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Just a fight of maneuvering  (Sicarii)comments   back
(419 hits. Posted 2020/02/18)
No combat here, just desperation, maneuvering, and a bit of luck.


Bend in the Trail
*Smúlk the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
Exits: -south-, -west-, down.


#Meh. That takes half the fun out of a casual day. Orcs. Blah. All mindless 
violence, absolutely no culture. Gimme Trolls any day (or night).#

*< CSW>w

*Smúlk the Orc* leaves south riding a hungry warg.
*an Orc* leaves south riding a hungry warg.

*< CSW>
Trail over a Mountain Top
Exits: -east-, -down-.

*< CSW>d
Trail through the Mountains
Exits: -south-, -west-, -up-.
The sun slowly sinks in the western mountains.

*< CSW>w
Trail along a River
Exits: -east-, -south-, -west-.

*< CSW>w
Trail along a River
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: -east-, ~south~, -west-.

*< CSW>ride
A mountain mule (it) stops following you.
You pick up a mountain mule (it)'s reins and start riding him.

#Time to book it. Alas, my evil hobbit ass can't get into RD but I should be
able to make it to Caravan. And I did.#


#Mount tires out on the moors. I pause to dismount and call out the orcs#

!: CRsW Move:Tired>s
Your mount refuses to follow your orders!

!: CRsW Move:Tired>lead
You stop riding a mountain mule (it).
A mountain mule (it) starts following you.

!#Get to someplace I can sleep moves and get a snack.#

![ CSW Move:Weak>ks
knock sturdydoor

You knock on it.

![ CSW Move:Weak>
A small peephole is uncovered in the door and a pair of eyes peers out at you.

![ CSW Move:Weak>
The sturdydoor is opened from the other side.

![ CSW Move:Weak>s
At a Caravanserai
A huge clock is standing here.
A large stone fireplace with a roaring fire warms the room.
A large, weather-beaten man is here.
A tall woman in riding leathers is here.
A dwarf is here, bearing a grim and competent demeanour.
A wizened dwarf is busy at work.
A sturdy old dwarf wonders if you want something.
A young dwarf is here, attempting to look tough.
Exits: (north), east.

![ CSW Move:Weak>
Kônn the dwarf closes the door and secures it with a huge bar.

![ CSW Move:Weak>slee
You go to sleep.


o[ CSW>wake
You wake, and sit up.

![ CSW>who
Players
-------
      Springs Sprang Sprung, Life of the Unknown
      Suze the Hobbit
 [Mc] Silvos (Idle)
      Sicarii the Hobbit
      Mierin Eronaile, Daughter of the Moon
      Norid the Dwarven Fighter
      Kujang the mailman of Cibuluh Kadu (Idle)

7 allies and visible Ainur on.

![ CSW>stand
You stand up.

![ CSW>n
The sturdydoor seems to be closed.

![ CSW>so
say open
Ok.

![ CSW>
Kônn the dwarf lifts the bar and opens the door.

![ CSW>n
A Musty Old Room
*Smúlk the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, (south).

#Sorry guys, but I'm really not interested in Orc Scout cookies. They taste
like shit, and look like something a Zorc would be too ashamed to send north.#

![ CSW>n
Alas, you cannot go that way...

![ CSW>n

*an Orc* closes the sturdydoor.

![ CSW>Alas, you cannot go that way...

![ CSW>
*an Orc* smites a mountain mule (it)'s right hindleg extremely hard and shatters it.

![ CSW>
A mountain mule (it) barely hits *an Orc*'s body and tickles it.

#Sigh. Do you have any idea what the insurance paperwork is like after this many mules?#

![ CSW>oa
open archway

*Smúlk the Orc* joins *an Orc*'s fight.
Ok.
*Smúlk the Orc* pounds a mountain mule (it)'s right foreleg extremely hard and shatters it.
A mountain mule (it) is incapacitated and will slowly die, if not aided.

![ CSW>n

*an Orc* bashes a mountain mule (it) to death.
You hear a mountain mule (it)'s death cry as he collapses.
A mountain mule (it) is dead! R.I.P.

![ CSW>
A Wide Clearing
Exits: -north-, (south). - s:archway e:bushypath.


#Time to book it again and make for Bree as fast as my little hairy feet
can take me#

!. CSW>es n
Old East Road
Exits: north, =east=, -south-, =west=. - s:archway e:bushypath.

!+ CSW>n
Woodlands below the Hills
Exits: north, east, south, west.

!( CSW>w
Source of the Creek
Exits: north, east, south, west.

!( CSW>w
By the Road
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.

!. CSW>s
Old East Road
Exits: north, =east=, south, =west=.

!+ CSW>w
w
Dip in the Road
Exits: =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: north, =east=, south, =west=.

!+ CSW>
Old East Road
Exits: =east=, south, =west=.

!+ CSW>nar smulk caravan
w
Ok.

!+ CSW>
Old East Road
Exits: =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: north, =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: north, =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: north, =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: north, =east=, south, =west=.

!+ CSW>w
Old East Road
A colourful butterfly is fluttering around here.
Exits: north, =east=, south, =west=.

!+ CSW>w
Old East Road
Exits: =north=, =east=, south, west.

!+ CSW>w
Overgrown Grassland
Exits: north, east, south, west.

!. CSW>w
Overgrown Road
Exits: north, east, south, west.

!. CSW>w
Overgrown Grassland
Exits: north, east, south, west.

!. CSW>w
Before the Stone Arch
Exits: north, east, south, west.

!. CSW>w
Overgrown Grassland
Exits: north, east, south, west.

!. CSW>w
Grassy Mound
Exits: north, east, south, west.
Note: Herb: sage

!. CSW>w
Edge of the Dark Forest
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

!f CSW>w
Dark Forest
Exits: north, east, south, west.

!f CSW>w
Centre of a Dark Forest
Exits: north, east, south, west.

!f CSW>w
Edge of a Dark Forest
Exits: north, east, south, west.
Note: Herb: ginseng

!f CSW>w
With great effort you make your way through the forest to enter the field.

Edge of the Fields
Exits: north, east, south, west.

!. CSW>w
Old Fields
Exits: north, east, south, west.

!. CSW>w
Old Fields
Exits: north, east, south, west.

!. CSW>w
Beside the Old Wheat Field
Exits: north, east, south, west.

!. CSW>w
Riverbank
Exits: ~\north/~, east, south, ~west~.

#Over the river, and through the woods to Bathmhûrz's house we go...#
#Somewhere along the way I called out the roving band of Orkish misfits
for the edification of others#

!f CSW>nar he got my mule
w
Ok.
#Through the brush and plains I go#

!.' CSW Move:Weak>w
The Hedge-Trail
A sharp-eyed hawk is here stalking some prey.
Exits: -east-, -west-.

!.' CSW Move:Exhausted>open hole
Ok.

#And down I go in a wild Hail Mary attempt to buy some time and sleep some moves#

!.' CSW Move:Fainting>d
A Great, Dirty Cave
Some ugly blow-flies are buzzing around here.
A powerful young troll stares at you.
Exits: south, (up), down.

#Hello trollie. Be nice and attack the stinky orc that will be following for me
please? Every moment helps. I'll bring you a hobbit child later to snack on.#

![ CSW Move:Fainting>close slab
Ok.

![ CSW Move:Fainting>s

A young troll leaves down.

![ CSW Move:Fainting>
A Narrow Crawlway
Exits: north, west.

![ CSW Move:Fainting>w
Bend in the Long Tunnel
Exits: east, south, west.

![ CSW Move:Fainting>w
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

![ CSW Move:Fainting>n
End of Orchabal's Fissure
Exits: south, west.

![ CSW Move:Exhausted>w
Orchabal's Fissure
Exits: east, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
Orchabal's Fissure
Exits: east, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
Orchabal's Fissure
Exits: east, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
Bridge across the Fissure
Exits: north, east.

![ CSW Move:Exhausted>n
Orchabal's Fissure
Exits: south, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
Orchabal's Fissure
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
A domesticated pony, beast of burden to many, stands here.
Exits: east, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
Orchabal's Fissure
Exits: east, south, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
Orchabal's Fissure
Exits: east, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
End of Orchabal's Fissure
Exits: north, east.

![ CSW Move:Exhausted>n
You are too exhausted.

![ CSW Move:Exhausted>n
The Long Passageway
Exits: south, up.

![ CSW Move:Exhausted>u
Landing on the Long Stair
Exits: north, down.

![ CSW Move:Exhausted>n
A Junction
Exits: north, east, south.

![ CSW Move:Exhausted>n
Hewn Passageway
Exits: north, south.

![ CSW Move:Exhausted>n
You are too exhausted.

![ CSW Move:Exhausted>n
The Hewn Passageway Bends
Exits: south, west.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Exhausted>w
You are too exhausted.

![ CSW Move:Fainting>w
You are too exhausted.

![ CSW Move:Fainting>w
Before Athoin's Vault
Some mud before you rears up to attack.
Some mud before you rears up to attack.
Exits: north, east.

!% CSW Move:Exhausted>n
You are too exhausted.

!% CSW Move:Fainting>n
You are too exhausted.

!% CSW Move:Fainting>n
You are too exhausted.

!% CSW Move:Fainting>n
You are too exhausted.

!% CSW Move:Fainting>n
The Vault of Athoin
Some mud before you rears up to attack.
Some mud before you rears up to attack.
Exits: east, south.

!% CSW Move:Exhausted>e
You are too exhausted.

!% CSW Move:Fainting>e

A mindless slime leaves east.

!% CSW Move:Fainting>
The Vault of Athoin
Exits: east, west.
You have found a mindless slime!

#Why a US Congressman is down here is beyond me. Maybe it wants to buy Orc Scout cookies.#

!% CSW Move:Exhausted>e
You are too exhausted.

!% CSW Move:Exhausted>e
You are too exhausted.

!% CSW Move:Exhausted>e
You are too exhausted.

!% CSW Move:Fainting>e
You are too exhausted.

!% CSW Move:Fainting>e
The Ledge of Theddin's Deep
Some mud before you rears up to attack.
Exits: north, south, west, ~\down/~. - d:(oneway).
You have found a mindless slime!

![ CSW Move:Exhausted>n
The Ledge of Theddin's Deep
Exits: east, south, ~\down/~. - d:(oneway).

![ CSW Move:Exhausted>slee
You go to sleep.

#Hooray absolutely no stress here. Gonna need nearly full moves to get to Bree
on foot and dodge rangers who do not approve of my alternaive lifestyle.#



![ CSW Move:Tired>stand
You stand up.

![ CSW Move:Tired>e
The Ledge of Theddin's Deep
Exits: east, west, ~\down/~. - d:(oneway).

![ CSW Move:Tired>d
You failed to climb there and fall down, hurting yourself.
The Bottom of Theddin's Deep
A little stone lies on the ground.
Exits: east, /up\. - d:(oneway).

#Ouchy. Ok that didn't work. But it moved me  few rooms around. This might have
saved my life.#

!~ CSW HP:Hurt Move:Tired>u
End of the Ledge
Exits: west, ~\down/~. - d:(oneway).


o[ CSW HP:Fine>wake
You wake, and sit up.

![ CSW HP:Fine>stand
You stand up.

#Ok full moves. And still alive! Let's do this!#

![ CSW HP:Fine>w
The Ledge of Theddin's Deep
Exits: north, east, ~\down/~. - d:(oneway).

![ CSW HP:Fine>n
The Ledge of Theddin's Deep
Exits: north, south, west, ~\down/~. - d:(oneway).

![ CSW HP:Fine>w
The Vault of Athoin
Exits: east, west.

!% CSW HP:Fine>w
The Ledge of Theddin's Deep
Exits: north, south, west, ~\down/~.

![ CSW HP:Fine>w
The Vault of Athoin
Exits: east, west.

!% CSW HP:Fine>w
The Vault of Athoin
The corpse of a mindless slime is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south.

!% CSW HP:Fine>s
Before Athoin's Vault
The corpse of a mindless slime is lying here.
Some mud before you rears up to attack.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east.

#So tempting to kill it real quick, but seconds count now, so I keep going.#

!% CSW HP:Fine>e
The Hewn Passageway Bends
Exits: south, west.

![ CSW HP:Fine>s
Hewn Passageway
Exits: north, south.

![ CSW HP:Fine>s
A Junction
Exits: north, east, south.

![ CSW HP:Fine>s
Landing on the Long Stair
Exits: north, down.

![ CSW HP:Fine>d
The Long Passageway
Exits: south, up.

![ CSW HP:Fine>s
End of Orchabal's Fissure
Exits: north, east.

![ CSW HP:Fine>e
Orchabal's Fissure
Exits: east, west.

![ CSW HP:Fine>e
Orchabal's Fissure
Exits: east, south, west.

![ CSW HP:Fine>e
Orchabal's Fissure
The corpse of a pony is lying here.
An untrustworthy man is here, eyeing your equipment.
A vicious little bandit advances towards you.
Exits: east, west.

#They killed pony! Oh well. Figured they would.#

![ CSW HP:Fine>e
Orchabal's Fissure
Exits: south, west.

![ CSW HP:Fine>s
Bridge across the Fissure
Exits: north, east.

![ CSW HP:Fine>e
Orchabal's Fissure
Exits: east, west.

![ CSW HP:Fine>e
Orchabal's Fissure
Exits: east, west.

![ CSW HP:Fine>e
Orchabal's Fissure
Exits: east, west.

![ CSW HP:Fine>e
End of Orchabal's Fissure
Exits: south, west.

![ CSW HP:Fine>s
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

![ CSW HP:Fine>e
Bend in the Long Tunnel
Exits: east, south, west.

![ CSW HP:Fine>e
A Narrow Crawlway
Exits: north, west.

![ CSW HP:Fine>n
A Great, Dirty Cave
Some ugly blow-flies are buzzing around here.
A powerful young troll stares at you.
Bathmhûrz the ancient troll lunges at you with iron-nails.
Exits: south, [up], down.

![ CSW HP:Fine>
A young troll has arrived from below.

![ CSW HP:Fine>u
The slab seems to be closed.

![ CSW HP:Fine>
A swarm of blow-flies leaves down.

![ CSW HP:Fine>open slab
Ok.

#Freedom! Maybe...#

![ CSW HP:Fine>u
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south, (down). - d:hole.
Small droplets of rain fall upon the ground.

*.' CSW HP:Fine>n
Plains
A giant rat patters against you, squeaking maliciously.
Exits: north, east, south, west.

*.' CSW HP:Fine>w
Plains
Exits: north, east, west.

*.' CSW HP:Fine>w
Grasslands
Exits: north, east, west.

*.' CSW HP:Fine>w
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: north, east, west.
The rain has stopped.

*.~ CSW HP:Fine>w
Bend in the Old East Road
Exits: =north=, east, =west=.

*+~ CSW HP:Fine>w
Bridge over the Nen-i-Sûl
Exits: =east=, =west=, ~down~.

*+~ CSW HP:Fine>w
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: =east=, =west=.

*+~ CSW HP:Fine>w
The Old East Road
Exits: =east=, =south=, west.

*+~ CSW HP:Fine>w
Border of the Lone-lands
Exits: north, east, south, west.

*.~ CSW HP:Fine>w
The Formen-Rómen Trail
Exits: north, east, -south-, -west-.

*.~ CSW HP:Fine>w
The Formen-Rómen Trail
Exits: north, -east-, -south-, -west-.

*.~ CSW HP:Fine>w
The Formen-Rómen Trail
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, -east-, -south-, -west-.

*.~ CSW HP:Fine>s
The Old East Road
Exits: -north-, =east=, =south=, west.

*+~ CSW HP:Fine>s
The Old East Road
Exits: =north=, =west=.

*+~ CSW HP:Fine>w
The Old East Road
Exits: north, =east=, =west=.

*+~ CSW HP:Fine>w
Old East Road
Exits: -north-, =east=, south, =west=.

*+~ CSW HP:Fine>w
Old East Road
Exits: =east=, =west=.

*+~ CSW HP:Fine>w
Old East Road
Exits: =east=, =south=, -west-.

*+~ CSW HP:Fine>w

Suze tells you 'u still archway?'

*+~ CSW HP:Fine>
The High Path
Exits: north, -east-, -south-, -west-.

*f~ CSW HP:Fine>w
The High Path
Exits: north, -east-, south, -west-.

*f~ CSW HP:Fine>w
The High Path
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: north, -east-, south, -west-.

*f~ CSW HP:Fine>s
The Lower Forest
Exits: north, east, south, west.

*f~ CSW HP:Fine>s
Old East Road
Exits: north, =east=, =west=.

*+~ CSW HP:Fine>w
Old East Road
Exits: =east=, =west=.
You have found a mean brigand!
You have found a mean brigand!

*+~ CSW HP:Fine>w
Old East Road
Exits: =east=, =west=.

*+~ CSW HP:Fine>w
Old East Road
Exits: =north=, =east=.

*+~ CSW HP:Fine>n
Old East Road
Exits: =south=, =west=.

*+~ CSW HP:Fine>w
Old East Road
Exits: =east=, =west=.
You have found a mean brigand!
You have found a mean brigand!

*+~ CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.
You see some fog coming from the west.
The clouds begin to disappear.

*+- CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.

*+- CSW HP:Fine>w
Bend by the Hedge
Exits: =north=, =east=.

*+- CSW HP:Fine>n
Bend by the Plains
Exits: north, east, =south=, =west=.

*+- CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.

*+- CSW HP:Fine>w
Old East Road
Exits: north, =east=, -south-, =west=.

*+- CSW HP:Fine>s
Path to the Old East Road
Exits: -north-, -east-, south, -west-.

*.- CSW HP:Fine>w
A Small Mound
Exits: -east-, south, -west-.

*.- CSW HP:Fine>w
Windy Platform
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: -east-, south, -west-.

*.- CSW HP:Fine>w
Hedge Trail
Exits: -east-, -south-, -west-.

*.- CSW HP:Fine>w
Bend in the Hedge Trail
Exits: -east-, -south-.

*.- CSW HP:Fine>s
Bend in the Hedge Trail
Exits: -north-, -east-, south, -west-.

*.- CSW HP:Fine>w
Hedge Trail
Exits: -east-, south, -west-.

*.- CSW HP:Fine>w
Trail along the Hedge
Exits: -east-, south, -west-.
The fog disappears.
A light rain begins to fall upon the ground.

*.' CSW HP:Fine>w
Trail along the Hedge
Exits: -east-, south, -west-.

*.' CSW HP:Fine>nar no
w
Ok.

*.' CSW HP:Fine>
Trail along the Hedge
Exits: -east-, south, -west-.

*.' CSW HP:Fine>w
Trail along the Hedge
Exits: -east-, south, -west-.

*.' CSW HP:Fine>w
Trail along the Hedge
Exits: -east-, south, -west-.

*.' CSW HP:Fine>w
Trail along the Hedge
Exits: -east-, south, -west-. - n:hedge.

*.' CSW HP:Fine>n
Alas, you cannot go that way...

*.' CSW HP:Fine>open hedge
Ok.

*.' CSW HP:Fine>n
Old East Road
Exits: =north=, =east=, -(south)-. - s:hedge.

*+' CSW HP:Fine>n
Old East Road
Exits: north, east, =south=, =west=.

*+' CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.

*+' CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.

*+' CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.

*+' CSW HP:Fine>w
Old East Road
Exits: north, =east=, =west=.

*+' CSW HP:Fine>w
Old East Road
Exits: =east=, =west=.
Lightning starts to show in the sky.

*+" CSW HP:Fine>w
Old East Road
Exits: -north-, =east=, =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: =east=, [south], =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: -north-, =east=, =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: =east=, -south-, =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: -north-, =east=, =west=.

*+" CSW HP:Fine>w
Old East Road
A grey wolf is here, snarling aggressively.
Exits: -north-, =east=, =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: =east=, =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: north, =east=, south, =west=.

*+" CSW HP:Fine>w
Old East Road
Exits: -north-, =east=, =south=.

*+" CSW HP:Fine>s
Old East Road
Exits: =north=, east, south, =west=.

*+" CSW HP:Fine>w
Road out of Bree-land
Exits: =east=, =west=.

*+" CSW HP:Fine>w
Well Kept Road
Exits: =east=, =west=.

*+" CSW HP:Fine>w
Junction
Exits: =north=, =east=, =south=, =west=.

*+" CSW HP:Fine>n
South of Bree
Exits: (north), =south=.

*+" CSW HP:Fine>n
Bree's South Gate
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
Exits: north, (south).

#Aaand here we are. No orcs, no rangers, just the nice welcoming city of Bree#

Boring log maybe, but it's not like much else has been posted lately, and
making that trip was a wee bit stressful at times. Bashing ME might have
actually gotten them the few gold coins and leather I had instead of a mule.



 Very nice, I would like to see this log in the 'notables' section! 


2020/02/18 10:54, Snarp:   
Turn off sneak.

2020/02/18 21:42, Murduk: 
Don't listen to sharp. Keep your sneak on

2020/02/18 21:52, Veld:   
Sneak off turn.

2020/02/18 21:54, Vaelrin:   
Literally the dullest escape log of all times. Did they even 'chase' you w-lb?

2020/02/20 01:46, Saai:   
That pony died of old age.

2020/02/21 20:07, Enforcer: 
I liked this part best: Small droplets of rain fall upon the ground.


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