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Leadership skills (Fohzarsh)comments   back
  
(25 ratings and 9413 hits. Posted 2003/06/08)
I had sent out my trustworthy (hrm) orc-at-arms, Fohzarsh, to acquire some
decorations for my castle. The most important thing was a neat axe, that
would really come to it's right in the hands of King Tars. With quite a bit
of self-confidence but not so many draughts he left for the filthy sewer-
system in Tharbad. A place he quickly accustomed to.

:::::::::::::::::::::::---------------------:::::::::::::::::::::::::::::::

o C HP:Fine an assassin:Hurt>l
Entrance of the Sewer
The corpse of a bandit is lying here.
An assassin is sitting here.

o C HP:Fine an assassin:Hurt>stat
OB: 133%, DB: 22%, PB: 45%, Armour: 80%. Wimpy: 200. Mood: aggressive.
Needed: 118,343 xp, 1,854 tp. Gold: 64. Alert: normal.
Affected by:
- noquit
- novoid
- panic

o C HP:Fine an assassin:Hurt>dr skin
It's empty already.

o C HP:Fine an assassin:Hurt>stat

You pound an assassin's left leg extremely hard.

o C HP:Fine an assassin:Hurt>l
OB: 133%, DB: 22%, PB: 45%, Armour: 80%. Wimpy: 200. Mood: aggressive.
Needed: 117,905 xp, 1,854 tp. Gold: 64. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- treachery

o C HP:Fine an assassin:Hurt>
Entrance of the Sewer
The corpse of a bandit is lying here.
An assassin is here, fighting YOU.

o C HP:Fine an assassin:Hurt>b
bash
Bash someone already bashed? Aren't we funny?

o C HP:Fine an assassin:Hurt>b
bash
Bash someone already bashed? Aren't we funny?

o C HP:Fine an assassin:Hurt>b
bash
Bash someone already bashed? Aren't we funny?

o C HP:Fine an assassin:Hurt>
You pound an assassin's right arm extremely hard.

o C HP:Fine an assassin:Wounded>
<< An assassin stans up again! >>

o C HP:Fine an assassin:Wounded>b
bash

A thief yells faintly from above 'HELP! Spartacos as triyng to kall me an the Uld Tuwer Street!'
An assassin barely pierces your body and tickles it.

A thief yells faintly from above 'HELP! Thalimar as trying tu kill me an the Old Tower Street!'

A thief yells faintly from above 'HELP! Thalamir is tryang to kill me in the Old Tower Street!'

An assassin says 'You'd better watch iuur bick from nuw on!'
Your bash at an assassin sends him sprawling.

o C HP:Fine an assassin:Wounded>

Tars tells you 'vi ses vid carten om 5 då!'

	       "I'll see you at the cart in 5 then!"

o C HP:Fine an assassin:Wounded>
You feel bolder.

o C HP:Fine an assassin:Wounded>whoi thalimar
No-one by that name.

o C HP:Fine an assassin:Wounded>
A thief yells faintly from above 'HELP! Spartycus as trying tu kall me an the Old Tuwer Street!'

o C HP:Fine an assassin:Wounded>tt jaaaaaaaa
tell tars jaaaaaaaa
Ok.
You pound an assassin's right leg extremely hard and shatter it.

o C HP:Fine an assassin:Wounded>
<< An assassin stans up again! >>

o C HP:Fine an assassin:Wounded>tt expgrupp
tell tars expgrupp
Ok.
An assassin pierces your left foot hard and tickles it.

o C HP:Fine an assassin:Wounded>b
bash

An assassin lightly pierces your right hand and tickles it.


An assassin lightly pierces your right hand and tickles it.

An assassin says 'For thys, you will die an pain.'
Your bash at an assassin sends him sprawling.

o C HP:Fine an assassin:Wounded>whoi thalamir
Thalamir Goldenleaf, Wizard of Mirkwood is a level thirty-two Silvan Warlock.

<worn on body>       a red shirt (worn out)


o C HP:Fine an assassin:Wounded>
You pound an assassin's body extremely hard and shatter it.

o C HP:Fine an assassin:Bad>l
Entrance of the Sewer
The corpse of a bandit is lying here.
An assassin is here, fighting YOU.

o C HP:Fine an assassin:Bad>
You pound an assassin's right foot extremely hard and shatter it.

o C HP:Fine an assassin:Bad>
<< An assassin stans up again! >>

o C HP:Fine an assassin:Bad>l
Entrance of the Sewer
The corpse of a bandit is lying here.
An assassin is here, fighting YOU.

stat
An assassin says 'Yoo'd better wytch yoor back from now on!'
Your bash at an assassin sends him sprawling.

o C HP:Fine an assassin:Bad>OB: 137%, DB: 22%, PB: 45%, Armour: 80%. Wimpy: 200. Mood: aggressive.
Needed: 116,639 xp, 1,854 tp. Gold: 64. Alert: normal.
Affected by:
- noquit
- novoid

o C HP:Fine an assassin:Bad>
You pound an assassin's right hand extremely hard and shatter it.

o C HP:Fine an assassin:Awful>tt 2 heroes iofs men endå
tell tars 2 heroes iofs men endå
Ok.
	  "2 heroes but still.."

o C HP:Fine an assassin:Awful>sc
You can't do that while fighting.

o C HP:Fine an assassin:Awful>l
Entrance of the Sewer
The corpse of a bandit is lying here.
An assassin is here, fighting YOU.

o C HP:Fine an assassin:Awful>
You pound an assassin's body extremely hard and shatter it.
An assassin is mortally wounded and will die soon if not aided.

o C HP:Fine an assassin:Dying>tt legender even
tell tars legender even
You pound an assassin's right leg extremely hard and shatter it.
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear an assassin's death cry.
An assassin is dead! R.I.P.

o C HP:Fine>dr skin
It's empty already.

// A common problem among my henchmen. Never a drink when you need one

o C HP:Fine>drain corpse
You start draining the blood from the corpse into your skin.

sc
dr skin
1
You tear open the corpse and pour the still warm blood into your skin.

o C HP:Fine>400/423 hits and 150/156 moves.

o C HP:Fine>coins
You drink the blood.
You do not feel thirsty anymore.
A water skin is now empty.

// The bloody mary for zaugurz!

o C HP:Fine>reveal q
You begin to search...

You didn't find anyone.

o C HP:Fine>get all.coins all.corpse
You get a pile of coins from the corpse of a bandit.

o C HP:Fine>get all.coins all.corpse
You get a pile of coins from the corpse of a bandit.
There was 1 silver penny.
You get a pile of coins from the corpse of an assassin.
There was 1 gold coin.

// Some would like to compare Fohzarsh to a gypsy, that's so not true though

o C HP:Fine>get corpse
You can't get the corpse of an assassin, it's too heavy.

o C HP:Fine>get corpse
You can't get the corpse of an assassin, it's too heavy.

// Hrm

o C HP:Fine>inv
You are carrying:
a canoe

o C HP:Fine>l
Entrance of the Sewer
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.

o C HP:Fine>drag corpse
You grasp the corpse and start dragging it.

o C HP:Fine>drag 2.corpse
You grasp the corpse and start dragging it.

o C HP:Fine>north
A Tunnel
Exits: north, south.

You struggle to pull the corpse with you.
You struggle to pull the corpse with you.

o C HP:Fine>north
The Junction
A vicious little bandit advances towards you.
Exits: north, east, south, west.

o C HP:Fine>
You struggle to pull the corpse with you.
You struggle to pull the corpse with you.

o C HP:Fine>west
The West Corridor
Exits: east.

o C HP:Fine>flee
You flee head over heels.
The Junction
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

o C HP:Fine>
Moving too fast, you lose your grip of the corpse.
Moving too fast, you lose your grip of the corpse.

// Trying to do it all at once, he gets dizzy in his poor head

o C HP:Fine>sc
407/423 hits and 137/156 moves.

// Some running around, i tell him what exits to open and where to go
   and not to forget to BREATHE.

! CS>down
Down the Pit
The corpse of an assassin is lying here.
*Sparticus the Dwarf* is here, fighting an assassin.
*an Elf* is here, fighting an assassin.
An assassin is here, fighting *Sparticus the Dwarf*.
Exits: south, up.
*an Elf* pierces an assassin's left leg and tickles it.

! CS>south
A Passage
A Passage
Exits: north, west.
You have found a thief!

o CS>north
kill thalamir
Down the Pit
The corpse of an assassin is lying here.
*Sparticus the Dwarf* is here, fighting an assassin.
*an Elf* is here, fighting an assassin.
An assassin is here, fighting *Sparticus the Dwarf*.
Exits: south, up.

! CS>bash thalamir
You pound *an Elf*'s right arm hard.
*an Elf* strongly pierces an assassin's head and tickles it.
*Sparticus the Dwarf* cleaves an assassin's left leg extremely hard.

! CS *an Elf*:Fine an assassin:Fine>*an Elf* begins some strange incantations...

<< An assassin stans up again! >>

bash thalamir
*Sparticus the Dwarf* snickers softly.

Your bash at *an Elf* sends him sprawling.

! CS *an Elf*:Fine an assassin:Fine>Bash someone already bashed? Aren't we funny?

! CS *an Elf*:Fine an assassin:Fine>
*Sparticus the Dwarf* says 'noke'
*Sparticus the Dwarf* cleaves an assassin's right leg extremely hard.

! CS *an Elf*:Fine an assassin:Hurt>ag
cha mood aggre
Ok.

! CS *an Elf*:Fine an assassin:Hurt>
*Sparticus the Dwarf* panics, and attempts to flee.

// The dwarf takes to a tactical retreat.

! CS *an Elf*:Fine an assassin:Hurt>ag
cha mood aggre
Ok.

! CS *an Elf*:Fine an assassin:Hurt>l
Down the Pit
The corpse of an assassin is lying here.
*Sparticus the Dwarf* is here, fighting an assassin.
*an Elf* is sitting here.
An assassin is here, fighting *Sparticus the Dwarf*.

! CS *an Elf*:Fine an assassin:Hurt>
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves south.

! CS *an Elf*:Fine an assassin:Hurt>flee
You flee head over heels.
A Passage
A thief lurks here, looking for a stranger to rob (hidden).
*Sparticus the Dwarf* is standing here.
Exits: north, west.
You have found an assassin!
! CS>south
kill elf*
Alas, you cannot go that way...

! CS>They aren't here.
*Sparticus the Dwarf* leaves north.

o CS>north
kill elf*
Down the Pit
The corpse of an assassin is lying here.
*an Elf* is sitting here.
An assassin is here, fighting *an Elf*.
*Sparticus the Dwarf* is standing here.
Exits: south, up.

! CS>You pound *an Elf*'s left arm hard.

! CS *an Elf*:Fine an assassin:Hurt>
An assassin pierces *an Elf*'s right foot and tickles it.

! CS *an Elf*:Fine an assassin:Hurt>
<< *an Elf* stans up again! >>

! CS *an Elf*:Fine an assassin:Hurt>flee
You will attempt to flee!
*an Elf* begins some strange incantations...

! CS *an Elf*:Fine an assassin:Hurt>
You flee head over heels.
The Pit
! CS>south
Tunnel
Exits: north, south.

o CS>north
The Pit
A thief is here looking for some stranger to rob.
Exits: south, down.

! CS>down
kill elf*
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*Sparticus the Dwarf* is standing here.
Exits: south, up.

! CS>*Sparticus the Dwarf* cleaves your right arm hard and tickles it.
They aren't here.

! CS HP:Fine *Sparticus the Dwarf*:Fine>flee
You flee head over heels.
A Passage
A thief lurks here, looking for a stranger to rob (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
*an Elf* is standing here.
Exits: north, west.

! CS HP:Fine>kill elf*
You pound *an Elf*'s head hard.
*an Elf* barely pierces your left arm and tickles i
! CS HP:Fine *an Elf*:Fine>
*Sparticus the Dwarf* has arrived from the north.
*an Elf* panics, and attempts to flee.

! CS HP:Fine *an Elf*:Fine>
*Sparticus the Dwarf* quickly approaches, trying to cleave you.

! CS HP:Fine *an Elf*:Fine>
*Sparticus the Dwarf* cleaves your body extremely hard and tickles it.
*an Elf* panics, and attempts to flee.

! CS HP:Fine *an Elf*:Fine>flee
*an Elf* barely pierces your head and tickles it.
You flee head over heels.
The Intersection
Exits: (north), east, [south], [west].
You have found an assassin!

o CS HP:Fine>east
kill elf*
A Passage
A thief lurks here, looking for a stranger to rob (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
*an Elf* is standing here.
*Sparticus the Dwarf* is standing here.
Exits: north, west.

! CS HP:Fine>*an Elf* leaves west.
They aren't here.

! CS HP:Fine>
*Sparticus the Dwarf* leaves north.

o CS HP:Fine>west
kill elf*
The Intersection
*an Elf* is standing here.
Exits: (north), east, [south], [west].

! CS HP:Fine>You pound *an Elf*'s left arm very hard.

! CS HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

o CS HP:Fine>east
kill elf*
A Passage
A thief lurks here, looking for a stranger to rob (hidden).
An assassin is here looking for fresh blood and shining coins (hidden).
*an Elf* is standing here.
Exits: north, west.

! CS HP:Fine>You approach *an Elf*, trying to pound him.
A thief leaves north sneaking.

! CS HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CS HP:Fine>north

o CS HP:Fine>north
kill elf*
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*an Elf* is standing here.
Exits: south, up.
You have found a thief!

! CS HP:Fine>You pound *an Elf*'s left foot very hard.

! CS HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o CS HP:Fine>south
A Passage
*an Elf* is standing here.
Exits: north, west.

! CS HP:Fine>kill elf*
You approach *an Elf*, trying to pound him.
An assassin leaves his hiding place.
An assassin fails to pierce *an Elf*.

// Revolution has come, the common man will stand up for King Tars. The enlightened
   despot.

! CS HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

o CS HP:Fine>west
The Intersection
*an Elf* is standing here.
Exits: (north), east, [south], [west].

! CS HP:Fine>kill elf*
bash elf*
You approach *an Elf*, trying to pound him.

! CS HP:Fine *an Elf*:Hurt>*an Elf* begins some strange incantations...

bash elf*
*an Elf* utters the words 'diesilla barh'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

*an Elf* begins some strange incantations...

Your bash at *an Elf* sends him sprawling.
You pound *an Elf*'s body hard.

! CS HP:Fine *an Elf*:Wounded>Bash someone already bashed? Aren't we funny?

! CS HP:Fine *an Elf*:Wounded>
You pound *an Elf*'s right leg very hard and shatter it.

! CS HP:Fine *an Elf*:Wounded>
<< *an Elf* stans up again! >>

! CS HP:Fine *an Elf*:Wounded>
*an Elf* begins some strange incantations...
An assassin has suddenly arrived.

! CS HP:Fine *an Elf*:Wounded>
sco
WARNING: inactivity timeout in 5 seconds.

! CS HP:Fine *an Elf*:Wounded>You can't do that while fighting.

! CS HP:Fine *an Elf*:Wounded>bash elf*

You pound *an Elf*'s head extremely hard and shatter it.
Your victim is shocked by your hit!

! CS HP:Fine *an Elf*:Awful>*an Elf* begins some strange incantations...

*an Elf* panics, and attempts to flee.
*an Elf* leaves east.
Your victim has disappeared!

o CS HP:Fine>east
kill elf*
A Passage
An assassin is here looking for fresh blood and shining coins.
Exits: north, west.
*an Elf* has arrived from the north.

! CS HP:Fine>You approach *an Elf*, trying to pound him.

! CS HP:Fine *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o CS HP:Fine>north

*an Elf* has arrived from the north.

! CS HP:Fine>kill elf*
*an Elf* leaves west.
Down the Pit
The corpse of an assassin is lying here.
Exits: south, up.
You have found an assassin!
You have found a thief!

o CS HP:Fine>They aren't here.

o CS HP:Fine>south
kill elf*
A Passage
An assassin is here looking for fresh blood and shining coins.
*an Elf* is standing here.
Exits: north, west.
*an Elf* leaves west.

o CS HP:Fine>They aren't here.

o CS HP:Fine>west
The Intersection
An assassin is here looking for fresh blood and shining coins.
*an Elf* is standing here.
Exits: (north), east, [south], [west].

! CS HP:Fine>kill elf*
You approach *an Elf*, trying to pound him.
*an Elf* barely pierces your body and tickles it.

! CS HP:Fine *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

o CS HP:Fine>east
kill elf*
A Passage
An assassin is here looking for fresh blood and shining coins.
*an Elf* is standing here.
Exits: north, west.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

o CS HP:Fine>
*an Elf* has arrived from the west.
You pound *an Elf*'s body extremely hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.

! CS HP:Fine *an Elf*:Dying>
You pound *an Elf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.

// 1 down, 1 more to go. Fohzarsh will get 10 lashes for this, i wanted the AXE,
   not some pointy eared ELF.. costume is the only word that comes to my mind.

o CS HP:Fine>coins
get all.coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There was 48 gold coins, 10 silver pennies, and 58 copper pennies.

// I pay my soldiers good, the looting is for the royal treasury.


! CS HP:Hurt>tt alv dog
tell tars alv dog
    
         "elf died"
stat
Ok.

! CS HP:Hurt>OB: 131%, DB: 23%, PB: 45%, Armour: 80%. Wimpy: 200. Mood: aggressive.
Needed: 6,584 xp, 1,719 tp. Gold: 113. Alert: normal.
Affected by:
- novoid
- noquit
- panic

! CS HP:Hurt>w
Another Room daubed in Red
Exits: east, down.
You have found a thief!

! CS HP:Hurt>tt haha
tell tars haha
Ok.

! CS HP:Hurt>{mees}={dwarf*}

A thief leaves down sneaking.

! CS HP:Hurt>sc
286/423 hits and 130/156 moves.

! CS HP:Hurt>ag
cha mood aggre
Ok.

! CS HP:Hurt>l
Another Room daubed in Red

! CS HP:Hurt>e
A Room daubed in Red
Exits: north, east, west.

! CS HP:Hurt>north
A Corridor daubed in Red E: secret
Exits: north, south.
You have found a thief!

! CS HP:Hurt>
Tars tells you 'gasp!! ! ! !'

// I think he's making it up

! CS HP:Hurt>os
open secretwall
You don't see any secretwall here.

! CS HP:Hurt>open secret
Ok.

! CS HP:Hurt>east
The Guild of Assassins W: secret U: satanas
A man dressed in dark clothes eyes his surroundings warily.
Exits: (west).

! CS HP:Hurt>west
A Corridor daubed in Red E: secret
A thief is here looking for some stranger to rob (hidden).
Exits: north, (east), south.

! CS HP:Hurt>south
A Room daubed in Red
Exits: north, east, west.
! CS HP:Hurt>south
A Room daubed in Red
Exits: north, east, west.

! CS HP:Hurt>east
Tars tells you 'ta dwarfen ditt luder'

// "Get the dwarf you whore"

The Red Way E: reddoor
Exits: (east), west.

! CS HP:Hurt>
A mild tremor shakes the ground.

// Ormet farted in zoc.

! CS HP:Hurt>{mees}={dwarf*}
ag
cha mood aggre

east
Ok.

! CS HP:Hurt>The Intersection
A thief is here looking for some stranger to rob.
Exits: (north), east, [south], [west].
You have found an assassin!
You smell blood.

! CS HP:Hurt>
Tars tells you 'abs å mda'

// "I need some new pots and saucepans. And an axe"

! CS HP:Hurt>east
bash dwarf*
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, west.
You have found a thief!

o CS HP:Hurt>
You don't see any dwarf* here.

o CS HP:Hurt>
*Sparticus the Dwarf* has arrived from the north.

! CS HP:Hurt>north
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>south
A Passage
The corpse of *an Elf* is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
*Sparticus the Dwarf* is standing here.
Exits: north, west.

! CS HP:Hurt>bash dwarf*
bash dwarf*
*Sparticus the Dwarf* gets a leather backpack from the corpse of *an Elf*.
*Sparticus the Dwarf* gets a keyring with a set of lock picks from the corpse
of *an Elf*.
*Sparticus the Dwarf* gets a double edged eket from the corpse of *an Elf*.
*Sparticus the Dwarf* gets a plain silken sash from the corpse of *an Elf*.
*Sparticus the Dwarf* gets a plain silken sash from the corpse of *an Elf*.
*Sparticus the Dwarf* gets a water skin from the corpse of *an Elf*.
*Sparticus the Dwarf* gets a stone from the corpse of *an Elf*.

*Sparticus the Dwarf* quickly approaches, trying to cleave you.

A mild tremor shakes the ground.

// Waldo tripped in bree

*Sparticus the Dwarf* cleaves your head very hard and tickles it.

Your bash at *Sparticus the Dwarf* sends him sprawling.
You pound *Sparticus the Dwarf*'s head extremely hard.
Your victim is shocked by your hit!

! CS HP:Hurt *Sparticus the Dwarf*:Fine>Bash someone already bashed? Aren't we funny?

! CS HP:Hurt *Sparticus the Dwarf*:Fine>exa dwarf*
You see nothing special about him.
*Sparticus the Dwarf* has several bruises.
*Sparticus the Dwarf* seems to have:
       A serious wound at the head.
*Sparticus the Dwarf* is using: 
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a thick chain mail coif (used)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a fine grey cloak (used)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a thin pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a pair of iron-shod boots (used)
<worn around neck>   a pale blue stone
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone
<worn on belt>       a gem-inlaid knife (dented),

// Thats more like it!

! CS HP:Hurt *Sparticus the Dwarf*:Fine>
You pound *Sparticus the Dwarf*'s left arm extremely hard.
Your victim is shocked by your hit!

! CS HP:Hurt *Sparticus the Dwarf*:Fine>bash dwarf*
Bash someone already bashed? Aren't we funny?

! CS HP:Hurt *Sparticus the Dwarf*:Fine>bash dwarf*
Bash someone already bashed? Aren't we funny?

! CS HP:Hurt *Sparticus the Dwarf*:Fine>bash dwarf*
Bash someone already bashed? Aren't we funny?

! CS HP:Hurt *Sparticus the Dwarf*:Fine>flee
You flee head over heels.
Down the Pit
The corpse of an assassin is lying here.
Exits: south, up.
You have found an assassin!

// Allthough Fohzarsh doesn't mind fighting like a hobbit xping on worms in shire,
   he sometimes gets the work done.

o CS HP:Hurt>south
bash dwarf*
A Passage
The corpse of *an Elf* is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
*Sparticus the Dwarf* is standing here.
Exits: north, west.

! CS HP:Hurt>bash dwarf*
Your bash at *Sparticus the Dwarf* sends him sprawling.
You pound *Sparticus the Dwarf*'s left leg extremely hard.
! CS HP:Hurt *Sparticus the Dwarf*:Hurt>Bash someone already bashed? Aren't we funny?

! CS HP:Hurt *Sparticus the Dwarf*:Hurt>flee
PANIC! You can't quit the fight!

! CS HP:Hurt *Sparticus the Dwarf*:Hurt>
You flee head over heels.
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: south, up.

// Some more running, i tell him he better go pick that exit over there shut.


! CS HP:Hurt>down
Down the Pit
The corpse of an assassin is lying here.
An assassin is here, fighting *Sparticus the Dwarf*.
*Sparticus the Dwarf* is here, fighting an assassin.
Exits: south, up.

! CS HP:Hurt>south
kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, west.

o CS HP:Hurt>They aren't here.

o CS HP:Hurt>north
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>kill dwarf*
They aren't here.

o CS HP:Hurt>bash dwarf*
You don't see any dwarf* here.

o CS HP:Hurt>up
The Pit
A thief is here looking for some stranger to rob (hidden). <- Very well hidden, i
*Sparticus the Dwarf* is standing here.			      cant see him, can
Exits: south, down.					      you?
							      
! CS HP:Hurt>kill dwarf*				      
south
You pound *Sparticus the Dwarf*'s head extremely hard.

! CS HP:Hurt *Sparticus the Dwarf*:Hurt>No way! You are fighting for your life!

! CS HP:Hurt *Sparticus the Dwarf*:Hurt>bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.

*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves down.
! CS HP:Hurt>down
kill dwarf*
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>They aren't here.

o CS HP:Hurt>up
kill dwarf*
The Pit
A thief is here looking for some stranger to rob (hidden).
Exits: south, down.

! CS HP:Hurt>They aren't here.

! CS HP:Hurt>down
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>south
A Passage
The corpse of *an Elf* is lying here.
*Sparticus the Dwarf* is standing here.
Exits: north, west.

! CS HP:Hurt>west
kill dwarf*
The Intersection
Exits: (north), east, [south], [west].
You have found an assassin!
You have found a thief!

o CS HP:Hurt>They aren't here.

o CS HP:Hurt>ce n
east
close exit n
Ok.

o CS HP:Hurt>kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
Exits: north, west.

o CS HP:Hurt>north
They aren't here.

o CS HP:Hurt>kill dwarf*
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>They aren't here.

o CS HP:Hurt>up
The Pit
A thief is here looking for some stranger to rob (hidden).
Exits: south, down.

! CS HP:Hurt>south
Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.

o CS HP:Hurt>south
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

o CS HP:Hurt>south
south
A Tunnel
Exits: north, south.

o CS HP:Hurt>kill dwarf*
Entrance of the Sewer
*Sparticus the Dwarf* is standing here.
Exits: north, [up].

! CS HP:Hurt>You pound *Sparticus the Dwarf*'s left arm extremely hard.
*Sparticus the Dwarf* cleaves your body hard and tickles it.

! CS HP:Hurt *Sparticus the Dwarf*:Hurt>bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.

bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves north.
Your victim has disappeared!

o CS HP:Hurt>
You don't see any dwarf* here.

o CS HP:Hurt>north
A Tunnel
Exits: north, south.

o CS HP:Hurt>kill dwarf*
north
They aren't here.

o CS HP:Hurt>kill dwarf*
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

o CS HP:Hurt>They aren't here.

o CS HP:Hurt>north
Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
*Sparticus the Dwarf* is standing here.
Exits: north, south.
You have found an assassin!
*Sparticus the Dwarf* leaves north.
The Pit
A thief is here looking for some stranger to rob (hidden).
*Sparticus the Dwarf* is standing here.
Exits: south, down.

! CS HP:Hurt>down
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>kill dwarf*
*Sparticus the Dwarf* has arrived from above.
You approach *Sparticus the Dwarf*, trying to pound him.
*Sparticus the Dwarf* cleaves your body extremely hard.
You feel a strong ache there!

! CS HP:Hurt *Sparticus the Dwarf*:Hurt>
You pound *Sparticus the Dwarf*'s left leg very hard.

! CS HP:Hurt *Sparticus the Dwarf*:Wounded>bash dwarf*
You see an assassin sneaking into a hiding place.
An assassin leaves his hiding place.
An assassin lightly pierces your left leg and tickles it.

// Up against the wall.

*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves up.
Your victim has disappeared!

o CS HP:Hurt an assassin:Fine>flee
A Passage
The corpse of *an Elf* is lying here.
Exits: north, west.

// I give Fohzarsh some encouraging tells and he pursues after being promised
   not having to sleep in the den with Ormet anymore.

o CS HP:Hurt>kill dwarf*
The Corridor
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*Sparticus the Dwarf* is standing here.
Exits: [north], east, west.

! CS HP:Hurt>You pound *Sparticus the Dwarf*'s right foot very hard.
*Sparticus the Dwarf* cleaves your body extremely hard.

! CS HP:Hurt *Sparticus the Dwarf*:Wounded>bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves west.
Your victim has disappeared!

o CS HP:Hurt>west
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south, west.

o CS HP:Hurt>kill dwarf*
They aren't here.

o CS HP:Hurt>south
A Tunnel
Exits: north, south.

o CS HP:Hurt>south
kill dwarf*
Entrance of the Sewer
Exits: north, [up].

o CS HP:Hurt>north
They aren't here.

o CS HP:Hurt>north
A Tunnel
Exits: north, south.

o CS HP:Hurt>north
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south, west.

o CS HP:Hurt>north
Tunnel
A thief is here looking for some stranger to rob.
Exits: north, south.
! CS HP:Hurt>down
The Pit
*Sparticus the Dwarf* is standing here.
Exits: south, down.
*Sparticus the Dwarf* leaves south.

o CS HP:Hurt>south
west
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
Exits: north, west.

o CS HP:Hurt>
The Intersection
A thief lurks here, looking for a stranger to rob (hidden).
Exits: [north], east, [south], [west].
You have found an assassin!

o CS HP:Hurt>They aren't here.

o CS HP:Hurt>east
A Passage
The corpse of *an Elf* is lying here.
Exits: north, west.

o CS HP:Hurt>north

o CS HP:Hurt>north
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Hurt>up
The Pit
Exits: south, down.

o CS HP:Hurt>south
Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
A thief is here looking for some stranger to rob.
Exits: north, south.

! CS HP:Hurt>south
south
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south, west.

o CS HP:Hurt>south
kill dwarf*
A Tunnel
Exits: north, south.

o CS HP:Hurt>
Entrance of the Sewer
*Sparticus the Dwarf* is standing here picking a lock.
Exits: north, [up].

! CS HP:Hurt>You pound *Sparticus the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*Sparticus the Dwarf* cleaves your head extremely hard.

! CS HP:Wounded *Sparticus the Dwarf*:Wounded>bash dwarf*
You flee head over heels.
You were not able to keep your concentration while moving.
A Tunnel
Exits: north, south.

o CS HP:Wounded>south
Entrance of the Sewer
*Sparticus the Dwarf* is standing here.
Exits: north, [up].
*Sparticus the Dwarf* panics, and attempts to flee.

! CS HP:Wounded>50
kill dwarf*
*Sparticus the Dwarf* leaves north.
cha wimpy 50

bash dwarf*
Wimpy set to: 50

// 50 times as wimpy as Tars is. That's pretty brave.

o CS HP:Wounded>They aren't here.

o CS HP:Wounded>north
You don't see any dwarf* here.

o CS HP:Wounded>They aren't here.

o CS HP:Wounded>north
You don't see any dwarf* here.

o CS HP:Wounded>kill dwarf*
A Tunnel
Exits: north, south.

o CS HP:Wounded>north
kill dwarf*
They aren't here.

o CS HP:Wounded>
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, east, south, west.

o CS HP:Wounded>They aren't here.

o CS HP:Wounded>north
Tunnel
An assassin is here looking for fresh blood and shining coins (hidden).
A thief is here looking for some stranger to rob.
Exits: north, south.

! CS HP:Wounded>north
The Pit
Exits: south, down.

o CS HP:Wounded>down
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*Sparticus the Dwarf* is standing here.
Exits: south, up.
*Sparticus the Dwarf* leaves south.

o CS HP:Wounded>south
A Passage
The corpse of *an Elf* is lying here.
*Sparticus the Dwarf* is standing here.
Exits: north, west.

! CS HP:Wounded>west
The Intersection
An assassin is here looking for fresh blood and shining coins (hidden).
A thief lurks here, looking for a stranger to rob (hidden).
Exits: [north], east, [south], [west].

o CS HP:Wounded>kill dwarf*
east
kill dwarf*
You see an assassin sneaking into a hiding place.
They aren't here.

o CS HP:Wounded>
A Passage
The corpse of *an Elf* is lying here.
*Sparticus the Dwarf* is standing here.
Exits: north, west.

! CS HP:Wounded>You strongly pound *Sparticus the Dwarf*'s body.
*Sparticus the Dwarf* cleaves your head extremely hard.
You feel a strong ache there!

! CS HP:Wounded *Sparticus the Dwarf*:Wounded>bash dwarf*
*Sparticus the Dwarf* puts a ring in a leather backpack.
*Sparticus the Dwarf* puts a ring in a leather backpack.
*Sparticus the Dwarf* puts a black hood in a leather backpack.
*Sparticus the Dwarf* puts a stiletto in a leather backpack.

bash dwarf*
*Sparticus the Dwarf* gets a purple scroll from a sable pouch.

*Sparticus the Dwarf* recites a purple scroll.
*Sparticus the Dwarf* is surrounded by a white aura.
A noxious cloud appears around *Sparticus the Dwarf*.

// You better not bring that one back to the palace.

Your bash at *Sparticus the Dwarf* sends him sprawling.

! CS HP:Wounded *Sparticus the Dwarf*:Wounded>Bash someone already bashed? Aren't we funny?

! CS HP:Wounded *Sparticus the Dwarf*:Wounded>
An assassin leaves his hiding place.
An assassin pierces *Sparticus the Dwarf*'s body and tickles it.

! CS HP:Wounded *Sparticus the Dwarf*:Wounded>tt dvärg bad
tell tars dvärg bad
Ok.
          "dwarf bad"

! CS HP:Wounded *Sparticus the Dwarf*:Wounded>
You pound *Sparticus the Dwarf*'s right arm extremely hard.
! CS HP:Wounded *Sparticus the Dwarf*:Bad>ag
cha mood aggre
Ok.

! CS HP:Wounded *Sparticus the Dwarf*:Bad>l

<< *Sparticus the Dwarf* stans up again! >>
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves west.

o CS HP:Wounded>
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.

o CS HP:Wounded>west
kill dwarf*
The Intersection
A thief lurks here, looking for a stranger to rob (hidden).
*Sparticus the Dwarf* is standing here (glowing).
Exits: [north], east, [south], [west].
*Sparticus the Dwarf* puts a flask of miruvor in a sable pouch.

! CS HP:Wounded>bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.

You approach *Sparticus the Dwarf*, trying to pound him.
*Sparticus the Dwarf* cleaves your body extremely hard.

! CS HP:Wounded *Sparticus the Dwarf*:Bad>*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves east.
Your victim has disappeared!

o CS HP:Wounded>east
bash dwarf*
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
*Sparticus the Dwarf* is standing here (glowing).
Exits: north, west.

! CS HP:Wounded>*Sparticus the Dwarf* leaves west.
Your victim has disappeared!

o CS HP:Wounded>west
kill dwarf*
The Intersection
A thief lurks here, looking for a stranger to rob (hidden).
*Sparticus the Dwarf* is standing here (glowing).
Exits: [north], east, [south], [west].

! CS HP:Wounded>bash dwarf*
You pound *Sparticus the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*Sparticus the Dwarf* cleaves your right hand very hard.

! CS HP:Wounded *Sparticus the Dwarf*:Bad>*Sparticus the Dwarf* OPENS  -[ red ]-     _CLOSE/BLOCK_
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves east.
Your victim has disappeared!

o CS HP:Wounded>east
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, west.

o CS HP:Wounded>kill dwarf*
They aren't here.

o CS HP:Wounded Move:Tired>west
kill dwarf*
The Intersection
A thief lurks here, looking for a stranger to rob (hidden).
Exits: (north), east, [south], [west].
A thief leaves east sneaking.

o CS HP:Wounded Move:Tired>They aren't here.

o CS HP:Wounded Move:Tired>ce n
close exit n
Ok.

o CS HP:Wounded Move:Tired>east
kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: north, west.

o CS HP:Wounded Move:Tired>They aren't here.

o CS HP:Wounded Move:Tired>north
kill dwarf*
Down the Pit
The corpse of an assassin is lying here.
Exits: south, up.
You have found an assassin!

o CS HP:Wounded Move:Tired>up
They aren't here.

o CS HP:Wounded Move:Tired>south
The Pit
Exits: south, down.
You have found an assassin!

o CS HP:Wounded Move:Tired>south
Tunnel
Exits: north, south.

o CS HP:Wounded Move:Tired>south
south
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.
You have found a thief!

! CS HP:Wounded Move:Tired>kill dwarf*
A Tunnel
*Sparticus the Dwarf* is standing here (glowing).
Exits: north, south.
You have found a thief!

! CS HP:Wounded Move:Tired>*Sparticus the Dwarf* leaves north.
Entrance of the Sewer
Exits: north, [up].

o CS HP:Wounded Move:Tired>They aren't here.

o CS HP:Wounded Move:Tired>north
north
A Tunnel
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, south.

o CS HP:Wounded Move:Tired>north
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob (hidden).
Exits: north, east, south, west.

! CS HP:Wounded Move:Tired>kill dwarf*
Tunnel
Exits: north, south.

o CS HP:Wounded Move:Tired>They aren't here.

o CS HP:Wounded Move:Tired>north
The Pit
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: south, down.

o CS HP:Wounded Move:Tired>down
south
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: south, up.

o CS HP:Wounded Move:Tired>west
kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: north, west.

o CS HP:Wounded Move:Tired>
The Intersection
*Sparticus the Dwarf* is standing here (glowing).
Exits: (north), east, [south], [west].

! CS HP:Wounded Move:Tired>You pound *Sparticus the Dwarf*'s head extremely hard and shatter it.
*Sparticus the Dwarf* cleaves your left foot extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

// No damnit! Not on my indian slippers!

! CS HP:Bad Move:Tired *Sparticus the Dwarf*:Awful>
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves east.

o CS HP:Bad Move:Tired>ce n
close exit n
Ok.
*Sparticus the Dwarf* has arrived from the east.

! CS HP:Bad Move:Tired>kill dwarf*
You approach *Sparticus the Dwarf*, trying to pound him.

! CS HP:Bad Move:Tired *Sparticus the Dwarf*:Awful>bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves east.
Your victim has disappeared!

o CS HP:Bad Move:Tired>
*Sparticus the Dwarf* has arrived from the east.

! CS HP:Bad Move:Tired>east
kill dwarf*
west
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: north, west.

o CS HP:Bad Move:Tired>kill dwarf*
They aren't here.

o CS HP:Bad Move:Tired>
The Intersection

o CS HP:Bad Move:Tired>
The Intersection
*Sparticus the Dwarf* is standing here (glowing).
Exits: [north], east, [south], [west].

! CS HP:Bad Move:Tired>You approach *Sparticus the Dwarf*, trying to pound him.
*Sparticus the Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! CS HP:Bad Move:Tired *Sparticus the Dwarf*:Awful>
*Sparticus the Dwarf* OPENS  -[ red ]-     _CLOSE/BLOCK_
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves north.

o CS HP:Bad Move:Tired>north
kill dwarf*
The Red Way E: reddoor
Exits: (east), west.

! CS HP:Bad Move:Tired>west
They aren't here.

! CS HP:Bad Move:Slow>kill dwarf*
A Room daubed in Red
Exits: north, east, west.

! CS HP:Bad Move:Slow>west
kill dwarf*
They aren't here.

! CS HP:Bad Move:Slow>Another Room daubed in Red
A vicious little bandit advances towards you.
! CS HP:Bad Move:Slow>west
kill dwarf*
They aren't here.

! CS HP:Bad Move:Slow>down
Alas, you cannot go that way...

! CS HP:Bad Move:Slow>They aren't here.

! CS HP:Bad Move:Slow>east
The Tube
Exits: east, west, up.
You have found *Sparticus the Dwarf*!

! CS HP:Bad Move:Slow>east
east
*Sparticus the Dwarf* leaves east.
The Tube
*Sparticus the Dwarf* is standing here (glowing).
Exits: east, west.
You have found an assassin!

! CS HP:Bad Move:Slow>*Sparticus the Dwarf* leaves east.
The Tube
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
*Sparticus the Dwarf* is standing here (glowing).
Exits: east, west.

! CS HP:Bad Move:Slow>kill dwarf*
The Tube
Exits: south, west.
You smell blood.

! CS HP:Bad Move:Slow>They aren't here.
*Sparticus the Dwarf* has arrived from the west.

! CS HP:Bad Move:Slow>kill dwarf*
You are too afraid.

// You should be more afraid if you dont come home to zoc with that axe.

! CS HP:Bad Move:Slow>
*Sparticus the Dwarf* leaves west.

! CS HP:Bad Move:Slow>south
kill dwarf*
End of the Tube S: door W: wooden
Exits: north.
You smell blood.

o CS HP:Bad Move:Slow>They aren't here.

o CS HP:Bad Move:Slow>north
The Tube
Exits: south, west.
You have found a thief!

! CS HP:Bad Move:Slow>west
west
The Tube
A vicious little bandit advances towards you.
A vicious little bandit advances towards you.
Exits: east, west.

o CS HP:Bad Move:Slow>
The Tube
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: east, west.

o CS HP:Bad Move:Slow>kill dwarf*
They aren't here.

o CS HP:Bad Move:Slow>west
The Tube
Exits: east, west, up.

o CS HP:Bad Move:Slow>up
east
east
*Sparticus the Dwarf* has arrived from the west.
Another Room daubed in Red
A vicious little bandit advances towards you.
Exits: east, down.

! CS HP:Bad Move:Slow>A Room daubed in Red
Exits: north, east, west.

! CS HP:Bad Move:Slow>*Sparticus the Dwarf* has arrived from the west.
The Red Way E: reddoor
Exits: (east), west.
! CS HP:Bad Move:Slow>
*Sparticus the Dwarf* has arrived from the west.

! CS HP:Bad Move:Slow>west
A Room daubed in Red
Exits: north, east, west.

! CS HP:Bad Move:Slow>west
kill dwarf*
Another Room daubed in Red
A vicious little bandit advances towards you.
Exits: east, down.

! CS HP:Bad Move:Weak>east
They aren't here.

! CS HP:Bad Move:Weak>east
A Room daubed in Red
Exits: north, east, west.

! CS HP:Bad Move:Weak>The Red Way E: reddoor
*Sparticus the Dwarf* is standing here (glowing).
Exits: (east), west.
*Sparticus the Dwarf* leaves east.

! CS HP:Bad Move:Weak>east
*Sparticus the Dwarf* has suddenly arrived.
The Intersection
Exits: (north), east, [south], [west].

o CS HP:Bad Move:Weak>kill dwarf*
They aren't here.

o CS HP:Bad Move:Weak>kill dwarf*
They aren't here.

// Fohzarsh tries some swings with the bat...

o CS HP:Bad Move:Weak>west
The -[ green ]- is CLOSED
*Sparticus the Dwarf* has suddenly arrived.

! CS HP:Bad Move:Weak>
*Sparticus the Dwarf* leaves east.

o CS HP:Bad Move:Weak>north
The Red Way E: reddoor
Exits: (east), west.

// ..but misses and runs the opposite direction.

! CS HP:Bad Move:Weak>south
Alas, you cannot go that way...

! CS HP:Bad Move:Weak>east
The Intersection
Exits: (north), east, [south], [west].

o CS HP:Bad Move:Weak>east
A Passage
The corpse of *an Elf* is lying here.
A thief lurks here, looking for a stranger to rob.
*Sparticus the Dwarf* is standing here (glowing).
Exits: north, west.

! CS HP:Bad Move:Weak>north
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Bad Move:Weak>kill dwarf*
south
They aren't here.
An assassin leaves his hiding place.
An assassin barely pierces your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!

o CS HP:Bad Move:Weak an assassin:Fine>kill dwarf*
No way! You are fighting for your life!

o CS HP:Bad Move:Weak an assassin:Fine>They aren't here.
You flee head over heels.
A Passage
The corpse of *an Elf* is lying here.
A thief lurks here, looking for a stranger to rob.
*Sparticus the Dwarf* is standing here (glowing).
Exits: north, west.

! CS HP:Bad Move:Fainting>flee
You flee head over heels.
PANIC! You couldn't escape!
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves north.
An assassin leaves his hiding place.
An assassin lightly pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

o CS HP:Bad Move:Fainting an assassin:Healthy>kill dwarf*

You flee head over heels.
The Intersection
Exits: (north), east, [south], [west].

o CS HP:Bad Move:Exhausted>They aren't here.

o CS HP:Bad Move:Exhausted>get draught pack
quaff draught
You get a flask of orkish draught from a leather backpack.

o CS HP:Bad Move:Exhausted>east
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

// This wasn't the first time Fohzarsh was in an awful condition from one too
   many draughts. 

o CS HP:Awful Move:Tired>kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: north, west.

o CS HP:Awful Move:Tired>They aren't here.

o CS HP:Awful Move:Tired>They aren't here.

o CS HP:Awful Move:Tired>north
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Awful Move:Tired>up
The Pit
Exits: south, down.

o CS HP:Awful Move:Slow>south
Tunnel
Exits: north, south.

o CS HP:Awful Move:Slow>south
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.
You have found a thief!

! CS HP:Awful Move:Slow>south
south
A Tunnel
Exits: north, south.

o CS HP:Awful Move:Slow>kill dwarf*
Entrance of the Sewer
*Sparticus the Dwarf* is standing here picking a lock (glowing).
Exits: north, [up].

! CS HP:Awful Move:Slow>You are too afraid.

// The axe..

! CS HP:Awful Move:Slow>bash dwarf*
You are too afraid.

! CS HP:Awful Move:Slow>
Tars tells you 'du kan hitta på vilka skrönor som helst'

		"You can be making all this up" 

! CS HP:Awful Move:Slow>cha wimpy 0
Wimpy set to: 0

! CS HP:Awful Move:Slow>kill dwarf*
You pound *Sparticus the Dwarf*'s left arm extremely hard and shatter it.
*Sparticus the Dwarf* cleaves your right hand hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

! CS HP:Awful Move:Slow *Sparticus the Dwarf*:Awful>bash dwarf*
*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves north.
Your victim has disappeared!

o CS HP:Awful Move:Slow>north
kill dwarf*
A Tunnel
*Sparticus the Dwarf* is standing here (glowing).
Exits: north, south.

! CS HP:Awful Move:Slow>bash dwarf*
You approach *Sparticus the Dwarf*, trying to pound him.

! CS HP:Awful Move:Slow *Sparticus the Dwarf*:Awful>*Sparticus the Dwarf* panics, and attempts to flee.
*Sparticus the Dwarf* leaves north.
Your victim has disappeared!

! CS HP:Awful Move:Slow>north
bash dwarf*
The Junction
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

o CS HP:Awful Move:Slow>
You don't see any dwarf* here.

o CS HP:Awful Move:Slow>north
Tunnel
Exits: north, south.

o CS HP:Awful Move:Slow>north
The Pit
Exits: south, down.

o CS HP:Awful Move:Slow>down
south
Down the Pit
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: south, up.

o CS HP:Awful Move:Slow>west
kill dwarf*
A Passage
The corpse of *an Elf* is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, west.
You have found an assassin!

o CS HP:Awful Move:Slow>
The Intersection
Exits: (north), east, [south], [west].
You have found *Sparticus the Dwarf*!
You have found a thief!

! CS HP:Awful Move:Slow>*Sparticus the Dwarf* leaves his hiding place.
You pound *Sparticus the Dwarf*'s right arm very hard and shatter it.
*Sparticus the Dwarf* is incapacitated and will slowly die, if not aided.

! CS HP:Awful Move:Slow *Sparticus the Dwarf*:Dying>tt den dör
tell tars den dör
Ok.
	 "it dies"

! CS HP:Awful Move:Slow *Sparticus the Dwarf*:Dying>l
The Intersection
*Sparticus the Dwarf* is lying here, incapacitated (glowing).
A thief lurks here, looking for a stranger to rob (hidden).

! CS HP:Awful Move:Slow *Sparticus the Dwarf*:Dying>
! CS HP:Awful Move:Slow *Sparticus the Dwarf*:Dying>
You pound *Sparticus the Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Sparticus the Dwarf*'s death cry.
*Sparticus the Dwarf* has drawn his last breath! R.I.P.

o CS HP:Awful Move:Slow>get all corpse
put all packo CS HP:Awful Move:Slow>You can't get a leather backpack, it's too heavy.

// No, we're not a gypsy tribe.

o CS HP:Awful Move:Slow>tt mda
tell tars mda
Ok.

! CS HP:Awful Move:Slow>tt döda båda två
sc
tell tars döda båda två
Ok.
	  "both dead"

! CS HP:Awful Move:Slow>25/423 hits and 28/156 moves.

! CS HP:Awful Move:Slow>tt som jag sa
tell tars som jag sa

Ok.	  "like i said"   <- He's getting cocky here.

! CS HP:Awful Move:Slow>
Tars tells you 'tänk sån hade sett bra ut på spiselkransen'

		"Oh, one of those would look great on the mantlepiece" <- About the MDA
:::::::::::::::::::::::::::-----------------------:::::::::::::::::::::::::::::::::::::
See, even the most lousy, drunk, retarded and triggerhappy soldier can be made a fear-
some killing machine if he's got a good leader! Fohzarsh got his xp and wps and some
new scars to brag with.
And Tars got his MDA.

THE END


2003/06/08 20:52, Faxe:Rated: Superb 
COOl btw please spare the mda =)

2003/06/08 20:53, Fohzarsh:Rated: Superb 
All hail the fearsome King Tars of the Zaugurz tribe!

2003/06/08 21:04, Filibert:Rated: Superb 
Nice of you to stomp on my shire expin ohh king Fohzarsh :)

2003/06/08 21:27, Razoor:Rated: Superb 
Rocking log, and awesome comments :)

2003/06/08 22:17, Hyndan:  Rated: Good 
Hail the king!

2003/06/08 23:52, Tars:   
Filibert: King TARS damnit.

2003/06/08 23:54, Noche:Rated: Good 
God i love the comments on that log...ROTFLMAO A mild tremor shakes the ground.

// Ormet farted in zoc.

A mild tremor shakes the ground.

// Waldo tripped in bree
HAHAHA i laughed so hard...Awesome log

2003/06/09 00:27, Seldaran:Rated: Superb 
Heroes? He was level 32 that elf! Nice log btw

2003/06/09 00:54, Edvard: 
Would've been so fun to take over sparticus keyboard there from start =/

2003/06/09 01:28, Kurat:Rated: Good 
Very nice

Tars tells you 'abs å mda'
// 'I need some new pots and saucepans. And an axe'

abs really means all that?

2003/06/09 01:48, Dynamit: 
Lovely :)

2003/06/09 03:22, Tars:   
Kurat: Yes

2003/06/09 05:52, Tendor:Rated: Good 
Woo, rock on:P

2003/06/09 06:02, Ormet:  Rated: Superb 
Nice action!

2003/06/09 06:16, Sparticus: 
heh...damn Good work zorc. i misread first failed intercept, so i figured he could get a few spells off. then i picked trapdoor open, so thalamir could get out but he didn't know where we were i guess (told me later in tells) but, then trapdoor was repicked shut and i ripped...btw i spammed about 15 bashes as you walked into my room and you still got bash off before me with 150ob *stare*

2003/06/09 08:09, Shrimp:Rated: Superb 
the King is back and his loyal follower is back!
is it time for the Queen and her loyal follower to take a revenge?

2003/06/09 08:32, Bungo:Rated: Superb 
Nice work. Nice commentars. Nice log.

2003/06/09 08:50, Öseler:Rated: Superb 
No comments. Rating speaks for itself!

2003/06/09 09:21, Filibert:Rated: Superb 
*tickle* Tars

2003/06/09 12:46, Fohzarsh:Rated: Superb 
And the downfall of me :

* CS HP:Wounded>east
Nice Fields
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *north*, *south*, *west*.
The hardened ranger hits your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your right foot very hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
The hardened ranger hits your left foot hard and shatters it.
You are incapacitated and will slowly die, if not aided.

o CS HP:Awful the hardened ranger:Healthy>east
You are in a pretty bad shape, unable to do anything!

o CS HP:Awful the hardened ranger:Healthy>flee
You are in a pretty bad shape, unable to do anything!

o CS HP:Awful the hardened ranger:Healthy>
You are mortally wounded and will die soon if not aided.

o CS HP:Dying the hardened ranger:Healthy>
You feel a strong ache there!
Ouch! You lose a level!

You are dead! Sorry...

Indian slippers ho! :p

2003/06/09 13:58, Varvar: 
If you are careless enough to run in ranger-land wearing no-absorb boots, you can expect this. Mobs (unlike players) target non-protected parts of body easily, with pretty high probability.

2003/06/09 14:24, Tars:   
But.. but his feet were so small. We've always suspected he was part Man. How can all those old dirty men hit his feet?! It's not fair! WHY ME?!!

2003/06/09 15:39, Fohzarsh:Rated: Superb 
I didnt ask for your sorry ass comments Gray, go fuck yourself and dont try to teach others how to play your wimpy style. Real zorcs run in indian slippers, as king Tars teached us.

2003/06/09 18:44, Gray: 
Shrug, go on, run and die like this - not like I have anything against it :D

2003/06/09 21:16, Moortek:Rated: Superb 
sweet fight!

2003/06/09 23:29, Xury: 
moortek i havent see u around, did you quit?

2003/06/09 23:36, Gamli:Rated: Superb 
Don't lie Gray, you hate anything that doesnt involve a lack of random elements.

Top stuff... That silly wimp potato farmer had no chance the way he went about it!

2003/06/10 08:04, Filk:  Rated: Superb 
awesome log, gray cannt even comment cause of the comments :D

*Sparticus the Dwarf* OPENS -[ red ]- _CLOSE/BLOCK_

u got block-scroll ?, where does it load ?

2003/06/10 14:00, Gray: 
Errr ughm, yes I hate everything random and unpredictable, if that's what you meant - where did I lie?

And wee, someone translate filk? :P

2003/06/11 06:21, Ilwin:   
aaah.. right, forgot to rate it again when my rating was removed...*curse* .. because... *shrug*

and, no, i wouldnt have rated it lower than 'good' anyway :)

2003/06/11 14:47, Devastator: 
Lol, the comments made me laugh :p hehehe :p

2003/06/12 10:14, Galadon: 
Nice log, if he had hit you instead of wimped out, the last blow would have been cruicial. That dwarf has got to have 0 pk-experience, but you handled it very well.

As for something else: Filk, there is no block scroll - are you aware of the fact that you are exposing your 'newbieness' to the world by saying that? Now, it might not matter that much to you but spare the rest your general questions and ask one person (not via narrate, that'll be twice as awful) IN the game. These comments should only concern the logs, so this text I just wrote should not really be here either, of course.

2003/06/12 10:36, Björn:Rated: Superb 
Galadon shouldn't be here either so let's just storeport away!

2003/06/12 11:01, Marillion:Rated: Superb 
had 25 hps left tho,so those cleaves did approx 0 damage,and i don't think he'd have gone incap if he had wimpy cleaved atleast.

2003/09/11 18:02, Nero: 
Galadon: Clearly Filk was talking about the sub that says to 'Block' the door, yet the char is a zorc and has *no mechanism what-so-ever* to do so? Before you go flame ppl you should probably make sure your not missing something REALLY OBVIOUS. :)


top
 


 Rating-Summary 
 Superb Bungo, Faxe, Filibert, Filk, Fohzarsh, Gamli, Kakarot, Khazdul, Khundin, 
Marillion, Moortek, Movin, Ormet, Razoor, Seldaran, Shrimp, Sookoll, Tinrar, Zigin, 
Öseler 
 Good Hyndan, Kostihryz, Kurat, Noche, Tendor 
 Average  
 Poor  
 Awful  
Rating period for this log has expired!


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