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When (not so) great plans collide (Dong)comments   back
(400 hits. Posted 2020/02/28)
// I've been exping and smobbing for like hours, have only met some lame pukes that mostly ran, 
// and haven't seen tracks nor bothered with locating stuff.
// Killed half a hundred ents to regain some XP, Rael tried stabbing me in fangorn and got out bad. 
// Telolet did the monsterspider meanwhile, but the roots nearby hadn't popped and he had notracks+horse so I figured 
// not a great target to pursue.
// One elf charged me at chief whilst my eagles were rebelling, chief mobs awful and mana was cold, but I ran from that encounter.
// So I kept exping elsewhere and forgot about pukes - here's what happened.
// Side note: SOMEONE was spam locating stuff, because the timing shown here was impeccable. *bows*

!(~ CRW Mana:Burning>
Entrance to the Hillmen Village
Exits: [north], east.
A mother eagle (Kong) has arrived from the east.
A mother eagle (Bong) has arrived from the east.

!.~ CRW Mana:Burning>Using your lockpicks, you try to pick the lock...

n
n
The lock finally yields to your skill.

!.~ CRW Mana:Burning>Ok.

!.~ CRW Mana:Burning>
Inside the Gate
A hillman warrior is here, ready to fight.
A hillman warrior is here, ready to fight.
Exits: (north), (south).
A mother eagle (Kong) has arrived from the south.
A mother eagle (Bong) has arrived from the south.

![ CRW Mana:Burning>tar chief

![ CRW Mana:Burning>
Inside the Village
Exits: [north], east, (south), [west], up.
A mother eagle (Kong) has arrived from the south.
A mother eagle (Bong) has arrived from the south.

!.~ CRW Mana:Burning>le
[lead ]
You stop riding a trained horse (MINE).
A trained horse (MINE) starts following you.

!.~ CW Mana:Burning>nomant
[rem mantle]
[g cloak pack]
[wear cloak]
[put mantle pack]
You stop using an imposing, golden mantle.

!.~ CW Mana:Burning>oo1
[open exit]
You get a fine grey cloak from a silvan satchel.

!.~ CW Mana:Burning>
You wear a fine grey cloak about your body.

!.~ CW Mana:Burning>n
ofk \${target}
[order followers k chief]
You put an imposing, golden mantle in a silvan satchel.

!.~ CW Mana:Burning>Ok.

!.~ CW Mana:Burning>
Town Hall
A hillman warrior is here, ready to fight.
A hillmen-chief is here, ruling his village.
Exits: (south).
A trained horse (MINE) has arrived from the south.
A mother eagle (Kong) has arrived from the south.
A mother eagle (Bong) has arrived from the south.

![ CW Mana:Burning>k \${target}
[kill chief]
A hillman-chief swiftly dodges a mother eagle (Kong)'s attempt to hit him.
A mother eagle (Bong) strongly hits a hillman-chief's head and tickles it.
Ok.
A hillman-chief says 'For this, you die!'

![ CW Mana:Burning>
You feel more exposed.
You strongly slash a hillman-chief's right foot and tickle it.

![ CW Mana:Burning a hillman-chief:Fine a mother eagle (Kong):Healthy>
A hillman-chief strongly cleaves a mother eagle (Kong)'s body and tickles it.

![ CW Mana:Burning a hillman-chief:Fine a mother eagle (Kong):Fine>lt
[label  tar]
Ok.

![ CW Mana:Burning a hillman-chief (tar):Fine a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-chief (tar)'s right leg hard.

![ CW Mana:Burning a hillman-chief (tar):Fine a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-chief (tar)'s right arm very hard.

![ CW Mana:Burning a hillman-chief (tar):Fine a mother eagle (Kong):Fine>
A hillman-chief (tar) swiftly dodges your attempt to slash him.

![ CW Mana:Burning a hillman-chief (tar):Fine a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-chief (tar)'s right hand very hard.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>
A hillman-warrior fails to hit you.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>l
Town Hall
A hillman-warrior is here, fighting YOU.
A hillman-chief (tar) is here, fighting a mother eagle (Kong).
A trained horse (MINE) is standing here.
A mother eagle (Kong) is here, fighting a hillman-chief (tar).
A mother eagle (Bong) is here, fighting a hillman-chief (tar).
Exits/emulated: {south}.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-chief (tar)'s left arm hard.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>exa bong
[examine bong]
You see a very protective mother eagle looking keenly for intruders who
may harm her fledglings. She has a keen eye for worms and keeps her babies
fed. Her sharp talons are stained with the blood of many stupid and slow
people.
A mother eagle (Bong) is in an excellent condition.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>
A mother eagle (Kong) avoids being bashed by a hillman-chief (tar) who loses his balance.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-chief (tar)'s body hard.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>
A hillman-chief (tar) swiftly dodges your attempt to slash him.

![ CW Mana:Burning a hillman-chief (tar):Hurt a mother eagle (Kong):Fine>l
Town Hall
A hillman-warrior is here, fighting YOU.
A hillman-chief (tar) is here, fighting a mother eagle (Kong).
A trained horse (MINE) is standing here.
A mother eagle (Kong) is here, fighting a hillman-chief (tar).
A mother eagle (Bong) is here, fighting a hillman-chief (tar).
A mother eagle (Bong) hits a hillman-chief (tar)'s right leg very hard and shatters it.
A hillman-chief (tar) cleaves a mother eagle (Kong)'s body and tickles it.
Exits/emulated: {south}.

![ CW Mana:Burning a hillman-chief (tar):Wounded a mother eagle (Kong):Fine>
You strongly slash a hillman-chief (tar)'s right arm.
A mother eagle (Kong) hits a hillman-chief (tar)'s right hand very hard and shatters it.

![ CW Mana:Burning a hillman-chief (tar):Bad a mother eagle (Kong):Fine>
You dodge a bash from a hillman-warrior who loses his balance.

![ CW Mana:Burning a hillman-chief (tar):Bad a mother eagle (Kong):Fine>
You slash a hillman-chief (tar)'s body hard and shatter it.
A mother eagle (Bong) strongly hits a hillman-chief (tar)'s right foot and shatters it.

![ CW Mana:Burning a hillman-chief (tar):Awful a mother eagle (Kong):Fine>
A hillman-warrior tries to hit you, but your parry is successful.
A mother eagle (Kong) hits a hillman-chief (tar)'s left hand very hard and shatters it.
A hillman-chief (tar) is incapacitated and will slowly die, if not aided.

![ CW Mana:Burning a hillman-chief (tar):Dying a mother eagle (Kong):Fine>
You slash a hillman-chief (tar)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Well, you begin to know this creature's anatomy.
You hear a hillman-chief (tar)'s death cry as he collapses.
A hillman-chief (tar) is dead! R.I.P.

![ CW Mana:Burning a hillman-warrior:Healthy>ofa
[order followers assist]
A mother eagle (Kong) joins your fight.
A mother eagle (Bong) joins your fight.
Ok.

![ CW Mana:Burning a hillman-warrior:Healthy>lc 1
[l in 1.corpse]

A mother eagle (Kong) hits a hillman-warrior's body hard.

![ CW Mana:Burning a hillman-warrior:Fine>In the corpse (here):
a pile of coins
a brutal cleaver (well-maintained)
a pair of soft leather boots (flawless)
a brown pair of pants (worn)
a brown shirt (well-maintained)
A mother eagle (Bong) tries to hit a hillman-warrior, but he parries successfully.

![ CW Mana:Burning a hillman-warrior:Fine>
You dodge a bash from a hillman-warrior who loses his balance.
You slash a hillman-warrior's body hard.

![ CW Mana:Burning a hillman-warrior:Fine>
A mother eagle (Kong) strongly hits a hillman-warrior's body.

![ CW Mana:Burning a hillman-warrior:Fine>gcc
[g coins all.corpse]
You get a pile of coins from the corpse of a hillman-chief.
There was 1 gold coin, 4 silver pennies, and 37 copper pennies.

![ CW Mana:Burning a hillman-warrior:Fine>
A mother eagle (Bong) hits a hillman-warrior's right hand very hard.

![ CW Mana:Burning a hillman-warrior:Hurt>tar man

![ CW Mana:Burning a hillman-warrior:Hurt>
You strongly slash a hillman-warrior's right leg.

![ CW Mana:Burning a hillman-warrior:Hurt>who
Players
-------
      Dong Slaps

1 ally on.

![ CW Mana:Burning a hillman-warrior:Hurt>
A mother eagle (Kong) hits a hillman-warrior's right leg very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Wounded>l
Town Hall
The corpse of a hillman-chief is lying here.
A hillman-warrior is here, fighting YOU.
A trained horse (MINE) is standing here.
A mother eagle (Kong) is here, fighting a hillman-warrior.
A mother eagle (Bong) is here, fighting a hillman-warrior.
Exits/emulated: {south}.

![ CW Mana:Burning a hillman-warrior:Wounded>
A mother eagle (Bong) hits a hillman-warrior's right hand very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Wounded>a tf
#alias tf=zdt

![ CW Mana:Burning a hillman-warrior:Wounded>
You dodge a bash from a hillman-warrior who loses his balance.
You try to slash a hillman-warrior, but he parries successfully.

![ CW Mana:Burning a hillman-warrior:Wounded>who
Players
-------
      Dong Slaps

1 ally on.

![ CW Mana:Burning a hillman-warrior:Wounded>
A mother eagle (Kong) strongly hits a hillman-warrior's right leg and shatters it.

![ CW Mana:Burning a hillman-warrior:Bad>
A mother eagle (Kong) strongly hits a hillman-warrior's left arm and shatters it.

![ CW Mana:Burning a hillman-warrior:Bad>
A mother eagle (Bong) strongly hits a hillman-warrior's left hand and shatters it.

![ CW Mana:Burning a hillman-warrior:Awful>
You slash a hillman-warrior's right arm hard and shatter it.
A hillman-warrior is stunned and will probably die soon.

![ CW Mana:Burning a hillman-warrior:Awful>
A mother eagle (Kong) hits a hillman-warrior's left foot very hard and shatters it.
You receive your share of experience.
This is really a genocide...
You hear a hillman-warrior's death cry as he collapses.
A hillman-warrior is dead! R.I.P.

![ CW Mana:Burning>s
Inside the Village
Exits: (north), east, (south), [west], up.
A trained horse (MINE) has arrived from the north.
A mother eagle (Kong) has arrived from the north.
A mother eagle (Bong) has arrived from the north.

!.~ CW Mana:Burning>u
Watchtower
A hillman warrior is here, ready to fight.
Exits: down.
A trained horse (MINE) has arrived from below.
A mother eagle (Kong) has arrived from below.
A mother eagle (Bong) has arrived from below.

![ CW Mana:Burning>ofk \${target}
[order followers k man]
k \${target}
[kill man]
A mother eagle (Kong) approaches a hillman-warrior, trying to hit him.
A mother eagle (Bong) hits a hillman-warrior's left leg hard.
Ok.
A hillman-warrior says 'You will regret that, Dong!'

![ CW Mana:Burning>A hillman-warrior swiftly dodges your attempt to slash him.

![ CW Mana:Burning a hillman-warrior:Fine a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-warrior's right leg very hard.

![ CW Mana:Burning a hillman-warrior:Fine a mother eagle (Kong):Fine>
A mother eagle (Kong) swiftly dodges a hillman-warrior's attempt to slash her.

![ CW Mana:Burning a hillman-warrior:Fine a mother eagle (Kong):Fine>agg
[cha mood agg]
Ok.

![ CW Mana:Burning a hillman-warrior:Fine a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-warrior's left leg hard.

![ CW Mana:Burning a hillman-warrior:Fine a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-warrior's right foot very hard.

![ CW Mana:Burning a hillman-warrior:Hurt a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-warrior's left leg very hard.

![ CW Mana:Burning a hillman-warrior:Hurt a mother eagle (Kong):Fine>
You slash a hillman-warrior's body very hard and shatter it.

![ CW Mana:Burning a hillman-warrior:Wounded a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-warrior's right leg very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Wounded a mother eagle (Kong):Fine>
You strongly slash a hillman-warrior's body and shatter it.
A mother eagle (Bong) hits a hillman-warrior's right arm very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Awful a mother eagle (Kong):Fine>ti
According to the Dúnadan calendar, it is:
4am on Trewsday, the 27th of Rethe, year 2976 of the Third Age.
The sky is dark outside.
Real time is Fri Feb 28 10:29:41 2020 UTC.
Last reboot after an automatic reboot at Thu Feb 27 06:40:35 2020 UTC.
A mother eagle (Kong) avoids being bashed by a hillman-warrior who loses his balance.

![ CW Mana:Burning a hillman-warrior:Awful a mother eagle (Kong):Fine>
A mother eagle (Kong) swiftly dodges a hillman-warrior's attempt to slash her.

![ CW Mana:Burning a hillman-warrior:Awful a mother eagle (Kong):Fine>
A mother eagle (Kong) strongly hits a hillman-warrior's head and shatters it.

![ CW Mana:Burning a hillman-warrior:Awful a mother eagle (Kong):Fine>
You try to slash a hillman-warrior, but he parries successfully.

![ CW Mana:Burning a hillman-warrior:Awful a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-warrior's left foot hard and shatters it.
A hillman-warrior is mortally wounded and will die soon if not aided.

![ CW Mana:Burning a hillman-warrior:Dying a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-warrior's body very hard and shatters it.
You receive your share of experience.
This is really a genocide...
You hear a hillman-warrior's death cry as he collapses.
A hillman-warrior is dead! R.I.P.

![ CW Mana:Burning>gcc|wim
[g coins all.corpse]
[cha mood wimpy]
You get a pile of coins from the corpse of a hillman-warrior.
There were 3 silver pennies.

![ CW Mana:Burning>Ok.

![ CW Mana:Burning>d
Inside the Village
Exits: (north), east, (south), [west], up.
A trained horse (MINE) has arrived from above.
A mother eagle (Kong) has arrived from above.
A mother eagle (Bong) has arrived from above.

!.~ CW Mana:Burning>s
ofk \${target}
[order followers k man]
k \${target}
[kill man]
Inside the Gate
A hillman warrior is here, ready to fight.
A hillman warrior is here, ready to fight.
Exits: (north), (south).
A trained horse (MINE) has arrived from the north.
A mother eagle (Kong) has arrived from the north.
A mother eagle (Bong) has arrived from the north.

![ CW Mana:Burning>A mother eagle (Kong) hits a hillman-warrior's body very hard.
A mother eagle (Bong) strongly hits a hillman-warrior's right leg and tickles it.
Ok.
A hillman-warrior says 'Defend yourself, Dong, or die by my hand!'
A mother eagle (Kong) swiftly dodges a hillman-warrior's attempt to slash her.

![ CW Mana:Burning>
You slash a hillman-warrior's right hand hard.

![ CW Mana:Burning a hillman-warrior:Fine a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-warrior's right arm very hard.

![ CW Mana:Burning a hillman-warrior:Hurt a mother eagle (Kong):Fine>
You slash a hillman-warrior's body hard.

![ CW Mana:Burning a hillman-warrior:Hurt a mother eagle (Kong):Fine>
A mother eagle (Kong) strongly hits a hillman-warrior's right arm.

![ CW Mana:Burning a hillman-warrior:Hurt a mother eagle (Kong):Fine>
A mother eagle (Bong) strongly hits a hillman-warrior's head.

![ CW Mana:Burning a hillman-warrior:Wounded a mother eagle (Kong):Fine>
A hillman-warrior tries to slash you, but your parry is successful.

![ CW Mana:Burning a hillman-warrior:Wounded a mother eagle (Kong):Fine>
A mother eagle (Kong) avoids being bashed by a hillman-warrior who loses his balance.
You try to slash a hillman-warrior, but he parries successfully.

![ CW Mana:Burning a hillman-warrior:Wounded a mother eagle (Kong):Fine>
A mother eagle (Kong) hits a hillman-warrior's right leg hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Wounded a mother eagle (Kong):Fine>
A mother eagle (Bong) hits a hillman-warrior's body hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Bad a mother eagle (Kong):Fine>
You slash a hillman-warrior's right leg very hard and shatter it.
A mother eagle (Kong) hits a hillman-warrior's left arm very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Awful a mother eagle (Kong):Fine>
A mother eagle (Kong) avoids being bashed by a hillman-warrior who loses his balance.
You dodge a bash from a hillman-warrior who loses his balance.
A mother eagle (Bong) strongly hits a hillman-warrior's head and shatters it.
A hillman-warrior is mortally wounded and will die soon if not aided.
A mother eagle (Kong) hits a hillman-warrior's right foot very hard and shatters it.
You receive your share of experience.
This is really a genocide...
You hear a hillman-warrior's death cry as he collapses.
A hillman-warrior is dead! R.I.P.

![ CW Mana:Burning a hillman-warrior:Healthy>ofa
[order followers assist]
A mother eagle (Kong) joins your fight.
A mother eagle (Bong) joins your fight.
Ok.

![ CW Mana:Burning a hillman-warrior:Healthy>
You strongly slash a hillman-warrior's body.

![ CW Mana:Burning a hillman-warrior:Fine>
A mother eagle (Bong) hits a hillman-warrior's left arm very hard.
A mother eagle (Kong) hits a hillman-warrior's right hand very hard.

![ CW Mana:Burning a hillman-warrior:Hurt>
You dodge a bash from a hillman-warrior who loses his balance.

![ CW Mana:Burning a hillman-warrior:Hurt>
You swiftly dodge a hillman-warrior's attempt to slash you.

![ CW Mana:Burning a hillman-warrior:Hurt>
*an Elf* has arrived from the south riding a trained horse.
A lithe orc has arrived from the south.
A lithe orc has arrived from the south.

![ CW Mana:Burning a hillman-warrior:Hurt>
*an Elf* closes the gate.
You feel your muscles regain some of their former energy.
You feel your magic energy coming back to you.
A mother eagle (Bong) hits a hillman-warrior's right hand hard.
You strongly slash a hillman-warrior's left foot.

![ CW Mana:Burning a hillman-warrior:Hurt>
A hillman-warrior bleeds from open wounds.

![ CW Mana:Burning a hillman-warrior:Hurt>
*an Elf* begins some strange incantations...

![ CW Mana:Burning a hillman-warrior:Hurt>
A mother eagle (Kong) hits a hillman-warrior's left arm very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Wounded>gcc|ride
[g coins all.corpse]
You get a pile of coins from the corpse of a hillman-warrior.
There were 3 silver pennies.

![ CW Mana:Burning a hillman-warrior:Wounded>
No way! You are fighting for your life!

![ CW Mana:Burning a hillman-warrior:Wounded>
![ CW Mana:Burning a hillman-warrior:Wounded>
A mother eagle (Bong) hits a hillman-warrior's right leg very hard and shatters it.

![ CW Mana:Burning a hillman-warrior:Wounded>ox s
[o exit s]
Ok.

![ CW Mana:Burning a hillman-warrior:Wounded>
A hillman-warrior swiftly dodges your attempt to slash him.

![ CW Mana:Burning a hillman-warrior:Wounded>oo1
[open exit]
It's already open!

![ CW Mana:Burning a hillman-warrior:Wounded>flee
*an Elf* closes the gate.
PANIC! You can't quit the fight!

![ CW Mana:Burning a hillman-warrior:Wounded>
You dodge a bash from a hillman-warrior who loses his balance.

![ CW Mana:Burning a hillman-warrior:Wounded>
A mother eagle (Bong) strongly hits a hillman-warrior's right leg and shatters it.
A mother eagle (Kong) strongly hits a hillman-warrior's left foot and shatters it.

![ CW Mana:Burning a hillman-warrior:Bad>
You flee head over heels.
You flee north.
Inside the Village
Exits: (north), east, (south), [west], up.

!.~ CW Mana:Burning>oo1
[open exit]
It's already open!

!.~ CW Mana:Burning>eklf
Arglebargle, glop-glyf!?!

!.~ CW Mana:Burning>s
Inside the Gate
The corpse of a hillman-warrior is lying here.
A hillman-warrior is lying here, mortally wounded.
A trained horse (MINE) is standing here.
A mother eagle (Kong) is here, fighting a hillman-warrior.
A mother eagle (Bong) is here, fighting a hillman-warrior.
*an Elf* is here, riding a trained horse (shrouded).
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), [south].

![ CW Mana:Burning>cc1
[close exit]
Ok.

![ CW Mana:Burning>bol ${target}
[cast 'lig' man]
You start to concentrate...

*an Elf* begins some strange incantations...

oo1
[open exit]

Ok.
The impact of your lightning bolt kills a hillman-warrior.
You receive your share of experience.
This is really a genocide...
You hear a hillman-warrior's death cry as he collapses.
A hillman-warrior is dead! R.I.P.

// The hell? Oh I typo when setting target. Getting off to a sweet start...

![ CW Mana:Burning>n
Ok.

![ CW Mana:Burning>
![ CW Mana:Burning>*an Elf* opens the gate.
Inside the Village
Exits: (north), east, (south), [west], up.
A trained horse (MINE) has arrived from the south.
A mother eagle (Kong) has arrived from the south.
A mother eagle (Bong) has arrived from the south.

!.~ CW Mana:Burning>s
Inside the Gate
Traces of intense red tones form the aura of this place.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-warrior is lying here.
*an Elf* is here, riding a trained horse (shrouded).
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), [south].
A trained horse (MINE) has arrived from the north.
A mother eagle (Kong) has arrived from the north.
A mother eagle (Bong) has arrived from the north.
*an Elf* swiftly dodges a mother eagle (Kong)'s attempt to hit him.

![ CW Mana:Burning>
A mother eagle (Kong) swiftly dodges *an Elf*'s attempt to pierce her.

![ CW Mana:Burning>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north riding a trained horse.

![ CW Mana:Burning>pi exit s
[pick exit s]
Using your lockpicks, you try to enable the lock...
*an Elf* has arrived from the north riding a trained horse.

*an Elf* begins some strange incantations...

*an Elf* leaves north riding a trained horse.
A lithe orc leaves north.
A lithe orc leaves north.
You manage to enable the lock.

// We are apparently sharing a telepathic link so we don't need to communicate our intentions here.

![ CW Mana:Burning>n
Inside the Village
*an Elf* is here, riding a trained horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, (south), [west], up.
A trained horse (MINE) has arrived from the south.
A mother eagle (Kong) has arrived from the south.
A mother eagle (Bong) has arrived from the south.

!.~ CW Mana:Burning>cx s
[close exit s]
Ok.

!.~ CW Mana:Burning>e
Stables
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: west.
A trained horse (MINE) has arrived from the west.
A mother eagle (Kong) has arrived from the west.
A mother eagle (Bong) has arrived from the west.

![ CW Mana:Burning>w
Inside the Village
*an Elf* is here, riding a trained horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], [west], up.
A trained horse (MINE) has arrived from the east.
A mother eagle (Kong) has arrived from the east.
A mother eagle (Bong) has arrived from the east.

!.~ CW Mana:Burning>n
Town Hall
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
Exits: (south).
A trained horse (MINE) has arrived from the south.
A mother eagle (Kong) has arrived from the south.
A mother eagle (Bong) has arrived from the south.

![ CW Mana:Burning>flee
You flee head over heels.
You flee south.
Inside the Village
*an Elf* is here, riding a trained horse.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], [west], up.

!.~ CW Mana:Burning>k \${target}
[kill man]
They aren't here.

// Yeah I should pay attention...

!.~ CW Mana:Burning>e
Stables
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: west.

![ CW Mana:Burning>
*an Elf* has arrived from the west.
A trained horse has arrived from the west.
A lithe orc has arrived from the west.
A lithe orc has arrived from the west.

![ CW Mana:Burning>elf

![ CW Mana:Burning>k \${target}
[kill *elf*]
*an Elf* swiftly dodges your attempt to slash him.

![ CW Mana:Burning *an Elf*:Healthy>
You swiftly dodge *an Elf*'s attempt to pierce you.

![ CW Mana:Burning *an Elf*:Healthy>qq
[cast n 'earth']
You start to concentrate...

*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

qq
[cast n 'earth']
*an Elf* has arrived from the west.
The earth trembles beneath your feet!
Some debris falls on you from above.
A lithe orc says 'I'll make you cry for your mother, Dong!'
A lithe orc says 'Your blood will stain the ground!'
A lithe orc barely slashes your right arm and tickles it.
A trained horse fails to hit you.
A lithe orc barely slashes your body and tickles it.
*an Elf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Burning *an Elf*:Fine>
*an Elf* issues the order 'flee'.
You start to concentrate...
A lithe orc panics, and attempts to flee.
A lithe orc panics, and attempts to flee.
A lithe orc leaves west.

A pack horse panics, and attempts to flee.
A pack horse leaves west.

You swiftly dodge a pack horse's attempt to hit you.
*an Elf* barely pierces your head and tickles it.
Argh! You cannot concentrate any more...

![ CW HP:Fine Mana:Burning *an Elf*:Fine>
A lithe orc panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Burning *an Elf*:Fine>flee
You flee head over heels.
You flee west.
Inside the Village
A shadowy and lithe orc stands here, half-hidden in the darkness.
A sturdy pack horse is standing here.
Exits: (north), east, [south], [west], up.

!.~ CW HP:Fine Mana:Burning>qq
[cast n 'earth']
You start to concentrate...

*an Elf* has arrived from the east.
A trained horse has arrived from the east.
A lithe orc has arrived from the east.

The earth trembles beneath your feet!
You receive your share of experience.
This is really a genocide...
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.
You barely slash *an Elf*'s right hand and tickle it.

!.~ CW HP:Fine Mana:Hot *an Elf*:Fine>
You swiftly dodge a trained horse's attempt to hit you.

!.~ CW HP:Fine Mana:Hot *an Elf*:Fine>
A lithe orc lightly slashes your head and tickles it.
A trained horse panics, and attempts to flee.
A trained horse leaves up.
*an Elf* tries to pierce you, but your parry is successful.

!.~ CW HP:Fine Mana:Hot *an Elf*:Fine>flee
You will attempt to flee!
You swiftly dodge a lithe orc's attempt to slash you.

!.~ CW HP:Fine Mana:Hot *an Elf*:Fine>
You flee head over heels.
You flee east.
Stables
Traces of intense red tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: west.

![ CW HP:Fine Mana:Hot>w
Inside the Village
Traces of intense red tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*an Elf* is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: [north], east, [south], [west], up.

!.~ CW HP:Fine Mana:Hot>qq
[cast n 'earth']
You start to concentrate...

The earth trembles beneath your feet!
You swiftly dodge *an Elf*'s attempt to pierce you.
You swiftly dodge a lithe orc's attempt to slash you.
You try to slash a lithe orc, but he parries successfully.

// Looking gud! Let's keep it up as he seems to fail to dodge them!

!.~ CW HP:Fine Mana:Hot a lithe orc:Wounded>
A lithe orc slashes your right foot and tickles it.

!.~ CW HP:Fine Mana:Hot a lithe orc:Wounded>lt
[label  tar]
Ok.

!.~ CW HP:Fine Mana:Hot a lithe orc (tar):Wounded>flee
You flee head over heels.
You flee east.
Stables
Traces of intense red tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: west.

![ CW HP:Fine Mana:Hot>w
Inside the Village
Traces of fierce red tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
*an Elf* is standing here trying to concentrate.
A lithe orc (tar) is standing here.
Exits: [north], east, [south], [west], up.

!.~ CW HP:Fine Mana:Hot>qq
[cast n 'earth']
You start to concentrate...

tar lithe
*an Elf* utters the words 'block door'
The exit north seems to blur for a while.

*an Elf* leaves east.
A lithe orc (tar) leaves east.
A lithe orc leaves east.

// Outa quakes + tactical blunder... RETREAT!!!

!.~ CW HP:Fine Mana:Hot>oo1
[open exit]
The door doesn't move, I'm afraid.

!.~ CW HP:Fine Mana:Hot>e
Stables
Traces of intense red tones form the aura of this place.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: west.

![ CW HP:Fine Mana:Hot>
*an Elf* leaves west.
A lithe orc (tar) leaves west.
A lithe orc leaves west.

![ CW HP:Fine Mana:Hot>qq
[cast n 'earth']
You start to concentrate...

The earth trembles beneath your feet!
You receive your share of experience.
This is really a genocide...
You hear a pack horse's death cry as he collapses.
A pack horse is dead! R.I.P.

// We'll throw one in the air for good measure.

![ CW HP:Fine Mana:Warm>zdt
[cast 'teleport' fiogteeout]
You start to concentrate...

Bend in the Path
A white wolf is here.
Exits/emulated: {south}.

// Well that's a convenient misport, for once. I'm thinking maybe I should try move out of the watch room range.
// So... the good news is that the elf is going to stay in hillmen, but the bad news is that my eagles are stuck. 
// The good news to that is that I know roughly when they are going to get slaughtered.
// So I guess... I need to get back in right before he reaches them? Or *after*? Does it even matter?
// I guess it's time to show off *my* impeccable timing (and planning.)


!(~ CW HP:Fine Mana:Cold>map
           Map of Nearby Zones
      -----------------------------
     |                        :*   |
     |                        :*   |
     |                ^ ^Z^O  ::   |
     |          W   X*~^^^^^::a    |
     |         ****:*~      ::A    |
     |~:::::=:~***~R:*      aa::***|
     |           ::         a      |
     |           ::         a      |
     |           ~:        :a      |
     |           *         aa      |
     |           ~        :a::     |
     |           ^        aa :     |
     |          ~^^^    **a  :*N?  |
     |         *^MM^* **C*:        |
     |%::    ~~~   ^:*:::*a        |
      -----------------------------

!(~ CW HP:Fine Mana:Cold>e
Rocky Path
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>e
res
Rocky and Foggy Path
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>
You sit down and rest your tired bones.

!(~ CW HP:Fine Mana:Cold>stat
OB: 50%, DB: 17%, PB: 66%, Armour: 80%. Wimpy: 150. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- strength
- armour
- shield
- detect magic
- potion

// There is no win-button in this stat screen, so that has to be fixed first.

!(~ CW HP:Fine Mana:Cold>elf

!(~ CW HP:Fine Mana:Cold>
A black crow has arrived from the west.

!(~ CW HP:Fine Mana:Cold>stand
e
You stop resting and stand up.

!(~ CW HP:Fine Mana:Cold>e
Rocky and Foggy Path
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>e
Gentle Path
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>
Gentle Path
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>e
Bend in the Path
Exits: -north-, east, south, -west-.

!(~ CW HP:Fine Mana:Cold>n
e
Bend in the Path
Exits: -east-, -south-.

!(~ CW HP:Fine Mana:Cold>n
Path to Angmar
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>res
Cold Plain
Exits: north, south.

!(~ CW HP:Fine Mana:Cold>stand
You sit down and rest your tired bones.

!(~ CW HP:Fine Mana:Cold>s
You stop resting and stand up.

!(~ CW HP:Fine Mana:Cold>e
Path to Angmar
Exits: north, -east-, south, -west-.

!(~ CW HP:Fine Mana:Cold>
Path to Angmar
Exits: -east-, -west-.

!(~ CW HP:Fine Mana:Cold>e
Path to Angmar
Exits: -north-, ~east~, ~south~, -west-.

!.~ CW HP:Fine Mana:Cold>e
e
e
You carefully try to walk on the frozen water.
Branch of the Bruinen
Exits: ~east~, ~south~, west.
The water is frozen solid.

!~~ CW HP:Fine Mana:Cold>
You carefully try to walk on the frozen water.
Branch of the Bruinen
Exits: ~north~, east, ~west~.

!~~ CW HP:Fine Mana:Cold Move:Tired>
You carefully try to walk on the frozen water.
Some Woods
A woody evergreen plant grows here, with many stems reaching upward.
Exits: north, ~west~.
The ground is frozen solid.

!f~ CW HP:Fine Mana:Cold Move:Tired>res
You sit down and rest your tired bones.

!f~ CW HP:Fine Mana:Cold Move:Tired>mant
[rem cloak]
[g mantle pack]
[wear mantle]
[put cloak pack]
You stop using a fine grey cloak.

!f~ CW HP:Fine Mana:Cold Move:Tired>
You get an imposing, golden mantle from a silvan satchel.

!f~ CW HP:Fine Mana:Cold Move:Tired>
You wear an imposing, golden mantle about your body.

!f~ CW HP:Fine Mana:Cold Move:Tired>
You put a fine grey cloak in a silvan satchel.

!f~ CW HP:Fine Mana:Cold Move:Tired>mut
You mutter something under your breath.

!f~ CW HP:Fine Mana:Cold Move:Tired>
You get a premonition of danger as the mantle settles on your shoulders.

!f~ CW HP:Fine Mana:Cold Move:Tired>9
[cha wi 999]
Wimpy set to: 210

!f~ CW HP:Fine Mana:Cold>sl
You go to sleep.

of CW HP:Fine Mana:Cold>
You feel bolder.

of CW HP:Fine Mana:Warm>
Your legs feel heavier.

of CW HP:Fine Mana:Warm>
Your magical shield wears off.

of CW Mana:Warm>sc
211/211 hits, 53/122 mana, and 111/111 moves.

of CW Mana:Warm>who
Players
-------
      Dong Slaps

1 ally on.

of CW Mana:Warm>stat
OB: 56%, DB: -63%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- armour
- detect magic
- potion

of CW Mana:Hot>ws
[wa]
[st]
You wake, and sit up.

!f~ CW Mana:Hot>arm
[cast n 'armour']
You stand up.

!f~ CW Mana:Hot>
You start to concentrate...

sl
Your magic armour is revitalised.

!f~ CW Mana:Cold>
You go to sleep.

of CW Mana:Cold>wa
You wake, and sit up.

!f~ CW Mana:Cold>ds
[g jewelled-goblet pack]
[dr jewelled-goblet]
[put jewelled-goblet pack]
You get a jewel-encrusted goblet from a silvan satchel.

!f~ CW Mana:Cold>l
Your stomach can't contain anymore!

!f~ CW Mana:Cold>
You put a jewel-encrusted goblet in a silvan satchel.

!f~ CW Mana:Cold>sl
Some Woods
Traces of pale red tones form the aura of this place.
A woody evergreen plant grows here, with many stems reaching upward.
Exits/emulated: north, ~west~.

!f~ CW Mana:Cold>sc
You go to sleep.

of CW Mana:Cold>211/211 hits, 28/122 mana, and 111/111 moves.

of CW Mana:Cold>ws
[wa]
[st]
You wake, and sit up.

!f~ CW Mana:Cold>n
You stand up.

!f~ CW Mana:Cold>
Some Woods
A waist-high evergreen shrub grows here, with thick, reaching branches.
On the shrub, there are two piles of grey-green leaves.
Exits: ~north~, south, ~west~.

!f~ CW Mana:Cold>g all shrub
You pick some grey-green leaves from an evergreen shrub.
You pick some grey-green leaves from an evergreen shrub.

!f~ CW Mana:Warm>n
You carefully try to walk on the frozen water.
Branch of the Bruinen
Exits: ~north~, south, ~west~.
The water is frozen solid.

!~~ CW Mana:Warm>n
You carefully try to walk on the frozen water.
Branch of the Bruinen
Exits: ~south~.

!~~ CW Mana:Warm>put all.leaves 2.sable
sl
You put some grey-green leaves in a sable pouch.
You put some grey-green leaves in a sable pouch.

!~~ CW Mana:Warm>
You go to sleep.

o~ CW Mana:Warm>sc
211/211 hits, 35/122 mana, and 110/111 moves.

o~ CW Mana:Warm>wa|fylla
[g jewelled-goblet pack]
[pour water jewelled-goblet]
[put jewelled-goblet pack]
9
[cha wi 999]
You wake, and sit up.

!~~ CW Mana:Warm>
You get a jewel-encrusted goblet from a silvan satchel.

!~~ CW Mana:Warm>sl
You fill a jewel-encrusted goblet with some water.

!~~ CW Mana:Warm>
You put a jewel-encrusted goblet in a silvan satchel.

!~~ CW Mana:Warm>Wimpy set to: 210

!~~ CW Mana:Warm>sc
You go to sleep.

o~ CW Mana:Warm>211/211 hits, 39/122 mana, and 111/111 moves.

o~ CW Mana:Warm>stat
OB: 56%, DB: -63%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- armour
- detect magic
- potion

o~ CW Mana:Warm>ws
[wa]
[st]
You wake, and sit up.

!~~ CW Mana:Warm>shi
[cast n 'shield']
You stand up.

!~~ CW Mana:Warm>
You start to concentrate...

res
You feel protected.

!~~ CW Mana:Icy>
You sit down and rest your tired bones.

!~~ CW Mana:Icy>st
You stop resting and stand up.

!~~ CW Mana:Icy>shr
[cast n 'shroud' ]
You start to concentrate...

You are surrounded by a misty shroud.

!~~ CW Mana:Icy>sl
You go to sleep.

o~ CW Mana:Icy>wa
You wake, and sit up.

!~~ CW Mana:Icy>res
You rest your tired bones.

!~~ CW Mana:Icy>smoka
[wie pipe]
[smoke]
You don't have a pipe.

!~~ CW Mana:Icy>Arglebargle, glop-glyf!?!

!~~ CW Mana:Icy>swo
[wie sword]
You don't have a sword.

!~~ CW Mana:Icy>gp pipe
[g pipe pack]
You get a wooden pipe from a silvan satchel.

!~~ CW Mana:Icy>smoka
[wie pipe]
[smoke]
You stop using a dark curved sword.
You hold a wooden pipe.

!~~ CW Mana:Icy>Just what you needed!
You have a strange feeling for a moment, then it passes.

// Shitty pipe... hoped for more. Guess I gonna regen slowly.

!~~ CW Mana:Cold>swo
[wie sword]
You stop using a wooden pipe.
You awkwardly wield a dark curved sword, ready to defend yourself.

!~~ CW Mana:Cold>
Shrouds of dark clouds roll in above you, blotting out the skies.

!~~ CW Mana:Cold>sl
You go to sleep.

o~ CW Mana:Cold>m d
   Influence of Sauron on Nearby Zones
      -----------------------------
     |               ==============|
     |              ===============|
     |             ================|
     |         -  ==X==============|
     |        ----=================|
     |-----------==================|
     |          -==================|
     |          ===================|
     |          ===================|
     |          ===================|
     |          ===================|
     |          ===================|
     |         ========++==========|
     |        .-=====++++==========|
     |..    ... ===================|
      -----------------------------

o~ CW Mana:Cold>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- shroud
- shield
- novoid
- noquit
- strength
- armour
- detect magic
- potion

o~ CW Mana:Warm>sc
211/211 hits, 37/122 mana, and 111/111 moves.

o~ CW Mana:Warm>sc
211/211 hits, 51/122 mana, and 111/111 moves.

o~ CW Mana:Warm>sc
211/211 hits, 54/122 mana, and 111/111 moves.

o~ CW Mana:Warm>sc
211/211 hits, 55/122 mana, and 111/111 moves.

o~ CW Mana:Hot>sc
211/211 hits, 58/122 mana, and 111/111 moves.

o~ CW Mana:Hot>sc
211/211 hits, 61/122 mana, and 111/111 moves.

o~ CW Mana:Hot>sc
211/211 hits, 80/122 mana, and 111/111 moves.

o~ CW Mana:Hot>sc
211/211 hits, 96/122 mana, and 111/111 moves.

o~ CW Mana:Burning>ti
According to the Dúnadan calendar, it is:
9am on Trewsday, the 27th of Rethe, year 2976 of the Third Age.
Shrouds of dark clouds roll in above you, blotting out the skies.
Real time is Fri Feb 28 10:34:57 2020 UTC.
Last reboot after an automatic reboot at Thu Feb 27 06:40:35 2020 UTC.

o~ CW Mana:Burning>sc
211/211 hits, 110/122 mana, and 111/111 moves.

o~ CW Mana:Burning>ws|locl eagle
[wa]
[st]
[cast n 'locate life' eagle]
You wake, and sit up.

!~~ CW Mana:Burning>
You stand up.

!~~ CW Mana:Burning>
You start to concentrate...

sl
You feel very confused and can't concentrate any more.
a mother eagle           - On a hill     Very far  key: 'obwobbrecel'
a mother eagle           - On a mountain Very far  key: 'vyjugogow'
a mother eagle           - On a mountain Very far  key: 'tieopmiax'
a mother eagle           - Indoors       Near      key: 'rabobbabtwi'
a mother eagle           - On a hill     Very far  key: 'khadabvyoc'
a mother eagle           - In a field    Very far  key: 'sylakoxve'
a mother eagle           - Indoors       Near      key: 'rabobbabtwi'
an eagle                 - On a mountain Very far  key: 'ushkosylhab'
an eagle                 - In a forest   Very far  key: 'wycuirak'
an eagle                 - In a field    Very far  key: 'xanwunlhamy'
an eagle                 - On a mountain Very far  key: 'vyjugogow'
an eagle                 - In a field    Very far  key: 'cirinclinth'
an eagle                 - In a swamp    Very far  key: 'klaturubgra'
an eagle                 - In a field    Very far  key: 'a zhillmeelnthkoarm'
an eagle                 - In a field    Very far  key: 'dibudageaj'
an eagle                 - In a forest   Very far  key: 'bliurscayah'
an eagle                 - In a forest   Very far  key: 'slooerhoav'
an eagle                 - In a field    Very far  key: 'chachapudwob'
an eagle                 - In a field    Very far  key: 'peelawuneq'
an eagle                 - In a field    Very far  key: 'oysavkafsi'
an eagle                 - In a field    Very far  key: 'erebbdonu'
an eagle                 - In a forest   Very far  key: 'ewfotwiski'
an eagle                 - On a mountain Very far  key: 'craeryuchab'
an eagle                 - On a mountain Very far  key: 'macmuedvi'
an eagle                 - On a mountain Very far  key: 'macmuedvi'
an eagle                 - In a field    Very far  key: 'byeebbapesub'
an eagle                 - In a field    Very far  key: 'spakoyeadu'
an eagle                 - On a hill     Very far  key: 'wyrhoibal'
an eagle                 - In a forest   Very far  key: 'droplaibsmi'

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>a zhillmen=tp rabobbabtwi

o~ CW Mana:Burning>sc
211/211 hits, 97/122 mana, and 111/111 moves.

o~ CW Mana:Burning>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- shroud
- shield
- novoid
- noquit
- strength
- armour
- detect magic
- potion

o~ CW Mana:Burning>elf

o~ CW Mana:Burning>tar lithe

o~ CW Mana:Burning>sc
211/211 hits, 104/122 mana, and 111/111 moves.

o~ CW Mana:Burning>ws|stoq|sl
[wa]
[st]
[cast n 'store' earthquake]
You wake, and sit up.

!~~ CW Mana:Burning>
You stand up.

!~~ CW Mana:Burning>
You start to concentrate...

You stored it.

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>ws|stoq|sl
[wa]
[st]
[cast n 'store' earthquake]
You wake, and sit up.

!~~ CW>
You stand up.

!~~ CW>
You start to concentrate...

You stored it.

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>a ivo
#alias ivo=recite ivoryscroll $1

o~ CW Mana:Burning>sc
211/211 hits, 115/122 mana, and 113/113 moves.

o~ CW Mana:Burning>wa|gp ivory|exa ivory
[g ivory pack]
[examine ivory]
You wake, and sit up.

!~~ CW>sl
You get a clear ivory scroll from a silvan satchel.

!~~ CW>sc
This tightly rolled scroll is woven of rough fibers covering the spectrum
between black and white. Its outer side is densely inscribed with spidery
runes in clear ivory ink. A large glowing rune "E" is written on the top
of the scroll. A golden seal imprinted with a white hand secures it along the
middle.

// This little fellow will probably come in very handy! (I'm kind of assuming the worse scenarios already.)

!~~ CW>
You go to sleep.

o~ CW>211/211 hits, 122/122 mana, and 113/113 moves.

o~ CW>ws
[wa]
[st]
You wake, and sit up.

!~~ CW>
You stand up.

!~~ CW>stoq
[cast n 'store' earthquake]
You start to concentrate...

sl
You stored it.

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>wa|gp ebony|exa scroll
[g ebony pack]
[examine scroll]
You wake, and sit up.

!~~ CW Mana:Burning>sl
You get an ebony scroll from a silvan satchel.

!~~ CW Mana:Burning>sc
This tightly rolled scroll is woven of rough fibers covering the spectrum
between black and white. Its outer side is densely inscribed with spidery
runes in ebony ink. A large glowing rune "E" is written on the top of the
scroll. A golden seal imprinted with a white hand secures it along the middle.

// And it has a black brother!

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>211/211 hits, 100/122 mana, and 113/113 moves.

o~ CW Mana:Burning>ti
According to the Dúnadan calendar, it is:
12pm on Trewsday, the 27th of Rethe, year 2976 of the Third Age.
Shrouds of dark clouds roll in above you, blotting out the skies.
Real time is Fri Feb 28 10:37:26 2020 UTC.
Last reboot after an automatic reboot at Thu Feb 27 06:40:35 2020 UTC.

o~ CW Mana:Burning>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

o~ CW Mana:Burning>sc
211/211 hits, 110/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc
211/211 hits, 115/122 mana, and 113/113 moves.

o~ CW Mana:Burning>ws|stoq
[wa]
[st]
[cast n 'store' earthquake]
You wake, and sit up.

!~~ CW Mana:Burning>sl
You stand up.

!~~ CW Mana:Burning>
You start to concentrate...

You stored it.

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>sc
211/211 hits, 97/122 mana, and 113/113 moves.

o~ CW Mana:Burning>ti
According to the Dúnadan calendar, it is:
12pm on Trewsday, the 27th of Rethe, year 2976 of the Third Age.
Shrouds of dark clouds roll in above you, blotting out the skies.
Real time is Fri Feb 28 10:37:58 2020 UTC.
Last reboot after an automatic reboot at Thu Feb 27 06:40:35 2020 UTC.

o~ CW Mana:Burning>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

o~ CW Mana:Burning>sc
211/211 hits, 102/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc
211/211 hits, 104/122 mana, and 113/113 moves.

o~ CW Mana:Burning>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

// Around here I think maybe it's time to get back in if I want to be there before
// the door to the eagles opens, but I don't want to be too early either. 
// Maybe he'll block the exit if there's no imminent danger? 
// Looking back, I should have ported around this time... but I do some more prep spells instead.

o~ CW Mana:Burning>sc
211/211 hits, 106/122 mana, and 113/113 moves.

o~ CW Mana:Burning>zhillmen
[cast 'teleport' rabobbabtwi]
In your dreams, or what?

o~ CW Mana:Burning>sc
211/211 hits, 110/122 mana, and 113/113 moves.

o~ CW Mana:Burning>spn
[cha spell n]
Ok.

o~ CW Mana:Burning>sc
211/211 hits, 115/122 mana, and 113/113 moves.

o~ CW Mana:Burning>ws|locl brown-skinned
[wa]
[st]
[cast n 'locate life' brown-skinned]
You wake, and sit up.

!~~ CW Mana:Burning>
You stand up.

!~~ CW Mana:Burning>
You start to concentrate...

sl
a brown-skinned orc      - Indoors       Very far  key: 'nuegofeaux'
a brown-skinned orc      - Indoors       Very far  key: 'nuegofeaux'
a brown-skinned orc      - Indoors       Very far  key: 'nuegofeaux'
a brown-skinned orc      - Indoors       Far       key: 'unfodopud'
a brown-skinned orc      - Indoors       Far       key: 'unfodopud'
a brown-skinned orc      - Indoors       Far       key: 'unfodopud'
a brown-skinned orc      - Indoors       Near      key: 'zaaqosaer'
a brown-skinned orc      - Indoors       Near      key: 'zaaqosaer'
a brown-skinned orc      - Indoors       Near      key: 'zaaqosaer'
a brown-skinned orc      - Indoors       Near      key: 'zaaqosaer'
a brown-skinned orc      - Indoors       Very far  key: 'afosytpi'

!~~ CW Mana:Burning>
You go to sleep.

o~ CW Mana:Burning>a zdt=tp zaaqosaer

// I come to think I shouldn't rely on old port keys, if things turn out shitty! He had like 10+ minutes since
// blocking, so I figure anything could have come in there by now. Hopefully he/they don't want to share XP 
// and war points too thin.

o~ CW Mana:Burning>sc
211/211 hits, 107/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc
211/211 hits, 109/122 mana, and 113/113 moves.

o~ CW Mana:Burning>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

o~ CW Mana:Burning>inf
You are a male Black Númenórean.
You are 42 years, 10 months and 4 days old.
You have played 3 months and 20 hours (real time). Session: 4 hrs (encrypted).
This ranks you as Dong Slaps (level 82).
You are six feet six and weigh fifteen stone and seven pounds.
Perception: vision 30, hearing -52, smell -100. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
Your equipment weighs one hundred twenty-five pounds. Heavy, but we will manage...
Your base abilities are: Str:17(15) Int:19 Wis:16 Dex:11 Con:15 Wil:14 Per:10.
Offensive Bonus: 56%, Dodging Bonus: -8%, Parrying Bonus: 71%.
Your armour provides an average protection of 80%.
You have 211/211 hit, 111/122 mana, and 113/113 movement points.
Your mood is wimpy. You will flee if your hit points go below 210.
You have scored 104,702,184 experience points and you have 1,049,735 travel points.
Your supremacy in battle is beyond question (31 wp).
You need 1,297,816 exp. points and 0 travel points to reach the next level.
You have 2,264 gold coins, 13 silver pennies, and 73 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

o~ CW Mana:Burning>sc
211/211 hits, 111/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc
211/211 hits, 114/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc
211/211 hits, 114/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc|ws|locl eagle
[wa]
[st]
[cast n 'locate life' eagle]

// Nah they probably alive still, and I'm going in anyway. So am I spending a scroll... or maybe go for the longer duration sanc?
// I figure I maybe won't have the opportunity to use so many scrolls in there and may need it up for a good long while. 

211/211 hits, 122/122 mana, and 113/113 moves.

o~ CW>
You wake, and sit up.

!~~ CW>
You stand up.

!~~ CW>
You start to concentrate...

!~~ CW>sanc
[cast n 'sanc' ]
You start to concentrate...

sl
You start glowing.

!~~ CW Mana:Hot>sc
You go to sleep.

o~ CW Mana:Hot>ti
211/211 hits, 70/122 mana, and 113/113 moves.

o~ CW Mana:Hot>According to the Dúnadan calendar, it is:
2pm on Trewsday, the 27th of Rethe, year 2976 of the Third Age.
Shrouds of dark clouds roll in above you, blotting out the skies.
Real time is Fri Feb 28 10:39:10 2020 UTC.
Last reboot after an automatic reboot at Thu Feb 27 06:40:35 2020 UTC.

o~ CW Mana:Hot>sc
211/211 hits, 70/122 mana, and 113/113 moves.

o~ CW Mana:Hot>zhillmen
[cast 'teleport' rabobbabtwi]
sc
In your dreams, or what?

o~ CW Mana:Hot>211/211 hits, 75/122 mana, and 113/113 moves.

o~ CW Mana:Hot>stat
OB: 56%, DB: -8%, PB: 71%, Armour: 80%. Wimpy: 210. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- sanctuary
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

o~ CW Mana:Hot>sc
211/211 hits, 76/122 mana, and 113/113 moves.

o~ CW Mana:Hot>dd exit s

o~ CW Mana:Hot>sc
211/211 hits, 81/122 mana, and 113/113 moves.

o~ CW Mana:Hot>ws|nomant
[wa]
[st]
[rem mantle]
[g cloak pack]
[wear cloak]
[put mantle pack]
You wake, and sit up.

!~~ CW Mana:Hot>lp
[l in pack]
You stand up.

!~~ CW Mana:Hot>i
You stop using an imposing, golden mantle.

!~~ CW Mana:Hot>
You get a fine grey cloak from a silvan satchel.

!~~ CW Mana:Hot>
You wear a fine grey cloak about your body.

!~~ CW Mana:Hot>
You put an imposing, golden mantle in a silvan satchel.

!~~ CW Mana:Hot>In your satchel (worn on back):
an imposing, golden mantle (flawless); it glows blue
a jewel-encrusted goblet
two golden topaz rings
four rings
a broad silver belt; it glows blue
three amethysts
two red rubies
two large garnets
two gems of topaz
two lustrous opals
a lustrous green emerald
a darkened orkish axe (neglected); it glows blue
three herbal kits
two small metal flasks
the Book of Kormanolë
a pair of snowshoes (used)
a black candle; it glows blue
a silver-tipped arrow; it glows blue
three iron rings
the scalp of Fitzcarraldo
two pale orbs
two small marcasite pendants
six unfinished bands of gold
a sable pouch; it glows blue
a golden emerald ring; it glows blue
a golden opal ring; it glows blue
a ruby ring; it glows blue
a gold ring
a softly glowing green cup; it glows blue
a gleaming belt; it glows blue
three small pouches
two tickets
an ivory scroll; it glows blue
a golden garnet ring; it glows blue
a deep ebony scroll; it glows blue
a long hollow stem
a twisted rock fragment; it glows blue

!~~ CW Mana:Hot>
You are carrying:
an ebony scroll; it glows blue
a clear ivory scroll; it glows blue
a wooden pipe

!~~ CW Mana:Hot>lm
[l in sable]
In your pouch (worn on belt):
three purple scrolls
an ivory scroll; it glows blue
three vellum scrolls
two azure scrolls
two blue scrolls

// Super prepped! I figure the rock won't take me out of there but maybe it'll come in handy.

!~~ CW Mana:Hot>sl
You go to sleep.

o~ CW Mana:Hot>sc
211/211 hits, 86/122 mana, and 113/113 moves.

o~ CW Mana:Hot>sc
211/211 hits, 86/122 mana, and 113/113 moves.

o~ CW Mana:Hot>sc
211/211 hits, 88/122 mana, and 113/113 moves.

o~ CW Mana:Hot>sc
211/211 hits, 91/122 mana, and 113/113 moves.

o~ CW Mana:Hot>sc
211/211 hits, 95/122 mana, and 113/113 moves.

o~ CW Mana:Burning>k \${target}
[kill lithe]
In your dreams, or what?

o~ CW Mana:Burning>ofk \${target}
[order followers k lithe]
In your dreams, or what?

o~ CW Mana:Burning>sc
211/211 hits, 108/122 mana, and 113/113 moves.

o~ CW Mana:Burning>ti
According to the Dúnadan calendar, it is:
3pm on Trewsday, the 27th of Rethe, year 2976 of the Third Age.
Shrouds of dark clouds roll in above you, blotting out the skies.
Real time is Fri Feb 28 10:40:07 2020 UTC.
Last reboot after an automatic reboot at Thu Feb 27 06:40:35 2020 UTC.

o~ CW Mana:Burning>sc
211/211 hits, 109/122 mana, and 113/113 moves.

o~ CW Mana:Burning>sc
211/211 hits, 111/122 mana, and 113/113 moves.

o~ CW Mana:Burning>who
Players
-------
      Dong Slaps

1 ally on.

o~ CW Mana:Burning>150
[cha wi 150]
Wimpy set to: 150

o~ CW Mana:Burning>stat
OB: 55%, DB: 2%, PB: 70%, Armour: 80%. Wimpy: 150. Mood: wimpy.
Needed: 1,297,816 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- sanctuary
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- shroud
- shield
- novoid
- strength
- armour
- detect magic

// Sweet, healing dropped, can re-mix. It takes some precious seconds but I think I can handle a delay + not quite full yet.

o~ CW Mana:Burning>wa
res
You wake, and sit up.

!~~ CW Mana:Burning>
You rest your tired bones.

!~~ CW Mana:Burning>healing
[g foxtail all]
[g sage all]
[g sage all]
[g blackcurrant all]
[g athelas all]
You get some yellow petals from a sable pouch.

!~~ CW Mana:Burning>
You get some grey-green leaves from a sable pouch.

!~~ CW Mana:Burning>
You get some grey-green leaves from a sable pouch.

!~~ CW Mana:Burning>i
You can't find a blackcurrant in any container.

!~~ CW Mana:Burning>
You get some long, slender green leaves from a sable pouch.

!~~ CW Mana:Burning>
You are carrying:
some long, slender green leaves
some grey-green leaves
some grey-green leaves
some yellow petals
an ebony scroll; it glows blue
a clear ivory scroll; it glows blue
a wooden pipe

!~~ CW Mana:Burning>l in kit
An enhanced herbal kit contains a handful of blackcurrant berries.

!~~ CW Mana:Burning>put all kit
You put some long, slender green leaves in an enhanced herbal kit.
You put some grey-green leaves in an enhanced herbal kit.
You put some grey-green leaves in an enhanced herbal kit.
You put some yellow petals in an enhanced herbal kit.
You can't put an ebony scroll in an enhanced herbal kit.
You can't put a clear ivory scroll in an enhanced herbal kit.
You can't put a wooden pipe in an enhanced herbal kit.

!~~ CW>res
You are already resting.

!~~ CW>mk
[mix kit]
You start mixing the contents of an enhanced herbal kit.

quaf philtre
drop philtre
You have finished mixing the contents of an enhanced herbal kit.
You have produced a fragrant herbal philtre.

!~~ CW>Ok.

!~~ CW HP:Fine>
You drop a fragrant herbal philtre.

// Well it's time to charge blindly!

!~~ CW HP:Fine>stand
You stop resting and stand up.

!~~ CW HP:Fine>zhillmen
[cast 'teleport' rabobbabtwi]
You start to concentrate...

oo1
[open exit s]
Town Hall
Traces of intense white tones form the aura of this place.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
A trained horse (MINE) is standing here.
A mother eagle (Bong) is here, fighting *an Elf*.
A lithe orc is here, fighting a mother eagle (Bong).
A lithe orc (tar) is here, fighting a mother eagle (Bong).
A sturdy trained horse is standing here.
*an Elf* is here, fighting a mother eagle (Bong).
*Rael the Fallohid Hobbit* is here, fighting a mother eagle (Bong).
*Rael the Fallohid Hobbit* pierces a mother eagle (Bong)'s body and tickles it.
Exits/emulated: ~south~.

// Ehh I'll take it... I think?!

![ CW HP:Fine Mana:Hot>It's already open!

![ CW HP:Fine Mana:Hot>oo1
[open exit s]

*Rael the Fallohid Hobbit* pierces a mother eagle (Bong)'s body and tickles it.
A mother eagle (Bong) tries to hit *an Elf*, but he parries successfully.

![ CW HP:Fine Mana:Hot>It's already open!

![ CW HP:Fine Mana:Hot>
*an Elf* pierces a mother eagle (Bong)'s body and tickles it.

![ CW HP:Fine Mana:Hot>s
Inside the Village
Traces of white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, (south), (west), up.
A trained horse (MINE) has arrived from the north.

// So maybe only an extra fur-foot inside. And it looks like they didn't block.

!. CW HP:Fine Mana:Hot>cc1
[close exit s]

*an Elf* has arrived from the north.

!. CW HP:Fine Mana:Hot>Ok.

// You block this, kind sir.

!. CW HP:Fine Mana:Hot>n
Town Hall
Traces of rich red and rich white tones form the aura of this place.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
A mother eagle (Bong) is here, fighting a lithe orc.
A lithe orc is here, fighting a mother eagle (Bong).
A lithe orc (tar) is here, fighting a mother eagle (Bong).
A sturdy trained horse is standing here.
*Rael the Fallohid Hobbit* is here, fighting a mother eagle (Bong).
Exits: (south).
A trained horse (MINE) has arrived from the south.
A mother eagle (Bong) hits a lithe orc's right arm and tickles it.

![ CW HP:Fine Mana:Hot>
*Rael the Fallohid Hobbit* closes the door.

// We all agree.

![ CW HP:Fine Mana:Hot>n
Alas, you cannot go that way...
*Rael the Fallohid Hobbit* pierces a mother eagle (Bong)'s body and tickles it.

![ CW HP:Fine Mana:Hot>cc1
[close exit s]
It's already closed!
A lithe orc strongly slashes a mother eagle (Bong)'s left foot.

![ CW HP:Fine Mana:Hot>ofa
[order followers assist]
Ok.

![ CW HP:Fine Mana:Hot>
*Rael the Fallohid Hobbit* pierces a mother eagle (Bong)'s left foot and tickles it.

![ CW HP:Fine Mana:Hot>pd
[pick exit s]

A lithe orc (tar) slashes a mother eagle (Bong)'s left wing very hard.

![ CW HP:Fine Mana:Hot>Using your lockpicks, you try to enable the lock...

// He lets me do this?!

A mother eagle (Bong) strongly hits a lithe orc's right hand and tickles it.

*Rael the Fallohid Hobbit* tries to pierce a mother eagle (Bong), but she parries successfully.

A lithe orc slashes a mother eagle (Bong)'s body very hard.

You manage to enable the lock.
A mother eagle (Bong) swiftly dodges *Rael the Fallohid Hobbit*'s attempt to pierce her.

// Well I sure hope he don't pull stinking hobbit tricks on me now. 

![ CW HP:Fine Mana:Hot>hob

![ CW HP:Fine Mana:Hot>fb ${target}
[cast 'fire' *hobbit*]
You start to concentrate...

A lithe orc (tar) slashes a mother eagle (Bong)'s left foot hard.

A mother eagle (Bong) tries to hit a lithe orc, but he parries successfully.

*Rael the Fallohid Hobbit* strongly pierces a mother eagle (Bong)'s body.

A lithe orc strongly slashes a mother eagle (Bong)'s right foot.

A mother eagle (Bong) swiftly dodges *Rael the Fallohid Hobbit*'s attempt to pierce her.

fb ${target}
[cast 'fire' *hobbit*]
A mother eagle (Bong) swiftly dodges *Rael the Fallohid Hobbit*'s attempt to pierce her.

Ok.
Your fireball completely envelops *Rael the Fallohid Hobbit* in flames.

![ CW HP:Fine Mana:Hot>
You start to concentrate...

A mother eagle (Bong) hits a lithe orc's left leg and tickles it.
A lithe orc (tar) slashes a mother eagle (Bong)'s tail extremely hard and shatters it.

*Rael the Fallohid Hobbit* pierces a mother eagle (Bong)'s tail very hard and shatters it.

*Rael the Fallohid Hobbit* panics, and attempts to flee.

*Rael the Fallohid Hobbit* panics, and attempts to flee.

A lithe orc slashes a mother eagle (Bong)'s right foot and shatters it.

fb ${target}
[cast 'fire' *hobbit*]
You hear some clicking noises.
A mother eagle (Bong) strongly hits a lithe orc's right foot and tickles it.

Ok.
You feel more exposed.
Your fireball completely envelops *Rael the Fallohid Hobbit* in flames.
*Rael the Fallohid Hobbit* panics, and attempts to flee.
A mother eagle (Bong) swiftly dodges *Rael the Fallohid Hobbit*'s attempt to pierce her.

![ CW HP:Fine Mana:Hot>
You start to concentrate...

*Rael the Fallohid Hobbit* panics, and attempts to flee.
A lithe orc (tar) strongly slashes a mother eagle (Bong)'s body and shatters it.
A mother eagle (Bong) is incapacitated and will slowly die, if not aided.

cc1
[close exit s]
*Rael the Fallohid Hobbit* panics, and attempts to flee.
*Rael the Fallohid Hobbit* pierces a mother eagle (Bong)'s body extremely hard and shatters it.
You hear a mother eagle (Bong)'s death cry as she collapses.
A mother eagle (Bong) is dead! R.I.P.

Ok.
Your fireball completely envelops *Rael the Fallohid Hobbit* in flames.
*Rael the Fallohid Hobbit* swiftly dodges a lithe orc's attempt to slash him.
*Rael the Fallohid Hobbit* tries to pierce you, but your parry is successful.
*Rael the Fallohid Hobbit* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Warm *Rael the Fallohid Hobbit*:Bad>It's already closed!

![ CW HP:Fine Mana:Warm *Rael the Fallohid Hobbit*:Bad>cc1
[close exit s]
It's already closed!

![ CW HP:Fine Mana:Warm *Rael the Fallohid Hobbit*:Bad>
You swiftly dodge *Rael the Fallohid Hobbit*'s attempt to pierce you.

![ CW HP:Fine Mana:Warm *Rael the Fallohid Hobbit*:Bad>
You hear a *click* in a lock.

// Yeah, you picked right in time, slow-ass. Around here I see how this might end... hopefully I have enough mana to finish?

![ CW HP:Fine Mana:Warm *Rael the Fallohid Hobbit*:Bad>qq
[cast n 'earth']
The door is opened from the other side.
You quickly recall your stored spell...

A lithe orc (tar) strongly slashes *Rael the Fallohid Hobbit*'s body.

*an Elf* has arrived from the south.

cc1
[close exit s]
The earth trembles beneath your feet!
A trained horse (MINE) stops following you.
Some debris falls on you from above.
*Rael the Fallohid Hobbit* is mortally wounded and will die soon if not aided.
A trained horse is incapacitated and will slowly die, if not aided.
A lithe orc (tar) says 'There is no way you can win this fight!'
A lithe orc says 'Is that the best you can do? Try harder!'

// Lucky finish here... maybe I can land another?

![ CW HP:Fine Mana:Cold *Rael the Fallohid Hobbit*:Dying>Ok.
*an Elf* fails to pierce you.
A lithe orc slashes *Rael the Fallohid Hobbit*'s left hand very hard and shatters it.
You hear *Rael the Fallohid Hobbit*'s death cry as he collapses.
*Rael the Fallohid Hobbit* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Rael the Fallohid Hobbit*.

// DUH you XP-stealer I will get you for that.

![ CW HP:Fine Mana:Cold a trained horse:Dying>
A trained horse (MINE) panics, but can't stop fighting to flee.
A trained horse (MINE) fails to hit you.

![ CW HP:Fine Mana:Cold a trained horse:Dying>
*an Elf* panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Cold a trained horse:Dying>
You slash a trained horse's left hindfoot extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
You hear a trained horse's death cry as he collapses.
A trained horse is dead! R.I.P.

![ CW HP:Fine Mana:Cold a trained horse (MINE):Bad>qq
[cast n 'earth']
You quickly recall your stored spell...

A trained horse (MINE) panics, but can't stop fighting to flee.

*an Elf* panics, and attempts to flee.

cc1
[close exit s]
*an Elf* opens the door.
A trained horse (MINE) panics, and attempts to flee.

The earth trembles beneath your feet!
You receive your share of experience.
This is really a genocide...
You hear a trained horse (MINE)'s death cry as he collapses.
A trained horse (MINE) is dead! R.I.P.
A shadow says 'I'll try and make your death clean and swift.'
A lithe orc barely slashes your body and tickles it.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

![ CW HP:Fine Mana:Icy a lithe orc:Bad>Ok.

// Well it hit alright, but this 'icy mana' is bogus... not looking too great but at least one enemy is down!

![ CW HP:Fine Mana:Icy a lithe orc:Bad>qq
[cast n 'earth']
Alas, not enough mana flows through you...
A shadow tries to hit you, but your parry is successful.
A lithe orc (tar) barely slashes your right hand and tickles it.

![ CW HP:Fine Mana:Icy a lithe orc:Bad>cc1
[close exit s]
It's already closed!

![ CW HP:Fine Mana:Icy a lithe orc:Bad>oo1
[open exit s]
Ok.

![ CW HP:Fine Mana:Icy a lithe orc:Bad>flee
PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Icy a lithe orc:Bad>oo1
[open exit s]
It's already open!

![ CW HP:Fine Mana:Icy a lithe orc:Bad>oo1
[open exit s]
It's already open!
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Icy a lithe orc:Bad>
A shadow barely hits your right arm and tickles it.
You swiftly dodge a lithe orc's attempt to slash you.

![ CW HP:Fine Mana:Icy a lithe orc:Bad>
You flee head over heels.
You flee south.
Inside the Village
Traces of intense white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
Exits: (north), east, [south], (west), up.

!. CW HP:Fine Mana:Icy>n
Town Hall
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
A lithe orc (tar) is standing here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Fine Mana:Icy>cc1
[close exit s]
Ok.

![ CW HP:Fine Mana:Icy>qq
[cast n 'earth']
Alas, not enough mana flows through you...

// Now woulda been a good time to have what I needed, 1-2 more mana? I blame mob deaths.

![ CW HP:Fine Mana:Icy>
The door is opened from the other side.

![ CW HP:Fine Mana:Icy>
*an Elf* has arrived from the south.

![ CW HP:Fine Mana:Icy>cc1
[close exit s]

*an Elf* begins some strange incantations...

![ CW HP:Fine Mana:Icy>Ok.

![ CW HP:Fine Mana:Icy>oo1
[open exit s]
Ok.
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You swiftly dodge *an Elf*'s attempt to pierce you.

![ CW HP:Fine Mana:Icy *an Elf*:Hurt>s
No way! You are fighting for your life!

![ CW HP:Fine Mana:Icy *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Icy *an Elf*:Hurt>flee
*an Elf* begins some strange incantations...
You flee head over heels.
You flee south.
Inside the Village
Traces of intense white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Fine Mana:Icy>
*an Elf* has arrived from the north.
A lithe orc (tar) has arrived from the north.
A lithe orc has arrived from the north.

!. CW HP:Fine Mana:Icy>ee

!. CW HP:Fine Mana:Icy>
*an Elf* quickly approaches, trying to pierce you.

!. CW HP:Fine Mana:Icy *an Elf*:Hurt>cc1
[close exit]
Ok.
*an Elf* begins some strange incantations...

!. CW HP:Fine Mana:Icy *an Elf*:Hurt>e
No way! You are fighting for your life!

!. CW HP:Fine Mana:Icy *an Elf*:Hurt>flee
You flee head over heels.
You flee west.
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Fine Mana:Icy>ox
[o exit ]
It's already open!

![ CW HP:Fine Mana:Icy>
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.

![ CW HP:Fine Mana:Icy>
*an Elf* begins some strange incantations...

![ CW HP:Fine Mana:Icy>sc
178/228 hits, 12/122 mana, and 107/116 moves.

![ CW HP:Fine Mana:Icy>spn
[cha spell n]
Ok.

![ CW HP:Fine Mana:Icy>e
oo1
[open exit]
Inside the Village
Traces of intense white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: [north], east, [south], (west), up.

!. CW HP:Fine Mana:Icy>Ok.

!. CW HP:Fine Mana:Icy>e
Stables
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Fine Mana:Icy>sc
178/228 hits, 12/122 mana, and 105/116 moves.

![ CW HP:Fine Mana:Icy>res
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Icy>smoka
[wie pipe]
[smoke]
You stop using a dark curved sword.
You hold a wooden pipe.

![ CW HP:Fine Mana:Icy>Just what you needed!

// Pipe fails me... I'm doomed!? Well maybe I can stay alive a while... and see what can be done. 
// About now I regret I have no reliable Saruman-scrolls with earthquake in them,
// and I don't think it's wise reciting them all at random with all those bearing down on me.
// So my plan here is to recite the random-spell heal scrolls I have, as I need to anyway, 
// and maybe they do some extra damage to whatever is hitting me at the time... I hope.

![ CW HP:Fine Mana:Icy>glow
[g glowing pack]
[quaff glowing]
You get a softly glowing green cup from a silvan satchel.
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Fine Mana:Icy>Ok.
The cup crumbles into a tiny pile of glittering dust.
*an Elf* begins some strange incantations...

![ CW HP:Fine Mana:Icy>swo
[wie sword]
You stop using a wooden pipe.
You awkwardly wield a dark curved sword, ready to defend yourself.

![ CW HP:Fine Mana:Icy>stand
You stop resting and stand up.

![ CW HP:Fine Mana:Icy>w
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Fine Mana:Icy>u
Watchtower
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Fine Mana:Icy>mant
[rem cloak]
[g mantle pack]
[wear mantle]
[put cloak pack]
You stop using a fine grey cloak.

![ CW HP:Fine Mana:Icy>
You get an imposing, golden mantle from a silvan satchel.

![ CW HP:Fine Mana:Icy>
You wear an imposing, golden mantle about your body.

![ CW HP:Fine Mana:Icy>
You put a fine grey cloak in a silvan satchel.

![ CW HP:Fine Mana:Icy>d
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!. CW HP:Fine Mana:Icy>
*an Elf* leaves up.
A lithe orc (tar) leaves up.
A lithe orc leaves up.

!. CW HP:Fine Mana:Icy>
The golden mantle chafes against your back.

!. CW HP:Fine Mana:Icy>w
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Fine Mana:Icy>wim
[cha mood wimpy]
Ok.

![ CW HP:Fine Mana:Icy>sc
180/228 hits, 13/132 mana, and 104/116 moves.

![ CW HP:Fine Mana:Icy>
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.

![ CW HP:Fine Mana:Cold>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) panics, and attempts to flee.

![ CW HP:Fine Mana:Cold>oo1
[open exit]
*an Elf* begins some strange incantations...
It's already open!

![ CW HP:Fine Mana:Cold>e
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Fine Mana:Cold>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

!. CW HP:Fine Mana:Cold>e
Stables
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Fine Mana:Cold>w
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.
*an Elf* leaves east.
A lithe orc (tar) leaves east.
A lithe orc leaves east.

!. CW HP:Fine Mana:Cold>u
Watchtower
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Fine Mana:Cold>
*an Elf* has arrived from below.
A lithe orc (tar) has arrived from below.
A lithe orc has arrived from below.

![ CW HP:Fine Mana:Cold>d
*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc (tar)'s attempt to slash you.
A lithe orc barely slashes your left hand and tickles it.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>e
No way! You are fighting for your life!
*an Elf* begins some strange incantations...
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>flee
You flee head over heels.
You flee down.
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Fine Mana:Cold>e
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.
Stables
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Fine Mana:Cold>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Fine Mana:Cold>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) lightly slashes your left foot and tickles it.
You swiftly dodge a lithe orc's attempt to slash you.

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>w
*an Elf* begins some strange incantations...
No way! You are fighting for your life!
A lithe orc (tar) swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>w
w
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>w
No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>w
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold a lithe orc (tar):Wounded>w
No way! You are fighting for your life!
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
A lithe orc (tar) tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>No way! You are fighting for your life!
A lithe orc barely slashes your right hand and tickles it.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>w
No way! You are fighting for your life!
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
*an Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You feel less protected.
A lithe orc (tar) barely slashes your right leg and tickles it.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
*an Elf* begins some strange incantations...
You flee head over heels.
You flee west.
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Hurt Mana:Cold>u
Watchtower
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Hurt Mana:Cold>
*an Elf* has arrived from below.
A lithe orc (tar) has arrived from below.
A lithe orc has arrived from below.

![ CW HP:Hurt Mana:Cold>
*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc's attempt to slash you.

![ CW HP:Hurt Mana:Cold a lithe orc:Bad>
A lithe orc swiftly dodges your attempt to slash him.

![ CW HP:Hurt Mana:Cold a lithe orc:Bad>flee

You flee head over heels.
You flee down.
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Hurt Mana:Cold>exits
w
You flee head over heels.
You flee east.
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold>  West    - You can't distinguish a lot of details.

![ CW HP:Hurt Mana:Cold>
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Hurt Mana:Cold>
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.

!. CW HP:Hurt Mana:Cold>
*an Elf* begins some strange incantations...

!. CW HP:Hurt Mana:Cold>n
Town Hall
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Hurt Mana:Cold>s
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!. CW HP:Hurt Mana:Cold>e
*an Elf* leaves north.
A lithe orc (tar) leaves north.
A lithe orc leaves north.

Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold>w
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Hurt Mana:Cold>u
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.

Watchtower
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Hurt Mana:Cold>re
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold>d

*an Elf* has arrived from below.
A lithe orc (tar) has arrived from below.
A lithe orc has arrived from below.

![ CW HP:Hurt Mana:Cold>w
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) tries to slash you, but your parry is successful.
A lithe orc slashes your right foot hard.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>ivo
[recite ivoryscroll ]
*an Elf* begins some strange incantations...
No way! You are fighting for your life!
You flee head over heels.
You flee down.
Inside the Village
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!. CW HP:Hurt Mana:Cold>
You start reciting a clear ivory scroll.

flee
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.

*an Elf* issues the order 'hit dong'.

*an Elf* begins some strange incantations...

*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Argh! You cannot concentrate any more...
*an Elf* tries to pierce you, but your parry is successful.

!. CW HP:Wounded Mana:Cold *an Elf*:Hurt>
*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc (tar)'s attempt to slash you.
You flee head over heels.
You flee east.
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Wounded Mana:Cold>w
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!. CW HP:Wounded Mana:Cold>u
*an Elf* leaves east.
A lithe orc (tar) leaves east.
A lithe orc leaves east.

ivo
[recite ivoryscroll ]
Watchtower
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Wounded Mana:Cold>
You start reciting a clear ivory scroll.

*an Elf* has arrived from below.
A lithe orc (tar) has arrived from below.
A lithe orc has arrived from below.

*an Elf* begins some strange incantations...

flee
You recite a clear ivory scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
Nothing seems to happen.
You feel your awareness improve.

// I think this scroll had something damaging in it but nothing was hitting me... pity.

![ CW HP:Fine Mana:Cold>
You flee head over heels.
PANIC! You couldn't escape!
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You swiftly dodge *an Elf*'s attempt to pierce you.

![ CW HP:Fine Mana:Cold *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

![ CW HP:Fine Mana:Cold *an Elf*:Hurt>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) slashes your head.
A lithe orc slashes your right foot hard.

![ CW HP:Hurt Mana:Cold *an Elf*:Hurt>
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Cold *an Elf*:Hurt>
*an Elf* issues the order 'hit dong'.

![ CW HP:Hurt Mana:Cold *an Elf*:Hurt>
You flee head over heels.
You flee down.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.

!.~ CW HP:Hurt Mana:Cold>w
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Hurt Mana:Cold>e
n
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>
Town Hall
Traces of fierce red and intense white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Hurt Mana:Cold>s
e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>
*an Elf* leaves north.
A lithe orc (tar) leaves north.
A lithe orc leaves north.

Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold>ebo
[recite ebonyscroll ]
You start reciting an ebony scroll.

*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc (tar)'s attempt to slash you.


You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>flee
You are already attempting to flee!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>u
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.

!.~ CW HP:Hurt Mana:Cold>u
Watchtower
Traces of fierce red and intense white tones form the aura of this place.
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Hurt Mana:Cold>d
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>w
*an Elf* leaves up.
A lithe orc (tar) leaves up.
A lithe orc leaves up.

Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Hurt Mana:Cold>e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.

!.~ CW HP:Hurt Mana:Cold>e
*an Elf* issues the order 'hit dong'.

Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold>ebo
[recite ebonyscroll ]
You start reciting an ebony scroll.

*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

*an Elf* issues the order 'hit dong'.
A lithe orc (tar) tries to slash you, but your parry is successful.

You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>flee
You flee head over heels.
You flee west.
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Hurt Mana:Cold>u
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold>e
e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>e
*an Elf* leaves up.
A lithe orc (tar) leaves up.
A lithe orc leaves up.

e
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold>Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold>Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold>sazure
Arglebargle, glop-glyf!?!

![ CW HP:Hurt Mana:Cold>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Hurt Mana:Cold>
*an Elf* issues the order 'kill dong'.
A lithe orc (tar) tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>w
flee
No way! You are fighting for your life!
PANIC! You can't quit the fight!
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>u
You are already attempting to flee!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>u
*an Elf* issues the order 'kill dong'.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>u
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>No way! You are fighting for your life!
You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>u
u
Watchtower
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Hurt Mana:Cold>Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold>azure
[g azurescroll sable]
[recite azurescroll ]
You get an azure scroll from a sable pouch.

![ CW HP:Hurt Mana:Cold>
You start reciting an azure scroll.

*an Elf* has arrived from below.
A lithe orc (tar) has arrived from below.
A lithe orc has arrived from below.

*an Elf* issues the order 'hit dong'.
A lithe orc (tar) lightly slashes your right leg and tickles it.
Argh! You cannot concentrate any more...
A lithe orc strongly slashes your left foot.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Cold a lithe orc (tar):Wounded>
flee
*an Elf* begins some strange incantations...
You flee head over heels.
You flee down.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold>e
You flee head over heels.
You flee west.
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Hurt Mana:Cold Move:Tired>azure
[g azurescroll sable]
[recite azurescroll ]
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold Move:Tired>
You get an azure scroll from a sable pouch.
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.
A lithe orc has arrived from above.

!.~ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) quickly approaches, trying to slash you.
You start reciting an azure scroll.

You flee head over heels.
You flee east.
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold Move:Tired>w
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.
*an Elf* leaves east.
A lithe orc (tar) leaves east.
A lithe orc leaves east.

!.~ CW HP:Hurt Mana:Cold Move:Tired>w
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Hurt Mana:Cold Move:Tired>0
[cha wi 0]
Wimpy set to: 0

![ CW HP:Hurt Mana:Cold Move:Tired>e
e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* leaves up.
A lithe orc (tar) leaves up.
A lithe orc leaves up.

e
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold Move:Tired>Alas, you cannot go that way...

![ CW HP:Hurt Mana:Cold Move:Tired>w
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.
*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc (tar)'s attempt to slash you.
You swiftly dodge a lithe orc's attempt to slash you.

oo1
[open exit]

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>It's already open!

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>flee
PANIC! You can't quit the fight!
A lithe orc (tar) swiftly dodges your attempt to slash him.

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>
*an Elf* begins some strange incantations...

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>oo1
[open exit]
It's already open!

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>oo1
[open exit]
It's already open!

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>oo1
[open exit]
It's already open!
You flee head over heels.
You flee east.
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold Move:Tired>oo1
[open exit]
You don't see any exit here.

![ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Hurt Mana:Cold Move:Tired>w
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) quickly approaches, trying to slash you.
A lithe orc quickly approaches, trying to slash you.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>oo1
[open exit]
You don't see any exit here.
*an Elf* begins some strange incantations...
A lithe orc strongly slashes your head.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>e
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>flee
You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold Move:Tired>oo1
[open exit]
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.
It's already open!

!.~ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* begins some strange incantations...

!.~ CW HP:Hurt Mana:Cold Move:Tired>e
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold Move:Tired>w
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc (tar)'s attempt to slash you.
A lithe orc quickly approaches, trying to slash you.

!.~ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>s
No way! You are fighting for your life!
A lithe orc slashes your head.

!.~ CW HP:Wounded Mana:Cold Move:Tired a lithe orc (tar):Wounded>oo1
[open exit]
It's already open!

!.~ CW HP:Wounded Mana:Cold Move:Tired a lithe orc (tar):Wounded>flee
*an Elf* begins some strange incantations...
You flee head over heels.
You flee north.
Town Hall
Traces of fierce red and intense white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Wounded Mana:Cold Move:Slow>oo1
[open exit]
s
It's already open!

![ CW HP:Wounded Mana:Cold Move:Slow>s
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.
*an Elf* tries to pierce you, but your parry is successful.

!.~ CW HP:Wounded Mana:Cold Move:Slow *an Elf*:Hurt>No way! You are fighting for your life!

!.~ CW HP:Wounded Mana:Cold Move:Slow *an Elf*:Hurt>oo1
[open exit]
s
It's already open!

!.~ CW HP:Wounded Mana:Cold Move:Slow *an Elf*:Hurt>flee
*an Elf* issues the order 'hit dong'.
No way! You are fighting for your life!
You try to slash *an Elf*, but he parries successfully.

!.~ CW HP:Wounded Mana:Cold Move:Slow *an Elf*:Hurt>
You flee head over heels.
You flee north.
Town Hall
Traces of fierce red and intense white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Wounded Mana:Cold Move:Slow>
A shadow says 'YOU! Dong! You will die before your time.'
A shadow barely hits your left leg and tickles it.

![ CW HP:Wounded Mana:Cold Move:Slow a shadow:Healthy>s
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold Move:Slow a shadow:Healthy>flee
oo1
[open exit]
*an Elf* has arrived from the south.
A lithe orc (tar) has arrived from the south.
A lithe orc has arrived from the south.
You flee head over heels.
You flee south.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Wounded Mana:Cold Move:Slow>oo1
[open exit]
It's already open!

!.~ CW HP:Wounded Mana:Cold Move:Slow>oo1
[open exit]
The door closes quietly.
Ok.

!.~ CW HP:Wounded Mana:Cold Move:Slow>It's already open!

!.~ CW HP:Wounded Mana:Cold Move:Slow>e
e
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Wounded Mana:Cold Move:Slow>Alas, you cannot go that way...

![ CW HP:Wounded Mana:Cold Move:Slow>dd exit s

![ CW HP:Wounded Mana:Cold Move:Slow>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Wounded Mana:Cold Move:Slow>anti
[g antidote all]
[quaff antidote]
You can't find an antidote in any container.

![ CW HP:Wounded Mana:Cold Move:Slow>flee
You don't have an antidote.

![ CW HP:Wounded Mana:Cold Move:Slow>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Cold Move:Slow>w
w
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Wounded Mana:Cold Move:Slow>
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Wounded Mana:Cold Move:Slow>e
e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.
*an Elf* leaves up.
A lithe orc (tar) leaves up.
A lithe orc leaves up.

!.~ CW HP:Wounded Mana:Cold Move:Slow>e
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

// Well I'm going to die at this rate... time to pull the big scrolls out. Moves aren't looking great and I'm (still) overburdened.

![ CW HP:Wounded Mana:Cold Move:Weak>blue
[g bluescroll sable]
[recite bluescroll ]
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Cold Move:Weak>
You get a blue scroll from a sable pouch.

![ CW HP:Wounded Mana:Cold Move:Weak>
You start reciting a blue scroll.

*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

*an Elf* issues the order 'hit dong'.
A lithe orc (tar) lightly slashes your left leg and tickles it.
Argh! You cannot concentrate any more...

![ CW HP:Wounded Mana:Cold Move:Weak a lithe orc (tar):Wounded>flee
*an Elf* begins some strange incantations...
You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Wounded Mana:Cold Move:Weak>u
u
Watchtower
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a hillman-warrior is lying here.
Exits: down.

![ CW HP:Wounded Mana:Cold Move:Weak>Alas, you cannot go that way...

![ CW HP:Wounded Mana:Cold Move:Weak>wim
[cha mood wimpy]
Ok.

![ CW HP:Wounded Mana:Cold Move:Weak>
*an Elf* has arrived from below.

![ CW HP:Wounded Mana:Cold Move:Weak>
*an Elf* begins some strange incantations...

![ CW HP:Wounded Mana:Cold Move:Weak>d
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Wounded Mana:Cold Move:Weak>w
Hillmen House
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Wounded Mana:Cold Move:Weak>bliue
Arglebargle, glop-glyf!?!

![ CW HP:Wounded Mana:Cold Move:Weak>blue
[g bluescroll sable]
[recite bluescroll ]
You get a blue scroll from a sable pouch.

![ CW HP:Wounded Mana:Cold Move:Weak>
You start reciting a blue scroll.

You recite a blue scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

![ CW HP:Fine Mana:Cold Move:Weak>sc
196/228 hits, 21/132 mana, and 9/116 moves.

![ CW HP:Fine Mana:Cold Move:Weak>azure
[g azurescroll sable]
[recite azurescroll ]
You can't find an azurescroll in the sable.

![ CW HP:Fine Mana:Cold Move:Weak>
You start reciting an azure scroll.

![ CW HP:Fine Mana:Cold Move:Weak>
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.

![ CW HP:Fine Mana:Cold Move:Weak>xz
[g zaugurz-draught pack]
[quaff zaugurz-draught]
You get a small metal flask from a silvan satchel.

![ CW HP:Fine Mana:Cold Move:Weak>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) panics, and attempts to flee.
A lithe orc (tar) leaves east.
A lithe orc barely slashes your left leg and tickles it.
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely revitalized.

// Well sweet, no poison... I might pull something off then. I'm just considering myself lucky the elf isn't trying to bash
// or close me in. Guessing his designed bash mob was the one that fled out.

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>
You lightly slash a lithe orc's body.

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>oo1
[open exit s]
You don't see any exit there.

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>e
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>e
*an Elf* leaves east.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>e

PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>No way! You are fighting for your life!

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>
*an Elf* begins some strange incantations...

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>oo1
[open exit s]

PANIC! You can't quit the fight!

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>
You don't see any exit there.
A lithe orc swiftly dodges your attempt to slash him.
A lithe orc tries to slash you, but your parry is successful.

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>oo1
[open exit s]
You don't see any exit there.

![ CW HP:Fine Mana:Cold Move:Tired a lithe orc:Bad>
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc:Bad>ox
[o exit ]

*an Elf* begins some strange incantations...
You flee head over heels.
You flee east.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold Move:Tired>It's already open!

!.~ CW HP:Hurt Mana:Cold Move:Tired>ox
[o exit ]
It's already open!

!.~ CW HP:Hurt Mana:Cold Move:Tired>e

*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

!.~ CW HP:Hurt Mana:Cold Move:Tired>
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Cold Move:Tired>sc
152/228 hits, 22/132 mana, and 43/116 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.
A lithe orc has arrived from the west.

![ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
*an Elf* begins some strange incantations...
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>flee
PANIC! You can't quit the fight!
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>No way! You are fighting for your life!
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
w
*an Elf* begins some strange incantations...
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>No way! You are fighting for your life!
You flee head over heels.
PANIC! You couldn't escape!
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>
A lithe orc (tar) tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Wounded>
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Cold Move:Tired>w
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.
Hillmen House
Traces of rich red and intense white tones form the aura of this place.
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Hurt Mana:Cold Move:Tired>ee

![ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
A lithe orc has arrived from the east.

![ CW HP:Hurt Mana:Cold Move:Tired>
*an Elf* issues the order 'hit dong'.
A lithe orc (tar) lightly slashes your body and tickles it.
You swiftly dodge a lithe orc's attempt to slash you.

![ CW HP:Hurt Mana:Cold Move:Tired a lithe orc (tar):Hurt>qq
[cast n 'earth']
You quickly recall your stored spell...


The white aura around your body fades.

*an Elf* issues the order 'hit dong'.

*an Elf* leaves east.
The earth trembles beneath your feet!
A lithe orc is mortally wounded and will die soon if not aided.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>A lithe orc (tar) swiftly dodges your attempt to slash him.
A lithe orc (tar) lightly slashes your left arm and tickles it.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>lt
[label  tar]
Ok. Replaced label "tar".

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>flee
You flee head over heels.
You flee east.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Icy Move:Tired>w
Hillmen House
Traces of fierce red and intense white tones form the aura of this place.
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
A lithe orc (tar) is standing here.
A lithe orc is lying here, mortally wounded.
Exits: (east).

![ CW HP:Hurt Mana:Icy Move:Tired>cx
[close exit ]
Ok.

// Well I'm kind of relieved he doesn't want to eat another potential quake but I sure as hell am not gonna slash this lithe to death.
// I figure if I CAN well I have a slight chance to win it all in the end but... I'm not sure even another bolt will suffice.
// Then there's the problem of whittling down the elf hit points, and I don't think I'm going to slash him very hard either.

![ CW HP:Hurt Mana:Icy Move:Tired>k lithe
[kill lithe]
You strongly slash a lithe orc (tar)'s right hand.
A lithe orc (tar) says 'I will take great pleasure in killing you, Dong!'

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
A lithe orc (tar) tries to slash you, but your parry is successful.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>lt
[label  tar]
Ok. Replaced label "tar".

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>flee
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>tar tar

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>sc

You flee head over heels.
PANIC! You couldn't escape!
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
You can't do that while fighting.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
You swiftly dodge a lithe orc (tar)'s attempt to slash you.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>oo1
[open exit]
Ok.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>ee

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
You try to slash a lithe orc (tar), but he parries successfully.

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>oo1
[open exit]
It's already open!

![ CW HP:Hurt Mana:Icy Move:Tired a lithe orc (tar):Bad>
A lithe orc (tar) tries to slash you, but your parry is successful.
You flee head over heels.
You flee east.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
Exits: [north], east, [south], (west), up.

!.~ CW HP:Hurt Mana:Icy Move:Tired>w
Hillmen House
Traces of fierce red and intense white tones form the aura of this place.
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
A lithe orc (tar) is standing here.
A lithe orc is lying here, mortally wounded.
Exits: (east).

![ CW HP:Hurt Mana:Icy Move:Tired>sc
120/228 hits, 9/127 mana, and 35/116 moves.

![ CW HP:Hurt Mana:Icy Move:Tired>
*an Elf* has arrived from the east.

![ CW HP:Hurt Mana:Icy Move:Tired>
*an Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Icy Move:Tired>k 2.lithe
[kill 2.lithe]
You slash a lithe orc's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
You hear a lithe orc's death cry as he collapses.
A lithe orc is dead! R.I.P.

// Take that, XP-thief! 
// But I feel my chances at defeating the elf are diminishing, as he still has mana, and surely regens it faster than I do.

![ CW HP:Hurt Mana:Icy Move:Tired>oo1
[open exit]
It's already open!

![ CW HP:Hurt Mana:Icy Move:Tired>e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: [north], east, [south], (west), up.

!.~ CW HP:Hurt Mana:Icy Move:Tired>sc
e
121/228 hits, 10/127 mana, and 34/116 moves.
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.

!.~ CW HP:Hurt Mana:Icy Move:Tired>
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Icy Move:Tired>stat
OB: 53%, DB: 57%, PB: 69%, Armour: 45%. Wimpy: 0. Mood: wimpy.
Needed: 1,292,901 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- novoid
- sense life
- potion
- panic
- noquit
- potion
- stored spell earthquake
- shield
- strength
- detect magic

![ CW HP:Hurt Mana:Icy Move:Tired>
*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.

![ CW HP:Hurt Mana:Icy Move:Tired>
*an Elf* tries to pierce you, but your parry is successful.

![ CW HP:Hurt Mana:Icy Move:Tired *an Elf*:Hurt>w
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Icy Move:Tired *an Elf*:Hurt>
You try to slash *an Elf*, but he parries successfully.

![ CW HP:Hurt Mana:Icy Move:Tired *an Elf*:Hurt>flee
You flee head over heels.
You flee west.
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: [north], east, [south], (west), up.

!.~ CW HP:Hurt Mana:Icy Move:Tired>n
The door seems to be closed.

!.~ CW HP:Hurt Mana:Icy Move:Tired>oo1
[open exit]
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
Ok.

!.~ CW HP:Hurt Mana:Icy Move:Tired>n
Town Hall
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Hurt Mana:Icy Move:Slow>
*an Elf* has arrived from the south.
A lithe orc (tar) has arrived from the south.

![ CW HP:Hurt Mana:Icy Move:Slow>
*an Elf* begins some strange incantations...

![ CW HP:Hurt Mana:Icy Move:Slow>dd exit s

![ CW HP:Hurt Mana:Icy Move:Slow>oo1
[open exit s]
It's already open!

![ CW HP:Hurt Mana:Icy Move:Tired>s
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Icy Move:Slow>
The door closes quietly.

!.~ CW HP:Hurt Mana:Icy Move:Slow>e
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Icy Move:Slow>oo1
[open exit s]
You don't see any exit there.

![ CW HP:Hurt Mana:Icy Move:Slow>w

[pick exit s]
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
*an Elf* is standing here.
A lithe orc (tar) is standing here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Hurt Mana:Icy Move:Slow>Using your lockpicks, you try to enable the lock...

*an Elf* leaves up.
A lithe orc (tar) leaves up.

*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.


oo1
[open exit s]
You stop trying to pick the lock.
*an Elf* begins some strange incantations...

!.~ CW HP:Hurt Mana:Icy Move:Slow>s
The gate doesn't move, I'm afraid.

// I can blow my rock and get out this way... maybe... unless they blocked/picked both doors. Well that's option number two then.
// About now I remember how the hobbit died and figure something out.

!.~ CW HP:Hurt Mana:Icy Move:Slow>oo1
[open exit s]
The gate seems to be closed.

!.~ CW HP:Hurt Mana:Icy Move:Slow>The gate doesn't move, I'm afraid.

!.~ CW HP:Hurt Mana:Icy Move:Slow>e

*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
*an Elf* tries to pierce you, but your parry is successful.

// Yes I haven't forgotten you and your bolt spam. *thinks* Well *you* aren't running out of mana obviously.

!.~ CW HP:Wounded Mana:Icy Move:Slow *an Elf*:Hurt>No way! You are fighting for your life!

!.~ CW HP:Wounded Mana:Icy Move:Slow *an Elf*:Hurt>
*an Elf* swiftly dodges your attempt to slash him.

!.~ CW HP:Wounded Mana:Icy Move:Slow *an Elf*:Hurt>
*an Elf* begins some strange incantations...

!.~ CW HP:Wounded Mana:Icy Move:Slow *an Elf*:Hurt>flee
You flee head over heels.
You flee north.
Town Hall
Traces of fierce red and pale white tones form the aura of this place.
The corpse of a trained horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Hobbit* is lying here.
The corpse of a mother eagle is lying here.
The corpse of a mother eagle is lying here.
The corpse of a hillman-warrior is lying here.
The corpse of a hillman-chief is lying here.
The shadow of *a Hobbit* is floating here.
Exits: (south).

![ CW HP:Wounded Mana:Icy Move:Slow>sc
72/228 hits, 11/127 mana, and 24/116 moves.

![ CW HP:Wounded Mana:Icy Move:Slow>
*an Elf* has arrived from the south.
A lithe orc (tar) has arrived from the south.

![ CW HP:Wounded Mana:Icy Move:Slow>s
e
*an Elf* closes the door.
The door seems to be closed.

![ CW HP:Wounded Mana:Icy Move:Slow>
*an Elf* begins some strange incantations...
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Icy Move:Slow>e
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Icy Move:Slow>oo1
[open exit s]
Ok.

![ CW HP:Wounded Mana:Icy Move:Slow>s
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Wounded Mana:Icy Move:Slow>oo1
[open exit s]
The gate doesn't move, I'm afraid.

!.~ CW HP:Wounded Mana:Icy Move:Slow>e
The door closes quietly.
Stables
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Wounded Mana:Icy Move:Slow>s
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Icy Move:Slow>sc
73/228 hits, 12/127 mana, and 23/116 moves.

![ CW HP:Wounded Mana:Icy Move:Slow>stat
OB: 53%, DB: 57%, PB: 69%, Armour: 45%. Wimpy: 0. Mood: wimpy.
Needed: 1,292,901 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- novoid
- sense life
- potion
- panic
- noquit
- potion
- stored spell earthquake
- shield
- strength
- detect magic

![ CW HP:Wounded Mana:Icy Move:Slow>ee

![ CW HP:Wounded Mana:Icy Move:Slow>w
w
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: (north), east, [south], (west), up.

!.~ CW HP:Wounded Mana:Cold Move:Slow>
*an Elf* has arrived from above.
A lithe orc (tar) has arrived from above.

cc1
[close exit]
Hillmen House
Traces of fierce red and rich white tones form the aura of this place.
The corpse of a lithe orc is lying here.
The corpse of a hillman woman is lying here.
The corpse of a hillman child is lying here.
Exits: (east).

![ CW HP:Wounded Mana:Cold Move:Slow>Ok.

![ CW HP:Wounded Mana:Cold Move:Slow>pd
[pick exit]
Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

// Yeah... I figured out he has no lockpicks.

![ CW HP:Wounded Mana:Cold Move:Slow>sc
76/228 hits, 15/127 mana, and 24/116 moves.

![ CW HP:Wounded Mana:Cold Move:Slow>res
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold Move:Slow>
The evil power begins to regress...

![ CW HP:Wounded Mana:Cold Move:Slow>who
Players
-------
      Dong Slaps

1 ally on.

![ CW HP:Wounded Mana:Cold Move:Slow>who
Players
-------
      Dong Slaps

1 ally on.

![ CW HP:Wounded Mana:Cold Move:Slow>sc
78/228 hits, 17/127 mana, and 26/116 moves.

// Awfully quiet... I guess I can take one last look at the hoard. Avert your eyes, sensitive reader.

![ CW HP:Wounded Mana:Cold Move:Slow>exits
 [East]   - A closed 'door'

![ CW HP:Wounded Mana:Cold Move:Slow>lp
[l in pack]
In your satchel (worn on back):
a fine grey cloak (flawless); it glows blue
a jewel-encrusted goblet
two golden topaz rings
four rings
a broad silver belt; it glows blue
three amethysts
two red rubies
two large garnets
two gems of topaz
two lustrous opals
a lustrous green emerald
a darkened orkish axe (neglected); it glows blue
three herbal kits
a small metal flask
the Book of Kormanolë
a pair of snowshoes (used)
a black candle; it glows blue
a silver-tipped arrow; it glows blue
three iron rings
the scalp of Fitzcarraldo
two pale orbs
two small marcasite pendants
six unfinished bands of gold
a sable pouch; it glows blue
a golden emerald ring; it glows blue
a golden opal ring; it glows blue
a ruby ring; it glows blue
a gold ring
a gleaming belt; it glows blue
three small pouches
two tickets
an ivory scroll; it glows blue
a golden garnet ring; it glows blue
a deep ebony scroll; it glows blue
a long hollow stem
a twisted rock fragment; it glows blue

![ CW HP:Wounded Mana:Cold Move:Slow>stand
You stop resting and stand up.

![ CW HP:Wounded Mana:Cold Move:Slow>azure
[g azurescroll sable]
[recite azurescroll ]
You can't find an azurescroll in the sable.

![ CW HP:Wounded Mana:Cold Move:Slow>
You start reciting an azure scroll.

You recite an azure scroll which dissolves.
You heal yourself.
A warm feeling fills your body.

![ CW HP:Hurt Mana:Cold Move:Tired>sc
132/228 hits, 21/127 mana, and 30/116 moves.

![ CW HP:Hurt Mana:Cold Move:Tired>res
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold Move:Tired>lm
[l in sable]
In your pouch (worn on belt):
three purple scrolls
an ivory scroll; it glows blue
three vellum scrolls

![ CW HP:Hurt Mana:Cold Move:Tired>stand
You stop resting and stand up.

![ CW HP:Hurt Mana:Cold Move:Tired>vell
[g vellum sable]
[recite vellum ]
You get a vellum scroll from a sable pouch.

![ CW HP:Hurt Mana:Cold Move:Tired>
You start reciting a vellum scroll.

res
sc
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you.
An energy begins to flow within your legs as your body becomes lighter.

![ CW HP:Hurt Mana:Cold>
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Cold>137/228 hits, 25/127 mana, and 66/116 moves.

![ CW HP:Hurt Mana:Cold>stat
OB: 53%, DB: 7%, PB: 69%, Armour: 45%. Wimpy: 0. Mood: wimpy.
Needed: 1,292,901 xp, 0 tp. Gold: 2,264. Alert: normal.
Affected by:
- breath of briskness
- novoid
- sense life
- potion
- panic
- noquit
- potion
- stored spell earthquake
- shield
- strength
- detect magic

![ CW HP:Hurt Mana:Cold>sc
137/228 hits, 25/127 mana, and 67/116 moves.

// Got some quality time in here! Wonder what he's doing... 
// And I still don't think I have a winning score.

![ CW HP:Hurt Mana:Cold>exits
 [East]   - A closed 'door'

![ CW HP:Hurt Mana:Cold>
You hear some clicking noises.

![ CW HP:Hurt Mana:Cold>stand
You stop resting and stand up.

![ CW HP:Hurt Mana:Cold>e
e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>e
The door seems to be closed.

![ CW HP:Hurt Mana:Cold>sc
144/228 hits, 31/127 mana, and 83/116 moves.

![ CW HP:Hurt Mana:Cold>
You hear some clicking noises.

![ CW HP:Hurt Mana:Warm>e
The door seems to be closed.

![ CW HP:Hurt Mana:Warm>e
The door seems to be closed.

![ CW HP:Hurt Mana:Warm>e
The door seems to be closed.

![ CW HP:Hurt Mana:Warm>res
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Warm>
You hear a *click* in a lock.

![ CW HP:Hurt Mana:Warm>sc
149/228 hits, 36/127 mana, and 95/116 moves.
The door is opened from the other side.

// I'm not going to win if I stay, he probably cast something out there like 4*cure on the lithe
// that I cannot counter, and I finally have a way out. 
// Sayonara, sucker!

![ CW HP:Hurt Mana:Warm>stand
e
*an Elf* has arrived from the east.
A lithe orc (tar) has arrived from the east.
You stop resting and stand up.

![ CW HP:Hurt Mana:Warm>e
Inside the Village
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: [north], east, [south], (west), up.

!.~ CW HP:Hurt Mana:Warm>
Stables
Traces of intense white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: west.

![ CW HP:Hurt Mana:Warm>
You feel bolder.

![ CW HP:Hurt Mana:Warm>zdt
[cast 'teleport' zaaqosaer]
You start to concentrate...

*an Elf* has arrived from the west.
A lithe orc (tar) has arrived from the west.

*an Elf* issues the order 'hit dong'.
You swiftly dodge a lithe orc (tar)'s attempt to slash you.

![ CW HP:Hurt Mana:Icy>
Dark Tower
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Your vision is troubled and you feel disoriented.
Exits/emulated: {east}.

// In retrospect I think I could have sat in there by the time they opened the door to the chief, glowing with my eagles, 
// maybe near full mana, and with 3-4 quakes stored. 
// That however is a display of superiority, and I don't think it would have helped me getting a fight any more than sitting
// with a troll.
// If it was still going to be that lone elf, he'd surely not block himself in against that. 
// It looked to me like they hadn't even picked the exit, and instead the elf blocked it on the fly once I was in again and
// apparently at a disadvantage. 
// So I think this was the best scenario I could push for, after all. Poor eagles got to play bait instead, but I believe 
// they handled it with stoic grace, and that they nibble forever on hobbit toes in eagle heaven.
 Very nice, I would like to see this log in the 'notables' section! 


2020/02/28 22:24, Fieldy:   
I was so waiting for some kind of a trick, but oh snap! : (
Nevertheless a great log!

2020/02/29 01:10, Vaelrin:   
I swear this elf had to be a NPC. Did they start running mudlle-based bots in the game or what? No human player could be that bad!

Also Dong, why use pipe before you are about to regen? Mana recovery malus and no pipe later in the fight as you learned...

2020/02/29 16:52, Shaukr:   
This was a fun log to read!

2020/03/02 12:31, Rael: 
For the records , i went there by chance because i wanted to check for key on chief...then i met elf that explained me the situation.
SO i was just helping him with eagles.
When you ported in , i did not notice you were sanced (i need to fix this !) and i noticed too late elf was locked out of room . bah .. Mume is Not a game for old men :-)


2020/03/10 17:44, Akallabeth:   
Oh man this is in the wrong category!


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