived at his destination.




stat
OB: 157%, DB: 48%, PB: 49%, Armour: 66%. Wimpy: 60. Mood: aggressive.
Needed: 2,088,565 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- bless
- strength

*+~ CW Move:Tired>
sco
452/452 hits, 58/58 mana, and 40/156 moves.

*+~ CW Move:Tired>
cha moo wim
Ok.

*+~ CW Move:Tired>
rem mantle
rem cloak
wear all.fine
You stop using an imposing, golden mantle.

*+~ CW Move:Tired>
You aren't wearing a cloak.

*+~ CW Move:Tired>
You wear a fine grey cloak about your body.

*+~ CW Move:Tired>
open exit e
e
It seems to be locked.

*+~ CW Move:Tired>
close exit w
The oakendoor seems to be closed.

*+~ CW Move:Tired>
You don't see any exit there.

*+~ CW Move:Tired>
pick exit e
Using your lockpicks, you try to pick the lock...


open exit e
e
close exit w
pick exit w
The lock finally yields to your skill.

*+~ CW Move:Tired>
Ok.

*+~ CW Move:Tired>
Inside a Small Stone Building
Exits: (west), (down). - e:oakendoor.

*[ CW Move:Tired>
Ok.

*[ CW Move:Tired>
Using your lockpicks, you try to enable the lock...


You manage to enable the lock.

*[ CW Move:Tired>
#   $targ set to {*troll*}[local]

You hear the clashing of arms very close below.
You hear a death cry from below.

*[ CW Move:Tired>#   $door set to {moldywall}[local]

down
open moldywall
Muddy Cellar
The corpse of a huge tarantula is lying here.
A huge tarantula is here, fighting *Bur the Cave Troll*.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
*Bur the Cave Troll* is here, fighting a huge tarantula.
*Nelle the Black Númenórean* is standing here.
A large warhorse is standing here, clad in mail.
A lithe orc is here, fighting a huge tarantula.
Exits: (south), (up). - s:moldywall u:ceiling.

![ CW Move:Tired>
It's already open!
*Nelle the Black Númenórean* joins *Bur the Cave Troll*'s fight.

![ CW Move:Tired>
close exit u
Ok.

![ CW Move:Tired>

*Nelle the Black Númenórean* issues the order 'bash '.
*Bur the Cave Troll* hits a huge tarantula's right hindleg extremely hard and shatters it.

![ CW Move:Tired>
open exit u
hit *troll*
Ok.
*Nelle the Black Númenórean* closes the moldywall.
A huge tarantula barely hits *Bur the Cave Troll*'s right foot and tickles it.

![ CW Move:Tired>
You slash *Bur the Cave Troll*'s left leg hard and tickle it.

![ CW Move:Tired *Bur the Cave Troll*:Hurt a huge tarantula:Fine>

*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves up.

![ CW Move:Tired *Bur the Cave Troll*:Hurt a huge tarantula:Fine>
#   $targ set to {*man*}[local]

*Bur the Cave Troll* giggles.

![ CW Move:Tired *Bur the Cave Troll*:Hurt a huge tarantula:Fine>
hit *man*
They aren't here.

![ CW Move:Tired *Bur the Cave Troll*:Hurt a huge tarantula:Fine>

*Bur the Cave Troll* closes the ceiling.

![ CW Move:Tired *Bur the Cave Troll*:Hurt a huge tarantula:Fine>
#   $targ set to {*troll*}[local]
hit *troll*
bash *troll*
You're already fighting!

![ CW Move:Tired *Bur the Cave Troll*:Hurt a huge tarantula:Hurt>
bash *troll*
The ceiling is opened from the other side.


*Bur the Cave Troll* hits a huge tarantula's right hindleg extremely hard and shatters it.


*Nelle the Black Númenórean* has arrived from above.

#   $targ set to {*troll*}[local]

A lithe orc slashes a huge tarantula's body very hard.


As *Bur the Cave Troll* avoids your bash, you topple over and lose your balance.


*Bur the Cave Troll* giggles.


![ CW Move:Tired *Bur the Cave Troll*:Fine a huge tarantula:Hurt>smi

*Bur the Cave Troll* tries to hit a huge tarantula, but she parries successfully.


open exit s
A lithe orc slashes a huge tarantula's body extremely hard and shatters it.
*Bur the Cave Troll* panics, and attempts to flee.


*Nelle the Black Númenórean* opens the moldywall.

![ CW Move:Tired *Bur the Cave Troll*:Fine a huge tarantula:Wounded>
flee
You smile happily.

![ CW Move:Tired *Bur the Cave Troll*:Fine a huge tarantula:Wounded>
You don't see any exit there.

![ CW Move:Tired *Bur the Cave Troll*:Fine a huge tarantula:Wounded>
A huge tarantula seems to have recovered her senses.
*Bur the Cave Troll* panics, but can't stop fighting to flee.

![ CW Move:Tired *Bur the Cave Troll*:Fine a huge tarantula:Wounded>
You flee head over heels.
You flee south.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: (north), [east], south, [west]. - s:moldywall u:ceiling.

![ CW Move:Tired>
down
Alas, you cannot go that way...

![ CW Move:Tired>
south
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.
You have found a brown-skinned man!

![ CW Move:Tired>

You swiftly dodge a brown-skinned man's attempt to pierce you.

![ CW Move:Tired a brown-skinned man:Healthy>

You slash a brown-skinned man's right arm very hard.

![ CW Move:Tired a brown-skinned man:Fine>

A brown-skinned man leaves his hiding place.
You swiftly dodge a brown-skinned man's attempt to pierce you.

![ CW Move:Tired a brown-skinned man:Fine>
flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW Move:Tired a brown-skinned man:Fine>

*Bur the Cave Troll* has arrived from the north.

![ CW Move:Tired a brown-skinned man:Fine>

A brown-skinned man tries to pierce you, but your parry is successful.

![ CW Move:Tired a brown-skinned man:Fine>

You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: (north), [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW Move:Tired>
south
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
*Bur the Cave Troll* is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.

![ CW Move:Tired>pick greystonewall e

Using your lockpicks, you try to pick the lock...
*Bur the Cave Troll* leaves north.


Aye! You cannot concentrate any more...
You stop trying to pick the lock.
A brown-skinned man quickly approaches, trying to pierce you.

![ CW Move:Tired a brown-skinned man:Fine>

You swiftly dodge a brown-skinned man's attempt to pierce you.

![ CW Move:Tired a brown-skinned man:Fine>
flee
You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW Move:Tired>
south
pick greystonewall e
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.
You swiftly dodge a brown-skinned man's attempt to pierce you.

![ CW Move:Tired a brown-skinned man:Healthy>
You are too busy right now!
You strongly slash a brown-skinned man's right foot.

![ CW Move:Tired a brown-skinned man:Fine>
flee
You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW Move:Tired>
south
pick greystonewall e
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.

![ CW Move:Tired>
Using your lockpicks, you try to pick the lock...


Aye! You cannot concentrate any more...
You stop trying to pick the lock.
A brown-skinned man tries to pierce you, but your parry is successful.

![ CW Move:Tired a brown-skinned man:Fine>
flee
You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW Move:Tired>
south
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.

![ CW Move:Tired>pick greystonewall e

Using your lockpicks, you try to pick the lock...


Aye! You cannot concentrate any more...
You stop trying to pick the lock.
You swiftly dodge a brown-skinned man's attempt to pierce you.
You slash a brown-skinned man's body extremely hard.

![ CW Move:Tired a brown-skinned man:Fine>
flee
You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW Move:Tired>

The deadend is opened from the other side.
You hear a death cry from the north.

![ CW Move:Tired>
south
pick greystonewall e
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.

![ CW Move:Tired>
Using your lockpicks, you try to pick the lock...


*Bur the Cave Troll* has arrived from the north.
*Nelle the Black Númenórean* has arrived from the north.
A warhorse has arrived from the north.


*Nelle the Black Númenórean* gently whispers ** he might
The lock finally yields to your skill.

![ CW Move:Tired>
op

A brown-skinned man tries to pierce you, but your parry is successful.

![ CW Move:Tired a brown-skinned man:Fine>
Open what?

![ CW Move:Tired a brown-skinned man:Fine>

*Bur the Cave Troll* leaves north.
*Nelle the Black Númenórean* leaves north.
A warhorse leaves north.

![ CW Move:Tired a brown-skinned man:Fine>
flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW Move:Tired a brown-skinned man:Fine>south

No way! You are fighting for your life!

![ CW Move:Tired a brown-skinned man:Fine>

You try to slash a brown-skinned man, but he parries successfully.

![ CW Move:Tired a brown-skinned man:Fine>

*Bur the Cave Troll* has arrived from the north.
You flee head over heels.
PANIC! You couldn't escape!

![ CW Move:Tired a brown-skinned man:Fine>

*Bur the Cave Troll* hits your right foot very hard and tickles it.

![ CW HP:Fine Move:Tired a brown-skinned man:Fine>

Nolsworth narrates 'anyone need sancer for willow or anything'
*Nelle the Black Númenórean* has arrived from the north.
A warhorse has arrived from the north.

![ CW HP:Fine Move:Tired a brown-skinned man:Fine>

You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: (north), [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW HP:Fine Move:Tired>

*Bur the Cave Troll* has arrived from the south.
*Nelle the Black Númenórean* has arrived from the south.
A warhorse has arrived from the south.

![ CW HP:Fine Move:Tired>#   $door set to {greystonewall e}[local]


*Bur the Cave Troll* quickly approaches, trying to hit you.

![ CW HP:Fine Move:Tired *Bur the Cave Troll*:Hurt>south

No way! You are fighting for your life!

![ CW HP:Fine Move:Tired *Bur the Cave Troll*:Hurt>
open greystonewall e
You don't see any greystonewall there.

![ CW HP:Fine Move:Tired *Bur the Cave Troll*:Hurt>flee

*Nelle the Black Númenórean* leaves north.
A warhorse leaves north.
You flee head over heels.
You flee north.
Muddy Cellar
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
*Nelle the Black Númenórean* is standing here.
A large warhorse is standing here, clad in mail.
south
Exits: (south), (up). - n:deadend s:doubledoors.

![ CW HP:Fine Move:Tired>
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
*Bur the Cave Troll* is standing here.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors.

![ CW HP:Fine Move:Tired>
south
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, [south]. - n:deadend s:doubledoors.

![ CW HP:Fine Move:Tired>open greystonewall e

Ok.
You swiftly dodge a brown-skinned man's attempt to pierce you.

![ CW HP:Fine Move:Tired a brown-skinned man:Fine>east

No way! You are fighting for your life!

![ CW HP:Fine Move:Tired a brown-skinned man:Fine>

You try to slash a brown-skinned man, but he parries successfully.

![ CW HP:Fine Move:Tired a brown-skinned man:Fine>flee

south
You flee head over heels.
You flee north.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: (north), [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW HP:Fine Move:Slow>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, (east), [south]. - n:deadend s:doubledoors.

![ CW HP:Fine Move:Slow>east


Top of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
Exits: (west), down. - w:stonewall.
You have found an experienced assassin!
An experienced assassin leaves west.
An experienced assassin leaves west.
An experienced assassin leaves west.

![ CW HP:Fine Move:Slow>
sco
427/452 hits, 58/58 mana, and 28/156 moves.

![ CW HP:Fine Move:Slow>
#   $targ set to {*troll*}[local]
rest
You sit down and rest your tired bones.

![ CW HP:Fine Move:Slow>
who leg
You hear some apparently very close noise from the west.
Legends
-------
      Tobo Honeycomb
      Eiluvial
      Shaml Walkins

3 such allies on.

![ CW HP:Fine Move:Slow>

You hear some very close noise from the west.

![ CW HP:Fine Move:Tired>
t nolsworth come tbad
Ok.

![ CW HP:Fine Move:Tired>
t nolsworth im prob blocked in oakendoor with bn and troll
Ok.

![ CW HP:Fine Move:Tired>
#   $door set to {stoneslab}[local]
sco
434/452 hits, 58/58 mana, and 39/156 moves.

![ CW HP:Fine Move:Tired>
st
You stop resting, and stand up.

![ CW HP:Fine Move:Tired>
#   $door set to {greystonewall e}[local]
sc
435/452 hits, 58/58 mana, and 40/156 moves.

![ CW HP:Fine Move:Tired>
stat
OB: 98%, DB: 58%, PB: 101%, Armour: 66%. Wimpy: 60. Mood: wimpy.
Needed: 2,088,193 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- bless
- strength

![ CW HP:Fine Move:Tired>cl

cast 'cure light'
You start to concentrate...


i
Your scratches and bruises disappear.

![ CW HP:Fine Mana:Burning Move:Tired>
You are carrying:
an imposing, golden mantle (flawless)
an engraved broadsword (flawless)
a broad silver belt
a black pair of padded boots (flawless)

![ CW HP:Fine Mana:Burning Move:Tired>
rem cloak
wear mantle
You stop using a fine grey cloak.

![ CW HP:Fine Mana:Burning Move:Tired>
You wear an imposing, golden mantle about your body.

![ CW HP:Fine Mana:Burning Move:Tired>
scout w
You quietly scout westwards...


Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.

cha moo wim

You stop scouting.

![ CW HP:Fine Mana:Burning Move:Tired>
Ok.

![ CW HP:Fine Mana:Burning Move:Tired>#   $targ set to {*troll*}[local]

west
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.

A burly bodyguard stands here, a dour expression on his face.
Exits: north, (east), [south]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW HP:Fine Mana:Burning Move:Tired>
north
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
*Bur the Cave Troll* is standing here picking a lock.
*Nelle the Black Númenórean* is standing here searching for tracks.
A large warhorse is standing here, clad in mail.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors.
*Bur the Cave Troll* skilfully picks the lock of the woodendoor.

![ CW HP:Fine Mana:Burning Move:Tired>hit *troll*

You slash *Bur the Cave Troll*'s left leg hard and tickle it.
*Bur the Cave Troll* opens the woodendoor.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Fine>
bash *troll*
*Bur the Cave Troll* strongly hits your right arm and tickles it.


A lithe orc tries to slash you, but your parry is successful.


*Nelle the Black Númenórean* leaves north.
A warhorse leaves north.


Your bash at *Bur the Cave Troll* sends him sprawling.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>
smi
You smile happily.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Fine>

A lithe orc tries to slash you, but your parry is successful.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Fine>

*Nelle the Black Númenórean* has arrived from the north.
A warhorse has arrived from the north.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Fine>

Nolsworth tells you 'i never get there in  time'

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Fine>
flee
You flee head over heels.
You flee north.
Muddy Cellar
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
Exits: (south), [up]. - n:deadend s:doubledoors.

![ CW HP:Fine Mana:Burning Move:Tired>south

In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
*Bur the Cave Troll* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
A large warhorse is standing here, clad in mail.
Exits: (north), (east), south, [west]. - n:deadend s:doubledoors.

![ CW HP:Fine Mana:Burning Move:Tired>
hit *troll*
You approach *Bur the Cave Troll*, trying to slash him.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Fine>

You slash *Bur the Cave Troll*'s right leg hard and tickle it.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
You swiftly dodge a lithe orc's attempt to slash you.
A great rat has arrived from the east.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Nelle the Black Númenórean* issues the order 'bash 1.eiluvial'.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* seems to have recovered his senses.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* giggles.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>
close deadend

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>
flee
Ok.
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.

![ CW HP:Fine Mana:Burning Move:Tired a lithe orc:Fine>
south
You flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: north, (east), [south]. - n:deadend s:doubledoors.
You have found a brown-skinned man!
You have found a brown-skinned man!

![ CW HP:Fine Mana:Burning Move:Tired>
The metaldoor seems to be closed.

![ CW HP:Fine Mana:Burning Move:Tired>south

The metaldoor seems to be closed.

![ CW HP:Fine Mana:Burning Move:Tired>
east
Top of a Secret Staircase
Exits: (west), down. - w:stonewall.

![ CW HP:Fine Mana:Burning Move:Tired>

sco
WARNING: inactivity timeout in 5 seconds.

![ CW HP:Fine Mana:Burning Move:Tired>
434/452 hits, 47/58 mana, and 41/156 moves.

![ CW HP:Fine Mana:Burning Move:Tired>

Some apparently very close noise can be heard from the west.

![ CW HP:Fine Mana:Burning Move:Tired>

You hear some apparently very close noise from the west.

![ CW HP:Fine Mana:Burning Move:Tired>

*Bur the Cave Troll* has arrived from the west.
*Nelle the Black Númenórean* has arrived from the west.
A warhorse has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Fine Mana:Burning Move:Tired>

*Bur the Cave Troll* tries to hit you, but your parry is successful.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>
smi
*Nelle the Black Númenórean* closes the stonewall.
You smile happily.
You slash *Bur the Cave Troll*'s left leg very hard and tickle it.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>close exit w

It's already closed!

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc tries to slash you, but your parry is successful.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>flee

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>
*Nelle the Black Númenórean* issues the order 'bash 1.eiluvial'.
*Bur the Cave Troll* sends you sprawling with a powerful bash.


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* giggles.


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Nelle the Black Númenórean* utters the words 'diesilla barh'
*Nelle the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>
You try to flee, but cannot!


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

You try to flee, but cannot!


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

You try to flee, but cannot!


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* hits your right leg extremely hard.


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

You try to flee, but cannot!


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

You try to flee, but cannot!


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

An assassin has arrived from below.
You try to flee, but cannot!


![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

Your head stops stinging.

![ CW HP:Fine Mana:Burning Move:Tired *Bur the Cave Troll*:Hurt>

*Nelle the Black Númenórean* utters the word 'yufzbarr'
*Nelle the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
You flee head over heels.
You flee down.
On an Unstable Stair
Exits: up, down. - w:stonewall.
You have found an assassin!

![ CW HP:Hurt Mana:Burning Move:Tired>
down

With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
An assassin is here looking for fresh blood and shining coins.
An assassin lands with a loud THUD!

![ CW HP:Hurt Mana:Burning Move:Tired>
Alas, you cannot go that way...
An assassin tries to pierce you, but your parry is successful.

![ CW HP:Hurt Mana:Burning Move:Tired an assassin:Fine>
flee
You flee head over heels.
You flee up.
On an Unstable Stair
Exits: up, down.

![ CW HP:Hurt Mana:Burning Move:Tired>
open greystonewall e
You don't see any greystonewall there.

![ CW HP:Hurt Mana:Burning Move:Tired>down

Bottom of a Secret Stair
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

![ CW HP:Hurt Mana:Burning Move:Tired>
open greystonewall e
south
open greystonewall e
You don't see any greystonewall there.

![ CW HP:Hurt Mana:Burning Move:Tired>
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west.

![ CW HP:Hurt Mana:Burning Move:Tired>
You don't see any greystonewall there.

![ CW HP:Hurt Mana:Burning Move:Tired>
op stoneslab
d
Ok.

![ CW HP:Hurt Mana:Burning Move:Tired>
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up). - n:joist u:joist d:stoneslab.

!= CW HP:Hurt Mana:Burning Move:Tired>
s
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

!= CW HP:Hurt Mana:Burning Move:Tired>
s
s
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, west.

!= CW HP:Hurt Mana:Burning Move:Tired>
w
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Burning Move:Tired>
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east. - w:brickwall.
A vicious rat fails to hit you.

!= CW HP:Hurt Mana:Burning Move:Tired a vicious rat:Healthy>
op brickwall
Ok.

!= CW HP:Hurt Mana:Burning Move:Tired a vicious rat:Healthy>flee

You flee head over heels.
You flee west.
Bottom of a Deep Shaft
Exits: north, (east), /up\. - w:brickwall.

!= CW HP:Hurt Mana:Burning Move:Tired>
west
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Burning Move:Tired>
close brickwall
Ok.

!= CW HP:Hurt Mana:Burning Move:Tired>
pick brickwall
Using your lockpicks, you try to enable the lock...


sco
You manage to enable the lock.

!= CW HP:Hurt Mana:Burning Move:Tired>
275/452 hits, 49/58 mana, and 41/156 moves.

!= CW HP:Hurt Mana:Burning Move:Tired>
cl
cast 'cure light'
You start to concentrate...


cl
Your scratches and bruises disappear.

!= CW HP:Hurt Mana:Hot Move:Tired>
cast 'cure light'
You start to concentrate...


cl
Your scratches and bruises disappear.

!= CW HP:Hurt Mana:Hot Move:Tired>cl

cast 'cure light'
You start to concentrate...


cl
Your scratches and bruises disappear.

!= CW HP:Hurt Mana:Warm Move:Tired>
cast 'cure light'
You start to concentrate...


whois bur
#   $targ set to {bur}[local]
Your scratches and bruises disappear.

!= CW HP:Fine Mana:Cold Move:Tired>
cast 'cure light'
Alas, not enough mana flows through you...

!= CW HP:Fine Mana:Cold Move:Tired>
Bur plap. is a level forty-one Cave Troll Brute.

!= CW HP:Fine Mana:Cold Move:Tired>
cha moo wim
Ok.

!= CW HP:Fine Mana:Cold Move:Tired>
rest
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Cold Move:Tired>
i
You are carrying:
a fine grey cloak (flawless)
an engraved broadsword (flawless)
a broad silver belt
a black pair of padded boots (flawless)

!= CW HP:Fine Mana:Cold Move:Tired>
where
Players in your zone
--------------------
Eiluvial             - Bottom of a Deep Shaft

!= CW HP:Fine Mana:Cold Move:Tired>
t nolsworth well im in sewers atm had to retreat
Ok.

!= CW HP:Fine Mana:Cold>

*Bur the Cave Troll* has arrived from the north.

!= CW HP:Fine Mana:Cold>

*Bur the Cave Troll* strongly hits your right hand and tickles it.

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>t b

Who do you wish to tell what?

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>st

Do you not consider fighting as standing?
You strongly slash *Bur the Cave Troll*'s head and tickle it.

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>
flee
You flee head over heels.
You flee north.
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - e:brickwall.

!= CW HP:Hurt Mana:Cold>

A vicious rat tries to hit you, but your parry is successful.

!= CW HP:Hurt Mana:Cold a vicious rat:Healthy>
south
No way! You are fighting for your life!
You swiftly dodge a vicious rat's attempt to hit you.

!= CW HP:Hurt Mana:Cold a vicious rat:Healthy>flee

*Bur the Cave Troll* has arrived from the south.
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Hurt Mana:Cold>west

A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south. - w:corner.
*Bur the Cave Troll* quickly approaches, trying to hit you.

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>south

No way! You are fighting for your life!

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>
flee
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
north
Alas, you cannot go that way...

!= CW HP:Hurt Mana:Cold Move:Tired>west

hit bur
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south. - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>bash bur

You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
Your bash at *Bur the Cave Troll* sends him sprawling.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

You slash *Bur the Cave Troll*'s right arm hard and tickle it.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
exa bur

sco
WARNING: inactivity timeout in 5 seconds.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
You see nothing special about him.
*Bur the Cave Troll* has several bruises.
*Bur the Cave Troll* is using: 
<held>               a sturdy rope
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a plain hood (flawless)
<worn on body>       a plain shirt (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of soft leather sleeves (worn out)
<worn on hands>      a fine pair of soft leather gloves (worn out)
<worn on legs>       a pair of plain trousers (used)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a butcher knife (marred)
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
You can't do that while fighting.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

A vicious rat fails to hit *Bur the Cave Troll*.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* swiftly dodges a vicious rat's attempt to hit him.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
sa kapaow
Ok.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

A vicious rat fails to hit *Bur the Cave Troll*.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* seems to have recovered his senses.
A vicious rat fails to hit *Bur the Cave Troll*.
*Bur the Cave Troll* strongly hits your left leg and tickles it.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

*Bur the Cave Troll* giggles at your silly antics.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

You slash *Bur the Cave Troll*'s body extremely hard.
Your victim is shocked by your hit!

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

A vicious rat fails to hit *Bur the Cave Troll*.

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>
flee
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>

A vicious rat fails to hit *Bur the Cave Troll*.

!= CW HP:Hurt Mana:Cold *Bur the Cave Troll*:Hurt>

You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
west
hit bur
bash bur
A Turning Tunnel
A vicious rat is here, fighting *Bur the Cave Troll*.
A vicious rat is here, fighting *Bur the Cave Troll*.
*Bur the Cave Troll* is here, fighting a vicious rat.
Exits: east, south. - w:corner.
A vicious rat fails to hit *Bur the Cave Troll*.

!= CW HP:Hurt Mana:Cold Move:Tired>
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt a vicious rat:Healthy>
south
hit bur
bash bur
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* hits a vicious rat's right forefoot extremely hard and shatters it.
You hear a vicious rat's death cry as he collapses.
A vicious rat is dead! R.I.P.


Nolsworth tells you 'good i logging'


*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold Move:Tired>
Bottom of a Deep Shaft
Exits: north, /up\. - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>north

You don't see any bur here.

!= CW HP:Hurt Mana:Cold Move:Tired>
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - e:brickwall.
*Bur the Cave Troll* has arrived from the east.

!= CW HP:Hurt Mana:Cold Move:Tired>
bash bur
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
*Bur the Cave Troll* opens the corner.


*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold Move:Tired>
south
Bottom of a Deep Shaft
*Bur the Cave Troll* is standing here.
Exits: north, /up\. - e:brickwall.

!= CW HP:Hurt Mana:Cold Move:Tired>

*Bur the Cave Troll* leaves north.

!= CW HP:Hurt Mana:Cold Move:Tired>hit bur

bash bur
They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Bur the Cave Troll* has arrived from the north.


north
Your bash at *Bur the Cave Troll* sends him sprawling.
You slash *Bur the Cave Troll*'s body extremely hard.
Your victim is shocked by your hit!

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Hurt>

You slash *Bur the Cave Troll*'s left arm very hard.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>

*Bur the Cave Troll* seems to have recovered his senses.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>

sco
WARNING: inactivity timeout in 5 seconds.

*Bur the Cave Troll* giggles.
You swiftly dodge *Bur the Cave Troll*'s attempt to hit you.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
*Bur the Cave Troll* dammit :D
You can't do that while fighting.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves north.

!= CW HP:Hurt Mana:Cold Move:Tired>
north
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south, (west). - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
You slash *Bur the Cave Troll*'s left arm hard and tickle it.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>bash bur

*Bur the Cave Troll* tries to hit you, but your parry is successful.


A vicious rat tries to hit *Bur the Cave Troll*, but he parries successfully.
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold Move:Tired>
flee
You flee head over heels.
You flee west.
In a Rough-Hewn Hole
Exits: (east). - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>

*Bur the Cave Troll* has arrived from the east.

!= CW HP:Hurt Mana:Cold Move:Tired>
east
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
west
cha moo agg
In a Rough-Hewn Hole
*Bur the Cave Troll* is standing here.
Exits: (east). - e:smalldoor.

!= CW HP:Hurt Mana:Cold Move:Tired>hit bur
bash bur

Ok.

!= CW HP:Hurt Mana:Cold Move:Tired>
*Bur the Cave Troll* leaves east.
They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>
You don't see any bur here.

!= CW HP:Hurt Mana:Cold Move:Tired>
east

*Bur the Cave Troll* has arrived from the east.

!= CW HP:Hurt Mana:Cold Move:Tired>
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - e:smalldoor.

!= CW HP:Hurt Mana:Cold Move:Tired>
They aren't here.

!= CW HP:Hurt Mana:Cold Move:Tired>

The corner closes quietly.

!= CW HP:Hurt Mana:Cold Move:Tired>

The corner is opened from the other side.

!= CW HP:Hurt Mana:Cold Move:Tired>

*Bur the Cave Troll* has arrived from the west.

!= CW HP:Hurt Mana:Cold Move:Tired>

*Bur the Cave Troll* hits your left arm extremely hard.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
#   $door set to {smalldoor}[local]

You slash *Bur the Cave Troll*'s left hand extremely hard.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.

!= CW HP:Hurt Mana:Cold Move:Tired>
flee
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
*Bur the Cave Troll* is standing here.
Exits: west. - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>

*Bur the Cave Troll* leaves west.

!= CW HP:Hurt Mana:Cold Move:Tired>
bash bur
You don't see any bur here.

!= CW HP:Hurt Mana:Cold Move:Tired>
rem mantle
rem cloak
wear all.fine
You stop using an imposing, golden mantle.

!= CW HP:Hurt Mana:Cold Move:Tired>
rem belt
wear 2.belt
wear ruby belt
wear all
You aren't wearing a cloak.

!= CW HP:Hurt Mana:Cold Move:Tired>
You wear a fine grey cloak about your body.

!= CW HP:Hurt Mana:Cold Move:Tired>
west
You stop using a gleaming belt.
You take a red ruby off the belt.
You take something off the something.
You take something off the something.
You take something off the something.
You take something off the something.

o= CW HP:Hurt Mana:Cold Move:Tired>
hit bur
You wear something about your waist.

o= CW HP:Hurt Mana:Cold Move:Tired>
bash bur
You fasten something on your belt.

!= CW HP:Hurt Mana:Cold Move:Tired>
You are already wearing a fine pair of metal boots on your feet.
You are already holding too much.
You are already wearing a fine grey cloak around your body.
You are already wearing a broad silver belt around your waist.
You fasten a gem-inlaid knife on your belt.
You fasten a sable pouch on your belt.
You fasten a water skin on your belt.
You fasten a stone on your belt.

!= CW HP:Hurt Mana:Cold Move:Tired>
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west).
*Bur the Cave Troll* has arrived from the south.

!= CW HP:Hurt Mana:Cold Move:Tired>
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
*Bur the Cave Troll* hits your left leg very hard.


*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold Move:Tired>
east
hit bur
Bottom of a Filthy Pit
*Bur the Cave Troll* is standing here.
Exits: west.

!= CW HP:Hurt Mana:Cold Move:Tired>bash bur

You slash *Bur the Cave Troll*'s left leg very hard.
*Bur the Cave Troll* hits your right arm very hard.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves west.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold Move:Tired>
west
hit bur
bash bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south, (west). - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Hurt Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.
Your victim has disappeared!

!= CW HP:Hurt Mana:Cold Move:Tired>

A vicious rat tries to hit you, but your parry is successful.

!= CW HP:Hurt Mana:Cold Move:Tired a vicious rat:Healthy>
south
No way! You are fighting for your life!

!= CW HP:Hurt Mana:Cold Move:Tired a vicious rat:Healthy>flee

You flee head over heels.
You flee west.
In a Rough-Hewn Hole
Exits: (east). - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
east
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Hurt Mana:Cold Move:Tired>
#   $door set to {corner}[local]
west

*Bur the Cave Troll* has arrived from the east.

!= CW HP:Hurt Mana:Cold Move:Tired>close corner

*Bur the Cave Troll* hits your left leg extremely hard.
No way! You are fighting for your life!

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>open corner

Ok.

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
Ok.

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>

You slash *Bur the Cave Troll*'s head very hard.

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Wounded>
flee

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.

!= CW HP:Wounded Mana:Cold Move:Tired>
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
*Bur the Cave Troll* is standing here.
Exits: west. - w:corner.

!= CW HP:Wounded Mana:Cold Move:Tired>
west
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold Move:Tired>west

close corner
In a Rough-Hewn Hole
Exits: (east). - e:smalldoor.

!= CW HP:Wounded Mana:Cold Move:Tired>
You don't see any corner here.

!= CW HP:Wounded Mana:Cold Move:Tired>
open corner
east
You don't see any corner here.

!= CW HP:Wounded Mana:Cold Move:Tired>
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south, (west). - e:smalldoor.

!= CW HP:Wounded Mana:Cold Move:Tired>

*Bur the Cave Troll* leaves west.

!= CW HP:Wounded Mana:Cold Move:Tired>
hit bur
They aren't here.

!= CW HP:Wounded Mana:Cold Move:Tired>
hit bur
They aren't here.

!= CW HP:Wounded Mana:Cold Move:Tired>
hit bur

The corner closes quietly.

!= CW HP:Wounded Mana:Cold Move:Tired>
They aren't here.

!= CW HP:Wounded Mana:Cold Move:Tired>south

Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Cold Move:Tired>

*Bur the Cave Troll* has arrived from the north.

!= CW HP:Wounded Mana:Cold Move:Tired>
north
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold Move:Tired>
south
They aren't here.

!= CW HP:Wounded Mana:Cold Move:Tired>
hit bur
Bottom of a Deep Shaft
*Bur the Cave Troll* is standing here.
Exits: north, /up\. - w:corner.

!= CW HP:Wounded Mana:Cold Move:Tired>bash bur

You slash *Bur the Cave Troll*'s body extremely hard.
Your victim is shocked by your hit!

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Bad>

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Bad>flee

PANIC! You can't quit the fight!

!= CW HP:Wounded Mana:Cold Move:Tired *Bur the Cave Troll*:Bad>

You flee head over heels.
You flee up.
A Deserted Tunnel
Exits: west, \down/. - e:brickwall.
You have found an assassin!

![ CW HP:Wounded Mana:Cold Move:Slow>

An assassin leaves his hiding place.
You swiftly dodge an assassin's attempt to pierce you.

![ CW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>down

No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>hit bur

They aren't here.

![ CW HP:Wounded Mana:Cold Move:Slow an assassin:Healthy>
flee
You flee head over heels.
You flee down.
Bottom of a Deep Shaft
Exits: north, /up\. - s:wall.

!= CW HP:Wounded Mana:Cold Move:Slow>
east
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Cold Move:Slow>
north
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.
You swiftly dodge a vicious rat's attempt to hit you.

!= CW HP:Wounded Mana:Cold Move:Slow a vicious rat:Healthy>
They aren't here.

!= CW HP:Wounded Mana:Cold Move:Slow a vicious rat:Healthy>
flee
You flee head over heels.
You flee south.
Bottom of a Deep Shaft
Exits: north, /up\. - w:corner.

!= CW HP:Wounded Mana:Cold Move:Slow>
north
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.
*Bur the Cave Troll* has arrived from the east.

!= CW HP:Wounded Mana:Cold Move:Slow>east

Bottom of a Filthy Pit
Exits: west.

!= CW HP:Wounded Mana:Cold Move:Slow>hit bur

They aren't here.

!= CW HP:Wounded Mana:Cold Move:Slow>
west
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold Move:Slow>
bash bur
You slash *Bur the Cave Troll*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>
south
hit bur
*Bur the Cave Troll* hits your body very hard.

bash bur

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves west.
Your victim has disappeared!

!= CW HP:Wounded Mana:Cold Move:Slow>
Bottom of a Deep Shaft
Exits: north, /up\. - w:corner.

!= CW HP:Wounded Mana:Cold Move:Slow>
They aren't here.

!= CW HP:Wounded Mana:Cold Move:Slow>
You don't see any bur here.

!= CW HP:Wounded Mana:Cold Move:Slow>hit bur

They aren't here.

!= CW HP:Wounded Mana:Cold Move:Weak>
#   $door set to {corner}[local]

*Bur the Cave Troll* has arrived from the north.

!= CW HP:Wounded Mana:Cold Move:Slow>
rem cloak
wear mantle
You stop using a fine grey cloak.

!= CW HP:Wounded Mana:Cold Move:Slow>
You wear an imposing, golden mantle about your body.

!= CW HP:Wounded Mana:Cold Move:Slow>hit bur

You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>

*Bur the Cave Troll* hits your body extremely hard and shatters it.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>

*Bur the Cave Troll* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>

You slash *Bur the Cave Troll*'s left hand extremely hard and shatter it.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>
north
No way! You are fighting for your life!
*Bur the Cave Troll* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves north.

!= CW HP:Wounded Mana:Cold Move:Slow>
sc
132/452 hits, 10/58 mana, and 16/156 moves.

!= CW HP:Wounded Mana:Cold Move:Slow>
north
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold Move:Slow>
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Bad>

You slash *Bur the Cave Troll*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.

!= CW HP:Wounded Mana:Cold Move:Slow>

*Bur the Cave Troll* has arrived from the south.

!= CW HP:Wounded Mana:Cold Move:Slow>
south
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Cold Move:Slow>

*Bur the Cave Troll* has arrived from the north.

!= CW HP:Wounded Mana:Cold Move:Slow>
hit bur
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Wounded Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* strongly hits your body.

!= CW HP:Wounded Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* panics, but can't stop fighting to flee.

!= CW HP:Wounded Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>hit bur

You're already fighting!
*Bur the Cave Troll* hits your body very hard.

!= CW HP:Bad Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>
hit bur
You're already fighting!
*Bur the Cave Troll* panics, and attempts to flee.

!= CW HP:Bad Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>

You slash *Bur the Cave Troll*'s left foot and shatter it.

!= CW HP:Bad Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>
hit bur
You're already fighting!

!= CW HP:Bad Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* panics, and attempts to flee.

!= CW HP:Bad Mana:Cold Move:Slow *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves north.

!= CW HP:Bad Mana:Cold Move:Slow>flee

You flee head over heels.
You flee up.
A Deserted Tunnel
Exits: west, \down/. - e:brickwall.

![ CW HP:Bad Mana:Cold Move:Slow>
hit bur
They aren't here.

![ CW HP:Bad Mana:Cold Move:Weak>
down
Bottom of a Deep Shaft
*Bur the Cave Troll* is standing here.
Exits: north, /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold Move:Weak>
hit bur
You strongly slash *Bur the Cave Troll*'s right foot and shatter it.
*Bur the Cave Troll* tries to hit you, but your parry is successful.

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves north.

!= CW HP:Bad Mana:Cold Move:Weak>
north
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Cold Move:Weak>
They aren't here.
*Bur the Cave Troll* has arrived from the east.

!= CW HP:Bad Mana:Cold Move:Weak>
hit bur
You slash *Bur the Cave Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>south

No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>
south
No way! You are fighting for your life!
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves east.

!= CW HP:Bad Mana:Cold Move:Weak>
south
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold Move:Weak>
hit bur
They aren't here.

!= CW HP:Bad Mana:Cold Move:Weak>
north
hit bur
A Turning Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
*Bur the Cave Troll* is standing here.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Cold Move:Weak>
You approach *Bur the Cave Troll*, trying to slash him.

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>
south
hit bur
No way! You are fighting for your life!
A vicious rat fails to hit *Bur the Cave Troll*.

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>south

You're already fighting!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>hit bur

No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>south

You're already fighting!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>hit bur

No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Awful>south

You're already fighting!
You slash *Bur the Cave Troll*'s left hand extremely hard and shatter it.
*Bur the Cave Troll* is mortally wounded and will die soon if not aided.

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Dying>hit bur

No way! You are fighting for your life!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Dying>
You're already fighting!

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Dying>
kick

A vicious rat barely hits *Bur the Cave Troll*'s left leg and shatters it.
*Bur the Cave Troll* is mortally wounded and will die soon if not aided.

!= CW HP:Bad Mana:Cold Move:Weak *Bur the Cave Troll*:Dying>
You kick *Bur the Cave Troll* to death.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Bur the Cave Troll*'s death cry as he collapses.
*Bur the Cave Troll* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Bur the Cave Troll*.

!= CW HP:Bad Mana:Cold Move:Weak>
exa corpse
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a water skin
a butcher knife (marred)
a gleaming belt
a sturdy rope
a keyring with several keys and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a metal buckler (flawless)
a pair of soft leather sleeves (worn out)
a fine pair of soft leather gloves (worn out)
a pair of smooth, black boots
a pair of plain trousers (used)
a plain hood (flawless)
a plain shirt (flawless)
an old length of iron chain

s

!= CW HP:Bad Mana:Cold Move:Weak>
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.


###SNIP###


!= CW HP:Wounded Mana:Cold>
east
south
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold>south

Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Cold>
up
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Cold>
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: west, \down/. - s:wall.
You have found an assassin!
You have found an assassin!
You have found a thief!

![ CW HP:Wounded Mana:Cold>
west
A Deserted Tunnel
Exits: east, west.

![ CW HP:Wounded Mana:Cold>
west
A Narrow Tunnel
*Nelle the Black Númenórean* is standing here.
Exits: north, east, south.
You have found a thief!

![ CW HP:Wounded Mana:Cold>

*Nelle the Black Númenórean* leaves east.

![ CW HP:Wounded Mana:Cold>#   $targ set to {*man*}[local]

hit *man*
They aren't here.

![ CW HP:Wounded Mana:Cold>

*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Wounded Mana:Cold>east

A Deserted Tunnel
Exits: east, west.

![ CW HP:Wounded Mana:Cold>hit *man*

They aren't here.

![ CW HP:Wounded Mana:Cold>west

hit *man*
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south.

![ CW HP:Wounded Mana:Cold>
bash *man*
They aren't here.

![ CW HP:Wounded Mana:Cold>
You don't see any *man* here.

![ CW HP:Wounded Mana:Cold>
south
track *man*
*Nelle the Black Númenórean* has arrived from the south.
A Small Landing
There are two canoes here.
Exits: north, ~south~.

![ CW HP:Wounded Mana:Cold>
You carefully examine the ground around you, looking for tracks...


north
You stop searching.

![ CW HP:Wounded Mana:Cold>hit *man*

A Narrow Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
*Nelle the Black Númenórean* is standing here.
Exits: north, east, south.

![ CW HP:Wounded Mana:Cold>
*Nelle the Black Númenórean* swiftly dodges your attempt to slash her.

![ CW HP:Wounded Mana:Cold *Nelle the Black Númenórean*:Fine>

You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

![ CW HP:Wounded Mana:Cold *Nelle the Black Númenórean*:Fine>bash *man*

hit *man*
east
*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves north.
Your victim has disappeared!

![ CW HP:Wounded Mana:Cold>
They aren't here.

![ CW HP:Wounded Mana:Cold>
A Deserted Tunnel
Exits: east, west.

![ CW HP:Wounded Mana:Cold>
west
north
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south.
A thief leaves east sneaking.

![ CW HP:Wounded Mana:Cold>
A Narrow Tunnel
A vicious rat is here, fighting *Nelle the Black Númenórean*.
*Nelle the Black Númenórean* is here, fighting a vicious rat.
Exits: north, south.

![ CW HP:Wounded Mana:Cold>
hit *man*
You approach *Nelle the Black Númenórean*, trying to slash her.

![ CW HP:Wounded Mana:Cold *Nelle the Black Númenórean*:Fine a vicious rat:Healthy>

*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves north.

![ CW HP:Wounded Mana:Cold>
south
hit *man*
A Narrow Tunnel
Exits: north, east, south.

![ CW HP:Wounded Mana:Cold>
north
They aren't here.

![ CW HP:Wounded Mana:Cold>
north
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
*Nelle the Black Númenórean* has arrived from the north.

![ CW HP:Wounded Mana:Cold>hit *man*

*Nelle the Black Númenórean* leaves south.
Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.

![ CW HP:Wounded Mana:Cold>
south
They aren't here.

![ CW HP:Wounded Mana:Cold>
hit *man*
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

![ CW HP:Wounded Mana:Cold>south

They aren't here.

![ CW HP:Wounded Mana:Cold Move:Tired>hit *man*

A Narrow Tunnel
Exits: north, east, south.

![ CW HP:Wounded Mana:Cold Move:Tired>east

They aren't here.

![ CW HP:Wounded Mana:Cold Move:Tired>
east
A Deserted Tunnel
Exits: east, west.
You have found a thief!

![ CW HP:Wounded Mana:Cold Move:Tired>
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: west, \down/.

![ CW HP:Wounded Mana:Cold Move:Tired>
down
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Cold Move:Tired>
north
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold Move:Tired>
north
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Cold Move:Tired>
west
east
In a Rough-Hewn Hole
Exits: (east). - e:smalldoor.

!= CW HP:Wounded Mana:Cold Move:Tired>
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Cold Move:Tired>south

south
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Cold Move:Tired>
up
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Cold Move:Tired>
west
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: west, \down/. - s:wall.
You have found an assassin!

![ CW HP:Wounded Mana:Cold Move:Tired>
west
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, west.
You have found a thief!
*Nelle the Black Númenórean* has arrived from the west.

![ CW HP:Wounded Mana:Cold Move:Tired>
A Narrow Tunnel
Exits: north, east, south.

![ CW HP:Wounded Mana:Cold Move:Tired>
east
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
*Nelle the Black Númenórean* is standing here.
Exits: east, west.
*Nelle the Black Númenórean* leaves east.

![ CW HP:Wounded Mana:Cold Move:Tired>hit *man*

They aren't here.

![ CW HP:Wounded Mana:Cold Move:Tired>east

hit *man*
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
*Nelle the Black Númenórean* is standing here.
Exits: west, \down/. - s:wall.

![ CW HP:Wounded Mana:Cold Move:Tired>
You lightly slash *Nelle the Black Númenórean*'s right leg and tickle it.

![ CW HP:Wounded Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

*Nelle the Black Númenórean* begins some strange incantations...
An assassin leaves his hiding place.
An assassin barely pierces *Nelle the Black Númenórean*'s body and tickles it.

![ CW HP:Wounded Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>bash *man*

An assassin leaves his hiding place.
*Nelle the Black Númenórean* swiftly dodges an assassin's attempt to pierce her.


*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.


west
*Nelle the Black Númenórean* begins some strange incantations...

hit *man*

bash *man*
*Nelle the Black Númenórean* utters the words 'diesilla barh'
*Nelle the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.


*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves down.
Your victim has disappeared!

![ CW HP:Bad Mana:Cold Move:Tired>
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, west. - s:wall.

![ CW HP:Bad Mana:Cold Move:Tired>
They aren't here.

![ CW HP:Bad Mana:Cold Move:Tired>
You don't see any *man* here.

![ CW HP:Bad Mana:Cold Move:Tired>
east
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
*Nelle the Black Númenórean* is standing here.
Exits: west, \down/. - s:wall.
*Nelle the Black Númenórean* quickly approaches, trying to pierce you.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
flee
You flee head over heels.
You flee west.
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, west. - s:wall.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Bad Mana:Cold Move:Tired>west

A Narrow Tunnel
Exits: north, east, south.

![ CW HP:Bad Mana:Cold Move:Tired>

A vicious rat has arrived from the north.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Bad Mana:Cold Move:Tired>hit *man*

You approach *Nelle the Black Númenórean*, trying to slash her.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

*Nelle the Black Númenórean* begins some strange incantations...
You slash *Nelle the Black Númenórean*'s left leg.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
flee
*Nelle the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee north.
A Narrow Tunnel
Exits: north, south.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the south.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* quickly approaches, trying to pierce you.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>north

No way! You are fighting for your life!
*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
flee
You flee head over heels.
You flee north.
Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Slow>
west
Narrow Tunnel
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Slow>

*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Bad Mana:Cold Move:Slow>

*Nelle the Black Númenórean* leaves west.

![ CW HP:Bad Mana:Cold Move:Slow>hit *man*

They aren't here.

![ CW HP:Bad Mana:Cold Move:Slow>

*Nelle the Black Númenórean* has arrived from the west.

![ CW HP:Bad Mana:Cold Move:Tired>

You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

You barely slash *Nelle the Black Númenórean*'s left arm and tickle it.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
flee
You flee head over heels.
You flee east.
Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.

![ CW HP:Bad Mana:Cold Move:Slow>
east
Alas, you cannot go that way...

![ CW HP:Bad Mana:Cold Move:Slow>
south
A Narrow Tunnel
Exits: north, south.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Slow>
east
Alas, you cannot go that way...

![ CW HP:Bad Mana:Cold Move:Slow>
south
east
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Slow>
A Deserted Tunnel
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Slow>
east
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: west, \down/. - s:wall.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Slow>down

Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold Move:Slow>north

A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Cold Move:Slow>north

Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold Move:Slow>
west
In a Rough-Hewn Hole
Exits: (east). - e:smalldoor.

!= CW HP:Bad Mana:Cold Move:Slow>
close smalldoor
Ok.

!= CW HP:Bad Mana:Cold Move:Slow>
pick exit e
Using your lockpicks, you try to enable the lock...


You manage to enable the lock.

!= CW HP:Bad Mana:Cold Move:Slow>
sco
104/479 hits, 8/58 mana, and 27/159 moves.

!= CW HP:Bad Mana:Cold Move:Slow>
stat
OB: 146%, DB: 48%, PB: 49%, Armour: 66%. Wimpy: 100. Mood: aggressive.
Needed: 1,988,193 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- miruvor

!= CW HP:Bad Mana:Cold Move:Slow>
rest
You sit down and rest your tired bones.

!= CW HP:Bad Mana:Cold Move:Slow>
i
You are carrying:
a broad silver belt
a fine grey cloak (flawless)
an engraved broadsword (flawless)
a black pair of padded boots (flawless)

!= CW HP:Bad Mana:Cold Move:Slow>
sco
105/479 hits, 9/58 mana, and 30/159 moves.

!= CW HP:Bad Mana:Cold Move:Tired>
who leg
Legends
-------
      Eiluvial
      Shaml Walkins

2 such allies on.

!= CW HP:Bad Mana:Cold Move:Tired>
who
Players
-------
      Eiluvial
      Shaml Walkins
      Anéril the Half-Elven Rider
      Razputin the Dwarven Champion
 [Mb] Oisín the not-unbusy (Idle)
      Azarath the Half-Elven Priest
      Dragro the Miner
 [Mw] Intense the Maia of Thieves and Traitors

10 allies and visible Ainur on.

!= CW HP:Bad Mana:Cold Move:Tired>

sco
WARNING: inactivity timeout in 5 seconds.

!= CW HP:Bad Mana:Cold Move:Tired>
109/479 hits, 11/58 mana, and 38/159 moves.

!= CW HP:Bad Mana:Cold Move:Tired>

You hear some clicking noises.

!= CW HP:Bad Mana:Cold Move:Tired>
st
east
You stop resting, and stand up.

!= CW HP:Bad Mana:Cold Move:Tired>
The smalldoor seems to be closed.

!= CW HP:Bad Mana:Cold Move:Tired>east

The smalldoor seems to be closed.

!= CW HP:Bad Mana:Cold Move:Tired>east

The smalldoor seems to be closed.

!= CW HP:Bad Mana:Cold Move:Tired>
east
The smalldoor seems to be closed.

!= CW HP:Bad Mana:Cold Move:Tired>
east
east
The smalldoor seems to be closed.

!= CW HP:Bad Mana:Cold Move:Tired>
The smalldoor seems to be closed.
You hear some clicking noises.

!= CW HP:Bad Mana:Cold Move:Tired>
#   $door set to {exit}[local]
open exit
It seems to be locked.

!= CW HP:Bad Mana:Cold Move:Tired>

You hear a *click* in a lock.

!= CW HP:Bad Mana:Cold Move:Tired>

The smalldoor is opened from the other side.

!= CW HP:Bad Mana:Cold Move:Tired>open exit

It's already open!
*Nelle the Black Númenórean* has arrived from the east.

!= CW HP:Bad Mana:Cold Move:Tired>
east

*Nelle the Black Númenórean* closes the smalldoor.

!= CW HP:Bad Mana:Cold Move:Tired>
Using her lockpicks, *Nelle the Black Númenórean* tries to enable the smalldoor's lock...
The smalldoor seems to be closed.

!= CW HP:Bad Mana:Cold Move:Tired>
open exit
east
east
Ok.

!= CW HP:Bad Mana:Cold Move:Tired>
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Cold Move:Tired>
Bottom of a Filthy Pit
Exits: west. - w:corner.

!= CW HP:Bad Mana:Cold Move:Tired>
south
Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold Move:Tired>
west
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Cold Move:Tired>hit *man*

They aren't here.

!= CW HP:Bad Mana:Cold Move:Tired>
south
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the north.

!= CW HP:Bad Mana:Cold Move:Tired>
up
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: west, \down/. - s:wall.
You have found an assassin!

![ CW HP:Bad Mana:Cold Move:Tired>

An assassin barely pierces your left leg and tickles it.

![ CW HP:Bad Mana:Cold Move:Tired an assassin:Healthy>
west
No way! You are fighting for your life!

![ CW HP:Bad Mana:Cold Move:Tired an assassin:Healthy>
flee

*Nelle the Black Númenórean* has arrived from below.

![ CW HP:Bad Mana:Cold Move:Tired an assassin:Healthy>
*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.
You flee head over heels.
You flee down.
Bottom of a Deep Shaft
Exits: north, /up\. - s:wall.

!= CW HP:Bad Mana:Cold Move:Tired>
up
hit *man*
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
*Nelle the Black Númenórean* is standing here.
Exits: west, \down/. - s:wall.

![ CW HP:Bad Mana:Cold Move:Tired>
west
You barely slash *Nelle the Black Númenórean*'s body and tickle it.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
No way! You are fighting for your life!

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
west
No way! You are fighting for your life!

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>

*Nelle the Black Númenórean* panics, and attempts to flee.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
west
No way! You are fighting for your life!

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
west
No way! You are fighting for your life!
*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves down.

![ CW HP:Bad Mana:Cold Move:Tired>
west
hit *man*
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Tired>
They aren't here.

![ CW HP:Bad Mana:Cold Move:Tired>
east
hit *man*
*Nelle the Black Númenórean* has arrived from the east.
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: west, \down/. - s:wall.

![ CW HP:Bad Mana:Cold Move:Tired>
They aren't here.

![ CW HP:Bad Mana:Cold Move:Tired>
west

*Nelle the Black Númenórean* has arrived from the west.

![ CW HP:Bad Mana:Cold Move:Tired>hit *man*

*Nelle the Black Númenórean* begins some strange incantations...
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west. - s:wall.

![ CW HP:Bad Mana:Cold Move:Tired>
They aren't here.

![ CW HP:Bad Mana:Cold Move:Tired>
west
A Narrow Tunnel
Exits: north, east, south.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Bad Mana:Cold Move:Tired>
hit *man*
You slash *Nelle the Black Númenórean*'s right foot.
*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Fine>
flee
You flee head over heels.
You flee east.
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Tired>
west
A Narrow Tunnel
*Nelle the Black Númenórean* is standing here.
Exits: north, east, south.
*Nelle the Black Númenórean* leaves east.

![ CW HP:Bad Mana:Cold Move:Tired>
north
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
You have found a thief!
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Tired>
cha moo agg
Ok.

![ CW HP:Bad Mana:Cold Move:Tired>
i
You are carrying:
a broad silver belt
a fine grey cloak (flawless)
an engraved broadsword (flawless)
a black pair of padded boots (flawless)

![ CW HP:Bad Mana:Cold Move:Tired>north

Bend in the Tunnel
Exits: south, west.

![ CW HP:Bad Mana:Cold Move:Tired>
drink skin
It's empty already.

![ CW HP:Bad Mana:Cold Move:Tired>
sc
110/479 hits, 13/58 mana, and 33/159 moves.

![ CW HP:Bad Mana:Cold Move:Tired>
stat
OB: 146%, DB: 48%, PB: 49%, Armour: 66%. Wimpy: 100. Mood: aggressive.
Needed: 1,988,193 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- miruvor

![ CW HP:Bad Mana:Cold Move:Tired>
south
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.

![ CW HP:Bad Mana:Cold Move:Tired>
south
A Narrow Tunnel
*Nelle the Black Númenórean* is standing here searching for tracks.
Exits: north, east, south.

![ CW HP:Bad Mana:Cold Move:Tired>
hit *man*
You lightly slash *Nelle the Black Númenórean*'s right leg and tickle it.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves east.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Bad Mana:Cold Move:Tired>
east
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Tired>
west
A Narrow Tunnel
*Nelle the Black Númenórean* is standing here.
Exits: north, east, south.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold Move:Tired>
hit *man*
You barely slash *Nelle the Black Númenórean*'s body and tickle it.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Hurt>
flee
*Nelle the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee north.
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.

![ CW HP:Bad Mana:Cold Move:Tired>

*Nelle the Black Númenórean* has arrived from the south.

![ CW HP:Bad Mana:Cold Move:Tired>

You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Hurt>north

*Nelle the Black Númenórean* begins some strange incantations...
No way! You are fighting for your life!

![ CW HP:Bad Mana:Cold Move:Tired *Nelle the Black Númenórean*:Hurt>
flee
You flee head over heels.
You flee north.
Bend in the Tunnel
Exits: south, west.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Slow>

*Nelle the Black Númenórean* has arrived from the south.

![ CW HP:Bad Mana:Cold Move:Slow>
hit *man*
You approach *Nelle the Black Númenórean*, trying to slash her.

![ CW HP:Bad Mana:Cold Move:Slow *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold Move:Slow *Nelle the Black Númenórean*:Hurt>

You slash *Nelle the Black Númenórean*'s left arm.

![ CW HP:Bad Mana:Cold Move:Slow *Nelle the Black Númenórean*:Hurt>flee

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Cold Move:Slow *Nelle the Black Númenórean*:Hurt>

A vicious rat has arrived from the south.

![ CW HP:Bad Mana:Cold Move:Slow *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves west.

![ CW HP:Bad Mana:Cold Move:Slow>

*Nelle the Black Númenórean* has arrived from the west.

![ CW HP:Bad Mana:Cold Move:Slow>west

Narrow Tunnel
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Slow>
east
Bend in the Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.
You have found a thief!

![ CW HP:Bad Mana:Cold Move:Slow>
west
Narrow Tunnel
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Slow>
rest
You sit down and rest your tired bones.

![ CW HP:Bad Mana:Cold Move:Slow>
sc
111/479 hits, 13/58 mana, and 29/159 moves.

![ CW HP:Bad Mana:Cold Move:Slow>
sco
111/479 hits, 13/58 mana, and 29/159 moves.

![ CW HP:Bad Mana:Cold Move:Slow>
sco
111/479 hits, 13/58 mana, and 29/159 moves.

![ CW HP:Bad Mana:Cold Move:Tired>
st
You stop resting, and stand up.

![ CW HP:Bad Mana:Cold Move:Tired>
stat
OB: 147%, DB: 48%, PB: 49%, Armour: 66%. Wimpy: 100. Mood: aggressive.
Needed: 1,988,193 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- miruvor

![ CW HP:Bad Mana:Cold Move:Tired>
bless
cast 'bless'
You muster all of your concentration...


You mispronounced the magical words... Your spell backfired! You feel exhausted.

![ CW HP:Bad Mana:Frozen Move:Slow>
sco
113/479 hits, -3/58 mana, and 29/159 moves.

![ CW HP:Bad Mana:Frozen Move:Slow>
rest
You sit down and rest your tired bones.

![ CW HP:Bad Mana:Frozen Move:Slow>
where
Players in your zone
--------------------
Eiluvial             - Narrow Tunnel

![ CW HP:Bad Mana:Frozen Move:Tired>#   $targ set to {*man*}[local]

eq
You are using:
<wielded>            a steel claymore (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    an imposing, golden mantle (flawless)
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of metal gauntlets (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn around neck>   a necklace
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a sapphire ring
<worn on finger>     an icy ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone

![ CW HP:Bad Mana:Frozen Move:Tired>

![ CW HP:Bad Mana:Frozen Move:Tired>
sco
115/479 hits, -3/58 mana, and 32/159 moves.

![ CW HP:Bad Mana:Frozen Move:Tired>
exa sable
pouch (used) : 
a flask of miruvor
a jewelled ring
a vellum scroll
a jewelled ring
a ruby ring
a wooden ring
a jewelled ring

![ CW HP:Bad Mana:Frozen Move:Tired>
sco
116/479 hits, -2/58 mana, and 34/159 moves.

![ CW HP:Bad Mana:Frozen Move:Tired>
st
You stop resting, and stand up.

![ CW HP:Bad Mana:Frozen Move:Tired>
ellum
Arglebargle, glop-glyf!?!

![ CW HP:Bad Mana:Frozen Move:Tired>
get vellum sable
recite vellum
You get a vellum scroll from a sable pouch.

![ CW HP:Bad Mana:Frozen Move:Tired>
You start reciting a vellum scroll.


The warmth of the cordial slowly leaves your body.


east
You recite a vellum scroll which dissolves.
You have a righteous feeling!
You begin to feel the light of Aman shine upon you.
An energy begins to flow within your legs as your body becomes lighter.

![ CW HP:Wounded Mana:Frozen>
Bend in the Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.

![ CW HP:Wounded Mana:Frozen>
south
A Narrow Tunnel
Exits: north, south.

![ CW HP:Wounded Mana:Frozen>
hit *man*
They aren't here.

![ CW HP:Wounded Mana:Frozen>
south
hit *man*
A Narrow Tunnel
Exits: north, east, south.

![ CW HP:Wounded Mana:Frozen>
They aren't here.

![ CW HP:Wounded Mana:Frozen>
east
hit *man*
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.

![ CW HP:Wounded Mana:Frozen>
east
They aren't here.

![ CW HP:Wounded Mana:Frozen>hit *man*

A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: west, \down/.
You have found an assassin!
You have found an assassin!
An assassin leaves his hiding place.
An assassin barely pierces your right leg and tickles it.

![ CW HP:Wounded Mana:Frozen an assassin:Healthy>
They aren't here.

![ CW HP:Wounded Mana:Frozen an assassin:Healthy>

You slash an assassin's left foot extremely hard.

![ CW HP:Wounded Mana:Frozen an assassin:Fine>flee

You flee head over heels.
You flee west.
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west. - s:wall.

![ CW HP:Wounded Mana:Frozen>

An assassin leaves west.

![ CW HP:Wounded Mana:Frozen>
east
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: west, \down/. - s:wall.

![ CW HP:Wounded Mana:Frozen>down

Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Frozen>
north
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Frozen>
north
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Frozen>
east
Bottom of a Filthy Pit
Exits: west.

!= CW HP:Wounded Mana:Frozen>west

west
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Frozen>
In a Rough-Hewn Hole
A small vicious black rat squeaks at you for disturbing it.
Exits: (east). - e:smalldoor.

!= CW HP:Wounded Mana:Frozen>east

A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Wounded Mana:Frozen>south

south
Bottom of a Deep Shaft
Exits: north, /up\. - e:brickwall.

!= CW HP:Wounded Mana:Frozen>
up
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Frozen>
west
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: west, \down/. - s:wall.
An assassin tries to pierce you, but your parry is successful.
You slash an assassin's body extremely hard.

![ CW HP:Wounded Mana:Frozen an assassin:Fine>
west
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Frozen an assassin:Fine>
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Frozen an assassin:Fine>flee

You flee head over heels.
You flee west.
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west. - s:wall.

![ CW HP:Wounded Mana:Frozen>up

Alas, you cannot go that way...

![ CW HP:Wounded Mana:Frozen>west

A Narrow Tunnel
Exits: north, east, south.
You have found an assassin!

![ CW HP:Wounded Mana:Frozen>
track *man*
You carefully examine the ground around you, looking for tracks...


south
You stop searching.

![ CW HP:Wounded Mana:Frozen>
track *man*
A Small Landing
There are two canoes here.
Exits: north, ~south~.

![ CW HP:Wounded Mana:Frozen>
You carefully examine the ground around you, looking for tracks...


You see some tracks of *a Man* leading north, done less than 3 hours ago.

![ CW HP:Wounded Mana:Frozen>
track
You stop tracking your victim.

![ CW HP:Wounded Mana:Frozen>
north
north
A Narrow Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, east, south.

![ CW HP:Wounded Mana:Frozen>
A Narrow Tunnel
Exits: north, south.

![ CW HP:Wounded Mana:Frozen>track *man*

You carefully examine the ground around you, looking for tracks...


You stop searching.

![ CW HP:Wounded Mana:Frozen>south

east
A Narrow Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, east, south.

![ CW HP:Wounded Mana:Frozen>
east
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
You have found a thief!

![ CW HP:Wounded Mana:Frozen>
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
Exits: west, \down/. - s:wall.

![ CW HP:Wounded Mana:Frozen>
op wall
s
Ok.

![ CW HP:Wounded Mana:Icy>
Base of some Stairs
Exits: (north). - s:wall.

![ CW HP:Wounded Mana:Icy>
north
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
Exits: (south), west, \down/. - s:wall.

![ CW HP:Wounded Mana:Icy>track *man*

You carefully examine the ground around you, looking for tracks...


You stop searching.
You swiftly dodge an assassin's attempt to pierce you.

![ CW HP:Wounded Mana:Icy an assassin:Fine>down

No way! You are fighting for your life!

![ CW HP:Wounded Mana:Icy an assassin:Fine>
flee
You flee head over heels.
You flee down.
Bottom of a Deep Shaft
Exits: north, /up\. - s:wall.

!= CW HP:Wounded Mana:Icy>
track *man*
You carefully examine the ground around you, looking for tracks...


You see some tracks of *a Man* leading east, done less than 1 hour ago.

!= CW HP:Wounded Mana:Icy>
op brickwall
It seems to be locked.

!= CW HP:Wounded Mana:Icy>east

Alas, you cannot go that way...

!= CW HP:Wounded Mana:Icy>
pick brickwall
Using your lockpicks, you try to pick the lock...


op brickwall
east
The lock finally yields to your skill.

!= CW HP:Wounded Mana:Icy>
Ok.

!= CW HP:Wounded Mana:Icy>
Dead-end Tunnel
Exits: east, (west). - e:brickwall.


east
You see some tracks of *a Man* leading east, done less than 1 hour ago.

!= CW HP:Wounded Mana:Icy>
A Long, Low-Roofed Tunnel
Exits: north, west. - w:brickwall.


You stop tracking your victim.

!= CW HP:Wounded Mana:Icy>north

A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
A vicious rat fails to hit you.

!= CW HP:Wounded Mana:Icy a vicious rat:Fine>
north
flee
No way! You are fighting for your life!


!= CW HP:Wounded Mana:Icy a vicious rat:Fine>
You flee head over heels.
You flee north.
A Long, Low-Roofed Tunnel
Exits: north, south, (up).

!= CW HP:Wounded Mana:Icy>north

End of a Long, Low-Roofed Tunnel
Exits: south. - n:secretwall.

!= CW HP:Wounded Mana:Icy>
north
Alas, you cannot go that way...

!= CW HP:Wounded Mana:Icy>south

A Long, Low-Roofed Tunnel
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Wounded Mana:Icy>up

Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.
You have found an assassin!

![ CW HP:Wounded Mana:Icy>
south
Hall of the Assassins
A huge, hungry-looking rat is here.
Exits: north.
You have found an assassin!

![ CW HP:Wounded Mana:Icy>north

Hall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ CW HP:Wounded Mana:Icy>north

Bottom of a Secret Stair
A large warhorse is standing here, clad in mail.
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here.
Exits: south, up.
You have found a brown-skinned man!

![ CW HP:Wounded Mana:Icy>
up
up
On an Unstable Stair
A huge, hungry-looking rat is here.
Exits: up, down.
You have found an assassin!
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
A large warhorse is standing here, clad in mail.
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here (hidden).
A brown-skinned man is standing here.
A great rat lands with a loud THUD!
An assassin lands with a loud THUD!
You swiftly dodge a brown-skinned man's attempt to pierce you.
You swiftly dodge a great rat's attempt to hit you.

![ CW HP:Wounded Mana:Icy a brown-skinned man:Healthy>
No way! You are fighting for your life!
A brown-skinned man leaves his hiding place.
A brown-skinned man barely pierces your left foot and tickles it.
You slash a brown-skinned man's left arm extremely hard.

![ CW HP:Wounded Mana:Icy a brown-skinned man:Fine>
flee
You flee head over heels.
You flee up.
On an Unstable Stair
Exits: up, down.

![ CW HP:Wounded Mana:Icy>
up
Top of a Secret Staircase
Exits: (west), down. - w:stonewall.
You have found a brown-skinned man!
You have found a brown-skinned man!

![ CW HP:Wounded Mana:Icy>
west
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: north, (east), [south]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

![ CW HP:Wounded Mana:Icy>
north
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A huge, hungry-looking rat is here.
Exits: (east), south, [west]. - n:deadend s:doubledoors.

![ CW HP:Wounded Mana:Icy>
hit *man*
They aren't here.

![ CW HP:Wounded Mana:Icy>
east
A Large Echoing Storeroom
A water barrel has been left here.
A large metal shield is on the ground.
A small barrel made of aged oak and strong iron hoops stands here.
There are two sealed clay jars here.
A beer barrel has been left here.
A coil of rope is lying here.
A weapons rack stands against the wall.
In the rack are a longspear and two shortswords.
A huge, hungry-looking rat is here.
Exits: (west).

![ CW HP:Wounded Mana:Icy>west

In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A huge, hungry-looking rat is here.
Exits: (east), south, [west]. - n:deadend s:doubledoors.

![ CW HP:Wounded Mana:Icy>

The deadend is opened from the other side.
A great rat fails to hit you.

![ CW HP:Wounded Mana:Icy a great rat:Healthy>
op moldywall

You see *Nelle the Black Númenórean* scouting from the north!

![ CW HP:Wounded Mana:Icy a great rat:Healthy>
You don't see any moldywall here.

![ CW HP:Wounded Mana:Icy a great rat:Healthy>
flee
You flee head over heels.
You flee north.
Muddy Cellar
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
Exits: (south), [up]. - n:deadend s:doubledoors.

![ CW HP:Wounded Mana:Icy>

*Nelle the Black Númenórean* closes the moldywall.

![ CW HP:Wounded Mana:Icy>south

hit *man*
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Icy>
You lightly slash *Nelle the Black Númenórean*'s head.

![ CW HP:Wounded Mana:Icy *Nelle the Black Númenórean*:Wounded>
hit *man*
You're already fighting!

![ CW HP:Wounded Mana:Icy *Nelle the Black Númenórean*:Wounded>

*Nelle the Black Númenórean* issues the order 'bash'.

![ CW HP:Wounded Mana:Icy *Nelle the Black Númenórean*:Wounded>
open exit s
You don't see any exit there.
You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

![ CW HP:Wounded Mana:Icy *Nelle the Black Númenórean*:Wounded>
flee

*Nelle the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Nelle the Black Númenórean*'s fight.
A lithe orc lightly slashes your left arm and tickles it.

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

*Nelle the Black Númenórean* issues the order 'bash'.

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You slash *Nelle the Black Númenórean*'s left leg.
Your victim is shocked by your hit!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>#   $door set to {deadend}[local]

open deadend
You don't see any deadend here.

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>oid

Arglebargle, glop-glyf!?!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

A lithe orc sends you sprawling with a powerful bash.


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
#   $door set to {moldywall}[local]

A lithe orc strongly slashes your left hand.
You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.
You flee head over heels.
PANIC! You couldn't escape!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
*Nelle the Black Númenórean* issues the order 'assist'.


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You flee head over heels.
PANIC! You couldn't escape!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>get rock pack
use rock moldywall


You try to flee, but cannot!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
A lithe orc lightly slashes your left arm.
You are wracked with overwhelming PAIN!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You try to flee, but cannot!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

*Nelle the Black Númenórean* barely pierces your left leg and tickles it.
You are wracked with overwhelming PAIN!
You try to flee, but cannot!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

*Nelle the Black Númenórean* issues the order 'bash'.
You flee head over heels.
PANIC! You couldn't escape!


![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

You try to flee, but cannot!


#   $targ set to {*man*}[local]

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>

Your head stops stinging.
A lithe orc slashes your left arm.
You are wracked with overwhelming PAIN!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
You get a twisted rock fragment from a leather backpack.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
As you throw a twisted rock fragment at the moldywall, there is an explosion.
You stagger as your rock explodes!
You are wracked with overwhelming PAIN!
The moldywall is filled with a bright light.

![ CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Wounded>

You flee head over heels.
You flee south.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A huge, hungry-looking rat is here.
Exits: #north#, (east), south, [west]. - s:moldywall u:ceiling.

![ CW HP:Awful Mana:Icy>
north
hit *man*
Muddy Cellar
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
Exits: #south#, [up]. - s:moldywall u:ceiling.

![ CW HP:Awful Mana:Icy>
flee
You are too afraid.
*Nelle the Black Númenórean* leaves south.
A lithe orc leaves south.

![ CW HP:Awful Mana:Icy>
You flee head over heels.
You flee south.
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A huge, hungry-looking rat is here.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: #north#, (east), south, [west]. - s:moldywall u:ceiling.

![ CW HP:Awful Mana:Icy>

*Nelle the Black Númenórean* begins some strange incantations...
A lithe orc quickly approaches, trying to slash you.

![ CW HP:Awful Mana:Icy a lithe orc:Healthy>south

hit *man*
No way! You are fighting for your life!
You flee head over heels.
You flee north.
Muddy Cellar
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
A slender but well-muscled man seems to melt into the shadows.
Exits: #south#, [up]. - n:deadend s:doubledoors.

![ CW HP:Awful Mana:Icy>
south
They aren't here.
*Nelle the Black Númenórean* has arrived from the south.
A lithe orc has arrived from the south.

![ CW HP:Awful Mana:Icy>
In a Long, Dark Corridor
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
A huge, hungry-looking rat is here.
Exits: #north#, (east), south, [west]. - s:moldywall u:ceiling.

![ CW HP:Awful Mana:Icy>
south
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A sturdy pack horse is standing here.
A burly bodyguard stands here, a dour expression on his face.
A burly bodyguard stands here, a dour expression on his face.
Exits: north, (east), [south]. - n:deadend s:doubledoors.

![ CW HP:Awful Mana:Icy>east

Top of a Secret Staircase
Exits: (west), down. - w:stonewall.

![ CW HP:Awful Mana:Icy>
sc
41/452 hits, 2/58 mana, and 66/156 moves.

![ CW HP:Awful Mana:Icy>
cha wim 0
Wimpy set to: 0

![ CW HP:Awful Mana:Icy>

*Nelle the Black Númenórean* has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Awful Mana:Icy>
down
On an Unstable Stair
Exits: up, down.
You have found a brown-skinned man!
You have found a brown-skinned man!
You have found a brown-skinned man!
You have found a brown-skinned man!
With a sharp noise, some steps collapse...
You barely manage to jump to safety.
A brown-skinned man leaves his hiding place.
A brown-skinned man barely manages to jump to safety.
A brown-skinned man leaves his hiding place.
A brown-skinned man loses his balance and falls!
down
A brown-skinned man leaves his hiding place.
A brown-skinned man loses his balance and falls!
A brown-skinned man leaves his hiding place.
A brown-skinned man loses his balance and falls!

![ CW HP:Awful Mana:Icy>
Bottom of a Secret Stair
A large warhorse is standing here, clad in mail.
A huge, hungry-looking rat is here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
Exits: south, up.

![ CW HP:Awful Mana:Icy>
south
Hall of the Assassins
A small oaken table has been set here.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ CW HP:Awful Mana:Icy>

An assassin leaves his hiding place.
An assassin tries to pierce you, but your parry is successful.

![ CW HP:Awful Mana:Icy an assassin:Healthy>down

No way! You are fighting for your life!

![ CW HP:Awful Mana:Icy an assassin:Healthy>sc

You can't do that while fighting.

![ CW HP:Awful Mana:Icy an assassin:Healthy>flee

You flee head over heels.
You flee north.
Bottom of a Secret Stair
A large warhorse is standing here, clad in mail.
A huge, hungry-looking rat is here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
Exits: south, up. - n:joist u:joist d:stoneslab.

![ CW HP:Awful Mana:Icy>south

Hall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ CW HP:Awful Mana:Icy>
down
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up). - u:slabdoor.
A vicious rat leaves up.

!= CW HP:Awful Mana:Icy>
south
A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Awful Mana:Icy>sc

41/452 hits, 2/58 mana, and 64/156 moves.

!= CW HP:Awful Mana:Icy>
south
A Long, Low-Roofed Tunnel
Exits: north, west.

!= CW HP:Awful Mana:Icy>west

Dead-end Tunnel
Exits: east, (west). - w:brickwall.

!= CW HP:Awful Mana:Icy>
west
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Awful Mana:Icy>
#   $door set to {brickwall}[local]
sco
42/452 hits, 2/58 mana, and 67/156 moves.

!= CW HP:Awful Mana:Icy>
stat
OB: 153%, DB: 49%, PB: 49%, Armour: 66%. Wimpy: 0. Mood: aggressive.
Needed: 1,987,910 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- bless
- protection from evil
- panic
- strength

!= CW HP:Awful Mana:Icy>
#   $targ set to {*man*}[local]
east
Dead-end Tunnel
Exits: east, (west). - w:brickwall.

!= CW HP:Awful Mana:Icy>
north
Alas, you cannot go that way...

!= CW HP:Awful Mana:Icy>east

A Long, Low-Roofed Tunnel
Exits: north, west.

!= CW HP:Awful Mana:Icy>
north
A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Awful Mana:Icy>
north
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Awful Mana:Icy>

You swiftly dodge a vicious rat's attempt to hit you.

!= CW HP:Awful Mana:Icy a vicious rat:Fine>

You slash a vicious rat's left forefoot extremely hard and shatter it.
A vicious rat is mortally wounded and will die soon if not aided.

!= CW HP:Awful Mana:Icy a vicious rat:Dying>
kick
You kick a vicious rat to death.
You receive your share of experience.
This is really a genocide...
You hear a vicious rat's death cry as he collapses.
A vicious rat is dead! R.I.P.

!= CW HP:Awful Mana:Icy>
sc
45/452 hits, 4/58 mana, and 76/156 moves.

!= CW HP:Bad Mana:Icy>
up
Hall of the Assassins
A small oaken table has been set here.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.





###SNIP###




!= CW HP:Bad Mana:Cold>
sco
74/452 hits, 7/58 mana, and 156/156 moves.

!= CW HP:Bad Mana:Cold>
l in backpack
backpack (used) : 
four flasks of orkish draught
four handfuls of clover
a lembas wafer
a man-like root
a piece of silvery metal
two small metal flasks

!= CW HP:Bad Mana:Cold>

You hear some clicking noises.

!= CW HP:Bad Mana:Cold>
drink skin
It's empty already.

!= CW HP:Bad Mana:Cold>st

You stop resting, and stand up.

!= CW HP:Bad Mana:Cold>

You hear a *click* in a lock.

!= CW HP:Bad Mana:Cold>

The brickwall is opened from the other side.

!= CW HP:Bad Mana:Cold>

*Nelle the Black Númenórean* has arrived from the east.
A lithe orc has arrived from the east.

!= CW HP:Bad Mana:Cold>hit *man*

You lightly slash *Nelle the Black Númenórean*'s head and tickle it.
*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc slashes your right leg.
You are wracked with overwhelming PAIN!
*Nelle the Black Númenórean* barely pierces your right foot and tickles it.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>
flee
You will attempt to flee!

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee north.
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.

The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - e:brickwall.

!= CW HP:Bad Mana:Cold>
cha moo wim
Ok.

!= CW HP:Bad Mana:Cold>
south

*Nelle the Black Númenórean* has arrived from the south.
A lithe orc has arrived from the south.

!= CW HP:Bad Mana:Cold>
up
Bottom of a Deep Shaft
Exits: north, (east), /up\. - w:corner.

!= CW HP:Bad Mana:Cold>
A Deserted Tunnel
Exits: west, \down/. - e:brickwall.

![ CW HP:Bad Mana:Cold>
sc
66/452 hits, 8/58 mana, and 151/156 moves.

![ CW HP:Bad Mana:Cold>west

A Deserted Tunnel
Exits: east, west.
You have found an assassin!
You have found a thief!

![ CW HP:Bad Mana:Cold>

An assassin leaves west sneaking.

![ CW HP:Bad Mana:Cold>
east
A Deserted Tunnel
Exits: west, \down/. - s:wall.

![ CW HP:Bad Mana:Cold>
cha moo agg
Ok.

![ CW HP:Bad Mana:Cold>
#   $targ set to {*man*}[local]

*Nelle the Black Númenórean* has arrived from below.

![ CW HP:Bad Mana:Cold>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.

![ CW HP:Bad Mana:Cold>
hit *man*
You approach *Nelle the Black Númenórean*, trying to slash her.

![ CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>

You lightly slash *Nelle the Black Númenórean*'s body and tickle it.

![ CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>
flee
You flee head over heels.
You flee down.
Bottom of a Deep Shaft
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, (east), /up\. - s:wall.

!= CW HP:Bad Mana:Cold>

A lithe orc tries to slash you, but your parry is successful.

!= CW HP:Bad Mana:Cold a lithe orc:Healthy>up

No way! You are fighting for your life!
*Nelle the Black Númenórean* has arrived from above.

!= CW HP:Bad Mana:Cold a lithe orc:Healthy>
flee
*Nelle the Black Númenórean* leaves east.
You flee head over heels.
You flee up.
A Deserted Tunnel
Exits: west, \down/. - e:brickwall.

![ CW HP:Bad Mana:Cold>
south
Alas, you cannot go that way...

![ CW HP:Bad Mana:Cold>
down
Bottom of a Deep Shaft
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold>
hit *man*
You barely slash *Nelle the Black Númenórean*'s left leg and tickle it.

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc slashes your body.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>
flee
*Nelle the Black Númenórean* begins some strange incantations...
You will attempt to flee!

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>
south

You flee head over heels.
You flee up.
A Deserted Tunnel
Exits: west, \down/. - e:brickwall.

![ CW HP:Bad Mana:Cold>
Alas, you cannot go that way...

![ CW HP:Bad Mana:Cold>

*Nelle the Black Númenórean* has arrived from below.

![ CW HP:Bad Mana:Cold>

*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Bad Mana:Cold>west

A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, west.

![ CW HP:Bad Mana:Cold>
east
A Deserted Tunnel
*Nelle the Black Númenórean* is standing here.
Exits: west, \down/. - s:wall.

![ CW HP:Bad Mana:Cold>
west

*Nelle the Black Númenórean* leaves down.

![ CW HP:Bad Mana:Cold>
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: east, west. - s:wall.

![ CW HP:Bad Mana:Cold>
east
A Deserted Tunnel
Exits: west, \down/. - s:wall.

![ CW HP:Bad Mana:Cold>
hit *man*
They aren't here.

![ CW HP:Bad Mana:Cold>down

hit *man*
Bottom of a Deep Shaft
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold>
You slash *Nelle the Black Númenórean*'s head.
*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc lightly slashes your right leg.
You are wracked with overwhelming PAIN!
You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>
flee
You will attempt to flee!
*Nelle the Black Númenórean* begins some strange incantations...

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>

You flee head over heels.
You flee up.
A Deserted Tunnel
Exits: west, \down/. - e:brickwall.

![ CW HP:Bad Mana:Cold>
sc
52/452 hits, 8/58 mana, and 137/156 moves.

![ CW HP:Bad Mana:Cold>
hit *man*
They aren't here.

![ CW HP:Bad Mana:Cold>
hit *man*
They aren't here.

![ CW HP:Bad Mana:Cold>
hit *man*
They aren't here.

![ CW HP:Bad Mana:Cold>
down
hit *man*
Bottom of a Deep Shaft
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
Exits: north, (east), /up\. - e:brickwall.
*Nelle the Black Númenórean* gives a lithe orc an order.

!= CW HP:Bad Mana:Cold>
You barely slash *Nelle the Black Númenórean*'s left leg and tickle it.

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>

A lithe orc lightly slashes your body.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Cold *Nelle the Black Númenórean*:Hurt>flee

*Nelle the Black Númenórean* fumbles and hits herself HARD.
You flee head over heels.
You flee north.
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - e:brickwall.

!= CW HP:Bad Mana:Cold>
south
Bottom of a Deep Shaft
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Nelle the Black Númenórean* is standing here.
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold>up

A Deserted Tunnel
Exits: west, \down/. - s:wall.

![ CW HP:Bad Mana:Cold>
sc
47/452 hits, 8/58 mana, and 134/156 moves.

![ CW HP:Bad Mana:Cold>
sco
48/452 hits, 8/58 mana, and 137/156 moves.

![ CW HP:Bad Mana:Cold>
stat
OB: 150%, DB: 49%, PB: 49%, Armour: 66%. Wimpy: 0. Mood: aggressive.
Needed: 1,987,665 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength

![ CW HP:Bad Mana:Cold>
sco
49/452 hits, 8/58 mana, and 138/156 moves.

![ CW HP:Bad Mana:Cold>
yell ick
Ok.

![ CW HP:Bad Mana:Cold>
down
hit *man*
flee
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold>
They aren't here.

!= CW HP:Bad Mana:Cold>
You flee head over heels.
You flee east.
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west). - e:brickwall.

!= CW HP:Bad Mana:Cold>
east
A Long, Low-Roofed Tunnel
A huge, hungry-looking rat is here.
Exits: north, west.
A great rat leaves west.

!= CW HP:Bad Mana:Cold>north

A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Bad Mana:Cold>
up
Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold>north

up
A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Bad Mana:Cold>
north
Hall of the Assassins
A small oaken table has been set here.
The corpse of a great rat is lying here.
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.
You have found an assassin!

![ CW HP:Bad Mana:Cold>
hit *man*
Bottom of a Secret Stair
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A large warhorse is standing here, clad in mail.
Exits: south, up.

![ CW HP:Bad Mana:Cold>
They aren't here.

![ CW HP:Bad Mana:Cold>south

Hall of the Assassins
A small oaken table has been set here.
The corpse of a great rat is lying here.
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, south, west, (down). - n:joist u:joist d:stoneslab.

![ CW HP:Bad Mana:Cold>
down
A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Bad Mana:Cold>
track *man*
You carefully examine the ground around you, looking for tracks...


You see some tracks of *a Man* leading south, done less than 1 hour ago.

!= CW HP:Bad Mana:Cold>
south
A Long, Low-Roofed Tunnel
Exits: north, south.


south
You stop tracking your victim.

!= CW HP:Bad Mana:Cold>
west
A Long, Low-Roofed Tunnel
Exits: north, west.

!= CW HP:Bad Mana:Cold>
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
A huge, hungry-looking rat is here.
Exits: east, (west). - w:brickwall.

!= CW HP:Bad Mana:Cold>
west
north
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Cold>
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south. - w:corner.
The corner is opened from the other side.

!= CW HP:Bad Mana:Cold>north

hit *man*
Alas, you cannot go that way...
*Nelle the Black Númenórean* has arrived from the west.
A lithe orc has arrived from the west.

!= CW HP:Bad Mana:Cold>
*Nelle the Black Númenórean* swiftly dodges your attempt to slash her.
*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc slashes your left leg.
You are wracked with overwhelming PAIN!

!= CW HP:Awful Mana:Cold *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.

!= CW HP:Awful Mana:Cold *Nelle the Black Númenórean*:Hurt>
flee

*Nelle the Black Númenórean* issues the order 'bash 1.eiluvial'.
You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

!= CW HP:Awful Mana:Cold *Nelle the Black Númenórean*:Hurt>
*Nelle the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee west.
In a Rough-Hewn Hole
The corpse of a vicious rat is lying here.
Exits: (east). - w:corner.

!= CW HP:Awful Mana:Cold>
east
south
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east, south, (west). - w:corner.

!= CW HP:Awful Mana:Cold>
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Awful Mana:Cold>
south
Alas, you cannot go that way...

!= CW HP:Awful Mana:Cold>up

A Deserted Tunnel
Exits: west, \down/. - s:wall.
You have found a thief!

![ CW HP:Awful Mana:Cold>
sc
46/452 hits, 11/58 mana, and 131/156 moves.

![ CW HP:Bad Mana:Cold>
cha moo agg
Ok.

![ CW HP:Bad Mana:Cold>
bless
cast 'bless'
You muster all of your concentration...


![ CW HP:Bad Mana:Cold>
stat
OB: 152%, DB: 49%, PB: 49%, Armour: 66%. Wimpy: 0. Mood: aggressive.
Needed: 1,987,665 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength

![ CW HP:Bad Mana:Cold>
cl
cast 'cure light'
You muster all of your concentration...


#   $targ set to {*man*}[local]
where
Your scratches and bruises disappear.

![ CW HP:Bad Mana:Icy>
Players in your zone
--------------------
Eiluvial             - A Deserted Tunnel

![ CW HP:Bad Mana:Icy>
down
hit *man*
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Icy>
They aren't here.

!= CW HP:Bad Mana:Icy>
north
hit *man*
A Turning Tunnel
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
A vicious rat is here, fighting *Nelle the Black Númenórean*.
*Nelle the Black Númenórean* is here, fighting a vicious rat.
A lithe orc is here, fighting a vicious rat.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Icy>
You slash *Nelle the Black Númenórean*'s right leg.
Your victim is shocked by your hit!
A vicious rat tries to hit *Nelle the Black Númenórean*, but she parries successfully.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded a vicious rat:Wounded>
flee

A vicious rat is mortally wounded and will die soon if not aided.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded a vicious rat:Dying>
You will attempt to flee!
*Nelle the Black Númenórean* pierces a vicious rat's right hindleg extremely hard and shatters it.
You hear a vicious rat's death cry as he collapses.
A vicious rat is dead! R.I.P.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
east
No way! You are fighting for your life!
You flee head over heels.
You flee west.
In a Rough-Hewn Hole
The corpse of a vicious rat is lying here.
Exits: (east).

!= CW HP:Bad Mana:Icy>

*Nelle the Black Númenórean* has arrived from the east.

!= CW HP:Bad Mana:Icy>
east
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Icy>

A lithe orc quickly approaches, trying to slash you.

!= CW HP:Bad Mana:Icy a lithe orc:Healthy>hit *man*

south
They aren't here.

!= CW HP:Bad Mana:Icy a lithe orc:Healthy>
flee
No way! You are fighting for your life!

!= CW HP:Bad Mana:Icy a lithe orc:Healthy>
east
*Nelle the Black Númenórean* has arrived from the west.
You flee head over heels.
You flee east.
Bottom of a Filthy Pit
Exits: west.

!= CW HP:Bad Mana:Icy>
Alas, you cannot go that way...

!= CW HP:Bad Mana:Icy>hit *man*

They aren't here.

!= CW HP:Bad Mana:Icy>south

Alas, you cannot go that way...

!= CW HP:Bad Mana:Icy>

A lithe orc has arrived from the west.

!= CW HP:Bad Mana:Icy>west

hit *man*
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
*Nelle the Black Númenórean* is standing here.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Icy>
You approach *Nelle the Black Númenórean*, trying to slash her.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
hit *man*

You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
You're already fighting!
*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves west.

!= CW HP:Bad Mana:Icy>hit *man*

They aren't here.

!= CW HP:Bad Mana:Icy>south

hit *man*
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Bad Mana:Icy>
north
They aren't here.

!= CW HP:Bad Mana:Icy>hit *man*

A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
A small vicious black rat squeaks at you for disturbing it.
*Nelle the Black Númenórean* is standing here.
Exits: east, south, (west). - e:brickwall.
*Nelle the Black Númenórean* leaves east.

!= CW HP:Bad Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Bad Mana:Icy>
*Nelle the Black Númenórean* has arrived from the east.
A lithe orc has arrived from the east.
You slash *Nelle the Black Númenórean*'s left foot hard and shatter it.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
east

A vicious rat leaves west.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>hit *man*

No way! You are fighting for your life!

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>
You're already fighting!

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Wounded>hit *man*

You're already fighting!
*Nelle the Black Númenórean* panics, and attempts to flee.
*Nelle the Black Númenórean* leaves east.

!= CW HP:Bad Mana:Icy>hit *man*

south
They aren't here.

!= CW HP:Bad Mana:Icy>
hit *man*
Bottom of a Deep Shaft
Exits: north, (east), /up\. - w:corner.

!= CW HP:Bad Mana:Icy>
They aren't here.

!= CW HP:Bad Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Bad Mana:Icy>hit *man*

They aren't here.

!= CW HP:Bad Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Bad Mana:Icy>north

hit *man*
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, (west). - w:corner.

!= CW HP:Bad Mana:Icy>
They aren't here.

!= CW HP:Bad Mana:Icy>hit *man*

The corner closes quietly.
They aren't here.

!= CW HP:Bad Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Bad Mana:Icy>
#   $door set to {corner}[local]
bash corner
The corner gave away under the pressure.
You hear a death cry from the west.


#   $targ set to {*man*}[local]
hit *man*

!= CW HP:Bad Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Bad Mana:Icy>
west
They aren't here.

!= CW HP:Bad Mana:Icy>hit *man*

In a Rough-Hewn Hole
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: #east#. - w:corner.

!= CW HP:Bad Mana:Icy>
flee
You lightly slash *Nelle the Black Númenórean*'s body.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Bad>
You will attempt to flee!
You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Bad>

You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Bad>
hit *man*

You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Bad Mana:Icy *Nelle the Black Númenórean*:Bad>
You're already fighting!
*Nelle the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Nelle the Black Númenórean*'s fight.
A lithe orc strongly slashes your left foot and shatters it.
You are wracked with overwhelming PAIN!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>

You flee head over heels.
You flee east.
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, #west#. - e:smalldoor.

!= CW HP:Awful Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Awful Mana:Icy>hit *man*

They aren't here.

!= CW HP:Awful Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Awful Mana:Icy>
hit *man*
They aren't here.
*Nelle the Black Númenórean* has arrived from the west.
A lithe orc has arrived from the west.

!= CW HP:Awful Mana:Icy>
hit *man*

*Nelle the Black Númenórean* quickly approaches, trying to pierce you.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
hit *man*
You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
hit *man*
*Nelle the Black Númenórean* begins some strange incantations...
You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>hit *man*

You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>flee

You flee head over heels.
You flee west.
In a Rough-Hewn Hole
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
Exits: #east#. - w:corner.

!= CW HP:Awful Mana:Icy>
hit *man*
east
They aren't here.

!= CW HP:Awful Mana:Icy>hit *man*

A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east, south, #west#. - w:corner.
*Nelle the Black Númenórean* leaves west.
A lithe orc leaves west.

!= CW HP:Awful Mana:Icy>
south
They aren't here.

!= CW HP:Awful Mana:Icy>
Bottom of a Deep Shaft
Exits: north, (east), /up\. - w:corner.

!= CW HP:Awful Mana:Icy>hit *man*

They aren't here.

!= CW HP:Awful Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Awful Mana:Icy>
hit *man*
*Nelle the Black Númenórean* has arrived from the north.
A lithe orc has arrived from the north.
You lightly slash *Nelle the Black Númenórean*'s body.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
hit *man*

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc lightly slashes your body.
You are wracked with overwhelming PAIN!
You swiftly dodge *Nelle the Black Númenórean*'s attempt to pierce you.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>flee

*Nelle the Black Númenórean* begins some strange incantations...
You flee head over heels.
You flee east.
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west). - e:brickwall.

!= CW HP:Awful Mana:Icy>
hit *man*
They aren't here.

!= CW HP:Awful Mana:Icy>
east
hit *man*
A Long, Low-Roofed Tunnel
A huge, hungry-looking rat is here.
Exits: north, west.

!= CW HP:Awful Mana:Icy>
They aren't here.
You swiftly dodge a great rat's attempt to hit you.

!= CW HP:Awful Mana:Icy a great rat:Healthy>
hit *man*
They aren't here.

!= CW HP:Awful Mana:Icy a great rat:Healthy>flee

You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Awful Mana:Icy a great rat:Healthy>

*Nelle the Black Númenórean* has arrived from the west.
A lithe orc has arrived from the west.
You slash a great rat's body extremely hard and shatter it.

!= CW HP:Awful Mana:Icy a great rat:Hurt>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
You swiftly dodge a lithe orc's attempt to slash you.

!= CW HP:Awful Mana:Icy a great rat:Hurt>

You flee head over heels.
You flee north.
A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Awful Mana:Icy>
south
A Long, Low-Roofed Tunnel
A huge, hungry-looking rat is here.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, west.

!= CW HP:Awful Mana:Icy>west

Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west). - w:brickwall.

!= CW HP:Awful Mana:Icy>

*Nelle the Black Númenórean* has arrived from the east.
A lithe orc has arrived from the east.

!= CW HP:Awful Mana:Icy>

*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
hit *man*
*Nelle the Black Númenórean* begins some strange incantations...
You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
flee
You flee head over heels.
You flee east.
A Long, Low-Roofed Tunnel
A huge, hungry-looking rat is here.
Exits: north, west. - w:brickwall.

!= CW HP:Awful Mana:Icy>
west
hit *man*
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east, (west). - w:brickwall.

!= CW HP:Awful Mana:Icy>
west
You approach *Nelle the Black Númenórean*, trying to slash her.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
No way! You are fighting for your life!
You swiftly dodge a lithe orc's attempt to slash you.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>flee

You flee head over heels.
You flee west.
Bottom of a Deep Shaft
Exits: north, (east), /up\. - w:brickwall.

!= CW HP:Awful Mana:Icy>
west
hit *man*
Alas, you cannot go that way...

!= CW HP:Awful Mana:Icy>
They aren't here.

!= CW HP:Awful Mana:Icy>
hit *man*
*Nelle the Black Númenórean* has arrived from the east.
A lithe orc has arrived from the east.
You approach *Nelle the Black Númenórean*, trying to slash her.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>

*Nelle the Black Númenórean* issues the order 'hit 1.eiluvial'.
A lithe orc quickly approaches, trying to slash you.
*Nelle the Black Númenórean* barely pierces your body.
You are wracked with overwhelming PAIN!
You slash *Nelle the Black Númenórean*'s body and shatter it.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>hit *man*

You're already fighting!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
flee
PANIC! You can't quit the fight!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>

*Nelle the Black Númenórean* issues the order 'assist'.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>

A lithe orc fails to slash you.
You flee head over heels.
You flee north.
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, #west#. - e:brickwall.

!= CW HP:Awful Mana:Icy>
south
Bottom of a Deep Shaft
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Awful Mana:Icy>up

*Nelle the Black Númenórean* quickly approaches, trying to pierce you.
No way! You are fighting for your life!
A lithe orc quickly approaches, trying to slash you.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>
sc
*Nelle the Black Númenórean* begins some strange incantations...
You can't do that while fighting.

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Bad>flee

You flee head over heels.
You flee up.
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
A small vicious black rat squeaks at you for disturbing it.
Exits: west, \down/. - e:brickwall.

![ CW HP:Awful Mana:Icy>south

Alas, you cannot go that way...

![ CW HP:Awful Mana:Icy>
sc
*Nelle the Black Númenórean* has arrived from below.
33/452 hits, 3/58 mana, and 71/156 moves.

![ CW HP:Awful Mana:Icy>

sc

*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.
You slash *Nelle the Black Númenórean*'s body and shatter it.
Your victim is shocked by your hit!

![ CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Awful>west

You can't do that while fighting.
*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Awful>
flee
No way! You are fighting for your life!
A vicious rat leaves west.

![ CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Awful>
You flee head over heels.
You flee west.
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west. - s:wall.

![ CW HP:Awful Mana:Icy>
west
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.
You have found an assassin!

![ CW HP:Awful Mana:Icy>
sc
33/452 hits, 3/58 mana, and 69/156 moves.

![ CW HP:Awful Mana:Icy>
east
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.

![ CW HP:Awful Mana:Icy>hit *man*

They aren't here.

![ CW HP:Awful Mana:Icy>
hit *man*
They aren't here.

![ CW HP:Awful Mana:Icy>east

hit *man*
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: west, \down/. - s:wall.

![ CW HP:Awful Mana:Icy>
down
They aren't here.

![ CW HP:Awful Mana:Icy>
hit *man*
Bottom of a Deep Shaft
Exits: north, (east), /up\. - s:wall.

!= CW HP:Awful Mana:Icy>
east
They aren't here.

!= CW HP:Awful Mana:Icy>hit *man*

Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west). - e:brickwall.
A vicious rat tries to hit you, but your parry is successful.

!= CW HP:Awful Mana:Icy a vicious rat:Healthy>
north
They aren't here.
You slash a vicious rat's left hindleg extremely hard and shatter it.
A vicious rat is incapacitated and will slowly die, if not aided.

!= CW HP:Awful Mana:Icy a vicious rat:Dying>hit *man*

No way! You are fighting for your life!

!= CW HP:Awful Mana:Icy a vicious rat:Dying>flee

They aren't here.

!= CW HP:Awful Mana:Icy a vicious rat:Dying>
PANIC! You can't quit the fight!

!= CW HP:Awful Mana:Icy a vicious rat:Dying>

You flee head over heels.
You flee east.
A Long, Low-Roofed Tunnel
A huge, hungry-looking rat is here.
Exits: north, west. - w:brickwall.

!= CW HP:Awful Mana:Icy>
north
north
A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Awful Mana:Icy>
A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
Exits: north, south, (up). - u:slabdoor.

!= CW HP:Awful Mana:Icy>
south
A Long, Low-Roofed Tunnel
Exits: north, south.

!= CW HP:Awful Mana:Icy>south

west
 Long, Low-Roofed Tunnel
 huge, hungry-looking rat is here.
xits: north, west.

The shadow of *a Troll* is floating here.
Exits: east, south, #west#.

!= CW HP:Awful Mana:Icy>
In a Rough-Hewn Hole
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
*Nelle the Black Númenórean* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: #east#. - w:corner.

!= CW HP:Awful Mana:Icy>
east
You barely slash *Nelle the Black Númenórean*'s head and tickle it.

!= CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>
No way! You are fighting for your life!

!= CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* begins some strange incantations...

!= CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>flee

PANIC! You can't quit the fight!

!= CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* utters the words 'mosailla paieg'
*Nelle the Black Númenórean* burns you.
You are wracked with overwhelming PAIN!

!= CW HP:Awful Mana:Icy *Nelle the Black Númenórean*:Hurt>

*Nelle the Black Númenórean* issues the order 'assist'.
A lithe orc joins *Nelle the Black Númenórean*'s fight.
A lithe orc lightly slashes your left leg and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
You flee east.
A Turning Tunnel
The corpse of a vicious rat is lying here.
The corpse of *a Troll* is lying here.
The corpse of a vicious rat is lying here.
The shadow of *a Troll* is floating here.
Exits: east, south, #west#. - e:smalldoor.

!= CW HP:Awful Mana:Icy Move:Tired>
south
Bottom of a Deep Shaft
Exits: north, (east), /up\. - e:brickwall.

!= CW HP:Awful Mana:Icy Move:Tired>
south
up
Alas, you cannot go that way...

!= CW HP:Awful Mana:Icy Move:Tired>
west
A Deserted Tunnel
Exits: west, \down/. - s:wall.

![ CW HP:Awful Mana:Icy Move:Tired>
west
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
You have found a thief!

![ CW HP:Awful Mana:Icy Move:Tired>
west
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.

![ CW HP:Awful Mana:Icy Move:Tired>
sc
Alas, you cannot go that way...
You swiftly dodge an assassin's attempt to pierce you.

![ CW HP:Awful Mana:Icy Move:Tired an assassin:Healthy>
You can't do that while fighting.

![ CW HP:Awful Mana:Icy Move:Tired an assassin:Healthy>south

No way! You are fighting for your life!

![ CW HP:Awful Mana:Icy Move:Tired an assassin:Healthy>flee

You flee head over heels.
You flee north.
A Narrow Tunnel
Exits: north, south.

![ CW HP:Awful Mana:Icy Move:Tired>south

A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
An assassin is here looking for fresh blood and shining coins (hidden).
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.
*Nelle the Black Númenórean* has arrived from the east.

![ CW HP:Awful Mana:Icy Move:Tired>west

*Nelle the Black Númenórean* tries to pierce you, but your parry is successful.
No way! You are fighting for your life!
You lightly slash *Nelle the Black Númenórean*'s right leg.

![ CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>south

No way! You are fighting for your life!

![ CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>south

flee
No way! You are fighting for your life!
*Nelle the Black Númenórean* begins some strange incantations...

![ CW HP:Awful Mana:Icy Move:Tired *Nelle the Black Númenórean*:Hurt>
south
You flee head over heels.
You flee south.
A Small Landing
You see two canoes on the ground.
Exits: north, ~south~.

![ CW HP:Awful Mana:Icy Move:Tired>west

The Catacombs
Exits: north, ~east~, ~south~, ~west~.

!~ CW HP:Awful Mana:Icy Move:Tired>south

The Catacombs
Exits: ~east~, ~south~, ~west~.




###SNIP###




!# CW HP:Awful Mana:Icy Move:Fainting>
u
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
Exits: [south], down.

!# CW HP:Awful Mana:Icy Move:Fainting>
sco
18/452 hits, 4/58 mana, and 2/156 moves.

!# CW HP:Awful Mana:Icy Move:Fainting>
open exit s
Ok.

!# CW HP:Awful Mana:Icy Move:Fainting>
stat
OB: 150%, DB: 49%, PB: 49%, Armour: 66%. Wimpy: 0. Mood: aggressive.
Needed: 1,987,634 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength




###SNIP###





*Bur the Cave Troll* hits your left foot.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Hurt>

A guard approaches *Bur the Cave Troll*, trying to pierce him.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Hurt>
flee
You flee head over heels.
You flee south.
Rest Room
A large bulletin board, entitled "News of Arda", is mounted here.
A fine marble chessboard with ivory and ebony pieces is set here.
A sturdy bed made from solid oak lies here, covered in warm blankets.
A sturdy pack horse is standing here.
Exits: (north).

!# CW HP:Bad Mana:Cold>
north
hit *troll*
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking suspiciously at everyone passing.
Exits: (south), down.

!# CW HP:Bad Mana:Cold>
They aren't here.

!# CW HP:Bad Mana:Cold>

*Bur the Cave Troll* has arrived from below.

!# CW HP:Bad Mana:Cold>

*Bur the Cave Troll* leaves south.
Tobo narrates 'I can also assist, hit and bash'
The light of Aman fades away from you.

!# CW HP:Bad Mana:Cold>
hit *troll*
They aren't here.
You swiftly dodge a guard's attempt to pierce you.

!# CW HP:Bad Mana:Cold a guard:Healthy>
flee
You flee head over heels.
You flee south.
Rest Room
A large bulletin board, entitled "News of Arda", is mounted here.
A fine marble chessboard with ivory and ebony pieces is set here.
A sturdy bed made from solid oak lies here, covered in warm blankets.
A sturdy pack horse is standing here.
*Bur the Cave Troll* is standing here.
Exits: (north).

!# CW HP:Bad Mana:Cold>
north
Tharbad's Reception

The shady innkeeper is here looking you over with shifty eyes.
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking suspiciously at everyone passing.
Exits: (south), down.
A guard leaves south.

!# CW HP:Bad Mana:Cold>
close exit s

The door closes quietly.

!# CW HP:Bad Mana:Cold>
It's already closed!

!# CW HP:Bad Mana:Cold>
close exit s
close exit s
It's already closed!

!# CW HP:Bad Mana:Cold>
close exit s
It's already closed!
The door is opened from the other side.

!# CW HP:Bad Mana:Cold>
close exit s
Ok.

!# CW HP:Bad Mana:Cold>
close exit s
It's already closed!

!# CW HP:Bad Mana:Cold>close exit s

It's already closed!

!# CW HP:Bad Mana:Cold>close exit s

close exit s
It's already closed!

!# CW HP:Bad Mana:Cold>
close exit s
It's already closed!

!# CW HP:Bad Mana:Cold>
It's already closed!

!# CW HP:Bad Mana:Cold>
It's already closed!

!# CW HP:Bad Mana:Cold>
hit *troll*
They aren't here.

!# CW HP:Bad Mana:Cold>
hit *troll*

The door is opened from the other side.


!# CW HP:Bad Mana:Cold>
They aren't here.

!# CW HP:Bad Mana:Cold>

Varin narrates 'what darkies were bree?'

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.
*Bur the Cave Troll* has arrived from the south.

!# CW HP:Bad Mana:Cold>
hit *troll*
hit *troll*
You slash *Bur the Cave Troll*'s body extremely hard.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Hurt>
bash *troll*
You're already fighting!
The shady innkeeper pierces *Bur the Cave Troll*'s right leg extremely hard.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Hurt>
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.
Your victim has disappeared!

!# CW HP:Bad Mana:Cold>
flee

!# CW HP:Bad Mana:Cold>
You flee head over heels.
You flee down.
The Entrance
A huge clock is standing here.
Exits: [north], south, up.

!# CW HP:Bad Mana:Cold>
up
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: (south), down.
*Bur the Cave Troll* has arrived from the south.

!# CW HP:Bad Mana:Cold>
hit *troll*
You approach *Bur the Cave Troll*, trying to slash him.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Hurt>
flee
You will attempt to flee!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Hurt>

The shady innkeeper pierces *Bur the Cave Troll*'s left leg extremely hard.
You flee head over heels.
You flee south.
Rest Room
A large bulletin board, entitled "News of Arda", is mounted here.
A fine marble chessboard with ivory and ebony pieces is set here.
A sturdy bed made from solid oak lies here, covered in warm blankets.
A sturdy pack horse is standing here.
A guard is here looking suspiciously at everyone passing.
Exits: (north).

!# CW HP:Bad Mana:Cold>
north
Tharbad's Reception
The shady innkeeper is here, fighting *Bur the Cave Troll*.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Bur the Cave Troll* is here, fighting the shady innkeeper.
Exits: (south), down.
A guard has arrived from the south.
*Bur the Cave Troll* panics, but can't stop fighting to flee.

!# CW HP:Bad Mana:Cold>hit *troll*

You slash *Bur the Cave Troll*'s left leg extremely hard.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>

The shady innkeeper pierces *Bur the Cave Troll*'s body extremely hard.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>

*Bur the Cave Troll* panics, but can't stop fighting to flee.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>down

hit *troll*
No way! You are fighting for your life!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>down

You're already fighting!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>
No way! You are fighting for your life!
The shady innkeeper swiftly dodges *Bur the Cave Troll*'s attempt to hit him.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>
down

*Bur the Cave Troll* panics, and attempts to flee.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>
No way! You are fighting for your life!
A guard barely pierces *Bur the Cave Troll*'s body and tickles it.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>
down
hit *troll*
No way! You are fighting for your life!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Wounded the shady innkeeper:Healthy>down

You're already fighting!
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.


!# CW HP:Bad Mana:Cold>hit *troll*

The Entrance
A huge clock is standing here.
Exits: [north], south, up.

!# CW HP:Bad Mana:Cold>
They aren't here.

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.

!# CW HP:Bad Mana:Cold>up

hit *troll*
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking suspiciously at everyone passing.
Exits: (south), down.

!# CW HP:Bad Mana:Cold>
hit *troll*
They aren't here.

!# CW HP:Bad Mana:Cold>
They aren't here.

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.

!# CW HP:Bad Mana:Cold>

*Bur the Cave Troll* has arrived from the south.
The shady innkeeper pierces *Bur the Cave Troll*'s left foot extremely hard and shatters it.

!# CW HP:Bad Mana:Cold>south
hit *troll*

Rest Room
A large bulletin board, entitled "News of Arda", is mounted here.
A fine marble chessboard with ivory and ebony pieces is set here.
A sturdy bed made from solid oak lies here, covered in warm blankets.
A sturdy pack horse is standing here.
Exits: (north).

!# CW HP:Bad Mana:Cold>
They aren't here.

!# CW HP:Bad Mana:Cold>north

hit *troll*
Tharbad's Reception
The shady innkeeper is here, fighting *Bur the Cave Troll*.
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking suspiciously at everyone passing.
*Bur the Cave Troll* is here, fighting the shady innkeeper.
Exits: (south), down.
A guard lightly pierces *Bur the Cave Troll*'s left leg and tickles it.
*Bur the Cave Troll* panics, but can't stop fighting to flee.
*Bur the Cave Troll* tries to hit the shady innkeeper, but he parries successfully.

!# CW HP:Bad Mana:Cold>
You slash *Bur the Cave Troll*'s left foot very hard.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Bad the shady innkeeper:Healthy>down

hit *troll*
No way! You are fighting for your life!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Bad the shady innkeeper:Healthy>
You're already fighting!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Bad the shady innkeeper:Healthy>down

No way! You are fighting for your life!
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.

!# CW HP:Bad Mana:Cold>
cha moo agg
down
Ok.
A guard quickly approaches, trying to pierce you.

!# CW HP:Bad Mana:Cold a guard:Fine>
*Bur the Cave Troll* has arrived from the south.
No way! You are fighting for your life!

!# CW HP:Bad Mana:Cold a guard:Fine>
hit *troll*
You're already fighting!

!# CW HP:Bad Mana:Cold a guard:Fine>flee

You flee head over heels.
You flee down.
The Entrance
A huge clock is standing here.
Exits: [north], south, up.

!# CW HP:Bad Mana:Cold>
north
down
The door seems to be closed.
The door is opened from the other side.
A guard has arrived from the north.
A guard closes the door.

!# CW HP:Bad Mana:Cold>hit *troll*

Alas, you cannot go that way...
A guard snuffs a lantern.
The door is opened from the other side.

A guard has arrived from the north.
A guard closes the door.

!# CW HP:Bad Mana:Cold>
hit *troll*
They aren't here.
A guard snuffs a lantern.
The door is opened from the other side.
A guard has arrived from the north.
A guard closes the door.
The door is opened from the other side.
A guard has arrived from the north.
A guard closes the door.

!# CW HP:Bad Mana:Cold>
They aren't here.
A guard snuffs a lantern.
A guard snuffs a lantern.

!# CW HP:Bad Mana:Cold>
up
hit *troll*
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here, fighting *Bur the Cave Troll*.
*Bur the Cave Troll* is here, fighting a guard.
Exits: (south), down.
A citizen leaves south.
*Bur the Cave Troll* hits a guard's right arm extremely hard.

!# CW HP:Bad Mana:Cold>
You slash *Bur the Cave Troll*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.
A guard leaves south.

!# CW HP:Bad Mana:Cold>
down
hit *troll*
The Entrance
A huge clock is standing here.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
Exits: [north], south, up.
A guard leaves up.

!# CW HP:Bad Mana:Cold>
They aren't here.
A guard leaves up.

!# CW HP:Bad Mana:Cold>up

hit *troll*
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
Exits: (south), down.
A guard has arrived from below.

!# CW HP:Bad Mana:Cold>
They aren't here.
A guard has arrived from below.

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.

!# CW HP:Bad Mana:Cold>hit *troll*

They aren't here.
You swiftly dodge a guard's attempt to pierce you.
A guard barely pierces your left leg and tickles it.

!# CW HP:Bad Mana:Cold a guard:Healthy>south

No way! You are fighting for your life!
hit *troll*
*Bur the Cave Troll* has arrived from the south.

!# CW HP:Bad Mana:Cold a guard:Healthy>
flee
*Bur the Cave Troll* leaves down.
They aren't here.
A guard joins a guard's fight.
A guard barely cleaves your right leg and tickles it.

!# CW HP:Bad Mana:Cold a guard:Healthy>
A guard has arrived from the south.
A guard quickly approaches, trying to pierce you.
You flee head over heels.
You flee down.
The Entrance
A huge clock is standing here.
*Bur the Cave Troll* is standing here.
Exits: [north], south, up.

!# CW HP:Bad Mana:Cold>
north
hit *troll*
The door seems to be closed.
A guard has arrived from above.

!# CW HP:Bad Mana:Cold>hit *troll*

north
You approach *Bur the Cave Troll*, trying to slash him.
A guard has arrived from above.
*Bur the Cave Troll* strongly hits your left hand.
You are wracked with overwhelming PAIN!

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Awful>hit *troll*

You're already fighting!
*Bur the Cave Troll* opens the door.
A guard barely pierces *Bur the Cave Troll*'s right arm and tickles it.
A guard has arrived from above.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Awful>hit *troll*

north
No way! You are fighting for your life!
A guard has arrived from above.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Awful>
hit *troll*
You're already fighting!
A guard approaches *Bur the Cave Troll*, trying to pierce him.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Awful>
close exit n
You're already fighting!
A guard approaches *Bur the Cave Troll*, trying to pierce him.
A guard approaches *Bur the Cave Troll*, trying to cleave him.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Awful>
No way! You are fighting for your life!
A guard tries to cleave *Bur the Cave Troll*, but he parries successfully.
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves south.

!# CW HP:Bad Mana:Cold>close exit n

They aren't here.
*Bur the Cave Troll* has arrived from the south.
A guard quickly approaches, trying to cleave you.
You slash a guard's left leg extremely hard.

!# CW HP:Bad Mana:Cold a guard:Fine>close exit n

Ok.
A guard approaches *Bur the Cave Troll*, trying to pierce him.
A guard has arrived from above.

!# CW HP:Bad Mana:Cold a guard:Fine>
flee
It's already closed!
A guard approaches *Bur the Cave Troll*, trying to pierce him.
A guard lightly pierces *Bur the Cave Troll*'s body.
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves up.

!# CW HP:Bad Mana:Cold a guard:Fine>
It's already closed!

!# CW HP:Bad Mana:Cold a guard:Fine>
close exit n
*Bur the Cave Troll* has arrived from above.
A guard approaches *Bur the Cave Troll*, trying to pierce him.
A guard approaches *Bur the Cave Troll*, trying to pierce him.
You flee head over heels.
You flee south.
The Golden Knife Bar
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A barman watches you calmly, while skilfully mixing a drink.
A woman is lying here, stunned.
Exits: north.

!# CW HP:Bad Mana:Cold>
You don't see any exit there.

!# CW HP:Bad Mana:Cold>
hit *troll*

*Bur the Cave Troll* has arrived from the north.

!# CW HP:Bad Mana:Cold>north

*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves north.
They aren't here.

!# CW HP:Bad Mana:Cold>hit *troll*

The Entrance
A huge clock is standing here.
A guard is here, fighting *Bur the Cave Troll*.
A guard is here looking suspiciously at everyone passing.
A guard is here, fighting *Bur the Cave Troll*.
A guard is here, fighting *Bur the Cave Troll*.
A guard is here looking suspiciously at everyone passing.
*Bur the Cave Troll* is here, fighting a guard.
Exits: [north], south, up.
*Bur the Cave Troll* panics, and attempts to flee.
*Bur the Cave Troll* leaves up.

!# CW HP:Bad Mana:Cold>
hit *troll*
They aren't here.
A guard quickly approaches, trying to pierce you.
A guard quickly approaches, trying to pierce you.
A guard quickly approaches, trying to pierce you.

!# CW HP:Bad Mana:Cold a guard:Healthy>
They aren't here.
A guard quickly approaches, trying to pierce you.

!# CW HP:Bad Mana:Cold a guard:Healthy>hit *troll*

flee
They aren't here.
You swiftly dodge a guard's attempt to pierce you.

!# CW HP:Bad Mana:Cold a guard:Healthy>
You flee head over heels.
You flee up.
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
*Bur the Cave Troll* is standing here.
Exits: (south), down.

!# CW HP:Bad Mana:Cold>
hit *troll*
hit *troll*

A guard has arrived from below.

!# CW HP:Bad Mana:Cold>
You approach *Bur the Cave Troll*, trying to slash him.
A guard quickly approaches, trying to pierce you.
The shady innkeeper pierces *Bur the Cave Troll*'s body extremely hard and shatters it.
*Bur the Cave Troll* is mortally wounded and will die soon if not aided.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Dying>
hit *troll*

A guard has arrived from below.

!# CW HP:Bad Mana:Cold *Bur the Cave Troll*:Dying>
You're already fighting!
A guard has arrived from below.
A guard has arrived from below.
A guard strongly cleaves *Bur the Cave Troll*'s left leg and shatters it.
You hear *Bur the Cave Troll*'s death cry as he collapses.
*Bur the Cave Troll* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Bur the Cave Troll*.

!# CW HP:Bad Mana:Cold a guard:Healthy>

A guard pierces your right arm.
You are wracked with overwhelming PAIN!

!# CW HP:Bad Mana:Cold a guard:Healthy>

You slash a guard's right arm extremely hard.

!# CW HP:Bad Mana:Cold a guard:Fine>
exa corpse

A guard pierces your left leg.
You are wracked with overwhelming PAIN!

!# CW HP:Bad Mana:Cold a guard:Fine>
flee
corpse (here) : 
a pile of coins
a fragrant-smelling bag
a water skin
a butcher knife (marred)
a gleaming belt
a sturdy rope
a keyring with several keys and a set of lock picks
a leather backpack
a ragged, blackened cloak (well-maintained)
a metal buckler (flawless)
a pair of soft leather sleeves (worn out)
a fine pair of soft leather gloves (worn out)
a pair of smooth, black boots
a pair of plain trousers (used)
a plain hood (flawless)
a plain shirt (flawless)
an old length of iron chain
a pair of smooth, black boots
a forest green cloak (flawless)



Cudos to Bur for fighting like a real troll should!
 Very nice, I would like to see this log in the 'notables' section! 


2013/07/12 16:33, Krae:   
Predictable winnings, but nicely done anyway!

2013/07/12 17:13, Bur: 
Well i always forget what a beast you are :D
Bad doesn't mean shit :D

In the first fight we had bad communication, I was just mocking around hoping you don't insta climb away (well seems like that was not your plan at all) and when I was low wounded already, Nelle told me he is sitting up there in MA manaless :P

Second one was pure troll frustration :D

Always a pleasure to fight you, though the outcome is usually the same.

2013/07/12 18:37, Nelle: 
Meh, I should've killed you easily there a couple of times. Unfortunately I suck with charmies -.- Plus the rust is still in me!
Ballsy fighting tho, and 200k. I like the log! Even if the bn sucked ;o

2013/07/12 21:25, Drogtash: 
Just 100k?

2013/07/13 00:13, Kakaroto: 
should prob have made lithe prot you

2013/07/13 06:54, Zakuzka:   
Yea i noticed same .. order followers prot nelle and life is good :D

2013/07/13 07:48, Breaux: 
Very very nice, voting for notables. But as someone pointed out, now that you got (puke) warrior down, it's time to try something else! Glad you got SOD, maybe you'll join the right side ;)

2013/07/13 08:43, Bur: 
If he joins the dark side, who do we fight? :D

2013/07/16 10:44, Faine: 
Good read, wrong section :P


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