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Aussie wrecking crew (Zack)comments   back
(1796 hits. Posted 2015/02/08)
!O cW>track
The Central Gathering Hall
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west, ~\down/~.

!O cW>
You carefully examine the ground around you, looking for tracks...

You hear some close noise from the east.

You see:
   - a track of a Dwarf coming from the east done less than 1 hour ago
   - a track of a Dwarf coming from the east done less than 1 hour ago
   - a track of a Dwarf leading east done less than 1 hour ago
   - a track of a Dwarf leading east done less than 1 hour ago
   - a track of a Dwarf coming from the west done less than 1 hour ago
   - a track of a Dwarf coming from the west done less than 1 hour ago
   - a track of *a Man* leading down done less than 1 hour ago
   - a track of *an Orc* leading down done less than 1 hour ago
   - a track of *an Orc* leading down done less than 1 hour ago
   - a track of *a Man* leading down done less than 1 hour ago
   - a track of *an Orc* coming from below done less than 1 hour ago
   - a track of *an Orc* coming from below done less than 1 hour ago
   - a track of *a Man* coming from the west done less than 2 hours ago
   - a track of *an Orc* coming from the west done less than 2 hours ago
   - a track of *an Orc* coming from the west done less than 2 hours ago
   - a track of *a Man* coming from the west done less than 2 hours ago


Some close noise can be heard from the west.

You stop searching.

!O cW>east
Durin's Way
Exits: east, west.

!O cW>sa getting morgl
Ok.

!O cW>sa can we hit in there?
Ok.

!O cW>
You hear some close noise from the east.

!O cW>
Some close noise can be heard from the east.

!O cW>whe

Ruria (R) ponders life, the universe, and everything.

!O cW>Players in your zone
--------------------
Ruria                - Durin's Way
Zack                 - Durin's Way

!O cW>
Ruria (R) scrawls: in swim?

!O cW>sa would be cool
Ok.

!O cW>sa yeah

You hear some apparently close noise from the east.

!O cW>Ok.

!O cW>sa lets try?
Ok.

!O cW>
Some very close noise can be heard from the east.

!O cW>l
Durin's Way
Ruria (R) is standing here pondering.
Exits/emulated: east, west.

!O cW>
Ruria (R) scrawls: i dont know it 

!O cW>west
north
The Central Gathering Hall
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west, ~\down/~.

!O cW>
An Ebony Hallway
Exits: north, south, (west).

!= cW>sa its in map
Ok.

!= cW>
Ruria (R) starts C A S T I N G...

!= cW>
You hear some close noise from the south.

!= cW>
Some rather far noise can be heard from the south.

!= cW>
Ruria (R) utters the words 'sfahzqhuai yfaw zzur'

!= cW>
Ruria (R) nods solemnly.

!= cW>sa wellrocks
Ok.

!= cW>sa purple s
Ok.

!= cW>sa purple us
Ok.

!= cW>sa and i quake some
Ok.
You hear some rather far noise from the west.

!= cW>i
You are carrying:
a black pair of padded boots (well-maintained)
an engraved broadsword (well-maintained)
a fine grey cloak (well-maintained)
a wooden pipe
a gem-inlaid knife (flawless)

!= cW>cha mood agg
Ok.

!= cW>l
An Ebony Hallway
Ruria (R) is standing here nodding.
Exits/emulated: north, south, {west}.

!= cW>l
An Ebony Hallway
Ruria (R) is standing here nodding.
Some rather far noise can be heard from the south.
Exits/emulated: north, south, {west}.

!= cW>stat
OB: 137%, DB: 42%, PB: 41%, Armour: 94%. Wimpy: 200. Mood: aggressive.
Needed: 1,386,540 xp, 0 tp. Gold: 544. Alert: normal.
Affected by:
- bless (up for  02:27)
- strength (up for  03:33)
- armour (up for  02:29)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shield (up for  04:36)
- stored spell earthquake
- tiredness
- lethargy
- vigour
- growth

!= cW>sa go?
Ok.

!= cW>
Ruria (R) scrawls: eh?

!= cW>sa purple us
Ok.

!= cW>sa and i quake them some
Ok.

!= cW>
Ruria (R) scrawls: only have 1

!= cW>sa ah
Ok.

!= cW>g purple all
You get a purple scroll from a leather backpack.

!= cW>sa recite self
Ok.

!= cW>
Ruria (R) gets a purple scroll from a large sack.

!= cW>
Ruria (R) begins to recite a purple scroll.

!= cW>g purplescroll all
recite purplescroll
You can't find a purplescroll in any container.

!= cW>
You start reciting a purple scroll.

Ruria (R) is surrounded by a white aura.

You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

!= cW>
You hear some close noise from the south.

!= cW>
You hear some rather far noise from the west.

!= cW>g sapphirering all
rem ruby-ring
wear sapphirering
put ruby-ring pack
rem forest
wear grey
You get a sapphire ring from a leather backpack.

!= cW>
You stop using a jewelled ring.

!= cW>
You put a sapphire ring on your right finger.
You feel a sudden loss of energy as the power that once mingled with your own vanishes.

!= cW>
You put a jewelled ring in a leather backpack.

!= cW>
You stop using a forest green cloak.

!= cW>
You wear a fine grey cloak about your body.

!= cW>sa orcs first
Ok.

!= cW>south
The Central Gathering Hall
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west, ~\down/~.

!O cW>down
down
Halfway down a well
Exits: /up\, ~down~.

!W cW>ope wellrocks
At the Bottom of a Well
The corpse of a water-drake is lying here.
Exits: ~(east)~, ~up~.

!U cW>east
They're already open!

!U cW>close wellrocks
A Hidden Alcove
Exits: ~(west)~, [up].

!U cW>Ok.

!U cW>up
The trapdoor seems to be closed.

!U cW>open exit u
u
Ok.
You are now under water, slowly using up your oxygen.

!U cW>
A Wet Intersection
A small campfire burns here, its low flames giving off only a little light.
A wooden box, made from rich wood, rests on the ground.
*Nöcrhod the Orc* is resting here.
*Carnez the Orc* is standing here.
*Ivanushka the Black Númenórean* is standing here.
*Dreg the Black Númenórean* is resting here.
Schrödinger's cat is strolling around here, quite alive.
Exits: (north), (east), (west), ~(down)~. - w:wellrocks.
You happily inhale the lovely oxygen in the air.

!O cW>hit ghost
They aren't here.

!O cW>
*Dreg the Black Númenórean* stops resting, and clambers on his feet.
*Ivanushka the Black Númenórean* closes the trapdoor.

!O cW>cast n 'earthquake'

*Carnez the Orc* strongly pounds your body and tickles it.
Ruria (R) lightly slashes *Nöcrhod the Orc*'s left arm and tickles it.

!O cW HP:Fine *Carnez the Orc*:Healthy>
You pound *Carnez the Orc*'s right foot extremely hard.

!O cW HP:Fine *Carnez the Orc*:Fine>
*Nöcrhod the Orc* curses : the wind whistles through your hair, re
freshing you after the time spent withing the mountain. The gold air around you is vigorating, brasing
, so fresh and
You quickly recall your stored spell...

*Dreg the Black Númenórean* LEAVES >>EAST>>.

*Ivanushka the Black Númenórean* LEAVES >>EAST>>.

The earth trembles beneath your feet!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You hear Schrödinger's cat's death cry as she collapses.
Schrödinger's cat is dead! R.I.P.
Ruria (R) stops following you.

!O cW HP:Fine Mana:Burning *Carnez the Orc*:Fine>
*Nöcrhod the Orc* opens the trapdoor.

!O cW HP:Fine Mana:Burning *Carnez the Orc*:Fine>f
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Musical Chamber
Exits: (east). - w:wellrocks.

![ cW HP:Fine Mana:Burning>east
cast n 'earthquake'
A Wet Intersection
A small campfire burns here, its low flames giving off only a little light.
A wooden box, made from rich wood, rests on the ground.
The corpse of Schrödinger's cat is lying here.
*Nöcrhod the Orc* is here, fighting Ruria (R).
Ruria (R) is here, fighting *Nöcrhod the Orc* (glowing).
Exits: (north), (east), (west), ~(down)~.

!O cW HP:Fine Mana:Burning>
You quickly recall your stored spell...

*Carnez the Orc* has arrived from below.
Ruria (R) panics, and attempts to flee.
Ruria (R) leaves down.

*Carnez the Orc* quickly approaches, trying to pound you.
*Nöcrhod the Orc* leaves down.

*Nöcrhod the Orc* has arrived from below.

The earth trembles beneath your feet!
Some debris falls on you from above.

!O cW HP:Fine Mana:Hot *Carnez the Orc*:Hurt>close trapdoor

You pound *Carnez the Orc*'s left leg very hard.
Your victim is shocked by your hit!

!O cW HP:Fine Mana:Hot *Carnez the Orc*:Hurt>f
Ok.

!O cW HP:Fine Mana:Hot *Carnez the Orc*:Hurt>
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
Musical Chamber
Exits: (east).

![ cW HP:Fine Mana:Hot>

*Nöcrhod the Orc* ARRIVED FROM >>EAST>>.

![ cW HP:Fine Mana:Hot>east
A Wet Intersection
A small campfire burns here, its low flames giving off only a little light.
A wooden box, made from rich wood, rests on the ground.
The corpse of Schrödinger's cat is lying here.
*Carnez the Orc* is standing here.
Ruria (R) is standing here (glowing).
Exits: (north), (east), (west), ~(down)~.

!O cW HP:Fine Mana:Hot>close trapdoor

Ruria (R) barely slashes *Carnez the Orc*'s right arm and tickles it.

!O cW HP:Fine Mana:Hot>close exit w
hit ghost
Ok.
*Carnez the Orc* pounds Ruria (R)'s right leg very hard and tickles it.

!O cW HP:Fine Mana:Hot>Ok.
*Carnez the Orc* panics, and attempts to flee.

*Carnez the Orc* LEAVES >>EAST>>.

!O cW HP:Fine Mana:Hot>They aren't here.

!O cW HP:Fine Mana:Hot>

*Carnez the Orc* ARRIVED FROM >>EAST>>.

!O cW HP:Fine Mana:Hot>

*Carnez the Orc* LEAVES >>EAST>>.

!O cW HP:Fine Mana:Hot>close trapdoor
cast normal 'block door' trapdoor

The jewelleddoor is opened from the other side.

!O cW HP:Fine Mana:Hot>

*Dreg the Black Númenórean* ARRIVED FROM >>EAST>>.

*Carnez the Orc* ARRIVED FROM >>EAST>>.

*Ivanushka the Black Númenórean* ARRIVED FROM >>EAST>>.

!O cW HP:Fine Mana:Hot>
*Nöcrhod the Orc* ARRIVED FROM <<WEST<<.
It's already closed!

!O cW HP:Fine Mana:Hot>
You start to concentrate...
Ruria (R) tries to slash *Carnez the Orc*, but he parries successfully.
*Carnez the Orc* lightly pounds Ruria (R)'s right leg and tickles it.

*Nöcrhod the Orc* LEAVES >>EAST>>.


*Carnez the Orc* opens the trapdoor.
You can't proceed while the trapdoor is in motion.

*Ivanushka the Black Númenórean* LEAVES >>EAST>>.

!O cW HP:Fine Mana:Hot>cast n 'earthquake'
You quickly recall your stored spell...
*Carnez the Orc* panics, and attempts to flee.
*Carnez the Orc* leaves down.

*Nöcrhod the Orc* ARRIVED FROM >>EAST>>.

Ruria (R) panics, and attempts to flee.
Ruria (R) LEAVES >>EAST>>.
*Nöcrhod the Orc* leaves down.

close trapdoor
The earth trembles beneath your feet!
Some debris falls on you from above.
You strongly pound *Dreg the Black Númenórean*'s right foot.

!O cW HP:Fine Mana:Hot *Dreg the Black Númenórean*:Fine>Ok.

!O cW HP:Fine Mana:Hot *Dreg the Black Númenórean*:Fine>
Ruria (R) ARRIVED FROM >>EAST>>.

!O cW HP:Fine Mana:Hot *Dreg the Black Númenórean*:Fine>
*Dreg the Black Númenórean* panics, and attempts to flee.
*Dreg the Black Númenórean* LEAVES <<WEST<<.

!O cW HP:Fine Mana:Hot>close trapdoor
cast normal 'block door' trapdoor
It's already closed!

!O cW HP:Fine Mana:Hot>
You start to concentrate...

close trapdoor
close trapdoor
Ruria (R) LEAVES >>EAST>>.

The exit down seems to blur for a while.

!O cW HP:Fine Mana:Warm>close trapdoor
It's already closed!

!O cW HP:Fine Mana:Warm>It's already closed!

!O cW HP:Fine Mana:Warm>It's already closed!

!O cW HP:Fine Mana:Warm>
The steeldoor closes quietly.

!O cW HP:Fine Mana:Warm>
*Dreg the Black Númenórean* ARRIVED FROM <<WEST<<.

!O cW HP:Fine Mana:Warm>
*Dreg the Black Númenórean* LEAVES ^^NORTH^^.

!O cW HP:Fine Mana:Warm>t ruria come

The steeldoor is opened from the other side.

!O cW HP:Fine Mana:Warm>hit *man*
hit *man*

*Dreg the Black Númenórean* ARRIVED FROM ^^NORTH^^.

!O cW HP:Fine Mana:Warm>
*Dreg the Black Númenórean* LEAVES >>EAST>>.
Ok.

!O cW HP:Fine Mana:Warm>hit *man*
They aren't here.

!O cW HP:Fine Mana:Warm>l
They aren't here.

!O cW HP:Fine Mana:Warm>00
They aren't here.

!O cW HP:Fine Mana:Warm>
A Wet Intersection
A small campfire burns here, its low flames giving off only a little light.
A wooden box, made from rich wood, rests on the ground.
The corpse of Schrödinger's cat is lying here.
Exits/emulated: {north}, {east}, {west}, {down}.

!O cW HP:Fine Mana:Warm>
The steeldoor closes quietly.
The steeldoor is opened from the other side.

!O cW HP:Fine Mana:Warm>e
Arglebargle, glop-glyf!?!

!O cW HP:Fine Mana:Warm>hit *man*
A Crystal Chamber
*Ivanushka the Black Númenórean* is here, fighting Ruria (R).
Ruria (R) is here, fighting *Ivanushka the Black Númenórean* (glowing).
*Dreg the Black Númenórean* is here, fighting Ruria (R).
Exits: (west).

![ cW HP:Fine Mana:Warm>open exit e
e
You lightly pound *Ivanushka the Black Númenórean*'s body and tickle it.
Ruria (R) panics, and attempts to flee.
Ruria (R) LEAVES <<WEST<<.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>close exit w
You don't see any exit there.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>hit *man*
hit *man*
No way! You are fighting for your life!

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>Ok.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>
You're already fighting!

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>
You're already fighting!

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>
*Dreg the Black Númenórean* opens the steeldoor.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>
*Dreg the Black Númenórean* LEAVES <<WEST<<.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>open exit
w

*Ivanushka the Black Númenórean* seems to have recovered his senses.
*Ivanushka the Black Númenórean* panics, and attempts to flee.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>It's already open!

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>f
No way! You are fighting for your life!

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>
*Ivanushka the Black Númenórean* panics, and attempts to flee.

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean*:Fine>
You flee head over heels.
You Fled <<WEST<<   <<WEST<<
A Wet Intersection
A small campfire burns here, its low flames giving off only a little light.
A wooden box, made from rich wood, rests on the ground.
The corpse of Schrödinger's cat is lying here.
Ruria (R) is here, fighting *Dreg the Black Númenórean* (glowing).
*Dreg the Black Númenórean* is here, fighting Ruria (R).
Exits: (north), (east), [west], [down].

!O cW HP:Fine Mana:Warm>200
hit *man*

*Ivanushka the Black Númenórean* ARRIVED FROM >>EAST>>.
*Dreg the Black Númenórean* panics, and attempts to flee.

*Dreg the Black Númenórean* LEAVES >>EAST>>.

!O cW HP:Fine Mana:Warm>cha wim 200
Wimpy set to: 200
Ruria (R) closes the mithrildoor.

!O cW HP:Fine Mana:Warm>
You pound *Ivanushka the Black Númenórean*'s left leg hard.


##

*Ivanushka the Black Númenórean* (x) ARRIVED FROM >>EAST>>.

!O cW HP:Fine Mana:Warm *Dreg the Black Númenórean*:Dying>hit *man*

You pound *Dreg the Black Númenórean*'s body extremely hard AND --SHATTER-- IT.
You feel more experienced.
Yes! You're beginning to get the idea.
You hear *Dreg the Black Númenórean*'s death cry as he collapses.
*Dreg the Black Númenórean* has drawn his last breath! R.I.P.


###

![ cW HP:Fine Mana:Warm *Ivanushka the Black Númenórean* (x):Dying Ruria (R):Fine>It's already closed!

You pound *Ivanushka the Black Númenórean* (x)'s right leg extremely hard AND --SHATTER-- IT.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Ivanushka the Black Númenórean* (x)'s death cry as he collapses.
*Ivanushka the Black Númenórean* (x) has drawn his last breath! R.I.P.

![ cW HP:Fine Mana:Warm>open exit e
Ok.

![ cW HP:Fine Mana:Warm>exa corpse
g coins all.corpse
corpse (here) : 
a fortune in gold
a sable pouch
a water skin
a stone
a fragrant-smelling bag
a plain leather belt
a dark broadsword (worn)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (worn)
a staff inlaid with gems
a shining pair of chain mail sleeves (neglected)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (flawless)
a fine pair of chain mail leggings (flawless)
a chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a red ruby
an old length of iron chain

!O cW HP:Fine Mana:Warm>exa corpse
corpse (here) : 
a hunting knife (flawless)
a stone
a water skin
a fragrant-smelling bag
a gleaming belt
an engraved broadsword (flawless)
a keyring with many keys and a set of lock picks
an old length of iron chain
a forest green cloak (well-maintained)
a metal-shod staff
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a red ruby
a grotesque necklace with many pairs of ears
an icy ring
a jewelled ring
a large sack
a wooden pipe
an obsidian eye
a bronze medallion
a lustrous green emerald


####
###
### Bit sad that the orcs got blocked out. But we probably would have lost if they hadnt so..
###
### Later at cloakroom. Supersief narrated about 2 orcs out west. Ruria and I try to get the orcs
### into cloakroom.
###
### Rurias view 
####

Supersief narrates 'in'

*. cW>
wherePlayers in your zone
--------------------
Supersief            - Cloak Room
Zack                 - Plains
Ruria                - Plains

*. cW>
Zack tells you 'we near /GT/'

*. cW>
Zack leaves east riding a mountain mule.
You follow Zack.
Before the Castle Gate

*[ cW>
Zack (z) dismounts from a mountain mule, and stops riding him.
leadA mountain mule now follows Zack (z).

*[ cW>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Old Castle Gate

*[ cW>
Lead what?

*[ cW>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Castle Yard

*[ cW>


Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
The Castle Square
A crumbling fountain is in the middle of the place.

*# cW>

wield cweaponcha m aYou don't have a cweapon.
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Entrance to the Castle Keep

![ cW>
Ok.

![ cW>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Cloak Room
*Lagdush the Orc* is here, fighting Supersief.
A large brown wolf stands here, its teeth partly bared.
Supersief the Elf is here, fighting *Lagdush the Orc*.

![ cW>
Supersief tries to pierce *Lagdush the Orc*, but he parries successfully.

![ cW>
kill *orc*bash
Zack (z) pounds *Lagdush the Orc*'s right foot hard.
Supersief closes the cloakroom.

![ cW>
*Lagdush the Orc* tries to slash Supersief, but he parries successfully.

![ cW>
You pound *Lagdush the Orc*'s left foot very hard.
*Lagdush the Orc* panics, and attempts to flee.

![ cW *Lagdush the Orc*:Fine Supersief:Fine>
*Lagdush the Orc* opens the cloakroom.
Supersief lightly pierces *Lagdush the Orc*'s left arm and tickles it.

Zack (z) closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
The cloakroom is opened from the other side.

Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
*Lurgz the Orc* has arrived from the north.
A hungry warg has arrived from the north.
*Lagdush the Orc* panics, but can't stop fighting to flee.

Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.

Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
*Lurgz the Orc* closes the cloakroom.

*Lagdush the Orc* opens the cloakroom.
Zack (z) says 'hm'			

###
##
##	I was promised 2 which would be lame enough, this just feels uber lame
##
###

Supersief closes the cloakroom.

*Lagdush the Orc* opens the cloakroom.
*Lagdush the Orc* panics, but can't stop fighting to flee.

Supersief closes the cloakroom.
Zack (z) opens the cloakroom.

Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.

Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
Supersief barely pierces *Lagdush the Orc*'s right foot and tickles it.

Zack (z) closes the cloakroom.
*Lagdush the Orc* panics, but can't stop fighting to flee.
Supersief swiftly dodges *Lagdush the Orc*'s attempt to slash him.

*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.

*Lagdush the Orc* opens the cloakroom.

Supersief closes the cloakroom.

Your bash at *Lagdush the Orc* sends him sprawling.

![ cW *Lagdush the Orc*:Fine Supersief:Fine>
bash
*Lurgz the Orc* opens the cloakroom.
Zack (z) pounds *Lagdush the Orc*'s left foot very hard.

![ cW *Lagdush the Orc*:Fine Supersief:Fine>
bash
Zack (z) closes the cloakroom.
The jewel of Zack (z)'s sceptre flashes a brilliant light as it hits *Lagdush the Orc*, who staggers in pain!

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bashBash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
Bash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bash
Zack (z) seems to avoid the fight.
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bashBash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
Bash someone already bashed? Aren't we funny?
*Lagdush the Orc* panics, and attempts to flee.

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bashBash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bash
Zack (z) closes the cloakroom.
You barely pound *Lagdush the Orc*'s left leg and tickle it.

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
*Lurgz the Orc* opens the cloakroom.
Bash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bashBash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Fine>
bashBash someone already bashed? Aren't we funny?
*Lurgz the Orc* smites Supersief's right foot hard.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashBash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bash
*Lagdush the Orc* panics, but can't stop fighting to flee.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
Bash someone already bashed? Aren't we funny?
Zack (z) utters the words 'braqt eaaf'

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashBash someone already bashed? Aren't we funny?
Zack (z) closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bash
Zack (z) closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
Bash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashBash someone already bashed? Aren't we funny?

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bash
Zack (z) closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashZack (z) closes the cloakroom.
Bash someone already bashed? Aren't we funny?
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashBash someone already bashed? Aren't we funny?
Zack (z) closes the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
*Lurgz the Orc* opens the cloakroom.
*Lagdush the Orc* swiftly dodges your attempt to pound him.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashZack (z) closes the cloakroom.
Bash someone already bashed? Aren't we funny?
*Lurgz the Orc* opens the cloakroom.
*Lagdush the Orc* seems to have recovered his senses.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashZack (z) closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
Supersief seems to have recovered his senses.
*Lagdush the Orc* panics, but can't stop fighting to flee.

bashZack (z) closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

Zack (z) closes the cloakroom.
Supersief tries to pierce *Lagdush the Orc*, but he parries successfully.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lagdush the Orc* panics, and attempts to flee.

*Lagdush the Orc* opens the cloakroom.

Supersief closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lagdush the Orc* panics, and attempts to flee.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

kill *orc*bash*Lurgz the Orc* opens the cloakroom.
Supersief tries to pierce *Lagdush the Orc*, but he parries successfully.

Supersief closes the cloakroom.
*Lagdush the Orc* panics, and attempts to flee.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

Zack (z) closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.
*Lagdush the Orc* panics, but can't stop fighting to flee.

Zack (z) closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
Supersief swiftly dodges *Lagdush the Orc*'s attempt to slash him.

Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.
Your bash at *Lagdush the Orc* sends him sprawling.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
Supersief tries to pierce *Lagdush the Orc*, but he parries successfully.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
*Lurgz the Orc* opens the cloakroom.
Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
Bash someone already bashed? Aren't we funny?
*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashYou're already fighting!
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>

bashbashBash someone already bashed? Aren't we funny?
*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lurgz the Orc* smites Supersief's left leg.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashBash someone already bashed? Aren't we funny?
*Lurgz the Orc* opens the cloakroom.

![ cW *Lagdush the Orc*:Hurt Supersief:Hurt>
bashbashBash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
*Lagdush the Orc* seems to have recovered his senses.

![ cW *Lurgz the Orc*:Fine Supersief:Hurt>
Supersief barely pierces *Lurgz the Orc*'s body and tickles it.

![ cW *Lurgz the Orc*:Fine Supersief:Hurt>
*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.

bashbash*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.
Zack (z) utters the words 'diesilla barh'
*Lagdush the Orc* staggers back as the lightning bolt sent by Zack (z) hits him.
Zack (z) tries to pound *Lagdush the Orc*, but he parries successfully.

*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
*Lurgz the Orc* swiftly dodges Supersief's attempt to pierce him.
*Lurgz the Orc* smites Supersief's left foot extremely hard and shatters it.

Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.
*Lagdush the Orc* panics, and attempts to flee.

*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
*Lurgz the Orc* panics, and attempts to flee.

Supersief closes the cloakroom.
Your bash at *Lurgz the Orc* sends him sprawling.
*Lagdush the Orc* panics, and attempts to flee.

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bash*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?
Supersief pierces *Lurgz the Orc*'s head and tickles it.

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
*Lagdush the Orc* opens the cloakroom.
Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
You pound *Lurgz the Orc*'s left arm extremely hard.

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bash*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bashBash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
*Lagdush the Orc* opens the cloakroom.
Bash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bashBash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
*Lagdush the Orc* avoids being bashed by Zack (z) who loses his balance.

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
*Lagdush the Orc* opens the cloakroom.
Supersief closes the cloakroom.
Supersief barely pierces *Lurgz the Orc*'s head and tickles it.

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bashSupersief seems to avoid the fight.
Bash someone already bashed? Aren't we funny?
*Lagdush the Orc* opens the cloakroom.

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bashBash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
bashbashBash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
Bash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine Supersief:Wounded>
Supersief escaped the fight.

![ cW *Lurgz the Orc*:Fine>
bashbashSupersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?
*Lagdush the Orc* opens the cloakroom.

![ cW *Lurgz the Orc*:Fine>
Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
*Lagdush the Orc* panics, and attempts to flee.

![ cW *Lurgz the Orc*:Fine>
*Lagdush the Orc* opens the cloakroom.

![ cW *Lurgz the Orc*:Fine>
bashbashSupersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?

![ cW *Lurgz the Orc*:Fine>
bashBash someone already bashed? Aren't we funny?
*Lagdush the Orc* opens the cloakroom.
You pound *Lurgz the Orc*'s right foot extremely hard.
Your victim is shocked by your hit!

![ cW *Lurgz the Orc*:Fine>
bashBash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
*Lagdush the Orc* opens the cloakroom.
*Lagdush the Orc* leaves north.

![ cW *Lurgz the Orc*:Fine>
Supersief closes the cloakroom.

![ cW *Lurgz the Orc*:Fine>
bashbashBash someone already bashed? Aren't we funny?
*Lurgz the Orc* seems to have recovered his senses.

![ cW *Lurgz the Orc*:Fine>
*Lurgz the Orc* opens the cloakroom.

![ cW *Lurgz the Orc*:Fine>
bashZack (z) barely pounds *Lurgz the Orc*'s right leg and tickles it.
Supersief closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lurgz the Orc* panics, and attempts to flee.

*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
*Lurgz the Orc* panics, and attempts to flee.

*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.

close exit*Lurgz the Orc* opens the cloakroom.

Zack (z) closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.

Supersief closes the cloakroom.
*Lurgz the Orc* panics, and attempts to flee.

*Lurgz the Orc* opens the cloakroom.
Zack (z) closes the cloakroom.
The cloakroom is opened from the other side.

Zack (z) closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
The cloakroom is opened from the other side.
*Lurgz the Orc* smites your right arm extremely hard.
You feel a sharp pain there!

Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.
Zack (z) closes the cloakroom.

*Lurgz the Orc* opens the cloakroom.
Zack (z) closes the cloakroom.
*Lurgz the Orc* panics, and attempts to flee.

The cloakroom is opened from the other side.
Supersief closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.
Zack (z) closes the cloakroom.
Zack (z) pounds *Lurgz the Orc*'s left arm and tickles it.

*Lurgz the Orc* opens the cloakroom.

Zack (z) closes the cloakroom.
*Lurgz the Orc* opens the cloakroom.
Your bash at *Lurgz the Orc* sends him sprawling.

![ cW HP:Fine *Lurgz the Orc*:Fine>
Bash someone already bashed? Aren't we funny?
Zack (z) closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Fine>
Bash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Fine>
Ok.
The cloakroom is opened from the other side.
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Fine>
bash
The cloakroom is opened from the other side.
Supersief closes the cloakroom.
You pound *Lurgz the Orc*'s right arm extremely hard.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bash
The cloakroom is opened from the other side.
Zack (z) closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
The cloakroom is opened from the other side.
Bash someone already bashed? Aren't we funny?

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bashBash someone already bashed? Aren't we funny?
Zack (z) begins some strange incantations...
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bash
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
Supersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bashSupersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?
bash

![ cW HP:Fine *Lurgz the Orc*:Hurt>
Bash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
Supersief closes the cloakroom.
Zack (z) utters the words 'diesilla barh'
*Lurgz the Orc* staggers back as the lightning bolt sent by Zack (z) hits him.
*Lurgz the Orc* panics, and attempts to flee.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bashBash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bashbashZack (z) begins some strange incantations...
Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
Supersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bashBash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
bashBash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Hurt>
The cloakroom is opened from the other side.
Supersief closes the cloakroom.
Zack (z) utters the words 'diesilla barh'
*Lurgz the Orc* staggers back as the lightning bolt sent by Zack (z) hits him.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
bashbashBash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
bashThe cloakroom is opened from the other side.
Bash someone already bashed? Aren't we funny?

![ cW HP:Fine *Lurgz the Orc*:Wounded>
Supersief closes the cloakroom.
The cloakroom is opened from the other side.
Zack (z) begins some strange incantations...

![ cW HP:Fine *Lurgz the Orc*:Wounded>

bashSupersief closes the cloakroom.
Bash someone already bashed? Aren't we funny?
The cloakroom is opened from the other side.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
bashSupersief closes the cloakroom.
The cloakroom is opened from the other side.
Bash someone already bashed? Aren't we funny?

![ cW HP:Fine *Lurgz the Orc*:Wounded>
Supersief closes the cloakroom.

![ cW HP:Fine *Lurgz the Orc*:Wounded>

bashThe cloakroom is opened from the other side.
Bash someone already bashed? Aren't we funny?
You pound *Lurgz the Orc*'s left arm hard.

![ cW HP:Fine *Lurgz the Orc*:Wounded>

Bash someone already bashed? Aren't we funny?
Supersief closes the cloakroom.
*Lurgz the Orc* seems to have recovered his senses.
Zack (z) utters the words 'diesilla barh'
*Lurgz the Orc* staggers back as the lightning bolt sent by Zack (z) hits him.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
bash*Lurgz the Orc* opens the cloakroom.
Supersief closes the cloakroom.
The cloakroom is opened from the other side.
*Lurgz the Orc* panics, and attempts to flee.
*Lurgz the Orc* leaves north.
Your victim has disappeared!

![ cW HP:Fine>
Zack (z) closes the cloakroom.
The cloakroom is opened from the other side.

![ cW HP:Fine>
bashBash what or whom?

![ cW HP:Fine>
n
Zack (z) closes the cloakroom.
The cloakroom is opened from the other side.

![ cW HP:Fine>
Bash what or whom?
Supersief closes the cloakroom.
The cloakroom is opened from the other side.
Zack (z) closes the cloakroom.
The cloakroom is opened from the other side.

![ cW HP:Fine>
kill *orc*
Supersief closes the cloakroom.

![ cW HP:Fine>
The cloakroom is opened from the other side.
Entrance to the Castle Keep
*Lagdush the Orc* is standing here.
*Lurgz the Orc* is standing here.
Exits: north, east, (south), west.

![ cW HP:Fine>
kill *orc*
Zack (z) has arrived from the south.
A mountain mule has arrived from the south.
The cloakroom closes quietly.

![ cW HP:Fine>
*Lagdush the Orc* opens the cloakroom.
You approach *Lagdush the Orc*, trying to pound him.

![ cW HP:Fine *Lagdush the Orc*:Hurt>
bashYou're already fighting!
The cloakroom closes quietly.
You swiftly dodge *Lagdush the Orc*'s attempt to slash you.

![ cW HP:Fine *Lagdush the Orc*:Hurt>
*Lagdush the Orc* opens the cloakroom.
*Lagdush the Orc* panics, but can't stop fighting to flee.

![ cW HP:Fine *Lagdush the Orc*:Hurt>
skill *orc*bashZack (z) leaves north.
A mountain mule leaves north.

*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves south.
Your victim has disappeared!

![ cW HP:Fine>
Cloak Room
A large brown wolf stands here, its teeth partly bared.
A hungry warg stands here, sniffing around for flesh.
*Lagdush the Orc* is standing here.
Exits: (north).

![ cW HP:Fine>
kill *orc*bashYou approach *Lagdush the Orc*, trying to pound him.

![ cW HP:Fine *Lagdush the Orc*:Hurt>
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves north.
Your victim has disappeared!

![ cW HP:Fine>
They aren't here.

![ cW HP:Fine>
nBash what or whom?

![ cW HP:Fine>
kill *orc*bashEntrance to the Castle Keep
Supersief the Elf is standing here.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, (south), west.

![ cW HP:Fine>
Supersief leaves south.

![ cW HP:Fine>
kill *orc*They aren't here.

![ cW HP:Fine>
Bash what or whom?

![ cW HP:Fine>
kill *orc*They aren't here.

![ cW HP:Fine>
*Lagdush the Orc* has arrived from the west.

![ cW HP:Fine>
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves south.
They aren't here.
Supersief leaves his hiding place.

![ cW HP:Fine>
*Lagdush the Orc* has arrived from the south.
A brown wolf has arrived from the south.
Supersief is now a group member.

![ cW HP:Fine>
kill *orc*s
*Lagdush the Orc* leaves east.
A brown wolf leaves east.

![ cW HP:Fine>
kill *orc*They aren't here.

![ cW HP:Fine>
Cloak Room
A hungry warg stands here, sniffing around for flesh.
Exits: (north).

![ cW HP:Fine>
nkill *orc*They aren't here.

![ cW HP:Fine>
Zack (z) has arrived from the north.
A mountain mule has arrived from the north.
Entrance to the Castle Keep
Supersief the Elf is standing here.
Exits: north, east, (south), west.

![ cW HP:Fine>
kill *orc*They aren't here.

![ cW HP:Fine>
Zack (z) has arrived from the south.
A mountain mule has arrived from the south.

![ cW HP:Fine>
ekill *orc*They aren't here.

![ cW HP:Fine>
Zack (z) leaves east.
A mountain mule leaves east.
You follow Zack.
Hallway

Stairs Leading Down
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: (west), down.

![ cW HP:Fine>
kill *orc*You pound *Lagdush the Orc*'s left leg.

![ cW HP:Fine *Lagdush the Orc*:Hurt>
wYou're already fighting!

![ cW HP:Fine *Lagdush the Orc*:Hurt>
kill *orc*bash
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* tries to slash you, but your parry is successful.

![ cW HP:Fine *Lagdush the Orc*:Hurt>
No way! You are fighting for your life!

![ cW HP:Fine *Lagdush the Orc*:Hurt>
You're already fighting!

![ cW HP:Fine *Lagdush the Orc*:Hurt>
Zack (z) has arrived from the west.
A mountain mule has arrived from the west.

*Lagdush the Orc* panics, but can't stop fighting to flee.

*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves west.
Your victim has disappeared!

![ cW HP:Fine>
Zack (z) closes the stonedoor.

![ cW HP:Fine>
Zack (z) leaves down.
A mountain mule leaves down.
You follow Zack.
The Dungeon
The corpse of a prison guard is lying here.

![ cW HP:Fine>
Zack (z) opens the bars.

![ cW HP:Fine>
kill *orc*Zack (z) quietly scouts eastwards...
They aren't here.
*Lurgz the Orc* has arrived from above.

![ cW HP:Fine>
kill *orc*
Zack (z) stops scouting eastwards.

![ cW HP:Fine>
basheYou pound *Lurgz the Orc*'s right arm very hard.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
kill *orc*bashZack (z) leaves up.
A mountain mule leaves up.

*Lurgz the Orc* tries to smite you, but your parry is successful.

*Lurgz the Orc* panics, and attempts to flee.
*Lurgz the Orc* leaves up.
Your victim has disappeared!

![ cW HP:Fine>
Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a giant rat is lying here.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
*Basturasva the Cave Troll* is standing here.
Exits: (west).

![ cW HP:Fine>
*Lurgz the Orc* yells loudly from the west 'do'
They aren't here.

![ cW HP:Fine>
wBash what or whom?

![ cW HP:Fine>
up
*Basturasva the Cave Troll* hits your right hand extremely hard.

![ cW HP:Fine *Basturasva the Cave Troll*:Healthy>
kill *orc*The bars close quietly.
No way! You are fighting for your life!

![ cW HP:Fine *Basturasva the Cave Troll*:Healthy>
fleeNo way! You are fighting for your life!

![ cW HP:Fine *Basturasva the Cave Troll*:Healthy>
They aren't here.

![ cW HP:Fine *Basturasva the Cave Troll*:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Fine *Basturasva the Cave Troll*:Healthy>
open exit w
You pound *Basturasva the Cave Troll*'s left leg extremely hard and tickle it.

![ cW HP:Fine *Basturasva the Cave Troll*:Fine>
The bars are opened from the other side.
You flee head over heels.
You flee west.
The Dungeon
The corpse of a prison guard is lying here.
*Lurgz the Orc* is here, fighting Zack (z).
Zack (z) is here, fighting *Lurgz the Orc*.
A stocky mountain mule is here, waiting to serve.
Exits: (east), up.

![ cW HP:Fine>
You don't see any exit there.

![ cW HP:Fine>
upStairs Leading Down
A large brown wolf stands here, its teeth partly bared.
Exits: (west), down. - w:stonedoor.
*Lurgz the Orc* has arrived from below.

![ cW HP:Fine>
kill *orc*
*Lagdush the Orc* has arrived from the west.

![ cW HP:Fine>
kill *orc*Zack (z) has arrived from below.
A mountain mule has arrived from below.
You approach *Lurgz the Orc*, trying to pound him.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
Zack (z) pounds *Lurgz the Orc*'s body.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
bashYou're already fighting!

![ cW HP:Fine *Lurgz the Orc*:Wounded>
*Lagdush the Orc* closes the stonedoor.
*Lurgz the Orc* tries to smite you, but your parry is successful.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
*Lagdush the Orc* locks the stonedoor.

*Lurgz the Orc* panics, and attempts to flee.

*Basturasva the Cave Troll* has arrived from below.

*Lurgz the Orc* panics, and attempts to flee.
*Lurgz the Orc* leaves down.
Your victim has disappeared!

![ cW HP:Fine>
kill lurgz
*Lagdush the Orc* begins some strange incantations...

![ cW HP:Fine>
downThey aren't here.
*Basturasva the Cave Troll* hits your left hand extremely hard.
You feel a sharp pain there!

![ cW HP:Fine *Basturasva the Cave Troll*:Fine>
kill lurgz
You pound *Basturasva the Cave Troll*'s right arm extremely hard and tickle it.

![ cW HP:Fine *Basturasva the Cave Troll*:Fine>
fleeNo way! You are fighting for your life!

![ cW HP:Fine *Basturasva the Cave Troll*:Fine>
They aren't here.

![ cW HP:Fine *Basturasva the Cave Troll*:Fine>
kill lurgz*Lurgz the Orc* has arrived from below.
PANIC! You can't quit the fight!

![ cW HP:Fine *Basturasva the Cave Troll*:Fine>
kill lurgz*Lurgz the Orc* quickly approaches, trying to smite you.
Zack (z) utters the words 'diesilla barh'

![ cW HP:Fine *Lurgz the Orc*:Wounded>
You're already fighting!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Fine>
kill lurgzupkill lurgzThey aren't here.
You bleed from open wounds.
*Lagdush the Orc* has arrived from above.

![ cW HP:Fine>
*Lagdush the Orc* leaves east.

![ cW HP:Fine>
kill lurgzStairs Leading Down
A large brown wolf stands here, its teeth partly bared.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is standing here.
*Lurgz the Orc* is standing here.
Exits: [west], down.

![ cW HP:Fine>
You approach *Lurgz the Orc*, trying to pound him.

![ cW HP:Fine *Lurgz the Orc*:Wounded>
kill lurgzkill lurgzYou're already fighting!
You pound *Lurgz the Orc*'s left leg extremely hard and shatter it.

![ cW HP:Fine *Lurgz the Orc*:Bad>
You're already fighting!

![ cW HP:Fine *Lurgz the Orc*:Bad>
fleeYou're already fighting!

![ cW HP:Fine *Lurgz the Orc*:Bad>
upkill lurgz
*Lurgz the Orc* panics, and attempts to flee.
*Lurgz the Orc* leaves down.

![ cW HP:Fine>
You flee head over heels.
PANIC! You couldn't escape!
Zack narrates 'orcs'

![ cW HP:Fine>
upAlas, you cannot go that way...

![ cW HP:Fine>
kill lurgzThey aren't here.

![ cW HP:Fine>
kill lurgzAlas, you cannot go that way...

![ cW HP:Fine>
They aren't here.

![ cW HP:Fine>
They aren't here.
*Basturasva the Cave Troll* leaves down.

![ cW HP:Fine>
kill lurgzThey aren't here.

![ cW HP:Fine>
kill lurgz
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Fine>
*Basturasva the Cave Troll* hits your right arm extremely hard.
You feel a sharp pain there!

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
They aren't here.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
kill lurgz
*Lagdush the Orc* has arrived from below.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
Zack (z) tries to pound *Lagdush the Orc*, but he parries successfully.
*Lurgz the Orc* has arrived from below.
You're already fighting!
You pound *Basturasva the Cave Troll*'s left foot extremely hard and tickle it.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
fleeup*Lagdush the Orc* fails to slash Zack (z).
PANIC! You can't quit the fight!

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
kill lurgzupNo way! You are fighting for your life!

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
You're already fighting!

*Basturasva the Cave Troll* sends you sprawling with a powerful bash.

up![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
Zack (z) pounds *Lagdush the Orc*'s head.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves down.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
*Basturasva the Cave Troll* yells 'ruria'

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
*Basturasva the Cave Troll* hits your body extremely hard.
You feel a sharp pain there!

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
*Lurgz the Orc* leaves down.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
Zack (z) leaves down.
You try to flee, but cannot!

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
*Lagdush the Orc* has arrived from below.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
cha m w
Zack (z) has arrived from below.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
You try to flee, but cannot!
*Basturasva the Cave Troll* hits your right arm very hard.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
Your head stops stinging.
*Lagdush the Orc* barely slashes Zack (z)'s left leg and tickles it.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
*Lurgz the Orc* has arrived from below.
No way! You are fighting for your life!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Hurt>
*Basturasva the Cave Troll* has arrived from above.
They aren't here.
*Lagdush the Orc* has arrived from above.

![ cW HP:Hurt>
Stairs Leading Down
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.
Zack (z) is standing here.
*Lurgz the Orc* is standing here.
Exits: [west], down.

![ cW HP:Hurt>
*Basturasva the Cave Troll* has arrived from below.
Ok.

![ cW HP:Hurt>
wield sweaponcha m w
*Basturasva the Cave Troll* quickly approaches, trying to hit you.
*Basturasva the Cave Troll* swiftly dodges your attempt to pound him.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
*Lagdush the Orc* is standing here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Hurt>
*Lagdush the Orc* leaves up.

![ cW HP:Hurt>up
You stop using an ornate, steel-shafted warhammer.
You skilfully wield an engraved broadsword, ready to fight evil.

![ cW HP:Hurt>
Ok.

![ cW HP:Hurt>
up*Basturasva the Cave Troll* has arrived from above.
Stairs Leading Down
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.
Zack (z) is here, fighting *Lurgz the Orc*.
*Lurgz the Orc* is here, fighting Zack (z).
*Lagdush the Orc* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Hurt>
upAlas, you cannot go that way...

![ cW HP:Hurt>
kill lurgz
*Lagdush the Orc* begins some strange incantations...
*Lurgz the Orc* smites Zack (z)'s body and tickles it.

![ cW HP:Hurt>
Alas, you cannot go that way...

![ cW HP:Hurt>
kill lurgzYou are too afraid.

![ cW HP:Hurt>
kill lurgzYou are too afraid.
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Hurt>
*Basturasva the Cave Troll* tries to hit you, but your parry is successful.
*Lurgz the Orc* leaves down.

![ cW HP:Hurt *Basturasva the Cave Troll*:Fine>
They aren't here.
*Lagdush the Orc* utters the words 'diesilla barh'
*Lagdush the Orc* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded>
cha w 250up
Zack (z) has arrived from above.

![ cW HP:Wounded>
upWimpy set to: 250
Zack (z) leaves up.
You follow Zack.
Stairs Leading Down
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.
*Lagdush the Orc* is standing here.
*Basturasva the Cave Troll* is standing here.

![ cW HP:Wounded>
kill lurgz
*Lagdush the Orc* leaves down.
A brown wolf leaves down.

![ cW HP:Wounded>
Alas, you cannot go that way...

![ cW HP:Wounded>
kill lurgzZack (z) intercepts *Basturasva the Cave Troll*'s blow.
*Basturasva the Cave Troll* approaches Zack (z), trying to hit him.
Alas, you cannot go that way...

![ cW HP:Wounded>
kill lurgzThey aren't here.
*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.

![ cW HP:Wounded>
kill lurgzYou swiftly dodge *Lagdush the Orc*'s attempt to slash you.
*Lurgz the Orc* has arrived from below.
You're already fighting!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded>
They aren't here.

![ cW HP:Wounded>
kill lurgzupThey aren't here.

![ cW HP:Wounded>
*Lurgz the Orc* has arrived from above.
*Lagdush the Orc* has arrived from above.
A brown wolf has arrived from above.

![ cW HP:Wounded>
kill lurgz*Lagdush the Orc* quickly approaches, trying to slash you.
You're already fighting!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
kill lurgzNo way! You are fighting for your life!
*Lagdush the Orc* begins some strange incantations...

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
You're already fighting!
You flee head over heels.
You flee up.
Stairs Leading Down
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is here, fighting Zack (z).
Zack (z) is here, fighting *Basturasva the Cave Troll*.
Exits: [west], down.

![ cW HP:Wounded>
wThey aren't here.
Zack (z) panics, and attempts to flee.
Zack (z) leaves down.

![ cW HP:Wounded>
wkill lurgzThe stonedoor seems to be closed.

![ cW HP:Wounded>
The stonedoor seems to be closed.

![ cW HP:Wounded>
kill lurgz*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.
They aren't here.

![ cW HP:Wounded>
*Lagdush the Orc* quickly approaches, trying to slash you.
*Basturasva the Cave Troll* leaves down.

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
They aren't here.
PANIC! You can't quit the fight!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
up
*Basturasva the Cave Troll* has arrived from below.
You swiftly dodge *Lagdush the Orc*'s attempt to slash you.
*Lurgz the Orc* has arrived from below.

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
up
*Lagdush the Orc* begins some strange incantations...
*Basturasva the Cave Troll* quickly approaches, trying to hit you.
*Lagdush the Orc* swiftly dodges your attempt to slash him.

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
No way! You are fighting for your life!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
upNo way! You are fighting for your life!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Zack (z) is standing here.
Exits: [east], up. - w:stonedoor.

![ cW HP:Wounded>
up
*Lagdush the Orc* has arrived from above.
A brown wolf has arrived from above.
Zack (z) panics, and attempts to flee.
Zack (z) leaves up.

![ cW HP:Wounded>
*Lagdush the Orc* quickly approaches, trying to slash you.
No way! You are fighting for your life!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
No way! You are fighting for your life!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
up
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
upNo way! You are fighting for your life!
*Lagdush the Orc* begins some strange incantations...

![ cW HP:Wounded *Lagdush the Orc*:Wounded>
upNo way! You are fighting for your life!
*Lurgz the Orc* has arrived from above.
You flee head over heels.
You flee up.
Stairs Leading Down
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is standing here.
Zack (z) is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded>
wAlas, you cannot go that way...

![ cW HP:Wounded>
upThe stonedoor seems to be closed.
You swiftly dodge *Basturasva the Cave Troll*'s attempt to hit you.

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
No way! You are fighting for your life!
*Lurgz the Orc* has arrived from below.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
upup
Zack (z) pounds *Lurgz the Orc*'s right leg very hard and shatters it.

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
No way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
upNo way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!
You slash *Basturasva the Cave Troll*'s right hand and tickle it.

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
upNo way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
upNo way! You are fighting for your life!
You hear some clicking noises.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
*Lagdush the Orc* barely slashes your body and tickles it.
No way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
up
*Lagdush the Orc* begins some strange incantations...
*Basturasva the Cave Troll* tries to hit you, but your parry is successful.

![ cW HP:Wounded *Basturasva the Cave Troll*:Fine>
up
*Lurgz the Orc* leaves down.
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
*Lurgz the Orc* is standing here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded>
Stairs Leading Down
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is standing here.
Zack (z) is standing here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded>
up*Lurgz the Orc* has arrived from below.
Alas, you cannot go that way...
You hear a *click* in a lock.

![ cW HP:Wounded>
*Lurgz the Orc* quickly approaches, trying to smite you.
The stonedoor is opened from the other side.

![ cW HP:Wounded *Lurgz the Orc*:Bad>
*Basturasva the Cave Troll* closes the stonedoor.
*Lagdush the Orc* leaves down.
A brown wolf leaves down.
No way! You are fighting for your life!
You strongly slash *Lurgz the Orc*'s body and shatter it.

![ cW HP:Wounded *Lurgz the Orc*:Awful>
up
Zack (z) intercepts *Basturasva the Cave Troll*'s blow.
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded>
up*Lagdush the Orc* leaves up.
A brown wolf leaves up.
Stairs Leading Down
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is here, fighting Zack (z).
Zack (z) is here, fighting *Basturasva the Cave Troll*.
*Lurgz the Orc* is standing here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded>
kill lurgzAlas, you cannot go that way...
*Lurgz the Orc* panics, and attempts to flee.
Zack (z) pounds *Basturasva the Cave Troll*'s body extremely hard.

![ cW HP:Wounded>
wupYou are too afraid.
*Lagdush the Orc* locks the stonedoor.

![ cW HP:Wounded>
wThe stonedoor seems to be closed.

![ cW HP:Wounded>
upw
*Basturasva the Cave Troll* hits Zack (z)'s right arm very hard.

![ cW HP:Wounded>
*Lurgz the Orc* leaves down.
Alas, you cannot go that way...
Zack (z) panics, and attempts to flee.
Zack (z) leaves down.

![ cW HP:Wounded>
You hear some clicking noises.
The stonedoor seems to be closed.

![ cW HP:Wounded>
Alas, you cannot go that way...

![ cW HP:Wounded>
The stonedoor seems to be closed.

![ cW HP:Wounded>
up
*Lurgz the Orc* has arrived from below.

![ cW HP:Wounded>
upAlas, you cannot go that way...
Zack (z) has arrived from below.
Zack (z) intercepts *Basturasva the Cave Troll*'s blow.
*Basturasva the Cave Troll* approaches Zack (z), trying to hit him.

![ cW HP:Wounded>
upwAlas, you cannot go that way...
You hear a *click* in a lock.

![ cW HP:Wounded>
The stonedoor is opened from the other side.

![ cW HP:Wounded>
Alas, you cannot go that way...
*Basturasva the Cave Troll* closes the stonedoor.

![ cW HP:Wounded>
upThe stonedoor seems to be closed.
The stonedoor is opened from the other side.

![ cW HP:Wounded>
w
*Basturasva the Cave Troll* closes the stonedoor.
The stonedoor is opened from the other side.
Zack (z) pounds *Basturasva the Cave Troll*'s right hand extremely hard.

![ cW HP:Wounded>
*Lagdush the Orc* closes the stonedoor.
The stonedoor is opened from the other side.
*Basturasva the Cave Troll* closes the stonedoor.
Alas, you cannot go that way...
Zack (z) panics, and attempts to flee.
Zack (z) leaves down.

![ cW HP:Wounded>
upw
The stonedoor is opened from the other side.
*Basturasva the Cave Troll* quickly approaches, trying to hit you.

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
*Lagdush the Orc* closes the stonedoor.
No way! You are fighting for your life!
The stonedoor is opened from the other side.
*Lurgz the Orc* leaves down.
*Basturasva the Cave Troll* closes the stonedoor.
*Basturasva the Cave Troll* hits your body hard.

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!
*Lagdush the Orc* locks the stonedoor.
You flee head over heels.
PANIC! You couldn't escape!
You slash *Basturasva the Cave Troll*'s right arm very hard.
Your victim is shocked by your hit!

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
upwNo way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
upwNo way! You are fighting for your life!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Zack (z) is standing here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded>
Alas, you cannot go that way...

![ cW HP:Wounded>
wupStairs Leading Down
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is standing here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: [west], down.

![ cW HP:Wounded>
The stonedoor seems to be closed.

![ cW HP:Wounded>
The stonedoor seems to be closed.

![ cW HP:Wounded>
upwAlas, you cannot go that way...

![ cW HP:Wounded>
Alas, you cannot go that way...

![ cW HP:Wounded>
The stonedoor seems to be closed.
You hear a *click* in a lock.

![ cW HP:Wounded>
The stonedoor is opened from the other side.
*Basturasva the Cave Troll* closes the stonedoor.

![ cW HP:Wounded>
*Basturasva the Cave Troll* yells 'lock'

![ cW HP:Wounded>
The stonedoor is opened from the other side.
*Basturasva the Cave Troll* closes the stonedoor.
*Lagdush the Orc* locks the stonedoor.

![ cW HP:Wounded>
upupAlas, you cannot go that way...

![ cW HP:Wounded>
w
You hear some clicking noises.
*Basturasva the Cave Troll* tries to hit you, but your parry is successful.

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
upwNo way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!
You strongly slash *Basturasva the Cave Troll*'s left leg and tickle it.

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
upwNo way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!
You hear a *click* in a lock.

![ cW HP:Wounded *Basturasva the Cave Troll*:Hurt>
The stonedoor is opened from the other side.
*Lurgz the Orc* yells loudly from below 'bars'
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Hallway
Supersief the Elf is standing here.
Exits: (east), south, west. - w:stonedoor.

![ cW HP:Wounded>
The stonedoor closes quietly.

![ cW HP:Wounded>
up
You hear a *click* in a lock.

![ cW HP:Wounded>
wAlas, you cannot go that way...

![ cW HP:Wounded>
eEntrance to the Castle Keep
Exits: north, east, (south), west. - w:stonedoor.

![ cW HP:Wounded>
Hallway
Supersief the Elf is standing here.
Exits: [east], south, west.

![ cW HP:Wounded>
pick exit|
Using your lockpicks, you try to pick the lock...


tell zack i out/
The lock finally yields to your skill.

![ cW HP:Wounded>
Ok.

![ cW HP:Wounded>
open exit
Supersief opens the stonedoor.

![ cW HP:Wounded>
The stonedoor closes quietly.

![ cW HP:Wounded>
You hear a *click* in a lock.

![ cW HP:Wounded>
You hear a death cry from the east.   ---- Ouch?

![ cW HP:Wounded>
open exitIt seems to be locked.

![ cW HP:Wounded>
It seems to be locked.

![ cW HP:Wounded>
Using his lockpicks, Supersief tries to pick the stonedoor's lock...

![ cW HP:Wounded>
group
Supersief skilfully picks the lock of the stonedoor.

![ cW HP:Wounded>
Your group consists of:
     Zack (Head of group)            ---- =)
     Supersief
     Asclepius
     Ruria
Supersief opens the stonedoor.

![ cW HP:Wounded>
The stonedoor closes quietly.

![ cW HP:Wounded>
e
You hear a *click* in a lock.

![ cW HP:Wounded>
The stonedoor seems to be closed.

![ cW HP:Wounded>
Using his lockpicks, Supersief tries to pick the stonedoor's lock...

![ cW HP:Wounded>
we
Supersief skilfully picks the lock of the stonedoor.

![ cW HP:Wounded>
Entrance to the Castle Keep
Exits: north, east, (south), west. - w:stonedoor.

![ cW HP:Wounded>
cast 'cure light'Hallway
Supersief the Elf is standing here.
Exits: [east], south, west.

![ cW HP:Wounded>
cast 'cure light'
Using his lockpicks, Supersief tries to enable the stonedoor's lock...

![ cW HP:Wounded>
You start to concentrate...

cast 'cure light'-

You hear a *click* in a lock.

Using his lockpicks, Supersief tries to pick the stonedoor's lock...

Your scratches and bruises disappear.

![ cW HP:Wounded Mana:Burning>

You start to concentrate...
You bleed from open wounds.
Aye! You cannot concentrate any more...

![ cW HP:Wounded Mana:Burning>
You start to concentrate...

cast 'cure light'-

Supersief skilfully picks the lock of the stonedoor.

Supersief opens the stonedoor.

Your scratches and bruises disappear.

![ cW HP:Wounded Mana:Hot>
You start to concentrate...


*Basturasva the Cave Troll* yells loudly from the east 'bars'

The stonedoor closes quietly.

You hear a *click* in a lock.
Using his lockpicks, Supersief tries to pick the stonedoor's lock...

use stone me
Your scratches and bruises disappear.

![ cW HP:Wounded Mana:Warm>
*Basturasva the Cave Troll* yells from the east 'not'
You attempt to direct a pale blue stone's powers towards yourself.


Supersief skilfully picks the lock of the stonedoor.

Supersief opens the stonedoor.
Zack narrates 'pick open'



The stonedoor closes quietly.

Supersief opens the stonedoor.
The stonedoor closes quietly.
You hear a *click* in a lock.


You feel a surge of healing power flow through you.

![ cW HP:Hurt Mana:Burning>
track-
You carefully examine the ground around you, looking for tracks...


You stop searching.

![ cW HP:Hurt Mana:Burning>
cast 'cure light'|
You start to concentrate...

Using his lockpicks, Supersief tries to pick the stonedoor's lock...


pick exit|
Your scratches and bruises disappear.

![ cW HP:Hurt Mana:Hot>
Supersief is already trying to pick the lock...

![ cW HP:Hurt Mana:Hot>
Supersief skilfully picks the lock of the stonedoor.

![ cW HP:Hurt Mana:Hot>
e
Supersief opens the stonedoor.

![ cW HP:Hurt Mana:Hot>
Supersief narrates 'am'

![ cW HP:Hurt Mana:Hot>
eThe stonedoor closes quietly.
The stonedoor seems to be closed.

![ cW HP:Hurt Mana:Hot>
eThe stonedoor seems to be closed.

![ cW HP:Hurt Mana:Hot>
eThe stonedoor seems to be closed.

![ cW HP:Hurt Mana:Hot>
eThe stonedoor seems to be closed.

![ cW HP:Hurt Mana:Hot>
open exitThe stonedoor seems to be closed.

![ cW HP:Hurt Mana:Hot>
ee
Supersief opens the stonedoor.
Zack (z) has arrived from the east.
A mountain mule has arrived from the east.

![ cW HP:Hurt Mana:Hot>
eIt's already open!

![ cW HP:Hurt Mana:Hot>
Stairs Leading Down
The corpse of *an Orc* is lying here.
Exits: (west), down. - w:stonedoor.
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Hurt Mana:Hot>
*Basturasva the Cave Troll* tries to hit you, but your parry is successful.
*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
wNo way! You are fighting for your life!
You slash *Basturasva the Cave Troll*'s left hand very hard.
Your victim is shocked by your hit!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!
*Lagdush the Orc* closes the stonedoor.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
open exit*Lagdush the Orc* locks the stonedoor.
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
upwIt seems to be locked.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
upwNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
upwNo way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
fleeNo way! You are fighting for your life!
You dodge a bash from *Basturasva the Cave Troll* who loses his balance.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
You strongly slash *Basturasva the Cave Troll*'s body and tickle it.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
upwPANIC! You can't quit the fight!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
cha w 700upNo way! You are fighting for your life!
*Lagdush the Orc* utters the words 'diesilla barh'
*Lagdush the Orc* sends a powerful lightning bolt at you, you stagger from the impact.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
w*Lagdush the Orc* begins some strange incantations...
No way! You are fighting for your life!
Supersief narrates 'u ok?'
*Basturasva the Cave Troll* panics, and attempts to flee.
*Basturasva the Cave Troll* leaves down.

![ cW HP:Hurt Mana:Hot>
upwWimpy set to: 485

![ cW HP:Hurt Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Hurt Mana:Hot>
The stonedoor seems to be closed.
Zack narrates 'orc'

![ cW HP:Hurt Mana:Hot>
*Basturasva the Cave Troll* has arrived from below.
Alas, you cannot go that way...

![ cW HP:Hurt Mana:Hot>
*Basturasva the Cave Troll* quickly approaches, trying to hit you.
No way! You are fighting for your life!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
*Lagdush the Orc* leaves down.
A brown wolf leaves down.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
upupNo way! You are fighting for your life!
*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.

![ cW HP:Hurt Mana:Hot *Basturasva the Cave Troll*:Hurt>
upNo way! You are fighting for your life!
*Lagdush the Orc* begins some strange incantations...
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>
upStairs Leading Down
The corpse of *an Orc* is lying here.
*Basturasva the Cave Troll* is standing here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: [west], down. - w:stonedoor.

![ cW HP:Hurt Mana:Hot>
You hear some clicking noises.

![ cW HP:Hurt Mana:Hot>
up*Basturasva the Cave Troll* leaves down.
Alas, you cannot go that way...

![ cW HP:Hurt Mana:Hot>
upAlas, you cannot go that way...

![ cW HP:Hurt Mana:Hot>
Alas, you cannot go that way...
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Hurt Mana:Hot>
*Basturasva the Cave Troll* hits your right leg extremely hard and shatters it.
You feel a sharp pain there!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
PANIC! You can't quit the fight!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
upup
You strongly slash *Basturasva the Cave Troll*'s body and tickle it.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
upNo way! You are fighting for your life!
You hear a *click* in a lock.
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
upStairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
up
*Lagdush the Orc* locks the stonedoor.
You hear some clicking noises.

![ cW HP:Wounded Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Wounded Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Wounded Mana:Hot>
*Basturasva the Cave Troll* quickly approaches, trying to hit you.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
up
You hear a *click* in a lock.
You lightly slash *Basturasva the Cave Troll*'s left arm and tickle it.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
up
The stonedoor is opened from the other side.
*Lagdush the Orc* closes the stonedoor.
You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
*Lagdush the Orc* locks the stonedoor.
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
upNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
upNo way! You are fighting for your life!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
Stairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is standing here.
Exits: [west], down.

![ cW HP:Wounded Mana:Hot>
up*Basturasva the Cave Troll* leaves down.
Alas, you cannot go that way...

![ cW HP:Wounded Mana:Hot>
open exit w
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Hot>
upYou swiftly dodge *Basturasva the Cave Troll*'s attempt to hit you.
It seems to be locked.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
upYou hear some clicking noises.
No way! You are fighting for your life!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
upStairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is standing here.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Wounded Mana:Hot>
open exit w
*Basturasva the Cave Troll* quickly approaches, trying to hit you.
You slash *Basturasva the Cave Troll*'s body and tickle it.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Hurt>
upIt seems to be locked.
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
upStairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is standing here.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (west), down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
open exit wAlas, you cannot go that way...

![ cW HP:Wounded Mana:Hot>
Zack (z) intercepts *Basturasva the Cave Troll*'s blow.
*Basturasva the Cave Troll* approaches Zack (z), trying to hit him.
*Lagdush the Orc* closes the stonedoor.

![ cW HP:Wounded Mana:Hot>
Zack (z) opens the stonedoor.
It's already open!

![ cW HP:Wounded Mana:Hot>
*Lagdush the Orc* closes the stonedoor.
Zack (z) pounds *Basturasva the Cave Troll*'s left hand extremely hard.

![ cW HP:Wounded Mana:Hot>
*Lagdush the Orc* locks the stonedoor.

![ cW HP:Wounded Mana:Hot>
close exitIt's already closed!

![ cW HP:Wounded Mana:Hot>
downThe Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up.

![ cW HP:Wounded Mana:Hot>
*Basturasva the Cave Troll* has arrived from above.
Zack (z) leaves up.
You follow Zack.
Stairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.

![ cW HP:Wounded Mana:Hot>
up
Zack (z) approaches *Lagdush the Orc*, trying to pound him.

![ cW HP:Wounded Mana:Hot>
Alas, you cannot go that way...
*Lagdush the Orc* fails to slash Zack (z).

![ cW HP:Wounded Mana:Hot>
kill *orc*a
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Hot>
a*Basturasva the Cave Troll* tries to hit you, but your parry is successful.
You're already fighting!
Zack (z) strongly pounds *Lagdush the Orc*'s left foot.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
No way! You are fighting for your life!
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
Who do you want to assist?

![ cW HP:Wounded Mana:Hot>
upkill *orc**Basturasva the Cave Troll* has arrived from above.
Stairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is here, fighting Zack (z).
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.
Zack (z) is here, fighting *Lagdush the Orc*.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
*Lagdush the Orc* begins some strange incantations...

![ cW HP:Wounded Mana:Hot>
You are too afraid.
Zack (z) panics, and attempts to flee.
Zack (z) leaves down.

![ cW HP:Wounded Mana:Hot>
kill *orc*
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves down.

![ cW HP:Wounded Mana:Hot>
Zack (z) has arrived from below.
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Hot>
Zack (z) intercepts *Basturasva the Cave Troll*'s blow.
*Basturasva the Cave Troll* approaches Zack (z), trying to hit him.
They aren't here.

![ cW HP:Wounded Mana:Hot>
down
*Lagdush the Orc* has arrived from below.

![ cW HP:Wounded Mana:Hot>
up
*Lagdush the Orc* begins some strange incantations...

![ cW HP:Wounded Mana:Hot>
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.
Zack (z) is here, fighting *Basturasva the Cave Troll*.
*Basturasva the Cave Troll* is here, fighting Zack (z).
*Lagdush the Orc* is standing here trying to concentrate.
Exits: [west], down. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
wield cweaponcha m a
*Lagdush the Orc* utters the words 'diesilla barh'
Zack (z) staggers back as the lightning bolt sent by *Lagdush the Orc* hits him.

![ cW HP:Wounded Mana:Hot>
kill *orc*You stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, ready to fight evil.
Zack (z) pounds *Basturasva the Cave Troll*'s left hand extremely hard.

![ cW HP:Wounded Mana:Hot>
Ok.
*Basturasva the Cave Troll* sends Zack (z) sprawling with a powerful bash.

![ cW HP:Wounded Mana:Hot>
kill *orc*You are too afraid.
*Basturasva the Cave Troll* panics, and attempts to flee.

![ cW HP:Wounded Mana:Hot>
You are too afraid.

![ cW HP:Wounded Mana:Hot>
*Lagdush the Orc* begins some strange incantations...
*Basturasva the Cave Troll* panics, and attempts to flee.

![ cW HP:Wounded Mana:Hot>
t0
*Basturasva the Cave Troll* hits Zack (z)'s body extremely hard.

![ cW HP:Wounded Mana:Hot>
kill *orc*Arglebargle, glop-glyf!?!

![ cW HP:Wounded Mana:Hot>
bash
*Basturasva the Cave Troll* panics, and attempts to flee.
*Basturasva the Cave Troll* leaves down.

![ cW HP:Wounded Mana:Hot>
You are too afraid.

![ cW HP:Wounded Mana:Hot>
Bash what or whom?
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Hot>
*Basturasva the Cave Troll* quickly approaches, trying to hit you.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* begins some strange incantations...
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
woup*Basturasva the Cave Troll* has arrived from above.
You kneel down and pray to your deity.

![ cW HP:Wounded Mana:Hot>
kill *orc*
*Basturasva the Cave Troll* quickly approaches, trying to hit you.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
bashNo way! You are fighting for your life!
You pound *Basturasva the Cave Troll*'s right leg extremely hard.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
They aren't here.
You flee head over heels.
You flee up.
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
A stocky mountain mule is here, waiting to serve.
Zack (z) is here, fighting *Lagdush the Orc*.
*Lagdush the Orc* is here, fighting Zack (z).
Exits: [west], down.

![ cW HP:Wounded Mana:Hot>
fleeBash what or whom?

![ cW HP:Wounded Mana:Hot>
kill *orc*You flee head over heels.
PANIC! You couldn't escape!

![ cW HP:Wounded Mana:Hot>
kill *orc*You are too afraid.

![ cW HP:Wounded Mana:Hot>
kill *orc*You are too afraid.
Zack (z) seems to have recovered his senses.

![ cW HP:Wounded Mana:Hot>
Zack (z) gets a keyring from the corpse of *an Orc*.

![ cW HP:Wounded Mana:Hot>
You are too afraid.
Zack (z) panics, and attempts to flee.

![ cW HP:Wounded Mana:Hot>
Zack (z) barely pounds *Lagdush the Orc*'s right leg and tickles it.

![ cW HP:Wounded Mana:Hot>
wo
Zack (z) puts a black and silver key on his keyring.
Zack (z) puts a rusted key on his keyring.

![ cW HP:Wounded Mana:Hot>
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Hot>
*Basturasva the Cave Troll* hits your left foot extremely hard.
You kneel down and pray to your deity.
*Lagdush the Orc* yells 'zacp'
Zack (z) leaves down.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
Zack (z) has arrived from below.
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Hot>
cha w 0up
*Basturasva the Cave Troll* has arrived from above.

![ cW HP:Wounded Mana:Hot>
kill *orc*bash*Basturasva the Cave Troll* quickly approaches, trying to hit you.
Wimpy set to: 0

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
No way! You are fighting for your life!
Zack (z) has arrived from above.
A mountain mule has arrived from above.
You pound *Basturasva the Cave Troll*'s right foot extremely hard.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* has arrived from above.
A brown wolf has arrived from above.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
fleeZack (z) swiftly dodges *Lagdush the Orc*'s attempt to slash him.
You're already fighting!

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
wupkill *orc*Zack (z) panics, and attempts to flee.
Zack (z) leaves east.

*Lagdush the Orc* leaves east.
A brown wolf leaves east.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
Zack (z) has arrived from the east.
*Basturasva the Cave Troll* sends you sprawling with a powerful bash.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
The bars close quietly.

![ cW HP:Wounded Mana:Hot *Basturasva the Cave Troll*:Wounded>
You hear a *click* in a lock.
Zack (z) leaves up.
A mountain mule leaves up.
*Basturasva the Cave Troll* hits your left foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
You bleed from open wounds.
You are wracked with overwhelming PAIN!

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
You hear a *click* in a lock.

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
The bars are opened from the other side.

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* has arrived from the east.
A brown wolf has arrived from the east.

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* leaves up.
A brown wolf leaves up.

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
wield sweaponcha m w
*Basturasva the Cave Troll* yells 'ruria'

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Basturasva the Cave Troll* yells 'ruria'

![ cW HP:Bad Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Basturasva the Cave Troll* yells 'ruria'

*Basturasva the Cave Troll* hits your left arm extremely hard and shatters it.
You are wracked with overwhelming PAIN!

![ cW HP:Awful Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* has arrived from above.

upw![ cW HP:Awful Mana:Hot *Basturasva the Cave Troll*:Wounded>

Zack (z) has arrived from above.
A mountain mule has arrived from above.
*Basturasva the Cave Troll* hits your right foot very hard and shatters it.
You are wracked with overwhelming PAIN!

*Lagdush the Orc* begins some strange incantations...
Your head stops stinging.

![ cW HP:Awful Mana:Hot *Basturasva the Cave Troll*:Wounded>
Zack (z) leaves up.
A mountain mule leaves up.
You flee head over heels.
You flee up.
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.

![ cW HP:Awful Mana:Hot>
The stonedoor seems to be closed.
The stonedoor is opened from the other side.

![ cW HP:Awful Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Awful Mana:Hot>
*Basturasva the Cave Troll* has arrived from below.
They aren't here.

![ cW HP:Awful Mana:Hot>
Zack (z) intercepts *Basturasva the Cave Troll*'s blow.
*Basturasva the Cave Troll* approaches Zack (z), trying to hit him.
*Lagdush the Orc* has arrived from below.
You stop using an ornate, steel-shafted warhammer.
You skilfully wield an engraved broadsword, ready to fight evil.

![ cW HP:Awful Mana:Hot>
wOk.
*Basturasva the Cave Troll* closes the stonedoor.
*Lagdush the Orc* begins some strange incantations...

![ cW HP:Awful Mana:Hot>
wZack (z) pounds *Basturasva the Cave Troll*'s left foot very hard.

![ cW HP:Awful Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Awful Mana:Hot>
upwZack (z) opens the stonedoor.
Hallway
Supersief the Elf is standing here.
Exits: (east), south, west. - w:stonedoor.

![ cW HP:Awful Mana:Hot>
eThe stonedoor closes quietly.

![ cW HP:Awful Mana:Hot>
fleeEntrance to the Castle Keep
Exits: north, east, (south), west. - e:stonedoor.

![ cW HP:Awful Mana:Hot>
Corridor
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Exits: east, south. - e:stonedoor.

![ cW HP:Awful Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Awful Mana:Hot>
wAlas, you cannot go that way...

![ cW HP:Awful Mana:Hot>
Entrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Awful Mana:Hot>
sYou flee head over heels.
You flee south.
Cloak Room
The corpse of a hungry warg is lying here.
Exits: (north).

![ cW HP:Awful Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Awful Mana:Hot>
Alas, you cannot go that way...

![ cW HP:Awful Mana:Hot>
*Basturasva the Cave Troll* yells from the north 'awful'

![ cW HP:Awful Mana:Hot>
nwEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Awful Mana:Hot>
Corridor
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Exits: east, south.

![ cW HP:Awful Mana:Hot>
tell zack i awfuleOk.

![ cW HP:Awful Mana:Hot>
nnnEntrance to the Castle Keep
Exits: north, east, (south), west.

![ cW HP:Awful Mana:Hot>
nThe Castle Square
A crumbling fountain is in the middle of the place.
Exits: north, south.

*# cW HP:Awful Mana:Hot>
wCastle Yard
Exits: north, east, south, up.

*[ cW HP:Awful Mana:Hot>
Old Castle Gate
Exits: north, south.

*[ cW HP:Awful Mana:Hot>
cast 'cure light'Before the Castle Gate
Exits: north, east, south, west.

*[ cW HP:Awful Mana:Hot>
Plains
Exits: north, east.

*. cW HP:Awful Mana:Hot>
You start to concentrate...

cast 'cure light'
cast 'cure light'|

Your scratches and bruises disappear.

*. cW HP:Awful Mana:Warm>
You start to concentrate...


scorstat-

Your scratches and bruises disappear.

*. cW HP:Awful Mana:Cold>
Alas, not enough mana flows through you...

*. cW HP:Awful Mana:Cold>
28/472 hits, 6/52 mana, and 149/162 moves.

*. cW HP:Awful Mana:Cold>
OB: 88%, DB: 42%, PB: 111%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 481,912 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- a deep wound at the body (clean)
- novoid
- a deep wound at the left hand (clean)
- a grievous wound at the right arm (clean)
- a deep wound at the right leg (clean)
- noquit
- panic
- bless
- protection from evil
- strength
- growth

*. cW HP:Awful Mana:Cold>
n
Supersief narrates 'u ok all?'

*. cW HP:Awful Mana:Cold>
eqThe Hedge-Trail
Exits: -north-, -east-, south, west.

*. cW HP:Awful Mana:Cold>
iYou are using:
<wielded>            an engraved broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a pair of lobstered steel gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on finger>     a sapphire ring
<worn on finger>     an icy ring
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a strange set of lock picks
<worn on belt>       a small pouch
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a small elven bag

*. cW HP:Awful Mana:Cold>
You are carrying:
an ornate, steel-shafted warhammer
a fine pair of metal boots (flawless)
a black warg fur (flawless)
a heavy steel key
a blood-stained key
a fine grey cloak (flawless)
a stone
a large sack
a small key of elven make

*. cW HP:Awful Mana:Cold>
groupYour group consists of:
     Zack (Head of group)
     Supersief
     Asclepius
     Ruria

*. cW HP:Awful Mana:Cold>
tell zack u out?sOk.

*. cW HP:Awful Mana:Cold>
Plains
Exits: north, east.

*. cW HP:Awful Mana:Cold>
wherePlayers in your zone
--------------------
Zack                 - Entrance to the Castle Keep
Ruria                - Plains

*. cW HP:Awful Mana:Cold>
wherePlayers in your zone
--------------------
Zack                 - Entrance to the Castle Keep
Ruria                - Plains

*. cW HP:Awful Mana:Cold>
wherePlayers in your zone
--------------------
Supersief            - A Break in the Great Hedge
Zack                 - Entrance to the Castle Keep
Ruria                - Plains

*. cW HP:Awful Mana:Cold>
wherePlayers in your zone
--------------------
Supersief            - A Break in the Great Hedge
Zack                 - Entrance to the Castle Keep
Ruria                - Plains

*. cW HP:Awful Mana:Cold>
nwhereThe Hedge-Trail
Exits: -north-, -east-, south, west.

*. cW HP:Awful Mana:Cold>
whereZack tells you 'meet hole'
Players in your zone
--------------------
Supersief            - A Break in the Great Hedge
Zack                 - Entrance to the Castle Keep
Ruria                - The Hedge-Trail

*. cW HP:Awful Mana:Cold>
Players in your zone
--------------------
Supersief            - A Break in the Great Hedge
Zack                 - Entrance to the Castle Keep
Ruria                - The Hedge-Trail

*. cW HP:Awful Mana:Cold>
enAn Old Trail by a Fortress
Exits: north, -east-, south, -west-.

*. cW HP:Awful Mana:Cold>
eA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Supersief the Elf is standing here.
Exits: north, east, south. - d:hole.

*. cW HP:Awful Mana:Cold>
Plains
Exits: north, east, west.

*. cW HP:Awful Mana:Cold>
tell zack i 30 hpsnOk.

*. cW HP:Awful Mana:Cold>
Plains
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.

*. cW HP:Awful Mana:Cold>
tell zack i all n holenOk.

*. cW HP:Awful Mana:Cold>
wOld East Road
Exits: north, =east=, south, =west=.

*+ cW HP:Awful Mana:Cold>
Old East Road
Exits: north, =east=, south, =west=.

*+ cW HP:Awful Mana:Cold>
nnPlains
Exits: north, east, south, west.

*. cW HP:Awful Mana:Cold>
nPlains
Exits: east, south, west.

*. cW HP:Awful Mana:Cold>
scorstatAlas, you cannot go that way...

*. cW HP:Awful Mana:Cold>
35/472 hits, 8/52 mana, and 154/162 moves.

*. cW HP:Awful Mana:Cold>
OB: 88%, DB: 42%, PB: 111%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 481,912 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- a deep wound at the body (clean)
- novoid
- a deep wound at the left hand (clean)
- a grievous wound at the right arm (clean)
- a deep wound at the right leg (clean)
- noquit
- panic
- bless
- protection from evil
- strength
- growth

*. cW HP:Awful Mana:Cold>
Zack tells the group 'come hole guys'

*. cW HP:Awful Mana:Cold>
srem sapphireget garnet-ring sackwear garnet-ringuse jewelledrem garnet-ringwear sapphireget garnet-ringput garnet-ring sackPlains
Exits: north, east, south, west.

*. cW HP:Awful Mana:Cold>
You stop using a sapphire ring.

*. cW HP:Awful Mana:Cold>
You get a jewelled ring from a large sack.

*. cW HP:Awful Mana:Cold>
You put a jewelled ring on your right finger.

*. cW HP:Awful Mana:Cold>
You attempt to use the power of the jewelled ring.
Zack tells the group 'now'

A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm regardless of your surroundings. Should any wounds befall you, you co
uld try to draw upon this power to renew you to health.


ss
s/

rem sapphireget garnet-ring sackwear garnet-ringuse jewelledrem garnet-ringwear sapphireget garnet-ringput garnet-ring sack/
You can feel the broken bones within you heal and reshape themselves.

*. cW HP:Bad Mana:Cold>
You stop using a jewelled ring.

*. cW HP:Bad Mana:Cold>
You put a sapphire ring on your right finger.
You feel a sudden flash of dizziness causing you to pause before getting your directional bearings back.
Nalg the Ohurk-nutu has arrived from the east.
Grachul the Ohurk-murg has arrived from the east.
An Ohurk-uai soldier has arrived from the east.
A bedraggled prisoner has arrived from the east.
A bedraggled prisoner has arrived from the east.
An Ohurk-uai soldier has arrived from the east.
Khorg the Ohurk-gothai has arrived from the east.
An Ohurk-uai soldier has arrived from the east.

*. cW HP:Bad Mana:Cold>
You can't find a garnet-ring.

*. cW HP:Bad Mana:Cold>
You put a jewelled ring in a large sack.
An Ohurk-uai soldier tries to crush you, but your parry is successful.
You slash an Ohurk-uai soldier's right leg hard.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
No way! You are fighting for your life!

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
No way! You are fighting for your life!

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
No way! You are fighting for your life!

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You are too busy right now!

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
fleeYou get a jewelled ring from a large sack.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You are already wearing a sapphire ring on your fingers.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
ssYou are not holding that.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You aren't wearing a garnet-ring.
An Ohurk-uai soldier tries to slash you, but your parry is successful.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You don't have a sapphire.
An Ohurk-uai soldier says 'YAO! Gharw! Yoe fall toe gezole yaol tese.'
You swiftly dodge an Ohurk-uai soldier's attempt to stab you.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You can't find a garnet-ring.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You put a jewelled ring in a large sack.

*. cW HP:Bad Mana:Cold an Ohurk-uai soldier:Fine>
You flee head over heels.
You flee west.
Plains
Exits: north, east, south, west.

*. cW HP:Bad Mana:Cold>
sOld East Road
Exits: north, =east=, south, =west=.

*+ cW HP:Bad Mana:Cold>
sPlains
Exits: north, east, west.

*. cW HP:Bad Mana:Cold>
esAlas, you cannot go that way...

*. cW HP:Bad Mana:Cold>
Alas, you cannot go that way...

*. cW HP:Bad Mana:Cold>
Plains
Exits: north, east, south, west.

*. cW HP:Bad Mana:Cold>
rem sapphireget garnet-ring sackwear garnet-ringuse jewelledrem garnet-ringwear sapphireget garnet-ringput garnet-ring sackA Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Zack (z) is standing here searching for something.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south.
You feel a hidden presence.

*. cW HP:Bad Mana:Cold>
You stop using a sapphire ring.

*. cW HP:Bad Mana:Cold>
You get a jewelled ring from a large sack.
The silvery light of the rising moon catches your eye.
You bleed from open wounds.
You are wracked with overwhelming PAIN!

*. cW HP:Bad Mana:Cold>
You put a jewelled ring on your right finger.

*. cW HP:Bad Mana:Cold>

You attempt to use the power of the jewelled ring.
A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed rhythm regardless of your surroundings. Should any wounds befall you, you co
uld try to draw upon this power to renew you to health.


Zack (z) gets a pale blue stone from a leather backpack.



Zack (z) gives a pale blue stone to Someone.
Supersief leaves his hiding place.
Supersief starts tending your wounds.

You hear some very far noise from the north.

Zack (z) says 'pbs ruria'
You can feel the broken bones within you heal and reshape themselves.

*. cW HP:Bad Mana:Cold>
You stop using a jewelled ring.

*. cW HP:Bad Mana:Cold>
scorstatYou put a sapphire ring on your right finger.
You feel a sudden flash of dizziness causing you to pause before getting your directional bearings back.

*. cW HP:Bad Mana:Cold>
You can't find a garnet-ring.

*. cW HP:Bad Mana:Cold>
You put a jewelled ring in a large sack.

*. cW HP:Bad Mana:Cold>
74/500 hits, 9/52 mana, and 160/168 moves.

*. cW HP:Bad Mana:Cold>
OB: 84%, DB: 47%, PB: 108%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 481,900 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength
- haggardness
- growth

*. cW HP:Bad Mana:Cold>
cast 'cure light'Alas, not enough mana flows through you...

*. cW HP:Bad Mana:Cold>
Zack (z) says 'both you, pbs ruria'

*. cW HP:Bad Mana:Cold>
sa i didemote scrawls: i did
Ok.

*. cW HP:Bad Mana:Cold>
ireveal qYou are carrying:
an ornate, steel-shafted warhammer
a fine pair of metal boots (flawless)
a black warg fur (flawless)
a heavy steel key
a blood-stained key
a fine grey cloak (flawless)
a stone
a large sack
a small key of elven make

*. cW HP:Bad Mana:Cold>

You begin to search...

Zack (z) begins some strange incantations...

scorstat-

Supersief wears a pale blue stone around his neck.

Supersief draws upon the power of a pale blue stone.

You didn't find anyone.

*. cW HP:Bad Mana:Cold>
76/500 hits, 9/52 mana, and 164/168 moves.

*. cW HP:Bad Mana:Cold>
OB: 84%, DB: 47%, PB: 108%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 481,900 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength
- haggardness
- growth

*. cW HP:Bad Mana:Cold>
Zack (z) utters the word 'abrawajf'

*. cW HP:Bad Mana:Cold>
reveal q|
You begin to search...

score-
You feel a surge of healing power flow through you.


You didn't find anyone.

*. cW HP:Bad Mana:Warm>
105/500 hits, 22/52 mana, and 167/168 moves.
emote 105/500 hits, 22/52 mana, 167/168 moves

*. cW HP:Bad Mana:Warm>
Ok.

*. cW HP:Bad Mana:Warm>
cast 'cure light'
Zack (z) says 'we go in now, only me ruria'

*. cW HP:Bad Mana:Warm>
Supersief begins some strange incantations...
You start to concentrate...


Zack (z) beckons for you to follow him.
Supersief utters the words 'cure light'
Your scratches and bruises disappear.

Your scratches and bruises disappear.

*. cW HP:Wounded Mana:Cold>
Supersief begins some strange incantations...

*. cW HP:Wounded Mana:Cold>
cast 'cure light'-
You muster all of your concentration...


Supersief utters the words 'cure light'
Your scratches and bruises disappear.

scorstat-

You have a sudden lapse of memory... Your spell backfired! You feel drained.

*. cW HP:Wounded Mana:Cold>
143/500 hits, 7/52 mana, and 168/168 moves.

*. cW HP:Wounded Mana:Cold>
OB: 84%, DB: 47%, PB: 108%, Armour: 81%. Wimpy: 0. Mood: wimpy.
Needed: 481,900 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength
- haggardness
- growth

*. cW HP:Wounded Mana:Cold>
Supersief says 'cold'

*. cW HP:Wounded Mana:Cold>
Zack (z) says 'do troll he bad'

*. cW HP:Wounded Mana:Cold>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
An Old Trail by a Fortress

*. cW HP:Wounded Mana:Cold>
cha w 50Wimpy set to: 50

*. cW HP:Wounded Mana:Cold>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Before the Castle Gate

*[ cW HP:Wounded Mana:Cold>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Old Castle Gate

*[ cW HP:Wounded Mana:Cold>
eqZack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Castle Yard
You are using:
<wielded>            an engraved broadsword (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a fine metal breastplate (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a fine pair of metal vambraces (flawless)
<worn on hands>      a pair of lobstered steel gauntlets (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a pale blue stone
<worn around neck>   a necklace
<worn on finger>     a sapphire ring
<worn on finger>     an icy ring
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a strange set of lock picks
<worn on belt>       a small pouch
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a small elven bag

*[ cW HP:Wounded Mana:Cold>
rem bootswear 2.bootsYou stop using a pair of smooth, black boots.

*[ cW HP:Wounded Mana:Cold>
Zack (z) says 'hp?'
You wear a fine pair of metal boots on your feet.

*[ cW HP:Wounded Mana:Cold>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
The Castle Square
A crumbling fountain is in the middle of the place.

*# cW HP:Wounded Mana:Cold>
rem cloakwear 2.cloakYou stop using a russet cloak.

*# cW HP:Wounded Mana:Cold>
You wear a fine grey cloak about your body.

*# cW HP:Wounded Mana:Cold>
score
Zack (z) stops using a fine grey cloak.

*# cW HP:Wounded Mana:Cold>
Zack (z) wears a fine grey cloak about his body.

*# cW HP:Wounded Mana:Cold>
145/500 hits, 7/52 mana, and 168/168 moves.
emote 145/500 hits, 7/52 mana, 168/168 moves

*# cW HP:Wounded Mana:Cold>
Zack (z) leaves south.
A mountain mule leaves south.
You follow Zack.
Entrance to the Castle Keep

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
sa i wimpyZack tells you 'wimpy pound him'
emote scrawls: i wimpy
Ok.

![ cW HP:Wounded Mana:Cold>
Zack (z) leaves east.
A mountain mule leaves east.
You follow Zack.
Hallway

![ cW HP:Wounded Mana:Cold>
Zack (z) says 'testing testing'

![ cW HP:Wounded Mana:Cold>
wield cweaponcha m aYou stop using an engraved broadsword.
You masterfully wield an ornate, steel-shafted warhammer, ready to fight evil.

![ cW HP:Wounded Mana:Cold>
cha m wOk.

![ cW HP:Wounded Mana:Cold>
Ok.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
Using his lockpicks, Zack (z) tries to pick the stonedoor's lock...

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
scorstat151/500 hits, 9/52 mana, and 168/168 moves.

![ cW HP:Wounded Mana:Cold>
OB: 95%, DB: 51%, PB: 94%, Armour: 90%. Wimpy: 50. Mood: wimpy.
Needed: 481,900 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- protection from evil
- strength
- haggardness
- growth

![ cW HP:Wounded Mana:Cold>
reveal q/
You begin to search...


You have revealed Supersief!

![ cW HP:Wounded Mana:Cold>
Supersief says 'let me'

![ cW HP:Wounded Mana:Cold>
Zack (z) skilfully picks the lock of the stonedoor.

![ cW HP:Wounded Mana:Cold>
Zack (z) begins some strange incantations...

![ cW HP:Wounded Mana:Cold>
aWho do you want to assist?

![ cW HP:Wounded Mana:Cold>
Supersief leaves south sneaking.
Zack (z) utters the words 'cure light'
Your scratches and bruises disappear.
You feel bolder.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
Supersief leaves his hiding place.
Supersief opens the stonedoor.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.
The light of Aman fades away from you.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.
You see *Lagdush the Orc* scouting from the east!

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
kill *troll*
Supersief leaves south.

![ cW HP:Wounded Mana:Cold>
Zack (z) leaves east.
A mountain mule leaves east.
You follow Zack.
Stairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here searching for something.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is standing here searching for something.
You pound *Basturasva the Cave Troll*'s left leg extremely hard.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
kill *troll*You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
a
*Basturasva the Cave Troll* hits your right arm very hard.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
*Basturasva the Cave Troll* closes the stonedoor.
*Lagdush the Orc* grunts 'elf too'

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
*Basturasva the Cave Troll* panics, and attempts to flee.
*Basturasva the Cave Troll* leaves down.

![ cW HP:Wounded Mana:Cold>
kill *troll*
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Cold>
You approach *Basturasva the Cave Troll*, trying to pound him.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
kill *troll*
You pound *Basturasva the Cave Troll*'s head very hard.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* leaves down.
A brown wolf leaves down.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Wounded>
*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.
Zack (z) pounds *Basturasva the Cave Troll*'s left arm extremely hard and shatters it.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
downNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
flee
*Lagdush the Orc* tries to slash you, but your parry is successful.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
upYou flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Cold>
kill *troll*Stairs Leading Down
The corpse of *an Orc* is lying here.
Zack (z) is here, fighting *Basturasva the Cave Troll*.
A stocky mountain mule is here, waiting to serve.
*Basturasva the Cave Troll* is here, fighting Zack (z).
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
Exits: [west], down.

![ cW HP:Wounded Mana:Cold>
kill *troll*bashYou approach *Basturasva the Cave Troll*, trying to pound him.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad Zack (z):Hurt>
You're already fighting!
*Lagdush the Orc* leaves down.
A brown wolf leaves down.
*Basturasva the Cave Troll* panics, and attempts to flee.
*Basturasva the Cave Troll* leaves down.

![ cW HP:Wounded Mana:Cold>
Bash what or whom?

![ cW HP:Wounded Mana:Cold>
kill *troll*
*Lagdush the Orc* has arrived from below.
A brown wolf has arrived from below.

![ cW HP:Wounded Mana:Cold>
kill *troll*
*Basturasva the Cave Troll* has arrived from below.
Zack (z) intercepts *Lagdush the Orc*'s blow.
*Lagdush the Orc* approaches Zack (z), trying to slash him.

![ cW HP:Wounded Mana:Cold>
*Basturasva the Cave Troll* tries to hit you, but your parry is successful.
You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
You strongly pound *Basturasva the Cave Troll*'s body.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
flee
Zack (z) pounds *Lagdush the Orc*'s body.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
up
The jewel of Zack (z)'s sceptre flashes a brilliant light as it hits *Lagdush the Orc*, who staggers in pain!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
You flee head over heels.
You flee down.
The Dungeon
The corpse of a prison guard is lying here.
Exits: (east), up. - w:stonedoor.
*Lagdush the Orc* has arrived from above.

![ cW HP:Wounded Mana:Cold>
kill *troll*Stairs Leading Down
The corpse of *an Orc* is lying here.
Zack (z) is here, fighting *Basturasva the Cave Troll*.
A stocky mountain mule is here, waiting to serve.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is here, fighting Zack (z).
Exits: [west], down.

![ cW HP:Wounded Mana:Cold>
You approach *Basturasva the Cave Troll*, trying to pound him.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad Zack (z):Hurt>
kill *troll*bashYou're already fighting!
*Basturasva the Cave Troll* barely hits Zack (z)'s left leg and tickles it.
Zack (z) panics, and attempts to flee.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad Zack (z):Hurt>
*Basturasva the Cave Troll* panics, and attempts to flee.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad Zack (z):Hurt>
Zack (z) panics, but can't stop fighting to flee.

*Basturasva the Cave Troll* panics, and attempts to flee.
*Basturasva the Cave Troll* leaves down.
Your victim has disappeared!

![ cW HP:Wounded Mana:Cold>
kill *troll*
*Basturasva the Cave Troll* has arrived from below.

![ cW HP:Wounded Mana:Cold>
You approach *Basturasva the Cave Troll*, trying to pound him.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
kill *troll*
Zack (z) pounds *Basturasva the Cave Troll*'s left leg extremely hard and shatters it.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Bad>
You pound *Basturasva the Cave Troll*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
Zack narrates 'spamclose'

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
kill *troll*
*Lagdush the Orc* has arrived from below.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
*Basturasva the Cave Troll* sends you sprawling with a powerful bash.
*Basturasva the Cave Troll* tries to hit you, but your parry is successful.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
*Lagdush the Orc* opens the stonedoor.
*Basturasva the Cave Troll* panics, and attempts to flee.
*Basturasva the Cave Troll* leaves west.

up![ cW HP:Wounded Mana:Cold>
*Lagdush the Orc* leaves west.
A brown wolf leaves west.

![ cW HP:Wounded Mana:Cold>
The stonedoor closes quietly.

![ cW HP:Wounded Mana:Cold>
You hear a *click* in a lock.

![ cW HP:Wounded Mana:Cold>
Using his lockpicks, Zack (z) tries to pick the stonedoor's lock...

![ cW HP:Wounded Mana:Cold>
Zack (z) skilfully picks the lock of the stonedoor.

upZack (z) opens the stonedoor.
The stonedoor closes quietly.
Your head stops stinging.

![ cW HP:Wounded Mana:Cold>
Alas, you cannot go that way...
You hear a *click* in a lock.

![ cW HP:Wounded Mana:Cold>
Alas, you cannot go that way...

![ cW HP:Wounded Mana:Cold>
exa corpsecorpse (here) : 
Nothing.

![ cW HP:Wounded Mana:Cold>
wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
w
Using his lockpicks, Zack (z) tries to pick the stonedoor's lock...

![ cW HP:Wounded Mana:Cold>
The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*wThey aren't here.

![ cW HP:Wounded Mana:Cold>
kill *troll*wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
wkill *troll*The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
wkill *troll*The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
wkill *troll*The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
wThe stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
kill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
wkill *troll*The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
wkill *troll*The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
The stonedoor seems to be closed.

![ cW HP:Wounded Mana:Cold>
wkill *troll*They aren't here.

![ cW HP:Wounded Mana:Cold>
Zack (z) skilfully picks the lock of the stonedoor.

![ cW HP:Wounded Mana:Cold>
Zack (z) opens the stonedoor.
Hallway
Supersief the Elf is here, fighting *Basturasva the Cave Troll*.
*Lagdush the Orc* is here, fighting Supersief.
A large brown wolf stands here, its teeth partly bared.
*Basturasva the Cave Troll* is here, fighting Supersief.
Exits: (east), south, west. - w:stonedoor.
*Lagdush the Orc* closes the stonedoor.
Supersief panics, and attempts to flee.
Supersief leaves west.

![ cW HP:Wounded Mana:Cold>
wkill *troll*You pound *Basturasva the Cave Troll*'s left arm extremely hard and shatter it.
*Lagdush the Orc* locks the stonedoor.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
eYou're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
wkill *troll*No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
wkill *troll*You're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
You hear some clicking noises.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Awful>
No way! You are fighting for your life!
You pound *Basturasva the Cave Troll*'s left foot very hard and shatter it.
*Basturasva the Cave Troll* is mortally wounded and will die soon if not aided.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Dying>
wYou're already fighting!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Dying>
*Lagdush the Orc* unlocks the stonedoor.
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Dying>
*Lagdush the Orc* opens the stonedoor.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Dying>
*Lagdush the Orc* leaves east.
A brown wolf leaves east.
Zack (z) has arrived from the east.
A mountain mule has arrived from the east.

![ cW HP:Wounded Mana:Cold *Basturasva the Cave Troll*:Dying>
Supersief leaves his hiding place.
Supersief pierces *Basturasva the Cave Troll*'s right arm extremely hard and shatters it.
You feel more experienced.
info Your next level is %X xp away.Congratulations! This is the first time you've killed it!
You hear *Basturasva the Cave Troll*'s death cry as he collapses.
*Basturasva the Cave Troll* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Basturasva the Cave Troll*.

![ cW HP:Wounded Mana:Cold>
Your next level is 431250 xp away.

![ cW HP:Wounded Mana:Cold>
The stonedoor closes quietly.

![ cW HP:Wounded Mana:Cold>
You hear a *click* in a lock.

![ cW HP:Wounded Mana:Cold>
They aren't here.

![ cW HP:Wounded Mana:Cold>
Using his lockpicks, Zack (z) tries to pick the stonedoor's lock...

![ cW HP:Wounded Mana:Warm>
They aren't here.
Zack (z) skilfully picks the lock of the stonedoor.

![ cW HP:Wounded Mana:Warm>
Zack (z) opens the stonedoor.

![ cW HP:Wounded Mana:Warm>
kill *orc*kill *orc*Zack (z) leaves east.
A mountain mule leaves east.
You follow Zack.
Stairs Leading Down
The corpse of *an Orc* is lying here.
*Lagdush the Orc* is standing here.
A large brown wolf stands here, its teeth partly bared.
You strongly pound *Lagdush the Orc*'s left arm and shatter it.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
kill *orc*You're already fighting!
Zack (z) lightly pounds *Lagdush the Orc*'s right arm and shatters it.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
Zack (z) closes the stonedoor.
*Lagdush the Orc* barely slashes your left foot and tickles it.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
kill *orc*You're already fighting!
*Lagdush the Orc* panics, but can't stop fighting to flee.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
You're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
You're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
kill *orc*kill *orc*You're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
You're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
downkill *orc*You're already fighting!
*Lagdush the Orc* panics, and attempts to flee.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
downkill *orc*No way! You are fighting for your life!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
downYou're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Bad>
kill *orc*No way! You are fighting for your life!
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves down.

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
downThe Dungeon
The corpse of a prison guard is lying here.
*Lagdush the Orc* is standing here.
Exits: (east), up.

![ cW HP:Wounded Mana:Warm>
kill *orc*up*Lagdush the Orc* leaves east.
They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*Alas, you cannot go that way...

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
downkill *orc*Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.
Crysania narrates 'Moi baboons!'

![ cW HP:Wounded Mana:Warm>
*Lagdush the Orc* has arrived from below.
You strongly pound *Lagdush the Orc*'s left arm and shatter it.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
eNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
kill *orc*Zack (z) approaches *Lagdush the Orc*, trying to pound him.
You're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
Zack (z) strongly pounds *Lagdush the Orc*'s body and shatters it.
You swiftly dodge *Lagdush the Orc*'s attempt to slash you.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
downNo way! You are fighting for your life!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
kill *orc**Lagdush the Orc* opens the stonedoor.
You're already fighting!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
downkill *orc*No way! You are fighting for your life!
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves down.

![ cW HP:Wounded Mana:Warm>
The stonedoor closes quietly.

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*The Dungeon
The corpse of a prison guard is lying here.
*Lagdush the Orc* is standing here.
Exits: (east), up. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
*Lagdush the Orc* leaves east.
They aren't here.

![ cW HP:Wounded Mana:Warm>
upThe bars close quietly.
They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*
You hear a *click* in a lock.

![ cW HP:Wounded Mana:Warm>
downStairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
The Dungeon
The corpse of a prison guard is lying here.
Exits: [east], up. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
pick exitopen exitUsing your lockpicks, you try to pick the lock...
You seem to be unable to pick this lock.

![ cW HP:Wounded Mana:Warm>
Zack (z) has arrived from above.
A mountain mule has arrived from above.
They seem to be locked.

![ cW HP:Wounded Mana:Warm>
kill *orc*
Zack (z) leaves up.
A mountain mule leaves up.
You follow Zack.
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
Using his lockpicks, Zack (z) tries to enable the stonedoor's lock...

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
Zack (z) skilfully picks the lock of the stonedoor.

![ cW HP:Wounded Mana:Warm>
up
You hear some clicking noises.

![ cW HP:Wounded Mana:Warm>
kill *orc*The Dungeon
The corpse of a prison guard is lying here.
Exits: [east], up. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.

kill *orc*They aren't here.
You hear a *click* in a lock.

![ cW HP:Wounded Mana:Warm>
The stonedoor is opened from the other side.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
Supersief leaves his hiding place.
Supersief closes the stonedoor.

kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
Using his lockpicks, Zack (z) tries to enable the stonedoor's lock...
They aren't here.

kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
Zack (z) skilfully picks the lock of the stonedoor.

![ cW HP:Wounded Mana:Warm>
kill *orc*
Zack (z) says 'fol'

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*Supersief says 'he d e?'
They aren't here.

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
Supersief now follows Zack (z).

kill *orc*They aren't here.
Zack (z) nods solemnly.

![ cW HP:Wounded Mana:Warm>

kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
Zack (z) leaves down.
Supersief leaves down.
A mountain mule leaves down.
You follow Zack.
The Dungeon
The corpse of a prison guard is lying here.
You have found Supersief!

![ cW HP:Wounded Mana:Warm>
kill *orc*kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
Supersief nods solemnly.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
Zack (z) says 'pick it'

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
scorstatThey aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*161/500 hits, 16/52 mana, and 98/168 moves.

![ cW HP:Wounded Mana:Warm>
kill *orc*Supersief leaves his hiding place.
Using his lockpicks, Supersief tries to pick the bars' lock...
OB: 145%, DB: 51%, PB: 44%, Armour: 90%. Wimpy: 50. Mood: aggressive.
Needed: 431,250 xp, 0 tp. Gold: 546. Alert: normal.
Affected by:
- novoid
- noquit
- protection from evil
- strength
- haggardness
- growth

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*kill *orc*They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
Supersief skilfully picks the lock of the bars.

![ cW HP:Wounded Mana:Warm>
kill *orc*Supersief opens the bars.
They aren't here.
The bars close quietly.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
You hear a *click* in a lock.

They aren't here.
Using his lockpicks, Supersief tries to pick the bars' lock...

![ cW HP:Wounded Mana:Warm>
They aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*The bars seem to be closed.

![ cW HP:Wounded Mana:Warm>
eThey aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*The bars seem to be closed.
Supersief skilfully picks the lock of the bars.

![ cW HP:Wounded Mana:Warm>
Supersief opens the bars.
They aren't here.

![ cW HP:Wounded Mana:Warm>
ekill *orc*Prison Cell
A skeleton of some humanoid lies in the dust.
The corpse of a giant rat is lying here.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
*Lagdush the Orc* is standing here.
Exits: (west).

![ cW HP:Wounded Mana:Warm>
ekill *orc*You pound *Lagdush the Orc*'s right foot and shatter it.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
You're already fighting!
*Lagdush the Orc* tries to slash you, but your parry is successful.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
No way! You are fighting for your life!

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Awful>
wYou're already fighting!
*Lagdush the Orc* panics, and attempts to flee.
*Lagdush the Orc* leaves west.

![ cW HP:Wounded Mana:Warm>
upkill *orc*The Dungeon
The corpse of a prison guard is lying here.
Zack (z) is here, fighting *Lagdush the Orc*.
A stocky mountain mule is here, waiting to serve.
*Lagdush the Orc* is here, fighting Zack (z).
Exits: (east), up.

![ cW HP:Wounded Mana:Warm>
kill *orc*Zack (z) closes the bars.
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
Supersief the Elf is standing here.
Exits: [west], down.

![ cW HP:Wounded Mana:Warm>
downThey aren't here.

![ cW HP:Wounded Mana:Warm>
kill *orc*They aren't here.
*Lagdush the Orc* has arrived from below.

![ cW HP:Wounded Mana:Warm>
*Lagdush the Orc* swiftly dodges Supersief's attempt to pierce him.
Zack (z) has arrived from below.
A mountain mule has arrived from below.

![ cW HP:Wounded Mana:Warm>
kill *orc*The Dungeon
The corpse of a prison guard is lying here.
Exits: [east], up. - w:stonedoor.

![ cW HP:Wounded Mana:Warm>
Stairs Leading Down
The corpse of *an Orc* is lying here.
A large brown wolf stands here, its teeth partly bared.
Supersief the Elf is here, fighting *Lagdush the Orc*.
*Lagdush the Orc* is here, fighting Supersief.
Zack (z) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [west], down.

![ cW HP:Wounded Mana:Warm>
kill *orc*kill *orc*You pound *Lagdush the Orc*'s left hand hard and shatter it.
*Lagdush the Orc* is incapacitated and will slowly die, if not aided.

![ cW HP:Wounded Mana:Warm *Lagdush the Orc*:Dying Supersief:Hurt>
You're already fighting!
Supersief pierces *Lagdush the Orc*'s left leg extremely hard and shatters it.
You feel more experienced.
info Your next level is %X xp away.Yes! You're beginning to get the idea.
You hear *Lagdush the Orc*'s death cry as he collapses.
*Lagdush the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Lagdush the Orc*.

![ cW HP:Wounded Mana:Warm>
Helemir narrates 'join the NATO, baboon!'

![ cW HP:Wounded Mana:Warm>
Supersief stops following Zack (z).

![ cW HP:Wounded Mana:Warm>
exa corpse
Zack (z) opens the stonedoor.

![ cW HP:Wounded Mana:Warm>
corpse (here) : 
a fortune in gold
a gleaming belt
an engraved broadsword (well-maintained)
a keyring with a few keys and a set of lock picks
a leather backpack
a forest green cloak (satisfactory)
a metal wall shield (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a black pair of padded boots (worn)
a fine pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a war mattock
a ruby ring
a black metal breastplate (flawless)
a great helm (flawless)
a white pair of metal greaves (flawless)
a fine pair of metal boots (flawless)
a black pair of metal gauntlets (flawless)
a fine pair of metal vambraces (flawless)
a metal buckler (flawless)
an imposing, golden mantle (flawless)
a leather backpack
a great warsword (flawless)
a water skin
a sable pouch
a plain leather belt
a crude orkish horn
a butcher knife (flawless)
a fragrant-smelling bag
a water skin

![ cW HP:Wounded Mana:Warm>
Zack (z) leaves west.
A mountain mule leaves west.
You follow Zack.
Hallway
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.

![ cW HP:Wounded Mana:Warm>
exa corpsecorpse (here) : 
a fortune in gold
a water skin
the scalp of Basturasva
a gem-inlaid knife (flawless)
a black leather belt
a keyring with a set of lock picks
a leather backpack
a black warg fur (flawless)
a large wooden cooking spoon
a fine pair of soft leather gloves (neglected)
a pair of smooth, black boots
a pair of plain trousers (well-maintained)
a plain hood (used)
a plain shirt (satisfactory)
a large key
a black and silver key
a rusted key
a metal key

####
###
###  was a good fight. not having key was a mess, but fortunately we had a locksmith.
###  Rurias txt file was hard to read, i tried to fix most i could, not sure this is
###  going to be readable upon uploading though.
###
####
 Very nice, I would like to see this log in the 'notables' section! 


2015/02/08 11:36, Zack: 
6-9 months old im sure. Just a quick fix for the loghungry

2015/02/08 14:18, Basturasva: 
Yeah old one :P Wasn't grouped with yrchs :(

2015/02/08 18:29, Drogtash: 
Hmm. And I was sure I tried to block that trapdoor at morgul place and it was noblock... seems not anymore!

2nd fight was... boring.

2015/02/09 08:24, Akra: 
Thanks for posting. I didn't think the second fight was boring! Well fought.

2015/02/09 08:44, Krae:   
Would've been much easier in metal boots :)

2015/02/09 10:07, Ruria:   
Makes me want to play again. I certainly struggled changing my wimpy to 0 in there, to lazy to update.

2015/02/09 14:45, Drogtash: 
I think it's gay when Supersief was the one who were fighting the darkies to start with, but was not 'allowed' to join the end-fight.

2015/02/09 21:28, Breaux: 
wow.. where do i start? so many things not right about that statement

2015/02/10 11:58, Eiluvial: 
You have better reposts than this! Eventho this was purtty sweet;)

2015/02/11 00:57, Lagdush: 
Actually I thought the play in part 2 was very weak from both sides

2015/02/11 22:09, Azazello: 
*Basturasva the Cave Troll* hits your left arm extremely hard and shatters it.
You are wracked with overwhelming PAIN!

upw![ cW HP:Awful Mana:Hot *Basturasva the Cave Troll*:Wounded>
*Basturasva the Cave Troll* hits your right foot very hard and shatters it.
You are wracked with overwhelming PAIN!
![ cW HP:Awful Mana:Hot *Basturasva the Cave Troll*:Wounded>

worn on arms> a fine pair of metal vambraces (flawless)
<worn on feet> a pair of smooth, black boots



hehe


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