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Outsmart your opponent! (Fisben)comments   back
(1700 hits. Posted 2014/12/26)
Logged on with the Idea to exp Fisben a little bit, but happened to meet Crizash 
around DT. I quaked some mobs for exp and went to regen to rdell, restore and 
then go charm a lithe and go exp. However when I went west things became interesting

Apparently Crizash wanted to get a lithe of his own :D



!# CW Mana:Burning>eqYou are using:
<wielded>            the silvery broadsword (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of metal boots (flawless)
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys
<worn on finger>     a jewelled ring   		<-- this is str ring (helped Turkano with OiE and only 1 manaring 
<worn on back>       a leather backpack
<worn as belt>       a studded leather belt
<worn on belt>       a water skin
<worn on belt>       a fragrant-smelling bag


----->   Tracking cut out

*< CW>
Shady Place
A sturdy pack horse is standing here.
Exits: north, ~(down)~.
A warhorse (my) has arrived from the north.

!< CW>tr|You carefully examine the ground around you, looking for tracks...

You see:
   - a track of an Elf coming from the north done less than 1 hour ago
   - a track of *a Man* leading down done less than 2 hours ago

You stop searching.

!< CW>downHidden Cave
A long slender eel glides along the water, its body coiled to strike.
A sturdy pack horse is standing here.
Exits: ~(west)~, (up).
ACK! A warhorse didn't follow you, you lost him.

!~ CW>
You swiftly dodge an eel's attempt to hit you.

!~ CW an eel:Healthy>westNo way! You are fighting for your life!

!~ CW an eel:Healthy>
An eel swiftly dodges your attempt to slash it.

!~ CW an eel:Healthy>fleeYou flee head over heels.
You failed swimming there.
You are drowning!
You failed swimming there.
You are drowning!
PANIC! You couldn't escape!

!~ CW HP:Fine an eel:Healthy>
You flee head over heels.
You failed swimming there.
You are drowning!
PANIC! You couldn't escape!

!~ CW HP:Fine an eel:Healthy>
You slash an eel's tail hard and tickle it.

!~ CW HP:Fine an eel:Fine>
Your whole broadsword now glows with a pale blue light.

!~ CW HP:Fine an eel:Fine>
A surge of electricity runs through your body, coursing your veins.
You flee head over heels.
You flee up.
Shady Place
A sturdy pack horse is standing here.
A warhorse (my) is standing here.
Exits: north, ~(down)~.

!< CW HP:Fine>downwestYou failed swimming there.

!< CW HP:Fine>Alas, you cannot go that way...

!< CW HP:Fine>southAlas, you cannot go that way...

!< CW HP:Fine>downwestHidden Cave
A long slender eel glides along the water, its body coiled to strike.
A sturdy pack horse is standing here.
Exits: ~(west)~, (up).
ACK! A warhorse didn't follow you, you lost him.

!~ CW HP:Fine>
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: ~(east)~, south.

!~ CW HP:Fine>southWet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
An experienced orkish scout is looking for tracks on the ground.
An experienced orkish scout is looking for tracks on the ground.
Exits: ~north~, south.
An orkish scout yells 'Un Elf in hore in kze Zeb Tunnel!' in Orkish.
An orkish scout yells 'An Elf is fero en the Wat Tannel!' in Orkish.

!= CW HP:Fine>
Your broadsword starts to glow very brightly!

!= CW HP:Fine>track pack\You carefully examine the ground around you, looking for tracks...

You stop searching.

!= CW HP:Fine>
An orkish scout barely hits your left arm and tickles it.

!= CW HP:Fine an orkish scout:Healthy>westNo way! You are fighting for your life!
You try to slash an orkish scout, but he parries successfully.

!= CW HP:Fine an orkish scout:Healthy>fleeYou flee head over heels.
You flee north.
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: ~(east)~, south.

!~ CW HP:Fine>southYou failed swimming there.
You are drowning!

!~ CW HP:Fine>southWet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
An experienced orkish scout is looking for tracks on the ground.
An experienced orkish scout is looking for tracks on the ground.
Exits: ~north~, south.

!= CW HP:Fine>westsouthAlas, you cannot go that way...
You swiftly dodge an orkish scout's attempt to hit you.
An orkish scout swiftly dodges your attempt to slash him.

!= CW HP:Fine an orkish scout:Healthy>westNo way! You are fighting for your life!

!= CW HP:Fine an orkish scout:Healthy>No way! You are fighting for your life!

!= CW HP:Fine an orkish scout:Healthy>fleePANIC! You can't quit the fight!

!= CW HP:Fine an orkish scout:Healthy>
You flee head over heels.
You failed swimming there.
You flee south.
Underground Junction
A raft has been left here.
Exits: north, east, south, west, down.

![ CW HP:Fine>southStone Tunnel
Exits: north, [south].

![ CW HP:Fine>northUnderground Junction
A raft has been left here.
Exits: north, east, south, west, down.

![ CW HP:Fine>westLimestone Cave
Exits: east, down.
Your broadsword glows less brightly.

!O CW HP:Fine>westAlas, you cannot go that way...

!O CW HP:Fine>downeastLimestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: east, up.

!= CW HP:Fine>downLimestone Tunnel
Exits: west, down.

!= CW HP:Fine>eastdownDarkness
Exits: east, up.

!= CW HP:Fine>
Darkness
Exits: west, down.

!= CW HP:Fine>westSilvery Cavern
Exits: west, up.

!O CW HP:Fine>westAn Underground Stream
Exits: east, west.
You have found an albino salamander!

!% CW HP:Fine>
An Underground Stream
A giant lizard is here, fighting *Crizash the Black Numenorean*.
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, fighting a giant lizard.
A lithe orc is here, fighting a giant lizard.
Exits: east, south.
You have found an albino salamander!

!% CW HP:Fine Move:Tired>southsouthAn Underground River
Exits: north, south.

!% CW HP:Fine Move:Tired>
A Dark Lake
Exits: north, (down).

!% CW HP:Fine Move:Tired>northnorthAn Underground River
Exits: north, south.

!% CW HP:Fine Move:Tired>
An Underground Stream
An albino salamander is here, perched on some rocks (hidden).
A giant lizard is here, fighting *Crizash the Black Numenorean*.
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, fighting a giant lizard.
A lithe orc is here, fighting a giant lizard.
Exits: east, south.
*Crizash the Black Numenorean* issues the order 'bash'.

!% CW HP:Fine Move:Tired>kill 1.*man*!% CW HP:Fine Move:Tired>
Alas! You failed to reach him through the melee.
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves east.

!% CW HP:Fine Move:Tired>cast qui 'lightning bolt' 1.*man*
Your broadsword starts to glow very brightly!

!% CW HP:Fine Move:Tired>eastkill 1.*man*cast qui 'lightning bolt' 1.*man*/*Crizash the Black Numenorean* has arrived from the east.
You start to concentrate...

Ok.
The lightning bolt hits *Crizash the Black Numenorean* with full impact.
You barely slash *Crizash the Black Numenorean*'s right hand and tickle it.

!% CW HP:Fine Mana:Burning Move:Tired *Crizash the Black Numenorean*:Fine>No way! You are fighting for your life!

!% CW HP:Fine Mana:Burning Move:Tired *Crizash the Black Numenorean*:Fine>cast qui 'lightning bolt' 1.*man*You're already fighting!
*Crizash the Black Numenorean* tries to pierce you, but your parry is successful.

!% CW HP:Fine Mana:Burning Move:Tired *Crizash the Black Numenorean*:Fine>
You start to concentrate...
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves south.
Your victim has disappeared!

!% CW HP:Fine Mana:Burning Move:Tired>cast qui 'lightning bolt' 1.*man*Nobody here by that name.

!% CW HP:Fine Mana:Burning Move:Tired>Nobody here by that name.

!% CW HP:Fine Mana:Burning Move:Tired>
A lithe orc sends a giant lizard sprawling with a powerful bash.

!% CW HP:Fine Mana:Burning Move:Tired>west*Crizash the Black Numenorean* has arrived from the south.
Alas, you cannot go that way...

!% CW HP:Fine Mana:Burning Move:Tired>kill 1.*man**Crizash the Black Numenorean* leaves east.
They aren't here.

!% CW HP:Fine Mana:Burning Move:Tired>southkill 1.*man*An Underground River
Exits: north, south.

!% CW HP:Fine Mana:Burning Move:Tired>cast qui 'lightning bolt' 1.*man*They aren't here.

!% CW HP:Fine Mana:Burning Move:Tired>Nobody here by that name.

!% CW HP:Fine Mana:Burning Move:Tired>cast qui 'lightning bolt' 1.*man*Nobody here by that name.

!% CW HP:Fine Mana:Burning Move:Tired>northkill 1.*man*An Underground Stream
An albino salamander is here, perched on some rocks (hidden).
A giant lizard is here, fighting a lithe orc.
A lithe orc is here, fighting a giant lizard.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: east, south.
A lithe orc panics, and attempts to flee.
A lithe orc leaves east.

!% CW HP:Fine Mana:Burning Move:Tired>cast qui 'lightning bolt' 1.*man*You barely slash *Crizash the Black Numenorean*'s right leg and tickle it.

!% CW HP:Fine Mana:Burning Move:Tired *Crizash the Black Numenorean*:Fine>
You start to concentrate...
*Crizash the Black Numenorean* barely pierces your left leg and tickles it.
Aye! You cannot concentrate any more...

!% CW HP:Hurt Mana:Burning Move:Tired *Crizash the Black Numenorean*:Fine>cast qui 'lightning bolt' 1.*man*|You start to concentrate...

cast qui 'lightning bolt' 1.*man*/*Crizash the Black Numenorean* panics, but can't stop fighting to flee.

Your broadsword glows less brightly.

cast qui 'lightning bolt' 1.*man*/*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves south.
Your victim has disappeared!

!% CW HP:Hurt Mana:Burning Move:Tired>Nobody here by that name.

!% CW HP:Hurt Mana:Burning Move:Tired>cast qui 'lightning bolt' 1.*man*Nobody here by that name.

!% CW HP:Hurt Mana:Burning Move:Tired>southNobody here by that name.

!% CW HP:Hurt Mana:Burning Move:Tired>kill 1.*man*An Underground River
Exits: north, south.

!% CW HP:Hurt Mana:Burning Move:Slow>cast qui 'lightning bolt' 1.*man*They aren't here.

!% CW HP:Hurt Mana:Burning Move:Slow>
*Crizash the Black Numenorean* has arrived from the south.
You start to concentrate...

south*Crizash the Black Numenorean* leaves north.
Your victim has disappeared!

!% CW HP:Hurt Mana:Burning Move:Slow>
A Dark Lake
Exits: north, (down).

!% CW HP:Hurt Mana:Burning Move:Slow>cast qui 'lightning bolt' 1.*man*Nobody here by that name.

!% CW HP:Hurt Mana:Burning Move:Slow>cast n 'breath of briskness'-You start to concentrate...

north|north/-\|/east-\eastThe energy in your legs is refreshed.

!% CW HP:Hurt Mana:Hot>
An Underground River
Exits: north, south.

!% CW HP:Hurt Mana:Hot Move:Tired>
An Underground Stream
An albino salamander is here, perched on some rocks (hidden).
A hungry-looking giant lizard is slithering towards you.
Exits: east, south.

!% CW HP:Hurt Mana:Hot Move:Tired>
An Underground Stream
An albino salamander is here, perched on some rocks (hidden).
Exits: east, west.

!% CW HP:Hurt Mana:Hot Move:Tired>upSilvery Cavern
Exits: west, up.

!O CW HP:Hurt Mana:Hot Move:Tired>westupDarkness
Exits: west, down.

!= CW HP:Hurt Mana:Hot Move:Tired>westDarkness
Exits: east, up.

!= CW HP:Hurt Mana:Hot Move:Tired>upLimestone Tunnel
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
A large bat is here, hanging in the darkness.
Exits: west, down.

!= CW HP:Hurt Mana:Hot Move:Tired>
eastLimestone Tunnel
Exits: east, up.

!= CW HP:Hurt Mana:Hot Move:Tired>
Limestone Cave
Exits: east, down.

!O CW HP:Hurt Mana:Hot Move:Tired>
Underground Junction
A raft has been left here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, east, south, west, down.
*Crizash the Black Numenorean* leaves north.
A lithe orc leaves north.

![ CW HP:Hurt Mana:Hot Move:Tired>northWet Tunnel
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
An experienced orkish scout is looking for tracks on the ground.
An experienced orkish scout is looking for tracks on the ground.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: ~north~, south.
An orkish scout yells 'An Els an nero an bma Vat Tunnal!' in Orkish.
An orkish scout yells 'Os Elf oz sere an the Met Tosnar!' in Orkish.

!= CW HP:Hurt Mana:Hot Move:Tired>northA Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: ~(east)~, south.

!~ CW HP:Hurt Mana:Hot Move:Tired>eastHidden Cave
A long slender eel glides along the water, its body coiled to strike.
A sturdy pack horse is standing here.
Exits: ~(west)~, (up).

!~ CW HP:Hurt Mana:Hot Move:Slow>upShady Place
A sturdy pack horse is standing here.
A warhorse (my) is standing here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: north, ~(down)~.

!< CW HP:Hurt Mana:Hot Move:Slow>
A pack horse stops following *Crizash the Black Numenorean*.
*Crizash the Black Numenorean* picks up a pack horse's reins and starts riding him.

!< CW HP:Hurt Mana:Hot Move:Slow>
*Crizash the Black Numenorean* leaves north riding a pack horse.

!< CW HP:Hurt Mana:Hot Move:Slow>ridekill 1.*man*A warhorse (my) stops following you.
You pick up a warhorse (my)'s reins and start riding him.

!< CRW HP:Hurt Mana:Hot Move:Slow>cast qui 'lightning bolt' 1.*man*They aren't here.
Your broadsword starts to glow very brightly!

!< CRW HP:Hurt Mana:Hot Move:Slow>Nobody here by that name.

!< CRW HP:Hurt Mana:Hot Move:Slow>northkill 1.*man*On a Rocky Hill
A mountain goat is here, jumping from cliff to cliff.
An experienced orkish scout is looking for tracks on the ground.
A sharp-eyed hawk is here stalking some prey.
Exits: south, west, down.
An orkish scout yells 'Am Elf os here an o Rocky Hill!' in Orkish.
An orkish scout tries to cleave you, but your parry is successful.

*< CRW HP:Hurt Mana:Hot Move:Slow an orkish scout:Healthy>cast qui 'lightning bolt' 1.*man*They aren't here.

*< CRW HP:Hurt Mana:Hot Move:Slow an orkish scout:Healthy>Nobody here by that name.

*< CRW HP:Hurt Mana:Hot Move:Slow an orkish scout:Healthy>cast qui 'lightning bolt' 1.*man*Nobody here by that name.

*< CRW HP:Hurt Mana:Hot Move:Slow an orkish scout:Healthy>
You strongly slash an orkish scout's left foot and tickle it.

*< CRW HP:Hurt Mana:Hot Move:Slow an orkish scout:Fine>fleeYou flee head over heels.
You flee south.
Shady Place
A warhorse (my) is standing here, ridden by you.
Exits: north, ~(down)~.

!< CRW HP:Hurt Mana:Hot Move:Slow>northOn a Rocky Hill
A mountain goat is here, jumping from cliff to cliff.
An experienced orkish scout is looking for tracks on the ground.
A sharp-eyed hawk is here stalking some prey.
Exits: south, west, down.

*< CRW HP:Hurt Mana:Hot Move:Slow>downTrail around the Mountain
Exits: -east-, -west-, up.

*< CRW HP:Hurt Mana:Hot Move:Slow>
Your broadsword glows less brightly.

*< CRW HP:Hurt Mana:Hot Move:Slow>cast qui 'lightning bolt' 1.*man*Nobody here by that name.

*< CRW HP:Hurt Mana:Hot Move:Slow>cast n 'breath of briskness'-You start to concentrate...

track packThe energy in your legs is refreshed.

*< CRW HP:Fine Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading east, done less than 1 hour ago.

*< CRW HP:Fine Mana:Hot>east\Trail around the Mountain
Exits: -north-, -west-.

The glow on your broadsword is now just a faint glimmer.

You see some tracks of a pack horse leading north, done less than 1 hour ago.

*< CRW HP:Fine Mana:Hot Move:Tired>northTrail around the Mountain
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by *Crizash the Black Numenorean*.
Exits: north, -east-, -south-.
Aha, you have found your victim!

*< CRW HP:Fine Mana:Hot Move:Tired>
*Crizash the Black Numenorean* leaves south riding a pack horse.

*< CRW HP:Fine Mana:Hot Move:Tired>kill 1.*man*They aren't here.

*< CRW HP:Fine Mana:Hot Move:Tired>southTrail around the Mountain
Exits: -north-, -west-.

*< CRW HP:Fine Mana:Hot Move:Tired>westTrail around the Mountain
Exits: -east-, -west-, up.

*< CRW HP:Fine Mana:Hot Move:Tired>kill 1.*man*They aren't here.

*< CRW HP:Fine Mana:Hot Move:Tired>upMoving up the slope is really hard.

On a Rocky Hill
An experienced orkish scout is looking for tracks on the ground.
A sharp-eyed hawk is here stalking some prey.
Exits: south, west, down.
An orkish scout yells 'An Olf is heli on e Rocky Hirl!' in Orkish.

*< CRW HP:Fine Mana:Hot Move:Tired>southkill 1.*man*Shady Place
A sturdy pack horse is standing here.
Exits: north, ~(down)~.
Your broadsword starts to glow very brightly!

!< CRW HP:Fine Mana:Hot Move:Tired>cast qui 'lightning bolt' 1.*man*They aren't here.

!< CRW HP:Fine Mana:Hot Move:Tired>Nobody here by that name.

!< CRW HP:Fine Mana:Hot Move:Tired>tr-You carefully examine the ground around you, looking for tracks...

track packYou stop searching.

!< CRW HP:Fine Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...

You stop searching.

!< CRW HP:Fine Mana:Hot Move:Tired>leadYou stop riding a warhorse (my).
A warhorse (my) starts following you.

!< CW HP:Fine Mana:Hot Move:Tired>downHidden Cave
A long slender eel glides along the water, its body coiled to strike.
A sturdy pack horse is standing here.
Exits: ~(west)~, (up).
ACK! A warhorse didn't follow you, you lost him.

!~ CW HP:Fine Mana:Hot Move:Tired>
You swiftly dodge an eel's attempt to hit you.

!~ CW HP:Fine Mana:Hot Move:Tired an eel:Fine>
You try to slash an eel, but it parries successfully.

!~ CW HP:Fine Mana:Hot Move:Tired an eel:Fine>close waterhole
Ok.

!~ CW HP:Fine Mana:Hot Move:Tired an eel:Fine>fleeYou flee head over heels.
PANIC! You couldn't escape!

!~ CW HP:Fine Mana:Hot Move:Tired an eel:Fine>
You flee head over heels.
PANIC! You couldn't escape!
An eel barely hits your left arm and tickles it.

!~ CW HP:Fine Mana:Hot Move:Tired an eel:Fine>
A surge of electricity runs through your body, coursing your veins.

!~ CW HP:Hurt Mana:Hot Move:Tired an eel:Fine>
Your broadsword glows less brightly.

!~ CW HP:Hurt Mana:Hot Move:Tired an eel:Fine>
You try to slash an eel, but it parries successfully.

!~ CW HP:Hurt Mana:Hot Move:Tired an eel:Fine>
PANIC! You can't quit the fight!

!~ CW HP:Hurt Mana:Hot Move:Tired an eel:Fine>
You flee head over heels.
You flee up.
Shady Place
A sturdy pack horse is standing here.
A warhorse (my) is standing here.
Exits: north, ~(down)~.

!< CW HP:Hurt Mana:Hot Move:Tired>close slab
Ok.

!< CW HP:Hurt Mana:Hot Move:Tired>

!< CW HP:Hurt Mana:Hot Move:Tired>
Your broadsword starts to glow very brightly!

!< CW HP:Hurt Mana:Hot Move:Tired>tr/You carefully examine the ground around you, looking for tracks...

The slab is opened from the other side.

cha mood wim|*Crizash the Black Numenorean* has arrived from below.
A lithe orc has arrived from below.

You stop searching.

!< CW HP:Hurt Mana:Hot Move:Tired>kill 1.*man*Ok.

!< CW HP:Hurt Mana:Hot Move:Tired>cast nor 'lightning bolt' 1.*man*A pack horse stops following *Crizash the Black Numenorean*.
*Crizash the Black Numenorean* picks up a pack horse's reins and starts riding him.
You are too afraid.

!< CW HP:Hurt Mana:Hot Move:Tired>
You are too afraid.

!< CW HP:Hurt Mana:Hot Move:Tired>
*Crizash the Black Numenorean* leaves north riding a pack horse.
A lithe orc leaves north.
You feel bolder.

!< CW HP:Hurt Mana:Hot Move:Tired>northOn a Rocky Hill
An experienced orkish scout is looking for tracks on the ground.
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by *Crizash the Black Numenorean*.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: south, west, down.
A warhorse (my) has arrived from the south.
An orkish scout yells 'An Alf os hula an e Rocby Firr!' in Orkish.

*< CW HP:Hurt Mana:Hot Move:Tired>cha wim 50Wimpy set to: 50

*< CW HP:Hurt Mana:Hot Move:Tired>southShady Place
Exits: north, ~(down)~.
A warhorse (my) has arrived from the north.

!< CW HP:Hurt Mana:Hot Move:Tired>rideA warhorse (my) stops following you.
You pick up a warhorse (my)'s reins and start riding him.

!< CRW HP:Hurt Mana:Hot Move:Tired>northOn a Rocky Hill
An experienced orkish scout is looking for tracks on the ground.
Exits: south, west, down.

*< CRW HP:Hurt Mana:Hot Move:Tired>cast nor 'lightning bolt' 1.*man*Nobody here by that name.

*< CRW HP:Hurt Mana:Hot Move:Tired>downTrail around the Mountain
A sharp-eyed hawk is here stalking some prey.
Exits: -east-, -west-, up.

*< CRW HP:Hurt Mana:Hot Move:Tired>kill 1.*man*They aren't here.

*< CRW HP:Hurt Mana:Hot Move:Tired>cast nor 'lightning bolt' 1.*man*Nobody here by that name.

*< CRW HP:Hurt Mana:Hot Move:Tired>track pack\You carefully examine the ground around you, looking for tracks...

cha mood wim-\|/statYou see some tracks of a pack horse leading east, done less than 1 hour ago.

*< CRW HP:Hurt Mana:Hot Move:Tired>Ok.
You begin to feel hungry.

*< CRW HP:Hurt Mana:Hot Move:Tired>OB: 55%, DB: 46%, PB: 59%, Armour: 84%. Wimpy: 50. Mood: wimpy.
Needed: 581,263 xp, 0 tp. Lauren: 157. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness (up for - 00:29)
- stored spell armour
- bless (up for - 04:54)
- stored spell charm		<-- this was prepared for lithe to become mine :(
- stored spell charm
- armour (up for - 04:56)
- strength (up for - 05:06)
- shield (up for - 05:08)
- growth

*< CRW HP:Hurt Mana:Hot Move:Tired>score114/198 hits, 78/136 mana, and 34/101 moves.

*< CRW HP:Hurt Mana:Hot Move:Tired>
Your broadsword glows less brightly.

*< CRW HP:Hurt Mana:Hot Move:Tired>cha wimpy 90Wimpy set to: 90

*< CRW HP:Hurt Mana:Hot Move:Tired>cast n 'cure serious' \You start to concentrate...

east|/You begin to see scars fade away and a feeling of health comes over you.

*< CRW HP:Hurt Mana:Hot Move:Tired>
Trail around the Mountain
Exits: -north-, -west-.

The glow on your broadsword is now just a faint glimmer.

northYou see some tracks of a pack horse leading north, done less than 1 hour ago.


-----> spam cut out, he goes crack


*+ CRW HP:Hurt Mana:Hot Move:Tired>trTrail at a Cave
Exits: north, east, -west-.

*< CRW HP:Hurt Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...

Your whole broadsword now glows with a pale blue light.

You see:
   - a track of a warhorse leading east done less than 1 hour ago
   - a track of a lithe orc leading north done less than 1 hour ago
   - a track of a pack horse leading north done less than 1 hour ago
   - a track of *a Man* leading north done less than 1 hour ago

You stop searching.

*< CRW HP:Hurt Mana:Hot Move:Tired>leadYou stop riding a warhorse (my).
A warhorse (my) starts following you.

*< CW HP:Hurt Mana:Hot Move:Tired>northDark Dry Cave
A cockroach is scuttling across the floor carrying some debris.
Exits: south.
A warhorse (my) has arrived from the south.
A cockroach panics, and attempts to flee.
A cockroach leaves south.

!O CW HP:Hurt Mana:Hot Move:Tired>
Your broadsword starts to glow very brightly!

The crack is opened from the other side.

!O CW HP:Hurt Mana:Hot Move:Tired>
*Crizash the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.
A lithe orc has arrived from the north.

!O CW HP:Hurt Mana:Hot Move:Tired>close crack
Ok.
*Crizash the Black Numenorean* issues the order 'hit fisben'.
You swiftly dodge a lithe orc's attempt to hit you.
You slash a lithe orc's body hard.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>south*Crizash the Black Numenorean* issues the order 'bash'.
No way! You are fighting for your life!

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>close crack
close crack
It's already closed!

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>It's already closed!

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>examDark Dry Cave
A warhorse (my) is standing here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
A lithe orc is here, fighting YOU.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>flee*Crizash the Black Numenorean* opens the crack.
PANIC! You can't quit the fight!

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>close crack
close crack
Ok.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>It's already closed!
*Crizash the Black Numenorean* opens the crack.
You flee head over heels.
You flee south.
Trail at a Cave
A cockroach is scuttling across the floor carrying some debris.
Exits: north, east, -west-.


-----> Here for some reason I forget I do not have stored quakes ...

*< CW HP:Hurt Mana:Hot Move:Tired>northsouthDark Dry Cave

Dark Dry Cave
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
Exits: (north), south.

!O CW HP:Hurt Mana:Hot Move:Slow>
*Crizash the Black Numenorean* leaves south.
A pack horse leaves south.

!O CW HP:Hurt Mana:Hot Move:Slow>
*Crizash the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.
A lithe orc has arrived from the south.

!O CW HP:Hurt Mana:Hot Move:Tired>kill 1.*man*You approach *Crizash the Black Numenorean*, trying to slash him.

!O CW HP:Hurt Mana:Hot Move:Slow *Crizash the Black Numenorean*:Fine>
*Crizash the Black Numenorean* issues the order 'hit fisben'.
A lithe orc barely hits your body and tickles it.
*Crizash the Black Numenorean* tries to pierce you, but your parry is successful.

!O CW HP:Hurt Mana:Hot Move:Slow *Crizash the Black Numenorean*:Fine>cast n 'earthquake'/You start to concentrate...

----> There was the epic fail, notice no "quickly recall"


*Crizash the Black Numenorean* issues the order 'bash'.

cast n 'earthquake'|/-*Crizash the Black Numenorean* panics, and attempts to flee.

flee|You swiftly dodge *Crizash the Black Numenorean*'s attempt to pierce you.

*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves south.

You begin to feel hungry.

*Crizash the Black Numenorean* has arrived from the south.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>
A lithe orc sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>cha mood wim
*Crizash the Black Numenorean* begins some strange incantations...

close crack

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>
The crack closes quietly.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>
A lithe orc barely hits your left leg and tickles it.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>
*Crizash the Black Numenorean* utters the words 'lightning bolt'
*Crizash the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>
*Crizash the Black Numenorean* begins some strange incantations...

cha wim 999!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>close crack

Inactivity timeout postponed...

!O CW HP:Hurt Mana:Hot Move:Tired a lithe orc:Wounded>close crack

*Crizash the Black Numenorean* utters the words 'lightning bolt'
*Crizash the Black Numenorean* sends a powerful lightning bolt at you, you stagger from the impact.

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>
*Crizash the Black Numenorean* opens the crack.
You try to flee, but cannot!

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>close crack
close crack

You try to flee, but cannot!
A lithe orc barely hits your right leg and tickles it.

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>close crack
close crack

Your head stops stinging.

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>
*Crizash the Black Numenorean* begins some strange incantations...
You start to concentrate...
PANIC! You can't quit the fight!

close crack

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>close crack
You are already attempting to flee!

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>Ok.
You try to slash a lithe orc, but he parries successfully.

!O CW HP:Wounded Mana:Hot Move:Tired a lithe orc:Wounded>close crack
Ok.
You flee head over heels.
You flee south.
Trail at a Cave
A warhorse (my) is standing here.
Exits: north, east, -west-.

*< CW HP:Wounded Mana:Hot Move:Slow>Wimpy set to: 197

*< CW HP:Wounded Mana:Hot Move:Slow>
You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Slow>
You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>ride*< CW HP:Wounded Mana:Hot Move:Tired>You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>eastYou don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>
You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>
You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>
You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>
You don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>eastYou don't see any crack there.

*< CW HP:Wounded Mana:Hot Move:Tired>
*< CW HP:Wounded Mana:Hot Move:Tired>A warhorse (my) stops following you.
You pick up a warhorse (my)'s reins and start riding him.

*+ CRW HP:Wounded Mana:Hot Move:Slow>
score84/198 hits, 89/136 mana, and 29/101 moves.


-----> Time to go regen some and see what I can do later. 
-----> 
-----> I restore in rdell and go look again


*+~ CW Mana:Burning>upRocky Path through a Gorge
Exits: =west=, =up=.
A warhorse (my) has arrived from the west.

*+~ CW Mana:Burning>rideOn a Huge Outcrop of Rock
Exits: north, =down=.
A warhorse (my) has arrived from below.

*+~ CW Mana:Burning>A warhorse (my) stops following you.
You pick up a warhorse (my)'s reins and start riding him.

*+~ CRW Mana:Burning>northHigh Moors
Exits: north, \east/, south, west.

*(~ CRW Mana:Burning>northHigh Moors
Exits: north, east, south, west.

*(~ CRW Mana:Burning>easteastHigh Moors
Exits: north, east, west.

*(~ CRW Mana:Burning>eastA Rough Trail
Exits: north, -east-, south, west.

*(~ CRW Mana:Burning>treasteastBend in the Trail
Exits: north, east, -south-, -west-.

*.~ CRW Mana:Burning>
You carefully examine the ground around you, looking for tracks...

tr\|/-\|/-\|You see:
   - a track of a lithe orc leading south done less than 4 hours ago
   - a track of a pack horse leading south done less than 4 hours ago
   - a track of a lithe orc leading west done less than 4 hours ago
   - a track of a pack horse leading west done less than 4 hours ago
   - a track of a warhorse leading west done less than 6 hours ago
Your whole broadsword now glows with a pale blue light.

*Crizash the Black Numenorean* has arrived from the south riding a pack horse.
A lithe orc has arrived from the south.

*Crizash the Black Numenorean* carefully examines the ground around him, looking for tracks...

You stop searching.

-----> Here I have an idea to insta run wnoc and quickly charm lithe while Crizash is out here. 
-----> He won't be able to keep up since he will have to bob him, etc

-----> spam cut out

*<- CRW Mana:Burning>westTrail
A hungry warg stands here, sniffing around for flesh.
Exits: -east-, -(west)-.
The tip of your broadsword shows a faint bluish glow.

*<- CRW Mana:Burning>close exit w
Ok.

*<- CRW Mana:Burning>cast nor 'block door' exit w\You start to concentrate...

The exit west seems to blur for a while.

-----> Blocked this to delay him even more

*<- CRW Mana:Burning>eastTrail
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: -east-, -south-, -west-.
You swiftly dodge a ferocious warg's attempt to hit you.


-----> But unfortunately ....


!O CW HP:Fine Mana:Hot>downHall of the Arcane
The corpse of Thrakghash of the Mordor Flame is lying here.
The corpse of an orc apprentice is lying here.
A rotten corpse is hanging here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Exits: (up).


-----> I run to vale, check the shops for some stuff and Crizash comes later


![ CW Mana:Burning>li daggerYou can buy:

2428. seventeen daggers (flawless, new) up to seven celeb and 45 busc.
2446. ten shiny daggers (flawless, new) up to one lauren and 17 celeb.
2457. two slender daggers (flawless, new) up to four lauren and two celeb.
2460. seven elven daggers (worn, seasoned) up to 16 celeb and 55 busc.
2478. eleven double edged ekets (flawless, new) up to three lauren and three celeb.

![ CW Mana:Burning>li arrowYou can buy:

2204. sixty war arrows up to 74 busc.
2265. sixty-seven arrows up to 42 busc.
2326. ten ash arrows up to one celeb and 12 busc.

![ CW Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
score

![ CW Mana:Burning>198/198 hits, 131/136 mana, and 101/101 moves.

![ CW Mana:Burning>iYou are carrying:
the silvery broadsword (flawless)

![ CW Mana:Burning>
*Crizash the Black Numenorean* yells from the south 'yawn' in Morbeth.

![ CW Mana:Burning>score198/198 hits, 132/136 mana, and 101/101 moves.

![ CW Mana:Burning>statOB: 39%, DB: 46%, PB: 48%, Armour: 84%. Wimpy: 120. Mood: wimpy.
Needed: 580,806 xp, 0 tp. Lauren: 157. Alert: normal.
Affected by:
- novoid
- noquit
- bless (up for - 07:01)
- breath of briskness (up for - 01:35)
- stored spell armour
- stored spell charm
- stored spell charm
- armour (up for - 09:35)
- strength (up for - 09:37)
- shield (up for - 09:39)
- growth

![ CW Mana:Burning>westAlas, you cannot go that way...

![ CW Mana:Burning>rideIt's too difficult to ride here.

![ CW Mana:Burning>southBear's Way
Exits: north, east, south, west.
A warhorse (my) has arrived from the north.

!# CW Mana:Burning>westInside the Settlement Walls
A white-painted bench is here.
There is an old street-lamp on the border of the street.
A woman stands here carefully guarding her village.
A young man stands here carefully guarding his village.
The Gatekeeper stands here, leaning on his cane.
A sturdy pack horse is standing here.
Exits: north, east, (west).
A warhorse (my) has arrived from the east.

!# CW Mana:Burning>westAt the Gates of Ingrove
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by *Crizash the Black Numenorean*.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, (east), -south-, -west-.
A warhorse (my) has arrived from the east.
You swiftly dodge a lithe orc's attempt to hit you.

!. CW Mana:Burning a lithe orc:Healthy>rideNo way! You are fighting for your life!

!. CW Mana:Burning a lithe orc:Healthy>
You try to hit a lithe orc, but he parries successfully.

!. CW Mana:Burning a lithe orc:Healthy>fleeYou flee head over heels.
You flee west.
Old Forest Road
A colourful butterfly is fluttering around here.
A black wolf pads restlessly, looking for its next prey.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: -north-, -east-, south, -west-.

!. CW Mana:Burning>eastAt the Gates of Ingrove
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, riding a pack horse.
A pack horse is standing here, ridden by *Crizash the Black Numenorean*.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A warhorse (my) is standing here.
Exits: north, (east), -south-, -west-.

!. CW Mana:Burning>rideA warhorse (my) stops following you.
You pick up a warhorse (my)'s reins and start riding him.
*Crizash the Black Numenorean* closes the vinegate.

!. CRW Mana:Burning>westOld Forest Road
A colourful butterfly is fluttering around here.
A black wolf pads restlessly, looking for its next prey.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: -north-, -east-, south, -west-.

!. CRW Mana:Burning>get sword backpackwie swordYou can't find a sword in the backpack.

!. CRW Mana:Burning>
*Crizash the Black Numenorean* has arrived from the east riding a pack horse.
A lithe orc has arrived from the east.
You decisively wield the silvery broadsword, ready to protect the weak.


----> We skirmish around a little bit but it's not leading to anything

----> Then Crizash leads me to ...



!. CRW HP:Fine Mana:Hot>westEntrance to the Burned Down Village
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>tr|You carefully examine the ground around you, looking for tracks...
The tip of your broadsword shows a faint bluish glow.

You see:
   - a track of a pack horse leading west done less than 1 hour ago
   - a track of a pack horse leading east done less than 3 hours ago

   - a track of a lithe orc leading west done less than 1 hour ago
   - a track of a lithe orc leading east done less than 3 hours ago

You stop searching.

!. CRW HP:Fine Mana:Hot>score190/198 hits, 100/136 mana, and 87/101 moves.

!. CRW HP:Fine Mana:Hot>statOB: 54%, DB: 46%, PB: 58%, Armour: 84%. Wimpy: 120. Mood: wimpy.
Needed: 580,599 xp, 0 tp. Lauren: 157. Alert: normal.
Affected by:
- novoid
- noquit
- bless (up for - 01:28)
- panic
- stored spell armour
- stored spell charm
- stored spell charm
- armour (up for - 11:31)
- strength (up for - 11:32)
- shield (up for - 11:34)
- growth

!. CRW HP:Fine Mana:Hot>cha mood wimOk.

!. CRW HP:Fine Mana:Hot>didism
You stop riding a warhorse (my).

!. CW HP:Fine Mana:Burning>westRuined Yard
Exits: east, south, [west].

!. CW HP:Fine Mana:Burning>open exit w
Ok.

!. CW HP:Fine Mana:Burning>westScorched Mansion
A skeleton of some humanoid lies in the dust.
Exits: (east), south.

![ CW HP:Fine Mana:Burning>close exit e
Ok.

![ CW HP:Fine Mana:Burning>southkill 1.*man*Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, [down].

![ CW HP:Fine Mana:Burning>
*Crizash the Black Numenorean* swiftly dodges your attempt to slash him.
Your broadsword starts to glow very brightly!

![ CW HP:Fine Mana:Burning *Crizash the Black Numenorean*:Fine>
The stonehatch stops moving.

----> Forgetting the storeds again ... 


![ CW HP:Fine Mana:Burning *Crizash the Black Numenorean*:Fine>cast n 'earthquake'-You start to concentrate...
You feel less protected.
*Crizash the Black Numenorean* barely pierces your body and tickles it.
Aye! You cannot concentrate any more...

![ CW HP:Fine Mana:Burning *Crizash the Black Numenorean*:Fine>
A lithe orc lightly hits your body and tickles it.

![ CW HP:Fine Mana:Burning *Crizash the Black Numenorean*:Fine>flee*Crizash the Black Numenorean* issues the order 'hit fisben'.
You flee head over heels.
You flee north.
Scorched Mansion
A skeleton of some humanoid lies in the dust.
Exits: [east], south.

![ CW HP:Fine Mana:Burning>north*Crizash the Black Numenorean* has arrived from the south.
Alas, you cannot go that way...

![ CW HP:Fine Mana:Burning>open exit e
eastOk.

![ CW HP:Fine Mana:Burning>
Ruined Yard
Exits: east, south, (west).

!. CW HP:Fine Mana:Burning>cast n 'armour'\You quickly recall your stored spell...

The glow on your broadsword is now just a faint glimmer.

A blue transparent wall slowly appears around you.

!. CW HP:Fine Mana:Hot>cha mood wimOk.


----> And here, Eureka, I get a cheesy idea!

----> You want me to fight with you in a blockable with a lithe orc?
----> Fine! We can do that

!. CW HP:Fine Mana:Hot>statOB: 53%, DB: 46%, PB: 57%, Armour: 84%. Wimpy: 120. Mood: wimpy.
Needed: 580,599 xp, 0 tp. Lauren: 157. Alert: normal.
Affected by:
- armour (up for - 00:02)
- novoid
- noquit
- bless (up for - 01:44)
- panic
- stored spell charm
- stored spell charm
- strength (up for - 11:47)
- shield (up for - 11:50)
- growth

!. CW HP:Fine Mana:Hot>exits  East    - You can't distinguish a lot of details.
  South   - You can't distinguish a lot of details.
 (West)   - (archdoor) Scorched Mansion

!. CW HP:Fine Mana:Hot>
Your whole broadsword now glows with a pale blue light.

!. CW HP:Fine Mana:Hot>
*Crizash the Black Numenorean* has arrived from the west.
A pack horse has arrived from the west.
A lithe orc has arrived from the west.

!. CW HP:Fine Mana:Hot>
*Crizash the Black Numenorean* issues the order 'hit fisben'.
A lithe orc barely hits your body and tickles it.


----> Some more spam cut out


!+ CRW HP:Fine Mana:Burning>open mountainside
Ok.
Your broadsword starts to glow very brightly!

!+ CRW HP:Fine Mana:Burning>northHidden Valley
A shade is here, shrouded in an inky blackness.
A shade is here, shrouded in an inky blackness.
Exits: (south).

!< CRW HP:Fine Mana:Burning>cast tho 'charm' 1.shade\You quickly recall your stored spell...

A shade barely hits your body and tickles it.

south\A shade tries to hit you, but your parry is successful.

Ok.
A shade starts following you.

...

!+ CRW HP:Fine Mana:Hot>northHidden Valley
A shade is here, shrouded in an inky blackness.
A shade is here, shrouded in an inky blackness.
Exits: (south).

!< CRW HP:Fine Mana:Hot>cast tho 'charm' 2.shade|You quickly recall your stored spell...

Maele narrates '2 ghosts on OER by rock??' in Westron.

Ok.
A shade starts following you.

!< CRW HP:Fine Mana:Hot>fleeYou flee head over heels.
You flee south.
Road through the Lower Pass
A warhorse (my) is standing here, ridden by you.
Exits: (north), =east=, =west=.

!+ CRW HP:Fine Mana:Hot>northHidden Valley
A shade is here, shrouded in an inky blackness.
A shade is here, shrouded in an inky blackness.
Exits: (south).

!< CRW HP:Fine Mana:Hot>southRoad through the Lower Pass
Exits: (north), =east=, =west=.

!+ CRW HP:Fine Mana:Hot>rev qui|You begin to search...

Your broadsword starts to glow very brightly!

You have revealed a shade!
You have revealed a shade!


----> Ready to go. I sneak back into Nagash


!. CRW HP:Fine Mana:Hot>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a pack horse leading north done less than 1 hour ago
   - a track of a pack horse leading west done less than 1 hour ago
   - a track of a pack horse leading east done less than 2 hours ago
   - a track of *a Man* coming from the west done less than 2 hours ago
   - a track of a warhorse leading north done less than 3 hours ago
   - a track of a warhorse leading west done less than 3 hours ago

   - a track of a lithe orc leading north done less than 1 hour ago
   - a track of a lithe orc leading west done less than 1 hour ago
   - a track of a lithe orc leading east done less than 2 hours ago
   - a track of an Elf coming from the west done less than 3 hours ago
   - a track of an Elf leading west done less than 3 hours ago

You stop searching.

!. CRW HP:Fine Mana:Hot>leadYou stop riding a warhorse (my).
A warhorse (my) starts following you.

!. CW HP:Fine Mana:Hot>westRuined Yard
Exits: east, south, (west).
A warhorse (my) has arrived from the east.

!. CW HP:Fine Mana:Hot>open exit w
westIt's already open!

!. CW HP:Fine Mana:Hot>
Scorched Mansion
A skeleton of some humanoid lies in the dust.
Exits: (east), south.
A warhorse (my) has arrived from the east.

![ CW HP:Fine Mana:Hot>southCrumbled Hall
The burnt and blackened skeletal remains of a human are here.
Exits: north, [down].
A warhorse (my) has arrived from the north.

![ CW HP:Fine Mana:Hot>exits  North   - You can't distinguish a lot of details.
 [Down]   - A closed 'stonehatch'

![ CW HP:Fine Mana:Hot>lookCrumbled Hall
The burnt and blackened skeletal remains of a human are here.
A warhorse (my) is standing here.

![ CW HP:Fine Mana:Hot>look dThe floor is covered with stones of various sizes, forming a large pile here.
Several bones and skeletons can be seen among the stones.
The stonehatch is closed.

![ CW HP:Fine Mana:Hot>examCrumbled Hall
The burnt and blackened skeletal remains of a human are here.
A warhorse (my) is standing here.

![ CW HP:Fine Mana:Hot>fleeYou flee head over heels.
You flee north.
Scorched Mansion
A skeleton of some humanoid lies in the dust.
Exits: (east), south.

![ CW HP:Fine Mana:Hot>scout s|You quietly scout southwards...

You have found a shade (one)!
You have found a shade (two)!
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
A warhorse (my) is standing here.
A shade (one) is standing here (hidden).
A shade (two) is standing here (hidden).

You stop scouting.

![ CW HP:Fine Mana:Hot>exits (East)   - (archdoor) You can't distinguish a lot of details.
  South   - You can't distinguish a lot of details.

![ CW HP:Fine Mana:Hot>look e
You feel bolder.

![ CW HP:Fine Mana:Hot>The archdoor is open.

![ CW HP:Fine Mana:Hot>cast qui 'block door' archdoor|You start to concentrate...

![ CW HP:Fine Mana:Hot>score195/198 hits, 74/136 mana, and 92/101 moves.

----> More spam

![ CW Mana:Hot>
Your whole broadsword now glows with a pale blue light.

![ CW Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score

![ CW Mana:Hot>exam198/198 hits, 101/136 mana, and 101/101 moves.

![ CW Mana:Hot>
Scorched Mansion
A skeleton of some humanoid lies in the dust.

![ CW Mana:Burning>stYou stop resting, and stand up.

![ CW Mana:Burning>
The archdoor is opened from the other side.

![ CW Mana:Burning>
You see *Crizash the Black Numenorean* scouting from the east!

![ CW Mana:Burning>
*Crizash the Black Numenorean* has arrived from the east.
A pack horse has arrived from the east.
A lithe orc has arrived from the east.

![ CW Mana:Burning>
*Crizash the Black Numenorean* issues the order 'hit fisben'.
You swiftly dodge a lithe orc's attempt to hit you.
You slash a lithe orc's right leg and tickle it.

![ CW Mana:Burning a lithe orc:Fine>
*Crizash the Black Numenorean* issues the order 'bash fisben'.

![ CW Mana:Burning a lithe orc:Fine>
*Crizash the Black Numenorean* closes the archdoor.

![ CW Mana:Burning a lithe orc:Fine>close exit e
It's already closed!

![ CW Mana:Burning a lithe orc:Fine>fleeThe light of Aman fades away from you.
Your broadsword starts to glow very brightly!
You flee head over heels.
PANIC! You couldn't escape!

![ CW Mana:Burning a lithe orc:Fine>
You flee head over heels.
You flee south.
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
A warhorse (my) is standing here.
A shade (two) is standing here.
Exits: north, [down].
You have found a shade (one)!

*[ CW Mana:Burning>northcast qui 'block door' archdoorScorched Mansion
A skeleton of some humanoid lies in the dust.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: [east], south.
A warhorse (my) has arrived from the south.

![ CW Mana:Burning>
You start to concentrate...

*Crizash the Black Numenorean* leaves south.
A pack horse leaves south.
A lithe orc leaves south.

The exit east seems to blur for a while.

![ CW Mana:Hot>southCrumbled Hall
The burnt and blackened skeletal remains of a human are here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, [down].
A warhorse (my) has arrived from the north.
A shade (two) has arrived from the north.

*[ CW Mana:Hot>
*Crizash the Black Numenorean* leaves north.
A pack horse leaves north.
A lithe orc leaves north.
Your broadsword glows less brightly.

*[ CW Mana:Hot>order followers hit 1.crizashYou failed to control Someone.
You failed to control a shade (two).
Ok.

*[ CW Mana:Hot>order followers hit 1.crizashYou failed to control a shade (two).
Ok.

*[ CW Mana:Hot>order followers hit 1.crizashnorthYou failed to control a shade (two).
Ok.

*[ CW Mana:Hot>order followers hit 1.crizashScorched Mansion
A skeleton of some humanoid lies in the dust.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
A lithe orc is here, fighting a shade (one).
A shade (one) is here, fighting a lithe orc.
Exits: [east], south.
A warhorse (my) has arrived from the south.

![ CW Mana:Hot>
You failed to control a shade (one).
You failed to control Someone.
Ok.

![ CW Mana:Hot>order followers hit 1.crizashorder followers hit 1.crizashYou failed to control a shade (one).
You failed to control Someone.
Ok.

![ CW Mana:Hot>order followers hit 1.crizashYou failed to control a shade (one).
You failed to control Someone.
Ok.

![ CW Mana:Hot>
You failed to control a shade (one).
You failed to control Someone.
Ok.
*Crizash the Black Numenorean* issues the order 'hit fisben'.

![ CW Mana:Hot>
*Crizash the Black Numenorean* issues the order 'bash fisben'.

![ CW Mana:Hot>
*Crizash the Black Numenorean* panics, and attempts to flee.
A shade (one) hits a lithe orc's body hard and tickles it.


----> This was in my Ctrl-V


![ CW Mana:Hot>cast qui 'blind' lithe\You start to concentrate...

fleeOk.
A lithe orc seems to be blinded!
mtimer countdown blinded 90 A lithe orcA lithe orc hits a shade (one)'s right foot and tickles it.

![ CW Mana:Warm>

![ CW Mana:Warm>
You flee head over heels.
You flee south.
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
Exits: north, [down].
*Crizash the Black Numenorean* has arrived from the north.
A pack horse has arrived from the north.

*[ CW Mana:Warm>northScorched Mansion
A skeleton of some humanoid lies in the dust.
A lithe orc is here, fighting a shade (one).
A shade (one) is here, fighting a lithe orc.
A warhorse (my) is standing here.
Exits: [east], south.
You have found a shade (two)!

![ CW Mana:Warm>order followers hit 1.crizashorder followers hit 1.crizashYou failed to control a shade (one).
You failed to control a shade (two).
Ok.
*Crizash the Black Numenorean* has arrived from the south.
A pack horse has arrived from the south.

![ CW Mana:Warm>kill 1.crizashYou failed to control a shade (one).
You failed to control a shade (two).
Ok.
A lithe orc strongly hits a shade (one)'s body and tickles it.

![ CW Mana:Warm>
*Crizash the Black Numenorean* swiftly dodges your attempt to slash him.
*Crizash the Black Numenorean* issues the order 'hit fisben'.
A shade (one) hits a lithe orc's body hard.

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>kill 1.crizashYou're already fighting!

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>kill 1.crizash*Crizash the Black Numenorean* issues the order 'bash fisben'.
You're already fighting!

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* tries to pierce you, but your parry is successful.

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>
*Crizash the Black Numenorean* panics, and attempts to flee.

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>
A shade (one) hits a lithe orc's right leg and tickles it.

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>examScorched Mansion
A skeleton of some humanoid lies in the dust.
A lithe orc is here, fighting a shade (one).
A shade (one) is here, fighting a lithe orc.
A warhorse (my) is standing here.
A shade (two) is standing here (hidden).
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, fighting YOU.
A sturdy pack horse is standing here.
Your broadsword starts to glow very brightly!

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>kill 1.crizashYou're already fighting!

![ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves south.

![ CW Mana:Warm>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW Mana:Warm>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW Mana:Warm>southCrumbled Hall
The burnt and blackened skeletal remains of a human are here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: north, [down].
A warhorse (my) has arrived from the north.

*[ CW Mana:Warm>kill 1.crizash*Crizash the Black Numenorean* swiftly dodges your attempt to slash him.

*[ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>order followers assistOk.
You swiftly dodge *Crizash the Black Numenorean*'s attempt to pierce you.

*[ CW Mana:Warm *Crizash the Black Numenorean*:Healthy>order followers assistOk.
Someone joins your fight.
A shade (two) leaves its hiding place.
A shade (two) barely hits *Crizash the Black Numenorean*'s body and tickles it.

*[ CW Mana:Warm *Crizash the Black Numenorean*:Fine>order followers assistOk.
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves north.

*[ CW Mana:Warm>northScorched Mansion
A skeleton of some humanoid lies in the dust.
A lithe orc is here, fighting a shade (one).
A shade (one) is here, fighting a lithe orc.
A sturdy pack horse is standing here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: [east], south.
A warhorse (my) has arrived from the south.

![ CW Mana:Warm>kill 1.crizashYou approach *Crizash the Black Numenorean*, trying to slash him.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>northNo way! You are fighting for your life!

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>order followers assist*Crizash the Black Numenorean* issues the order 'hit fisben'.
You failed to control a shade (one).
Ok.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>order followers assist*Crizash the Black Numenorean* begins some strange incantations...
You failed to control a shade (one).
You failed to control Someone.
Ok.
Someone joins a shade (one)'s fight.
A shade (two) leaves its hiding place.
A lithe orc says 'Shuw yourmelf, cofard!' in Orkish.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>
*Crizash the Black Numenorean* swiftly dodges your attempt to slash him.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>kill 1.crizashYou're already fighting!

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>order followers assistYou failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>
*Crizash the Black Numenorean* panics, but can't stop fighting to flee.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>kill 1.crizashYou're already fighting!

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>examScorched Mansion
A skeleton of some humanoid lies in the dust.
A lithe orc is here, fighting a shade (one).
A shade (one) is here, fighting a lithe orc.
A sturdy pack horse is standing here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, fighting YOU.
A warhorse (my) is standing here.
A shade (two) is here, fighting a lithe orc.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>kill 1.crizashYou're already fighting!
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves south.

![ CW Mana:Warm>
A lithe orc strongly hits a shade (one)'s left leg and tickles it.

![ CW Mana:Warm>southCrumbled Hall
The burnt and blackened skeletal remains of a human are here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: north, [down].
A warhorse (my) has arrived from the north.

*[ CW Mana:Warm>kill 1.crizashYou approach *Crizash the Black Numenorean*, trying to slash him.
*Crizash the Black Numenorean* issues the order 'hit fisben'.

*[ CW Mana:Warm *Crizash the Black Numenorean*:Fine>order followers assistYou have no loyal subjects here.

*[ CW Mana:Warm *Crizash the Black Numenorean*:Fine>
*Crizash the Black Numenorean* issues the order 'hit fisben'.
Your broadsword glows less brightly.
You swiftly dodge *Crizash the Black Numenorean*'s attempt to pierce you.

*[ CW Mana:Warm *Crizash the Black Numenorean*:Fine>cast qui 'lightning bolt' 1.crizash/You start to concentrate...
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves north.
Your victim has disappeared!

*[ CW Mana:Warm>cast qui 'lightning bolt' 1.crizashNobody here by that name.

*[ CW Mana:Warm>northScorched Mansion
A skeleton of some humanoid lies in the dust.
A lithe orc is here, fighting a shade (one).
A shade (one) is here, fighting a lithe orc.
A sturdy pack horse is standing here.
A shade (two) is here, fighting a lithe orc.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: [east], south.
A warhorse (my) has arrived from the south.

![ CW Mana:Warm>cast qui 'lightning bolt' 1.crizash/You start to concentrate...

cast qui 'lightning bolt' 1.crizash-*Crizash the Black Numenorean* issues the order 'hit fisben'.

A lithe orc tries to hit a shade (one), but it parries successfully.

Ok.
The lightning bolt hits *Crizash the Black Numenorean* with full impact.
*Crizash the Black Numenorean* swiftly dodges your attempt to slash him.

![ CW Mana:Warm *Crizash the Black Numenorean*:Fine>
You start to concentrate...

cast qui 'lightning bolt' 1.crizash-*Crizash the Black Numenorean* issues the order 'flee'.
A lithe orc panics, but can't stop fighting to flee.

cast qui 'lightning bolt' 1.crizash|*Crizash the Black Numenorean* panics, and attempts to flee.

cast qui 'lightning bolt' 1.crizashOk.
The lightning bolt hits *Crizash the Black Numenorean* with full impact.

![ CW Mana:Cold *Crizash the Black Numenorean*:Hurt>
You start to concentrate...

Your broadsword starts to glow very brightly!
*Crizash the Black Numenorean* panics, but can't stop fighting to flee.

cast qui 'lightning bolt' 1.crizash/*Crizash the Black Numenorean* tries to pierce you, but your parry is successful.

A lithe orc panics, and attempts to flee.
A lithe orc leaves south.

cast qui 'lightning bolt' 1.crizash\Ok.
The lightning bolt hits *Crizash the Black Numenorean* with full impact.
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves south.

![ CW Mana:Icy>Alas, not enough mana flows through you...

![ CW Mana:Icy>Alas, not enough mana flows through you...

![ CW Mana:Icy>southAlas, not enough mana flows through you...

![ CW Mana:Icy>kill 1.crizashAlas, not enough mana flows through you...

![ CW Mana:Icy>
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: north, [down].
A warhorse (my) has arrived from the north.

*[ CW Mana:Icy>order followers hit 1.crizashYou approach *Crizash the Black Numenorean*, trying to slash him.

*[ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>
You failed to control Someone.
You failed to control Someone.
Ok.
*Crizash the Black Numenorean* fails to pierce you.

*[ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>
*Crizash the Black Numenorean* issues the order 'hit fisben'.
A shade (one) leaves its hiding place.
A shade (one) fails to hit *Crizash the Black Numenorean*.

*[ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>kill 1.crizash
A shade (two) leaves its hiding place.
A shade (two) barely hits *Crizash the Black Numenorean*'s left foot and tickles it.

*[ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>kill 1.crizash*Crizash the Black Numenorean* issues the order 'bash fisben'.
You're already fighting!
You barely slash *Crizash the Black Numenorean*'s head and tickle it.

*[ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>
You're already fighting!
*Crizash the Black Numenorean* panics, and attempts to flee.
*Crizash the Black Numenorean* leaves north.

*[ CW Mana:Icy>order followers assistYou failed to control a shade (one).
Ok.

*[ CW Mana:Icy>northkill 1.crizashScorched Mansion
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is standing here.
Exits: [east], south.
A warhorse (my) has arrived from the south.

![ CW Mana:Icy>order followers assistYou approach *Crizash the Black Numenorean*, trying to slash him.

![ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>order followers assistYou failed to control Someone.
You failed to control Someone.
Ok.

![ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>
*Crizash the Black Numenorean* begins some strange incantations...
You failed to control Someone.
You failed to control Someone.
Ok.

![ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>kill 1.crizashYou're already fighting!

![ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>order followers assistYou failed to control Someone.
Ok.
Your legs feel heavier.

![ CW Mana:Icy *Crizash the Black Numenorean*:Hurt>
Someone joins your fight.
A shade (one) leaves its hiding place.
A shade (one) barely hits *Crizash the Black Numenorean*'s right leg and tickles it.
*Crizash the Black Numenorean* swiftly dodges your attempt to slash him.

![ CW Mana:Icy *Crizash the Black Numenorean*:Wounded>examScorched Mansion
A skeleton of some humanoid lies in the dust.
A sturdy pack horse is standing here.
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, fighting YOU.
A warhorse (my) is standing here.
A shade (one) is here, fighting *Crizash the Black Numenorean*.

![ CW Mana:Icy *Crizash the Black Numenorean*:Wounded>flee
*Crizash the Black Numenorean* utters the word 'earthquake'
*Crizash the Black Numenorean* makes the earth tremble and shiver.
You fall, and hit yourself!
A shade (two) leaves its hiding place.
A pack horse stops following *Crizash the Black Numenorean*.
A shade (two) says 'Oxjers hafe already wried zo kill me. Xtey are dead noh.'
A warhorse (my) says 'Yzk'll meskzkretkrVutkMtne nklrryorkckmhrvrom,wBlkcieWumrnorswn!' in Animal.
A warhorse (my) lightly hits *Crizash the Black Numenorean*'s body.

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Wounded>
*Crizash the Black Numenorean* begins some strange incantations...
A shade (two) strongly hits *Crizash the Black Numenorean*'s right arm and shatters it.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Bad>
*Crizash the Black Numenorean* swiftly dodges a pack horse's attempt to hit him.

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Bad>
Your broadsword glows less brightly.
You flee head over heels.
You flee south.
Crumbled Hall
The burnt and blackened skeletal remains of a human are here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: north, [down].

*[ CW HP:Fine Mana:Icy>
You hear a death cry from the north.
The earth trembles and shivers.

*[ CW HP:Fine Mana:Icy>
You hear a death cry from the north.
The earth trembles and shivers.

*[ CW HP:Fine Mana:Icy>
Your broadsword starts to glow very brightly!

*[ CW HP:Fine Mana:Icy>northkill 1.crizashScorched Mansion
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
A skeleton of some humanoid lies in the dust.
*Crizash the Black Numenorean*, wielding a black runed dagger, is here, fighting a shade (one).
A shade (one) is here, fighting *Crizash the Black Numenorean*.
A shade (two) is here, fighting *Crizash the Black Numenorean*.
Exits: [east], south.
*Crizash the Black Numenorean* utters the word 'earthquake'
kill 1.crizash*Crizash the Black Numenorean* makes the earth tremble and shiver.
You fall, and hit yourself!

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Awful a shade (one):Bad>
You're already fighting!
A shade (one) swiftly dodges *Crizash the Black Numenorean*'s attempt to pierce it.
A shade (one) lightly hits *Crizash the Black Numenorean*'s body and shatters it.
*Crizash the Black Numenorean* is incapacitated and will slowly die, if not aided.

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Dying a shade (one):Bad>order followers assistYou're already fighting!

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Dying a shade (one):Bad>order followers assistYou failed to control a shade (one).
Ok.

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Dying a shade (one):Bad>
You failed to control a shade (one).
You failed to control a shade (two).
Ok.

![ CW HP:Fine Mana:Icy *Crizash the Black Numenorean*:Dying a shade (one):Bad>
You slash *Crizash the Black Numenorean*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Crizash the Black Numenorean*'s death cry as he collapses.
*Crizash the Black Numenorean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Crizash the Black Numenorean*.

![ CW HP:Fine Mana:Icy>examScorched Mansion
The corpse of *a Man* is lying here.
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
A skeleton of some humanoid lies in the dust.
A shade (one) is standing here.
A shade (two) is standing here.
The shadow of *a Man* is floating here.

![ CW HP:Fine Mana:Icy>
Your broadsword glows less brightly.

![ CW HP:Fine Mana:Icy>exa corpsecorpse (here) : 
a fortune in gold
a water skin
a gem-inlaid knife (flawless)
a gleaming belt
a black runed dagger (flawless)
a keyring with a key and a set of lock picks
a leather backpack
a ragged, blackened cloak (flawless)
a metal-shod staff
a shining pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a shining pair of chain mail leggings (flawless)
a twisted crown
a shining chain mail shirt (flawless)
an old length of iron chain
a red ruby
a diamond ring
a jewelled ring
a softly glowing green cup
a flask of orkish draught
a black pair of padded boots (well-maintained)


----> And here Christmas came really early


![ CW HP:Fine Mana:Warm>get backpack all.corpseYou get a leather backpack from the corpse of *a Man*.

![ CW HP:Fine Mana:Warm>exa 2.backpackbackpack (carried) : 
a wooden pipe
a corberyl
a mithril circlet
a black runed dagger (flawless)
a flask of orkish draught
a pair of snowshoes (marred)
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a small metal flask
an azure scroll
a purple scroll
a flask of orkish draught
a lembas wafer
a lembas wafer
a softly glowing green cup
a flask of orkish draught
a flask of orkish draught
a ticket for a trained horse
a flask of orkish draught
an amethyst
a flask of orkish draught


----> I believe in karma, hence


![ CW HP:Fine Mana:Hot>rem leggingsYou stop using a shining pair of chain mail leggings.

![ CW HP:Fine Mana:Hot>con leggingsThey are a shining pair of chain mail leggings (flawless, aged).
They weigh three pounds.
They are starting to look difficult to mend.
They fit you well.

![ CW HP:Fine Mana:Hot>con 2.leggingsThey are a shining pair of chain mail leggings (flawless, well-seasoned).
They weigh three pounds.
They are starting to look difficult to mend.
They fit you well.

![ CW HP:Fine Mana:Hot>wear 2.leggingsYou wear a shining pair of chain mail leggings on your legs.

![ CW HP:Fine Mana:Hot>dro shiningYou drop the leggings.

![ CW HP:Fine Mana:Burning>exa 2.backpackbackpack (carried) : 
a wooden pipe
a black runed dagger (flawless)
a pair of snowshoes (marred)
a lembas wafer
a lembas wafer
a ticket for a trained horse
an amethyst

![ CW HP:Fine Mana:Burning>

![ CW HP:Fine Mana:Burning>dro backpackYou drop the backpack.

*. CW HP:Fine Mana:Hot>
Scorched Mansion
A sturdy leather backpack has been left here.
A fine chain mail coif lies here.
A fine pair of metal gauntlets are lying here.
A large steel keyring is lying here.
A small and exquisite ring has been left here.
A pair of shining chain mail leggings lie here.
A fine pair of chain mail sleeves lies here.
A studded leather belt has been left here.
The corpse of *a Man* is lying here.
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
A skeleton of some humanoid lies in the dust.
Exits: (east), south.

![ CW HP:Fine Mana:Hot>exa corpsecorpse (here) : 
a water skin
a gem-inlaid knife (flawless)
a ragged, blackened cloak (flawless)
a metal-shod staff
a fine pair of metal boots (flawless)
a twisted crown
an old length of iron chain
a red ruby
a black pair of padded boots (well-maintained)

![ CW HP:Fine Mana:Hot>dro 100 laurenOk.

![ CW HP:Fine Mana:Hot>eastRuined Yard


----> And off I went. Perhaps Telperien can post a log to continue the story
 Very nice, I would like to see this log in the 'notables' section! 


2014/12/26 07:30, Drogtash: 
Cool story? :P not rly...

Dropping gold? :O that's a first...

2014/12/26 08:41, Fisben: 
Jens, I nominate you the 'king of supportive comments'!
Keep it up bro, we need dat Swedish love!

2014/12/27 10:13, Ortansia:   
That was a nice Christmas gift to leave his eq, nice of you!

2014/12/27 14:33, Azazello: 
That's because 'gac wasn't necessary!' :DDD

2014/12/27 18:10, Fisben: 
Telperien didn't post the follow up, though.
I was tired and several hours into the night continued exping (wanted to level) which ended in an 'encoutner' in goblin caves. Basically Crizash got all goodies back and Telperien left most of my stuff as well.

2014/12/27 20:02, Crizash: 
you still came out on top with a corb in your staff!

2014/12/27 22:41, Fisben: 
I know I know!

You are forgetting circlet too! So everyone is happy :)


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