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(8 ratings and 1013 hits. Posted 2020/05/16)
**Rusty as hell I agereset and unretire Gorgoth and head south looking for fun**


The Redhorn Pass
There is a lot of snow on the ground.
Exits: -south-, -west-.
The snow is so deep that it is almost impossible to move.

*<~- cSW HP:Fine Move:Exhausted>s
You are too exhausted.

*<~- cSW HP:Fine Move:Exhausted>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a clear track of an Orc coming from the west done less than 1 hour ago
   - a clear track of a trained horse leading south done less than 2 hours ago
   - a clear track of *a Man* leading south done less than 2 hours ago
   - a clear track of *a Man* coming from the west done less than 2 hours ago
   - a clear track of a mountain ibex leading south done less than 4 hours ago
   - a clear track of a mountain ibex leading west done less than 8 hours ago

You stop searching, you don't seem to find anything else.

*<~- cSW HP:Fine Move:Fainting>hide t
You attempt to hide yourself.

*a grim Man* has arrived from the south.
A trained horse has arrived from the south.

k man*
*<~- cSW HP:Fine Move:Weak>
You lightly pierce *a grim Man*'s right foot and tickle it.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>agg
cha mood agg
Ok.
You barely pierce *a grim Man*'s body and tickle it.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>dbw
draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>shoot man*
You barely shoot *a grim Man*'s right leg and tickle it.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>ta man*
My target is now: man*
*a grim Man* panics, and attempts to flee.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>shoot man*
*a grim Man* panics, and attempts to flee.

ta ff
My target is now: ff
You barely shoot *a grim Man*'s body and tickle it.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>shoot ff
Shoot whom?
*a grim Man* gets a flask of orkish draught from a leather backpack.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.


*<~- cSW HP:Fine Move:Weak>sh
Shoot whom?

*<~- cSW HP:Fine Move:Weak>s
Moving up the slope is really hard.

The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
*a grim Man* is standing here.
Exits: -north-, -east-.

*<~- cSW HP:Fine Move:Fainting>
*a grim Man* leaves east.

*<~- cSW HP:Fine Move:Fainting>sh  man
sh  man
Shoot whom?

*<~- cSW HP:Fine Move:Exhausted>
Shoot whom?

*<~- cSW HP:Fine Move:Exhausted>e
You are too exhausted.

*<~- cSW HP:Fine Move:Exhausted>sh  man
Shoot whom?

*<~- cSW HP:Fine Move:Exhausted>qd
get draught all
quaff draught
e
You get a flask of orkish draught from a leather backpack.

*<~- cSW HP:Fine Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

*<~- cSW HP:Fine Move:Weak>
Moving up the slope is really hard.

The Redhorn Pass
There is a lot of snow on the ground.
*a grim Man* is standing here trying to concentrate.
Exits: -north-, -west-.

*<~- cSW HP:Fine Move:Fainting>n
You are too exhausted.

*<~- cSW HP:Fine Move:Weak>s
k ff
Alas, you cannot go that way...

*<~- cSW HP:Fine Move:Weak>k elf*
k elf*
*a grim Man* utters the words 'bfzahp ay bfugtizgg'

k man*
*a grim Man* leaves north.
They aren't here.

*<~- cSW HP:Fine Move:Weak>
They aren't here.

*<~- cSW HP:Fine Move:Fainting>
They aren't here.

*<~- cSW HP:Fine Move:Fainting>
They aren't here.

*<~- cSW HP:Fine Move:Fainting>chw
n
cha wim
Wimpy removed.

*<~- cSW HP:Fine Move:Fainting>k man*
You are too exhausted.

*<~- cSW HP:Fine Move:Fainting>
They aren't here.

*<~- cSW HP:Fine Move:Fainting>n
You are too exhausted.

*<~- cSW HP:Fine Move:Fainting>qd
get draught all
quaff draught
You get a flask of orkish draught from a leather backpack.

*<~- cSW HP:Fine Move:Fainting>n
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

*<~- cSW HP:Fine Move:Weak>k man*
Moving up the slope is really hard.

The Redhorn Pass
There is a lot of snow on the ground.
Exits: -(north)-, -east-, -south-. - n:looserocks.

*<~- cSW HP:Fine Move:Weak>n
They aren't here.

*<~- cSW HP:Fine Move:Weak>k man*
Mountain Trail
There is a lot of snow on the ground.
Exits: (east), -(south)-. - s:rock.

*<~- cSW HP:Fine Move:Fainting>clo exit
The rockface closes quietly.
You hear a *click* in a lock.

They aren't here.

*<~- cSW HP:Fine Move:Fainting>
It's already closed!


*<~- cSW HP:Fine Move:Fainting>op exit
s
It seems to be locked.

*<~- cSW HP:Fine Move:Fainting>
You are too exhausted.


//I guess that was my first and best chance of winning this




*<~- cSW HP:Fine Move:Fainting>
You hear a *click* in a lock.
The rockface is opened from the other side.

*<~- cSW HP:Fine Move:Weak>s
The Redhorn Pass
There is a lot of snow on the ground.
Exits: -(north)-, -east-, -south-. - n:looserocks.

*<~- cSW HP:Fine Move:Fainting>exa n
Amid a scrawny tangle of low shrubs a few large rocks can be seen, which
appear to be rather loose.
The looserocks are open.

*<~- cSW HP:Fine Move:Weak>scou n
You quietly scout northwards...

Mountain Trail
There is a lot of snow on the ground.
Exits/emulated: -{north}-, -south-, -east-. - n:looserocks.

You stop scouting.

*<~- cSW HP:Fine Move:Weak>s
The Redhorn Pass
There is a lot of snow on the ground.
Exits: -north-, -west-.

*<~- cSW HP:Fine Move:Weak>
*a grim Man* has arrived from the north.
A mother eagle has arrived from the north.

*<~- cSW HP:Fine Move:Weak>df
draw fang

*a grim Man* leaves west.
A mother eagle leaves west.
You hang a black horn shortbow across your back.

You masterfully wield a barbed fang, looking very evil-minded.

*<~- cSW HP:Fine Move:Weak>k ff
*a grim Man* has arrived from the west.
A mother eagle has arrived from the west.

*a grim Man* issues the order 'hit *orc*'.
They aren't here.

*<~- cSW HP:Fine Move:Weak>
*a grim Man* issues the order 'assist'.

*<~- cSW HP:Fine Move:Weak>w
The Redhorn Pass
There is a lot of snow on the ground.
A mountain ibex is jumping from rock to rock.
Exits: -north-, -east-.

*<~- cSW HP:Fine Move:Weak>
*a grim Man* has arrived from the east.
A mother eagle has arrived from the east.

*<~- cSW HP:Fine Move:Weak>
*a grim Man* issues the order 'hit *orc*'.

*<~- cSW HP:Fine Move:Weak>n
The Redhorn Pass
There is a lot of snow on the ground.
A sturdy trained horse is standing here.
Exits: -south-, -west-.
The snow is so deep that it is almost impossible to move.

*<~- cSW HP:Fine Move:Exhausted>w
You are too exhausted.

*<~- cSW HP:Fine Move:Fainting>wimp
cha mood wimp
Ok.

*<~- cSW HP:Fine Move:Fainting>df
draw fang

But you are already wielding it!

*<~- cSW HP:Fine Move:Fainting>w
The Redhorn Pass
There is a lot of snow on the ground.
Exits: -north-, -east-.

*<~- cSW HP:Fine Move:Exhausted>r
i
You sit down and rest your tired bones.

*<~- cSW HP:Fine Move:Fainting>
You are carrying:
a Tharbad gate key
a stone

*<~- cSW HP:Fine Move:Fainting>st
You stop resting and stand up.

*<~- cSW HP:Fine Move:Fainting>
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.

*<~- cSW HP:Fine Move:Weak>n
The Redhorn Pass
There is a lot of snow on the ground.
Exits: east, -south-, -west-. - e:(deathtrap).

*<~- cSW HP:Fine Move:Fainting>w
You are too exhausted.

*<~- cSW HP:Fine Move:Fainting>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

*<~- cSW HP:Fine Move:Weak>exa man
*a grim Man* issues the order 'assist'.

*<~- cSW HP:Fine Move:Weak>w
You see nothing special about him.
*a grim Man* has a few scratches.
*a grim Man* is using:
            a Beorning sword (flawless)
     a metal-shod staff
       a great helm (flawless)
       a fine chain mail hauberk (flawless)
    a ragged, blackened cloak (flawless)
       a fine pair of chain mail sleeves (flawless)
      a fine pair of metal gauntlets (flawless)
       a fine pair of chain mail leggings (flawless)
       a pair of snowshoes (satisfactory)
   an old length of iron chain
      a keyring with a set of lock picks
     a ring
       a leather backpack
       a plain leather belt
       a lantern; it is lit
       a hunting knife (flawless)
       the scalp of Mizitizi
       a stone

*<~- cSW HP:Fine Move:Weak>
The Redhorn Pass
There is a lot of snow on the ground.
Exits: -east-, -south-, -west-.

*<~- cSW HP:Fine Move:Fainting>
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.

*<~- cSW HP:Fine Move:Fainting>
*a grim Man* issues the order 'flush thorough'.

*<~- cSW HP:Fine Move:Fainting>k ff
They aren't here.
A mother eagle hits your right arm very hard.
You feel a sharp pain there!

*<~- cSW HP:Fine Move:Fainting a mother eagle:Healthy>
You swiftly dodge *a grim Man*'s attempt to slash you.

*<~- cSW HP:Fine Move:Fainting a mother eagle:Healthy>
*a grim Man* issues the order 'assist'.

*<~- cSW HP:Fine Move:Fainting a mother eagle:Healthy>
You pierce a mother eagle's left wing and tickle it.

*<~- cSW HP:Fine Move:Fainting a mother eagle:Fine>esc w
You seek to escape...

wimp
You successfully escaped the fight!
You are too exhausted.

*<~- cSW HP:Fine Move:Fainting>
cha mood wimp
Ok.
*a grim Man* issues the order 'assist'.

*<~- cSW HP:Fine Move:Fainting>
You swiftly dodge *a grim Man*'s attempt to slash you.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle hits your left arm and tickles it.
You barely pierce *a grim Man*'s body and tickle it.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>w
No way! You are fighting for your life!
*a grim Man* issues the order 'assist'.

*<~- cSW HP:Fine Move:Weak *a grim Man*:Fine>esc w
You seek to escape...

*a grim Man* slashes your left foot and tickles it.

*a grim Man* issues the order 'assist'.

You successfully escaped the fight!
A Narrow Mountain Trail
There is a lot of snow on the ground.
Exits: north, -east-.

*<~- cSW HP:Fine Move:Fainting>sneak
n
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.
You stop sneaking.

*<~- cW HP:Fine Move:Fainting>
*a grim Man* quickly approaches, trying to slash you.
No way! You are fighting for your life!

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>esc n
You seek to escape...

*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
You failed to escape the fight!

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>esc n
You seek to escape...
*a grim Man* issues the order 'assist'.

*a grim Man* issues the order 'assist'.

You successfully escaped the fight!
You are too exhausted.

*<~- cW HP:Fine Move:Fainting>
*a grim Man* issues the order 'assist'.

*<~- cW HP:Fine Move:Fainting>k ff
*a grim Man* quickly approaches, trying to slash you.
They aren't here.

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits your right arm and tickles it.

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>esc n
You seek to escape...

A mother eagle strongly hits your right leg and tickles it.

*a grim Man* issues the order 'assist'.

You failed to escape the fight!
You barely pierce *a grim Man*'s left arm and tickle it.

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>
A mother eagle strongly hits your right leg and tickles it.

*<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
The night has begun.

!<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>esc n
You seek to escape...

*a grim Man* issues the order 'assist'.

*a grim Man* issues the order 'assist'.

You successfully escaped the fight!
You are too exhausted.

!<~- cW HP:Fine Move:Fainting>
*a grim Man* quickly approaches, trying to slash you.

!<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.

!<~- cW HP:Fine Move:Fainting *a grim Man*:Fine>
A mother eagle strongly hits your right leg and tickles it.

!<~- cW HP:Hurt Move:Fainting *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
You barely pierce *a grim Man*'s left arm and tickle it.

!<~- cW HP:Hurt Move:Fainting *a grim Man*:Fine>zd
g zaugurz-draught all
quaff zaugurz-draught
You get a small metal flask from a leather backpack.

!<~- cW HP:Hurt Move:Fainting *a grim Man*:Fine>
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you feel strangely
revitalized.
*a grim Man* issues the order 'assist'.

!<~- cW HP:Hurt Move:Tired *a grim Man*:Fine>esc n
You seek to escape...

*a grim Man* issues the order 'assist'.

A mother eagle strongly hits your head.

You successfully escaped the fight!
A Narrow Track at the Mountain Ridge
There is a lot of snow on the ground.
Exits: north, south.

o<~- cW HP:Hurt Move:Slow>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!<~- cW HP:Hurt Move:Tired>n
A Narrow Track at Mountain Ridge
There is a lot of snow on the ground.
Exits: -east-, south, west.

o<~- cW HP:Hurt Move:Slow>w
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.
Misty Mountains
Exits: north, east, \down/.
The clouds begin to disappear.
You don't see any more snow here.

o<- cW HP:Hurt Move:Slow>
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.

!<- cW HP:Hurt Move:Slow>n
*a grim Man* tries to slash you, but your parry is successful.
No way! You are fighting for your life!

!<- cW HP:Hurt Move:Slow *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits your body.
You barely pierce *a grim Man*'s right hand and tickle it.

!<- cW HP:Hurt Move:Slow *a grim Man*:Fine>esc n
You seek to escape...

*a grim Man* issues the order 'assist'.

You successfully escaped the fight!
Misty Mountains
A mountain ibex is jumping from rock to rock.
Exits: north, east, south, west.

o<- cW HP:Hurt Move:Slow>w
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.
Misty Mountains
A large marmot is here, scurrying in between the rocks.
A large marmot is here, scurrying in between the rocks.
Exits: north, east, west.

o<- cW HP:Hurt Move:Slow>n
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.
Misty Mountains
Exits: east, south.

o<- cW HP:Hurt Move:Slow>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!<- cW HP:Hurt Move:Slow>
You swiftly dodge *a grim Man*'s attempt to slash you.

!<- cW HP:Hurt Move:Slow *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits your right leg.

!<- cW HP:Hurt Move:Slow *a grim Man*:Fine>esc s
You seek to escape...

*a grim Man* issues the order 'assist'.

stat
A mother eagle strongly hits your left arm.

You successfully escaped the fight!
Misty Mountains
A large marmot is here, scurrying in between the rocks.
A large marmot is here, scurrying in between the rocks.
Exits: north, east, west.

o<- cW HP:Hurt Move:Slow>
OB: 84%, DB: 56%, PB: 79%, Armour: 5%. Wimpy: 0. Mood: wimpy.
Needed: 284,200 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the right arm (clean)
- noquit
- Orkish draught

o<- cW HP:Hurt Move:Slow>w
Misty Mountains
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Exits: north, east. - d:crevice.

o<- cW HP:Hurt Move:Slow>n
Moving up the slope is really hard.

Misty Mountains
Exits: north, south, west.

o<- cW HP:Hurt Move:Weak>w
Misty Mountains
Exits: north, east.

o<- cW HP:Hurt Move:Weak>n
Misty Mountains
Exits: north, south.

o<- cW HP:Hurt Move:Weak>df
draw fang
But you are already wielding it!

o<- cW HP:Hurt Move:Weak>n
Misty Mountains
Exits: south, west.

o<- cW HP:Hurt Move:Weak>w
Before the Great Peak
Exits: east, west.

o<- cW HP:Hurt Move:Weak>w
Misty Mountains
Exits: north, east, south.

o<- cW HP:Hurt Move:Weak>eq
You are using:
            a barbed fang (flawless)
     a shield of Cardolan (flawless)
       a soft cloth cap (used)
       a brown shirt (flawless)
    a forest green cloak (flawless)
       a green pair of sleeves (satisfactory)
       a plain pair of pants (flawless)
       a black pair of padded boots (flawless)
   an old length of iron chain
     a gold ring
       a leather backpack
   a black horn shortbow
       a brown leather belt
       a quiver
       a herbal kit
       a water skin
       a strange set of lock picks

o<- cW HP:Hurt Move:Weak>n
Bushy Plains
Exits: =east=, south, =(west)=. - w:thornbushes.

o+- cW HP:Hurt Move:Weak>w
Secret Trail in the Plain
Exits: =(east)=, =west=. - e:thornbushes.

o+- cW HP:Hurt Move:Weak>clo exit
Ok.

o+- cW HP:Hurt Move:Weak>r
You sit down and rest your tired bones.

o+- cW HP:Hurt Move:Weak>eq
You are using:
            a barbed fang (flawless)
     a shield of Cardolan (flawless)
       a soft cloth cap (used)
       a brown shirt (flawless)
    a forest green cloak (flawless)
       a green pair of sleeves (satisfactory)
       a plain pair of pants (flawless)
       a black pair of padded boots (flawless)
   an old length of iron chain
     a gold ring
       a leather backpack
   a black horn shortbow
       a brown leather belt
       a quiver
       a herbal kit
       a water skin
       a strange set of lock picks

o+- cW HP:Hurt Move:Weak>sc
167/357 hits and 11/148 moves.

o+- cW HP:Hurt Move:Weak>chw 100
cha wim 100
Wimpy set to: 100

o+- cW HP:Hurt Move:Weak>df
draw fang
But you are already wielding it!

o+- cW HP:Hurt Move:Slow>
The thornbushes are opened from the other side.

o+- cW HP:Hurt Move:Slow>
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.

!+- cW HP:Hurt Move:Slow>
*a grim Man* slashes your right arm very hard.

!+- cW HP:Wounded Move:Slow *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle hits your right arm.

!+- cW HP:Wounded Move:Slow *a grim Man*:Fine>st
*a grim Man* issues the order 'assist'.

!+- cW HP:Wounded Move:Slow *a grim Man*:Fine>
Do you not consider fighting as standing?

!+- cW HP:Wounded Move:Slow *a grim Man*:Fine>flee
*a grim Man* closes the thornbushes.
You flee head over heels.
You flee west.
Secret Path in the Plain
Exits: =east=, (south). - e:thornbushes.

o+- cW HP:Wounded Move:Slow>w
Alas, you cannot go that way...

o+- cW HP:Wounded Move:Slow>s
Narrow River in the Mountain
A crayfish is here, snapping its claws at you.
A crayfish is here, snapping its claws at you.
Exits: (north), east, south, west. - n:bushes.
The water is frozen solid.

o%- cW HP:Wounded Move:Slow>s
Secret Path through the Mountains
Exits: north, =west=.
The ground is frozen solid.

o+- cW HP:Wounded Move:Slow>w
Secret Path through the Mountains
Exits: =east=, =west=.

o+- cW HP:Wounded Move:Weak>w
Secret Path
Exits: north, =east=, south, =west=.

o+- cW HP:Wounded Move:Weak>w
A Secret Mountain Path
Exits: north, =east=, =south=, west.
The fog disappears.
Clouds assemble and join in the sky above the road.

o+~ cW HP:Wounded Move:Weak>s
A Secret Mountain Path
Exits: =north=, east, =south=, west.

o+~ cW HP:Wounded Move:Weak>s
A Bend in the Path
Exits: =north=, south, =west=.

o+~ cW HP:Wounded Move:Weak>s
The Flooded Plain
A crayfish is here, snapping its claws at you.
Exits: north, east, south, west.
The water is frozen solid.

o%~ cW HP:Wounded Move:Weak>stat
OB: 83%, DB: 56%, PB: 78%, Armour: 5%. Wimpy: 100. Mood: wimpy.
Needed: 284,200 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- panic
- novoid
- a light wound at the right arm (clean)
- noquit
- Orkish draught

o%~ cW HP:Wounded Move:Weak>e
Backyard
A large brown wolf stands here, its teeth partly bared.
Exits: east, west.
You see some fog coming from the north.
The clouds begin to disappear.
The ground is frozen solid.

o.- cW HP:Wounded Move:Weak>e
Backyard
Exits: east, south, west.

o.- cW HP:Wounded Move:Weak>e
Grassy Plain
Exits: north, east, south, west.

o.- cW HP:Wounded Move:Weak>sd rock
My door is now: rock
e
Cold Plain
Exits: east, south, west.

o.- cW HP:Wounded Move:Weak>e
The Hills
A ferocious warg is here, snarling angrily.
Exits: north, east, west.

o(- cW HP:Wounded Move:Weak>n
The Hills
Exits: north, east, south, west.

o(- cW HP:Wounded Move:Weak>e
A Little Trail through the Hills
Exits: north, east, west.

o(- cW HP:Wounded Move:Weak>n
As the warmth of the draught recedes from your limbs, you feel less energetic.

A Little Trail through the Hills
Exits: south. - n:rock.

o(- cW HP:Wounded Move:Weak>sneak
Ok, you'll try to move silently for a while.

o(- cSW HP:Wounded Move:Weak>qd
get draught all
quaff draught
You get a flask of orkish draught from a leather backpack.

o(- cSW HP:Wounded Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o(- cSW HP:Wounded Move:Slow>op rock
Ok.

o(- cSW HP:Wounded Move:Slow>scou n
You quietly scout northwards...

Entrance of the Cave
Exits/emulated: {north}, south. - n:rock.

You stop scouting.

o(- cSW HP:Wounded Move:Slow>n
Entrance of the Cave
Exits: [north], [east], (south). - n:rock s:rock.
The fog disappears.

oO cSW HP:Wounded Move:Slow>clo rock
r
Ok.

oO cSW HP:Wounded Move:Slow>
You sit down and rest your tired bones.

oO cSW HP:Wounded Move:Slow>stat
OB: 83%, DB: 6%, PB: 78%, Armour: 5%. Wimpy: 100. Mood: wimpy.
Needed: 284,200 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- panic
- novoid
- a light wound at the right arm (clean)
- noquit
- Orkish draught

oO cSW HP:Wounded Move:Slow>sc
128/357 hits and 25/148 moves.

oO cSW HP:Wounded Move:Slow>r
You are already resting.

oO cSW HP:Wounded Move:Slow>sc
128/357 hits and 25/148 moves.

oO cSW HP:Wounded Move:Slow>ta man*
My target is now: man*
shoot man*
Nah... You feel too relaxed to do that.

oO cSW HP:Wounded Move:Tired>sc
130/357 hits and 32/148 moves.

oO cSW HP:Wounded Move:Tired>i
You are carrying:
a Tharbad gate key
a stone

oO cSW HP:Wounded Move:Tired>lip
l i pack
In your backpack (worn on back):
two amethysts
three war arrows
three flasks of orkish draught
a small metal flask

oO cSW HP:Wounded Move:Tired>sc
133/357 hits and 39/148 moves.

oO cSW HP:Wounded Move:Tired>
The rock is opened from the other side.

oO cSW HP:Wounded Move:Tired>st
You stop resting and stand up.

oO cSW HP:Wounded Move:Tired>on
open rock n
You don't see any rock there.

oO cSW HP:Wounded Move:Tired>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!O cSW HP:Wounded Move:Tired>scou n
The door seems to be closed.
*a grim Man* tries to slash you, but your parry is successful.

!O cSW HP:Wounded Move:Tired *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits your head.

!O cSW HP:Wounded Move:Tired *a grim Man*:Fine>
!O cSW HP:Wounded Move:Tired *a grim Man*:Fine>op rock
It's already open!

!O cSW HP:Wounded Move:Tired *a grim Man*:Fine>sd exit
My door is now: exit
*a grim Man* closes the rock.

!O cSW HP:Wounded Move:Tired *a grim Man*:Fine>oe
open exit e
Ok.

!O cSW HP:Wounded Move:Tired *a grim Man*:Fine>f
You flee head over heels.
You flee east.
Trolls Sleeping Cave
A grey-skinned mountain troll stands here.
A grey-skinned mountain troll stands here.
A powerful young troll stares at you.
Exits: (west), [down]. - n:rock.

oO csW HP:Wounded Move:Tired>
A mountain troll hits your right foot.

oO csW HP:Wounded Move:Tired a mountain troll:Healthy>w
No way! You are fighting for your life!

oO csW HP:Wounded Move:Tired a mountain troll:Healthy>flee
You flee head over heels.
You flee west.
Entrance of the Cave
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: [north], (east). - n:rock.

!O csW HP:Wounded Move:Tired>op exit
*a grim Man* tries to slash you, but your parry is successful.
Ok.

!O csW HP:Wounded Move:Tired *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.

!O csW HP:Wounded Move:Tired *a grim Man*:Fine>flee
You flee head over heels.
You flee north.
Trolls Sleeping Cave
A powerful young troll stares at you.
An old, strong cave troll is standing here.
A powerful young troll stares at you.
Exits: (south). - n:rock.

oO csW HP:Wounded Move:Tired>w
Alas, you cannot go that way...

oO csW HP:Wounded Move:Tired>s
Entrance of the Cave
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (north), (east).
*a grim Man* quickly approaches, trying to slash you.

!O csW HP:Wounded Move:Tired *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.

!O csW HP:Wounded Move:Tired *a grim Man*:Fine>flee
You flee head over heels.
You flee north.
Trolls Sleeping Cave
A powerful young troll stares at you.
An old, strong cave troll is standing here.
A powerful young troll stares at you.
Exits: (south). - n:rock.

oO csW HP:Wounded Move:Slow>w
Alas, you cannot go that way...

oO csW HP:Wounded Move:Slow>s
Entrance of the Cave
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (north), (east).
*a grim Man* quickly approaches, trying to slash you.

!O csW HP:Wounded Move:Slow *a grim Man*:Fine>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits your left hand.

!O csW HP:Wounded Move:Slow *a grim Man*:Fine>
You flee head over heels.
You flee north.
Trolls Sleeping Cave
A powerful young troll stares at you.
An old, strong cave troll is standing here.
A powerful young troll stares at you.
Exits: (south). - n:rock.

oO csW HP:Wounded Move:Slow>sd rock
My door is now: rock
s
op rock
Entrance of the Cave
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (north), (east).

!O csW HP:Wounded Move:Slow>s
Ok.

!O csW HP:Wounded Move:Slow>
A Little Trail through the Hills
Exits: (north), south.
You see some fog coming from the north.

o(- csW HP:Wounded Move:Slow>clo rock
Ok.

o(- csW HP:Wounded Move:Slow>clo rock
It's already closed!

o(- csW HP:Wounded Move:Slow>clo rock
It's already closed!

o(- csW HP:Wounded Move:Slow>clo rock
It's already closed!

o(- csW HP:Wounded Move:Slow>clo rock
It's already closed!

o(- csW HP:Wounded Move:Slow>clo rock
clo rock
It's already closed!

o(- csW HP:Wounded Move:Slow>clo rock
It's already closed!
The rock is opened from the other side.

o(- csW HP:Wounded Move:Slow>
*a grim Man* has arrived from the north.
A trained horse has arrived from the north.
A mother eagle has arrived from the north.
Ok.

!(- csW HP:Wounded Move:Slow>clo rock
clo rock
You swiftly dodge *a grim Man*'s attempt to slash you.
It's already closed!

!(- csW HP:Wounded Move:Slow *a grim Man*:Fine>clo rock
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
It's already closed!
You feel stealthy again.
A mother eagle hits your left foot.

!(- cSW HP:Bad Move:Slow *a grim Man*:Fine>
It's already closed!
You flee head over heels.
You flee south.
A Little Trail through the Hills
Exits: north, east, west. - n:rock.

o(- csW HP:Bad Move:Slow>op rock
You don't see any rock here.

o(- csW HP:Bad Move:Slow>
*a grim Man* has arrived from the north.
A trained horse has arrived from the north.
A mother eagle has arrived from the north.

!(- csW HP:Bad Move:Slow>w
The Hills
A ferocious warg is here, snarling angrily.
Exits: north, east, south, west.

o(- csW HP:Bad Move:Slow>w
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.
The Hills
Exits: north, east, west.

o(- csW HP:Bad Move:Slow>w
The East Wall of the Strange Building
Exits: north, east, south.

o(- csW HP:Bad Move:Slow>sneak
You stop sneaking.

o(- cW HP:Bad Move:Slow>s
Grassy Plain
Exits: north, east, south, west.

o.- cW HP:Bad Move:Slow>w
Backyard
Exits: east, south, west.


//Hrm, that didn't work. I hide around for ages, wasting draughts, not getting
//any ideas. Until I think of Wyrdda!



). cSW HP:Wounded>scou s
You quietly scout southwards...

Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits/emulated: -north-, -{south}-, east, west.

You stop scouting.

). cSW HP:Wounded>s
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: (north), [east], south, [west]. - e:corral w:grid.

!# cSW HP:Wounded>clo exit
s
Ok.

!# cSW HP:Wounded>
Village Circle
A circular stone well has been built here.
Exits: north, east, (south), [west]. - d:boulder.

)# cSW HP:Wounded>hide n
You attempt to hide yourself.

Ok.

)# cSW HP:Hurt>ta man*
My target is now: man*
sc
165/357 hits and 135/148 moves.

)# cSW HP:Hurt>
You feel bolder.

)# cSW HP:Hurt>sc
173/357 hits and 148/148 moves.

)# cSW HP:Hurt>
*a grim Man* has arrived from the north.

!# cSW HP:Hurt>sc
174/357 hits and 148/148 moves.

!# cSW HP:Hurt>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: [north], [east], south, [west]. - e:corral w:grid.

!# cSW HP:Hurt>clo exit
pick exit
It's already closed!

!# cSW HP:Hurt>
Using your lockpicks, you try to enable the lock...
Argh! You cannot concentrate any more...
You stop trying to pick the lock.
You swiftly dodge a Dunlending warrior's attempt to stab you.
A Dunlending warrior stabs your left foot and tickles it.

!# cSW HP:Hurt a Dunlending warrior:Healthy>
A Dunlending warrior pierces your head.

!# cSW HP:Wounded a Dunlending warrior:Healthy>
You pierce a Dunlending warrior's left arm and tickle it.

!# cSW HP:Wounded a Dunlending warrior:Fine>flee
A mother eagle hits your body hard.
You flee head over heels.
You flee south.
Village Circle
A circular stone well has been built here.
*a grim Man* is standing here trying to concentrate.
Exits: north, east, (south), [west]. - e:corral w:grid.

!# csW HP:Wounded>
*a grim Man* utters the word 'abrawajf'

!# csW HP:Wounded>k man*
You are too afraid.

!# csW HP:Wounded>
*a grim Man* begins some strange incantations...

!# csW HP:Wounded>chw
cha wim
Wimpy removed.

!# csW HP:Wounded>e
Central Hearth
A huge, smoking campfire is burning here.
A sturdy trained horse is standing here.
A Dunlending woman is here tending to her children.
Exits: [east], [south], west. - e:curtains.

!# csW HP:Wounded>
The earth trembles and shivers.

!# csW HP:Wounded>
You feel stealthy again.

!# cSW HP:Wounded>scou w
You quietly scout westwards...

Village Circle
A circular stone well has been built here.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits/emulated: {south}, {east}, west. - e:curtains.

*a grim Man* has arrived from the west.
A trained horse has arrived from the west.
A mother eagle has arrived from the west.
You stop scouting.

!# cSW HP:Wounded>
A mother eagle hits your left leg.

!# cSW HP:Wounded a mother eagle:Healthy>w
*a grim Man* leaves west.
A trained horse leaves west.

!# cSW HP:Wounded a mother eagle:Healthy>
No way! You are fighting for your life!

!# cSW HP:Wounded a mother eagle:Healthy>flee
You flee head over heels.
You flee west.
Village Circle
A circular stone well has been built here.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
Exits: north, east, (south), [west]. - e:curtains.

!# csW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [north], [east], south, [west]. - e:corral w:grid.
A mastiff tries to hit you, but your parry is successful.
You pierce a mastiff's body hard.

!# csW HP:Wounded a mastiff:Fine>
You swiftly dodge a Dunlending warrior's attempt to stab you.
A Dunlending warrior tries to stab you, but your parry is successful.

!# csW HP:Wounded a mastiff:Fine>
You swiftly dodge a Dunlending warrior's attempt to pierce you.

!# csW HP:Wounded a mastiff:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!

!# csW HP:Wounded a mastiff:Fine>op exit
Ok.
You flee head over heels.
You flee south.
Village Circle
A circular stone well has been built here.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
Exits: north, east, (south), [west]. - e:corral w:grid.

!# csW HP:Wounded>
*a grim Man* leaves east.
A trained horse leaves east.

)# csW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: (north), [east], south, [west]. - e:corral w:grid.

!# csW HP:Wounded>n
In Front of a Palisade
Exits: north, east, (south), west.

). csW HP:Wounded>clo exit
Ok.

). csW HP:Wounded>pick exit
Using your lockpicks, you try to enable the lock...

s
The gate is opened from the other side.
You can't proceed while the gate is in motion.
You stop trying to pick the lock.

). csW HP:Wounded>
Entrance to a Village
A large dog curls his lips back and snarls.
A Dunlending warrior is here, fighting *a grim Man*.
A half wolf is here, loyally protecting his master.
A Dunlending warrior is here, fighting *a grim Man*.
A Dunlending warrior is here, fighting *a grim Man*.
*a grim Man* is here, fighting a Dunlending warrior.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (north), [east], south, [west]. - e:corral w:grid.
You feel stealthy again.

!# cSW HP:Wounded>s
Village Circle
A circular stone well has been built here.
Exits: north, east, (south), [west]. - d:boulder.
*a grim Man* has arrived from the north.

!# cSW HP:Wounded>k man*
You barely pierce *a grim Man*'s right foot and tickle it.

!# cSW HP:Wounded *a grim Man*:Fine>os
open exit s
It's already open!

!# cSW HP:Wounded *a grim Man*:Fine>
*a grim Man* begins some strange incantations...

!# cSW HP:Wounded *a grim Man*:Fine>flee
You flee head over heels.
You flee east.
Central Hearth
A huge, smoking campfire is burning here.
A sturdy trained horse is standing here.
A Dunlending woman is here tending to her children.
Exits: [east], [south], west. - d:boulder.

!# csW HP:Wounded>
The earth trembles and shivers.

!# csW HP:Wounded>
You feel stealthy again.

!# cSW HP:Wounded>w
Village Circle
A circular stone well has been built here.
Exits: north, east, (south), [west]. - d:boulder.

)# cSW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [north], [east], south, [west]. - e:corral w:grid.
A Dunlending warrior says 'YOO! Zaugorz Orc! Ioo wall dye before yuur tame.' in Dunnish.
You swiftly dodge a Dunlending warrior's attempt to pierce you.
You swiftly dodge a Dunlending warrior's attempt to stab you.
You swiftly dodge a Dunlending warrior's attempt to stab you.

!# cSW HP:Wounded a Dunlending warrior:Healthy>
A mastiff fails to hit you.

!# cSW HP:Wounded a Dunlending warrior:Healthy>flee
You flee head over heels.
You flee south.
Village Circle
A circular stone well has been built here.
Exits: north, east, (south), [west]. - e:corral w:grid.

)# csW HP:Wounded>s
Dunlending Hut
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: (north).

![ csW HP:Wounded>n
Village Circle
A circular stone well has been built here.
Exits: north, east, (south), [west]. - d:boulder.

)# csW HP:Wounded>
You feel stealthy again.

)# cSW HP:Wounded>tr man*
You carefully examine the ground around you, looking for tracks...

You see some vague tracks of *a Man* leading north, done less than 1 hour ago.

)# cSW HP:Wounded>tr
You stop tracking your victim.

)# cSW HP:Wounded>scou n
You quietly scout northwards...

Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits/emulated: north, {south}, east, {west}, {down}. - d:boulder.

You stop scouting.

)# cSW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [north], [east], south, [west]. - e:corral w:grid.

!# cSW HP:Wounded>s
Village Circle
A circular stone well has been built here.
Exits: north, east, (south), [west]. - d:boulder.

)# cSW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [north], [east], south, [west]. - e:corral w:grid.
You hear the long howl of a wolf from the west.

!# cSW HP:Wounded>op exit
s
The gate is opened from the other side.

It's already open!
A Dunlending warrior says 'IOU! Zaogorz Urc! Iou will dae before yoor tame.' in Dunnish.
You swiftly dodge a Dunlending warrior's attempt to stab you.

!# cSW HP:Wounded a Dunlending warrior:Healthy>
*a grim Man* has arrived from the north.
A trained horse has arrived from the north.
A mother eagle has arrived from the north.
No way! You are fighting for your life!

!# cSW HP:Wounded a Dunlending warrior:Healthy>flee
*a grim Man* closes the gate.

!# cSW HP:Wounded a Dunlending warrior:Healthy>
*a grim Man* leaves south.
A trained horse leaves south.
A mother eagle leaves south.
You flee head over heels.
You flee south.
Village Circle
A circular stone well has been built here.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, (south), [west]. - e:corral w:grid.

!# csW HP:Wounded>
*a grim Man* leaves north.
A trained horse leaves north.
A mother eagle leaves north.

)# csW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A Dunlending warrior is here, fighting *a grim Man*.
A half wolf is here, loyally protecting his master.
A Dunlending warrior is here, fighting *a grim Man*.
A Dunlending warrior is here, fighting *a grim Man*.
*a grim Man* is here, fighting a Dunlending warrior.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: [north], [east], south, [west]. - e:corral w:grid.

!# csW HP:Wounded>n
The gate seems to be closed.

!# csW HP:Wounded>
A Dunlending warrior barely stabs *a grim Man*'s left arm and tickles it.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

!# csW HP:Wounded>s
Village Circle
A circular stone well has been built here.
*a grim Man* is standing here.
Exits: north, east, (south), [west]. - d:boulder.

!# csW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: [north], [east], south, [west]. - e:corral w:grid.
A half wolf leaves south.
A Dunlending warrior leaves south.
A Dunlending warrior leaves south.

!# csW HP:Wounded>pick exit
Using your lockpicks, you try to enable the lock...
A Dunlending warrior says 'YOO! Zyogurz Orc! Iou will dae before ioor tame.' in Dunnish.
Argh! You cannot concentrate any more...
You stop trying to pick the lock.
A Dunlending warrior quickly approaches, trying to stab you.

!# csW HP:Wounded a Dunlending warrior:Healthy>flee
You strongly pierce a Dunlending warrior's right hand and tickle it.

!# csW HP:Wounded a Dunlending warrior:Fine>
You feel stealthy again.
You flee head over heels.
You flee south.
Village Circle
A circular stone well has been built here.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: north, east, (south), [west]. - e:corral w:grid.

!# cSW HP:Wounded>e
Central Hearth
A huge, smoking campfire is burning here.
A sturdy trained horse is standing here.
A Dunlending woman is here tending to her children.
Exits: [east], [south], west. - e:curtains.

!# cSW HP:Wounded>w
Village Circle
A circular stone well has been built here.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: north, east, (south), [west]. - d:boulder.

!# cSW HP:Wounded>s
Dunlending Hut
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: (north).

![ cSW HP:Wounded>n
Village Circle
A circular stone well has been built here.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: north, east, (south), [west]. - d:boulder.

!# cSW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [north], [east], south, [west]. - e:corral w:grid.

!# cSW HP:Wounded>s
Village Circle
A circular stone well has been built here.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: north, east, (south), [west]. - d:boulder.

!# cSW HP:Wounded>w
The flap seems to be closed.

!# cSW HP:Wounded>e
Central Hearth
A huge, smoking campfire is burning here.
A sturdy trained horse is standing here.
A Dunlending woman is here tending to her children.
Exits: [east], [south], west. - e:curtains.

!# cSW HP:Wounded>w
Village Circle
A circular stone well has been built here.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: north, east, (south), [west]. - d:boulder.

!# cSW HP:Wounded>n
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: [north], [east], south, [west]. - e:corral w:grid.

!# cSW HP:Wounded>ow
open exit w
Ok.

!# cSW HP:Wounded>w
Dog Cage
A large dog curls his lips back and snarls.
A large dog curls his lips back and snarls.
A large dog curls his lips back and snarls.
A half wolf is here, loyally protecting his master.
Exits: (east).

)[ cSW HP:Wounded>e
Entrance to a Village
A large dog curls his lips back and snarls.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: (north), [east], south, (west). - e:corral w:grid.

!# cSW HP:Wounded>w
Dog Cage
A large dog curls his lips back and snarls.
A large dog curls his lips back and snarls.
A large dog curls his lips back and snarls.
A half wolf is here, loyally protecting his master.
Exits: (east).

)[ cSW HP:Wounded>sc
136/357 hits and 131/148 moves.

)[ cSW HP:Wounded>e
Entrance to a Village
A mastiff is here, fighting *a grim Man*.
A Dunlending warrior is here, fighting *a grim Man*.
*a grim Man* is here, fighting a mastiff.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (north), [east], south, (west). - e:corral w:grid.

!# cSW HP:Wounded>
*Manandoun the Hill Troll* has arrived from the north.
*a Man* has arrived from the north.
A pack horse has arrived from the north.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

!# cSW HP:Wounded>
*Manandoun the Hill Troll* closes the gate.

!# cSW HP:Wounded>op exit
*a Man* says 'go in i block' in Morbeth.

n
Ok.

!# cSW HP:Wounded>n
*a Man* begins some strange incantations...
In Front of a Palisade
*a grim Man* is standing here.
Exits: north, east, (south), west.

!. cSW HP:Wounded>
The gate closes quietly.
*a grim Man* opens the gate.

*a grim Man* leaves south.
Well-worn Trail
Exits: north, east, south, west.

). cSW HP:Wounded>ye OMG
Ok.

). cSW HP:Wounded>w
Trail in Light Forest
A partridge attempts to hide in the undergrowth.
A partridge attempts to hide in the undergrowth.
Exits: north, east, south, west.

)f cSW HP:Wounded>s




//Obviously not gonna fight those odds when I'm rusty. I go sit in OiE to regen



o# cSW HP:Hurt>
The arched doors swing silently outward.

o# cSW HP:Hurt>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!# cSW HP:Hurt>
*a grim Man* fails to slash you.

!# cSW HP:Hurt *a grim Man*:Healthy>st
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits your body.

!# cSW HP:Hurt *a grim Man*:Healthy>
Do you not consider fighting as standing?

!# cSW HP:Hurt *a grim Man*:Healthy>f
You flee head over heels.
You flee south.
Toppled Stacks
Exits: (north), up.

o[ csW HP:Hurt>n
Threshold to the House of Mirdain
A sleek silver ferret darts from place to place.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, (south).
*a grim Man* leaves south.
A trained horse leaves south.
A mother eagle leaves south.

o# csW HP:Hurt>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!# csW HP:Hurt>
You swiftly dodge *a grim Man*'s attempt to slash you.

!# csW HP:Hurt *a grim Man*:Healthy>n
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle hits your right foot and tickles it.
You barely pierce *a grim Man*'s left foot and tickle it.

!# csW HP:Hurt *a grim Man*:Fine>
No way! You are fighting for your life!

!# csW HP:Hurt *a grim Man*:Fine>flee
You flee head over heels.
Step by step you make your way down an elegant flight of stairs.

You flee north.
Hall of the Mirdain
Exits: north, east, south, west.

o# csW HP:Hurt>e
In the Presence of the Eldar
Exits: north, west.
You smell blood.

o# csW HP:Hurt>w
Hall of the Mirdain
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

!# csW HP:Hurt>s
Step by step you make your way up an elegant flight of granite steps.

Threshold to the House of Mirdain
A sleek silver ferret darts from place to place.
Exits: north, (south).

o# csW HP:Hurt>s
Toppled Stacks
Exits: (north), up.

o[ csW HP:Hurt>oiecl
g amethyst inset
put amethyst sable
n
You carefully detach the amethyst from the etched recess.
You feel stealthy again.

o[ cSW HP:Hurt>
You can't find a sable.

o[ cSW HP:Hurt>
Threshold to the House of Mirdain
A sleek silver ferret darts from place to place.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, (south).

!# cSW HP:Hurt>
*a grim Man* leaves south.
A trained horse leaves south.
A mother eagle leaves south.

o# cSW HP:Hurt>n
Step by step you make your way down an elegant flight of stairs.

Hall of the Mirdain
Exits: north, east, south, west.

o# cSW HP:Hurt>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!# cSW HP:Hurt>
You swiftly dodge *a grim Man*'s attempt to slash you.
You swiftly dodge a mother eagle's attempt to hit you.

!# cSW HP:Hurt *a grim Man*:Fine>e
*a grim Man* issues the order 'assist'.
No way! You are fighting for your life!

!# cSW HP:Hurt *a grim Man*:Fine>flee
*a grim Man* issues the order 'assist'.
PANIC! You can't quit the fight!

!# cSW HP:Hurt *a grim Man*:Fine>
You flee head over heels.
You flee west.
In the Presence of the Valar
Exits: north, east.

o# csW HP:Hurt>n
Before the Silvery Doors
Exits: north, east, south, [west].

!# csW HP:Hurt>n
Ledge along a Water Wall
Exits: north, east, south. - e:(deathtrap).

o# csW HP:Hurt>n
A Carved Corner
Exits: east, south.

o# csW HP:Hurt>
You feel stealthy again.

o# cSW HP:Hurt>e
Concealed Precipice
Exits: north, east, south, west. - s:(deathtrap).

o# cSW HP:Hurt>e
A Carved Corner
Exits: south, west.

o# cSW HP:Hurt>ta man*
My target is now: man*
sc
199/357 hits and 132/148 moves.

o# cSW HP:Hurt>s
Ledge along a Water Wall
Exits: north, south, west. - w:(deathtrap).

o# cSW HP:Hurt>s
Before the Bronze Doors
A mouse sniffs around, searching for a morsel of food.
Exits: north, [east], south, west.
You smell blood.

!# cSW HP:Hurt>
A small grey mouse leaves south.

!# cSW HP:Hurt>s
In the Presence of the Eldar
A mouse sniffs around, searching for a morsel of food.
Exits: north, west.

o# cSW HP:Hurt>w
Hall of the Mirdain
Exits: north, east, south, west.
You have found a silver ferret!

o# cSW HP:Hurt>s
Step by step you make your way up an elegant flight of granite steps.

Threshold to the House of Mirdain
Exits: north, [south].

o# cSW HP:Hurt>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a vague track of an Orc coming from the north done less than 1 hour ago
   - two vague tracks of a trained horse leading north done less than 1 hour ago
   - two vague tracks of *a Man* leading north done less than 1 hour ago
   - three vague tracks of *a Man* coming from the south done less than 1 hour ago
   - two vague tracks of an Orc leading north done less than 1 hour ago
   - two vague tracks of a trained horse leading south done less than 1 hour ago
   - two vague tracks of *a Man* leading south done less than 1 hour ago
   - two vague tracks of an Orc coming from the south done less than 1 hour ago
   - a vague track of *a Man* coming from the north done less than 1 hour ago
   - two vague tracks of an Orc leading south done less than 1 hour ago

You stop searching.

o# cSW HP:Hurt>n
Step by step you make your way down an elegant flight of stairs.

Hall of the Mirdain
A sleek silver ferret darts from place to place (hidden).
A sleek silver ferret darts from place to place.
*a grim Man* is standing here searching for tracks.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

!# cSW HP:Hurt>e
In the Presence of the Eldar
A mouse sniffs around, searching for a morsel of food.
Exits: north, west.

o# cSW HP:Hurt>n
Before the Bronze Doors
A sleek silver ferret darts from place to place.
Exits: north, [east], south, west.

o# cSW HP:Hurt>s
In the Presence of the Eldar
A mouse sniffs around, searching for a morsel of food.
Exits: north, west.

o# cSW HP:Hurt>w
Hall of the Mirdain
A sleek silver ferret darts from place to place (hidden).
A sleek silver ferret darts from place to place.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.
You smell blood.
*a grim Man* leaves east.
A trained horse leaves east.
A mother eagle leaves east.

!# cSW HP:Hurt>back man*
Backstab whom?

!# cSW HP:Hurt>e
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.
In the Presence of the Eldar
A mouse sniffs around, searching for a morsel of food.
Exits: north, west.

o# cSW HP:Hurt>back man*
Backstab whom?

o# cSW HP:Hurt>w
Hall of the Mirdain
A sleek silver ferret darts from place to place (hidden).
A sleek silver ferret darts from place to place.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.
You smell blood.
*a grim Man* leaves east.
A trained horse leaves east.
A mother eagle leaves east.

o# cSW HP:Hurt>w
In the Presence of the Valar
Exits: north, east.

o# cSW HP:Hurt>n
Before the Silvery Doors
Exits: north, east, south, [west].
You smell blood.

!# cSW HP:Hurt>
A watery mist spreads from the finely crafted wall of water.

!# cSW HP:Hurt>sc
205/357 hits and 131/148 moves.
An excavator yells loudly from the south 'Die!' in Westron.
Someone says 'and I.' in Westron.

!# cSW HP:Hurt>stat
OB: 77%, DB: 56%, PB: 74%, Armour: 5%. Wimpy: 100. Mood: wimpy.
Needed: 282,054 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- noquit
- panic

!# cSW HP:Hurt>
An excavator leaves his hiding place.
An excavator opens the silverydoor.
No sooner has an excavator opened the silvery doors than they begin to swing shut of their own
accord.

!# cSW HP:Hurt>s
In the Presence of the Valar
Exits: north, east.

o# cSW HP:Hurt>e
Hall of the Mirdain
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

!# cSW HP:Hurt>e
In the Presence of the Eldar
A sleek silver ferret darts from place to place.
Exits: north, west.
You smell blood.

o# cSW HP:Hurt>n
Before the Bronze Doors
A sleek silver ferret darts from place to place.
A mouse sniffs around, searching for a morsel of food.
Exits: north, [east], south, west.

o# cSW HP:Hurt>
*a grim Man* has arrived from the south.
A trained horse has arrived from the south.
A mother eagle has arrived from the south.

!# cSW HP:Hurt>
*a grim Man* tries to slash you, but your parry is successful.

!# cSW HP:Hurt *a grim Man*:Healthy>w
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
No way! You are fighting for your life!

!# cSW HP:Hurt *a grim Man*:Healthy>flee
You flee head over heels.
You flee west.
Concourse Amidst the Spray
Exits: north, east, south, west.

o# csW HP:Hurt>s
Hall of the Mirdain
Exits: north, east, south, west.

o# csW HP:Hurt>s
Step by step you make your way up an elegant flight of granite steps.

Threshold to the House of Mirdain
Exits: north, [south].

o# csW HP:Hurt>n
Step by step you make your way down an elegant flight of stairs.

Hall of the Mirdain
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, east, south, west.

!# csW HP:Hurt>w
*a grim Man* issues the order 'assist'.
In the Presence of the Valar
Exits: north, east.

o# csW HP:Hurt>n
Before the Silvery Doors
Exits: north, east, south, [west].
You feel stealthy again.

o# cSW HP:Hurt>sc
208/357 hits and 123/148 moves.

o# cSW HP:Hurt>
*a grim Man* has arrived from the east.
A trained horse has arrived from the east.
A mother eagle has arrived from the east.

!# cSW HP:Hurt>n
*a grim Man* tries to slash you, but your parry is successful.

!# cSW HP:Hurt *a grim Man*:Healthy>
No way! You are fighting for your life!
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle hits your body and tickles it.

!# cSW HP:Hurt *a grim Man*:Healthy>flee
You flee head over heels.
You flee south.
In the Presence of the Valar
Exits: north, east.

o# csW HP:Hurt>e
e
Hall of the Mirdain
A sleek silver ferret darts from place to place.
Exits: north, east, south, west.
You smell blood.

!# csW HP:Hurt>
In the Presence of the Eldar
A mouse sniffs around, searching for a morsel of food.
Exits: north, west.
You have found a silver ferret!

o# csW HP:Hurt>n
Before the Bronze Doors
A sleek silver ferret darts from place to place.
Exits: north, [east], south, west.

o# csW HP:Hurt>op exit
Ok.
No sooner have you opened the bronze doors than they begin swinging shut of their own accord.

o# csW HP:Hurt>e
Arch of the Jewelsmiths
Exits: east, (west).

o# csW HP:Hurt>
You feel stealthy again.

o# cSW HP:Hurt>
The two bronze doors swing closed with a resounding thud.

o# cSW HP:Hurt>sc
201/357 hits and 121/148 moves.

o# cSW HP:Hurt>shoot man*
Shoot whom?

o# cSW HP:Hurt>
An excavator yells from the west 'Die!' in Westron.


//My hope had been that these "excavators" would be a bit more aggressive,
//but they hardly touched them at all, so after several minutes I head
//further west



).~ cW HP:Fine>n
Wooded Plains
Exits: [north], east, -south-, -west-.

).~ cW HP:Fine>op exit
Ok.

).~ cW HP:Fine>n
Inside an Abandoned House
A large bookshelf sits against the wall.
Exits: (south), [west].

o[ cW HP:Fine>cs
close exit s
Ok.

o[ cW HP:Fine>r
You sit down and rest your tired bones.

o[ cW HP:Fine>stat
OB: 81%, DB: 6%, PB: 76%, Armour: 5%. Wimpy: 100. Mood: wimpy.
Needed: 277,369 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a deep wound at the body (bound up)
- noquit
- panic

o[ cW HP:Fine>sc
252/346 hits and 95/146 moves.

o[ cW HP:Fine>sc
253/346 hits and 96/146 moves.

o[ cW HP:Fine>
You feel bolder.

o[ cW HP:Fine>15
cha wimpy 150
Wimpy set to: 150

o[ cW HP:Fine>chw 300
cha wim 300
Wimpy set to: 300

o[ cW HP:Fine>
The exit west seems to blur for a while.

o[ cW HP:Fine>st
You stop resting and stand up.

o[ cW HP:Fine>ois
Arglebargle, glop-glyf!?!

o[ cW HP:Fine>os
open exit s
Ok.

o[ cW HP:Fine>s
Wooded Plains
*a grim Man* is here, riding a trained horse.
Exits: (north), east, -south-, -west-.

!.~ cW HP:Fine>
*a grim Man* leaves west riding a trained horse.

).~ cW HP:Fine>w
Tangled Trail
A small and tough weed grows here.
A large beautiful rose bush is blooming here.
A mass of wriggling vines drops on you from the trees.
A mass of wriggling vines drops on you from the trees.
A mother eagle flies high above, looking for prey.
*a grim Man* is here, riding a trained horse.
Exits: north, -east-, south, -west-.

!:~ cW HP:Fine>
*a grim Man* leaves east riding a trained horse.
A mother eagle leaves east.

):~ cW HP:Fine>
A mass of vines tries to hit you, but your parry is successful.

):~ cW HP:Fine a mass of vines:Healthy>w
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Trail through the Brush
Exits: north, -east-, south, west.

).~ cW HP:Fine>w
Beaver Dam
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

)%~ cW HP:Fine>w
Peaceful River
Exits: north, east, south, ~west~.

)%~ cW HP:Fine>n
Green Valley
A tall pine tree grows here.
Exits: north, east, south, west.
You smell blood.

)(~ cW HP:Fine>w
Flattening Valley
There are two bright green holly bushes here.
Exits: north, east, ~south~, west.

).~ cW HP:Fine>w
Thick Berry Bushes
A large thorny branched shrub is growing here.
On the shrub, there are two piles of blackberries.
A bright green holly bush is growing here.
Partly covered by the bush's green leaves, there are three piles of hollyberries.
Exits: north, east, south, west.
Note: Blackberries

):~ cW HP:Fine>w
Old Trail
Exits: =north=, east, south, =west=.

)+~ cW HP:Fine>w
Old Trail
Exits: north, =east=, =south=, -west-.

)+~ cW HP:Fine>sc
288/346 hits and 138/146 moves.

)+~ cW HP:Fine>stat
OB: 83%, DB: 56%, PB: 78%, Armour: 5%. Wimpy: 300. Mood: wimpy.
Needed: 277,369 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- noquit
- novoid
- a deep wound at the body (bound up)

)+~ cW HP:Fine>w
Path through the Wetlands
Exits: -north-, -east-, south, west.
You see some fog coming from the west.
The clouds begin to disappear.

).- cW HP:Fine>n
Path through the Wetlands
Exits: north, -south-, -west-.

).- cW HP:Fine>w
Path through the Wetlands
A cute rabbit is here.
Exits: north, -east-, south, -west-.

).- cW HP:Fine>band
You are not skilled enough to treat this wound any better.

).- cW HP:Fine>pr
You have 0 practice sessions left.
Skill              Knowledge  Difficulty  Class
Bandage            Average    Easy        None       
Climb              Very good  Very easy   None       
Swim               Good       Very easy   None       
Track              Superb     Normal      None       
Wilderness         Superb     Normal      None       
Attack             Excellent  Normal      Scout      
Backstab           Superb     Hard        Scout      
Dodge              Superb     Hard        Scout      
Envenom            Average    Hard        Scout      
Escape             Excellent  Normal      Scout      
Hide               Very good  Normal      Scout      
Missile            Superb     Normal      Scout      
Pick               Average    Normal      Scout      
Piercing weapons   Superb     Normal      Scout      
Search             Bad        Normal      Scout      
Sneak              Superb     Hard        Scout      
Endurance          Poor       Very hard   Warrior    
Parry              Fair       Normal      Warrior    

).- cW HP:Fine>w
Path through the Wetlands
Exits: -east-, south, -west-.

).- cW HP:Fine>w
Path through the Wetlands
A duck is here, quacking happily.
Exits: -north-, -east-, south, -west-.

)%- cW HP:Fine>w
Path through the Wetlands
A brown toad is here, hunting flies.
A great bustard strides over the grass.
Exits: -east-, -south-.

)%- cW HP:Fine>s
Path through the Wetlands
A large rabbit looks peacefully at you, ready to dart away.
A duck is here, quacking happily.
Exits: -north-, east, -south-.

)%- cW HP:Fine>
A great bustard has arrived from the south.

)%- cW HP:Fine>s
Junction of Paths
A cute rabbit is here.
Exits: -north-, east, south, -west-.

)%- cW HP:Fine>w
Wet Path
A green frog is here, hopping around.
Exits: -north-, -east-, south, -west-.

)%- cW HP:Fine>w
Wet Path
A cute rabbit is here.
A cute rabbit is here.
Exits: -east-, south, -west-.

)%- cW HP:Fine>w
Wet Path
A cute rabbit is here.
Exits: north, -east-, -west-.

)%- cW HP:Fine>w
Before a Wooden Bridge
Exits: north, -east-, -west-.

)%- cW HP:Fine>w
Bridge across the Mitheithel
Exits: -east-, -west-, ~down~.

)+- cW HP:Fine>w
Trail by the Bridge
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, -east-, ~south~, -west-.
The fog disappears.
Long, thin clouds gather in the sky across the plain.

).~ cW HP:Fine>w
Picking a Trail through the Marshes
Exits: -east-, south, -west-.

).~ cW HP:Fine>w
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

).~ cW HP:Fine>w
At the Edge of the Lush Plains
Exits: north, east, south, west.

).~ cW HP:Fine>s
On a Path at the Edge of the Marshes
Exits: north, east, south, west.

).~ cW HP:Fine>s
In the Mire
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

)%~ cW HP:Fine>w
On a Path by the Marshes
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, -south-, west.

).~ cW HP:Fine>s
On a Path by the Marshes
A fat rabbit is here, chewing on some grass.
A fat rabbit is here, chewing on some grass.
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: -north-, east, -west-.

).~ cW HP:Fine>w
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, -east-, =south=, =west=.

)+~ cW HP:Fine>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south. - e:oakendoor.

!+~ cW HP:Fine>pick exit
Using your lockpicks, you try to pick the lock...

op exit
The lock finally yields to your skill.

!+~ cW HP:Fine>
Ok.

!+~ cW HP:Fine>e
Inside a Small Stone Building
Exits: (west). - d:pegs.
You have found a brown-skinned man!

![ cW HP:Fine>clo exit
Ok.

![ cW HP:Fine>pick exit
Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

![ cW HP:Fine>op pegs
Ok.

![ cW HP:Fine>sneak
Ok, you'll try to move silently for a while.

![ cSW HP:Fine>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>op moldywall
Ok.

o[ cSW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>n
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>u
Inside a Small Stone Building
A brown-skinned man is standing here (hidden).
Exits: [west], (down). - d:pegs.

![ cSW HP:Fine>hide f
You attempt to hide yourself.

You see a brown-skinned man sneaking into a hiding place.

Ok.

![ cSW HP:Fine>sc
304/346 hits and 130/146 moves.

![ cSW HP:Fine>sc
sc
304/346 hits and 131/146 moves.

![ cSW HP:Fine>sc
304/346 hits and 131/146 moves.

![ cSW HP:Fine>
A brown-skinned man leaves his hiding place.
You swiftly dodge a brown-skinned man's attempt to pierce you.

You can't do that while fighting.

![ cSW HP:Fine a brown-skinned man:Healthy>esc d
You seek to escape...

You successfully escaped the fight!
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - d:pegs.

o[ cSW HP:Fine>u
hide q
Inside a Small Stone Building
A brown-skinned man is standing here.
Exits: [west], (down). - d:pegs.

![ cSW HP:Fine>
You attempt to hide yourself.

Ok.

![ cSW HP:Fine>
You swiftly dodge a brown-skinned man's attempt to pierce you.

![ cSW HP:Fine a brown-skinned man:Healthy>esc d
You seek to escape...

You hear a *click* in a lock.

The oakendoor is opened from the other side.

You successfully escaped the fight!
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - d:pegs.

o[ cSW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>n
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>n
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>u
Inside a Small Stone Building
A brown-skinned man is standing here.
Exits: (west), (down). - d:pegs.

![ cSW HP:Fine>
*a grim Man* has arrived from the west.
A trained horse has arrived from the west.
A mother eagle has arrived from the west.

![ cSW HP:Fine>
*a grim Man* leaves west.
A trained horse leaves west.
A mother eagle leaves west.

![ cSW HP:Fine>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>n
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>u
Inside a Small Stone Building
A brown-skinned man is standing here.
Exits: (west), (down). - d:pegs.

![ cSW HP:Fine>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>sc
309/346 hits and 129/146 moves.

o[ cSW HP:Fine>n
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>u
Inside a Small Stone Building
A brown-skinned man is standing here.
Exits: (west), (down). - d:pegs.

![ cSW HP:Fine>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>op greystonewall
It seems to be locked.

![ cSW HP:Fine>sc
313/346 hits and 132/146 moves.

![ cSW HP:Fine>n
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>n
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>u
You swiftly dodge a mother eagle's attempt to hit you.
Inside a Small Stone Building
*a grim Man* is standing here searching for tracks.
A sturdy trained horse is standing here.
A mother eagle is here, fighting YOU.
Exits: [west], (down). - d:pegs.
You have found a brown-skinned man!

![ cSW HP:Fine a mother eagle:Hurt>flee
You flee head over heels.
PANIC! You couldn't escape!

![ cSW HP:Fine a mother eagle:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ cSW HP:Fine a mother eagle:Hurt>
*a grim Man* joins a mother eagle's fight.

![ cSW HP:Fine a mother eagle:Hurt>
You flee head over heels.
PANIC! You couldn't escape!
You strongly pierce a mother eagle's body and tickle it.

![ cSW HP:Fine a mother eagle:Hurt>op exit
Ok.

![ cSW HP:Fine a mother eagle:Hurt>
You flee head over heels.
You flee down.
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - d:pegs.

o[ csW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ csW HP:Fine>
You feel stealthy again.

o[ cSW HP:Fine>n
u
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>
Inside a Small Stone Building
A brown-skinned man is standing here (hidden).
*a grim Man* is standing here trying to concentrate.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: [west], (down). - d:pegs.

![ cSW HP:Fine>
*a grim Man* utters the words 'braqt eaaf'
The exit west seems to blur for a while.

![ cSW HP:Fine>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Fine>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>
*a grim Man* has arrived from the north.
A trained horse has arrived from the north.
A mother eagle has arrived from the north.

![ cSW HP:Fine>
*a grim Man* leaves south.
A trained horse leaves south.
A mother eagle leaves south.

o[ cSW HP:Fine>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>
*a grim Man* leaves north.
A trained horse leaves north.
A mother eagle leaves north.

![ cSW HP:Fine>n
In a Long, Dark Corridor
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).
*a grim Man* leaves north.
A trained horse leaves north.
A mother eagle leaves north.

o[ cSW HP:Fine>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>
*a grim Man* has arrived from the north.

![ cSW HP:Fine>n
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Fine>
*a grim Man* has arrived from the south.

![ cSW HP:Fine>
*a grim Man* opens the woodendoor.

![ cSW HP:Fine>
*a grim Man* closes the woodendoor.

![ cSW HP:Fine>exa n
The passageway goes no further to the north.
The deadend is open.

![ cSW HP:Fine>
*a grim Man* begins some strange incantations...

![ cSW HP:Fine>clo deadend
s
Ok.

![ cSW HP:Fine>
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>chw
cha wim
Wimpy removed.

![ cSW HP:Fine>agg
cha mood agg
Ok.

![ cSW HP:Fine>k man*
n
k man*
They aren't here.

![ cSW HP:Fine>
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>
You barely pierce *a grim Man*'s right arm and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Fine>sd deadend
My door is now: deadend
clo deadend
k man*
It's already closed!

o[ cSW HP:Fine>k man*
*a grim Man* has arrived from the south.
You try to pierce *a grim Man*, but he parries successfully.

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
You're already fighting!

![ cSW HP:Fine *a grim Man*:Fine>k man*
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
You're already fighting!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
clo deadend
It's already closed!
*a grim Man* opens the deadend.
You barely pierce *a grim Man*'s left leg and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
Ok.

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
clo deadend
It's already closed!

o[ cSW HP:Fine>k man*
It's already closed!

o[ cSW HP:Fine>clo deadend
clo deadend
They aren't here.

o[ cSW HP:Fine>clo deadend
*a grim Man* has arrived from the south.
It's already closed!

![ cSW HP:Fine>clo deadend
clo deadend
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!

![ cSW HP:Fine>clo deadend
clo deadend
It's already closed!

![ cSW HP:Fine>clo deadend
k man*
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!

![ cSW HP:Fine>
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!

![ cSW HP:Fine>clo deadend
You strike for a weakness in *a grim Man*'s armour!
You lightly pierce *a grim Man*'s left leg and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>dbwagg
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Fine>
Arglebargle, glop-glyf!?!

o[ cSW HP:Fine>agg
cha mood agg
Ok.

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>k man*
clo deadend
They aren't here.
*a grim Man* has arrived from the south.

![ cSW HP:Fine>
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!
*a grim Man* begins some strange incantations...

![ cSW HP:Fine>clo deadend
It's already closed!

![ cSW HP:Fine>k man*
clo deadend
You barely pierce *a grim Man*'s head and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>
*a grim Man* utters the word 'zabrahpdjatz'
*a grim Man* makes the earth tremble and shiver.
You fall, and hit yourself!

![ cSW HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Fine>
*a grim Man* has arrived from the south.

![ cSW HP:Fine>chw
cha wim
Wimpy removed.

![ cSW HP:Fine>
*a grim Man* opens the deadend.

![ cSW HP:Fine>k man*
You barely pierce *a grim Man*'s left foot and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>chw
cha wim
Wimpy removed.

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
Ok.

![ cSW HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
clo deadend
*a grim Man* has arrived from the south.
It's already closed!

![ cSW HP:Fine>clo deadend
clo deadend
It's already closed!

![ cSW HP:Fine>k man*
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!
*a grim Man* opens the deadend.

![ cSW HP:Fine>clo deadend
Ok.

![ cSW HP:Fine>clo deadend
You barely pierce *a grim Man*'s right arm and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!
*a grim Man* opens the deadend.

![ cSW HP:Fine *a grim Man*:Fine>
Ok.

![ cSW HP:Fine *a grim Man*:Fine>clo deadend
It's already closed!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
k man*
It's already closed!

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
They aren't here.

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>k man*
It's already closed!

o[ cSW HP:Fine>clo deadend
It's already closed!

o[ cSW HP:Fine>clo deadend
They aren't here.
*a grim Man* has arrived from the south.

![ cSW HP:Fine>l
*a grim Man* begins some strange incantations...
It's already closed!

![ cSW HP:Fine>clo deadend
It's already closed!

![ cSW HP:Fine>k man*
In a Long, Dark Corridor
*a grim Man* is standing here trying to concentrate.
Exits/emulated: {north}, south, {east}, {west}. - n:deadend s:doubledoors(loop).

![ cSW HP:Fine>
It's already closed!

![ cSW HP:Fine>
You barely pierce *a grim Man*'s left leg and tickle it.

![ cSW HP:Fine *a grim Man*:Fine>
*a grim Man* utters the word 'zabrahpdjatz'
*a grim Man* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.

![ cSW HP:Hurt *a grim Man*:Fine>flee
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Hurt>ox e
open exit e
The woodendoor doesn't move, I'm afraid.

o[ cSW HP:Hurt>ow
open deadend w
You don't see any deadend there.

o[ cSW HP:Hurt>s
k man*
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is standing here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Hurt>
You barely pierce *a grim Man*'s left arm and tickle it.

![ cSW HP:Hurt *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

![ cSW HP:Hurt>n
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Hurt>clo deadend
k man*
clo deadend
It's already closed!

![ cSW HP:Hurt>
You try to pierce *a grim Man*, but he parries successfully.

![ cSW HP:Hurt *a grim Man*:Fine>
It's already closed!

![ cSW HP:Hurt *a grim Man*:Fine>
*a grim Man* begins some strange incantations...

![ cSW HP:Hurt *a grim Man*:Fine>flee
You flee head over heels.
PANIC! You couldn't escape!
You barely pierce *a grim Man*'s body and tickle it.

![ cSW HP:Hurt *a grim Man*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ cSW HP:Hurt *a grim Man*:Fine>
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.

![ cSW HP:Wounded *a grim Man*:Fine>
You flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ csW HP:Wounded>
*a grim Man* has arrived from the north.

![ csW HP:Wounded>
*a grim Man* quickly approaches, trying to slash you.

![ csW HP:Wounded *a grim Man*:Fine>n
No way! You are fighting for your life!

![ csW HP:Wounded *a grim Man*:Fine>f
You flee head over heels.
You flee north.
In a Long, Dark Corridor
Exits: [east], south, [west]. - n:metaldoor s:metaldoor e:greystonewall w:greystonewall.

o[ csW HP:Wounded>clo deadend
It's already closed!

o[ csW HP:Wounded>clo deadend
It's already closed!

o[ csW HP:Wounded>clo deadend
It's already closed!
You feel stealthy again.

o[ cSW HP:Wounded>clo deadend
It's already closed!

o[ cSW HP:Wounded>cnn
clo pinedoor
You don't see any pinedoor here.

o[ cSW HP:Wounded>clo deadend
It's already closed!

o[ cSW HP:Wounded>clo deadend
clo deadend
It's already closed!

o[ cSW HP:Wounded>
It's already closed!

o[ cSW HP:Wounded>alias cnn clo deadend
Ok.

o[ cSW HP:Wounded>dbw
draw bow
You remove a barbed fang.
You swiftly draw a black horn shortbow from across your back.

o[ cSW HP:Wounded>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is resting here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>shoot man*
shoot man*
You aim for a weakness in *a grim Man*'s armour!
You shoot *a grim Man*'s left arm hard.

![ cSW HP:Wounded *a grim Man*:Fine>
*a grim Man* slashes your right arm.
Argh! You cannot concentrate any more...

![ cSW HP:Wounded *a grim Man*:Fine>shoot man*
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.
Your victim has disappeared!

![ cSW HP:Wounded>shoot man*
Shoot whom?

![ cSW HP:Wounded>n
shoot man*
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>
*a grim Man* leaves south.
Your victim has disappeared!

o[ cSW HP:Wounded>
*a grim Man* has arrived from the south.

![ cSW HP:Wounded>shoot man*
*a grim Man* begins some strange incantations...

cnn
You lightly shoot *a grim Man*'s body and tickle it.

![ cSW HP:Wounded *a grim Man*:Fine>
clo deadend
It's already closed!
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

o[ cSW HP:Wounded>f
You flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is standing here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

![ cSW HP:Wounded>
*a grim Man* has arrived from the north.

![ cSW HP:Wounded>k man*
You approach *a grim Man*, trying to hit him.

![ cSW HP:Wounded *a grim Man*:Fine>n
k man*
No way! You are fighting for your life!

![ cSW HP:Wounded *a grim Man*:Fine>
You're already fighting!

![ cSW HP:Wounded *a grim Man*:Fine>shoot man*
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.
Your victim has disappeared!

![ cSW HP:Wounded>shoot man*
Shoot whom?

![ cSW HP:Wounded>n
In a Long, Dark Corridor
*a grim Man* is standing here trying to concentrate.
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>shoot man*
flee
Your attempt to shoot *a grim Man* fails.
A war arrow breaks.

![ cSW HP:Wounded *a grim Man*:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ cSW HP:Wounded *a grim Man*:Fine>
You flee head over heels.
You flee south.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ csW HP:Wounded>
The earth trembles and shivers.

![ csW HP:Wounded>n
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

![ csW HP:Wounded>shoot man*
*a grim Man* leaves south.
Your victim has disappeared!

o[ csW HP:Wounded>s
shoot man*
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is standing here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ csW HP:Wounded>
*a grim Man* leaves north.
Your victim has disappeared!

![ csW HP:Wounded>shoot man*
Shoot whom?

![ csW HP:Wounded>
*a grim Man* has arrived from the north.
You feel stealthy again.

![ cSW HP:Wounded>n
shoot man*
In a Long, Dark Corridor
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Wounded>
Shoot whom?

o[ cSW HP:Wounded>clo deadend
*a grim Man* has arrived from the south.

It's already closed!

![ cSW HP:Wounded>
*a grim Man* leaves south.

o[ cSW HP:Wounded>shoot man*
Shoot whom?

o[ cSW HP:Wounded>s
shoot man*
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is standing here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).
*a grim Man* leaves north.

![ cSW HP:Wounded>
Shoot whom?

![ cSW HP:Wounded>n
shoot man*
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>clo deadend
*a grim Man* leaves south.
Your victim has disappeared!

o[ cSW HP:Wounded>
It's already closed!

o[ cSW HP:Wounded>k man*
They aren't here.

o[ cSW HP:Wounded>k man*
They aren't here.

o[ cSW HP:Wounded>s
shoot man*
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is resting here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>shoot man*
*a grim Man* stops resting and clambers to his feet.

You shoot *a grim Man*'s body hard.
You barely hit *a grim Man*'s left foot and tickle it.

![ cSW HP:Wounded *a grim Man*:Hurt>shoot man*
You shoot *a grim Man*'s body very hard and shatter it.

![ cSW HP:Wounded *a grim Man*:Hurt>n
shoot man*
*a grim Man* panics, but can't stop fighting to flee.

*a grim Man* panics, and attempts to flee.

chw
You strongly shoot *a grim Man*'s left arm.

![ cSW HP:Wounded *a grim Man*:Wounded>
No way! You are fighting for your life!

![ cSW HP:Wounded *a grim Man*:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.
Your victim has disappeared!

![ cSW HP:Wounded>k man*
cha wim
Wimpy removed.

![ cSW HP:Wounded>clo deadend
They aren't here.

![ cSW HP:Wounded>n
You don't see any deadend here.

![ cSW HP:Wounded>clo deadend
clo deadend
k man*
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>clo deadend
clo deadend
*a grim Man* leaves north.

clo deadend
Ok.

o[ cSW HP:Wounded>clo deadend
It's already closed!

o[ cSW HP:Wounded>clo deadend
They aren't here.

o[ cSW HP:Wounded>
It's already closed!

o[ cSW HP:Wounded>op deadend
n
It's already closed!

o[ cSW HP:Wounded>u
It's already closed!

o[ cSW HP:Wounded>shoot man*
It's already closed!

o[ cSW HP:Wounded>
It's already closed!

o[ cSW HP:Wounded>
Ok.

o[ cSW HP:Wounded>
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up). - s:moldywall u:ceiling.

o[ cSW HP:Wounded>
Inside a Small Stone Building
A brown-skinned man is here, fighting *a grim Man*.
*a grim Man* is here, fighting a brown-skinned man.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: [west], (down). - d:pegs.

![ cSW HP:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves down.
Your victim has disappeared!

![ cSW HP:Wounded>shoot man*
*a grim Man* has arrived from below.

d
shoot man*
*a grim Man* leaves down.
Your victim has disappeared!
A trained horse leaves down.
A mother eagle leaves down.
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*a grim Man* is standing here.
A sturdy trained horse is standing here.
A mother eagle flies high above, looking for prey.
Exits: (south), (up). - s:moldywall u:ceiling.
*a grim Man* swiftly dodges a huge tarantula's attempt to hit him.

![ cSW HP:Wounded>
You lightly shoot *a grim Man*'s left leg.

![ cSW HP:Wounded>
*a grim Man* issues the order 'assist'.
A mother eagle joins *a grim Man*'s fight.
A mother eagle strongly hits a huge tarantula's right hindfoot and tickles it.

![ cSW HP:Wounded>
*a grim Man* issues the order 'assist'.

![ cSW HP:Wounded>sd exit
My door is now: exit
cu
close exit u
Ok.

![ cSW HP:Wounded>shoot man*
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
Your victim has disappeared!

o[ cSW HP:Wounded>
You swiftly dodge a huge tarantula's attempt to hit you.

o[ cSW HP:Wounded a huge tarantula:Healthy>s
No way! You are fighting for your life!

o[ cSW HP:Wounded a huge tarantula:Healthy>shoot man*
Shoot whom?
A huge tarantula bites a mother eagle!
A mother eagle's body turns numb as the poison speeds to her brain!

o[ cSW HP:Wounded a huge tarantula:Healthy>flee
You flee head over heels.
You flee south.
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - s:moldywall u:ceiling.

o[ cSW HP:Wounded>shoot man*
Shoot whom?

o[ cSW HP:Wounded>s
shoot man*
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
*a grim Man* is standing here.
Exits: north, [south]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>
*a grim Man* leaves north.
Your victim has disappeared!

![ cSW HP:Wounded>n
shoot man*
In a Long, Dark Corridor
*a grim Man* is standing here.
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

![ cSW HP:Wounded>shoot man*
You shoot *a grim Man*'s right hand hard and shatter it.

![ cSW HP:Wounded *a grim Man*:Wounded>shoot man*
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.
Your victim has disappeared!

o[ cSW HP:Wounded>
Shoot whom?

o[ cSW HP:Wounded>shoot man*
Shoot whom?

o[ cSW HP:Wounded>n
shoot man*
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge tarantula is here, fighting a mother eagle.
A sturdy trained horse is standing here.
A mother eagle is here, fighting a huge tarantula.
*a grim Man* is standing here.
Exits: (south), [up]. - s:moldywall u:ceiling.

![ cSW HP:Wounded>
A huge tarantula tries to hit *a grim Man*, but he parries successfully.

shoot man*
A mother eagle hits a huge tarantula's left foreleg and tickles it.

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
Your victim has disappeared!

o[ cSW HP:Wounded>
Shoot whom?
A huge tarantula hits a mother eagle's left foot and tickles it.

o[ cSW HP:Wounded>
A huge tarantula bites a mother eagle!

o[ cSW HP:Wounded>s
*a grim Man* has arrived from the south.
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Wounded>shoot man*
Shoot whom?

o[ cSW HP:Wounded>n
shoot man*
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge tarantula is here, fighting a mother eagle.
A sturdy trained horse is standing here.
A mother eagle is here, fighting a huge tarantula.
*a grim Man* is standing here.
Exits: (south), [up]. - s:moldywall u:ceiling.

![ cSW HP:Wounded>
You aim for a gap in *a grim Man*'s armour!
You shoot *a grim Man*'s left arm extremely hard and shatter it.
You barely hit *a grim Man*'s left arm.

![ cSW HP:Wounded *a grim Man*:Awful>shoot man*
*a grim Man* panics, and attempts to flee.

You aim for a gap in *a grim Man*'s armour!
You shoot *a grim Man*'s right arm very hard and shatter it.
*a grim Man* is incapacitated and will slowly die, if not aided.

![ cSW HP:Wounded *a grim Man*:Dying>shoot man*
A huge tarantula strongly hits *a grim Man*'s right foot and shatters it.
*a grim Man* is mortally wounded and will die soon if not aided.

*a grim Man* is mortally wounded and will die soon if not aided.
A huge tarantula bites *a grim Man*!

You shoot *a grim Man*'s right arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Ignacio the Black Numenorean*'s death cry as he collapses.
*Ignacio the Black Numenorean* has drawn his last breath! R.I.P.

o[ cSW HP:Wounded>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Wounded>n
drag corpse
Muddy Cellar
The corpse of *a Man* is lying here.
A huge, poisonous tarantula extends her legs to you.
A huge tarantula is here, fighting a mother eagle.
A sturdy trained horse is standing here.
A mother eagle is here, fighting a huge tarantula.
Exits: (south), [up]. - s:moldywall u:ceiling.

o[ cSW HP:Wounded>
You grasp the corpse and start dragging it.

o[ cSW HP:Wounded>s
In a Long, Dark Corridor
Exits: (north), [east], south, [west]. - n:deadend s:doubledoors(loop).

o[ cSW HP:Wounded>
You struggle to pull the corpse with you.

o[ cSW HP:Wounded>clo deadend
Ok.

o[ cSW HP:Wounded>stat
OB: 87%, M_OB: 97%, DB: 56%, PB: 34%, Armour: 5%. Wimpy: 0. Mood: aggressive.
Needed: 177,181 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- noquit
- a deep wound at the body (bound up)
- panic

o[ cSW HP:Wounded>lic
l i corpse
In the corpse (here):
a fortune in gold
a stone
the scalp of Mizitizi
a hunting knife (flawless)
a lantern
a plain leather belt
a Beorning sword (flawless)
a keyring with a set of lock picks
a leather backpack
a ragged, blackened cloak (flawless)
a metal-shod staff
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of soft leather boots (flawless)
a fine pair of chain mail leggings (flawless)
a great helm (flawless)
a fine chain mail hauberk (flawless)
an old length of iron chain
a ring
an amethyst
ten war arrows

o[ cSW HP:Wounded>reco
You search the surroundings for your arrows...

15
cha wimpy 150
You recover ten arrows and put them in your quiver.

o[ cSW HP:Wounded>
Wimpy set to: 150

o[ cSW HP:Wounded>g amethyst corpse
You get an amethyst from the corpse of *a Man*.

o[ cSW HP:Wounded>1
g coins all.corpse
You get a fortune in gold from the corpse of *a Man*.
There were 59 gold coins and 54 copper pennies.

o[ cSW HP:Wounded>lic
l i corpse
In the corpse (here):
a stone
the scalp of Mizitizi
a hunting knife (flawless)
a lantern
a plain leather belt
a Beorning sword (flawless)
a keyring with a set of lock picks
a leather backpack
a ragged, blackened cloak (flawless)
a metal-shod staff
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of soft leather boots (flawless)
a fine pair of chain mail leggings (flawless)
a great helm (flawless)
a fine chain mail hauberk (flawless)
an old length of iron chain
a ring

o[ cSW HP:Wounded>sc
116/346 hits and 107/146 moves.

o[ cSW HP:Wounded>stat
OB: 87%, M_OB: 97%, DB: 56%, PB: 34%, Armour: 5%. Wimpy: 150. Mood: aggressive.
Needed: 177,181 xp, 0 tp. Gold: 69. Alert: normal.
Affected by:
- novoid
- noquit
- a deep wound at the body (bound up)
- panic

o[ cSW HP:Wounded>
You feel bolder.

o[ cSW HP:Wounded>g pack all
You get a leather backpack from the corpse of *a Man*.

o[ cSW HP:Wounded>lic
l i corpse
In the corpse (here):
a stone
the scalp of Mizitizi
a hunting knife (flawless)
a lantern
a plain leather belt
a Beorning sword (flawless)
a keyring with a set of lock picks
a ragged, blackened cloak (flawless)
a metal-shod staff
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of soft leather boots (flawless)
a fine pair of chain mail leggings (flawless)
a great helm (flawless)
a fine chain mail hauberk (flawless)
an old length of iron chain
a ring

o[ cSW HP:Wounded>g keyring all
You get a keyring with a set of lock picks from the corpse of *a Man*.

o[ cSW HP:Wounded>lic
l i corpse
In the corpse (here):
a stone
the scalp of Mizitizi
a hunting knife (flawless)
a lantern
a plain leather belt
a Beorning sword (flawless)
a ragged, blackened cloak (flawless)
a metal-shod staff
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of soft leather boots (flawless)
a fine pair of chain mail leggings (flawless)
a great helm (flawless)
a fine chain mail hauberk (flawless)
an old length of iron chain
a ring

o[ cSW HP:Wounded>20
cha wimpy 200^
Wimpy set to: 0



o[ cSW HP:Wounded>20
cha wimpy 200^
Wimpy set to: 0

o[ cSW HP:Wounded>rq
rev quick
You begin to search...

You didn't find anyone.

o[ cSW HP:Wounded>l i 2.pack
In your backpack (in inventory):
a pair of snowshoes (satisfactory)
a sturdy pair of metal boots (flawless)

o[ cSW HP:Wounded>drop pack


**To be fair, I don't even know for sure if Ignacio called for the backup in
**Wyrdda, but after donating 9 wps I forgive him if that was the case.


You have been victorious in several battles against the enemies of the Zaugurz (9 wp).


2020/05/17 20:51, Shaukr: 
I appreciate Ignacio (and Gorgoth) trying so hard to lock down a fight, even if when he finally got there it seemed like he was pretty outgunned.

2020/05/18 05:10, Fieldy:  Rated: Good 
Cool log, really. I very much liked the escape tactics and keeping your head cool in redhorn. That was a beautiful play.
Thanks!

2020/05/18 18:22, Torkild:Rated: Poor 
Ignacio is the bomb! he tries fighting all the time, I like it!

2020/05/30 07:16, Borson:  Rated: Good 
Cheers!


top
 


 Rating-Summary 
 Superb Faxe 
 Good Borson, Fieldy, Icebear, Rik, Singleton 
 Average  
 Poor Baratheon, Marillion 
 Awful  
Rating period for this log has expired!


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