Argle links Logs MUME Players Profiles
ElvenRunes Logo
Weaky leaky Elf (Maling)comments   back
(421 hits. Posted 2020/01/04)
#######  Chillin' around. Found Namir with lithe and Helcharach the Zaugurz at noc.	   	######
#######  And we fight, Namir killed my eagle and I killed his lithe, then he run to somewhere.  ######
#######  I move to hilman village with one eagle. They come in to village, i got beaten.	######
#######  So I go to n DT to get a huge stone giant and Helcharach run after me			######





!f* CW HP:Fine Mana:Burning>
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!f* CW HP:Fine Mana:Burning>order followers kill helcharach
A huge stone giant lightly stabs *Helcharach the Zaugurz Orc*'s body and tickles it.
Ok.

!f* CW HP:Fine Mana:Burning>
*Helcharach the Zaugurz Orc* cleaves a huge stone giant's body extremely hard.

!f* CW HP:Fine Mana:Burning>cast 'sleep'  1.helcharach
You start to concentrate...

*Helcharach the Zaugurz Orc* begins to recite an ivory scroll.
A huge stone giant barely stabs *Helcharach the Zaugurz Orc*'s right leg and tickles it.

Ok.
*Helcharach the Zaugurz Orc* lies down and falls asleep.		#### WOOT 

!f* CW HP:Fine Mana:Hot>
You feel bolder.

!f* CW HP:Fine Mana:Hot>nar Helcharach the Zaugurz Orc* lies down and falls asleep.
Ok.

!f* CW HP:Fine Mana:Hot>nar n DT
Ok.

!f* CW HP:Fine Mana:Hot>l
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant is here, glaring at you.
*Helcharach the Zaugurz Orc* =+=+=+= SLEEPING =+=+=+=
Exits/emulated: north, west.

!f* CW HP:Fine Mana:Hot>order followers slee
A huge stone giant lies down and falls asleep.
Ok.

!f* CW HP:Fine Mana:Hot>l
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Helcharach the Zaugurz Orc* =+=+=+= SLEEPING =+=+=+=
Exits/emulated: north, west.

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* has arrived from          ++++  N O R T H  ++++    riding a pack horse.

!f* CW HP:Fine Mana:Hot>
Dawnreborn narrates 'kill and eat it'

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!f* CW HP:Fine Mana:Hot>sta
You are already standing.

!f* CW HP:Fine Mana:Hot>l
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Helcharach the Zaugurz Orc* =+=+=+= SLEEPING =+=+=+=
*Namir the Black Númenórean* is here trying to concentrate, riding a pack horse.
Exits/emulated: north, west.

!f* CW HP:Fine Mana:Hot>w

*Namir the Black Númenórean*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>>  riding a pack horse.

!f* CW HP:Fine Mana:Hot>
Pine-Forest
*Namir the Black Númenórean* is here, riding a pack horse.
Exits: north, east, south.

!f* CW HP:Fine Mana:Hot>

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>>  riding a pack horse.

!f* CW HP:Fine Mana:Hot>e
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Helcharach the Zaugurz Orc* =+=+=+= SLEEPING =+=+=+=
*Namir the Black Númenórean* is here, riding a pack horse.
Exits: north, west.

!f* CW HP:Fine Mana:Hot>gi

*Namir the Black Númenórean* ------   START CASTING   ----- 

!f* CW HP:Fine Mana:Hot>
You giggle.

!f* CW HP:Fine Mana:Hot>w

Dawnreborn narrates 'err kill it.'

!f* CW HP:Fine Mana:Hot>
Pine-Forest
Exits: north, east, south.

!f* CW HP:Fine Mana:Hot>e
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++    riding a pack horse.
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Helcharach the Zaugurz Orc* =+=+=+= SLEEPING =+=+=+=
Exits: north, west.

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++    riding a pack horse.

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* tries to slash you, but your  P A R R Y  is successful.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>w

*Namir the Black Númenórean* ------   START CASTING   ----- 

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>No way! You are fighting for your life!

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>
*Namir the Black Númenórean* swiftly  D O D G E s your attempt to pierce him.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Pine-Forest
Exits: north, east, south.

!f* CW HP:Fine Mana:Hot>e
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Helcharach the Zaugurz Orc* =+=+=+= SLEEPING =+=+=+=
*Namir the Black Númenórean* is here, riding a pack horse.
Exits: north, west.
*Namir the Black Númenórean* barely slashes *Helcharach the Zaugurz Orc*'s left hand and tickles it.      #### NOOOOOOOO
												

!f* CW HP:Fine Mana:Hot>n

*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* panics, and attempts to flee.
Hills
Exits: north, east, south, west.

*(* CW HP:Fine Mana:Hot>s
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Namir the Black Númenórean* is here, riding a pack horse.
Exits: north, west.

!f* CW HP:Fine Mana:Hot>
Gaddock narrates 'is probably a trap'

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!f* CW HP:Fine Mana:Hot>w
Pine-Forest
Exits: north, east, south.

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++    riding a pack horse.

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!f* CW HP:Fine Mana:Hot>e
Pine-Forest
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant =+=+=+= SLEEPING =+=+=+=
*Helcharach the Zaugurz Orc* is standing here.
Exits: north, west.

!f* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++    riding a pack horse.

!f* CW HP:Fine Mana:Hot>
You swiftly  D O D G E  *Namir the Black Númenórean*'s attempt to slash you.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>yell peer

*Namir the Black Númenórean* ------   START CASTING   ----- 

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>Ok.
*Namir the Black Númenórean* swiftly  D O D G E s your attempt to pierce him.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>order followers wake
order followers stan
A huge stone giant wakes up.
Ok.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>A huge stone giant STANDS UP.
Ok.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Healthy>order followers assist
A huge stone giant joins your fight.
Ok.
*Namir the Black Númenórean* utters the words 'diesilla barh'
*Namir the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
A huge stone giant barely stabs *Namir the Black Númenórean*'s left leg and tickles it.

!f* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Pine-Forest
Exits: north, east, south.

!f* CW HP:Fine Mana:Hot>e
Pine-Forest
Traces of pale red and pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A huge stone giant is here, fighting *Namir the Black Númenórean*.
*Helcharach the Zaugurz Orc* is standing here.
*Namir the Black Númenórean* is here, riding a pack horse, fighting a huge stone giant.
Exits: north, west.

!f* CW HP:Fine Mana:Hot>
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.

!f* CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Healthy>
*Helcharach the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

*Namir the Black Númenórean*  <<< NORTH >>>  <<< NORTH >>>  <<< NORTH >>>  riding a pack horse.

!f* CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Healthy>order followers assist

*Namir the Black Númenórean* has arrived from          ++++  N O R T H  ++++    riding a pack horse.

!f* CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Healthy>
*Namir the Black Númenórean* mulai merapal --- A J I
 A N ! --- 
A huge stone giant joins your fight.
Ok.
A huge stone giant barely stabs *Helcharach the Zaugurz Orc*'s body and tickles it.

!f* CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Fine>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!f* CW HP:Fine Mana:Hot>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Pine-Forest
*Helcharach the Zaugurz Orc* is standing here.
Exits: north, east, south.

!f* CW HP:Fine Mana:Hot>s

*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++    riding a pack horse.

!f* CW HP:Fine Mana:Hot>
Trail
Exits: north, -east-, south, -west-.

*<* CW HP:Fine Mana:Hot>w
Trail
Exits: -east-, -south-.

*<* CW HP:Fine Mana:Hot>s
s
Trail
Exits: -north-, east, -south-.

*<* CW HP:Fine Mana:Hot>
Wide Trail
Exits: -north-, -east-, -west-.

*<* CW HP:Fine Mana:Hot>e
e
Wide Trail
Exits: -east-, -west-.

*<* CW HP:Fine Mana:Hot>
Wide Trail
Exits: -east-, -west-.

*<* CW HP:Fine Mana:Hot>nar namir hit it
Ok.

*<* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++    riding a pack horse.

*<* CW HP:Fine Mana:Hot>

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>>  riding a pack horse.

*<* CW HP:Fine Mana:Hot>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++    riding a pack horse.

*<* CW HP:Fine Mana:Hot>e

You swiftly  D O D G E  *Namir the Black Númenórean*'s attempt to slash you.

*<* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>No way! You are fighting for your life!
*Namir the Black Númenórean* ------   START CASTING   ----- 
You try to pierce *Namir the Black Númenórean*, but he  P A R R I E S  successfully.

*<* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Wide Trail
Exits: -east-, -west-.

*<* CW HP:Fine Mana:Hot>e
e
Wide Trail
*Namir the Black Númenórean* is here, riding a pack horse.
Exits: -east-, -west-.
*Namir the Black Númenórean* quickly approaches, trying to slash you.

*<* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>s
No way! You are fighting for your life!

*<* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>
*Namir the Black Númenórean* mulai merapal --- A J I A 
N ! --- 
No way! You are fighting for your life!

*<* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>
You try to pierce *Namir the Black Númenórean*, but he  P A R R I E S  successfully.

*<* CW HP:Fine Mana:Hot *Namir the Black Númenórean*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
Wide Trail
Exits: -south-, -west-.

*<* CW HP:Fine Mana:Hot>e
Alas, you cannot go that way...

*<* CW HP:Fine Mana:Hot>s

*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++    riding a pack horse.

*<* CW HP:Fine Mana:Hot>s
Mossy Path
Exits: -north-, -south-.

*.* CW HP:Fine Mana:Hot>s
Mossy Path
Exits: -north-, -south-.
<><><><> SNOW HAS STOPPED <><><><>

*.~ CW HP:Fine Mana:Hot>s
Mossy Path
Exits: -north-, -south-.

*.~ CW HP:Fine Mana:Hot>
Mossy Path
Exits: -north-, -south-.

*.~ CW HP:Fine Mana:Hot>s
A Crumbling Road
Exits: -north-, -east-, south, -west-.

*<~ CW HP:Fine Mana:Hot>e
A Broken Road
Exits: -east-, south, -west-.

*<~ CW HP:Fine Mana:Hot>e
A Road through the Grey Mountains
Exits: [north], east, south, -west-.

*<~ CW HP:Fine Mana:Hot>e
Grey Mountains
Exits: east, west. - n:stonedoor.

*<~ CW HP:Fine Mana:Hot>e
Grey Mountains
Exits: west, down.

*<~ CW HP:Fine Mana:Hot>d
Climbing into the Grey Mountains
Exits: up, down.

*<~ CW HP:Fine Mana:Hot>d
Climbing into the Grey Mountains
Exits: east, up.
You feel a hidden presence.   ## ATI ATI ##  

*(~ CW HP:Fine Mana:Hot>e
s
Foothills of the Grey Mountains
Exits: south, west.



######  Since nothing interesting happen i go to rock (s wooden, e rivendell)  	######
######  Hope something will happen. Let's get rockin'				######



*( CW Mana:Burning>sta
You stop resting and STAND UP.

*( CW Mana:Burning>bd rock
cast n 'block door' rock
You start to concentrate...

The exit south seems to blur for a while. -- EXIT south BLOCKED !! --

*( CW Mana:Hot>order aa f
Ok.
A huge stone giant (AA) panics, and attempts to flee.
A huge stone giant (AA)  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

*( CW Mana:Burning>r
sc
You sit down and rest your tired bones.

*( CW Mana:Burning>175/175 hits, 105/138 mana, and 120/120 moves.

*( CW Mana:Burning>l
A Lonely Hill
Traces of fierce white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
Exits/emulated: {south}, west. - s:rock(oneway).

!( CW Mana:Burning>where
Players in your zone
--------------------
Maling               - A Lonely Hill

!( CW Mana:Burning>eq
You are using:
<wielded>            a black runed dagger (flawless); it glows blue
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head>       a white chain mail coif (flawless)
<worn on body>       a shining chain mail shirt (flawless)
<worn about body>    a russet cloak (flawless); it glows blue
<worn on arms>       a shining pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a pale blue stone; it glows blue
<worn on wrist>      a keyring with many keys and a set of lock picks
<worn on finger>     a golden ruby ring; it glows blue
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a sable pouch; it glows blue
<worn on belt>       a sable pouch; it glows blue
<worn on belt>       a small pouch
<worn on belt>       a foetid green vial

!( CW Mana:Burning>l
A Lonely Hill
Traces of fierce white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
Exits/emulated: {south}, west. - s:rock(oneway).

!( CW Mana:Burning>
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW>sta
You stop resting and STAND UP.

!( CW>order followers kill helcharach
A ghost (BB) hits *Helcharach the Zaugurz Orc*'s body and tickles it.
Ok.

!( CW>
*Helcharach the Zaugurz Orc* cleaves a ghost (BB)'s right arm extremely hard.

!( CW>w
Narrow Tunnel
A huge stone giant (AA) is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .

!= CW>e
A Lonely Hill
Traces of intense white tones form the aura of this place.
A ghost (BB) is here, fighting *Helcharach the Zaugurz Orc*.
*Helcharach the Zaugurz Orc* is here, fighting a ghost (BB).
Exits: west. - s:rock(oneway).
You feel a hidden presence.   ## ATI ATI ##  						### what is this?
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s left foot very hard and tickles it.
A ghost (BB) barely hits *Helcharach the Zaugurz Orc*'s head and tickles it.

!( CW>order followers kill helcharach
Ok.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW>
*Padan the Zaugurz Orc* leaves his hiding place.					### AHA! Another Zorc!!!
*Padan the Zaugurz Orc* lightly pierces your right foot and tickles it.

!( CW HP:Fine *Padan the Zaugurz Orc*:Fine>w
order followers kill helcharach
No way! You are fighting for your life!
You try to pierce *Padan the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Fine *Padan the Zaugurz Orc*:Fine>Ok.

!( CW HP:Fine *Padan the Zaugurz Orc*:Fine>
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Fine *Padan the Zaugurz Orc*:Fine>flee
A ghost (BB) strongly hits *Padan the Zaugurz Orc*'s head and tickles it.
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Exits: east. - s:rock(oneway).

!= CW HP:Fine>e
A Lonely Hill
Traces of intense white tones form the aura of this place.
A ghost (BB) is here, fighting *Padan the Zaugurz Orc*.
*Padan the Zaugurz Orc* is here, fighting a ghost (BB).
A pack horse (kud) is standing here.
A huge stone giant (AA) is here, fighting *Padan the Zaugurz Orc*.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west. - s:rock(oneway).
*Padan the Zaugurz Orc* panics, and attempts to flee.

!( CW HP:Fine>order followers kill helcharach
Ok.

!( CW HP:Fine>
*Padan the Zaugurz Orc* panics, and attempts to flee.

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Fine>w

You swiftly  D O D G E  *Helcharach the Zaugurz Orc*'s attempt to cleave you.
*Helcharach the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>order followers kill helcharach
No way! You are fighting for your life!
*Padan the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
*Padan the Zaugurz Orc* strikes for a weakness in your armour!
*Padan the Zaugurz Orc* barely pierces your right leg and tickles it.
A ghost (BB) lightly hits *Helcharach the Zaugurz Orc*'s right hand and tickles it.
A huge stone giant (AA) approaches *Helcharach the Zaugurz Orc*, trying to stab him.
Ok.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>order followers kill helcharach

A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s body hard and tickles it.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>Ok.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>e
No way! You are fighting for your life!
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
You swiftly  D O D G E  *Padan the Zaugurz Orc*'s attempt to pierce you.
*Helcharach the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
YOU HAVE BEEN = B-A-S-H-E-D = BY  *Helcharach the Zaugurz Orc*          

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>cha spell quick

*Padan the Zaugurz Orc* panics, and attempts to flee.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
A ghost (BB) barely hits *Helcharach the Zaugurz Orc*'s left hand and tickles it.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
A huge stone giant (AA) strongly stabs *Helcharach the Zaugurz Orc*'s left foot and tickles it.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
*Padan the Zaugurz Orc* begins to recite an ivory scroll.
*Padan the Zaugurz Orc* panics, and attempts to flee.

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
*Padan the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
*Padan the Zaugurz Orc* begins to recite an ivory scroll.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
*Helcharach the Zaugurz Orc* barely cleaves your head and tickles it.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
A huge stone giant (AA) lightly stabs *Helcharach the Zaugurz Orc*'s right arm and tickles it.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
You try to flee, but cannot!

order followers kill helcharach

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
You try to flee, but cannot!

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
A ghost (BB) tries to hit *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
The duration of the strength spell has been improved.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s right foot extremely hard.
You try to flee, but cannot!

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>flee

Your head stops stinging --- YOU RECOVERED !.

!( CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>Ok.
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Exits: east. - s:rock(oneway).

!= CW HP:Fine>But you have no loyal subjects here?

!= CW HP:Fine>
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of fierce red and intense white tones form the aura of this place.
A ghost (BB) is here, fighting *Helcharach the Zaugurz Orc*.
A pack horse (kud) is standing here.
A huge stone giant (AA) is here, fighting *Helcharach the Zaugurz Orc*.
*Helcharach the Zaugurz Orc* is here, fighting a ghost (BB).
*Padan the Zaugurz Orc* is standing here.
Exits: west.

!( CW HP:Fine>
*Padan the Zaugurz Orc* barely pierces your body and tickles it.

!( CW HP:Fine *Padan the Zaugurz Orc*:Fine>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!( CW HP:Fine *Padan the Zaugurz Orc*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Exits: east. - s:rock(oneway).
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Fine>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.
*Padan the Zaugurz Orc* leaves his hiding place.

!= CW HP:Fine *Helcharach the Zaugurz Orc*:Fine>qu
cast 'earthquake'
You quickly recall your stored spell...

The earth trembles beneath your feet! -- E A R T H Q U A K E  !! --
Some debris falls on you from above.

!= CW HP:Fine Mana:Burning *Helcharach the Zaugurz Orc*:Hurt>
*Padan the Zaugurz Orc* barely pierces your body and tickles it.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Fine Mana:Burning *Padan the Zaugurz Orc*:Hurt>flee

You barely pierce *Padan the Zaugurz Orc*'s left leg and tickle it.

!= CW HP:Fine Mana:Burning *Padan the Zaugurz Orc*:Hurt>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!= CW HP:Fine Mana:Burning *Padan the Zaugurz Orc*:Hurt>
*Padan the Zaugurz Orc* panics, and attempts to flee.

*Padan the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Fine Mana:Burning>
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Fine Mana:Burning>
*Padan the Zaugurz Orc* leaves his hiding place.
*Padan the Zaugurz Orc* barely pierces your body and tickles it.

!= CW HP:Fine Mana:Burning *Padan the Zaugurz Orc*:Hurt>qu

You pierce *Padan the Zaugurz Orc*'s body and tickle it.

!= CW HP:Fine Mana:Burning *Padan the Zaugurz Orc*:Hurt>/cast 'earthquake'
You quickly recall your stored spell...

*Helcharach the Zaugurz Orc* cleaves your body.

flee
The earth trembles beneath your feet! -- E A R T H Q U A K E  !! --
Some debris falls on you from above.

!= CW HP:Fine Mana:Hot *Padan the Zaugurz Orc*:Wounded>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!
*Padan the Zaugurz Orc* panics, and attempts to flee.

*Padan the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
*Padan the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Fine Mana:Hot>flee

*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Fine Mana:Hot>
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of intense red and rich white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
Exits: west.

!( CW HP:Fine Mana:Hot>
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .
*Padan the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Fine Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!( CW HP:Fine Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>order followers kill helcharach

*Helcharach the Zaugurz Orc* lightly cleaves your body and tickles it.

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
*Helcharach the Zaugurz Orc* swiftly  D O D G E s a g
host (BB)'s attempt to hit him.
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s right arm hard.
Ok.
You try to pierce *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Hurt Mana:Hot>cs
cast n 'cure serious'
You start to concentrate...
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

     ---< A R M O U R  D O W N >---     						### ack!
*Helcharach the Zaugurz Orc* lightly cleaves your body and tickles it.
Argh! You cannot concentrate any more...
*Padan the Zaugurz Orc* leaves his hiding place.
*Padan the Zaugurz Orc* strongly shoots your left leg.

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!
*Helcharach the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>order followers assist

*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Hurt Mana:Hot>flee
You    ====  F  A  I  L  E  D  ====      to control a ghost (BB).
Ok.

!( CW HP:Hurt Mana:Hot>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Hurt Mana:Hot>
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Hurt Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!( CW HP:Hurt Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
Exits: east. - s:rock(oneway).

!= CW HP:Hurt Mana:Hot>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of intense red and rich white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west.
You feel a hidden presence.   ## ATI ATI ##  

!( CW HP:Hurt Mana:Hot>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Hurt Mana:Hot>qu
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .
cast 'earthquake'
You are too afraid      #######   S i a p a   T A K U T    #######     
*Padan the Zaugurz Orc* leaves his hiding place.
*Padan the Zaugurz Orc* shoots your left foot very hard and shatters it.
*Padan the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.
You swiftly  D O D G E  *Padan the Zaugurz Orc*'s attempt to hit you.

!( CW HP:Wounded Mana:Hot *Padan the Zaugurz Orc*:Wounded>
*Helcharach the Zaugurz Orc* cleaves your body very hard and shatters it.
A huge stone giant (AA) stabs *Padan the Zaugurz Orc*'s body very hard and shatters it.
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
Exits: east. - s:rock(oneway).

!= CW HP:Wounded Mana:Hot>cha wimp 0

*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Hot>Wimpy set to: 0

!= CW HP:Wounded Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!= CW HP:Wounded Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of intense red and rich white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is here, fighting *Padan the Zaugurz Orc*.
*Padan the Zaugurz Orc* is here, fighting a huge stone giant (AA).
Exits: west.

!( CW HP:Wounded Mana:Hot>
*Padan the Zaugurz Orc* panics, and attempts to flee.

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Hot>
*Padan the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Hot>e

*Padan the Zaugurz Orc* nocks a missile in an orkish shortbow.

!( CW HP:Wounded Mana:Hot>Alas, you cannot go that way...

!( CW HP:Wounded Mana:Hot>qcs
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .
Arglebargle, glop-glyf!?!

!( CW HP:Wounded Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!( CW HP:Wounded Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
*Padan the Zaugurz Orc* barely shoots your head.
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.

!( CW HP:Bad Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
*Helcharach the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

!( CW HP:Bad Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of intense white tones form the aura of this place.
*Padan the Zaugurz Orc* is standing here.
Exits: east. - s:rock(oneway).

!= CW HP:Bad Mana:Hot>
*Padan the Zaugurz Orc* removes a barbed fang.
*Padan the Zaugurz Orc* swiftly draws an orkish shortbow from across his back.

!= CW HP:Bad Mana:Hot>qu
*Padan the Zaugurz Orc* nocks a missile in an orkish shortbow.
cast 'earthquake'
You quickly recall your stored spell...

The earth trembles beneath your feet! -- E A R T H Q U A K E  !! --
*Padan the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

!= CW HP:Bad Mana:Hot *Padan the Zaugurz Orc*:Awful>
*Padan the Zaugurz Orc* hangs an orkish shortbow across his back.
*Padan the Zaugurz Orc* skilfully draws a barbed fang.
*Padan the Zaugurz Orc* panics, and attempts to flee.
*Padan the Zaugurz Orc* strikes for a gap in your armour!
*Padan the Zaugurz Orc* pierces your left leg and shatters it.
You are wracked with overwhelming PAIN!

!= CW HP:Bad Mana:Hot *Padan the Zaugurz Orc*:Awful>flee

*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Bad Mana:Hot *Padan the Zaugurz Orc*:Awful>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cl
eave you.
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of rich red and pale white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
Exits: west.

!( CW HP:Bad Mana:Hot>
Lendor narrates 'namir just e of rd on pack horse'
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Bad Mana:Hot>flee

You swiftly  D O D G E  *Helcharach the Zaugurz Orc*'s attempt to cleave you.

!( CW HP:Bad Mana:Hot *Helcharach the Zaugurz Orc*:Wounded> PANIC! You can't quit the fight!     ++ P A N I C++ 
You try to pierce *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Bad Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
You are already attempting to flee!

!( CW HP:Bad Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
You suddenly  N O T I C E *Padan the Zaugurz Orc*.
*Padan the Zaugurz Orc* leaves his hiding place.
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
Exits: east. - s:rock(oneway).

!= CW HP:Bad Mana:Hot>qu

*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Bad Mana:Hot>|cast 'earthquake'
You quickly recall your stored spell...
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.
*Padan the Zaugurz Orc* leaves his hiding place.

Wilder narrates 'anyone have a blue crystal they'd part with?'
You swiftly  D O D G E  *Helcharach the Zaugurz Orc*'s attempt to cleave you.

The earth trembles beneath your feet! -- E A R T H Q U A K E  !! --
You are wracked with overwhelming PAIN!
Some debris falls on you from above.
*Padan the Zaugurz Orc* is mortally wounded and will die soon if not aided.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!= CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Awful Mana:Hot *Padan the Zaugurz Orc*:Dying>
You pierce *Padan the Zaugurz Orc*'s body extremely hard and shatter it.
info You have %x experience points.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Padan the Zaugurz Orc*'s death cry as he collapses.
inf %X %T
*Padan the Zaugurz Orc* has drawn his last breath! R.I.P.				### YES

!= CW HP:Awful Mana:Hot>#   $xpfromkill is now set to {31386104} [local]
#   $fornextkill is now set to {31386104} [local]
info TNL : %X xp   %T tp

You have 31386104 experience points.

!= CW HP:Awful Mana:Hot>113896 0

!= CW HP:Awful Mana:Hot>GAINED XP   :  100000 xp
TOTALGAINED :  247936 xp 
TNL : 113896 xp   0 tp

!= CW HP:Awful Mana:Hot>
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!= CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>w
No way! You are fighting for your life!
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.

!= CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>order followers kill helcharach
But you have no loyal subjects here?
You try to pierce *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!= CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of rich red and pale white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
Exits: west.

!( CW HP:Awful Mana:Hot>e
Alas, you cannot go that way...

!( CW HP:Awful Mana:Hot>
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.
You try to pierce *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>e
flee
No way! You are fighting for your life!
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
Exits: east. - s:rock(oneway).

!= CW HP:Awful Mana:Hot>e
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of rich red and pale white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west.

!( CW HP:Awful Mana:Hot>order followers kill helcharach
Alas, you cannot go that way...

!( CW HP:Awful Mana:Hot>A ghost (BB) tries to hit *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successful
ly.
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s left leg and tickles it.
Ok.

!( CW HP:Awful Mana:Hot>order followers kill helcharach
You    ====  F  A  I  L  E  D  ====      to control a ghost (BB).
Ok.

!( CW HP:Awful Mana:Hot>w

Michio narrates 'any puke just left moria?'
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Awful Mana:Hot>flee
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .
Someone approaches *Helcharach the Zaugurz Orc*, trying to hit him.
A huge stone giant (AA) approaches *Helcharach the Zaugurz Orc*, trying to stab him.

!= CW HP:Awful Mana:Hot>
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of rich red and pale white tones form the aura of this place.
Exits: west.

!( CW HP:Awful Mana:Hot>order followers kill helcharach
But you have no loyal subjects here?

!( CW HP:Awful Mana:Hot>order followers kill helcharach

*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Hot>e
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.
But you have no loyal subjects here?

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>No way! You are fighting for your life!

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>order followers kill helcharach

You try to pierce *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>But you have no loyal subjects here?

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Wounded>flee
e
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
Exits: east. - s:rock(oneway).
You have found a ghost (BB)!

!= CW HP:Awful Mana:Hot>
A Lonely Hill
Traces of rich red and pale white tones form the aura of this place.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west.
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Hot>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.
A huge stone giant (AA) strongly stabs *Helcharach the Zaugurz Orc*'s right foot.

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Bad>order followers kill helcharach
w
Ok.

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Bad>flee
No way! You are fighting for your life!
A ghost (BB) leaves its hiding place.
A ghost (BB) barely hits *Helcharach the Zaugurz Orc*'s right arm and tickles it.

!( CW HP:Awful Mana:Hot *Helcharach the Zaugurz Orc*:Bad>w
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
Exits: east.

!= CW HP:Awful Mana:Hot>Alas, you cannot go that way...
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Hot>cast 'teleport' yeaagesmigha					
Lendor narrates 'no charmies'
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.
You quickly recall your stored spell...

![ CW HP:Awful Mana:Cold>
The Hunter's Lodge
A sturdy peg for hanging armour from is on the wall.
On the peg, there is a forest green cloak.
A large stone fireplace with a roaring fire warms the room.
An elven hunter, fair and mighty, roams here warding against evil.
A sturdy trained horse is standing here.
Your vision is troubled and you feel disoriented.
Exits/emulated: east.

![ CW HP:Awful Mana:Cold>ssscs
cs

You slowly regain your bearings as your head clears.

![ CW HP:Awful Mana:Cold>sc
Arglebargle, glop-glyf!?!

![ CW HP:Awful Mana:Cold>/cast n 'cure serious'
You start to concentrate...

stat
l
      C U R E  S E R I O U S      

![ CW HP:Bad Mana:Icy>33/175 hits, 9/138 mana, and 81/117 moves.

![ CW HP:Bad Mana:Icy>OB: 57%, DB: 60%, PB: 52%, Armour: 52%. Wimpy: 0. Mood: wimpy.
Needed: 113,896 xp, 0 tp. Lauren: 428. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
- shield
- strength
- sense life
- potion
- detect magic
- vigour

![ CW HP:Bad Mana:Icy>
The Hunter's Lodge
Traces of rich white tones form the aura of this place.
A sturdy peg for hanging armour from is on the wall.
On the peg, there is a forest green cloak.
A large stone fireplace with a roaring fire warms the room.
An elven hunter, fair and mighty, roams here warding against evil.
A sturdy trained horse is standing here.
Exits/emulated: east.

![ CW HP:Bad Mana:Icy>use stone
You attempt to use the power of a pale blue stone.

You cannot focus enough to draw power from a pale blue stone.

![ CW HP:Bad Mana:Icy>get pipe pouch
rem dagger
wear pipe
rest
smoke
You get a wooden pipe from a sable pouch.

![ CW HP:Bad Mana:Icy>
You stop using a black runed dagger.

![ CW HP:Bad Mana:Icy>
You hold a wooden pipe.

![ CW HP:Bad Mana:Icy>
You sit down and rest your tired bones.

![ CW HP:Bad Mana:Icy>Just what you needed!					### WOOT! Nice smoke
     -- YOU FEEL FOCUSED! --     

![ CW HP:Bad Mana:Warm>stand
draw dagger
put pipe pouch
You stop resting and STAND UP.

![ CW HP:Bad Mana:Warm>sc
You remove a wooden pipe.
You decisively wield a black runed dagger, ready to protect the weak.

![ CW HP:Bad Mana:Warm>stat
33/175 hits, 61/138 mana, and 87/117 moves.

![ CW HP:Bad Mana:Warm>OB: 57%, DB: 60%, PB: 52%, Armour: 52%. Wimpy: 0. Mood: wimpy.
Needed: 113,896 xp, 0 tp. Lauren: 428. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- bless
- shield
- strength
- sense life
- potion
- detect magic
- vigour

![ CW HP:Bad Mana:Warm>cs
cast n 'cure serious'
You start to concentrate...

      C U R E  S E R I O U S      

![ CW HP:Wounded Mana:Warm>cast n 'armour'
You start to concentrate...
     --< A R M O U R  U P >--      

![ CW HP:Wounded Mana:Cold>n
op wooden
The wooden seems to be closed. <><><> E-X-I-T   C-L-O-S-E-D <><><>

![ CW HP:Wounded Mana:Cold>Ok.

![ CW HP:Wounded Mana:Cold>n
The Small Spring
You see three woody, stemmed plants [tarragon] on the ground.
A clear spring babbles as cool water trickles out of the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, (south), west.

!. CW HP:Wounded Mana:Cold>e
s
On the Hill
A black crow flies low to the ground here, looking for carrion to eat.
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, west.

!( CW HP:Wounded Mana:Cold>Alas, you cannot go that way...

!( CW HP:Wounded Mana:Cold>e
s
East of a Hill
Exits: north, south, west.

!. CW HP:Wounded Mana:Cold>w
Dense Grove
A fallow deer is grazing peacefully here.
Exits: north, east, west.

!f CW HP:Wounded Mana:Cold>w
n
Vast Plains
Exits: east, south, west. - s:(oneway).

!. CW HP:Wounded Mana:Cold>
Vast Plains
A small cluster of clover grows here.
Exits: north, east, south, west.
Note: Herb: clover x 2
You have found a dark wraith!

!. CW HP:Wounded Mana:Cold>
Vast Plains
Exits: north, (east), south, west. - n:(oneway) e:bush(oneway).

!. CW HP:Wounded Mana:Cold>e

*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++    riding a pack horse.

!. CW HP:Wounded Mana:Cold>Narrow Tunnel					### Little rush here....
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east.

!= CW HP:Wounded Mana:Cold>e
A Lonely Hill
Traces of pale red and pale white tones form the aura of this place.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
Exits: west. - s:rock(oneway).

!( CW HP:Wounded Mana:Cold>w
order followers kill helcharach
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .
You swiftly  D O D G E  *Helcharach the Zaugurz Orc*'s attempt to cleave you.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
You    ====  F  A  I  L  E  D  ====      to control S
omeone.
A huge stone giant (AA) tries to stab *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.
Ok.
Your attempt to pierce *Helcharach the Zaugurz Orc* fails.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>order followers kill helcharach

*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>Ok.

!= CW HP:Wounded Mana:Cold>order followers kill helcharach
Ok.

!= CW HP:Wounded Mana:Cold>e
order followers kill helcharach
A Lonely Hill
Traces of pale red and white tones form the aura of this place.
A ghost (BB) is here, fighting *Helcharach the Zaugurz Orc*.
*Helcharach the Zaugurz Orc* is here, fighting a ghost (BB).
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Cold>
You    ====  F  A  I  L  E  D  ====      to control a ghost (BB).
A huge stone giant (AA) approaches *Helcharach the Zaugurz Orc*, trying to stab him.
Ok.

!( CW HP:Wounded Mana:Cold>
A huge stone giant (AA) lightly stabs *Helcharach the Zaugurz Orc*'s left leg and tickles it.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Cold>w
order followers kill helcharach
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>Ok.

!= CW HP:Wounded Mana:Cold>
A ghost (BB) leaves its hiding place.

!= CW HP:Wounded Mana:Cold>order followers kill helcharach
Ok.

!= CW HP:Wounded Mana:Cold>e
A Lonely Hill
Traces of pale red and white tones form the aura of this place.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west. - s:rock(oneway).

A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s right foot.

!( CW HP:Wounded Mana:Cold>order followers kill helcharach

*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Cold>
You    ====  F  A  I  L  E  D  ====      to control Someone.
You    ====  F  A  I  L  E  D  ====      to control a huge stone giant (AA).
Ok.

!( CW HP:Wounded Mana:Cold>w
order followers kill helcharach
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>
You swiftly  D O D G E  *Helcharach the Zaugurz Orc*'s attempt to cleave you.
*Helcharach the Zaugurz Orc* swiftly  D O D G E s your attempt to pierce him.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>A huge stone giant (AA) approache
ugurz Orc*, trying to stab him.
Ok.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
A ghost (BB) leaves its hiding place.
A ghost (BB) tries to hit *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>e
order followers kill helcharach
A Lonely Hill
Traces of pale red and white tones form the aura of this place.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!( CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>A huge stone giant (AA) stabs *Helcharach the Zaugurz
 Orc*'s left foot hard and shatters it.
Ok.

!( CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
Someone approaches *Helcharach the Zaugurz Orc*, trying to hit him.
A ghost (BB) leaves its hiding place.

!( CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!( CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
A ghost (BB) barely hits *Helcharach the Zaugurz Orc*'s body and tickles it.
You barely pierce *Helcharach the Zaugurz Orc*'s body and tickle it.
*Helcharach the Zaugurz Orc* tries to cleave you, but your  P A R R Y  is successful.

!( CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s left foot.

!( CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Cold>w
order followers kill helcharach
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>
*Helcharach the Zaugurz Orc* quickly approaches, trying to  cleave you.
A huge stone giant (AA) approaches *Helcharach the Zaugurz Orc*, trying to stab him.
Ok.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
Someone approaches *Helcharach the Zaugurz Orc*, trying to hit him.
A ghost (BB) leaves its hiding place.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
*Helcharach the Zaugurz Orc* swiftly  D O D G E s a ghost (BB)'s attempt to hit him.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Bad>
A huge stone giant (AA) strongly stabs *Helcharach the Zaugurz Orc*'s left foot and shatters it.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>

*Namir the Black Númenórean* >>>>>>> HAS SUDDENLY ARRIVED <<<<<<<.
A pack horse >>>>>>> HAS SUDDENLY ARRIVED <<<<<<<.
A dark wraith >>>>>>> HAS SUDDENLY ARRIVED <<<<<<<.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>order followers kill helcharach
You    ====  F  A  I  L  E  D  ====      to control a ghost (BB).
Ok.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>
*Namir the Black Númenórean* issues the order 'hit maling'.
A dark wraith tries to slash you, but your  P A R R Y  is successful.
You barely pierce *Helcharach the Zaugurz Orc*'s left arm.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>
A huge stone giant (AA) lightly stabs *Helcharach the Zaugurz Orc*'s left leg.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>flee

*Helcharach the Zaugurz Orc* cleaves your right arm.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>
*Helcharach the Zaugurz Orc* swiftly  D O D G E s a ghost (BB)'s attempt to hit him.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold a dark wraith:Healthy>
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold a dark wraith:Healthy>
*Namir the Black Númenórean* ------   START CASTING   ----- 
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of pale red and white tones form the aura of this place.
Exits: west.

!( CW HP:Wounded Mana:Cold>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .
A dark wraith has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Cold>w

*Namir the Black Númenórean* issues the order 'hit maling'.
A dark wraith barely slashes your body and tickles it.

!( CW HP:Wounded Mana:Cold a dark wraith:Healthy>order followers kill helcharach
No way! You are fighting for your life!

!( CW HP:Wounded Mana:Cold a dark wraith:Healthy>But you have no loyal subjects here?
A dark wraith swiftly  D O D G E s your attempt to pierce him.

!( CW HP:Wounded Mana:Cold a dark wraith:Healthy>flee
flee

*Namir the Black Númenórean* ------   START CASTING   ----- 
*Helcharach the Zaugurz Orc* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Cold a dark wraith:Healthy>
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleav
e you.
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Wounded Mana:Cold a dark wraith:Healthy>
You are already attempting to flee!

!( CW HP:Wounded Mana:Cold a dark wraith:Healthy>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
*Helcharach the Zaugurz Orc* is standing here.
Exits: east. - s:rock(oneway).

!= CW HP:Wounded Mana:Cold>
A huge stone giant (AA) barely stabs *Helcharach the Zaugurz Orc*'s left arm.

!= CW HP:Wounded Mana:Cold>order followers kill helcharach

*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .
A pack horse has arrived from          ++++  E A S T  ++++   .
A ghost (BB) barely hits *Helcharach the Zaugurz Orc*'s left hand.
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold>Ok.
*Namir the Black Númenórean* issues the order 'hit maling'.
*Helcharach the Zaugurz Orc* cleaves a huge stone giant (AA)'s body extremely hard.

!= CW HP:Wounded Mana:Cold>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold>
A huge stone giant (AA) lightly stabs *Helcharach the Zaugurz Orc*'s left arm and shatters it.

!= CW HP:Wounded Mana:Cold>order followers kill helcharach

*Helcharach the Zaugurz Orc* panics, and attempts to flee.

!= CW HP:Wounded Mana:Cold>Ok.
*Helcharach the Zaugurz Orc* swiftly  D O D G E s a ghost (BB)'s attempt to hit him.

!= CW HP:Wounded Mana:Cold>e

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .
A pack horse  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>order followers kill helcharach
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .
A Lonely Hill
Traces of red and white tones form the aura of this place.
A dark intangible shadow turns to face you.
*Namir the Black Númenórean* is standing here.
A sturdy pack horse is standing here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) approaches *Namir the Black Númenórean*, trying to stab him.

!( CW HP:Wounded Mana:Cold>Ok.
*Namir the Black Númenórean* tries to slash a huge stone giant (AA), but he  P A R R I E S  successfully.

!( CW HP:Wounded Mana:Cold>
A ghost (BB) leaves its hiding place.

!( CW HP:Wounded Mana:Cold>order followers kill helcharach
Ok.

!( CW HP:Wounded Mana:Cold>
*Namir the Black Númenórean* panics, and attempts to flee.

*Namir the Black Númenórean*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Cold>w
order followers kill helcharach
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
*Helcharach the Zaugurz Orc* is standing here.
*Namir the Black Númenórean* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>
You    ====  F  A  I  L  E  D  ====      to control Someone.
*Helcharach the Zaugurz Orc* swiftly  D O D G E s a huge stone giant (AA)'s attempt to stab him.
Ok.

!= CW HP:Wounded Mana:Cold>
*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>order followers kill helcharach

A huge stone giant (AA) approaches *Namir the Black Númenórean*, trying to stab him.
*Namir the Black Númenórean* tries to slash a huge stone giant (AA), but he  P A R R I E S  successfully.

!= CW HP:Wounded Mana:Cold>Ok.

!= CW HP:Wounded Mana:Cold>
A ghost (BB) leaves its hiding place.

!= CW HP:Wounded Mana:Cold>order followers kill helcharach

*Namir the Black Númenórean* panics, and attempts to flee.

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>Ok.

!= CW HP:Wounded Mana:Cold>order followers kill helcharach
You    ====  F  A  I  L  E  D  ====      to control a huge stone giant (AA).
Ok.

!= CW HP:Wounded Mana:Cold>
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>e

*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .
A pack horse has arrived from          ++++  E A S T  ++++   .
A dark wraith has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>order followers kill helcharach
*Namir the Black Númenórean* ------   START CASTING   ----- 
A Lonely Hill
Traces of red and white tones form the aura of this place.
*Helcharach the Zaugurz Orc* is standing here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Cold>w
Marhwine narrates 'does anyone else experience lag'
A huge stone giant (AA) lightly stabs *Helcharach the Zaugurz Orc*'s right leg and shatters it.
Ok.

!( CW HP:Wounded Mana:Cold>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .
A dark wraith has arrived from          ++++  W E S T  ++++   .
A ghost (BB) leaves its hiding place.
A ghost (BB) tries to hit *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.
A dark wraith strongly slashes *Helcharach the Zaugurz Orc*'s right leg and shatters it.

!( CW HP:Wounded Mana:Cold>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Wounded Mana:Cold>order followers kill helcharach
Narrow Tunnel
Traces of fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>But you have no loyal subjects here?
*Helcharach the Zaugurz Orc* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Cold>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .
A pack horse has arrived from          ++++  E A S T  ++++   .
*Helcharach the Zaugurz Orc* quickly approaches, trying to cleave you.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>
You try to pierce *Helcharach the Zaugurz Orc*, but he  P A R R I E S  successfully.

!= CW HP:Wounded Mana:Cold *Helcharach the Zaugurz Orc*:Awful>flee

*Helcharach the Zaugurz Orc* panics, and attempts to flee.

*Helcharach the Zaugurz Orc*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Cold>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!= CW HP:Wounded Mana:Cold>
*Namir the Black Númenórean* utters the words 'diesilla barh'
*Namir the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
*Namir the Black Númenórean* tries to slash you, but your  P A R R Y  is successful.

!= CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Healthy>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Healthy>
You barely pierce *Namir the Black Númenórean*'s right arm and tickle it.

!= CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of red and white tones form the aura of this place.
A ghost (BB) is here, fighting *Helcharach the Zaugurz Orc*.
A huge stone giant (AA) is here, fighting *Helcharach the Zaugurz Orc*.
A dark wraith is here, fighting *Helcharach the Zaugurz Orc*.
*Helcharach the Zaugurz Orc* is lying here, incapacitated.
Exits: west.

!( CW HP:Bad Mana:Cold>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Bad Mana:Cold>w

*Namir the Black Númenórean* ------   START CASTING   ----- 
A huge stone giant (AA) stabs *Helcharach the Zaugurz Orc*'s right leg very hard and shatters it.
*Helcharach the Zaugurz Orc* is mortally wounded and will die soon if not aided.

!( CW HP:Bad Mana:Cold>
Narrow Tunnel
Traces of pale red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A pack horse (kud) is standing here.
A sturdy pack horse is standing here.
Exits: east.

!= CW HP:Bad Mana:Cold>w
e
Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold>
A Lonely Hill
Traces of red and white tones form the aura of this place.
A ghost (BB) is here, fighting *Helcharach the Zaugurz Orc*.
A huge stone giant (AA) is here, fighting *Helcharach the Zaugurz Orc*.
A dark wraith is here, fighting *Helcharach the Zaugurz Orc*.
*Helcharach the Zaugurz Orc* is lying here, mortally wounded.
*Namir the Black Númenórean* is standing here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A ghost (BB) strongly hits *Helcharach the Zaugurz Orc*'s left hand and shatters it.
info You have %x experience points.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Helcharach the Zaugurz Orc*'s death cry as he collapses.
inf %X %T
*Helcharach the Zaugurz Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Helcharach the Zaugurz Orc*.

!( CW HP:Bad Mana:Cold>
You swiftly  D O D G E  *Namir the Black Númenórean*'s attempt to slash you.

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>#   $xpfromkill is now set to {31486104} [local]
#   $fornextkill is now set to {31486104} [local]
info TNL : %X xp   %T tp
You have 31486104 experience points.

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>
You try to pierce *Namir the Black Númenórean*, but he  
P A R R I E S  successfully.
13896 0

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>GAINED XP   :  100000 xp
TOTALGAINED :  347936 xp 
TNL : 13896 xp   0 tp

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>
A ghost (BB) approaches *Namir the Black Númenórean*, trying to hit him.

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>
A huge stone giant (AA) barely stabs *Namir the Black Númenórean*'s right hand and tickles it.
*Namir the Black Númenórean* tries to slash you, but your  P A R R Y  is successful.

!( CW HP:Bad Mana:Cold *Namir the Black Númenórean*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of pale red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A sturdy pack horse is standing here.
Exits: east. - s:rock(oneway).

!= CW HP:Bad Mana:Cold>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Bad Mana:Cold>
*Namir the Black Númenórean* panics, and attempts to flee.

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Bad Mana:Cold>e
A Lonely Hill
Traces of red and white tones form the aura of this place.
The corpse of *an Orc* is lying here.
A ghost (BB) is standing here.
A huge stone giant (AA) is standing here.
A dark intangible shadow turns to face you.
A pack horse (kud) is standing here.
The shadow of *an Orc* is floating here.
*Namir the Black Númenórean* is standing here.
Exits: west. - s:rock(oneway).

!( CW HP:Bad Mana:Cold>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Bad Mana:Cold>
Odrik narrates 'yes- i've experience lag before, it's not fun'
A huge stone giant (AA) lightly stabs *Namir the Black Númenórean*'s right foot and tickles it.

!( CW HP:Bad Mana:Cold>
*Namir the Black Númenórean* tries to slash a huge stone giant (AA), but he  P A R R I E S  successfully.

!( CW HP:Bad Mana:Cold>flee

*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Bad Mana:Cold>w
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of pale red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A sturdy pack horse is standing here.
Exits: east.

!= CW HP:Bad Mana:Cold Move:Tired>Alas, you cannot go that way...

!= CW HP:Bad Mana:Cold Move:Tired>#   $target is now set to {namir} [local]
order followers kill namir
But you have no loyal subjects here?

!= CW HP:Bad Mana:Cold Move:Tired>e
w
A Lonely Hill
Traces of red and white tones form the aura of this place.
The corpse of *an Orc* is lying here.
A ghost (BB) is here, fighting *Namir the Black Númenórean*.
A huge stone giant (AA) is here, fighting *Namir the Black Númenórean*.
A dark intangible shadow turns to face you.
A pack horse (kud) is standing here.
The shadow of *an Orc* is floating here.
*Namir the Black Númenórean* is here, fighting a huge stone giant (AA).
Exits: west. - s:rock(oneway).
*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Bad Mana:Cold Move:Tired>A ghost (BB) barely hits *Namir the Black Númenórean*'s left hand and tickles i
t.
*Namir the Black Númenórean* panics, and attempts to flee.

*Namir the Black Númenórean*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

Narrow Tunnel
Traces of pale red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A sturdy pack horse is standing here.
*Namir the Black Númenórean* is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Bad Mana:Cold Move:Tired>order followers kill namir
*Namir the Black Númenórean* ------   START CASTING   ----- 
A huge stone giant (AA) approaches *Namir the Black Númenórean*, trying to stab him.
Ok.

!= CW HP:Bad Mana:Cold Move:Tired>
Someone approaches *Namir the Black Númenórean*, trying to hit him.
A ghost (BB) leaves its hiding place.

!= CW HP:Bad Mana:Cold Move:Tired>
A ghost (BB) tries to hit *Namir the Black Númenórean*, but he  P A R R I E S  successfully.
A huge stone giant (AA) barely stabs *Namir the Black Númenórean*'s body and tickles it.

!= CW HP:Bad Mana:Cold Move:Tired>
*Namir the Black Númenórean* panics, and attempts to flee.

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Bad Mana:Cold Move:Tired>order followers kill namir
Ok.
A huge stone giant (AA) sits down and rests.

!= CW HP:Bad Mana:Cold Move:Tired>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .
A dark wraith has arrived from          ++++  E A S T  ++++   .

!= CW HP:Bad Mana:Cold Move:Tired>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Bad Mana:Cold Move:Tired>order followers kill namir
e
You    ====  F  A  I  L  E  D  ====      to control a ghost (BB).
Ok.
*Namir the Black Númenórean* utters the words 'diesilla barh'
*Namir the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
*Namir the Black Númenórean* tries to slash you, but your  P A R R Y  is successful.

!= CW HP:Awful Mana:Cold Move:Tired *Namir the Black Númenórean*:Fine>No way! You are fighting for your life!

!= CW HP:Awful Mana:Cold Move:Tired *Namir the Black Númenórean*:Fine>
You try to pierce *Namir the Black Númenórean*, but he  P A R R I E S  successfully.

!= CW HP:Awful Mana:Cold Move:Tired *Namir the Black Númenórean*:Fine>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of red and white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: west.

!( CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .
A dark wraith has arrived from          ++++  W E S T  ++++   .
A dark wraith tries to slash you, but your  P A R R Y  is successful.

!( CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>w

*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>order followers kill namir
No way! You are fighting for your life!

!( CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>But you have no loyal subjects here?

!( CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
Traces of fierce red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A ghost (BB) is standing here.
A pack horse (kud) is standing here.
A huge stone giant (AA) is standing here.
Exits: east. - s:rock(oneway).

!= CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .
A pack horse has arrived from          ++++  E A S T  ++++   .
A dark wraith has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Awful Mana:Cold Move:Tired>e
e
A Lonely Hill
Traces of red and white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Cold Move:Tired>Alas, you cannot go that way...

!( CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Cold Move:Tired>w
order followers kill namir

*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Awful Mana:Cold Move:Tired>
Narrow Tunnel
Traces of fierce red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A dark intangible shadow turns to face you.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Tired>
You    ====  F  A  I  L  E  D  ====      to control Someone.
Ok.
A dark wraith barely slashes your right arm and shatters it.
You are wracked with overwhelming PAIN!

!= CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>order followers kill namir

*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .
A pack horse has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>A huge stone giant (AA) tries to stab *Namir the Black 
Númenórean*, but he  P A R R I E S  successfully.
Ok.

!= CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>order followers kill namir

*Namir the Black Númenórean* ------   START CASTING   ----- 
A ghost (BB) leaves its hiding place.
*Namir the Black Númenórean* swiftly  D O D G E s a ghost (BB)'s attempt to hit him.
A dark wraith swiftly  D O D G E s your attempt to pierce him.

!= CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>Ok.

!= CW HP:Awful Mana:Cold Move:Tired a dark wraith:Healthy>flee
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: west.

!( CW HP:Awful Mana:Cold Move:Tired>w
order followers kill namir
Narrow Tunnel
Traces of intense red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A dark intangible shadow turns to face you.
A ghost (BB) is here, fighting *Namir the Black Númenórean*.
A pack horse (kud) is standing here.
A huge stone giant (AA) is here, fighting *Namir the Black Númenórean*.
*Namir the Black Númenórean* is here, fighting a huge stone giant (AA).
A sturdy pack horse is standing here.
Exits: east.

!= CW HP:Awful Mana:Cold Move:Tired>
You    ====  F  A  I  L  E  D  ====      to control a ghost (BB).
Ok.
A ghost (BB) barely hits *Namir the Black Númenórean*'s left foot and tickles it.
*Namir the Black Númenórean* panics, and attempts to flee.

!= CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* ------   START CASTING   ----- 
A huge stone giant (AA) barely stabs *Namir the Black Númenórean*'s left hand and tickles it.

!= CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* panics, and attempts to flee.

*Namir the Black Númenórean*  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Awful Mana:Cold Move:Tired>e
A Lonely Hill
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
*Namir the Black Númenórean* is standing here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .
A huge stone giant (AA) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Awful Mana:Cold Move:Tired>order followers kill namir

Someone approaches *Namir the Black Númenórean*, trying to hit him.
A huge stone giant (AA) lightly stabs *Namir the Black Númenórean*'s body and tickles it.

!( CW HP:Awful Mana:Cold Move:Tired>Ok.

!( CW HP:Awful Mana:Cold Move:Tired>w

A ghost (BB) leaves its hiding place.

!( CW HP:Awful Mana:Cold Move:Tired>
Narrow Tunnel
Traces of intense red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A dark intangible shadow turns to face you.
A sturdy pack horse is standing here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Tired>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Awful Mana:Cold Move:Tired>e
A Lonely Hill
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A ghost (BB) is standing here.
A huge stone giant (AA) is standing here.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .
A dark wraith has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!( CW HP:Awful Mana:Cold Move:Slow>order followers kill namir
*Namir the Black Númenórean* swiftly  D O D G E s a ghost (BB)'s attempt to hit him.
*Namir the Black Númenórean* swiftly  D O D G E s a huge stone giant (AA)'s attempt to stab him.
Ok.

!( CW HP:Awful Mana:Cold Move:Slow>w
Narrow Tunnel
Traces of intense red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
Exits: east.
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Awful Mana:Cold Move:Slow>e
A Lonely Hill
Traces of red tones form the aura of this place.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A ghost (BB) is standing here.
A huge stone giant (AA) is standing here.
A sturdy pack horse is standing here.
A dark intangible shadow turns to face you.
Exits: west. - s:rock(oneway).
A pack horse (kud) has arrived from          ++++  W E S T  ++++   .

!( CW HP:Awful Mana:Cold Move:Slow>order followers kill namir
You    ====  F  A  I  L  E  D  ====      to control a huge stone giant (AA).
A huge stone giant (AA) panics, and attempts to flee.
A huge stone giant (AA)  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
Ok.

!( CW HP:Awful Mana:Cold Move:Slow>w
Narrow Tunnel
Traces of intense red and fierce white tones form the aura of this place.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
*Namir the Black Númenórean* is standing here.
A huge stone giant (AA) is standing here.
Exits: east.
You have found Lendor!
A ghost (BB) has arrived from          ++++  E A S T  ++++   .
A pack horse (kud) has arrived from          ++++  E A S T  ++++   .

!= CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* ------   START CASTING   ----- 

!= CW HP:Awful Mana:Cold Move:Slow>
*Namir the Black Númenórean* utters the words 'diesilla barh'
*Namir the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
You are incapacitated and will slowly die, if not aided.
You lost great renown in this battle!

You are dead! Sorry...


o# CW HP:Awful Mana:Cold Move:Slow>

!# CW HP:Awful Mana:Cold Move:Slow>ssssssinf
Arglebargle, glop-glyf!?!

!# CW HP:Awful Mana:Cold Move:Slow>inf
You are a male Sinda.
You are 93 years, 11 months and 8 days old.
You have played 17 days and 1 hour (real time). Session: 2 hrs (encrypted).
This ranks you as Maling The Budiman (level 47).
You are six feet tall and weigh ten stone and nine pounds.
Perception: vision 50, hearing -10, smell -25. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in the Anduin Vale, Bree, Fornost, the Grey Havens, Lórien, Rivendell, and the Shire.
Your equipment weighs nothing. Peanuts.
Your base abilities are: *******************************************************
Offensive Bonus: 109%, Dodging Bonus: -23%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/175 hit, 31/127 mana, and 27/110 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 31,336,104 experience points and you have 140,877 travel points.
Your supremacy in battle is beyond question (18 wp).
You need 163,896 exp. points and 0 travel points to reach the next level.
You have 0 busc.
You are speaking Westron.
You will swim if necessary.
You will try to climb even under unsafe conditions.

!# CW HP:Awful Mana:Cold Move:Slow>slee
You go to sleep.

o# CW HP:Awful Mana:Warm Move:Slow>trop #
                    *** TROPHY *** (Kills, Knowledge, Name)

   1,  1%,  #Helcharach               |   1,  1%,  #Padan                    |
   1,  1%,  #Smiles                   |   1,  1%,  #Murduk                   |
   1,  0%,  #Allie                    |   1,  0%,  #Sheev                    |
   1,  0%,  #Arzóh                    |   1,  1%,  #Keith                    |
   1,  0%,  #Memnoch                  |   1,  0%,  #Zorg                     |
   2,  1%,  #Asmodean                 |   2,  0%,  #Gringoire                |
   4,  2%,  #Dong                     |   1,  1%,  #Bulvag                   |
   1,  0%,  #Lizz                     |   1,  1%,  #Khefin                   |
   4,  1%,  #Glasya                   |   1,  0%,  #Mower                    |

Total matching kills: 26 (18 distinct)




o# CW HP:Bad Mana:Hot>wa
sta
You wake, and sit up.

!# CW HP:Bad Mana:Hot>
You STAND UP.

!# CW HP:Bad Mana:Hot>pray to rivendell
You kneel down and try to hear the Ainulindalë.

!# CW HP:Bad Mana:Hot>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

!# CW HP:Bad Mana:Hot>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Rivendell!
The Fountain Square
A small leathery fluid-sack is on the ground.
A graceful and slender tree grows here.
A large fountain, made from grey stone, pours water from its centre.
An elf is here walking around.
Exits: north, east, south, west.

!# CW HP:Bad Mana:Burning>
An elf  <<< SOUTH >>>  <<< SOUTH >>>  <<< SOUTH >>> .

!# CW HP:Bad Mana:Burning>nar namir in rock s hunter
Ok.

!# CW HP:Bad Mana:Burning>sc
20/175 hits, 98/127 mana, and 75/110 moves.

!# CW HP:Bad Mana:Burning>stat
OB: 86%, DB: 27%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 163,896 xp, 0 tp. Lauren: 0. Alert: normal.

!# CW HP:Bad Mana:Burning>l
The Fountain Square
A small leathery fluid-sack is on the ground.
A graceful and slender tree grows here.
A large fountain, made from grey stone, pours water from its centre.
Exits/emulated: north, south, east, west.

!# CW HP:Bad Mana:Burning>cs

An elven guard has arrived from          ++++  S O U T H  ++++   .

!# CW HP:Bad Mana:Burning>/cast n 'cure serious'
You start to concentrate...

      C U R E  S E R I O U S      

!# CW HP:Wounded Mana:Hot>l
The Fountain Square
A small leathery fluid-sack is on the ground.
A graceful and slender tree grows here.
A large fountain, made from grey stone, pours water from its centre.
An elven guard is wandering here, keeping the peace.
Exits/emulated: north, south, east, west.

!# CW HP:Wounded Mana:Hot>sc
45/175 hits, 84/127 mana, and 77/110 moves.

!# CW HP:Wounded Mana:Hot>stat
OB: 86%, DB: 27%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 163,896 xp, 0 tp. Lauren: 0. Alert: normal.

!# CW HP:Wounded Mana:Hot>cs
cast n 'cure serious'
You start to concentrate...
An elf has arrived from          ++++  S O U T H  ++++   .

      C U R E  S E R I O U S      

!# CW HP:Wounded Mana:Hot>sc
64/175 hits, 70/127 mana, and 78/110 moves.

!# CW HP:Wounded Mana:Hot>w
The Courtyard
A graceful and slender tree grows here.
Exits: north, east, south, west.

!# CW HP:Wounded Mana:Hot>w

Khratt has arrived from          ++++  E A S T  ++++   .
A dales-pony has arrived from          ++++  E A S T  ++++   .

!# CW HP:Wounded Mana:Hot>
Entrance to the Last Homely Home
A moneybag made of rough leather is lying here.
A graceful and slender tree grows here.
Exits: north, east, south, west, up.
Slayah has arrived from          ++++  N O R T H  ++++   .
A mountain mule has arrived from          ++++  N O R T H  ++++   .

!# CW HP:Wounded Mana:Hot>sc

Slayah  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A mountain mule  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
Khratt has arrived from          ++++  E A S T  ++++   .
A dales-pony has arrived from          ++++  E A S T  ++++   .

!# CW HP:Wounded Mana:Hot>64/175 hits, 71/127 mana, and 77/110 moves.

!# CW HP:Wounded Mana:Hot>stat
OB: 86%, DB: 27%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 163,896 xp, 0 tp. Lauren: 0. Alert: normal.

!# CW HP:Wounded Mana:Hot>
Lendor narrates 'help i'm trapped'

!# CW HP:Wounded Mana:Hot>nar hurry
Ok.

!# CW HP:Wounded Mana:Hot>
Khratt smiles at you.

!# CW HP:Wounded Mana:Hot>l
Marhwine narrates 'stupid last flower of quest! i cant find it'
Entrance to the Last Homely Home
A moneybag made of rough leather is lying here.
A graceful and slender tree grows here.
Khratt the Dwarf is standing here smiling.
A strong and agile dales-pony is standing here.
Exits/emulated: north, south, east, west, up.

!# CW HP:Wounded Mana:Hot>
Khratt starts following you.

!# CW HP:Wounded Mana:Hot>
An elf has arrived from          ++++  S O U T H  ++++   .

!# CW HP:Wounded Mana:Hot>w
s
Khratt has left the group!
It is pitch black...
You are on a road.
Khratt has arrived from          ++++  E A S T  ++++   .
A dales-pony has arrived from          ++++  E A S T  ++++   .
Exits/emulated: =north=, =south=, east, =west=.

!+ CW HP:Wounded Mana:Hot>s
It is pitch black...
You are on a road.
Khratt has arrived from          ++++  N O R T H  ++++   .
A dales-pony has arrived from          ++++  N O R T H  ++++   .
Exits/emulated: =north=, =south=.

!+ CW HP:Wounded Mana:Hot>u
Khratt raises his hand.

It is pitch black...
You are on a road.
Khratt has arrived from          ++++  N O R T H  ++++   .
A dales-pony has arrived from          ++++  N O R T H  ++++   .
Exits/emulated: =north=, =west=, =up=.

!+ CW HP:Wounded Mana:Hot>e
Moving up the slope is really hard.

It is pitch black...
You are on a road.
Khratt has arrived from          ++++  B E L O W  ++++   .
A dales-pony has arrived from          ++++  B E L O W  ++++   .
Exits/emulated: =east=, =down=.

!+ CW HP:Wounded Mana:Hot>u
It is pitch black...
You are on a road.
Khratt has arrived from          ++++  W E S T  ++++   .
A dales-pony has arrived from          ++++  W E S T  ++++   .
Exits/emulated: =west=, =up=.

!+ CW HP:Wounded Mana:Hot>Lendor narrates 'with namir'
Marhwine narrates 'and stupid freezes'
Moving up the slope is really hard.

It is pitch black...
You are on a road.
Something is here.
Khratt has arrived from          ++++  B E L O W  ++++   .
A dales-pony has arrived from          ++++  B E L O W  ++++   .
Exits/emulated: south, east, =down=.

!+ CW HP:Wounded Mana:Hot>grou khratt
Khratt is now a group member.

!+ CW HP:Wounded Mana:Hot>wear torch
You hold a torch.
You light a torch.

!+ CW HP:Wounded Mana:Hot>s
High Moors
Exits: north, east, south, west.
Khratt >>>>>>> HAS SUDDENLY ARRIVED <<<<<<<.
A dales-pony >>>>>>> HAS SUDDENLY ARRIVED <<<<<<<.

!: CW HP:Wounded Mana:Hot>e
High Moor
Exits: north, east, south, west.
Khratt has arrived from          ++++  W E S T  ++++   .
A dales-pony has arrived from          ++++  W E S T  ++++   .

!: CW HP:Wounded Mana:Hot>
A dales-pony stops following Khratt.
Khratt picks up a dales-pony's reins and starts riding him.

!: CW HP:Wounded Mana:Hot>e
e
Bend in the Path
Exits: north, -east-, -south-, west.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Hot>e
e
Path to the Misty Mountains
Exits: -north-, -east-, south, -west-.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Hot>e
Path to the Misty Mountains
Exits: north, -east-, south, -west-.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Hot>s
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, -east-, south, -west-.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Hot>e
Path to the Misty Mountains
A wolf cub happily plays here.
Exits: north, east, =south=, -west-.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!+ CW HP:Wounded Mana:Hot>e
Path to the Misty Mountains
Exits: =north=, =east=, west.
Khratt has arrived from          ++++  N O R T H  ++++    riding a dales-pony.

!+ CW HP:Wounded Mana:Hot>e
Path to the Misty Mountains
Exits: north, =east=, south, =west=.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!+ CW HP:Wounded Mana:Hot>n
Path to the Misty Mountains
A black snake hurries towards you with sly intentions.
Exits: =east=, =west=.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!+ CW HP:Wounded Mana:Hot>cast n 'armour'
The Intersection
Exits: =north=, =south=, =west=.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!+ CW HP:Wounded Mana:Hot>
Path to the High Pass
Exits: =north=, east, =south=, west.
Khratt has arrived from          ++++  S O U T H  ++++    riding a dales-pony.

!+ CW HP:Wounded Mana:Hot>
You start to concentrate...

e
A mild tremor shakes the ground.

e
     --< A R M O U R  U P >--      

!+ CW HP:Wounded Mana:Warm>
Vast Plains
Exits: east, south, west.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Warm>
Vast Plains
A small cluster of clover grows here.
Exits: east, south, west, up.
Note: Herb: clover x 2
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Warm>e
Vast Plains
Exits: north, east, south, west.
Khratt has arrived from          ++++  W E S T  ++++    riding a dales-pony.

!. CW HP:Wounded Mana:Warm>n
e
Vast Plains
Exits: east, south.

!. CW HP:Wounded Mana:Warm>
Vast Plains
Merilder the Silvan is here, riding a pack horse.
Exits: north, (east), south, west. - n:(oneway) e:bush(oneway).

!. CW HP:Wounded Mana:Warm>e
Narrow Tunnel
The corpse of *an Elf* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A huge stone giant (AA) is standing here.
A pack horse (kud) is standing here.
Slayah the Hobbit is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east.
Slayah  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .
A mountain mule  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Wounded Mana:Warm>
A huge stone giant (AA) strongly stabs your body.

!= CW HP:Wounded Mana:Warm a huge stone giant (AA):Healthy>
You try to hit a huge stone giant (AA), but he  P A R R I E S  successfully.

!= CW HP:Wounded Mana:Warm a huge stone giant (AA):Healthy>flee
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!= CW HP:Wounded Mana:Warm a huge stone giant (AA):Healthy>
*Namir the Black Númenórean* has arrived from          ++++  E A S T  ++++   .

!= CW HP:Wounded Mana:Warm a huge stone giant (AA):Healthy>
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   E A S T   > > > 
A Lonely Hill
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A dark intangible shadow turns to face you.
A sturdy pack horse is standing here.
Slayah the Hobbit is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: west.

!( CW HP:Wounded Mana:Warm>
Slayah  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A mountain mule  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Warm>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Warm>
A dark wraith slashes your left hand.

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>
Slayah has arrived from          ++++  W E S T  ++++   .
A mountain mule has arrived from          ++++  W E S T  ++++   .

*Namir the Black Númenórean*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A pack horse  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>
Your attempt to hit a dark wraith fails.

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>
*Namir the Black Númenórean* has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .
Merilder has arrived from          ++++  W E S T  ++++   .
A pack horse has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>flee

*Namir the Black Númenórean* sits down and rests.

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>Merilder ------   START CASTING   ----- 
*Namir the Black Númenórean* gets a wooden pipe from a leather backpack.
*Namir the Black Númenórean* gets a wooden pipe from a sable pouch.
As *Namir the Black Númenórean* greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>
*Namir the Black Númenórean* stops using a dark broadsword.
*Namir the Black Númenórean* holds a wooden pipe.
Slayah  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A mountain mule  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>get all maling-corpse
wear all
get all maling-corpse

*Namir the Black Númenórean* puffs reassuringly on his faithful pipe.
Merilder utters the words 'diesilla barh'
*Namir the Black Númenórean* staggers back as the lightning bolt sent by Merilder hits hi
*Namir the Black Númenórean* staggers back as the lightning bolt sent by Merilder hits him.
*Namir the Black Númenórean* is mortally wounded and will die soon if not aided.
Merilder slashes *Namir the Black Númenórean*'s left foot extremely hard and shatters it.
You hear *Namir the Black Númenórean*'s death cry as he collapses.
inf %X %T
*Namir the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Namir the Black Númenórean*.

!( CW HP:Wounded Mana:Warm a dark wraith:Fine>e
You don't see a maling-corpse to get things from.
Slayah has arrived from          ++++  W E S T  ++++   .
A mountain mule has arrived from          ++++  W E S T  ++++   .
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
The corpse of *an Elf* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A huge stone giant (AA) is standing here.
A pack horse (kud) is standing here.
Khratt the Dwarf is standing here.
A strong and agile dales-pony is standing here.
Exits: east. - s:rock(oneway).

!= CW HP:Wounded Mana:Warm>
You don't have anything.
A huge stone giant (AA) tries to stab Khratt, but he  P A R R I E S  successfully.

!= CW HP:Wounded Mana:Warm>
You get a foetid green vial from the corpse of *an Elf*.
You get a small pouch from the corpse of *an Elf*.
You get a gleaming belt from the corpse of *an Elf*.
You get a black runed dagger from the corpse of *an Elf*.
You get a keyring with many keys and a set of lock picks from the corpse of *an Elf*.
You get a russet cloak from the corpse of *an Elf*.
You get a bejewelled oak staff from the corpse of *an Elf*.
You get a shining pair of chain mail sleeves from the corpse of *an Elf*.
You get a fine pair of chain mail gloves from the corpse of *an Elf*.
You get a pair of smooth, black boots from the corpse of *an Elf*.
You get a shining pair of chain mail leggings from the corpse of *an Elf*.
You get a white chain mail coif from the corpse of *an Elf*.
You get a shining chain mail shirt from the corpse of *an Elf*.
You get a pale blue stone from the corpse of *an Elf*.
You get a golden ruby ring from the corpse of *an Elf*.
You get a war arrow from the corpse of *an Elf*.
You get a war arrow from the corpse of *an Elf*.
You get a war arrow from the corpse of *an Elf*.

!= CW HP:Wounded Mana:Warm>163896 0

!= CW HP:Wounded Mana:Warm>
A Lonely Hill
The corpse of *a Man* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A dark intangible shadow turns to face you.
A sturdy pack horse is standing here.
Merilder the Silvan is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Slayah the Hobbit is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: west.
You feel a hidden presence.   ## ATI ATI ##  

!( CW HP:Wounded Mana:Warm>
Slayah says 'damn'
A dark wraith barely slashes Merilder's left leg and tickles it.

!( CW HP:Wounded Mana:Warm>
Merilder tries to slash a dark wraith, but he  P A R R I E S  successfully.

!( CW HP:Wounded Mana:Warm>wear all
You wear a gleaming belt about your waist.
You are already holding too much.
You hold a bejewelled oak staff.
You wear a shining chain mail shirt on your body.
You protect your head with a white chain mail coif.
You wear a shining pair of chain mail leggings on your legs.
You wear a fine pair of chain mail gloves on your hands.
You cover your arms with a shining pair of chain mail sleeves.
You are already holding too much.
You are already holding too much.
You are already holding too much.
You put a golden ruby ring on your right finger.
You wear a pair of smooth, black boots on your feet.
You wear a russet cloak about your body.
You wear a pale blue stone around your neck.
You wear a keyring with many keys and a set of lock picks on your right wrist.
You fasten a small pouch on your belt.
You fasten a foetid green vial on your belt.

!( CW HP:Wounded Mana:Warm>
You feel a sudden aura of energy coalescing with your own powers, helping to renew them in a shorter span of time
.
Merilder panics, and attempts to flee.
Merilder  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Warm>
Slayah  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A mountain mule  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Warm>
Khratt has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Warm>
={%0 ===== INTERCEPTS ===== a %1 blow}.
A dark wraith tries to slash Khratt, but he  P A R R I E S  successfully.
Khratt tries to slash a dark wraith, but he  P A R R I E S  successfully.

!( CW HP:Wounded Mana:Warm>
Merilder has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Warm>nar prot me
Ok.

!( CW HP:Wounded Mana:Warm>
Slayah has arrived from          ++++  W E S T  ++++   .
A mountain mule has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Warm>
Khratt panics, and attempts to flee.
Khratt  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Wounded Mana:Warm>l
A Lonely Hill
The corpse of *a Man* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A dark intangible shadow turns to face you.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Merilder the Silvan is standing here.
Slayah the Hobbit is standing here.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: {south}, west. - s:rock(oneway).

!( CW HP:Wounded Mana:Warm>
Khratt has arrived from          ++++  W E S T  ++++   .
A dales-pony has arrived from          ++++  W E S T  ++++   .

!( CW HP:Wounded Mana:Warm>ec

={%0 ===== INTERCEPTS ===== a %1 blow}.
A dark wraith tries to slash Khratt, but he  P A R R I E S  successfully.
Michio has arrived from          ++++  W E S T  ++++   .
Khratt strongly slashes a dark wraith's body.

!( CW HP:Wounded Mana:Warm>
Khratt tells the group 'i am'

!( CW HP:Wounded Mana:Warm>
Khratt swiftly  D O D G E s a dark wraith's attempt to slash him.

!( CW HP:Wounded Mana:Warm>
Merilder ------   START CASTING   ----- 

!( CW HP:Wounded Mana:Warm>
A dark wraith swiftly  D O D G E s Khratt's attempt to slash him.

!( CW HP:Wounded Mana:Warm>get pouch corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!( CW HP:Wounded Mana:Warm>
Merilder utters the words 'locate life'

!( CW HP:Wounded Mana:Warm>
A dark wraith barely slashes Khratt's left hand and tickles it.

!( CW HP:Wounded Mana:Warm>get ring corpse

Khratt tries to slash a dark wraith, but he  P A R R I E S  successfully.

!( CW HP:Wounded Mana:Warm>The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

!( CW HP:Wounded Mana:Warm>
Michio ------   START CASTING   ----- 
Khratt tries to slash a dark wraith, but he  P A R R I E S  successfully.

!( CW HP:Wounded Mana:Warm>l

A dark wraith tries to slash Khratt, but he  P A R R I E S  successfully.

!( CW HP:Wounded Mana:Warm>
A Lonely Hill
The corpse of *a Man* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A dark wraith is here, fighting Khratt.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Merilder the Silvan is standing here.
Slayah the Hobbit is standing here.
A stocky mountain mule is here, waiting to serve.
Khratt the Dwarf is here, fighting a dark wraith.
A strong and agile dales-pony is standing here.
Michio the Noldo is standing here trying to concentrate.
Lendor has arrived from          ++++  W E S T  ++++   .
Exits/emulated: {south}, west. - s:rock(oneway).

!( CW HP:Wounded Mana:Warm>cs
cast n 'cure serious'
You start to concentrate...

*Padan the Zaugurz Orc* leaves his hiding place.
Suddenly *Padan the Zaugurz Orc* stabs you in the back.
Argh! You cannot concentrate any more...
That really HURT!
You are wracked with overwhelming PAIN!

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>
Michio utters the words 'locate life'

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>
You try to hit *Padan the Zaugurz Orc*, but he  P A R R I E S  successfully.

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>
*Padan the Zaugurz Orc* tries to pierce you, but your  P A R R Y  is successful.

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>flee
Lendor  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>
You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>cs

You flee head over heels. === Y O U   F L E E ===
PANIC! You couldn't escape!

!( CW HP:Awful Mana:Warm *Padan the Zaugurz Orc*:Wounded>/cast n 'cure serious'
You start to concentrate...
Merilder utters the words 'diesilla barh'
*Padan the Zaugurz Orc* staggers back as the lightning bolt sent by Merilder hits him.

*Padan the Zaugurz Orc* panics, and attempts to flee.

*Padan the Zaugurz Orc*  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

cs
Slayah  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A mountain mule  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
Khratt slashes a dark wraith's left leg hard.

A dark wraith tries to slash Khratt, but he  P A R R I E S  successfully.

-      C U R E  S E R I O U S      

!( CW HP:Bad Mana:Warm>|cast n 'cure serious'
You start to concentrate...
Khratt panics, and attempts to flee.
Khratt  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

Khratt has arrived from          ++++  W E S T  ++++   .
Merilder  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A pack horse  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

You hear a death cry from the west.
Khratt  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .
A dales-pony  <<< WEST >>>  <<< WEST >>>  <<< WEST >>> .

-      C U R E  S E R I O U S      

!( CW HP:Wounded Mana:Warm>
The bluish glow on Michio's blade fades entirely.

!( CW HP:Wounded Mana:Warm>
A dark wraith barely slashes your right hand and tickles it.

!( CW HP:Wounded Mana:Warm a dark wraith:Hurt>w

A dark wraith swiftly  D O D G E s your attempt to hit him.

!( CW HP:Wounded Mana:Warm a dark wraith:Hurt>flee
No way! You are fighting for your life!

!( CW HP:Wounded Mana:Warm a dark wraith:Hurt>Slayah narrates 'rips'
You flee head over heels. === Y O U   F L E E ===
You flee    < < <   W E S T   > > > 
Narrow Tunnel
The corpse of *an Orc* is lying here.
The corpse of *an Elf* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A huge stone giant (AA) is here, fighting Slayah.
A pack horse (kud) is standing here.
Slayah the Hobbit is here, fighting a huge stone giant (AA).
A stocky mountain mule is here, waiting to serve.
Merilder the Silvan is standing here.
A sturdy pack horse is standing here.
Khratt the Dwarf is standing here.
A strong and agile dales-pony is standing here.
Exits: east. - s:rock(oneway).
You have found Lendor!

!= CW HP:Wounded Mana:Warm>
---- YOU ARE BLEEDING !! ----
Lendor bleeds from open wounds.
Slayah panics, and attempts to flee.
Slayah  <<< EAST >>>  <<< EAST >>>  <<< EAST >>> .

!= CW HP:Bad Mana:Warm>e
A Lonely Hill

!( CW HP:Hurt Mana:Cold>l
A Lonely Hill
An old-looking ring, covered with runes, lies here.
The corpse of a huge stone giant is lying here.
A dangerous looking scimitar is lying on the ground.
The corpse of *a Man* is lying here.
A sturdy leather backpack has been left here.
The corpse of *an Orc* is lying here.
A sturdy pack horse is standing here.
A shadow is here, fighting Slayah.
A strong and agile dales-pony is standing here.
Michio the Noldo is standing here.
Khratt the Dwarf is here, fighting a shadow.
Slayah the Hobbit is here, fighting a shadow.
Merilder the Silvan =+=+=+= RESTING =+=+=+= .
A sturdy pack horse is standing here.
Lendor the Noldo is standing here.
Exits/emulated: {south}, west. - s:rock(oneway).

!( CW HP:Hurt Mana:Cold>
 Very nice, I would like to see this log in the 'notables' section! 


2020/01/04 18:47, Padan:   
Serves me right from playing from mume.org website at work!

2020/01/04 20:37, Bungo: 
End was a bit messy but Battle of Lonely Hill was very, very well executed. Thanks for the good read.

2020/01/04 23:02, Maling: 
You are very brave to reenter and stab me, Padan. When some pukes inside there

2020/01/05 01:30, Samurai:   
That was a cool fight all around!

2020/01/05 02:30, Padan:   
Well to be fair, I was expecting to be gacced, which I was, but I didn't have the moves to track outside and was hoping just the BN was in. Had no other option BUT to stab, with my trusty plain dagger from Gorkolung's rack!

2020/01/05 09:36, Enforcer:   
Shoulda stored 2-3 teleports to be really safe :)

2020/01/05 21:34, Thrag: 
Haha, wow, just add a linkless kill and you'll have a lamer bingo. Sleeping people and calling for more, store porting out of a fight. And then bringing the whole puke side to overkill Namir and gac any unlooted corpses.

2020/01/19 18:31, Bungo:edited 1x   
Sometimes i wonder if people really read logs or are just triggered by god knows what. _IF_ you red the log, Enforcer, teleport out was all about tactics. He came back, for god sakes. And won the fight. Goal there, right?

God damn. I've seen many Sardaukar logs, why the hell are you using flee command?


top
 


 Commenting Rules:
  • we do not tolerate fake or anonymous character names!
  • use a valid MUME character name
  • offensive (sexual, racist, personal, ...) remarks will be punished
  • do not post information, which you got from MUME immortal-boards
  • comment in English only!


  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
    show without filters    back