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Just another battle coach (thief) (Kivyr)comments   back
(402 hits. Posted 2021/04/03)
## Not so special, but something to read at least. Here's a thief battle. ##
## Sorry for not having brief mode on, as this was a fresh char and I forgot! ##

![ S HP:Bad>
Inside the Battle Coach
Low benches are set to the front and rear of the compartment, stuffed with
horsehair, some of which can be seen poking through the well-worn upholstery.
Large windows are set into the top of the doors to either side of you, and
through these you may watch the countryside slide by as you make your
journey. A rough sign is attached to a board mounted above the front seat.
An informative sign for the Battle Royale is here.
Ryalnos the Ainu, wielding a burnished hewing-spear, is resting here smiling.
Treat is standing here.
Finwi the Eriadorian is resting here smiling.
Dupac the Hobbit is resting here.
Vilku the Dwarf is standing here humming.
Exits: none.

![ S HP:Bad>
So it begins...
Vilku gets off the coach.
Dupac gets off the coach.
You step out of the coach.
The Old Tower Street
The city walls are quite old here and are promptly falling to pieces. You 
notice some clefts in it which some birds have made their homes. The street
continues west and south from here and to the east an old watching tower
rises up. 
A simple wooden chest is here.
Exits: east, south, west.
5 challengers enter and only one thief may survive...

*# S>pick chest
open chest
get all chest
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a laced quiver from a simple chest.
You get a black horn shortbow from a simple chest.
You get a black warg fur from a simple chest.
A simple chest crumbles.

*# S>e
The Old Tower
You enter an old watching tower. Parts of the walls are missing and a lot
of fissures run about in the remaining parts. Stairs lead up to what was
the first floor but look decidedly dangerous. Should you really venture on
up?
Exits: west, up, [down].

!# S>rem quiver
You stop using a quiver.

!# S>wear fur
rem bow
You wear a black warg fur about your body.

!# S>
You stop using a shortbow.

!# S>wear 2.quiver
You put a laced quiver over your shoulder.

!# S>wear 2.bow
You put a black horn shortbow on your back.

!# S>drop bow
s
You drop a shortbow.
A shortbow crumbles.

!# S>Alas, you cannot go that way...

!# S>n
e
Alas, you cannot go that way...

!# S>Alas, you cannot go that way...

!# S>u
Up in the Tower
The stone floor of this tower is very old and in poor repair, and provides
unstable footing. Plains are visible to the north, bisected by a well-travelled
road. The city lies to the south-west with all its small and dark houses, split
into two parts by the Greyflood.
Exits: down.

!# S>d
d
The Old Tower
You enter an old watching tower. Parts of the walls are missing and a lot
of fissures run about in the remaining parts. Stairs lead up to what was
the first floor but look decidedly dangerous. Should you really venture on
up?
Exits: west, up, [down].

!# S>Treat has arrived from the west.
The trap seems to be closed.

!# S>open exit
d
Ok.

!# S>Treat leaves up.
Under the Tower
All looks moist down here and a lot of disgusting mud covers the floor. On the
wall, you notice some big iron rings. Against the south wall, some worm-eaten
planks are lying in the mud. As you look to the north you see some tracks on
the floor.
Exits: (up).

!# S>u
w
The Old Tower
You enter an old watching tower. Parts of the walls are missing and a lot
of fissures run about in the remaining parts. Stairs lead up to what was
the first floor but look decidedly dangerous. Should you really venture on
up?
Exits: west, up, (down).

!# S>s
The Old Tower Street
The city walls are quite old here and are promptly falling to pieces. You 
notice some clefts in it which some birds have made their homes. The street
continues west and south from here and to the east an old watching tower
rises up. 
Exits: east, south, west.

*# S>
The Old Tower Street
The street continues north and south. Lots of rubbish is littered about
seeming to fill up every nook and cranny. To the east you see a large and
impressive house.
Exits: north, (east), south.

*# S>s
The Old Tower Street
At first glance it seems that you have entered a cul-de-sac. Dark and
foreboding houses surround you. A sign is hanging above a door to the west.
The street leads back north, but maybe you could force your way down a small 
path between the houses to the south.
Exits: north, south, [west].

*# S>n
n
w
The Old Tower Street
The street continues north and south. Lots of rubbish is littered about
seeming to fill up every nook and cranny. To the east you see a large and
impressive house.
Exits: north, (east), south.

*# S>w
The Old Tower Street
The city walls are quite old here and are promptly falling to pieces. You 
notice some clefts in it which some birds have made their homes. The street
continues west and south from here and to the east an old watching tower
rises up. 
Exits: east, south, west.

*# S>
The Old Tower Street
The street hugs the city walls here. The north gate is just west of here. To
the south you see a strange small house with dark and gloomy windows. They
seem to look back at you. The street leads east and west.
Exits: east, west.

*# S>
The Old Tower Street
The alley runs west and east past huge city walls. Some bricks at the top of
the wall crumble, but overall it is in good condition. Rubbish is littering the
ground and a faint smell of putrification lies in the air. Not far to the east
an old tower connects to the city walls and reaches far into the sky, while
westwards an intersection of streets is visible.
Dupac the Hobbit, wielding a shortsword, is standing here.
Exits: east, west.

*# S>w
s
s
Before the North Gate of Tharbad
You are standing south of the northern gate of the city. The main street is
south of here. To the east and to the west, a small alley is going next to
the city walls.
A simple wooden chest is here.
Exits: north, east, south, west.

*# S>
Main Street
You are standing on a wide, paved road. Looking about you and seeing rubbish
lying almost everywhere, you begin to ask yourself if there are any street
cleaners in this town, if there are any, do they ever do their job? The road
leads north and south with either side lined with dark and dreary stone
houses.
A simple wooden chest is here.
Exits: north, [east], south.

*# S>
Main Street
You are standing on a wide, paved road. The rubbish continues to pile up on
either side of you. The road leads north and south amidst the drab stone
houses which adorn it on either side. You also notice a small side street to
the west.
A simple wooden chest is here.
Exits: north, south, west.

*# S>n
pick chest
open chest
get all chest
Main Street
You are standing on a wide, paved road. Looking about you and seeing rubbish
lying almost everywhere, you begin to ask yourself if there are any street
cleaners in this town, if there are any, do they ever do their job? The road
leads north and south with either side lined with dark and dreary stone
houses.
A simple wooden chest is here.
Exits: north, [east], south.

*# S>s
Using your lockpicks, you try to pick the lock...

pick chest
open chest
get all chest
The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a purple scroll from a simple chest.
A simple chest crumbles.

*# S>
Main Street
You are standing on a wide, paved road. The rubbish continues to pile up on
either side of you. The road leads north and south amidst the drab stone
houses which adorn it on either side. You also notice a small side street to
the west.
A simple wooden chest is here.
Exits: north, south, west.

*# S>Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a finely woven cloak from a simple chest.
A simple chest crumbles.

*# S>wear cloak
You are already wearing a black warg fur around your body.

*# S>w
Snake Alley
You are walking along a small and dark alley. The paved street is badly
cracked in many places with mud and rubbish littered all about. You begin to
become uncomfortable with the idea of being along here at night without a
weapon to defend your purse or even your life ! The street follows on to the
west with Main Street to the east.
A simple wooden chest is here.
Exits: east, [south], west.

*# S>pick chest
open chest
get all chest
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a twisted rock fragment from a simple chest.
A simple chest crumbles.

*# S>open exit
s
Ok.

*# S>
Thieves Shop
You enter a small shop full of racks and shelves. Most of them are empty but
behind the counter, far away from the hands of customers you see all sorts of
trinkets stuffed into a big box. There is an exit to the north leading back
onto Snake's Alley. A carelessly written note lies on the counter.
Exits: (north).

!# S>n
w
Snake Alley
You are walking along a small and dark alley. The paved street is badly
cracked in many places with mud and rubbish littered all about. You begin to
become uncomfortable with the idea of being along here at night without a
weapon to defend your purse or even your life ! The street follows on to the
west with Main Street to the east.
Exits: east, (south), west.

*# S>
Snake Alley
The alley continues, with the state of the road getting worse and worse and
still covered with mud and rubbish. The alley leads north and east.
Exits: north, east.

*# S>n
Snake Alley
You are walking on a small and dark alley. The paved street is quite broken and
covered with mud and rubbish. You don't like the idea of being alone here at
night without any weapon to defend your purse or even your life. The street is
going west and south. A delicious smell of warm bread is coming from the east.
Exits: [east], south, west.

*# S>open exit
e
pick chest
open chest
get all chest
Ok.

*# S>
The Bakery
You are standing inside a small bakery. A sweet scent of freshly baked bread
fills the room. You feel hungry as you look at all these fine breads well
arranged on their shelves. A tidy note is nailed to the wall.
Exits: (west).

!# S>
You don't see any chest here.

!# S>
You don't see any chest here.

!# S>
You don't see any chest to get things from.

!# S>w
w
Snake Alley
You are walking on a small and dark alley. The paved street is quite broken and
covered with mud and rubbish. You don't like the idea of being alone here at
night without any weapon to defend your purse or even your life. The street is
going west and south. A delicious smell of warm bread is coming from the east.
Exits: (east), south, west.

*# S>w
Snake Alley
You continue along this small and dark alley with its littered and broken 
surface feeling very uneasy, watching your back continuously as if someone 
were about to stick a knife in it. To the south you can make out a small
square and the alley continues east. 
Exits: east, south.

*# S>Alas, you cannot go that way...

*# S>s
A Small Square
You are standing in the centre of a small square with people jostling around
you, a few children play their street games as well. This place is cleaner
than most of the rest of city and you begin to wonder why. To the south you
can hear voices, Snake Alley is north of here and to the west you can see
West Alley and the coach shed.
A simple wooden chest is here.
Exits: north, east, [south], west.

*# S>yell i need a reboot this lag is terrible lol
pick chest
open chest
get all chest
Ok.

*# S>Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a belt of fell hide from a simple chest.
You get a pair of lobstered steel gauntlets from a simple chest.
You get a winged metal helmet from a simple chest.
A simple chest crumbles.

*# S>rem belt
You take a strange set of lock picks off the belt.
You take a lit lantern off the belt.
You stop using a plain leather belt.

*# S>wear 2.belt
You wear a belt of fell hide about your waist.

*# S>wear all
drop belt
You protect your head with a winged metal helmet.
You fasten a lantern on your belt.
You light a lantern.
You fasten a strange set of lock picks on your belt.
You fasten a quiver on your belt.

*# S>
Dupac yells faintly from the north 'kill me I sucked this round'

*# S>
You drop a plain leather belt.
A plain leather belt crumbles.

*# S>e
The Mail Office
You enter a small office with all four walls filled with pigeon holes from
floor to ceiling. Looking closer at these boxes you notice that many are
stuffed full with messages and small packages. Maybe there is something
here for you? A door leads back out to the west.
Exits: west.

!# S>w
s
A Small Square
You are standing in the centre of a small square with people jostling around
you, a few children play their street games as well. This place is cleaner
than most of the rest of city and you begin to wonder why. To the south you
can hear voices, Snake Alley is north of here and to the west you can see
West Alley and the coach shed.
Exits: north, east, [south], west.

*# S>The door seems to be closed.

*# S>open exit
s
Ok.

*# S>
The Entrance
You are standing in the entrance hall of the Golden Knife Bar. A stair
leads up to the Inn's rooms and the sound of many conversations comes
from the south.
Exits: (north), south, up.

!# S>s
The Golden Knife Bar
You are standing in a long and smoky room. A bar is set against the
western wall and you see a few tables beside the fireplace on your right.
The room is sparsely furnished and the bar looks antique with many carvings
covering its top. There is a small sign above the bar.
Exits: north.

!# S>n
u
The Entrance
You are standing in the entrance hall of the Golden Knife Bar. A stair
leads up to the Inn's rooms and the sound of many conversations comes
from the south.
Exits: (north), south, up.

!# S>
Tharbad's Reception
This is the reception in Tharbad. The desk is a mess, with papers and things
scattered all over it. It has two drawers, one is locked and barred. A single
window in the northern wall lets in enough light to see what you're doing, but
the corners of the room are still very dark. A small door leads into a room
just south of here and a narrow stair leads to the bottom floor of this
building.
Exits: [south], down.

!# S>open exit
s
Ok.

!# S>
Rest Room
You enter a small but well lit room, in fact this is the only room in Tharbad
where one may rest and recuperate minding always to close the door behind him.
A simple wooden chest is here.
Exits: (north).

!# S>pick chest
open chest
get all chest
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

!# S>Ok.

!# S>
You get an archer's wrist guard from a simple chest.
You get a slender dagger from a simple chest.
You get a black candle from a simple chest.
A simple chest crumbles.

!# S>wear wristguard
You wear an archer's wrist guard on your right wrist.

!# S>wie dagger
n
You stop using a shortsword.
You confidently wield a slender dagger, ready to protect the free people.

!# S>
Tharbad's Reception
This is the reception in Tharbad. The desk is a mess, with papers and things
scattered all over it. It has two drawers, one is locked and barred. A single
window in the northern wall lets in enough light to see what you're doing, but
the corners of the room are still very dark. A small door leads into a room
just south of here and a narrow stair leads to the bottom floor of this
building.
Exits: (south), down.

!# S>s
Rest Room
You enter a small but well lit room, in fact this is the only room in Tharbad
where one may rest and recuperate minding always to close the door behind him.
Exits: (north).

!# S>s
Alas, you cannot go that way...

!# S>n
open exit
Tharbad's Reception
This is the reception in Tharbad. The desk is a mess, with papers and things
scattered all over it. It has two drawers, one is locked and barred. A single
window in the northern wall lets in enough light to see what you're doing, but
the corners of the room are still very dark. A small door leads into a room
just south of here and a narrow stair leads to the bottom floor of this
building.
Exits: (south), down.

!# S>n
w
It's already open!

!# S>Alas, you cannot go that way...

!# S>d
Alas, you cannot go that way...

!# S>n
The Entrance
You are standing in the entrance hall of the Golden Knife Bar. A stair
leads up to the Inn's rooms and the sound of many conversations comes
from the south.
Exits: (north), south, up.

!# S>w
A Small Square
You are standing in the centre of a small square with people jostling around
you, a few children play their street games as well. This place is cleaner
than most of the rest of city and you begin to wonder why. To the south you
can hear voices, Snake Alley is north of here and to the west you can see
West Alley and the coach shed.
Exits: north, east, (south), west.

*# S>
West Alley
You are walking next to the western city wall. The alley continues north and
south. To the east you see a small square, while to the west you see the coach
shed. A painted timetable stands above the door to the shed.
A simple wooden chest is here.
Exits: north, east, south.

*# S>pick chest
open chest
get all chest
Using your lockpicks, you try to pick the lock...

s
The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a black scroll from a simple chest.
A simple chest crumbles.

*# S>
West Alley
You are standing on a small alley next to the city wall. It goes further to the
north. To the south you see the riverside.
Exits: north, south.

*# S>s
The River Bank
The river bank is dirty and pools with stale, muddy water spreads a rotten
stench in the air. Just south of here some ships lies docked at the quay. To
the north lies the West Alley of Tharbad.
A simple wooden chest is here.
Exits: north, south.

*# S>order min bash 1.dupac
pick chest
open chest
get all chest
That person isn't here.

*# S>Using your lockpicks, you try to pick the lock...

l
The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a golden emerald ring from a simple chest.
A simple chest crumbles.

*# S>
The River Bank
The river bank is dirty and pools with stale, muddy water spreads a rotten
stench in the air. Just south of here some ships lies docked at the quay. To
the north lies the West Alley of Tharbad.
Exits: north, south.

*# S>wear ring
You put a golden emerald ring on your right finger.

*# S>
A soothing resolve fills your body, as if your body is now better able to fight any unwanted substance that should enter it. Should any poison touch you, simply
 draw upon this power to fight its effects.

*# S>s
On the Docks
Wooden docks provide landing facilities for ships. Ropes pile up, some of them
are tied to the docks and hang downwards, nearly reaching the water surface.
Looking through the narrow space between the planks below, small waves of dirty
and stinking water breaks against the riverbank. A sign is nailed to a pole
here.
A simple wooden chest is here.
Exits: north. - w:(guarded).

*# S>pick chest
open chest
get all chest
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

*# S>Ok.

*# S>
You get a shining pair of vambraces from a simple chest.
A simple chest crumbles.

*# S>wear all
n
You cover your arms with a shining pair of vambraces.
You fasten a black scroll on your belt.

*# S>
The River Bank
The river bank is dirty and pools with stale, muddy water spreads a rotten
stench in the air. Just south of here some ships lies docked at the quay. To
the north lies the West Alley of Tharbad.
Exits: north, south.

*# S>
Treat was slain by Dupac.

*# S>n
West Alley
You are standing on a small alley next to the city wall. It goes further to the
north. To the south you see the riverside.
Exits: north, south.

*# S>n
West Alley
You are walking next to the western city wall. The alley continues north and
south. To the east you see a small square, while to the west you see the coach
shed. A painted timetable stands above the door to the shed.
Exits: north, east, south.

*# S>n
db
West Alley
The alley is next to the western city wall. There are some marks on it.
You can go north and south.
A raging inferno of flames is here, incinerating you.
Exits: north, south.

*# S>draw bow
The fire intensifies and spreads.
You are burned by the flames.

You remove a slender dagger.
You swiftly draw a black horn shortbow from across your back.

*# S HP:Fine>s
s
West Alley
You are walking next to the western city wall. The alley continues north and
south. To the east you see a small square, while to the west you see the coach
shed. A painted timetable stands above the door to the shed.
Exits: north, east, south.

*# S HP:Fine>
West Alley
You are standing on a small alley next to the city wall. It goes further to the
north. To the south you see the riverside.
Exits: north, south.

*# S HP:Fine>light
light
c 'cure light'

You start to concentrate...

n
e
n
e
s
Your scratches and bruises disappear.

*# S HP:Fine Mana:Burning>e
c 'cure light'
You start to concentrate...

sc
Your scratches and bruises disappear.

*# S Mana:Hot>
West Alley
You are walking next to the western city wall. The alley continues north and
south. To the east you see a small square, while to the west you see the coach
shed. A painted timetable stands above the door to the shed.
Exits: north, east, south.

*# S Mana:Hot>
A Small Square
You are standing in the centre of a small square with people jostling around
you, a few children play their street games as well. This place is cleaner
than most of the rest of city and you begin to wonder why. To the south you
can hear voices, Snake Alley is north of here and to the west you can see
West Alley and the coach shed.
Exits: north, east, (south), west.

*# S Mana:Hot>
Snake Alley
You continue along this small and dark alley with its littered and broken 
surface feeling very uneasy, watching your back continuously as if someone 
were about to stick a knife in it. To the south you can make out a small
square and the alley continues east. 
Exits: east, south.

*# S Mana:Hot>
Snake Alley
You are walking on a small and dark alley. The paved street is quite broken and
covered with mud and rubbish. You don't like the idea of being alone here at
night without any weapon to defend your purse or even your life. The street is
going west and south. A delicious smell of warm bread is coming from the east.
Exits: (east), south, west.

*# S Mana:Hot>
Snake Alley
The alley continues, with the state of the road getting worse and worse and
still covered with mud and rubbish. The alley leads north and east.
A raging inferno of flames is here, incinerating you.
Exits: north, east.

*# S Mana:Hot>
Snake Alley
You are walking along a small and dark alley. The paved street is badly
cracked in many places with mud and rubbish littered all about. You begin to
become uncomfortable with the idea of being along here at night without a
weapon to defend your purse or even your life ! The street follows on to the
west with Main Street to the east.
A raging inferno of flames is here, incinerating you.
Exits: east, (south), west.

*# S Mana:Hot>e
s
113/113 hits, 77/104 mana, and 121/125 moves.

*# S Mana:Hot>
Main Street
You are standing on a wide, paved road. The rubbish continues to pile up on
either side of you. The road leads north and south amidst the drab stone
houses which adorn it on either side. You also notice a small side street to
the west.
A raging inferno of flames is here, incinerating you.
Exits: north, south, west.

*# S Mana:Hot>
Main Street
Filthy scraps line the edges and occasionally overflow into centre of this
large, paved road lined with dull stone houses. Shut tight with heavy doors,
these dingy, lifeless homes seem to peer out uninvitingly from behind their
darkened glass windows and closed shutters. In the south, the sound of the
Greyflood is barely audible as it gurgles beneath a narrow stone bridge.
A raging inferno of flames is here, incinerating you.
Exits: north, south.

*# S Mana:Hot>s
s
On the Bridge
You are walking on a large and strong stone bridge. Under it, you can see the
Greyflood running slowly. It looks dark and polluted from the filth of the
city.
A raging inferno of flames is here, incinerating you.
Exits: north, south. - e:(oneway) w:(oneway).

*# S Mana:Burning>
Main Street
You are standing on a large, paved road. As you consider the street sweepings
lying almost everywhere, you ask yourself if they have streets' cleaners here
and if they do, how much do they pay them ? The road is going on south and
north. A small and dark alley leads east.
Exits: north, east, south. - e:(oneway) w:(oneway).

*# S Mana:Burning>
You smell smoke nearby.

*# S Mana:Burning>e
The Black Moon Street
The alley is dark and narrow. The houses to the north and the south seem to
grin evilly at you and make you shiver uncomfortably. Main street is west of
here and the alley continues to the east from where an awful smell is coming.
South of here you see some burned down ruins, and a small note on the ground.
Exits: east, west.

*# S Mana:Burning>e
The Black Moon Street
A disgusting smell is coming from the stable in the north and you have to
concentrate to not puke in the middle of the street. The alley goes further
east and west.
Exits: (north), east, west.

*# S Mana:Burning>e
The Black Moon Street
The street ends here in a small yard. The air here is thick and rank making
it difficult to breathe. All around you can feel people watching your every
move, plotting their criminal activities. The house to the east makes the
hair on the back of your neck stand on end without even having to look at it.
An evil aura seems to emanate from it in all directions out of its dark and 
narrow windows.
Exits: north, [east], south, west.

*# S Mana:Burning>n
A Small Bridge
You find yourself on a small bridge of rotten planks crossing a muddy street
section. The planks, half-way sunken in the mud, bounce with an unreasuring
plop as you step onto them. North lie the Old Tower Street following the city
walls and south the bridge leads into the Black Moon Street. A track of foot-
prints leads off to the east through the mud.
Exits: north, south.

*# S Mana:Burning>s
open exit
The Black Moon Street
The street ends here in a small yard. The air here is thick and rank making
it difficult to breathe. All around you can feel people watching your every
move, plotting their criminal activities. The house to the east makes the
hair on the back of your neck stand on end without even having to look at it.
An evil aura seems to emanate from it in all directions out of its dark and 
narrow windows.
Exits: north, [east], south, west.

*# S Mana:Burning>e
close exit
It seems to be locked.

*# S Mana:Burning>The door seems to be closed.

*# S Mana:Burning>pick exit
It's already closed!

*# S Mana:Burning>Using your lockpicks, you try to pick the lock...

open exit
e
close exit
The lock finally yields to your skill.

*# S Mana:Burning>pick exit
Ok.

*# S Mana:Burning>
The Armoury
You stand in the armoury with all kinds of armours on the wall behind the
counter. You see helmets, shields and chain mails. To the north is a small
yard. There is a sign tucked in between the items on display.
The corpse of *a Woman* is lying here.
Dupac the Hobbit, wielding a black runed dagger, is standing here.
Exits: (west).

!# S Mana:Burning>Sanson narrates 'i wanna rock!'
Ok.

!# S Mana:Burning>Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

!# S Mana:Burning>kill 1.dupac

You swiftly dodge Dupac's attempt to pierce you.

!# S Mana:Burning Dupac:Healthy>
You're already fighting!

!# S Mana:Burning Dupac:Healthy>shoot

Dupac swiftly dodges your attempt to hit him.

!# S Mana:Burning Dupac:Healthy>shoot
shoot
shoot
Dupac strongly pierces your body.
Argh! You cannot concentrate any more...

!# S HP:Fine Mana:Burning Dupac:Healthy>Treat narrates 'i wanna roll'

shoot
shoot
You shoot Dupac's left arm hard.

!# S HP:Fine Mana:Burning Dupac:Fine>shoot
Harmful narrates 'rock!'

You barely shoot Dupac's body and tickle it.
You swiftly dodge Dupac's attempt to pierce you.

!# S HP:Fine Mana:Burning Dupac:Fine>shoot
shoot
shoot
shoot
You shoot Dupac's right foot hard and shatter it.

!# S HP:Fine Mana:Burning Dupac:Hurt>Dupac pierces your right leg hard.
Argh! You cannot concentrate any more...

!# S HP:Fine Mana:Burning Dupac:Hurt>shoot
Sanson narrates 'yeah!'

shoot
shoot
You strongly shoot Dupac's right arm and shatter it.
Dupac pierces your right arm.

!# S HP:Hurt Mana:Burning Dupac:Hurt>
You swiftly dodge Dupac's attempt to pierce you.

Dupac swiftly dodges your attempt to shoot him.
A silver-tipped arrow crumbles.

!# S HP:Hurt Mana:Burning Dupac:Hurt>shoot
shoot
shoot
You shoot Dupac's left foot very hard and shatter it.

!# S HP:Hurt Mana:Burning Dupac:Wounded>Dupac strongly pierces your body.
Argh! You cannot concentrate any more...

!# S HP:Hurt Mana:Burning Dupac:Wounded>shoot
You swiftly dodge Dupac's attempt to pierce you.

shoot
shoot
You shoot Dupac's left arm hard and shatter it.

!# S HP:Hurt Mana:Burning Dupac:Bad>
You shoot Dupac's right leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Dupac was slain by Kivyr.
You absorb Dupac's energy and feel renewed!
You hear Dupac's death cry as he collapses.
Dupac has drawn his last breath! R.I.P.

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

!# S>Shoot whom?

## One must spam when playing from potato link! It is the way... ##

!# S>reco all
You search the surroundings for spare arrows...

exa corpse
You recover seven arrows and put them in your quiver.

!# S>In the corpse (here):
a shortbow
a quiver
a strange set of lock picks
a lantern
a plain leather belt
a black runed dagger (satisfactory)
a small wooden shield (flawless)
a pair of soft leather gloves (flawless)
a pair of soft leather boots (flawless)
a plain pair of pants (flawless)
a shining breastplate (used)
a blue scroll

!# S>get scroll corpse
You get a blue scroll from the corpse of *a Hobbit*.

!# S>get place corpse
You can't find any place in the corpse.

!# S>get dagger corpse
You get a black runed dagger from the corpse of *a Hobbit*.

!# S>eq
You are using:
<held>               a black horn shortbow
<worn as shield>     a small wooden shield (flawless)
<worn on head>       a winged metal helmet (flawless)
<worn on body>       a plain shirt (flawless)
<worn about body>    a black warg fur (worn)
<worn on arms>       a shining pair of vambraces (satisfactory)
<worn on hands>      a pair of soft leather gloves (flawless)
<worn on legs>       a plain flowing skirt (flawless)
<worn on feet>       a pair of soft leather boots (flawless)
<worn on wrist>      an archer's wrist guard (neglected)
<worn on finger>     a golden emerald ring
<worn across back>   a laced quiver
<worn as belt>       a belt of fell hide
<worn on belt>       a lit lantern
<worn on belt>       a strange set of lock picks
<worn on belt>       a quiver
<worn on belt>       a black scroll

!# S>inv
You are carrying:
a black runed dagger (satisfactory)
a blue scroll
a slender dagger (used)
a shortsword (flawless)
a black candle
a pair of lobstered steel gauntlets (used)
a twisted rock fragment
a finely woven cloak (flawless)
a purple scroll

!# S>dd
draw dagger
You hang a black horn shortbow across your back.
You confidently wield a black runed dagger, ready to protect the free people.

!# S>inv
You are carrying:
a blue scroll
a slender dagger (used)
a shortsword (flawless)
a black candle
a pair of lobstered steel gauntlets (used)
a twisted rock fragment
a finely woven cloak (flawless)
a purple scroll

!# S>wear plate
You don't have any plate.

!# S>rem shirt
You stop using a plain shirt.

!# S>wear plate
You don't have any plate.

!# S>inv
You are carrying:
a plain shirt (flawless)
a blue scroll
a slender dagger (used)
a shortsword (flawless)
a black candle
a pair of lobstered steel gauntlets (used)
a twisted rock fragment
a finely woven cloak (flawless)
a purple scroll

!# S>get plate all.corpse

You smell smoke nearby.

!# S>
You get a shining breastplate from the corpse of *a Hobbit*.

!# S>wear plate
You wear a shining breastplate on your body.

!# S>pick exit
Using your lockpicks, you try to pick the lock...

open exit
The lock finally yields to your skill.

!# S>Ok.

!# S>exa corpse
w
In the corpse (here):
a shortbow
a quiver
a strange set of lock picks
a lantern
a plain leather belt
a small wooden shield (flawless)
a pair of soft leather gloves (flawless)
a pair of soft leather boots (flawless)
a plain pair of pants (flawless)

!# S>
The Black Moon Street
The street ends here in a small yard. The air here is thick and rank making
it difficult to breathe. All around you can feel people watching your every
move, plotting their criminal activities. The house to the east makes the
hair on the back of your neck stand on end without even having to look at it.
An evil aura seems to emanate from it in all directions out of its dark and 
narrow windows.
A raging inferno of flames is here, incinerating you.
Exits: north, (east), south, west.
The fire intensifies and spreads.
You are burned by the flames.
You smell smoke nearby.
You smell smoke nearby.

*# S HP:Fine>s
s
A Small Dark Path
You stand on a small path between two old houses. Children use it when
playing together. It connects the two black streets of Tharbad. These being
Black Moon Street to the north and Black Blood Alley to the south.
Exits: north, south.

*# S HP:Fine>
The Black Blood Alley
The road bends east and south here. A narrow, dark building to the east is
trying to look inconspicuous which only draws your attention to it. There is
a door at the front but who can tell what lies behind it. There are streaks
of blood across the walls of the buildings and a small, dark path
leading north.
Exits: north, (east), south, west.

*# S HP:Fine>light
Vilku has arrived from the south.
c 'cure light'

Vilku carefully examines the ground around him, looking for tracks...
You start to concentrate...

s
s
Your scratches and bruises disappear.

*# S HP:Fine Mana:Burning>
The Sharp Knife Alley
The high city wall to your east closely hugs this dark alleyway. All around
you are splatters of blood where the unfortunate denizens of this city have
met their end. This must be one of the seedier parts of town. There is a gate
to your west and the alley continues north and south.
Exits: north, south.

*# S HP:Fine Mana:Burning>
The Sharp Knife Alley
The high, grey city wall blocks further passage to the east as you travel along
this alleyway. The alleyway bends north and west here. There are lots of small
and squalid houses lining the alley as this definitely must be the poorer
part of the city.
Exits: north, west.

*# S HP:Fine Mana:Burning>
Vilku has arrived from the north.

*# S HP:Fine Mana:Burning>n
db
The Sharp Knife Alley
The high city wall to your east closely hugs this dark alleyway. All around
you are splatters of blood where the unfortunate denizens of this city have
met their end. This must be one of the seedier parts of town. There is a gate
to your west and the alley continues north and south.
Exits: north, south.

*# S HP:Fine Mana:Burning>s
draw bow

You remove a black runed dagger.
You swiftly draw a black horn shortbow from across your back.

*# S HP:Fine Mana:Burning>shoot 1.vilku
The Sharp Knife Alley
The high, grey city wall blocks further passage to the east as you travel along
this alleyway. The alleyway bends north and west here. There are lots of small
and squalid houses lining the alley as this definitely must be the poorer
part of the city.
Vilku the Dwarf, wielding an embellished longbow, is standing here.
Exits: north, west.

*# S HP:Fine Mana:Burning>
Vilku leaves west.

*# S HP:Fine Mana:Burning>Shoot whom?

*# S HP:Fine Mana:Burning>
Vilku has arrived from the west.

*# S HP:Fine Mana:Burning>
Vilku nocks a missile in an embellished longbow.

*# S HP:Fine Mana:Burning>shoot 1.vilku
shoot 1.vilku
shoot 1.vilku
Vilku shoots your head very hard and shatters it.
Argh! You cannot concentrate any more...
That really HURT!
You swiftly dodge Vilku's attempt to hit you.

*# S HP:Fine Mana:Burning Vilku:Healthy>shoot 1.vilku
Vilku nocks a missile in an embellished longbow.

You shoot Vilku's left leg very hard.

*# S HP:Fine Mana:Burning Vilku:Fine>Vilku nocks a missile in an embellished longbow.

You shoot Vilku's head extremely hard and shatter it.
You try to hit Vilku, but he parries successfully.

*# S HP:Fine Mana:Burning Vilku:Hurt>shoot 1.vilku
Vilku nocks a missile in an embellished longbow.

shoot 1.vilku
shoot 1.vilku
Vilku swiftly dodges your attempt to shoot him.
A silver-tipped arrow crumbles.

*# S HP:Fine Mana:Burning Vilku:Hurt>Vilku shoots your right leg extremely hard and shatters it.
Argh! You cannot concentrate any more...
That really HURT!

*# S HP:Wounded Mana:Burning Vilku:Hurt>Vilku nocks a missile in an embellished longbow.

Vilku shoots your left leg very hard and shatters it.
Argh! You cannot concentrate any more...
That really HURT!

*# S HP:Bad Mana:Burning Vilku:Hurt>shoot 1.vilku
Vilku panics, and attempts to flee.
Vilku leaves north.
Your victim has disappeared!

*# S HP:Bad Mana:Burning>shoot 1.vilku
Shoot whom?
Vilku has arrived from the north.

*# S HP:Bad Mana:Burning>
Vilku nocks a missile in an embellished longbow.

*# S HP:Bad Mana:Burning>s
s
s
s
You strongly shoot Vilku's body.

*# S HP:Bad Mana:Burning Vilku:Wounded>Vilku nocks a missile in an embellished longbow.
No way! You are fighting for your life!
Vilku swiftly dodges your attempt to hit him.

*# S HP:Bad Mana:Burning Vilku:Wounded>No way! You are fighting for your life!

*# S HP:Bad Mana:Burning Vilku:Wounded>No way! You are fighting for your life!

*# S HP:Bad Mana:Burning Vilku:Wounded>No way! You are fighting for your life!
10 minutes left!

*# S HP:Bad Mana:Burning Vilku:Wounded>s
s
w
No way! You are fighting for your life!

*# S HP:Bad Mana:Burning Vilku:Wounded>No way! You are fighting for your life!
You try to hit Vilku, but he parries successfully.

*# S HP:Bad Mana:Burning Vilku:Wounded>
Vilku shoots your head and shatters it.
You are wracked with overwhelming PAIN!

*# S HP:Bad Mana:Burning Vilku:Wounded>
Vilku nocks a missile in an embellished longbow.

*# S HP:Bad Mana:Burning Vilku:Wounded>f
No way! You are fighting for your life!

*# S HP:Bad Mana:Burning Vilku:Wounded>s
You flee head over heels.
You flee west.
The Sharp Knife Alley
You walk in the shadow of the high wall in the north. Behind the houses falling
in ruins you can see the city walls in the south. There is a crossing to the
west and you can go further to the east.
Exits: east, west.

*# s HP:Bad Mana:Burning>s
Alas, you cannot go that way...

*# s HP:Bad Mana:Burning>s
Vilku has arrived from the east.
Alas, you cannot go that way...

*# s HP:Bad Mana:Burning>Vilku nocks a missile in an embellished longbow.
Alas, you cannot go that way...

*# s HP:Bad Mana:Burning>w
w
The Cross
You arrive at a crossroad. In the centre are the City's Gallows, where the
seedier elements of town meet their end. Main Street continues north. To the
south you can see a small marketplace, and there is a small alleyway to the
east.
Exits: north, east, west.

*# s HP:Bad Mana:Burning>w
Main Street
You walk along a large paved street, among the hustle and bustle of everyday
life you catch glimpses of black clad bodies darting around in and out of
buildings and around the crowds. From here you can see the Southern Gate
rising above the heads of passers by to the west and the street continues to
the east.
Exits: east, west.

*# s HP:Bad Mana:Burning>w
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# s HP:Bad Mana:Burning>s
Alas, you cannot go that way...

*# s HP:Bad Mana:Burning>
Outside the South Gate of Tharbad
Before you stands a huge wooden gate with great spars of iron traversing
it. You have come before the southern gate of the City of Thieves, Tharbad.
Who knows what adventures will befall you once inside this famous city.
Exits: (north).

*# s HP:Bad Mana:Burning>wield bluescroll
recite bluescroll

You feel stealthy again.

*# S HP:Bad Mana:Burning>
You stop using a black horn shortbow.
You hold a blue scroll.

*# S HP:Bad Mana:Burning>
You start reciting a blue scroll.

Vilku has arrived from the north.

Vilku nocks a missile in an embellished longbow.

You recite a blue scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

*# S Mana:Burning>wie bow
You confidently wield a black horn shortbow, ready to protect the free people.

*# S Mana:Burning>shoot 1.vilku

Vilku aims for a weakness in your armour!
Vilku shoots your body hard.
You swiftly dodge Vilku's attempt to hit you.

*# S HP:Fine Mana:Burning Vilku:Hurt>shoot 1.vilku

Vilku nocks a missile in an embellished longbow.

*# S HP:Fine Mana:Burning Vilku:Hurt>shoot 1.vilku
shoot 1.vilku
shoot 1.vilku
Vilku shoots your right arm very hard and shatters it.
Argh! You cannot concentrate any more...
That really HURT!
Your attempt to hit Vilku fails.

*# S HP:Hurt Mana:Burning Vilku:Hurt>Vilku panics, and attempts to flee.

shoot 1.vilku
Vilku panics, and attempts to flee.
Vilku leaves north.
Your victim has disappeared!

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>n
Shoot whom?

*# S HP:Hurt Mana:Burning>Shoot whom?
Vilku has arrived from the north.

*# S HP:Hurt Mana:Burning>
Vilku nocks a missile in an embellished longbow.

*# S HP:Hurt Mana:Burning>shoot 1.vilku
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).
Vilku has arrived from the south.

*# S HP:Hurt Mana:Burning>shoot 1.vilku
shoot 1.vilku
Vilku leaves east.
Your victim has disappeared!
Shoot whom?

*# S HP:Hurt Mana:Burning>shoot 1.vilku
Shoot whom?

*# S HP:Hurt Mana:Burning>
Vilku has arrived from the east.

*# S HP:Hurt Mana:Burning>s
shoot 1.vilku
Vilku leaves east.
Your victim has disappeared!

*# S HP:Hurt Mana:Burning>
Outside the South Gate of Tharbad
Before you stands a huge wooden gate with great spars of iron traversing
it. You have come before the southern gate of the City of Thieves, Tharbad.
Who knows what adventures will befall you once inside this famous city.
Exits: (north).

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>shoot 1.vilku
Shoot whom?

*# S HP:Hurt Mana:Burning>n
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# S HP:Hurt Mana:Burning>shoot 1.vilku
e
Shoot whom?

*# S HP:Hurt Mana:Burning>s
Main Street
You walk along a large paved street, among the hustle and bustle of everyday
life you catch glimpses of black clad bodies darting around in and out of
buildings and around the crowds. From here you can see the Southern Gate
rising above the heads of passers by to the west and the street continues to
the east.
Exits: east, west.
You feel a hidden presence.

*# S HP:Hurt Mana:Burning>Alas, you cannot go that way...

*# S HP:Hurt Mana:Burning>ths
w
I do not understand that command. Did you mean taste ?

*# S HP:Hurt Mana:Burning>s
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# S HP:Hurt Mana:Burning>Vilku has arrived from the south.
Outside the South Gate of Tharbad
Before you stands a huge wooden gate with great spars of iron traversing
it. You have come before the southern gate of the City of Thieves, Tharbad.
Who knows what adventures will befall you once inside this famous city.
Exits: (north).

*# S HP:Hurt Mana:Burning>shoot 1.vilku
fq
Shoot whom?

*# S HP:Hurt Mana:Burning>flush q

You begin to search...

shoot 1.vilku
shoot 1.vilku
You didn't find anyone.

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>n
shoot 1.vilku
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>fq
s
flush q

You begin to search...

shoot 1.vilku
You didn't find anyone.

*# S HP:Hurt Mana:Burning>
Outside the South Gate of Tharbad
Before you stands a huge wooden gate with great spars of iron traversing
it. You have come before the southern gate of the City of Thieves, Tharbad.
Who knows what adventures will befall you once inside this famous city.
Exits: (north).

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>n
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# S HP:Hurt Mana:Burning>s
Outside the South Gate of Tharbad
Before you stands a huge wooden gate with great spars of iron traversing
it. You have come before the southern gate of the City of Thieves, Tharbad.
Who knows what adventures will befall you once inside this famous city.
Exits: (north).

*# S HP:Hurt Mana:Burning>fq
shoot 1.vilku
flush q

You begin to search...

n
light
You didn't find anyone.

*# S HP:Hurt Mana:Burning>Shoot whom?

*# S HP:Hurt Mana:Burning>
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# S HP:Hurt Mana:Burning>e
c 'cure light'

You start to concentrate...

light
Your scratches and bruises disappear.

*# S HP:Fine Mana:Burning>
Main Street
You walk along a large paved street, among the hustle and bustle of everyday
life you catch glimpses of black clad bodies darting around in and out of
buildings and around the crowds. From here you can see the Southern Gate
rising above the heads of passers by to the west and the street continues to
the east.
Exits: east, west.

*# S HP:Fine Mana:Burning>Vilku has arrived from the east.
c 'cure light'

w
Vilku leaves east.
You start to concentrate...

w
Your scratches and bruises disappear.

*# S HP:Fine Mana:Hot>
Inside the South Gate of Tharbad
A huge wooden gate looms up before you as you enter the Southern gate of the
city. To the west you can see a small hut which must be the guard post.
On the wall beside you, you notice a small placard with some writing on it.
Main Street continues to the east of here hugging the city walls as it goes.
Exits: east, (south).

*# S HP:Fine Mana:Hot>Alas, you cannot go that way...

*# S HP:Fine Mana:Hot>w
s
Alas, you cannot go that way...

*# S HP:Fine Mana:Hot>light
Vilku has arrived from the east.
Outside the South Gate of Tharbad
Before you stands a huge wooden gate with great spars of iron traversing
it. You have come before the southern gate of the City of Thieves, Tharbad.
Who knows what adventures will befall you once inside this famous city.
Exits: (north).

*# S HP:Fine Mana:Hot>Vilku has arrived from the north.
c 'cure light'

You start to concentrate...

fq
Vilku nocks a missile in an embellished longbow.

The moon rises in the east.

shoot 1.vilku
shoot 1.vilku
Your scratches and bruises disappear.

*# S HP:Fine Mana:Hot>flush q
You begin to search...
Argh! You cannot concentrate any more...
Vilku lightly shoots your body.
Vilku fails to hit you.

*# S HP:Fine Mana:Hot Vilku:Hurt>shoot 1.vilku
Vilku nocks a missile in an embellished longbow.

shoot 1.vilku
You shoot Vilku's left arm.

*# S HP:Fine Mana:Hot Vilku:Wounded>shoot 1.vilku
Vilku nocks a missile in an embellished longbow.

shoot 1.vilku
Finwi leaves his hiding place.  ## Totally didn't notice this at the time. ##
Finwi shoots Vilku's right leg extremely hard and shatters it.
You aim for a gap in Vilku's armour!
You strongly shoot Vilku's left arm and shatter it.
Vilku is incapacitated and will slowly die, if not aided.
You hit Vilku's body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Vilku was slain by Kivyr.
You absorb Vilku's energy and feel renewed!
You hear Vilku's death cry as he collapses.
Vilku has drawn his last breath! R.I.P.

*# S>Shoot whom?

*# S>Finwi closes the gate.
Shoot whom?

*# S>Shoot whom?

*# S>Shoot whom?

*# S>exa corpse
In the corpse (here):
a shortbow
a laced quiver
a strange set of lock picks
a lantern
a plain leather belt
an embellished longbow
a smelly piece of worm hide (flawless)
a shining pair of chain mail sleeves (well-maintained)
a pair of soft leather gloves (flawless)
a pair of soft leather boots (flawless)
a plain pair of pants (flawless)
a plain shirt (flawless)
an icy ring
a banded ring
a brown bottle
a ruby ring
a vellum scroll
a shortsword (flawless)
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow

*# S>reco all

Finwi uncovers a lit, covered lantern.

*# S>
You search the surroundings for spare arrows...

You feel bolder.

You recover thirteen arrows and put them in your quiver.

*# S>get rubyring corpse
You get a ruby ring from the corpse of *a Dwarf*.

*# S>wear ring
You put a ruby ring on your left finger.
Your ruby ring glows red, loosens and falls!

*# S HP:Fine>
A ruby ring crumbles.

*# S HP:Fine>eq
You are using:
<held>               a black horn shortbow
<worn as shield>     a small wooden shield (flawless)
<worn on head>       a winged metal helmet (flawless)
<worn on body>       a shining breastplate (used)
<worn about body>    a black warg fur (worn)
<worn on arms>       a shining pair of vambraces (satisfactory)
<worn on hands>      a pair of soft leather gloves (flawless)
<worn on legs>       a plain flowing skirt (flawless)
<worn on feet>       a pair of soft leather boots (flawless)
<worn on wrist>      an archer's wrist guard (neglected)
<worn on finger>     a golden emerald ring
<worn across back>   a laced quiver
<worn as belt>       a belt of fell hide
<worn on belt>       a lit lantern
<worn on belt>       a strange set of lock picks
<worn on belt>       a quiver
<worn on belt>       a black scroll

*# S HP:Fine>get shield corpse
You get a smelly piece of worm hide from the corpse of *a Dwarf*.

*# S HP:Fine>rem shield
You stop using a small wooden shield.

*# S HP:Fine>wear 2.shield
inv
You fasten a smelly piece of worm hide on your arm, becoming very impressive.

*# S HP:Fine>
You are carrying:
a small wooden shield (flawless)
a black runed dagger (satisfactory)
a plain shirt (flawless)
a slender dagger (used)
a shortsword (flawless)
a black candle
a pair of lobstered steel gauntlets (used)
a twisted rock fragment
a finely woven cloak (flawless)
a purple scroll

*# S HP:Fine>drop shield
You drop a small wooden shield.
A small wooden shield crumbles.

*# S HP:Fine>exa corpse
In the corpse (here):
a shortbow
a laced quiver
a strange set of lock picks
a lantern
a plain leather belt
an embellished longbow
a shining pair of chain mail sleeves (well-maintained)
a pair of soft leather gloves (flawless)
a pair of soft leather boots (flawless)
a plain pair of pants (flawless)
a plain shirt (flawless)
an icy ring
a banded ring
a brown bottle
a vellum scroll
a shortsword (flawless)

*# S HP:Fine>wear cloak
You are already wearing a black warg fur around your body. 

## Which is why I spent all that time looting lol ##

*# S HP:Fine>
Finwi nocks a missile in an elven longbow.

*# S HP:Fine>n
The gate seems to be closed.
You swiftly dodge Finwi's attempt to shoot you.
A silver-tipped arrow crumbles.
Finwi tries to hit you, but your parry is successful.

*# S HP:Fine Finwi:Healthy>
Finwi nocks a missile in an elven longbow.

*# S HP:Fine Finwi:Healthy>
You barely hit Finwi's left leg and tickle it.

*# S HP:Fine Finwi:Fine>
Finwi nocks a missile in an elven longbow.

*# S HP:Fine Finwi:Fine>shoot 1.finwi

Finwi shoots your left leg hard and shatters it.

*# S HP:Fine Finwi:Fine>shoot 1.finwi
Finwi nocks a missile in an elven longbow.

shoot 1.finwi
shoot 1.finwi
shoot 1.finwi
Finwi swiftly dodges your attempt to shoot him.
A silver-tipped arrow crumbles.

*# S HP:Fine Finwi:Fine>shoot 1.finwi
shoot 1.finwi
Finwi shoots your body extremely hard and shatters it.
Argh! You cannot concentrate any more...
That really HURT!

*# S HP:Hurt Finwi:Fine>Finwi nocks a missile in an elven longbow.

shoot 1.finwi
shoot 1.finwi
You swiftly dodge Finwi's attempt to shoot you.
A silver-tipped arrow crumbles.

Finwi nocks a missile in an elven longbow.
You aim for a weakness in Finwi's armour!
You shoot Finwi's left leg.

*# S HP:Hurt Finwi:Fine>Finwi nocks a missile in an elven longbow.

shoot 1.finwi
You strongly shoot Finwi's right leg.

*# S HP:Hurt Finwi:Fine>Finwi nocks a missile in an elven longbow.

shoot 1.finwi
You shoot Finwi's right foot hard and shatter it.
Your attempt to hit Finwi fails.

*# S HP:Hurt Finwi:Hurt>Finwi nocks a missile in an elven longbow.

shoot 1.finwi
You shoot Finwi's right leg.

*# S HP:Hurt Finwi:Hurt>Finwi nocks a missile in an elven longbow.

shoot 1.finwi
You shoot Finwi's right leg.

*# S HP:Hurt Finwi:Hurt>shoot 1.finwi
Finwi nocks a missile in an elven longbow.

You shoot Finwi's body very hard and shatter it.

*# S HP:Hurt Finwi:Bad>Finwi nocks a missile in an elven longbow.

shoot 1.finwi
You shoot Finwi's body very hard and shatter it.

*# S HP:Hurt Finwi:Awful>Finwi nocks a missile in an elven longbow.

You shoot Finwi's right arm very hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Finwi was slain by Kivyr.
You absorb Finwi's energy and feel renewed!
Kivyr won the Battle Royale!
You won!
Your standing was 1 in the game.

## LOVE LOVE LOVE this game mode. I hope they find some way to keep it in the game or ##
## make a spin-off project! ##


2021/04/04 07:01, Baratheon: 
I loved this as well. I only found it my Friday night US EST. My friends all said I would like it. I only got 2 fights and both were mage and I was a pure warrior. I managed to 1-1 and I lost the 2nd because the *fire* burned me to 'stunned' while I recited a scroll because enemy was hiding. So so fun. I think if you did this for level 26 instead of 8 it would be a hit.

2021/04/05 13:08, Drogtash: 
'Sorry I forgot to put brief mode on'

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