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ElvenRunes Logo
(7 ratings and 5003 hits. Posted 2001/09/19)

### I logged on after a while off MUME. This log shows how easy
### things were for thieves for a while, and how it all came to
### and end. Those were the days. :-)

### Log starts when I'm running around near dt.

* W S C HP:Fine Move:Tired>
Fegolas narrates 'free branch at erienal in rdell'

* W S C HP:Fine Move:Tired>sc
270/302 hit, 81/81 mana, and 40/137 moves.

* W S C HP:Fine Move:Tired>e
Trail meets a Tributary of the Bruinen
*an Orc* is here, riding a hungry warg.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

* W S C HP:Fine Move:Tired>bo
[backstab *orc*]
You begin to move silently to the back of your victim...

### I -like- backstab. :-)

Your victim has disappeared!
*an Orc* leaves south riding a hungry warg.
A hungry warg leaves south.

* W S C HP:Fine Move:Tired>s

*an Orc* has arrived from the south riding a hungry warg.
A hungry warg has arrived from the south.

* W S C HP:Fine Move:Tired>bo
[backstab *orc*]
Entering the foothills
Exits: North East South.

* W S C HP:Fine Move:Tired>Backstab whom?

* W S C HP:Fine Move:Tired>n
Trail meets a Tributary of the Bruinen
Exits: North East South West.

* W S C HP:Fine Move:Tired>sq
search quickly

tw
You begin to search ...

You didn't find anyone.

* W S C HP:Fine Move:Tired>tra hungry
You carefully examine the ground around you, looking for tracks...

You see some tracks of a hungry warg leading north
 (done less than 1 hour ago).

* W S C HP:Fine Move:Tired>
Saving Cur.

* W S C HP:Fine Move:Tired>tra
You stop tracking your victim.

* W S C HP:Fine Move:Tired>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine Move:Tired>w
Trail to the Misty Mountains
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East West.

### Better go regen some moves.

* W S C HP:Fine Move:Tired>w
A Trail above the Rapids
Exits: East West.

* W S C HP:Fine Move:Tired>w
Trail to the Misty Mountains
Exits: East West.

* W S C HP:Fine Move:Tired>w
Trail to the Misty Mountains
Exits: East West.

* W S C HP:Fine Move:Tired>w
A Washed out Trail
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: East South.

* W S C HP:Fine Move:Tired>s
Bend in the Trail
Exits: North East West.

* W S C HP:Fine Move:Tired>w
Trail to the Misty Mountains
Exits: East West.

* W S C HP:Fine Move:Tired>w
Trail to the Misty Mountains
Exits: North East West.
You begin to see some clouds.

* W S C HP:Fine Move:Tired>sc
275/302 hit, 81/81 mana, and 38/137 moves.

* W S C HP:Fine Move:Tired>w
Trail to the Misty Mountains
*Baphomet the Black Númenórean* is standing here.
Exits: East South West.

### Hello dagger ointment!

* W S C HP:Fine Move:Tired>bm
[backstab *man*]
Anólad narrates 'out desk'
You begin to move silently to the back of your victim...

Anólad narrates 'go doors open'

*Baphomet the Black Númenórean* makes a strange sound, as you place a black runed dagger in his back.
*Baphomet the Black Númenórean* is shaken with spasm as the venom enters his body!
*Baphomet the Black Númenórean* is stunned and will probably die soon.

### Venom does the extra few hps of damage required to kill. Nasty.

* W S C HP:Fine Move:Tired *Baphomet the Black Númenórean*:Awful>
You pierce *Baphomet the Black Númenórean*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *Baphomet the Black Númenórean*'s death cry.
*Baphomet the Black Númenórean* is dead! R.I.P.
[get coins corpse]

### Poor Baphomet. I quite like him, as a matter of fact. Nothing
### personal, dude, just a part of the Game.

* W S C HP:Fine Move:Tired>You get a pile of coins from the corpse of *a Man*.
There was 18 gold coins, 17 silver pennies, and 92 copper pennies.

* W S C HP:Fine Move:Tired>nar baph rip
Ok.

* W S C HP:Fine Move:Tired>gac
Anólad narrates 'go out desk'
g all corpse
You get a yew longbow from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a large sack from the corpse of *a Man*.
You get a ring from the corpse of *a Man*.
You get a strange black helmet from the corpse of *a Man*.
You get a pair of high boots from the corpse of *a Man*.
You get a pair of soft leather sleeves from the corpse of *a Man*.
You get a gilted rounded shield from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a keyring with a set of lock picks from the corpse of *a Man*.
You get a dark broadsword from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get the scalp of Milko from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
You get a quiver from the corpse of *a Man*.

### I didn't want to stick around sorting through loot. Shame, though,
### I usually leave basic stuff.

* W S C HP:Fine Move:Tired>pap
put all pack
You put a yew longbow in a leather backpack.
You put a water skin in a leather backpack.
You put a large sack in a leather backpack.
You put a ring in a leather backpack.
You put a strange black helmet in a leather backpack.
You put a pair of high boots in a leather backpack.
You put a pair of soft leather sleeves in a leather backpack.
You put a gilted rounded shield in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a keyring with a set of lock picks in a leather backpack.
You put a dark broadsword in a leather backpack.
You put a plain leather belt in a leather backpack.
You put a sable pouch in a leather backpack.
You put the scalp of Milko in a leather backpack.
You put a stone in a leather backpack.
You put a quiver in a leather backpack.

### Strange black helmet. :-)

* W S C HP:Fine Move:Tired>gac
sq
g all corpse
You can't find anything in the corpse.

* W S C HP:Fine Move:Tired>search quickly
You begin to search ...

Edward narrates 'claps'

Enoreth tells you 'clap'
Edvard narrates 'nice =)'

You didn't find anyone.

* W S C HP:Fine Move:Tired>stat
OB: 121%, DB: 51%, PB: 53%, Armour: 4%. Wimpy: 210. Mood: aggressive.
Needed: 1,037,774 xp, 0 tp. Wp: 102. Gold: 106. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- potion
- night vision
- shadow world

### Some cool 20 wps, and...

* W S C HP:Fine Move:Tired>vie warl

*** Warlords hall of fame ***

 1  Nazgúm the Orkish Murderer.
 2  Ilmarin the Noldorin Scout.
 3  Norsu the Orkish Warrior.
 4  Shadrach the Orkish Battlemaster.
 5  Kobold the Orkish Murderer.
 6  Tindomerel the Noldorin Witch.
 7  Elmir the Dúnadan Rider.
 8  Insane the Mountain Troll Warrior.
 9  Pandion the Rohir Warrior.
10  Reivax the Noldorin Wizard.
11  Zaber the Half-Elven Rider.
12  Ginlon the Noldorin Hero.
13  Cur the Beorning Burglar.
14  Drengist the Orkish Battlemaster.
15  Bonzo the Stoor Ranger.
16  Faror the Dwarven Battlemaster.
17  Gazel the Orkish Murderess.
18  Lowyn the Rohir Rider.
19  Forin the Dwarven Warrior.
20  Orodreth the Sindarin Sage.

### ...I'm warlord again.

* W S C HP:Fine Move:Tired>
Síroth narrates 'clap'

* W S C HP:Fine Move:Tired>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine Move:Tired>wim
[change mood wimpy]
Ok.

### About 4 minutes rl later, session having lasted not longer
### than a total of 10 mins rl. Rian narrates about some darkies
### around Ford, then shortly afterwards that Madcat had eaten
### stab.


* W C>re
You sit down and rest your tired bones.

* W C>t rian outside rdell?
sc
Ok.

* W C>302/302 hit, 83/83 mana, and 136/137 moves.

* W C>whois alamus
Alamus says God is a Man.


* W C>whois baphomet
Baphomet the Mad Moss Munching Mindwizard is a Man.

Baphomet is the kind of guy who slaps his horse for not being grouped
for a bob.  And, yes, he does eat bad little children.

He also eats anyone who enters his portals unbidden.  Death awaits
the fool who enters his portal and does not heed his commands during
what follows.
http://home.earthlink.net/~jeremiahn/mlogs/mlogs.html
Hey Gabriel you were Bad when I arrived so drop the front *lol*

### Like I said, I like Baphomet :-)

* W C>sc
302/302 hit, 83/83 mana, and 137/137 moves.

* W C>st
You stop resting, and stand up.

* W C>sneak
Ok, you'll try to move silently for a while.

* W S C>s
High Moors
Exits: North East South West.

* W S C>s
Rian tells you 'he was cavebear cave'

### Hmm, I know he likes to hang there, let's see if he runs a loop on
### Rian and returns to the scene of the crime :-)

Path to the Misty Mountains
Exits: North East West.

* W S C>e
Path to the Misty Mountains
Exits: North East South West.

* W S C>w
Path to the Misty Mountains
Exits: North East West.

* W S C>w
Path to the Misty Mountains
Exits: North East South West.

* W S C>w
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* W S C>w
Path to the Misty Mountains
Exits: North East West.

* W S C>w
Path to the Misty Mountains
Exits: North East South West.

* W S C>w
Path to the Misty Mountains
Exits: North East.
You begin to see some clouds.

* W S C>
Anólad narrates 'anyone wanna try bbt trap on norsu? :)'

* W S C>cor
n
cover ruby

You cover a red ruby.
Ok.

* W S C>Path to the Misty Mountains
Exits: East South West.

### Strange Black Helmet is Nice. :-)

* W S C>w
Ford of the River Bruinen
Exits: North East South West.

* W S C>w
West of the Ford of the Bruinen
Exits: North East South West.

* W S C>n
An Old Path
Exits: North South West.

* W S C>n
An Old Path
Exits: North South West.
You suddenly notice *Madcat the Orc*.

### Oho, jackpot. :-)

* W S C>bo
[backstab *orc*]

*Madcat the Orc* leaves north.

* W S C>Backstab whom?

* W S C>n
bo
[backstab *orc*]
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
You suddenly notice *Madcat the Orc*.

* W S C>*Madcat the Orc* leaves west.
Backstab whom?

* W S C>w
bo
[backstab *orc*]
Inside a Cave
Exits: East West.
You suddenly notice *Madcat the Orc*.

o W S C>You begin to move silently to the back of your victim...

*Madcat the Orc* begins some strange incantations...

*Madcat the Orc* utters the words 'cure light'
*Madcat the Orc* bleeds from open wounds.

### Poor guy. This is a crackerjack kill.

*Madcat the Orc* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Madcat the Orc*'s death cry.
*Madcat the Orc* is dead! R.I.P.
[get coins corpse]

o W S C>You get a pile of coins from the corpse of *an Orc*.
There was 37 gold coins, 4 silver pennies, and 85 copper pennies.

o W S C>nar madcat rip

Tora narrates 'whack bbt first'

o W S C>gac
Ok.

o W S C>g all corpse
You get a fine tunic from the corpse of *an Orc*.
You get a plain hood from the corpse of *an Orc*.
You get a plain pair of pants from the corpse of *an Orc*.
You get a black pair of padded boots from the corpse of *an Orc*.
You get a gilted rounded shield from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You get a leather backpack from the corpse of *an Orc*.
You get a barbed fang from the corpse of *an Orc*.
You get a broad silver belt from the corpse of *an Orc*.
You get a strange set of lock picks from the corpse of *an Orc*.
You get a butcher knife from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a herbal kit from the corpse of *an Orc*.
You get a quiver from the corpse of *an Orc*.

### Er? I sort of expected lots of loot since he had been on warlords
### for quite some time. Turns out he recently died and didn't have
### a lot. :P

o W S C>e
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* W S C>stat
Enoreth tells you 'wow'

OB: 80%, DB: 51%, PB: 96%, Armour: 14%. Wimpy: 210. Mood: wimpy.
Needed: 937,774 xp, 0 tp. Wp: 129. Gold: 209. Alert: normal.
Affected by:
- noquit
- novoid
- potion
- shadow world

* W S C>
Alvedon narrates 'clap'
Bungo narrates 'clap'

* W S C>
Gware narrates 'clap'
Tora narrates 'clap'

* W S C>s
An Old Path
Exits: North South West.

* W S C>s
An Old Path
Exits: North South West.

* W S C>
Reivax narrates 'niice'

* W S C>n
An Old Path
Exits: North South West.

* W S C>n
Condor narrates 'applaud'
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* W S C>
Rian tells you 'giggle'

* W S C>w
Inside a Cave
The corpse of *an Orc* is lying here.
Exits: East West.

o W S C>
Aberchrombie narrates 'calp'

o W S C>
Enoreth tells you 'u rock'

o W S C>
Dur narrates 'goodie'

o W S C>drag corpse
You grasp the corpse and start dragging it.

o W S C>
Edvard narrates 'yay'

o W S C>e
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* W S C>
You struggle to pull the corpse with you.

* W S C>s

Roqq narrates 'Yay!'

* W S C>An Old Path
Exits: North South West.

* W S C>
Reivax narrates 'Cur goddamn'

* W S C>
Enoreth tells you 'how many wps?'

* W S C>
You struggle to pull the corpse with you.

* W S C>
Edvard narrates 'hehe sppaaaaam'

* W S C>
Edward tells you '*hug*'

* W S C>stat
OB: 80%, DB: 51%, PB: 96%, Armour: 14%. Wimpy: 210. Mood: wimpy.
Needed: 937,774 xp, 0 tp. Wp: 129. Gold: 209. Alert: normal.
Affected by:
- noquit
- novoid
- potion
- shadow world

* W S C>s
An Old Path
Exits: North South West.

* W S C>
You struggle to pull the corpse with you.

* W S C>nar 27 wps only
s
Ok.

* W S C>West of the Ford of the Bruinen
Exits: North East South West.

* W S C>
Tora narrates 'where'd he rip?'

* W S C>
You struggle to pull the corpse with you.

* W S C>
Gware narrates 'his link was fully there? :)'

* W S C>
Rian tells you 'you stabbed him?'

* W S C>
Tora narrates 'ONLY?'

* W S C>nar wow, tell spam
e
Alvedon tells you 'Erm you wasn't on warlord for 10 mins ago no u working for 1:st spot =)'

Ok.

* W S C>Ford of the River Bruinen
Exits: North East South West.

* W S C>
Reivax narrates 'stop spamwarpointing'

### That's what happens when kills throw themselves at you. Life was
### -good- for the stabbers for a while. Not a lot of skill involved,
### either, just a knack for being in the right place at the right
### time. :-)

* W S C>
You struggle to pull the corpse with you.

* W S C>vie warl

*** Warlords hall of fame ***

 1  Nazgúm the Orkish Murderer.
 2  Ilmarin the Noldorin Scout.
 3  Norsu the Orkish Warrior.
 4  Shadrach the Orkish Battlemaster.
 5  Kobold the Orkish Murderer.
 6  Tindomerel the Noldorin Witch.
 7  Elmir the Dúnadan Rider.
 8  Cur the Beorning Burglar.
 9  Insane the Mountain Troll Warrior.
10  Pandion the Rohir Warrior.
11  Reivax the Noldorin Wizard.
12  Zaber the Half-Elven Rider.
13  Ginlon the Noldorin Hero.
14  Drengist the Orkish Battlemaster.
15  Bonzo the Stoor Ranger.
16  Faror the Dwarven Battlemaster.
17  Gazel the Orkish Murderess.
18  Lowyn the Rohir Rider.
19  Forin the Dwarven Warrior.
20  Orodreth the Sindarin Sage.

* W S C>e
Path to the Misty Mountains
Exits: East South West.

* W S C>
You struggle to pull the corpse with you.

* W S C>vie war
s
*** War status ***

The free people of Arda prevail over the forces of the Red Eye.
Many fierce battles were reported.
Some soldiers of the Red Eye were boldly slain, latest kill being today.
Some soldiers of the Free People were overwhelmed, latest kill being 2 days ago.

* W S C>Path to the Misty Mountains
Exits: North East.
Barret narrates 'what are the limitations of a limited rerooll?'

* W S C>
You struggle to pull the corpse with you.

* W S C>e

### 30 mins later, all darkies had retreated, and I was running
### around NOC looking for any action, starting to get bored and
### cocky.


* W S C>n
e
Trail Around the Mountain
Exits: North East South.

* W S C>Broken Trail
Exits: North South West.

* W S C>tra
You carefully examine the ground around you, looking for tracks...

Garr narrates 'the good race are rebels'

*Grugluk the Orc* has arrived from the south riding a hungry warg.

*Grugluk the Orc* leaves west riding a hungry warg.

You see:
   - a track of a hungry warg leading west (done less than 1 hour ago).
   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of an orkish scout leading west (done less than 2 hours ago).
   - a track of *an Orc* leading west (done less than 3 hours ago).
   - a track of *an Orc* coming from the south (done less than 3 hours ago).


You stop searching.

* W S C>ko
[k *orc*]
They aren't here.

* W S C>ko
[k *orc*]

A hawk has arrived from the south.

* W S C>w
They aren't here.

* W S C>ko
[k *orc*]
Trail Around the Mountain
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North East South.

* W S C>* W S C *Grugluk the Orc*:Fine>
*Grugluk the Orc* is shaken with spasm as the venom enters his body!
You pierce *Grugluk the Orc*'s left leg and tickle it.

### A venoming stabberwhore. The lowest sort of lifeform there is. :P

* W S C *Grugluk the Orc*:Fine>
You strongly pierce *Grugluk the Orc*'s right leg and tickle it.

* W S C *Grugluk the Orc*:Fine>* W S C *Grugluk the Orc*:Fine>
*Grugluk the Orc* sends you sprawling with a powerful bash.

b
* W S C HP:Fine *Grugluk the Orc*:Fine>st
smile grugluk
' heya

Your head stops stinging.

* W S C HP:Fine *Grugluk the Orc*:Fine>bash

Tora narrates 'any mage wanna try giant spine bush?'
*Grugluk the Orc* stares at the sky.

Aberchrombie narrates 'who the fuck are the redels?'

As *Grugluk the Orc* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C *Grugluk the Orc*:Fine>You stop resting, and stand up.

* W S C *Grugluk the Orc*:Fine>You smile at him.
You dodge a bash from *Grugluk the Orc* who loses his balance and falls.

* W S C *Grugluk the Orc*:Fine>emote wheezes : heya
Ok.

* W S C *Grugluk the Orc*:Fine>
*Grugluk the Orc* crushes your left arm hard and tickles it.

### He's a meanie. :-)

* W S C HP:Fine *Grugluk the Orc*:Fine>
You strongly pierce *Grugluk the Orc*'s right hand and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>whine
You whine about life.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You suddenly notice an orkish scout.
You swiftly dodge an orkish scout's attempt to cleave you.

* W S C HP:Fine *Grugluk the Orc*:Fine>wim
[change mood wimpy]
Ok.

* W S C HP:Fine *Grugluk the Orc*:Fine>
*Grugluk the Orc* panics, and attempts to flee.
*Grugluk the Orc* panics, but can't stop fighting to flee.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
*Grugluk the Orc* sends you sprawling with a powerful bash.

* W S C HP:Fine *Grugluk the Orc*:Fine>* W S C HP:Fine *Grugluk the Orc*:Fine>
Enoreth narrates 'we are rebels! mwhahaha'

* W S C HP:Fine *Grugluk the Orc*:Fine>* W S C HP:Fine *Grugluk the Orc*:Fine>* W S C HP:Fine *Grugluk the Orc*:Fine>
Síroth narrates 'norsu caress ford'

### The smitergroup that dominated Arda for months was newish when this log
### takes place.

* W S C HP:Fine *Grugluk the Orc*:Fine>* W S C HP:Fine *Grugluk the Orc*:Fine>* W S C HP:Fine *Grugluk the Orc*:Fine>* W S
C HP:Fine *Grugluk the Orc*:Fine>

*Grugluk the Orc* crushes your body very hard and tickles it.

Your head stops stinging.

* W S C HP:Fine *Grugluk the Orc*:Fine>l

You pierce *Grugluk the Orc*'s left foot very hard and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>Trail Around the Mountain
*Grugluk the Orc* is here, riding a hungry warg, fighting YOU.
An orkish scout is here, fighting YOU.

* W S C HP:Fine *Grugluk the Orc*:Fine>f
You flee head over heels.
Rolling Hills
Exits: North East South.

* W S C HP:Fine>pda
Mazai narrates 'moors'
poison dagger
You carefully pour some oil on your dagger.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.
You suddenly notice an orkish scout.
*Grugluk the Orc* has arrived from the south riding a hungry warg.

* W S C HP:Fine>e
Rocky Hills
Exits: East South West.

* W S C HP:Fine>w
Rolling Hills
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here searching for something, riding a hungry warg.
Exits: North East South.

* W S C HP:Fine>ko
[k *orc*]
* W S C HP:Fine *Grugluk the Orc*:Fine>
You pierce *Grugluk the Orc*'s body very hard.
Your victim is shocked by your hit!

* W S C HP:Fine *Grugluk the Orc*:Fine>
You strongly pierce *Grugluk the Orc*'s right arm and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>wim
[change mood wimpy]
Ok.

* W S C HP:Fine *Grugluk the Orc*:Fine>f
You flee head over heels.
Rocky Hills
Exits: East South West.

* W S C HP:Fine>
Anólad narrates 'don't go moors'

* W S C HP:Fine>
Anólad narrates 'don't go moors'

* W S C HP:Fine>e
Rocky Hills
Exits: West.

* W S C HP:Fine>w
Rocky Hills
Exits: East South West.

* W S C HP:Fine>s
Broken Trail
Exits: North South West.

* W S C HP:Fine>s
Broken Trail
Exits: North South.
Saving Cur.

* W S C HP:Fine>s
Broken Trail
The corpse of a hungry warg is lying here.
A lone hawk soars high above you.
Exits: North West.

* W S C HP:Fine>w
Broken Trail
Exits: East South.

* W S C HP:Fine>s
Broken Trail
Exits: North East.

* W S C HP:Fine>e
Philbur narrates 'norsu needs to die:)'
Broken Trail
Exits: South West.

* W S C HP:Fine>w
Aberchrombie narrates 'garr who are the redels *gig*'
Broken Trail
Exits: North East.

* W S C HP:Fine>
Inglor narrates 'any enchants?'

* W S C HP:Fine>n
Broken Trail
Exits: East South.
Rian narrates 'okie'

* W S C HP:Fine>
A hawk has arrived from the east.

* W S C HP:Fine>e
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>
Mazai narrates 'yeah'

* W S C HP:Fine>n

Garr narrates 'it was a typo it was supos to be rebels im gana fix it right now'

* W S C HP:Fine>Broken Trail
Exits: North South.

* W S C HP:Fine>n
Broken Trail
Exits: North South West.

* W S C HP:Fine>
You suddenly notice an orkish scout.
*Grugluk the Orc* has arrived from the north riding a hungry warg.

* W S C HP:Fine>w
Trail Around the Mountain
Exits: North East South.

* W S C HP:Fine>e
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North South West.

* W S C HP:Fine>ko
[k *orc*]
* W S C HP:Fine *Grugluk the Orc*:Fine>
You pierce *Grugluk the Orc*'s left hand hard and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You lightly pierce *Grugluk the Orc*'s right leg and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You dodge a bash from *Grugluk the Orc* who loses his balance and falls.
You barely pierce *Grugluk the Orc*'s left arm and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You swiftly dodge an orkish scout's attempt to cleave you.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>f
You flee head over heels.
Broken Trail
Exits: North South.

* W S C HP:Fine>
You suddenly notice an orkish scout.
*Grugluk the Orc* has arrived from the north riding a hungry warg.

* W S C HP:Fine>s
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>ko
[k *orc*]
ko
[k *orc*]
They aren't here.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.
Aberchrombie narrates 'rofl'

* W S C HP:Fine>n
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North South.

* W S C HP:Fine>ko
[k *orc*]
* W S C HP:Fine *Grugluk the Orc*:Hurt>
You pierce *Grugluk the Orc*'s left foot extremely hard.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You strongly pierce *Grugluk the Orc*'s left foot and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>wim
[change mood wimpy]
Ok.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You swiftly dodge an orkish scout's attempt to cleave you.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You dodge a bash from *Grugluk the Orc* who loses his balance and falls.
You pierce *Grugluk the Orc*'s left foot extremely hard.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* panics, and attempts to flee.
*Grugluk the Orc* leaves north riding a hungry warg.

* W S C HP:Fine an orkish scout:Healthy>f
You flee head over heels.
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.
*Grugluk the Orc* has arrived from the north riding a hungry warg.

* W S C HP:Fine>n
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
Exits: North South.

* W S C HP:Fine>s
Broken Trail
The corpse of a hungry warg is lying here.
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North West.

* W S C HP:Fine>ko
[k *orc*]
*Grugluk the Orc* leaves west riding a hungry warg.

They aren't here.

* W S C HP:Fine>w
Broken Trail
A lone hawk soars high above you.
Exits: East South.

* W S C HP:Fine>s
ko
[k *orc*]
Broken Trail
Exits: North East.

* W S C HP:Fine>e
They aren't here.

* W S C HP:Fine>Broken Trail
Exits: South West.

* W S C HP:Fine>s
e
Broken Trail
Exits: North East.
The fog disappears.

* W S C HP:Fine>e
ko
[k *orc*]
Broken Trail
Exits: East West.

* W S C HP:Fine>Trail at a Cave
A sign wrought from black metal, inscribed with blood-red letters stands here.
Exits: North East West.

* W S C HP:Fine>They aren't here.

* W S C HP:Fine>e
Narrow Part of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: East West.

* W S C HP:Fine>pda
poison dagger

You carefully pour some oil on your dagger.

* W S C HP:Fine>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine>w
Trail at a Cave
A sign wrought from black metal, inscribed with blood-red letters stands here.
Exits: North East West.

* W S C HP:Fine>w
Broken Trail
Exits: East West.

* W S C HP:Fine>w
Broken Trail
Exits: North East.

* W S C HP:Fine>sc
286/302 hit, 83/83 mana, and 71/137 moves.

* W S C HP:Fine>n
Broken Trail
Exits: South West.
You see some fog coming from the south.

* W S C HP:Fine>w
Broken Trail
A lone hawk soars high above you.
Exits: North East.

* W S C HP:Fine>n
Broken Trail
Exits: East South.
You feel a hidden presence.

* W S C HP:Fine>e
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>w
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
Exits: East South.

* W S C HP:Fine>e
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>w
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
Exits: East South.

* W S C HP:Fine>bs scout
backstab scout
You begin to move silently to the back of your victim...

Your victim has disappeared!
An orkish scout leaves east.

* W S C HP:Fine>sq
search quickly
You begin to search ...

e
You didn't find anyone.

* W S C HP:Fine>bs scout
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.
You suddenly notice an orkish scout.

* W S C HP:Fine>backstab scout
You begin to move silently to the back of your victim...

Oops, you were seen!
An orkish scout tries to cleave you, but your parry is successful.
You strongly pierce an orkish scout's body and tickle it.

* W S C HP:Fine an orkish scout:Fine>agg
[change mood aggressive]
Ok.

* W S C HP:Fine an orkish scout:Fine>stat
OB: 80%, DB: 63%, PB: 96%, Armour: 14%. Wimpy: 210. Mood: aggressive.
Needed: 936,508 xp, 0 tp. Wp: 129. Gold: 211. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- potion
- shadow world

* W S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's body hard and tickle it.

* W S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's head very hard.

* W S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's right arm extremely hard.

* W S C HP:Fine an orkish scout:Fine>
You pierce an orkish scout's right leg extremely hard.

* W S C HP:Fine an orkish scout:Hurt>
You pierce an orkish scout's right hand very hard.

* W S C HP:Fine an orkish scout:Hurt>
*Grugluk the Orc* has arrived from the west riding a hungry warg.

* W S C HP:Fine an orkish scout:Hurt>
*Grugluk the Orc* leaves north riding a hungry warg.

* W S C HP:Fine an orkish scout:Hurt>nar grugluk hurt around noc
Ok.

* W S C HP:Fine an orkish scout:Hurt>
You pierce an orkish scout's left hand extremely hard.

* W S C HP:Fine an orkish scout:Hurt>
*Grugluk the Orc* has arrived from the north riding a hungry warg.

* W S C HP:Fine an orkish scout:Hurt>
*Grugluk the Orc* crushes your right foot extremely hard.

* W S C HP:Fine an orkish scout:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!
[flee]

* W S C HP:Fine an orkish scout:Hurt>You flee head over heels.
PANIC! You couldn't escape!
[flee]

* W S C HP:Fine an orkish scout:Hurt>PANIC! You can't quit the fight!
[flee]

* W S C HP:Fine an orkish scout:Hurt>You flee head over heels.
Broken Trail
Exits: North South.

* W S C HP:Fine>wim
[change mood wimpy]
Ok.

* W S C HP:Fine>s
Broken Trail
The corpse of a hungry warg is lying here.
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North West.

* W S C HP:Fine>w
Broken Trail
Exits: East South.

* W S C HP:Fine>pda
poison dagger

You carefully pour some oil on your dagger.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>e
Broken Trail
The corpse of a hungry warg is lying here.
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here searching for something, riding a hungry warg.
Exits: North West.

* W S C HP:Fine>ko
[k *orc*]
* W S C HP:Fine *Grugluk the Orc*:Fine>
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
An orkish scout strongly cleaves your right leg and tickles it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You lightly pierce *Grugluk the Orc*'s left foot and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You barely pierce *Grugluk the Orc*'s right foot and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You dodge a bash from *Grugluk the Orc* who loses his balance and falls.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You pierce *Grugluk the Orc*'s left foot hard.
Your victim is shocked by your hit!

* W S C HP:Fine *Grugluk the Orc*:Fine>#action -7
#action >7 PANIC! You couldn't escape! is now off.

### This is before fleeaction is banned. I frequently
### turned it off anyway, as it was easy to become
### confused when using it. And for the record, this
### action and autoloot are the only ones I have ever used.
### Not that I've ever been accused of using any actions,
### just wanted to say it anyway.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You pierce *Grugluk the Orc*'s right foot and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* strongly crushes your right arm and tickles it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* pats you on your head.

### Just having a friendly little spar so far, some fun,
### but now I'm beginning to get bored.

* W S C HP:Fine *Grugluk the Orc*:Hurt>#action -8
#action >8 PANIC! You can't quit the fight! is now off.
* W S C HP:Fine *Grugluk the Orc*:Hurt>f
PANIC! You can't quit the fight!

* W S C HP:Fine *Grugluk the Orc*:Hurt>f
You flee head over heels.
Broken Trail
Exits: East South.

* W S C HP:Fine>s
Broken Trail
Exits: North East.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>ko
[k *orc*]
They aren't here.

* W S C HP:Fine>pda
poison dagger
You carefully pour some oil on your dagger.

* W S C HP:Fine>n
Broken Trail
Exits: East South.

* W S C HP:Fine>e
Broken Trail
The corpse of a hungry warg is lying here.
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here searching for something, riding a hungry warg.
Exits: North West.

* W S C HP:Fine>ko
[k *orc*]
* W S C HP:Fine *Grugluk the Orc*:Fine>
You try to pierce *Grugluk the Orc*, but he parries successfully.

smile
* W S C HP:Fine *Grugluk the Orc*:Fine>
An orkish scout leaves west.

* W S C HP:Fine *Grugluk the Orc*:Fine>* W S C HP:Fine *Grugluk the Orc*:Fine>
You barely pierce *Grugluk the Orc*'s head and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Fine>You smile happily.

* W S C HP:Fine *Grugluk the Orc*:Fine>
You dodge a bash from *Grugluk the Orc* who loses his balance and falls.

* W S C HP:Fine *Grugluk the Orc*:Fine>
*Grugluk the Orc* stops resting, and clambers on his feet.

* W S C HP:Fine *Grugluk the Orc*:Fine>
The venom runs into *Grugluk the Orc*'s veins!

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* stares at the sky.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You barely pierce *Grugluk the Orc*'s right foot and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* says 'this venom'

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>' sucks
emote wheezes : sucks
Ok.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* says 'is pointless on orcs'

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* says 'ya know'

* W S C HP:Fine *Grugluk the Orc*:Hurt>nod
You nod solemnly.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You suddenly notice an orkish scout.
You swiftly dodge an orkish scout's attempt to cleave you.

* W S C HP:Fine *Grugluk the Orc*:Hurt>nor
[cha moo normal]
Ok.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>wim
[change mood wimpy]
Ok.

* W S C HP:Fine *Grugluk the Orc*:Hurt>f
You flee head over heels.
Broken Trail
Exits: North South.

* W S C HP:Fine>s
Broken Trail
The corpse of a hungry warg is lying here.
*Grugluk the Orc* is here, riding a hungry warg.
An experienced orkish scout is looking for tracks on the ground.
Exits: North West.
An orkish scout leaves north.
*Grugluk the Orc* leaves north riding a hungry warg.

* W S C HP:Fine>w
Broken Trail
Exits: East South.

* W S C HP:Fine>e
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>n
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North South.

* W S C HP:Fine>
*Maaz the Orc* has arrived from the north riding a hungry warg.

### Ah. Ok, I guess that's it. Better leave now. Can't really
### handle many of you guys. Especially since I'm not shooting.

* W S C HP:Fine>ko
[k *orc*]
* W S C HP:Fine *Grugluk the Orc*:Hurt>
You barely pierce *Grugluk the Orc*'s right hand and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Maaz the Orc* leaves south riding a hungry warg.

* W S C HP:Fine *Grugluk the Orc*:Hurt>wim
[change mood wimpy]
Ok.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* sends you sprawling with a powerful bash.
You swiftly dodge an orkish scout's attempt to cleave you.

* W S C HP:Fine *Grugluk the Orc*:Hurt>* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* strongly crushes your right arm and tickles it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>* W S C HP:Fine *Grugluk the Orc*:Hurt>* W S C HP:Fine *Grugluk the Orc*:Hurt>sniff
wave

*Maaz the Orc* has arrived from the south riding a hungry warg.
*Grugluk the Orc* crushes your left hand very hard.

* W S C HP:Fine *Grugluk the Orc*:Hurt>f

Your head stops stinging.

* W S C HP:Fine *Grugluk the Orc*:Hurt>You sniff sadly. *SNIFF*
You lightly pierce *Grugluk the Orc*'s body and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>You wave.

* W S C HP:Fine *Grugluk the Orc*:Hurt>You flee head over heels.
Broken Trail
The corpse of a hungry warg is lying here.
Exits: North West.

* W S C HP:Fine>
The corpse of a hungry warg slowly decays into dust.

* W S C HP:Fine>w
Broken Trail
Exits: East South.

* W S C HP:Fine>e
Broken Trail
*Grugluk the Orc* is here, riding a hungry warg.
Exits: North West.

* W S C HP:Fine>
*Grugluk the Orc* leaves west riding a hungry warg.

* W S C HP:Fine>n
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
*Maaz the Orc* is here, riding a hungry warg.
Exits: North South.

* W S C HP:Fine>n
Broken Trail
Exits: North South West.

* W S C HP:Fine>w
Trail Around the Mountain
Exits: North East South.

* W S C HP:Fine>sc
226/302 hit, 83/83 mana, and 63/137 moves.

* W S C HP:Fine>n
Rolling Hills
Exits: North East South.

* W S C HP:Fine>sc
227/302 hit, 83/83 mana, and 63/137 moves.

* W S C HP:Fine>whois maaz
Maaz the Silvery Uruk is a level twenty-three Orkish Warrior.

* W S C HP:Fine>sq
search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine>eq
You are using:
            a black runed dagger (brand new)
     a bejewelled shield (brand new)
       a strange black helmet (brand new)
       a black shirt (brand new)
    a forest green cloak (brand new)
       a pair of soft leather sleeves (brand new)
      a thin pair of leather gloves (brand new)
       a black pair of pants (brand new)
       a black pair of padded boots (brand new)
   a red ruby; it has a soft glowing aura
   a pale blue stone
      a keyring with a key and a set of lock picks
      a violet orchid
     a sapphire ring
     a small tin ring
       a leather backpack
   a laced quiver
       a gleaming belt
       a stone
       a sable pouch
       a herbal kit
       a fetid green vial
       a water skin

* W S C HP:Fine>pda
sq
poison dagger
You carefully pour some oil on your dagger.

* W S C HP:Fine>search quickly
You begin to search ...

You didn't find anyone.

* W S C HP:Fine>sc
229/302 hit, 83/83 mana, and 66/137 moves.

* W S C HP:Fine>s
Trail Around the Mountain
Exits: North East South.
You suddenly notice an orkish scout.

* W S C HP:Fine>e
Broken Trail
Exits: North South West.

### I decide to have just one final go. I don't like wimps
### that leave as soon as they're a little outnumbered.

* W S C HP:Fine>s
Broken Trail
Exits: North South.

* W S C HP:Fine>s
Broken Trail
*Maaz the Orc* is here, riding a hungry warg.
Exits: North West.

* W S C HP:Fine>bo
[backstab *orc*]
You begin to move silently to the back of your victim...
Your victim has disappeared!
*Maaz the Orc* leaves north riding a hungry warg.

* W S C HP:Fine>n
bo
[backstab *orc*]
Broken Trail
*Maaz the Orc* is here, riding a hungry warg.
Exits: North South.

* W S C HP:Fine>You begin to move silently to the back of your victim...

Your victim has disappeared!
*Maaz the Orc* leaves north riding a hungry warg.

* W S C HP:Fine>n
Broken Trail
An orkish scout is here, fighting *Maaz the Orc*.
*Maaz the Orc* is here, riding a hungry warg, fighting an orkish scout.
Exits: North South West.

* W S C HP:Fine>bo
[backstab *orc*]
You can't backstab a fighting person!

* W S C HP:Fine>
*Maaz the Orc* panics, and attempts to flee.
*Maaz the Orc* leaves south riding a hungry warg.
An orkish scout bleeds from open wounds.

* W S C HP:Fine>s
Broken Trail
*Maaz the Orc* is here, riding a hungry warg.
Exits: North South.

* W S C HP:Fine>bo
[backstab *orc*]
You begin to move silently to the back of your victim...

Your victim has disappeared!
*Maaz the Orc* leaves north riding a hungry warg.

* W S C HP:Fine>n
bo
[backstab *orc*]
Broken Trail
An experienced orkish scout is looking for tracks on the ground.
Exits: North South West.

* W S C HP:Fine>Backstab whom?

* W S C HP:Fine>w
bo
[backstab *orc*]
Trail Around the Mountain
Exits: North East South.

* W S C HP:Fine>Backstab whom?

* W S C HP:Fine>e
Broken Trail
Exits: North South West.
*Grugluk the Orc* has arrived from the south riding a hungry warg.

* W S C HP:Fine>
*Grugluk the Orc* tries to crush you, but your parry is successful.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You barely pierce *Grugluk the Orc*'s left foot and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You strongly pierce *Grugluk the Orc*'s right arm and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You dodge a bash from *Grugluk the Orc* who loses his balance and falls.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* says 'run'

* W S C HP:Fine *Grugluk the Orc*:Hurt>
*Grugluk the Orc* says 'wuss'

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You pierce *Grugluk the Orc*'s right arm hard and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>snick
Roqq narrates '3 orcs no names coming up road from "road to smiths" headed toward Tbad'
You snicker softly.

* W S C HP:Fine *Grugluk the Orc*:Hurt>
You barely pierce *Grugluk the Orc*'s head and tickle it.

* W S C HP:Fine *Grugluk the Orc*:Hurt>wim
[change mood wimpy]
Ok.
*Grugluk the Orc* panics, and attempts to flee.
*Grugluk the Orc* leaves north riding a hungry warg.

* W S C HP:Fine>w
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
*Maaz the Orc* is here, riding a hungry warg.
Exits: North East South.

* W S C HP:Fine>
*Maaz the Orc* leaves east riding a hungry warg.

* W S C HP:Fine>e
Broken Trail
Exits: North South West.

* W S C HP:Fine>bo
[backstab *orc*]
Backstab whom?

* W S C HP:Fine>w
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: North East South.

* W S C HP:Fine>
*Grugluk the Orc* has arrived from the north riding a hungry warg.

* W S C HP:Fine>
*Grugluk the Orc* leaves north riding a hungry warg.

* W S C HP:Fine>s
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
Exits: North West.

* W S C HP:Fine>n
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: North East South.

* W S C HP:Fine>e
Broken Trail
Exits: North South West.

* W S C HP:Fine>n
Rocky Hills
Exits: East South West.

* W S C HP:Fine>s
Broken Trail
Exits: North South West.

* W S C HP:Fine>s
Broken Trail
Exits: North South.

### Yea, guess I head west to rest and recuperate.

* W S C HP:Fine>n
Broken Trail
Exits: North South West.

* W S C HP:Fine>w
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: North East South.

* W S C HP:Fine>s
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
Exits: North West.

* W S C HP:Fine>w
Trail Around the Mountain
Exits: East West Up.

* W S C HP:Fine Move:Tired>w
Path Between the Mountains
Exits: North East West.

* W S C HP:Fine Move:Tired>w
Path to the Mountains
Exits: East South.

* W S C HP:Fine Move:Tired>s
Path to the Mountains
Exits: North West.

* W S C HP:Fine Move:Tired>stat
OB: 80%, DB: 63%, PB: 96%, Armour: 14%. Wimpy: 210. Mood: wimpy.
Needed: 936,338 xp, 0 tp. Wp: 129. Gold: 211. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- potion
- shadow world

* W S C HP:Fine Move:Tired>w
Sloping Ground
Exits: North East West.

* W S C HP:Fine Move:Tired>w
A Trail
Exits: East South West.

* W S C HP:Fine Move:Tired>w
Small Crossing
Exits: North East West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: East West.

* W S C HP:Fine Move:Tired>w
Trail
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
You see some frost on the ground now.

* W S C HP:Fine Move:Tired>w
Trail
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.

* W S C HP:Fine Move:Tired>w
Trail
A ferocious warg is here, snarling angrily.
Exits: East West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: East South West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: North East West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: North East West.
You feel a hidden presence.

* W S C HP:Fine Move:Tired>sq
search quickly

You suddenly notice a goblin scout.
You begin to search ...

* W S C HP:Fine Move:Tired>
You hear some apparently very close noise coming from the west.
You hear some apparently very close noise coming from the west.

* W S C HP:Fine Move:Tired>w
Trail
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: North East South West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: North East South.

* W S C HP:Fine Move:Tired>w
Alas, you cannot go that way...

* W S C HP:Fine Move:Tired>s
Bend in the Trail
Exits: North West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: East West.

* W S C HP:Fine Move:Tired>w
Trail
Exits: North East West.

* W S C HP:Fine Move:Tired>
*Norsu the Orc* has arrived from the west riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the west riding a mountain mule.
*Caress the Orc* has arrived from the west riding a hungry warg.

### Eek, I did -not- want to meet those ppl here. This is bad.
### They see me, which is even worse. :P

* W S C HP:Fine Move:Tired>n
Dangerous Mountains
Exits: North South.

* W S C HP:Fine Move:Tired>n
Mountain Top
Exits: South.

* W S C HP:Fine Move:Slow>s
Dangerous Mountains
Exits: North South.

* W S C HP:Fine Move:Slow>
*Norsu the Orc* has arrived from the south riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the south riding a mountain mule.

* W S C HP:Fine Move:Slow>s
Your body turns numb as the poison speeds to your brain!

### Whee. Nice timing, too. :-)

*Norsu the Orc* smites your body extremely hard.

No way! You are fighting for your life!

* W S C HP:Hurt Mana:Burning Move:Slow *Norsu the Orc*:Healthy>
You strongly pierce *Norsu the Orc*'s left arm and tickle it.

* W S C HP:Hurt Mana:Burning Move:Slow *Norsu the Orc*:Fine>f

*Baphomet the Black Númenórean* begins some strange incantations...

* W S C HP:Hurt Mana:Burning Move:Slow *Norsu the Orc*:Fine>s
You flee head over heels.
Trail
*Caress the Orc* is here, riding a hungry warg.
Exits: North East West.

* W S C HP:Hurt Mana:Burning Move:Weak>Alas, you cannot go that way...
*Caress the Orc* leaves north riding a hungry warg.

* W S C HP:Hurt Mana:Burning Move:Weak>s
Alas, you cannot go that way...
*Caress the Orc* has arrived from the north riding a hungry warg.
*Norsu the Orc* has arrived from the north riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the north riding a mountain mule.

* W S C HP:Hurt Mana:Burning Move:Weak>w
*Norsu the Orc* quickly approaches, trying to smite you.
No way! You are fighting for your life!

* W S C HP:Hurt Mana:Burning Move:Weak *Norsu the Orc*:Fine>w
No way! You are fighting for your life!
You pierce *Norsu the Orc*'s head extremely hard and tickle it.

* W S C HP:Hurt Mana:Burning Move:Weak *Norsu the Orc*:Fine>f
w
You flee head over heels.
High Pass
Exits: East West.

* W S C HP:Hurt Mana:Burning Move:Weak>w
Junction
Exits: North East South.

* W S C HP:Hurt Mana:Burning Move:Weak>Alas, you cannot go that way...

* W S C HP:Hurt Mana:Burning Move:Weak>n
Angmarian Trail
Exits: North East South.
You suddenly notice a goblin scout.

* W S C HP:Hurt Mana:Burning Move:Weak>e

You feel sleepy.


You sit down and rest your tired bones.

* W S C HP:Hurt Mana:Hot Move:Exhausted>Nah... You feel too relaxed to do that..

* W S C HP:Hurt Mana:Hot Move:Exhausted>st
You stop resting, and stand up.

* W S C HP:Hurt Mana:Hot Move:Fainting>
Saving Cur.

* W S C HP:Hurt Mana:Hot Move:Fainting>wake
You are already awake...

* W S C HP:Hurt Mana:Hot Move:Fainting>st
You are already standing.

* W S C HP:Hurt Mana:Hot Move:Fainting>qd
[get draught pack]
[quaff draught]
You get a flask of orkish draught from a leather backpack.

* W S C HP:Hurt Mana:Hot Move:Fainting>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

### Oh yes, more poison for me. ;-)

* W S C HP:Hurt Mana:Hot Move:Tired>use stone
You attempt to use the power of a pale blue stone.

A goblin scout leaves east.

nar help near dt
Nothing happens.

### Rats.

* W S C HP:Hurt Mana:Hot Move:Tired>Ok.

* W S C HP:Hurt Mana:Hot Move:Tired>w
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>s
Junction
Exits: North East South.

* W S C HP:Hurt Mana:Hot Move:Tired>s
Near a Fork
Exits: North East West.
The ground no longer feels frosty.

* W S C HP:Hurt Mana:Hot Move:Tired>w
w
A Sloping Bridge
Exits: East West Down.

* W S C HP:Hurt Mana:Hot Move:Tired>w
A Trail Along a River
Exits: East South West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
w
A Trail Along a River
Exits: North East South West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
A Trail Along a River
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
Anólad tells you 'who's at dt?'

w
A Trail Along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
A Trail Along a River
Exits: East South.

* W S C HP:Hurt Mana:Hot Move:Tired>Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>nar need rem
s
Ok.

* W S C HP:Hurt Mana:Hot Move:Tired>w
A Trail Along a River
Exits: North East West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
A Trail Along a River
Exits: East South.

* W S C HP:Hurt Mana:Hot Move:Tired>Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>s
A Trail Along a River
Exits: North West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
w
A Trail Along a River
Exits: East West.
The fog disappears.
You begin to see some clouds.

* W S C HP:Hurt Mana:Hot Move:Tired>A Trail Along a River
Exits: East South.

* W S C HP:Hurt Mana:Hot Move:Tired>
*Norsu the Orc* has arrived from the south riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the south riding a mountain mule.
*Caress the Orc* has arrived from the south riding a hungry warg.

* W S C HP:Hurt Mana:Hot Move:Tired>s
Trail to the Misty Mountains
Exits: North South West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
w
Trail to the Misty Mountains
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>Trail meets a Tributary of the Bruinen
Exits: North East South West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
Trail to the Misty Mountains
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>rp
[g purple sable]
[recite purple]

*Norsu the Orc* has arrived from the east riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the east riding a mountain mule.
*Caress the Orc* has arrived from the east riding a hungry warg.

* W S C HP:Hurt Mana:Hot Move:Tired>You get a purple scroll from a sable pouch.

* W S C HP:Hurt Mana:Hot Move:Tired>You recite a purple scroll which dissolves.
You start glowing.
Cur creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
*Norsu the Orc* leaves west riding a hungry warg.
*Baphomet the Black Númenórean* leaves west riding a mountain mule.
*Caress the Orc* leaves west riding a hungry warg.

* W S C HP:Hurt Mana:Hot Move:Tired>
Enoreth tells you 'norsu?'
Aberchrombie narrates 'whats dt?'

* W S C HP:Hurt Mana:Hot Move:Tired>e

*Norsu the Orc* has arrived from the west riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the west riding a mountain mule.
*Caress the Orc* has arrived from the west riding a hungry warg.

* W S C HP:Hurt Mana:Hot Move:Tired>*Caress the Orc* tries to smite you, but your parry is successful.
*Baphomet the Black Númenórean* begins some strange incantations...
No way! You are fighting for your life!

* W S C HP:Hurt Mana:Hot Move:Tired *Caress the Orc*:Fine>n
No way! You are fighting for your life!
You strongly pierce *Caress the Orc*'s right arm and tickle it.

* W S C HP:Hurt Mana:Hot Move:Tired *Caress the Orc*:Fine>f
You flee head over heels.
A Trail above the Rapids
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
w
Duhrmahk narrates 'any spare hsb out there? :)'
Trail to the Misty Mountains
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>Trail to the Misty Mountains
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Slow>qd
[get draught pack]
[quaff draught]
w
You get a flask of orkish draught from a leather backpack.

* W S C HP:Hurt Mana:Hot Move:Tired>*Norsu the Orc* has arrived from the east riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the east riding a mountain mule.
*Caress the Orc* has arrived from the east riding a hungry warg.
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.

You feel sick.

* W S C HP:Hurt Mana:Hot>A Washed out Trail
Exits: East South.

* W S C HP:Hurt Mana:Hot>
*Norsu the Orc* has arrived from the east riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the east riding a mountain mule.
*Caress the Orc* has arrived from the east riding a hungry warg.

* W S C HP:Hurt Mana:Hot>
*Norsu the Orc* smites your body extremely hard.

* W S C HP:Hurt Mana:Hot *Norsu the Orc*:Fine>
*Caress the Orc* quickly approaches, trying to smite you.
You pierce *Norsu the Orc*'s left foot very hard and tickle it.

* W S C HP:Hurt Mana:Hot *Norsu the Orc*:Fine>s
No way! You are fighting for your life!
Tora narrates 'dark tower'

* W S C HP:Hurt Mana:Hot *Norsu the Orc*:Fine>f
You flee head over heels.
Bend in the Trail
Exits: North East West.

* W S C HP:Hurt Mana:Hot>s
w
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot>Trail to the Misty Mountains
Exits: East West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
Trail to the Misty Mountains
You see a bloody, disgusting scalp lying on the ground.
Exits: East South West.

* W S C HP:Hurt Mana:Hot Move:Tired>s
*Norsu the Orc* has arrived from the east riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the east riding a mountain mule.
*Caress the Orc* has arrived from the east riding a hungry warg.

Dirty Trail
Exits: North South.

* W S C HP:Hurt Mana:Hot Move:Tired>s
Dirty Trail
Exits: North East.

* W S C HP:Hurt Mana:Hot Move:Tired>e
s
Dirty Trail
A half-decayed corpse of a goblin.
Exits: South West Down.

* W S C HP:Hurt Mana:Hot Move:Tired>s
Dirty Trail
Exits: North South.

* W S C HP:Hurt Mana:Hot Move:Tired>Aberchrombie narrates 'tanx'

Dirty Trail
Exits: North West.

* W S C HP:Hurt Mana:Hot Move:Tired>w
w
Dirty Trail
Exits: East South.

* W S C HP:Hurt Mana:Hot Move:Tired>w
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>w
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot Move:Tired>Alas, you cannot go that way...
*Norsu the Orc* has arrived from the east riding a hungry warg.
*Caress the Orc* has arrived from the east riding a hungry warg.

* W S C HP:Hurt Mana:Hot Move:Tired>s
Dirty Trail
Exits: North South.

* W S C HP:Hurt Mana:Hot Move:Tired>s
*Norsu the Orc* has arrived from the north riding a hungry warg.
*Caress the Orc* has arrived from the north riding a hungry warg.

*Caress the Orc* smites your right leg extremely hard.
No way! You are fighting for your life!
*Norsu the Orc* leaves south riding a hungry warg.

* W S C HP:Wounded Mana:Hot Move:Tired *Caress the Orc*:Fine>
Luke tells you ':)'

### I like Luke, too. :-)

* W S C HP:Wounded Mana:Hot Move:Tired *Caress the Orc*:Fine>
*Norsu the Orc* has arrived from the south riding a hungry warg.
You strongly pierce *Caress the Orc*'s body and tickle it.

* W S C HP:Wounded Mana:Hot Move:Tired *Caress the Orc*:Fine>f

*Norsu the Orc* smites your body extremely hard and shatters it.

* W S C HP:Wounded Mana:Hot Move:Tired *Caress the Orc*:Fine>s
You flee head over heels.
Broken Mountains
Exits: North East West.

* W S C HP:Wounded Mana:Burning Move:Tired>s
Alas, you cannot go that way...

* W S C HP:Wounded Mana:Burning Move:Tired>Alas, you cannot go that way...

* W S C HP:Wounded Mana:Burning Move:Tired>w
w
Broken Mountains
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Tired>w
w
Rising Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Tired>Rising Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Slow>*Norsu the Orc* has arrived from the east riding a hungry warg.
*Caress the Orc* has arrived from the east riding a hungry warg.

*Norsu the Orc* quickly approaches, trying to smite you.
*Caress the Orc* drinks a flask of orkish draught.
*Caress the Orc* gulps down the draught, staggers but regains her balance.
No way! You are fighting for your life!

### Hehe, they're low moves after spamming around hunting me.

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>
PANIC! You can't quit the fight!

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>rp
[g purple sable]
[recite purple]
*Caress the Orc* quickly approaches, trying to smite you.
You can't find a purple in the sable.
You strongly pierce *Norsu the Orc*'s body and tickle it.

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>You don't have a purple.

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>rb
[g black sable]
[recite black]
You can't find a black in the sable.

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>Recite is normally used for scrolls.

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>rbb
[g blue sable]
[recite blue]
w
You get a blue scroll from a sable pouch.

### Now see what happens as Cur the Eternal Newbie has forgotten
### to change his aliases for scrolls. ;-)

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>w
Recite is normally used for scrolls.

### Yup, I'm busy trying to recite my pale blue stone. :P

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>w
No way! You are fighting for your life!

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>f
No way! You are fighting for your life!

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>w
No way! You are fighting for your life!

* W S C HP:Wounded Mana:Burning Move:Tired *Norsu the Orc*:Fine>f
You flee head over heels.
Rising Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Slow>w
Rising Hills
*Norsu the Orc* is here, riding a hungry warg.
*Caress the Orc* is here, riding a hungry warg.
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Slow>w
You flee head over heels.
Rising Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Slow>Rising Hills
*Norsu the Orc* is here, riding a hungry warg.
*Caress the Orc* is here, riding a hungry warg.
Exits: East West.
*Norsu the Orc* leaves east riding a hungry warg.
*Caress the Orc* leaves east riding a hungry warg.

* W S C HP:Wounded Mana:Burning Move:Slow>*Norsu the Orc* has arrived from the east riding a hungry warg.
*Caress the Orc* has arrived from the east riding a hungry warg.

*Norsu the Orc* quickly approaches, trying to smite you.
No way! You are fighting for your life!

* W S C HP:Wounded Mana:Burning Move:Slow *Norsu the Orc*:Fine>rb
[g black sable]
[recite black]
*Caress the Orc* quickly approaches, trying to smite you.
You can't find a black in the sable.
You strongly pierce *Norsu the Orc*'s left arm and tickle it.

* W S C HP:Wounded Mana:Burning Move:Slow *Norsu the Orc*:Fine>w
Recite is normally used for scrolls.
You flee head over heels.
Rising Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Weak>f
Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Weak>w
w
You flee head over heels.
Rising Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Weak>Hills
Exits: East West.

* W S C HP:Wounded Mana:Burning Move:Weak>rb
[g black sable]
[recite black]
rbb
[g blue sable]
[recite blue]
Hills
Exits: North East West.

* W S C HP:Wounded Mana:Burning Move:Weak>w
Hilm narrates 'any lev 12-20 clerics/warriors wanna group for xp ?'

w
You can't find a black in the sable.

* W S C HP:Wounded Mana:Burning Move:Weak>Recite is normally used for scrolls.
*Norsu the Orc* has arrived from the east riding a hungry warg.
*Caress the Orc* has arrived from the east riding a hungry warg.

* W S C HP:Wounded Mana:Burning Move:Weak>You can't find a blue in the sable.
*Norsu the Orc* smites your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Burning Move:Weak *Norsu the Orc*:Fine>Recite is normally used for scrolls.
*Caress the Orc* tries to smite you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You pierce *Norsu the Orc*'s right foot hard and tickle it.

* W S C HP:Bad Mana:Burning Move:Weak *Norsu the Orc*:Fine>No way! You are fighting for your life!

* W S C HP:Bad Mana:Burning Move:Weak *Norsu the Orc*:Fine>f
No way! You are fighting for your life!
You flee head over heels.
Low Hills
Exits: North East West.

* W S C HP:Bad Mana:Burning Move:Fainting>You flee head over heels.
Pine-Forest
Exits: North East South West.

o W S C HP:Bad Mana:Burning Move:Fainting>rbb
[g blue sable]
[recite blue]
w
You can't find a blue in the sable.

### I'm frantic rl, don't understand why nothing happens, thinking
### I must have typoed somewhere.

o W S C HP:Bad Mana:Burning Move:Fainting>w
Recite is normally used for scrolls.

### And totally missing this message. Man, I suck sometimes. :-)

o W S C HP:Bad Mana:Burning Move:Fainting>Pine-Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: North East South West.

o W S C HP:Bad Mana:Burning Move:Exhausted>w
You are too exhausted.

o W S C HP:Bad Mana:Burning Move:Fainting>w
You are too exhausted.

o W S C HP:Bad Mana:Burning Move:Fainting>You are too exhausted.

o W S C HP:Bad Mana:Burning Move:Fainting>rb
[g black sable]
[recite black]
You can't find a black in the sable.

o W S C HP:Bad Mana:Burning Move:Fainting>Recite is normally used for scrolls.

o W S C HP:Bad Mana:Burning Move:Fainting>rbb
[g blue sable]
[recite blue]
You can't find a blue in the sable.

o W S C HP:Bad Mana:Burning Move:Fainting>Recite is normally used for scrolls.

o W S C HP:Bad Mana:Burning Move:Fainting>rp
[g purple sable]
[recite purple]
You can't find a purple in the sable.

o W S C HP:Bad Mana:Burning Move:Fainting>You don't have a purple.

o W S C HP:Bad Mana:Burning Move:Fainting>
The brutish forest troll tries to crush you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad Mana:Burning Move:Fainting the brutish forest troll:Healthy>qd
[get draught pack]
[quaff draught]

It starts to rain.
Your limbs are becoming cold and heavy, your eyelids close.


Sleep while fighting? are you MAD?
You feel really bad.

You wish that your wounds would stop BLEEDING so much!
You lightly pierce the brutish forest troll's right leg and tickle it.

o W S C HP:Bad Mana:Hot Move:Exhausted the brutish forest troll:Fine>You can't find a draught in the pack.
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! You couldn't escape!

o W S C HP:Bad Mana:Hot Move:Exhausted the brutish forest troll:Fine>You don't have a draught.

o W S C HP:Bad Mana:Hot Move:Exhausted the brutish forest troll:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! You couldn't escape!

o W S C HP:Bad Mana:Hot Move:Exhausted the brutish forest troll:Fine>
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad Mana:Hot Move:Fainting the brutish forest troll:Fine>
You hear some apparently very far noise coming from the south.

o W S C HP:Bad Mana:Hot Move:Fainting the brutish forest troll:Fine>
PANIC! You can't quit the fight!

o W S C HP:Bad Mana:Hot Move:Fainting the brutish forest troll:Fine>
You flee head over heels.
Pine-Forest
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Exhausted>w
You are too exhausted.

o W S C HP:Bad Mana:Hot Move:Fainting>s
You are too exhausted.

o W S C HP:Bad Mana:Hot Move:Fainting>hide tho
You attempt to hide yourself.

You hear some apparently very far noise coming from the west.

Ok.

### This almost certainly won't work.

o W S C HP:Bad Mana:Hot Move:Weak>
*Norsu the Orc* has arrived from the south riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the south riding a mountain mule.
*Caress the Orc* has arrived from the south riding a hungry warg.

### Here comes the cavalry to save me from mobdeath. :-)

* W S C HP:Bad Mana:Hot Move:Slow>
*Baphomet the Black Númenórean* begins some strange incantations...

### Baphomet -really- wants to kill me. I panic, and don't wait to
### find out if he's seen me or if he's bobbing. Besides, next tick
### poison will reveal me anyway. So I hope they spend time revealing,
### Not realizing I've left.

* W S C HP:Bad Mana:Hot Move:Slow>w
Pine-Forest
A huge, black wolf is here, ready to devour.
Exits: North East South West.
The rain has stopped.

o W S C HP:Bad Mana:Hot Move:Slow>w
Pine-Forest
A huge, black wolf is here, ready to devour.
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>w
Pine-Forest
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>w
Pine-Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>w
Pine-Forest
A huge, black wolf is here, ready to devour.
A disgusting forest troll is searching for fresh meat here.
Exits: North East West.

o W S C HP:Bad Mana:Hot Move:Weak>
You hear some apparently very close noise coming from the north.
You hear some apparently very close noise coming from the north.

o W S C HP:Bad Mana:Hot Move:Weak>s
Alas, you cannot go that way...

o W S C HP:Bad Mana:Hot Move:Weak>n
Pine-Forest
A huge, black wolf is here, ready to devour.
The leader of the pack of wargs stalks towards you, his dark eyes blazing.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>n
Pine-Forest
A huge, black wolf is here, ready to devour.
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>n
Pine-Forest
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>n
Pine-Forest
A huge, black wolf is here, ready to devour.
The leader of the pack of wargs stalks towards you, his dark eyes blazing.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: North East South West.

### Ugh, I really don't want to meet the pack right now.

o W S C HP:Bad Mana:Hot Move:Weak>w
Pine-Forest
Exits: North East South West.

o W S C HP:Bad Mana:Hot Move:Weak>w
Bend in the Trail
Exits: North East West.

* W S C HP:Bad Mana:Hot Move:Weak>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Bad Mana:Hot Move:Weak>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Bad Mana:Hot Move:Fainting>w
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Bad Mana:Hot Move:Fainting>
You hear some apparently very far noise coming from the east.

* W S C HP:Bad Mana:Hot Move:Fainting>n
Tributary of the Bruinen
Exits: North East South West.

* W S C HP:Bad Mana:Hot Move:Fainting>w
You failed swimming there.
You are drowning!

* W S C HP:Bad Mana:Hot Move:Fainting>s
Trail to the Misty Mountains
Exits: North East West.

* W S C HP:Bad Mana:Hot Move:Fainting>w
Trail to the Mountains
Exits: North East West.
The clouds begin to disappear.

* W S C HP:Bad Mana:Hot Move:Fainting>w
Crossing in the Trail
Exits: North East South West.

* W S C HP:Bad Mana:Hot Move:Fainting>nar crossing quick
w
Ok.

* W S C HP:Bad Mana:Hot Move:Fainting>The River Bruinen
Exits: North East South.

* W S C HP:Bad Mana:Hot Move:Exhausted>e
Crossing in the Trail
Exits: North East South West.

* W S C HP:Bad Mana:Hot Move:Exhausted>nar come
You are too tired to narrate.

* W S C HP:Bad Mana:Hot Move:Fainting>
A cold light spreads over the plains as the moon rises in the east.
Your limbs are becoming cold and heavy, your eyelids close.


You go to sleep.

### Rats. Well, I tried.


* W S C HP:Bad Mana:Warm Move:Exhausted>wake
You wake, and sit up.

* W S C HP:Bad Mana:Warm Move:Exhausted>st
You stand up.

* W S C HP:Bad Mana:Warm Move:Fainting>re
You sit down and rest your tired bones.

* W S C HP:Bad Mana:Warm Move:Weak>sc
50/302 hit, 24/75 mana, and 6/133 moves.

* W S C HP:Bad Mana:Warm Move:Weak>stat
OB: 73%, DB: 8%, PB: 91%, Armour: 14%. Wimpy: 210. Mood: wimpy.
Needed: 936,291 xp, 0 tp. Wp: 129. Gold: 211. Alert: normal.
Affected by:
- poison (type arachnia).
- poison (type poison).
- sanctuary
- panic
- noquit
- novoid
- potion
- shadow world

* W S C HP:Bad Mana:Warm Move:Weak>where
Players in your zone
--------------------
Cur                  - Crossing in the Trail

### Ah well, seems noone wants to help. I deserve to die
### for being so stupid, anyway. ;-)

* W S C HP:Bad Mana:Warm Move:Weak>sc
52/302 hit, 25/75 mana, and 12/133 moves.

* W S C HP:Bad Mana:Warm Move:Weak>
Mazai tells you 'norsu and co?'

### A glimmer of hope in the darkness of despair...

* W S C HP:Bad Mana:Warm Move:Slow>
Sepp narrates 'corpse of horse OER'

* W S C HP:Bad Mana:Warm Move:Slow>t mazai nod
Ok.

* W S C HP:Bad Mana:Warm Move:Slow>t mazai hurry, me bad
Ok.

* W S C HP:Bad Mana:Warm Move:Slow>sc
56/302 hit, 29/75 mana, and 25/133 moves.

* W S C HP:Bad Mana:Warm Move:Slow>
Mazai tells you 'spam some sneak off i port to ya'

* W S C HP:Bad Mana:Warm Move:Slow>st
You stop resting, and stand up.

* W S C HP:Bad Mana:Warm Move:Tired>n
Ford in the River Bruinen
Exits: North East South West.

* W S C HP:Bad Mana:Warm Move:Tired>n
Bend in the Trail
Exits: East South West.

* W S C HP:Bad Mana:Warm Move:Tired>w
Trail under the Cliffs
Exits: East West.

* W S C HP:Bad Mana:Warm Move:Slow>t mazai n n w of crossing
Ok.

* W S C HP:Bad Mana:Warm Move:Tired>re
You sit down and rest your tired bones.

* W S C HP:Bad Mana:Warm Move:Tired>t mazai they not here

### Famous last words. :-)

*Norsu the Orc* has arrived from the east riding a hungry warg.
*Baphomet the Black Númenórean* has arrived from the east riding a mountain mule.
*Caress the Orc* has arrived from the east riding a hungry warg.
Klax narrates 'MWKk4kcNaHgekNtr kollkanrilk!'
Ok.

* W S C HP:Bad Mana:Warm Move:Tired>
*Norsu the Orc* smites your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Warm Move:Tired *Norsu the Orc*:Fine>
*Caress the Orc* softly purrs 'trying to bob'

### Well, you can't really blame a guy for trying, can you. :-)

* W S C HP:Bad Mana:Warm Move:Tired *Norsu the Orc*:Fine>st
Do you not consider fighting as standing?
*Caress the Orc* smites your head very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You pierce *Norsu the Orc*'s body and tickle it.

* W S C HP:Awful Mana:Warm Move:Tired *Norsu the Orc*:Fine>f
Mazai tells you 'they here'

### Mazai is much quicker on the uptake than I am, but I
### figured this out already, thanks. :-)

You flee head over heels.
Bend in the Trail
Exits: East South West.

* W S C HP:Awful Mana:Warm Move:Tired>e
Hastily Built Bridge Over a River
Exits: North East South West.

* W S C HP:Awful Mana:Warm Move:Tired>s
Stream Crossing
Exits: North East South West.

* W S C HP:Awful Mana:Warm Move:Slow>s
Trail to the Mountains
Exits: North East West.

* W S C HP:Awful Mana:Hot Move:Slow>t mazai hurry
s
Ok.

* W S C HP:Awful Mana:Hot Move:Tired>Alas, you cannot go that way...

* W S C HP:Awful Mana:Hot Move:Tired>w
Crossing in the Trail
Exits: North East South West.

* W S C HP:Awful Mana:Hot Move:Tired>
The white aura around your body fades.
The drowsiness completely overwhelms you.


You feel very sleepy... zzzzzz

### Eek. This is going to be a close shave.

* W S C HP:Awful Mana:Warm Move:Weak>s
wake
In your dreams, or what?

* W S C HP:Awful Mana:Warm Move:Weak>st
You can't wake up!

* W S C HP:Awful Mana:Warm Move:Weak>In your dreams, or what?

* W S C HP:Awful Mana:Warm Move:Weak>wake
st
You can't wake up!

* W S C HP:Awful Mana:Warm Move:Weak>In your dreams, or what?

* W S C HP:Awful Mana:Warm Move:Weak>
You feel less tired.
*Caress the Orc* smites your right leg extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.

### Argh, get remove poison and fatal blow at same time. Close
### shave, as in Guillotine.

* W S C HP:Dying Mana:Warm Move:Slow *Caress the Orc*:Fine>

You are dead! Sorry...


o W S C HP:Awful Mana:Warm Move:Slow>whine
You whine about life.

* W S C HP:Awful Mana:Warm Move:Slow>stat
OB: 117%, DB: -4%, PB: 0%, Armour: 0%. Wimpy: 210. Mood: wimpy.
Needed: 1,145,428 xp, 0 tp. Wp: 92. Gold: 0. Alert: normal.
Affected by:
- Mandos sleep for 12 hours.

* W S C HP:Awful Mana:Warm Move:Tired>vie warl

*** Warlords hall of fame ***

 1  Nazgúm the Orkish Murderer.
 2  Ilmarin the Noldorin Scout.
 3  Norsu the Orkish Warrior.
 4  Shadrach the Orkish Battlemaster.
 5  Kobold the Orkish Murderer.
 6  Tindomerel the Noldorin Witch.
 7  Elmir the Dúnadan Rider.
 8  Insane the Mountain Troll Warrior.
 9  Pandion the Rohir Warrior.
10  Reivax the Noldorin Wizard.
11  Zaber the Half-Elven Rider.
12  Ginlon the Noldorin Hero.
13  Drengist the Orkish Battlemaster.
14  Bonzo the Stoor Ranger.
15  Faror the Dwarven Battlemaster.
16  Gazel the Orkish Murderess.
17  Lowyn the Rohir Rider.
18  Cur the Beorning Burglar.
19  Forin the Dwarven Warrior.
20  Orodreth the Sindarin Sage.

* W S C HP:Awful Mana:Warm Move:Tired>wim
[change mood wimpy]
Ok.

* W S C HP:Awful Mana:Warm Move:Tired>stat
OB: 117%, DB: -4%, PB: 0%, Armour: 0%. Wimpy: 210. Mood: wimpy.
Needed: 1,145,428 xp, 0 tp. Wp: 92. Gold: 0. Alert: normal.
Affected by:
- Mandos sleep for 12 hours.

### And so came about the Rise and Fall of a Stabberwhore. :-)


2001/09/19 12:26, Shadrach: 
I hope all newbies noticed that i was no 4 on warlords back then. Thats why i keep all the shining, case u wonder

2001/09/19 12:45, Axel: 
Luke rocked in that log

2001/09/19 13:39, Devastator: 
Boooo nice log bad end:)

2001/09/19 13:49, Roadkill: 
Well, I deserved to die. :-)

2001/09/19 14:32, Bresh:   
Well Shadrach, it couldnt be hard for u warlording. Beeing a linkless
killer as u where.

2001/09/19 14:44, Enforcer: 
aah the REAL warlords list, not the crap we got these days :(

2001/09/19 14:45, Enforcer: 
and i was on it too, Insane..!! u dropped me 1 spot in this log, and then again i gained one :), good log tho :9

2001/09/19 14:50, Axel: 
yea, that 'merged' warlord list rocked :(

2001/09/19 15:06, Shadrach: 
Trust me breshfuck, noone noticed u was linkless none of the 2 times u died linkless. Now stop whining u pussy

2001/09/19 15:10, Bresh:   
Well not notiching and standing and curing in same room as i,
while u where awful and bresh standing in the room doing nothing.
Kurva send me the log. So stop acting, u where just out for the
loot.

2001/09/19 15:34, Gonfor:   
Nice log. Crappy ending :-( The sad thing was that when they made their first appearance, I already knew the ending *sniff*

2001/09/19 15:38, Gonfor:   
Just read Shadrach and Bresh's comments. My first pk death was to Shadrach...linkless with no flag.

2001/09/19 19:16, Porien: 
siiigh, nice to see mazai ...

2001/09/19 19:17, Porien: 
Ohhh, and yes Warlords list and visible wps. :(( WHo made thouse dumbass changes ?

2001/09/19 21:14, Nazgum: 
hhee, check that #1 spot :) *strut*

2001/09/19 22:00, Durcano: 
and check that #5 spot! *cackle* :p

2001/09/20 12:46, Rogon:   
And check both #3 and #9!!111 *fart*

2001/09/20 19:16, Feon: 
And as everyone can see,.. 1-20 warlord and visible wps
are ALOT more fun!

2001/09/20 19:24, Dhar:   
Gotta love them stabber logs : )

2001/09/21 00:53, Ethar: 
arg, mume was at its best with the merged warlords list overpowered stabbers and visible warpoints.

2001/09/21 06:45, Ostu:   
Owwww, I miss these days so much... *hurts*

2001/09/21 11:36, Rza:   
obviously it was a retarded bree-legender with a valar char that made it there by role-play and fancy writing skills that made the changes to wps. FUCK OFF YOU STUPID CUNT

2001/09/21 14:57, Roadkill: 
I'm happy that you like the logs, but seeing as I'm going through the trouble of commenting and posting, would it be too much to ask of you to rate them? It's a nice feature of this site, and I want to see ppl use it more. It would give us all an insight into what kinds of logs ppl like, which I'm personally curious to know.

2004/03/30 18:56, Seldaran: 
Well... that wasn't remp you got at last blow, that was sleep spell going away thanks to that blow, or other messages back then? :P

2004/08/26 21:09, Guido: 
Last comment.

2005/06/04 10:35, Myrddin:   
Nope. last comment!

2006/03/24 09:10, Monster: 
jo last here tu

2006/12/06 02:02, Telessar:   
No, me!

2007/10/06 19:42, Monster: 
n0way do0d


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