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Katse exitus meethod (Chazan)comments   back
(470 hits. Posted 2016/07/21)
*Chazan the Scragglybearded Wizard*
Date: July 21, 2016



*** Was skulking around NOC, looking for some nastyorcs.



score
237/237 hits, 126/126 mana, and 125/125 moves.

!< CW>
stat
OB: 92%, DB: 52%, PB: 60%, Armour: 91%. Wimpy: 100. Mood: wimpy.
Needed: 1,603,034 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- noquit
- breath of briskness
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- armour

!< CW>
opw
op waterhole
You don't see any waterhole here.

!< CW>
op slab
Ok.

!< CW>
south
Alas, you cannot go that way...

!< CW>
down
opw
Hidden Cave
A long slender eel glides along the water, its body coiled to strike.
Exits: (up). - w:waterhole u:slab.
An eel tries to hit you, but your parry is successful.

!~ CW an eel:Healthy>
west
op waterhole
Ok.
You slash an eel's body very hard.

!~ CW an eel:Fine>
No way! You are fighting for your life!

!~ CW an eel:Fine>south

No way! You are fighting for your life!

!~ CW an eel:Fine>
flee
PANIC! You can't quit the fight!

!~ CW an eel:Fine>

You flee head over heels.
You flee west.
You flee west.
A Pool
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: ~(east)~, south. - w:waterhole u:slab.

!~ CW>
south
Wet Tunnel
The butchered corpse of an albino salamander is lying here.
The butchered corpse of an albino salamander is lying here.
An experienced orkish scout is looking for tracks on the ground.
Exits: ~north~, south.
An orkish scout yells '*Cvavaz bve Bsarz* on siro if kne Net Gevmal!'

!= CW>south

Underground Junction
Exits: north, east, south, west, down.

![ CW>
tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a plain track of a Dwarf coming from the north done less than 1 hour ago
   - a plain track of *an Orc* leading west done less than 1 hour ago *** Ooh!
   - a plain track of *an Orc* coming from the north done less than 1 hour ago
   - a plain track of *an Orc* leading north done less than 1 hour ago
   - a plain track of *an Orc* coming from the east done less than 1 hour ago

You stop searching.

![ CW>
+
cha mood aggr
Ok.

![ CW>
#   $tar set to {*orc*}[local]

*Katse the Orc* has arrived from the west.

![ CW>

Your black sword forces you to hit *Katse the Orc*. *** Allrighty, I like where this is going :)
You slash *Katse the Orc*'s body extremely hard.

![ CW *Katse the Orc*:Fine>kill *orc*
You're already fighting!

![ CW *Katse the Orc*:Fine>

Arianwyn tells you 'asking for $?'

![ CW *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee east.
Sloping Tunnel
Exits: east, west.

![ CW>
west
kill *orc*
Underground Junction
*Katse the Orc* is standing here.
Exits: north, east, south, west, down.
*Katse the Orc* leaves EAST.

![ CW>
They aren't here.

![ CW>
east
kill *orc*
Sloping Tunnel
Exits: east, west.

![ CW>
They aren't here.

![ CW>east

kill *orc*
A Worn Passageway
Exits: north, west.

!= CW>
north
They aren't here.

!= CW>kill *orc*

Small Cave
*Katse the Orc* is standing here.
Exits: [east], south.

!O CW>
You strongly slash *Katse the Orc*'s right leg and tickle it.
You hear a *click* in a lock.
The irondoor is opened from the other side.

!O CW *Katse the Orc*:Fine>

*Katse the Orc* strongly pounds your head and tickles it.

!O CW HP:Fine *Katse the Orc*:Fine>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.


*** A wee bit later!


Shady Place
Traces of intense white tones form the aura of this place.
Exits: north, ~#down#~. - d:slab.

!< CW Mana:Hot>
score
237/237 hits, 89/126 mana, and 114/125 moves.

!< CW Mana:Hot>

Sanc narrates 'come crack'

!< CW Mana:Hot>
north
On a Rocky Hill
Exits: south, west, down.

*< CW Mana:Hot>down

Trail around the Mountain
A sharp-eyed hawk is here stalking some prey.
Exits: -east-, -west-, up.

*< CW Mana:Hot>east

Trail around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: -north-, -west-.

*< CW Mana:Hot>
north
Trail around the Mountain
Exits: north, -east-, -south-.

*< CW Mana:Hot>east

Broken Trail
Exits: north, -south-, -west-.

*< CW Mana:Hot>south

south
Broken Trail
Exits: -north-, -south-.

*< CW Mana:Hot>
Broken Trail
Exits: -north-, -west-.

*< CW Mana:Hot>
west
Broken Trail
Exits: -east-, -south-.

*< CW Mana:Hot>south

Broken Trail
Exits: -north-, -east-.
You feel a hidden presence.
An orkish scout leaves his hiding place.
An orkish scout yells '*Chizov the Khalv* en zeri an ghe Blikov Treal!'

*< CW Mana:Hot>east

Broken Trail
Exits: -south-, -west-.

*< CW Mana:Hot>south

Broken Trail
Exits: -north-, -east-.

*< CW Mana:Hot>east

east
kill katse
Broken Trail
Exits: -east-, -west-.

*< CW Mana:Hot>
Trail at a Cave
Exits: north, east, -west-.

*< CW Mana:Hot>
They aren't here.

*< CW Mana:Hot>
north
kill katse
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW Mana:Hot>
They aren't here.

!O CW Mana:Hot>
scout n
You quietly scout northwards...

Behind the Crack
Sanc the Half-Elf is standing here.
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW Mana:Burning>
gr
What group?!

!O CW Mana:Burning>

You hear a death cry from the north.

!O CW Mana:Burning>
gr me
Group disbanded.

!O CW Mana:Burning>
raise
You raise your hand.

!O CW Mana:Burning>
scout n
You quietly scout northwards...

Behind the Crack
Sanc the Half-Elf is standing here.
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW Mana:Burning>

Sanc has arrived from the north.
A pack horse has arrived from the north.
A huge stone giant has arrived from the north.
You swiftly dodge a huge stone giant's attempt to hit you.

!O CW Mana:Burning a huge stone giant:Healthy>
flee
You flee head over heels.
You flee north.
Behind the Crack
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), down. - n:crack.

!O CW Mana:Burning>south

Dark Dry Cave
Sanc the Half-Elf is standing here.
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.
Exits: (north), south. - n:crack.

!O CW Mana:Burning>

Sanc leaves NORTH.
A pack horse leaves NORTH.
A huge stone giant leaves NORTH.

!O CW Mana:Burning>
south
Trail at a Cave
Exits: north, east, -west-.

*< CW Mana:Burning>
t sanc grp me
Ok.

*< CW Mana:Burning>
north
Dark Dry Cave
Exits: south. - n:crack.

!O CW Mana:Burning>

The crack is opened from the other side.

!O CW Mana:Burning>

The crack closes quietly.

!O CW Mana:Burning>
occ
op crack
Ok.

!O CW Mana:Burning>
scout n
You quietly scout northwards... *** He had 2 huge stone giants, should be fine.
Behind the Crack
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.
Sanc the Half-Elf is here, fighting *Katse the Orc*.
A hungry warg stands here, sniffing around for flesh.
*Katse the Orc* is here, fighting Sanc.

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW Mana:Burning>

The crack closes quietly.

!O CW Mana:Burning>
kill katse
They aren't here.

!O CW Mana:Burning>
scout n
Alas, you cannot go that way...

!O CW Mana:Burning>
occ
The crack is opened from the other side.
op crack
It's already open!

!O CW Mana:Burning>north

kill katse
The crack closes quietly.
Alas, you cannot go that way...

!O CW Mana:Burning>
They aren't here.

!O CW Mana:Burning>
occ
op crack
Ok.

!O CW Mana:Burning>north

kill katse
Behind the Crack
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.
A hungry warg stands here, sniffing around for flesh.
*Katse the Orc* is standing here.
Sanc the Half-Elf is standing here.
Exits: (south), down. - s:crack.
*Katse the Orc* pounds Sanc's left leg extremely hard and shatters it.

!O CW Mana:Burning>
You slash *Katse the Orc*'s left leg extremely hard.

!O CW Mana:Burning *Katse the Orc*:Fine Sanc:Bad> *** Ok, not so fine, but I didn't notice in spam (yes, I'm old)

*Katse the Orc* closes the crack.
Sanc panics, and attempts to flee.
Sanc leaves DOWN.

!O CW Mana:Burning *Katse the Orc*:Fine>
Sanc has arrived from below.

!O CW Mana:Burning *Katse the Orc*:Fine>

Sanc leaves DOWN.

!O CW Mana:Burning *Katse the Orc*:Fine>

A huge stone giant strongly hits *Katse the Orc*'s right arm.
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves DOWN.

!O CW Mana:Burning>
open exit
Ok.

!O CW Mana:Burning>

Sanc has arrived from below. *** Can leave now :)

!O CW Mana:Burning>

Sanc panics, and attempts to flee.
Sanc leaves DOWN.

!O CW Mana:Burning>south

*Katse the Orc* has arrived from below.
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW Mana:Burning>kill katse

They aren't here.

!O CW Mana:Burning>
kill katse
They aren't here.

!O CW Mana:Burning>
kill katse
They aren't here.

!O CW Mana:Burning>
north
kill katse
Behind the Crack
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.
Exits: (south), down. - s:crack.
You hear a death cry from below. *** Took the Mandos express :(

!O CW Mana:Burning>
south
They aren't here.

!O CW Mana:Burning>
Dark Dry Cave
Exits: (north), south. - s:crack.

!O CW Mana:Burning>
scout n
You quietly scout northwards...

Behind the Crack
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW Mana:Burning>
score
237/237 hits, 113/126 mana, and 103/125 moves.

!O CW Mana:Burning>
score
237/237 hits, 115/126 mana, and 106/125 moves.

!O CW Mana:Burning>
scout n
You quietly scout northwards...

Behind the Crack
A sturdy pack horse is standing here.
A huge stone giant is here, glaring at you.

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW Mana:Burning>

BLESS DOWN!

!O CW Mana:Burning>
bles
c normal 'bless'
You start to concentrate...

You begin to feel the light of Aman shine upon you.

!O CW Mana:Burning>

stat
OB: 128%, DB: 47%, PB: 26%, Armour: 91%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,660 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- bless
- novoid
- noquit
- panic
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW Mana:Burning>
score
237/237 hits, 116/126 mana, and 113/125 moves.

!O CW Mana:Burning>
score
237/237 hits, 118/126 mana, and 116/125 moves.

!O CW Mana:Burning>
score
237/237 hits, 118/126 mana, and 116/125 moves.

!O CW Mana:Burning>
score
237/237 hits, 118/126 mana, and 117/125 moves.

!O CW Mana:Burning>

You feel bolder.

!O CW Mana:Burning>score

237/237 hits, 119/126 mana, and 117/125 moves.

!O CW Mana:Burning>
stat
OB: 130%, DB: 47%, PB: 26%, Armour: 91%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,660 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- bless
- novoid
- noquit
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW Mana:Burning>
q
search q
You begin to search...

You didn't find anyone.

!O CW Mana:Burning>
close crack
Ok.

!O CW Mana:Burning>
break crack
c norm 'break door' crack
You start to concentrate...

The crack is filled with a bright light.

!O CW Mana:Hot>
north
Behind the Crack
A sturdy pack horse is standing here.
Exits: #south#, down. - s:crack.

!O CW Mana:Hot>scout d

You quietly scout downwards...
south

Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is here, fighting a huge stone giant.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Half-Elf* is floating here.
A huge stone giant is sitting here, trying to fight *Katse the Orc*.
Your black sword forces you to hit a pack horse.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW Mana:Hot>
Dark Dry Cave
Traces of intense white tones form the aura of this place.
Exits: #north#, south. - n:crack.

!O CW Mana:Hot>
north
Behind the Crack
A sturdy pack horse is standing here.
Exits: #south#, down. - s:crack.

!O CW Mana:Hot>down

kill katse
Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is here, fighting a huge stone giant.
A hungry warg stands here, sniffing around for flesh.
The shadow of *a Half-Elf* is floating here.
A huge stone giant is here, fighting *Katse the Orc*.
Exits: (south), [west], up.
A huge stone giant seems to have recovered his senses.

!O CW Mana:Hot>
You slash *Katse the Orc*'s right foot extremely hard.
The orkish bodyguard slashes your right foot and tickles it.

!O CW HP:Fine Mana:Hot *Katse the Orc*:Hurt a huge stone giant:Fine>up

No way! You are fighting for your life!
The orkish bodyguard barely slashes your left hand and tickles it.
A huge stone giant hits *Katse the Orc*'s left hand and tickles it.

!O CW HP:Fine Mana:Hot *Katse the Orc*:Hurt a huge stone giant:Fine>
flee
Zathdug the Monitor smites your right foot.
You feel a sharp pain there!
You flee head over heels.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you 'The Great Goblin doesn't like outsiders!'
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Hot *Katse the Orc*:Hurt a huge stone giant:Fine>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves SOUTH.

!O CW HP:Fine Mana:Hot Zathdug the Monitor:Healthy>

A huge stone giant quickly approaches, trying to hit you.

!O CW HP:Fine Mana:Hot Zathdug the Monitor:Healthy>

You flee head over heels.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you 'The Great Goblin doesn't like outsiders!'
You flee up.
Behind the Crack
A sturdy pack horse is standing here.
Exits: #south#, down.

!O CW HP:Fine Mana:Hot>

Your black sword forces you to hit a pack horse.
You approach a pack horse, trying to slash him.

!O CW HP:Fine Mana:Hot a pack horse:Healthy>

You slash a pack horse's right hindleg extremely hard and shatter it.

!O CW HP:Fine Mana:Hot a pack horse:Wounded>
flee
up
PANIC! You can't quit the fight!

!O CW HP:Fine Mana:Hot a pack horse:Wounded>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot a pack horse:Wounded>
up

You flee head over heels.
You flee down.
Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Half-Elf* is floating here.
A huge stone giant is here, glaring at you.
Exits: (south), [west], up. - s:crack.

!O CW HP:Fine Mana:Hot>
up
Behind the Crack
A sturdy pack horse is standing here.
Exits: #south#, down. - s:crack.

!O CW HP:Fine Mana:Hot>
Alas, you cannot go that way...

!O CW HP:Fine Mana:Hot>
south
Dark Dry Cave
Traces of intense white tones form the aura of this place.
Exits: #north#, south. - n:crack.

!O CW HP:Fine Mana:Hot>
score
216/237 hits, 79/126 mana, and 121/125 moves.

!O CW HP:Fine Mana:Hot>
cha mood wimpy
Ok.

!O CW HP:Fine Mana:Hot>
score
217/237 hits, 81/126 mana, and 124/125 moves.

!O CW HP:Fine Mana:Hot>
rem mantle
wear cloak
You stop using an imposing, golden mantle.

!O CW HP:Fine Mana:Hot>
You wear a ragged, blackened cloak about your body.

!O CW HP:Fine Mana:Hot>
north
Behind the Crack
A sturdy pack horse is standing here.
Exits: #south#, down. - s:crack.

!O CW HP:Fine Mana:Hot>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Half-Elf* is floating here.
*Katse the Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Fine Mana:Hot>

You see *Katse the Orc* scouting from below!

!O CW HP:Fine Mana:Hot>

Your black sword forces you to hit a pack horse.
You slash a pack horse's head extremely hard and shatter it.
A pack horse is incapacitated and will slowly die, if not aided.

!O CW HP:Fine Mana:Hot a pack horse:Awful>

You slash a pack horse's left hindfoot extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.

!O CW HP:Fine Mana:Hot>
south
Dark Dry Cave
Traces of rich white tones form the aura of this place.
Exits: #north#, south. - n:crack.

!O CW HP:Fine Mana:Hot>
where
where
Players in your zone
--------------------
Chazan               - Dark Dry Cave

!O CW HP:Fine Mana:Hot>
+
cha mood aggr
Ok.

!O CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Hot>
ds
drink skin
You can't find a skin.

!O CW HP:Fine Mana:Hot>
t sanc u got shadow
Ok.

!O CW HP:Fine Mana:Hot>
t sanc i broke crack
Ok.

!O CW HP:Fine Mana:Hot>
where
Players in your zone
--------------------
Chazan               - Dark Dry Cave

!O CW HP:Fine Mana:Hot>

Sanc tells you 'fat fingers killed me there' *** And a few mobs...

!O CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Hot>
+
cha mood aggr
Ok.

!O CW HP:Fine Mana:Hot>
score
222/237 hits, 95/126 mana, and 124/125 moves.

!O CW HP:Fine Mana:Burning>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: #south#, down. - s:crack.

!O CW HP:Fine Mana:Burning>
scout d
You quietly scout downwards...
Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Half-Elf* is floating here.
*Katse the Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Fine Mana:Burning>
stat
OB: 123%, DB: 52%, PB: 26%, Armour: 91%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,177 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the right foot (clean)
- noquit
- bless
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Burning>
ws
wield sword
You don't have a sword.

!O CW HP:Fine Mana:Burning>
cha mood wimpy
Ok.

You see *Katse the Orc* scouting from below!

!O CW HP:Fine Mana:Burning>
rem mantle
wear cloak
You aren't wearing a mantle.

!O CW HP:Fine Mana:Burning>
You don't have a cloak.
Sanc tells you 'omw'

!O CW HP:Fine Mana:Burning>
cha mood wimpy
Ok.

!O CW HP:Fine Mana:Burning>

You feel bolder.

!O CW HP:Fine Mana:Burning>
look
Behind the Crack
The corpse of a pack horse is lying here.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Fine Mana:Burning>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Half-Elf* is floating here.
*Katse the Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Fine Mana:Burning>

Sanc tells you 'corpse is montir?'

!O CW HP:Fine Mana:Burning>

Cuyler narrates 'svartasvampen dog!'

!O CW HP:Fine Mana:Burning>
t sanc nod
Ok.

!O CW HP:Fine Mana:Burning>
where
Players in your zone
--------------------
Chazan               - Behind the Crack

!O CW HP:Fine Mana:Burning>
score
225/237 hits, 107/126 mana, and 125/125 moves.

!O CW HP:Fine Mana:Burning>
stat
OB: 92%, DB: 52%, PB: 60%, Armour: 91%. Wimpy: 100. Mood: wimpy.
Needed: 1,602,177 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the right foot (clean)
- noquit
- bless
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Burning>
eq
You are using:
<worn on finger>     a jewelled ring; it glows blue
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on hands>      a crimson pair of metal gauntlets (flawless)
<worn on body>       a shining breastplate (flawless); it glows blue
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on head>       a mithril circlet; it glows blue
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!O CW HP:Fine Mana:Burning>
score
227/237 hits, 111/126 mana, and 125/125 moves.

!O CW HP:Fine Mana:Burning>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Half-Elf* is floating here.
A huge stone giant is here, glaring at you.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Fine Mana:Burning>

Sanc tells you 'brt, will nedd borrow light'

!O CW HP:Fine Mana:Burning>
close exit
That's absurd.

!O CW HP:Fine Mana:Burning>
down
score
Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The shadow of *a Half-Elf* is floating here.
A huge stone giant is here, glaring at you.
Exits: [south], [west], up.

!O CW HP:Fine Mana:Burning>ble

229/237 hits, 116/126 mana, and 124/125 moves.
You swiftly dodge the orkish bodyguard's attempt to slash you.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>
c norm 'block door' exit
Impossible! You can't concentrate enough.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

The orkish bodyguard fails to slash you.
Zathdug the Monitor barely smites your body and tickles it.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>
flee

Sanc tells you 'or if u can buff while loot'

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

A huge stone giant lightly hits your right foot and tickles it.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

PANIC! You can't quit the fight!

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

PANIC! You can't quit the fight!
The orkish bodyguard lightly slashes your right foot and tickles it.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

The orkish bodyguard lightly slashes your head and tickles it.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

A huge stone giant barely hits your body and tickles it.

!O CW HP:Fine Mana:Burning the orkish bodyguard:Healthy>

Zathdug the Monitor barely smites your right arm and tickles it.
You flee head over heels.
You flee up.
Behind the Crack
The corpse of a pack horse is lying here.
Exits: #south#, down.

!O CW HP:Fine Mana:Burning>

You begin to feel hungry.

!O CW HP:Fine Mana:Burning>
food
c norm 'create food'
You start to concentrate...

em
A magic mushroom suddenly appears.

!O CW HP:Fine Mana:Burning>
eat mushroom
You eat the mushroom.
You are full.

!O CW HP:Fine Mana:Burning>
t sanc ok
Ok.

!O CW HP:Fine Mana:Burning>
where
Players in your zone
--------------------
Chazan               - Behind the Crack

!O CW HP:Fine Mana:Burning>
south
Dark Dry Cave
Traces of white tones form the aura of this place.
Exits: #north#, south. - n:crack.

!O CW HP:Fine Mana:Burning>
rem sword
You can't remove the black sword. It appears to be cursed.

!O CW HP:Fine Mana:Burning>
t sanc but i got the blacksword so its tricky
Ok.

!O CW HP:Fine Mana:Burning>
t sanc is why i didnt enter
Ok.

!O CW HP:Fine Mana:Burning>

Sanc tells you 'oh'

!O CW HP:Fine Mana:Burning>score

209/237 hits, 125/126 mana, and 125/125 moves.

!O CW HP:Fine Mana:Burning>
stat
OB: 89%, DB: 52%, PB: 58%, Armour: 91%. Wimpy: 100. Mood: wimpy.
Needed: 1,602,177 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- bless
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Burning>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

!O CW HP:Fine Mana:Burning>
score
232/237 hits, 113/126 mana, and 125/125 moves.

!O CW HP:Fine Mana:Burning>

Your black sword emits a curious sound.

!O CW HP:Fine Mana:Burning>
stat
OB: 89%, DB: 52%, PB: 58%, Armour: 91%. Wimpy: 100. Mood: wimpy.
Needed: 1,602,177 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- bless
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Burning>
rem sword
You can't remove the black sword. It appears to be cursed.

!O CW HP:Fine Mana:Burning>
rem sword
You can't remove the black sword. It appears to be cursed.

!O CW HP:Fine Mana:Burning>
where
Players in your zone
--------------------
Chazan               - Dark Dry Cave

!O CW HP:Fine Mana:Burning>
score
233/237 hits, 115/126 mana, and 125/125 moves.

!O CW HP:Fine Mana:Burning>

Sanc tells you 'im at crack'

!O CW HP:Fine Mana:Burning>

You see *Katse the Orc* scouting from the north!

!O CW HP:Fine Mana:Burning>
remc
c norm 'remove curse'
You start to concentrate...

rem sword
south
The black sword briefly glows blue.

!O CW HP:Fine Mana:Burning>
You stop using the black sword.

The black sword moves impatiently and jumps in your hands.
rem sword

!O CW HP:Fine Mana:Burning>
Trail at a Cave
Exits: north, east, -west-. - n:crack.

*< CW HP:Fine Mana:Burning>
You stop using the black sword.

*< CW HP:Fine Mana:Burning>

An orkish scout yells faintly from the west 'B Serf-Alf on nare en tve Dladen Trail!'

*< CW HP:Fine Mana:Burning>
rem sword
You aren't wearing a sword.

*< CW HP:Fine Mana:Burning>

Sanc has arrived from the west riding a pack horse.

*< CW HP:Fine Mana:Burning>
t katse im here
No-one by that name here...

*< CW HP:Fine Mana:Burning>
say hps?
Ok.

*< CW HP:Fine Mana:Burning>

*< CW HP:Fine Mana:Burning>
look
Trail at a Cave
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits/emulated: north, east, -west-.

*< CW HP:Fine Mana:Burning>
cure sanc
c normal 'cure serious' sanc
You start to concentrate...
Sanc says 'half'

Sanc says 'sanc up'

cure sanc
Ok.
The black sword moves impatiently and jumps in your hands.

*< CW HP:Fine Mana:Burning>
c normal 'cure serious' sanc
You start to concentrate...

Ok.
rem sword

*< CW HP:Fine Mana:Hot>
You can't remove the black sword. It appears to be cursed.

*< CW HP:Fine Mana:Hot>
west
Broken Trail
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>look

Broken Trail
Exits/emulated: -east-, -west-.

*< CW HP:Fine Mana:Hot>

You feel bolder.

*< CW Mana:Hot>
t sanc go get, crack is broken

Sanc tells you 'lend light?'

*< CW Mana:Hot>
st
Ok.

*< CW Mana:Hot>
You are already standing.

*< CW Mana:Hot>
rem sword
You can't remove the black sword. It appears to be cursed.

*< CW Mana:Hot>

The sun slowly sinks below the western peaks.

*< CW Mana:Hot>t sanc ok, hmm

Ok.
Sanc tells you 'or no need?'

*< CW Mana:Hot>
rem sword
You can't remove the black sword. It appears to be cursed.

*< CW Mana:Hot>
remc
c norm 'remove curse'
You start to concentrate...

The black sword briefly glows blue.

*< CW Mana:Hot>
t sanc i go, u come right after
Ok.

*< CW Mana:Hot>
sanc
c norm 'sanct'
You start to concentrate...

You start glowing.

*< CW Mana:Warm>
rem sword
You stop using the black sword.

*< CW Mana:Warm>

Sanc tells you 'nod'

*< CW Mana:Warm>
east
Trail at a Cave
Traces of pale white tones form the aura of this place.
A sturdy pack horse is standing here.
Sanc the Half-Elf is standing here (glowing).
Exits: north, east, -west-.

*< CW Mana:Warm>
north
Dark Dry Cave
Traces of intense white tones form the aura of this place.
Exits: #north#, south. - n:crack.

!O CW Mana:Warm>

Sanc has arrived from the south.

!O CW Mana:Warm>

Sanc leaves NORTH. *** Ok, he actually did it, usually people way slower :)

!O CW Mana:Warm>north

Behind the Crack
The corpse of a pack horse is lying here.
Exits: #south#, down. - s:crack.

!O CW Mana:Warm>
down
Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
The orkish bodyguard is here, fighting Sanc.
The shadow of *a Half-Elf* is floating here.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Sanc the Half-Elf is here, fighting the orkish bodyguard (glowing).
Exits: (south), [west], up.

!O CW Mana:Warm>

Sanc gets a small metal flask from the corpse of *a Half-Elf*.
Sanc gets a flask of orkish draught from the corpse of *a Half-Elf*.
Sanc gets a jewelled ring from the corpse of *a Half-Elf*.
Sanc gets a fine chain mail hauberk from the corpse of *a Half-Elf*.
Sanc gets a fine chain mail coif from the corpse of *a Half-Elf*.
Sanc gets a fine pair of chain mail leggings from the corpse of *a Half-Elf*.
Sanc gets a fine pair of metal boots from the corpse of *a Half-Elf*.
Sanc gets a fine pair of chain mail gloves from the corpse of *a Half-Elf*.
Sanc gets a fine pair of chain mail sleeves from the corpse of *a Half-Elf*.
Sanc gets a bejewelled oak staff from the corpse of *a Half-Elf*.
Sanc gets a leather backpack from the corpse of *a Half-Elf*.
Sanc gets a keyring with a set of lock picks from the corpse of *a Half-Elf*.
Sanc gets a broadsword from the corpse of *a Half-Elf*.
Sanc gets a broad silver belt from the corpse of *a Half-Elf*.
Sanc gets a fragrant-smelling bag from the corpse of *a Half-Elf*.
Sanc gets a water skin from the corpse of *a Half-Elf*.
Sanc gets a quiver from the corpse of *a Half-Elf*.
Sanc gets a pile of coins from the corpse of *a Half-Elf*.
Zathdug the Monitor tries to smite you, but your parry is successful.

!O CW Mana:Warm Zathdug the Monitor:Healthy>

The orkish bodyguard slashes Sanc's left leg.

!O CW Mana:Warm Zathdug the Monitor:Healthy>

*Katse the Orc* leaves UP.
A hungry warg leaves UP.

!O CW Mana:Warm Zathdug the Monitor:Healthy>

Sanc puts a small metal flask in a leather backpack.
Sanc puts a flask of orkish draught in a leather backpack.
Sanc puts a jewelled ring in a leather backpack.
Sanc puts a fine chain mail hauberk in a leather backpack.
Sanc puts a fine chain mail coif in a leather backpack.
Sanc puts a fine pair of chain mail leggings in a leather backpack.
Sanc puts a fine pair of metal boots in a leather backpack.
Sanc puts a fine pair of chain mail gloves in a leather backpack.
Sanc puts a fine pair of chain mail sleeves in a leather backpack.
Sanc puts a bejewelled oak staff in a leather backpack.
Sanc puts a keyring with a set of lock picks in a leather backpack.
Sanc puts a broadsword in a leather backpack.
Sanc puts a broad silver belt in a leather backpack.
Sanc puts a fragrant-smelling bag in a leather backpack.
Sanc puts a water skin in a leather backpack.
Sanc puts a quiver in a leather backpack.

!O CW Mana:Warm Zathdug the Monitor:Healthy>
The orkish bodyguard slashes Sanc's right hand.

!O CW Mana:Warm Zathdug the Monitor:Healthy>

Sanc panics, and attempts to flee.
Sanc leaves UP.

!O CW Mana:Warm Zathdug the Monitor:Healthy>

The orkish bodyguard joins Zathdug the Monitor's fight.
The orkish bodyguard says 'Glood for Saulen!'

!O CW Mana:Warm Zathdug the Monitor:Healthy>

The orkish bodyguard quickly approaches, trying to slash you.
Zathdug the Monitor barely smites your right hand and tickles it.

!O CW HP:Fine Mana:Warm Zathdug the Monitor:Healthy>

A shadow whispers 'My duty here is done, I shall rest in peace.'
A shadow fades away and dissolves into nothing.

!O CW HP:Fine Mana:Warm Zathdug the Monitor:Healthy>
flee
You flee head over heels.
You flee up.
Behind the Crack
The corpse of a pack horse is lying here.
Sanc the Half-Elf is here, fighting *Katse the Orc* (glowing). *** OKay, so he is going for rekill. The sword will remember this!
*Katse the Orc* is here, fighting Sanc.
A hungry warg stands here, sniffing around for flesh.
Exits: #south#, down.

!O CW HP:Fine Mana:Warm>
kill katse
You approach *Katse the Orc*, trying to hit him.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine Sanc:Hurt>
kill katse
You're already fighting!
Sanc panics, and attempts to flee.
Sanc leaves SOUTH.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
+
cha mood aggr
Ok.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>kill katse

You're already fighting!

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
kill katse
You're already fighting!
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves SOUTH.

!O CW HP:Fine Mana:Warm>
kill katse
They aren't here.

!O CW HP:Fine Mana:Warm>south

kill katse
Dark Dry Cave
Traces of rich white tones form the aura of this place.
*Katse the Orc* is standing here.
Exits: #north#, south. - n:crack.
*Katse the Orc* leaves SOUTH.

!O CW HP:Fine Mana:Warm>
south
They aren't here.

!O CW HP:Fine Mana:Warm>kill katse

Trail at a Cave
Traces of white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
*Katse the Orc* is standing here.
Exits: north, east, -west-. - n:crack.
*Katse the Orc* approaches Sanc, trying to slash him.

*< CW HP:Fine Mana:Warm>
You try to hit *Katse the Orc*, but he parries successfully.

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine Sanc:Hurt>

*Katse the Orc* slashes Sanc's left arm.

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine Sanc:Hurt>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

*< CW HP:Fine Mana:Warm>

The black sword moves impatiently and jumps in your hands.

*< CW HP:Fine Mana:Warm>
ws

*< CW HP:Fine Mana:Warm>
kill katse
wield sword
You don't have a sword.

*< CW HP:Fine Mana:Warm>
They aren't here.

*< CW HP:Fine Mana:Warm>
north

Sanc leaves WEST riding a pack horse.

*< CW HP:Fine Mana:Warm>kill katse

Dark Dry Cave
Traces of rich white tones form the aura of this place.
*Katse the Orc* is standing here.
Exits: #north#, south.

!O CW HP:Fine Mana:Warm>
You try to slash *Katse the Orc*, but he parries successfully.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>

*Katse the Orc* barely slashes your right foot and tickles it.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
Sanc narrates 'im good'

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>+

cha mood aggr
Ok.
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

!O CW HP:Fine Mana:Warm>
south
kill katse
Trail at a Cave
Traces of white tones form the aura of this place.
Exits: north, east, -west-.

*< CW HP:Fine Mana:Warm>
They aren't here.

*< CW HP:Fine Mana:Warm>

*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.

*< CW HP:Fine Mana:Warm>
kill katse
You approach *Katse the Orc*, trying to slash him.

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine>

*Katse the Orc* panics, but can't stop fighting to flee.
ARMOUR DOWN!!!
*Katse the Orc* barely slashes your body and tickles it.
You slash *Katse the Orc*'s right arm very hard and tickle it.

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

*< CW HP:Fine Mana:Warm>
kill katse
They aren't here.

*< CW HP:Fine Mana:Warm>

Your black sword forces you to hit a hungry warg.
You approach a hungry warg, trying to slash it.

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>kill katse

They aren't here.
A hungry warg says 'Xze next bite rips your flesh from your bones!'

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>
look
Trail at a Cave
Traces of white tones form the aura of this place.
A hungry warg is here, fighting YOU.
Exits/emulated: north, east, -west-.

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>

*Katse the Orc* has arrived from the north.
Sanc has arrived from the west riding a pack horse.

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>

A hungry warg barely hits your right leg and tickles it.

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>

*Katse the Orc* leaves NORTH.

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>

Sanc leaves EAST riding a pack horse.

*< CW HP:Fine Mana:Warm a hungry warg:Healthy>

*Katse the Orc* has arrived from the north.
You slash a hungry warg's right hindfoot extremely hard and shatter it.
Your victim is shocked by your hit!

*< CW HP:Fine Mana:Warm a hungry warg:Hurt>

A hungry warg lightly hits your head and tickles it.

*< CW HP:Fine Mana:Warm a hungry warg:Hurt>
look
Trail at a Cave
Traces of white tones form the aura of this place.
A hungry warg is here, fighting YOU.
*Katse the Orc* is standing here.
Exits/emulated: north, east, -west-.

*< CW HP:Fine Mana:Warm a hungry warg:Hurt>
flee
You flee head over heels.
You flee east.
Narrow Part of the Broken Trail
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: =east=, west.

*+ CW HP:Fine Mana:Warm>
west
kill katse
Trail at a Cave
Traces of white tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
*Katse the Orc* is standing here.
Exits: north, east, -west-.

*< CW HP:Fine Mana:Warm>
Your attempt to slash *Katse the Orc* fails.
*Katse the Orc* strongly slashes your left hand.
You feel a sharp pain there!

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine>

You slash *Katse the Orc*'s left foot extremely hard.

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee east.
Narrow Part of the Broken Trail
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: =east=, west.

*+ CW HP:Fine Mana:Warm>
Your black sword forces you to hit Sanc.
You approach Sanc, trying to slash him.

*+ CW HP:Fine Mana:Warm Sanc:Hurt>

Sanc drops a pair of slate blue pants.
A pair of slate blue pants slowly decay into dust.

*+ CW HP:Fine Mana:Warm Sanc:Hurt>west

kill katse
Sanc drops a slate blue shirt.
No way! You are fighting for your life!
A slate blue shirt slowly decays into dust.

*+ CW HP:Fine Mana:Warm Sanc:Hurt>
They aren't here.

*+ CW HP:Fine Mana:Warm Sanc:Hurt>
flee
Sanc puts a small metal flask on his belt.
Sanc wears a fine chain mail hauberk on his body.
Sanc wears a fine pair of chain mail leggings on his legs.
You flee head over heels.
You flee west.
Trail at a Cave
Traces of white tones form the aura of this place.
Exits: north, east, -west-.

*< CW HP:Fine Mana:Warm>
score
208/237 hits, 36/126 mana, and 99/125 moves.
*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.

*< CW HP:Fine Mana:Warm>
kill katse
You slash *Katse the Orc*'s left leg very hard.

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
stat
OB: 123%, DB: 52%, PB: 26%, Armour: 80%. Wimpy: 100. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left hand (clean)
- panic
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*< CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee north.
Dark Dry Cave
Traces of pale white tones form the aura of this place.
Exits: #north#, south.

!O CW HP:Fine Mana:Warm>

*Katse the Orc* has arrived from the south.
A hungry warg has arrived from the south.

!O CW HP:Fine Mana:Warm>

*Katse the Orc* slashes your right foot hard.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>
kill katse
You're already fighting!

!O CW HP:Fine Mana:Warm *Katse the Orc*:Fine>

You slash *Katse the Orc*'s left hand very hard.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Hurt>
flee
PANIC! You can't quit the fight!

!O CW HP:Fine Mana:Warm *Katse the Orc*:Hurt>

*Katse the Orc* sends you sprawling with a powerful bash.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Hurt>

*Katse the Orc* slashes your head hard.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Hurt>

You try to flee, but cannot!

!O CW HP:Fine Mana:Warm *Katse the Orc*:Hurt>

You try to flee, but cannot!

!O CW HP:Fine Mana:Warm *Katse the Orc*:Hurt>

*Katse the Orc* strongly slashes your head.

!O CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>
You flee head over heels.
Your head stops stinging.
You flee north.
Behind the Crack
The corpse of a pack horse is lying here.
Exits: #south#, down. - n:crack.

!O CW HP:Hurt Mana:Warm>
south
Dark Dry Cave
Traces of pale white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: #north#, south. - n:crack.

!O CW HP:Hurt Mana:Warm>kill katse

You approach *Katse the Orc*, trying to slash him.

!O CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>

*Katse the Orc* stops using an engraved broadsword.
*Katse the Orc* masterfully draws an ornate, steel-shafted warhammer.

!O CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves SOUTH.

!O CW HP:Hurt Mana:Warm>
kill katse
They aren't here.

!O CW HP:Hurt Mana:Warm>
kill katse
*Katse the Orc* has arrived from the south.
You approach *Katse the Orc*, trying to slash him.

!O CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>

You slash *Katse the Orc*'s body hard and tickle it.

!O CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>
flee
PANIC! You can't quit the fight!

!O CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>

You flee head over heels.
You flee south.
Trail at a Cave
Traces of white tones form the aura of this place.
Exits: north, east, -west-. - n:crack.

!< CW HP:Hurt Mana:Warm>

*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.

!< CW HP:Hurt Mana:Warm>

*Katse the Orc* pounds your head hard.
You feel a sharp pain there!

!< CW HP:Hurt Mana:Warm *Katse the Orc*:Hurt>
cast 'lightning' katse
You start to concentrate...

flee
Ok.
The lightning bolt hits *Katse the Orc* with full impact.

!< CW HP:Hurt Mana:Cold *Katse the Orc*:Hurt>
You flee head over heels.
You flee east.
Narrow Part of the Broken Trail
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: =east=, west.

!+ CW HP:Hurt Mana:Cold>
west
Trail at a Cave
Traces of intense white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, -west-.

!< CW HP:Hurt Mana:Cold>

*Katse the Orc* leaves EAST.
A hungry warg leaves EAST.

!< CW HP:Hurt Mana:Cold>kill katse

They aren't here.

!< CW HP:Hurt Mana:Cold>

*Katse the Orc* has arrived from the east.
A hungry warg has arrived from the east.

!< CW HP:Hurt Mana:Cold>kill katse

*Katse the Orc* quickly approaches, trying to pound you.
You're already fighting!

!< CW HP:Hurt Mana:Cold *Katse the Orc*:Hurt>
kill katse

You slash *Katse the Orc*'s body extremely hard.
*Katse the Orc* pounds your body hard.

!< CW HP:Hurt Mana:Cold *Katse the Orc*:Hurt>
You're already fighting!

!< CW HP:Hurt Mana:Cold *Katse the Orc*:Hurt>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

!< CW HP:Hurt Mana:Cold>kill katse

They aren't here.

!< CW HP:Hurt Mana:Cold>

*Katse the Orc* has arrived from the north.
Sanc has arrived from the east riding a pack horse.

!< CW HP:Hurt Mana:Cold>kill katse

Sanc begins some strange incantations...
*Katse the Orc* quickly approaches, trying to pound you.
You're already fighting!

!< CW HP:Hurt Mana:Cold *Katse the Orc*:Hurt>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves WEST.

!< CW HP:Hurt Mana:Cold>
kill katse
They aren't here.

!< CW HP:Hurt Mana:Cold>
kill katse
They aren't here.
*Katse the Orc* has arrived from the west.

!< CW HP:Hurt Mana:Cold>

*Katse the Orc* pounds your left foot hard.
Sanc leaves WEST riding a pack horse.
You slash *Katse the Orc*'s right leg very hard.

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>kill katse

You're already fighting!

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

PANIC! You can't quit the fight!

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.

!< CW HP:Wounded Mana:Cold>

Sanc has arrived from the west riding a pack horse.

!< CW HP:Wounded Mana:Cold>
kill katse
They aren't here.

!< CW HP:Wounded Mana:Cold>
kill katse
They aren't here.
*Katse the Orc* has arrived from the east.

!< CW HP:Wounded Mana:Cold>

*Katse the Orc* quickly approaches, trying to pound you.

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>kill katse

You're already fighting!
You flee head over heels.
You flee north.
Dark Dry Cave
Traces of white tones form the aura of this place.
Exits: #north#, south.

!O CW HP:Wounded Mana:Cold>

*Katse the Orc* has arrived from the south.
A hungry warg has arrived from the south.

!O CW HP:Wounded Mana:Cold>

*Katse the Orc* quickly approaches, trying to pound you.

!O CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>wim 0

cha wimpy 0
Wimpy set to: 0

!O CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>kill katse

You're already fighting!

!O CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

*Katse the Orc* pounds your body hard.

!O CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

You slash *Katse the Orc*'s left leg extremely hard and shatter it.

!O CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>
flee
south
You flee head over heels.
You flee north.
Behind the Crack
The corpse of a pack horse is lying here.
Exits: #south#, down.

!O CW HP:Wounded Mana:Cold>
Dark Dry Cave
Traces of white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: #north#, south. - s:crack.

!O CW HP:Wounded Mana:Cold>
south
Trail at a Cave
Traces of rich white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: north, east, -west-.
Your black sword forces you to hit a pack horse.
You approach a pack horse, trying to slash him.

!< CW HP:Wounded Mana:Cold a pack horse:Healthy>
west
No way! You are fighting for your life!

!< CW HP:Wounded Mana:Cold a pack horse:Healthy>
flee
You flee head over heels.
You flee east.
Narrow Part of the Broken Trail
Exits: =east=, west.

!+ CW HP:Wounded Mana:Cold>
score
79/237 hits, 28/126 mana, and 77/125 moves.

!+ CW HP:Wounded Mana:Cold>

*Katse the Orc* has arrived from the west.
A hungry warg has arrived from the west.

!+ CW HP:Wounded Mana:Cold>
stat
OB: 124%, DB: 52%, PB: 26%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- nosneak
- a light wound at the head (clean)
- noquit
- a light wound at the left hand (clean)
- panic
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!+ CW HP:Wounded Mana:Cold>

*Katse the Orc* pounds your left foot hard and shatters it.

!+ CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

You slash *Katse the Orc*'s left arm extremely hard and shatter it.

!+ CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.

!+ CW HP:Wounded Mana:Cold>
flee
You flee head over heels.
You flee east.
End of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
*Katse the Orc* is standing here.
Exits: =west=, =down=.

!+ CW HP:Wounded Mana:Cold>

*Katse the Orc* leaves WEST.

!+ CW HP:Wounded Mana:Cold>kill katse

They aren't here.

!+ CW HP:Wounded Mana:Cold>
cure
c normal 'cure serious'
You start to concentrate...

Your black sword forces you to hit a mountain goat.

You begin to see scars fade away and a feeling of health comes over you.

!+ CW HP:Wounded Mana:Cold>west

Narrow Part of the Broken Trail
Exits: =east=, west.

!+ CW HP:Wounded Mana:Cold>
west
kill katse
Trail at a Cave
Traces of rich white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: north, east, -west-.

!< CW HP:Wounded Mana:Cold>
north
They aren't here.

!< CW HP:Wounded Mana:Cold>kill katse

Dark Dry Cave
Traces of white tones form the aura of this place.
Exits: #north#, south.

!O CW HP:Wounded Mana:Cold>
They aren't here.

!O CW HP:Wounded Mana:Cold>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: #south#, down. - s:crack.

!O CW HP:Wounded Mana:Cold>kill katse

They aren't here.

!O CW HP:Wounded Mana:Cold>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of *a Half-Elf* is lying here.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Canina the Orc* is standing here.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Wounded Mana:Cold>
south
Dark Dry Cave
Traces of white tones form the aura of this place.
Exits: #north#, south. - n:crack.

!O CW HP:Wounded Mana:Cold>
t sanc got heal mana?
Ok.

!O CW HP:Wounded Mana:Cold>
score
80/237 hits, 18/126 mana, and 75/125 moves.

!O CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You have found *Canina the Orc*!

!O CW HP:Wounded Mana:Cold>
stat
OB: 124%, DB: 52%, PB: 26%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the head (clean)
- noquit
- a light wound at the left hand (clean)
- panic
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Wounded Mana:Cold>

Sanc tells you 'cure serious'

!O CW HP:Wounded Mana:Cold>

*Canina the Orc* leaves SOUTH sneaking.

!O CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Wounded Mana:Cold>
t sanc stabber
Ok.

!O CW HP:Wounded Mana:Cold>
south
Trail at a Cave
Traces of rich white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse, fighting *Canina the Orc* (glowing).
*Canina the Orc* is here, fighting Sanc.
Exits: north, east, -west-.
*Canina the Orc* seems to avoid the fight.
Sanc barely slashes *Canina the Orc*'s body and tickles it.

!< CW HP:Wounded Mana:Cold>
west
Broken Trail
Traces of pale white tones form the aura of this place.
Exits: -east-, -west-.

!< CW HP:Wounded Mana:Cold>
east
kill katse
Trail at a Cave
Traces of rich white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse, fighting *Canina the Orc* (glowing).
*Canina the Orc* is here, fighting Sanc.
Exits: north, east, -west-.

!< CW HP:Wounded Mana:Cold>
They aren't here.

!< CW HP:Wounded Mana:Cold>

*Canina the Orc* escaped the fight.
*Canina the Orc* leaves WEST.

!< CW HP:Wounded Mana:Cold>east

Narrow Part of the Broken Trail
Exits: =east=, west.

!+ CW HP:Wounded Mana:Cold>
#   $tar set to {*orc*}[local]
west
kill *orc*
Sanc tells you 'im sancd'
Trail at a Cave
Traces of pale white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: north, east, -west-.
You feel a hidden presence.

!< CW HP:Wounded Mana:Cold>
Sanc leaves WEST riding a pack horse.
They aren't here.

!< CW HP:Wounded Mana:Cold>
west
Broken Trail
Traces of pale white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: -east-, -west-.

!< CW HP:Wounded Mana:Cold>
east
kill *orc*
Trail at a Cave
Traces of pale white tones form the aura of this place.
Exits: north, east, -west-.

!< CW HP:Wounded Mana:Cold>
They aren't here.

!< CW HP:Wounded Mana:Cold>

*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.

!< CW HP:Wounded Mana:Cold>

*Katse the Orc* pounds your left foot hard and shatters it.

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>north

No way! You are fighting for your life!
You slash *Katse the Orc*'s body and tickle it.

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>kill *orc*

You're already fighting!

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>
flee
You flee head over heels.
You flee west.
Broken Trail
Traces of pale white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: -east-, -west-.
You have found *Canina the Orc*!

!< CW HP:Wounded Mana:Cold>

Sanc leaves EAST riding a pack horse.

!< CW HP:Wounded Mana:Cold>
kill *orc*
*Canina the Orc* leaves her hiding place.
*Canina the Orc* swiftly dodges your attempt to slash her.

!< CW HP:Wounded Mana:Cold *Canina the Orc*:Fine>

*Canina the Orc* barely pierces your left leg and tickles it.

!< CW HP:Wounded Mana:Cold *Canina the Orc*:Fine>

*Katse the Orc* has arrived from the east.
A hungry warg has arrived from the east.

!< CW HP:Wounded Mana:Cold *Canina the Orc*:Fine>

*Katse the Orc* quickly approaches, trying to pound you.
*Canina the Orc* panics, and attempts to flee.

!< CW HP:Wounded Mana:Cold *Canina the Orc*:Fine>
flee
*Canina the Orc* panics, and attempts to flee.
*Canina the Orc* leaves WEST.

!< CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>
south

You flee head over heels.
You flee east.
Trail at a Cave
Traces of pale white tones form the aura of this place.
Sanc the Half-Elf is here, riding a pack horse (glowing).
Exits: north, east, -west-.

!< CW HP:Wounded Mana:Cold>
Alas, you cannot go that way...

!< CW HP:Wounded Mana:Cold>
east
Narrow Part of the Broken Trail
Exits: =east=, west.

!+ CW HP:Wounded Mana:Cold>

*Katse the Orc* has arrived from the west.
A hungry warg has arrived from the west.

!+ CW HP:Wounded Mana:Cold>

*Katse the Orc* pounds your right foot hard and shatters it.
You are wracked with overwhelming PAIN!

!+ CW HP:Bad Mana:Cold *Katse the Orc*:Wounded>

You slash *Katse the Orc*'s left arm hard.

!+ CW HP:Bad Mana:Cold *Katse the Orc*:Wounded>
#   $tar set to {katse}[local]
flee
You flee head over heels.
You flee east.
End of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =west=, =down=.

!+ CW HP:Bad Mana:Cold>
east
Alas, you cannot go that way...

!+ CW HP:Bad Mana:Cold>down

*Katse the Orc* has arrived from the west.
A hungry warg has arrived from the west.
Trail to the High Pass
Exits: =up=, =down=.

!+ CW HP:Bad Mana:Cold>
down
Trail to the High Pass
Exits: north, =east=, =up=.

!+ CW HP:Bad Mana:Cold>
east
Road to the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, =south=, =west=.

!+ CW HP:Bad Mana:Cold>
east
Crossing
Exits: north, =east=, =west=.

!+ CW HP:Bad Mana:Cold>
+
cha mood aggr
Ok.

!+ CW HP:Bad Mana:Cold>
score
46/237 hits, 24/126 mana, and 55/125 moves.

!+ CW HP:Bad Mana:Cold>
east
cure
North of a Ford
Exits: north, east, south, =west=.

!+ CW HP:Bad Mana:Cold>
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

!+ CW HP:Wounded Mana:Icy>
t sanc me bad
Ok.

!+ CW HP:Wounded Mana:Icy>stat

OB: 124%, DB: 52%, PB: 26%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the head (clean)
- noquit
- a light wound at the left hand (clean)
- panic
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!+ CW HP:Wounded Mana:Icy>
q
search q
You begin to search...

Sanc tells you 'nod'

You didn't find anyone.

!+ CW HP:Wounded Mana:Cold>
score
77/237 hits, 13/126 mana, and 58/125 moves.

!+ CW HP:Wounded Mana:Cold>
stat
OB: 124%, DB: 52%, PB: 26%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the head (clean)
- noquit
- a light wound at the left hand (clean)
- panic
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!+ CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

Sanc tells you 'i heal u'

*Katse the Orc* has arrived from the west riding a hungry warg.

You didn't find anyone.

!+ CW HP:Wounded Mana:Cold>

You swiftly dodge *Katse the Orc*'s attempt to pound you.

!+ CW HP:Wounded Mana:Cold *Katse the Orc*:Wounded>

You slash *Katse the Orc*'s body extremely hard and shatter it.

!+ CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>
flee
You flee head over heels.
You flee north.
Dense Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east, south, west.

!f CW HP:Wounded Mana:Cold>
west
Maethel Road
Exits: east, south, west.

!. CW HP:Wounded Mana:Cold>

*Katse the Orc* has arrived from the east riding a hungry warg.

!. CW HP:Wounded Mana:Cold>

*Katse the Orc* quickly approaches, trying to pound you.

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>
kill katse

You slash *Katse the Orc*'s body extremely hard and shatter it.

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>
You're already fighting!

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>
flee
You flee head over heels.
You flee east.
Dense Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east, south, west.

!f CW HP:Wounded Mana:Cold>
west
Maethel Road
*Katse the Orc* is here, riding a hungry warg (glowing).
Exits: east, south, west.
*Katse the Orc* leaves WEST riding a hungry warg.

!. CW HP:Wounded Mana:Cold>

*Katse the Orc* has arrived from the west riding a hungry warg.

!. CW HP:Wounded Mana:Cold>

*Katse the Orc* leaves EAST riding a hungry warg.

!. CW HP:Wounded Mana:Cold>
kill katse
They aren't here.

!. CW HP:Wounded Mana:Cold>
west
Green Slope
Exits: east, south, west.

!. CW HP:Wounded Mana:Cold>
west
Small Hill
Exits: east, south. - d:rubble.

!( CW HP:Wounded Mana:Cold Move:Tired>
south
Trail to the High Pass
Exits: north, =east=, =up=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
score
78/237 hits, 16/126 mana, and 48/125 moves.

!+ CW HP:Wounded Mana:Cold Move:Tired>
kill katse
They aren't here.

!+ CW HP:Wounded Mana:Cold Move:Tired>
q
search q
You begin to search...

*Katse the Orc* has arrived from the east riding a hungry warg.

You didn't find anyone.

!+ CW HP:Wounded Mana:Cold Move:Tired>kill katse

You slash *Katse the Orc*'s right hand extremely hard and shatter it.

!+ CW HP:Wounded Mana:Cold Move:Tired *Katse the Orc*:Bad>

*Katse the Orc* pounds your right foot hard and shatters it.

!+ CW HP:Bad Mana:Cold Move:Tired *Katse the Orc*:Bad>
kill katse

*Katse the Orc* panics, but can't stop fighting to flee.

!+ CW HP:Bad Mana:Cold Move:Tired *Katse the Orc*:Bad>
You're already fighting!

!+ CW HP:Bad Mana:Cold Move:Tired *Katse the Orc*:Bad>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH riding a hungry warg.

!+ CW HP:Bad Mana:Cold Move:Tired>
north
kill katse
Small Hill
Exits: east, south. - d:rubble.

!( CW HP:Bad Mana:Cold Move:Tired>
They aren't here.

!( CW HP:Bad Mana:Cold Move:Tired>
south
Trail to the High Pass
Exits: north, =east=, =up=.

!+ CW HP:Bad Mana:Cold Move:Tired>kill katse

They aren't here.
Your black sword emits a curious sound.

!+ CW HP:Bad Mana:Cold Move:Tired>
+
cha mood aggr
Ok.

!+ CW HP:Bad Mana:Cold Move:Tired>score

58/237 hits, 18/126 mana, and 44/125 moves.

!+ CW HP:Bad Mana:Cold Move:Tired>
kill katse
They aren't here.

!+ CW HP:Bad Mana:Cold Move:Tired>
kill katse
They aren't here.

!+ CW HP:Bad Mana:Cold Move:Tired>
q
search q
You begin to search...

cure
You didn't find anyone.

!+ CW HP:Bad Mana:Cold Move:Tired>
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

!+ CW HP:Wounded Mana:Icy Move:Tired>
q
search q
You begin to search...

You didn't find anyone.

!+ CW HP:Wounded Mana:Icy Move:Tired>
score
90/237 hits, 9/126 mana, and 46/125 moves.

!+ CW HP:Wounded Mana:Icy Move:Tired>
q
search q
You begin to search...

You didn't find anyone.

!+ CW HP:Wounded Mana:Icy Move:Tired>
stat
OB: 121%, DB: 52%, PB: 26%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- a light wound at the head (clean)
- novoid
- a light wound at the left hand (clean)
- noquit
- panic
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!+ CW HP:Wounded Mana:Icy Move:Tired>
score
91/237 hits, 11/126 mana, and 48/125 moves.

!+ CW HP:Wounded Mana:Icy Move:Tired>
eq
You are using:
<worn on finger>     a jewelled ring; it glows blue
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on hands>      a crimson pair of metal gauntlets (flawless)
<worn on body>       a shining breastplate (flawless); it glows blue
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on head>       a mithril circlet; it glows blue
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!+ CW HP:Wounded Mana:Icy Move:Tired>q

search q
You begin to search...

SANC DOWN!!!

You didn't find anyone.

!+ CW HP:Wounded Mana:Icy Move:Tired>
look
Trail to the High Pass
Exits/emulated: north, =east=, =up=.

!+ CW HP:Wounded Mana:Icy Move:Tired>
north
Small Hill
Exits: east, south. - d:rubble.

!( CW HP:Wounded Mana:Icy Move:Tired>
score
91/237 hits, 12/126 mana, and 49/125 moves.

!( CW HP:Wounded Mana:Icy Move:Tired>
east
Green Slope
Exits: east, south, west.

!. CW HP:Wounded Mana:Cold Move:Tired>
q
search q
You begin to search...

BLESS DOWN!

You have found *Canina the Orc*!

!. CW HP:Wounded Mana:Cold Move:Tired>
south
Road to the Lower Pass
Exits: north, =east=, =south=, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
q
search q
You begin to search...

You have found *Canina the Orc*!

!+ CW HP:Wounded Mana:Cold Move:Tired>
k orc
*Canina the Orc* leaves her hiding place.
You strongly slash *Canina the Orc*'s body and tickle it.

!+ CW HP:Wounded Mana:Cold Move:Tired *Canina the Orc*:Fine>
flee
PANIC! You can't quit the fight!

!+ CW HP:Wounded Mana:Cold Move:Tired *Canina the Orc*:Fine>

PANIC! You can't quit the fight!

!+ CW HP:Wounded Mana:Cold Move:Tired *Canina the Orc*:Fine>

You dodge a bash from *Canina the Orc* who loses her balance. *** PHEW!

!+ CW HP:Wounded Mana:Cold Move:Tired *Canina the Orc*:Fine>

You flee head over heels.
You flee east.
Crossing
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
east
North of a Ford
A tall stag is here, grazing peacefully.
Exits: north, east, south, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>south

The Ford
Exits: north, ~east~, south, ~west~.

!% CW HP:Wounded Mana:Cold Move:Tired>
south
South of a Ford
Exits: north, east, =south=, ~/west\~.

!+ CW HP:Wounded Mana:Cold Move:Tired>
south
Old Dwarven Road
Exits: =north=, east, =south=, west.

!+ CW HP:Wounded Mana:Cold Move:Tired>
south
Bend in the Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, south, west.

!+ CW HP:Wounded Mana:Cold Move:Tired>
east
Old Dwarven Road
Exits: north, east, =south=, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
south
Old Dwarven Road
Exits: =north=, =east=, south, west.

!+ CW HP:Wounded Mana:Cold Move:Tired>
east
Old Dwarven Road
Exits: north, east, =south=, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
south
Old Dwarven Road
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Wounded Mana:Cold Move:Tired>
east
Road to the Old Ford
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: north, east, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
east
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold Move:Tired>
east
Light Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold Move:Tired>
east
Withering Field
Exits: ~north~, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Tired>
south
Bordering Plains
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Guardian Trees
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
south
Gentle Slope
A fat rabbit is here, chewing on some grass.
A wild bull seems ready to charge you.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Woody Coppice
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Tangled Cutting Grounds
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Old Forest Road
Exits: north, -east-, south, -west-.

!. CW HP:Wounded Mana:Cold Move:Slow>
east
Bend in the Old Forest Road
A black snake hurries towards you with sly intentions.
Exits: north, -south-, -west-, down.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Bend in the Old Forest Road
Exits: -north-, -east-, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Grass beside the Road
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Grassy Plains
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Grassy Plains
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
west
Grassy Plains
The starving cow stands here looking for a patch of grass.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Slow>
south
Entrance to the Burned Down Village
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Weak>
west
Ruined Yard
Exits: east, south, [west]. - w:archdoor.

!. CW HP:Wounded Mana:Cold Move:Weak>
open exit
Ok.

!. CW HP:Wounded Mana:Cold Move:Weak>
west
close exit
Scorched Mansion
A skeleton of some humanoid lies in the dust.
Exits: (east), south.

![ CW HP:Wounded Mana:Cold Move:Weak>
Ok.

![ CW HP:Wounded Mana:Cold Move:Weak>r

You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold Move:Weak>
score
94/237 hits, 21/126 mana, and 12/125 moves.

![ CW HP:Wounded Mana:Cold Move:Weak>
stat
OB: 118%, DB: 2%, PB: 26%, Armour: 80%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the head (clean)
- a light wound at the left hand (clean)
- noquit
- panic
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

![ CW HP:Wounded Mana:Cold Move:Weak>
score
94/237 hits, 22/126 mana, and 13/125 moves.

![ CW HP:Wounded Mana:Cold Move:Weak>
where
Players in your zone
--------------------
Chazan               - Scorched Mansion

![ CW HP:Wounded Mana:Cold Move:Weak>
t sanc im nagash
Sanc can't hear you.

![ CW HP:Wounded Mana:Cold Move:Slow>
score
95/237 hits, 24/126 mana, and 16/125 moves.

![ CW HP:Wounded Mana:Cold Move:Slow>
score
95/237 hits, 24/126 mana, and 17/125 moves.

![ CW HP:Wounded Mana:Cold Move:Slow>
gr
What group?!

![ CW HP:Wounded Mana:Cold Move:Slow>
score
95/237 hits, 25/126 mana, and 18/125 moves.

![ CW HP:Wounded Mana:Cold Move:Slow>
score
96/237 hits, 26/126 mana, and 18/125 moves.

![ CW HP:Wounded Mana:Cold Move:Slow>

Your black sword emits a curious sound.

![ CW HP:Wounded Mana:Cold Move:Slow>
st
You stop resting, and stand up.

![ CW HP:Wounded Mana:Cold Move:Slow>
ca
c normal 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

![ CW HP:Wounded Mana:Icy Move:Slow>r

You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Icy Move:Slow>
score
96/237 hits, 2/126 mana, and 20/125 moves.

![ CW HP:Wounded Mana:Icy Move:Slow>
stat
OB: 118%, DB: 2%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- armour
- novoid
- a light wound at the head (clean)
- a light wound at the left hand (clean)
- noquit
- panic
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

![ CW HP:Wounded Mana:Icy Move:Slow>
score
97/237 hits, 4/126 mana, and 23/125 moves.

![ CW HP:Wounded Mana:Icy Move:Slow>
lip
look in pack
backpack (used) : 
a Dunadan blade (flawless); it glows blue
two amethysts
a banded ring; it glows blue
a black candle; it glows blue
a broad silver belt; it glows blue
a fine grey cloak (flawless); it glows blue
a flask of miruvor
two flasks of orkish draught
a great helm (flawless)
five handfuls of clover
a handful of narrow leaves
five man-like roots
a pair of snowshoes (worn)
five purple scrolls
a silvery crown (flawless); it glows blue
a small metal flask
a ticket for a mountain mule
two twisted rock fragments
a wooden pipe

![ CW HP:Wounded Mana:Icy Move:Slow>
get pipe pack
wield pipe
rest
smoke
wield sweapon
You get a wooden pipe from a leather backpack.

![ CW HP:Wounded Mana:Icy Move:Slow>
You can't remove the black sword. It appears to be cursed.
You are already holding too much.

![ CW HP:Wounded Mana:Icy Move:Slow>
You are already resting.

![ CW HP:Wounded Mana:Icy Move:Slow>
You must hold a pipe in order to smoke.

![ CW HP:Wounded Mana:Icy Move:Slow>
You don't have a sweapon.

![ CW HP:Wounded Mana:Icy Move:Slow>
score
98/237 hits, 7/126 mana, and 28/125 moves.

![ CW HP:Wounded Mana:Icy Move:Slow>
score
98/237 hits, 8/126 mana, and 29/125 moves.

![ CW HP:Wounded Mana:Icy Move:Slow>

![ CW HP:Wounded Mana:Icy Move:Tired>

Sanc tells you 'heh i ate stab 1/2 sec after sanc faded'

![ CW HP:Wounded Mana:Icy Move:Tired>
t sanc died?
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
101/237 hits, 14/126 mana, and 38/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
101/237 hits, 15/126 mana, and 39/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
101/237 hits, 15/126 mana, and 39/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
101/237 hits, 16/126 mana, and 40/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
102/237 hits, 16/126 mana, and 40/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
102/237 hits, 16/126 mana, and 41/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>

Sanc tells you 'like ee d crack'

![ CW HP:Wounded Mana:Cold Move:Tired>

You feel bolder.

![ CW HP:Wounded Mana:Cold Move:Tired>
t sanc stare
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
102/237 hits, 18/126 mana, and 44/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
r
You are already resting.

![ CW HP:Wounded Mana:Cold Move:Tired>
stat
OB: 122%, DB: 2%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- armour
- novoid
- a light wound at the head (clean)
- a light wound at the left hand (clean)
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

![ CW HP:Wounded Mana:Cold Move:Tired>

Sanc tells you 'sigh'

![ CW HP:Wounded Mana:Cold Move:Tired>
score
103/237 hits, 19/126 mana, and 46/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
103/237 hits, 20/126 mana, and 47/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
score
103/237 hits, 20/126 mana, and 48/125 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>
t sanc even with sanc, search :P
Ok.

![ CW HP:Wounded Mana:Cold>
score
105/237 hits, 24/126 mana, and 54/125 moves.

![ CW HP:Wounded Mana:Cold>
score
105/237 hits, 24/126 mana, and 54/125 moves.

![ CW HP:Wounded Mana:Cold>

The archdoor is opened from the other side.

![ CW HP:Wounded Mana:Cold>
t sanc katse was bad
st
Ok.

![ CW HP:Wounded Mana:Cold>
You stop resting, and stand up.

![ CW HP:Wounded Mana:Cold>
east
Ruined Yard
*Katse the Orc* is here, riding a hungry warg.
*Canina the Orc* is standing here scouting.
Exits: east, south, (west). - w:archdoor.

!. CW HP:Wounded Mana:Cold>

*Katse the Orc* says 'cure'

!. CW HP:Wounded Mana:Cold>
east
Entrance to the Burned Down Village
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
south
*Katse the Orc* has arrived from the west riding a hungry warg.
Collapsed Guard Tower
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>

Sanc tells you 'nod'

!. CW HP:Wounded Mana:Cold>
#   $tar set to {katse}[local]
score
105/237 hits, 26/126 mana, and 55/125 moves.

!. CW HP:Wounded Mana:Cold>
north
kill katse
Entrance to the Burned Down Village
*Katse the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
You feel a hidden presence.

!. CW HP:Wounded Mana:Cold>
You slash *Katse the Orc*'s left leg very hard and shatter it.

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>

*Katse the Orc* barely pounds your right leg and tickles it.

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>
flee
You will attempt to flee!

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves WEST riding a hungry warg.

!. CW HP:Wounded Mana:Cold>
west
kill katse
Ruined Yard
*Katse the Orc* is here, riding a hungry warg.
Exits: east, south, (west). - w:archdoor.

!. CW HP:Wounded Mana:Cold>
You approach *Katse the Orc*, trying to slash him.

!. CW HP:Wounded Mana:Cold *Katse the Orc*:Bad>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST riding a hungry warg.

!. CW HP:Wounded Mana:Cold>
east
kill katse
Entrance to the Burned Down Village
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
They aren't here.

!. CW HP:Wounded Mana:Cold>
north
Grassy Plains
The starving cow stands here looking for a patch of grass.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Tired>
west
Scrubby Plains
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold Move:Tired>
score
104/237 hits, 27/126 mana, and 48/125 moves.

!. CW HP:Wounded Mana:Cold Move:Tired>
q
search q
You begin to search...

bob
You didn't find anyone.

!. CW HP:Wounded Mana:Cold Move:Tired>
c normal 'br'
You start to concentrate...

south
An energy begins to flow within your legs as your body becomes lighter.

!. CW HP:Wounded Mana:Icy>
Drought Stricken Land
Exits: north, south, west.

!. CW HP:Wounded Mana:Icy>
south
Patchy Ground
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
east
Collapsed Guard Tower
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
north
Entrance to the Burned Down Village
*Canina the Orc* is standing here.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>

*Katse the Orc* has 80/455 hits, 8/40 mana, and 91/161 moves.

!. CW HP:Wounded Mana:Icy>
kill katse
You slash *Katse the Orc*'s head extremely hard and shatter it.

!. CW HP:Wounded Mana:Icy *Katse the Orc*:Awful>

*Canina the Orc* begins some strange incantations...
*Katse the Orc* lightly pounds your left arm and tickles it.

!. CW HP:Wounded Mana:Icy *Katse the Orc*:Awful>
flee

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

!. CW HP:Wounded Mana:Icy>
You flee head over heels.
You flee south.
Collapsed Guard Tower
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
kill katse
north
kill katse
They aren't here.

!. CW HP:Wounded Mana:Icy>
Entrance to the Burned Down Village
*Canina the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
They aren't here.

!. CW HP:Wounded Mana:Icy>
north
kill katse
Grassy Plains
The starving cow stands here looking for a patch of grass.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
They aren't here.

!. CW HP:Wounded Mana:Icy>
north
Slimy Pond
A shallow pond is here, tinted green with algae.
A giant slug is here, oozing around.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>kill katse

They aren't here.

!. CW HP:Wounded Mana:Icy>
north
Stony Soil
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
north
Rocky Embankment
Exits: north, east, south.

!. CW HP:Wounded Mana:Icy>north

Old Forest Road
Exits: north, -east-, south, -west-.

!. CW HP:Wounded Mana:Icy>
north
Tangled Cutting Grounds
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
west
Old Forest Road
Exits: -north-, east, -south-, west.

!. CW HP:Wounded Mana:Icy>
east
Tangled Cutting Grounds
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
east
Cramped Grove
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Icy>
score
100/237 hits, 11/126 mana, and 75/125 moves.

!. CW HP:Wounded Mana:Icy>
stat
OB: 122%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,602,108 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- breath of briskness
- a light wound at the left hand (clean)
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!. CW HP:Wounded Mana:Icy>
south
Bend in the Old Forest Road
Exits: north, -south-, -west-, down.

!. CW HP:Wounded Mana:Icy>
south
Bend in the Old Forest Road
Exits: -north-, -east-, south, west.

!. CW HP:Wounded Mana:Cold>
south
Grass beside the Road
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
west
Stony Soil
Exits: north, east, south, west.
You have found *Canina the Orc*!

!. CW HP:Wounded Mana:Cold>
south
Slimy Pond
A shallow pond is here, tinted green with algae.
A giant slug is here, oozing around.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
south
Grassy Plains
The starving cow stands here looking for a patch of grass.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
south
Entrance to the Burned Down Village
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
look
Entrance to the Burned Down Village
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
north
Grassy Plains
The starving cow stands here looking for a patch of grass.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
score
100/237 hits, 15/126 mana, and 75/125 moves.

!. CW HP:Wounded Mana:Cold>

Your black sword forces you to hit a starving cow.
You slash a starving cow's right hindleg extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a starving cow's death cry as she collapses.
A starving cow is dead! R.I.P.

!. CW HP:Wounded Mana:Cold>
north
Slimy Pond
A shallow pond is here, tinted green with algae.
A giant slug is here, oozing around.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>

A giant slug tries to hit you, but your parry is successful.

!. CW HP:Wounded Mana:Cold a giant slug:Healthy>
flee
You flee head over heels.
You flee north.
Stony Soil
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
north
Rocky Embankment
Exits: north, east, south.

!. CW HP:Wounded Mana:Cold>
north
Old Forest Road
A fat rabbit is here, chewing on some grass.
Exits: north, -east-, south, -west-.

!. CW HP:Wounded Mana:Cold>

Your black sword forces you to hit a fat rabbit.
A fat rabbit panics, and attempts to flee.
A fat rabbit leaves EAST.

!. CW HP:Wounded Mana:Cold>
north
Tangled Cutting Grounds
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Cold>
west
Old Forest Road
Exits: -north-, east, -south-, west.

!. CW HP:Wounded Mana:Cold>
na katse awful
Ok.

!. CW HP:Wounded Mana:Cold>score

101/237 hits, 17/126 mana, and 68/125 moves.

!. CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

!. CW HP:Wounded Mana:Cold>
north
Bend in the Old Forest Road
Exits: north, east, -south-, -west-.

!. CW HP:Wounded Mana:Cold>
north
Rough Plains
A wild bull seems ready to charge you.
Exits: north, east, south, west.
Your black sword forces you to hit a wild bull.
You slash a wild bull's right hindleg extremely hard and shatter it.

!. CW HP:Wounded Mana:Cold a wild bull:Fine>
flee
You flee head over heels.
You flee north.
Light Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold>
north
Light Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold>
score
102/237 hits, 20/126 mana, and 67/125 moves.

!f CW HP:Wounded Mana:Cold>
stat
OB: 118%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,601,809 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- nosneak
- panic
- novoid
- breath of briskness
- a light wound at the left hand (clean)
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!f CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

!f CW HP:Wounded Mana:Cold>
score
102/237 hits, 20/126 mana, and 70/125 moves.

!f CW HP:Wounded Mana:Cold>
score

Arianwyn narrates 'finish the fucker off'

!f CW HP:Wounded Mana:Cold>
102/237 hits, 21/126 mana, and 72/125 moves.

!f CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You have found *Canina the Orc*!

!f CW HP:Wounded Mana:Cold>
*Canina the Orc* leaves NORTH sneaking.

!f CW HP:Wounded Mana:Cold>
north
Light Forest
Exits: north, east, south, west.
You feel a hidden presence.

!f CW HP:Wounded Mana:Cold>

Cuyler narrates 'narrae when hes incap...i come claim the kill'

!f CW HP:Wounded Mana:Cold>west

Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold>
west
Road to the Old Ford
Exits: north, east, =west=.

!+ CW HP:Wounded Mana:Cold>
score
102/237 hits, 23/126 mana, and 74/125 moves.

!+ CW HP:Wounded Mana:Cold>

The sun slowly climbs from the vale of Anduin in the east.

*+ CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Wounded Mana:Cold>
score
103/237 hits, 25/126 mana, and 77/125 moves.

*+ CW HP:Wounded Mana:Cold>
stat
OB: 118%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,601,809 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- breath of briskness
- a light wound at the left hand (clean)
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Wounded Mana:Cold>
score
103/237 hits, 26/126 mana, and 81/125 moves.

*+ CW HP:Wounded Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Wounded Mana:Cold>
score
104/237 hits, 27/126 mana, and 84/125 moves.

*+ CW HP:Wounded Mana:Cold>

*Canina the Orc* leaves her hiding place.
*Canina the Orc* pierces your left foot.

*+ CW HP:Wounded Mana:Cold *Canina the Orc*:Healthy>q

search q
No way! You are fighting for your life!
You slash *Canina the Orc*'s left arm extremely hard.

*+ CW HP:Wounded Mana:Cold *Canina the Orc*:Fine>
flee
You flee head over heels.
You flee north.
Thick Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold>
north
Thick Forest
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold>

Sanc tells you 'i ilooted'

!f CW HP:Wounded Mana:Cold>
time
According to the Dunadan calendar, it is:
Mersday, the 19th of Wedmath, Year 2944 of the Third Age.
According to the sun, it is early in the morning.
You can see a Full Moon (waning) in the western part of the sky.
Real time is Thu Jul 21 19:16:03 2016 UTC.
Last reboot due to a manual reboot at Thu Jul 21 09:12:12 2016 UTC.

!f CW HP:Wounded Mana:Cold>
west
Thick Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Cold>
q
You begin to search...

Sanc has arrived from the west riding a pack horse.

Sanc leaves EAST riding a pack horse.

You didn't find anyone.

!f CW HP:Wounded Mana:Cold>

Sanc tells you 'i go vale'

!f CW HP:Wounded Mana:Cold>

Your black sword forces you to hit a fallow deer.
You slash a fallow deer's left hindfoot extremely hard and shatter it.
You receive your share of experience.
Good job!
You hear a fallow deer's death cry as she collapses.
A fallow deer is dead! R.I.P.

!f CW HP:Wounded Mana:Cold>
t sanc check if katse around
Ok.

!f CW HP:Wounded Mana:Cold>q

search q
You begin to search...

t sanc ok
You didn't find anyone.

!f CW HP:Wounded Mana:Cold>
Ok.

!f CW HP:Wounded Mana:Cold>
score
96/237 hits, 31/126 mana, and 88/125 moves.

!f CW HP:Wounded Mana:Warm>

Your black sword emits a curious sound.

!f CW HP:Wounded Mana:Warm>
stat
OB: 115%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,601,589 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- breath of briskness
- a light wound at the left hand (clean)
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!f CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

*Canina the Orc* leaves her hiding place.
*Canina the Orc* stabs your right foot.

!f CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>

You slash *Canina the Orc*'s right arm extremely hard.
Your victim is shocked by your hit!

!f CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>
flee
You flee head over heels.
You flee west.
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

Aye! You cannot concentrate any more...
Someone quickly approaches, trying to stab you.
*Canina the Orc* leaves her hiding place.

*+ CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>

You slash *Canina the Orc*'s left foot very hard.

*+ CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>flee

You flee head over heels.
You flee west.
Bend in the Old Dwarven Road
Exits: =north=, =east=, south, west.

*+ CW HP:Wounded Mana:Warm>

Your black sword emits a curious sound.

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

Aye! You cannot concentrate any more...
Someone quickly approaches, trying to stab you.
*Canina the Orc* leaves her hiding place.

*+ CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>

*Canina the Orc* panics, and attempts to flee.
*Canina the Orc* leaves SOUTH.

*+ CW HP:Wounded Mana:Warm>
flee
You flee head over heels.
You flee south.
Pine Forest
A brown fox is here, looking for some rabbits to chew up.
*Canina the Orc* is standing here.
Exits: north, east, south, west.

*f CW HP:Wounded Mana:Warm>
kill katse
They aren't here.

*f CW HP:Wounded Mana:Warm>

*Canina the Orc* leaves NORTH.

*f CW HP:Wounded Mana:Warm>

A cute, bouncing rabbit has arrived from the west.

*f CW HP:Wounded Mana:Warm>

*Canina the Orc* has arrived from the north.

*f CW HP:Wounded Mana:Warm>

*Canina the Orc* barely stabs your left foot and tickles it.

*f CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>
q
search q
No way! You are fighting for your life!

*f CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>
flee
You flee head over heels.
You flee east.
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, south, west.

*+ CW HP:Wounded Mana:Warm>

Someone quickly approaches, trying to stab you.
*Canina the Orc* leaves her hiding place.

*+ CW HP:Wounded Mana:Warm *Canina the Orc*:Fine>

You slash *Canina the Orc*'s body hard.

*+ CW HP:Wounded Mana:Warm *Canina the Orc*:Hurt>
flee
You flee head over heels.
You flee east.
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Wounded Mana:Warm>

Your black sword emits a curious sound.

*+ CW HP:Wounded Mana:Warm>
west
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, south, west.

*+ CW HP:Wounded Mana:Warm>
score
83/237 hits, 33/126 mana, and 92/125 moves.

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

A cute, bouncing rabbit has arrived from the west.

You didn't find anyone.

*+ CW HP:Wounded Mana:Warm>
west
Pine Forest
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

*f CW HP:Wounded Mana:Warm>
score
83/237 hits, 34/126 mana, and 96/125 moves.

*f CW HP:Wounded Mana:Warm>
stat
OB: 115%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,601,589 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- breath of briskness
- a light wound at the left hand (clean)
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*f CW HP:Wounded Mana:Warm>
q

Your black sword forces you to hit a brown fox.
You slash a brown fox's body extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
You hear a brown fox's death cry as he collapses.
A brown fox is dead! R.I.P.

*f CW HP:Wounded Mana:Warm>
search q
You begin to search...

You have found *Canina the Orc*!

*f CW HP:Wounded Mana:Warm>
kill katse
*Canina the Orc* tries to sneak behind you!
They aren't here.

*f CW HP:Wounded Mana:Warm>

*Canina the Orc* leaves WEST sneaking.

*f CW HP:Wounded Mana:Warm>
#   $tar set to {canina}[local]
west
Edge of a Small Forest
A bright red mushroom is growing here.
On the ground, there are two mushrooms.
A brown fox is here, looking for some rabbits to chew up.
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, south, west.
An orkish scout yells '*Czazan dme Dwelm* is wile at ghu Odgo on a Mmall Silusp!'

*f CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

An orc-soldier fails to stab you.

*f CW HP:Wounded Mana:Warm an orc-soldier:Healthy>east

No way! You are fighting for your life!

*f CW HP:Wounded Mana:Warm an orc-soldier:Healthy>
flee
You flee head over heels.
You flee north.
Small Forest
A large shrub covered with dark violet berries grows here.
On the shrub, there are three piles of violet berries.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west, /up\.

*f CW HP:Wounded Mana:Warm>
east
Bend in the Old Dwarven Road
Exits: =north=, =east=, south, west.

*+ CW HP:Wounded Mana:Warm>

The day has begun.

*+ CW HP:Wounded Mana:Warm>
east
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Wounded Mana:Warm>
score
83/237 hits, 36/126 mana, and 99/125 moves.

*+ CW HP:Wounded Mana:Warm>
stat
OB: 117%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,601,493 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the left hand (clean)
- panic
- breath of briskness
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Wounded Mana:Warm>
score
83/237 hits, 37/126 mana, and 103/125 moves.

*+ CW HP:Wounded Mana:Warm>
score
83/237 hits, 37/126 mana, and 105/125 moves.

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

Sanc tells you 'i can get lightning up'

You didn't find anyone.

*+ CW HP:Wounded Mana:Warm>
score
84/237 hits, 39/126 mana, and 107/125 moves.

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Wounded Mana:Warm>
north
Dark Green Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>
west
Old Dwarven Road
Exits: =north=, east, =south=, west.

*+ CW HP:Wounded Mana:Warm>
north
South of a Ford
Exits: north, east, =south=, ~/west\~.

*+ CW HP:Wounded Mana:Warm>
north
The Ford
A tall stag is here, grazing peacefully.
Exits: north, ~east~, south, ~west~.

*% CW HP:Wounded Mana:Warm>
t sanc need to find katse, but damn stabber
Ok.

*% CW HP:Wounded Mana:Warm>

Your black sword forces you to hit a tall stag.
You slash a tall stag's right foreleg extremely hard and shatter it.
Your victim is shocked by your hit!

*% CW HP:Wounded Mana:Warm a tall stag:Wounded>
score
You can't do that while fighting.

*% CW HP:Wounded Mana:Warm a tall stag:Wounded>

You slash a tall stag's left foreleg extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a tall stag's death cry as he collapses.
A tall stag is dead! R.I.P.

*% CW HP:Wounded Mana:Warm>
north
North of a Ford
Exits: north, east, south, =west=.

*+ CW HP:Wounded Mana:Warm>
west
Crossing
Exits: north, =east=, =west=.

*+ CW HP:Wounded Mana:Warm>
score
86/237 hits, 44/126 mana, and 115/125 moves.

*+ CW HP:Wounded Mana:Warm>
stat
OB: 117%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,600,300 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the left hand (clean)
- panic
- breath of briskness
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Wounded Mana:Warm>
score
86/237 hits, 46/126 mana, and 118/125 moves.

*+ CW HP:Wounded Mana:Warm>
q
search q
You begin to search...

cure
You didn't find anyone.

*+ CW HP:Wounded Mana:Warm>
c normal 'cure serious'
You start to concentrate...

west
cure
You begin to see scars fade away and a feeling of health comes over you.

*+ CW HP:Hurt Mana:Warm>
Road to the Lower Pass
Exits: north, =east=, =south=, =west=.

*+ CW HP:Hurt Mana:Warm>
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

*+ CW HP:Hurt Mana:Cold>
west
Trail to the High Pass
Exits: north, =east=, =up=.

*+ CW HP:Hurt Mana:Cold>
cure
c normal 'cure serious'
You start to concentrate...

up
You begin to see scars fade away and a feeling of health comes over you.

*+ CW HP:Fine Mana:Icy>
Trail to the High Pass
The corpse of *a Half-Elf* is lying here.
A sturdy pack horse is standing here.
*Katse the Orc* is here searching for tracks, riding a hungry warg.
Exits: =up=, =down=.

*+ CW HP:Fine Mana:Icy>
Sanc tells you 'nod, i have shit prac set for pk so not alot of hlep'

*+ CW HP:Fine Mana:Icy>
kill canina

*Katse the Orc* leaves DOWN riding a hungry warg.

*+ CW HP:Fine Mana:Icy>
They aren't here.

*+ CW HP:Fine Mana:Icy>
down
kill canina
Trail to the High Pass
Traces of white tones form the aura of this place.
Exits: north, =east=, =up=.

*+ CW HP:Fine Mana:Icy>
They aren't here.

*+ CW HP:Fine Mana:Icy>
#   $tar set to {katse}[local]
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Fine Mana:Icy>
look
Trail to the High Pass
Exits/emulated: north, =east=, =up=.

*+ CW HP:Fine Mana:Icy>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Fine Mana:Cold>
score
192/237 hits, 13/126 mana, and 125/125 moves.

*+ CW HP:Fine Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Fine Mana:Cold>
stat
OB: 117%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,600,300 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the left hand (clean)
- panic
- breath of briskness
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CW HP:Fine Mana:Cold>
score
193/237 hits, 15/126 mana, and 125/125 moves.

*+ CW HP:Fine Mana:Cold>
q
search q
You begin to search...

Sanc tells you 'honestly nfc why im trying pk with this setup hehe'

You didn't find anyone.

*+ CW HP:Fine Mana:Cold>
look
Trail to the High Pass
Exits/emulated: north, =east=, =up=.

*+ CW HP:Fine Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.
You feel bolder.

*+ CW HP:Fine Mana:Cold>
east
tw
Road to the Lower Pass
Exits: north, =east=, =south=, =west=.

*+ CW HP:Fine Mana:Cold>
tr hungry
You carefully examine the ground around you, looking for tracks...

The moon disappears behind the peaks of the Hithaeglir in the west.

pursue
You see some vague tracks of a hungry warg leading east, done less than 1 hour ago.
BOB DOWN!!!

*+ CW HP:Fine Mana:Cold>
You follow the tracks east.
Crossing
Exits: north, =east=, =west=.

You see some vague tracks of a hungry warg leading east, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>
pursue
You follow the tracks east.
North of a Ford
Exits: north, east, south, =west=.

You see some vague tracks of a hungry warg leading south, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>pursue

You follow the tracks south.
The Ford
The corpse of a tall stag is lying here.
Exits: north, ~east~, south, ~west~.

pursue
You see some plain tracks of a hungry warg leading south, done less than 1 hour ago.

*% CW HP:Fine Mana:Cold>
You follow the tracks south.
South of a Ford
Exits: north, east, =south=, ~/west\~.

You see some vague tracks of a hungry warg leading south, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>pursue

You follow the tracks south.
Old Dwarven Road
Exits: =north=, east, =south=, west.

pursue
You see some vague tracks of a hungry warg leading south, done less than 1 hour ago.
A cute, bouncing rabbit has arrived from the west.

*+ CW HP:Fine Mana:Cold>
You follow the tracks south.
Bend in the Old Dwarven Road
Exits: =north=, =east=, south, west.

You see some vague tracks of a hungry warg leading east, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>
pursue
You follow the tracks east.
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: north, east, =south=, =west=.

You see some vague tracks of a hungry warg leading south, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>
pursue
You follow the tracks south.
Old Dwarven Road
Exits: =north=, =east=, south, west.

You see some vague tracks of a hungry warg leading south, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>
pursue
You follow the tracks south.
Birches
Exits: north, east, west, (down).

You see some clear tracks of a hungry warg leading east, done less than 1 hour ago.

*f CW HP:Fine Mana:Cold>
pursue
You follow the tracks east.
Old Dwarven Road
Exits: =north=, =east=, west, ~down~. - d:stone.

You see some faint tracks of a hungry warg leading north, done less than 1 hour ago.

*+ CW HP:Fine Mana:Cold>
pursue
You follow the tracks north.
Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =south=, =west=.
Aha, you have found your victim!

*+ CW HP:Fine Mana:Cold>
north
Thick Forest
The corpse of a fallow deer is lying here.
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Cold>

Sanc tells you 'i can sanc u if u wanna run inside'

!f CW HP:Fine Mana:Cold>
south
Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =south=, =west=.

*+ CW HP:Fine Mana:Cold>
east
tw
Thick Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Cold>
tr hungry
You carefully examine the ground around you, looking for tracks...

*Katse the Orc* has arrived from the east riding a hungry warg.

*Katse the Orc* leaves WEST riding a hungry warg.

kill katse
You stop searching.

!f CW HP:Fine Mana:Cold>
They aren't here.

!f CW HP:Fine Mana:Cold>
west
kill katse
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Fine Mana:Cold>
west
They aren't here.

*+ CW HP:Fine Mana:Cold>kill katse

Old Dwarven Road
Exits: =north=, =east=, south, west.

*+ CW HP:Fine Mana:Cold>
west
They aren't here.

*+ CW HP:Fine Mana:Cold>
Pine Forest
The corpse of a brown fox is lying here.
A brown fox is here, looking for some rabbits to chew up.
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, south, west.
An orkish scout yells '*Chihem tne Dworf* if wure ez kha Piwa Zilozt!'

*f CW HP:Fine Mana:Cold>north

Bend in the Old Dwarven Road
Exits: =north=, =east=, south, west.

*+ CW HP:Fine Mana:Cold>
west
Small Forest
A large shrub covered with dark violet berries grows here.
On the shrub, there are three piles of violet berries.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west, /up\.
*Katse the Orc* has arrived from the north riding a hungry warg.

*f CW HP:Fine Mana:Cold>
west
Mountain Slope
A fat rabbit is here, chewing on some grass.
Exits: north, east, west, /up\.

*< CW HP:Fine Mana:Cold>kill katse

They aren't here.
*Katse the Orc* has arrived from the east riding a hungry warg.

*< CW HP:Fine Mana:Cold>
north
kill katse
Rocky Plains
Exits: ~north~, east, south, -west-, down.

*. CW HP:Fine Mana:Cold>
They aren't here.

*. CW HP:Fine Mana:Cold>
west
kill katse
Rough Path
Exits: north, -east-, south, -west-.

*( CW HP:Fine Mana:Cold>
They aren't here.

*( CW HP:Fine Mana:Cold>north

Source of the Stream
A clear spring babbles as cool water trickles out of the ground.
Exits: north, ~east~, south, west.

*. CW HP:Fine Mana:Cold>west

kill katse
Small Dell
Exits: north, east, -south-.

*. CW HP:Fine Mana:Cold>
They aren't here.

*. CW HP:Fine Mana:Cold>north

Road through the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: =east=, south, =west=.
Your black sword forces you to hit a hungry warg.
You slash a hungry warg's head extremely hard and shatter it.

*+ CW HP:Fine Mana:Cold a hungry warg:Fine>kill katse

They aren't here.
A hungry warg says 'I'll gnaw on your bones!'

*+ CW HP:Fine Mana:Cold a hungry warg:Fine>
flee
PANIC! You can't quit the fight!

*+ CW HP:Fine Mana:Cold a hungry warg:Fine>

You flee head over heels.
You flee east.
Road through the Lower Pass
Exits: =east=, south, =west=.

*+ CW HP:Fine Mana:Cold>
north
Alas, you cannot go that way...

*+ CW HP:Fine Mana:Cold>west

Road through the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: =east=, south, =west=.

*+ CW HP:Fine Mana:Cold>
west
Road through the Lower Pass
Exits: =east=, =west=. - n:mountainside.

*+ CW HP:Fine Mana:Cold>
score
197/237 hits, 29/126 mana, and 81/125 moves.

*+ CW HP:Fine Mana:Cold>
stat
OB: 119%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 0. Mood: aggressive.
Needed: 1,600,255 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- panic
- novoid
- a light wound at the left hand (clean)
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*+ CW HP:Fine Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*+ CW HP:Fine Mana:Cold>
q
search q
You begin to search...

score
You didn't find anyone.

*+ CW HP:Fine Mana:Warm>
198/237 hits, 32/126 mana, and 83/125 moves.

*+ CW HP:Fine Mana:Warm>
wim 100
cha wimpy 100
Wimpy set to: 100

*+ CW HP:Fine Mana:Warm>
east
Road through the Lower Pass
Exits: =east=, south, =west=.

*+ CW HP:Fine Mana:Warm>
east
Road through the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: =east=, south, =west=.

*+ CW HP:Fine Mana:Warm>
east
Bend in the Road
Exits: =north=, ~east~, ~south~, =west=.

*+ CW HP:Fine Mana:Warm>
north
Road to the Lower Pass
Exits: north, =east=, =south=, =west=.

*+ CW HP:Fine Mana:Warm>
west
Trail to the High Pass
Exits: north, =east=, =up=.

*+ CW HP:Fine Mana:Warm>
tw
tr hungry
You carefully examine the ground around you, looking for tracks...

You see some vague tracks of a hungry warg leading up, done less than 1 hour ago.

*+ CW HP:Fine Mana:Warm>
up
Trail to the High Pass
The corpse of *a Half-Elf* is lying here.
A sturdy pack horse is standing here.
Exits: =up=, =down=.

You stop tracking your victim.

*+ CW HP:Fine Mana:Warm>up

End of the Broken Trail
Exits: =west=, =down=.

*+ CW HP:Fine Mana:Warm>
west
Narrow Part of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =east=, west.

*+ CW HP:Fine Mana:Warm>
west
Trail at a Cave
Exits: north, east, -west-.

*< CW HP:Fine Mana:Warm>
north
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Fine Mana:Warm>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Fine Mana:Warm>
south
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Fine Mana:Warm>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Fine Mana:Warm>scout d

You quietly scout downwards...

south
Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Fine Mana:Warm>
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Fine Mana:Warm>
score
200/237 hits, 37/126 mana, and 76/125 moves.

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>ccc

clo crack
Ok.

!O CW HP:Fine Mana:Warm>
score
201/237 hits, 38/126 mana, and 77/125 moves.

!O CW HP:Fine Mana:Warm>

*Katse the Orc* yells from the north 'fuckin'

!O CW HP:Fine Mana:Warm>
score
201/237 hits, 38/126 mana, and 78/125 moves.

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

*Katse the Orc* yells from the north 'blacksword'

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
score
201/237 hits, 39/126 mana, and 79/125 moves.

!O CW HP:Fine Mana:Warm>
score
201/237 hits, 39/126 mana, and 80/125 moves.

!O CW HP:Fine Mana:Warm>stat

OB: 119%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 100. Mood: aggressive.
Needed: 1,600,255 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
cha mood wimpy
Ok.

!O CW HP:Fine Mana:Warm>

*Katse the Orc* yells from the north 'stukid '

!O CW HP:Fine Mana:Warm>
eq
You are using:
<worn on finger>     a jewelled ring; it glows blue
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on hands>      a crimson pair of metal gauntlets (flawless)
<worn on body>       a shining breastplate (flawless); it glows blue
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on head>       a mithril circlet; it glows blue
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!O CW HP:Fine Mana:Warm>

*Katse the Orc* yells from the north 'weapon'

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
score
202/237 hits, 43/126 mana, and 84/125 moves.

!O CW HP:Fine Mana:Warm>
stat
OB: 87%, DB: 52%, PB: 57%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,600,255 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Warm>
occ
op crack
Ok.

!O CW HP:Fine Mana:Warm>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Fine Mana:Warm>down

z
Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), [west], up.
The orkish bodyguard tries to slash you, but your parry is successful.
The orkish bodyguard says 'YBU! Czenen! Yau will die tezero your tohe.'
The orkish bodyguard lightly slashes your right foot and tickles it.

!O CW HP:Fine Mana:Warm the orkish bodyguard:Healthy>
c 'earthquake'
You quickly recall your stored spell...

Zathdug the Monitor lightly smites your right foot and tickles it.

flee
*Katse the Orc* stops resting, and clambers on his feet.
The earth trembles beneath your feet!
A hungry warg says 'Vven you are down, I will wazch you bleedinj to deajh.'

!O CW HP:Fine Mana:Warm the orkish bodyguard:Hurt>
*Katse the Orc* pounds your head and tickles it.
You flee head over heels.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you 'The Great Goblin doesn't like outsiders!'
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Warm the orkish bodyguard:Hurt>up

No way! You are fighting for your life!

!O CW HP:Fine Mana:Warm the orkish bodyguard:Hurt>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves SOUTH.

!O CW HP:Fine Mana:Warm the orkish bodyguard:Hurt>

The orkish bodyguard strongly slashes your head.
You flee head over heels.
You flee up.
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down.

!O CW HP:Fine Mana:Warm>up

Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm>
south
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
score
170/237 hits, 34/126 mana, and 86/125 moves.

!O CW HP:Fine Mana:Warm>
score
170/237 hits, 35/126 mana, and 87/125 moves.

!O CW HP:Fine Mana:Warm>
stat
OB: 85%, DB: 52%, PB: 56%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,276 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
t sanc could use sanc at crack
Ok.

!O CW HP:Fine Mana:Warm>q

search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>

Sanc tells you 'omw'

!O CW HP:Fine Mana:Warm>
score
172/237 hits, 38/126 mana, and 90/125 moves.

!O CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Fine Mana:Warm>
south
Trail at a Cave
Exits: north, east, -west-.

*< CW HP:Fine Mana:Warm>
csn
cha spellcasting normal
Ok.

*< CW HP:Fine Mana:Warm>
where
q
Players in your zone
--------------------
Chazan               - Trail at a Cave

*< CW HP:Fine Mana:Warm>
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Warm>
score
173/237 hits, 42/126 mana, and 91/125 moves.

*< CW HP:Fine Mana:Warm>
stat
OB: 85%, DB: 52%, PB: 56%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,276 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- novoid
- panic
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*< CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Warm>
score
174/237 hits, 43/126 mana, and 93/125 moves.

*< CW HP:Fine Mana:Warm>
score
174/237 hits, 44/126 mana, and 94/125 moves.

*< CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Warm>
score
175/237 hits, 45/126 mana, and 95/125 moves.

*< CW HP:Fine Mana:Warm>
stat
OB: 85%, DB: 52%, PB: 56%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,276 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*< CW HP:Fine Mana:Warm>
q
search q
You begin to search...

where
You didn't find anyone.

*< CW HP:Fine Mana:Warm>
Players in your zone
--------------------
Chazan               - Trail at a Cave

*< CW HP:Fine Mana:Warm>
score
175/237 hits, 47/126 mana, and 96/125 moves.

*< CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Warm>
score
176/237 hits, 48/126 mana, and 97/125 moves.

*< CW HP:Fine Mana:Warm>
stat
OB: 85%, DB: 52%, PB: 56%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,276 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*< CW HP:Fine Mana:Warm>
q
search q
You begin to search...

bles
You didn't find anyone.

*< CW HP:Fine Mana:Warm>
c normal 'bless'
You start to concentrate...

You begin to feel the light of Aman shine upon you.

*< CW HP:Fine Mana:Warm>
score
177/237 hits, 46/126 mana, and 100/125 moves.

*< CW HP:Fine Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.
Sanc has arrived from the east riding a pack horse.
Your black sword forces you to hit a pack horse.
You slash a pack horse's body very hard and shatter it.

*< CW HP:Fine Mana:Warm a pack horse:Fine>

Sanc begins some strange incantations...

*< CW HP:Fine Mana:Warm a pack horse:Fine>

Sanc utters the word 'sanctuary'
You start glowing.

*< CW HP:Fine Mana:Warm a pack horse:Fine>

Sanc leaves EAST riding a pack horse.

*< CW HP:Fine Mana:Warm>flee

You flee head over heels.
You flee east.
Narrow Part of the Broken Trail
Sanc the Half-Elf is here, riding a pack horse.
Exits: =east=, west.

*+ CW HP:Fine Mana:Warm>

Your black sword forces you to hit Sanc.
You lightly slash Sanc's right arm and tickle it.

*+ CW HP:Fine Mana:Warm Sanc:Fine>west

No way! You are fighting for your life!

*+ CW HP:Fine Mana:Warm Sanc:Fine>
flee
You will attempt to flee!

*+ CW HP:Fine Mana:Warm Sanc:Fine>

You flee head over heels.
You flee west.
Trail at a Cave
Traces of intense white tones form the aura of this place.
Exits: north, east, -west-.

*< CW HP:Fine Mana:Warm>
north
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Fine Mana:Warm>
t sanc thanks
Ok.

!O CW HP:Fine Mana:Warm>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Fine Mana:Warm>
scout d
You quietly scout downwards...

Orc Guard Room
Traces of white tones form the aura of this place.
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.

Exits/emulated: {south}, down. - s:crack.
Sanc tells you 'nod'
You stop scouting.

!O CW HP:Fine Mana:Warm>
score
177/237 hits, 49/126 mana, and 96/125 moves.

!O CW HP:Fine Mana:Warm>
stat
OB: 89%, DB: 52%, PB: 59%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,237 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- noquit
- sanctuary
- bless
- novoid
- panic
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Warm>
ds
drink skin
You can't find a skin.

!O CW HP:Fine Mana:Warm>
south
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Fine Mana:Warm>

Sanc tells you 'i be nearby'

!O CW HP:Fine Mana:Warm>
yell hps?
Ok.

!O CW HP:Fine Mana:Warm>
score
178/237 hits, 52/126 mana, and 100/125 moves.

!O CW HP:Fine Mana:Warm>
stat
OB: 89%, DB: 52%, PB: 59%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,237 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- noquit
- sanctuary
- bless
- novoid
- panic
- armour
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Fine Mana:Warm>

*Canina the Orc* leaves her hiding place.
ARMOUR DOWN!!!
Suddenly *Canina the Orc* stabs you in the back. *** Yea, should search even with sanct :/

!O CW HP:Hurt Mana:Warm *Canina the Orc*:Healthy>
flee
You flee head over heels.
You flee north.
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - n:crack.

!O CW HP:Hurt Mana:Warm>
south
Dark Dry Cave
*Canina the Orc* is standing here.
Exits: (north), south. - n:crack.

!O CW HP:Hurt Mana:Warm>

*Canina the Orc* leaves NORTH.

!O CW HP:Hurt Mana:Warm>
south
Trail at a Cave
Traces of intense white tones form the aura of this place.
Exits: north, east, -west-.

*< CW HP:Hurt Mana:Warm>
stat
OB: 89%, DB: 52%, PB: 59%, Armour: 80%. Wimpy: 100. Mood: wimpy.
Needed: 1,598,237 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the right foot (clean)
- noquit
- sanctuary
- bless
- panic
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

*< CW HP:Hurt Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Hurt Mana:Warm>score

160/237 hits, 54/126 mana, and 99/125 moves.

*< CW HP:Hurt Mana:Warm>
ca
c normal 'armour'
You start to concentrate...

north
A blue transparent wall slowly appears around you.

*< CW HP:Hurt Mana:Cold>
Dark Dry Cave
Exits: (north), south.
You have found *Canina the Orc*!
*Canina the Orc* leaves SOUTH sneaking.

!O CW HP:Hurt Mana:Cold>
q
search q
You begin to search...

#   $tar set to {*orc*}[local]
+
You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
cha mood aggr
Ok.

!O CW HP:Hurt Mana:Warm>
south
kill *orc*
Trail at a Cave
Traces of fierce white tones form the aura of this place.
Exits: north, east, -west-.

*< CW HP:Hurt Mana:Warm>
They aren't here.

*< CW HP:Hurt Mana:Warm>
north
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Hurt Mana:Warm>

Your black sword emits a curious sound.

!O CW HP:Hurt Mana:Warm>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Hurt Mana:Warm>
south
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Hurt Mana:Warm>

Sanc tells you 'want to try bash it 1n crack and i spray'

!O CW HP:Hurt Mana:Warm>
north
scout d
Behind the Crack
The corpse of a pack horse is lying here.
*Katse the Orc* is standing here scouting.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), down. - s:crack.

!O CW HP:Hurt Mana:Warm>
You quietly scout downwards...

south
Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* stops scouting southwards.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Hurt Mana:Warm>
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Hurt Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
+
cha mood aggr
Ok.

!O CW HP:Hurt Mana:Warm>
score
163/237 hits, 36/126 mana, and 100/125 moves.

!O CW HP:Hurt Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
t sanc im a mage
Ok.

!O CW HP:Hurt Mana:Warm>
scout n
You quietly scout northwards...

Behind the Crack
The corpse of a pack horse is lying here.

You stop scouting.
Exits/emulated: {north}, south. - n:crack.

!O CW HP:Hurt Mana:Warm>
north
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Hurt Mana:Warm>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Your black sword emits a curious sound.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Hurt Mana:Warm>

You see *Katse the Orc* scouting from below!

!O CW HP:Hurt Mana:Warm>
south
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Hurt Mana:Warm>
stat
OB: 123%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 100. Mood: aggressive.
Needed: 1,598,237 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- armour
- a light wound at the right foot (clean)
- noquit
- sanctuary
- bless
- panic
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>

Sanc tells you 'oh thought u combo nm'

!O CW HP:Hurt Mana:Warm>north

Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down. - s:crack.

!O CW HP:Hurt Mana:Warm>

Your black sword emits a curious sound.

!O CW HP:Hurt Mana:Warm>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Hurt Mana:Warm>
q
search q
You begin to search...

You feel bolder.

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
scout d
You quietly scout downwards...

Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: {south}, down. - s:crack.

!O CW HP:Hurt Mana:Warm>
q
search q
You begin to search...

You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
score
164/237 hits, 44/126 mana, and 108/125 moves.

!O CW HP:Hurt Mana:Warm>
stat
OB: 127%, DB: 52%, PB: 26%, Armour: 90%. Wimpy: 100. Mood: aggressive.
Needed: 1,598,237 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- armour
- a light wound at the right foot (clean)
- noquit
- sanctuary
- bless
- potion
- sense life
- detect magic
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- shield

!O CW HP:Hurt Mana:Warm>
q
search q
You begin to search...

cure
You didn't find anyone.

!O CW HP:Hurt Mana:Warm>
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

!O CW HP:Fine Mana:Warm>
down
kill *orc*
Orc Guard Room
The corpse of a huge stone giant is lying here.
The dark presence of the Monitor stands at the stone door.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), [west], up.

!O CW HP:Fine Mana:Warm>
z
You try to slash *Katse the Orc*, but he parries successfully.

!O CW HP:Fine Mana:Warm *Katse the Orc*:Wounded>

!O CW HP:Fine Mana:Warm *Katse the Orc*:Wounded>
c 'earthquake'
You quickly recall your stored spell...
Zathdug the Monitor barely smites your right hand and tickles it.
The orkish bodyguard says 'YOU! Chozan! Yau wall goe gufare your giwe.'
The orkish bodyguard tries to slash you, but your parry is successful.

flee
The orkish bodyguard strongly slashes your head.

The earth trembles beneath your feet!
A hungry warg says 'Fresj meaz for the pack!'

!O CW HP:Fine Mana:Cold *Katse the Orc*:Awful> *** Buggery!
You flee head over heels.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you 'The Great Goblin doesn't like outsiders!'
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Cold *Katse the Orc*:Awful>
up

!O CW HP:Fine Mana:Cold *Katse the Orc*:Awful>
No way! You are fighting for your life!
*Katse the Orc* sends you sprawling with a powerful bash.

!O CW HP:Fine Mana:Cold *Katse the Orc*:Awful>
The orkish bodyguard barely slashes your body and tickles it.

!O CW HP:Fine Mana:Cold *Katse the Orc*:Awful>
*Katse the Orc* strongly pounds your left foot.
You try to flee, but cannot!

!O CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>

You try to flee, but cannot!

!O CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>

A hungry warg lightly hits your left foot and tickles it.
You try to flee, but cannot!

!O CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>

The orkish bodyguard barely slashes your left leg and tickles it.
You try to flee, but cannot!

!O CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>

Zathdug the Monitor lightly smites your head and tickles it.

!O CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves UP.

!O CW HP:Hurt Mana:Cold Zathdug the Monitor:Fine>
You try to flee, but cannot!

!O CW HP:Hurt Mana:Cold Zathdug the Monitor:Fine>

*Katse the Orc* has arrived from above.

!O CW HP:Hurt Mana:Cold Zathdug the Monitor:Fine>
You flee head over heels.
Your head stops stinging.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you 'The Great Goblin doesn't like outsiders!'
You flee up.
Behind the Crack
The corpse of a pack horse is lying here.
Exits: (south), down.

!O CW HP:Hurt Mana:Cold>
cha mood wimpy
Ok.

!O CW HP:Hurt Mana:Cold>
south
south
Dark Dry Cave
Exits: (north), south. - n:crack.

!O CW HP:Hurt Mana:Cold>
Trail at a Cave
Traces of rich white tones form the aura of this place.
Exits: north, east, -west-.

*< CW HP:Hurt Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Hurt Mana:Cold>
na he awful
Ok.

*< CW HP:Hurt Mana:Cold>
score
149/237 hits, 22/126 mana, and 108/125 moves.

*< CW HP:Hurt Mana:Cold>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Hurt Mana:Cold>

Your black sword emits a curious sound.

*< CW HP:Hurt Mana:Cold>

Sanc narrates 'wher'

*< CW HP:Hurt Mana:Cold>
q
search q
You begin to search...



*** Decided to go back West, but first see maybe if Katse comes to check where I am.



wak
st
You wake, and sit up.

!= CW HP:Fine Mana:Hot>
r
You stand up.

!= CW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Hot>
look
Mine Entrance
A beer bottle has been left here.
A rather heavy clay jar stands here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an elite orc-guard is lying here.
Exits/emulated: south.

!= CW HP:Fine Mana:Hot>
exit
East - Hollow in the Mountain
[West] - A closed 'gate'

!= CW HP:Fine Mana:Hot>
score
208/237 hits, 91/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Hot>
st
You stop resting, and stand up.

!= CW HP:Fine Mana:Hot>
unlock exit
open exit
*click*

!= CW HP:Fine Mana:Hot>
west
Ok.

!= CW HP:Fine Mana:Hot>kill *orc*

Rocky Hills
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
*Katse the Orc* is here searching for tracks, riding a hungry warg.
Exits: (east), south.

*( CW HP:Fine Mana:Hot>
You slash *Katse the Orc*'s left hand extremely hard.

*( CW HP:Fine Mana:Hot *Katse the Orc*:Fine>
flee
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves SOUTH riding a hungry warg.

*( CW HP:Fine Mana:Hot>
east
Mine Entrance
A beer bottle has been left here.
A rather heavy clay jar stands here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an elite orc-guard is lying here.
The corpse of an elite orc-guard is lying here.
Exits: east, (west).

!= CW HP:Fine Mana:Hot>
close exit
lock exit
Ok.

!= CW HP:Fine Mana:Hot>
*click*

!= CW HP:Fine Mana:Hot>
score
209/237 hits, 94/126 mana, and 123/125 moves.

!= CW HP:Fine Mana:Hot>
stat
OB: 92%, DB: 52%, PB: 60%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>
r
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Burning>
score
210/237 hits, 97/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 98/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 98/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 98/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 99/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 99/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 99/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
211/237 hits, 100/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
stat
OB: 92%, DB: 2%, PB: 60%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>
score
212/237 hits, 102/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
score
213/237 hits, 103/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>

Rogon tells you 'Let's vote!'

!= CW HP:Fine Mana:Burning>
where
Players in your zone
--------------------
Chazan               - Mine Entrance

!= CW HP:Fine Mana:Burning>
st
You stop resting, and stand up.

!= CW HP:Fine Mana:Burning>
unlock exit
open exit
west
*click*

!= CW HP:Fine Mana:Burning>kill *orc*

Ok.

!= CW HP:Fine Mana:Burning>
Rocky Hills
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
Exits: (east), south.

*( CW HP:Fine Mana:Burning>
They aren't here.

*( CW HP:Fine Mana:Burning>
east
Mine Entrance
A beer bottle has been left here.
A rather heavy clay jar stands here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an elite orc-guard is lying here.
Exits: east, (west).

!= CW HP:Fine Mana:Burning>
close exit
lock exit

Your black sword emits a curious sound.

!= CW HP:Fine Mana:Burning>
Ok.

!= CW HP:Fine Mana:Burning>
*click*

!= CW HP:Fine Mana:Burning>
score
214/237 hits, 108/126 mana, and 122/125 moves.

!= CW HP:Fine Mana:Burning>
score
215/237 hits, 109/126 mana, and 123/125 moves.
Azan narrates 'Vote for MUME chums!'

!= CW HP:Fine Mana:Burning>stat

OB: 92%, DB: 52%, PB: 60%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>
score
215/237 hits, 110/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
stat
OB: 92%, DB: 52%, PB: 60%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>
r
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Burning>
score
216/237 hits, 112/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
who
Players
-------
 [Mb] Azan
 [Mw] Intense the Maia of Thieves and Traitors
 [ M] Drom [Retired]
 [Mc] Barney the Expert on All Things Purple [Retired]
      Mogu the Dwarven Champion
      Lehawk [Retired]
      Sanc t  u   a    r     y (glowing)
      Arianwyn the Man Adventurer
      Chazan Scragglybeard
      Gumm, Bubble
      Cuyler the Elven Ranger
      Strori
      Bookham the ham-burger
      Aiyir Aiya! (Linkless)
      Galmod
 [Ms] Naga the White Serpent

16 allies and visible Ainur on.

!= CW HP:Fine Mana:Burning>
score
217/237 hits, 116/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
whoi daum
Daum is a level one Silvan Apprentice. *** Return of the Finnish legend!
Last login 1 day and 17 hours ago from *.fi.

!= CW HP:Fine Mana:Burning>
score
218/237 hits, 119/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
st
You stop resting, and stand up.

!= CW HP:Fine Mana:Burning>
sq
c normal 'store' earthquake
You start to concentrate...

You stored it.

!= CW HP:Fine Mana:Burning>
score
219/237 hits, 100/126 mana, and 125/125 moves.

!= CW HP:Fine Mana:Burning>
st
You are already standing.

!= CW HP:Fine Mana:Burning>
unlock exit
open exit
*click*

!= CW HP:Fine Mana:Burning>west

Ok.

!= CW HP:Fine Mana:Burning>
Rocky Hills
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
Exits: (east), south.

*( CW HP:Fine Mana:Burning>
close exit
lock exit
Ok.

*( CW HP:Fine Mana:Burning>
south
*click*

*( CW HP:Fine Mana:Burning>
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>
west
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>
north
Rocky Hills
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
*Katse the Orc* is here, riding a hungry warg.
Exits: north, south.

*( CW HP:Fine Mana:Burning>
tw
tr hungry
You carefully examine the ground around you, looking for tracks...

Your black sword forces you to hit a hungry warg.

You stop searching.

*( CW HP:Fine Mana:Burning>kill *orc*

You try to slash *Katse the Orc*, but he parries successfully.
A huge warg tries to hit you, but your parry is successful.

*( CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

A huge warg says 'I vill hunx you unxil you're dead, Chazan!'

*( CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee

A huge warg says 'YOU! Chawan! You will die betore your fime.'
You swiftly dodge a huge warg's attempt to hit you.
*Katse the Orc* lightly pounds your right foot and tickles it.

*( CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
A huge warg says 'I zill hunt you until you're dead, Cgaxan!'
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH riding a hungry warg.

*( CW HP:Fine Mana:Burning a huge warg:Healthy>

You flee head over heels.
You flee south.
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>
south
Alas, you cannot go that way...

*( CW HP:Fine Mana:Burning>
east
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>
north
Rocky Hills
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
Exits: [east], south.

*( CW HP:Fine Mana:Burning>
unlock exit
open exit
east
*click*

*( CW HP:Fine Mana:Burning>
Ok.

*( CW HP:Fine Mana:Burning>
close exit
lock exit
Mine Entrance
A beer bottle has been left here.
A rather heavy clay jar stands here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an elite orc-guard is lying here.
Exits: east, (west).

!= CW HP:Fine Mana:Burning>
Ok.

!= CW HP:Fine Mana:Burning>
*click*

!= CW HP:Fine Mana:Burning>
r
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Burning>
score
213/237 hits, 105/126 mana, and 110/125 moves.

!= CW HP:Fine Mana:Burning>
score
213/237 hits, 106/126 mana, and 111/125 moves.

!= CW HP:Fine Mana:Burning>
stat
OB: 91%, DB: 2%, PB: 60%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- stored spell earthquake
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>

Azan narrates 'I'm back! Lend me your ears! Lend me your voice! Lend me a roll of TP if I bang on the wall!'

!= CW HP:Fine Mana:Burning>
time
According to the Dunadan calendar, it is:
Highday, the 20th of Wedmath, Year 2944 of the Third Age.
You cannot guess the time indoors.
Real time is Thu Jul 21 19:44:23 2016 UTC.
Last reboot due to a manual reboot at Thu Jul 21 09:12:12 2016 UTC.

!= CW HP:Fine Mana:Burning>
score
214/237 hits, 108/126 mana, and 113/125 moves.

!= CW HP:Fine Mana:Burning>
score
214/237 hits, 108/126 mana, and 114/125 moves.

!= CW HP:Fine Mana:Burning>
stat
OB: 91%, DB: 2%, PB: 60%, Armour: 90%. Wimpy: 100. Mood: wimpy.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- stored spell earthquake
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>
eq
You are using:
<worn on finger>     a jewelled ring
<worn around neck>   a necklace
<worn around neck>   a pale blue stone
<worn on hands>      a crimson pair of metal gauntlets (flawless)
<worn on body>       a shining breastplate (flawless)
<worn on legs>       a shining pair of greaves (flawless)
<worn on arms>       a shining pair of vambraces (flawless)
<worn on head>       a mithril circlet
<worn on feet>       a black pair of padded boots (satisfactory)
<worn about body>    a ragged, blackened cloak (flawless)
<wielded>            the black sword (flawless); it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!= CW HP:Fine Mana:Burning>
+
cha mood aggr
Ok.

!= CW HP:Fine Mana:Burning>
rem cloak
wear mantle
You stop using a ragged, blackened cloak.

!= CW HP:Fine Mana:Burning>
You wear an imposing, golden mantle about your body.

!= CW HP:Fine Mana:Burning>
rem gloves
wear 2.gloves
You stop using a crimson pair of metal gauntlets.

!= CW HP:Fine Mana:Burning>
You wear a fine pair of soft leather gloves on your hands.

!= CW HP:Fine Mana:Burning>
score

Arianwyn narrates 'lol'

!= CW HP:Fine Mana:Burning>
215/237 hits, 111/126 mana, and 120/125 moves.

!= CW HP:Fine Mana:Burning>
#   $tar set to {katse}[local]
st
You stop resting, and stand up.

!= CW HP:Fine Mana:Burning>stat

OB: 132%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- stored spell earthquake
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

!= CW HP:Fine Mana:Burning>
unlock exit
open exit
*click*

!= CW HP:Fine Mana:Burning>west

Ok.

!= CW HP:Fine Mana:Burning>kill katse

Rocky Hills
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
Exits: (east), south.

*( CW HP:Fine Mana:Burning>
They aren't here.

*( CW HP:Fine Mana:Burning>
close exit
lock exit
Ok.

*( CW HP:Fine Mana:Burning>
*click*

*( CW HP:Fine Mana:Burning>
south
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>
west
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>
north
Rocky Hills
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
*Katse the Orc* is here, riding a hungry warg.
Exits: north, south.

*( CW HP:Fine Mana:Burning>kill katse

You slash *Katse the Orc*'s right hand extremely hard.

*( CW HP:Fine Mana:Burning *Katse the Orc*:Fine>north

No way! You are fighting for your life!

*( CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee
You will attempt to flee!

*( CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

A huge warg barely hits your left hand and tickles it.
You flee head over heels.
You flee south.
Rocky Hills
Exits: north, east, west.

*( CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the north riding a hungry warg.

*( CW HP:Fine Mana:Burning>
north
Rocky Hills
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: north, south.

*( CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the south riding a hungry warg.

*( CW HP:Fine Mana:Burning>north

A Dangerous Road
Exits: -north-, south, west.

*< CW HP:Fine Mana:Burning>

Azan narrates 'Oi!'

*< CW HP:Fine Mana:Burning>
kill katse
They aren't here.

*< CW HP:Fine Mana:Burning>
kill katse
They aren't here.

*< CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the south riding a hungry warg.

*< CW HP:Fine Mana:Burning>
kill katse
You slash *Katse the Orc*'s body extremely hard.
Your victim is shocked by your hit!

*< CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

*Katse the Orc* strongly pounds your left foot.
You feel a sharp pain there!

*< CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves SOUTH riding a hungry warg.

*< CW HP:Fine Mana:Burning>
kill katse
They aren't here.

*< CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the south riding a hungry warg.

*< CW HP:Fine Mana:Burning>
kill katse
You approach *Katse the Orc*, trying to slash him.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

*Katse the Orc* bleeds from open wounds.
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves WEST riding a hungry warg.

*< CW HP:Fine Mana:Burning>
north
kill katse
A Dangerous Road
Exits: -north-, -south-, west.

*< CW HP:Fine Mana:Burning>
They aren't here.

*< CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the south riding a hungry warg.

*< CW HP:Fine Mana:Burning>
kill katse
You slash *Katse the Orc*'s left arm extremely hard.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

*Katse the Orc* barely pounds your left arm and tickles it.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH riding a hungry warg.

*< CW HP:Fine Mana:Burning>

Your black sword emits a curious sound.

*< CW HP:Fine Mana:Burning>north

kill katse
A Dangerous Road
Exits: -north-, -south-.

*< CW HP:Fine Mana:Burning>
north
They aren't here.

*< CW HP:Fine Mana:Burning>
kill katse
A Dangerous Road
A half-decayed corpse of a goblin lies rotting on the ground.
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -south-.
*Katse the Orc* leaves EAST riding a hungry warg.

*< CW HP:Fine Mana:Burning>
They aren't here.

*< CW HP:Fine Mana:Burning>
east
A Dangerous Road
Exits: -north-, -west-.

*< CW HP:Fine Mana:Burning>kill katse

They aren't here.

*< CW HP:Fine Mana:Burning>north
north
A Dangerous Road
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -north-, -south-.

*< CW HP:Fine Mana:Burning>north

kill katse
*Katse the Orc* has arrived from the north riding a hungry warg.
A Dangerous Road
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -north-, -south-.

*< CW HP:Fine Mana:Burning>
A Trail along a River
Exits: -east-, -south-, -west-.

*. CW HP:Fine Mana:Burning>
They aren't here.

*. CW HP:Fine Mana:Burning>
score
196/237 hits, 118/126 mana, and 89/125 moves.

*. CW HP:Fine Mana:Burning>
stat
OB: 132%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,454 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot (clean)
- panic
- stored spell earthquake
- stored spell earthquake
- armour
- bless
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

*. CW HP:Fine Mana:Burning>
south
kill katse
A Dangerous Road
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -north-, -south-.
*Katse the Orc* leaves NORTH riding a hungry warg.

*< CW HP:Fine Mana:Burning>
They aren't here.

*< CW HP:Fine Mana:Burning>

A demon wolf barely hits your right hand and tickles it.

*< CW HP:Fine Mana:Burning a demon wolf:Healthy>north

kill katse
No way! You are fighting for your life!
A demon wolf says 'I will vunh you unfil you're dead, Cgazan!'

*< CW HP:Fine Mana:Burning a demon wolf:Healthy>
*Katse the Orc* has arrived from the north riding a hungry warg.
You're already fighting!
You slash a demon wolf's left foreleg extremely hard.

*< CW HP:Fine Mana:Burning a demon wolf:Fine>flee

*Katse the Orc* lightly pounds your right foot and tickles it.
You flee head over heels.
You flee south.
A Dangerous Road
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -north-, -south-.

*< CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the north riding a hungry warg.

*< CW HP:Fine Mana:Burning>

*Katse the Orc* quickly approaches, trying to pound you.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>north

No way! You are fighting for your life!

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
kill katse
You're already fighting!
You swiftly dodge a demon wolf's attempt to hit you.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

A demon wolf says 'I will wunh you unzil you're dead, Cfazan!'
A demon wolf has arrived from the north.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

You slash *Katse the Orc*'s right leg extremely hard.

*< CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
flee
You flee head over heels.
You flee south.
A Dangerous Road
Exits: -north-, -west-.

*< CW HP:Fine Mana:Burning>
north
A Dangerous Road
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -north-, -south-.
A demon wolf tries to hit you, but your parry is successful.

*< CW HP:Fine Mana:Burning a demon wolf:Fine>
north
*Katse the Orc* leaves SOUTH riding a hungry warg.
No way! You are fighting for your life!

*< CW HP:Fine Mana:Burning a demon wolf:Fine>
flee
You flee head over heels.
You flee south.
A Dangerous Road
*Katse the Orc* is here, riding a hungry warg.
Exits: -north-, -west-.

*< CW HP:Fine Mana:Burning>north

*Katse the Orc* leaves NORTH riding a hungry warg.
north

A Dangerous Road
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -north-, -south-.

*< CW HP:Fine Mana:Burning>
A demon wolf says 'Ah! There you are!'

A Dangerous Road
Exits: -north-, -south-.

*< CW HP:Fine Mana:Burning>
north
A Trail along a River
Exits: -east-, -south-, -west-.

*. CW HP:Fine Mana:Burning>

BLESS DOWN!

*. CW HP:Fine Mana:Burning>
q
search q
You begin to search...

*Katse the Orc* has arrived from the south riding a hungry warg.
bles

Aye! You cannot concentrate any more...
You swiftly dodge *Katse the Orc*'s attempt to pound you.
c normal 'bless'
Impossible! You can't concentrate enough.
A demon wolf has arrived from the south.
A demon wolf has arrived from the south.

*. CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

You slash *Katse the Orc*'s left arm extremely hard.

*. CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
flee
A demon wolf barely hits your left hand and tickles it.
You flee head over heels.
You flee east.
A Sloping Bridge
Exits: -east-, -west-, -down-.

*. CW HP:Fine Mana:Burning>
east
Near a Fork
Exits: -north-, -east-, -west-.

*. CW HP:Fine Mana:Burning>
bles
c normal 'bless'
You start to concentrate...

You begin to feel the light of Aman shine upon you.

*. CW HP:Fine Mana:Burning>
stat
OB: 133%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,391 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- bless
- novoid
- noquit
- a light wound at the left foot (clean)
- panic
- stored spell earthquake
- stored spell earthquake
- armour
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

*. CW HP:Fine Mana:Burning>
q

A demon wolf has arrived from the west.
A demon wolf has arrived from the west.

*. CW HP:Fine Mana:Burning>
search q
You begin to search...

west

*. CW HP:Fine Mana:Burning>
kill katse
A Sloping Bridge
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -west-, -down-.

*. CW HP:Fine Mana:Burning>
*Katse the Orc* leaves EAST riding a hungry warg.
They aren't here.

*. CW HP:Fine Mana:Burning>
east
kill katse
Near a Fork
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -north-, -east-, -west-.

*. CW HP:Fine Mana:Burning>
You slash *Katse the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

*. CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

*Katse the Orc* lightly pounds your right foot and tickles it.

*. CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>flee

You will attempt to flee!
A demon wolf fails to hit you.

*. CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

A demon wolf says 'Ah! There you are!'
You flee head over heels.
You flee north.
Junction
Exits: -north-, -east-, -south-.

*< CW HP:Fine Mana:Burning>
south
east
Near a Fork
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -north-, -east-, -west-.

*. CW HP:Fine Mana:Burning>kill katse

Trail along a River
Exits: -east-, -west-.

*< CW HP:Fine Mana:Burning>
They aren't here.

*< CW HP:Fine Mana:Burning>
kill katse
They aren't here.

*< CW HP:Fine Mana:Burning>
east
kill katse
Under the Cliff
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Burning>
They aren't here.
Your black sword emits a curious sound.

*< CW HP:Fine Mana:Burning>
east
Trail along a River
Exits: -east-, ~south~, -west-.

*< CW HP:Fine Mana:Burning>
score
178/237 hits, 120/126 mana, and 58/125 moves.

*< CW HP:Fine Mana:Burning>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,391 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- bless
- a light wound at the left foot (clean)
- panic
- stored spell earthquake
- stored spell earthquake
- armour
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

*< CW HP:Fine Mana:Burning>
kill katse
They aren't here.

*< CW HP:Fine Mana:Burning>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Burning>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

*< CW HP:Fine Mana:Burning>
score
194/237 hits, 110/126 mana, and 60/125 moves.

*< CW HP:Fine Mana:Burning>
west
Under the Cliff
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -west-.
A demon wolf barely hits your left foot and tickles it.

*< CW HP:Fine Mana:Burning a demon wolf:Healthy>

A demon wolf says 'I zill hunx you unfil you're dead, Chafan!'
You slash a demon wolf's left foreleg extremely hard.

*< CW HP:Fine Mana:Burning a demon wolf:Fine>
east
No way! You are fighting for your life!

*< CW HP:Fine Mana:Burning a demon wolf:Fine>
flee
You flee head over heels.
PANIC! You couldn't escape!

*< CW HP:Fine Mana:Burning a demon wolf:Fine>

You flee head over heels.
You flee west.
Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Burning>

A demon wolf leaves WEST.
A demon wolf leaves WEST.

*< CW HP:Fine Mana:Burning>
east
Under the Cliff
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Burning>east

Trail along a River
Exits: -east-, ~south~, -west-.

*< CW HP:Fine Mana:Burning>
score
q
190/237 hits, 111/126 mana, and 53/125 moves.

*< CW HP:Fine Mana:Burning>
search q
You begin to search...

bob
Your black sword emits a curious sound.

You didn't find anyone.

*< CW HP:Fine Mana:Burning>
c normal 'br'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

*< CW HP:Fine Mana:Hot>
cha spell quick
Ok.

*< CW HP:Fine Mana:Hot>
west
kill katse
cast 'lightning' katse
Under the Cliff
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
You slash *Katse the Orc*'s head extremely hard and shatter it.

*< CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
You start to concentrate...

*Katse the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Katse the Orc* leaves EAST riding a hungry warg.

*< CW HP:Fine Mana:Hot>
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Burning>

A demon wolf leaves WEST.
A demon wolf leaves WEST.

*< CW HP:Fine Mana:Burning>
east
Under the Cliff
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Burning>east

Trail along a River
Exits: -east-, ~south~, -west-.

*< CW HP:Fine Mana:Burning>
score
q
190/237 hits, 111/126 mana, and 53/125 moves.

*< CW HP:Fine Mana:Burning>
search q
You begin to search...

bob
Your black sword emits a curious sound.

You didn't find anyone.

*< CW HP:Fine Mana:Burning>
c normal 'br'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

*< CW HP:Fine Mana:Hot>
cha spell quick
Ok.

*< CW HP:Fine Mana:Hot>
west
kill katse
cast 'lightning' katse
Under the Cliff
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Katse the Orc* is here, riding a hungry warg.
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
You slash *Katse the Orc*'s head extremely hard and shatter it.

*< CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
You start to concentrate...

*Katse the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Katse the Orc* leaves EAST riding a hungry warg.

*< CW HP:Fine Mana:Hot>
south
Source of the River
A clear spring babbles as cool water trickles out of the ground.
Exits: -north-, -east-, -\down/-.

*< CW HP:Fine Mana:Hot>
dw
drink water
You drink the water.
You do not feel thirsty anymore.

*< CW HP:Fine Mana:Burning>
score
181/237 hits, 95/126 mana, and 81/125 moves.

*< CW HP:Fine Mana:Burning>q

search q
You begin to search...

ca
You didn't find anyone.

*< CW HP:Fine Mana:Burning>
c normal 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

*< CW HP:Fine Mana:Hot>
score
181/237 hits, 72/126 mana, and 85/125 moves.

*< CW HP:Fine Mana:Hot>
stat
OB: 131%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- breath of briskness
- bless
- a light wound at the left foot (clean)
- panic
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

*< CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Hot>
north
up
Trail through the Mountains
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: -south-, -west-, -up-.

*< CW HP:Fine Mana:Hot>
Trail over a Mountain Top
Exits: -east-, -down-.

*< CW HP:Fine Mana:Hot>
tw
tr hungry
You carefully examine the ground around you, looking for tracks...

You see some clear, bloody tracks of a hungry warg leading east, done less than 1 hour ago.

*< CW HP:Fine Mana:Hot>
pursue
You follow the tracks east.
Bend in the Trail
Exits: -south-, -west-, down.

pursue
You see some clear, bloody tracks of a hungry warg leading south, done less than 1 hour ago.

*< CW HP:Fine Mana:Hot>
You follow the tracks south.
Trail over a Mountain Top
Exits: -north-, -down-.

pursue
You see some clear, bloody tracks of a hungry warg leading down, done less than 1 hour ago.

*< CW HP:Fine Mana:Hot>
You follow the tracks down.
Trail through the Mountains
A barefoot goblin pads silently over the stone.
Exits: north, -east-, -south-, -up-.
Your black sword forces you to hit a goblin scout.

You see some clear, bloody tracks of a hungry warg leading east, done less than 1 hour ago.

*< CW HP:Fine Mana:Hot>pursue

You follow the tracks east.
Trail through the Mountains
Exits: north, -east-, south, -west-.

You see some clear, bloody tracks of a hungry warg leading east, done less than 1 hour ago.

*< CW HP:Fine Mana:Hot>
tr
You stop tracking your victim.

*< CW HP:Fine Mana:Hot>
east
Trail beside a Peak
Exits: -east-, south, -west-, up.

*< CW HP:Fine Mana:Hot>
score
183/237 hits, 78/126 mana, and 83/125 moves.

*< CW HP:Fine Mana:Hot>
east
Trail Leading Upwards
Exits: -east-, south, -west-.

*< CW HP:Fine Mana:Hot>
east
Trail through the Mountains
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
east
Trail through the Mountains
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
east
Trail through the Mountains
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
east
Trail through the Mountains
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
east
Crossing of the Paths
Exits: north, -east-, south, -west-.

*< CW HP:Fine Mana:Hot>
east
Trail through the Mountains
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>
east
Bend in the Trail
Exits: -south-, -west-.
Your black sword emits a curious sound.

*< CW HP:Fine Mana:Hot>
south
Bend in the Trail
Exits: -north-, -east-, -south-.

*< CW HP:Fine Mana:Hot>
south
Rocky Path
Exits: -north-, -east-, -west-.
You have found a goblin scout!

*< CW HP:Fine Mana:Hot>
east
Rocky Path
Exits: -east-, -west-.

*< CW HP:Fine Mana:Hot>r

You sit down and rest your tired bones.

*< CW HP:Fine Mana:Hot>
where
Players in your zone
--------------------
Chazan               - Rocky Path

*< CW HP:Fine Mana:Hot>
t sanc still afk?
Ok.

*< CW HP:Fine Mana:Hot>
score
186/237 hits, 85/126 mana, and 79/125 moves.

*< CW HP:Fine Mana:Hot>
score
186/237 hits, 85/126 mana, and 80/125 moves.

*< CW HP:Fine Mana:Hot>
score
186/237 hits, 85/126 mana, and 81/125 moves.

*< CW HP:Fine Mana:Hot>
stat
OB: 131%, DB: -3%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- breath of briskness
- bless
- a light wound at the left foot (clean)
- panic
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

*< CW HP:Fine Mana:Hot>
st
You stop resting, and stand up.

*< CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

*< CW HP:Fine Mana:Hot>
look
Rocky Path
Exits/emulated: -east-, -west-.

*< CW HP:Fine Mana:Hot>
remc
c norm 'remove curse'
You start to concentrate...

The black sword briefly glows blue.

*< CW HP:Fine Mana:Hot>
cha mood wimpy
Ok.

*< CW HP:Fine Mana:Hot>
rem sword
You stop using the black sword.

*< CW HP:Fine Mana:Hot>west

Rocky Path
A barefoot goblin pads silently over the stone (hidden).
Exits: -north-, -east-, -west-.

*< CW HP:Fine Mana:Hot>west

Rocky Path
Exits: -north-, -east-, -south-.

*< CW HP:Fine Mana:Hot>
north
A Slag Pit
Exits: -south-, down.

*< CW HP:Fine Mana:Hot>
down

You feel bolder.

*< CW HP:Fine Mana:Hot>
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.
An orc-guard yells '*Cmonan dhu Dsolm* in neru iv twe Erovty Pafzel!'
An orc-guard yells '*Chanan bha Pvolm* is zele ew bne Drafdy Gisnol!'
An orc-guard yells '*Chahah dve Bwarf* an hare in tsu Brafty Eusnur!'

*[ CW HP:Fine Mana:Hot>east

east
Ore Pit
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>
Mineshaft
Exits: (north), south, west.

![ CW HP:Fine Mana:Hot>
south
south
Mineshaft
Exits: north, south, west.

![ CW HP:Fine Mana:Hot>
Sharp Bend
Exits: north, west.

![ CW HP:Fine Mana:Hot>west

south
Underground Stream
An albino salamander is here, perched on some rocks.
An albino salamander is here, perched on some rocks.
Exits: east, south.

![ CW HP:Fine Mana:Hot>
east
Quarry Overlook
Exits: north, east.

![ CW HP:Fine Mana:Hot>
south
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: south, west.

![ CW HP:Fine Mana:Hot>
Narrow Opening
Exits: north, down.

![ CW HP:Fine Mana:Hot>
scout d
You quietly scout downwards...

Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
*Katse the Orc* is sleeping here. *** Dang, didn't notice :(
A hungry warg stands here, sniffing around for flesh.

You stop scouting.
Exits/emulated: north, down.

![ CW HP:Fine Mana:Hot>
The black sword moves impatiently and jumps in your hands.

![ CW HP:Fine Mana:Hot>
rem sword
You stop using the black sword.

![ CW HP:Fine Mana:Hot>
+
cha mood aggr
Ok.

![ CW HP:Fine Mana:Hot>
ws
wield sword
You decisively wield the black sword, ready to fight evil.

![ CW HP:Fine Mana:Hot>
stat
OB: 134%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- armour
- noquit
- breath of briskness
- bless
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
score
187/237 hits, 82/126 mana, and 90/125 moves.

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
score
188/237 hits, 84/126 mana, and 93/125 moves.

![ CW HP:Fine Mana:Hot>

You see *Katse the Orc* scouting from below!

![ CW HP:Fine Mana:Hot>
stat
OB: 134%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- armour
- noquit
- breath of briskness
- bless
- a light wound at the left foot (clean)
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

Your black sword emits a curious sound.

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
stat
OB: 134%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- novoid
- armour
- noquit
- breath of briskness
- bless
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
score
189/237 hits, 87/126 mana, and 103/125 moves.

![ CW HP:Fine Mana:Hot>
stat
OB: 134%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- novoid
- armour
- noquit
- breath of briskness
- bless
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You see *Katse the Orc* scouting from below!

You didn't find anyone.

![ CW HP:Fine Mana:Hot>score

189/237 hits, 88/126 mana, and 106/125 moves.

![ CW HP:Fine Mana:Hot>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
stat
OB: 134%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (clean)
- armour
- noquit
- breath of briskness
- bless
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
score
228/237 hits, 79/126 mana, and 117/125 moves.

![ CW HP:Fine Mana:Hot>
stat
stat
OB: 134%, DB: 47%, PB: 26%, Armour: 88%. Wimpy: 100. Mood: aggressive.
Needed: 1,568,240 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- a light wound at the left foot (clean)
- armour
- noquit
- breath of briskness
- bless
- stored spell earthquake
- stored spell earthquake
- sense life
- stored spell earthquake
- stored spell earthquake
- strength
- shield
- potion

![ CW HP:Fine Mana:Hot>
q
search q
You begin to search...

You didn't find anyone.

![ CW HP:Fine Mana:Hot>
scout d
You quietly scout downwards...

Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.

*Katse the Orc* has arrived from below.
A hungry warg has arrived from below.
You stop scouting.
Exits/emulated: north, down.

![ CW HP:Fine Mana:Hot>

*Katse the Orc* pounds your right foot hard.
You slash *Katse the Orc*'s body extremely hard and shatter it.

![ CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
flee
up
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
up
up
No way! You are fighting for your life!
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
up
up
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Katse the Orc*:Wounded>
up
No way! You are fighting for your life!
You flee head over heels.
You flee down.
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
Exits: [south], up.

![ CW HP:Fine Mana:Hot>
Narrow Opening
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, down.

![ CW HP:Fine Mana:Hot>up

Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>

Your black sword forces you to hit *Katse the Orc*.
You slash *Katse the Orc*'s right arm extremely hard and shatter it.

![ CW HP:Fine Mana:Hot *Katse the Orc*:Bad>kill katse

You're already fighting!

![ CW HP:Fine Mana:Hot *Katse the Orc*:Bad>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

![ CW HP:Fine Mana:Hot>

Loud drum rolls echo through the tunnels, signalling that the guardian of the well is being attacked!

![ CW HP:Fine Mana:Hot>
kill katse
They aren't here.
*Katse the Orc* has arrived from the north.

![ CW HP:Fine Mana:Hot>north

west
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: south, west.

![ CW HP:Fine Mana:Hot>
kill katse
With effort, you climb the steep and narrow ledge.

Quarry Overlook
Exits: north, east.

![ CW HP:Fine Mana:Hot>
They aren't here.

![ CW HP:Fine Mana:Hot>
east
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: south, west.

![ CW HP:Fine Mana:Hot>south

kill katse
Narrow Opening
Exits: north, down.

![ CW HP:Fine Mana:Hot>
They aren't here.

![ CW HP:Fine Mana:Hot>
sanc
c norm 'sanct'
You start to concentrate...

You see *Katse the Orc* scouting from below!

score
You start glowing.

![ CW HP:Fine Mana:Warm>
213/237 hits, 42/126 mana, and 125/125 moves.

![ CW HP:Fine Mana:Warm>
down
kill katse
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [south], up.

![ CW HP:Fine Mana:Warm>
You try to slash *Katse the Orc*, but he parries successfully.

![ CW HP:Fine Mana:Warm *Katse the Orc*:Bad>z

The orkish bodyguard slashes your left hand and tickles it.

![ CW HP:Fine Mana:Warm *Katse the Orc*:Bad>
c 'earthquake'
You quickly recall your stored spell...
The orkish bodyguard says 'YOA! Chizew! Yoe will dao gesale youl tife.'
The orkish bodyguard strongly slashes your right hand.
You feel a sharp pain there!

The guardian lightly smites your head and tickles it.
*Katse the Orc* barely slashes your body and tickles it.

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves UP.

flee
The earth trembles beneath your feet!
The orkish bodyguard says 'Yoar fece is as ogly as an elf's!'
The orkish bodyguard says 'Your heco os as ugly as on elf'f!'
A hungry warg says 'Grroar!'

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

The orkish bodyguard lightly slashes your right foot and tickles it.

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

*Katse the Orc* has arrived from above.

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

*Katse the Orc* leaves UP.
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

The orkish bodyguard barely slashes your body and tickles it.

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

The guardian barely smites your left arm and tickles it.
ARMOUR DOWN!!!
The orkish bodyguard strongly slashes your left hand.

![ CW HP:Hurt Mana:Cold the orkish bodyguard:Fine>

You flee head over heels.
You flee up.
Narrow Opening
*Katse the Orc* is standing here.
Exits: north, down.

![ CW HP:Hurt Mana:Cold>
kill katse
*Katse the Orc* leaves DOWN.
They aren't here.

![ CW HP:Hurt Mana:Cold>
north
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: south, west.
The orkish bodyguard says 'YOA! Chizew! Yoe will dao gesale youl tife.'
The orkish bodyguard strongly slashes your right hand.
You feel a sharp pain there!

The guardian lightly smites your head and tickles it.
*Katse the Orc* barely slashes your body and tickles it.

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves UP.

flee
The earth trembles beneath your feet!
The orkish bodyguard says 'Yoar fece is as ogly as an elf's!'
The orkish bodyguard says 'Your heco os as ugly as on elf'f!'
A hungry warg says 'Grroar!'

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

The orkish bodyguard lightly slashes your right foot and tickles it.

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

*Katse the Orc* has arrived from above.

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

*Katse the Orc* leaves UP.
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

The orkish bodyguard barely slashes your body and tickles it.

![ CW HP:Fine Mana:Cold the orkish bodyguard:Fine>

The guardian barely smites your left arm and tickles it.
ARMOUR DOWN!!!
The orkish bodyguard strongly slashes your left hand.

![ CW HP:Hurt Mana:Cold the orkish bodyguard:Fine>

You flee head over heels.
You flee up.
Narrow Opening
*Katse the Orc* is standing here.
Exits: north, down.

![ CW HP:Hurt Mana:Cold>
kill katse
*Katse the Orc* leaves DOWN.
They aren't here.

![ CW HP:Hurt Mana:Cold>
north
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: south, west.

![ CW HP:Hurt Mana:Cold>
down
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold>
south
kill katse
Narrow Opening
Exits: north, down.

![ CW HP:Hurt Mana:Cold>
They aren't here.

![ CW HP:Hurt Mana:Cold>
score
161/237 hits, 25/126 mana, and 120/125 moves.

![ CW HP:Hurt Mana:Cold>
cure
c normal 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Icy>
down
kill katse
flee
Hall of Murals
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The Guardian is standing here, watching the treasures.
A hungry warg stands here, sniffing around for flesh.
*Katse the Orc* is standing here.
Exits: [south], up.

![ CW HP:Fine Mana:Icy>
You slash *Katse the Orc*'s left hand extremely hard and shatter it.

![ CW HP:Fine Mana:Icy *Katse the Orc*:Awful>
You will attempt to flee!

![ CW HP:Fine Mana:Icy *Katse the Orc*:Awful>

The guardian smites your right leg.
You feel a sharp pain there!
*Katse the Orc* lightly slashes your right leg and tickles it.

![ CW HP:Fine Mana:Icy *Katse the Orc*:Awful>

*Katse the Orc* panics, and attempts to flee.

![ CW HP:Fine Mana:Icy *Katse the Orc*:Awful>

The orkish bodyguard lightly slashes your right arm and tickles it.
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Icy *Katse the Orc*:Awful>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves UP.

![ CW HP:Hurt Mana:Icy the orkish bodyguard:Fine>
The orkish bodyguard slashes your right hand hard.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy the orkish bodyguard:Fine>

The orkish bodyguard slashes your head hard.
The orkish bodyguard barely slashes your body and tickles it.
You flee head over heels.
PANIC! You couldn't escape!
The guardian strongly smites your right arm.
You feel a sharp pain there!

![ CW HP:Hurt Mana:Icy the orkish bodyguard:Fine>

You bleed from open wounds.
You slash the orkish bodyguard's right leg hard.

![ CW HP:Hurt Mana:Icy the orkish bodyguard:Fine>
flee
You are already attempting to flee!

![ CW HP:Hurt Mana:Icy the orkish bodyguard:Fine>

PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Icy the orkish bodyguard:Fine>
cha mood wimpy
Ok.
The orkish bodyguard slashes your body.

![ CW HP:Wounded Mana:Icy the orkish bodyguard:Fine>

STR DOWN!!!

![ CW HP:Wounded Mana:Icy the orkish bodyguard:Fine>

You flee head over heels.
You flee up.
Narrow Opening
Exits: north, down.

![ CW HP:Wounded Mana:Icy>
+
cha mood aggr
Ok.

![ CW HP:Wounded Mana:Icy>
score
100/237 hits, 12/126 mana, and 122/125 moves.

![ CW HP:Wounded Mana:Icy>
north
west
Midst of a Quarry
An elven slave is standing here.
An elven slave is standing here.
An orc slavemaster is here, looking for someone to abuse.
Exits: south, west.

![ CW HP:Wounded Mana:Cold>
With effort, you climb the steep and narrow ledge.

Quarry Overlook



*** Okay, 3 times on awful :/ - I decide to leave, but!




*Katse the Orc* has arrived from the east riding a hungry warg.

!<~ CW Mana:Burning>

*Katse the Orc* carefully examines the ground around him, looking for tracks...

!<~ CW Mana:Burning>

*Katse the Orc* pounds your head and tickles it.

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Healthy>

You slash *Katse the Orc*'s right hand extremely hard.

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee east.
Trail to the Misty Mountains
A stocky mountain mule is here, waiting to serve.
Exits: ~north~, -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
west

*Katse the Orc* has arrived from the west riding a hungry warg.

!<~ CW HP:Fine Mana:Burning>
*Katse the Orc* quickly approaches, trying to pound you.
No way! You are fighting for your life!

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

BOB DOWN!!!

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee west.
Trail to the Misty Mountains
Traces of white tones form the aura of this place.
Exits: -east-, -south-, -west-.

!<~ CW HP:Fine Mana:Burning>
west
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
west
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the east riding a hungry warg.

!<~ CW HP:Fine Mana:Burning>

*Katse the Orc* leaves WEST riding a hungry warg.

!<~ CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the west riding a hungry warg.

!<~ CW HP:Fine Mana:Burning>+

cha mood aggr
Ok.
*Katse the Orc* pounds your left foot and tickles it.

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

You slash *Katse the Orc*'s body extremely hard.
Your victim is shocked by your hit!

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee east.
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
east

*Katse the Orc* has arrived from the west riding a hungry warg.

!<~ CW HP:Fine Mana:Burning>
*Katse the Orc* quickly approaches, trying to pound you.
No way! You are fighting for your life!

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
south
No way! You are fighting for your life!

!<~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee east.
Trail to the Misty Mountains
Traces of white tones form the aura of this place.
Exits: -east-, -south-, -west-.

!<~ CW HP:Fine Mana:Burning>
west

*Katse the Orc* has arrived from the west riding a hungry warg.

!<~ CW HP:Fine Mana:Burning>
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
west
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
west
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
west
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>
west
Trail to the Misty Mountains
Exits: -east-, -west-.

!<~ CW HP:Fine Mana:Burning>west

Bend in the Trail
Exits: -east-, -south-, ~west~.

!<~ CW HP:Fine Mana:Burning>

You hear some very far noise from the south.

!<~ CW HP:Fine Mana:Burning>south

Trail to the Misty Mountains
Exits: -north-, south, -west-.

!<~ CW HP:Fine Mana:Burning>
south
Pine-Forest
Exits: north, east, south, west.

!f~ CW HP:Fine Mana:Burning>
east
Overgrown Ruins
Exits: east, west.

!.~ CW HP:Fine Mana:Burning>
east
Crumbling Gate
Exits: east, west.

!.~ CW HP:Fine Mana:Burning>
east
Dark Path
Exits: north, -east-, west.

!.~ CW HP:Fine Mana:Burning>
south
Alas, you cannot go that way...

!.~ CW HP:Fine Mana:Burning>
east
Dark Path
Exits: north, -west-.

!.~ CW HP:Fine Mana:Burning>
north
Sunken Cobbles
Exits: north, east, south.

!.~ CW HP:Fine Mana:Burning>
score
218/237 hits, 99/126 mana, and 93/125 moves.

!.~ CW HP:Fine Mana:Burning>
eq
You are using:
<worn on finger>     a jewelled ring; it glows blue
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on hands>      a crimson pair of metal gauntlets (flawless)
<worn on body>       a shining breastplate (flawless); it glows blue
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on head>       a great helm (flawless)
<worn on feet>       a black pair of padded boots (satisfactory)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!.~ CW HP:Fine Mana:Burning>
rem gloves
wear 2.gloves
You stop using a crimson pair of metal gauntlets.

!.~ CW HP:Fine Mana:Burning>
rem cloak
wear mantle
You wear a fine pair of soft leather gloves on your hands.

!.~ CW HP:Fine Mana:Burning>
You stop using a ragged, blackened cloak.

!.~ CW HP:Fine Mana:Burning>
bob
You wear an imposing, golden mantle about your body.
Your black sword emits a curious sound.

!.~ CW HP:Fine Mana:Burning>
c normal 'br'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

!.~ CW HP:Fine Mana:Hot>
+
cha mood aggr
Ok.

!.~ CW HP:Fine Mana:Hot>
score
218/237 hits, 80/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Hot>
eq
You are using:
<worn on finger>     a jewelled ring; it glows blue
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on hands>      a fine pair of soft leather gloves (worn)
<worn on body>       a shining breastplate (flawless); it glows blue
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on head>       a great helm (flawless)
<worn on feet>       a black pair of padded boots (satisfactory)
<worn about body>    an imposing, golden mantle (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!.~ CW HP:Fine Mana:Hot>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,439 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- strength
- bless
- armour
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

!.~ CW HP:Fine Mana:Hot>
eq
You are using:
<worn on finger>     a jewelled ring; it glows blue
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on hands>      a fine pair of soft leather gloves (worn)
<worn on body>       a shining breastplate (flawless); it glows blue
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on head>       a great helm (flawless)
<worn on feet>       a black pair of padded boots (satisfactory)
<worn about body>    an imposing, golden mantle (flawless); it glows blue
<wielded>            the black sword (flawless); it glows blue; it emits a faint humming sound
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a fragrant-smelling bag

!.~ CW HP:Fine Mana:Hot>
score
220/237 hits, 85/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Hot>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,439 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- strength
- bless
- armour
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

!.~ CW HP:Fine Mana:Hot>
ds
drink skin
You can't find a skin.

!.~ CW HP:Fine Mana:Hot>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,439 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- strength
- bless
- armour
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

!.~ CW HP:Fine Mana:Hot>
score
221/237 hits, 89/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Hot>
score
221/237 hits, 89/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Hot>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,439 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- strength
- bless
- armour
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

!.~ CW HP:Fine Mana:Hot>
score
223/237 hits, 93/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Hot>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,439 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- strength
- bless
- armour
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

!.~ CW HP:Fine Mana:Hot>
look
Sunken Cobbles
Traces of white tones form the aura of this place.
Exits/emulated: north, east, south.

!.~ CW HP:Fine Mana:Burning>
ds
drink skin
You can't find a skin.

!.~ CW HP:Fine Mana:Burning>
score
224/237 hits, 97/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Burning>
score
224/237 hits, 97/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Burning>
score
225/237 hits, 97/126 mana, and 125/125 moves.

!.~ CW HP:Fine Mana:Burning>
stat
OB: 129%, DB: 47%, PB: 26%, Armour: 92%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,439 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- panic
- strength
- bless
- armour
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

!.~ CW HP:Fine Mana:Burning>
where
Players in your zone
--------------------
Chazan               - Sunken Cobbles

!.~ CW HP:Fine Mana:Burning>
q
search q
You begin to search...

You didn't find anyone.

!.~ CW HP:Fine Mana:Burning>
exit
North - You can't distinguish a lot of details.
East - You can't distinguish a lot of details.
South - You can't distinguish a lot of details.
Tiredly the sun rises, illuminating the mountains with a grey light.

*.~ CW HP:Fine Mana:Burning>

You feel bolder.

*.~ CW HP:Fine Mana:Burning>
south
Dark Path
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
west
Dark Path
Exits: north, -east-, west.

*.~ CW HP:Fine Mana:Burning>
west
Crumbling Gate
Exits: east, west.

*.~ CW HP:Fine Mana:Burning>
west
Overgrown Ruins
Exits: east, west.

*.~ CW HP:Fine Mana:Burning>
east
Crumbling Gate
Exits: east, west.

*.~ CW HP:Fine Mana:Burning>
west
Overgrown Ruins
Exits: east, west.

*.~ CW HP:Fine Mana:Burning>
west
Pine-Forest
Exits: north, east, south, west.

!f~ CW HP:Fine Mana:Burning>
north
Trail to the Misty Mountains
Exits: -north-, south, -west-.

*<~ CW HP:Fine Mana:Burning>
tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a plain, bloody track of a hungry warg leading south done less than 1 hour ago

You stop searching.

*<~ CW HP:Fine Mana:Burning>south

Pine-Forest
Exits: north, east, south, west.

!f~ CW HP:Fine Mana:Burning>
east
Overgrown Ruins
Exits: east, west.

*.~ CW HP:Fine Mana:Burning>
east
Crumbling Gate
Exits: east, west.

*.~ CW HP:Fine Mana:Burning>
east
Dark Path
Exits: north, -east-, west.

*.~ CW HP:Fine Mana:Burning>
east
Dark Path
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
north
Sunken Cobbles
Traces of white tones form the aura of this place.
*Katse the Orc* is standing here searching for tracks. *** OK, what evil magicks is this, how did he get past me :O
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.
Your black sword forces you to hit a hungry warg.
You slash a hungry warg's right foreleg extremely hard and shatter it.
Your victim is shocked by your hit!

*.~ CW HP:Fine Mana:Burning a hungry warg:Hurt>r

Rest while fighting? Are you MAD?
A hungry warg says 'I will feed you xo my cubs, Ctazan!'

*.~ CW HP:Fine Mana:Burning a hungry warg:Hurt>
st
flee
Do you not consider fighting as standing?

*.~ CW HP:Fine Mana:Burning a hungry warg:Hurt>
You flee head over heels.
You flee south.
Dark Path
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
north
kill *orc*
*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.
Sunken Cobbles
Traces of white tones form the aura of this place.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>
south
kill *orc*
*Katse the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Dark Path
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>
north
kill *orc*
Sunken Cobbles
Traces of white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
You slash *Katse the Orc*'s right leg extremely hard.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>

*Katse the Orc* pounds your right foot and tickles it.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
flee
You flee head over heels.
You flee north.
The Foot of the Hill
Exits: south, -west-.

*(~ CW HP:Fine Mana:Burning>
south
kill *orc*
Sunken Cobbles
Traces of white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
cast 'lightning' *orc*
You approach *Katse the Orc*, trying to slash him.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Fine>
You start to concentrate...

flee
Ok.
The lightning bolt hits *Katse the Orc* with full impact.
You slash *Katse the Orc*'s left arm extremely hard.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
You flee head over heels.
You flee north.
The Foot of the Hill
Exits: south, -west-.

*(~ CW HP:Fine Mana:Burning>
south
kill *orc*
*Katse the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Sunken Cobbles
Traces of intense white tones form the aura of this place.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>
kill *orc*
north
*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.
You approach *Katse the Orc*, trying to slash him.
*Katse the Orc* pounds your left foot and tickles it.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>kill *orc*

No way! You are fighting for your life!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

You slash *Katse the Orc*'s right hand extremely hard.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
flee
You flee head over heels.
You flee south.
Dark Path
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
north
kill *orc*
Sunken Cobbles
Traces of intense white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.
*Katse the Orc* leaves SOUTH.
A hungry warg leaves SOUTH.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>

*Katse the Orc* has arrived from the south.
A hungry warg has arrived from the south.

*.~ CW HP:Fine Mana:Burning>

*Katse the Orc* quickly approaches, trying to pound you.
You strongly slash *Katse the Orc*'s right foot and tickle it.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
kill *orc*
You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>

Your black sword emits a curious sound.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
flee
You flee head over heels.
You flee south.
Dark Path
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
north
kill *orc*
*Katse the Orc* has arrived from the north.
A hungry warg has arrived from the north.
Sunken Cobbles
Traces of rich white tones form the aura of this place.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>
south
kill *orc*
Dark Path
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
You slash *Katse the Orc*'s left hand extremely hard.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Hurt>
flee
You flee head over heels.
You flee north.
Sunken Cobbles
Traces of rich white tones form the aura of this place.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
south
kill *orc*
Dark Path
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, -west-.
*Katse the Orc* leaves NORTH.
A hungry warg leaves NORTH.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>
north
kill *orc*
Sunken Cobbles
Traces of rich white tones form the aura of this place.
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
*Katse the Orc* leaves SOUTH.
A hungry warg leaves SOUTH.
They aren't here.

*.~ CW HP:Fine Mana:Burning>
south
kill *orc*
Dark Path
*Katse the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
You slash *Katse the Orc*'s left arm hard.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

*Katse the Orc* strikes for a weakness in your armour!
*Katse the Orc* strongly pounds your right foot and tickles it.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
flee

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

*.~ CW HP:Fine Mana:Burning>
You flee head over heels.
You flee north.
Sunken Cobbles
Traces of rich white tones form the aura of this place.
*Katse the Orc* is standing here.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
kill *orc*

*Katse the Orc* leaves SOUTH.

*.~ CW HP:Fine Mana:Burning>
They aren't here.

*.~ CW HP:Fine Mana:Burning>
south
kill *orc*
west
Dark Path
A hungry warg stands here, sniffing around for flesh.
*Katse the Orc* is standing here.
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>
kill *orc*
You strongly slash *Katse the Orc*'s right leg.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
No way! You are fighting for your life!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
flee
You flee head over heels.
PANIC! You couldn't escape!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>south

kill *orc*
No way! You are fighting for your life!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You slash *Katse the Orc*'s left leg extremely hard and shatter it.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

*Katse the Orc* sends you sprawling with a powerful bash.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
*Katse the Orc* strongly pounds your left foot.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You try to flee, but cannot!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You try to flee, but cannot!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You try to flee, but cannot!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
The day has begun. *** Okay, he is not leaving :O

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You try to flee, but cannot!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
*Katse the Orc* strongly pounds your right foot.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You try to flee, but cannot!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You try to flee, but cannot!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

Your head stops stinging.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

You flee head over heels.
You flee north.
Sunken Cobbles
Traces of rich white tones form the aura of this place.
Exits: north, east, south.

*.~ CW HP:Fine Mana:Burning>
south
Dark Path
A hungry warg stands here, sniffing around for flesh.
*Katse the Orc* is standing here.
Exits: north, -west-.

*.~ CW HP:Fine Mana:Burning>kill *orc*

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves WEST.
They aren't here.

*.~ CW HP:Fine Mana:Burning>
west
kill *orc*
Dark Path
*Katse the Orc* is standing here.
Exits: north, -east-, west.

*.~ CW HP:Fine Mana:Burning>
west
You approach *Katse the Orc*, trying to slash him.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>kill *orc*

No way! You are fighting for your life!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

*.~ CW HP:Fine Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Fine Mana:Burning>
kill *orc*
kill *orc*
*Katse the Orc* has arrived from the north.
You approach *Katse the Orc*, trying to slash him.

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>
You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>kill *orc*

You're already fighting!

*.~ CW HP:Fine Mana:Burning *Katse the Orc*:Wounded>

ARMOUR DOWN!!!
*Katse the Orc* lightly pounds your left hand and tickles it.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Wounded>kill *orc*

You're already fighting!
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*

*Katse the Orc* has arrived from the east.
A hungry warg has arrived from the east.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
You approach *Katse the Orc*, trying to slash him.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Wounded>
You're already fighting!

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Wounded>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

*Katse the Orc* has arrived from the east.
You strike for a weakness in *Katse the Orc*'s armour!
You slash *Katse the Orc*'s head very hard.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Wounded>kill *orc*

You're already fighting!

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Wounded>

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.
*Katse the Orc* has arrived from the east.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

You approach *Katse the Orc*, trying to slash him.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Wounded>
kill *orc*
You're already fighting!
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves NORTH.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

They aren't here.

*.~ CW HP:Hurt Mana:Burning>
north
kill *orc*
Broken-down Guardshack
*Katse the Orc* is standing here.
Exits: south.

![ CW HP:Hurt Mana:Burning>
south
You slash *Katse the Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
kill *orc*
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
You're already fighting!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
south
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>kill *orc*
south

You're already fighting!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
kill *orc*
south
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
kill *orc*
You're already fighting!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
south
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>kill *orc*

You're already fighting!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>flee *** Didn't wanna eat bash, so he can run.

You're already fighting!

![ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
You flee head over heels.
You flee south.
Dark Path
A hungry warg stands here, sniffing around for flesh.
Exits: north, -east-, west.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>

*Katse the Orc* has arrived from the north.
Your black sword forces you to hit *Katse the Orc*.
You approach *Katse the Orc*, trying to slash him.
*Katse the Orc* pounds your left foot extremely hard and shatters it.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Bad>
kill *orc*

You slash *Katse the Orc*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Awful>
You're already fighting!

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Awful>
kill *orc*

*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves EAST.

*.~ CW HP:Hurt Mana:Burning>
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
They aren't here.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

They aren't here.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*

Your black sword emits a curious sound. *** Ahh, I see what you mean, we should go find him ourselves?

*.~ CW HP:Hurt Mana:Burning>
They aren't here.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

They aren't here.

*.~ CW HP:Hurt Mana:Burning>
east
Dark Path
Exits: north, -west-.

*.~ CW HP:Hurt Mana:Burning>kill *orc*

They aren't here.

*.~ CW HP:Hurt Mana:Burning>
north
kill *orc*
Sunken Cobbles
Traces of pale white tones form the aura of this place.
Exits: north, east, south.

*.~ CW HP:Hurt Mana:Burning>
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
score
131/237 hits, 106/126 mana, and 80/125 moves.

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
stat
OB: 130%, DB: 47%, PB: 26%, Armour: 83%. Wimpy: 100. Mood: aggressive.
Needed: 1,553,380 xp, 0 tp. Gold: 467. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- strength
- bless
- detect magic
- stored spell earthquake
- stored spell earthquake
- shield
- stored spell earthquake
- stored spell earthquake
- sense life
- potion

*.~ CW HP:Hurt Mana:Burning>
kill *orc*
They aren't here.

*.~ CW HP:Hurt Mana:Burning>
t
Who do you wish to tell what?

*.~ CW HP:Hurt Mana:Burning>
to
track *orc*
You carefully examine the ground around you, looking for tracks...
You see some apparent, bloody tracks of *an Orc* leading east, done less than 1 hour ago.

*.~ CW HP:Hurt Mana:Burning>

*Katse the Orc* has arrived from the east.
Your black sword forces you to hit *Katse the Orc*. *** Allright! Nice plan :)
You slash *Katse the Orc*'s left foot extremely hard and shatter it.
*Katse the Orc* is mortally wounded and will die soon if not aided.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Dying>
tr
No way! You are fighting for your life!

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Dying>
look
Sunken Cobbles
Traces of pale white tones form the aura of this place.
*Katse the Orc* is lying here, mortally wounded.
Exits/emulated: north, east, south.

*.~ CW HP:Hurt Mana:Burning *Katse the Orc*:Dying>

You slash *Katse the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
You hear *Katse the Orc*'s death cry as he collapses.
*Katse the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Katse the Orc*.

*.~ CW HP:Hurt Mana:Burning>

Your black sword forces you to hit a shadow. *** Sooo aggressive, I like :P
 

*** Ohwell, doing shadow and then leaving.


ec
exa corpse
corpse (here) : 
a fragrant-smelling bag
a butcher knife (used)
a water skin
a gleaming belt; it glows blue
an ornate, steel-shafted warhammer; it glows blue
a keyring with a key and a set of lock picks
a forest green cloak (flawless); it glows blue
a bejewelled shield (flawless); it glows blue
a white pair of metal vambraces (flawless)
a white pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a white pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a black amulet; it glows blue
a grotesque necklace with a few pairs of ears
a jewelled ring; it glows blue
an engraved broadsword (flawless); it glows blue

*.~ CW HP:Hurt Mana:Cold>

Your black sword emits a curious sound.

*.~ CW HP:Hurt Mana:Cold>

Sanc has arrived from the south riding a pack horse.

*.~ CW HP:Hurt Mana:Cold>

Your black sword forces you to hit Sanc.
You slash Sanc's left leg and tickle it.

*.~ CW HP:Hurt Mana:Cold Sanc:Fine>

Sanc slashes your right hand hard.

*.~ CW HP:Hurt Mana:Cold Sanc:Fine>
flee
You flee head over heels.
You flee south.
Dark Path
Exits: north, -west-.

*.~ CW HP:Hurt Mana:Cold>

Sanc has arrived from the north riding a pack horse.

*.~ CW HP:Hurt Mana:Cold>
west
Dark Path
Exits: north, -east-, west.

*.~ CW HP:Hurt Mana:Cold>

Sanc has arrived from the east riding a pack horse.

*.~ CW HP:Hurt Mana:Cold>west

Crumbling Gate
*Katse the Orc* is standing here.
Exits: east, west.
Exits: east, west.
You hear some rather far noise from the west.

*.~ CW HP:Hurt Mana:Cold>

*Katse the Orc* leaves EAST.

*.~ CW HP:Hurt Mana:Cold>
west
Overgrown Ruins
Exits: east, west.

*.~ CW HP:Hurt Mana:Cold>
west
Pine-Forest
Exits: north, east, south, west.

!f~ CW HP:Hurt Mana:Cold>

Some very far noise can be heard from the south.

!f~ CW HP:Hurt Mana:Cold>
yell dont kill
Ok.

!f~ CW HP:Hurt Mana:Cold>

*Katse the Orc* has arrived from the east.

!f~ CW HP:Hurt Mana:Cold>

Your black sword forces you to hit *Katse the Orc*. *** Okay, this sword is all about rekill :P
You slash *Katse the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

!f~ CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>

*Katse the Orc* barely hits your right leg and tickles it.

!f~ CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>
south
No way! You are fighting for your life!

!f~ CW HP:Hurt Mana:Cold *Katse the Orc*:Awful>flee

Sanc has arrived from the east riding a pack horse.
You will attempt to flee!
*Katse the Orc* panics, and attempts to flee.
*Katse the Orc* leaves WEST.

!f~ CW HP:Hurt Mana:Cold>

Sanc leaves NORTH riding a pack horse.

!f~ CW HP:Hurt Mana:Cold>

Sanc tells you 'nod'

!f~ CW HP:Hurt Mana:Cold>

Your black sword emits a curious sound.

!f~ CW HP:Hurt Mana:Cold>
south
Pine-Forest
Exits: north, east, south, west.

!f~ CW HP:Hurt Mana:Cold>
r



*** Game over ***
 Very nice, I would like to see this log in the 'notables' section! 


2016/07/22 05:44, Katse:   
I allredy expressed my feelings bout blacksword, there was 0 change me to win that fight but 5 beers told me Yes you can :) Should prac spear for that stupid sword.


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  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
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