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Troll? Or Puke in disguise? (Khalifa)comments   back
(235 hits. Posted 2019/09/27)
*Khalifa the Prawn Star*
Date: September 27, 2019



### Holy hell, this is this most cowardly Troll I've met in a LONG time :O




#   $friend set to {Ogias}[local]
Ogias tells you 'but i am running short on time'

o= W Mana:Burning>

#   $friend set to {Ogias}[local]
Ogias tells you '2am already'

o= W Mana:Burning>
tell Ogias aye
Ok.

o= W Mana:Burning>
time
###
### WARNING! NEXT REBOOT in 20 hours (automated reboot)
###
According to the Dunadan calendar, it is:
1am on Trewsday, the 19th of Afterlithe, year 2950 of the Third Age.
Real time is Fri Sep 27 07:15:43 2019 UTC.
Last reboot after an automatic reboot at Thu Sep 19 07:46:55 2019 UTC.

o= W Mana:Burning>
t ogias we give it 2 ticks
Ok.

o= W Mana:Burning>
t ogias then u can go
Ok.



### Was Mirasantika + 2 eagles and Ena + something around ABR Mine.
### Sounded like a good fight for me and Ogias (Troll).



o= W Mana:Burning>
score
# {report} now works as {emote has 365/365 hits, 89/102 mana and 128/128 moves.} in [default] group.
365/365 hits, 89/102 mana, and 128/128 moves.

o= W Mana:Burning>
stat
OB: 74%, DB: 43%, PB: 85%, Armour: 86%. Wimpy: 364. Mood: wimpy.
Needed: 246,652 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W Mana:Burning>
exits
North - Mineshaft
Up - An Abandoned Mineshaft
Down - Windy Mineshaft

o= W Mana:Burning>
wim 150
cha wimpy 150
Wimpy set to: 150

o= W Mana:Burning>

#   $friend set to {Ogias}[local]
Ogias tells you 'at 4am? then i have just 120 secs till sun :'

o= W Mana:Burning>score

# {report} now works as {emote has 365/365 hits, 91/102 mana and 128/128 moves.} in [default] group.
365/365 hits, 91/102 mana, and 128/128 moves.

o= W Mana:Burning>
ds
drink skin
Your stomach can't contain anymore!

o= W Mana:Burning>

#   $friend set to {Ogias}[local]
Ogias tells you ':P'

o= W Mana:Burning>
tell Ogias not enough? :)
Ok.

o= W Mana:Burning>
ti
###
### WARNING! NEXT REBOOT in 20 hours (automated reboot)
###
According to the Dunadan calendar, it is:
2am on Trewsday, the 19th of Afterlithe, year 2950 of the Third Age.
Real time is Fri Sep 27 07:16:09 2019 UTC.
Last reboot after an automatic reboot at Thu Sep 19 07:46:55 2019 UTC.

o= W Mana:Burning>
exits
North - Mineshaft
Up - An Abandoned Mineshaft
Down - Windy Mineshaft

o= W Mana:Burning>
scout u
You quietly scout upwards...

An Abandoned Mineshaft
A very strong orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.

You stop scouting.
Exits/emulated: north, up, down.

o= W Mana:Burning>

#   $friend set to {Ogias}[local]
Ogias tells you 'enough to get suntrapped :P'

o= W Mana:Burning>
tell Ogias sniff, guess he isnt coming
Ok.

o= W Mana:Burning>
down ### Just checking, maybe they in from backway.
Windy Mineshaft
Exits: north, south.

o= W Mana:Burning>
down
Alas, you cannot go that way...
#   $friend set to {Ogias}[local]
Ogias tells you 'not enough for fight + warrens run' ### This shold have been a good indication, whats about to go down.

o= W Mana:Burning>
south
Deaths End
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: north, down.

o= W Mana:Burning>down

Windy Mineshaft
Exits: south, up.

o= W Mana:Burning>south

Windy Mineshaft
Exits: north, [east], south.

o= W Mana:Burning>
south
Creaky Mineshaft
Exits: north, south, [west].

o= W Mana:Burning>
north
Windy Mineshaft
Exits: north, [east], south.

o= W Mana:Burning>
open exit
Ok.

o= W Mana:Burning>south

Creaky Mineshaft
Exits: north, south, [west].

o= W Mana:Burning>
open exit
The door doesn't move, I'm afraid.

o= W Mana:Burning>
tell Ogias he blocked front
Ok.

o= W>
north
Windy Mineshaft
Exits: north, (east), south.

o= W>north

Windy Mineshaft
Exits: south, up.

o= W>
up
#   $friend set to {Ogias}[local]
Ogias tells you 'gig'
Deaths End
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: north, down.

o= W>
north
Windy Mineshaft
Exits: north, south.

o= W>
north
Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
Exits: south.

o= W>
south
Windy Mineshaft
Exits: north, south.

o= W>south

Deaths End
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: north, down.

o= W>
down
Windy Mineshaft
Exits: south, up.

o= W>
tell Ogias im trapped, can u come in? :P
Ok.

o= W>
where
Players in your zone
--------------------
Khalifa              - Windy Mineshaft

o= W>
exits
South - Windy Mineshaft
Up - Deaths End

o= W>
south
Windy Mineshaft
Exits: north, (east), south.

o= W>south

Creaky Mineshaft
Exits: north, south, [west].

o= W>
+
cha mood aggr
Ok.

o= W>
be
bash exit
The will blocking the door resisted your bash.

o= W>
t ogias just ot bash the block ### I had a bad feeling, that this Troll was kind of a wimp.
Ok.

o= W>
stat
OB: 121%, DB: 43%, PB: 39%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 246,652 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W>

#   $friend set to {Ogias}[local]
Ogias tells you 'doh'

o= W>where

Players in your zone
--------------------
Khalifa              - Creaky Mineshaft

o= W>
eq
You are using:
<wielded two-handed> a black metal staff; it glows blue
<worn on finger>     a diamond ring
<worn on finger>     a ruby ring; it glows blue
<worn around neck>   a silver cloakpin
<worn on hands>      a white pair of metal gauntlets (flawless)
<worn on body>       a black metal breastplate (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on arms>       a pair of plate vambraces (flawless)
<worn on head>       a great helm (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a black, hooded cloak (satisfactory); it glows blue
<worn on forearm>    a metal buckler (flawless)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a water skin
<worn on belt>       an enhanced herbal kit
<worn on belt>       a stone
<worn on belt>       the scalp of Ena

o= W>
exits
North - Windy Mineshaft
South - Cave-in
[West] - A closed 'door'

o= W>
stat
OB: 121%, DB: 43%, PB: 39%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 246,652 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W>
be
bash exit
Nothing seems to happen.
#   $friend set to {Ogias}[local]
Ogias tells you 'i bash from outside'

o= W>
be
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'met him'

A spirit has arrived from the south.
rem cloak
get cloak pack
wear cloak
put cloak pack

o= W>
You stop using a black, hooded cloak.

o= W>
You get a ragged, blackened cloak from a leather backpack.

o= W>
You wear a ragged, blackened cloak about your body.

o= W>
You put a black, hooded cloak in a leather backpack.

o= W>

A spirit tries to hit you, but your parry is successful.

o= W a spirit:Healthy>south

No way! You are fighting for your life!

o= W a spirit:Healthy>

You lightly smite a spirit's left hand and tickle it.

o= W a spirit:Fine>
ww
wield warsword
You stop using a black metal staff.
You skilfully wield a great warsword, looking very evil-minded.

o= W a spirit:Fine>

You smite a spirit's left hand hard.

o= W a spirit:Fine>flee

PANIC! You can't quit the fight!

o= W a spirit:Fine>

You flee head over heels.
You flee south.
Cave-in
Exits: north.

o= W>

#   $friend set to {Ogias}[local]
Ogias tells you 'its open'

o= W>
north
be
Creaky Mineshaft
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
Exits: north, south, [west].

o= W>
bash exit
The will blocking the door resisted your bash.

o= W>
t ogias not the inner one
Ok.

o= W>
be

A spirit barely hits your body and tickles it.
You smite a spirit's left hand hard.

o= W HP:Fine a spirit:Fine>
bash exit
Bash what or whom?

o= W HP:Fine a spirit:Fine>
flee
You flee head over heels.
You flee north.
Windy Mineshaft
A spirit floats towards you and howls with an evil laughter.
Exits: north, (east), south.

o= W HP:Fine>
south
Creaky Mineshaft
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
Exits: north, south, [west].

o= W HP:Fine>
be
bash exit
Nothing seems to happen.

A spirit leaves south.

o= W>
be
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'doh'

be

o= W>
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'he there'

bob

o= W>
c norm 'br'
You start to concentrate...

The energy in your legs is refreshed.

o= W Mana:Hot>
stat
OB: 131%, DB: 38%, PB: 14%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 246,480 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- noquit
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W Mana:Hot>
score
# {report} now works as {emote has 365/365 hits, 76/102 mana and 81/128 moves.} in [default] group.
365/365 hits, 76/102 mana, and 81/128 moves.

o= W Mana:Hot>
be
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'dman :P'

be

o= W Mana:Burning>
bash exit
The will blocking the door resisted your bash.

be

o= W Mana:Burning>
bash exit
The will blocking the door resisted your bash.

#   $friend set to {Ogias}[local]
Ogias tells you '2 ticks to day'

o= W Mana:Burning>
t ogias try bash it
Ok.

o= W Mana:Burning>
t ogias we can stay night here
Ok.

o= W Mana:Burning>
be
bash exit
Nothing seems to happen.
A spirit has arrived from the south.

A spirit barely hits your right leg and tickles it.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Fine>

You smite a spirit's left arm very hard.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Fine>
flee
You flee head over heels.
You flee south.
Cave-in
Exits: north.

o= W Mana:Burning Move:Tired>
north
be
Creaky Mineshaft
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
Exits: north, south, [west].

o= W Mana:Burning Move:Tired>
bash exit
Nothing seems to happen.

A spirit barely hits your left leg and tickles it.

#   $friend set to {Ogias}[local]
Ogias tells you 'ena here too'

o= W HP:Fine Mana:Burning Move:Tired a spirit:Fine>

You smite a spirit's left leg very hard.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Hurt>

#   $friend set to {Ogias}[local]
Ogias tells you 'sorry have to run' 



### WHAT????
### I couldn't believe it, a Troll backing out of a pretty probably win!


o= W HP:Fine Mana:Burning Move:Tired a spirit:Hurt>
t ogias ok, come in
Ok.

o= W Mana:Burning Move:Tired a spirit:Hurt>

You smite a spirit's left leg hard.

o= W Mana:Burning Move:Tired a spirit:Hurt>
t ogias dont leave me to die here cmon
Ok.

o= W Mana:Burning Move:Tired a spirit:Hurt>

A spirit barely hits your left arm and tickles it.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Hurt>
t ogias come in front
Ok.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Hurt>
t ogias please ### PANIC settling in, I'm not believing what im reading.
Ok.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Hurt>

#   $friend set to {Ogias}[local]
Ogias tells you 'use the silence rooms'

o= W HP:Fine Mana:Burning Move:Tired a spirit:Hurt>

You smite a spirit's left arm hard.

o= W Mana:Burning Move:Tired a spirit:Wounded>

A spirit barely hits your body and tickles it.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>

#   $friend set to {Ogias}[local]
Ogias tells you 'he cant order tere'

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>
t ogias Come IN please
Ok.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>

You smite a spirit's left arm extremely hard and shatter it.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>
t ogias we can do this easy ### Motivation - I guess that never works for cowardly ones though :(
Ok.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>
stat
OB: 131%, DB: 38%, PB: 14%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 246,016 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- noquit
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>

A spirit barely hits your right leg and tickles it.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Wounded>

You smite a spirit's right leg extremely hard and shatter it.

o= W HP:Fine Mana:Burning Move:Tired a spirit:Bad>

#   $friend set to {Ogias}[local]
Ogias tells you 'sorry'

o= W HP:Fine Mana:Burning a spirit:Bad>

You smite a spirit's right foot hard and shatter it.

o= W HP:Fine Mana:Burning a spirit:Awful>

A spirit barely hits your right arm and tickles it.

o= W HP:Fine Mana:Burning a spirit:Awful>stat

OB: 131%, DB: 38%, PB: 14%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 245,833 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- noquit
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W HP:Fine Mana:Burning a spirit:Awful>

You smite a spirit's right arm extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
A spirit disappears into nothing.

o= W HP:Fine Mana:Burning>
tell Ogias comon
Ok.

o= W HP:Fine Mana:Burning>
be
bash exit
Nothing seems to happen.

bob

o= W HP:Fine Mana:Burning Move:Tired>
c norm 'br'
You start to concentrate...

The energy in your legs is refreshed.

o= W Mana:Hot>
score
# {report} now works as {emote has 365/365 hits, 71/102 mana and 67/128 moves.} in [default] group.
365/365 hits, 71/102 mana, and 67/128 moves.

o= W Mana:Hot>

A spirit has arrived from the north.

o= W Mana:Hot>
be
bash exit
Nothing seems to happen.

A spirit barely hits your right foot and tickles it.

#   $friend set to {Ogias}[local]
Ogias tells you 'not staying vs 4 charmies and 2 pukes with set like this :P' 



### Set like this - I almsot fell of my chair...This isn't happening!



o= W HP:Fine Mana:Hot a spirit:Healthy>

You smite a spirit's body extremely hard.

o= W HP:Fine Mana:Hot a spirit:Fine>

You smite a spirit's left arm very hard.

o= W HP:Fine Mana:Hot a spirit:Hurt>

A spirit barely hits your right hand and tickles it.

o= W HP:Fine Mana:Hot a spirit:Hurt>
tell Ogias they cant order like u said.. ### I realise whats about to happen...
Ok.

o= W HP:Fine Mana:Hot a spirit:Hurt>
st
Do you not consider fighting as standing?

o= W HP:Fine Mana:Hot a spirit:Hurt>
flee
PANIC! You can't quit the fight!

o= W HP:Fine Mana:Hot a spirit:Hurt>

You flee head over heels.
You flee south.
Cave-in
Exits: north.

o= W HP:Fine Mana:Hot>
north
be
Creaky Mineshaft
Traces of pale red tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
Exits: north, south, [west].

o= W HP:Fine Mana:Hot>
bash exit
Nothing seems to happen.

o= W HP:Fine Mana:Hot Move:Tired>

#   $friend set to {Ogias}[local]
Ogias tells you 'yeah but can park eagles there' ### Oh no, park eagles, thats very dangerous...hitfleeing mages with troll...
A spirit barely hits your right arm and tickles it.

o= W HP:Fine Mana:Hot Move:Tired a spirit:Hurt>

You smite a spirit's left leg extremely hard and shatter it.
Your victim is shocked by your hit!

o= W HP:Fine Mana:Hot Move:Tired a spirit:Hurt>

A spirit barely hits your left leg and tickles it.

o= W HP:Fine Mana:Hot Move:Tired a spirit:Hurt>

You smite a spirit's head very hard and shatter it.

o= W HP:Fine Mana:Hot Move:Tired a spirit:Wounded>

#   $friend set to {Ogias}[local]
Ogias tells you 'vs lithes u are ok i guess' ### Thanks for the tactical input...

o= W HP:Fine Mana:Hot Move:Tired a spirit:Wounded>

You smite a spirit's left arm extremely hard and shatter it.

o= W HP:Fine Mana:Hot Move:Tired a spirit:Bad>

A spirit barely hits your left leg and tickles it.

o= W HP:Fine Mana:Hot Move:Tired a spirit:Bad>

A spirit barely hits your left hand and tickles it.

o= W HP:Fine Mana:Hot Move:Tired a spirit:Bad>

You smite a spirit's body extremely hard and shatter it.

o= W HP:Fine Mana:Burning a spirit:Awful>
stat
A spirit barely hits your right arm and tickles it.
OB: 129%, DB: 38%, PB: 14%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 243,148 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- noquit
- panic
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W HP:Fine Mana:Burning a spirit:Awful>

A spirit barely hits your left hand and tickles it.

o= W HP:Fine Mana:Burning a spirit:Awful>

You strongly smite a spirit's left arm and shatter it.
A spirit is incapacitated and will slowly die, if not aided.

o= W HP:Fine Mana:Burning a spirit:Dying>

You smite a spirit's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
A spirit disappears into nothing.

o= W HP:Fine Mana:Burning>
tell Ogias not cool man..troll worrying about eq :/
Ok.

o= W HP:Fine Mana:Burning>
exits
North - Windy Mineshaft
South - Cave-in
[West] - A closed 'door'

o= W HP:Fine Mana:Burning>
stat
OB: 129%, DB: 38%, PB: 14%, Armour: 86%. Wimpy: 150. Mood: aggressive.
Needed: 241,018 xp, 0 tp. Gold: 43. Alert: normal.
Affected by:
- noquit
- panic
- breath of briskness
- novoid
- detect magic
- shield
- potion

o= W HP:Fine Mana:Burning>
be
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'and i am also not interested in waiting how many more will come' ### WHY ARE YOU PLAYING?? :O

o= W HP:Fine Mana:Burning Move:Tired>
bob
c norm 'br'
You start to concentrate...

The energy in your legs is refreshed.

o= W HP:Fine Mana:Hot>
eq
You are using:
<wielded two-handed> a great warsword (flawless); it glows blue
<worn on finger>     a diamond ring
<worn on finger>     a ruby ring; it glows blue
<worn around neck>   a silver cloakpin
<worn on hands>      a white pair of metal gauntlets (flawless)
<worn on body>       a black metal breastplate (flawless)
<worn on legs>       a fine pair of metal greaves (flawless)
<worn on arms>       a pair of plate vambraces (flawless)
<worn on head>       a great helm (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<worn on forearm>    a metal buckler (flawless)
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a water skin
<worn on belt>       an enhanced herbal kit
<worn on belt>       a stone
<worn on belt>       the scalp of Ena

o= W HP:Fine Mana:Hot>

#   $friend set to {Ogias}[local]
Ogias tells you '16 ticks till night etc'

o= W HP:Fine Mana:Hot>
rem cloak
wear fur
You stop using a ragged, blackened cloak.

o= W HP:Fine Mana:Hot>
You wear a black warg fur about your body.

o= W HP:Fine Mana:Hot>
be
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'from morning'

*Ena the Noldorin Elf* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.
#   $friend set to {Ogias}[local]
Ogias tells you 'clear suicide :P'

A mother eagle tries to hit you, but your parry is successful.
A mother eagle tries to hit you, but your parry is successful.

*Ena the Noldorin Elf* leaves south.
A pack horse leaves south.

o= W HP:Fine Mana:Hot a mother eagle:Healthy>
flee

o= W HP:Fine Mana:Hot a mother eagle:Healthy>
You flee head over heels.
You flee south.
Cave-in
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north.

!= W HP:Fine Mana:Hot>

*Ena the Noldorin Elf* issues the order 'assist'.

!= W HP:Fine Mana:Hot>

*Ena the Noldorin Elf* leaves north.
A pack horse leaves north.

o= W HP:Fine Mana:Hot>north

north
Creaky Mineshaft
Traces of rich red tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, south, [west].



### Ok, 2 eagles and 2 pukes, perfect fight for me AND troll.



!= W HP:Fine Mana:Hot>
Windy Mineshaft
Exits: north, (east), south.

o= W HP:Fine Mana:Hot>
north
Windy Mineshaft
Exits: south, up.

o= W HP:Fine Mana:Hot>
up
Deaths End
A spirit floats around, making strange magical gestures (glowing).
A large warhorse is standing here, clad in mail.
Exits: north, down.

o= W Mana:Hot>

*Mirasantika the Noldorin Elf* has arrived from the north.

!= W Mana:Hot>north

Windy Mineshaft
Exits: north, south.

o= W Mana:Hot Move:Tired>

*Mirasantika the Noldorin Elf* has arrived from the south.
A warhorse has arrived from the south.

!= W Mana:Hot>
get draught pack
quaff draught
You can't find a draught in the pack.

!= W Mana:Hot>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

!= W HP:Fine Mana:Hot>

*Mirasantika the Noldorin Elf* tries to slash you, but your parry is successful.

!= W HP:Fine Mana:Hot *Mirasantika the Noldorin Elf*:Healthy>south

No way! You are fighting for your life!

!= W HP:Fine Mana:Hot *Mirasantika the Noldorin Elf*:Healthy>

*Mirasantika the Noldorin Elf* begins some strange incantations...

!= W HP:Fine Mana:Hot *Mirasantika the Noldorin Elf*:Healthy>

You smite *Mirasantika the Noldorin Elf*'s right foot and tickle it.

!= W HP:Fine Mana:Hot *Mirasantika the Noldorin Elf*:Fine>
flee
You flee head over heels.
You flee north.
Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
Exits: south.

o= W HP:Fine Mana:Hot>
south
*Mirasantika the Noldorin Elf* has arrived from the south.
A warhorse has arrived from the south.
Windy Mineshaft
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

o= W HP:Fine Mana:Hot>
south
Deaths End
A spirit floats around, making strange magical gestures (glowing).
Exits: north, down.

o= W HP:Fine Mana:Hot>
down
Windy Mineshaft
Exits: south, up.

o= W HP:Fine Mana:Hot>

*Ena the Noldorin Elf* has arrived from the south.
A pack horse has arrived from the south.
A mother eagle has arrived from the south.
A mother eagle has arrived from the south.

!= W HP:Fine Mana:Hot>
south
Windy Mineshaft
Exits: north, [east], south.

o= W HP:Fine Mana:Hot>
south
Creaky Mineshaft
Traces of pale red tones form the aura of this place.
Exits: north, south, [west].

o= W HP:Fine Mana:Hot>
be
bash exit
Nothing seems to happen.

#   $friend set to {Ogias}[local]
Ogias tells you 'shouldnt have let them block :P' ### Grmbl!

*Ena the Noldorin Elf* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.

A mother eagle hits your left arm and tickles it.
A mother eagle hits your body and tickles it.

A mother eagle hits your left foot hard and tickles it.

flee
A mother eagle strongly hits your right leg and tickles it.

!= W HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>
*Ena the Noldorin Elf* begins some strange incantations...

!= W HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>
PANIC! You can't quit the fight!

!= W HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>

You flee head over heels.
You flee north.
Windy Mineshaft
Exits: north, [east], south.

o= W HP:Fine Mana:Hot Move:Tired>
open exit
Ok.

o= W HP:Fine Mana:Hot Move:Tired>east

#   $friend set to {Ogias}[local]
Ogias tells you 'esp not the inner door'
The Animal Cage
A huge, poisonous tarantula extends her legs to you.
Exits: (west).

oO W HP:Fine Mana:Hot Move:Tired>
close exit
Ok.

oO W HP:Fine Mana:Hot Move:Tired>
open exit
Ok.

oO W HP:Fine Mana:Hot Move:Tired>west

Windy Mineshaft
*Mirasantika the Noldorin Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, (east), south.

!= W HP:Fine Mana:Hot Move:Tired>

*Ena the Noldorin Elf* has arrived from the south.
A pack horse has arrived from the south.
A mother eagle has arrived from the south.
A mother eagle has arrived from the south.

!= W HP:Fine Mana:Hot Move:Tired>
kill *elf*
*Mirasantika the Noldorin Elf* swiftly dodges your attempt to smite her.

!= W HP:Fine Mana:Hot Move:Tired *Mirasantika the Noldorin Elf*:Fine>

*Mirasantika the Noldorin Elf* slashes your right leg and tickles it.

!= W HP:Fine Mana:Hot Move:Tired *Mirasantika the Noldorin Elf*:Fine>
flee
*Mirasantika the Noldorin Elf* panics, and attempts to flee.
*Mirasantika the Noldorin Elf* leaves east.

!= W HP:Fine Mana:Hot Move:Tired>

*Ena the Noldorin Elf* begins some strange incantations...
A mother eagle barely hits your body and tickles it.
A mother eagle hits your head and tickles it.

!= W HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>
south
No way! You are fighting for your life!

!= W HP:Fine Mana:Hot Move:Tired a mother eagle:Healthy>flee

You flee head over heels.
You flee north.
Windy Mineshaft
Exits: south, up.

o= W HP:Fine Mana:Hot Move:Tired>
south
south
Windy Mineshaft
A large warhorse is standing here, clad in mail.
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
A mother eagle flies high above, looking for prey.
A mother eagle flies high above, looking for prey.
*Mirasantika the Noldorin Elf* is standing here.
Exits: north, (east), south.

!= W HP:Fine Mana:Hot Move:Tired>
Creaky Mineshaft
Traces of pale red tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south, [west].

o= W HP:Fine Mana:Hot Move:Tired>

*Ena the Noldorin Elf* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.

!= W HP:Fine Mana:Hot Move:Tired>
be
bash exit
The door gave away under the pressure. ### HOPE!!! :)

//// SHIELD DOWN!!! \\\
A mother eagle strongly hits your right foot and tickles it.
A mother eagle hits your left foot very hard.

open exit
*Mirasantika the Noldorin Elf* has arrived from the north.
A warhorse has arrived from the north.

*Ena the Noldorin Elf* fails to pierce you.

A mother eagle strongly hits your right hand.
You feel a sharp pain there!

!= W HP:Hurt Mana:Hot Move:Tired a mother eagle:Healthy>
Ok.
A mother eagle hits your right foot and tickles it.

!= W HP:Hurt Mana:Hot Move:Tired a mother eagle:Healthy>
flee
You flee head over heels.
You flee west.
Dwarf King's Home
Exits: north, (east), south.

oO W HP:Hurt Mana:Hot Move:Slow>
south
open exit
*Mirasantika the Noldorin Elf* has arrived from the east.
A warhorse has arrived from the east.
Dwarf Storage Cave
A huge stone giant is here, glaring at you.
Exits: north, [up].

!O W HP:Hurt Mana:Hot Move:Slow>
up
The hatch doesn't move, I'm afraid. ### DEPRESSION!

!O W HP:Hurt Mana:Hot Move:Slow>
The hatch seems to be closed.

!O W HP:Hurt Mana:Hot Move:Slow>

A huge stone giant crushes your right leg hard.
You feel a sharp pain there!

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>

*Mirasantika the Noldorin Elf* has arrived from the north.
A warhorse has arrived from the north.
*Ena the Noldorin Elf* has arrived from the north.
A pack horse has arrived from the north.
A mother eagle has arrived from the north.
A mother eagle has arrived from the north.

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>

*Mirasantika the Noldorin Elf* barely slashes your right leg and tickles it.

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>

*Mirasantika the Noldorin Elf* begins some strange incantations...

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>flee

*Ena the Noldorin Elf* begins some strange incantations...
PANIC! You can't quit the fight!

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>
up
No way! You are fighting for your life!

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>

A mother eagle strongly hits your right hand and tickles it.
A mother eagle strongly hits your left foot.

!O W HP:Hurt Mana:Hot Move:Slow a huge stone giant:Healthy>

*Mirasantika the Noldorin Elf* utters the words 'qahijf gsfal'
*Mirasantika the Noldorin Elf* sprays you with piercing rays of many-coloured light.
You flee head over heels.
PANIC! You couldn't escape!

!O W HP:Wounded Mana:Hot Move:Slow a huge stone giant:Healthy>east

*Mirasantika the Noldorin Elf* begins some strange incantations...
No way! You are fighting for your life!
A huge stone giant crushes your right foot hard.

!O W HP:Wounded Mana:Hot Move:Slow a huge stone giant:Healthy>

You flee head over heels.
PANIC! You couldn't escape!

!O W HP:Wounded Mana:Hot Move:Slow a huge stone giant:Healthy>

A mother eagle hits your left foot.
You flee head over heels.
You flee north.
Dwarf King's Home
Exits: north, (east), south.

oO W HP:Bad Mana:Hot Move:Slow>
east
Creaky Mineshaft
Traces of pale red tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south, (west).

o= W HP:Bad Mana:Hot Move:Slow>close exit

Ok.

o= W HP:Bad Mana:Hot Move:Slow>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Slow>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Slow>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Slow>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Slow>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Slow>
get draught pack
quaff draught
You can't find a draught in the pack.

o= W HP:Bad Mana:Hot Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o= W HP:Bad Mana:Hot Move:Tired>

#   $friend set to {Ogias}[local]
Ogias tells you 'yeah i have kinda good set now' ### Cool beans man...

o= W HP:Bad Mana:Hot Move:Tired>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>

The door is opened from the other side.

o= W HP:Bad Mana:Hot Move:Tired>
close exit
Ok.

o= W HP:Bad Mana:Hot Move:Tired>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>
close exit
It's already closed!
The door is opened from the other side.

o= W HP:Bad Mana:Hot Move:Tired>close exit

Ok.

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>
close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>
close exit
It's already closed!
#   $friend set to {Ogias}[local]
Ogias tells you 'if i was naked troll i would stay' ### I Doubt that...honestly.

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

The door is opened from the other side.
Ok.

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

The door is opened from the other side.
Ok.

o= W HP:Bad Mana:Hot Move:Tired>close exit

close exit
It's already closed!

o= W HP:Bad Mana:Hot Move:Tired>close exit

It's already closed!
The door is opened from the other side.

o= W HP:Bad Mana:Hot Move:Tired>close exit

*Mirasantika the Noldorin Elf* has arrived from the west.
Ok.

!= W HP:Bad Mana:Hot Move:Tired>close exit

close exit
It's already closed!

!= W HP:Bad Mana:Hot Move:Tired>
The door is opened from the other side.
Ok.

!= W HP:Bad Mana:Hot Move:Tired>
It's already closed!

!= W HP:Bad Mana:Hot Move:Tired>
kill *elf*
*Mirasantika the Noldorin Elf* barely slashes your right hand and tickles it.
You're already fighting!

!= W HP:Bad Mana:Hot Move:Tired *Mirasantika the Noldorin Elf*:Fine>close exit

It's already closed!
*Mirasantika the Noldorin Elf* begins some strange incantations...

!= W HP:Bad Mana:Hot Move:Tired *Mirasantika the Noldorin Elf*:Fine>

The door is opened from the other side.
You flee head over heels.
You flee south.
Cave-in
Exits: north.

o= W HP:Bad Mana:Hot Move:Tired>close exit

You don't see any exit here.

o= W HP:Bad Mana:Hot Move:Tired>
north
Creaky Mineshaft
Traces of red tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
*Mirasantika the Noldorin Elf* is standing here.
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, south, (west).

!= W HP:Bad Mana:Hot Move:Tired>

*Mirasantika the Noldorin Elf* leaves south.

!= W HP:Bad Mana:Hot Move:Tired>
wim 0
cha wimpy 0
Wimpy set to: 0

!= W HP:Bad Mana:Hot Move:Tired>

*Ena the Noldorin Elf* begins some strange incantations...

!= W HP:Bad Mana:Hot Move:Tired>

*Mirasantika the Noldorin Elf* has arrived from the south.

!= W HP:Bad Mana:Hot Move:Tired>close exit

Ok.
*Mirasantika the Noldorin Elf* quickly approaches, trying to slash you.

!= W HP:Bad Mana:Hot Move:Tired *Mirasantika the Noldorin Elf*:Fine>north

*Mirasantika the Noldorin Elf* begins some strange incantations...
No way! You are fighting for your life!
*Ena the Noldorin Elf* utters the words 'qahijf gsfal'
*Ena the Noldorin Elf* sprays you with piercing rays of many-coloured light.
You are wracked with overwhelming PAIN!

!= W HP:Awful Mana:Hot Move:Tired *Mirasantika the Noldorin Elf*:Fine>
flee
You flee head over heels.
You flee south.
Cave-in
Exits: north.

o= W HP:Awful Mana:Hot Move:Tired>
north
*Mirasantika the Noldorin Elf* has arrived from the north.
Creaky Mineshaft
Traces of red and pale white tones form the aura of this place.
A hungry warg stands here, sniffing around for flesh.
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, south, [west].

!= W HP:Awful Mana:Hot Move:Tired>

*Ena the Noldorin Elf* leaves south.
A pack horse leaves south.

o= W HP:Awful Mana:Hot Move:Tired>
north
Windy Mineshaft
Exits: north, (east), south.

o= W HP:Awful Mana:Hot Move:Tired>up

Alas, you cannot go that way...

o= W HP:Awful Mana:Hot Move:Tired>
north
Windy Mineshaft
Exits: south, up.

o= W HP:Awful Mana:Hot Move:Tired>
up
Deaths End
A spirit floats around, making strange magical gestures (glowing).
Exits: north, down.

o= W HP:Awful Mana:Hot Move:Tired>
north
Windy Mineshaft
Exits: north, south.

o= W HP:Awful Mana:Hot Move:Tired>
hide circlet
You don't have a circlet.

o= W HP:Awful Mana:Hot Move:Tired>
north
Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
Exits: south.

o= W HP:Awful Mana:Hot Move:Tired>
south
Windy Mineshaft
Exits: north, south.

o= W HP:Awful Mana:Hot Move:Tired>south

Deaths End
A spirit floats around, making strange magical gestures (glowing).
Exits: north, down.

o= W HP:Awful Mana:Hot Move:Tired>
north
Windy Mineshaft
Exits: north, south.

o= W HP:Awful Mana:Hot Move:Tired>
north
Windy Mineshaft
A shadowy haunt floats here, oblivious to your presence.
Exits: south.

o= W HP:Awful Mana:Hot Move:Tired>

o= W HP:Awful Mana:Hot Move:Tired>
i
You are carrying:
a ragged, blackened cloak (flawless); it glows blue
a black metal staff; it glows blue
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a brown bottle
a fine pair of metal boots (flawless)
a burnished hewing-spear (flawless); it glows blue
a herbal kit

o= W HP:Awful Mana:Hot Move:Tired>

*Ena the Noldorin Elf* has arrived from the south.
A pack horse has arrived from the south.

!= W HP:Awful Mana:Hot Move:Tired>
score
*Ena the Noldorin Elf* begins some strange incantations...
# {report} now works as {emote has 27/365 hits, 68/102 mana and 36/128 moves.} in [default] group.
27/365 hits, 68/102 mana, and 36/128 moves.

!= W HP:Awful Mana:Hot Move:Tired>south

Windy Mineshaft
Exits: north, south.

o= W HP:Awful Mana:Hot Move:Tired>south

Deaths End
A spirit floats around, making strange magical gestures (glowing).
Exits: north, down.
A spirit lightly hits your left hand and shatters it.
You are wracked with overwhelming PAIN!

o= W HP:Awful Mana:Hot Move:Tired a spirit:Healthy>
south
No way! You are fighting for your life!

o= W HP:Awful Mana:Hot Move:Tired a spirit:Healthy>
flee
*Mirasantika the Noldorin Elf* has arrived from below.
A warhorse has arrived from below.
You flee head over heels.
You flee north.
Windy Mineshaft
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, south.

!= W HP:Awful Mana:Hot Move:Tired>

*Ena the Noldorin Elf* leaves south.
A pack horse leaves south.

o= W HP:Awful Mana:Hot Move:Tired>
south

*Mirasantika the Noldorin Elf* has arrived from the south.
A warhorse has arrived from the south.

!= W HP:Awful Mana:Hot Move:Tired>south

Deaths End
A spirit floats around, making strange magical gestures (glowing).
A hungry warg stands here, sniffing around for flesh.
*Ena the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
Exits: north, down.
*Ena the Noldorin Elf* begins some strange incantations...

!= W HP:Awful Mana:Hot Move:Slow>down

Alas, you cannot go that way...

!= W HP:Awful Mana:Hot Move:Slow>south

Windy Mineshaft
Exits: south, up.

o= W HP:Awful Mana:Hot Move:Slow>
Windy Mineshaft
Exits: north, (east), south.

o= W HP:Awful Mana:Hot Move:Slow>
east
The Animal Cage
A huge, poisonous tarantula extends her legs to you.
Exits: (west).

oO W HP:Awful Mana:Hot Move:Slow>close exit

Ok.

oO W HP:Awful Mana:Hot Move:Slow>
cure
c norm 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

oO W HP:Awful Mana:Hot Move:Slow>

A huge tarantula strongly hits your right foot and shatters it.
You are wracked with overwhelming PAIN!

oO W HP:Awful Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
It's already closed!

oO W HP:Awful Mana:Hot Move:Slow a huge tarantula:Healthy>close exit

It's already closed!

oO W HP:Awful Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
It's already closed!

oO W HP:Awful Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
close exit
It's already closed!
You are wracked with overwhelming PAIN!
A huge tarantula bites you!
Your body turns numb as the poison speeds to your brain!
You are incapacitated and will slowly die, if not aided.

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
You are in a pretty bad shape, unable to do anything!

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
You are in a pretty bad shape, unable to do anything!

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
You are in a pretty bad shape, unable to do anything!

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>
close exit
You are in a pretty bad shape, unable to do anything!

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>
You are in a pretty bad shape, unable to do anything!
You are incapacitated and will slowly die, if not aided.

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>

You are mortally wounded and will die soon if not aided.

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>

You are mortally wounded and will die soon if not aided.

oO W HP:Dying Mana:Hot Move:Slow a huge tarantula:Healthy>

You lost some renown in this battle!

You are dead! Sorry...

o# W HP:Awful Mana:Hot Move:Slow>

!# W HP:Awful Mana:Hot Move:Slow>

history
On the 19th of Afterlithe in the year of 2950, you were killed in the Animal
Cage by a huge tarantula.


### At least they didn't get no exp from me! :)


### Ogias - biggest wimp Troll I've met in ages :)

 Very nice, I would like to see this log in the 'notables' section! 


2019/09/27 11:13, Mhoghedin: 
Thats...frustrating. What kind of eq can a troll have that would be so great?

Also - pukes these days are never gathering in large numbers. Only 1 or 2 fighters only on that side at a time.

2019/09/27 14:49, Shaukr: 
Not sure I agree Mhog, there is almost always some puke megagroup roaming these days (xp-focused, but that means little when you are the xp). You often see smaller puke gatherings because most of the pk types are charmers and thus they can't group up easily!

2019/09/27 17:18, Stong:   
usually it is the opposite

sorry trolls, word/teleport/call beast/plain run into sunshine

... or never enter at all

2019/09/27 21:06, Resin: 
Yea id have to disagree with ya mhoghedin. Only 2 pk fights ive had as troll in the past 3 weeks were both overkills. I got slaughtered without having a chance.

As for the log I agreed with the troll up until he said his eq was 1 of the reasons for not entering. A troll in a 3 roomer vs 2 eagles and 2 casters would be a win for the pukes. Plus with your only backup being a puny combo orc that wouldnt be able to help until he used his puny combo bash to actually join the fight, I wouldnt expect much help. Pukes would just flee out and call overkill group so really you'd get death as the end result for this no matter how it turned out. But in the puny orc combos defense the troll could have at least tried bashing the exit until 30 seconds before sun up at least

2019/09/27 21:43, Enforcer: 
There's at least 8 rooms there, some rooms nocast - 2 eagles 2 casters vs Troll and Orc - those are not good odds. Split em up, eagles aggro to Ena too. I would give 99% win to Troll + Orc in that situation.

2019/09/27 21:53, Resin:edited 2x   
Read the log on my phone. I made a mistake and read that the pukes entered from giant area. Forget my comment before. New updated comment: troll has no balls and should have bashed both exits and entered. Or went via the 1 way after you told him they were in if theres no blockable doors at 1 way entrance. In that case bash door and enter via 1 way to keep the other 2 doors blocked. But still expect overkill

Edit: But still expect overkill for troll
Edit: Yea that would easily be a 99% win for troll+orc

2019/09/27 22:48, Ogias:   
Afaik, it wasn't just 2 eagles, as both of the pukes had 2 charmies (so I naturally assumed they will enter with all 4 plus possibly even get further reinforcements for which they would have 15+ minutes). And I tried to bash, but pukes didn't give me chance for many tries. And yeah, I am way too loaded to just suicide like this atm.

2019/09/28 03:59, Mirasantika: 
I blocked exit inside since Khalifa entered that oneway, then ogias coming to bash it down and i come to hit ogias.
He get out then going to brolg coz sun up in 1-2 ticks, i go block outside too, then Ena coming..... etc


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