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Tharbad showdown[IC] (Malus)comments   back
  
(28 ratings and 13205 hits. Posted 2005/04/06)
Tharbad showdown
**************************************************************************************************
I left my cosy cavez in my perzonel questz to find em cloth for oour bodsiez. Llittle did i know
when i entered the Ssewerz of Ttharbad, crying for havoc and bloodshed...
**************************************************************************************************
The Equipment:
You are using:
<wielded>            a barbed fang (flawless)
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a soft cloth cap (well-maintained)
<worn on body>       a plain shirt (flawless)
<worn about body>    a forest green cloak (satisfactory)
<worn on arms>       a pair of soft leather sleeves (well-maintained)
<worn on hands>      a thin pair of leather gloves (well-maintained)
<worn on legs>       a plain pair of pants (well-maintained)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a grotesque necklace with a few pairs of ears
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn across back>   a black horn shortbow
<worn as belt>       a plain leather belt
<worn on belt>       a small pouch
<worn on belt>       a quiver
<worn on belt>       a hunting knife (flawless)
<worn on belt>       a water skin

o CSW>
A Narrow Tunnel
Exits: north, east, south.

o CSW>tr
You carefully examine the ground around you, looking for tracks...
{target}={elf}
cha m wim
You see:
   - a track of a pack horse leading north (done less than 2 hours ago).
   - a track of a mountain mule leading north (done less than 2 hours ago).
   - a track of a mountain mule leading south (done less than 8 hours ago).
   - a track of a mountain mule leading east (done less than 8 hours ago).
   - a track of an Orc coming from the east (done less than 1 hour ago).
   - a track of a pony leading north (done less than 2 hours ago).
   - a track of *a Man* leading north (done less than 2 hours ago).
   - a track of *an Elf* leading north (done less than 2 hours ago).
   - a track of *a Dwarf* leading north (done less than 2 hours ago).
   - a track of *a Man* coming from the south (done less than 2 hours ago).
   - a track of *an Elf* coming from the south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the south (done less than 2 hours ago).
   - a track of a pony leading south (done less than 8 hours ago).
   - a track of *a Man* leading south (done less than 8 hours ago).
   - a track of a pack horse leading south (done less than 8 hours ago).
   - a track of *an Elf* leading south (done less than 8 hours ago).
   - a track of *a Dwarf* leading south (done less than 8 hours ago).
   - a track of *a Man* coming from the east (done less than 8 hours ago).
   - a track of *an Elf* coming from the east (done less than 8 hours ago).
   - a track of *a Dwarf* coming from the east (done less than 8 hours ago).
   - a track of a pony leading east (done less than 8 hours ago).
   - a track of *a Man* leading east (done less than 8 hours ago).
   - a track of a pack horse leading east (done less than 8 hours ago).
   - a track of *an Elf* leading east (done less than 8 hours ago).
   - a track of *a Dwarf* leading east (done less than 8 hours ago).
   - a track of *a Man* coming from the north (done less than 8 hours ago).
   - a track of *an Elf* coming from the north (done less than 8 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 8 hours ago).
   - a track of an assassin leading north (done less than 9 hours ago).
   - a track of a thief leading north (done less than 9 hours ago).
   - a track of an assassin leading east (done less than 10 hours ago).
   - a track of a thief leading east (done less than 11 hours ago).
   - a track of a thief leading south (done less than 11 hours ago).
#   $target is now set to {*man*} [local]
n
You stop searching, you don't seem to find anything else.
## Owwk! First goal, lock em in with Mme!

o CSW>n
n
Ok.

o CSW>
A Narrow Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of a vicious rat is lying here.
The shadow of an assassin is floating here.
Exits: north, south.

o CSW>
Bend in the Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
Exits: south, west.

o CSW>Alas, you cannot go that way...

o CSW>w
Narrow Tunnel
Exits: east, west.

o CSW>w
Narrow Tunnel
The corpse of an assassin is lying here.
Exits: east, (up).

o CSW>u
Assembly Room
The corpse of a thief is lying here.
Exits: [north], (down).

! CSW>open exit 
n
Ok.

! CSW>
End of the Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: north, (south).

o CSW>n
The Tube
The corpse of a black snake is lying here.
Exits: south, west.

o CSW>w
The Tube
Exits: east, west.

o CSW>w
The Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: east, west.

o CSW>w
The Tube
Exits: east, west, up.

o CSW>u
Another Room daubed in Red
Exits: east, down.

! CSW>e
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A domesticated pony, beast of burden to many, stands here.
The shadow of an assassin is floating here.
Exits: north, east, west.

! CSW>e
The Red Way
Exits: west.

! CSW>open reddoor
*a Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*an Elf* has arrived from the west.
A pack horse has arrived from the west.
*a Man* has arrived from the west.
A pony has arrived from the west.
## Growlemz! We need em sssuprized!!

! CSW>Ok.

! CSW>e
The Intersection
An assassin is here looking for fresh blood and shining coins.
Exits: [north], east, [south], [west].

o CSW>e
e
A Passage
Exits: north, west.
You have found an assassin!

o CSW>n
Alas, you cannot go that way...

o CSW>
Down the Pit
Exits: south, up.
You have found a thief!

o CSW>u
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
Exits: south, down.
Some very close noise can be heard from below.

o CSW>s
s
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW>s
s
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW>close exit 
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW>
Entrance of the Sewer
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CSW>pick exit 
Ok.

o CSW>Using your lockpicks, you try to enable the lock...
You manage to enable the lock.

o CSW>n
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW>n
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW>n
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW>n
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
Exits: south, down.

o CSW>d
Down the Pit
A thief lurks here, looking for a stranger to rob (hidden).
Exits: south, up.
You have found an assassin!

o CSW>s
w
A Passage
Exits: north, west.

o CSW>
The Intersection
An assassin is here, fighting *a Man*.
*a Dwarf* is here, fighting an assassin.
A stocky mountain mule is here, waiting to serve.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
Exits: [north], east, [south], [west].

! CSW>
An assassin pierces *a Man*'s left foot hard and tickles it.

! CSW>#   $target is now set to {*elf*} [local]
backstab *elf*
You begin to move silently to the back of your victim...
*an Elf* passes dangerously close to your hiding place.
An assassin lightly pierces *a Man*'s right hand and tickles it.

! CSW>k *elf*
You pierce *an Elf*'s left hand and tickle it.

! CSW *an Elf*:Fine>open exit n
Ok.

! CSW *an Elf*:Fine>
An assassin says 'Yoo'll never be safe agaan, Bial!'
*a Man* sends an assassin sprawling with a powerful bash.

! CSW *an Elf*:Fine>cha m ag
Ok.

! CSW *an Elf*:Fine>
You lightly pierce *an Elf*'s body and tickle it.

! CSW *an Elf*:Fine>
*an Elf* slashes your left leg very hard and tickles it.

! CSW HP:Fine *an Elf*:Fine>label l
Ok.

! CSW HP:Fine *an Elf* (l):Fine>
*a Man* slashes an assassin's right arm extremely hard.

! CSW HP:Fine *an Elf* (l):Fine>#   $target is now set to {l} [local]
exa l
You see nothing special about him.
*an Elf* (l) has several bruises.
*an Elf* (l) seems to have:
       A bound up deep wound at the left leg,
       A bound up light wound at the body.
*an Elf* (l) is using: 
<wielded>            an engraved broadsword (well-maintained)
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of plate vambraces (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a pair of ring mail leggings (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a black horn shortbow
<worn as belt>       a studded leather belt
<worn on belt>       a set of lock picks
<worn on belt>       a large skin
<worn on belt>       a weapon sheath
<worn on belt>       a quiver

! CSW HP:Fine *an Elf* (l):Fine>con
*an Elf* (l) slashes your left leg very hard and tickles it.
You lightly pierce *an Elf* (l)'s right hand and tickle it.

! CSW HP:Fine *an Elf* (l):Fine>
You could do it with a needle!

! CSW HP:Fine *an Elf* (l):Fine>cha m ag
Ok.

! CSW HP:Fine *an Elf* (l):Fine>
*a Dwarf* closes the red.

! CSW HP:Fine *an Elf* (l):Fine>
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Fine>open exit 
Ok.
You pierce *an Elf* (l)'s left leg very hard.
Your victim is shocked by your hit!

! CSW HP:Fine *an Elf* (l):Hurt>
An assassin seems to have recovered his senses.

! CSW HP:Fine *an Elf* (l):Hurt>
*a Dwarf* smites an assassin's body extremely hard.

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Hurt>It's already open!
*a Dwarf* closes the red.

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
Ok.

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!
You lightly pierce *an Elf* (l)'s left foot and tickle it.

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!
An assassin strongly pierces *a Man*'s right arm and tickles it.

! CSW HP:Fine *an Elf* (l):Hurt>
*an Elf* (l) utters the words 'mosailla paieg'
*an Elf* (l) burns you.
You lightly pierce *an Elf* (l)'s left foot and tickle it.

! CSW HP:Fine *an Elf* (l):Hurt>
*a Dwarf* closes the red.
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Hurt>cha m ag
Ok.
An assassin barely pierces *a Man*'s head and tickles it.

! CSW HP:Fine *an Elf* (l):Hurt>
*a Dwarf* coughs loudly.

! CSW HP:Fine *an Elf* (l):Hurt>close exit 
It's already closed!
*an Elf* (l) utters the words 'mosailla paieg'
*an Elf* (l) burns you.

! CSW HP:Fine *an Elf* (l):Hurt>FLEE
*an Elf* (l) begins some strange incantations...
You flee head over heels.
A Passage
Exits: north, west.
You have found an assassin!

o CSW HP:Fine>w
k l
The Intersection
An assassin is here, fighting *a Man*.
*a Dwarf* is here, fighting an assassin.
A stocky mountain mule is here, waiting to serve.
*an Elf* (l) is standing here.
A sturdy pack horse is standing here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
Exits: [north], east, [south], [west].

! CSW HP:Fine>
You pierce *an Elf* (l)'s body hard.
Your victim is shocked by your hit!
*a Man* slashes an assassin's body extremely hard.

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
Ok.

! CSW HP:Fine *an Elf* (l):Hurt>open exit 
It's already open!

! CSW HP:Fine *an Elf* (l):Hurt>cha m ag
*an Elf* (l) slashes your head very hard and tickles it.

! CSW HP:Fine *an Elf* (l):Hurt>Ok.

! CSW HP:Fine *an Elf* (l):Hurt>
You pierce *an Elf* (l)'s right arm and tickle it.

! CSW HP:Fine *an Elf* (l):Hurt>#   $target is now set to {l} [local]
exa man
This slender, limber-looking man has dark hair and a calm expression.  He
moves silently, not attracting attention to himself.  If you blink your
eyes, you may find that he has vanished from sight.
An assassin has some big nasty scratches.
An assassin is using: 
<wielded>            a stiletto (worn)
<worn on head>       a black hood (well-maintained)
<worn on body>       a grey shirt (well-maintained)
<worn about body>    a black cloak (worn)
<worn on arms>       a grey pair of sleeves (satisfactory)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a grey pair of pants (well-maintained)
<worn on feet>       a thin pair of soft leather boots (worn)
<worn on finger>     a ring
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a moneybag

! CSW HP:Fine *an Elf* (l):Hurt>
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Hurt>
You pierce *an Elf* (l)'s right leg very hard.

! CSW HP:Fine *an Elf* (l):Hurt>exa dwarf
You see nothing special about him.
*a Dwarf* has some small bruises.
*a Dwarf* is using: 
<wielded two-handed> a two-handed sword (satisfactory)
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of vambraces (well-maintained)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a pair of plate greaves (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a pan
*a Dwarf* closes the red.

! CSW HP:Fine *an Elf* (l):Hurt>
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Hurt>
*a Dwarf* smites an assassin's body extremely hard.

! CSW HP:Fine *an Elf* (l):Hurt>
*an Elf* (l) utters the words 'mosailla paieg'
*an Elf* (l) burns you.

! CSW HP:Fine *an Elf* (l):Hurt>cha m ag
Ok.
*an Elf* (l) begins some strange incantations...
You flee head over heels.
A Passage
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, west.

o CSW HP:Fine>w
The Intersection
An assassin is here, fighting *a Man*.
*a Dwarf* is here, fighting an assassin.
A stocky mountain mule is here, waiting to serve.
*an Elf* (l) is standing here.
A sturdy pack horse is standing here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
Exits: [north], east, [south], [west].

! CSW HP:Fine>k l
You are too afraid.

! CSW HP:Fine>
*an Elf* (l) quickly approaches, trying to slash you.
An assassin pierces *a Man*'s left arm hard.

! CSW HP:Fine *an Elf* (l):Hurt>
You flee head over heels.
A Passage
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, west.

o CSW HP:Fine>e
Alas, you cannot go that way...

o CSW HP:Fine>FLEE
You flee head over heels.
Down the Pit
Exits: south, up.

o CSW HP:Fine>cha m wim
Ok.

o CSW HP:Fine>cha wim 200
Wimpy set to: 200

o CSW HP:Fine>draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

o CSW HP:Fine>s
w
A Passage
An assassin is here looking for fresh blood and shining coins (hidden).
Exits: north, west.

o CSW HP:Fine>shoot l
The Intersection
An assassin is here, fighting *a Man*.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* (l) is standing here.
A sturdy pack horse is standing here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
Exits: [north], east, [south], [west].

! CSW HP:Fine>shoot l
*an Elf* (l) slashes your left foot very hard and tickles it.
Aye! You cannot concentrate any more...

! CSW HP:Fine *an Elf* (l):Hurt>
You swiftly dodge *a Dwarf*'s attempt to smite you.
You shoot *an Elf* (l)'s right arm extremely hard and shatter it.

! CSW HP:Fine *an Elf* (l):Wounded>
*an Elf* (l) begins some strange incantations...

! CSW HP:Fine *an Elf* (l):Wounded>shoot l
shoot l
You shoot *an Elf* (l)'s right foot hard.
You barely hit *an Elf* (l)'s head and tickle it.

! CSW HP:Fine *an Elf* (l):Wounded>
! CSW HP:Fine *an Elf* (l):Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...

! CSW HP:Fine *an Elf* (l):Wounded>
*an Elf* (l) begins some strange incantations...
An assassin says 'Iuo'll never be safe again, Baal!'

! CSW HP:Fine *an Elf* (l):Wounded>
*an Elf* (l) utters the words 'mosailla paieg'
*an Elf* (l) burns you.

! CSW HP:Hurt *an Elf* (l):Wounded>FLEE
An assassin leaves his hiding place.

! CSW HP:Hurt *an Elf* (l):Wounded>
*an Elf* (l) slashes your right foot hard and tickles it.

! CSW HP:Hurt *an Elf* (l):Wounded>
*a Dwarf* smites your body extremely hard.
*an Elf* (l) slashes your left leg extremely hard.

! CSW HP:Hurt *an Elf* (l):Wounded>
You try to flee, but cannot!

! CSW HP:Hurt *an Elf* (l):Wounded>
Your head stops stinging.

! CSW HP:Hurt *an Elf* (l):Wounded>
You are already attempting to flee!
An assassin seems to have recovered his senses.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Hurt *an Elf* (l):Wounded>
*an Elf* (l) sheathes an engraved broadsword into a weapon sheath.
*an Elf* (l) swiftly draws a black horn shortbow from across his back.

! CSW HP:Hurt *an Elf* (l):Wounded>
*an Elf* (l) nocks a missile in a black horn shortbow.
You flee head over heels.
A Passage
Exits: north, west.

o CSW HP:Hurt>sc
154/324 hits and 98/141 moves.

o CSW HP:Hurt>n
Down the Pit
Exits: south, up.

o CSW HP:Hurt>cha wim 150
s
Wimpy set to: 150

o CSW HP:Hurt>w
A Passage
Exits: north, west.

o CSW HP:Hurt>shoot l
The Intersection
An assassin is here, fighting *a Man*.
*a Dwarf* is here, fighting an assassin.
A stocky mountain mule is here, waiting to serve.
*an Elf* (l) is here, fighting an assassin.
A sturdy pack horse is standing here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Dwarf*.
Exits: [north], east, [south], [west].
An assassin says 'Yoo'll never be sife again, Elf!'

! CSW HP:Hurt>
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >> E A S T >>.
An assassin lightly pierces *a Man*'s body and tickles it.
shoot l
You shoot *an Elf* (l)'s head extremely hard and shatter it.
An assassin barely pierces *an Elf* (l)'s body and tickles it.

! CSW HP:Hurt>
*a Dwarf* has arrived from the east.
*an Elf* (l) panics, and attempts to flee.

*an Elf* (l) leaves >> E A S T >>.
Your victim has disappeared!

! CSW HP:Hurt>e
shoot l
*an Elf* (l) has arrived from the east.
A Passage
Exits: north, west.

o CSW HP:Hurt>Shoot whom?

o CSW HP:Hurt>w
shoot l
The Intersection
An assassin is here, fighting *a Man*.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
*an Elf* (l) is standing here.
Exits: (north), east, [south], [west].
You swiftly dodge *a Dwarf*'s attempt to smite you.

*an Elf* (l) leaves >> E A S T >>.

! CSW HP:Hurt *a Dwarf*:Fine>Shoot whom?

! CSW HP:Hurt *a Dwarf*:Fine>
*an Elf* (l) has arrived from the east.

! CSW HP:Hurt *a Dwarf*:Fine>
*an Elf* (l) opens the green.

! CSW HP:Hurt *a Dwarf*:Fine>
*an Elf* (l) leaves << W E S T <<.
A pack horse leaves << W E S T <<.
## Ok, them pales is doing damage to us, and pointy-ears just left, left finish the
## remaining onez!

! CSW HP:Hurt *a Dwarf*:Fine>close exit 
Ok.

! CSW HP:Hurt *a Dwarf*:Fine>
An assassin lightly pierces *a Man*'s left leg and tickles it.

! CSW HP:Hurt *a Dwarf*:Fine>FLEE
You flee head over heels.
A Passage
Exits: north, west.

o CSW HP:Hurt>n
Down the Pit
Exits: south, up.

o CSW HP:Hurt>draw fang
s
You hang a black horn shortbow across your back.
w
You confidently wield a barbed fang, looking very evil-minded.

o CSW HP:Hurt>
A Passage
Exits: north, west.

o CSW HP:Hurt>
The Intersection
An assassin is here, fighting *a Man*.
A stocky mountain mule is here, waiting to serve.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is here, fighting an assassin.
Exits: [north], east, [south], (west).

! CSW HP:Hurt>open exit w
An assassin pierces *a Man*'s right hand and tickles it.
It's already open!

! CSW HP:Hurt>e
A Passage
Exits: north, west.

o CSW HP:Hurt>w
The Intersection
An assassin is here, fighting *a Man*.
A stocky mountain mule is here, waiting to serve.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is here, fighting an assassin.
Exits: [north], east, [south], [west].
*a Dwarf* smites an assassin's left arm extremely hard and shatters it.
An assassin is incapacitated and will slowly die, if not aided.

! CSW HP:Hurt>#   $target is now set to {*man*} [local]
k *man*
You pierce *a Man*'s right foot hard.

! CSW HP:Hurt *a Man*:Hurt an assassin:Awful>con
*a Man* slashes an assassin's left arm extremely hard and shatters it.
Your blood freezes as you hear an assassin's death cry.
An assassin is dead! R.I.P.

! CSW HP:Hurt *a Man*:Hurt>
*a Dwarf* gets a pile of coins from the corpse of an assassin.
You could do it with a needle!

! CSW HP:Hurt *a Man*:Hurt>
You see an assassin sneaking into a hiding place.

! CSW HP:Hurt *a Man*:Hurt>
You pierce *a Man*'s right foot very hard.

! CSW HP:Hurt *a Man*:Hurt>exa *man
You see nothing special about him.
*a Man* has several bruises.
*a Man* is using: 
<wielded>            a bastard sword (well-maintained)
<worn as shield>     a metal wall shield (flawless)
<worn on head>       a spiked metal helmet (well-maintained)
<worn on body>       a thin metal breastplate (flawless)
<worn on hands>      a thin pair of metal gauntlets (satisfactory)
<worn on legs>       a thin pair of greaves (flawless)
<worn on feet>       a pair of soft leather boots (satisfactory)
<worn across back>   a weapon sheath
<worn as belt>       a plain leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a stone
<worn on belt>       a hunting knife (well-maintained)
<worn on belt>       a large skin

! CSW HP:Hurt *a Man*:Hurt>
An assassin leaves his hiding place.
An assassin barely pierces *a Man*'s body and tickles it.

! CSW HP:Hurt *a Man*:Hurt>FLEE
You flee head over heels.
A Passage
Exits: north, west.

o CSW HP:Hurt>w
The Intersection
The corpse of an assassin is lying here.
A stocky mountain mule is here, waiting to serve.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Man*.
*a Dwarf* is standing here.
Exits: [north], east, [south], [west].

! CSW HP:Hurt>

*a Dwarf* leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.

! CSW HP:Hurt>
*a Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

! CSW HP:Hurt>e
A Passage
Exits: north, west.

o CSW HP:Hurt>w
The Intersection
The corpse of an assassin is lying here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Man*.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [north], east, [south], [west].

! CSW HP:Hurt>e
A Passage
Exits: north, west.

o CSW HP:Hurt>
*a Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

! CSW HP:Hurt>
*a Dwarf* tries to smite you, but your parry is successful.

! CSW HP:Hurt *a Dwarf*:Fine>w
No way! You are fighting for your life!

! CSW HP:Hurt *a Dwarf*:Fine>
You pierce *a Dwarf*'s right foot and tickle it.

! CSW HP:Hurt *a Dwarf*:Fine>con
Now where did that chicken go?

! CSW HP:Hurt *a Dwarf*:Fine>exa dwarf
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* is using: 
<wielded two-handed> a two-handed sword (satisfactory)
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of vambraces (well-maintained)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a pair of plate greaves (flawless)
<worn on feet>       a pair of iron-shod boots (well-maintained)
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a pan

! CSW HP:Hurt *a Dwarf*:Fine>FLEE
You flee head over heels.
Down the Pit
Exits: south, up.
You have found a thief!

o CSW HP:Hurt>s
A Passage
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, west.
*a Dwarf* leaves N O R T H.
A mountain mule leaves N O R T H.

o CSW HP:Hurt>cha m wim
*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.
Ok.

! CSW HP:Hurt>
*a Dwarf* leaves << W E S T <<.
A mountain mule leaves << W E S T <<.

o CSW HP:Hurt>k *man*
They aren't here.

o CSW HP:Hurt>w
The Intersection
The corpse of an assassin is lying here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Man*.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [north], east, [south], [west].

! CSW HP:Hurt>k *man*
*a Man* says 'damn dread'
You pierce *a Man*'s left arm extremely hard.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>
*a Dwarf* joins *a Man*'s fight.
An assassin says 'For this, iou will die in pain.'
An assassin pierces *a Man*'s left leg and tickles it.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>
*a Dwarf* smites an assassin's body extremely hard.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>cha m ag
Ok.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>
An assassin lightly pierces *a Man*'s right hand and tickles it.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >> E A S T >>.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>
You pierce *a Man*'s left foot.

! CSW HP:Hurt *a Man*:Wounded an assassin:Fine>
*a Dwarf* has arrived from the east.
*a Man* slashes an assassin's left foot extremely hard.

! CSW HP:Hurt *a Man*:Wounded an assassin:Hurt>
*a Dwarf* quickly approaches, trying to smite you.

! CSW HP:Hurt *a Man*:Wounded an assassin:Hurt>close exit 
It's already closed!

! CSW HP:Hurt *a Man*:Wounded an assassin:Hurt>FLEE
You flee head over heels.
A Passage
Exits: north, west.

o CSW HP:Hurt>w
The Intersection
The corpse of an assassin is lying here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Man*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: [north], east, [south], [west].

! CSW HP:Hurt>
*a Dwarf* coughs loudly.

! CSW HP:Hurt>
An assassin barely pierces *a Man*'s body and tickles it.

! CSW HP:Hurt>e
A Passage
Exits: north, west.
You have found a thief!

o CSW HP:Hurt>draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

o CSW HP:Hurt>cha m wim
Ok.

o CSW HP:Hurt>w
The Intersection
The corpse of an assassin is lying here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Man*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: [north], east, [south], [west].
An assassin barely pierces *a Man*'s left leg and tickles it.

! CSW HP:Hurt>shoot *man*
shoot *man*
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* joins *a Man*'s fight.
An assassin says 'You'd better watch yuur back frum now on!'
An assassin says 'For thas, yoo wyll dae an payn.'
*a Man* sends an assassin sprawling with a powerful bash.
You lightly shoot *a Man*'s right leg.

! CSW HP:Hurt>
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >> E A S T >>.
shoot *man*
*a Dwarf* has arrived from the east.
You shoot *a Man*'s head extremely hard and shatter it.

! CSW HP:Hurt>
*a Dwarf* quickly approaches, trying to smite you.
shoot *man*
*a Man* slashes an assassin's left foot extremely hard.
You shoot *a Man*'s left foot extremely hard and shatter it.

! CSW HP:Hurt *a Dwarf*:Fine>draw fang

! CSW HP:Hurt *a Dwarf*:Fine>
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.
You strongly pierce *a Dwarf*'s right hand and tickle it.

! CSW HP:Hurt *a Dwarf*:Fine>
! CSW HP:Hurt *a Dwarf*:Fine>FLEE

! CSW HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
A Passage
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, west.

o CSW HP:Hurt>w
k *man*
The Intersection
The corpse of an assassin is lying here.
*a Man* is here, fighting an assassin.
A domesticated pony, beast of burden to many, stands here.
An assassin is here, fighting *a Man*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: [north], east, [south], [west].

! CSW HP:Hurt>k *man*
You pierce *a Man*'s right foot very hard and shatter it.

! CSW HP:Hurt *a Man*:Awful an assassin:Hurt>
You're already fighting!

! CSW HP:Hurt *a Man*:Awful an assassin:Hurt>cha m ag
Ok.

! CSW HP:Hurt *a Man*:Awful an assassin:Hurt>

*a Dwarf* leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.

! CSW HP:Hurt *a Man*:Awful an assassin:Hurt>
An assassin seems to have recovered his senses.

! CSW HP:Hurt *a Man*:Awful an assassin:Hurt>
*a Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

! CSW HP:Hurt *a Man*:Awful an assassin:Hurt>
You lightly pierce *a Man*'s left leg and shatter it.
*a Man* slashes an assassin's left leg extremely hard.

! CSW HP:Hurt *a Man*:Awful an assassin:Wounded>
*a Dwarf* smites your left foot very hard.

! CSW HP:Wounded *a Man*:Awful an assassin:Wounded>
You flee head over heels.
A Passage
A thief lurks here, looking for a stranger to rob (hidden).
Exits: north, west.
*a Man* has arrived from the west.

! CSW HP:Wounded>
*a Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

! CSW HP:Wounded>n
Down the Pit
Exits: south, up.

o CSW HP:Wounded>
*a Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
*a Man* has arrived from the south.

! CSW HP:Wounded>

*a Dwarf* leaves << U P >>.
A mountain mule leaves << U P >>.

*a Man* leaves << U P >>.

o CSW HP:Wounded>cha wim 100
u
Wimpy set to: 100

o CSW HP:Wounded>s
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
Exits: south, down.

o CSW HP:Wounded>s
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>s
s
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW HP:Wounded>s
A Tunnel
The corpse of an assassin is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
Exits: north, south.
*a Dwarf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.
*a Man* leaves vv S O U T H vv.

o CSW HP:Wounded>k *man*
Entrance of the Sewer
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Man* is standing here.
Exits: north, [up].

! CSW HP:Wounded>Alas, you cannot go that way...

! CSW HP:Wounded>
You pierce *a Man*'s left foot extremely hard and shatter it.
*a Man* is incapacitated and will slowly die, if not aided.

! CSW HP:Wounded *a Man*:Dying>
*a Dwarf* opens the trap.

! CSW HP:Wounded *a Man*:Dying>cha m wim
Ok.

! CSW HP:Wounded *a Man*:Dying>close exit 
Ok.
You swiftly dodge *a Dwarf*'s attempt to smite you.

! CSW HP:Wounded *a Man*:Dying>close exit 
close exit 
It's already closed!

! CSW HP:Wounded *a Man*:Dying>It's already closed!
You pierce *a Man*'s body extremely hard and shatter it.		<-- Baal(dont know level)
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

! CSW HP:Wounded *a Dwarf*:Fine>g all.coins all.corpse
You get a pile of coins from the corpse of *a Man*.
There was 16 gold coins, 14 silver pennies, and 34 copper pennies.

! CSW HP:Wounded *a Dwarf*:Fine>exa corpse
corpse (here) : 
a weapon sheath
a large skin
a hunting knife (well-maintained)
a stone
a hooded brass lantern
a plain leather belt
a bastard sword (well-maintained)
a metal wall shield (flawless)
a thin pair of metal gauntlets (satisfactory)
a pair of soft leather boots (used)
a thin pair of greaves (well-maintained)
a spiked metal helmet (well-maintained)
a thin metal breastplate (flawless)
a large sack
a broadsword (neglected)
a dark coloured flask
a war arrow
a war arrow
a war arrow

! CSW HP:Wounded *a Dwarf*:Fine>ga
*a Dwarf* gets a striped shirt from the corpse of a bandit.
*a Dwarf* gets a brown pair of pants from the corpse of a bandit.
*a Dwarf* gets a pair of sandals from the corpse of a bandit.
*a Dwarf* gets a dagger from the corpse of a bandit.
*a Dwarf* gets a war arrow from the corpse of *a Man*.
*a Dwarf* gets a war arrow from the corpse of *a Man*.
*a Dwarf* gets a war arrow from the corpse of *a Man*.
*a Dwarf* gets a dark coloured flask from the corpse of *a Man*.
*a Dwarf* gets a broadsword from the corpse of *a Man*.
*a Dwarf* gets a large sack from the corpse of *a Man*.
*a Dwarf* gets a thin metal breastplate from the corpse of *a Man*.
*a Dwarf* gets a spiked metal helmet from the corpse of *a Man*.
*a Dwarf* gets a thin pair of greaves from the corpse of *a Man*.
*a Dwarf* gets a pair of soft leather boots from the corpse of *a Man*.
*a Dwarf* gets a thin pair of metal gauntlets from the corpse of *a Man*.
*a Dwarf* gets a metal wall shield from the corpse of *a Man*.
You gasp in astonishment.
You pierce *a Dwarf*'s left arm hard.

! CSW HP:Wounded *a Dwarf*:Hurt>g all.arrow all.corpse
You can't find any arrow in any corpse.

! CSW HP:Wounded *a Dwarf*:Hurt>exa corpse
*a Dwarf* puts a wooden pipe in a leather backpack.
*a Dwarf* puts a ring of silver in a leather backpack.
*a Dwarf* puts a tiny stone key in a leather backpack.
*a Dwarf* puts a dark coloured flask in a leather backpack.
*a Dwarf* puts a striped shirt in a leather backpack.
*a Dwarf* puts a brown pair of pants in a leather backpack.
*a Dwarf* puts a pair of sandals in a leather backpack.
FLEE
*a Dwarf* puts a dagger in a leather backpack.
*a Dwarf* puts a war arrow in a leather backpack.
*a Dwarf* puts a war arrow in a leather backpack.
*a Dwarf* puts a war arrow in a leather backpack.
*a Dwarf* puts a dark coloured flask in a leather backpack.
*a Dwarf* puts a broadsword in a leather backpack.
*a Dwarf* puts a large sack in a leather backpack.
*a Dwarf* puts a thin metal breastplate in a leather backpack.
*a Dwarf* puts a spiked metal helmet in a leather backpack.
*a Dwarf* puts a thin pair of greaves in a leather backpack.
*a Dwarf* puts a pair of soft leather boots in a leather backpack.
*a Dwarf* puts a thin pair of metal gauntlets in a leather backpack.
*a Dwarf* puts a metal wall shield in a leather backpack.

! CSW HP:Wounded *a Dwarf*:Hurt>
*a Dwarf* gets a bastard sword from the corpse of *a Man*.
*a Dwarf* gets a plain leather belt from the corpse of *a Man*.
*a Dwarf* gets a hooded brass lantern from the corpse of *a Man*.
*a Dwarf* gets a stone from the corpse of *a Man*.
*a Dwarf* gets a hunting knife from the corpse of *a Man*.
*a Dwarf* gets a large skin from the corpse of *a Man*.
*a Dwarf* gets a weapon sheath from the corpse of *a Man*.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *a Dwarf*:Hurt>
You pierce *a Dwarf*'s right hand hard.
Your victim is shocked by your hit!

! CSW HP:Wounded *a Dwarf*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded *a Dwarf*:Hurt>close exit 
It's already closed!

! CSW HP:Wounded *a Dwarf*:Hurt>close exit 
*a Dwarf* opens the trap.
Ok.

! CSW HP:Wounded *a Dwarf*:Hurt>
You flee head over heels.
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>close exit 
You don't see any exit here.

o CSW HP:Wounded>s
close exit 
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, [up].

! CSW HP:Wounded>
*a Dwarf* opens the trap.
Ok.

! CSW HP:Wounded>cha wim 0
Wimpy set to: 0

! CSW HP:Wounded>close exit 
*a Dwarf* leaves N O R T H.
A mountain mule leaves N O R T H.
It's already closed!

o CSW HP:Wounded>close exit 
It's already closed!

o CSW HP:Wounded>
*a Dwarf* has arrived from the north.
A mountain mule has arrived from the north.

! CSW HP:Wounded>k *man*
They aren't here.
*a Dwarf* opens the trap.

! CSW HP:Wounded>k *man*

*a Dwarf* leaves << U P >>.
A mountain mule leaves << U P >>.
They aren't here.

o CSW HP:Wounded>close exit 
Ok.

o CSW HP:Wounded>close exit 
It's already closed!

o CSW HP:Wounded>open exit 
u
Ok.

o CSW HP:Wounded>u
The Cellar
Exits: up, (down).

! CSW HP:Wounded>#   $target is now set to {*dwarf*} [local]
The Staircase
A woman is here, looking for someone to chat with.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: [south], down.

! CSW HP:Wounded>k *dwarf*
close exit 
*a Dwarf* leaves __ D O W N __.
A mountain mule leaves __ D O W N __.
They aren't here.

! CSW HP:Wounded>close exit 
It's already closed!

! CSW HP:Wounded>close exit 
It's already closed!

! CSW HP:Wounded>It's already closed!

! CSW HP:Wounded>d
The Cellar
Exits: up, (down).

! CSW HP:Wounded>d
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CSW HP:Wounded>n
n
A Tunnel
The corpse of an assassin is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, south.

! CSW HP:Wounded>n
*a Dwarf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW HP:Wounded>
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>k *dwarf*
s
They aren't here.

o CSW HP:Wounded>s
s
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW HP:Wounded>
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.
*a Dwarf* has arrived from the south.
A mountain mule has arrived from the south.

! CSW HP:Wounded>
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CSW HP:Wounded>close exit 
Ok.

o CSW HP:Wounded>n
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>n
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW HP:Wounded>n
n
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, south.

! CSW HP:Wounded>n
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
Exits: south, down.

o CSW HP:Wounded>Alas, you cannot go that way...

o CSW HP:Wounded>s
k *dwarf*
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, south.

! CSW HP:Wounded>
*a Dwarf* leaves vv S O U T H vv.
A mountain mule leaves vv S O U T H vv.
They aren't here.

o CSW HP:Wounded>s
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

! CSW HP:Wounded>k *dwarf*
It looks like *a Dwarf* found you out.
*a Dwarf* passes dangerously close to your hiding place.
You barely pierce *a Dwarf*'s body and tickle it.

! CSW HP:Wounded *a Dwarf*:Hurt>
You pierce *a Dwarf*'s right foot and tickle it.

! CSW HP:Wounded *a Dwarf*:Hurt>cha m wim
Ok.

! CSW HP:Wounded *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves << W E S T <<.

! CSW HP:Wounded>
*a Dwarf* has arrived from the west.

! CSW HP:Wounded>k *dwarf*
You approach *a Dwarf*, trying to pierce him.

! CSW HP:Wounded *a Dwarf*:Hurt>k *dwarf*
You're already fighting!

! CSW HP:Wounded *a Dwarf*:Hurt>label l
Ok.

! CSW HP:Wounded *a Dwarf* (l):Hurt>#   $target is now set to {l} [local]
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves << W E S T <<.

! CSW HP:Wounded>cha m wim
Ok.

! CSW HP:Wounded>k l
k l
They aren't here.

! CSW HP:Wounded>k l
They aren't here.

! CSW HP:Wounded>k l
They aren't here.
*a Dwarf* (l) has arrived from the west.

! CSW HP:Wounded>
You lightly pierce *a Dwarf* (l)'s right hand and tickle it.

! CSW HP:Wounded *a Dwarf* (l):Hurt>k l
You're already fighting!

! CSW HP:Wounded *a Dwarf* (l):Hurt>stat
OB: 82%, DB: 58%, PB: 78%, Armour: 4%. Wimpy: 0. Mood: wimpy.
Needed: 518,591 xp, 0 tp. Gold: 44. Alert: normal.
Affected by:
- novoid
- noquit
- panic

! CSW HP:Wounded *a Dwarf* (l):Hurt>
You strongly pierce *a Dwarf* (l)'s right hand.
Your victim is shocked by your hit!

! CSW HP:Wounded *a Dwarf* (l):Hurt>
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves vv S O U T H vv.

! CSW HP:Wounded>
*a Dwarf* (l) has arrived from the south.

! CSW HP:Wounded>
*a Dwarf* (l) leaves N O R T H.
A mountain mule leaves N O R T H.

! CSW HP:Wounded>cha wim 100
Wimpy set to: 100
*a Dwarf* (l) has arrived from the north.
A mountain mule has arrived from the north.

! CSW HP:Wounded>n
*a Dwarf* (l) tries to smite you, but your parry is successful.
No way! You are fighting for your life!

! CSW HP:Wounded *a Dwarf* (l):Hurt>s
You barely pierce *a Dwarf* (l)'s right arm and tickle it.

! CSW HP:Wounded *a Dwarf* (l):Hurt>No way! You are fighting for your life!

! CSW HP:Wounded *a Dwarf* (l):Hurt>
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves vv S O U T H vv.

! CSW HP:Wounded>s
k l
A Tunnel
The corpse of an assassin is lying here.
*a Dwarf* (l) is standing here.
Exits: north, south.
*a Dwarf* (l) leaves vv S O U T H vv.

o CSW HP:Wounded>They aren't here.

o CSW HP:Wounded>s
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*a Dwarf* (l) is standing here.
Exits: north, [up].

! CSW HP:Wounded>k l
*a Dwarf* (l) opens the trap.
You pierce *a Dwarf* (l)'s left leg hard.

! CSW HP:Wounded *a Dwarf* (l):Wounded>{door
2}={trapdoor }
*a Dwarf* (l) panics, and attempts to flee.

*a Dwarf* (l) leaves << U P >>.

o CSW HP:Wounded>
*a Dwarf* (l) has arrived from above.

! CSW HP:Wounded>
*a Dwarf* (l) leaves N O R T H.

o CSW HP:Wounded>n
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>n
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW HP:Wounded>n
n
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
*a Dwarf* (l) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: south, down.

! CSW HP:Wounded>d
Down the Pit
Exits: south, up.
You have found a thief!

o CSW HP:Wounded>s
*a Dwarf* (l) has arrived from above.
A mountain mule has arrived from above.
A Passage
Exits: north, west.

o CSW HP:Wounded>w
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
Exits: [north], east, [south], [west].

o CSW HP:Wounded>k l
k l
k l
*a Dwarf* (l) has arrived from the east.
A mountain mule has arrived from the east.
You pierce *a Dwarf* (l)'s right arm hard.

! CSW HP:Wounded *a Dwarf* (l):Wounded>k l
You're already fighting!

! CSW HP:Wounded *a Dwarf* (l):Wounded>
*a Dwarf* (l) opens the red.
You're already fighting!

! CSW HP:Wounded *a Dwarf* (l):Wounded>
You're already fighting!

! CSW HP:Wounded *a Dwarf* (l):Wounded>
*a Dwarf* (l) panics, and attempts to flee.

! CSW HP:Wounded *a Dwarf* (l):Wounded>close exit 
Ok.

! CSW HP:Wounded *a Dwarf* (l):Wounded>close exit 
It's already closed!

! CSW HP:Wounded *a Dwarf* (l):Wounded>close exit 
It's already closed!
*a Dwarf* (l) panics, but can't stop fighting to flee.

! CSW HP:Wounded *a Dwarf* (l):Wounded>
You pierce *a Dwarf* (l)'s left arm.

! CSW HP:Wounded *a Dwarf* (l):Wounded>sneak
You stop sneaking.
*a Dwarf* (l) panics, and attempts to flee.

! CW HP:Wounded *a Dwarf* (l):Wounded>
*a Dwarf* (l) panics, and attempts to flee.

*a Dwarf* (l) leaves >> E A S T >>.

o CW HP:Wounded>e
k l
A Passage
*a Dwarf* (l) is standing here.
Exits: north, west.
*a Dwarf* (l) leaves N O R T H.

o CW HP:Wounded>They aren't here.

o CW HP:Wounded>n
*a Dwarf* (l) has arrived from the north.
Down the Pit
A thief lurks here, looking for a stranger to rob (hidden).
Exits: south, up.

o CW HP:Wounded>u
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
Exits: south, down.

o CW HP:Wounded>d
Down the Pit
A thief lurks here, looking for a stranger to rob (hidden).
Exits: south, up.

o CW HP:Wounded>s
A Passage
Exits: north, west.

o CW HP:Wounded>w
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
Exits: (north), east, [south], [west].

o CW HP:Wounded>k l
They aren't here.

o CW HP:Wounded>n
The Red Way
Exits: (east), west.

! CW HP:Wounded Move:Tired>w
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
Exits: north, east, west.

! CW HP:Wounded Move:Tired>w
w
Another Room daubed in Red
Exits: east, down.

! CW HP:Wounded Move:Tired>d
Alas, you cannot go that way...

! CW HP:Wounded Move:Tired>e
The Tube
*a Dwarf* (l) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west, up.

*a Dwarf* (l) leaves >> E A S T >>.
A mountain mule leaves >> E A S T >>.

o CW HP:Wounded Move:Tired>e
The Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
*a Dwarf* (l) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

! CW HP:Wounded Move:Tired>e
The Tube
Exits: east, west.
*a Dwarf* (l) has arrived from the west.
A mountain mule has arrived from the west.

! CW HP:Wounded Move:Tired>k l
The Tube
The corpse of a black snake is lying here.
Exits: south, west.
*a Dwarf* (l) has arrived from the west.
A mountain mule has arrived from the west.

! CW HP:Wounded Move:Tired>
You lightly pierce *a Dwarf* (l)'s body and tickle it.

! CW HP:Wounded Move:Tired *a Dwarf* (l):Wounded>k l
You're already fighting!

! CW HP:Wounded Move:Tired *a Dwarf* (l):Wounded>
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves << W E S T <<.

o CW HP:Wounded Move:Tired>cha m ag
Ok.

o CW HP:Wounded Move:Tired>k l
k l
They aren't here.

o CW HP:Wounded Move:Tired>They aren't here.

o CW HP:Wounded Move:Tired>w
The Tube
Exits: east, west.

o CW HP:Wounded Move:Tired>w
The Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: east, west.

o CW HP:Wounded Move:Tired>w
The Tube
Exits: east, west, up.

o CW HP:Wounded Move:Tired>u
Another Room daubed in Red
Exits: east, down.

! CW HP:Wounded Move:Tired>e
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
Exits: north, east, west.

! CW HP:Wounded Move:Tired>e
The Red Way
Exits: (east), west.

! CW HP:Wounded Move:Tired>k l
They aren't here.

! CW HP:Wounded Move:Tired>e
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
An assassin is here looking for fresh blood and shining coins.
Exits: (north), east, [south], [west].

o CW HP:Wounded Move:Tired>e
A Passage
Exits: north, west.

o CW HP:Wounded Move:Tired>n
Down the Pit
Exits: south, up.

o CW HP:Wounded Move:Tired>u
The Pit
The corpse of a thief is lying here.
A vicious little bandit advances towards you.
Exits: south, down.
You have found a thief!

o CW HP:Wounded Move:Tired>s
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CW HP:Wounded Move:Tired>s
s
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CW HP:Wounded Move:Tired>s
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CW HP:Wounded Move:Tired>k l
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CW HP:Wounded Move:Tired>They aren't here.

o CW HP:Wounded Move:Tired>u
u
The Cellar
A woman is here, looking for someone to chat with.
Exits: up, (down).

! CW HP:Wounded Move:Tired>k l
The Staircase
Exits: [south], down.

! CW HP:Wounded Move:Tired>They aren't here.

! CW HP:Wounded Move:Tired>d
d
The Cellar
A woman is here, looking for someone to chat with.
Exits: up, (down).
A woman tries to hit you, but your parry is successful.

! CW HP:Wounded Move:Slow a woman:Healthy>No way! You are fighting for your life!

! CW HP:Wounded Move:Slow a woman:Healthy>FLEE
You flee head over heels.
The Staircase
Exits: [south], down.

! CW HP:Wounded Move:Slow>d
d
The Cellar
A woman is here, looking for someone to chat with.
Exits: up, (down).

! CW HP:Wounded Move:Slow>
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
*a Dwarf* (l) is standing here.
Exits: north, (up).

*a Dwarf* (l) leaves << U P >>.

o CW HP:Wounded Move:Slow>close exit 
Ok.

o CW HP:Wounded Move:Slow>open exit 
Ok.

o CW HP:Wounded Move:Slow>u
The Cellar
A woman is here, looking for someone to chat with.
*a Dwarf* (l) is standing here.
Exits: up, (down).

! CW HP:Wounded Move:Slow>close trapdoor 
Ok.

! CW HP:Wounded Move:Slow>k l
You pierce *a Dwarf* (l)'s right leg.

! CW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>
You swiftly dodge a woman's attempt to hit you.

! CW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>cha m ag
Ok.

! CW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>sneak
Ok, you'll try to move silently for a while.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>
You pierce *a Dwarf* (l)'s right hand hard and shatter it.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>FLEE
You flee head over heels.
The Staircase
Exits: [south], down.

! CSW HP:Wounded Move:Slow>d
k l
The Cellar
A woman is here, looking for someone to chat with.
*a Dwarf* (l) is standing here.
Exits: up.

! CSW HP:Wounded Move:Slow>
You approach *a Dwarf* (l), trying to pierce him.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>
You swiftly dodge a woman's attempt to hit you.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>
*a Dwarf* (l) panics, but can't stop fighting to flee.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Wounded>
You strongly pierce *a Dwarf* (l)'s body and shatter it.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>
*a Dwarf* (l) panics, and attempts to flee.

*a Dwarf* (l) leaves << U P >>.

! CSW HP:Wounded Move:Slow a woman:Healthy>FLEE
You flee head over heels.
The Staircase
*a Dwarf* (l) is standing here.
Exits: [south], down.

! CSW HP:Wounded Move:Slow>k l
You approach *a Dwarf* (l), trying to pierce him.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves __ D O W N __.

! CSW HP:Wounded Move:Slow>
*a Dwarf* (l) has arrived from below.

! CSW HP:Wounded Move:Slow>d
*a Dwarf* (l) leaves __ D O W N __.
The Cellar
A woman is here, looking for someone to chat with.
*a Dwarf* (l) is standing here.
Exits: up.

! CSW HP:Wounded Move:Slow>u
The Staircase
Exits: [south], down.

! CSW HP:Wounded Move:Slow>k l
They aren't here.

! CSW HP:Wounded Move:Slow>d
k l
The Cellar
A woman is here, looking for someone to chat with.
*a Dwarf* (l) is standing here.
Exits: up.

! CSW HP:Wounded Move:Slow>
You strongly pierce *a Dwarf* (l)'s left leg and shatter it.
Your victim is shocked by your hit!

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>
*a Dwarf* (l) opens the trapdoor.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>
*a Dwarf* (l) panics, and attempts to flee.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>close trapdoor 
Ok.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>close trapdoor 
close trapdoor 
It's already closed!
*a Dwarf* (l) smites your right leg extremely hard.

! CSW HP:Wounded Move:Slow *a Dwarf* (l):Bad>It's already closed!
*a Dwarf* (l) panics, and attempts to flee.

*a Dwarf* (l) leaves << U P >>.

! CSW HP:Wounded Move:Slow>close trapdoor 
close trapdoor 
It's already closed!
You swiftly dodge a woman's attempt to hit you.

! CSW HP:Wounded Move:Slow a woman:Healthy>close trapdoor 
It's already closed!

! CSW HP:Wounded Move:Slow a woman:Healthy>It's already closed!

! CSW HP:Wounded Move:Slow a woman:Healthy>FLEE
You flee head over heels.
The Staircase
*a Dwarf* (l) is standing here.
Exits: [south], down.

! CSW HP:Wounded Move:Weak>d
k l
*a Dwarf* (l) leaves __ D O W N __.
The Cellar
A woman is here, looking for someone to chat with.
*a Dwarf* (l) is standing here.
Exits: up.

! CSW HP:Wounded Move:Weak>u
k l
You pierce *a Dwarf* (l)'s left leg.

! CSW HP:Wounded Move:Weak *a Dwarf* (l):Bad>No way! You are fighting for your life!
*a Dwarf* (l) opens the trapdoor.
A woman quickly approaches, trying to hit you.
*a Dwarf* (l) bleeds from open wounds.

! CSW HP:Wounded Move:Weak *a Dwarf* (l):Bad>
You're already fighting!
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves __ D O W N __.

! CSW HP:Wounded Move:Weak a woman:Healthy>d
No way! You are fighting for your life!

! CSW HP:Wounded Move:Weak a woman:Healthy>FLEE
You flee head over heels.
The Staircase
Exits: [south], down.

! CSW HP:Wounded Move:Weak>g zaugurz-draught all
You get a small metal flask from a web.

! CSW HP:Wounded Move:Weak>d
The Cellar
A woman is here, looking for someone to chat with.
Exits: up, (down).

! CSW HP:Wounded Move:Weak>quaff flask
d
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.

! CSW HP:Wounded>
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CSW HP:Wounded>n
n
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded>n
n
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
A pair of soft leather boots are on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.

! CSW HP:Wounded>
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.
You have found a thief!

o CSW HP:Wounded>d
The Pit
The corpse of a thief is lying here.
Exits: south, down.

o CSW HP:Wounded>s
w
Down the Pit
Exits: south, up.

o CSW HP:Wounded>k l
A Passage
A vicious little bandit advances towards you.
Exits: north, west.

o CSW HP:Wounded>
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: (north), east, [south], [west].

o CSW HP:Wounded>n
They aren't here.

o CSW HP:Wounded Move:Tired>w
The Red Way
Exits: (east), west.

! CSW HP:Wounded Move:Tired>w
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
Exits: north, east, west.

! CSW HP:Wounded Move:Tired>
Another Room daubed in Red
Exits: east, down.

! CSW HP:Wounded Move:Tired>w
Alas, you cannot go that way...

! CSW HP:Wounded Move:Tired>d
The Tube
Exits: east, west, up.

o CSW HP:Wounded Move:Tired>e
The Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: east, west.

o CSW HP:Wounded Move:Tired>e
e
The Tube
Exits: east, west.

o CSW HP:Wounded Move:Tired>s
The Tube
The corpse of a black snake is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: south, west.

o CSW HP:Wounded Move:Tired>s
End of the Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: north, (south).

o CSW HP:Wounded Move:Tired>
Assembly Room
The corpse of a thief is lying here.
Exits: (north), (down).

! CSW HP:Wounded Move:Tired>d
Narrow Tunnel
The corpse of an assassin is lying here.
Exits: east, (up).

o CSW HP:Wounded Move:Tired>e
Narrow Tunnel
Exits: east, west.

o CSW HP:Wounded Move:Tired>e
Bend in the Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.

o CSW HP:Wounded Move:Tired>s
s
A Narrow Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of a vicious rat is lying here.
The shadow of an assassin is floating here.
Exits: north, south.

o CSW HP:Wounded Move:Tired>s
A Narrow Tunnel
Exits: north, east, south.

o CSW HP:Wounded Move:Tired>
A Small Landing
A canoe has been left here.
Exits: north, south.

! CSW HP:Wounded Move:Tired>n
tr *Dwarf
A Narrow Tunnel
Exits: north, east, south.

o CSW HP:Wounded Move:Tired>{target}={l}
You carefully examine the ground around you, looking for tracks...
cha m ag
cha m wim
{door}={exit }
You see some tracks of *a Dwarf* leading north
 (done less than 6 hours ago).

o CSW HP:Wounded Move:Tired>Ok.

o CSW HP:Wounded Move:Tired>Ok.

o CSW HP:Wounded Move:Tired>n
A Narrow Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of a vicious rat is lying here.
The shadow of an assassin is floating here.
Exits: north, south.
You stop tracking your victim.

o CSW HP:Wounded Move:Tired>n
n
Bend in the Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
Exits: south, west.

o CSW HP:Wounded Move:Tired>Alas, you cannot go that way...

o CSW HP:Wounded Move:Tired>w
Narrow Tunnel
Exits: east, west.

o CSW HP:Wounded Move:Tired>w
Narrow Tunnel
The corpse of an assassin is lying here.
Exits: east, (up).

o CSW HP:Wounded Move:Tired>w
u
Alas, you cannot go that way...

o CSW HP:Wounded Move:Tired>
Assembly Room
The corpse of a thief is lying here.
Exits: (north), (down).

! CSW HP:Wounded Move:Tired>close trapdoor 
Ok.

! CSW HP:Wounded Move:Tired>n
End of the Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: north, (south).

o CSW HP:Wounded Move:Tired>close exit 
You don't see any exit here.

o CSW HP:Wounded Move:Tired>n
The Tube
The corpse of a black snake is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: south, west.

o CSW HP:Wounded Move:Tired>w
The Tube
Exits: east, west.

o CSW HP:Wounded Move:Tired>w
The Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: east, west.

o CSW HP:Wounded Move:Tired>w
The Tube
Exits: east, west, up.

o CSW HP:Wounded Move:Tired>w
The Tube
Exits: east.

o CSW HP:Wounded Move:Tired>e
The Tube
Exits: east, west, up.

o CSW HP:Wounded Move:Tired>u
Another Room daubed in Red
Exits: east, down.

! CSW HP:Wounded Move:Tired>e
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
Exits: north, east, west.

! CSW HP:Wounded Move:Tired>e
The Red Way
Exits: (east), west.
You smell blood.

! CSW HP:Wounded Move:Tired>e
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: (north), east, [south], [west].

o CSW HP:Wounded Move:Tired>tr *
Dwarf
You carefully examine the ground around you, looking for tracks...
{target}={l}
cha m wim
You see some tracks of *a Dwarf* leading east
 (done less than 1 hour ago).

o CSW HP:Wounded Move:Tired>Ok.

o CSW HP:Wounded Move:Tired>e
A Passage
A vicious little bandit advances towards you.
Exits: north, west.
You stop tracking your victim.

o CSW HP:Wounded Move:Tired>n
Down the Pit
Exits: south, up.

o CSW HP:Wounded Move:Tired>n
Alas, you cannot go that way...

o CSW HP:Wounded Move:Tired>u
The Pit
The corpse of a thief is lying here.
Exits: south, down.

o CSW HP:Wounded Move:Tired>s
s
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded Move:Slow>s
s
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.
You smell blood.

! CSW HP:Wounded Move:Slow>
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded Move:Slow>
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CSW HP:Wounded Move:Slow>u
The Cellar
A woman is here, looking for someone to chat with.
Exits: up, (down).

! CSW HP:Wounded Move:Slow>u
The Staircase
Exits: [south], down.

! CSW HP:Wounded Move:Slow>k l
They aren't here.

! CSW HP:Wounded Move:Slow>d
The Cellar
A woman is here, looking for someone to chat with.
Exits: up, (down).

! CSW HP:Wounded Move:Slow>d
Entrance of the Sewer
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
Exits: north, (up).

o CSW HP:Wounded Move:Slow>tr *
Dwarf
You carefully examine the ground around you, looking for tracks...
*a Dwarf* (l) has arrived from the north.
cha m wim
*a Dwarf* (l) leaves N O R T H.
You stop searching.

o CSW HP:Wounded Move:Slow>k l
Ok.

o CSW HP:Wounded Move:Slow>n
n
They aren't here.

o CSW HP:Wounded Move:Slow>n
A Tunnel
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded Move:Slow>n
n
The Junction
A small campfire burns here, its low flames giving off only a little light.
A grey shirt is on the ground.
The corpse of a thief is lying here.
The corpse of a bandit is lying here.
The corpse of a bandit is lying here.
Exits: north, east, south, west.
You have found a thief!

! CSW HP:Wounded Move:Slow>
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

o CSW HP:Wounded Move:Slow>d
The Pit
The corpse of a thief is lying here.
Exits: south, down.

o CSW HP:Wounded Move:Slow>s
w
Alas, you cannot go that way...

o CSW HP:Wounded Move:Slow>k l
Down the Pit
Exits: south, up.

o CSW HP:Wounded Move:Slow>
A Passage
A vicious little bandit advances towards you.
Exits: north, west.

o CSW HP:Wounded Move:Slow>
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: (north), east, [south], [west].

o CSW HP:Wounded Move:Slow>They aren't here.

o CSW HP:Wounded Move:Slow>close exit 
Ok.

o CSW HP:Wounded Move:Slow>tr *
Dwarf
You carefully examine the ground around you, looking for tracks...
{target}={l}
You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

o CSW HP:Wounded Move:Slow>e
A Passage
A vicious little bandit advances towards you.
Exits: north, west.
n
You stop tracking your victim.

o CSW HP:Wounded Move:Slow>n
Down the Pit
Exits: south, up.
*a Dwarf* (l) has arrived from above.

! CSW HP:Wounded Move:Slow>u
Alas, you cannot go that way...

! CSW HP:Wounded Move:Slow>
*a Dwarf* (l) leaves vv S O U T H vv.
The Pit
The corpse of a thief is lying here.
Exits: south, down.

o CSW HP:Wounded Move:Slow>d
s
Down the Pit
Exits: south, up.

o CSW HP:Wounded Move:Slow>w
A Passage
A vicious little bandit advances towards you.
Exits: north, west.

o CSW HP:Wounded Move:Slow>k l
k l
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* (l) is standing here.
Exits: [north], east, [south], [west].

! CSW HP:Wounded Move:Slow>
*a Dwarf* (l) opens the red.
*a Dwarf* (l) leaves N O R T H.
They aren't here.

o CSW HP:Wounded Move:Slow>cha m ag
They aren't here.

o CSW HP:Wounded Move:Slow>Ok.

o CSW HP:Wounded Move:Slow>n
The Red Way
Exits: (east), west.

! CSW HP:Wounded Move:Slow>w
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, west.

! CSW HP:Wounded Move:Weak>
*a Dwarf* (l) has arrived from the north.
An assassin approaches *a Dwarf* (l), trying to pierce him.

! CSW HP:Wounded Move:Weak>k l
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves << W E S T <<.
They aren't here.

! CSW HP:Wounded Move:Weak>w
k l
Another Room daubed in Red
*a Dwarf* (l) is standing here.
Exits: east, down.

! CSW HP:Wounded Move:Weak>
*a Dwarf* (l) leaves >> E A S T >>.
They aren't here.

! CSW HP:Wounded Move:Weak>e
*a Dwarf* (l) has arrived from the east.

! CSW HP:Wounded Move:Weak>e
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, west.

! CSW HP:Wounded Move:Weak>
The Red Way
Exits: (east), west.

! CSW HP:Wounded Move:Weak>k l
They aren't here.

! CSW HP:Wounded Move:Weak>close reddoor
Ok.

! CSW HP:Wounded Move:Weak>w
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, west.

! CSW HP:Wounded Move:Weak>w
Another Room daubed in Red
Exits: east, down.

! CSW HP:Wounded Move:Weak>d
The Tube
Exits: east, west, up.

o CSW HP:Wounded Move:Weak>e
The Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: east, west.

o CSW HP:Wounded Move:Weak>e
e
The Tube
Exits: east, west.

o CSW HP:Wounded Move:Weak>s
The Tube
The corpse of a black snake is lying here.
Exits: south, west.

o CSW HP:Wounded Move:Weak>s
End of the Tube
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: north, (south).

o CSW HP:Wounded Move:Weak>s
k l
Assembly Room
The corpse of a thief is lying here.
*a Dwarf* (l) is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (north).

! CSW HP:Wounded Move:Weak>Alas, you cannot go that way...

! CSW HP:Wounded Move:Weak>
You strongly pierce *a Dwarf* (l)'s left leg and shatter it.

! CSW HP:Wounded Move:Weak *a Dwarf* (l):Bad>close exit 
Ok.
*a Dwarf* (l) opens the trapdoor.
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* (l) leaves __ D O W N __.

! CSW HP:Wounded Move:Weak>close exit 
close exit 
It's already closed!

! CSW HP:Wounded Move:Weak>It's already closed!

! CSW HP:Wounded Move:Weak>open exit 
d
Ok.

! CSW HP:Wounded Move:Weak>
Narrow Tunnel
The corpse of an assassin is lying here.
Exits: east, (up).

o CSW HP:Wounded Move:Weak>e
Narrow Tunnel
Exits: east, west.

o CSW HP:Wounded Move:Fainting>e
Bend in the Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
*a Dwarf* (l) is standing here.
Exits: south, west.

! CSW HP:Wounded Move:Fainting>s
*a Dwarf* (l) leaves vv S O U T H vv.
A Narrow Tunnel
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
The corpse of a vicious rat is lying here.
The shadow of an assassin is floating here.
*a Dwarf* (l) is standing here.
Exits: north, south.

! CSW HP:Wounded Move:Fainting>s
A Narrow Tunnel
Exits: north, east, south.

o CSW HP:Wounded Move:Fainting>k l
k l
They aren't here.

o CSW HP:Wounded Move:Fainting>k l
They aren't here.

o CSW HP:Wounded Move:Exhausted>k l
They aren't here.

o CSW HP:Wounded Move:Exhausted>They aren't here.

o CSW HP:Wounded Move:Exhausted>k l
They aren't here.

o CSW HP:Wounded Move:Exhausted>k l
k l
They aren't here.

o CSW HP:Wounded Move:Exhausted>They aren't here.

o CSW HP:Wounded Move:Exhausted>k l
They aren't here.

o CSW HP:Wounded Move:Exhausted>g zaugurz-draught all
You get a small metal flask from a web.
*a Dwarf* (l) has arrived from the north.

! CSW HP:Wounded Move:Exhausted>quaff flask
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.
*a Dwarf* (l) leaves vv S O U T H vv.

o CSW HP:Wounded Move:Tired>s
A Small Landing
A canoe has been left here.
Exits: north, south.

! CSW HP:Wounded Move:Tired>s
The Catacombs
*a Dwarf* (l) is standing here.
Exits: north, east, south, west.

! CSW HP:Wounded Move:Tired>s
The Catacombs
Exits: north, east, south, west.

o CSW HP:Wounded Move:Tired>k l
n
k l
They aren't here.

o CSW HP:Wounded Move:Tired>
The Catacombs
*a Dwarf* (l) is standing here.
Exits: north, east, south, west.
You swim and successfully stay on the water.

! CSW HP:Wounded Move:Tired>
You are too afraid.

! CSW HP:Wounded Move:Tired>cha m ag
Ok.

! CSW HP:Wounded Move:Tired>cha wim 0
Wimpy set to: 0

! CSW HP:Wounded Move:Tired>k l
You lightly pierce *a Dwarf* (l)'s body.

! CSW HP:Wounded Move:Tired *a Dwarf* (l):Awful>k l
You're already fighting!
*a Dwarf* (l) panics, and attempts to flee.	
Your blood freezes as you hear *a Dwarf* (l)'s death cry.	<--Upsa(L14)
*a Dwarf* (l) has drawn his last breath! R.I.P.
## Drowning on me!  Ill use he'z head asz a Piggy-bank for my Collected Elf-ears!! *growl*

o CSW HP:Wounded Move:Tired>cha m ag
Ok.

o CSW HP:Wounded Move:Tired>exa corpse
corpse (here) : 
a pile of coins
a pan
a stone
a water skin
a butcher knife (flawless)
a lantern
a plain leather belt
a two-handed sword (satisfactory)
a keyring with a few keys and a set of lock picks
a leather backpack
a forest green cloak (flawless)
a metal buckler (flawless)
a thin pair of vambraces (well-maintained)
a thin pair of metal gauntlets (flawless)
a pair of iron-shod boots (well-maintained)
a pair of plate greaves (flawless)
a blood-encrusted helm (flawless)
a blood-encrusted breastplate (flawless)
a ring

o CSW HP:Wounded Move:Tired>g all.coins all.corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 42 gold coins, 2 silver pennies, and 96 copper pennies.
*****************************************************************************************************
Now wherez did mr Sscared-to-ddeath go? *grin*
*****************************************************************************************************

o CSW HP:Wounded Move:Slow>
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: (north), east, [south], [west].

o CSW HP:Wounded Move:Slow>open exit w
Ok.

o CSW HP:Wounded Move:Slow>cha m wim
Ok.

o CSW HP:Wounded Move:Slow>w
You step down into the dark, and after a short fall land on a wooden platform.
A Dark and Rank Landing
Exits: north, east, south, west.

o CSW HP:Wounded Move:Slow>ex
North - A Slimy Platform
East  - A Dark and Smelly Pool
South - A Damp and Murky Tunnel
West  - A Dark and Smelly Pool

o CSW HP:Wounded Move:Slow>tr
You carefully examine the ground around you, looking for tracks...
{target}={*elf*}
You see:
   - a track of an Orc coming from the east (done less than 1 hour ago).
   - a track of *an Elf* leading south (done less than 6 hours ago).
   - a track of *an Elf* coming from the east (done less than 6 hours ago).
   - a track of *an Elf* coming from the west (done less than 6 hours ago).
   - a track of a pack horse leading west (done less than 6 hours ago).
   - a track of *an Elf* leading west (done less than 6 hours ago).
   - a track of *an Elf* coming from the north (done less than 6 hours ago).
   - a track of *an Elf* leading north (done less than 6 hours ago).
   - a track of *an Elf* coming from the south (done less than 6 hours ago).
   - a track of a pack horse leading north (done less than 7 hours ago).
You stop searching.
## Skinny point-ears is lost? Tther whil be noo tomorrowz for him!

o CSW HP:Wounded Move:Tired>s
A Damp and Murky Tunnel
Exits: north, west.
You smell blood.

o CSW HP:Wounded Move:Tired>w
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
Exits: east, west.

o CSW HP:Wounded Move:Slow>scout w
You quietly scout westwards...
An Old and Decrepit Bridge
*an Elf* is resting here.
You stop scouting.

o CSW HP:Wounded Move:Tired>cha m wim
Ok.

o CSW HP:Wounded Move:Tired>{target}={
*elf*}
cha m wim
Ok.

o CSW HP:Wounded Move:Tired>sc
139/324 hits and 31/141 moves.

o CSW HP:Wounded Move:Tired>sc
140/324 hits and 31/141 moves.

o CSW HP:Wounded Move:Tired>cha wim 100
i
Wimpy set to: 100

o CSW HP:Wounded Move:Tired>l
You are carrying:
a web

o CSW HP:Wounded Move:Tired>
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.

o CSW HP:Wounded Move:Tired>sc
sc
140/324 hits and 32/141 moves.

o CSW HP:Wounded Move:Tired>sc
140/324 hits and 33/141 moves.

o CSW HP:Wounded Move:Tired>141/324 hits and 33/141 moves.

o CSW HP:Wounded Move:Tired>
A watersnake has arrived from the east.

o CSW HP:Wounded Move:Tired>e
A Damp and Murky Tunnel
Exits: north, west.

o CSW HP:Wounded Move:Tired>n
A Dark and Rank Landing
Exits: north, east, south, west.

o CSW HP:Wounded Move:Tired>{door
2}={trapdoor }
#   $door2 is now set to {slimynest } [local]
n
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: south.
You smell blood.

o CSW HP:Wounded Move:Tired>close slimynest 
It's already closed!

o CSW HP:Wounded Move:Tired>s
A Dark and Rank Landing
Exits: north, east, south, west.

o CSW HP:Wounded Move:Tired>#   $target is now set to {*elf*} [local]
cha m wim
whe
Ok.

o CSW HP:Wounded Move:Tired>dr skin
Players in your zone
--------------------
Malus                - A Dark and Rank Landing

o CSW HP:Wounded Move:Tired>
Your stomach can't contain anymore!

o CSW HP:Wounded Move:Tired>s
A Damp and Murky Tunnel
Exits: north, west.

o CSW HP:Wounded Move:Tired>h n
You attempt to hide yourself.
{target}={*elf*}
Ok.

o CSW HP:Hurt Move:Tired>
A watersnake has arrived from the west.

o CSW HP:Hurt Move:Tired>
A watersnake leaves << W E S T <<.

o CSW HP:Hurt>n
A Dark and Rank Landing
Exits: north, east, south, west.

o CSW HP:Hurt>sc
156/324 hits and 53/141 moves.

o CSW HP:Hurt>sc
156/324 hits and 54/141 moves.

o CSW HP:Hurt>st
s
You are already standing.

o CSW HP:Hurt>
A Damp and Murky Tunnel
Exits: north, west.

o CSW HP:Hurt>w
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
Exits: east, west.
You have found a watersnake!

o CSW HP:Hurt>scout w
You quietly scout westwards...
An Old and Decrepit Bridge
*an Elf* is resting here.
cha m wim
You stop scouting.

o CSW HP:Hurt>Ok.

o CSW HP:Hurt>{door}={exit }
w
backstab *elf*
An Old and Decrepit Bridge
*an Elf* is resting here.
Exits: east, west.

! CSW HP:Hurt>
You begin to move silently to the back of your victim...
As the bridge snaps, *an Elf* loses his grip and falls over the railing!
Your victim has disappeared!
A LOUD SNAP!!!!
As the bridge collapses you manage to grab hold of a rung and crawl
back to safety.
A Damp and Murky Tunnel

o CSW HP:Hurt>st
s
You are already standing.

o CSW HP:Hurt>e
Alas, you cannot go that way...

o CSW HP:Hurt>e
An Old and Decrepit Bridge
Exits: east, west.

o CSW HP:Hurt>e
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
A grey snake slides along the water (hidden).
Exits: east, west.

o CSW HP:Hurt>
A Damp and Murky Tunnel
Exits: north, west.

o CSW HP:Hurt>e
n
Alas, you cannot go that way...

o CSW HP:Hurt>n
A Dark and Rank Landing
Exits: north, east, south, west.

o CSW HP:Hurt>n
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: south.
You have found a thief!

o CSW HP:Hurt>Alas, you cannot go that way...

o CSW HP:Hurt>open slimynest 
n
Ok.

o CSW HP:Hurt>n
An Ascending Passage
Exits: north, (south).

o CSW HP:Hurt>
An Ascending Passage
Exits: [north], south.

o CSW HP:Hurt>pick exit 
Using your lockpicks, you try to pick the lock...
open exit 
n
u
The lock finally yields to your skill.

o CSW HP:Hurt>open exit s
Ok.

o CSW HP:Hurt>
The Hidden Pit
A black snake hurries towards you with sly intentions.
Exits: [east], (south), up.

o CSW HP:Hurt>As you pass through the opening, the petals of the strange metal structure
snap shut behind you.
The Intersection
The corpse of an assassin is lying here.
A domesticated pony, beast of burden to many, stands here.
A vicious little bandit advances towards you.
Exits: (north), east, [south], (west).

o CSW HP:Hurt Move:Tired>Ok.

o CSW HP:Hurt Move:Tired>s
A Damp and Murky Tunnel
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A thief is here looking for some stranger to rob.
Exits: south.

! CSW HP:Hurt Move:Tired>s
w
A Damp and Murky Tunnel
Exits: north, west, down.

o CSW HP:Hurt Move:Tired>w
A Crumbling Tunnel
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
Exits: east, west.

o CSW HP:Hurt Move:Tired>
A Crumbling Tunnel
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
A giant rat patters against you, squeaking maliciously.
Exits: east, west.

o CSW HP:Hurt Move:Tired>w
A Watery Chute
Exits: down.

o CSW HP:Hurt Move:Tired>d
A Dark and Damp Cave
A dreadful snake is here, fighting *an Elf*.
A dreadful snake is here, fighting *an Elf*.
*an Elf* is here, fighting a dreadful snake.
Exits: none.
*an Elf* strongly slashes a dreadful snake's body.

! CSW HP:Hurt Move:Tired>w
Alas, you cannot go that way...
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired>k *elf*
A dreadful snake barely hits *an Elf*'s right arm and tickles it.

! CSW HP:Hurt Move:Tired>
Alas! You failed to reach him through the melee.
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired>k *elf*
k *elf*
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired>
*an Elf* slashes a dreadful snake's tail extremely hard.

! CSW HP:Hurt Move:Tired>
You strongly pierce *an Elf*'s right hand.

! CSW HP:Hurt Move:Tired *an Elf*:Fine a dreadful snake:Fine>
You're already fighting!
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Fine a dreadful snake:Fine>
A dreadful snake barely hits *an Elf*'s head and tickles it.

! CSW HP:Hurt Move:Tired *an Elf*:Fine a dreadful snake:Fine>#   $door is now set to {skull } [local]
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Fine a dreadful snake:Fine>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Fine a dreadful snake:Fine>
You pierce *an Elf*'s body and tickle it.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>comf elf
You comfort him.
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>exa elf
You see nothing special about him.
*an Elf* has several bruises.
*an Elf* seems to have:
       A bound up light wound at the body,
       A bound up deep wound at the left leg.
*an Elf* is using: 
<wielded>            an engraved broadsword (well-maintained)
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a blood-encrusted helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of plate vambraces (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a pair of ring mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a black horn shortbow
<worn as belt>       a studded leather belt
<worn on belt>       a set of lock picks
<worn on belt>       a large skin
<worn on belt>       a weapon sheath
<worn on belt>       a quiver

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* strongly slashes a dreadful snake's tail.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>cha m ag
Ok.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
A dreadful snake barely hits *an Elf*'s head and tickles it.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
You pierce *an Elf*'s body and tickle it.
*an Elf* panics, but can't stop fighting to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
A dreadful snake bites *an Elf*!

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
*an Elf* says 'nice'
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>con
You could do it with a needle!

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
You strongly pierce *an Elf*'s left leg.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* slashes a dreadful snake's body hard.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>close skull 
It's already closed!
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
*an Elf* says 'nuflee here?'

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
You lightly pierce *an Elf*'s left arm and tickle it.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
A dreadful snake bites *an Elf*!

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
A dreadful snake barely hits *an Elf*'s left hand and tickles it.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Hurt a dreadful snake:Hurt>
You pierce *an Elf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
*an Elf* panics, but can't stop fighting to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
A dreadful snake barely hits *an Elf*'s body and tickles it.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
*an Elf* panics, but can't stop fighting to flee.
*an Elf* slashes a dreadful snake's body hard.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
A dreadful snake barely hits *an Elf*'s body and tickles it.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>say nope
Ok.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
A dreadful snake bites *an Elf*!

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* strongly slashes a dreadful snake's body.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!
A dreadful snake barely hits *an Elf*'s head and tickles it.

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt Move:Tired *an Elf*:Wounded a dreadful snake:Hurt>close skull 
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>It's already closed!

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
You pierce *an Elf*'s body.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>cha m ag
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>Ok.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
A dreadful snake lightly hits *an Elf*'s right hand and tickles it.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
*an Elf* panics, but can't stop fighting to flee.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
You strongly pierce *an Elf*'s head.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
A dreadful snake bites *an Elf*!

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt *an Elf*:Wounded a dreadful snake:Hurt>
You strongly pierce *an Elf*'s right leg and shatter it.

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Hurt>close skull 
It's already closed!
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Hurt>close skull 
It's already closed!

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Hurt>close skull 
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Hurt>It's already closed!

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Hurt>close skull 
It's already closed!
You strongly pierce *an Elf*'s left arm and shatter it.
*an Elf* slashes a dreadful snake's body extremely hard and shatters it.

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Wounded>close skull 
It's already closed!

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Wounded>
A dreadful snake bites *an Elf*!

! CSW HP:Hurt *an Elf*:Bad a dreadful snake:Wounded>
You strongly pierce *an Elf*'s right leg and shatter it.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
You pierce *an Elf*'s right arm and shatter it.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>cha m ag
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>Ok.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
You strongly pierce *an Elf*'s right hand and shatter it.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* panics, and attempts to flee.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Wounded>
*an Elf* slashes a dreadful snake's tail very hard and shatters it.

! CSW HP:Hurt *an Elf*:Awful a dreadful snake:Bad>
You pierce *an Elf*'s right leg and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.

! CSW HP:Hurt *an Elf*:Dying a dreadful snake:Bad>
A dreadful snake lightly hits *an Elf*'s body and shatters it.
*an Elf* is incapacitated and will slowly die, if not aided.

! CSW HP:Hurt *an Elf*:Dying a dreadful snake:Bad>
*an Elf* is mortally wounded and will die soon if not aided.
A dreadful snake bites *an Elf*!

! CSW HP:Hurt *an Elf*:Dying a dreadful snake:Bad>
*an Elf* is mortally wounded and will die soon if not aided.
A dreadful snake bites *an Elf*!
A dreadful snake lightly hits *an Elf*'s right hand and shatters it.
*an Elf* is mortally wounded and will die soon if not aided.

! CSW HP:Hurt *an Elf*:Dying a dreadful snake:Bad>
You pierce *an Elf*'s left foot extremely hard and shatter it.		<-- Sorcer(L21+)
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
## Aand you will be the fiirst to contribute to my big collection of Pale Cchipz!

o CSW HP:Hurt>g all.coins all.corpse
You get a fortune in gold from the corpse of *an Elf*.
There was 82 gold coins, 15 silver pennies, and 12 copper pennies.

o CSW HP:Hurt>exa corpse
corpse (here) : 
a black horn shortbow
a quiver
a weapon sheath
a large skin
a set of lock picks
a studded leather belt
an engraved broadsword (well-maintained)
a leather backpack
a forest green cloak (flawless)
a gilded round shield (flawless)
a pair of plate vambraces (flawless)
a pair of ring mail gloves (flawless)
a pair of smooth, black boots
a pair of ring mail leggings (flawless)
a blood-encrusted helm (flawless)
a blood-encrusted breastplate (flawless)
a red ruby
a ring
a double edged eket (satisfactory)
a forest green cloak (used)
a war arrow
a war arrow
a war arrow

o CSW HP:Hurt>cha m wim
Ok.

o CSW HP:Hurt>g all.arrow all.corpse
You get a war arrow from the corpse of *an Elf*.
You get a war arrow from the corpse of *an Elf*.
You get a war arrow from the corpse of *an Elf*.

o CSW HP:Hurt>g ruby corpse
You get a red ruby from the corpse of *an Elf*.
**********************************************************************************
Aand so i walked out of the niice shades of the undergroundz. But before i really
could get used to the shiny lightz of the yellow-face, i heard it. Calling me!
Begging me to come to itz aid, to save it from the pawning handz of its present
wielder. Sspite the Cold One was calling me, begging me to come to Malardil caztle.
Sso i did...
**********************************************************************************
cha wim 200
You see some tracks of a pack horse leading south
 (done less than 3 hours ago).

o CSW HP:Hurt>At the Castle Wall     ---     Hidden: Rockdoor
A sturdy rope is hanging from above.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Exits: north, east, south, up.
Aha, you have found your victim!

o CSW HP:Hurt>Wimpy set to: 200

o CSW HP:Hurt>u
On the Castle Battlements
A case, made for quarrels, lies on the ground.
A sturdy rope has been tied here and descends below.
Exits: down.

o CSW HP:Hurt>g rope
You get a sturdy rope.

o CSW HP:Hurt>h rope
Ok.

o CSW HP:Hurt>tr
t
You carefully examine the ground around you, looking for tracks...
You see:
   - a track of an Orc coming from below (done less than 1 hour ago).
   - two tracks of a huge tarantula leading west (done less than 3 hours ago).
   - a track of *a Man* leading west (done less than 3 hours ago).
   - a track of *a Man* coming from below (done less than 3 hours ago).
You stop searching, you don't seem to find anything else.

) CSW HP:Hurt>Who do you wish to tell what?

) CSW HP:Hurt>d
At the Castle Wall     ---     Hidden: Rockdoor
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Exits: north, east, south, up.

) CSW HP:Hurt>ba pack
You begin to move silently to the back of your victim...
{door}={exit }
e
w
ba mule
A pack horse makes a strange sound but is suddenly very silent, as you place a
barbed fang in his back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.

) CSW HP:Hurt>Upon a Grassy Plain
Exits: north, east, south, west.

) CSW HP:Hurt>At the Castle Wall     ---     Hidden: Rockdoor
The corpse of a pack horse is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, up.

) CSW HP:Hurt>You begin to move silently to the back of your victim...
exa corpse
A mountain mule makes a strange sound but is suddenly very silent, as you
place a barbed fang in his back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a mountain mule's death cry.
A mountain mule is dead! R.I.P.

o CSW HP:Hurt>corpse (here) : 
a ring
a dark coloured flask
a sticky honeycomb
a water skin
a stone
a fishing net

o CSW HP:Hurt>exa 2.corpse
corpse (here) : 
a sacred cloak (well-maintained)

o CSW HP:Hurt>n
w
-------------------------------------- Z I P ----------------------------------------
Rrrann to the big entranze of the keep and retrieved a key from one of them hired guards
ooutzide the castle, then sprinted back!

o CSW HP:Fine>u
On the Castle Battlements
A case, made for quarrels, lies on the ground.
Exits: down.

o CSW HP:Fine>
The moon suddenly breaks the eastern skyline without a sound.

) CSW HP:Fine>#   $door is now set to {oakpanel } [local]
{door2}={trapdoor }
open smalldoor
w
Ok.

) CSW HP:Fine>Secret Chamber
A large bookshelf sits against the wall.
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
Exits: (east), west, (down).

o CSW HP:Fine>close oakpanel 
Ok.

o CSW HP:Fine>pick oakpanel 
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.

o CSW HP:Fine>#   $door is now set to {exit } [local]
w
Observatory
Exits: east.

) CSW HP:Fine>#   $target is now set to {*man*} [local]
e
Secret Chamber
A large bookshelf sits against the wall.
The corpse of a diminutive rogue is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
Exits: west, (down).

o CSW HP:Fine>d
Bodyguard's Chamber
Exits: [north], east, south, west, (up).

! CSW HP:Fine>w
The Grey Room
Exits: east.

o CSW HP:Fine>e
Bodyguard's Chamber
Exits: [north], east, south, west, (up).

! CSW HP:Fine>s
The Blue Vault
A simple servant goes quietly about her duties.
A small vicious black rat squeaks at you for disturbing it.
Exits: north.

! CSW HP:Fine>n
Bodyguard's Chamber
Exits: [north], east, south, west, (up).

! CSW HP:Fine>tr *man
{target}={*man*}
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading east
 (done less than 4 hours ago).

! CSW HP:Fine>e
At the Top of a Spiral Stair
Exits: west, down.
You see some tracks of *a Man* leading down
 (done less than 4 hours ago).

! CSW HP:Fine>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.
You see some tracks of *a Man* leading down
 (done less than 4 hours ago).

! CSW HP:Fine>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, [down].
You have found a rogue!
You see some tracks of *a Man* leading west
 (done less than 3 hours ago).

! CSW HP:Fine>w
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), (west), up.
w
You see some tracks of *a Man* leading west
 (done less than 3 hours ago).

! CSW HP:Fine>
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: (north), (east), [south], =west=.
w
You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

) CSW HP:Fine>Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: =east=, =(south)=.
s
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

) CSW HP:Fine>At the Outer Castlegate
Exits: =(north)=, (south), west.
Your blood freezes as you hear a death cry from the south.
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

) CSW HP:Fine>s
Old Guardpost
Exits: (north), (up).
u
You see some tracks of *a Man* leading up
 (done less than 1 hour ago).

! CSW HP:Fine>
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
A diminutive rogue is here, fighting *Vesor the Black Númenórean*.
*Vesor the Black Númenórean* is here, fighting a diminutive rogue.
A huge tarantula is here, fighting a diminutive rogue.
A huge tarantula is here, fighting a diminutive rogue.
Exits: (down).
Aha, you have found your victim!

! CSW HP:Fine>
A huge tarantula bites a diminutive rogue!
A diminutive rogue's body turns numb as the poison speeds to her brain!

! CSW HP:Fine>d
Old Guardpost
Exits: (north), (up).

! CSW HP:Fine>close exit 
Ok.

! CSW HP:Fine>pick exit 
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.

! CSW HP:Fine>#   $target is now set to {vesor} [local]
draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Fine>u
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
A diminutive rogue is here, fighting *Vesor the Black Númenórean*.
*Vesor the Black Númenórean* is here, fighting a diminutive rogue.
A huge tarantula is here, fighting a diminutive rogue.
A huge tarantula is here, fighting a diminutive rogue.
Exits: (down).

! CSW HP:Fine>shoot vesor
shoot vesor
A diminutive rogue barely pierces *Vesor the Black Númenórean*'s body and
tickles it.
A huge tarantula hits a diminutive rogue's body very hard and shatters it.
You barely shoot *Vesor the Black Númenórean*'s body and tickle it.

! CSW HP:Fine>shoot vesor
A diminutive rogue is incapacitated and will slowly die, if not aided.
A huge tarantula bites a diminutive rogue!
You barely shoot *Vesor the Black Númenórean*'s left hand and tickle it.

! CSW HP:Fine>
*
Vesor the Black Númenórean* tips his hat.
shoot vesor
*Vesor the Black Númenórean* pierces a diminutive rogue's body extremely hard
and shatters it.
Your blood freezes as you hear a diminutive rogue's death cry.
A diminutive rogue is dead! R.I.P.
## Ow.. Picking uz here was a mistake it seemz! But i was Ssoo Eeger to come to
## It'z aid! Bbuffer died soo fast!!
You shoot *Vesor the Black Númenórean*'s head and tickle it.
You barely hit *Vesor the Black Númenórean*'s right hand and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>shoot vesor
You lightly shoot *Vesor the Black Númenórean*'s left arm and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*
Vesor the Black Númenórean* issues the order 'ass'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your right foot hard and tickles it.
Aye! You cannot concentrate any more...
A huge tarantula strongly hits your body and tickles it.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'ass'.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'ass'.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>FLEE
You flee head over heels.
Old Guardpost
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>u
shoot vesor
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*Vesor the Black Númenórean* gets a pile of coins from the corpse of a
diminutive rogue.
You shoot *Vesor the Black Númenórean*'s head and tickle it.
You barely hit *Vesor the Black Númenórean*'s right hand and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>shoot vesor
You lightly shoot *Vesor the Black Númenórean*'s left arm and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*
Vesor the Black Númenórean* issues the order 'ass'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your right foot hard and tickles it.
Aye! You cannot concentrate any more...
A huge tarantula strongly hits your body and tickles it.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'ass'.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'ass'.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>FLEE
You flee head over heels.
Old Guardpost
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>u
shoot vesor
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (down).

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* leaves __ D O W N __.
Your victim has disappeared!
A huge tarantula leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.
You hear some very close noise from below.

! CSW HP:Hurt Move:Tired>d
shoot vesor
Old Guardpost
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* issues the order 'assist'.
u

*Vesor the Black Númenórean* leaves << U P >>.
Your victim has disappeared!
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
You hear some very close noise from above.

! CSW HP:Hurt Move:Tired>shoot vesor
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (down).

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* issues the order 'assist'.
*Vesor the Black Númenórean* issues the order 'assist'.
d
shoot vesor
*Vesor the Black Númenórean* leaves __ D O W N __.
Your victim has disappeared!
A huge tarantula leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.

! CSW HP:Hurt Move:Tired>
Old Guardpost
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* leaves << U P >>.
Your victim has disappeared!
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.

! CSW HP:Hurt Move:Tired>u
shoot vesor
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (down).
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* leaves __ D O W N __.
Your victim has disappeared!
A huge tarantula leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.

! CSW HP:Hurt Move:Tired>d
shoot vesor
Old Guardpost
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>u
shoot vesor

*Vesor the Black Númenórean* leaves << U P >>.
Your victim has disappeared!
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
Some very close noise can be heard from above.

! CSW HP:Hurt Move:Tired>
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (down).

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* issues the order 'assist'.
*Vesor the Black Númenórean* closes the hatch.
You shoot *Vesor the Black Númenórean*'s body and tickle it.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>open exit 
FLEE
Ok.
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula bursts into tears.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>open exit 
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula strongly hits your body and tickles it.
You flee head over heels.
Old Guardpost
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>open exit 
It seems to be locked.

! CSW HP:Hurt Move:Tired>It seems to be locked.

! CSW HP:Hurt Move:Tired>
The hatch closes quietly.

! CSW HP:Hurt Move:Tired>draw fang
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Hurt Move:Tired>u
The hatch seems to be closed.

! CSW HP:Hurt Move:Tired>u
u
The hatch seems to be closed.

! CSW HP:Hurt Move:Tired>The hatch seems to be closed.

! CSW HP:Hurt Move:Tired>pick exit 
Using your lockpicks, you try to pick the lock...
The hatch is opened from the other side.
The lock finally yields to your skill.
## I need mmoore roomz!

! CSW HP:Hurt Move:Tired>
*Vesor the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.

! CSW HP:Hurt Move:Tired>
*Vesor the Black Númenórean* tries to pierce you, but your parry is
successful.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>d
No way! You are fighting for your life!
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your left foot and tickles it.
A huge tarantula hits your left hand and tickles it.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
PANIC! You can't quit the fight!
You lightly pierce *Vesor the Black Númenórean*'s right foot and tickle it.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>open exit 
FLEE
Ok.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>
You are already attempting to flee!
*Vesor the Black Númenórean* closes the heavydoor.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>open exit 
Ok.
*Vesor the Black Númenórean* closes the heavydoor.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>open exit 
open exit 
Ok.
You flee head over heels.
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
Exits: (down).

! CSW HP:Hurt Move:Tired>open exit 
It's already open!

! CSW HP:Hurt Move:Tired>open exit 
It's already open!

! CSW HP:Hurt Move:Tired>d
It's already open!

! CSW HP:Hurt Move:Tired>
Old Guardpost
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], (up).

! CSW HP:Hurt Move:Tired>

*Vesor the Black Númenórean* leaves << U P >>.
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
Some very close noise can be heard from above.

! CSW HP:Hurt Move:Tired>open exit n
Ok.

! CSW HP:Hurt Move:Tired>n
*Vesor the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.

! CSW HP:Hurt Move:Tired>
*
Vesor the Black Númenórean* tries to pierce you, but your parry is
successful.
No way! You are fighting for your life!

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula strongly hits your left leg and tickles it.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>
You flee head over heels.
Atop the Tower
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
Exits: (down).

! CSW HP:Hurt Move:Slow>FLEE
You flee head over heels.
Old Guardpost
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), (up).

! CSW HP:Hurt Move:Slow>

*Vesor the Black Númenórean* leaves << U P >>.
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.

! CSW HP:Hurt Move:Slow>n
At the Outer Castlegate
Exits: =(north)=, (south), west.

) CSW HP:Hurt Move:Slow>
You hear some apparently very close noise from the south.

) CSW HP:Hurt Move:Slow>
*Vesor the Black Númenórean* has arrived from the south.
A huge tarantula has arrived from the south.
A huge tarantula has arrived from the south.

! CSW HP:Hurt Move:Slow>n
Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: =east=, =(south)=.
*Vesor the Black Númenórean* has arrived from the south.
A huge tarantula has arrived from the south.
A huge tarantula has arrived from the south.

! CSW HP:Hurt Move:Slow>
*Vesor the Black Númenórean* passes dangerously close to your hiding place.

! CSW HP:Hurt Move:Slow>
You swiftly dodge *Vesor the Black Númenórean*'s attempt to pierce you.

! CSW HP:Hurt Move:Slow *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your left arm and tickles it.
A huge tarantula hits your body hard.

! CSW HP:Hurt Move:Slow *Vesor the Black Númenórean*:Fine>e
*Vesor the Black Númenórean* issues the order 'assist'.
No way! You are fighting for your life!
You flee head over heels.
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: (north), (east), [south], =west=.

) CSW HP:Hurt Move:Slow>FLEE
You flee head over heels.
Old Barracks
The corpse of Malardil's guardsman is lying here.
The corpse of Malardil's guardsman is lying here.
Exits: (south), [down].

! CSW HP:Hurt Move:Slow>s
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*Vesor the Black Númenórean* is standing here.
Exits: (north), (east), [south], =west=.
*Vesor the Black Númenórean* leaves << W E S T <<.

) CSW HP:Hurt Move:Slow>w
Path to the Castle Keep
A large round whetstone rests on the ground.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Vesor the Black Númenórean* is standing here trying to concentrate.
Exits: =east=, =(south)=.

! CSW HP:Hurt Move:Slow>e
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: (north), (east), [south], =west=.

) CSW HP:Hurt Move:Slow>w
Path to the Castle Keep
A large round whetstone rests on the ground.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Vesor the Black Númenórean* is standing here trying to concentrate.
Exits: =east=, =(south)=.

! CSW HP:Hurt Move:Slow>e
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: (north), (east), [south], =west=.

) CSW HP:Hurt Move:Slow>
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.

! CSW HP:Hurt Move:Slow>w
Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: =east=, =(south)=.

) CSW HP:Hurt Move:Slow>close exit 
lock exit 
e
Ok.

) CSW HP:Hurt Move:Slow>*
Vesor the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.
*click*

! CSW HP:Hurt Move:Slow>
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
Exits: (north), (east), [south], =west=.

) CSW HP:Hurt Move:Slow>e
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), (west), up.
You have found a rogue!

! CSW HP:Hurt Move:Slow>
You hear some very close noise from the west.

! CSW HP:Hurt Move:Slow>u
The Great Hall
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A tall, lean man follows your every move with his eyes.
Exits: (east), down.
A gypsy woman begins some strange incantations...
You swiftly dodge Malardil's attempt to pierce you.

! CSW HP:Hurt Move:Slow Malardil:Healthy>
Malardil says 'I will hunt yoo ontal yuo're deid, Ziugorz Orc!'
You flee head over heels.
The Entrance Hall
The corpse of a rogue is lying here.
A scrawny, yet muscular man skulks around (hidden).
Exits: (east), (west), up.

! CSW HP:Hurt Move:Slow>
A rogue tries to sneak behind you!

! CSW HP:Hurt Move:Slow>w
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), (east), [south], =west=.

! CSW HP:Hurt Move:Slow>w
Path to the Castle Keep
A large round whetstone rests on the ground.
Exits: =east=, [south].

) CSW HP:Hurt Move:Weak>e
Gate to the Castle Keep
A strip of leather with a buckle is lying here.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
The corpse of a bulldog is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), (east), [south], =west=.

! CSW HP:Hurt Move:Weak>

*Vesor the Black Númenórean* leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
Some apparently very close noise can be heard from the east.

) CSW HP:Hurt Move:Weak>l e
#   $door is now set to {irondoor } [local]
The irondoor is open.

) CSW HP:Hurt Move:Weak>e
The Entrance Hall
The corpse of a rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), (west), up.

*Vesor the Black Númenórean* leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
Some apparently very close noise can be heard from the east.

! CSW HP:Hurt Move:Weak>close irondoor 
lock irondoor 
Ok.

! CSW HP:Hurt Move:Weak>
*click*

! CSW HP:Hurt Move:Weak>
Malardil has arrived from above.
A bulldog has arrived from above.
Malardil's guardsman has arrived from above.
Malardil's guardsman has arrived from above.
A gypsy woman has arrived from above.

! CSW HP:Hurt Move:Weak>u
The Great Hall
Exits: (east), down.

! CSW HP:Hurt Move:Weak>e
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Hurt Move:Weak>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt Move:Weak>w
Bodyguard's Chamber
A small vicious black rat squeaks at you for disturbing it.
Exits: [north], east, south, west, (up).

! CSW HP:Hurt Move:Weak>close trapdoor 
Ok.

! CSW HP:Hurt Move:Weak>
You hear some very close noise from the east.

! CSW HP:Hurt Move:Weak>
*Vesor the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

! CSW HP:Hurt Move:Weak>w
A huge tarantula tries to hit you, but your parry is successful.
A huge tarantula strongly hits your left foot and tickles it.

! CSW HP:Hurt Move:Weak a huge tarantula:Healthy>No way! You are fighting for your life!
You flee head over heels.
The Grey Room
Exits: east.

o CSW HP:Hurt Move:Weak>FLEE
You flee head over heels.
Bodyguard's Chamber
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], east, south, west.

! CSW HP:Hurt Move:Weak>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt Move:Weak>e
Alas, you cannot go that way...

! CSW HP:Hurt Move:Weak>g zaugurz-draught all
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.
You get a small metal flask from a web.

! CSW HP:Hurt Move:Weak>quaff flask
*Vesor the Black Númenórean* leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
You hear some very close noise from the west.
d
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.

! CSW HP:Wounded>
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.
You have found a rogue!

! CSW HP:Wounded>stat
Malardil has arrived from the west.
A bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
A gypsy woman has arrived from the west.
OB: 77%, DB: 58%, PB: 75%, Armour: 4%. Wimpy: 200. Mood: wimpy.
Needed: 431,202 xp, 0 tp. Gold: 155. Alert: normal.
Affected by:
- novoid
- noquit
- panic

! CSW HP:Wounded>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, [down].

! CSW HP:Wounded>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (west), up, down.

! CSW HP:Wounded>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>u
Alas, you cannot go that way...
You hear some very close noise from the west.

! CSW HP:Wounded Move:Tired>w
Bodyguard's Chamber
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], east, south, west.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], east, south, west.

! CSW HP:Wounded Move:Tired>close trapdoor 
*Vesor the Black Númenórean* leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
It's already closed!

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>
Some close noise can be heard from the east.

o CSW HP:Wounded Move:Tired>#   $target is now set to {vesor} [local]
cha m wim
sc
Ok.

o CSW HP:Hurt Move:Tired>146/324 hits and 48/141 moves.

o CSW HP:Hurt Move:Tired>cha wim 100
Wimpy set to: 100

o CSW HP:Hurt>
Your blood freezes as you hear a death cry from the east.

o CSW HP:Hurt>draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

o CSW HP:Hurt>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Hurt Move:Tired>shoot vesor
Shoot whom?

! CSW HP:Hurt Move:Tired>e
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.
*Vesor the Black Númenórean* leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.

! CSW HP:Hurt Move:Tired>shoot vesor
Shoot whom?

! CSW HP:Hurt Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, down.

! CSW HP:Hurt Move:Tired>shoot vesor
Shoot whom?
Some apparently very close noise can be heard from the west.

! CSW HP:Hurt Move:Tired>w
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (east), down.

! CSW HP:Hurt Move:Tired>d
The Entrance Hall
The corpse of a rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (east), [west], up.

! CSW HP:Hurt Move:Tired>shoot vesor
FLEE
You strongly shoot *Vesor the Black Númenórean*'s right foot.

! CSW HP:Hurt Move:Tired *Vesor the Black Númenórean*:Fine>
You flee head over heels.
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (east), down.

! CSW HP:Hurt Move:Tired>
A gypsy woman begins some strange incantations...

! CSW HP:Hurt Move:Tired>e
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, down.

! CSW HP:Hurt Move:Tired>w
Some very close noise can be heard from below.

! CSW HP:Hurt Move:Tired>
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (east), down.

! CSW HP:Hurt Move:Tired>draw fang
You hang a black horn shortbow across your back.
d
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Hurt Move:Tired>
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CSW HP:Hurt Move:Tired>e
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: (west), up, [down].

! CSW HP:Hurt Move:Tired>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, down.

! CSW HP:Hurt Move:Tired>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Hurt Move:Tired>pick trapdoor 
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.

! CSW HP:Hurt Move:Tired>n
Royal Bedrooms
A small rat runs about, oblivious to your presence.
Exits: (south).

o CSW HP:Hurt Move:Tired>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Hurt Move:Tired>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
Exits: (west), up, down.

! CSW HP:Hurt Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: (west), up, [down].

! CSW HP:Hurt Move:Tired>open irondoor 
d
You don't see any irondoor here.

! CSW HP:Hurt Move:Tired>The cellarhatch seems to be closed.

! CSW HP:Hurt Move:Tired>#   $door is now set to {exit } [local]
open exit 
d
It's already open!

! CSW HP:Hurt Move:Tired>The cellarhatch seems to be closed.

! CSW HP:Hurt Move:Tired>open exit d
Ok.

! CSW HP:Hurt Move:Tired>d
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
A delicate and beautiful crystal glass sits on the ground.
You see two large pieces of raw meat on the ground.
A large sack containing pepper lies on the ground.
There are two strips of dried meat here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
u
A small rat runs about, oblivious to your presence.
A vicious rat is here, fighting *Vesor the Black Númenórean*.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Vesor the Black Númenórean* is here, fighting a vicious rat.
Exits: (up).

! CSW HP:Hurt Move:Tired>
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: (west), up, (down).

! CSW HP:Hurt Move:Tired>w
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CSW HP:Hurt Move:Tired>u
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (east), down.
A gypsy woman begins some strange incantations...

! CSW HP:Hurt Move:Tired>k malardil
You try to pierce Malardil, but he parries successfully.
Malardil says 'Bastard! A'll get you fur that, Zaogurz Orc!'
Malardil says 'I will ryp your heart out, Zaugurz Orc!'
Malardil's guardsman says 'IOO! Zaugorz Orc! Yoo will dye before yoor tame.'
You swiftly dodge Malardil's guardsman's attempt to slash you.

! CSW HP:Hurt Move:Tired Malardil:Healthy>FLEE
You will attempt to flee!
Malardil pierces your right arm very hard.

! CSW HP:Wounded Move:Tired Malardil:Healthy>
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small rat runs about, oblivious to your presence.
Exits: (west), up, [down].

! CSW HP:Wounded Move:Tired>l d
#   $door is now set to {cellarhatch } [local]
The cellarhatch is closed.

! CSW HP:Wounded Move:Tired>cha m wim
You hear some very close noise from the west.

! CSW HP:Wounded Move:Tired>Ok.

! CSW HP:Wounded Move:Tired>
The cellarhatch is opened from the other side.

! CSW HP:Wounded Move:Tired>open cellarhatch 
*Vesor the Black Númenórean* has arrived from below.
A huge tarantula has arrived from below.
A huge tarantula has arrived from below.
It's already open!

! CSW HP:Wounded Move:Tired>d
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
A delicate and beautiful crystal glass sits on the ground.
On the ground, there are two large pieces of raw meat.
A large sack containing pepper lies on the ground.
On the ground, there are two strips of dried meat.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: (up).

o CSW HP:Wounded Move:Tired>
A young rat has arrived from above.

o CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.

! CSW HP:Wounded Move:Tired>u
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: (west), up, (down).
Malardil has arrived from the west.
A bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
A gypsy woman has arrived from the west.

! CSW HP:Wounded Move:Tired>
The cellarhatch closes quietly.

! CSW HP:Wounded Move:Tired>d
The cellarhatch seems to be closed.

! CSW HP:Wounded Move:Tired>open cellarhatch 
d
Ok.

! CSW HP:Wounded Move:Tired>
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
A delicate and beautiful crystal glass sits on the ground.
On the ground, there are two large pieces of raw meat.
A large sack containing pepper lies on the ground.
There are two strips of dried meat here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (up).

! CSW HP:Wounded Move:Tired>
A young rat leaves << U P >>.

! CSW HP:Wounded Move:Tired>
A young rat leaves << U P >>.

! CSW HP:Wounded Move:Tired>
It looks like *Vesor the Black Númenórean* found you out.
*Vesor the Black Númenórean* passes dangerously close to your hiding place.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* closes the cellarhatch.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* tries to pierce you, but your parry is
successful.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula strongly hits your left arm.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Fine>open cellarhatch 
u
Ok.
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Fine>FLEE
No way! You are fighting for your life!
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula bursts into tears.
You lightly pierce *Vesor the Black Númenórean*'s left hand and tickle it.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Fine>open cellarhatch 
open cellarhatch 
*Vesor the Black Númenórean* closes the cellarhatch.
The cellarhatch is opened from the other side.
Malardil has arrived from above.
A bulldog has arrived from above.
Malardil's guardsman has arrived from above.
Malardil's guardsman has arrived from above.
A gypsy woman has arrived from above.
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: (west), up, (down).

! CSW HP:Wounded Move:Tired>open cellarhatch 
The cellarhatch closes quietly.
Ok.

! CSW HP:Wounded Move:Tired>It's already open!
The cellarhatch closes quietly.

! CSW HP:Wounded Move:Tired>Ok.

! CSW HP:Wounded Move:Tired>
The cellarhatch closes quietly.

! CSW HP:Wounded Move:Tired>
Malardil's guardsman has arrived from above.
Malardil's guardsman has arrived from above.
A bulldog has arrived from above.
A bulldog has arrived from above.

! CSW HP:Wounded Move:Tired>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.
You have found a rogue!

! CSW HP:Wounded Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, (down).

! CSW HP:Wounded Move:Tired>
You hear the sounds of battle very close from below.

! CSW HP:Wounded Move:Tired>w
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CSW HP:Wounded Move:Tired>
You hear some very close noise from the east.

! CSW HP:Wounded Move:Tired>
*
Vesor the Black Númenórean* has arrived from the east.

! CSW HP:Wounded Move:Tired>l e
#   $door is now set to {doubledoors } [local]
The doubledoors is open.

! CSW HP:Wounded Move:Tired>u
The Great Hall
Exits: (east), down.

! CSW HP:Wounded Move:Tired>#   $door is now set to {exit } [local]
close exit 
Ok.

! CSW HP:Wounded Move:Tired>d
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CSW HP:Wounded Move:Tired>
Malardil has arrived from the east.
A bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.

! CSW HP:Wounded Move:Tired>e
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, [down].

! CSW HP:Wounded Move:Tired>
The exit down seems to blur for a while.

! CSW HP:Wounded Move:Tired>d
The cellarhatch seems to be closed.

! CSW HP:Wounded Move:Tired>
Malardil's guardsman leaves << U P >>.
Malardil's guardsman leaves << U P >>.
A bulldog leaves << U P >>.
A bulldog leaves << U P >>.

! CSW HP:Wounded Move:Tired>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: [west], up, down.

! CSW HP:Wounded Move:Tired>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>
Some apparently close noise can be heard from below.

! CSW HP:Wounded Move:Tired>ye wuss!
Ok.

! CSW HP:Wounded Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>ye im BAD!				<-- Nnot far from it! *
Growlemz*
Ok.

! CSW HP:Wounded Move:Tired>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>
Some very close noise can be heard from below.

! CSW HP:Wounded Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A scrawny, yet muscular man skulks around (hidden).
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>cha m wim
w
Ok.

! CSW HP:Wounded Move:Tired>
The Great Hall
Exits: (east), down.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
A bulldog has arrived from the east.
A bulldog has arrived from the east.

! CSW HP:Wounded Move:Tired>d
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CSW HP:Wounded Move:Slow>{door
2}={trapdoor }
e
*Vesor the Black Númenórean* yells from the east 'armour off manaless'
************************************************************************************************
Sso i prepared the fight by locking doors and doing necessairly preparationz for when the magicz
wear'z Ooff!
************************************************************************************************

! CSW HP:Fine>h th
You attempt to hide yourself.
{target}={vesor}
{door}={exit }
Ok.

! CSW HP:Fine>
The exit down blurs for a while.

! CSW HP:Fine>#   {z} now aliases {door irondoor} in [default] group 
{door}={exit }
You hear some clicking noises.

! CSW HP:Fine>{target}={vesor}
You hear a *click* in a lock.

! CSW HP:Fine>
The cellarhatch is opened from the other side.

! CSW HP:Fine>
*Vesor the Black Númenórean* has arrived from below.
A huge tarantula has arrived from below.
A huge tarantula has arrived from below.

! CSW HP:Fine>

*Vesor the Black Númenórean* leaves << U P >>.
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
Some very close noise can be heard from above.

! CSW HP:Fine>
You hear some very close noise from above.

! CSW HP:Fine>close exit 
pick exit 
It's already closed!

! CSW HP:Fine>Using your lockpicks, you try to pick the lock...
#   $target is now set to {*man*} [local]
#   $target is now set to {vesor} [local]
u
u
The lock finally yields to your skill.
## Check this out i didnt pay attention and ment to lock Cellarhatch. Instead i picked
## exit west open =P

! CSW HP:Fine>
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Fine>
At the Top of a Spiral Stair
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: west, down.

! CSW HP:Fine>draw bow
w
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Fine>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: [north], east, south, west.

! CSW HP:Fine>u
Alas, you cannot go that way...

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>open exit 
n
shoot vesor
Ok.

! CSW HP:Fine>
Royal Bedrooms
A rogue is here, fighting *Vesor the Black Númenórean*.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is here, fighting a rogue.
A huge tarantula is here, fighting a rogue.
A huge tarantula is here, fighting a rogue.
Exits: (south).
A huge tarantula hits a rogue's left foot extremely hard and shatters it.

! CSW HP:Fine>A huge tarantula hits a rogue's body extremely hard and shatters it.
draw fang
A huge tarantula bites a rogue!
A rogue's body turns numb as the poison speeds to his brain!
A rogue is incapacitated and will slowly die, if not aided.
You lightly shoot *Vesor the Black Númenórean*'s right arm and tickle it.

! CSW HP:Fine>
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Fine>shoot vesor
Wielding something to shoot with might help...
*Vesor the Black Númenórean* chuckles politely.
*Vesor the Black Númenórean* pierces a rogue's body extremely hard and
shatters it.
Your blood freezes as you hear a rogue's death cry.
A rogue is dead! R.I.P.

! CSW HP:Fine>
*Vesor the Black Númenórean* gets a pile of coins from the corpse of a rogue.

! CSW HP:Fine>shoot vesor
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Fine>
*
Vesor the Black Númenórean* issues the order 'assist'.
Wielding something to shoot with might help...

! CSW HP:Fine>
*Vesor the Black Númenórean* closes the door.

! CSW HP:Fine>open exit 
s
Ok.

! CSW HP:Fine>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Fine>draw fang
The fang is no sheath!

! CSW HP:Fine>
*Vesor the Black Númenórean* has arrived from the north.
A huge tarantula has arrived from the north.
A huge tarantula has arrived from the north.

! CSW HP:Fine>draw bow
*Vesor the Black Númenórean* leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
Some very close noise can be heard from the south.
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Fine>e
At the Top of a Spiral Stair
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: west, down.

! CSW HP:Fine>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Fine>s
The Blue Vault
A simple servant goes quietly about her duties.
A small rat runs about, oblivious to your presence.
Exits: north.

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* leaves N O R T H.
A huge tarantula leaves N O R T H.
A huge tarantula leaves N O R T H.
You hear some very close noise from the north.

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>n
The door closes quietly.
The door seems to be closed.

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>open exit 
n
shoot vesor
Ok.

! CSW HP:Fine>
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south).

! CSW HP:Fine>draw fang
You barely shoot *Vesor the Black Númenórean*'s right arm and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>s
It's already open!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*
Vesor the Black Númenórean* closes the door.
No way! You are fighting for your life!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>s
open exit 
No way! You are fighting for your life!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>FLEE
Ok.
*Vesor the Black Númenórean* closes the door.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
open exit 
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
*Vesor the Black Númenórean* closes the door.
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*
Vesor the Black Númenórean* closes the door.
Ok.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
open exit 
open exit 
open exit 
open exit 
*Vesor the Black Númenórean* closes the door.
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>It's already open!
*Vesor the Black Númenórean* closes the door.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>Ok.
*Vesor the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>It's already open!
*Vesor the Black Númenórean* closes the door.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>draw fang
Ok.
*Vesor the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
The fang is no sheath!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
It's already open!
*Vesor the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
open exit 
open exit 
open exit 
It's already open!
*Vesor the Black Númenórean* closes the door.
You barely pierce *Vesor the Black Númenórean*'s left leg and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>Ok.
*Vesor the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>It's already open!
*Vesor the Black Númenórean* closes the door.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>Ok.
*Vesor the Black Númenórean* closes the door.
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>open exit 
open exit 
*Vesor the Black Númenórean* closes the door.
Ok.
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Fine>open exit 
It's already open!
The door closes quietly.

! CSW HP:Fine>Ok.
The door closes quietly.

! CSW HP:Fine>
The door is opened from the other side.

! CSW HP:Fine>
*Vesor the Black Númenórean* has arrived from the north.
A huge tarantula has arrived from the north.
A huge tarantula has arrived from the north.

! CSW HP:Fine>
*Vesor the Black Númenórean* quickly approaches, trying to pierce you.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your head and tickles it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>close exit 
FLEE
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
You flee head over heels.
The Grey Room
Exits: east.

o CSW HP:Fine>
You hear some very close noise from the east.

o CSW HP:Fine>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: [north], east, south, west.

! CSW HP:Fine>e
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.
*Vesor the Black Númenórean* leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.

! CSW HP:Fine>w
You hear some apparently very close noise from the west.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: [north], east, south, west.

! CSW HP:Fine>
A young rat has arrived from the south.

! CSW HP:Fine>e
At the Top of a Spiral Stair
Exits: west, down.
Some very close noise can be heard from the west.

! CSW HP:Fine>draw bow
w
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Fine>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [north], east, south, west.

! CSW HP:Fine>shoot vesor
*Vesor the Black Númenórean* opens the door.
You lightly shoot *Vesor the Black Númenórean*'s right arm and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>close exit 
Ok.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>FLEE
*Vesor the Black Númenórean* panics, and attempts to flee.

*Vesor the Black Númenórean* leaves >> E A S T >>.

! CSW HP:Fine>e
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
Exits: west, down.

! CSW HP:Fine>shoot vesor
*Vesor the Black Númenórean* leaves << W E S T <<.
Shoot whom?

! CSW HP:Fine>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Vesor the Black Númenórean* is standing here.
Exits: [north], east, south, west.

! CSW HP:Fine>shoot vesor
*Vesor the Black Númenórean* issues the order 'assist'.
You lightly shoot *Vesor the Black Númenórean*'s left arm and tickle it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* opens the door.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>FLEE
*Vesor the Black Númenórean* closes the door.
You flee head over heels.
The Grey Room
Exits: east.

o CSW HP:Fine>
*Vesor the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

! CSW HP:Fine>
*Vesor the Black Númenórean* tries to pierce you, but your parry is successful.
You hear a wheezing scream from the blade of *Vesor the Black Númenórean*

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your body extremely hard.
A huge tarantula strongly hits your left leg and tickles it.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>n
FLEE
No way! You are fighting for your life!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
*
Vesor the Black Númenórean* begins some strange incantations
...
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>FLEE
You are already attempting to flee!

! CSW HP:Fine *Vesor the Black Númenórean*:Fine>
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.

! CSW HP:Fine>e
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Fine>e
Alas, you cannot go that way...

! CSW HP:Fine>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Fine>
You hear some apparently very close noise from above.

! CSW HP:Fine>
You hear some very close noise from above.

! CSW HP:Fine>exa quiver
quiver (used) : 
an ash arrow; some sort of liquid is smeared on it
a silver-tipped arrow; some sort of liquid is smeared on it
a silver-tipped arrow; some sort of liquid is smeared on it
a war arrow; some sort of liquid is smeared on it
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow

! CSW HP:Fine>draw bow
But you're already wielding it!

! CSW HP:Fine>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Fine>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>open exit 
n
shoot vesor
*Vesor the Black Númenórean* has arrived from the south.
A huge tarantula has arrived from the south.
A huge tarantula has arrived from the south.
Ok.

! CSW HP:Fine>
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
Exits: (south).

o CSW HP:Fine>Shoot whom?

o CSW HP:Fine>s
*Vesor the Black Númenórean* has arrived from the south.
A huge tarantula has arrived from the south.
A huge tarantula has arrived from the south.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>
The door closes quietly.

! CSW HP:Fine>
A young rat leaves << W E S T <<.

! CSW HP:Fine>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Fine>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: [north], east, south, west.

! CSW HP:Fine>shoot vesor
Shoot whom?

! CSW HP:Fine>w
The Grey Room
A small rat runs about, oblivious to your presence.
Exits: east.

o CSW HP:Fine>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: [north], east, south, west.

! CSW HP:Fine>
The door is opened from the other side.

! CSW HP:Fine>
*Vesor the Black Númenórean* has arrived from the north.
A huge tarantula has arrived from the north.
A huge tarantula has arrived from the north.

! CSW HP:Fine>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Fine>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Fine>shoot vesor
*Vesor the Black Númenórean* issues the order 'assist'.

*Vesor the Black Númenórean* leaves >> E A S T >>.
Your victim has disappeared!
A huge tarantula leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
Some very close noise can be heard from the east.

! CSW HP:Fine>e
shoot vesor
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.
*Vesor the Black Númenórean* leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
Some very close noise can be heard from the west.

! CSW HP:Fine>Shoot whom?

! CSW HP:Fine>w
shoot vesor
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Fine>
*
Vesor the Black Númenórean* issues the order 'assist'.
*Vesor the Black Númenórean* leaves N O R T H.
Your victim has disappeared!
A huge tarantula leaves N O R T H.
A huge tarantula leaves N O R T H.
You hear some apparently very close noise from the north.

! CSW HP:Fine>n
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south).
*Vesor the Black Númenórean* leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
Some very close noise can be heard from the south.

o CSW HP:Fine>shoot vesor
Shoot whom?

o CSW HP:Fine>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Fine>shoot vesor
*Vesor the Black Númenórean* pierces your body very hard.
Aye! You cannot concentrate any more...

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula hits your left leg hard and tickles it.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A young rat has arrived from the north.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>FLEE
You flee head over heels.
Royal Bedrooms
The corpse of a rogue is lying here.
Exits: (south).

o CSW HP:Hurt>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* leaves N O R T H.
A huge tarantula leaves N O R T H.
A huge tarantula leaves N O R T H.

! CSW HP:Hurt>shoot vesor
Shoot whom?

! CSW HP:Hurt>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>cha m wim
Ok.

! CSW HP:Hurt>sc
210/324 hits and 104/141 moves.

! CSW HP:Hurt>sc
210/324 hits and 104/141 moves.

! CSW HP:Hurt>
You hear some very close noise from the west.

! CSW HP:Hurt>cha wim 200
Wimpy set to: 200

! CSW HP:Hurt>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Hurt>
*Vesor the Black Númenórean* yells loudly from above 'im slow'
## He really waznt!! Ssilly Half-human!

! CSW HP:Hurt>ye hrmms!
Ok.

! CSW HP:Hurt>{door}={exit }
draw bow
But you're already wielding it!

! CSW HP:Hurt>u
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.

! CSW HP:Hurt>
*Vesor the Black Númenórean* leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.
Some very close noise can be heard from below.

! CSW HP:Hurt>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

*Vesor the Black Númenórean* leaves << U P >>.
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
Some very close noise can be heard from above.

! CSW HP:Hurt>shoot vesor
Shoot whom?

! CSW HP:Hurt>u
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.

! CSW HP:Hurt>shoot vesor
*Vesor the Black Númenórean* issues the order 'assist'.
*Vesor the Black Númenórean* leaves __ D O W N __.
Your victim has disappeared!
A huge tarantula leaves __ D O W N __.
A huge tarantula leaves __ D O W N __.

! CSW HP:Hurt>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), up, down.

*Vesor the Black Númenórean* leaves << U P >>.
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
You hear some apparently very close noise from above.

! CSW HP:Hurt>shoot vesor
Shoot whom?

! CSW HP:Hurt>
You hear some very close noise from above.

! CSW HP:Hurt>u
shoot vesor
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>Shoot whom?

! CSW HP:Hurt>w
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Hurt>shoot vesor
Shoot whom?

! CSW HP:Hurt>e
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.

! CSW HP:Hurt>shoot vesor
*Vesor the Black Númenórean* leaves << W E S T <<.
Your victim has disappeared!
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.

! CSW HP:Hurt>w
shoot vesor
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>
*
Vesor the Black Númenórean* leaves N O R T H.
Your victim has disappeared!
A huge tarantula leaves N O R T H.
A huge tarantula leaves N O R T H.
Some very close noise can be heard from the north.

! CSW HP:Hurt>
The door closes quietly.
A young rat has arrived from the south.

! CSW HP:Hurt>n
The door seems to be closed.

! CSW HP:Hurt>n
The door seems to be closed.

! CSW HP:Hurt>n
The door seems to be closed.

! CSW HP:Hurt>n
The door seems to be closed.

! CSW HP:Hurt>n
The door is opened from the other side.
Royal Bedrooms
The corpse of a rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south).

! CSW HP:Hurt>n
*Vesor the Black Númenórean* leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
A huge tarantula leaves vv S O U T H vv.
Alas, you cannot go that way...

o CSW HP:Hurt>s
shoot vesor
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>It looks like *
Vesor the Black Númenórean* found you out.
*Vesor the Black Númenórean* passes dangerously close to your hiding place.
*Vesor the Black Númenórean* leaves << W E S T <<.
Your victim has disappeared!
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.

! CSW HP:Hurt>
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.

! CSW HP:Hurt>w
The Grey Room
A small rat runs about, oblivious to your presence.
Exits: east.

o CSW HP:Hurt>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>shoot vesor
*Vesor the Black Númenórean* issues the order 'assist'.
You strongly shoot *Vesor the Black Númenórean*'s head and tickle it.
*Vesor the Black Númenórean* suddenly holds his head with both hands!
## Finally! Nnow letz see!

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>FLEE
You flee head over heels.
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>w
shoot vesor
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.

! CSW HP:Hurt>
*
Vesor the Black Númenórean* leaves << W E S T <<.
Your victim has disappeared!

! CSW HP:Hurt>w
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
A huge tarantula has arrived from the west.
The Grey Room
A small rat runs about, oblivious to your presence.
Exits: east.

o CSW HP:Hurt>shoot vesor
Shoot whom?
Some very close noise can be heard from the east.

o CSW HP:Hurt>e
shoot vesor
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Hurt>The door closes quietly.
Shoot whom?

! CSW HP:Hurt>n
The door seems to be closed.

! CSW HP:Hurt>open exit 
n
shoot vesor
Ok.

! CSW HP:Hurt>
Royal Bedrooms
The corpse of a rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south).
It looks like *Vesor the Black Númenórean* found you out.
*Vesor the Black Númenórean* passes dangerously close to your hiding place.

! CSW HP:Hurt>
*
Vesor the Black Númenórean* begins some strange incantations...
FLEE
*Vesor the Black Númenórean* closes the door.
You strongly shoot *Vesor the Black Númenórean*'s right hand.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula strongly hits your right foot and tickles it.
A huge tarantula strongly hits your right hand and tickles it.
*Vesor the Black Númenórean* strongly pierces your head and tickles it.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>open exit 
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>open exit 
Ok.
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Hurt>open exit 
open exit 
It's already open!
The door closes quietly.

! CSW HP:Hurt>Ok.
The door closes quietly.

! CSW HP:Hurt>Ok.

! CSW HP:Hurt>
*Vesor the Black Númenórean* has arrived from the north.
A huge tarantula has arrived from the north.
A huge tarantula has arrived from the north.

! CSW HP:Hurt>draw fang
*Vesor the Black Númenórean* quickly approaches, trying to pierce you.
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>e
*Vesor the Black Númenórean* issues the order 'assist'.
A huge tarantula joins *Vesor the Black Númenórean*'s fight.
A huge tarantula quickly approaches, trying to hit you.
You flee head over heels.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

! CSW HP:Hurt>Alas, you cannot go that way...

! CSW HP:Hurt>n
e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>
You hear some apparently very close noise from the west.

! CSW HP:Hurt>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>w
The Grey Room
A small rat runs about, oblivious to your presence.
Exits: east.

o CSW HP:Hurt>
*Vesor the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

! CSW HP:Hurt>e

*Vesor the Black Númenórean* leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
A huge tarantula leaves >> E A S T >>.
You hear some apparently very close noise from the east.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>
Some very close noise can be heard from the west.

! CSW HP:Hurt>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Hurt>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.
Something is calling you form the north.

! CSW HP:Hurt>w
The Grey Room
A small rat runs about, oblivious to your presence.
Exits: east.

o CSW HP:Hurt>e
open exit 
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.

! CSW HP:Hurt>n
Ok.

! CSW HP:Hurt>s
Royal Bedrooms
The corpse of a rogue is lying here.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south).

! CSW HP:Hurt>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Hurt>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>d
Some very close noise can be heard from the west.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Hurt>k malardil
sc
They aren't here.

! CSW HP:Hurt>183/324 hits and 75/141 moves.

! CSW HP:Hurt>cha m wim
Ok.

! CSW HP:Hurt>cha wim 175
Wimpy set to: 175

! CSW HP:Hurt>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A huge, poisonous tarantula extends her legs to you.
*Vesor the Black Númenórean* is standing here.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Hurt>
*Vesor the Black Númenórean* leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.

! CSW HP:Hurt>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Hurt>
You hear some apparently very close noise from above.

! CSW HP:Hurt>w
The Great Hall
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (east), down.

! CSW HP:Hurt>k malardil
FLEE
You pierce Malardil's right arm very hard and tickle it.
Malardil says 'Bystard! I'll get yoo for that, Zaugurz Orc!'
Malardil says 'I will rap your heart out, Ziugurz Urc!'

! CSW HP:Hurt Malardil:Fine>
You will attempt to flee!

! CSW HP:Hurt Malardil:Fine>
Malardil strongly pierces your left hand and tickles it.

! CSW HP:Hurt Malardil:Fine>
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Hurt Malardil:Fine>
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Hurt>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Hurt>{door}={exit }
You hear some apparently very close noise from the west.

! CSW HP:Hurt>cha m wim
You hear some apparently very close noise from below.

! CSW HP:Hurt>draw fang
Ok.

! CSW HP:Hurt>The fang is no sheath!

! CSW HP:Hurt>cha wim 999
Wimpy set to: 323

! CSW HP:Hurt>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*Vesor the Black Númenórean* is standing here picking a lock.		<-- Ooohwno!
Exits: (north), east, south, west.

! CSW HP:Hurt>
You hear some very close noise from the east.

! CSW HP:Hurt>
A young rat has arrived from the west.

! CSW HP:Hurt>close trapdoor 
It's already closed!

! CSW HP:Hurt>k vesor
You are too afraid.				<-- AAAAIIIIRGHL!

! CSW HP:Hurt>
*Vesor the Black Númenórean* skillfully picks the lock of the trapdoor.

! CSW HP:Hurt>cha wim 0
k vesor
*Vesor the Black Númenórean* leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
A huge tarantula leaves << W E S T <<.
Wimpy set to: 0

! CSW HP:Hurt>k vesor
They aren't here.

! CSW HP:Hurt>They aren't here.

! CSW HP:Hurt>k vesor
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.

! CSW HP:Hurt>k vesor
You lightly pierce *Vesor the Black Númenórean*'s right leg and tickle it.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>k vesor
You're already fighting!

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>
You're already fighting!
*Vesor the Black Númenórean* opens the trapdoor.
Malardil has arrived from the east.
A bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.

! CSW HP:Hurt *Vesor the Black Númenórean*:Fine>FLEE
Malardil's guardsman tries to slash you, but your parry is successful.
You flee head over heels.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

! CSW HP:Hurt>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west, (up).

! CSW HP:Hurt>close trapdoor 
*Vesor the Black Númenórean* has arrived from the north.
Ok.
A gypsy woman begins some strange incantations...

! CSW HP:Hurt>n
Royal Bedrooms
The corpse of a rogue is lying here.
Exits: (south).

o CSW HP:Hurt>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.
Malardil barely pierces *Vesor the Black Númenórean*'s right hand and tickles
it.

! CSW HP:Hurt>
Malardil says 'A will hont you ontal yoo're dead, Black Nomenoreyn!'

! CSW HP:Hurt>close trapdoor 
A bulldog joins Malardil's fight.
close trapdoor 
It's already closed!

! CSW HP:Hurt>close trapdoor 
It's already closed!
Malardil's guardsman joins Malardil's fight.
Malardil's guardsman heroically rescues Malardil.
Malardil's guardsman joins a bulldog's fight.
Malardil's guardsman barely slashes *Vesor the Black Númenórean*'s right arm
and tickles it.

! CSW HP:Hurt>close trapdoor 
*Vesor the Black Númenórean* opens the trapdoor.
Ok.

! CSW HP:Hurt>It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.
*Vesor the Black Númenórean* leaves << W E S T <<.

! CSW HP:Hurt>pick trapdoor 
Using your lockpicks, you try to enable the lock...
Aye! You cannot concentrate any more...
You stop trying to pick the lock.
A bulldog quickly approaches, trying to hit you.

! CSW HP:Hurt a bulldog:Healthy>
*Vesor the Black Númenórean* has arrived from the west.
A huge tarantula has arrived from the west.
You strongly pierce a bulldog's head.

! CSW HP:Hurt a bulldog:Fine>
A huge tarantula tries to hit you, but your parry is successful.
A huge tarantula hits your right foot hard.
Malardil's guardsman slashes your body extremely hard.
You feel a strong ache there!

! CSW HP:Wounded a bulldog:Fine>FLEE
Malardil's guardsman joins a bulldog's fight.
You flee head over heels.
Royal Bedrooms
The corpse of a rogue is lying here.
Exits: (south).

o CSW HP:Wounded>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
An old, yet beautiful woman looks piercingly at you.
*Vesor the Black Númenórean* is here, fighting Malardil's guardsman.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.*Vesor the Black Númenórean* panics, and attempts to flee.
*Vesor the Black Númenórean* leaves << W E S T <<.

! CSW HP:Wounded>
Malardil's guardsman says 'YOO! Zaugurz Orc! Yoo wyll dae before yuur time.'
Malardil's guardsman quickly approaches, trying to slash you.

! CSW HP:Wounded Malardil's guardsman:Healthy>close trapdoor 
*Vesor the Black Númenórean* has arrived from the west.
It's already closed!

! CSW HP:Wounded Malardil's guardsman:Healthy>FLEE

*Vesor the Black Númenórean* leaves >> E A S T >>.
Some apparently very close noise can be heard from the east.
Malardil's guardsman joins Malardil's guardsman's fight.
You flee head over heels.
Royal Bedrooms
The corpse of a rogue is lying here.
Exits: (south).

o CSW HP:Wounded>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A huge, poisonous tarantula extends her legs to you.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Wounded>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded>
Malardil has arrived from the west.
A bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
A gypsy woman has arrived from the west.

! CSW HP:Wounded>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
*Vesor the Black Númenórean* is standing here.
Exits: (west), up, down.
*Vesor the Black Númenórean* leaves __ D O W N __.

! CSW HP:Wounded>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
*Vesor the Black Númenórean* is here, fighting Malardil's guardsman.
Exits: [west], up, (down).
*Vesor the Black Númenórean* lightly pierces Malardil's guardsman's body and
tickles it.

! CSW HP:Wounded>
*Vesor the Black Númenórean* panics, and attempts to flee.
*Vesor the Black Númenórean* leaves __ D O W N __.

! CSW HP:Wounded>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded>u
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: west, down.
Malardil's guardsman fails to slash you.
A gypsy woman says 'IOU! Zaugorz Orc! You wall dae before your time.'
A gypsy woman tries to slash you, but your parry is successful.

! CSW HP:Wounded Malardil's guardsman:Healthy>w
No way! You are fighting for your life!
Malardil's guardsman fails to slash you.

! CSW HP:Wounded Malardil's guardsman:Healthy>FLEE
Malardil pierces your left arm very hard.
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded>e
Alas, you cannot go that way...

! CSW HP:Wounded>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: [west], up, [down].

! CSW HP:Wounded>d
d
The cellarhatch seems to be closed.

! CSW HP:Wounded>The cellarhatch seems to be closed.

! CSW HP:Wounded>open exit d
Some very close noise can be heard from above.
d
Ok.

! CSW HP:Wounded>
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
You see two large pieces of raw meat on the ground.
A large sack containing pepper lies on the ground.
You see two strips of dried meat on the ground.
On the ground, there are six war arrows.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is resting here.
Exits: (up).

! CSW HP:Wounded>k vesor
*Vesor the Black Númenórean* stops resting, and clambers on his feet.
You lightly pierce *Vesor the Black Númenórean*'s body and tickle it.

! CSW HP:Wounded *Vesor the Black Númenórean*:Fine>close trapdoor 
You don't see any trapdoor here.
*Vesor the Black Númenórean* panics, and attempts to flee.

*Vesor the Black Númenórean* leaves << U P >>.

o CSW HP:Wounded>close trapdoor 
You don't see any trapdoor here.

o CSW HP:Wounded>close exit 
Ok.

o CSW HP:Wounded>open exit 
u
Ok.

o CSW HP:Wounded>
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, (down).

! CSW HP:Wounded>l d
#   $door is now set to {cellarhatch } [local]
The cellarhatch is open.
Malardil's guardsman tries to slash you, but your parry is successful.

! CSW HP:Wounded Malardil's guardsman:Healthy>w
No way! You are fighting for your life!

! CSW HP:Wounded Malardil's guardsman:Healthy>FLEE
Malardil's guardsman says 'IUO! Zaugorz Urc! You wall die befure your time.'
Malardil's guardsman tries to slash you, but your parry is successful.
You flee head over heels.
Storage Room and Wine Cellar
A small barrel made of aged oak and strong iron hoops stands here.
A chunk of salt is here.
There are two large pieces of raw meat here.
A large sack containing pepper lies on the ground.
On the ground, there are two strips of dried meat.
There are six war arrows here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (up).

o CSW HP:Wounded Move:Tired>u
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, (down).

! CSW HP:Wounded Move:Tired>w
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CSW HP:Wounded Move:Tired>w
The irondoor seems to be closed.

! CSW HP:Wounded Move:Tired>u
The Great Hall
Exits: (east), down.

! CSW HP:Wounded Move:Tired>e
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>u
w
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>u
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>Alas, you cannot go that way...

! CSW HP:Wounded Move:Tired>
The door closes quietly.

! CSW HP:Wounded Move:Tired>
A young rat leaves vv S O U T H vv.

! CSW HP:Wounded Move:Tired>
You hear some very close noise from the east.

! CSW HP:Wounded Move:Tired>dor
Arglebargle, glop-glyf!?!

! CSW HP:Wounded Move:Tired>{door
2}={trapdoor }
pick trapdoor 
Using your lockpicks, you try to enable the lock...
Malardil has arrived from the east.
A bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.
Aye! You cannot concentrate any more...
You stop trying to pick the lock.
You swiftly dodge Malardil's guardsman's attempt to slash you.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>cha m wim
Ok.
You swiftly dodge a bulldog's attempt to hit you.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>
Malardil's guardsman slashes your head hard.
You strongly pierce Malardil's guardsman's right foot and tickle it.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Fine>FLEE
You flee head over heels.
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [north], east, south, west.
You swiftly dodge Malardil's attempt to pierce you.

! CSW HP:Wounded Move:Tired Malardil:Fine>open cellarhatch 
You don't see any cellarhatch here.
A gypsy woman says 'IOO! Zaugorz Orc! You wall die before yuur time.'
A gypsy woman tries to slash you, but your parry is successful.

! CSW HP:Wounded Move:Tired Malardil:Fine>n
No way! You are fighting for your life!

! CSW HP:Wounded Move:Tired Malardil:Fine>
Malardil's guardsman joins a gypsy woman's fight.
Malardil's guardsman joins a gypsy woman's fight.

! CSW HP:Wounded Move:Tired Malardil:Fine>#   $door is now set to {exit } [local]
A bulldog joins Malardil's fight.
A gypsy woman strongly slashes your body.

! CSW HP:Wounded Move:Tired Malardil:Fine>FLEE
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded Move:Tired Malardil:Fine>
You flee head over heels.
The Grey Room
A small rat runs about, oblivious to your presence.
Exits: east.

o CSW HP:Wounded Move:Tired>cha wim 999
Wimpy set to: 323

o CSW HP:Wounded Move:Tired>e
e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [north], east, south, west.
Malardil says 'Ah! There ioo are!'

! CSW HP:Wounded Move:Tired>
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
Exits: (west), up, (down).

! CSW HP:Wounded Move:Tired>l d
#   $door is now set to {cellarhatch } [local]
The cellarhatch is open.

! CSW HP:Wounded Move:Tired>close cellarhatch 
Ok.

! CSW HP:Wounded Move:Tired>pick cellarhatch 
Using your lockpicks, you try to enable the lock...
Some very close noise can be heard from above.
#   $door is now set to {exit } [local]
Some very close noise can be heard from above.
You manage to enable the lock.

! CSW HP:Wounded Move:Tired>FLEE
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>u
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
An old, yet beautiful woman looks piercingly at you.
*Vesor the Black Númenórean* is here, fighting Malardil's guardsman.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: west, down.
Malardil's guardsman lightly slashes *Vesor the Black Númenórean*'s right foot
and tickles it.

! CSW HP:Wounded Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* has arrived from the east.

! CSW HP:Wounded Move:Tired>

*Vesor the Black Númenórean* leaves >> E A S T >>.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.
Some very close noise can be heard from the east.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* leaves N O R T H.
A huge tarantula leaves N O R T H.
A huge tarantula leaves N O R T H.
Some very close noise can be heard from the north.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.

! CSW HP:Wounded Move:Tired>pick trapdoor 
Using your lockpicks, you try to enable the lock...
Some very close noise can be heard from the east.
You manage to enable the lock.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>#   $target is now set to {vesor} [local]
cha m wim
Ok.

o CSW HP:Wounded Move:Tired>sc
Some very close noise can be heard from the east.
110/324 hits and 42/141 moves.

o CSW HP:Wounded Move:Tired>cha m wim
Ok.

o CSW HP:Wounded Move:Tired>sc
sc
111/324 hits and 44/141 moves.

o CSW HP:Wounded Move:Tired>sc
111/324 hits and 44/141 moves.

o CSW HP:Wounded Move:Tired>dr skin
You hear some apparently very close noise from the east.
111/324 hits and 44/141 moves.

o CSW HP:Wounded Move:Tired>stat
You drink the blood.
You do not feel thirsty anymore.

o CSW HP:Wounded Move:Tired>e
OB: 74%, DB: 58%, PB: 73%, Armour: 4%. Wimpy: 323. Mood: wimpy.
Needed: 431,094 xp, 0 tp. Gold: 90. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (clean)
- panic

o CSW HP:Wounded Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.

! CSW HP:Wounded Move:Tired>
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: [north], east, south, west.

! CSW HP:Wounded Move:Tired>open exit 
n
Ok.

! CSW HP:Wounded Move:Tired>s
Royal Bedrooms
The corpse of a rogue is lying here.
*Vesor the Black Númenórean* is resting here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south).

! CSW HP:Wounded Move:Tired>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>
Some very close noise can be heard from the east.

o CSW HP:Wounded Move:Tired>
You hear some apparently very close noise from the east.

o CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* has arrived from the east.
A huge tarantula has arrived from the east.
A huge tarantula has arrived from the east.

! CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>
Some apparently very close noise can be heard from the west.

! CSW HP:Wounded Move:Tired>
Some very close noise can be heard from the west.

! CSW HP:Wounded Move:Tired>
Some apparently very close noise can be heard from the west.

! CSW HP:Wounded Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, [down].

! CSW HP:Wounded Move:Tired>close exit w
Ok.

! CSW HP:Wounded Move:Tired>u
You swiftly dodge Malardil's guardsman's attempt to slash you.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>No way! You are fighting for your life!

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>FLEE
You flee head over heels.
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: [west], up, [down].

! CSW HP:Wounded Move:Tired>
You swiftly dodge a bulldog's attempt to hit you.

! CSW HP:Wounded Move:Tired a bulldog:Healthy>
You swiftly dodge Malardil's guardsman's attempt to slash you.
You pierce a bulldog's right hindfoot very hard.

! CSW HP:Wounded Move:Tired a bulldog:Fine>
Some very close noise can be heard from above.
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Tired>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>u
Alas, you cannot go that way...

! CSW HP:Wounded Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* leaves N O R T H.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>
Some very close noise can be heard from the east.

o CSW HP:Wounded Move:Tired>cha m wim
Ok.

o CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>k vesor
*Vesor the Black Númenórean* closes the door.

! CSW HP:Wounded Move:Tired>
You are too afraid.

! CSW HP:Wounded Move:Tired>
The door is opened from the other side.
Malardil has arrived from the north.
A bulldog has arrived from the north.
Malardil's guardsman has arrived from the north.
Malardil's guardsman has arrived from the north.
A gypsy woman has arrived from the north.
*Vesor the Black Númenórean* swiftly dodges Malardil's guardsman's attempt to
slash him.

! CSW HP:Wounded Move:Tired>cha wim 0
Wimpy set to: 0
*Vesor the Black Númenórean* closes the door.
A gypsy woman stops using a lantern.
Malardil's guardsman stops using a lantern.
Malardil stops using a lantern.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* swiftly dodges Malardil's guardsman's attempt to
slash him.

! CSW HP:Wounded Move:Tired>e
*Vesor the Black Númenórean* panics, and attempts to flee.
*Vesor the Black Númenórean* leaves << W E S T <<.

! CSW HP:Wounded Move:Tired>
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* has arrived from the west.

! CSW HP:Wounded Move:Tired>cha m ag
k vesor
*Vesor the Black Númenórean* leaves __ D O W N __.
Ok.

! CSW HP:Wounded Move:Tired>d
*Vesor the Black Númenórean* has arrived from below.
You lightly pierce *Vesor the Black Númenórean*'s head and tickle it.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>d
No way! You are fighting for your life!

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>No way! You are fighting for your life!

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>cha m ag
Ok.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>FLEE
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [north], east, south, west.

! CSW HP:Wounded Move:Tired>e
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
Exits: west, down.
Malardil has arrived from the west.
A bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
A gypsy woman has arrived from the west.

! CSW HP:Wounded Move:Tired>k vesor
Malardil's guardsman stops using a lantern.

! CSW HP:Wounded Move:Tired>
*
Vesor the Black Númenórean* leaves __ D O W N __.
They aren't here.

! CSW HP:Wounded Move:Tired>
You swiftly dodge Malardil's guardsman's attempt to slash you.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>d
You swiftly dodge a gypsy woman's attempt to slash you.
A bulldog fails to hit you.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>No way! You are fighting for your life!
You swiftly dodge Malardil's guardsman's attempt to slash you.

! CSW HP:Wounded Move:Tired Malardil's guardsman:Healthy>FLEE
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Slow>e
Alas, you cannot go that way...

! CSW HP:Wounded Move:Slow>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
A bulldog is here, fighting *Vesor the Black Númenórean*.
A strong bulldog, with sharp teeth, growls at strangers.
*Vesor the Black Númenórean* is here, fighting a bulldog.
Exits: [west], up, [down].

! CSW HP:Wounded Move:Slow>
*Vesor the Black Númenórean* swiftly dodges Malardil's guardsman's attempt to
slash him.
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Wounded Move:Slow>k vesor

! CSW HP:Wounded Move:Slow>
Alas! You failed to reach him through the melee.
k vesor

! CSW HP:Wounded Move:Slow>
*Vesor the Black Númenórean* swiftly dodges a bulldog's attempt to hit him.
*Vesor the Black Númenórean* panics, and attempts to flee.

*Vesor the Black Númenórean* leaves << U P >>.

! CSW HP:Wounded Move:Slow>cha m wim
u
They aren't here.

! CSW HP:Wounded Move:Slow>Ok.

! CSW HP:Wounded Move:Slow>k vesor
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Slow>u
w
They aren't here.

! CSW HP:Wounded Move:Slow>
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: west, down.

! CSW HP:Wounded Move:Slow>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* leaves N O R T H.

! CSW HP:Wounded Move:Slow>
Royal Bedrooms
The corpse of a rogue is lying here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (south).

! CSW HP:Wounded Move:Slow>
*Vesor the Black Númenórean* closes the door.

! CSW HP:Wounded Move:Slow>k vesor
You pierce *Vesor the Black Númenórean*'s left foot and tickle it.

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>open exit 
Ok.

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>FLEE
You will attempt to flee!

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>open exit 
open exit 
It's already open!
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>open exit 
*Vesor the Black Númenórean* begins some strange incantations...
It's already open!

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>It's already open!

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>open exit 
It's already open!

! CSW HP:Wounded Move:Slow *Vesor the Black Númenórean*:Hurt>open exit 
open exit 
It's already open!
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Slow>It's already open!
The door closes quietly.

! CSW HP:Wounded Move:Slow>
Malardil has arrived from the east.
A bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.

! CSW HP:Wounded Move:Slow>
The door is opened from the other side.

! CSW HP:Wounded Move:Slow>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Slow>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Slow>e
*Vesor the Black Númenórean* has arrived from the north.
A huge tarantula has arrived from the north.
A huge tarantula has arrived from the north.
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Slow>
Some very close noise can be heard from the west.

! CSW HP:Wounded Move:Slow>draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Wounded Move:Slow>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Slow>w
The Grey Room
*Vesor the Black Númenórean* is standing here.
Exits: east.

*Vesor the Black Númenórean* leaves >> E A S T >>.

o CSW HP:Wounded Move:Slow>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Slow>
Malardil has arrived from the west.
A bulldog has arrived from the west.
Malardil's guardsman has arrived from the west.
Malardil's guardsman has arrived from the west.
A gypsy woman has arrived from the west.

! CSW HP:Wounded Move:Slow>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Slow>n
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
Exits: (south).

o CSW HP:Wounded Move:Slow>shoot vesor
Shoot whom?

o CSW HP:Wounded Move:Slow>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Slow>s
The Blue Vault
A simple servant goes quietly about her duties.
A small rat runs about, oblivious to your presence.
Exits: north.

! CSW HP:Wounded Move:Slow>n
e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Weak>d
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: west, down.

! CSW HP:Wounded Move:Weak>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
*Vesor the Black Númenórean* is standing here.
Exits: (west), up, down.

! CSW HP:Wounded Move:Weak>
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [west], up, [down].
*Vesor the Black Númenórean* has arrived from above.

! CSW HP:Wounded Move:Weak>

*Vesor the Black Númenórean* leaves << U P >>.
A huge tarantula leaves << U P >>.
A huge tarantula leaves << U P >>.
You hear some very close noise from above.

! CSW HP:Wounded Move:Weak>
You hear some very close noise from above.

! CSW HP:Wounded Move:Weak>shoot vesor
Shoot whom?

! CSW HP:Wounded Move:Weak>
You hear some apparently very close noise from above.

! CSW HP:Wounded Move:Weak>
You hear some very close noise from above.

! CSW HP:Wounded Move:Weak>g zaugurz-draught all
You hear the clashing of arms very close above.
You get a small metal flask from a web.

! CSW HP:Wounded Move:Weak>quaff flask
u
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.

! CSW HP:Wounded>
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
A huge tarantula is here, fighting Malardil's guardsman.
A huge tarantula is here, fighting Malardil's guardsman.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
Malardil's guardsman is here, fighting a huge tarantula.
An old, yet beautiful woman looks piercingly at you.
Exits: (west), up, down.
A gypsy woman begins some strange incantations...

! CSW HP:Wounded>
*Vesor the Black Númenórean* has arrived from above.

! CSW HP:Wounded>u
*Vesor the Black Númenórean* leaves __ D O W N __.
Malardil pierces your right foot hard.

! CSW HP:Bad Malardil:Healthy>w
No way! You are fighting for your life!
*Vesor the Black Númenórean* has arrived from below.
Malardil says 'A wall hont ioo until you're dead, Zaogurz Orc!'

! CSW HP:Bad Malardil:Healthy>No way! You are fighting for your life!

! CSW HP:Bad Malardil:Healthy>FLEE

*Vesor the Black Númenórean* leaves << U P >>.
You flee head over heels.
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
Exits: west, down.

! CSW HP:Bad Move:Tired>draw fang
w
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Bad>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* has arrived from the east.

! CSW HP:Bad Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Bad Move:Tired>
*Vesor the Black Númenórean* has arrived from the east.

! CSW HP:Bad Move:Tired>
*Vesor the Black Númenórean* tries to pierce you, but he's blade dosent.
You hear a wheezing scream from the blade of *Vesor the Black Númenórean*

! CSW HP:Bad Move:Tired *Vesor the Black Númenórean*:Hurt>e
No way! You are fighting for your life!
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Bad Move:Tired *Vesor the Black Númenórean*:Hurt>
*Vesor the Black Númenórean* issues the order 'assist'.

! CSW HP:Bad Move:Tired *Vesor the Black Númenórean*:Hurt>FLEE
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Tired>s
The Blue Vault
A simple servant goes quietly about her duties.
A small rat runs about, oblivious to your presence.
Exits: north.

! CSW HP:Bad Move:Tired>cha m wim
Ok.

! CSW HP:Wounded Move:Tired>cha m wim
Ok.

! CSW HP:Wounded Move:Tired>sc
81/324 hits and 48/141 moves.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* has arrived from the north.

! CSW HP:Wounded Move:Tired>
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Wounded Move:Tired>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.
Your blood freezes as you hear a death cry from the east.

o CSW HP:Wounded Move:Tired>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* leaves N O R T H.

! CSW HP:Wounded Move:Tired>s
The Blue Vault
A simple servant goes quietly about her duties.
A small rat runs about, oblivious to your presence.
Exits: north.

! CSW HP:Wounded Move:Tired>n
n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (south).

! CSW HP:Wounded Move:Tired>shoot vesor
*Vesor the Black Númenórean* closes the door.
You shoot *Vesor the Black Númenórean*'s body.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>shoot vesor
You lightly shoot *Vesor the Black Númenórean*'s right arm and tickle it.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>open exit 
FLEE
Ok.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>
*
Vesor the Black Númenórean* begins some strang
e incantations...
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>open exit 
open exit 
It's already open!
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>It's already open!

! CSW HP:Wounded Move:Tired>n
The door closes quietly.
The door seems to be closed.

! CSW HP:Wounded Move:Tired>shoot vesor
Shoot whom?

! CSW HP:Wounded Move:Tired>open exit 
n
Ok.

! CSW HP:Wounded Move:Tired>
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (south).

! CSW HP:Wounded Move:Tired>shoot vesor
shoot vesor
*Vesor the Black Númenórean* closes the door.
You lightly shoot *Vesor the Black Númenórean*'s body and tickle it.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>
*
Vesor the Black Númenórean* begins some strang
e incantations...
You shoot *Vesor the Black Númenórean*'s right foot.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>open exit 
FLEE
Ok.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
Your blood freezes as you hear a death cry from the south.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>open exit 
It's already open!
Some apparently very close noise can be heard from the south.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>open exit 
It's already open!
You flee head over heels.
PANIC! You couldn't escape!

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>open exit 
It's already open!

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Hurt>
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>n
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (south).

! CSW HP:Wounded Move:Tired>shoot vesor
*Vesor the Black Númenórean* leaves vv S O U T H vv.
Your victim has disappeared!

o CSW HP:Wounded Move:Tired>shoot vesor
Shoot whom?

o CSW HP:Wounded Move:Tired>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* leaves N O R T H.

! CSW HP:Wounded Move:Tired>shoot vesor
Shoot whom?

! CSW HP:Wounded Move:Tired>n
shoot vesor
Royal Bedrooms
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (south).

! CSW HP:Wounded Move:Tired>shoot vesor
You lightly shoot *Vesor the Black Númenórean*'s right hand and tickle it.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Wounded>
*
Vesor the Black Númenórean* closes the door
.
You are zapped by an ash arrow and instantly drop it.
Some apparently very close noise can be heard from the south.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Wounded>
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Wounded>shoot vesor
You are zapped by an ash arrow and instantly drop it.
## OH Ssauron! I really gotta check emz arrowz before i sstart uzing =P

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Wounded>open exit 
FLEE
Ok.

! CSW HP:Wounded Move:Tired *Vesor the Black Númenórean*:Wounded>
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>open exit 
A gypsy woman begins some strange incantations...

! CSW HP:Wounded Move:Tired>It's already open!
The door closes quietly.

! CSW HP:Wounded Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Wounded Move:Tired>draw fang
You hang a black horn shortbow across your back.
e
e
You confidently wield a barbed fang, looking very evil-minded.

o CSW HP:Wounded Move:Tired>
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Wounded Move:Tired>
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Wounded Move:Tired>k vesor
They aren't here.

! CSW HP:Wounded Move:Slow>k vesor
They aren't here.
You hear some very close noise from the west.

! CSW HP:Wounded Move:Slow>k vesor
They aren't here.

! CSW HP:Wounded Move:Slow>k vesor
They aren't here.

! CSW HP:Wounded Move:Slow>k vesor
They aren't here.

! CSW HP:Wounded Move:Slow>
*Vesor the Black Númenórean* has arrived from the west.

! CSW HP:Wounded Move:Slow>
*Vesor the Black Númenórean* leaves __ D O W N __.

! CSW HP:Wounded Move:Slow>k vesor
They aren't here.

! CSW HP:Wounded Move:Slow>g draught all
You get a flask of orkish draught from a web.

! CSW HP:Wounded Move:Slow>quaff flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

! CSW HP:Bad Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
*Vesor the Black Númenórean* is standing here.
Exits: [west], up, [down].

! CSW HP:Bad Move:Tired>k vesor

*Vesor the Black Númenórean* leaves << U P >>.
They aren't here.
Malardil's guardsman says 'YOO! Zaugurz Orc! Iou wall die befure ioor tame.'
Malardil's guardsman tries to slash you, but your parry is successful.

! CSW HP:Bad Move:Tired Malardil's guardsman:Healthy>u
No way! You are fighting for your life!

! CSW HP:Bad Move:Tired Malardil's guardsman:Healthy>FLEE
You flee head over heels.
PANIC! You couldn't escape!
You pierce Malardil's guardsman's head extremely hard.
Your victim is shocked by your hit!

! CSW HP:Bad Move:Tired Malardil's guardsman:Fine>
A bulldog tries to hit you, but your parry is successful.
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Tired>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Bad Move:Tired>e
e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Tired>
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Slow>
*Vesor the Black Númenórean* has arrived from below.

! CSW HP:Bad Move:Slow>k vesor
*Vesor the Black Númenórean* leaves << W E S T <<.
They aren't here.

! CSW HP:Bad Move:Slow>sc
71/324 hits and 30/141 moves.

! CSW HP:Bad Move:Tired>cha wim 50
Wimpy set to: 50

! CSW HP:Bad Move:Tired>cha m wim
Ok.

! CSW HP:Bad Move:Tired>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* has arrived from the south.

! CSW HP:Bad Move:Tired>w
The Grey Room
Exits: east.

o CSW HP:Bad Move:Tired>e
e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Tired>
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Tired>k vesor
k vesor
They aren't here.

! CSW HP:Bad Move:Tired>They aren't here.

! CSW HP:Bad Move:Tired>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Tired>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
*Vesor the Black Númenórean* is here, fighting Malardil's guardsman.
Exits: [west], up, [down].

! CSW HP:Bad Move:Tired>k vesor
*Vesor the Black Númenórean* panics, and attempts to flee.

*Vesor the Black Númenórean* leaves << U P >>.

! CSW HP:Bad Move:Tired>They aren't here.

! CSW HP:Bad Move:Tired>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Slow>k vesor
They aren't here.

! CSW HP:Bad Move:Slow>u
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
*Vesor the Black Númenórean* is standing here.
Exits: west, down.
*Vesor the Black Númenórean* leaves << W E S T <<.

! CSW HP:Bad Move:Slow>k vesor
They aren't here.
Malardil says 'YOU! Zaugurz Orc! Ioo wall dae before iour tyme.'
Malardil tries to pierce you, but your parry is successful.

! CSW HP:Bad Move:Slow Malardil:Healthy>k vesor
They aren't here.
You strongly pierce Malardil's body and tickle it.

! CSW HP:Bad Move:Slow Malardil:Fine>FLEE
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Slow>u
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: west, down.

! CSW HP:Bad Move:Slow>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* has arrived from the north.

! CSW HP:Bad Move:Slow>w
The Grey Room
Exits: east.

o CSW HP:Bad Move:Slow>cha m wim
sc
Ok.

o CSW HP:Bad Move:Slow>72/324 hits and 26/141 moves.

o CSW HP:Bad Move:Slow>
A young rat has arrived from the east.

o CSW HP:Bad Move:Slow>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>n
Royal Bedrooms
There are two ash arrows here.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
*Vesor the Black Númenórean* is standing here trying to concentrate.
Exits: (south).
*Vesor the Black Númenórean* utters the words 'braqt eaaf'

! CSW HP:Bad Move:Slow>k vesor
You lightly pierce *Vesor the Black Númenórean*'s left foot and tickle it.
*Vesor the Black Númenórean* swiftly dodges Malardil's guardsman's attempt to
slash him.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
Ok.
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
close exit 
It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
close exit 
It's already closed!
*Vesor the Black Númenórean* opens the door.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>Ok.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
It's already closed!
Malardil's guardsman lightly slashes *Vesor the Black Númenórean*'s left leg
and tickles it.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!
*Vesor the Black Númenórean* begins some strange incantations...
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>It's already closed!
Malardil's guardsman barely slashes *Vesor the Black Númenórean*'s body and
tickles it.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>exa vesor
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
You see nothing special about him.
*Vesor the Black Númenórean* looks pretty hurt.
*Vesor the Black Númenórean* is using: 
<wielded>            Spite the Cold One (unhappy)
<used as shield>     a metal-shod staff
<worn on head>       a twisted crown
<worn on body>       a fine chain mail shirt (flawless)
<worn about body>    a forest green cloak (well-maintained)
<worn on arms>       a pair of ring mail sleeves (flawless)
<worn on hands>      a pair of ring mail gloves (well-maintained)
<worn on legs>       a pair of ring mail leggings (satisfactory)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a wolfskin wristband (flawless)
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a small pouch
<worn on belt>       a gem-inlaid knife (flawless)

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>close exit 
It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>open exit 
It's already closed!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>FLEE
Ok.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Wounded>
Malardil's guardsman yawns and stretches his limb
s.
You flee head over heels.
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>close exit 
Ok.

! CSW HP:Bad Move:Slow>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Slow>close exit 
The door is opened from the other side.
Ok.
You swiftly dodge a bulldog's attempt to hit you.

! CSW HP:Bad Move:Slow a bulldog:Healthy>e
It's already closed!
You pierce a bulldog's left foreleg hard.

! CSW HP:Bad Move:Slow a bulldog:Fine>The door is opened from the other side.
No way! You are fighting for your life!

! CSW HP:Bad Move:Slow a bulldog:Fine>FLEE
Malardil joins a bulldog's fight.
Malardil pierces your head extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

! CSW HP:Bad Move:Slow>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
A gypsy woman is here, fighting *Vesor the Black Númenórean*.
*Vesor the Black Númenórean* is here, fighting a gypsy woman.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>close exit 
e
Ok.

! CSW HP:Bad Move:Slow>
At the Top of a Spiral Stair
Exits: west, down.
*Vesor the Black Númenórean* has arrived from the west.

! CSW HP:Bad Move:Slow>k vesor
k vesor
*Vesor the Black Númenórean* leaves << W E S T <<.
They aren't here.

! CSW HP:Bad Move:Slow>They aren't here.

! CSW HP:Bad Move:Slow>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [north], east, south, west.

! CSW HP:Bad Move:Slow>n
*Vesor the Black Númenórean* has arrived from the west.

! CSW HP:Bad Move:Slow>The door seems to be closed.

! CSW HP:Bad Move:Slow>open exit 
n
Ok.

! CSW HP:Bad Move:Slow>
Royal Bedrooms
On the ground, there are two ash arrows.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
Exits: (south).

o CSW HP:Bad Move:Slow>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Slow>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Slow>d
The Castle Kitchens
A small oaken table has been set here.
The corpse of a garden snake is lying here.
A simple servant goes quietly about her duties.
A cook is standing here, busy with her pots and pans.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: [west], up, [down].

! CSW HP:Bad Move:Slow>u
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Slow>u
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Slow>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>w
The Grey Room
Exits: east.

o CSW HP:Bad Move:Slow>e
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>s
The Blue Vault
A simple servant goes quietly about her duties.
Exits: north.

! CSW HP:Bad Move:Slow>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>n
Royal Bedrooms
There are two ash arrows here.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
Exits: (south).

o CSW HP:Bad Move:Slow>s
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* has arrived from the east.

! CSW HP:Bad Move:Slow>e
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: west, down.

! CSW HP:Bad Move:Slow>
Malardil leaves __ D O W N __.
A bulldog leaves __ D O W N __.
Malardil's guardsman leaves __ D O W N __.
A gypsy woman leaves __ D O W N __.

! CSW HP:Bad Move:Slow>cha m wim
Ok.

! CSW HP:Bad Move:Slow>w
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>
*Vesor the Black Númenórean* leaves vv S O U T H vv.

! CSW HP:Bad Move:Slow>s
k vesor
The Blue Vault
A simple servant goes quietly about her duties.
*Vesor the Black Númenórean* is standing here.
Exits: north.

! CSW HP:Bad Move:Slow>
You are too afraid.

! CSW HP:Bad Move:Slow>cha wim 0
*Vesor the Black Númenórean* begins some strange incantations...
Wimpy set to: 0

! CSW HP:Bad Move:Slow>n
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>
*Vesor the Black Númenórean* has arrived from the south.

! CSW HP:Bad Move:Slow>draw bow
*Vesor the Black Númenórean* begins some strange incantations...
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

! CSW HP:Bad Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Slow>w
shoot vesor
Bodyguard's Chamber
The corpse of a vicious rat is lying here.
*Vesor the Black Númenórean* is standing here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>
You are zapped by an ash arrow and instantly drop it.

! CSW HP:Bad Move:Slow>
*Vesor the Black Númenórean* leaves << W E S T <<.

! CSW HP:Bad Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Slow>w
Bodyguard's Chamber
An arrow made from a grey wood lies here.
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>shoot vesor
*Vesor the Black Númenórean* has arrived from the west.
You are zapped by an ash arrow and instantly drop it.

! CSW HP:Bad Move:Slow>w
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Bad Move:Slow>shoot vesor
The Grey Room
Exits: east.

o CSW HP:Bad Move:Slow>Shoot whom?

o CSW HP:Bad Move:Slow>e
*Vesor the Black Númenórean* has arrived from the east.
Bodyguard's Chamber
On the ground, there are two ash arrows.
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Slow>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Bad Move:Slow>draw fang
You hang a black horn shortbow across your back.
You confidently wield a barbed fang, looking very evil-minded.

! CSW HP:Bad Move:Slow>w
Bodyguard's Chamber
You see two ash arrows on the ground.
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.
*Vesor the Black Númenórean* has arrived from the west.

! CSW HP:Bad Move:Slow>
*Vesor the Black Númenórean* begins some strange incantations...

! CSW HP:Bad Move:Slow>k vesor
You barely pierce *Vesor the Black Númenórean*'s body and tickle it.

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Bad>FLEE
You will attempt to flee!

! CSW HP:Bad Move:Slow *Vesor the Black Númenórean*:Bad>
*Vesor the Black Númenórean* begins some strange incantations...
You flee head over heels.
Royal Bedrooms
There are two ash arrows here.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
A small rat runs about, oblivious to your presence.
Exits: (south).

o CSW HP:Bad Move:Weak>
*Vesor the Black Númenórean* has arrived from the south.

! CSW HP:Bad Move:Weak>s
Bodyguard's Chamber
You see two ash arrows on the ground.
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Weak>
The door closes quietly.

! CSW HP:Bad Move:Weak>cha m ag
The door is opened from the other side.
Ok.

! CSW HP:Bad Move:Slow>
*Vesor the Black Númenórean* has arrived from the north.

! CSW HP:Bad Move:Slow>e
At the Top of a Spiral Stair
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: west, down.
A gypsy woman begins some strange incantations...

! CSW HP:Bad Move:Slow>
Malardil says 'IOO! Zaugurz Orc! Yuu will dae befure your time.'
You swiftly dodge Malardil's attempt to pierce you.

! CSW HP:Bad Move:Slow Malardil:Healthy>poison
You are too busy right now!
Malardil says 'Y will hont yoo untal you're dead, Zyugurz Orc!'
You pierce Malardil's head extremely hard.
Your victim is shocked by your hit!

! CSW HP:Bad Move:Slow Malardil:Fine>w
No way! You are fighting for your life!
You swiftly dodge a bulldog's attempt to hit you.

! CSW HP:Bad Move:Slow Malardil:Fine>FLEE
You swiftly dodge Malardil's guardsman's attempt to slash you.
You flee head over heels.
Bodyguard's Chamber
On the ground, there are two ash arrows.
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Weak>
The door closes quietly.

! CSW HP:Bad Move:Weak>w
The Grey Room
Exits: east.

o CSW HP:Bad Move:Weak>poison
You carefully pour some oil on your fang.

o CSW HP:Bad Move:Weak>cha m ag
e
Ok.

o CSW HP:Bad Move:Weak>
Bodyguard's Chamber
There are two ash arrows here.
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: [north], east, south, west.

! CSW HP:Bad Move:Weak>open exit 
n
Ok.

! CSW HP:Bad Move:Weak>k vesor
Royal Bedrooms
You see two ash arrows on the ground.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
A sturdy guardsman is here, his weapon at the ready.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is standing here.
Exits: (south).

! CSW HP:Bad Move:Weak>
*
Vesor the Black Númenórean* swiftly dodges your attempt to pierce him.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>open exit 
It's already open!

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>FLEE
You will attempt to flee!
*Vesor the Black Númenórean* panics, and attempts to flee.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>
You flee head over heels.
Bodyguard's Chamber
There are two ash arrows here.
The corpse of a vicious rat is lying here.
A tall, lean man follows your every move with his eyes.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Weak>n
Royal Bedrooms
On the ground, there are two ash arrows.
The corpse of a rogue is lying here.
A small rat runs about, oblivious to your presence.
Malardil's guardsman is here, fighting *Vesor the Black Númenórean*.
A small rat runs about, oblivious to your presence.
*Vesor the Black Númenórean* is here, fighting Malardil's guardsman.
Exits: (south).

! CSW HP:Bad Move:Weak>k vesor
You approach *Vesor the Black Númenórean*, trying to pierce him.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>close exit 
Ok.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>close exit 
close exit 
It's already closed!
*Vesor the Black Númenórean* begins some strange incantations...
You lightly pierce *Vesor the Black Númenórean*'s body.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>It's already closed!
The door is opened from the other side.
Malardil has arrived from the south.
A bulldog has arrived from the south.
Malardil's guardsman has arrived from the south.
A gypsy woman has arrived from the south.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>close exit 
A gypsy woman puts a lantern on her belt.
A gypsy woman lights a lantern.
Malardil's guardsman puts a lantern on his belt.
Malardil's guardsman lights a lantern.
Malardil puts a lantern on his belt.
Malardil lights a lantern.
*Vesor the Black Númenórean* swiftly dodges a gypsy woman's attempt to slash
him.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>close exit 
close exit 
Ok.
*Vesor the Black Númenórean* begins some strange incantations...
A bulldog fails to hit *Vesor the Black Númenórean*.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>It's already closed!

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>It's already closed!

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>
Malardil's guardsman barely slashes *Vesor the Black Númenórean*'s body and
tickles it.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>open exit 
FLEE
*Vesor the Black Númenórean* opens the door.
It's already open!

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad Malardil's guardsman:Bad>Malardil says 'IOU! Black Nu
menórean! You wall dye before yuor time.'
Malardil barely pierces *Vesor the Black Númenórean*'s right hand.
You flee head over heels.
Bodyguard's Chamber
On the ground, there are two ash arrows.
The corpse of a vicious rat is lying here.
Exits: (north), east, south, west.

! CSW HP:Bad Move:Weak>k vesor
They aren't here.

! CSW HP:Bad Move:Weak>k vesor
They aren't here.

! CSW HP:Bad Move:Weak>cha m ag
Ok.

! CSW HP:Bad Move:Weak>
*Vesor the Black Númenórean* has arrived from the north.

! CSW HP:Bad Move:Weak>k vesor
You try to pierce *Vesor the Black Númenórean*, but he parries successfully.
You hear a wheezing scream from the blade of *Vesor the Black Númenórean*

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>k vesor
You're already fighting!

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>cha m ag
Ok.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>
Malardil has arrived from the north.
A bulldog has arrived from the north.
Malardil's guardsman has arrived from the north.
Malardil's guardsman has arrived from the north.
A gypsy woman has arrived from the north.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>
A gypsy woman stops using a lantern.
Malardil's guardsman stops using a lantern.
Malardil stops using a lantern.
You swiftly dodge a gypsy woman's attempt to slash you.
Malardil's guardsman says 'IOO! Zaogurz Orc! You wall die before your time.'
Malardil's guardsman quickly approaches, trying to slash you.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>
*Vesor the Black Númenórean* closes the door.

! CSW HP:Bad Move:Weak *Vesor the Black Númenórean*:Bad>close exit 
It's already closed!
*Vesor the Black Númenórean* panics, and attempts to flee.

*Vesor the Black Númenórean* leaves >> E A S T >>.

! CSW HP:Bad Move:Weak Malardil's guardsman:Healthy>FLEE
You flee head over heels.
At the Top of a Spiral Stair
*Vesor the Black Númenórean* is standing here.
Exits: west, down.

! CSW HP:Bad Move:Fainting>e
*Vesor the Black Númenórean* leaves __ D O W N __.
Alas, you cannot go that way...

! CSW HP:Bad Move:Fainting>d
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Bad Move:Fainting>w
The Great Hall
Exits: (east), down.

! CSW HP:Bad Move:Fainting>
*Vesor the Black Númenórean* has arrived from below.

! CSW HP:Bad Move:Fainting>close exit
Ok.

! CSW HP:Bad Move:Fainting>k vesor
You pierce *Vesor the Black Númenórean*'s body and shatter it.
*Vesor the Black Númenórean* suddenly holds his head with both hands!

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>cha m ag
Ok.
*Vesor the Black Númenórean* panics, and attempts to flee.
*Vesor the Black Númenórean* leaves __ D O W N __.

! CSW HP:Bad Move:Fainting>
*Vesor the Black Númenórean* has arrived from below.

! CSW HP:Bad Move:Fainting>cha m wim
Ok.

! CSW HP:Bad Move:Fainting>cha m ag
Ok.

! CSW HP:Bad Move:Fainting>k vesor
You approach *Vesor the Black Númenórean*, trying to pierce him.

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
It's already closed!
You pierce *Vesor the Black Númenórean*'s left leg and shatter it.

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
It's already closed!

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
close exit 
It's already closed!
*Vesor the Black Númenórean* panics, but can't stop fighting to flee.

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
It's already closed!

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
It's already closed!

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>It's already closed!

! CSW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>
*Vesor the Black Númenórean* panics, and attempts to flee.
*Vesor the Black Númenórean* leaves __ D O W N __.

! CSW HP:Bad Move:Fainting>close exit 
close exit 
It's already closed!

! CSW HP:Bad Move:Fainting>sneak
It's already closed!

! CSW HP:Bad Move:Fainting>
You stop sneaking.

! CW HP:Bad Move:Fainting>k vesor
k vesor
They aren't here.

! CW HP:Bad Move:Fainting>They aren't here.

! CW HP:Bad Move:Fainting>
*Vesor the Black Númenórean* has arrived from below.

! CW HP:Bad Move:Fainting>k vesor
You pierce *Vesor the Black Númenórean*'s left arm and shatter it.

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
It's already closed!

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
close exit 
It's already closed!
*Vesor the Black Númenórean* panics, but can't stop fighting to flee.

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>close exit 
It's already closed!

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>It's already closed!

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Awful>
You pierce *Vesor the Black Númenórean*'s body and shatter it.
*Vesor the Black Númenórean* is incapacitated and will slowly die, if not aided.

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Dying>ewxa
Arglebargle, glop-glyf!?!
The curtain is opened from the other side.
Malardil has arrived from the east.
A bulldog has arrived from the east.
Malardil's guardsman has arrived from the east.
A gypsy woman has arrived from the east.

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Dying>
A gypsy woman slashes your body hard and shatters it.
You are wracked with overwhelming PAIN!

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Dying>open exit 
It's already open!

! CW HP:Bad Move:Fainting *Vesor the Black Númenórean*:Dying>FLEE
You flee head over heels.
The Entrance Hall
The corpse of a rogue is lying here.
Exits: (east), [west], up.

! CW HP:Bad Move:Fainting>u
The Great Hall
*Vesor the Black Númenórean* is lying here, incapacitated.
Malardil is here, fighting *Vesor the Black Númenórean*.
A strong bulldog, with sharp teeth, growls at strangers.
A sturdy guardsman is here, his weapon at the ready.
An old, yet beautiful woman looks piercingly at you.
Exits: (east), down.
A gypsy woman begins some strange incantations...
Malardil's guardsman slashes *Vesor the Black Númenórean*'s right leg very
hard and shatters it.
*Vesor the Black Númenórean* is mortally wounded and will die soon if not
aided.

! CW HP:Bad Move:Fainting>k vesor

! CW HP:Bad Move:Fainting>
Alas! You failed to reach him through the melee.
e

! CW HP:Bad Move:Fainting>
Malardil pierces *Vesor the Black Númenórean*'s body hard and shatters it.
You gained some renown in this battle!
Your blood freezes as you hear *Vesor the Black Númenórean*'s death cry.
*Vesor the Black Númenórean* has drawn his last breath! R.I.P.
## GAH!! Frustration is high at the momment!

! CW HP:Bad Move:Fainting>
Malardil quickly approaches, trying to pierce you.
You pierce Malardil's head very hard.

! CW HP:Bad Move:Fainting Malardil:Fine>
Malardil says 'I wall hunt yuo untal yoo're dead, Malos!'

! CW HP:Bad Move:Fainting Malardil:Fine>FLEE
No way! You are fighting for your life!

! CW HP:Bad Move:Fainting Malardil:Fine>
You flee head over heels.
In the Hall of Heroes
A soft pouch, made from leather, has been left here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
A sturdy guardsman is here, his weapon at the ready.
A sturdy guardsman is here, his weapon at the ready.
A strong bulldog, with sharp teeth, growls at strangers.
A strong bulldog, with sharp teeth, growls at strangers.
Exits: (west), up, down.

! CW HP:Bad Move:Exhausted>
## Ok, bad Exh, i quaff metal flask so i am sure i get out and dont run
## out of moves again since i cant quaff twice...
A bulldog tries to hit you, but your parry is successful.

! CW HP:Bad Move:Exhausted a bulldog:Healthy>
You pierce a bulldog's left foreleg extremely hard and shatter it.
Your victim is shocked by your hit!

! CW HP:Bad Move:Exhausted a bulldog:Fine>
Malardil's guardsman says 'YOU! Malus! Yoo will dae before yuur time.'
Malardil's guardsman strongly slashes your right leg and shatters it.
You are wracked with overwhelming PAIN!

! CW HP:Awful Move:Exhausted a bulldog:Fine>g zaugurz-draught all
You get a small metal flask from a web.

! CW HP:Awful Move:Fainting a bulldog:Fine>quaff flask
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.

! CW HP:Awful Move:Tired a bulldog:Fine>FLEE
A bulldog joins Malardil's guardsman's fight.
A bulldog strongly hits your right arm and shatters it.
You feel a strong ache there!
You are incapacitated and will slowly die, if not aided.
## *SCREEEAAAM*

o CW HP:Dying Move:Tired a bulldog:Fine>u
You are in a pretty bad shape, unable to do anything!

o CW HP:Dying Move:Tired a bulldog:Fine>
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.

o CW HP:Dying Move:Tired a bulldog:Fine>stat
stat
You are mortally wounded and will die soon if not aided.
OB: 114%, DB: -92%, PB: 35%, Armour: 3%. Wimpy: 0. Mood: aggressive.
Needed: 430,918 xp, 0 tp. Gold: 90. Alert: normal.
Affected by:
- a light wound at the left arm (clean)
- a light wound at the right arm (clean)
- novoid
- noquit
- panic
- Orkish draught

o CW HP:Dying Move:Tired a bulldog:Fine>stat
You lost great renown in this battle!
You are dead! Sorry...

o CW HP:Awful Move:Tired>OB: 90%, DB: -2%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 658,108 xp, 0 tp. Gold: 0. Alert: normal.

o CW HP:Awful Move:Tired>sleep
You go to sleep.

o CW HP:Awful Move:Tired>cha m wim
Ok.

o CW HP:Awful Move:Tired>sc
11/324 hits and 53/141 moves.
------------------------------------ Z I P -------------------------------------
Rran back asz fast as my orcizh legs would carry me and....

* CW HP:Fine>At the Castle Wall     ---     Hidden: Rockdoor
The corpse of *a Man* is lying here.				<-- ey?
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: *north*, *east*, *south*, *up*.

* CW HP:Fine>sneak
Ok, you'll try to move silently for a while.

* CSW HP:Fine>exa corpse
corpse (here) : 
a lantern
a wooden pipe
a twisted crown
a fine chain mail shirt (flawless)
a red ruby
an exquisite wine glass
a very rusty key
a green key
a fragrant-smelling bag
a jewel-encrusted goblet
## He came back first but cilmb died!! Mwaahhaha! Treasures is mine! But..where is Spite!

* CSW HP:Fine>u
On the Castle Battlements
There are eight ash arrows here.
A case, made for quarrels, lies on the ground.
There are two silver-tipped arrows here.
A large arrow lies on the ground.
Exits: (west), *down*.

* CSW HP:Fine>w
You feel so much better hiding in the shadows!
Secret Chamber
A large bookshelf sits against the wall.
A small vicious black rat squeaks at you for disturbing it.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: *(east)*, west, (down).

o CSW HP:Fine>d
Bodyguard's Chamber
You see two ash arrows on the ground.
Exits: (north), east, south, west, (up).
You have found a rogue!

! CSW HP:Fine>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Fine>d
In the Hall of Heroes
The corpse of *an Orc* is lying here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Fine Move:Tired>exa corpse
corpse (here) : 
a fortune in gold
a black horn shortbow
a mildew covered vial
a hunting knife (flawless)
a quiver
a small pouch
a plain leather belt
a barbed fang (flawless)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (satisfactory)
a gilded round shield (flawless)
a pair of soft leather sleeves (well-maintained)
a thin pair of leather gloves (well-maintained)
a pair of smooth, black boots
a plain pair of pants (well-maintained)
a soft cloth cap (well-maintained)
a plain shirt (flawless)
a grotesque necklace with a few pairs of ears
a web
a water skin
You get a pair of ring mail leggings from the corpse of *a Man*.
You get a pair of smooth, black boots from the corpse of *a Man*.
You get a pair of ring mail gloves from the corpse of *a Man*.
You get a pair of ring mail sleeves from the corpse of *a Man*.
You get a metal-shod staff from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a wolfskin wristband from the corpse of *a Man*.
You get a keyring with a couple of keys and a set of lock picks from the
corpse of *a Man*.
You get a Spite the Cold One from the corpse of *a Man*.
You get a broad silver belt from the corpse of *a Man*.
You get a fragrant-smelling bag from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a small pouch from the corpse of *a Man*.
You get a gem-inlaid knife from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 146 gold coins, 19 silver pennies, and 20 copper pennies.
***********************************************************************************************
Sso once again we are reunited! Together uz stand strong! We left most of his eq, including
Twisted, ruby, staff, etc. Nnot sure if he woulda done the same, but we are together again!
thats all that matterz! Extreamly fun fight, and a andrenaline kick which i have been missing.
***********************************************************************************************



2005/04/06 09:40, Faint: 
Fight in malardil was extreamly spammy and that dwarf was fast aswell, so he was a bitch to rip, even if only level 14 atm=P

2005/04/06 10:13, Valus: 
i think u had alot of fun

2005/04/06 10:14, Vesor:   
fun indeed.
and i nearly never gac if thats what you're implying here.

2005/04/06 11:52, Deremyr:  Rated: Average 
was good log but awful boring in that middle part there.

2005/04/06 11:56, Faint: 
i wasnt trying to imply anything vesor, just saying that i dont know if you woulda looted me or not, apparently not i guess=)

2005/04/06 12:09, Faint: 
doh! i just realized [IC] logs were supose to be on otherlogs, no?=P

2005/04/06 12:28, Grulk:Rated: Good 
Nice fight vs Vesor. I know I could never pull that off but I did spot (fatal?) mistake: you should have gone wimpy the moment vesor died...

2005/04/06 12:58, Zack:Rated: Superb 
that was ta mej fan en seg bn! superb/

2005/04/06 13:02, Dracol:   
so where was spite?



* CSW HP:Fine>exa corpse
corpse (here) :
a lantern
a wooden pipe
a twisted crown
a fine chain mail shirt (flawless)
a red ruby
an exquisite wine glass
a very rusty key
a green key
a fragrant-smelling bag
a jewel-encrusted goblet
## He came back first but cilmb died!! Mwaahhaha! Treasures is mine! But..where is Spite!

* CSW HP:Fine>u
On the Castle Battlements
There are eight ash arrows here.
A case, made for quarrels, lies on the ground.
There are two silver-tipped arrows here.
A large arrow lies on the ground.
Exits: (west), *down*.

* CSW HP:Fine>w
You feel so much better hiding in the shadows!
Secret Chamber
A large bookshelf sits against the wall.
A small vicious black rat squeaks at you for disturbing it.
A small rat runs about, oblivious to your presence.
A small rat runs about, oblivious to your presence.
Exits: *(east)*, west, (down).

o CSW HP:Fine>d
Bodyguard's Chamber
You see two ash arrows on the ground.
Exits: (north), east, south, west, (up).
You have found a rogue!

! CSW HP:Fine>e
At the Top of a Spiral Stair
Exits: west, down.

! CSW HP:Fine>d
In the Hall of Heroes
The corpse of *an Orc* is lying here.
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: (west), up, down.

! CSW HP:Fine Move:Tired>exa corpse
corpse (here) :
a fortune in gold
a black horn shortbow
a mildew covered vial
a hunting knife (flawless)
a quiver
a small pouch
a plain leather belt
a barbed fang (flawless)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (satisfactory)
a gilded round shield (flawless)
a pair of soft leather sleeves (well-maintained)
a thin pair of leather gloves (well-maintained)
a pair of smooth, black boots
a plain pair of pants (well-maintained)
a soft cloth cap (well-maintained)
a plain shirt (flawless)
a grotesque necklace with a few pairs of ears
a web
a water skin

*******where is man corpse? or did i miss something?=P********

You get a pair of ring mail leggings from the corpse of *a Man*.
You get a pair of smooth, black boots from the corpse of *a Man*.
You get a pair of ring mail gloves from the corpse of *a Man*.
You get a pair of ring mail sleeves from the corpse of *a Man*.
You get a metal-shod staff from the corpse of *a Man*.
You get a forest green cloak from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get a wolfskin wristband from the corpse of *a Man*.
You get a keyring with a couple of keys and a set of lock picks from the
corpse of *a Man*.
You get a Spite the Cold One from the corpse of *a Man*.
You get a broad silver belt from the corpse of *a Man*.
You get a fragrant-smelling bag from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a small pouch from the corpse of *a Man*.
You get a gem-inlaid knife from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 146 gold coins, 19 silver pennies, and 20 copper pennies.

2005/04/06 13:05, Faint: 
i cut out going to man corpse in malardil room since its of no interest. Same reason why i didnt leave the part of me spamming back from zoc i guess=)

2005/04/06 17:11, Tushie: 
I wanted to see that too, don't ask work is really going slow.

2005/04/06 19:49, Thurge:Rated: Superb 
Crazy good log. :)

2005/04/06 20:16, Lens:   
Mume combat 101: Whoever spams open or close door the fastest often wins.

2005/04/06 22:07, Kratos:Rated: Superb 
i waz about to say : 'wtf? what's so interesting in killing lowbies?' the beggining of the lowbie fight is sooo boring, but it gets interesting :) about second part i have no words...keep the logs comming!

2005/04/06 22:27, Alian:Rated: Superb 
Superb as usual =)

2005/04/06 22:44, Zack:Rated: Superb 
actually when i read it again i wish i rated it Good, instead of superb. That later part, as you mentioned, was rather spammy..

2005/04/06 23:04, Barzalak:Rated: Average 
I fail to see the greatness in this log... Killing the lowbies was just a start of the log, and I respect that. The fact that Vesor didnt kill you when you were picked in, and him playing like a complete and utter newbie didnt help your log either, it simply made you win... But since you died, it goes abit up :)

2005/04/07 02:06, Eolo:  Rated: Superb 
Hahahahahaha...


*Vesor the Black Númenórean* is using:
<wielded> Spite the Cold One (unhappy)

2005/04/08 06:04, Kol:Rated: Superb 
Wow, excellent log. *COMF* because you could have avoided dying there heh heh. The whitey-chanted ash arrows made it very amusing btw :)

2005/04/08 06:33, Gamli:   
Bah IC means excuse to make logs too long for normal people to read:P


top
 


 Rating-Summary 
 Superb Alian, Avenir, Dagor, Devastator, Eolo, Eyn, Kol, Kratos, Narlah, 
Que, Rignak, Shagin, Thurge, Wiegraf, Zack 
 Good Androin, Dalen, Fieldy, Grulk, Moonglum, Silwyth 
 Average Amras, Barzalak, Deremyr, Elmir, Khazdul 
 Poor  
 Awful Erebos, Porien 
Rating period for this log has expired!


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