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Moria running! (Venus)comments   back
  
(22 ratings and 5872 hits. Posted 2007/10/03)
### Was gonna check if I could solo muranog, had just started doing it
### so I was regenning... but I got a rude awakening :/

sl
>>> ARMOUR REFRESHED! <<<

![ CW HP:Fine Mana:Frozen>
You go to sleep.

o[ CW HP:Fine Mana:Hot>
*Wajn the Dwarf* crushes your body.
You feel a sharp pain there!

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
*Boldor the Half-Elf* barely slashes your left leg and tickles it.

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
Your attempt to pierce *Wajn the Dwarf* fails.

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>fl
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>west
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>west

<<< *Boldor the Half-Elf* STARTS CASTING! <<<

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>cha wim 999

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
Wimpy set to: 170
>>> ATTENTION: *Wajn the Dwarf* BASHES you! <<<

west

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
*Wajn the Dwarf* injects 'aj fan!'

west

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
*Boldor the Half-Elf* utters the words 'eugszr zzur'
*Boldor the Half-Elf* makes your evil soul suffer with his goodness.

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
<<< *Boldor the Half-Elf* STARTS CASTING! <<<

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
You try to flee, but cannot!

![ CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>
*Boldor the Half-Elf* utters the words 'eugszr zzur'
*Boldor the Half-Elf* makes your evil soul suffer with his goodness.

![ CW HP:Hurt Mana:Hot *Wajn the Dwarf*:Healthy>
<<< *Boldor the Half-Elf* STARTS CASTING! <<<

![ CW HP:Hurt Mana:Hot *Wajn the Dwarf*:Healthy>
*Wajn the Dwarf* giggles.

![ CW HP:Hurt Mana:Hot *Wajn the Dwarf*:Healthy>
You flee head over heels.
Your head stops stinging.
You flee west.
Exhausted Mines
Exits: north, east, south.

![ CW HP:Hurt Mana:Hot>north
*Wajn the Dwarf* has arrived from the E A S T.
Hwáin's Way
Exits: north, =east=, south, =west=.

!+ CW HP:Hurt Mana:Hot>west
Hwáin's Way
Exits: north, =east=, =west=.

!+ CW HP:Hurt Mana:Hot>west
Hwáin's Way
Exits: =east=, =west=.

!+ CW HP:Hurt Mana:Hot>west
Hwáin's Way
Exits: =east=, =west=.
You have found a bloodthirsty bat!

!+ CW HP:Hurt Mana:Hot>west
Hwáin's Way
Exits: north, =east=, =west=.

!+ CW HP:Hurt Mana:Hot>sc
104/171 hits, 84/126 mana, and 98/110 moves.

!+ CW HP:Hurt Mana:Hot>west
Hwáin's Way
Exits: north, =east=, =west=.

!+ CW HP:Hurt Mana:Hot>north
Bottom of a Long Stair
Exits: north, south, up.

![ CW HP:Hurt Mana:Hot>up
A Long Stair
Exits: up, down.

![ CW HP:Hurt Mana:Hot>up
A Long Stair
Exits: west, up, down.

![ CW HP:Hurt Mana:Hot>up
The Cavern Crossroads
Traces of rich white tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: east, west, up, down.

!O CW HP:Hurt Mana:Hot>sc
104/171 hits, 85/126 mana, and 93/110 moves.

!O CW HP:Hurt Mana:Hot>lead
Lead what?

!O CW HP:Hurt Mana:Hot>lead pack
A pack horse starts following you.

### Snip! I decide I can't finish Muranog with those two on me
### and decide to go out westgate.

!O CRW HP:Fine Mana:Warm>west
Cargo Road
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.
A white rat fails to hit you.

!O CRW HP:Fine Mana:Warm a white rat:Healthy>north
No way! You are fighting for your life!

!O CRW HP:Fine Mana:Warm a white rat:Healthy>op exit w
You don't see any exit there.
You flee head over heels.
You flee north.
Inside Durin's Gate
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A pack horse is standing here, ridden by you.
Exits: east, south, [west].

!O CRW HP:Fine Mana:Warm>f
You flee head over heels.
Oops! You cannot go there riding!
PANIC! You couldn't escape!

!O CRW HP:Fine Mana:Warm>op exit w
You push on the heavy stone gates, but nothing happens.
*Boldor the Half-Elf* has arrived from the E A S T.
*Wajn the Dwarf* has arrived from the E A S T.


### Seems they predicted that :/ Oh well... new plan :)
### They're only two so let's see what we can do...
### Most likely not much but let's give it a go.

### Some regenning, storing and scoring cut out.


!= CW HP:Fine Mana:Burning>sc
*Boldor the Half-Elf* has arrived from B E L O W.
*Wajn the Dwarf* has arrived from B E L O W.
180/187 hits, 112/126 mana, and 113/113 moves.

!= CW HP:Fine Mana:Burning>180/187 hits, 112/126 mana, and 113/113 moves.

!= CW HP:Fine Mana:Burning>st
You stop resting, and stand up.
*Boldor the Half-Elf* ---CLOSES--- the stoneblock.

!= CW HP:Fine Mana:Burning>south

*Wajn the Dwarf* crushes your right arm and tickles it.

!= CW HP:Fine Mana:Burning *Wajn the Dwarf*:Fine>No way! You are fighting for your life!
*Wajn the Dwarf* swiftly dodges your attempt to pierce him.

!= CW HP:Fine Mana:Burning *Wajn the Dwarf*:Fine>east
No way! You are fighting for your life!
You flee head over heels.
You flee south.
The Chamber of Rainbows
Traces of white tones form the aura of this place.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>f
You flee head over heels.
You flee north.
Stairwell
Traces of fierce red tones form the aura of this place.
*Boldor the Half-Elf*, wielding an engraved broadsword, is standing here.
*Wajn the Dwarf*, wielding the fine silvery morningstar, is standing here.
Exits: south, [down].
*Boldor the Half-Elf* tries to slash you, but your parry is successful.

!= CW HP:Fine Mana:Burning *Boldor the Half-Elf*:Fine>
You flee head over heels.
You flee south.
The Chamber of Rainbows
Traces of white tones form the aura of this place.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Cavern of Silence
Exits: north, south, west.

!O CW HP:Fine Mana:Burning>east
Alas, you cannot go that way...

!O CW HP:Fine Mana:Burning>east
Alas, you cannot go that way...

!O CW HP:Fine Mana:Burning>north
Azaghâl's Way
Exits: east, south.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: south, west.

!O CW HP:Fine Mana:Burning>east
Alas, you cannot go that way...

!O CW HP:Fine Mana:Burning>sc
173/187 hits, 113/126 mana, and 99/113 moves.

!O CW HP:Fine Mana:Burning>south
Narvi's Smelting Hall
Exits: north, east, south.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: south, west.

!O CW HP:Fine Mana:Burning>south
Azaghâl's Way
Exits: north, east.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>east
Durin's Chimney
Exits: east, west.

!O CW HP:Fine Mana:Burning>
Ingenue tells you 'nod'

!O CW HP:Fine Mana:Burning>ste
c normal 'store' earthquake
You start to concentrate...

r
sc
You stored it.

!O CW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Hot>174/187 hits, 92/126 mana, and 98/113 moves.

!O CW HP:Fine Mana:Burning>st
You stop resting, and stand up.

!O CW HP:Fine Mana:Burning>west
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>west
Azaghâl's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>north
west
Alas, you cannot go that way...

!O CW HP:Fine Mana:Burning>
Azaghâl's Way
Exits: north, east.

!O CW HP:Fine Mana:Burning>north
Azaghâl's Way
Exits: south, west.

!O CW HP:Fine Mana:Burning>west
Narvi's Smelting Hall
Exits: north, east, south.

!O CW HP:Fine Mana:Burning>south
Stair Chamber
Exits: north, south, down.

![ CW HP:Fine Mana:Burning>down
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
A white rat is lying here, mortally wounded.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: east, west, up, down.
The ground no longer feels frosty.

![ CW HP:Fine Mana:Burning>down
The Cavern Crossroads
Traces of white tones form the aura of this place.
Exits: east, west, up, down.

!O CW HP:Fine Mana:Burning>down
A Long Stair
Exits: west, up, down.

![ CW HP:Fine Mana:Burning>west
The Copper Road
Exits: north, east, =west=.

!+ CW HP:Fine Mana:Burning>r
You sit down and rest your tired bones.

!+ CW HP:Fine Mana:Burning>sc
176/187 hits, 99/126 mana, and 97/113 moves.

!+ CW HP:Fine Mana:Burning>sc
181/187 hits, 110/126 mana, and 113/113 moves.

!+ CW HP:Fine Mana:Burning>sc
*Boldor the Half-Elf* has arrived from the E A S T.
*Wajn the Dwarf* has arrived from the E A S T.
181/187 hits, 110/126 mana, and 113/113 moves.

!+ CW HP:Fine Mana:Burning>sc
181/187 hits, 110/126 mana, and 113/113 moves.

!+ CW HP:Fine Mana:Burning>181/187 hits, 110/126 mana, and 113/113 moves.

!+ CW HP:Fine Mana:Burning>st
*Boldor the Half-Elf* lightly slashes your right leg and tickles it.
You can't do that while fighting.

!+ CW HP:Fine Mana:Burning *Boldor the Half-Elf*:Healthy>east
You can't do that while fighting.

!+ CW HP:Fine Mana:Burning *Boldor the Half-Elf*:Healthy>
You can't do that while fighting.
Some rather far noise can be heard from the north.
You flee head over heels.
You flee north.
A Side Passage
Exits: south, west.

![ CW HP:Fine Mana:Burning>f
178/187 hits, 110/126 mana, and 109/113 moves.

![ CW HP:Fine Mana:Burning>
You are already standing.

![ CW HP:Fine Mana:Burning>Alas, you cannot go that way...

![ CW HP:Fine Mana:Burning>south
You flee head over heels.
You flee south.
The Copper Road
*Boldor the Half-Elf*, wielding an engraved broadsword, is standing here.
*Wajn the Dwarf*, wielding the fine silvery morningstar, is standing here.
Exits: north, east, =west=.

!+ CW HP:Fine Mana:Burning>east
*Wajn the Dwarf* leaves N O R T H.
Alas, you cannot go that way...
*Boldor the Half-Elf* leaves N O R T H.

!+ CW HP:Fine Mana:Burning>east
A Long Stair
Exits: west, up, down.

![ CW HP:Fine Mana:Burning>Alas, you cannot go that way...

![ CW HP:Fine Mana:Burning>up
The Cavern Crossroads
Exits: east, west, up, down.

!O CW HP:Fine Mana:Burning>sc
178/187 hits, 110/126 mana, and 108/113 moves.

!O CW HP:Fine Mana:Burning>west
Durin's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>west
Durin's Way
Exits: east, west.

!O CW HP:Fine Mana:Burning>west
Durin's Way
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>west
Durin's Way
Exits: north, east, west.

!O CW HP:Fine Mana:Burning>west
At the Bottom of a Chute
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: west.
You have found a cavern-wing!

!O CW HP:Fine Mana:Burning>west
Narrow Accessway
Exits: east, south.

!= CW HP:Fine Mana:Burning>south
A Large Junction Chamber
Exits: north, south, west.

!O CW HP:Fine Mana:Burning>west
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Fine Mana:Burning>cast normal 'armour'
You start to concentrate...

r
sc
>>> ARMOUR REFRESHED! <<<

!O CW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Hot>cha m wim
179/187 hits, 83/126 mana, and 104/113 moves.

A worm-like creature has arrived from the S O U T H.

### You should NOT be here...

!O CW HP:Fine Mana:Hot>sc
181/187 hits, 88/126 mana, and 111/113 moves.

!O CW HP:Fine Mana:Hot>sc
181/187 hits, 88/126 mana, and 111/113 moves.

!O CW HP:Fine Mana:Hot>181/187 hits, 88/126 mana, and 112/113 moves.

!O CW HP:Fine Mana:Hot>st
181/187 hits, 88/126 mana, and 112/113 moves.

!O CW HP:Fine Mana:Hot>east
181/187 hits, 88/126 mana, and 112/113 moves.

!O CW HP:Fine Mana:Hot>r
You stop resting, and stand up.

!O CW HP:Fine Mana:Hot>
A Large Junction Chamber
Exits: north, south, west.

!O CW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Hot>sc
182/187 hits, 89/126 mana, and 112/113 moves.

!O CW HP:Fine Mana:Hot>sc
182/187 hits, 89/126 mana, and 112/113 moves.
*Boldor the Half-Elf* has arrived from the N O R T H.
*Wajn the Dwarf* has arrived from the N O R T H.

!O CW HP:Fine Mana:Hot>sc
182/187 hits, 89/126 mana, and 112/113 moves.

!O CW HP:Fine Mana:Hot>
*Boldor the Half-Elf* leaves W E S T.
*Wajn the Dwarf* leaves W E S T.

!O CW HP:Fine Mana:Hot>st
You stop resting, and stand up.

!O CW HP:Fine Mana:Hot>
*Boldor the Half-Elf* has arrived from the W E S T.
*Wajn the Dwarf* has arrived from the W E S T.
*Wajn the Dwarf* crushes your right foot and tickles it.

!O CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>west
You swiftly dodge *Boldor the Half-Elf*'s attempt to slash you.
No way! You are fighting for your life!
Your attempt to pierce *Wajn the Dwarf* fails.

!O CW HP:Fine Mana:Hot *Wajn the Dwarf*:Healthy>f
You flee head over heels.
You flee north.
Narrow Accessway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.

!= CW HP:Fine Mana:Hot>
An orkish warrior tries to pierce you, but your parry is successful.

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>south
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>west
No way! You are fighting for your life!
*Boldor the Half-Elf* has arrived from the S O U T H.
An orkish warrior says 'YOU! Venus! You will die before your time.'
An orkish warrior tries to slash you, but your parry is successful.

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>west
*Boldor the Half-Elf* quickly approaches, trying to slash you.
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>west
No way! You are fighting for your life!

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>west
No way! You are fighting for your life!
An orkish warrior swiftly dodges your attempt to pierce him.

!= CW HP:Fine Mana:Hot an orkish warrior:Healthy>west
No way! You are fighting for your life!
You flee head over heels.
You flee south.
A Large Junction Chamber
Exits: north, south, west.

!O CW HP:Fine Mana:Hot>west
A Large Junction Chamber
Traces of pale red tones form the aura of this place.
A huge, worm-like creature moves towards you, covered in slime.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>south
A Large Junction Chamber
*Wajn the Dwarf*, wielding the fine silvery morningstar, is standing here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>
*Wajn the Dwarf* leaves E A S T.

!O CW HP:Fine Mana:Hot>north
A Large Junction Chamber
Traces of pale red tones form the aura of this place.
A huge, worm-like creature moves towards you, covered in slime.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>south
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>
Some apparently close noise can be heard from the west.

!O CW HP:Fine Mana:Hot>north
A Large Junction Chamber
Traces of pale red tones form the aura of this place.
A huge, worm-like creature moves towards you, covered in slime.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>south
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>east
A Large Junction Chamber
*Wajn the Dwarf*, wielding the fine silvery morningstar, is standing here.
*Boldor the Half-Elf*, wielding an engraved broadsword, is standing here.
Exits: north, east, south, west.
*Boldor the Half-Elf* leaves S O U T H.
*Wajn the Dwarf* leaves S O U T H.

!O CW HP:Fine Mana:Hot>west
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>north
A Large Junction Chamber
Traces of pale red tones form the aura of this place.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>south
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>north
A Large Junction Chamber
Traces of pale red tones form the aura of this place.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Hot>r
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Hot>sc
176/187 hits, 90/126 mana, and 98/113 moves.

!O CW HP:Fine Mana:Burning>sc
182/187 hits, 104/126 mana, and 113/113 moves.

!O CW HP:Fine Mana:Burning>sc
*Boldor the Half-Elf* has arrived from the E A S T.
*Wajn the Dwarf* has arrived from the E A S T.
182/187 hits, 104/126 mana, and 113/113 moves.

!O CW HP:Fine Mana:Burning>sc
182/187 hits, 104/126 mana, and 113/113 moves.
*Boldor the Half-Elf* leaves N O R T H.
*Wajn the Dwarf* leaves N O R T H.

!O CW HP:Fine Mana:Burning>182/187 hits, 104/126 mana, and 113/113 moves.

!O CW HP:Fine Mana:Burning>st
You stop resting, and stand up.

!O CW HP:Fine Mana:Burning>
*Boldor the Half-Elf* has arrived from the N O R T H.
*Wajn the Dwarf* has arrived from the N O R T H.

!O CW HP:Fine Mana:Burning>
*Boldor the Half-Elf* tries to slash you, but your parry is successful.
*Boldor the Half-Elf* swiftly dodges your attempt to pierce him.

!O CW HP:Fine Mana:Burning *Boldor the Half-Elf*:Healthy>ea
c norm 'earthquake'
You quickly recall your stored spell...

ea
<<< *Boldor the Half-Elf* STARTS CASTING! <<<

The earth trembles beneath your feet!
Some debris falls on you from above.

!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>c norm 'earthquake'
You quickly recall your stored spell...

!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>
>>> ATTENTION: *Wajn the Dwarf* BASHES you! <<<


### Ok.. that bash was too fast.. he didn't even hit first :(


!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>
*Boldor the Half-Elf* tries to slash you, but your parry is successful.

!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>
<<< *Boldor the Half-Elf* STARTS CASTING! <<<
*Wajn the Dwarf* crushes your head very hard.
You feel a sharp pain there!

!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>
*Boldor the Half-Elf* utters the words 'eugszr zzur'
*Boldor the Half-Elf* makes your evil soul suffer with his goodness.

!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>
<<< *Boldor the Half-Elf* STARTS CASTING! <<<


### Well, armour still up. I might have a chance.


!O CW HP:Fine Mana:Hot *Boldor the Half-Elf*:Fine>ea

*Boldor the Half-Elf* utters the words 'eugszr zzur'
*Boldor the Half-Elf* makes your evil soul suffer with his goodness.

!O CW HP:Hurt Mana:Hot *Boldor the Half-Elf*:Fine>
<<< *Boldor the Half-Elf* STARTS CASTING! <<<
*Wajn the Dwarf* crushes your left hand very hard.
You try to flee, but cannot!

!O CW HP:Hurt Mana:Hot *Boldor the Half-Elf*:Fine>
You try to flee, but cannot!

!O CW HP:Hurt Mana:Hot *Boldor the Half-Elf*:Fine>
Your head stops stinging.
*Boldor the Half-Elf* utters the words 'eugszr zzur'
<<< ARMOUR DOWN! >>>
*Boldor the Half-Elf* makes your evil soul suffer with his goodness.

### DOH!

!O CW HP:Wounded Mana:Hot *Boldor the Half-Elf*:Fine><<< *Boldor the Half-Elf* STARTS CASTING! <<<
c norm 'earthquake'
You quickly recall your stored spell...

*Wajn the Dwarf* crushes your right hand very hard and shatters it.

f
*Boldor the Half-Elf* utters the words 'eugszr zzur'
*Boldor the Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!
You are wracked with overwhelming PAIN!

<<< *Boldor the Half-Elf* STARTS CASTING! <<<
The earth trembles beneath your feet!
A small bat leaves its hiding place.
You receive your share of experience.
Yes! You're beginning to get the idea.
You hear a small bat's death cry as it collapses.
A small bat is dead! R.I.P.
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
You flee head over heels.
You flee north.
Dark Road
Exits: north, south.


### Ok, so that did not go according to plans... :( None of them even seemed
### low... and I would call myself in top shape atleast.


!= CW HP:Awful Mana:Hot>
You flee head over heels.
PANIC! You couldn't escape!

!= CW HP:Awful Mana:Hot>east
Alas, you cannot go that way...

!= CW HP:Awful Mana:Hot>south
east
A Large Junction Chamber
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of a small bat is lying here.
*Boldor the Half-Elf*, wielding an engraved broadsword, is standing here.
Exits: north, east, south, west.

!O CW HP:Awful Mana:Hot>east
*Boldor the Half-Elf* quickly approaches, trying to slash you.
No way! You are fighting for your life!
*Boldor the Half-Elf* swiftly dodges your attempt to pierce him.

!O CW HP:Awful Mana:Hot *Boldor the Half-Elf*:Hurt>east
No way! You are fighting for your life!
You flee head over heels.
You flee west.
A Traversing Passage
A huge, worm-like creature moves towards you, covered in slime.
Exits: east, south.

!O CW HP:Awful Mana:Hot>
A Large Junction Chamber
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Awful Mana:Hot>south
A Large Junction Chamber
*Wajn the Dwarf*, wielding the fine silvery morningstar, is standing here.
Exits: north, east, south, west.
*Wajn the Dwarf* quickly approaches, trying to crush you.

!O CW HP:Awful Mana:Hot *Wajn the Dwarf*:Hurt>south
No way! You are fighting for your life!

!O CW HP:Awful Mana:Hot *Wajn the Dwarf*:Hurt>south
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Narrow Accessway
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

!= CW HP:Awful Mana:Hot>south
Alas, you cannot go that way...
An orkish warrior tries to slash you, but your parry is successful.

!= CW HP:Awful Mana:Hot an orkish warrior:Healthy>south
No way! You are fighting for your life!
An orkish warrior tries to slash you, but your parry is successful.

!= CW HP:Awful Mana:Hot an orkish warrior:Healthy>west

You flee head over heels.
You flee east.
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Awful Mana:Hot>west
Narrow Accessway
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.

!= CW HP:Awful Mana:Hot>west
Narrow Accessway
Exits: east, west.

!= CW HP:Awful Mana:Hot>west
At the Bottom of a Chute
A pair of tiny eyes gleam at you from the shadows.
Exits: east.

!= CW HP:Awful Mana:Hot>h
Alas, you cannot go that way...

!= CW HP:Awful Mana:Hot>c norm 'cure serious'
You start to concentrate...

Some very close noise can be heard from the east.

h
You begin to see scars fade away and a feeling of health comes over you.

!= CW HP:Bad Mana:Hot>c norm 'cure serious'
You start to concentrate...

east
east
east
You begin to see scars fade away and a feeling of health comes over you.

!= CW HP:Wounded Mana:Warm>east
Narrow Accessway
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior, wielding a scimitar, is here, fighting *Wajn the Dwarf*.
An orkish warrior, wielding a scimitar, is here, fighting *Wajn the Dwarf*.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Wajn the Dwarf*, wielding the fine silvery morningstar, is here, fighting an orkish warrior.
Exits: east, west.
A lurg leader slashes *Wajn the Dwarf*'s right leg very hard.

!= CW HP:Wounded Mana:Warm>east
Narrow Accessway
Exits: east, west.
*Wajn the Dwarf* has arrived from the W E S T.

!= CW HP:Wounded Mana:Warm>east
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Warm>east
A Large Junction Chamber
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Warm>south
Gently Sloping Roadway
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west.
You swiftly dodge an orkish warrior's attempt to hit you.

!O CW HP:Wounded Mana:Warm an orkish warrior:Healthy>south
No way! You are fighting for your life!
You flee head over heels.
You flee east.
Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: south, west.

!O CW HP:Wounded Mana:Warm>Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm>east
Gently Sloping Roadway
Exits: north, south.
You have found a small bat!

!O CW HP:Wounded Mana:Warm>south
Gently Sloping Roadway
Exits: north, east.

!O CW HP:Wounded Mana:Warm>south
Gently Sloping Roadway
Exits: east, west.

!O CW HP:Wounded Mana:Warm>east
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm>east
Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm>north
north
Róin's Scar
Exits: north, west.

!O CW HP:Wounded Mana:Warm>Alas, you cannot go that way...

!O CW HP:Wounded Mana:Warm>
Róin's Scar
Exits: north, south.

!O CW HP:Wounded Mana:Warm>west
Róin's Scar
Exits: south, west.

!O CW HP:Wounded Mana:Warm>north
Róin's Scar
Exits: north, east.

!O CW HP:Wounded Mana:Warm>
Róin's Scar
Exits: north, south.

!O CW HP:Wounded Mana:Warm>north
Durin's Way
Exits: north, east, south, west.

!O CW HP:Wounded Mana:Warm>east
Durin's Way
Exits: east, west.

!O CW HP:Wounded Mana:Warm>sc
62/187 hits, 46/119 mana, and 80/113 moves.

!O CW HP:Wounded Mana:Warm>h
c norm 'cure serious'
You start to concentrate...

stat
east
cast normal 'armour'
You begin to see scars fade away and a feeling of health comes over you.

!O CW HP:Wounded Mana:Warm>OB: 47%, DB: 51%, PB: 49%, Armour: 48%. Wimpy: 120. Mood: wimpy.
Needed: 641,126 xp, 0 tp. Gold: 1,558. Alert: normal.
Timers:
Affected by:
- novoid
- noquit
- a serious wound at the head (clean)
- panic
- detect magic (up for - 24:15)
- sense life (up for - 24:16)
- shield (up for - 24:18)

!O CW HP:Wounded Mana:Warm>
Durin's Way
Exits: east, west.

!O CW HP:Wounded Mana:Warm>
You start to concentrate...

east
>>> ARMOUR UP! <<<

!O CW HP:Wounded Mana:Icy>
The Cavern Crossroads
Exits: east, west, up, down.

### Snip! Yet again I run to regen when...(of course)

!= CW HP:Hurt Mana:Cold>h
c norm 'cure serious'
You start to concentrate...

Your spell backfired! 
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

### Awesome, nothing is going my way!
### or... look what I found while sleeping:


oO CW HP:Fine Mana:Icy>trop #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Boldor      <------      |   1,  0%,  #Faramond                 |
   1,  0%,  #Brax                     |   1,  0%,  #Eldrick                  |
   2,  0%,  #Agrenost                 |   1,  1%,  #Kuldesak                 |
   1,  0%,  #Traugdaur                |   1,  1%,  #Barlo                    |
   1,  1%,  #Istavan                  |   1,  0%,  #Slippy                   |
   1,  1%,  #Knutt                    |   1,  0%,  #Jinks                    |
   1,  0%,  #Tribs                    |   1,  0%,  #Ugurz                    |
   1,  0%,  #Deathblade               |   2,  1%,  #Joath                    |
   1,  0%,  #Morgil                   |   1,  0%,  #Blort                    |
   1,  0%,  #Allon                    |   1,  0%,  #Menion                   |
   1,  0%,  #Israfil                  |   1,  0%,  #Aîna                     |
   2,  0%,  #Jelanda                  |   1,  0%,  #Roneth                   |
   1,  0%,  #Mesmero                  |   1,  0%,  #Calninor                 |
   1,  0%,  #Zuphlas                  |   1,  0%,  #Tanadil                  |
   1,  0%,  #Newmie                   |   1,  0%,  #Dint                     |
   1,  0%,  #Blackflower              |   1,  0%,  #Brushck                  |
   1,  0%,  #Ney                      |   1,  1%,  #Utred                    |
   1,  0%,  #Twardy                   |   1,  0%,  #Itaaica                  |
   1,  0%,  #Dashiva                  |   1,  1%,  #Eternal                  |
   1,  1%,  #Rolgu                    |   1,  0%,  #Maegwath                 |
   1,  0%,  #Khratt                   |   1,  1%,  #Geoffram                 |
   3,  1%,  #Rivard                   |   1,  0%,  #Yaotl                    |
   1,  0%,  #Azzrag                   |   1,  0%,  #Komodo                   |
   1,  0%,  #Pleonasm                 |   1,  0%,  #Khazôlák                 |
   1,  1%,  #Erica                    |   1,  0%,  #Gwaith                   |
   1,  0%,  #Odro                     |   2,  0%,  #Azzril                   |
   2,  0%,  #Azzrut                   |   1,  0%,  #Hypnosis                 |
   1,  0%,  #Mulligan                 |   1,  0%,  #Dragu                    |
   2,  1%,  #Ladros                   |   1,  0%,  #Durzûm                   |
   1,  0%,  #Zhakira                  |   1,  0%,  #Haldur                   |
   2,  1%,  #Lobe                     |   1,  0%,  #Ynwe                     |
   1,  0%,  #Gimlie                   |   1,  0%,  #Madeira                  |
   1,  0%,  #Stitch                   |   1,  0%,  #Alaziae                  |
   1,  0%,  #Gaar                     |   1,  0%,  #Kakashi                  |
   1,  0%,  #Mozango                  |   1,  0%,  #Monck                    |
   1,  0%,  #Kar                      |   2,  0%,  #Yodi                     |
   1,  0%,  #Dûnlop                   |   1,  1%,  #Taka                     |
   1,  0%,  #Oganks                   |   2,  1%,  #Nimféa                   |
   1,  1%,  #Shaïgan                  |   2,  0%,  #Splosh                   |
   1,  0%,  #Accomplice               |   3,  0%,  #Arzahar                  |
   1,  0%,  #Näwyn                    |   1,  0%,  #Arvegil                  |
   3,  0%,  #Geag                     |   1,  0%,  #Syd                      |
   1,  0%,  #Fandr                    |   1,  0%,  #Hedda                    |
   3,  1%,  #Daed                     |   1,  0%,  #Carandia                 |
   2,  1%,  #Sigma                    |   2,  0%,  #Niomya                   |
   2,  0%,  #Dora                     |   5,  1%,  #Inoue                    |
   1,  1%,  #Sixfinger                |   5,  3%,  #Juragãn                  |
   3,  1%,  #Shopia                   |   1,  0%,  #Ailrn                    |
   2,  0%,  #Fer                      |   1,  0%,  #Glare                    |
   1,  0%,  #Lorte                    |   1,  1%,  #Xörz                     |
   1,  1%,  #Lessner                  |   2,  1%,  #Susu                     |
   3,  2%,  #Resida                   |   3,  1%,  #Quinton                  |
   1,  0%,  #Thardum                  |   1,  1%,  #Maeise                   |
   1,  0%,  #Aglah                    |   1,  0%,  #Mathilde                 |
   1,  0%,  #Thrôm                    |   1,  0%,  #Marie                    |
   1,  0%,  #Aelenyel                 |   1,  0%,  #Sjivi                    |
   2,  0%,  #Eornhan                  |   1,  0%,  #Rhina                    |
   1,  0%,  #Tylhe                    |   1,  0%,  #Wylan                    |

*** Return: continue, b: back one page, r: redisplay, q:quit (25%) *** quit


### Seems it did work out in the end ;) so up I stood to go and loot!
### Had a minor brawl with some black uruks on my way to CC but then


!= CW HP:Fine Mana:Warm>% Target set to: boldor
tr boldor
You carefully examine the ground around you, looking for tracks...

You hear some close noise from the south.

Some apparently close noise can be heard from the south.

You see some tracks of *a Half-Elf* leading south, done less than 4 hours ago.

!= CW HP:Fine Mana:Warm>south
A Large Junction Chamber
Exits: north, south, west.

You see some tracks of *a Half-Elf* leading west, done less than 4 hours ago.

!O CW HP:Fine Mana:Warm>west
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

You see some tracks of *a Half-Elf* leading west, done less than 4 hours ago.

!O CW HP:Fine Mana:Warm>west
A Traversing Passage
The corpse of *a Half-Elf* is lying here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
A barely noticeable *click* is heard as you enter.
Aye! You cannot concentrate any more...
You stop tracking your victim.
You swiftly dodge an orkish warrior's attempt to slash you.

!O CW HP:Fine Mana:Warm an orkish warrior:Healthy>
PANIC! You can't quit the fight!
You try to pierce an orkish warrior, but he parries successfully.

!O CW HP:Fine Mana:Warm an orkish warrior:Healthy>
Some close noise can be heard from the east.

!O CW HP:Fine Mana:Warm an orkish warrior:Healthy>exa corpse

You flee head over heels.
You flee east.
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>f
corpse (here) : 
Nothing.


### Wrong corpse stupid!


!O CW HP:Fine Mana:Warm>
You flee head over heels.
You flee south.
A Large Junction Chamber
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>
A lurg leader barely pierces your body and tickles it.

!O CW HP:Fine Mana:Warm a lurg leader:Healthy>west
No way! You are fighting for your life!
You flee head over heels.
You flee north.
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>west
A Traversing Passage
The corpse of *a Half-Elf* is lying here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
An orkish warrior says 'YOU! Venus! You will die before your time.'
An orkish warrior tries to pierce you, but your parry is successful.

!O CW HP:Fine Mana:Warm an orkish warrior:Healthy>west
No way! You are fighting for your life!

!O CW HP:Fine Mana:Warm an orkish warrior:Healthy>
You flee head over heels.
You flee east.
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>west
A Traversing Passage
The corpse of *a Half-Elf* is lying here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.

!O CW HP:Fine Mana:Warm>east
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.
You hear some very close noise from the north.
A lurg leader has arrived from the S O U T H.
An orkish warrior has arrived from the S O U T H.

!O CW HP:Fine Mana:Warm>east
A Large Junction Chamber
Exits: north, south, west.
You hear a death cry from the west.
You hear a death cry from the west.

!O CW HP:Fine Mana:Warm>west
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>
*Wajn the Dwarf* has arrived from the S O U T H.
A lurg leader has arrived from the N O R T H.
A dire wolf has arrived from the N O R T H.
An orkish warrior has arrived from the N O R T H.
An orkish warrior has arrived from the N O R T H.
An orkish warrior has arrived from the N O R T H.
An orkish warrior says 'YOU! Venus! You will die before your time.'
You swiftly dodge an orkish warrior's attempt to slash you.

!O CW HP:Fine Mana:Warm an orkish warrior:Healthy>west
east
No way! You are fighting for your life!
*Wajn the Dwarf* leaves E A S T.
A lurg leader tries to slash you, but your parry is successful.
An orkish warrior says 'YOU! Venus! You will die before your time.'
An orkish warrior barely slashes your left arm and tickles it.
You flee head over heels.
You flee north.
Dark Road
Exits: north, south.

!= CW HP:Fine Mana:Warm>Alas, you cannot go that way...

!= CW HP:Fine Mana:Warm>south
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior, wielding a scimitar, is here, fighting *Wajn the Dwarf*.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Wajn the Dwarf*, wielding the fine silvery morningstar, is here, fighting an orkish warrior.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>east
A Large Junction Chamber
Exits: north, south, west.

!O CW HP:Fine Mana:Warm>east
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm>west
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>
A dire wolf barely hits your body and tickles it.

!O CW HP:Fine Mana:Warm a dire wolf:Healthy>
A dire wolf swiftly dodges your attempt to pierce it.

!O CW HP:Fine Mana:Warm a dire wolf:Healthy>
You flee head over heels.
You flee north.
Dark Road
Exits: north, south.

!= CW HP:Fine Mana:Warm>
Some very close noise can be heard from the south.

!= CW HP:Fine Mana:Warm>north
Dark Road
Exits: south, west.

!= CW HP:Fine Mana:Warm>west
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east.

!O CW HP:Fine Mana:Warm>sc
150/187 hits, 31/101 mana, and 67/113 moves.

!O CW HP:Fine Mana:Warm>north
Dark Road
Exits: north, south.

!= CW HP:Fine Mana:Warm>cast norm 'shroud'
You start to concentrate...

You hear some very far noise from the north.

>>> SHROUD UP <<<

!= CW HP:Fine Mana:Warm>% Target set to: wajn

### Thought he had the loot since the one I checked was empty but...


south
east
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east.

!O CW HP:Fine Mana:Warm>south
Dark Road
Exits: south, west.

!= CW HP:Fine Mana:Warm>south
Dark Road
Exits: north, south.

!= CW HP:Fine Mana:Warm>
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>east
A Large Junction Chamber
Exits: north, south, west.

!O CW HP:Fine Mana:Warm>west
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>scout w
You quietly scout westwards...

A Traversing Passage
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of *a Half-Elf* is lying here.
You hear some very close noise from the east.

You stop scouting.

!O CW HP:Fine Mana:Warm>west
exa 3.corpse
A Traversing Passage
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of *a Half-Elf* is lying here.
Exits: east, south.

!O CW HP:Fine Mana:Warm>east
corpse (here) : 
a fortune in gold
an embellished longbow; it glows blue
a sable pouch; it glows blue
a fragrant-smelling bag
a red ruby; it glows blue
a butcher knife (flawless)
a laced quiver; it glows blue
a gleaming belt; it glows blue
an engraved broadsword (flawless); it glows blue
a keyring with a few keys and some sets of lock picks
a leather backpack
a forest green cloak (flawless); it glows blue
a bejewelled oak staff; it glows blue
a shining pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a shining pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a shining chain mail shirt (flawless)
a pale blue stone; it glows blue
a necklace; it glows blue
an icy ring; it glows blue
a jewelled ring; it glows blue
a crude metal key
a steel claymore (flawless); it glows blue
a jewel-encrusted goblet


### Aha!


!O CW HP:Fine Mana:Warm>
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>
A lurg leader has arrived from the E A S T.
A dire wolf has arrived from the E A S T.
An orkish warrior has arrived from the E A S T.
An orkish warrior has arrived from the E A S T.
An orkish warrior has arrived from the E A S T.
You swiftly dodge a lurg leader's attempt to slash you.

!O CW HP:Fine Mana:Warm a lurg leader:Fine>
You flee head over heels.
You flee north.
Dark Road
Exits: north, south.

!= CW HP:Fine Mana:Warm>flee
You flee head over heels.
You flee south.
A Large Junction Chamber
Traces of pale red and intense white tones form the aura of this place.
The corpse of a small bat is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, east, south, west.

!O CW HP:Fine Mana:Warm>west
A Traversing Passage
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of *a Half-Elf* is lying here.
Exits: east, south.

!O CW HP:Fine Mana:Warm>get all 3.corpse
You get a jewel-encrusted goblet from the corpse of *a Half-Elf*.
You get a steel claymore from the corpse of *a Half-Elf*.
You get a crude metal key from the corpse of *a Half-Elf*.
You get a jewelled ring from the corpse of *a Half-Elf*.
You get an icy ring from the corpse of *a Half-Elf*.
You get a necklace from the corpse of *a Half-Elf*.
You get a pale blue stone from the corpse of *a Half-Elf*.
You get a shining chain mail shirt from the corpse of *a Half-Elf*.
You get a fine chain mail coif from the corpse of *a Half-Elf*.
You get a shining pair of chain mail leggings from the corpse of *a Half-Elf*.
You get a fine pair of metal boots from the corpse of *a Half-Elf*.
You get a fine pair of metal gauntlets from the corpse of *a Half-Elf*.
You get a shining pair of chain mail sleeves from the corpse of *a Half-Elf*.
You get a bejewelled oak staff from the corpse of *a Half-Elf*.
You get a forest green cloak from the corpse of *a Half-Elf*.
You get a leather backpack from the corpse of *a Half-Elf*.
You get a keyring with a few keys and some sets of lock picks from the corpse of *a Half-Elf*.
You get an engraved broadsword from the corpse of *a Half-Elf*.
You get a gleaming belt from the corpse of *a Half-Elf*.
You get a laced quiver from the corpse of *a Half-Elf*.
You can't get a butcher knife, you are carrying too many items already.

!O CW HP:Fine Mana:Warm>south
A Traversing Passage
Exits: north, south.

!O CW HP:Fine Mana:Warm>south
south
A Traversing Passage
Exits: north, south.

!O CW HP:Fine Mana:Warm>
A Traversing Passage
A huge, worm-like creature moves towards you, covered in slime.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, south, west.
A barely noticeable *click* is heard as you enter.

!O CW HP:Fine Mana:Warm>
You hear some close noise from the north.

!O CW HP:Fine Mana:Warm>south
A Traversing Passage
Exits: north, east.

!O CW HP:Fine Mana:Warm>east
A Traversing Passage
Exits: east, west.

!= CW HP:Fine Mana:Warm Move:Tired>i
You are carrying:
a laced quiver; it glows blue
a gleaming belt; it glows blue
an engraved broadsword (flawless); it glows blue
a keyring with a few keys and some sets of lock picks
a leather backpack
a forest green cloak (flawless); it glows blue
a bejewelled oak staff; it glows blue
a shining pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a shining pair of chain mail leggings (flawless)
a fine chain mail coif (flawless)
a shining chain mail shirt (flawless)
a pale blue stone; it glows blue
a necklace; it glows blue
an icy ring; it glows blue
a jewelled ring; it glows blue
a crude metal key
a steel claymore (flawless); it glows blue
a jewel-encrusted goblet


### And off I went, to meet Wajn at CC and Avuril outside west gate ;)


2007/10/03 15:23, Edvard:Rated: Superb 
Pwned!

2007/10/03 15:33, Naralón:  Rated: Superb 
what a wet dream...

2007/10/03 15:34, Wajn: 
Seeing it was nothing else than pure luck Boldor died I wouldnt rate this log very good :)

2007/10/03 15:34, Ågran:  Rated: Good 
Way to many parry and dodges for a bn =)

2007/10/03 15:36, Ingenue:Rated: Awful 
sala u are just lucky :) awfull dodged 2x hits :) bleh :) but nice log. nice for read. if that log posted someone else then u then i typed 4 star, but u awfull :P (cos u still with woland gave awfull to all logs what i see last time :P)

2007/10/03 15:48, Venus: 
Pure luck? It was of course not just a random room I picked to quake in... :)

2007/10/03 15:51, Kostja:  edited 1x  Rated: Good 
Ingenue:
that means that you want to be one of them? *think*

anyway nice luck with dodges and loot :)


Venus so you picked the room you knew every quake would drop debris? :P

2007/10/03 15:58, Edvard:Rated: Superb 
He of course chose to quake in that room to make someone flee into click-area where a large boulder comes tumbling down. A plan which by the way seemed to work out just fine.

2007/10/03 16:06, Wajn: 
So you're saying you were expecting us to go in and trigger boulder and die to it when you didnt even go there yourself after you got low? Dunno but sounds like luck to me.

2007/10/03 16:29, Venus:edited 1x   
No, I planed for you to panic after eating some quakes and after that dying to boulder. A plan which by the way seemed to work out just fine. I didn't plan on going that low in the process though :/

2007/10/03 16:31, Halimyr:  Rated: Good 
wow nice escape :)

2007/10/03 16:33, Wajn: 
Well Boldor was still fine after eating 2 quakes, I really doubt he paniced there but... I dunno why he ran in there really.

2007/10/03 16:42, Devastator:Rated: Superb 
Lol, I like lucky logs like this :) still trying to make something out of a crap luck situation.

2007/10/03 16:43, Razoor:Rated: Average 
'I've given up MUME' :D

2007/10/03 17:20, Elestir:  Rated: Average 
Interesting plan, but in the end it was pure luck combined with fuckup of the enemy.

2007/10/03 19:50, Boldor:   
Once again I make it into a log without anyone really doing something special, I wonder why?
I do agree with Venus about the worm tho, it should NOT be in there.
I went after Venus into click room and got boulder just as I entered room, then got hit incap by the wormlike. I got to horny for the kill and wasnt fast enough following Venus.
Kinda funny thing to happen so I guess it makes an ok log.

2007/10/03 20:50, Venus: 
You don't have to to something special to end up in a log, I've posted many logs where my opponents did everything but 'something special'. :)

2007/10/03 22:38, Evan:  Rated: Average 
Im bit surprised. Thought i told Boldor in ancient times how to avoid the boulder.
Also wondering why Wajn didnt check/loot corpse.

2007/10/03 22:43, Snarp:   
More than a bit risky quaking after eating a bash...

2007/10/03 23:05, Wajn: 
I had no clue where Boldor died at first, I thought Venus had gotten out of recess area so I went cc to uhmn... check if Venus was standing there awful armourless or smth, and I heard deathcry from above (was an incap white rat dying or smth) so I checked group and no Boldor and I spammed around some above cc looking for his corpse. Hmm I should get track on Wajn :)

2007/10/04 01:51, Venus: 
I have a clit of steel, Snarp.

2007/10/04 01:52, Mhoghedin: 
*cough* Awkwarddddd

2007/10/04 08:31, Naron: 
!= CW HP:Awful Mana:Hot>west
At the Bottom of a Chute
A pair of tiny eyes gleam at you from the shadows.
Exits: east.

You forgot to check the rat!

2007/10/04 14:06, Horus:Rated: Superb 
nice :)

2007/10/04 22:55, Amras:  Rated: Superb 
Pwnz to pwn nabs jo? but plz

2007/11/04 12:08, Dianos: 
Some people say it was just luck, but let me put it this way: I couldn't have done this.

Well done.


top
 


 Rating-Summary 
 Superb Amras, Brushck, Devastator, Edvard, Horus, Joacim, Marillion, Naralón 
 Good Alian, Fieldy, Halimyr, Harell, Kostja, Ågran 
 Average Elestir, Evan, Fisben, Razoor 
 Poor Faint 
 Awful Ingenue, Morrandir, Telessar 
Rating period for this log has expired!


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