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Defense Vale Tower (Mirasantika)comments   back
   (12 ratings and 902 hits. Posted 2020/05/21)
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			PART 1
		me + 2 giants  vs  2 zorcs




*< CRW>

You carefully examine the ground around you, looking for tracks...



You see:
   - a vague track of *an Orc* leading east done less than 1 hour ago
   - a vague track of *an Orc* coming from the south done less than 1 hour ago
   - a vague track of a pack horse leading east done less than 4 hours ago
   - two vague tracks of a huge stone giant leading east done less than 9 hours ago




   - a vague track of *an Orc* leading east done less than 1 hour ago
   - a vague track of *an Orc* coming from the south done less than 1 hour ago
   - a vague track of *an Orc* leading east done less than 2 hours ago
   - a vague track of *an Orc* coming from the north done less than 2 hours ago
   - a vague track of *an Orc* leading north done less than 2 hours ago
   - a vague track of *an Orc* coming from the south done less than 2 hours ago
   - a vague track of *an Orc* leading south done less than 2 hours ago
   - a vague track of *an Orc* leading south done less than 2 hours ago
   - a vague track of *an Orc* coming from the east done less than 2 hours ago
   - a vague track of *an Orc* coming from the east done less than 2 hours ago


eYou stop searching.

*< CRW>
eTrail through the Mountains
Exits: -east-, -west-.

*< CRW>
eTrail through the Mountains
Exits: -east-, -west-.

*< CRW>
Small Crossing
The corpse of an orkish scout is lying here.
Exits: -north-, =east=, -west-.

*+ CRW>
track *orc*
You carefully examine the ground around you, looking for tracks...



*Lincoln the Zaugurz Orc* has arrived from the north.
*Verrückt the Zaugurz Orc* has arrived from the north.

*Lincoln the Zaugurz Orc* leaves west.
*Verrückt the Zaugurz Orc* leaves west.

You stop searching.

*+ CRW>
eTrail through the Mountains
The corpse of an orkish scout is lying here.
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =down=.

*+ CRW>

A black wolf has arrived from below.

*+ CRW>
eAlas, you cannot go that way...

*+ CRW>

*Lincoln the Zaugurz Orc* has arrived from the west.
*Verrückt the Zaugurz Orc* has arrived from the west.

*+ CRW>
d
*Verrückt the Zaugurz Orc* tries to smite you, but your parry is successful.
You feel more exposed.
You slash *Verrückt the Zaugurz Orc*'s left arm and tickle it.

*+ CRW *Verrückt the Zaugurz Orc*:Fine>
*Lincoln the Zaugurz Orc* leaves down.
No way! You are fighting for your life!

*+ CRW *Verrückt the Zaugurz Orc*:Fine>
wfleeNo way! You are fighting for your life!

*+ CRW *Verrückt the Zaugurz Orc*:Fine>
You flee head over heels.
You flee west.
Small Crossing
The corpse of an orkish scout is lying here.
Exits: -north-, =east=, -west-.

*+ CRW>
wTrail through the Mountains
Exits: -east-, -west-.

*< CRW>
eeSmall Crossing
The corpse of an orkish scout is lying here.
Exits: -north-, =east=, -west-.

*+ CRW>
e*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.

d*Lincoln the Zaugurz Orc* barely pounds your head and tickles it.
No way! You are fighting for your life!
Your attempt to slash *Lincoln the Zaugurz Orc* fails.

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
wNo way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
No way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
fleeNo way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
You flee head over heels.
You flee west.
Trail through the Mountains
Exits: -east-, -west-.

*< CRW HP:Fine>
eeSmall Crossing
The corpse of an orkish scout is lying here.
Exits: -north-, =east=, -west-.

*+ CRW HP:Fine>
e*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.

*Lincoln the Zaugurz Orc* quickly approaches, trying to pound you.
No way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
d*Verrückt the Zaugurz Orc* smites your left foot and tickles it.
No way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
No way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
fleeYou flee head over heels.
You flee east.
Trail through the Mountains
The corpse of an orkish scout is lying here.
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =down=.

*+ CRW HP:Fine>
e
*Lincoln the Zaugurz Orc* has arrived from the west.
*Verrückt the Zaugurz Orc* has arrived from the west.

*+ CRW HP:Fine>
d*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.
No way! You are fighting for your life!

*+ CRW HP:Fine *Verrückt the Zaugurz Orc*:Fine>
wNo way! You are fighting for your life!

*+ CRW HP:Fine *Verrückt the Zaugurz Orc*:Fine>
No way! You are fighting for your life!

*+ CRW HP:Fine *Verrückt the Zaugurz Orc*:Fine>
flee
A black wolf leaves down.
You slash *Verrückt the Zaugurz Orc*'s left arm hard.
Your victim is shocked by your hit!

*+ CRW HP:Fine *Verrückt the Zaugurz Orc*:Fine>
PANIC! You can't quit the fight!

*+ CRW HP:Fine *Verrückt the Zaugurz Orc*:Fine>

*Lincoln the Zaugurz Orc* leaves down.

*+ CRW HP:Fine *Verrückt the Zaugurz Orc*:Fine>

You flee head over heels.
You flee down.
Sharp Bend
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
*Lincoln the Zaugurz Orc* is standing here.
Exits: =west=, =up=.

*+ CRW HP:Fine>

*Lincoln the Zaugurz Orc* barely pounds your left leg and tickles it.

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
wdNo way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
No way! You are fighting for your life!

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
flee
A black wolf leaves up.

*+ CRW HP:Fine *Lincoln the Zaugurz Orc*:Fine>
You flee head over heels.
You flee west.
Sharp Bend
Exits: =east=, =down=.

*+ CRW HP:Fine>
d
*Lincoln the Zaugurz Orc* has arrived from the east.

*+ CRW HP:Fine>
Road through the Lower Pass
The corpse of an orkish scout is lying here.
Exits: =east=, =up=.

*+ CRW HP:Fine>
eeRoad through the Lower Pass
Exits: =east=, =west=. - n:mountainside.

*+ CRW HP:Fine>
Road through the Lower Pass
Exits: =east=, -south-, =west=.

*+ CRW HP:Fine>
sSmall Dell
Exits: -north-, east, -south-.

*. CRW HP:Fine>
sc162/178 hits, 142/142 mana, and 88/100 moves.

*. CRW HP:Fine>
sRough Path
Exits: -north-, -east-.

*( CRW HP:Fine>
cast n 'armour'-
You start to concentrate...



Your magic armour is revitalised.

*( CRW HP:Fine Mana:Burning>
eRough Path
Exits: north, -east-, south, -west-.

*( CRW HP:Fine Mana:Burning>
eRocky Plains
Exits: ~north~, east, south, -west-, down.

*. CRW HP:Fine Mana:Burning>
sc163/178 hits, 118/142 mana, and 92/100 moves.

*. CRW HP:Fine Mana:Burning>
eSlope above a Stream
Exits: ~/north\~, east, south, west.

*. CRW HP:Fine Mana:Burning>
esOld Dwarven Road
Exits: =north=, east, =south=, west.

*+ CRW HP:Fine Mana:Burning>
eBend in the Old Dwarven Road
Exits: =north=, =east=, south, west.

*+ CRW HP:Fine Mana:Burning>
sOld Dwarven Road
Exits: north, east, =south=, =west=.

*+ CRW HP:Fine Mana:Burning>
esOld Dwarven Road
Exits: =north=, =east=, south, west.

*+ CRW HP:Fine Mana:Burning>
eOld Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: north, east, =south=, =west=.

*+ CRW HP:Fine Mana:Burning>
A cute, bouncing rabbit leaves west.

Old Dwarven Road
Exits: =north=, =east=, west, ~down~.

*+ CRW HP:Fine Mana:Burning>
eRoad to the Old Ford
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, =west=.
An orkish scout yells 'An Orn is haro ah tmu Road to tha Old Vorb!'

*+ CRW HP:Fine Mana:Burning>
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
rYou sit down and rest your tired bones.

!f CRW HP:Fine Mana:Burning>
sc164/178 hits, 123/142 mana, and 90/100 moves.

!f CRW HP:Fine Mana:Burning>

An orkish scout yells loudly from the west 'A deol af Seatorv Alcs ole zela of dnu Loud ge bha Ilb Feld!'

!f CRW HP:Fine Mana:Burning>
sta
*Verrückt the Zaugurz Orc* has arrived from the west.

!f CRW HP:Fine Mana:Burning>
You stop resting and stand up.

!f CRW HP:Fine Mana:Burning>

*Verrückt the Zaugurz Orc* barely smites your right leg and tickles it.

!f CRW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>
cast n 'earthquake'/
*Lincoln the Zaugurz Orc* has arrived from the north.
You quickly recall your stored spell...


cast n 'earthquake'-
The earth trembles beneath your feet!
You stop riding a pack horse (kud).
You lightly slash *Verrückt the Zaugurz Orc*'s left arm and tickle it.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>
You quickly recall your stored spell...

*Lincoln the Zaugurz Orc* barely pounds your body and tickles it.


!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

*Verrückt the Zaugurz Orc* sends you sprawling with a powerful bash.
A pack horse (kud) barely hits your right foot and tickles it.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

*Verrückt the Zaugurz Orc* lightly smites your right foot and tickles it.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

You swiftly dodge a pack horse (kud)'s attempt to hit you.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

*Lincoln the Zaugurz Orc* lightly pounds your left leg and tickles it.

flee!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

A pack horse (kud) fails to hit you.

Your head stops stinging.
order bb bash*Verrückt the Zaugurz Orc* strongly smites your right foot.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>
You flee head over heels.
You flee north.
Wolf Glade
Exits: north, east, south, west, /up\.

*f CW HP:Fine Mana:Burning>
That person isn't here.

*f CW HP:Fine Mana:Burning>
esMixed Forest
Exits: north, ~east~, south, west.

!f CW HP:Fine Mana:Burning>
Light Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

*f CW HP:Fine Mana:Burning>
sLight Forest
Exits: north, east, south, west.

*f CW HP:Fine Mana:Burning>
wGathering of the Trees
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: north, east, south.

!f CW HP:Fine Mana:Burning>
sc134/178 hits, 129/142 mana, and 90/100 moves.

!f CW HP:Fine Mana:Burning>
cs-
cast n 'cure serious'
You start to concentrate...



You begin to see scars fade away and a feeling of health comes over you.

!f CW HP:Fine Mana:Burning>
scsArglebargle, glop-glyf!?!

!f CW HP:Fine Mana:Burning>
tatArglebargle, glop-glyf!?!

!f CW HP:Fine Mana:Burning>

*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.

!f CW HP:Fine Mana:Burning>

*Lincoln the Zaugurz Orc* barely pounds your right arm and tickles it.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Fine>

You try to slash *Lincoln the Zaugurz Orc*, but he parries successfully.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Fine>
order followers kill lincolnA huge stone giant (BB) cleaves *Lincoln the Zaugurz Orc*'s left arm hard and tickles it.
A huge stone giant (aa) smites *Lincoln the Zaugurz Orc*'s right foot very hard.
Ok.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>
order followers assistOk.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>
fleePANIC! You can't quit the fight!

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

*Verrückt the Zaugurz Orc* barely smites your body and tickles it.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

*Lincoln the Zaugurz Orc* sends you sprawling with a powerful bash.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

A huge stone giant (BB) lightly cleaves *Lincoln the Zaugurz Orc*'s body and tickles it.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

A huge stone giant (aa) strongly smites *Lincoln the Zaugurz Orc*'s body and tickles it.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

Your legs feel heavier.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

A huge stone giant (aa) smites *Lincoln the Zaugurz Orc*'s body and tickles it.
A huge stone giant (BB) cleaves *Lincoln the Zaugurz Orc*'s right leg very hard.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

You swiftly dodge *Lincoln the Zaugurz Orc*'s attempt to pound you.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

You try to flee, but cannot!

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

You try to flee, but cannot!

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

A huge stone giant (BB) cleaves *Lincoln the Zaugurz Orc*'s right hand and tickles it.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Hurt>

You swiftly dodge *Verrückt the Zaugurz Orc*'s attempt to smite you.

Your head stops stinging.
order bb bashA huge stone giant (aa) strongly smites *Lincoln the Zaugurz Orc*'s right foot and tickles it.
You flee head over heels.
You flee east.
Light Forest
Exits: north, east, south, west.

*f CW HP:Fine Mana:Burning>
That person isn't here.

*f CW HP:Fine Mana:Burning>
wGathering of the Trees
Traces of white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is here, fighting *Lincoln the Zaugurz Orc*.
A huge stone giant (aa) is here, fighting *Lincoln the Zaugurz Orc*.
*Lincoln the Zaugurz Orc* is here, fighting a huge stone giant (BB).
*Verrückt the Zaugurz Orc* is standing here.
sp 1.lincolnExits: north, east, south.
*Lincoln the Zaugurz Orc* swiftly dodges a huge stone giant (BB)'s attempt to cleave him.

!f CW HP:Fine Mana:Burning>
cast 'colour spray' 1.lincoln
You start to concentrate...
*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.
A huge stone giant (aa) smites *Lincoln the Zaugurz Orc*'s right arm hard.


*Lincoln the Zaugurz Orc* leaves east.
Your victim has disappeared!

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>
sp 1.lincolncast 'colour spray' 1.lincoln
Nobody here by that name.
Your attempt to slash *Verrückt the Zaugurz Orc* fails.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

A huge stone giant (BB) approaches *Verrückt the Zaugurz Orc*, trying to cleave him.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Fine>

A huge stone giant (aa) approaches *Verrückt the Zaugurz Orc*, trying to smite him.
A huge stone giant (BB) cleaves *Verrückt the Zaugurz Orc*'s left arm very hard.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

order followers assist!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

Ok.
*Verrückt the Zaugurz Orc* sends you sprawling with a powerful bash.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

*Lincoln the Zaugurz Orc* has arrived from the east.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

A huge stone giant (aa) smites *Verrückt the Zaugurz Orc*'s right arm and tickles it.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

A huge stone giant (BB) cleaves *Verrückt the Zaugurz Orc*'s left foot extremely hard.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

*Lincoln the Zaugurz Orc* pounds your right foot and tickles it.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

You feel less protected.
*Verrückt the Zaugurz Orc* barely smites your body and tickles it.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

A huge stone giant (aa) smites *Verrückt the Zaugurz Orc*'s right foot hard.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>
lflee
A huge stone giant (BB) cleaves *Verrückt the Zaugurz Orc*'s left foot extremely hard.

!f CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

*Verrückt the Zaugurz Orc* panics, and attempts to flee.
*Verrückt the Zaugurz Orc* leaves north.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>

Your head stops stinging.
order bb bash

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
Gathering of the Trees
Traces of white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
*Lincoln the Zaugurz Orc* is here, fighting YOU.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
*Verrückt the Zaugurz Orc* has arrived from the north.
You flee head over heels.
You flee south.
Bend in the Old Forest Road
Exits: north, east, -south-.

*f CW HP:Fine Mana:Burning>
That person isn't here.

*f CW HP:Fine Mana:Burning>
cast n 'armour'
You start to concentrate...


A blue transparent wall slowly appears around you.

*f CW HP:Fine Mana:Hot>

*Verrückt the Zaugurz Orc* has arrived from the north.

*f CW HP:Fine Mana:Hot>

*Verrückt the Zaugurz Orc* barely smites your body and tickles it.

*f CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Hurt>
eNo way! You are fighting for your life!

*f CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Hurt>

You try to slash *Verrückt the Zaugurz Orc*, but he parries successfully.

*f CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Hurt>
fleeYou flee head over heels.
You flee north.
Gathering of the Trees
Traces of white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is here, fighting *Lincoln the Zaugurz Orc*.
A huge stone giant (aa) is here, fighting *Lincoln the Zaugurz Orc*.
*Lincoln the Zaugurz Orc* is here, fighting a huge stone giant (BB).
Exits: north, east, south.

!f CW HP:Fine Mana:Hot>

*Lincoln the Zaugurz Orc* strongly slashes a huge stone giant (BB)'s left leg and tickles it.

!f CW HP:Fine Mana:Hot>
order followers kill lincoln*Verrückt the Zaugurz Orc* has arrived from the south.
Ok.

!f CW HP:Fine Mana:Hot>
sp 1.lincoln-
cast 'colour spray' 1.lincoln
You start to concentrate...
A huge stone giant (BB) cleaves *Lincoln the Zaugurz Orc*'s left foot very hard.


*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.

A huge stone giant (aa) barely smites *Lincoln the Zaugurz Orc*'s right arm and tickles it.

Ok.
You spray *Lincoln the Zaugurz Orc* with many-coloured rays of bright light.
A huge stone giant (BB) swiftly dodges *Lincoln the Zaugurz Orc*'s attempt to slash him.

!f CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Hurt>
fleeYou flee head over heels.
You flee north.
Bleeding Forest
Traces of pale white tones form the aura of this place.
A very large tree branch has been ripped from a tree.
A pack horse (kud) is standing here.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>

*Lincoln the Zaugurz Orc* has arrived from the south.

!f CW HP:Fine Mana:Hot>

*Lincoln the Zaugurz Orc* leaves north.

!f CW HP:Fine Mana:Hot>
sGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is here, fighting *Verrückt the Zaugurz Orc*.
*Verrückt the Zaugurz Orc* is here, fighting a huge stone giant (aa).
Exits: north, east, south.

!f CW HP:Fine Mana:Hot>
sp 1.lincoln
A huge stone giant (aa) smites *Verrückt the Zaugurz Orc*'s left arm very hard.

!f CW HP:Fine Mana:Hot>
cast 'colour spray' 1.lincoln
Nobody here by that name.

!f CW HP:Fine Mana:Hot>

*Verrückt the Zaugurz Orc* panics, and attempts to flee.
*Verrückt the Zaugurz Orc* leaves east.

!f CW HP:Fine Mana:Hot>
sp 1.lincolncast 'colour spray' 1.lincoln
Nobody here by that name.

!f CW HP:Fine Mana:Hot>
sc134/178 hits, 76/142 mana, and 89/100 moves.

!f CW HP:Fine Mana:Hot>

An orkish scout yells from the north 'G Vuudelh Alc ev mere on bhu Liab go tha Olb Forp!'

!f CW HP:Fine Mana:Hot>
rq|
reveal quick
You begin to search...


You didn't find anyone.

!f CW HP:Fine Mana:Hot>
sc135/178 hits, 83/142 mana, and 93/100 moves.

!f CW HP:Fine Mana:Hot>
lGathering of the Trees
Traces of intense white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
sc136/178 hits, 84/142 mana, and 94/100 moves.

!f CW HP:Fine Mana:Hot>
lOlosśre narrates 'lvl 12 looking for xp group'
Gathering of the Trees
Traces of intense white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
cs
cast n 'cure serious'
You start to concentrate...


You begin to see scars fade away and a feeling of health comes over you.

!f CW HP:Fine Mana:Hot>
sc156/178 hits, 74/142 mana, and 97/100 moves.

!f CW HP:Fine Mana:Hot>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
stoq
cast n 'store' earthquake
You start to concentrate...



You stored it.

!f CW HP:Fine Mana:Warm>
rscYou sit down and rest your tired bones.

!f CW HP:Fine Mana:Hot>
158/178 hits, 64/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>

You feel bolder.

!f CW HP:Fine Mana:Hot>
scstat166/178 hits, 92/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
sc168/178 hits, 99/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
sttaArglebargle, glop-glyf!?!

!f CW HP:Fine Mana:Hot>
rYou are already resting.

!f CW HP:Fine Mana:Hot>
sc168/178 hits, 101/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
scsc172/178 hits, 115/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Burning>
172/178 hits, 115/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Burning>
stat
A sable pouch feels lighter.

!f CW HP:Fine Mana:Burning>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Burning>
staYou stop resting and stand up.

!f CW HP:Fine Mana:Burning>
stoq-
cast n 'store' earthquake
You start to concentrate...



r/
sc-

stat|
You stored it.

!f CW HP:Fine Mana:Hot>
lYou sit down and rest your tired bones.

!f CW HP:Fine Mana:Hot>
173/178 hits, 98/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
sc174/178 hits, 105/142 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
t netto kplok teh, rek ngetrap di roots, weuh nu ka tangledOk.

!f CW Mana:Burning>
sc178/178 hits, 119/142 mana, and 100/100 moves.

!f CW Mana:Burning>
eqYou are using:
<wielded>            an engraved broadsword (flawless); it glows blue
<used as shield>     a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a necklace; it glows blue
<worn around neck>   a pale blue stone; it glows blue
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on finger>     a golden ruby ring; it glows blue
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a sable pouch; it glows blue
<worn on belt>       an enhanced herbal kit

!f CW Mana:Burning>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Burning>
tell Netto kalabur zorcs naOk.

!f CW Mana:Burning>
sc178/178 hits, 124/142 mana, and 100/100 moves.


!f CW Mana:Burning>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Burning>
sc178/178 hits, 126/142 mana, and 100/100 moves.

!f CW Mana:Burning>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Burning>
staYou stop resting and stand up.

!f CW Mana:Burning>
cstt
cast t 'strength'
You start to concentrate...

r|
l-



You feel stronger.

!f CW Mana:Hot>
You sit down and rest your tired bones.

!f CW Mana:Hot>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Hot>

The light of Aman fades away from you.

!f CW Mana:Burning>
staYou stop resting and stand up.

!f CW Mana:Burning>
usause staff
You raise your staff and call upon the Valar.
You begin to feel the light of Aman shine upon you.

!f CW Mana:Burning>
sc178/178 hits, 118/142 mana, and 100/100 moves.

!f CW Mana:Burning>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Burning>

You feel less righteous.

!f CW Mana:Burning>
pfe
cast n 'protection from evil'
You start to concentrate...

r-

You have a righteous feeling!

!f CW Mana:Burning>
You sit down and rest your tired bones.

!f CW Mana:Burning>
sc178/178 hits, 114/142 mana, and 100/100 moves.

!f CW Mana:Burning>

An orkish scout yells faintly from the north 'D Zauberw Olc ez fura on gfo Old Gnarnen Roop!'

!f CW Mana:Burning>
staYou stop resting and stand up.

!f CW Mana:Burning>
lGathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Burning>
sc178/178 hits, 124/142 mana, and 100/100 moves.

!f CW Mana:Burning>
sc178/178 hits, 125/142 mana, and 100/100 moves.

!f CW Mana:Burning>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW Mana:Burning>
fq/
flush q
You begin to search...


You didn't find anyone.

!f CW Mana:Burning>
sc178/178 hits, 129/142 mana, and 99/100 moves.

!f CW Mana:Burning>
fleeYou flee head over heels.
You flee east.
Light Forest
Exits: north, east, south, west.

*f CW Mana:Burning>
nLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

*f CW Mana:Burning>
wBleeding Forest
A very large tree branch has been ripped from a tree.
A pack horse (kud) is standing here.
Exits: north, east, south, west.

!f CW Mana:Burning>
rideYou pick up a pack horse (kud)'s reins and start riding him.

!f CRW Mana:Burning>
rq
reveal quick
You begin to search...

track *orc*/

You didn't find anyone.

!f CRW Mana:Burning>
You carefully examine the ground around you, looking for tracks...
You see some apparent, bloody tracks of *an Orc* leading west, done less than 1 hour ago.

!f CRW Mana:Burning>
wRoad to the Old Ford
Exits: north, east, =west=.

You see some plain, bloody tracks of *an Orc* leading west, done less than 1 hour ago.

*+ CRW Mana:Burning>
wOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, west, ~down~.

You see some plain, bloody tracks of *an Orc* leading down, done less than 1 hour ago.

*+ CRW Mana:Burning>
dYou can't go into deep water!

*+ CRW Mana:Burning>
wBirches
Exits: north, east, west, (down). - d:stone.

You see some apparent, bloody tracks of *an Orc* leading east, done less than 1 hour ago.

*f CRW Mana:Burning>
leadYou stop riding a pack horse (kud).
A pack horse (kud) starts following you.

*f CW>
scou d/
You quietly scout downwards...


Cave
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits/emulated: *north*, *east*, west, {down}. - d:stone.

You stop scouting.

*f CW>
dCave
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, (up). - n:rock.
A pack horse (kud) has arrived from above.
Argh! You cannot concentrate any more...
You swiftly dodge a young cave troll's attempt to hit you.

!O CW a young cave troll:Healthy>

You stop tracking your victim.

!O CW a young cave troll:Healthy>

A young cave troll barely hits your head and tickles it.
You try to slash a young cave troll, but it parries successfully.

!O CW HP:Fine a young cave troll:Healthy>
fleeYou flee head over heels.
You flee east.
Flooded Path
Exits: west, up. - n:rock.

*~ CW HP:Fine>
sAlas, you cannot go that way...

*~ CW HP:Fine>
u
Some apparently very close noise can be heard from above.

*~ CW HP:Fine>
Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
A rabbit is here eyeing your presence warily.
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: =north=, =east=, west, ~down~.
An orkish scout yells 'An Elw en sele on bhi Olg Ewirven Riad!'

*+ CW HP:Fine>

You swiftly dodge an orc-soldier's attempt to stab you.

*+ CW HP:Fine an orc-soldier:Healthy>

You strongly slash an orc-soldier's left hand.

*+ CW HP:Fine an orc-soldier:Fine>
eNo way! You are fighting for your life!
You swiftly dodge an orc-soldier's attempt to stab you.

*+ CW HP:Fine an orc-soldier:Fine>
fleePANIC! You can't quit the fight!

*+ CW HP:Fine an orc-soldier:Fine>

You swiftly dodge an orkish patrol-leader's attempt to smite you.
You flee head over heels.
You flee north.
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Fine>
wOld Dwarven Road
Exits: =north=, =east=, south, west.

*+ CW HP:Fine>

Some apparently very close noise can be heard from the south.

*+ CW HP:Fine>
sBirches
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, west, (down). - d:stone.
An orkish scout yells 'Av Ilf im nelu amosd dwe Dirchof!'
You swiftly dodge an orc-soldier's attempt to stab you.

*f CW HP:Fine an orc-soldier:Fine>

You strongly slash an orc-soldier's body.

*f CW HP:Fine an orc-soldier:Fine>
nNo way! You are fighting for your life!
You swiftly dodge an orc-soldier's attempt to stab you.

*f CW HP:Fine an orc-soldier:Fine>
flee
An orkish scout barely pierces your right foot and tickles it.

*f CW HP:Fine an orc-soldier:Fine>
An orc-soldier says 'YOA! Orm! Yoa wurr koa bawore yuur time.'
You swiftly dodge an orc-soldier's attempt to stab you.
PANIC! You can't quit the fight!

*f CW HP:Fine an orc-soldier:Fine>
u
You flee head over heels.
You flee north.
Old Dwarven Road
Exits: =north=, =east=, south, west. - d:stone.

*+ CW HP:Fine>
Alas, you cannot go that way...
An orkish patrol-leader has arrived from the south.
An orkish scout has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.

*+ CW HP:Fine>

An orc-soldier says 'YOA! Elf! Yoi well die bevale your timo.'
An orc-soldier quickly approaches, trying to stab you.
An orc-soldier joins an orc-soldier's fight.
An orc-soldier joins an orc-soldier's fight.
You swiftly dodge an orc-soldier's attempt to stab you.

*+ CW HP:Fine an orc-soldier:Healthy>
e
You swiftly dodge an orc-soldier's attempt to stab you.

*+ CW HP:Fine an orc-soldier:Healthy>

An orc-soldier tries to stab you, but your parry is successful.

*+ CW HP:Fine an orc-soldier:Healthy>
fleeNo way! You are fighting for your life!
An orkish patrol-leader joins an orc-soldier's fight.
An orkish patrol-leader barely smites your left leg and tickles it.

*+ CW HP:Fine an orc-soldier:Healthy>
You flee head over heels.
You flee east.
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Fine>
sOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine>
wBirches
Exits: north, east, west, (down). - d:stone.

*f CW HP:Fine>
dCave
A young cave troll is here, staying close to his mother.
A pack horse (kud) is standing here.
Exits: ~east~, west, (up). - n:rock.

!O CW HP:Fine>
u
You hear some very close noise from above.

!O CW HP:Fine>
eBirches
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, west, (down). - d:stone.
You feel a hidden presence.
A pack horse (kud) has arrived from below.
An orkish scout leaves his hiding place.
An orkish scout yells 'Gs Eln es were ahong kme Bilchof!'
You swiftly dodge an orkish scout's attempt to pierce you.

*f CW HP:Fine an orkish scout:Healthy>
No way! You are fighting for your life!

*f CW HP:Fine an orkish scout:Healthy>

An orc-soldier quickly approaches, trying to stab you.

*f CW HP:Fine an orkish scout:Healthy>
flee
You swiftly dodge an orc-soldier's attempt to stab you.

*f CW HP:Fine an orkish scout:Healthy>
You flee head over heels.
You flee east.
Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~. - d:stone.

*+ CW HP:Fine>
wBirches
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
A pack horse (kud) is standing here.
Exits: north, east, west, (down). - d:stone.

*f CW HP:Fine>
rideA pack horse (kud) stops following you.
You pick up a pack horse (kud)'s reins and start riding him.

*f CRW HP:Fine>
eOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CRW HP:Fine>
eRoad to the Old Ford
Exits: north, east, =west=.

*+ CRW HP:Fine>
sc173/178 hits, 142/142 mana, and 70/100 moves.

*+ CRW HP:Fine>
statOB: 49%, DB: 60%, PB: 53%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 706,123 xp, 0 tp. Lauren: 65. Alert: normal.
Affected by:
- noquit
- panic
- protection from evil
- bless
- strength
- stored spell earthquake
- stored spell earthquake
- novoid
- armour
- sense life
- stored spell earthquake
- detect magic
- stored spell earthquake
- shield
- stored spell teleport

*+ CRW HP:Fine>
eBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW HP:Fine>
nWolf Glade
Exits: north, east, south, west, /up\.

*f CRW HP:Fine>
wwThick Forest
Exits: north, east, south, west.

!f CRW HP:Fine>
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CRW HP:Fine>
nThick Forest
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CRW HP:Fine>
wOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
A rabbit is here eyeing your presence warily.
Exits: north, east, =south=, =west=.

*+ CRW HP:Fine>
wBend in the Old Dwarven Road
Exits: =north=, =east=, south, west.

*+ CRW HP:Fine>
wSmall Forest
A slender plant, with white flowers at the top, grows here.
A small evergreen plant grows here, its woody stems reaching two feet.
A large shrub covered with dark violet berries grows here.
On the shrub, there are three piles of violet berries.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west, /up\.
Note: Herb: tarragon x 3
Herb: foxglove x 2

*f CRW HP:Fine>

A brown fox leaves south.

*f CRW HP:Fine>

A brown fox has arrived from the south.

*f CRW HP:Fine>

A brown fox leaves south.

*f CRW HP:Fine>
sc177/178 hits, 142/142 mana, and 74/100 moves.

*f CRW HP:Fine>
sEdge of a Small Forest
A bright red mushroom is growing here.
You see two mushrooms on the ground.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

*f CRW HP:Fine>
sRocky Path
Exits: north, east, west.

*< CRW HP:Fine>
eOrc Camp
Exits: north, east, west.

!f CRW HP:Fine>
eBirches
Exits: north, east, west, (down). - d:stone.

*f CRW HP:Fine>
eOld Dwarven Road
A rabbit is here eyeing your presence warily.
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: =north=, =east=, west, ~down~.
An orkish scout yells 'Av Ilf ih hale ov thi Alb Pwarvov Road!'

*+ CRW>
wBirches
Exits: north, east, west, (down). - d:stone.

*f CRW>
nOld Dwarven Road
Exits: =north=, =east=, south, west.

*+ CRW>
eOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =south=, =west=.

*+ CRW>
eThick Forest
Exits: north, east, south, west.

!f CRW>
eWolf Glade
Exits: north, east, south, west, /up\.

*f CRW>
sBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW>
tra/
You carefully examine the ground around you, looking for tracks...


You see:
   - a clear track of a pack horse leading north done less than 1 hour ago
   - a clear track of a pack horse leading west done less than 2 hours ago
   - a clear, bloody track of *an Orc* leading west done less than 2 hours ago
   - a clear, bloody track of *an Orc* coming from the west done less than 3 hours ago



   - a plain track of an Elf coming from the east done less than 2 hours ago
   - a vague track of *an Orc* leading west done less than 2 hours ago
   - a vague track of *an Orc* coming from the west done less than 3 hours ago



   - a vague, bloody track of *an Orc* coming from the east done less than 6 hours ago
   - a vague, bloody track of *an Orc* leading south done less than 6 hours ago
   - a faint, bloody track of *an Orc* coming from the south done less than 6 hours ago




   - a faint track of an Elf leading south done less than 6 hours ago
   - a faint track of *an Orc* leading north done less than 6 hours ago
   - a faint track of *an Orc* coming from the south done less than 6 hours ago
   - a faint track of an Elf coming from the south done less than 6 hours ago
   - two faint tracks of *an Orc* leading north done less than 7 hours ago
   - a faint track of *an Orc* coming from the north done less than 7 hours ago
   - a faint track of *an Orc* coming from the north done less than 7 hours ago
   - a faint track of an Elf leading north done less than 7 hours ago
You stop searching, you don't seem to find anything else.

!f CRW>
wRoad to the Old Ford
Exits: north, east, =west=.

*+ CRW>
leadYou stop riding a pack horse (kud).
A pack horse (kud) starts following you.

*+ CW>

You feel bolder.

*+ CW>
scou w|
You quietly scout westwards...


Old Dwarven Road
An orkish patrol-leader, an orkish scout, an orc-soldier, an orc-soldier, an orc-soldier, and an orc-soldier are here.
Exits/emulated: north, east, *=west=*.

You stop scouting.

*+ CW>
rideA pack horse (kud) stops following you.
You pick up a pack horse (kud)'s reins and start riding him.

*+ CRW>
leadYou stop riding a pack horse (kud).
A pack horse (kud) starts following you.

*+ CW>
scou w/
You quietly scout westwards...


Old Dwarven Road
An orkish patrol-leader, an orkish scout, an orc-soldier, an orc-soldier, an orc-soldier, and an orc-soldier are here.
Exits/emulated: north, east, *=west=*.

You stop scouting.

*+ CW>
rideA pack horse (kud) stops following you.
You pick up a pack horse (kud)'s reins and start riding him.

*+ CRW>
eBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW>
eLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

*f CRW>
sLight Forest
Exits: north, east, south, west.

*f CRW>
sc178/178 hits, 142/142 mana, and 82/100 moves.

*f CRW>
statOB: 50%, DB: 60%, PB: 54%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 706,123 xp, 0 tp. Lauren: 65. Alert: normal.
Affected by:
- noquit
- protection from evil
- bless
- strength
- stored spell earthquake
- stored spell earthquake
- novoid
- armour
- sense life
- stored spell earthquake
- detect magic
- stored spell earthquake
- shield
- stored spell teleport

*f CRW>
swLight Forest
Exits: north, east, south, west.

*f CRW>
Bend in the Old Forest Road
Exits: north, east, -south-.

*f CRW>
rYou sit down and rest your tired bones.

*f CRW>
sc178/178 hits, 142/142 mana, and 83/100 moves.

*f CRW>
statOB: 50%, DB: 10%, PB: 54%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 706,123 xp, 0 tp. Lauren: 65. Alert: normal.
Affected by:
- noquit
- protection from evil
- bless
- strength
- stored spell earthquake
- stored spell earthquake
- novoid
- armour
- sense life
- stored spell earthquake
- detect magic
- stored spell earthquake
- shield
- stored spell teleport

*f CRW>
staYou stop resting and stand up.

*f CRW>
cast n 'shield'/
You start to concentrate...


r/
Your protection is revitalised.

*f CRW Mana:Burning>
whereYou sit down and rest your tired bones.

*f CRW Mana:Burning>
Players in your zone
--------------------
Mirasantika          - Bend in the Old Forest Road

*f CRW Mana:Burning>
sc178/178 hits, 117/142 mana, and 94/100 moves.

*f CRW Mana:Burning>
scta178/178 hits, 118/142 mana, and 94/100 moves.

*f CRW Mana:Burning>
train all
Nah... You feel too relaxed to do that.

*f CRW Mana:Burning>
lBend in the Old Forest Road
Traces of intense white tones form the aura of this place.
Exits/emulated: north, *-south-*, *east*.

*f CRW Mana:Burning>
sc178/178 hits, 119/142 mana, and 95/100 moves.

*f CRW Mana:Burning>
sc178/178 hits, 119/142 mana, and 95/100 moves.

*f CRW Mana:Burning>
sc178/178 hits, 120/142 mana, and 96/100 moves.

*f CRW Mana:Burning>
staeYou stop resting and stand up.

*f CRW Mana:Burning>
Light Forest
Exits: north, east, south, west.

*f CRW Mana:Burning>
nnLight Forest
Exits: north, east, south, west.

*f CRW Mana:Burning>
wLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

*f CRW Mana:Burning>
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW Mana:Burning>
wRoad to the Old Ford
Exits: north, east, =west=.

*+ CRW Mana:Burning>
leadYou stop riding a pack horse (kud).
A pack horse (kud) starts following you.

*+ CW Mana:Burning>
scou w|
You quietly scout westwards...


Old Dwarven Road
Exits/emulated: north, east, *=west=*.

*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.
You stop scouting.

*+ CW Mana:Burning>

You swiftly dodge *Lincoln the Zaugurz Orc*'s attempt to slash you.
You try to slash *Lincoln the Zaugurz Orc*, but he parries successfully.

*+ CW Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
sta
*Verrückt the Zaugurz Orc* barely smites your left leg and tickles it.

*+ CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
Do you not consider fighting as standing?

*+ CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
fleeYou flee head over heels.
You flee west.
Old Dwarven Road
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Burning>
e*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.
Road to the Old Ford
A pack horse (kud) is standing here.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Burning>
e*Lincoln the Zaugurz Orc* has arrived from the west.
*Verrückt the Zaugurz Orc* has arrived from the west.
*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.
No way! You are fighting for your life!
You lightly slash *Verrückt the Zaugurz Orc*'s right arm and tickle it.

*+ CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>

*Lincoln the Zaugurz Orc* barely pounds your body and tickles it.

*+ CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>
cast n 'earthquake'
You quickly recall your stored spell...


flee|
The earth trembles beneath your feet!
A pack horse (kud) stops following you.

*+ CW HP:Fine Mana:Burning *Verrückt the Zaugurz Orc*:Hurt>
You flee head over heels.
You flee west.
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Burning>

*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.

*+ CW HP:Fine Mana:Burning>

*Lincoln the Zaugurz Orc* quickly approaches, trying to pound you.

*+ CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
cast n 'earthquake'
You try to slash *Lincoln the Zaugurz Orc*, but he parries successfully.

*+ CW HP:Fine Mana:Burning *Lincoln the Zaugurz Orc*:Wounded>
*Verrückt the Zaugurz Orc* tries to smite you, but your parry is successful.
You quickly recall your stored spell...


flee|
The earth trembles beneath your feet!
You receive your share of experience.
info You have %x experience points.Congratulations! This is the first time you've killed it!
You hear a cute, bouncing rabbit's death cry as it collapses.
A cute, bouncing rabbit is dead! R.I.P.
inf %X %T

*+ CW HP:Fine Mana:Hot *Lincoln the Zaugurz Orc*:Bad>
*Verrückt the Zaugurz Orc* panics, and attempts to flee.
*Verrückt the Zaugurz Orc* leaves east.
You flee head over heels.
You flee east.
Road to the Old Ford
Traces of rich white tones form the aura of this place.
A pack horse (kud) is standing here.
*Verrückt the Zaugurz Orc* is standing here.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Hot>
*Lincoln the Zaugurz Orc* has arrived from the west.
You have 35444012 experience points.
info TNL : %X xp   %T tp

*+ CW HP:Fine Mana:Hot>
*Lincoln the Zaugurz Orc* lightly pounds your left foot and tickles it.
705988 0

*+ CW HP:Fine Mana:Hot *Lincoln the Zaugurz Orc*:Bad>
TNL : 705988 xp   0 tp

*+ CW HP:Fine Mana:Hot *Lincoln the Zaugurz Orc*:Bad>
qiArglebargle, glop-glyf!?!

*+ CW HP:Fine Mana:Hot *Lincoln the Zaugurz Orc*:Bad>
cast n 'earthquake'/
You quickly recall your stored spell...


*Lincoln the Zaugurz Orc* panics, and attempts to flee.
*Lincoln the Zaugurz Orc* leaves east.

*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.

The earth trembles beneath your feet!
You receive your share of experience.
info You have %x experience points.Well, you begin to know this creature's anatomy.
You hear a pack horse (kud)'s death cry as he collapses.
A pack horse (kud) is dead! R.I.P.
inf %X %T

*+ CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Wounded>
*Verrückt the Zaugurz Orc* panics, and attempts to flee.
*Verrückt the Zaugurz Orc* leaves east.
You have 35444095 experience points.
info TNL : %X xp   %T tp

*+ CW HP:Fine Mana:Hot>
705905 0

*+ CW HP:Fine Mana:Hot>
*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the east.
TNL : 705905 xp   0 tp

*+ CW HP:Fine Mana:Hot>

*Lincoln the Zaugurz Orc* quickly approaches, trying to pound you.
You lightly slash *Lincoln the Zaugurz Orc*'s left leg.

*+ CW HP:Fine Mana:Hot *Lincoln the Zaugurz Orc*:Bad>
cast n 'earthquake'/
You quickly recall your stored spell...
You swiftly dodge *Verrückt the Zaugurz Orc*'s attempt to smite you.


*Verrückt the Zaugurz Orc* panics, and attempts to flee.
*Verrückt the Zaugurz Orc* leaves north.

The earth trembles beneath your feet!
*Lincoln the Zaugurz Orc* panics, and attempts to flee.
*Lincoln the Zaugurz Orc* leaves east.

*+ CW HP:Fine Mana:Hot>

*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* has arrived from the north.

*+ CW HP:Fine Mana:Hot>

*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.

*+ CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Wounded>

*Lincoln the Zaugurz Orc* leaves west.
You try to slash *Verrückt the Zaugurz Orc*, but he parries successfully.

*+ CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Wounded>

*Verrückt the Zaugurz Orc* tries to smite you, but your parry is successful.

*+ CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Wounded>
fleeYou flee head over heels.
You flee east.
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
qyArglebargle, glop-glyf!?!

!f CW HP:Fine Mana:Hot>

*Verrückt the Zaugurz Orc* has arrived from the west.

!f CW HP:Fine Mana:Hot>

*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.

!f CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Wounded>

You slash *Verrückt the Zaugurz Orc*'s right hand.

!f CW HP:Fine Mana:Hot *Verrückt the Zaugurz Orc*:Wounded>
fleeYou flee head over heels.
You flee south.
Gathering of the Trees
Traces of pale white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: north, east, south.

!f CW HP:Fine Mana:Hot>
lGathering of the Trees
Traces of pale white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CW HP:Fine Mana:Hot>
sc163/178 hits, 76/142 mana, and 89/100 moves.

!f CW HP:Fine Mana:Hot>
stoq
cast n 'store' earthquake
You start to concentrate...



You stored it.

!f CW HP:Fine Mana:Warm>
stoq
cast n 'store' earthquake
You start to concentrate...



You stored it.

!f CW HP:Fine Mana:Warm>
fleeYou flee head over heels.
You flee north.
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Warm>
sc166/178 hits, 47/142 mana, and 98/100 moves.

!f CW HP:Fine Mana:Warm>
Road to the Old Ford
Traces of fierce white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Warm>
track *orc*|
You carefully examine the ground around you, looking for tracks...






You see some vague tracks of *an Orc* leading west, done less than 1 hour ago.

*+ CW HP:Fine Mana:Warm>
get sable packget mauve 2.sableget sage 2.sableget thyme 2.sableget juniper 2.sableput sable packput all bagexa bagYou can't find a sable in the pack.

*+ CW HP:Fine Mana:Warm>
You don't see a second sable to get things from.

*+ CW HP:Fine Mana:Warm>
You don't see a second sable to get things from.

*+ CW HP:Fine Mana:Warm>
You don't see a second sable to get things from.

*+ CW HP:Fine Mana:Warm>
You don't see a second sable to get things from.

*+ CW HP:Fine Mana:Warm>
You don't have a sable.

*+ CW HP:Fine Mana:Warm>
You don't have anything.

*+ CW HP:Fine Mana:Warm>
An enhanced herbal kit contains nothing.

*+ CW HP:Fine Mana:Warm>
get sack packget mauve sackget sage sackget thyme sackget juniper sackput sack packput all bagexa bagYou get a large sack from a leather backpack.

*+ CW HP:Fine Mana:Warm>
You get some sweet-smelling dried mauve petals from a large sack.

*+ CW HP:Fine Mana:Warm>
You get some grey-green leaves from a large sack.

*+ CW HP:Fine Mana:Warm>
You get some scented crushed leaves from a large sack.

*+ CW HP:Fine Mana:Warm>
mix bagYou get a cluster of hard, round, black berries from a large sack.

*+ CW HP:Fine Mana:Warm>
You put a large sack in a leather backpack.

*+ CW HP:Fine Mana:Warm>
You put a cluster of hard, round, black berries in an enhanced herbal kit.
You put some scented crushed leaves in an enhanced herbal kit.
You put some grey-green leaves in an enhanced herbal kit.
You put some sweet-smelling dried mauve petals in an enhanced herbal kit.

*+ CW HP:Fine Mana:Warm>
An enhanced herbal kit contains some sweet-smelling dried mauve petals, some grey-green leaves, some scented crushed leaves and a cluster of hard, round, black 
berries.

*+ CW HP:Fine Mana:Warm>

You start mixing the contents of an enhanced herbal kit.













You feel bolder.


You have finished mixing the contents of an enhanced herbal kit.
You have produced a pungent brew.

*+ CW HP:Fine Mana:Warm>
quaff brewhide brewOk.

*+ CW HP:Fine Mana:Warm>
Ok.

*+ CW HP:Fine Mana:Warm>
wOld Dwarven Road
Traces of pale white tones form the aura of this place.
The corpse of a cute, bouncing rabbit is lying here.
Exits: =north=, =east=, west, ~down~.

You see some vague tracks of *an Orc* leading west, done less than 1 hour ago.

*+ CW HP:Fine Mana:Warm>
wBirches
Exits: north, east, west, (down). - d:stone.

You see some plain tracks of *an Orc* leading down, done less than 1 hour ago.

*f CW HP:Fine Mana:Warm>
sc170/178 hits, 66/157 mana, and 96/100 moves.

*f CW HP:Fine Mana:Warm>
sc170/178 hits, 67/157 mana, and 97/100 moves.

*f CW HP:Fine Mana:Warm>
stoq|
cast n 'store' earthquake
You start to concentrate...


l|


You stored it.

*f CW HP:Fine Mana:Warm>
Birches
Traces of intense white tones form the aura of this place.
Exits/emulated: *north*, *east*, west, {down}. - d:stone.

*f CW HP:Fine Mana:Warm>
r
You begin to feel hungry.

*f CW HP:Fine Mana:Warm>
scYou sit down and rest your tired bones.

*f CW HP:Fine Mana:Warm>
171/178 hits, 51/157 mana, and 100/100 moves.

*f CW HP:Fine Mana:Warm>
staYou stop resting and stand up.

*f CW HP:Fine Mana:Warm>
cast 'create food'|
You start to concentrate...

ef/
l
A magic mushroom suddenly appears.

*f CW HP:Fine Mana:Warm>
eat food
You eat the mushroom.
You are full.

*f CW HP:Fine Mana:Warm>
Birches
Traces of intense white tones form the aura of this place.
Exits/emulated: *north*, *east*, west, {down}. - d:stone.

*f CW HP:Fine Mana:Warm>
scou d/
You quietly scout downwards...


Cave
A young cave troll is here, staying close to his mother.
Exits/emulated: *north*, *east*, west, {down}. - d:stone.

You stop scouting.

*f CW HP:Fine Mana:Warm>
dCave
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, (up). - n:rock.


You see some vague tracks of *an Orc* leading north, done less than 1 hour ago.

!O CW HP:Fine Mana:Warm>
uBirches
Traces of intense white tones form the aura of this place.
Exits: north, east, west, (down). - d:stone.

You see some plain tracks of *an Orc* leading down, done less than 2 hours ago.

*f CW HP:Fine Mana:Warm>
traYou stop tracking your victim.

*f CW HP:Fine Mana:Warm>
eOld Dwarven Road
Traces of white tones form the aura of this place.
The corpse of a cute, bouncing rabbit is lying here.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Warm>
eRoad to the Old Ford
Traces of intense white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Warm>
esBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Warm>
Gathering of the Trees
Traces of fierce white tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: north, east, south.

!f CW HP:Fine Mana:Warm>
nwBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the south.
A huge stone giant (aa) has arrived from the south.

!f CW HP:Fine Mana:Warm>
Road to the Old Ford
Traces of intense white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: north, east, =west=.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*+ CW HP:Fine Mana:Warm>
sc173/178 hits, 58/157 mana, and 90/100 moves.

*+ CW HP:Fine Mana:Warm>
wOld Dwarven Road
Traces of white tones form the aura of this place.
The corpse of a cute, bouncing rabbit is lying here.
Exits: =north=, =east=, west, ~down~.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*+ CW HP:Fine Mana:Warm>
wBirches
Traces of intense white tones form the aura of this place.
*Dong the Black Nśmenórean* is here searching for tracks, riding a pack horse.
Exits: north, east, west, (down). - d:stone.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*f CW HP:Fine Mana:Warm>

A huge stone giant (BB) lightly cleaves *Dong the Black Nśmenórean*'s head and tickles it.

*f CW HP:Fine Mana:Warm>

A huge stone giant (aa) strongly smites *Dong the Black Nśmenórean*'s left foot.
*Dong the Black Nśmenórean* tries to slash a huge stone giant (BB), but he parries successfully.

*f CW HP:Fine Mana:Warm>

*Dong the Black Nśmenórean* panics, and attempts to flee.
*Dong the Black Nśmenórean* leaves north riding a pack horse.

*f CW HP:Fine Mana:Warm>
order followers assistOk.

*f CW HP:Fine Mana:Warm>
dCave
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, (up). - n:rock.
A huge stone giant (BB) has arrived from above.
A huge stone giant (aa) has arrived from above.

!O CW HP:Fine Mana:Warm>

A young cave troll tries to hit you, but your parry is successful.

!O CW HP:Fine Mana:Warm a young cave troll:Healthy>
nop rockNo way! You are fighting for your life!

!O CW HP:Fine Mana:Warm a young cave troll:Healthy>
Ok.

!O CW HP:Fine Mana:Warm a young cave troll:Healthy>

You slash a young cave troll's body and tickle it.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
fleeYou flee head over heels.
You flee west.
Trolls' Lair
A couple of burning logs sit in a pile.
A young cave troll is here, staying close to his mother.
Exits: east. - n:rock.

!O CW HP:Fine Mana:Warm>
enCave
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: ~east~, west, (up). - n:rock.

!O CW HP:Fine Mana:Warm>
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm>

The rock is opened from the other side.

!O CW HP:Fine Mana:Warm>
order followers kill lincolnOk.

!O CW HP:Fine Mana:Warm>

The rock closes quietly.
A young cave troll says 'YOU! Elt! You xill die before your time.'
A young cave troll tries to hit you, but your parry is successful.

!O CW HP:Fine Mana:Warm a young cave troll:Healthy>
n
You slash a young cave troll's right leg hard.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
fleesThe rock is opened from the other side.
A young cave troll barely hits your left foot and tickles it.
You flee head over heels.
You flee up.
Birches
Traces of intense white tones form the aura of this place.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, west, (down). - n:rock.

*f CW HP:Fine Mana:Warm>
Alas, you cannot go that way...

*f CW HP:Fine Mana:Warm>

*Krejcķ the Orc* leaves west riding a hungry warg.

*f CW HP:Fine Mana:Warm>
dCave
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: ~east~, west, (up). - n:rock.

!O CW HP:Fine Mana:Warm>
n
A young cave troll leaves west.

!O CW HP:Fine Mana:Warm>
Alas, you cannot go that way...

!O CW HP:Fine Mana:Warm>
wTrolls' Lair
A couple of burning logs sit in a pile.
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits: east. - w:wall.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

!O CW HP:Fine Mana:Warm>
eCave
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, (up). - n:rock.
A huge stone giant (BB) has arrived from the west.
A huge stone giant (aa) has arrived from the west.

!O CW HP:Fine Mana:Warm>
op rockOk.
The rock closes quietly.

!O CW HP:Fine Mana:Warm>
nAlas, you cannot go that way...
You swiftly dodge a young cave troll's attempt to hit you.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
order followers kill lincolnOk.
You try to slash a young cave troll, but it parries successfully.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
order followers assistA huge stone giant (BB) joins your fight.
A huge stone giant (aa) joins your fight.
Ok.
A young cave troll says 'Me squish yeer corpse xo jelly!'
A huge stone giant (aa) smites a young cave troll's left foot extremely hard.
A huge stone giant (BB) cleaves a young cave troll's body extremely hard.

!O CW HP:Fine Mana:Hot a young cave troll:Fine>

*Dong the Black Nśmenórean* has arrived from the east.

!O CW HP:Fine Mana:Hot a young cave troll:Fine>
lCave
A young cave troll is here, fighting YOU.
A huge stone giant (BB) is here, fighting a young cave troll.
A huge stone giant (aa) is here, fighting a young cave troll.
*Dong the Black Nśmenórean* is standing here.
Exits/emulated: {north}, *~east~*, west, *{up}*. - n:rock.
You swiftly dodge a young cave troll's attempt to hit you.

!O CW HP:Fine Mana:Hot a young cave troll:Fine>

*Dong the Black Nśmenórean* opens the rock.
The rock closes quietly.

!O CW HP:Fine Mana:Hot a young cave troll:Fine>

A huge stone giant (BB) cleaves a young cave troll's left leg very hard.

!O CW HP:Fine Mana:Hot a young cave troll:Hurt>

*Dong the Black Nśmenórean* opens the rock.

!O CW HP:Fine Mana:Hot a young cave troll:Hurt>

The rock closes quietly.

!O CW HP:Fine Mana:Hot a young cave troll:Hurt>

The rock is opened from the other side.
You slash a young cave troll's left arm hard.

!O CW HP:Fine Mana:Hot a young cave troll:Hurt>

A huge stone giant (aa) smites a young cave troll's right leg hard.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

The rock closes quietly.
*Dong the Black Nśmenórean* opens the rock.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

The rock closes quietly.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

*Dong the Black Nśmenórean* opens the rock.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

The rock closes quietly.
You swiftly dodge a young cave troll's attempt to hit you.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

A huge stone giant (BB) cleaves a young cave troll's left arm very hard and shatters it.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

A huge stone giant (aa) smites a young cave troll's right arm hard and shatters it.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

*Dong the Black Nśmenórean* opens the rock.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

*Dong the Black Nśmenórean* leaves north.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

*Dong the Black Nśmenórean* has arrived from the north.
The rock closes quietly.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>

You slash a young cave troll's left arm very hard and shatter it.
Your victim is shocked by your hit!

!O CW HP:Fine Mana:Hot a young cave troll:Bad>

*Dong the Black Nśmenórean* leaves up.

!O CW HP:Fine Mana:Hot a young cave troll:Bad>

The rock is opened from the other side.

!O CW HP:Fine Mana:Hot a young cave troll:Bad>

The rock closes quietly.
A huge stone giant (BB) cleaves a young cave troll's right hand extremely hard and shatters it.
A young cave troll is incapacitated and will slowly die, if not aided.

!O CW HP:Fine Mana:Hot a young cave troll:Awful>

A young cave troll has arrived from the west.
A huge stone giant (aa) smites a young cave troll's body extremely hard and shatters it.
You receive your share of experience.
info You have %x experience points.It begins to be automatic...
You hear a young cave troll's death cry as it collapses.
A young cave troll is dead! R.I.P.
inf %X %T

!O CW HP:Fine Mana:Hot>
You have 35447323 experience points.
info TNL : %X xp   %T tp

!O CW HP:Fine Mana:Hot>
702677 0

!O CW HP:Fine Mana:Hot>
TNL : 702677 xp   0 tp

!O CW HP:Fine Mana:Hot>

The rock is opened from the other side.

!O CW HP:Fine Mana:Hot>
nCave
*Verrückt the Zaugurz Orc* is standing here.
*Purge the Zaugurz Orc* is standing here.
*Lincoln the Zaugurz Orc* is standing here giggling.
Exits: east, (south). - s:rock.
A huge stone giant (BB) has arrived from the south.
A huge stone giant (aa) has arrived from the south.
A huge stone giant (BB) strongly cleaves *Verrückt the Zaugurz Orc*'s body.

!O CW HP:Fine Mana:Hot>
order followers kill lincolnA huge stone giant (aa) tries to smite *Lincoln the Zaugurz Orc*, but he parries successfully.
Ok.

!O CW HP:Fine Mana:Hot>

*Purge the Zaugurz Orc* closes the rock.
*Verrückt the Zaugurz Orc* smites a huge stone giant (BB)'s body hard and tickles it.

!O CW HP:Fine Mana:Hot>

*Purge the Zaugurz Orc* opens the rock.
*Lincoln the Zaugurz Orc* panics, and attempts to flee.
*Lincoln the Zaugurz Orc* leaves east.

!O CW HP:Fine Mana:Hot>
order followers kill lincolnOk.

!O CW HP:Fine Mana:Hot>

*Lincoln the Zaugurz Orc* has arrived from the east.
*Verrückt the Zaugurz Orc* panics, and attempts to flee.

!O CW HP:Fine Mana:Hot>
order followers kill lincoln*Purge the Zaugurz Orc* barely pierces your body and tickles it.
Ok.
A huge stone giant (BB) strongly cleaves *Verrückt the Zaugurz Orc*'s right foot.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Healthy>
order followers kill lincolnOk.
*Lincoln the Zaugurz Orc* leaves south.
*Purge the Zaugurz Orc* swiftly dodges your attempt to slash him.
*Verrückt the Zaugurz Orc* leaves east.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Healthy>

A huge stone giant (BB) approaches *Purge the Zaugurz Orc*, trying to cleave him.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Healthy>
close exitYou don't see any exit here.
A huge stone giant (aa) smites *Purge the Zaugurz Orc*'s right leg very hard.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Fine>

*Lincoln the Zaugurz Orc* has arrived from the south.
*Verrückt the Zaugurz Orc* has arrived from the east.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Fine>
open exitYou don't see any exit here.
*Purge the Zaugurz Orc* barely pierces your body and tickles it.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Fine>
open exitfleeYou don't see any exit here.
A huge stone giant (BB) lightly cleaves *Purge the Zaugurz Orc*'s right arm and tickles it.

!O CW HP:Fine Mana:Hot *Purge the Zaugurz Orc*:Fine>
*Verrückt the Zaugurz Orc* quickly approaches, trying to smite you.
You flee head over heels.
You flee east.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: east, west. - s:rock.

!O CW HP:Fine Mana:Hot>

A spirit tries to hit you, but your parry is successful.
A spirit tries to hit you, but your parry is successful.

!O CW HP:Fine Mana:Hot a spirit:Healthy>
wwwNo way! You are fighting for your life!

!O CW HP:Fine Mana:Hot a spirit:Healthy>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot a spirit:Healthy>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot a spirit:Healthy>
cast 'teleport' pygabizsicast 'teleport' pygabizsi
You quickly recall your stored spell...

A spirit barely hits your left leg and tickles it.


You swiftly dodge a spirit's attempt to hit you.

You are unable to leave this place.
A spirit swiftly dodges your attempt to slash it.

!O CW HP:Fine Mana:Cold a spirit:Healthy>
Alas, not enough mana flows through you...

!O CW HP:Fine Mana:Cold a spirit:Healthy>
l
You swiftly dodge a spirit's attempt to hit you.

!O CW HP:Fine Mana:Cold a spirit:Healthy>
Deserted Mine Shaft
Traces of pale white tones form the aura of this place.
A spirit is here, fighting YOU (glowing).
A spirit is here, fighting YOU.
A spirit is here, fighting YOU.
Exits/emulated: {south}, east. - s:rock.

!O CW HP:Fine Mana:Cold a spirit:Healthy>
fleewYou flee head over heels.
You flee west.
Cave
*Purge the Zaugurz Orc* is here, fighting a huge stone giant (BB).
A huge stone giant (BB) is here, fighting *Purge the Zaugurz Orc*.
A huge stone giant (aa) is here, fighting *Purge the Zaugurz Orc*.
*Lincoln the Zaugurz Orc* is standing here.
*Verrückt the Zaugurz Orc* is standing here.
Exits: east, (south). - s:rock.

!O CW HP:Fine Mana:Cold>
Alas, you cannot go that way...

!O CW HP:Fine Mana:Cold>
wAlas, you cannot go that way...
A huge stone giant (aa) strongly smites *Purge the Zaugurz Orc*'s right hand and tickles it.

!O CW HP:Fine Mana:Cold>
s
*Purge the Zaugurz Orc* pierces a huge stone giant (BB)'s right hand and tickles it.

!O CW HP:Fine Mana:Cold>
sCave
The corpse of a young cave troll is lying here.
A young cave troll is here, staying close to his mother.
Exits: (north), ~east~, west, (up). - n:rock.

!O CW HP:Fine Mana:Cold>
Alas, you cannot go that way...

!O CW HP:Fine Mana:Cold>
s
A young cave troll tries to hit you, but your parry is successful.

!O CW HP:Fine Mana:Cold a young cave troll:Fine>
No way! You are fighting for your life!
You try to slash a young cave troll, but it parries successfully.

!O CW HP:Fine Mana:Cold a young cave troll:Fine>
u
The rock closes quietly.

!O CW HP:Fine Mana:Cold a young cave troll:Fine>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Cold a young cave troll:Fine>
fleeYou flee head over heels.
You flee west.
Trolls' Lair
A couple of burning logs sit in a pile.
A young cave troll is here, staying close to his mother.
Exits: east. - n:rock.

!O CW HP:Fine Mana:Cold>
uAlas, you cannot go that way...

!O CW HP:Fine Mana:Cold>
euCave
The corpse of a young cave troll is lying here.
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, (up). - n:rock.

!O CW HP:Fine Mana:Cold>
Birches
Traces of rich white tones form the aura of this place.
*Krejcķ the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Dong the Black Nśmenórean* is standing here.
A sturdy pack horse is standing here.
Exits: north, east, west, (down). - d:stone.

*f CW HP:Fine Mana:Cold>
eOld Dwarven Road
Traces of white tones form the aura of this place.
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Cold>
eRoad to the Old Ford
Traces of rich white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Cold>

*Dong the Black Nśmenórean* has arrived from the west.
A pack horse has arrived from the west.

*+ CW HP:Fine Mana:Cold>

*Dong the Black Nśmenórean* leaves east.
A pack horse leaves east.

*+ CW HP:Fine Mana:Cold>

*Dong the Black Nśmenórean* has arrived from the east.
A pack horse has arrived from the east.

*+ CW HP:Fine Mana:Cold>
yel 2 low
You swiftly dodge *Dong the Black Nśmenórean*'s attempt to slash you.

*+ CW HP:Fine Mana:Cold *Dong the Black Nśmenórean*:Fine>
Ok.
You try to slash *Dong the Black Nśmenórean*, but he parries successfully.

*+ CW HP:Fine Mana:Cold *Dong the Black Nśmenórean*:Fine>
fleeYou flee head over heels.
You flee north.
Thick Forest
A fallow deer is grazing peacefully here.
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Cold>
eWolf Glade
Exits: north, east, south, west, /up\.

*f CW HP:Fine Mana:Cold>
esMixed Forest
Exits: north, ~east~, south, west.

!f CW HP:Fine Mana:Cold>
sLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

*f CW HP:Fine Mana:Cold>
Light Forest
Exits: north, east, south, west.

*f CW HP:Fine Mana:Cold>
sLight Forest
Exits: north, east, south, west.

*f CW HP:Fine Mana:Cold>
sc169/178 hits, 36/157 mana, and 68/100 moves.

*f CW HP:Fine Mana:Cold>
statOB: 48%, DB: 60%, PB: 52%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 702,677 xp, 0 tp. Lauren: 65. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- protection from evil
- bless
- strength
- armour
- sense life
- detect magic
- shield

*f CW HP:Fine Mana:Cold>
cha spell normalOk.

*f CW HP:Fine Mana:Cold>
sc169/178 hits, 38/157 mana, and 69/100 moves.

*f CW HP:Fine Mana:Cold>
lLight Forest
Exits/emulated: north, ^south^, ^east^, west.

*f CW HP:Fine Mana:Cold>
nLight Forest
Exits: north, east, south, west.

*f CW HP:Fine Mana:Warm>
sc171/178 hits, 49/157 mana, and 74/100 moves.

*f CW HP:Fine Mana:Warm>
Light Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

*f CW HP:Fine Mana:Warm>
wBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Warm>
wRoad to the Old Ford
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Warm>
wherePlayers in your zone
--------------------
Mirasantika          - Road to the Old Ford

*+ CW HP:Fine Mana:Warm>
lRoad to the Old Ford
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: north, east, ^=west=^.

*+ CW HP:Fine Mana:Warm>
wOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Warm>
tra/
You carefully examine the ground around you, looking for tracks...



You see:
   - two plain tracks of a huge stone giant leading west done less than 2 hours ago




   - a vague track of an Elf coming from the east done less than 1 hour ago
   - a faint track of a hungry warg leading east done less than 1 hour ago
   - three vague tracks of a pack horse leading west done less than 1 hour ago
   - three vague tracks of *a Man* leading west done less than 1 hour ago
   - a vague track of *a Man* coming from the east done less than 1 hour ago
   - a vague track of a pack horse leading east done less than 1 hour ago
   - a vague track of *a Man* leading east done less than 1 hour ago
   - two vague tracks of *a Man* coming from the west done less than 1 hour ago
   - a vague track of an Elf leading east done less than 1 hour ago
   - a vague track of an Elf coming from the west done less than 1 hour ago
   - a vague track of *a Man* leading down done less than 2 hours ago
   - a faint track of an Elf leading west done less than 2 hours ago
   - a faint track of *an Orc* leading west done less than 3 hours ago
   - a faint track of *an Orc* coming from the east done less than 3 hours ago


You stop searching.

*+ CW HP:Fine Mana:Warm>
wBirches
Traces of pale white tones form the aura of this place.
*Verrückt the Zaugurz Orc* is standing here.
Exits: north, east, west, (down). - d:stone.

*f CW HP:Fine Mana:Warm>
e*Verrückt the Zaugurz Orc* leaves down.

Old Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Warm>
wBirches
Traces of pale white tones form the aura of this place.
*Verrückt the Zaugurz Orc* is standing here.
*an Orc* is standing here.
*Krejcķ the Orc* is standing here.
Exits: north, east, west, (down). - d:stone.

*f CW HP:Fine Mana:Warm>

*Verrückt the Zaugurz Orc* leaves east.

*f CW HP:Fine Mana:Warm>
eOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
*Verrückt the Zaugurz Orc* is standing here.
Exits: =north=, =east=, west, ~down~.

*+ CW HP:Fine Mana:Warm>
flee
*Verrückt the Zaugurz Orc* leaves west.

*+ CW HP:Fine Mana:Warm>
You flee head over heels.
You flee north.
Old Dwarven Road
Exits: north, east, =south=, =west=.

*+ CW HP:Fine Mana:Warm>
eThick Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Warm>
sRoad to the Old Ford
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =west=.

*+ CW HP:Fine Mana:Warm>
sc171/178 hits, 60/149 mana, and 65/100 moves.

*+ CW HP:Fine Mana:Warm>
stat
The night has begun.

!+ CW HP:Fine Mana:Warm>
wOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Warm>

A cute, bouncing rabbit leaves east.

!+ CW HP:Fine Mana:Warm>
scou w
You quietly scout westwards...

Birches
*an Orc* is here.
Exits/emulated: ^=north=^, ^=east=^, ^west^, ^~down~^.


You stop scouting.

!+ CW HP:Fine Mana:Warm>
wk *orc*Birches
Traces of white tones form the aura of this place.
Exits: north, east, west, (down). - d:stone.

!f CW HP:Fine Mana:Warm>
They aren't here.

!f CW HP:Fine Mana:Warm>
track *orc*You carefully examine the ground around you, looking for tracks...
You see some apparent, bloody tracks of *an Orc* leading down, done less than 1 hour ago.

!f CW HP:Fine Mana:Warm>
escYou are not fighting.

!f CW HP:Fine Mana:Warm>
traYou stop tracking your victim.

!f CW HP:Fine Mana:Warm>
tra/
You carefully examine the ground around you, looking for tracks...
You see:
   - three apparent, bloody tracks of *an Orc* leading down done less than 1 hour ago
   - an apparent, bloody track of *an Orc* coming from the east done less than 1 hour ago
   - an apparent, bloody track of *an Orc* leading east done less than 1 hour ago
   - three apparent, bloody tracks of *an Orc* coming from below done less than 1 hour ago
   - two apparent tracks of a huge stone giant leading down done less than 2 hours ago


You feel bolder.


   - a plain track of an Elf coming from the east done less than 1 hour ago
   - a plain track of *an Orc* leading down done less than 1 hour ago
   - a plain track of *a Man* leading down done less than 1 hour ago
   - a plain track of *a Man* coming from below done less than 1 hour ago
   - two plain tracks of an Elf leading east done less than 1 hour ago
   - a plain track of *an Orc* coming from below done less than 1 hour ago
   - a plain track of a pack horse leading down done less than 1 hour ago
   - three plain tracks of *a Man* coming from the east done less than 1 hour ago
   - two plain tracks of a hungry warg leading west done less than 2 hours ago
   - a clear track of a pack horse leading north done less than 2 hours ago

*Lincoln the Zaugurz Orc* has arrived from the west.


*Lincoln the Zaugurz Orc* leaves down.
*Purge the Zaugurz Orc* has arrived from the west.

   - a plain track of *an Orc* leading down done less than 1 hour ago
   - a plain track of *an Orc* coming from below done less than 1 hour ago
   - a plain track of *an Orc* leading north done less than 1 hour ago
   - a plain track of *an Orc* leading north done less than 1 hour ago
   - a plain track of *an Orc* coming from below done less than 1 hour ago
   - a plain track of *an Orc* coming from below done less than 1 hour ago
   - two vague tracks of a hungry warg leading down done less than 1 hour ago
   - a plain track of *an Orc* leading down done less than 1 hour ago
   - two plain tracks of *an Orc* coming from below done less than 1 hour ago
   - two plain tracks of a pack horse leading east done less than 2 hours ago
   - two plain tracks of *a Man* leading east done less than 2 hours ago
   - a plain track of an Elf coming from below done less than 2 hours ago
   - two vague tracks of an Elf leading down done less than 2 hours ago
   - a plain track of *a Man* coming from the north done less than 2 hours ago

*Krejcķ the Orc* has arrived from below.
*Purge the Zaugurz Orc* leaves down.
You stop searching.

!f CW HP:Fine Mana:Warm>
k *orc*You try to slash *Krejcķ the Orc*, but he parries successfully.

!f CW HP:Fine Mana:Warm *Krejcķ the Orc*:Fine>
k *orc*You're already fighting!
*Purge the Zaugurz Orc* has arrived from below.
*Lincoln the Zaugurz Orc* has arrived from below.

!f CW HP:Fine Mana:Warm *Krejcķ the Orc*:Fine>
fleeYou flee head over heels.
You flee down.
Cave
The corpse of a young cave troll is lying here.
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, (up). - d:stone.

!O CW HP:Fine Mana:Warm>

You swiftly dodge a young cave troll's attempt to hit you.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
u
Your attempt to slash a young cave troll fails.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
fleesPANIC! You can't quit the fight!

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
No way! You are fighting for your life!
The stone closes quietly.

!O CW HP:Fine Mana:Warm a young cave troll:Fine>
ssNo way! You are fighting for your life!
A young cave troll barely hits your left foot and tickles it.

!O CW HP:Fine Mana:Hot a young cave troll:Fine>
sNo way! You are fighting for your life!
A young cave troll joins a young cave troll's fight.
A young cave troll says 'Xey!! Leave my family alone!!'
A young cave troll barely hits your body and tickles it.
PANIC! You can't quit the fight!

!O CW HP:Fine Mana:Hot a young cave troll:Fine>
No way! You are fighting for your life!

!O CW HP:Fine Mana:Hot a young cave troll:Fine>
s
The stone is opened from the other side.
You try to slash a young cave troll, but it parries successfully.

!O CW HP:Fine Mana:Hot a young cave troll:Fine>
*Purge the Zaugurz Orc* has arrived from above.
*Lincoln the Zaugurz Orc* has arrived from above.
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Trolls' Lair
A couple of burning logs sit in a pile.
Exits: east. - n:rock.

!O CW HP:Fine Mana:Hot>
fleeYou flee head over heels.
PANIC! You couldn't escape!

!O CW HP:Fine Mana:Hot>
e
*Purge the Zaugurz Orc* has arrived from the east.
*Lincoln the Zaugurz Orc* has arrived from the east.

!O CW HP:Fine Mana:Hot>
Cave
The corpse of a young cave troll is lying here.
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits: ~east~, west, [up]. - w:wall.

!O CW HP:Fine Mana:Hot>
uThe stone seems to be closed.
op stoneA young cave troll says 'YOU! Elg! You hill die begore your vime.'
A young cave troll quickly approaches, trying to hit you.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>
Ok.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>
nnNo way! You are fighting for your life!
*Purge the Zaugurz Orc* has arrived from the west.
*Lincoln the Zaugurz Orc* has arrived from the west.
A young cave troll joins a young cave troll's fight.
A young cave troll says 'Wey!! Leafe my family alone!!'
You try to slash a young cave troll, but it parries successfully.
A young cave troll tries to hit you, but your parry is successful.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>
*Purge the Zaugurz Orc* closes the stone.
No way! You are fighting for your life!
You swiftly dodge a young cave troll's attempt to hit you.

!O CW HP:Fine Mana:Hot a young cave troll:Wounded>
fleeYou flee head over heels.
You flee east.
Flooded Path
Exits: west, up. - n:rock.

!~ CW HP:Fine Mana:Hot>
uOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>
eRoad to the Old Ford
Traces of white tones form the aura of this place.
The corpse of a pack horse is lying here.
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: north, east, =west=.

!+ CW HP:Fine Mana:Hot>
cast n 'breath of briskness'-
You start to concentrate...




An energy begins to flow within your legs as your body becomes lighter.

!+ CW HP:Fine Mana:Warm>
sc168/178 hits, 52/149 mana, and 87/100 moves.

!+ CW HP:Fine Mana:Warm>
wOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Warm>
scou w-
You quietly scout westwards...


Birches
Exits/emulated: ^=north=^, ^=east=^, ^west^, ^~down~^.

sc
You stop scouting.

!+ CW HP:Fine Mana:Warm>
Birches
Traces of white tones form the aura of this place.
Exits: north, east, west, [down]. - d:stone.

!f CW HP:Fine Mana:Warm>
infYou are a female Noldo.
You are 119 years, 8 months and 14 days old.
You have played 1 month, 2 days and 16 hours (real time). Session: 1 hr (encrypted).
This ranks you as Mirasantika The Drunken Master wanna be (level 50).
You are six feet four and weigh twelve stone and five pounds.
Perception: vision 36, hearing 0, smell -38. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in the Anduin Vale, Bree, Fornost, the Grey Havens, Lórien, Rivendell, and the Shire.
Your equipment weighs seventy-three pounds. Heavy, but we will manage...
Your base abilities are: ***************************************************
Offensive Bonus: 47%, Dodging Bonus: 60%, Parrying Bonus: 52%.
Your armour provides an average protection of 86%.
You have 171/178 hit, 66/149 mana, and 100/100 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 35,447,323 experience points and you have 195,734 travel points.
You have been victorious in several battles against the minions of the Dark Lord (11 wp).      ##### Aha someone has died
You need 702,677 exp. points and 0 travel points to reach the next level.
You have 65 lauren coins, 9 celeb pennies, and 50 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will try to climb even under unsafe conditions.


*** Return: continue, b: back, r: redisplay, q: quit (85%) *** 
You are subjected to the following temporary effects:
- breath of briskness
- novoid
- panic
- noquit
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- protection from evil
- bless
- strength
- armour
- sense life
- detect magic
- shield

!f CW HP:Fine Mana:Warm>
trop #                    *** TROPHY *** (Kills, Knowledge, Name)

   1,  0%,  #Verrückt                 |   1,  1%,  #Glacius                  |

Total matching kills: 74 (51 distinct)

!f CW HP:Fine Mana:Hot>

*Krejcķ the Orc* has arrived from the east.

!f CW HP:Fine Mana:Hot>
sc171/178 hits, 69/149 mana, and 100/100 moves.

!f CW HP:Fine Mana:Hot>
eOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>
sc171/178 hits, 71/149 mana, and 100/100 moves.

!+ CW HP:Fine Mana:Hot>
wBirches
Traces of white tones form the aura of this place.
*Krejcķ the Orc* is standing here.
Exits: north, east, west, (down). - d:stone.
*Krejcķ the Orc* leaves down.

!f CW HP:Fine Mana:Hot>

The stone closes quietly.

!f CW HP:Fine Mana:Hot>
dThe stone seems to be closed.
op stone

!f CW HP:Fine Mana:Hot>
Ok.

!f CW HP:Fine Mana:Hot>
scou d-
You quietly scout downwards...


Cave
The corpse of a young cave troll is lying here.
A young cave troll is here, fighting *Krejcķ the Orc*.
*Krejcķ the Orc* is here, fighting a young cave troll.
Exits/emulated: ^north^, ^east^, west, {down}. - d:stone.


You stop scouting.

!f CW HP:Fine Mana:Hot>
eOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Mirasantika          - Old Dwarven Road

!+ CW HP:Fine Mana:Hot>
wBirches
Traces of white tones form the aura of this place.
*Dong the Black Nśmenórean* is standing here.
A sturdy pack horse is standing here.
Exits: north, east, west, (down). - d:stone.

!f CW HP:Fine Mana:Hot>
e
*Krūzgukk the Orc* has arrived from below.
A hungry warg has arrived from below.
*Leman the Orc* has arrived from below.

!f CW HP:Fine Mana:Hot>
Old Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
*Krejcķ the Orc* is standing here.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>

*Dong the Black Nśmenórean* has arrived from the west.
A pack horse has arrived from the west.

!+ CW HP:Fine Mana:Hot>
e
You swiftly dodge *Dong the Black Nśmenórean*'s attempt to slash you.
You try to slash *Dong the Black Nśmenórean*, but he parries successfully.

!+ CW HP:Fine Mana:Hot *Dong the Black Nśmenórean*:Fine>
No way! You are fighting for your life!
*Krejcķ the Orc* leaves north.

!+ CW HP:Fine Mana:Hot *Dong the Black Nśmenórean*:Fine>
fleeYou flee head over heels.
You flee north.
Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =south=, =west=.

!+ CW HP:Fine Mana:Hot>

*Krejcķ the Orc* has arrived from the east.

!+ CW HP:Fine Mana:Hot>

*Krejcķ the Orc* leaves west.

!+ CW HP:Fine Mana:Hot>
nThick Forest
A very large, hairy man is standing here, examining you carefully.
A very large, hairy man is standing here, examining you carefully.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>

You feel bolder.

!f CW HP:Fine Mana:Hot>
wOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =south=, =west=.

!+ CW HP:Fine Mana:Hot>

Some very close noise can be heard from the west.

!+ CW HP:Fine Mana:Hot>
sOld Dwarven Road
Exits: =north=, =east=, south, west.

!+ CW HP:Fine Mana:Hot>
scou s/
You quietly scout southwards...

sc-

stat|
Birches
*a Man*, a pack horse, *an Orc*, and a hungry warg are here.
Exits/emulated: ^=north=^, ^south^, ^=east=^, ^west^.

You stop scouting.

!+ CW HP:Fine Mana:Hot>
sc172/178 hits, 86/149 mana, and 100/100 moves.

!+ CW HP:Fine Mana:Hot>

*Krūzgukk the Orc* has arrived from the south riding a hungry warg.

!+ CW HP:Fine Mana:Hot>

A hungry warg has arrived from the east.

!+ CW HP:Fine Mana:Hot>
e
*Krūzgukk the Orc* begins some strange incantations...

!+ CW HP:Fine Mana:Hot>
Old Dwarven Road
Exits: north, east, =south=, =west=.

!+ CW HP:Fine Mana:Hot>
sOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>

*Krūzgukk the Orc* has arrived from the north riding a hungry warg.

!+ CW HP:Fine Mana:Hot>

You swiftly dodge *Krūzgukk the Orc*'s attempt to slash you.

!+ CW HP:Fine Mana:Hot *Krūzgukk the Orc*:Healthy>
e
*Krūzgukk the Orc* swiftly dodges your attempt to slash him.

!+ CW HP:Fine Mana:Hot *Krūzgukk the Orc*:Healthy>
No way! You are fighting for your life!

!+ CW HP:Fine Mana:Hot *Krūzgukk the Orc*:Healthy>
flee
*Krūzgukk the Orc* begins some strange incantations...

!+ CW HP:Fine Mana:Hot *Krūzgukk the Orc*:Healthy>
You flee head over heels.
You flee west.
Birches
*Dong the Black Nśmenórean* is here, riding a pack horse.
Exits: north, east, west, (down).

!f CW HP:Fine Mana:Hot>
n
*Krūzgukk the Orc* has arrived from the east riding a hungry warg.

!f CW HP:Fine Mana:Hot>
Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, south, west.

!+ CW HP:Fine Mana:Hot>
nOld Dwarven Road
Exits: north, east, =south=, =west=.

!+ CW HP:Fine Mana:Hot>

A hungry warg has arrived from the south.

!+ CW HP:Fine Mana:Hot>
yel lincoln too
*Dong the Black Nśmenórean* has arrived from the south riding a pack horse.

!+ CW HP:Fine Mana:Hot>
Ok.

!+ CW HP:Fine Mana:Hot>
sc*Dong the Black Nśmenórean* tries to slash you, but your parry is successful.
You can't do that while fighting.

!+ CW HP:Fine Mana:Hot *Dong the Black Nśmenórean*:Fine>
*Dong the Black Nśmenórean* begins some strange incantations...

!+ CW HP:Fine Mana:Hot *Dong the Black Nśmenórean*:Fine>
No way! You are fighting for your life!
*Dong the Black Nśmenórean* swiftly dodges your attempt to slash him.

!+ CW HP:Fine Mana:Hot *Dong the Black Nśmenórean*:Fine>
fleeYou flee head over heels.
You flee north.
Dark Green Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
*Dong the Black Nśmenórean* is here, riding a pack horse.
Exits: north, east, =south=, =west=.

!+ CW HP:Fine Mana:Hot>
e*Dong the Black Nśmenórean* leaves north riding a pack horse.
Thick Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
eThick Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sThick Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sRoad to the Old Ford
Traces of pale white tones form the aura of this place.
The corpse of a pack horse is lying here.
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: north, east, =west=.

!+ CW HP:Fine Mana:Hot>
sc172/178 hits, 92/149 mana, and 91/100 moves.

!+ CW HP:Fine Mana:Hot>
eBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.



#################################################################
Ok, lets roll another fight...... 

			    PART 2
		me + 2gaints  vs  1 bn + 3 orcs




!f CW HP:Fine Mana:Hot>
esLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
Light Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
Light Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Mirasantika          - Light Forest

!f CW HP:Fine Mana:Hot>
sRough Plains
A large eagle soars above you.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Hot>
wOld Forest Road
Exits: -north-, east, -south-.

!. CW HP:Fine Mana:Hot>
stoq-
cast n 'store' earthquake
You start to concentrate...




You stored it.

!. CW HP:Fine Mana:Hot>

The light of Aman fades away from you.

!. CW HP:Fine Mana:Hot>

An eagle has arrived from the east.

!. CW HP:Fine Mana:Hot>
usause staff
You raise your staff and call upon the Valar.
You begin to feel the light of Aman shine upon you.

!. CW HP:Fine Mana:Hot>
sc174/178 hits, 86/149 mana, and 100/100 moves.

!. CW HP:Fine Mana:Hot>
lOld Forest Road
Traces of fierce white tones form the aura of this place.
A large eagle soars above you.
Exits/emulated: -north-, ^-south-^, ^east^.

!. CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Mirasantika          - Old Forest Road

!. CW HP:Fine Mana:Hot>
lOld Forest Road
Traces of fierce white tones form the aura of this place.
A large eagle soars above you.
Exits/emulated: -north-, ^-south-^, ^east^.

!. CW HP:Fine Mana:Hot>

An eagle leaves east.

!. CW HP:Fine Mana:Hot>
enRough Plains
A large eagle soars above you.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Hot>
Light Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
nLight Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
nLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
wBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sc177/178 hits, 102/149 mana, and 93/100 moves.

!f CW Mana:Hot>
wRoad to the Old Ford
Traces of white tones form the aura of this place.
The corpse of a pack horse is lying here.
A rabbit is here eyeing your presence warily.
Exits: north, east, =west=.

!+ CW Mana:Hot>
scou w/
You quietly scout westwards...


Old Dwarven Road
A hungry warg and a cute, bouncing rabbit are here.
Exits/emulated: north, east, ^=west=^.

You stop scouting.

!+ CW Mana:Hot>
w
*Krejcķ the Orc* has arrived from the north.

!+ CW Mana:Hot>
Old Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A hungry warg stands here, sniffing around for flesh.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

!+ CW Mana:Hot>

*Krejcķ the Orc* has arrived from the east.

!+ CW Mana:Hot>
e
*Krejcķ the Orc* leaves west.

!+ CW Mana:Hot>
Road to the Old Ford
Traces of white tones form the aura of this place.
The corpse of a pack horse is lying here.
A rabbit is here eyeing your presence warily.
Exits: north, east, =west=.

!+ CW Mana:Hot>
sc178/178 hits, 91/149 mana, and 100/100 moves.

!+ CW Mana:Hot>

*Krejcķ the Orc* has arrived from the west.

!+ CW Mana:Hot>

*Krejcķ the Orc* barely pounds your body and tickles it.

!+ CW HP:Fine Mana:Hot *Krejcķ the Orc*:Healthy>

You try to slash *Krejcķ the Orc*, but he parries successfully.

!+ CW HP:Fine Mana:Hot *Krejcķ the Orc*:Healthy>
fleeYou flee head over heels.
You flee east.
Bleeding Forest
Traces of rich white tones form the aura of this place.
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
eLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sLight Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sc175/178 hits, 94/149 mana, and 95/100 moves.

!f CW HP:Fine Mana:Hot>

Your legs feel heavier.

!f CW HP:Fine Mana:Hot>
nLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
wBleeding Forest
Traces of rich white tones form the aura of this place.
A very large tree branch has been ripped from a tree.
*Krejcķ the Orc* is standing here.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
wRoad to the Old Ford
Traces of white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

!+ CW HP:Fine Mana:Hot>
wOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>
wBirches
A sturdy leather backpack has been left here.
Exits: north, east, west, (down). - d:stone.

!f CW HP:Fine Mana:Hot>
wOrc Camp
*Krūzgukk the Orc* is here nodding, resting on a hungry warg.
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, west.

!f CW HP:Fine Mana:Hot>
wnRocky Path
Exits: north, east, west.

!< CW HP:Fine Mana:Hot>
Edge of a Small Forest
A bright red mushroom is growing here.
You see two mushrooms on the ground.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
ePine Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
esOld Dwarven Road
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: =north=, =east=, south, west.
An orkish scout yells 'Av Olf iz mele oh tha Old Bwirvoz Raod!'
An orc-soldier says 'YOA! Erf! Yoo will poa bawaro your deme.'
You swiftly dodge an orc-soldier's attempt to stab you.

!+ CW HP:Fine Mana:Hot an orc-soldier:Healthy>
get packNo way! You are fighting for your life!
An orkish patrol-leader tries to smite you, but your parry is successful.
An orc-soldier swiftly dodges your attempt to slash him.

!+ CW HP:Fine Mana:Hot an orc-soldier:Healthy>
eYou can't find a pack.
An orkish patrol-leader says 'I zoll suvt yio avpil yea'ru daag, Irf!'

!+ CW HP:Fine Mana:Hot an orc-soldier:Healthy>
No way! You are fighting for your life!

!+ CW HP:Fine Mana:Hot an orc-soldier:Healthy>
fleeYou swiftly dodge an orkish scout's attempt to pierce you.
You flee head over heels.
You flee west.
Pine Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
sOrc Camp
Exits: north, east, west.

!f CW HP:Fine Mana:Hot>
eget packBirches
A sturdy leather backpack has been left here.
*Krūzgukk the Orc* is here, riding a hungry warg.
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, west, (down). - d:stone.

!f CW HP:Fine Mana:Hot>
You get a leather backpack.

!f CW HP:Fine Mana:Hot>
e*Leman the Orc* barely slashes your head and tickles it.
No way! You are fighting for your life!
You slash *Leman the Orc*'s left foot hard and tickle it.

!f CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
eNo way! You are fighting for your life!

!f CW HP:Fine Mana:Hot *Leman the Orc*:Fine>

An orkish patrol-leader has arrived from the north.
An orkish scout has arrived from the north.
An orc-soldier has arrived from the north.
An orc-soldier has arrived from the north.
An orc-soldier has arrived from the north.
An orc-soldier has arrived from the north.

!f CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
fleeYou swiftly dodge an orc-soldier's attempt to stab you.
You flee head over heels.
You flee down.
Cave
The corpse of a young cave troll is lying here.
A young cave troll is here, staying close to his mother.
A young cave troll is here, staying close to his mother.
Exits: (north), ~east~, west, (up). - d:stone.

!O CW HP:Fine Mana:Hot>
eFlooded Path
Exits: (south), west, up. - s:tree.

!~ CW HP:Fine Mana:Hot>
ueOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, west, ~down~.

!+ CW HP:Fine Mana:Hot>
eRoad to the Old Ford
Traces of white tones form the aura of this place.
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

!+ CW HP:Fine Mana:Hot>
eBleeding Forest
Traces of pale white tones form the aura of this place.
A very large tree branch has been ripped from a tree.
*Krejcķ the Orc* is standing here scouting.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
eLight Forest
A forest spider is here crawling around.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Hot>
A forest spider tries to hit you, but your parry is successful.

No way! You are fighting for your life!

!f CW HP:Fine Mana:Hot a forest spider:Healthy>
i
You strongly slash a forest spider's left forefoot.

!f CW HP:Fine Mana:Hot a forest spider:Fine>
You are carrying:
a leather backpack

!f CW HP:Fine Mana:Hot a forest spider:Fine>
fleeYou flee head over heels.
You flee south.
Light Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Burning>
sLight Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Burning>
eGuardian Trees
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
eBrushy Plains
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
get all.bottle 2.packYou get a brown bottle from a leather backpack.

!. CW HP:Fine Mana:Burning>
put bottle sableYou put a brown bottle in a sable pouch.

!. CW HP:Fine Mana:Burning>
get all.wafer 2.packYou get a lembas wafer from a leather backpack.
You get a lembas wafer from a leather backpack.

!. CW HP:Fine Mana:Burning>
put all.wafer apckYou can't find an apck.

!. CW HP:Fine Mana:Burning>

*Krejcķ the Orc* has arrived from the west.

!. CW HP:Fine Mana:Burning>

You swiftly dodge *Krejcķ the Orc*'s attempt to pound you.
You try to slash *Krejcķ the Orc*, but he parries successfully.

!. CW HP:Fine Mana:Burning *Krejcķ the Orc*:Healthy>
sNo way! You are fighting for your life!

!. CW HP:Fine Mana:Burning *Krejcķ the Orc*:Healthy>
fleeYou flee head over heels.
You flee east.
Dusty Plains
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
sSparse Bushes
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
sAmong the Strange Bushes
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
eThe Valley Edge
Exits: north, south, west, /up\, \down/.

!. CW HP:Fine Mana:Burning>
drop packYou drop a leather backpack.

!. CW HP:Fine Mana:Burning>
put all.wafer packYou put a lembas wafer in a leather backpack.
You put a lembas wafer in a leather backpack.

!. CW HP:Fine Mana:Burning>
sThe Valley Edge
Exits: north, south, west, down.

!. CW HP:Fine Mana:Burning>
sVast Plain
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
eBlooming Vale
Exits: north, east, south, west.
Note: Herb: milkweed

!. CW HP:Fine Mana:Burning>
eThe Limpid Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

!. CW Mana:Burning>
sc178/178 hits, 125/137 mana, and 55/100 moves.

!. CW Mana:Burning>
eAbandoned Field
Exits: north, east, south, west.

!. CW Mana:Burning>
cast n 'breath of briskness'-
You start to concentrate...




An energy begins to flow within your legs as your body becomes lighter.

!. CW Mana:Burning>
t netto rame siahOk.

!. CW Mana:Burning>
t netto dong +3 torc vs 3 zorcOk.

!. CW Mana:Burning>
sFlowery Grass
Exits: north, east, south, west.

!. CW Mana:Burning>
seOld Forest Road
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, -east-, south, -west-.

!. CW Mana:Burning>
sBend in the Old Forest Road
A sad looking old farmer is standing here.
Exits: north, east, -south-, -west-.

!. CW Mana:Burning>
eBend in the Old Forest Road
A small vicious black rat squeaks at you for disturbing it.
A black snake hurries towards you with sly intentions.
Exits: -north-, -east-, south, west.
A black snake tries to hit you, but your parry is successful.

!. CW Mana:Burning a black snake:Healthy>
eNo way! You are fighting for your life!

!. CW Mana:Burning a black snake:Healthy>
No way! You are fighting for your life!
You slash a black snake's body hard and shatter it.

!. CW Mana:Burning a black snake:Fine>

You try to slash a black snake, but it parries successfully.

!. CW Mana:Burning a black snake:Fine>

You swiftly dodge a black snake's attempt to hit you.

!. CW Mana:Burning a black snake:Fine>

You slash a black snake's body hard and shatter it.

!. CW Mana:Burning a black snake:Hurt>
tell Netto puke na urg soranganOk.

!. CW Mana:Burning a black snake:Hurt>

A black snake tries to hit you, but your parry is successful.

!. CW Mana:Burning a black snake:Hurt>

A vicious rat fails to hit you.

!. CW Mana:Burning a black snake:Hurt>

You slash a black snake's tail hard and shatter it.

!. CW Mana:Burning a black snake:Wounded>

You try to slash a black snake, but it parries successfully.

!. CW Mana:Burning a black snake:Wounded>

A black snake tries to hit you, but your parry is successful.

!. CW Mana:Burning a black snake:Wounded>
fleeYou flee head over heels.
You flee east.
The Old Forest Road
A tall stag is here, grazing peacefully.
A black and white skunk is scuttling about here, searching for food.
Exits: north, -east-, south, -west-.

!. CW Mana:Burning>

A tall stag leaves north.

!. CW Mana:Burning>

A skunk leaves north.

!. CW Mana:Burning>

You feel bolder.

!. CW Mana:Burning>
nar dong krejci leman kruzgukk around rock e nocOk.

!. CW Mana:Burning>
nar they fight with 3 zorcsOk.

!. CW Mana:Burning>
sc178/178 hits, 134/137 mana, and 98/100 moves.
6

!. CW Mana:Burning>
The Old Forest Road
A tall stag is here, grazing peacefully.
Exits/emulated: ^north^, ^south^, ^-east-^, ^-west-^.

!. CW Mana:Burning>
eBend around a Quarry
Exits: north, =south=, -west-, \down/.

!+ CW Mana:Burning>
seBend in the Old Forest Road
Exits: =north=, =east=, south, west.

!+ CW Mana:Burning>
seRoad South of a Quarry
The corpse of a rabid, grey wolf is lying here.
A rabid raccoon stands here, frothing at the mouth.
Exits: north, east, =south=, =west=.

!+ CW>
eOld Forest Road
A grey wolf is here, salivating profusely.
Exits: =north=, =east=, south, west.

!+ CW>
get skin packpour water skindrink waterput skin packWest of the Old Ford
Exits: north, east, ~south~, =west=.

!+ CW>
Old Ford
Exits: ~north~, east, ~south~, west.

!% CW>
You get a water skin from a leather backpack.

!% CW>
eYou fill a water skin with some water.

!% CW>
You drink the water.
You are not thirsty anymore.

!% CW>
You put a water skin in a leather backpack.

!% CW>
eBend in the Old Forest Road
Exits: north, east, =south=, west.

!+ CW>
nFields by the Road
Exits: north, east, south, west.

!. CW>
eeFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

!. CW>
nA Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
A small rabbit glares angrily at you.
Exits: north, east, south, west.

!. CW>
Southern Slope of a Ridge
Exits: -north-, east, -south-, west.

!. CW>
A Ridge in the Fields
Exits: [north], east, -south-, west.

!. CW>
nar im only puke hereOk.

!. CW>
nThe gate seems to be closed.
op gate

!. CW>
Ok.

!. CW>
nInside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A domesticated pony, beast of burden to many, stands here.
A duck is here, quacking happily.
A young man stands here carefully guarding his village.
Exits: north, [east], (south), [west], [up].

!. CW>
eThe gate seems to be closed.
op gate

!. CW>
Ok.

!. CW>
open exit
With a last glint of white light, the moon sinks under the horizon.

!. CW>
It's already open!

!. CW>
eWooded Pasture
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
A pig is here, covered in mud.
A pig is here, covered in mud.
A young man stands here carefully guarding his village.
Exits: north, (west).

!. CW>
nInside a Barn
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A Beorning lad tends to the stables adjoining a large house.
A sturdy pack horse is standing here.
A duck is here, quacking happily.
Exits: south.

![ CW>
lead muleA mountain mule starts following you.

![ CW>
grou muleA mountain mule is now a group member.

![ CW>
sWooded Pasture
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
A pig is here, covered in mud.
A pig is here, covered in mud.
A young man stands here carefully guarding his village.
Exits: north, (west).
A mountain mule has arrived from the north.

!. CW>
wInside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A domesticated pony, beast of burden to many, stands here.
A duck is here, quacking happily.
A young man stands here carefully guarding his village.
Exits: north, (east), (south), [west], [up].
A mountain mule has arrived from the east.

!. CW>
ridesA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW>
sA Ridge in the Fields
Exits: (north), east, -south-, west.

!. CRW>
scSouthern Slope of a Ridge
Exits: -north-, east, -south-, west.

!. CRW>
178/178 hits, 137/137 mana, and 89/100 moves.

!. CRW>
statOB: 50%, DB: 59%, PB: 54%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 702,638 xp, 0 tp. Lauren: 65. Alert: normal.
Affected by:
- noquit
- breath of briskness
- novoid
- stored spell teleport
- bless
- stored spell earthquake
- stored spell earthquake
- potion
- stored spell earthquake
- stored spell earthquake
- protection from evil
- strength
- armour
- sense life
- detect magic
- shield

!. CRW>
wwA Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
Exits: north, east, south, west.

!. CRW>
sFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

!. CRW>
wFields by the Road
Exits: north, east, south, west.

!. CRW>
wBend in the Old Forest Road
Exits: north, east, =south=, west.

!+ CRW>
wOld Ford
Exits: ~north~, east, ~south~, west.

!% CRW>
wnWest of the Old Ford
Exits: north, east, ~south~, =west=.

!+ CRW>
wnOld Forest Road
A grey wolf is here, salivating profusely.
A grey wolf is here, salivating profusely.
Exits: =north=, =east=, south, west.

!+ CRW>
wRoad South of a Quarry
The corpse of a rabid, grey wolf is lying here.
A rabid raccoon stands here, frothing at the mouth.
Exits: north, east, =south=, =west=.
A rabid, grey wolf has arrived from the south.

!+ CRW>
wBend in the Old Forest Road
Exits: =north=, =east=, south, west.

!+ CRW>
wBend around a Quarry
Exits: north, =south=, -west-, \down/.

!+ CRW>
wThe Old Forest Road
A tall stag is here, grazing peacefully.
Exits: north, -east-, south, -west-.

!. CRW>
wBend in the Old Forest Road
Exits: -north-, -east-, south, west.

!. CRW>
wGrassy Plain
A black snake hurries towards you with sly intentions.
Exits: north, east, south, west.

!. CRW>
wGrassy Plain
Exits: north, east, south, west.

!. CRW>
nBushy Bank
Exits: north, east, south, west.

!. CRW>
wnBushy Bank
Exits: north, east, south, west.

!. CRW>
Muddy Trail
Exits: -north-, east, -south-, west.

!. CRW>
nFork in the Road
A sharp-eyed hawk is here stalking some prey.
Exits: -north-, -east-, -south-, west.

!. CRW>
wGrass beside the Road
A small rabbit glares angrily at you.
Exits: north, east, south, west.

!. CRW>
wBend in the Old Forest Road
Exits: -north-, -east-, south, west.

!. CRW>
nBend in the Old Forest Road
Exits: north, -south-, -west-, down.

!. CRW>
nOld Forest Road
Exits: north, -east-, south, -west-.

!. CRW>
nRoad beside the Mountain
A large eagle soars above you.
Exits: -north-, -east-, /up\. - s:bushes.

!< CRW>
Old Forest Road
Exits: -north-, east, -south-, west.

!. CRW>
nBend in the Old Forest Road
Exits: north, east, -south-, -west-.

!. CRW>
nRough Plains
Exits: north, east, south, west.

!. CRW>
nwLight Forest
Exits: north, east, south, west.

!f CRW>
Light Forest
Exits: north, east, south, west.

!f CRW>
wLight Forest
The corpse of a forest spider is lying here.
Exits: north, east, south, west.

!f CRW>
Bleeding Forest
A very large tree branch has been ripped from a tree.
*Krejcķ the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!f CRW>
Road to the Old Ford
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

!+ CRW>
wOld Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, west, ~down~.

!+ CRW>
nOld Dwarven Road
Exits: north, east, =south=, =west=.

!+ CRW>
wOld Dwarven Road
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: =north=, =east=, south, west.
An orkish scout yells 'Af Olw in wule on dwo Alt Pwerves Loat!'

!+ CRW>

You swiftly dodge an orkish patrol-leader's attempt to smite you.

!+ CRW an orkish patrol-leader:Healthy>

An orkish patrol-leader says 'I well funt yau uhdal you'le baab, Alf!'

!+ CRW an orkish patrol-leader:Healthy>

An orkish patrol-leader swiftly dodges your attempt to slash him.

!+ CRW an orkish patrol-leader:Healthy>
fleeYou flee head over heels.
You flee west.
Pine Forest
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.

!f CRW>
sOrc Camp
Exits: north, east, west.

!f CRW>
eBirches
Exits: north, east, west, (down). - d:stone.

!f CRW>
tra-
You carefully examine the ground around you, looking for tracks...



*Krūzgukk the Orc* has arrived from the east riding a hungry warg.
*Leman the Orc* has arrived from the east riding a hungry warg.

You see:
   - a plain track of *an Orc* leading east done less than 1 hour ago
   - a plain track of *an Orc* coming from below done less than 1 hour ago
   - a plain track of *an Orc* leading down done less than 1 hour ago
   - a plain track of *an Orc* coming from the east done less than 1 hour ago
   - a plain track of *an Orc* leading west done less than 1 hour ago
   - a plain track of *an Orc* coming from the east done less than 1 hour ago
   - a plain track of *an Orc* leading east done less than 1 hour ago
   - a plain track of *an Orc* coming from the west done less than 1 hour ago
   - two clear tracks of a hungry warg leading west done less than 1 hour ago
   - a plain track of a pack horse leading east done less than 3 hours ago
   - two plain tracks of a huge stone giant leading down done less than 9 hours ago

Argh! You cannot concentrate any more...
You feel less protected.
*Leman the Orc* slashes your left foot and tickles it.
You stop searching.

!f CRW HP:Fine *Leman the Orc*:Healthy>
e!f CRW HP:Fine *Leman the Orc*:Healthy>

*Leman the Orc* swiftly dodges your attempt to slash him.

!f CRW HP:Fine *Leman the Orc*:Healthy>
No way! You are fighting for your life!
You swiftly dodge *Krūzgukk the Orc*'s attempt to slash you.

!f CRW HP:Fine *Leman the Orc*:Healthy>
fleeYou flee head over heels.
You cannot ride there.
You flee west.
Orc Camp
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, west. - d:stone.

!f CRW HP:Fine>
e
An orkish scout yells 'Os Orf oz hile un thu Orc Camb!'
An orc-soldier says 'YOU! Gls! Yuu zill dia domore your tuma.'
An orc-soldier tries to stab you, but your parry is successful.

!f CRW HP:Fine an orc-soldier:Healthy>
No way! You are fighting for your life!

!f CRW HP:Fine an orc-soldier:Healthy>
e
An orkish patrol-leader barely smites your left hand and tickles it.

!f CRW HP:Fine an orc-soldier:Healthy>
No way! You are fighting for your life!

!f CRW HP:Fine an orc-soldier:Healthy>
fleeYou flee head over heels.
You flee east.
Birches
*Krūzgukk the Orc* is here beckoning, riding a hungry warg.
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, west, (down).

!f CRW HP:Fine>
e
*Leman the Orc* quickly approaches, trying to slash you.

!f CRW HP:Fine *Leman the Orc*:Healthy>
eNo way! You are fighting for your life!

!f CRW HP:Fine *Leman the Orc*:Healthy>
No way! You are fighting for your life!

!f CRW HP:Fine *Leman the Orc*:Healthy>
fleeePANIC! You can't quit the fight!
*Leman the Orc* swiftly dodges your attempt to slash him.

!f CRW HP:Fine *Leman the Orc*:Healthy>
No way! You are fighting for your life!

!f CRW HP:Fine *Leman the Orc*:Healthy>
flee
*Krūzgukk the Orc* utters the words 'diesilla barh'
*Krūzgukk the Orc* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
An orkish patrol-leader has arrived from the west.
An orkish scout has arrived from the west.
An orc-soldier has arrived from the west.
An orc-soldier has arrived from the west.
An orc-soldier has arrived from the west.
An orc-soldier has arrived from the west.

!f CRW HP:Fine *Leman the Orc*:Healthy>
eYou are already attempting to flee!

!f CRW HP:Fine *Leman the Orc*:Healthy>
No way! You are fighting for your life!
PANIC! You can't quit the fight!

!f CRW HP:Fine *Leman the Orc*:Healthy>

An orc-soldier says 'YAO! Alf! Yoe sill die pefolo yoal pimo.'
An orc-soldier tries to stab you, but your parry is successful.
An orc-soldier fails to stab you.

!f CRW HP:Fine *Leman the Orc*:Healthy>
fleeeYou are already attempting to flee!
*Krūzgukk the Orc* utters the words 'diesilla barh'
*Krūzgukk the Orc* sends a powerful lightning bolt at you, you stagger from the impact.
An orc-soldier joins an orc-soldier's fight.
An orc-soldier tries to stab you, but your parry is successful.

!f CRW HP:Hurt *Leman the Orc*:Healthy>
No way! You are fighting for your life!
PANIC! You can't quit the fight!

!f CRW HP:Hurt *Leman the Orc*:Healthy>
eNo way! You are fighting for your life!

!f CRW HP:Hurt *Leman the Orc*:Healthy>

You flee head over heels.
You flee north.
Old Dwarven Road
Exits: =north=, =east=, south, west. - d:stone.

!+ CRW HP:Hurt>
fleeYou flee head over heels.
You flee north.
Old Dwarven Road
Exits: north, east, =south=, =west=.

!+ CRW HP:Hurt>
eeThick Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CRW HP:Hurt>
eThick Forest
Exits: north, east, south, west.

!f CRW HP:Hurt>
Dark Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west.

!f CRW HP:Hurt>
cast n 'armour'-
You start to concentrate...


A brutish forest troll leaves north.
A brutish forest troll leaves north.


scA blue transparent wall slowly appears around you.

!f CRW HP:Hurt Mana:Burning>
100/178 hits, 112/137 mana, and 71/100 moves.

!f CRW HP:Hurt Mana:Burning>
esMixed Forest
A disgusting forest troll is searching for fresh meat here.
Exits: ~north~, ~east~, south, west.

!f CRW HP:Hurt Mana:Burning>
csMixed Forest
Exits: north, ~east~, south, west.

!f CRW HP:Hurt Mana:Burning>
cast n 'cure serious'
You start to concentrate...



e|
You begin to see scars fade away and a feeling of health comes over you.

!f CRW HP:Fine Mana:Hot>
You can't go into deep water!

!f CRW HP:Fine Mana:Hot>
seLight Forest
The corpse of a forest spider is lying here.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Hot>
Withering Field
Exits: ~north~, east, south, west.

!. CRW HP:Fine Mana:Hot>
ssBordering Plains
A black crow flies low to the ground here, looking for carrion to eat.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>
ssGuardian Trees
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>
ssGentle Slope
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>
wWoody Coppice
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>
Tangled Cutting Grounds
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

!. CRW HP:Fine Mana:Burning>
Road beside the Mountain
A black snake hurries towards you with sly intentions.
Exits: -north-, -east-, /up\. - s:bushes.

!< CRW HP:Fine Mana:Burning>
rYou sit down and rest your tired bones.

!< CRW HP:Fine Mana:Burning>

A black snake fails to hit you.

!< CRW HP:Fine Mana:Burning a black snake:Healthy>

You try to slash a black snake, but it parries successfully.

!< CRW HP:Fine Mana:Burning a black snake:Healthy>

The slanting, orange light proclaims a new dawn in the Vale of Anduin.

*< CRW HP:Fine Mana:Burning a black snake:Healthy>

You slash a black snake's body.

*< CRW HP:Fine Mana:Burning a black snake:Fine>

A black snake fails to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Fine>

You strongly slash a black snake's head.

*< CRW HP:Fine Mana:Burning a black snake:Fine>

A black snake fails to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Fine>

You swiftly dodge a black snake's attempt to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Fine>

You strongly slash a black snake's tail.

*< CRW HP:Fine Mana:Burning a black snake:Hurt>

Your legs feel heavier.

*< CRW HP:Fine Mana:Burning a black snake:Hurt>

You try to slash a black snake, but it parries successfully.

*< CRW HP:Fine Mana:Burning a black snake:Hurt>

A black snake tries to hit you, but your parry is successful.

*< CRW HP:Fine Mana:Burning a black snake:Hurt>

You slash a black snake's tail hard and shatter it.

*< CRW HP:Fine Mana:Burning a black snake:Wounded>

You swiftly dodge a black snake's attempt to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Wounded>

You slash a black snake's tail hard and shatter it.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

You swiftly dodge a black snake's attempt to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

Your attempt to slash a black snake fails.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

A black snake fails to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

A black snake swiftly dodges your attempt to slash it.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

A black snake fails to hit you.

*< CRW HP:Fine Mana:Burning a black snake:Bad>
whoi lemanLeman Russ is a level twenty-three Orkish Battlemaster.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

A black snake tries to hit you, but your parry is successful.

*< CRW HP:Fine Mana:Burning a black snake:Bad>

You strongly slash a black snake's body and shatter it.

*< CRW HP:Fine Mana:Burning a black snake:Awful>
lRoad beside the Mountain
A black snake is here, fighting YOU.
Exits/emulated: *-north-*, {south}, *-east-*, *|up|*. - s:bushes.

*< CRW HP:Fine Mana:Burning a black snake:Awful>

You slash a black snake's body and shatter it.
A black snake is mortally wounded and will die soon if not aided.

*< CRW HP:Fine Mana:Burning a black snake:Dying>
whoi kruzgukkKrūzgukk Scräggosh, the Twister of Tongues is an Orc.

*< CRW HP:Fine Mana:Burning a black snake:Dying>

You slash a black snake's body extremely hard and shatter it.
You receive your share of experience.
info You have %x experience points.This is really a genocide...
You hear a black snake's death cry as it collapses.
A black snake is dead! R.I.P.
inf %X %T

*< CRW HP:Fine Mana:Burning>
You have 35447527 experience points.
info TNL : %X xp   %T tp

*< CRW HP:Fine Mana:Burning>
702473 0

*< CRW HP:Fine Mana:Burning>
TNL : 702473 xp   0 tp

*< CRW HP:Fine Mana:Burning>
sc131/178 hits, 112/137 mana, and 82/100 moves.

*< CRW HP:Fine Mana:Burning>
staYou are already standing.

*< CRW HP:Fine Mana:Burning>
cs-
cast n 'cure serious'
You start to concentrate...

sc
stat/

n|
n/
You begin to see scars fade away and a feeling of health comes over you.

*< CRW HP:Fine Mana:Hot>
165/178 hits, 101/137 mana, and 84/100 moves.

*< CRW HP:Fine Mana:Hot>
Old Forest Road
Exits: -north-, east, -south-, west.

*. CRW HP:Fine Mana:Hot>
Bend in the Old Forest Road
Exits: north, east, -south-, -west-.

*. CRW HP:Fine Mana:Hot>
165/178 hits, 101/137 mana, and 83/100 moves.
You feel bolder.

*. CRW HP:Fine Mana:Hot>
Rough Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Hot>

A wild bull has arrived from the west.

*. CRW HP:Fine Mana:Hot>
enGentle Slope
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Hot>
nGuardian Trees
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Hot>
nBordering Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Hot>
wWithering Field
Exits: ~north~, east, south, west.

*. CRW HP:Fine Mana:Hot>
wLight Forest
The corpse of a forest spider is lying here.
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
*Leman the Orc* puts a black pair of padded boots in a leather backpack.

Bleeding Forest
A very large tree branch has been ripped from a tree.
*Krejcķ the Orc* is standing here chuckling.
A hungry warg stands here, sniffing around for flesh.
*Krūzgukk the Orc* is here smiling, riding a hungry warg.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Hot>

*Krejcķ the Orc* barely pounds your left leg and tickles it.

!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Healthy>
w
*Krūzgukk the Orc* begins some strange incantations...

!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Healthy>
No way! You are fighting for your life!
Fenuln narrates 'how do you tell if a room is -noport? just try teleporting in each room?'
You try to slash *Krejcķ the Orc*, but he parries successfully.

!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Healthy>
fleePANIC! You can't quit the fight!

!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Healthy>

You flee head over heels.
You flee east.
Light Forest
The corpse of a forest spider is lying here.
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>

*Leman the Orc* leaves west riding a hungry warg.

*f CRW HP:Fine Mana:Hot>
eWithering Field
Exits: ~north~, east, south, west.

*. CRW HP:Fine Mana:Hot>
eVanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.

*. CRW HP:Fine Mana:Hot>
sTangled Plain
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Hot>

A rabid rabbit leaves south.
A rabid rabbit leaves south.

*. CRW HP:Fine Mana:Burning>

*Leman the Orc* has arrived from the west riding a hungry warg.

*. CRW HP:Fine Mana:Burning>
s
*Leman the Orc* leaves north riding a hungry warg.

*. CRW HP:Fine Mana:Burning>
Brushy Plains
A black crow flies low to the ground here, looking for carrion to eat.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
sBrushwood
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
sBrushwood
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
sNetto tells you 'dmana'
Cramped Grove
A sharp-eyed hawk is here stalking some prey.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
w
The day has begun.
snuff lantern

*. CRW HP:Fine Mana:Burning>
Tangled Cutting Grounds
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
You don't see a lantern here.

*. CRW HP:Fine Mana:Burning>
tell Netto nocOk.

*. CRW HP:Fine Mana:Burning>
nWoody Coppice
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
nGentle Slope
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
nErer narrates 'trying to locate is the way i think'
Guardian Trees
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
nBordering Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
wherePlayers in your zone
--------------------
Mirasantika          - Bordering Plains

*. CRW HP:Fine Mana:Burning>
nWithering Field
Exits: ~north~, east, south, west.

*. CRW HP:Fine Mana:Burning>
wLight Forest
The corpse of a forest spider is lying here.
*Krejcķ the Orc* is standing here searching for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
wwBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
wRoad to the Old Ford
The corpse of a pack horse is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, =west=.

*+ CRW HP:Fine Mana:Burning>
Old Dwarven Road
The corpse of a cute, bouncing rabbit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, west, ~down~.

*+ CRW HP:Fine Mana:Burning>
wBirches
Traces of rich red tones form the aura of this place.
Exits: north, east, west, (down). - d:stone.

*f CRW HP:Fine Mana:Burning>
tra lincoln
You carefully examine the ground around you, looking for tracks...



You see some vague tracks of *an Orc* leading west, done less than 3 hours ago.

*f CRW HP:Fine Mana:Burning>
wOrc Camp
Exits: north, east, west.


You see some vague tracks of *an Orc* leading north, done less than 3 hours ago.

!f CRW HP:Fine Mana:Burning>
eBirches
Traces of rich red tones form the aura of this place.
*Krūzgukk the Orc* is here, riding a hungry warg.
Exits: north, east, west, (down). - d:stone.


e|
Argh! You cannot concentrate any more...
You swiftly dodge *Krūzgukk the Orc*'s attempt to slash you.
You stop tracking your victim.

*f CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Healthy>
No way! You are fighting for your life!
You try to slash *Krūzgukk the Orc*, but he parries successfully.

*f CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Healthy>
flee*Krūzgukk the Orc* begins some strange incantations...
You flee head over heels.
You flee west.
Orc Camp
Exits: north, east, west. - d:stone.

!f CRW HP:Fine Mana:Burning>
nPine Forest
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
An orkish scout yells 'Aw Alm is vele ih dfe Pime Vorezg!'

*f CRW HP:Fine Mana:Burning>
e
You swiftly dodge an orc-soldier's attempt to stab you.

*f CRW HP:Fine Mana:Burning an orc-soldier:Healthy>
No way! You are fighting for your life!

*f CRW HP:Fine Mana:Burning an orc-soldier:Healthy>

An orkish patrol-leader says 'YOA! Olf! Yoa zilr dio befole yaer tewe.'
An orkish patrol-leader barely smites your left arm and tickles it.

*f CRW HP:Fine Mana:Burning an orc-soldier:Healthy>

An orkish patrol-leader says 'G will henk yoo untar yoe'ro dead, Elh!'
You swiftly dodge an orc-soldier's attempt to stab you.

*f CRW HP:Fine Mana:Burning an orc-soldier:Healthy>
fleeYou flee head over heels.
You flee south.
Orc Camp
Exits: north, east, west.

!f CRW HP:Fine Mana:Burning>
wRocky Path
Exits: north, east, west.

*< CRW HP:Fine Mana:Burning>
nEdge of a Small Forest
A bright red mushroom is growing here.
On the ground, there are two mushrooms.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
nSmall Forest
On the ground, there are two woody, stemmed plants.
A slender plant, with white flowers at the top, grows here.
A large shrub covered with dark violet berries grows here.
On the shrub, there are three piles of violet berries.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west, /up\.
Note: Herb: tarragon x 3
Herb: foxglove x 2

*f CRW HP:Fine Mana:Burning>
nSlope above a Stream
Exits: ~/north\~, east, south, west.

*. CRW HP:Fine Mana:Burning>
scstat163/178 hits, 122/137 mana, and 70/100 moves.

*. CRW HP:Fine Mana:Burning>
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: =north=, east, =south=, west.

*+ CRW HP:Fine Mana:Burning>
sBend in the Old Dwarven Road
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: =north=, =east=, south, west.
An orkish scout yells 'Tn Eln ef fala eg dmo Bomt un tsa Olt Gfelvow Leag!'

*+ CRW HP:Fine Mana:Burning>

An orc-soldier says 'YOU! Elm! You wirl bea tomole yiol gime.'
An orc-soldier tries to stab you, but your parry is successful.

*+ CRW HP:Fine Mana:Burning an orc-soldier:Healthy>
e
You strongly slash an orc-soldier's right leg.

*+ CRW HP:Fine Mana:Burning an orc-soldier:Fine>
No way! You are fighting for your life!

*+ CRW HP:Fine Mana:Burning an orc-soldier:Fine>
fleeYou flee head over heels.
You flee south.
Pine Forest
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
eOld Dwarven Road
Exits: =north=, =east=, south, west.

*+ CRW HP:Fine Mana:Burning>
eOld Dwarven Road
Exits: north, east, =south=, =west=.

*+ CRW HP:Fine Mana:Burning>

A cute, bouncing rabbit has arrived from the south.

*+ CRW HP:Fine Mana:Burning>
seOld Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, west, ~down~.

*+ CRW HP:Fine Mana:Burning>
eRoad to the Old Ford
The corpse of a pack horse is lying here.
Exits: north, east, =west=.

*+ CRW HP:Fine Mana:Burning>
eBleeding Forest
Traces of rich red tones form the aura of this place.
A very large tree branch has been ripped from a tree.
*Krejcķ the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Krūzgukk the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
eLight Forest
The corpse of a forest spider is lying here.
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
Withering Field
Exits: ~north~, east, south, west.

*. CRW HP:Fine Mana:Burning>
eVanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.

*. CRW HP:Fine Mana:Burning>
sTangled Plain
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
sBrushy Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>

Netto tells you 'masi garelud ?'

*. CRW HP:Fine Mana:Burning>
sBrushwood
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
tell Netto masihOk.

*. CRW HP:Fine Mana:Burning>
tell Netto zorcs na kaburOk.

*. CRW HP:Fine Mana:Burning>
tell Netto paeh 1 soalnaOk.

*. CRW HP:Fine Mana:Burning>

A wild bull has arrived from the west.

*. CRW HP:Fine Mana:Burning>
swBrushwood
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
Woody Coppice
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
tell Netto da 2 zorcs na geus bad tihuela ku urgOk.

*. CRW HP:Fine Mana:Burning>
wBend in the Old Forest Road
Exits: north, east, -south-, -west-.

*. CRW HP:Fine Mana:Burning>
nRough Plains
Exits: north, east, south, west.

*. CRW HP:Fine>
nLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine>
tell Netto keur trapping di roots si torcsOk.

*f CRW HP:Fine>
tell Netto kadeOk.

*f CRW HP:Fine>
sc168/178 hits, 137/137 mana, and 71/100 moves.

e*f CRW HP:Fine>
Guardian Trees
Exits: north, east, south, west.

*. CRW HP:Fine>
sc168/178 hits, 137/137 mana, and 72/100 moves.

*. CRW HP:Fine>
cast n 'breath of briskness'-
You start to concentrate...




An energy begins to flow within your legs as your body becomes lighter.

*. CRW HP:Fine Mana:Burning>
nnBordering Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
wWithering Field
A swallow flies high above the ground.
Exits: ~north~, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves east.

*. CRW HP:Fine Mana:Burning>
Light Forest
The corpse of a forest spider is lying here.
*Krūzgukk the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
wBleeding Forest
Traces of pale red tones form the aura of this place.
A very large tree branch has been ripped from a tree.
*Krejcķ the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
w
*Krejcķ the Orc* barely pounds your left arm and tickles it.
You try to slash *Krejcķ the Orc*, but he parries successfully.

!f CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Healthy>
No way! You are fighting for your life!

!f CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Healthy>

*Krūzgukk the Orc* has arrived from the east riding a hungry warg.

!f CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Healthy>
flee
*Krūzgukk the Orc* barely slashes your left leg and tickles it.

!f CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Healthy>
You flee head over heels.
You flee south.
Gathering of the Trees
Traces of pale red tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
*Dong the Black Nśmenórean* is here, riding a pack horse.
Exits: north, east, south.

!f CRW HP:Fine Mana:Burning>

*Dong the Black Nśmenórean* puts a golden topaz ring in a silvan satchel.

!f CRW HP:Fine Mana:Burning>
e
*Dong the Black Nśmenórean* puts a copper ring on his finger with delicacy.

!f CRW HP:Fine Mana:Burning>
Light Forest
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
eBordering Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>

Netto tells you 'didinya boga quake kan ?'

*. CRW HP:Fine Mana:Burning>

*Leman the Orc* has arrived from the west riding a hungry warg.

*. CRW HP:Fine Mana:Burning>

*Leman the Orc* tries to slash you, but your parry is successful.

*. CRW HP:Fine Mana:Burning *Leman the Orc*:Healthy>
sNo way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Leman the Orc*:Healthy>
flee
You lightly slash *Leman the Orc*'s body and tickle it.

*. CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
You flee head over heels.
You flee west.
Light Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
sLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
tell Netto ayaOk.

*f CRW HP:Fine Mana:Burning>
sRough Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>

*Krūzgukk the Orc* has arrived from the north riding a hungry warg.

*. CRW HP:Fine Mana:Burning>

You swiftly dodge *Krūzgukk the Orc*'s attempt to slash you.

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Healthy>
s
You lightly slash *Krūzgukk the Orc*'s body and tickle it.

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
No way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
fleee*Krūzgukk the Orc* begins some strange incantations...
PANIC! You can't quit the fight!

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
eNo way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
No way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
e
You flee head over heels.
You flee north.
Light Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Burning>
Netto tells you 'quake urg we mun geus ka trap'
Guardian Trees
Traces of pale white tones form the aura of this place.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
eBrushy Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
tell Netto ruh si dong ngajedok di root naOk.

*. CRW HP:Fine Mana:Burning>
sBrushwood
A wild bull seems ready to charge you.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
tell Netto sokOk.

*. CRW HP:Fine Mana:Burning>
sc167/178 hits, 126/142 mana, and 99/100 moves.

*. CRW HP:Fine Mana:Burning>
statOB: 49%, DB: 59%, PB: 53%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 702,463 xp, 0 tp. Lauren: 65. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- panic
- armour
- bless
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- protection from evil
- strength
- sense life
- detect magic
- shield

*. CRW HP:Fine Mana:Burning>
Brushwood
A wild bull seems ready to charge you.
A wild bull leaves south.
Exits/emulated: *north*, *south*, *east*, *west*.

*. CRW HP:Fine Mana:Burning>

*Krūzgukk the Orc* has arrived from the north riding a hungry warg.

*. CRW HP:Fine Mana:Burning>

You swiftly dodge *Krūzgukk the Orc*'s attempt to slash you.

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
sNo way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
fleesPANIC! You can't quit the fight!
You try to slash *Krūzgukk the Orc*, but he parries successfully.

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
No way! You are fighting for your life!

*. CRW HP:Fine Mana:Burning *Krūzgukk the Orc*:Fine>
sNo way! You are fighting for your life!
You flee head over heels.
You flee south.
Brushwood
A wild bull seems ready to charge you.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>

Netto tells you 'ieu bawa heula duit lebar'

*. CRW HP:Fine Mana:Burning>
sCramped Grove
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
wTangled Cutting Grounds
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
nWoody Coppice
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Burning>
tell Netto tunda di horse wehOk.

*. CRW HP:Fine Mana:Burning>
sc168/178 hits, 133/142 mana, and 100/100 moves.

*. CRW HP:Fine Mana:Burning>
lWoody Coppice
Exits/emulated: *north*, *south*, *east*, *west*.

*. CRW HP:Fine Mana:Burning>
tell Netto aba di mana kituOk.

*. CRW HP:Fine Mana:Burning>
lWoody Coppice
Exits/emulated: *north*, *south*, *east*, *west*.

*. CRW HP:Fine Mana:Burning>

Netto tells you 'pan kudu group'

*. CRW HP:Fine Mana:Burning>
tell Netto sok kadieuOk.

*. CRW HP:Fine>
nGentle Slope
Exits: north, east, south, west.

*. CRW HP:Fine>
nnGuardian Trees
Traces of white tones form the aura of this place.
Exits: north, east, south, west.

*. CRW HP:Fine>
Bordering Plains
Exits: north, east, south, west.

*. CRW HP:Fine>
nWithering Field
Exits: ~north~, east, south, west.

*. CRW HP:Fine>
sc171/178 hits, 142/142 mana, and 99/100 moves.
Netto tells you 'dmana ieu'

*. CRW HP:Fine>
wherePlayers in your zone
--------------------
Mirasantika          - Withering Field

*. CRW HP:Fine>
tell Netto e rootsOk.

*. CRW HP:Fine>
wherePlayers in your zone
--------------------
Mirasantika          - Withering Field

*. CRW HP:Fine>
lWithering Field
Exits/emulated: *~north~*, *south*, *east*, west.

*. CRW HP:Fine>
eVanishing Path
An orkish warg-rider is here, riding a hungry warg.
A swallow flies high above the ground.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: -north-, ~east~, south, west.
A swallow panics, and attempts to flee.
A swallow leaves west.

*. CRW HP:Fine>
sTangled Plain
Exits: north, east, south, west.

*. CRW HP:Fine>
csh/
cast c 'shroud'
You start to concentrate...


You feel bolder.


Netto tells you 'ka vt huela'


You are surrounded by a misty shroud.

*. CRW HP:Fine Mana:Burning>
tell Netto s na jembatanOk.

*. CRW HP:Fine Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*. CW HP:Fine Mana:Burning>
nnVanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.
A mountain mule has arrived from the south.

*. CW HP:Fine Mana:Burning>
Old Rope Bridge
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: -north-, -south-.
A mountain mule has arrived from the south.

*. CW HP:Fine Mana:Burning>
nAbandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.
A mountain mule has arrived from the south.

*. CW HP:Fine Mana:Burning>
enAbandoned Trail
Exits: north, east, ~south~, -west-.
A mountain mule has arrived from the west.

*. CW HP:Fine Mana:Burning>
enRocky Plains
Exits: north, east, south, west.
A mountain mule has arrived from the south.

*. CW HP:Fine Mana:Burning>
neOutside the Walls
Exits: north, east, south, west.
A mountain mule has arrived from the west.

*. CW HP:Fine Mana:Burning>
Bushy Plains
Exits: north, east, south, west.
A mountain mule has arrived from the south.

*. CW HP:Fine Mana:Burning>
callRocky Plains
Exits: north, east, south, west.
A mountain mule has arrived from the south.

*. CW HP:Fine Mana:Burning>
Smelly Plains
Exits: north, [east], south, west.
A mountain mule has arrived from the west.

*. CW HP:Fine Mana:Burning>
You call for the metaldoor to be opened.

*. CW HP:Fine Mana:Burning>

You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed metaldoor.
You hear a *click* in a lock.
The metaldoor is opened from the other side.

*. CW HP:Fine Mana:Burning>
eFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (east), south, (west). - n:wallstone.
A mountain mule has arrived from the west.

![ CW HP:Fine>

A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Fine>
tell Netto geusOk.

![ CW HP:Fine>
wherePlayers in your zone
--------------------
Netto                - Fields of Sorrow
Mirasantika          - Fortress in the Plains

![ CW HP:Fine>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine>

You hear a call from the other side of the metaldoor.

![ CW HP:Fine>

A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW HP:Fine>



####################################################################

				PART 3
		me + 1 bear   vs  1 bn + 3 orcs






Netto has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine>

A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Fine>
grou nettoNetto is now a group member.

![ CW HP:Fine>

Netto gives you 200 lauren coins.

![ CW HP:Fine>
nod
Robal tells you 'Are they just at a stale mate?'

![ CW HP:Fine>
You nod solemnly.

![ CW HP:Fine>
sc
Netto stops using a lantern.
Netto growls loudly as her shape changes to that of a bear.

![ CW HP:Fine>
175/178 hits, 142/142 mana, and 100/100 moves.

![ CW HP:Fine>

Netto says 'strenght euy'

![ CW HP:Fine>
tell Robal nopeOk.

![ CW HP:Fine>

Netto sits down and rests.

![ CW HP:Fine>
cstt netto|
cast t 'strength' netto
You start to concentrate...




r-

Ok.
Nothing seems to happen.

![ CW Mana:Burning>
You sit down and rest your tired bones.

![ CW Mana:Burning>

Netto says 'sc'

![ CW Mana:Burning>

Robal tells you 'who'

![ CW Mana:Burning>

Netto says 'mana full ?'

![ CW Mana:Burning>

Netto stops resting and stands up.

![ CW Mana:Burning>

Netto says 'bob lah'

![ CW Mana:Burning>

Netto giggles.
Robal tells you 'mistell'

![ CW Mana:Burning>

Netto sits down and rests.

![ CW Mana:Burning>

Robal tells you 'so they are actually duking it? finally...'

![ CW Mana:Burning>
tell Robal nodOk.

![ CW Mana:Burning>
sc178/178 hits, 135/142 mana, and 100/100 moves.

![ CW Mana:Burning>
You stop resting and stand up.

![ CW Mana:Burning>
lFortress in the Plains
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Netto the Bear is resting here.
A sturdy pack horse is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
lFortress in the Plains
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Netto the Bear is resting here.
A sturdy pack horse is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>

Netto says 'ternyata loba nu mere duit ka urg'
info %r

![ CW Mana:Burning>
sta265 lauren coins, 9 celeb pennies, and 50 busc pennies

![ CW Mana:Burning>
You are already standing.

![ CW Mana:Burning>

The light of Aman fades away from you.

![ CW Mana:Burning>
gigYou giggle.

![ CW Mana:Burning>
usause staff
You raise your staff and call upon the Valar.
You begin to feel the light of Aman shine upon you.

![ CW Mana:Burning>

Netto stops resting and stands up.

![ CW Mana:Burning>
sa openOk.

![ CW Mana:Burning>

A Beorning tower-guard looks you over.
A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW Mana:Burning>
sa urg cek
Netto leaves west.
A pack horse leaves west.

![ CW Mana:Burning>
wOk.

![ CW Mana:Burning>
Smelly Plains
Exits: north, (east), south, west.
A mountain mule has arrived from the east.

*. CW>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*. CRW>
wRocky Plains
Exits: north, east, south, west.

*. CRW>
ssBushy Plains
Exits: north, east, south, west.

*. CRW>
wOutside the Walls
Exits: north, east, south, west.

*. CRW>
sYour legs feel heavier.

wRocky Plains
Exits: north, east, south, west.

*. CRW>
Abandoned Trail
Exits: north, east, ~south~, -west-.

*. CRW>
leadAbandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.

*. CRW>
sYou stop riding a mountain mule.
A mountain mule starts following you.
Netto has arrived from the north.

*. CW>
sOld Rope Bridge
Exits: -north-, -south-.
A mountain mule has arrived from the north.

*. CW>
Netto has arrived from the north.

Vanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.
A mountain mule has arrived from the north.

*. CW>

Netto has arrived from the north.

*. CW>
ride
Netto leaves west.

*. CW>
wA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*. CRW>
Withering Field
Exits: ~north~, east, south, west.

*. CRW>
sBordering Plains
Exits: north, east, south, west.

*. CRW>
wLight Forest
Exits: north, east, south, west.

*f CRW>
staYou are already standing.

*f CRW>
n
*Leman the Orc* has arrived from the north riding a hungry warg.

*f CRW>
Light Forest
The corpse of a forest spider is lying here.
Exits: north, east, south, west.

*f CRW>
sLight Forest
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
You feel more exposed.
*Leman the Orc* lightly slashes your body and tickles it.

*f CRW HP:Fine *Leman the Orc*:Healthy>

You barely slash *Leman the Orc*'s right arm and tickle it.

*f CRW HP:Fine *Leman the Orc*:Fine>
fleeYou flee head over heels.
You flee north.
Light Forest
The corpse of a forest spider is lying here.
Netto the Bear is standing here.
Exits: north, east, south, west.

*f CRW HP:Fine>
eWithering Field
Exits: ~north~, east, south, west.

*. CRW HP:Fine>
sBordering Plains
Exits: north, east, south, west.

*. CRW HP:Fine>
tg ayakenehtell group  ayakeneh
Ok.

*. CRW HP:Fine>
tell Robal lemanOk.

*. CRW HP:Fine>
swGuardian Trees
Exits: north, east, south, west.

*. CRW HP:Fine>
scLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine>
173/178 hits, 142/142 mana, and 90/100 moves.

*f CRW HP:Fine>
wherePlayers in your zone
--------------------
Netto                - Light Forest
Mirasantika          - Light Forest

*f CRW HP:Fine>
lLight Forest
Exits/emulated: north, *south*, *east*, west.

*f CRW HP:Fine>
wBend in the Old Forest Road
Exits: north, east, -south-.

*f CRW HP:Fine>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*f CW HP:Fine>
scou n/
You quietly scout northwards...

ride
Gathering of the Trees
A clump of roots is here.
Exits/emulated: north, *-south-*, *east*.

You stop scouting.

*f CW HP:Fine>
eA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*f CRW HP:Fine>
Light Forest
Exits: north, east, south, west.

*f CRW HP:Fine>
sc174/178 hits, 142/142 mana, and 91/100 moves.

*f CRW HP:Fine>
nLight Forest
*Leman the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine>
k *orc*You try to slash *Leman the Orc*, but he parries successfully.

*f CRW HP:Fine *Leman the Orc*:Fine>
sp 1.*orc*-
cast 'colour spray' 1.*orc*
You start to concentrate...
*Leman the Orc* barely slashes your right arm and tickles it.
Argh! You cannot concentrate any more...

*f CRW HP:Fine *Leman the Orc*:Fine>
cha spell quicksp 1.*orc*Ok.

*f CRW HP:Fine *Leman the Orc*:Fine>
cast 'colour spray' 1.*orc*
You start to concentrate...
Netto tells the group 'kumaha ieu ?'


Ok.
You spray *Leman the Orc* with many-coloured rays of bright light.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>

*Krūzgukk the Orc* has arrived from the north riding a hungry warg.
*Leman the Orc* sends you sprawling with a powerful bash.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
tell Robal ka root
*Leman the Orc* slashes your right foot and tickles it.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
tg e root
Your head stops stinging.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
Ok.
Netto has arrived from the west.
*Krūzgukk the Orc* utters the word 'pabraw'
You feel less protected.
*Krūzgukk the Orc* raises his voice and calls great pain upon you.
That really HURT!
Netto is dragged back by some roots.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
*Krūzgukk the Orc* begins some strange incantations...
tell group  e root
Ok.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
That person isn't here.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
lfleeLight Forest
Traces of intense red and rich white tones form the aura of this place.
*Leman the Orc* is here, riding a hungry warg, fighting YOU.
*Krūzgukk the Orc* is here trying to concentrate, riding a hungry warg.
Exits/emulated: north, *south*, *east*, west.

*f CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
You flee head over heels.
You flee west.
Gathering of the Trees
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
Netto the Bear is here, fighting *Dong the Black Nśmenórean*.
*Dong the Black Nśmenórean* is here, riding a pack horse, fighting Netto.
Exits: north, east, south.

!f CRW HP:Fine Mana:Burning>

Netto swiftly dodges *Dong the Black Nśmenórean*'s attempt to slash her.

!f CRW HP:Fine Mana:Burning>
s*Krūzgukk the Orc* has arrived from the east riding a hungry warg.
Bend in the Old Forest Road
Exits: north, east, -south-.

*f CRW HP:Fine Mana:Burning>

Netto narrates 'come'

*f CRW HP:Fine Mana:Burning>
cast n 'armour'
*Krejcķ the Orc* has arrived from the east riding a hungry warg.

*f CRW HP:Fine Mana:Burning>
You start to concentrate...


n/

You swiftly dodge *Krejcķ the Orc*'s attempt to pound you.
A blue transparent wall slowly appears around you.

*f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Fine>
No way! You are fighting for your life!

*f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Fine>

Robal tells you 'dead?'

*f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Fine>

*Krejcķ the Orc* swiftly dodges your attempt to slash him.

*f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Fine>
fleePANIC! You can't quit the fight!

*f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Fine>

Netto narrates 'quake'

*f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Fine>

You flee head over heels.
You flee east.
Light Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
nLight Forest
Traces of intense red and rich white tones form the aura of this place.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
wGathering of the Trees
Traces of fierce red tones form the aura of this place.
The corpse of a forest spider is lying here.
Some roots lie here waiting to ensnare weary travellers.
Netto the Bear is here, fighting *Dong the Black Nśmenórean*.
*Dong the Black Nśmenórean* is here, riding a pack horse, fighting Netto.
*Krūzgukk the Orc* is here, riding a hungry warg.
*Leman the Orc* is here, riding a hungry warg, fighting Netto.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south.

!f CRW HP:Fine Mana:Hot>
cast n 'earthquake'-
You quickly recall your stored spell...
*Leman the Orc* heroically rescues *Dong the Black Nśmenórean*.
*Dong the Black Nśmenórean* seems to have recovered his senses.
order bb bash

cast n 'earthquake'|

The earth trembles beneath your feet!
You stop riding a mountain mule.
A hungry warg says 'Wwen you are down, I hill zatch you bleedint to deaxh.'
A hungry warg says 'Jrroar!'
A hungry warg says 'Once you are dead, I'll rip xfe limbs from your body!'
You try to slash a hungry warg, but it parries successfully.

!f CW HP:Fine Mana:Hot a hungry warg:Hurt>
cast n 'earthquake'That person isn't here.

!f CW HP:Fine Mana:Hot a hungry warg:Hurt>
You quickly recall your stored spell...
A hungry warg barely hits your body and tickles it.
You swiftly dodge a pack horse's attempt to hit you.
You swiftly dodge a hungry warg's attempt to hit you.


You swiftly dodge a mountain mule's attempt to hit you.
A clump of roots barely hits your body and tickles it.

cast n 'earthquake'|
A hungry warg barely hits your left hand and tickles it.


*Krejcķ the Orc* lightly pounds your right leg and tickles it.

The earth trembles beneath your feet!
A pack horse is mortally wounded and will die soon if not aided.
You receive your share of experience.
info You have %x experience points.Yes! You're beginning to get the idea.
You hear a mountain mule's death cry as he collapses.
A mountain mule is dead! R.I.P.
inf %X %T*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves north riding a hungry warg.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>
You quickly recall your stored spell...

*Dong the Black Nśmenórean* throws a small pouch to the ground.				>>>>>>>    1
An extremely bright flash of light stuns you!
You are stunned and cannot realize what is going on!

cast n 'earthquake'
Alas, your lips are sealed!
Something fails to hit you.

of CW HP:Fine Mana:Hot Something:Wounded>
Alas, your lips are sealed!

of CW HP:Fine Mana:Hot Something:Wounded>
You have 35449199 experience points.
info TNL : %X xp   %T tp

of CW HP:Fine Mana:Hot Something:Wounded>
You swiftly dodge Something's attempt to hit you.
700801 0

of CW HP:Fine Mana:Hot Something:Wounded>
Alas, your lips are sealed!
You swiftly dodge Something's attempt to hit you.

of CW HP:Fine Mana:Hot Something:Wounded>
TNL : 700801 xp   0 tp

of CW HP:Fine Mana:Hot Something:Wounded>
l
Your attempt to slash Something fails.

of CW HP:Fine Mana:Hot Something:Wounded>
You are in a forest.
Exits/emulated: north, south, east.

of CW HP:Fine Mana:Hot Something:Wounded>

Your head stops spinning and you can see clearly again.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

A clump of roots barely hits your body and tickles it.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

You swiftly dodge a hungry warg's attempt to hit you.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

*Krejcķ the Orc* pounds Netto's body extremely hard and shatters it.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

You swiftly dodge a hungry warg's attempt to hit you.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

Netto panics, and attempts to flee.
Netto leaves north.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

Netto is dragged back by some roots.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>

*Krejcķ the Orc* approaches Netto, trying to pound her.
Netto tries to hit *Krejcķ the Orc*, but he parries successfully.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>
cast n 'earthquake'
You quickly recall your stored spell...
*Leman the Orc* slashes Netto's right forefoot extremely hard and shatters it.

Netto narrates 'quake'
*Krūzgukk the Orc* begins some strange incantations...

Netto panics, and attempts to flee.
Netto leaves south.

*Dong the Black Nśmenórean* throws a small pouch to the ground.			>>>>>>>>>>>>>     2
An extremely bright flash of light stuns you!
You are stunned and cannot realize what is going on!
Something barely hits your right arm and tickles it.

cast n 'earthquake'
You swiftly dodge Something's attempt to hit you.

Alas, your lips are sealed!
You swiftly dodge Something's attempt to hit you.

of CW HP:Fine Mana:Hot Something:Wounded>
Alas, your lips are sealed!

of CW HP:Fine Mana:Hot Something:Wounded>

You try to slash Something, but it parries successfully.

of CW HP:Fine Mana:Hot Something:Wounded>
lYou are in a forest.
Exits/emulated: north, south, east.

of CW HP:Fine Mana:Hot Something:Wounded>

You swiftly dodge Something's attempt to hit you.

of CW HP:Fine Mana:Hot Something:Wounded>
l
Your head stops spinning and you can see clearly again.
A hungry warg swiftly dodges your attempt to slash it.

!f CW HP:Fine Mana:Hot a hungry warg:Wounded>
Gathering of the Trees
Traces of intense red and fierce white tones form the aura of this place.
The corpse of a mountain mule is lying here.
The corpse of a forest spider is lying here.
A clump of roots is here, fighting YOU.
*Dong the Black Nśmenórean* is here, riding a pack horse.
*Krūzgukk the Orc* is here, riding a hungry warg.
*Leman the Orc* is here, riding a hungry warg.
*Krejcķ the Orc* is here, riding a hungry warg.
Netto the Bear is standing here.
Exits/emulated: north, south, east.
Netto narrates 'quake'
A hungry warg barely hits your body and tickles it.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

A clump of roots fails to hit you.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

*Krejcķ the Orc* pounds Netto's right forefoot extremely hard and shatters it.
*Dong the Black Nśmenórean* puts a small pouch on his belt.
Netto hits *Krejcķ the Orc*'s right arm hard and tickles it.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

Netto panics, and attempts to flee.
Netto leaves south.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

Netto is dragged back by some roots.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

*Krejcķ the Orc* approaches Netto, trying to pound her.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

*Leman the Orc* slashes Netto's right foreleg hard and shatters it.
A hungry warg fails to hit you.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>
cast n 'earthquake'
Netto panics, and attempts to flee.
Netto leaves north.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>
You start to concentrate...
Netto is dragged back by some roots.

*Krūzgukk the Orc* begins some strange incantations...


You swiftly dodge a hungry warg's attempt to hit you.

*Dong the Black Nśmenórean* throws a small pouch to the ground.			>>>>>>>>>>>     3
An extremely bright flash of light stuns you!
You are stunned and cannot realize what is going on!

You swiftly dodge Something's attempt to hit you.


cast n 'earthquake'|

Alas, your lips are sealed!

of CW HP:Hurt Mana:Hot Something:Wounded>
Alas, your lips are sealed!

of CW HP:Hurt Mana:Hot Something:Wounded>

You swiftly dodge Something's attempt to hit you.

of CW HP:Hurt Mana:Hot Something:Wounded>
l
You try to slash Something, but it parries successfully.

of CW HP:Hurt Mana:Hot Something:Wounded>
You are in a forest.
Exits/emulated: north, south, east.

of CW HP:Hurt Mana:Hot Something:Wounded>

You swiftly dodge Something's attempt to hit you.

of CW HP:Hurt Mana:Hot Something:Wounded>

Your head stops spinning and you can see clearly again.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

*Leman the Orc* slashes Netto's body extremely hard and shatters it.
Netto is incapacitated and will slowly die, if not aided.
*Krejcķ the Orc* pounds Netto's right hindfoot extremely hard and shatters it.
Netto has drawn her last breath! R.I.P.							##### NOOOOOOOOOOOOO!!!!!
inf %X %TA shadow slowly rises above the corpse of Netto.
You swiftly dodge a clump of roots's attempt to hit you.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>
A hungry warg fails to hit you.
700801 0

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>
lGathering of the Trees
Traces of intense red and fierce white tones form the aura of this place.
The corpse of *a Bear* is lying here.
The corpse of a mountain mule is lying here.
The corpse of a forest spider is lying here.
A clump of roots is here, fighting YOU.
*Dong the Black Nśmenórean* is here, riding a pack horse.
*Krūzgukk the Orc* is here, riding a hungry warg.
*Leman the Orc* is here, riding a hungry warg.
*Krejcķ the Orc* is here, riding a hungry warg.
The shadow of *a Bear* is floating here.
Exits/emulated: north, south, east.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>

You swiftly dodge a hungry warg's attempt to hit you.

!f CW HP:Hurt Mana:Hot a hungry warg:Wounded>
fleeYou swiftly dodge a clump of roots's attempt to hit you.
You flee head over heels.
You flee east.
Light Forest
Traces of rich red and pale white tones form the aura of this place.
Exits: north, east, south, west.

*f CW HP:Hurt Mana:Hot>
eBordering Plains
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
eTangled Plain
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
sBrushy Plains
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
esDusty Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
sSparse Bushes
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
Among the Strange Bushes
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
nar netto died :(Ok.

*. CW HP:Hurt Mana:Hot>
seHazy Clearing
A small rabbit glares angrily at you.
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
sThe Valley Edge
Exits: north, south, west, down.

*. CW HP:Fine Mana:Hot>
scVast Plain
A fat rabbit is here, chewing on some grass.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
97/138 hits, 85/142 mana, and 69/92 moves.
You swiftly dodge a vicious rat's attempt to hit you.

*. CW HP:Fine Mana:Hot a vicious rat:Healthy>
No way! You are fighting for your life!

*. CW HP:Fine Mana:Hot a vicious rat:Healthy>
flee
You slash a vicious rat's left hindleg and shatter it.

*. CW HP:Fine Mana:Hot a vicious rat:Fine>
sYou flee head over heels.
You flee north.
The Valley Edge
Exits: north, south, west, down.

*. CW HP:Fine Mana:Hot>
sVast Plain
A fat rabbit is here, chewing on some grass.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
ssVast Plain
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
Old Forest Road
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, -east-, south, -west-.

*. CW HP:Fine Mana:Hot>
Bushy Bank
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
nar damn dong pouch me 3 timesOk.

*. CW HP:Fine Mana:Hot>
sGrassland
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
sGrassland
Exits: north, east, south, west.
You bleed from open wounds.

*. CW HP:Hurt Mana:Hot>
wBend in Muddy Trail
Exits: -north-, east, south, -west-.

*. CW HP:Hurt Mana:Hot>
sBushy Plains
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
sc90/138 hits, 92/142 mana, and 50/92 moves.

*. CW HP:Hurt Mana:Hot>
tatArglebargle, glop-glyf!?!

*. CW HP:Hurt Mana:Hot>
cs-
cast n 'cure serious'
You start to concentrate...


Erer narrates 'wow'

cast n 'armour'-

*Krejcķ the Orc* has arrived from the north riding a hungry warg.

You begin to see scars fade away and a feeling of health comes over you.

*. CW HP:Fine Mana:Hot>
You start to concentrate...


*Krejcķ the Orc* lightly pounds your left arm and tickles it.
Argh! You cannot concentrate any more...

*. CW HP:Fine Mana:Hot *Krejcķ the Orc*:Hurt>

You slash *Krejcķ the Orc*'s left foot and tickle it.

*. CW HP:Fine Mana:Hot *Krejcķ the Orc*:Hurt>
fleeeYou flee head over heels.
You flee west.
Bushy Plains
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
eBushy Plains
Traces of white tones form the aura of this place.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
eGrassland
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
eGrassland
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
nnSmall Bushes
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
nSmall Bushes
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
scstatA Clearing
A sad looking old farmer is standing here.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
nGrassy Plain
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
101/138 hits, 82/142 mana, and 32/92 moves.

*. CW HP:Fine Mana:Hot Move:Tired>
Old Forest Road
Exits: north, -east-, south, -west-.

*. CW HP:Fine Mana:Hot Move:Tired>
eOld Forest Road
Exits: north, -east-, south, -west-.

*. CW HP:Fine Mana:Hot Move:Slow>
cast n 'breath of briskness'-
You start to concentrate...




An energy begins to flow within your legs as your body becomes lighter.

*. CW HP:Fine Mana:Warm>
eBend in the Old Forest Road
Exits: north, east, -south-, -west-.

*. CW HP:Fine Mana:Warm>
eFields beside the Road
Exits: east, south, west, \down/.

*. CW HP:Fine Mana:Warm>
enRolling Fields
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
nCorner of a Slope
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot>
nSteep Incline
A black and white skunk is scuttling about here, searching for food.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
Dry Field
A black and white skunk is scuttling about here, searching for food.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
nGrassy Field
A fat rabbit is here, chewing on some grass.
Exits: ~north~, east, south, west.

*. CW HP:Fine Mana:Hot Move:Tired>
nnMuddy River
Exits: north, ~east~, south, ~west~.

*~ CW HP:Fine Mana:Hot Move:Tired>
nBarren Plains along a Shallow Stream
Exits: north, east, ~south~, ~west~.

*. CW HP:Fine Mana:Hot Move:Tired>
nwBarren Plains
A large elk is standing here, chewing grass and leaves.
A large elk gazes coldly at you, chewing on a small branch.
An experienced orkish scout is looking for tracks on the ground.
A restless rabbit bounces around.
A cute rabbit is here.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.
An orkish scout yells 'Ah Olf os were un dme Barren Plaans!'

*. CW HP:Fine Mana:Hot Move:Tired>
Grassy Plains
A small grasshopper clings to a blade of grass, ready to spring.
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
Exits: /north\, east, south, west.
A ferocious warg barely hits your head and tickles it.

*. CW HP:Fine Mana:Hot Move:Tired a ferocious warg:Healthy>
wA ferocious warg says 'I vill wunt you unvil you're dead, Elf!'
An orkish scout has arrived from the south.

No way! You are fighting for your life!
A hungry warg licks his chops and drools.

*. CW HP:Fine Mana:Hot Move:Tired a ferocious warg:Healthy>
No way! You are fighting for your life!
You slash a ferocious warg's head.

*. CW HP:Fine Mana:Hot Move:Tired a ferocious warg:Fine>
fleeYou flee head over heels.
With great effort and precise gripping, you manage to climb up the sheer and steep cliff, reaching the top of the ridge.

You flee north.
Treacherous Cliff along a Steep Ridge
Exits: north, \south/, west, \down/.

*( CW HP:Fine Mana:Hot Move:Slow>
nGrassy Fields along a Steep Ridge
Exits: north, south, west, \down/.

*. CW HP:Fine Mana:Hot Move:Slow>
wFertile Plains on a Hill
A small grasshopper clings to a blade of grass, ready to spring.
A huge grizzly bear is here, roaming the wild.
A grizzly cub is here, snarling loudly.
A grizzly cub is here, snarling loudly.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Slow>
wnFertile Plains
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Slow>
wFertile Plains
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Slow>
wnBlighted Landscape
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Slow>
wnPlains outside the Walls
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Weak>
Slanting Plains
Exits: east, south, west.

*. CW HP:Fine Mana:Hot Move:Weak>
callFertile Plains
Exits: north, east, south, west.

*. CW HP:Fine Mana:Hot Move:Weak>
Smelly Plains
Exits: north, [east], south, west.

*. CW HP:Fine Mana:Hot Move:Weak>
You call for the metaldoor to be opened.

*. CW HP:Fine Mana:Hot Move:Weak>

You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed metaldoor.
You hear a *click* in a lock.
The metaldoor is opened from the other side.

*. CW HP:Fine Mana:Hot Move:Weak>
eFortress in the Plains
Traces of pale white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (east), south, (west). - n:wallstone.

![ CW HP:Fine Mana:Hot Move:Weak>
sc100/138 hits, 69/142 mana, and 8/92 moves.

![ CW HP:Fine Mana:Hot Move:Weak>
statA Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.
OB: 37%, DB: 59%, PB: 45%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 700,787 xp, 0 tp. Lauren: 265. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- armour
- a critical wound at the body (clean)
- panic
- bless
- stored spell teleport
- protection from evil
- strength
- sense life
- detect magic
- shield

![ CW HP:Fine Mana:Hot Move:Weak>
cast n 'cure critic'/
You start to concentrate...



You can feel the broken bones within you heal and reshape themselves.

![ CW HP:Hurt Mana:Warm Move:Weak>
rYou sit down and rest your tired bones.

![ CW HP:Hurt Mana:Warm Move:Weak>

You feel bolder.

![ CW HP:Hurt Mana:Hot Move:Tired>
sc118/178 hits, 94/142 mana, and 77/100 moves.

![ CW HP:Hurt Mana:Hot>
t netto gelowNetto can't hear you.

![ CW HP:Hurt Mana:Hot>
wherePlayers in your zone
--------------------
Mirasantika          - Fortress in the Plains

![ CW HP:Hurt Mana:Hot>
Fortress in the Plains
Traces of rich white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Hurt Mana:Hot>
scstat119/178 hits, 101/142 mana, and 88/100 moves.

![ CW HP:Hurt Mana:Hot>
Fortress in the Plains
Traces of rich white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Hurt Mana:Hot>
staYou stop resting and stand up.

![ CW HP:Hurt Mana:Hot>
cs
cast n 'cure serious'
You start to concentrate...


You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Hot>
nar any1 will come?scOk.

![ CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Mirasantika          - Fortress in the Plains

![ CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
whoPlayers
-------
      Magron the Elven Apprentice
      Ekmun the Man Adventurer
      Iminyė
      Tinorfindel the Half-Elven Ranger
      Nordane the Dwarven Apprentice
      Dzolgmar the cat juggler
 [Mc] Qwait the Airborne-Hobbit (Idle)
      Erer
      Avafir
      Dunderklumpen the Dwarven Apprentice
      Mirasantika The Drunken Master wanna be
      Netto Ihlibedih
      Rösdelia
      Escanor the Man Adventurer
      Haizli Baizl
      Naerwen Sad One, Ever Dream of Me
      Burberry Hollybeard
      Robal Swifthand, Swashbuckler of Durin's House
      Fenuln Groundhewer, son of Gloran
      Rau the Elf

*** Return: continue, b: back, r: redisplay, q: quit (95%) *** 

20 allies and visible Ainur on.

![ CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
stYou are already standing.

![ CW HP:Fine Mana:Hot>
cs
cast n 'cure serious'
You start to concentrate...

sc|
stat-

l|
You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Hot>
150/178 hits, 90/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
sc152/178 hits, 98/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Hot>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>

Netto tells you 'wkwkwkw, naha ngan sakali quake na /'

![ CW HP:Fine Mana:Hot>
tell Netto di stun pouchOk.

![ CW HP:Fine Mana:Burning>
tell Netto abus 2x ahOk.

![ CW HP:Fine Mana:Burning>
lFortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Burning>

Netto tells you 'hooh, 2 x '

![ CW HP:Fine Mana:Burning>

Netto tells you 'd,mana ieu ?'

![ CW HP:Fine Mana:Burning>
tell Netto 3x di stun pouchOk.

![ CW HP:Fine Mana:Burning>
tell Netto vt urgOk.

![ CW HP:Fine Mana:Burning>
lFortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Burning>
wherePlayers in your zone
--------------------
Mirasantika          - Fortress in the Plains

![ CW HP:Fine Mana:Burning>
Fortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Burning>

Your legs feel heavier.

![ CW HP:Fine Mana:Burning>
tell Netto kehedYou hear a call from the other side of the metaldoor.
Ok.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW HP:Fine Mana:Burning>

Netto has arrived from the west.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Fine Mana:Burning>

Netto giggles.

![ CW HP:Fine Mana:Burning>
sa meunang powder 2x ti urg peutingOk.

![ CW HP:Fine Mana:Burning>
sa pan modar ku si etaOk.

![ CW HP:Fine Mana:Burning>
grou nettoNetto is now a group member.

![ CW HP:Fine Mana:Burning>

You feel weaker.

![ CW HP:Fine Mana:Burning>
lFortress in the Plains
Traces of rich white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Woman is standing here giggling.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.
Netto nods solemnly.

![ CW HP:Fine Mana:Burning>
cstt-
cast t 'strength'
You start to concentrate...


r/
l
Netto says 'cure'

Netto begins some strange incantations...



You feel stronger.
Netto utters the words 'judicandus dies'

![ CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>
Fortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Woman is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Burning>
sa kuduna modarOk.

![ CW HP:Fine Mana:Burning>
cs nettocast n 'cure serious' netto
Nah... You feel too relaxed to do that.

![ CW HP:Fine Mana:Burning>
cs nettocast n 'cure serious' netto
Nah... You feel too relaxed to do that.

![ CW HP:Fine Mana:Burning>
staYou stop resting and stand up.

![ CW HP:Fine Mana:Burning>
cs netto/
cast n 'cure serious' netto
You start to concentrate...

cs netto-

cs netto|
r
Ok.

![ CW HP:Fine Mana:Hot>
l-
cast n 'cure serious' netto
You start to concentrate...



Ok.

![ CW HP:Fine Mana:Hot>
cast n 'cure serious' netto
You start to concentrate...


Ok.

![ CW HP:Fine Mana:Hot>
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Woman is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Woman is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>

Netto says 'kuduna itungan urg 4x quake, roots na modar oge. jadi urang bisa salamaet'

![ CW HP:Fine Mana:Hot>
sc162/178 hits, 82/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Hot>

Netto begins some strange incantations...

![ CW HP:Fine Mana:Hot>

Netto utters the words 'judicandus dies'

![ CW HP:Fine Mana:Hot>

Netto begins some strange incantations...

![ CW HP:Fine Mana:Hot>

Netto utters the words 'judicandus dies'

![ CW HP:Fine Mana:Hot>
sc
Netto growls loudly as her shape changes to that of a bear.

![ CW HP:Fine Mana:Hot>
164/178 hits, 88/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Hot>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>

Netto says 'open'

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW HP:Fine Mana:Hot>

Netto leaves west.

![ CW HP:Fine Mana:Hot>
sc
A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Fine Mana:Hot>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
staYou stop resting and stand up.

![ CW HP:Fine Mana:Hot>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
eMusty Room
A mailbox stands here stuffed full of messages.
A large bonfire is burning here.
A wooden chest stands in the corner.
A water barrel has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (west).

![ CW HP:Fine Mana:Hot>
wFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Hot>
sBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, [up], [down].

![ CW HP:Fine Mana:Hot>
dThe grid seems to be closed.
op grid

![ CW HP:Fine Mana:Hot>
dOk.

![ CW HP:Fine Mana:Hot>
Animal Pit
Exits: (up).

![ CW HP:Fine Mana:Hot>
unBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, [up], (down).

![ CW HP:Fine Mana:Hot>
nFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Hot>
Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>
op wallstoneOk.

![ CW HP:Fine Mana:Hot>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW HP:Fine Mana:Hot>
ssFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Hot>
Barracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, [up], (down).

![ CW HP:Fine Mana:Hot>
uThe hatch seems to be closed.
op hatchYou feel less righteous.

![ CW HP:Fine Mana:Hot>
uOk.

![ CW HP:Fine Mana:Hot>
In a Watchtower
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (down).

*[ CW HP:Fine Mana:Hot>
dnBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, (up), (down).

![ CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Hot>
tg urg neang mount heulatell group  urg neang mount heula
Ok.

![ CW HP:Fine Mana:Hot>
sc168/178 hits, 105/142 mana, and 98/100 moves.

![ CW HP:Fine Mana:Hot>
stoq|
cast n 'store' earthquake
You start to concentrate...

stoq

Netto tells you 'masi di root'

You stored it.

![ CW HP:Fine Mana:Hot>
cast n 'store' earthquake
You start to concentrate...


You hear a call from the other side of the metaldoor.


A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

Netto has arrived from the west.


You stored it.
A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Fine Mana:Hot>
scNetto lies down and falls asleep.
169/178 hits, 68/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Hot>
statOB: 50%, DB: 59%, PB: 54%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 700,787 xp, 0 tp. Lauren: 265. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- strength
- novoid
- noquit
- armour
- bless
- stored spell teleport
- sense life
- detect magic
- shield

![ CW HP:Fine Mana:Hot>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is sleeping here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>
stoq/
cast n 'store' earthquake
You start to concentrate...


stoq|


You stored it.

![ CW HP:Fine Mana:Warm>
cast n 'store' earthquake
You start to concentrate...




You stored it.

![ CW HP:Fine Mana:Cold>
sleeYou go to sleep.

o[ CW HP:Fine Mana:Cold>
scstat170/178 hits, 33/142 mana, and 100/100 moves.

o[ CW HP:Fine Mana:Cold>
OB: 50%, DB: -16%, PB: 54%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 700,787 xp, 0 tp. Lauren: 265. Alert: normal.
Affected by:
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- strength
- novoid
- noquit
- armour
- bless
- sense life
- detect magic
- shield

o[ CW HP:Fine Mana:Cold>
lIn your dreams, or what?

o[ CW HP:Fine Mana:Cold>
waYou wake, and sit up.

![ CW HP:Fine Mana:Warm>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is sleeping here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Warm>
sleescYou go to sleep.

o[ CW HP:Fine Mana:Warm>
lIn your dreams, or what?

o[ CW HP:Fine Mana:Warm>
sc178/178 hits, 61/142 mana, and 100/100 moves.

o[ CW Mana:Warm>
sc178/178 hits, 62/142 mana, and 100/100 moves.

o[ CW Mana:Warm>
scsc178/178 hits, 62/142 mana, and 100/100 moves.

o[ CW Mana:Warm>
178/178 hits, 62/142 mana, and 100/100 moves.

o[ CW Mana:Warm>

o[ CW Mana:Hot>
sc178/178 hits, 101/142 mana, and 100/100 moves.

o[ CW Mana:Hot>
scwa178/178 hits, 107/142 mana, and 100/100 moves.

o[ CW Mana:Burning>
You wake, and sit up.

![ CW Mana:Burning>
staYou stand up.

![ CW Mana:Burning>
cast n 'sense life'/
You start to concentrate...


You feel your awareness improve.

![ CW Mana:Hot>
sleescYou go to sleep.

o[ CW Mana:Burning>
waYou wake, and sit up.

![ CW Mana:Burning>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is sleeping here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
exa nettoYou see nothing special about her.
Netto Ihlibedih has some small bruises.

![ CW Mana:Burning>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is sleeping here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
sc178/178 hits, 118/142 mana, and 100/100 moves.

![ CW Mana:Burning>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is sleeping here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
178/178 hits, 129/142 mana, and 100/100 moves.

![ CW Mana:Burning>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is sleeping here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
rYou rest your tired bones.

![ CW Mana:Burning>
sc178/178 hits, 136/142 mana, and 100/100 moves.

![ CW Mana:Burning>

Netto wakes up.

![ CW Mana:Burning>

Netto stands up.

![ CW Mana:Burning>
sa parahOk.

![ CW Mana:Burning>

Netto says 'naon ?'

![ CW Mana:Burning>
sa weuyh nu dtgOk.

![ CW>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>
sa pukeOk.

![ CW>
sc178/178 hits, 142/142 mana, and 100/100 moves.

![ CW>
sta
Netto says 'open'

![ CW>
You stop resting and stand up.

![ CW>

A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW>
wSmelly Plains
Exits: north, (east), south, west.

*. CW>

Netto has arrived from the east.

*. CW>

Netto leaves west.

*. CW>
w
*Dong the Black Nśmenórean* has arrived from the west riding a pack horse.

*. CW>
Rocky Plains
Netto the Bear is standing here.
Exits: north, east, south, west.

*. CW>
ssBushy Plains
Exits: north, east, south, west.

*. CW>
sOutside the Walls
A great black and silver wolf is standing here, at the head of the pack.
A hungry warg stands here, sniffing around for flesh.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: north, east, south, west.
A pack leader leaves north.
A hungry warg leaves north.
A ferocious warg leaves north.
A ferocious warg leaves north.

*. CW>
wEntrance to a Ruined Village
Exits: north, east, south, west.

*. CW>
wAbandoned Trail
Exits: north, east, ~south~, -west-.

*. CW>
sAbandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.

*. CW>
An orkish warg-rider tries to charge you, but your parry is successful.

sNo way! You are fighting for your life!

*. CW an orkish warg-rider:Healthy>
No way! You are fighting for your life!

*. CW an orkish warg-rider:Healthy>
sNo way! You are fighting for your life!

*. CW an orkish warg-rider:Healthy>
flee
You slash an orkish warg-rider's body and tickle it.

*. CW an orkish warg-rider:Fine>
You flee head over heels.
You flee east.
Abandoned Trail
Exits: north, east, ~south~, -west-.

*. CW>
sFast Flowing River
A crayfish is here, snapping its claws at you.
Exits: north, east, ~south~, ~west~.

*~ CW>
s
A crayfish has arrived from the west.

*~ CW>
sBend in the River
A trout swims here.
Exits: ~north~, ~east~, south, west.

*~ CW>
Netto narrates 'bashed'

Lush Plains
Exits: ~north~, ~east~, south, west.

*. CW>
nnBend in the River
A trout swims here.
Exits: ~north~, ~east~, south, west.

*~ CW>
nFast Flowing River
A crayfish is here, snapping its claws at you.
A crayfish is here, snapping its claws at you.
Exits: north, east, ~south~, ~west~.

*~ CW>
Abandoned Trail
Exits: north, east, ~south~, -west-.

*. CW>
nar wherE?Ok.

*. CW>
neRocky Plains
Exits: north, east, south, west.

*. CW>
nOutside the Walls
Exits: north, east, south, west.

*. CW>
Bushy Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

*. CW>
nRocky Plains
*Dong the Black Nśmenórean* is standing here.
Exits: north, east, south, west.
*Dong the Black Nśmenórean* leaves west.

*. CW>

*Dong the Black Nśmenórean* has arrived from the west.

*. CW>

Netto has arrived from the west.

*. CW>

Netto strongly hits *Dong the Black Nśmenórean*'s head.
Netto swiftly dodges *Dong the Black Nśmenórean*'s attempt to slash her.

*. CW>

*Dong the Black Nśmenórean* panics, and attempts to flee.
*Dong the Black Nśmenórean* leaves west.

*. CW>

Netto leaves west.

*. CW>
wA Field of Weeds
A small and tough weed grows here.
Exits: north, east, south, west.

*. CW>

The light of Aman fades away from you.

*. CW>
sc178/178 hits, 142/142 mana, and 64/100 moves.

*. CW>
usause staff
You raise your staff and call upon the Valar.
You begin to feel the light of Aman shine upon you.

*. CW>
cast n 'breath of briskness'
You start to concentrate...


where-

l/
An energy begins to flow within your legs as your body becomes lighter.

*. CW Mana:Burning>
Players in your zone
--------------------
Netto                - Bumpy Plains
Mirasantika          - A Field of Weeds

*. CW Mana:Burning>
A Field of Weeds
Traces of intense white tones form the aura of this place.
A small and tough weed grows here.
Exits/emulated: north, south, east, west.

*. CW Mana:Burning>
wBouncing Plains
Exits: north, east, south, west.

*. CW Mana:Burning>
sBushy Plains
Exits: north, east, south, west.

*. CW Mana:Burning>

*Krejcķ the Orc* has arrived from the south riding a hungry warg.

*. CW Mana:Burning>

*Krejcķ the Orc* leaves north riding a hungry warg.

*. CW Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Fortress in the Plains
Mirasantika          - Bushy Plains

*. CW Mana:Burning>
eRocky Plains
A sturdy pack horse is standing here.
Exits: north, east, south, west.

*. CW Mana:Burning>
eBushy Plains
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An experienced orkish scout is looking for tracks on the ground.
A great black and silver wolf is standing here, at the head of the pack.
A hungry warg stands here, sniffing around for flesh.
A ferocious warg is here, snarling angrily.
A ferocious warg is here, snarling angrily.
Exits: north, east, south, west.
An orkish scout yells 'An Elf ih hula an tha Dusvy Plains!'
You swiftly dodge a ferocious warg's attempt to hit you.

*. CW Mana:Burning a ferocious warg:Healthy>

A ferocious warg says 'I xill vunt you until you're dead, Elg!'
A ferocious warg swiftly dodges your attempt to slash it.

*. CW Mana:Burning a ferocious warg:Healthy>

A hungry warg licks his chops and drools.

*. CW Mana:Burning a ferocious warg:Healthy>
e
*Krūzgukk the Orc* has arrived from the south riding a hungry warg.

*. CW Mana:Burning a ferocious warg:Healthy>
fleeNo way! You are fighting for your life!

*. CW Mana:Burning a ferocious warg:Healthy>
You flee head over heels.
You flee east.
Fertile Plains
Exits: north, east, south, west.

*. CW Mana:Burning>
nSmelly Plains
Exits: north, [east], south, west.

*. CW Mana:Burning>
callYou call for the metaldoor to be opened.

*. CW Mana:Burning>

Netto tells the group 'sigana rek ngagwean vt'

*. CW Mana:Burning>

You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed metaldoor.
You hear a *click* in a lock.
The metaldoor is opened from the other side.

*. CW Mana:Burning>
eFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (north), (east), south, (west). - n:wallstone.

![ CW Mana:Burning>

A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW Mana:Burning>

Netto leaves north.

![ CW Mana:Burning>
gigYou giggle.

![ CW Mana:Burning>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
You hear a call from the other side of the metaldoor.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
n
Netto has arrived from the north.

![ CW Mana:Burning>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW Mana:Burning>
sFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW Mana:Burning>
sc178/178 hits, 136/142 mana, and 97/100 moves.

![ CW Mana:Burning>

You hear a call from the other side of the metaldoor.

![ CW Mana:Burning>

The exit west seems to blur for a while.

![ CW Mana:Burning>

You feel bolder.

![ CW>

Netto says 'l'

![ CW>

Netto closes the oakdoor.

![ CW>

Netto tries to bash the oakdoor.
The oakdoor gave away under the pressure.

![ CW>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW>
sFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW>
sFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW>
tg ka d na rek di block moal?tell group  ka d na rek di block moal?
Ok.

![ CW>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>
wherePlayers in your zone
--------------------
Netto                - Barracks
Mirasantika          - Fortress in the Plains

![ CW>
lFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW>
sFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW>

Netto tells the group 'teu kudu'

![ CW>
sFortress in the Plains
Traces of fierce white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW>
close wallstoneOk.
Netto tells the group 'store port we'

![ CW>
sBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: north, (up), (down).

![ CW>
tg geustell group  geus
Ok.

![ CW>
neFortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #east#, south, [west]. - n:wallstone.

![ CW>
Musty Room
A mailbox stands here stuffed full of messages.
A large bonfire is burning here.
A wooden chest stands in the corner.
A water barrel has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #west#.

![ CW>
wFortress in the Plains
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #east#, south, [west]. - n:wallstone.

![ CW>
suBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, (up), (down).

![ CW>
In a Watchtower
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (down).

*[ CW>
watYou start watching the surroundings.

*[ CW>

Netto closes the hatch.

*[ CW>

Netto tries to bash the hatch.

*[ CW>
lIn a Watchtower
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {down}.

*[ CW>
lIn a Watchtower
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {down}.

*[ CW>

Netto tries to bash the hatch.

*[ CW>

Your magical shield wears off.

*[ CW>

Netto tries to bash the hatch.
The hatch gave away under the pressure.
You see an Orc riding a hungry warg approaching close to the west.

*[ CW>
cast n 'shield'
You see an Orc riding a hungry warg moving close to the north.

*[ CW>
You stop watching the surroundings.
You start to concentrate...



You feel protected.

*[ CW Mana:Burning>
watYou start watching the surroundings.

*[ CW Mana:Burning>
l
Netto leaves down.

*[ CW Mana:Burning>
In a Watchtower
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

l*[ CW Mana:Burning>
In a Watchtower
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

*[ CW Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Fortress in the Plains
Mirasantika          - In a Watchtower

*[ CW Mana:Burning>
watYou stop watching the surroundings.
You start watching the surroundings.

*[ CW Mana:Burning>
lIn a Watchtower
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

*[ CW Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Barracks
Mirasantika          - In a Watchtower

*[ CW Mana:Burning>
lIn a Watchtower
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

*[ CW Mana:Burning>

The last ray of light fades, and all is swallowed up in darkness.

![ CW Mana:Burning>
tg nighttell group  night
You stop watching the surroundings.
Ok.

![ CW Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Fortress in the Plains
Mirasantika          - In a Watchtower

![ CW Mana:Burning>
lIn a Watchtower
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW Mana:Burning>
nar they all outside vtOk.

![ CW Mana:Burning>
lIn a Watchtower
Traces of intense white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Musty Room
Mirasantika          - In a Watchtower

![ CW Mana:Burning>
In a Watchtower
Traces of rich white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW Mana:Burning>

Netto tells the group 'sabaraha urg ?'

![ CW Mana:Burning>
tell Netto 3orcs 1 bnOk.

![ CW>
lIn a Watchtower
Traces of rich white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW>

Tinorfindel narrates 'is vt whitie or darkie?'

![ CW>
nar vt whiteOk.

![ CW>
sc
Your legs feel heavier.

![ CW>
wherePlayers in your zone
--------------------
Netto                - Musty Room
Mirasantika          - In a Watchtower

![ CW>

Netto tells the group 'njir pukes mah euweuh captain na nyak'

![ CW>

Netto tells the group 'lol'

![ CW>
tg weuhtell group  weuh
Ok.

![ CW>
tg damn dong blocked frotntell group  damn dong blocked frotn
Ok.

![ CW>

![ CW>
lIn a Watchtower
Traces of pale white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW>

Netto leaves down.

![ CW>
watYou start watching the surroundings.

![ CW>
tg areuweuh deuitell group  areuweuh deui
You stop watching the surroundings.
Ok.

![ CW>
dBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW>
nFortress in the Plains
Traces of pale white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: #east#, south, [west]. - n:wallstone.

![ CW>
nAlas, you cannot go that way...

![ CW>
op wallstoneOk.

![ CW>
scou n
You quietly scout northwards...

Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

You stop scouting.

![ CW>

Netto quietly scouts northwards...

![ CW>

Netto stops scouting northwards.

![ CW>

Netto leaves north.

![ CW>

Netto has arrived from the north.

![ CW>
open exit wThe metaldoor doesn't move, I'm afraid.

![ CW>
lFortress in the Plains
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>
sBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW>
uIn a Watchtower
Traces of pale white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #down#.

![ CW>
dBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW>
nFortress in the Plains
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW>

Netto tells the group 'mun geus arabus, langsung block wallstone na'

![ CW>
close wallstoneOk.

![ CW>
Fortress in the Plains
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>
pick wallstone/
Using your lockpicks, you try to enable the lock...








You manage to enable the lock.

![ CW>

Netto leaves south.

![ CW>
eMusty Room
A mailbox stands here stuffed full of messages.
A large bonfire is burning here.
A wooden chest stands in the corner.
A water barrel has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #west#.

![ CW>
wFortress in the Plains
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #east#, south, [west]. - n:wallstone.

![ CW>
sBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW>
uIn a Watchtower
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here watching the surroundings.
Exits: #down#.

![ CW>
watYou start watching the surroundings.

![ CW>
lNetto leaves down.
In a Watchtower
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW>
tg moal wani ngan sakitu mahtell group  moal wani ngan sakitu mah
You stop watching the surroundings.
Ok.

![ CW>
watYou start watching the surroundings.

![ CW>
lIn a Watchtower
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW>
tg kecuali mawa trolltell group  kecuali mawa troll
You stop watching the surroundings.
Ok.

![ CW>
watYou start watching the surroundings.

![ CW>
lIn a Watchtower
Traces of white tones form the aura of this place.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW>

Netto tells the group 'datang ieu'

![ CW>
watYou stop watching the surroundings.
You start watching the surroundings.

![ CW>
dYou stop watching the surroundings.
Barracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW>
nFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is resting here.
Exits: #east#, south, [west]. - n:wallstone.

![ CW>
sa mana?Netto says 'teuing konci mana'
Ok.

![ CW>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is resting here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>

Netto giggles.

![ CW>
staYou are already standing.

![ CW>

Netto says 'You hear some clicking noises.''

![ CW>
sa openOk.

![ CW>

A Beorning tower-guard looks you over.

![ CW>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is resting here giggling.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>

Netto says 'open wallstone'

![ CW>
gigYou giggle.

![ CW>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is resting here giggling.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>

Netto stops resting and stands up.

![ CW>
pick wallstone-
Using your lockpicks, you try to pick the lock...




op wallstone-
The lock finally yields to your skill.

![ CW>
Ok.

![ CW>
socu nArglebargle, glop-glyf!?!

![ CW>
scou n-
You quietly scout northwards...


Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

You stop scouting.

![ CW>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Netto leaves north.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW>

Netto has arrived from the north.

![ CW>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south). - d:stoneplate(underwater).

![ CW>
tra|
You carefully examine the ground around you, looking for tracks...




You see:
   - a plain track of an Elf coming from the south done less than 1 hour ago
   - a vague track of a Bear leading south done less than 1 hour ago
   - a vague track of a Bear coming from the south done less than 1 hour ago
   - two vague tracks of an Elf leading south done less than 5 hours ago





Netto has arrived from the south.


You stop searching, you don't seem to find anything else.

![ CW>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW>
sBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW>
uIn a Watchtower
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: #down#.

![ CW>
watYou start watching the surroundings.

![ CW>
cast c 'detect magic'-
You stop watching the surroundings.
You start to concentrate...


sc|
stat-

wat|
Netto tells the group 'pick stoneplate'

Your awareness of magical auras is renewed.

![ CW Mana:Burning>
You start watching the surroundings.

![ CW Mana:Burning>
lIn a Watchtower
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {down}.

![ CW Mana:Burning>
dnYou stop watching the surroundings.
Barracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, #up#, #down#.

![ CW Mana:Burning>
Fortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), #east#, south, [west]. - n:wallstone.

![ CW Mana:Burning>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Netto the Bear is standing here.
Exits: (south). - d:stoneplate(underwater).

![ CW Mana:Burning>
pick stoneplate/
Using your lockpicks, you try to pick the lock...




Netto says 'spam open nya'

op stoneplate-


The lock finally yields to your skill.

![ CW>
Ok.

![ CW>
nodYou nod solemnly.

![ CW>

Netto leaves down.

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
op stoneplateIt's already open!

![ CW>
wherePlayers in your zone
--------------------
Netto                - Cottage in the Plains
Mirasantika          - Backdoor

![ CW>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW>
wherePlayers in your zone
--------------------
Netto                - Pine Infested Landscape
Mirasantika          - Backdoor

![ CW>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW>

Netto tells the group 'njir leungit kabeh'

![ CW>
tg loltell group  lol
Ok.

![ CW>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW>
dnA Flooded Escape Tunnel
The corpse of a large leech is lying here.
A small leech is here, floating in the water.
Exits: ~north~, (up). - n:(underwater) u:roofboard.
You are now under water, slowly using up your oxygen.

!U CW>
A Flooded Escape Tunnel
Exits: ~north~, ~south~. - s:(underwater).

!U CW>
nA Flooded Tunnel Bend
A small leech is here, floating in the water.
Exits: ~south~, ~west~. - s:(underwater) w:(underwater).
You happily inhale the lovely oxygen in the air.

!~ CW>
wwFlooded Underground Tunnel
Exits: ~east~, ~west~. - w:(underwater).

!U CW>
Flooded Underground Tunnel
Exits: ~east~, west. - e:(underwater).

!U CW>

You are now under water, slowly using up your oxygen.

!U CW>
whereYou cannot do that under water!

!U CW>
wEntrance to a Flooded Tunnel
The corpse of a large leech is lying here.
Exits: ~east~, (up). - e:(underwater) u:flatstone.
You happily inhale the lovely oxygen in the air.

!= CW>
uRuined Cottage
A tiny spider is here, eating a tiny bug.
Exits: (south), (down). - d:cornerstone.

![ CW>
sCottage in the Plains
Exits: (north), east, south, west.

!. CW>
sBumpy Plains
Exits: north, east, south, west.

!. CW>
seA Field of Weeds
A small and tough weed grows here.
Exits: north, east, south, west.

!. CW>
eRocky Plains
Exits: north, east, south, west.

!. CW>
Smelly Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, [east], south, west.

!. CW>

*Krejcķ the Orc* barely pounds your body and tickles it.

!. CW HP:Fine *Krejcķ the Orc*:Healthy>

*Krejcķ the Orc* swiftly dodges your attempt to slash him.

!. CW HP:Fine *Krejcķ the Orc*:Healthy>
tg ayatell group  aya
Ok.

!. CW HP:Fine *Krejcķ the Orc*:Healthy>
fleeYou flee head over heels.
You flee north.
Haunted Plains
Exits: north, east, south, west.

!. CW HP:Fine>
nwFields of Sorrow
Exits: ~east~, south, west.

!. CW HP:Fine>
Vast Plains
Exits: east, south, west.

!. CW HP:Fine>
tg dipanto hareuptell group  dipanto hareup
Ok.

!. CW HP:Fine>
wherePlayers in your zone
--------------------
Netto                - Bleeding Forest
Mirasantika          - Vast Plains

!. CW HP:Fine>
lVast Plains
Exits/emulated: south, east, west.

!. CW HP:Fine>
wCottage in the Plains
Exits: (north), east, south, west.

!. CW HP:Fine>
eVast Plains
Exits: east, south, west.

!. CW HP:Fine>
eFields of Sorrow
Exits: ~east~, south, west.

!. CW HP:Fine>
sHaunted Plains
Exits: north, east, south, west.

!. CW HP:Fine>
ssp 1.*orc*Smelly Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
*Krejcķ the Orc* is here searching for something, riding a hungry warg.
Exits: north, [east], south, west.

!. CW HP:Fine>
cast 'colour spray' 1.*orc*
You start to concentrate...


Netto has arrived from the west.

Ok.
You spray *Krejcķ the Orc* with many-coloured rays of bright light.
You try to slash *Krejcķ the Orc*, but he parries successfully.

!. CW HP:Fine Mana:Burning *Krejcķ the Orc*:Fine>

*Krejcķ the Orc* barely pounds your head and tickles it.

!. CW HP:Fine Mana:Burning *Krejcķ the Orc*:Fine>
fleePANIC! You can't quit the fight!

!. CW HP:Fine Mana:Burning *Krejcķ the Orc*:Fine>

You try to slash *Krejcķ the Orc*, but he parries successfully.

!. CW HP:Fine Mana:Burning *Krejcķ the Orc*:Fine>

You flee head over heels.
You flee west.
Rocky Plains
Exits: north, east, south, west.

!. CW HP:Fine Mana:Burning>
eSmelly Plains
Traces of pale white tones form the aura of this place.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
*Krejcķ the Orc* is here, riding a hungry warg, fighting Netto.
Netto the Bear is here, fighting *Krejcķ the Orc*.
Exits: north, [east], south, west.

!. CW HP:Fine Mana:Burning>
sp 1.*orc*|
cast 'colour spray' 1.*orc*
You start to concentrate...


sp 1.*orc*Ok.
You spray *Krejcķ the Orc* with many-coloured rays of bright light.

!. CW HP:Fine Mana:Burning>

cast 'colour spray' 1.*orc*
You start to concentrate...

*Krejcķ the Orc* sends Netto sprawling with a powerful bash.

sp 1.*orc*-

Alas! There was no clear line of sight to him!
*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves north riding a hungry warg.

!. CW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!. CW HP:Fine Mana:Burning>

*Krejcķ the Orc* has arrived from the north riding a hungry warg.

!. CW HP:Fine Mana:Burning>
l
*Krejcķ the Orc* pounds Netto's left foreleg very hard and tickles it.

!. CW HP:Fine Mana:Burning>
Smelly Plains
Traces of fierce white tones form the aura of this place.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Netto the Bear is here, fighting *Krejcķ the Orc*.
*Krejcķ the Orc* is here, riding a hungry warg, fighting Netto.
Exits/emulated: north, south, {east}, west.

!. CW HP:Fine Mana:Burning>
sp 1.*orc*-
cast 'colour spray' 1.*orc*
You start to concentrate...


Ok.
You spray *Krejcķ the Orc* with many-coloured rays of bright light.

!. CW HP:Fine Mana:Hot>

*Leman the Orc* has arrived from the south riding a hungry warg.
*Krejcķ the Orc* pounds Netto's body extremely hard.

!. CW HP:Fine Mana:Hot>
sp 1.*orc*
You feel less protected.
*Leman the Orc* lightly slashes your right leg and tickles it.
You try to slash *Leman the Orc*, but he parries successfully.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
cast 'colour spray' 1.*orc*
You start to concentrate...
Your victim has disappeared!
*Krejcķ the Orc* leaves west riding a hungry warg.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
sp 1.*orc*-
cast 'colour spray' 1.*orc*
You start to concentrate...


Netto seems to have recovered her senses.
order bb bash
flee!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
That person isn't here.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
You flee head over heels.
You flee north.
Haunted Plains
Exits: north, east, south, west.

!. CW HP:Fine Mana:Hot>
ssp 1.*orc*Smelly Plains
Traces of fierce white tones form the aura of this place.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Netto the Bear is here, fighting *Leman the Orc*.
*Leman the Orc* is here, riding a hungry warg, fighting Netto.
*Krūzgukk the Orc* is here, riding a hungry warg.
Exits: north, [east], south, west.

!. CW HP:Fine Mana:Hot>
cast 'colour spray' 1.*orc*
You start to concentrate...


*Krūzgukk the Orc* begins some strange incantations...

Alas! There was no clear line of sight to him!
*Leman the Orc* panics, and attempts to flee.
*Leman the Orc* leaves north riding a hungry warg.

!. CW HP:Fine Mana:Hot>
sp 1.*orc*
Netto approaches *Krūzgukk the Orc*, trying to hit him.

!. CW HP:Fine Mana:Hot>
cast 'colour spray' 1.*orc*
You start to concentrate...


*Leman the Orc* has arrived from the north riding a hungry warg.

*Leman the Orc* quickly approaches, trying to slash you.
Ok.
You spray *Krūzgukk the Orc* with many-coloured rays of bright light.
A pack leader has arrived from the south.
A hungry warg has arrived from the south.
A ferocious warg has arrived from the south.
A ferocious warg has arrived from the south.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>

You try to slash *Leman the Orc*, but he parries successfully.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>

A ferocious warg says 'YOU! Elj! You will die before your wime.'
You swiftly dodge a ferocious warg's attempt to hit you.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
flee
A ferocious warg says 'I xill hunt you unvil you're dead, Elg!'
A hungry warg licks his chops and drools.
A hungry warg licks his chops and drools.
A hungry warg licks his chops and drools.

!. CW HP:Fine Mana:Hot *Leman the Orc*:Fine>
*Krejcķ the Orc* has arrived from the west riding a hungry warg.
A hungry warg licks his chops and drools.
A hungry warg licks his chops and drools.
A hungry warg licks his chops and drools.
You flee head over heels.
You flee south.
Fertile Plains
Exits: north, east, south, west.
*Krūzgukk the Orc* has arrived from the north riding a hungry warg.

!. CW HP:Fine Mana:Hot>
swPlains outside the Walls
Exits: north, east, west.

!. CW HP:Fine Mana:Hot>
Outside the Walls
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: north, east, south, west.
A huge warg leaves north.
A huge warg leaves north.

!. CW HP:Fine Mana:Hot>
cast n 'armour'
An orkish scout yells faintly from the west 'A Deal is zire on tzi Doshy Blainn!'

!. CW HP:Fine Mana:Hot>
You start to concentrate...



A blue transparent wall slowly appears around you.

!. CW HP:Fine Mana:Warm>
tg out heulatell group  out heula
Ok.

!. CW HP:Fine Mana:Warm>
wRocky Plains
Exits: north, east, south, west.

!. CW HP:Fine Mana:Warm>
sc
A swallow has arrived from the south.

!. CW HP:Fine Mana:Warm>
165/178 hits, 50/142 mana, and 53/100 moves.

!. CW HP:Fine Mana:Warm>
nRocky Plains
A sturdy pack horse is standing here.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Warm>
nnA Field of Weeds
A small and tough weed grows here.
*Dong the Black Nśmenórean* is here, riding a pack horse.
A huge warg is here, moving in for the kill.
A huge warg is here, moving in for the kill.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Warm>
*Dong the Black Nśmenórean* leaves east riding a pack horse.

Bumpy Plains
Exits: north, east, south, west.

!. CW HP:Fine Mana:Warm Move:Tired>
eRocky Plains
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Warm Move:Tired>

*Dong the Black Nśmenórean* has arrived from the south riding a pack horse.

!. CW HP:Fine Mana:Warm Move:Tired>
cast n 'breath of briskness'/
You start to concentrate...


*Dong the Black Nśmenórean* leaves north riding a pack horse.


An energy begins to flow within your legs as your body becomes lighter.

!. CW HP:Fine Mana:Cold>

A huge warg has arrived from the south.
A huge warg has arrived from the south.

!. CW HP:Fine Mana:Cold>
*Dong the Black Nśmenórean* has arrived from the north riding a pack horse.
Vast Plains
Exits: east, south, west.

!. CW HP:Fine Mana:Cold>
wCottage in the Plains
Exits: (north), east, south, west.

!. CW HP:Fine Mana:Cold>
ndRuined Cottage
A tiny spider is here, eating a tiny bug.
Exits: (south), (down). - d:cornerstone.

![ CW HP:Fine Mana:Cold>
eEntrance to a Flooded Tunnel
The corpse of a large leech is lying here.
Exits: ~east~, (up). - e:(underwater) u:flatstone.

!= CW HP:Fine Mana:Cold>
Flooded Underground Tunnel
Exits: ~east~, west. - e:(underwater).
You are now under water, slowly using up your oxygen.

!U CW HP:Fine Mana:Cold>
eFlooded Underground Tunnel
Exits: ~east~, ~west~. - w:(underwater).

!U CW HP:Fine Mana:Cold>
eA Flooded Tunnel Bend
A small leech is here, floating in the water.
Exits: ~south~, ~west~. - s:(underwater) w:(underwater).
You happily inhale the lovely oxygen in the air.

!~ CW HP:Fine Mana:Cold>
sA Flooded Escape Tunnel
Exits: ~north~, ~south~. - s:(underwater).

!U CW HP:Fine Mana:Cold>
sA Flooded Escape Tunnel
The corpse of a large leech is lying here.
A small leech is here, floating in the water.
A small leech is here, floating in the water.
Exits: ~north~, (up). - n:(underwater) u:roofboard.

!U CW HP:Fine Mana:Cold>
uBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).
You happily inhale the lovely oxygen in the air.

![ CW HP:Fine Mana:Cold>
tg low manatell group  low mana
Ok.

![ CW HP:Fine Mana:Cold>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Cold>
rscYou sit down and rest your tired bones.

![ CW HP:Fine Mana:Cold>
166/178 hits, 35/142 mana, and 60/100 moves.

![ CW HP:Fine Mana:Cold>
tg urg dijerotell group  urg dijero
Ok.

![ CW HP:Fine Mana:Warm>
scstat167/178 hits, 37/142 mana, and 64/100 moves.

![ CW HP:Fine Mana:Warm>
wherePlayers in your zone
--------------------
Netto                - Haunted Plains
Mirasantika          - Fortress in the Plains

![ CW HP:Fine Mana:Warm>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.


![ CW HP:Fine Mana:Warm>

Netto tells the group 'open'

![ CW HP:Fine Mana:Warm>
staYou stop resting and stand up.

![ CW HP:Fine Mana:Warm>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Warm>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Warm>
sa openOk.

![ CW HP:Fine Mana:Warm>

A Beorning tower-guard looks you over.

![ CW HP:Fine Mana:Warm>

You hear a call from the other side of the metaldoor.

![ CW HP:Fine Mana:Warm>
tg can bisatell group  can bisa
Ok.

![ CW HP:Fine Mana:Warm>

You feel bolder.

![ CW HP:Fine Mana:Warm>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Warm>
sc170/178 hits, 51/142 mana, and 88/100 moves.

![ CW HP:Fine Mana:Warm>
wherePlayers in your zone
--------------------
Netto                - Bouncing Plains
Mirasantika          - Backdoor

![ CW HP:Fine Mana:Warm>
tg dijagaan sok stoneplate natell group  dijagaan sok stoneplate na
Ok.

![ CW HP:Fine Mana:Warm>
sc172/178 hits, 56/142 mana, and 97/100 moves.
Netto tells the group 'kajero lewat mana'

![ CW HP:Fine Mana:Warm>
wherePlayers in your zone
--------------------
Netto                - Shaggy Old Plains
Mirasantika          - Backdoor

![ CW HP:Fine Mana:Warm>
tell Netto backwayOk.


![ CW HP:Fine Mana:Warm>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Warm>
tg kade teuleumtell group  kade teuleum
Ok.

![ CW HP:Fine Mana:Hot>

Netto tells you 'diudag ku lobaan'

![ CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Netto                - Rocky Plains
Mirasantika          - Backdoor

![ CW HP:Fine Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Hot>
giYou giggle.
An orkish scout yells faintly from the south 'A Geur es hali on tnu Fertira Eloinm!'

l![ CW HP:Fine Mana:Hot>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Netto                - Rocky Plains
Mirasantika          - Backdoor

![ CW HP:Fine Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Hot>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW HP:Fine Mana:Hot>
sc176/178 hits, 70/142 mana, and 100/100 moves.

n![ CW HP:Fine Mana:Hot>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Hot>
wherePlayers in your zone
--------------------
Netto                - Bushy Plains
Mirasantika          - Backdoor

![ CW Mana:Hot>
where
A light is becoming faint...

![ CW Mana:Hot>
Players in your zone
--------------------
Netto                - Abandoned Trail
Mirasantika          - Backdoor

![ CW Mana:Hot>
tg ka vale wehtell group  ka vale weh
Ok.
The light of Aman fades away from you.

![ CW Mana:Hot>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
usascuse staff
You raise your staff and call upon the Valar.
You begin to feel the light of Aman shine upon you.

![ CW Mana:Hot>
178/178 hits, 82/142 mana, and 100/100 moves.

![ CW Mana:Hot>
staYou are already standing.

![ CW Mana:Hot>
tlArglebargle, glop-glyf!?!

![ CW Mana:Hot>
wherePlayers in your zone
--------------------
Netto                - Rocky Plains
Mirasantika          - Backdoor

![ CW Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
rBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
lYou sit down and rest your tired bones.

![ CW Mana:Hot>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
tg bisi beak movetell group  bisi beak move
Ok.

![ CW Mana:Hot>
whoPlayers
-------
      Magron the Elven Apprentice
      Iminyė
      Tinorfindel the Half-Elven Ranger
      Nordane the Dwarven Apprentice
      Dzolgmar the cat juggler
 [Mc] Qwait the Airborne-Hobbit (Idle)
      Erer
      Avafir
      Dunderklumpen the Dwarven Apprentice
      Mirasantika The Drunken Master wanna be
      Netto Ihlibedih
      Escanor the Man Adventurer
      Haizli Baizl
      Fenuln Groundhewer, son of Gloran
      Rau the Elf

15 allies and visible Ainur on.

![ CW Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
sc178/178 hits, 91/142 mana, and 100/100 moves.

![ CW Mana:Hot>
sc178/178 hits, 92/142 mana, and 100/100 moves.

![ CW Mana:Hot>
wherePlayers in your zone
--------------------
Netto                - Emerging River
Mirasantika          - Backdoor

![ CW Mana:Hot>
rlYou are already resting.

![ CW Mana:Hot>
Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
wherPlayers in your zone
--------------------
Mirasantika          - Backdoor

![ CW Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
grouYour group consists of:
     Mirasantika (head of group)
     Netto

![ CW Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
lBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW Mana:Hot>
staYou stop resting and stand up.

![ CW Mana:Burning>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW Mana:Burning>
sa openOk.

![ CW Mana:Burning>

A Beorning tower-guard looks you over.

![ CW Mana:Burning>
open exitIt's already open!

![ CW Mana:Burning>
open exit wThe metaldoor doesn't move, I'm afraid.

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>

Your legs feel heavier.

![ CW Mana:Burning>
wherePlayers in your zone
--------------------
Mirasantika          - Fortress in the Plains

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
scou n/
You quietly scout northwards...

Backdoor
A small campfire burns here, its low flames giving off only a little light.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

You stop scouting.

![ CW Mana:Burning>
wherePlayers in your zone
--------------------
Mirasantika          - Fortress in the Plains

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
grouYour group consists of:
     Mirasantika (head of group)
     Netto

![ CW Mana:Burning>
sc178/178 hits, 120/142 mana, and 100/100 moves.

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>

Netto tells the group 'ka village manehna'

![ CW Mana:Burning>
tg maneh oge?tell group  maneh oge?
Ok.

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>

Netto tells the group 'nod'

![ CW Mana:Burning>

You begin to feel hungry.

![ CW Mana:Burning>
cast 'create food'ef/
You start to concentrate...

scstat-
l
A magic mushroom suddenly appears.

![ CW Mana:Burning>
eat food
You eat the mushroom.

![ CW Mana:Burning>
Fortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).

![ CW Mana:Burning>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW Mana:Burning>
sa openOk.

![ CW Mana:Burning>
sc178/178 hits, 132/142 mana, and 99/100 moves.

![ CW Mana:Burning>
A Beorning tower-guard looks you over.

![ CW Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW Mana:Burning>
nBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).

![ CW Mana:Burning>
dnA Flooded Escape Tunnel
The corpse of a large leech is lying here.
Exits: ~north~, (up). - n:(underwater) u:roofboard.
You are now under water, slowly using up your oxygen.

!U CW Mana:Burning>
nA Flooded Escape Tunnel
A small leech is here, floating in the water.
A small leech is here, floating in the water.
Exits: ~north~, ~south~. - s:(underwater).

!U CW Mana:Burning>
wA Flooded Tunnel Bend
A small leech is here, floating in the water.
Exits: ~south~, ~west~. - s:(underwater) w:(underwater).
You happily inhale the lovely oxygen in the air.

!~ CW Mana:Burning>
Flooded Underground Tunnel
Exits: ~east~, ~west~. - w:(underwater).
You are borne along by a strong current.
A Flooded Tunnel Bend
A small leech is here, floating in the water.
Exits: ~south~, ~west~. - w:(underwater).
You successfully tread water.

!~ CW Mana:Burning>
w
You happily inhale the lovely oxygen in the air.

!~ CW Mana:Burning>
Flooded Underground Tunnel
Exits: ~east~, ~west~. - w:(underwater).

!U CW Mana:Burning>
wFlooded Underground Tunnel
Exits: ~east~, west. - e:(underwater).

!U CW Mana:Burning>
uAlas, you cannot go that way...
You are now under water, slowly using up your oxygen.

!U CW Mana:Burning>
wEntrance to a Flooded Tunnel
The corpse of a large leech is lying here.
Exits: ~east~. - e:(underwater) u:flatstone.
You happily inhale the lovely oxygen in the air.

!= CW Mana:Burning>
cast n 'breath of briskness'
You start to concentrate...



An energy begins to flow within your legs as your body becomes lighter.

!= CW Mana:Burning>
op flatstoneThe flatstone doesn't move, I'm afraid.

!= CW Mana:Burning>
scou uAlas, you cannot go that way...

!= CW Mana:Burning>
tg di block panto tukang ogetell group  di block panto tukang oge
Ok.

!= CW Mana:Burning>
eFlooded Underground Tunnel
Exits: ~east~, west. - e:(underwater).
You are now under water, slowly using up your oxygen.

!U CW Mana:Burning>
eeFlooded Underground Tunnel
Exits: ~east~, ~west~. - w:(underwater).

!U CW Mana:Burning>
A Flooded Tunnel Bend
A small leech is here, floating in the water.
Exits: ~south~, ~west~. - s:(underwater) w:(underwater).
You happily inhale the lovely oxygen in the air.

!~ CW Mana:Burning>
sA Flooded Escape Tunnel
A small leech is here, floating in the water.
A small leech is here, floating in the water.
Exits: ~north~, ~south~. - s:(underwater).

!U CW Mana:Burning>
sA Flooded Escape Tunnel
The corpse of a large leech is lying here.
Exits: ~north~, (up). - n:(underwater) u:roofboard.

!U CW Mana:Burning>
uBackdoor
A small campfire burns here, its low flames giving off only a little light.
Exits: (south), ~(down)~. - d:stoneplate(underwater).
You happily inhale the lovely oxygen in the air.

![ CW Mana:Burning>
sFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), (east), south, [west]. - n:wallstone.

![ CW Mana:Burning>
sa openscOk.

![ CW Mana:Burning>
178/178 hits, 130/142 mana, and 86/100 moves.

![ CW Mana:Burning>
statlYou are already standing.
A Beorning tower-guard looks you over.
A Beorning tower-guard opens the metaldoor.

![ CW Mana:Burning>
Arglebargle, glop-glyf!?!

![ CW Mana:Burning>
wSmelly Plains
Traces of white tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, (east), south, west.

*. CW Mana:Burning>
sFertile Plains
Exits: north, east, south, west.

*. CW Mana:Burning>
sPlains outside the Walls
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An experienced orkish scout is looking for tracks on the ground.
Exits: north, east, west.
An orkish scout yells 'Iw Alh om weli uf thu Graezs eogzita tse Wallm!'
An orc-soldier says 'YDA! Irn! Yoa vill gae gemolo yair pohe.'
You swiftly dodge an orc-soldier's attempt to slash you.

*. CW Mana:Burning an orc-soldier:Healthy>

You slash an orc-soldier's left leg hard.

*. CW Mana:Burning an orc-soldier:Fine>
fleeYou flee head over heels.
You flee north.
Fertile Plains
Exits: north, east, south, west.

*. CW Mana:Burning>
sPlains outside the Walls
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An experienced orkish scout is looking for tracks on the ground.
Exits: north, east, west.

*. CW Mana:Burning>
e
An orkish patrol-leader says 'YOU! Elz! Yoe wall pia beferi yuur time.'
You swiftly dodge an orkish patrol-leader's attempt to crush you.

*. CW Mana:Burning an orkish patrol-leader:Fine>
No way! You are fighting for your life!
An orkish patrol-leader says 'O nill hant yeu uzgil yoa're dead, Aln!'

*. CW Mana:Burning an orkish patrol-leader:Fine>
ssNo way! You are fighting for your life!

*. CW Mana:Burning an orkish patrol-leader:Fine>
fleeNo way! You are fighting for your life!

*. CW Mana:Burning an orkish patrol-leader:Fine>
You swiftly dodge an orkish scout's attempt to hit you.
An orc-soldier joins an orkish patrol-leader's fight.
You swiftly dodge an orc-soldier's attempt to slash you.
You flee head over heels.
You flee north.
Fertile Plains
Exits: north, east, south, west.

*. CW Mana:Burning>
eSlanting Plains
Exits: east, south, west.

*. CW Mana:Burning>
ssPlains outside the Walls
Exits: north, east, south, west.

*. CW Mana:Burning>
seOutside the Walls
A mass of dark green leaves clings to a wall.
Exits: north, east, south.

*. CW Mana:Burning>
A Garden of Rotting Herbs
Exits: north, east, south, west.
Note: Herb: baneberries x 3

*. CW Mana:Burning>
Charred Plains
Exits: north, east, south, west.

*. CW Mana:Burning>
tg geus unblock vttell group  geus unblock vt
Ok.

*. CW Mana:Burning>
sSilent Plains
Exits: north, east, ~south~, west.

*. CW Mana:Burning>
eRemains of a Hut
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, west.

*. CW Mana:Burning>
seOld Backyard
Exits: north, east, ~south~, ~west~.

*. CW Mana:Burning>
sOld Crop Field
Exits: north, east, ~south~, west.
Long, thin clouds gather in the sky across the plain.

*.~ CW Mana:Burning>
sA Small Waterfall
Exits: north, east, ~south~, ~west~.

*~~ CW Mana:Burning>
sBend in the Small River
A large beaver is here, gnawing on a piece of wood.
Exits: ~north~, ~east~, south, west.
The clouds begin to disappear.

*~ CW Mana:Burning>
Flat Grassland
A tall stag is here, grazing peacefully.
Exits: ~north~, east, south, west.

*. CW Mana:Burning>
ssWindswept Field
Exits: north, east, south, west.

*. CW Mana:Burning>
seBushy Slope
Exits: north, east, south, west.

*. CW Mana:Burning>
sSlowly, you make your way down into a small secluded valley.

Small Valley
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
A soft-skinned female deer wanders peacefully among the grass.
A reddish fawn romps harmlessly among the tender grass shoots.
Exits: north, east, /up\.
Note: Herb: milkweed

*. CW Mana:Burning>
sThe valley floor slowly climbs upwards as you travel east.

Corner of a Slope
Exits: north, east, south, west.

*. CW Mana:Burning>
Rolling Fields
A wild bull seems ready to charge you.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

*. CW Mana:Burning>
cast n 'breath of briskness'Bend around a Quarry
Exits: north, =south=, -west-, \down/.

*+ CW Mana:Burning>
You start to concentrate...



s/
e
sThe energy in your legs is refreshed.

*+ CW Mana:Burning>
eBend in the Old Forest Road
Exits: =north=, =east=, south, west.

*+ CW Mana:Burning>
Road South of a Quarry
Exits: north, east, =south=, =west=.

*+ CW Mana:Burning>
Old Forest Road
A grey wolf is here, salivating profusely.
Exits: =north=, =east=, south, west.

*+ CW Mana:Burning>
West of the Old Ford
Exits: north, east, ~south~, =west=.

*+ CW Mana:Burning>
wherePlayers in your zone
--------------------
Mirasantika          - West of the Old Ford

*+ CW Mana:Burning>
eOld Ford
Traces of red tones form the aura of this place.
Exits: ~north~, east, ~south~, west.

*% CW Mana:Burning>
eBend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CW Mana:Burning>
enFields by the Road
Exits: north, east, south, west.

*. CW Mana:Burning>
eFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

*. CW Mana:Burning>
eA Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
Exits: north, east, south, west.

*. CW Mana:Burning>
nSouthern Slope of a Ridge
A wild bull seems ready to charge you.
Exits: -north-, east, -south-, west.

*. CW Mana:Burning>
nA Ridge in the Fields
Exits: [north], east, -south-, west.

*. CW Mana:Burning>
The gate seems to be closed.
op gate

*. CW Mana:Burning>
Ok.

*. CW Mana:Burning>
nInside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A domesticated pony, beast of burden to many, stands here.
A young boy is here, bumping into things.
Exits: north, [east], (south), [west], [up].

*. CW Mana:Burning>
close exit sOk.

*. CW Mana:Burning>
uThe trapdoor seems to be closed.
op trapdoor

*. CW Mana:Burning>
Ok.

*. CW Mana:Burning>
uIn a Watchtower
Exits: (down).

*[ CW Mana:Burning>
dInside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A domesticated pony, beast of burden to many, stands here.
A young boy is here, bumping into things.
Exits: north, [east], [south], [west], (up).

*. CW Mana:Burning>
lead ponyA pony starts following you.

*. CW Mana:Burning>
wherePlayers in your zone
--------------------
Mirasantika          - Inside a Small Village

*. CW Mana:Burning>
lInside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A domesticated pony, beast of burden to many, stands here.
A young boy is here, bumping into things.
Exits/emulated: north, {south}, {east}, {west}, {up}.

*. CW Mana:Burning>
grouYour group consists of:
     Mirasantika (head of group)
     Netto

*. CW Mana:Burning>
open exit eOk.

*. CW Mana:Burning>
eWooded Pasture
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
A pig is here, covered in mud.
A pig is here, covered in mud.
A young man stands here carefully guarding his village.
A duck is here, quacking happily.
Exits: north, (west).
A pony has arrived from the west.

*. CW Mana:Burning>
nInside a Barn
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
A Beorning lad tends to the stables adjoining a large house.
A sturdy pack horse is standing here.
A duck is here, quacking happily.
A young man stands here carefully guarding his village.
Exits: south.
A pony has arrived from the south.

![ CW Mana:Burning>
abaA pony stops following you.

![ CW Mana:Burning>

A duck has arrived from the south.

![ CW Mana:Burning>

Netto tells the group 'vt geus unblocked can ?'

![ CW Mana:Burning>

A village guard has arrived from the south.

![ CW Mana:Burning>
lead muleA mountain mule starts following you.

![ CW Mana:Burning>
ssWooded Pasture
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
A pig is here, covered in mud.
A pig is here, covered in mud.
Exits: north, (west).
A mountain mule has arrived from the north.
Iminyė narrates 'any hero+ warr?'

*. CW Mana:Burning>
Alas, you cannot go that way...

*. CW Mana:Burning>
tell Netto geusOk.

*. CW Mana:Burning>
wInside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A young boy is here, bumping into things.
Exits: north, (east), [south], [west], (up).
A mountain mule has arrived from the east.

*. CW Mana:Burning>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*. CRW Mana:Burning>
open exit sOk.

*. CRW Mana:Burning>
sA Ridge in the Fields
Exits: (north), east, -south-, west.

*. CRW Mana:Burning>
sSouthern Slope of a Ridge
A small rabbit glares angrily at you.
Exits: -north-, east, -south-, west.

*. CRW Mana:Burning>
wA Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
Exits: north, east, south, west.

*. CRW Mana:Burning>
wsFields by the Ruins
A detached white rose is lying here.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
*Krejcķ the Orc* leaves north riding a hungry warg.

*. CRW Mana:Burning>
wwFields by the Road
Exits: north, east, south, west.

*. CRW Mana:Burning>
Bend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CRW Mana:Burning>
traOld Ford
Exits: ~north~, east, ~south~, west.

*% CRW Mana:Burning>
You carefully examine the ground around you, looking for tracks...



You see:
   - a plain track of a hungry warg leading east done less than 1 hour ago
   - three plain tracks of a hungry warg leading west done less than 1 hour ago
   - a plain track of a pack horse leading east done less than 2 hours ago


   - a vague track of an Elf leading east done less than 1 hour ago
   - a vague track of an Elf coming from the west done less than 1 hour ago
   - a vague, bloody track of a Bear leading east done less than 2 hours ago
   - a vague, bloody track of a Bear coming from the east done less than 2 hours ago



   - a vague, bloody track of a Bear coming from the west done less than 3 hours ago
   - a faint track of a Bear leading west done less than 3 hours ago



e/

   - a faint track of a Bear coming from the east done less than 4 hours ago
You stop searching, you don't seem to find anything else.

*% CRW>
whereBend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CRW>
Players in your zone
--------------------
Netto                - Anduin River
Mirasantika          - Bend in the Old Forest Road

*+ CRW>
eFields by the Road
Exits: north, east, south, west.

*. CRW>
nFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

*. CRW>

You begin to feel thirsty.

*. CRW>
tg daratang deuitell group  daratang deui
Ok.

*. CRW>
eeA Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
A wild bull seems ready to charge you.
Exits: north, east, south, west.

*. CRW>
nSouthern Slope of a Ridge
A small rabbit glares angrily at you.
Exits: -north-, east, -south-, west.

*. CRW>
nA Ridge in the Fields
Exits: (north), east, -south-, west.

*. CRW>
Inside a Small Village
A circular stone well has been built here.
A young man stands here carefully guarding his village.
A young man stands here carefully guarding his village.
A woman stands here carefully guarding her village.
A Beorning captain is here, keeping the watch.
A duck is here, quacking happily.
Exits: north, (east), (south), [west], (up).

*. CRW>
wherePlayers in your zone
--------------------
Netto                - Rushing River
Mirasantika          - Inside a Small Village

*. CRW>
sA Ridge in the Fields
Exits: (north), east, -south-, west.

*. CRW>
wA Vale in the Fields
Exits: north, east, south, west.

*. CRW>
sc178/178 hits, 142/142 mana, and 85/100 moves.

*. CRW>

Netto tells the group 'urg d cai'

*. CRW>
wGrassy Fields
A colony of red ants is here. The ants seem to ignore you.
Exits: north, east, south, west.

*. CRW>
wElms by a Bend in the Anduin River
Exits: ~north~, east, south, ~west~.

*. CRW>
tell Netto moveless teu?Ok.

*. CRW>
Elms by a Bend in the Anduin River
Exits/emulated: ~north~, *south*, east, ~west~.

*. CRW>
sYou cannot ride there.

*. CRW>
esGrassy Fields
A colony of red ants is here. The ants seem to ignore you.
A wild bull seems ready to charge you.
Exits: north, east, south, west.

*. CRW>
Fields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

*. CRW>
wherePlayers in your zone
--------------------
Mirasantika          - Fields by the Ruins

*. CRW>
sFields by the Road
Exits: north, east, south, west.

*. CRW>
wBend in the Old Forest Road
*Krejcķ the Orc* is here, riding a hungry warg, fighting a rabid, grey wolf.
A rabid, grey wolf is here, fighting *Krejcķ the Orc*.
Exits: north, east, =south=, west.

*+ CRW>

*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves west riding a hungry warg.

*+ CRW>
grouYour group consists of:
     Mirasantika (head of group)
     Netto

*+ CRW>
k *orc*They aren't here.

*+ CRW>
wOld Ford
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: ~north~, east, ~south~, west.

*% CRW>
eBend in the Old Forest Road
A grey wolf is here, salivating profusely.
Exits: north, east, =south=, west.

*+ CRW>
Fields by the Road
Exits: north, east, south, west.
Netto tells the group 'heunteu'

*. CRW>
tg siptell group  sip
Ok.

*. CRW>
tg sip krejci di fordtell group  sip krejci di ford
Ok.

*. CRW>
sc
Netto tells the group 'bad hungkul'

*. CRW>
lFields by the Road
Exits/emulated: north, *south*, east, *west*.

*. CRW>
wherePlayers in your zone
--------------------
Mirasantika          - Fields by the Road

*. CRW>
Fields by the Road
Exits/emulated: north, *south*, east, *west*.

*. CRW>
wwBend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CRW>
wOld Ford
*Dong the Black Nśmenórean* is resting here.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: ~north~, east, ~south~, west.

*% CRW>
West of the Old Ford
Exits: north, east, ~south~, =west=.

*+ CRW>
nRocky Plains
A large mother hawk is here looking for a prey to feed her young.
A tall stag is here, grazing peacefully.
A grey wolf is here, salivating profusely.
Exits: north, ~east~, south, west.

*. CRW>
nPebbled Riverbank
Exits: north, ~east~, south.

*. CRW>
tg jeunmg dongtell group  jeunmg dong
Ok.

*. CRW>
lPebbled Riverbank
Exits/emulated: north, *south*, ~east~.

*. CRW>
sRocky Plains
A large mother hawk is here looking for a prey to feed her young.
A tall stag is here, grazing peacefully.
A grey wolf is here, salivating profusely.
Exits: north, ~east~, south, west.
You begin to feel thirsty.

*. CRW>
s
A rabid, grey wolf tries to hit you, but your parry is successful.

*. CRW a rabid, grey wolf:Wounded>
No way! You are fighting for your life!

*. CRW a rabid, grey wolf:Wounded>

You slash a rabid, grey wolf's right foreleg and shatter it.

*. CRW a rabid, grey wolf:Bad>

A tall stag leaves north.

*. CRW a rabid, grey wolf:Bad>
fleeYou flee head over heels.
You flee south.
West of the Old Ford
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, ~south~, =west=.

*+ CRW>
eexa dongOld Ford
*Dong the Black Nśmenórean* is resting here.
Exits: ~north~, east, ~south~, west.

*% CRW>
eYou see nothing special about him.
*Dong the Black Nśmenórean* is in an excellent condition.
*Dong the Black Nśmenórean* is using:
<wielded>            an engraved broadsword (flawless); it glows blue
<used as shield>     a metal-shod staff; it glows blue
<worn on head>       a twisted crown; it glows blue
<worn on body>       a shining breastplate (flawless); it glows blue
<worn about body>    a fine grey cloak (flawless); it glows blue
e<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on hands>      a fine pair of chain mail gloves (well-maintained)
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it glows blue; it has a soft glowing aura
<worn around neck>   an old length of iron chain; it glows blue
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a copper ring; it glows blue
<worn on finger>     a ring; it glows blue
<worn on back>       a silvan satchel
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a gem-inlaid knife (flawless)
<worn on belt>       a sable pouch; it glows blue
<worn on belt>       a small pouch

*% CRW>
Bend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CRW>
Fields by the Road
Exits: north, east, south, west.

*. CRW>

*Dong the Black Nśmenórean* has arrived from the west.

*. CRW>

*Dong the Black Nśmenórean* leaves east.

*. CRW>
neFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

*. CRW>
A Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
A swallow flies high above the ground.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves south.

*. CRW>

Netto tells the group 'ieu dmana ?'

*. CRW>
tell Netto boga 1 deui kehed teh stone pouch naOk.

*. CRW>
wherePlayers in your zone
--------------------
Mirasantika          - A Vale in the Fields

*. CRW>
neA Vale in the Fields
A wild bull seems ready to charge you.
Exits: north, east, south, west.

*. CRW>
A Ridge in the Fields
Exits: (north), east, -south-, west.

*. CRW>
tell Netto s villa urgOk.

*. CRW>
lA Ridge in the Fields
Exits/emulated: {north}, -south-, east, west.

*. CRW>
wherePlayers in your zone
--------------------
Mirasantika          - A Ridge in the Fields

*. CRW>
lA Ridge in the Fields
Exits/emulated: {north}, -south-, east, west.

*. CRW>
wA Vale in the Fields
Exits: north, east, south, west.

*. CRW>
wsGrassy Fields
A colony of red ants is here. The ants seem to ignore you.
Exits: north, east, south, west.

*. CRW>
sFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

*. CRW>
wFields by the Road
Exits: north, east, south, west.

*. CRW>
Netto tells you 'daratang manehna ?'
Bend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CRW>
wherePlayers in your zone
--------------------
Mirasantika          - Bend in the Old Forest Road

*+ CRW>
lBend in the Old Forest Road
Exits/emulated: *north*, *=south=*, *east*, *west*.

*+ CRW>
tell Netto aya kenh di fordOk.

*+ CRW>
wOld Ford
*Dong the Black Nśmenórean* is here, riding a pack horse.
Exits: ~north~, east, ~south~, west.

*% CRW>
k *orc*k *man*They aren't here.

*% CRW>
*Dong the Black Nśmenórean* swiftly dodges your attempt to slash him.

*% CRW *Dong the Black Nśmenórean*:Healthy>

You swiftly dodge *Dong the Black Nśmenórean*'s attempt to slash you.

*% CRW *Dong the Black Nśmenórean*:Healthy>

*Dong the Black Nśmenórean* panics, and attempts to flee.
*Dong the Black Nśmenórean* leaves east riding a pack horse.

*% CRW>
ek *man*Bend in the Old Forest Road
Exits: north, east, =south=, west.

*+ CRW>
They aren't here.

*+ CRW>
wOld Ford
Exits: ~north~, east, ~south~, west.

*% CRW>
k *man*They aren't here.

*% CRW>

Netto tells you 'mana full ?'

*% CRW>
tell Netto fullscOk.

*% CRW>
lOld Ford
Exits/emulated: *~north~*, *~south~*, *east*, *west*.

*% CRW>

You are thirsty.
get skin packdrink skinput skin pack

*% CRW>
You get a water skin from a leather backpack.

*% CRW>
You drink the water.
You do not feel thirsty anymore.

*% CRW>
You put a water skin in a leather backpack.

*% CRW>

Your legs feel heavier.

*% CRW>
get skin packpour water skindrink waterput skin packYou get a water skin from a leather backpack.

*% CRW>
You fill a water skin with some water.

*% CRW>
lYour stomach can't contain anymore!

*% CRW>
You put a water skin in a leather backpack.

*% CRW>
Old Ford
Exits/emulated: *~north~*, *~south~*, *east*, *west*.

*% CRW>
wherePlayers in your zone
--------------------
Mirasantika          - Old Ford

*% CRW>
lOld Ford
Exits/emulated: *~north~*, *~south~*, *east*, *west*.

*% CRW>
reo dimana?scArglebargle, glop-glyf!?!

*% CRW>
lOld Ford
Exits/emulated: *~north~*, *~south~*, *east*, *west*.

*% CRW>
tell Netto dimana?Ok.

*% CRW>
lOld Ford
Netto the Bear is standing here.
Netto leaves east.
Exits/emulated: *~north~*, *~south~*, *east*, *west*.

*% CRW>
sYou can't go into deep water!

*% CRW>
eBend in the Old Forest Road
Netto the Bear is standing here.
Exits: north, east, =south=, west.

*+ CRW>
cs netto
cast n 'cure serious' netto
You start to concentrate...

cs netto
Ok.

*+ CRW Mana:Burning>

cast n 'cure serious' netto
You start to concentrate...

exa netto-

Netto says 'mana areuwuh'

Ok.

*+ CRW Mana:Burning>
You see nothing special about her.
Netto Ihlibedih has some big nasty scratches.
Netto Ihlibedih seems to have:
       A clean light wound at the body.
Netto Ihlibedih is using:
<worn about body>    a forest green cloak (satisfactory); it glows blue
<worn as belt>       a broad silver belt; it glows blue
<worn on belt>       a lantern; it is lit

*+ CRW Mana:Burning>
cs netto/
cast n 'cure serious' netto
You start to concentrate...



Your spell backfired! You feel drained.

*+ CRW Mana:Burning>
sa ka e bieu si dongOk.

*+ CRW Mana:Burning>
cs netto-
cast n 'cure serious' netto
You start to concentrate...



Ok.

*+ CRW Mana:Hot>

Netto carefully examines the ground around her, looking for tracks...

*+ CRW Mana:Hot>
sa make pac horseOk.

*+ CRW Mana:Burning>
lBend in the Old Forest Road
Traces of intense white tones form the aura of this place.
Netto the Bear is standing here.
Exits/emulated: *north*, *=south=*, *east*, *west*.

*+ CRW Mana:Burning>

Netto leaves east.

*+ CRW Mana:Burning>
eFields by the Road
Exits: north, east, south, west.

*. CRW Mana:Burning>
tra pack
You carefully examine the ground around you, looking for tracks...

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nFields by the Ruins
A detached white rose is lying here.
A wild bull seems ready to charge you.
Exits: north, east, south, west.

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.
A wild bull tries to hit you, but your parry is successful.

*. CRW Mana:Burning a wild bull:Healthy>

A wild bull swiftly dodges your attempt to slash him.

*. CRW Mana:Burning a wild bull:Healthy>
fleeYou flee head over heels.
You cannot ride there.
You flee east.
A Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
Exits: north, east, south, west.

*. CRW Mana:Burning>

You stop tracking your victim.

*. CRW Mana:Burning>
nA Vale in the Fields
Exits: north, east, south, west.

*. CRW Mana:Burning>
wGrassy Fields
A colony of red ants is here. The ants seem to ignore you.
Exits: north, east, south, west.

*. CRW Mana:Burning>
tra pack/
You carefully examine the ground around you, looking for tracks...

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nOld Fishing Camp
A fishing rod has been left here.
Exits: north, east, south, ~west~.

You see some clear tracks of a pack horse leading east, done less than 2 hours ago.

*. CRW Mana:Burning>
eWest of a Village
A swallow flies high above the ground.
Exits: north, south, west.
A swallow panics, and attempts to flee.
A swallow leaves south.

A swallow has arrived from the south.

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nAmong the Blackberry Bushes
A large thorny branched shrub is growing here.
On the shrub, there are two piles of blackberries.
Exits: north, east, south, west.
Note: Herb: blackberries


You see some clear tracks of a pack horse leading east, done less than 2 hours ago.

*. CRW Mana:Burning>
eNorth of a Village
Exits: north, east, west.

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nA Small Tarn
Exits: north, east, south, west.

You see some clear tracks of a pack horse leading east, done less than 2 hours ago.

*. CRW Mana:Burning>
eA Hillock in the Fields
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nDense Brush
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Inside a Small Village
Mirasantika          - Dense Brush

*. CRW Mana:Burning>
nBushy Fields
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nGrassy Fields
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nGrassy Plain
Exits: north, east, south, west.
Long, thin clouds gather in the sky across the plain.

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*.~ CRW Mana:Burning>
nRiverside Plain
A furry, striped raccoon is here, nosing around for some berries or roots.
A rabid raccoon stands here, frothing at the mouth.
Exits: ~north~, east, south, ~west~.

You see some clear tracks of a pack horse leading east, done less than 2 hours ago.

*.~ CRW Mana:Burning>
eLow Rocky Hills
Exits: north, east, south, west.
The clouds begin to disappear.


cshYou see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
cast c 'shroud'
You start to concentrate...




tg ka n dong naYou are surrounded by a misty shroud.

*. CRW Mana:Burning>
tell group  ka n dong na
Ok.

*. CRW Mana:Burning>
nSmall Stony River Beach
Exits: north, east, south, ~west~.


You see some clear tracks of a pack horse leading east, done less than 2 hours ago.

*. CRW Mana:Burning>
eLow Hillocks near the River Shore
Exits: north, east, south, west.


You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nA Path Surrounded by Trees
Exits: north, -east-, south, -west-.


You see some clear tracks of a pack horse leading east, done less than 2 hours ago.

*. CRW Mana:Burning>
eUp the Slope and Down the Vale
Exits: north, -east-, south, -west-.

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
nEdge of the Flower Patches
Exits: north, east, south, west.

You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
sUp the Slope and Down the Vale
Exits: north, -east-, south, -west-.


You see some clear tracks of a pack horse leading north, done less than 2 hours ago.

*. CRW Mana:Burning>
trasYou stop tracking your victim.

*. CRW Mana:Burning>
A Valley among the Hills
A goat is here, grazing in the hills.
Exits: north, east, south, west.

*( CRW Mana:Burning>
wsLow Hillocks near the River Shore
Exits: north, east, south, west.

*. CRW Mana:Burning>
An Old Refuge in the Hills
Exits: north, east, south, west, up.

*( CRW Mana:Burning>
swYour mount ascends the hilltop with difficulty.

A Hill over a Narrow Gully
Exits: north, south, west, \down/.

*( CRW Mana:Burning>
wYour mount carefully makes its way downhill.

A Small Brook
Exits: north, east, south, west.

*. CRW Mana:Burning>
sGrassy Plain
A furry, striped raccoon is here, nosing around for some berries or roots.
A rabid raccoon stands here, frothing at the mouth.
Exits: north, east, south, west.
Long, thin clouds gather in the sky across the plain.

*.~ CRW Mana:Burning>
Grassy Fields
Exits: north, east, south, west.
The clouds begin to disappear.

*. CRW Mana:Burning>
ssBushy Fields
Exits: north, east, south, west.

*. CRW Mana:Burning>
sDense Brush
Exits: north, east, south, west.
You have found a bearded man!
You feel a hidden presence.

*. CRW Mana:Burning>
A Hillock in the Fields
Exits: north, east, south, west.

*. CRW Mana:Burning>
swGrasslands
Exits: north, east, south, west.
You feel a hidden presence.

*. CRW Mana:Burning>
wNorth of a Village
A swallow flies high above the ground.
Exits: north, east, west.
A swallow leaves west.

*. CRW Mana:Burning>
sAmong the Blackberry Bushes
A large thorny branched shrub is growing here.
On the shrub, there are two piles of blackberries.
A swallow flies high above the ground.
Exits: north, east, south, west.
Note: Herb: blackberries

*. CRW Mana:Burning>
sWest of a Village
Exits: north, south, west.

*. CRW Mana:Burning>
swA Vale in the Fields
Exits: north, east, south, west.

*. CRW Mana:Burning>
sA Vale in the Fields
A large beautiful rose bush is blooming here.
Deep inside the bush, there are two red roses with leaves and thorny stems.
Exits: north, east, south, west.

*. CRW Mana:Burning>
wFields by the Ruins
A detached white rose is lying here.
Exits: north, east, south, west.

*. CRW Mana:Burning>
wFields by the Road
A wild bull seems ready to charge you.
Exits: north, east, south, west.

*. CRW Mana:Burning>
Bend in the Old Forest Road
Traces of rich white tones form the aura of this place.
Exits: north, east, =south=, west.

*+ CRW Mana:Burning>
Old Ford
Exits: ~north~, east, ~south~, west.

*% CRW Mana:Burning>
tra/
You carefully examine the ground around you, looking for tracks...



You see:
   - a plain track of a mountain mule leading east done less than 2 hours ago


   - a plain track of a pack horse leading east done less than 3 hours ago
   - a plain track of a pack horse leading west done less than 3 hours ago
   - a vague track of a hungry warg leading west done less than 4 hours ago
   - a vague track of a mountain mule leading west done less than 4 hours ago



   - a vague track of a Bear leading east done less than 2 hours ago
   - a vague track of a Bear coming from the east done less than 2 hours ago
   - a vague track of *a Man* leading east done less than 3 hours ago
   - a vague track of a hungry warg leading east done less than 4 hours ago
   - a vague track of *a Man* coming from the west done less than 4 hours ago



w|
w-

   - a faint track of a rabid, grey wolf leading west done less than 4 hours ago
   - a faint, bloody track of a Bear coming from the west done less than 4 hours ago
   - a faint track of a Bear leading east done less than 4 hours ago
   - a faint track of a Bear coming from the west done less than 4 hours ago
   - a faint track of an Elf leading east done less than 5 hours ago
   - a faint track of an Elf coming from the west done less than 5 hours ago
You stop searching, you don't seem to find anything else.

*% CRW>
West of the Old Ford
Exits: north, east, ~south~, =west=.

*+ CRW>
Old Forest Road
The corpse of a rabid raccoon is lying here.
Exits: =north=, =east=, south, west.

*+ CRW>
nwRoad South of a Quarry
Exits: north, east, =south=, =west=.

*+ CRW>
nBend in the Old Forest Road
Exits: =north=, =east=, south, west.

*+ CRW>
Bend around a Quarry
Exits: north, =south=, -west-, \down/.

*+ CRW>
nRolling Fields
Exits: north, east, south, west.

*. CRW>
nnwCorner of a Slope
Exits: north, east, south, west.

*. CRW>
wSteep Incline
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

*. CRW>
wBushy Slope
Exits: north, east, south, west.

*. CRW>
You descend into a small, bushy valley.

Bushy Valley
Exits: north, east, south, west.

*. CRW>
wAbandoned Field
Exits: north, east, south, west.

*. CRW>
wThe Limpid Spring
A clear spring babbles as cool water trickles out of the ground.
A small rabbit glares angrily at you.
Exits: north, east, south, west.

*. CRW>
wBlooming Vale
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: north, east, south, west.
Note: Herb: milkweed

*. CRW>
wnVast Plain
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.

*. CRW>
wYou cannot ride there.

*. CRW>
The Valley Edge
Exits: north, south, west, down.

*. CRW>
Hazy Clearing
Exits: north, east, south, west.

*. CRW>
nwAmong the Strange Bushes
Exits: north, east, south, west.

*. CRW>
wBrushwood
A sharp-eyed hawk is here stalking some prey.
Exits: north, east, south, west.

*. CRW>
nWoody Coppice
Exits: north, east, south, west.

*. CRW>
nGentle Slope
Exits: north, east, south, west.

*. CRW>
nGuardian Trees
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

*. CRW>
Netto tells the group 'imah si beorn dmana shi'

wBordering Plains
Exits: north, east, south, west.

*. CRW>
Light Forest
Exits: north, east, south, west.

*f CRW>
tell Netto di luhurOk.

*f CRW>
sa nOk.

*f CRW>
wGathering of the Trees
The remains of a clump of roots lie here in a heap of rotting compost.
The corpse of a pack horse is lying here.
The corpse of *a Bear* is lying here.
The corpse of a mountain mule is lying here.
A swallow flies high above the ground.
Exits: north, east, south.

!f CRW>
nBleeding Forest
A very large tree branch has been ripped from a tree.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!f CRW>

A hungry warg leaves north.

!f CRW>
tg norttell group  nort
Ok.

!f CRW>
sGathering of the Trees
The remains of a clump of roots lie here in a heap of rotting compost.
The corpse of a pack horse is lying here.
The corpse of *a Bear* is lying here.
The corpse of a mountain mule is lying here.
A swallow flies high above the ground.
Exits: north, east, south.

!f CRW>
ec
A swallow leaves north.

!f CRW>
exa corpse
In the remains (here):
Nothing.

!f CRW>
exa 2.corpseIn the corpse (here):
Nothing.

!f CRW>
exa 3.corpseIn the corpse (here):
Nothing.

!f CRW>
nBleeding Forest
A very large tree branch has been ripped from a tree.
A swallow flies high above the ground.
Exits: north, east, south, west.

!f CRW>
wRoad to the Old Ford
Exits: north, east, =west=.

*+ CRW>
wOld Dwarven Road
Exits: =north=, =east=, west, ~down~.

*+ CRW>
wBirches
Exits: north, east, west, (down). - d:stone.

*f CRW>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*f CW>
dCave
The corpse of a young cave troll is lying here.
Exits: ~east~, west, (up). - n:rock.
A mountain mule has arrived from above.

!O CW>
nAlas, you cannot go that way...

!O CW>
op rocknOk.

!O CW>
Cave
The corpse of a huge stone giant is lying here.
A huge stone giant (aa) is standing here.
Exits: east, (south). - s:rock.
A mountain mule has arrived from the south.

!O CW>
eDeserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A mountain mule has arrived from the west.
A huge stone giant (aa) has arrived from the west.

!O CW>
eAbandoned Storage Cave
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: west.
A mountain mule has arrived from the west.
A huge stone giant (aa) has arrived from the west.

!O CW>
wwDeserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.
A mountain mule has arrived from the east.
A huge stone giant (aa) has arrived from the east.

!O CW>
sCave
The corpse of a huge stone giant is lying here.
Exits: east, (south).
A mountain mule has arrived from the east.
A huge stone giant (aa) has arrived from the east.

!O CW>
Cave
The corpse of a young cave troll is lying here.
Exits: (north), ~east~, west, (up). - n:rock.
A mountain mule has arrived from the north.
A huge stone giant (aa) has arrived from the north.

!O CW>
uBirches
Exits: north, east, west, (down). - d:stone.
A mountain mule has arrived from below.
A huge stone giant (aa) has arrived from below.

*f CW>
grou aaA huge stone giant (aa) has been kicked out of the group!

*f CW>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*f CRW>
eeOld Dwarven Road
Exits: =north=, =east=, west, ~down~.
A huge stone giant (aa) has arrived from the west.

*+ CRW>
Road to the Old Ford
Exits: north, east, =west=.
A huge stone giant (aa) has arrived from the west.

*+ CRW>
eBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the west.

!f CRW>
eLight Forest
A swallow flies high above the ground.
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the west.

*f CRW>
sLight Forest
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the north.

*f CRW>
eBordering Plains
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the west.

*. CRW>
eTangled Plain
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the west.

*. CRW>
grou aaA huge stone giant (aa) is now a group member.

*. CRW>
sBrushy Plains
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the north.

*. CRW>
eeDusty Plains
Exits: north, east, south, west.
A huge stone giant (aa) has arrived from the west.

*. CRW>
eBarren Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: ~north~, east, south, west.
A huge stone giant (aa) has arrived from the west.

*. CRW>
sBarren Plains
Exits: ~north~, east, south, west.
A huge stone giant (aa) has arrived from the west.

*. CRW>
Shady Vale
A swallow flies high above the ground.
Exits: north, east, south, /up\. - w:brush.
A huge stone giant (aa) has arrived from the north.

*. CRW>

A swallow leaves up.

*. CRW>
order aa sleeOk.
A huge stone giant (aa) lies down and falls asleep.

*. CRW>
charmt aa|
cast t 'charm' aa
You start to concentrate...





Ok.
Your control on a huge stone giant (aa) is renewed!

*. CRW Mana:Burning>

Netto tells the group 'si narv '

*. CRW Mana:Burning>

Netto tells the group '?'

*. CRW Mana:Burning>
tell Netto jauh teuingOk.

*. CRW Mana:Burning>
tell Netto deukeut ti village daOk.

*. CRW Mana:Burning>
lShady Vale
Traces of rich white tones form the aura of this place.
A huge stone giant (aa) is sleeping here.
Exits/emulated: *north*, *south*, east, {west}, *|up|*. - w:brush.

*. CRW Mana:Burning>
op brushOk.

*. CRW Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*. CW Mana:Burning>
order followers wakeorder followers stanA huge stone giant (aa) wakes up.
Ok.

*. CW Mana:Burning>
A huge stone giant (aa) stands up.
Ok.

*. CW Mana:Burning>
scou w-
You quietly scout westwards...


Netto tells the group 'euweuh si dong na oge'

A Shadowed Cave
A battered warg fur has been left here.
A rotten corpse is hanging here.
A black pond of water is here.
A huge stone giant is here, glaring at you.
Exits/emulated: *north*, *south*, east, {west}, *|up|*. - w:brush.


You stop scouting.

*. CW>
tell Netto teuing kamanaOk.

*. CW>
worder followers kill giantA Shadowed Cave
A battered warg fur has been left here.
A rotten corpse is hanging here.
A black pond of water is here.
A huge stone giant is here, glaring at you.
Exits: (east).
A mountain mule has arrived from the east.
A huge stone giant (aa) has arrived from the east.

![ CW>
A huge stone giant (aa) strongly smites a huge stone giant's right leg and tickles it.
Ok.
A huge stone giant says 'YourUdeathrwill be justkonr oFsmany!'

![ CW>

A huge stone giant strongly smites a huge stone giant (aa)'s left hand and tickles it.

![ CW>

A huge stone giant (aa) strongly smites a huge stone giant's left arm and tickles it.

![ CW>
ctt giant-
cast t 'charm' giant
You start to concentrate...


A huge stone giant tries to smite a huge stone giant (aa), but he parries successfully.



A huge stone giant (aa) tries to smite a huge stone giant, but he parries successfully.

lab giant BB-

A huge stone giant strongly smites a huge stone giant (aa)'s body and tickles it.


Ok.
Nothing seems to happen.

![ CW Mana:Burning>
grou bbOk.

![ CW Mana:Burning>
You can't do that.

![ CW Mana:Burning>

A huge stone giant (aa) tries to smite a huge stone giant (BB), but he parries successfully.

![ CW Mana:Burning>
ctt giant-
cast t 'charm' giant
You start to concentrate...
A huge stone giant (aa) swiftly dodges a huge stone giant (BB)'s attempt to smite him.



A huge stone giant (aa) strongly smites a huge stone giant (BB)'s body and tickles it.


A huge stone giant (BB) tries to smite a huge stone giant (aa), but he parries successfully.


Ok.
Nothing seems to happen.
A huge stone giant (aa) strongly smites a huge stone giant (BB)'s right arm and tickles it.

![ CW Mana:Hot>

A huge stone giant (BB) strongly smites a huge stone giant (aa)'s left arm and tickles it.

![ CW Mana:Hot>
ctt giant-
cast t 'charm' giant
You start to concentrate...


A huge stone giant (BB) swiftly dodges a huge stone giant (aa)'s attempt to smite him.


A huge stone giant (BB) tries to smite a huge stone giant (aa), but he parries successfully.


A huge stone giant (aa) smites a huge stone giant (BB)'s right arm and tickles it.


Ok.
A huge stone giant (BB) starts following you.

![ CW Mana:Hot>
eShady Vale
Traces of pale white tones form the aura of this place.
Exits: north, east, south, (west), /up\. - w:brush.
A huge stone giant (BB) has arrived from the west.
A mountain mule has arrived from the west.
A huge stone giant (aa) has arrived from the west.

*. CW Mana:Hot>
ebexa bb
Able to toss boulders about as a hobbit child might throw a pebble, this
humanoid behemoth is a daunting fighter. With his lips curled in a feral
snarl, he eagerly awaits his next battle.
A huge stone giant (BB) has some small bruises.
A huge stone giant (BB) is using:
<wielded two-handed> a two-handed sword (worn)
<worn as belt>       a studded leather belt
<worn on belt>       a lantern; it is lit

*. CW Mana:Hot>

The light of Aman fades away from you.

*. CW Mana:Hot>
grou bbA huge stone giant (BB) is now a group member.

*. CW Mana:Hot>
usause staff
You raise your staff and call upon the Valar.
You begin to feel the light of Aman shine upon you.

*. CW Mana:Hot>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*. CRW Mana:Hot>
order followers sleeA huge stone giant (BB) lies down and falls asleep.
A huge stone giant (aa) lies down and falls asleep.
Ok.

*. CRW Mana:Hot>
sc178/178 hits, 75/142 mana, and 84/100 moves.

*. CRW Mana:Hot>
Shady Vale
Traces of intense white tones form the aura of this place.
A huge stone giant (BB) is sleeping here.
A huge stone giant (aa) is sleeping here.
Exits/emulated: *north*, *south*, east, {west}, *|up|*. - w:brush.

*. CRW Mana:Hot>

A swallow has arrived from above.

*. CRW Mana:Hot>
sc178/178 hits, 85/142 mana, and 92/100 moves.

*. CRW Mana:Hot>
sc178/178 hits, 85/142 mana, and 93/100 moves.
Netto tells the group 'didinya make pack oge?'

*. CRW Mana:Hot>
sc178/178 hits, 86/142 mana, and 93/100 moves.

*. CRW Mana:Hot>

A swallow leaves south.

*. CRW Mana:Hot>
tell Netto make mulescOk.

*. CRW Mana:Hot>
lShady Vale
Traces of rich white tones form the aura of this place.
A huge stone giant (BB) is sleeping here.
A huge stone giant (aa) is sleeping here.
Exits/emulated: *north*, *south*, east, {west}, *|up|*. - w:brush.

*. CRW Mana:Hot>
sc178/178 hits, 90/142 mana, and 97/100 moves.

*. CRW Mana:Hot>
sc178/178 hits, 91/142 mana, and 97/100 moves.

*. CRW Mana:Hot>
Shady Vale
Traces of rich white tones form the aura of this place.
A huge stone giant (BB) is sleeping here.
A huge stone giant (aa) is sleeping here.
Exits/emulated: *north*, *south*, east, {west}, *|up|*. - w:brush.

*. CRW Mana:Hot>

Netto tells you 'balik deui ka w'

*. CRW Mana:Hot>
sc178/178 hits, 108/142 mana, and 100/100 moves.

*. CRW Mana:Burning>
wastaYou are already awake...



#################################################################

				PART 4
		me + 2 giants + 1 bear  vs  1 bn + 3 orcs




*. CRW Mana:Burning>
You are already standing.

*. CRW Mana:Burning>
lShady Vale
Traces of pale white tones form the aura of this place.
A huge stone giant (BB) is sleeping here.
A huge stone giant (aa) is sleeping here.
Exits/emulated: *north*, *south*, east, {west}, *|up|*. - w:brush.

*. CRW Mana:Burning>
order followers wakeorder followers stanA huge stone giant (BB) wakes up.
A huge stone giant (aa) wakes up.
Ok.

*. CRW Mana:Burning>
A huge stone giant (BB) stands up.
A huge stone giant (aa) stands up.
Ok.

*. CRW Mana:Burning>
nBarren Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: ~north~, east, south, west.
A huge stone giant (BB) has arrived from the south.
A huge stone giant (aa) has arrived from the south.

*. CRW Mana:Burning>
wBarren Plains
Exits: ~north~, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*. CRW Mana:Burning>
wDusty Plains
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*. CRW Mana:Burning>
nwLush Plains
Exits: ~north~, ~east~, south, west.
A huge stone giant (BB) has arrived from the south.
A huge stone giant (aa) has arrived from the south.

*. CRW Mana:Burning>
wTangled Plain
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*. CRW Mana:Burning>
nBordering Plains
A swallow flies high above the ground.
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*. CRW Mana:Burning>
scWithering Field
Exits: ~north~, east, south, west.
A huge stone giant (BB) has arrived from the south.
A huge stone giant (aa) has arrived from the south.

*. CRW Mana:Burning>
178/178 hits, 113/142 mana, and 95/100 moves.

*. CRW Mana:Burning>
Light Forest
A forest spider is here crawling around.
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*f CRW Mana:Burning>
eWithering Field
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: ~north~, east, south, west.
A huge stone giant (BB) has arrived from the west.
A huge stone giant (aa) has arrived from the west.

*. CRW Mana:Burning>
k *orc*You feel more exposed.
You lightly slash *Krejcķ the Orc*'s body and tickle it.

*. CRW Mana:Burning *Krejcķ the Orc*:Hurt>

A swallow has arrived from the south.

*. CRW Mana:Burning *Krejcķ the Orc*:Hurt>
order followers assistA huge stone giant (BB) joins your fight.
A huge stone giant (aa) joins your fight.
Ok.
A huge stone giant (aa) tries to smite *Krejcķ the Orc*, but he parries successfully.
A huge stone giant (BB) smites *Krejcķ the Orc*'s left arm hard.
*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves south riding a hungry warg.

*. CRW Mana:Burning>
sBordering Plains
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the north.
A huge stone giant (aa) has arrived from the north.

*. CRW Mana:Burning>

*Krejcķ the Orc* leaves east riding a hungry warg.

*. CRW Mana:Burning>
order followers kill krejciOk.

*. CRW Mana:Burning>
eorder followers kill krejciTangled Plain
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the west.
A huge stone giant (aa) has arrived from the west.

*. CRW Mana:Burning>
A huge stone giant (BB) smites *Krejcķ the Orc*'s right leg hard.
A huge stone giant (aa) smites *Krejcķ the Orc*'s left foot extremely hard.
Ok.

*. CRW Mana:Burning>

*Krejcķ the Orc* tries to pound a huge stone giant (BB), but he parries successfully.

*. CRW Mana:Burning>
order followers assistOk.
*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves north riding a hungry warg.

*. CRW Mana:Burning>

*. CRW Mana:Burning>
norder followers kill krejciVanishing Path
An orkish warg-rider is here, riding a hungry warg.
A black crow flies low to the ground here, looking for carrion to eat.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.
A huge stone giant (BB) has arrived from the south.
A huge stone giant (aa) has arrived from the south.
A huge stone giant (BB) smites *Krejcķ the Orc*'s right foot hard.

*. CRW Mana:Burning>
A huge stone giant (aa) strongly smites *Krejcķ the Orc*'s body.
Ok.
You swiftly dodge an orkish warg-rider's attempt to charge you.

*. CRW Mana:Burning an orkish warg-rider:Healthy>

The moon slowly rises above the waters of the great Anduin.
You try to slash an orkish warg-rider, but he parries successfully.

*. CRW Mana:Burning an orkish warg-rider:Healthy>
aNo way! You are fighting for your life!

*. CRW Mana:Burning an orkish warg-rider:Healthy>

*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves south riding a hungry warg.

*. CRW Mana:Burning an orkish warg-rider:Healthy>
fleeYou flee head over heels.
You can't go into deep water!
You flee west.
Withering Field
A swallow flies high above the ground.
Exits: ~north~, east, south, west.

*. CRW Mana:Burning>

A swallow panics, and attempts to flee.
A swallow leaves south.

*. CRW Mana:Burning>
ewVanishing Path
An orkish warg-rider is here, riding a hungry warg.
A black crow flies low to the ground here, looking for carrion to eat.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: -north-, ~east~, south, west.

*. CRW Mana:Burning>
Withering Field
Exits: ~north~, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

*. CRW Mana:Burning>
tra warg
You carefully examine the ground around you, looking for tracks...


You see some clear tracks of a hungry warg leading south, done less than 1 hour ago.

*. CRW Mana:Burning>
sBordering Plains
A swallow flies high above the ground.
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the north.
A huge stone giant (aa) has arrived from the north.
A swallow panics, and attempts to flee.
A swallow leaves south.


You see some clear tracks of a hungry warg leading west, done less than 1 hour ago.

*. CRW Mana:Burning>
wLight Forest
Exits: north, east, south, west.
A huge stone giant (BB) has arrived from the east.
A huge stone giant (aa) has arrived from the east.

You see some plain tracks of a hungry warg leading west, done less than 1 hour ago.

*f CRW Mana:Burning>
wGathering of the Trees
The remains of a clump of roots lie here in a heap of rotting compost.
The corpse of a pack horse is lying here.
The corpse of *a Bear* is lying here.
The corpse of a mountain mule is lying here.
A forest spider is here crawling around.
Some roots lie here waiting to ensnare weary travellers.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.
A huge stone giant (BB) has arrived from the east.
order followers kill krejciA huge stone giant (aa) has arrived from the east.
Aha, you have found your victim!

!f CRW Mana:Burning>
Ok.

!f CRW Mana:Burning>

A hungry warg leaves south.

!f CRW Mana:Burning>

*Krejcķ the Orc* has arrived from the south riding a hungry warg.

!f CRW Mana:Burning>
order followers kill krejci
A forest spider tries to hit you, but your parry is successful.

!f CRW Mana:Burning a forest spider:Healthy>
A huge stone giant (BB) smites *Krejcķ the Orc*'s left hand and tickles it.
A huge stone giant (aa) lightly smites *Krejcķ the Orc*'s left leg and tickles it.
Ok.

!f CRW Mana:Burning a forest spider:Healthy>

*Krejcķ the Orc* pounds a huge stone giant (BB)'s right hand hard and tickles it.

!f CRW Mana:Burning a forest spider:Healthy>
sp 1.krejci
You strongly slash a forest spider's body and shatter it.

!f CRW Mana:Burning a forest spider:Fine>
cast 'colour spray' 1.krejci
You start to concentrate...


*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves east riding a hungry warg.

!f CRW Mana:Burning a forest spider:Fine>

A forest spider tries to hit you, but your parry is successful.

!f CRW Mana:Burning a forest spider:Fine>

You strongly slash a forest spider's body and shatter it.

!f CRW Mana:Burning a forest spider:Hurt>
order followers assistA huge stone giant (BB) joins your fight.
A huge stone giant (aa) joins your fight.
Ok.
A huge stone giant (aa) smites a forest spider's right hindleg extremely hard and shatters it.
A huge stone giant (BB) smites a forest spider's body extremely hard and shatters it.
You receive your share of experience.
info You have %x experience points.It's really not interesting anymore! 
You hear a forest spider's death cry as it collapses.
A forest spider is dead! R.I.P.
inf %X %T

!f CRW Mana:Burning>
You have 35449376 experience points.
info TNL : %X xp   %T tp

!f CRW Mana:Burning>
700624 0

!f CRW Mana:Burning>
TNL : 700624 xp   0 tp

!f CRW Mana:Burning>

The remains of a clump of roots slowly decays into dust.
The corpse of *a Bear* slowly decays into dust.

!f CRW Mana:Burning>

A hungry warg has arrived from the south.

!f CRW Mana:Burning>
tg repop roots natell group  repop roots na
Ok.

!f CRW>
lGathering of the Trees
The corpse of a forest spider is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits/emulated: north, south, east.

!f CRW>
fleeYou flee head over heels.
You flee south.
Bend in the Old Forest Road
Exits: north, east, -south-.

*f CRW>
eLight Forest
Exits: north, east, south, west.

*f CRW>
nLight Forest
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
*Krejcķ the Orc* begins some strange incantations...

*f CRW>
k *orc**Krejcķ the Orc* swiftly dodges your attempt to slash him.

*f CRW *Krejcķ the Orc*:Wounded>
sp 1.krejci
*Krejcķ the Orc* utters the words 'judicandus dies'

*f CRW *Krejcķ the Orc*:Hurt>
cast 'colour spray' 1.krejci
You start to concentrate...

*Krejcķ the Orc* lightly pounds your right leg and tickles it.
Argh! You cannot concentrate any more...

*f CRW HP:Fine *Krejcķ the Orc*:Hurt>

*Krejcķ the Orc* panics, but can't stop fighting to flee.

*f CRW HP:Fine *Krejcķ the Orc*:Hurt>
k *orc*sp 1.krejciYou're already fighting!

*f CRW HP:Fine *Krejcķ the Orc*:Hurt>

cast 'colour spray' 1.krejci
You start to concentrate...
*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves north riding a hungry warg.

*f CRW HP:Fine>
nk *orc*Light Forest
A forest spider is here crawling around.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

*f CRW HP:Fine>
sp 1.krejciYou approach *Krejcķ the Orc*, trying to slash him.

*f CRW HP:Fine *Krejcķ the Orc*:Hurt>
cast 'colour spray' 1.krejci
You start to concentrate...


*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves west riding a hungry warg.

*f CRW HP:Fine>
cha spell quickOk.

*f CRW HP:Fine>
w
*Krejcķ the Orc* has arrived from the west riding a hungry warg.

*f CRW HP:Fine>
k *orc*sp 1.krejciBleeding Forest
A very large tree branch has been ripped from a tree.
*Leman the Orc* is here, riding a hungry warg.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!f CRW HP:Fine>
*Leman the Orc* swiftly dodges your attempt to slash him.

!f CRW HP:Fine *Leman the Orc*:Healthy>
cast 'colour spray' 1.krejci
Nobody here by that name.

!f CRW HP:Fine Mana:Burning *Leman the Orc*:Healthy>

*Leman the Orc* barely slashes your right hand and tickles it.

!f CRW HP:Fine Mana:Burning *Leman the Orc*:Healthy>
fleeYou flee head over heels.
You flee south.
Gathering of the Trees
The corpse of a forest spider is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
Exits: north, east, south.

!f CRW HP:Fine Mana:Burning>

*Leman the Orc* has arrived from the north riding a hungry warg.

!f CRW HP:Fine>

*Leman the Orc* quickly approaches, trying to slash you.
You try to slash *Leman the Orc*, but he parries successfully.

!f CRW HP:Fine *Leman the Orc*:Healthy>
order followers assistA huge stone giant (BB) joins your fight.
A huge stone giant (aa) joins a huge stone giant (BB)'s fight.
Ok.
A huge stone giant (aa) smites *Leman the Orc*'s right foot hard and tickles it.
A huge stone giant (BB) smites *Leman the Orc*'s right leg hard and tickles it.

!f CRW HP:Fine *Leman the Orc*:Fine>

You slash *Leman the Orc*'s left arm and tickle it.

!f CRW HP:Fine *Leman the Orc*:Fine>

*Leman the Orc* sends you sprawling with a powerful bash.

!f CRW HP:Fine *Leman the Orc*:Fine>

A huge stone giant (aa) smites *Leman the Orc*'s left leg hard.
A huge stone giant (BB) smites *Leman the Orc*'s left arm and tickles it.

!f CRW HP:Fine *Leman the Orc*:Fine>

You swiftly dodge *Leman the Orc*'s attempt to slash you.

!f CRW HP:Fine *Leman the Orc*:Fine>

A hungry warg has arrived from the north.

!f CRW HP:Fine *Leman the Orc*:Fine>

A huge stone giant (BB) lightly smites *Leman the Orc*'s body and tickles it.

!f CRW HP:Fine *Leman the Orc*:Fine>

A huge stone giant (aa) smites *Leman the Orc*'s right leg hard.

!f CRW HP:Fine *Leman the Orc*:Fine>

A huge stone giant (BB) lightly smites *Leman the Orc*'s body and tickles it.

!f CRW HP:Fine *Leman the Orc*:Fine>

*Krūzgukk the Orc* has arrived from the north riding a hungry warg.

!f CRW HP:Fine *Leman the Orc*:Fine>

A huge stone giant (aa) smites *Leman the Orc*'s right hand hard.

!f CRW HP:Fine *Leman the Orc*:Fine>

Your head stops stinging.
order bb bash*Leman the Orc* barely slashes your body and tickles it.

!f CRW HP:Fine *Leman the Orc*:Fine>
fleeOk.
*Krejcķ the Orc* has arrived from the east riding a hungry warg.

!f CRW HP:Fine *Leman the Orc*:Fine>
*Krejcķ the Orc* barely pounds your head and tickles it.
You feel weaker.
You flee head over heels.
You flee east.
Light Forest
Exits: north, east, south, west.

*f CRW HP:Fine>
cstt/
cast t 'strength'
You start to concentrate...




You feel stronger.

*f CRW HP:Fine Mana:Burning>
sc163/178 hits, 117/142 mana, and 97/100 moves.

*f CRW HP:Fine Mana:Burning>
wGathering of the Trees
Traces of intense red tones form the aura of this place.
The corpse of a forest spider is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is here, fighting *Leman the Orc*.
A huge stone giant (aa) is here, fighting *Leman the Orc*.
*Leman the Orc* is here, riding a hungry warg, fighting a huge stone giant (BB).
A hungry warg stands here, sniffing around for flesh.
*Krūzgukk the Orc* is here trying to concentrate, riding a hungry warg.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south.
A huge stone giant (BB) strongly smites *Leman the Orc*'s left hand and tickles it.

!f CRW HP:Fine Mana:Burning>
order followers kill *orc*Ok.

!f CRW HP:Fine Mana:Burning>
sp 1.*orc*
*Leman the Orc* slashes a huge stone giant (BB)'s left foot hard and tickles it.

!f CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
You start to concentrate...
A huge stone giant (aa) smites *Leman the Orc*'s right hand and tickles it.


*Krūzgukk the Orc* utters the word 'noselacri'
A huge stone giant (aa) seems to be blinded!

Ok.
You spray *Leman the Orc* with many-coloured rays of bright light.

!f CRW HP:Fine Mana:Hot>
sp 1.*orc*
A huge stone giant (BB) barely smites *Leman the Orc*'s right leg and tickles it.

!f CRW HP:Fine Mana:Hot>

cast 'colour spray' 1.*orc*
You start to concentrate...
*Leman the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Leman the Orc* leaves north riding a hungry warg.

!f CRW HP:Fine Mana:Hot>
order followers assistOk.

!f CRW HP:Fine Mana:Hot>

*Krūzgukk the Orc* begins some strange incantations...

!f CRW HP:Fine Mana:Hot>
lGathering of the Trees
Traces of fierce red and pale white tones form the aura of this place.
The corpse of a forest spider is lying here.
The corpse of a pack horse is lying here.
The corpse of a mountain mule is lying here.
Some roots lie here waiting to ensnare weary travellers.
A huge stone giant (BB) is standing here.
A huge stone giant (aa) is standing here.
A hungry warg stands here, sniffing around for flesh.
*Krūzgukk the Orc* is here trying to concentrate, riding a hungry warg.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits/emulated: north, south, east.

!f CRW HP:Fine Mana:Hot>

*Krejcķ the Orc* sends you sprawling with a powerful bash.
*Krejcķ the Orc* barely pounds your body and tickles it.

order followers kill *orc*!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Hurt>

*Leman the Orc* has arrived from the north riding a hungry warg.
*Krūzgukk the Orc* utters the word 'pabraw'
*Krūzgukk the Orc* raises his voice and calls great pain upon you.

order followers assist!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Hurt>

*Krūzgukk the Orc* begins some strange incantations...

!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Hurt>

*Leman the Orc* barely slashes your left leg and tickles it.

!f CRW HP:Fine Mana:Hot *Krejcķ the Orc*:Hurt>

*Krūzgukk the Orc* utters the word 'pabraw'
You feel less protected.
*Krūzgukk the Orc* raises his voice and calls great pain upon you.
That really HURT!

!f CRW HP:Hurt Mana:Hot *Krejcķ the Orc*:Hurt>
fleee
*Dong the Black Nśmenórean* has arrived from the north riding a pack horse.

e!f CRW HP:Hurt Mana:Hot *Krejcķ the Orc*:Hurt>

*Krejcķ the Orc* pounds your right arm extremely hard and shatters it.
That really HURT!

e!f CRW HP:Wounded Mana:Hot *Krejcķ the Orc*:Hurt>

*Krūzgukk the Orc* joins *Krejcķ the Orc*'s fight.
*Krūzgukk the Orc* barely slashes your body.

flee!f CRW HP:Wounded Mana:Hot *Krejcķ the Orc*:Hurt>
ee
*Leman the Orc* slashes your body extremely hard and shatters it.
That really HURT!
You are wracked with overwhelming PAIN!

!f CRW HP:Bad Mana:Hot *Krejcķ the Orc*:Hurt>
fleeee
Your head stops stinging.
order bb bash

!f CRW HP:Bad Mana:Hot *Krejcķ the Orc*:Hurt>
fleeOk.

!f CRW HP:Bad Mana:Hot *Krejcķ the Orc*:Hurt>
eOk.

!f CRW HP:Bad Mana:Hot *Krejcķ the Orc*:Hurt>
eYou flee head over heels.
You flee east.
Light Forest
Traces of white tones form the aura of this place.
Exits: north, east, south, west.

*f CRW HP:Bad Mana:Hot>
fleee*Leman the Orc* has arrived from the west riding a hungry warg.
Bordering Plains
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
eeTangled Plain
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
esLush Plains
Exits: ~north~, ~east~, south, west.

*. CRW HP:Bad Mana:Hot>
sYou flee head over heels.
You flee south.
Dusty Plains
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
Barren Plains
Exits: ~north~, east, south, west.

*. CRW HP:Bad Mana:Hot>
Barren Plains
Exits: ~north~, east, south, west.

*. CRW HP:Bad Mana:Hot>
You flee head over heels.
You flee east.
Large Tree in the Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
A swallow flies high above the ground.
Exits: ~east~, south, west.
A swallow panics, and attempts to flee.
A swallow leaves west.

*. CRW HP:Bad Mana:Hot>
You can't go into deep water!

*. CRW HP:Bad Mana:Hot>
You can't go into deep water!

*. CRW HP:Bad Mana:Hot>
sThat person isn't here.

*. CRW HP:Bad Mana:Hot>
sYou flee head over heels.
You flee south.
Shady Brush
The corpse of a vicious rat is lying here.
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
sBushy Plains
Exits: ~north~, east, south, west.

*. CRW HP:Bad Mana:Hot>
Bushy Plains
Exits: ~north~, ~east~, south, west.

*. CRW HP:Bad Mana:Hot>
You flee head over heels.
You can't go into deep water!
You can't go into deep water!
You flee south.
Open Valley
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
Flat Grassland
Exits: ~north~, east, south, west.

*. CRW HP:Bad Mana:Hot>
cast n 'armour'Grassy Field
Exits: ~north~, east, south, west.

*. CRW HP:Bad Mana:Hot>
Old Settlement
A fat rabbit is here, chewing on some grass.
Exits: ~north~, ~east~, south, west.

*. CRW HP:Bad Mana:Hot>
You can't go into deep water!

*. CRW HP:Bad Mana:Hot>
Avenue of Willows
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
Grassy Slope
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
Light, Grassy Slope
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
Small Hill
A tall stag is here, grazing peacefully.
Exits: north, east, west.

*. CRW HP:Bad Mana:Hot>
Alas, you cannot go that way...

*. CRW HP:Bad Mana:Hot>

You start to concentrate...

tg dodol bad
A blue transparent wall slowly appears around you.

*. CRW HP:Bad Mana:Hot>
tell group  dodol bad
Ok.

*. CRW HP:Bad Mana:Hot>
tg nyaristell group  nyaris
Ok.

*. CRW HP:Bad Mana:Hot>
wRolling Fields
Exits: north, east, south, west.

*. CRW HP:Bad Mana:Hot>
wwFields beside the Road
Exits: east, south, west, \down/.

*. CRW HP:Bad Mana:Hot>
Bend in the Old Forest Road
Exits: north, east, -south-, -west-.

*. CRW HP:Bad Mana:Hot>
cs-
cast n 'cure serious'
You start to concentrate...

w
w/
sc-

stat|
*Krejcķ the Orc* has arrived from the west riding a hungry warg.

wYou begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Wounded Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

*. CRW HP:Wounded Mana:Hot>
wOld Forest Road
Exits: north, -east-, south, -west-.

*. CRW HP:Wounded Mana:Hot>
47/154 hits, 71/142 mana, and 78/95 moves.
Netto tells the group 'amaa'

*. CRW HP:Wounded Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

*. CRW HP:Wounded Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

*. CRW HP:Wounded Mana:Hot>
Fork in the Road
Exits: -north-, -east-, -south-, west.

*. CRW HP:Wounded Mana:Hot>
wnGrass beside the Road
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
nwBend in the Old Forest Road
Exits: -north-, -east-, south, west.

*. CRW HP:Wounded Mana:Hot>
nBend in the Old Forest Road
Exits: north, -south-, -west-, down.

*. CRW HP:Wounded Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

*. CRW HP:Wounded Mana:Hot>
whereTangled Cutting Grounds
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
Players in your zone
--------------------
Mirasantika          - Tangled Cutting Grounds

*. CRW HP:Wounded Mana:Hot>

You bleed from open wounds.

*. CRW HP:Wounded Mana:Hot>
tg kade aya giants urg 2tell group  kade aya giants urg 2
Ok.

*. CRW HP:Wounded Mana:Hot>
eCramped Grove
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
sc41/154 hits, 76/142 mana, and 75/95 moves.

*. CRW HP:Wounded Mana:Hot>
Brushwood
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
cs-
cast n 'cure serious'
You start to concentrate...


n-

nYou begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Wounded Mana:Hot>
Brushwood
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
nBrushy Plains
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
Tangled Plain
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
wBordering Plains
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Hot>
wLight Forest
Exits: north, east, south, west.

*f CRW HP:Wounded Mana:Hot>
swLight Forest
Exits: north, east, south, west.

*f CRW HP:Wounded Mana:Hot>
Bend in the Old Forest Road
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, -south-.

*f CRW HP:Wounded Mana:Hot>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*f CW HP:Wounded Mana:Hot>
socu nArglebargle, glop-glyf!?!

*f CW HP:Wounded Mana:Hot>

Netto tells the group 'di root s?'

*f CW HP:Wounded Mana:Hot>
scou n|
You quietly scout northwards...

ride-

Gathering of the Trees
A clump of roots, a huge stone giant, a huge stone giant, *an Orc*, *a Man*, and a pack horse are here.
Exits/emulated: north, *-south-*, *east*.

You stop scouting.

*f CW HP:Wounded Mana:Hot>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*f CRW HP:Wounded Mana:Hot>
tell Netto di oorcshOk.

*f CRW HP:Wounded Mana:Hot>
sOld Forest Road
Exits: -north-, east, -south-.

*. CRW HP:Wounded Mana:Hot>
sBend in the Old Forest Road
Exits: -north-, -east-, south.

*. CRW HP:Wounded Mana:Hot>
tell Netto di blind kabeh sihOk.

*. CRW HP:Wounded Mana:Hot>
sRising Slope
Exits: north, east, south.

*< CRW HP:Wounded Mana:Hot>
eOld Forest Road
Exits: -north-, east, -south-, west.

*. CRW HP:Wounded Mana:Hot>
cs-
cast n 'cure serious'
You start to concentrate...

sc
stat/
e-

csYou begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Hurt Mana:Warm>
103/154 hits, 61/142 mana, and 74/95 moves.

*. CRW HP:Hurt Mana:Warm>
Tangled Cutting Grounds
A sharp-eyed hawk is here stalking some prey.
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.

*. CRW HP:Hurt Mana:Warm>
cast n 'cure serious'
You start to concentrate...

A hawk leaves south.


Netto tells the group 'dong kadinya'

sc-
You begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Fine Mana:Warm>
121/154 hits, 49/142 mana, and 74/95 moves.

*. CRW HP:Fine Mana:Warm>
sttArglebargle, glop-glyf!?!

*. CRW HP:Fine Mana:Warm>
eCramped Grove
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
tell Netto enyascOk.

*. CRW HP:Fine Mana:Warm>
121/154 hits, 50/142 mana, and 74/95 moves.

*. CRW HP:Fine Mana:Warm>
Cramped Grove
Exits/emulated: *north*, *south*, east, *west*.

*. CRW HP:Fine Mana:Warm>
eHazy Clearing
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
nAmong the Strange Bushes
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
nSparse Bushes
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>

Netto tells the group 'ieu di roots ?'

*. CRW HP:Fine Mana:Warm>
wwwBrushwood
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
wGentle Slope
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
Rough Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
Old Forest Road
Exits: -north-, east, -south-.

*. CRW HP:Fine Mana:Warm>
tell Netto some s naOk.

*. CRW HP:Fine Mana:Warm>
wherePlayers in your zone
--------------------
Mirasantika          - Old Forest Road

*. CRW HP:Fine Mana:Warm>
lOld Forest Road
Exits/emulated: -north-, *-south-*, *east*.

*. CRW HP:Fine Mana:Warm>
cs
cast n 'cure serious'
You start to concentrate...

*. CRW HP:Fine Mana:Warm>

Netto tells the group 'orc jeung dong na didinya ?'

*. CRW HP:Fine Mana:Warm>
tell Netto enyaOk.

*. CRW HP:Fine Mana:Warm>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*. CW HP:Fine Mana:Warm>
nBend in the Old Forest Road
Exits: north, east, -south-.
A mountain mule has arrived from the south.

*f CW HP:Fine Mana:Warm>
scou n-
You quietly scout northwards...


You bleed from open wounds.

ride|
Gathering of the Trees
A clump of roots, a huge stone giant, a huge stone giant, *an Orc*, *a Man*, a pack horse, *an Orc*, a hungry warg, *an Orc*, and a hungry warg are here.
Exits/emulated: north, *-south-*, *east*.


sYou stop scouting.

*f CW HP:Fine Mana:Warm>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*f CRW HP:Fine Mana:Warm>
Old Forest Road
Exits: -north-, east, -south-.

*. CRW HP:Fine Mana:Warm>

Netto tells the group 'giant dmana  ?'

*. CRW HP:Fine Mana:Hot>
tell Netto di roots naOk.

*. CRW HP:Fine Mana:Hot>
tell Netto geung kabehscOk.

*. CRW HP:Fine Mana:Hot>
119/154 hits, 70/142 mana, and 81/95 moves.

*. CRW HP:Fine Mana:Hot>
lOld Forest Road
Exits/emulated: -north-, *-south-*, *east*.

*. CRW HP:Fine Mana:Hot>
cast n 'cure critic'
You start to concentrate...

sc|
stat-

l|

You can feel the broken bones within you heal and reshape themselves.

*. CRW HP:Fine Mana:Warm>
scOld Forest Road
Traces of white tones form the aura of this place.
Exits/emulated: -north-, *-south-*, *east*.

*. CRW HP:Fine Mana:Warm>
132/178 hits, 53/142 mana, and 84/100 moves.

*. CRW HP:Fine Mana:Warm>
nBend in the Old Forest Road
Exits: north, east, -south-.

*f CRW HP:Fine Mana:Warm>

Netto tells the group 'naha atuh teu diserang ?'

*f CRW HP:Fine Mana:Warm>
tell Netto di blind giants naOk.

*f CRW HP:Fine Mana:Warm>
tell Netto aing ka bashOk.

*f CRW HP:Fine Mana:Warm>
sc134/178 hits, 61/142 mana, and 90/100 moves.

*f CRW HP:Fine Mana:Warm>
statlYou are already standing.

*f CRW HP:Fine Mana:Warm>
Arglebargle, glop-glyf!?!

*f CRW HP:Fine Mana:Warm>
sOld Forest Road
Traces of white tones form the aura of this place.
Exits: -north-, east, -south-.

*. CRW HP:Fine Mana:Warm>
eRough Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Warm>
nnLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Warm>
Light Forest
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Warm>
nwLight Forest
The corpse of a forest spider is lying here.
Netto the Bear is standing here.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
Bleeding Forest
A very large tree branch has been ripped from a tree.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Hot>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!f CW HP:Fine Mana:Hot>
scou s|
You quietly scout southwards...


Gathering of the Trees
A clump of roots, a huge stone giant, a huge stone giant, *an Orc*, *a Man*, a pack horse, *an Orc*, a hungry warg, *an Orc*, and a hungry warg are here.
Exits/emulated: north, south, east, *west*.

You stop scouting.

!f CW HP:Fine Mana:Hot>

A hungry warg leaves east.

!f CW HP:Fine Mana:Hot>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!f CRW HP:Fine Mana:Hot>
tg orc na jd 3tell group  orc na jd 3
Ok.

!f CRW HP:Fine Mana:Hot>
sc136/178 hits, 71/142 mana, and 93/100 moves.

!f CRW HP:Fine Mana:Hot>
lBleeding Forest
A very large tree branch has been ripped from a tree.
Exits/emulated: north, south, east, *west*.

!f CRW HP:Fine Mana:Hot>
eLight Forest
The corpse of a forest spider is lying here.
Netto the Bear is standing here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>

Netto leaves east.

*f CRW HP:Fine Mana:Hot>
ssLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
wLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
Bend in the Old Forest Road
Exits: north, east, -south-.

*f CRW HP:Fine Mana:Hot>
tg ulah kadinyatell group  ulah kadinya
Ok.

*f CRW HP:Fine Mana:Hot>
Bend in the Old Forest Road
Exits/emulated: north, ^-south-^, ^east^.

*f CRW HP:Fine Mana:Hot>

*f CRW HP:Fine Mana:Hot>
sOld Forest Road
Exits: -north-, east, -south-.

*. CRW HP:Fine Mana:Hot>
sc138/178 hits, 79/142 mana, and 96/100 moves.

*. CRW HP:Fine Mana:Hot>
cs/
cast n 'cure serious'
You start to concentrate...

l
You begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Fine Mana:Hot>
Old Forest Road
Traces of pale white tones form the aura of this place.
Exits/emulated: -north-, ^-south-^, ^east^.

*. CRW HP:Fine Mana:Hot>
sBend in the Old Forest Road
Exits: -north-, -east-, south.

*. CRW HP:Fine Mana:Hot>
eBend in the Old Forest Road
Exits: north, east, -south-, -west-.

*. CRW HP:Fine Mana:Hot>
nnRough Plains
Exits: north, east, south, west.

*. CRW HP:Fine Mana:Hot>
scLight Forest
Exits: north, east, south, west.

*f CRW HP:Fine Mana:Hot>
wBend in the Old Forest Road
Exits: north, east, -south-.

*f CRW HP:Fine Mana:Hot>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

*f CW HP:Fine Mana:Hot>
scou n/
You quietly scout northwards...


Gathering of the Trees
A clump of roots, a huge stone giant, a huge stone giant, *an Orc*, *a Man*, a pack horse, *an Orc*, a hungry warg, *an Orc*, a hungry warg, and a hungry warg a
re here.
Exits/emulated: north, ^-south-^, ^east^.

ru-
You stop scouting.

*f CW HP:Fine Mana:Hot>
You've got to ruffle SOMEONE.

*f CW HP:Fine Mana:Hot>
sOld Forest Road
Traces of pale white tones form the aura of this place.
Exits: -north-, east, -south-.
A mountain mule has arrived from the north.

*. CW HP:Fine Mana:Hot>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

*. CRW HP:Fine Mana:Hot>
nscBend in the Old Forest Road
Exits: north, east, -south-.

*f CRW HP:Fine Mana:Hot>

The last ray of light fades, and all is swallowed up in darkness.

!f CRW HP:Fine Mana:Hot>
tiAccording to the Sindarin calendar, it is:
Orgilion, the 12th of Ivanneth, year 2989 of the Third Age.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the southern part of the sky.
Real time is Tue May 19 04:47:13 2020 UTC.
Last reboot after a manual immediate reboot at Mon May 18 20:52:46 2020 UTC.

!f CRW HP:Fine Mana:Hot>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!f CW HP:Fine Mana:Hot>
scou n|
You quietly scout northwards...

ride-
l
Gathering of the Trees
A huge stone giant, a huge stone giant, *an Orc*, *a Man*, a pack horse, *an Orc*, a hungry warg, *an Orc*, a hungry warg, and a hungry warg are here.
Exits/emulated: north, ^-south-^, ^east^.

You stop scouting.

!f CW HP:Fine Mana:Hot>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!f CRW HP:Fine Mana:Hot>
Bend in the Old Forest Road
Exits/emulated: north, ^-south-^, ^east^.

!f CRW HP:Fine Mana:Hot>
tell Netto modar roots anaOk.

!f CRW HP:Fine Mana:Hot>

You hear a death cry from the north.

!f CRW HP:Fine Mana:Hot>
norder followers kill dongGathering of the Trees
Traces of fierce red tones form the aura of this place.
The corpse of a huge stone giant is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
The corpse of a forest spider is lying here.
A huge stone giant (aa) is sleeping here.
*Krūzgukk the Orc* is standing here.
*Dong the Black Nśmenórean* is here, riding a pack horse.
*Krejcķ the Orc* is here, resting on a hungry warg.
*Leman the Orc* is here, riding a hungry warg.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.
*Leman the Orc* puts an imposing, golden mantle in a leather backpack.

!f CRW HP:Fine Mana:Hot>
*Krejcķ the Orc* stops resting and clambers to his feet.
Ok.
A hungry warg leaves north.

!f CRW HP:Fine Mana:Hot>
sBend in the Old Forest Road
Exits: north, east, -south-.

!f CRW HP:Fine Mana:Hot>
sOld Forest Road
Traces of white tones form the aura of this place.
Exits: -north-, east, -south-.

!. CRW HP:Fine Mana:Hot>
tg giant na ogetell group  giant na oge
Ok.

!. CRW HP:Fine Mana:Burning>
lOld Forest Road
Traces of white tones form the aura of this place.
Exits/emulated: -north-, ^-south-^, ^east^.

!. CRW HP:Fine Mana:Burning>
eRough Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
neLight Forest
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
Guardian Trees
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
enBrushy Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
nTangled Plain
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
Vanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.

!. CRW HP:Fine Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW HP:Fine Mana:Burning>
nnOld Rope Bridge
Exits: -north-, -south-.
A mountain mule has arrived from the south.

!. CW HP:Fine Mana:Burning>
eAbandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.
A mountain mule has arrived from the south.

!. CW HP:Fine Mana:Burning>
rideAbandoned Trail
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, ~south~, -west-.
A mountain mule has arrived from the west.

!. CW HP:Fine Mana:Burning>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW HP:Fine Mana:Burning>
nRocky Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
neRocky Plains
A sturdy pack horse is standing here.
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
eBushy Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
nFertile Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
Smelly Plains
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, [east], south, west.

!. CRW HP:Fine Mana:Burning>
callYou call for the metaldoor to be opened.

!. CRW HP:Fine Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW HP:Fine Mana:Burning>

You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed metaldoor.
You hear a *click* in a lock.
The metaldoor is opened from the other side.

!. CW HP:Fine Mana:Burning>
eFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (east), south, (west). - n:wallstone.
A mountain mule has arrived from the west.

![ CW HP:Fine Mana:Burning>
rYou sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Fine Mana:Burning>
tell Netto mending ka vtscOk.

![ CW HP:Fine Mana:Burning>
lFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Burning>
rYou are already resting.

![ CW HP:Fine Mana:Burning>
wherePlayers in your zone
--------------------
Netto                - Barren Plains
Mirasantika          - Fortress in the Plains

![ CW HP:Fine Mana:Burning>
Fortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Burning>

Netto tells you 'moal abus'

![ CW HP:Fine Mana:Burning>

Netto tells you 'mending ka village'

![ CW HP:Fine Mana:Burning>
tell Netto okOk.

![ CW HP:Fine Mana:Burning>
sa openOk.

![ CW Mana:Burning>

A Beorning tower-guard looks you over.
A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW Mana:Burning>
wNah... You feel too relaxed to do that.

![ CW Mana:Burning>
staYou stop resting and stand up.

![ CW Mana:Burning>
wSmelly Plains
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, (east), south, west.
A mountain mule has arrived from the east.

!. CW Mana:Burning>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW Mana:Burning>

The metaldoor closes quietly.
You hear a *click* in a lock.

!. CRW Mana:Burning>
sFertile Plains
Exits: north, east, south, west.

!. CRW Mana:Burning>
sPlains outside the Walls
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, west.

!. CRW Mana:Burning>
wOutside the Walls
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.

!. CRW Mana:Burning>
wsRocky Plains
Exits: north, east, south, west.

!. CRW Mana:Burning>
wAbandoned Trail
Exits: north, east, ~south~, -west-.

!. CRW Mana:Burning>
Abandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.

!. CRW Mana:Burning>
lead
An orkish warg-rider tries to charge you, but your parry is successful.

!. CRW an orkish warg-rider:Healthy>
No way! You are fighting for your life!
You try to slash an orkish warg-rider, but he parries successfully.

!. CRW an orkish warg-rider:Healthy>
sNo way! You are fighting for your life!

!. CRW an orkish warg-rider:Healthy>
sNo way! You are fighting for your life!

!. CRW an orkish warg-rider:Healthy>
fleePANIC! You can't quit the fight!

!. CRW an orkish warg-rider:Healthy>

You swiftly dodge an orkish warg-rider's attempt to charge you.
You flee head over heels.
You flee north.
Pine Infested Landscape
A tall pine tree grows here.
Some pine nuts lie scattered upon the ground.
Exits: north, east, south, west.

!. CRW>
csh|
cast c 'shroud'
You start to concentrate...


lead-

s/
sYou are surrounded by a misty shroud.

!. CRW Mana:Burning>
sYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW Mana:Burning>
Abandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.
A mountain mule has arrived from the north.

!. CW Mana:Burning>
Old Rope Bridge
Exits: -north-, -south-.
A mountain mule has arrived from the north.

!. CW Mana:Burning>
rideVanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.
A mountain mule has arrived from the north.

!. CW Mana:Burning>
scA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW Mana:Burning>
wsWithering Field
Exits: ~north~, east, south, west.

!. CRW Mana:Burning>
wBordering Plains
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, east, south, west.

!. CRW Mana:Burning>
Light Forest
Exits: north, east, south, west.

!f CRW Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!f CW Mana:Burning>
scou w/
You quietly scout westwards...

ride
Gathering of the Trees
*an Orc*, *an Orc*, a hungry warg, and a hungry warg are here.
Exits/emulated: north, ^south^, ^east^, west.

sYou stop scouting.

!f CW Mana:Burning>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!f CRW Mana:Burning>
Light Forest
Exits: north, east, south, west.

!f CRW Mana:Burning>
wBend in the Old Forest Road
Exits: north, east, -south-.

!f CRW Mana:Burning>
nsGathering of the Trees
Traces of fierce red tones form the aura of this place.
The corpse of a huge stone giant is lying here.
The corpse of a huge stone giant is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
The corpse of a forest spider is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.

!f CRW Mana:Burning>
Bend in the Old Forest Road
Exits: north, east, -south-.

!f CRW Mana:Burning>
nGathering of the Trees
Traces of fierce red tones form the aura of this place.
The corpse of a huge stone giant is lying here.
The corpse of a huge stone giant is lying here.
The remains of a clump of roots lie here in a heap of rotting compost.
The corpse of a forest spider is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.

!f CRW>
sBend in the Old Forest Road
Exits: north, east, -south-.

!f CRW>
hide beltOk.

!f CRW>
hide lanternOk.

!f CRW>
iYou are carrying:
a two-handed sword (worn)
a pair of smooth, black boots
a heavy warhammer
some grey petals
some grey petals
some white petals
some white petals
some grey petals
some white petals
some white petals

!f CRW>

Pit tells you 'any action around still?'

!f CRW>
eeLight Forest
Exits: north, east, south, west.

!f CRW>
Guardian Trees
Exits: north, east, south, west.

!. CRW>
e
You begin to feel hungry.

!. CRW>
Brushy Plains
Exits: north, east, south, west.

!. CRW>
seBrushwood
Exits: north, east, south, west.

!. CRW>
Sparse Bushes
Exits: north, east, south, west.

!. CRW>
tell Pit noc rootsOk.

!. CRW>
sAmong the Strange Bushes
Exits: north, east, south, west.

!. CRW>
eThe Valley Edge
Exits: north, south, west, /up\, \down/.

!. CRW>
ssThe Valley Edge
*Krejcķ the Orc* is here, riding a hungry warg, fighting a huge, black wolf.
A huge, black wolf is here, fighting *Krejcķ the Orc*.
A black wolf is here, fighting *Krejcķ the Orc*.
Netto the Bear is standing here.
Exits: north, south, west, down.
A black wolf barely hits *Krejcķ the Orc*'s right arm and tickles it.

!. CRW>
A huge, black wolf tries to hit *Krejcķ the Orc*, but he parries successfully.

Vast Plain
A wild bull seems ready to charge you.
Exits: north, east, south, west.

!. CRW>
nsp 1.*orc*The Valley Edge
*Krejcķ the Orc* is here, riding a hungry warg, fighting a huge, black wolf.
A huge, black wolf is here, fighting *Krejcķ the Orc*.
A black wolf is here, fighting *Krejcķ the Orc*.
Netto the Bear is here, fighting *Krejcķ the Orc*.
Exits: north, south, west, down.

!. CRW>

cast 'colour spray' 1.*orc*
You start to concentrate...
*Krejcķ the Orc* swiftly dodges a huge, black wolf's attempt to hit him.

*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves north riding a hungry warg.

!. CRW>

A huge, black wolf leaves north.
A black wolf leaves north.

!. CRW>

A wild bull has arrived from the south.

!. CRW>
nThe Valley Edge
*Krejcķ the Orc* is here, riding a hungry warg.
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, south, west, /up\, \down/.
Netto has arrived from the south.

!. CRW>
sp 1.*orc*-
cast 'colour spray' 1.*orc*
You start to concentrate...
Netto approaches *Krejcķ the Orc*, trying to hit him.


*Krejcķ the Orc* pounds Netto's left hindleg extremely hard.

A huge, black wolf approaches *Krejcķ the Orc*, trying to hit him.

Alas! There was no clear line of sight to him!

!. CRW Mana:Burning>

A huge, black wolf fails to hit *Krejcķ the Orc*.

!. CRW Mana:Burning>
sp 1.*orc*
*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves west riding a hungry warg.

!. CRW Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!. CRW Mana:Burning>
w
Netto leaves west.

!. CRW Mana:Burning>
k *orc*sp 1.*orc*Among the Strange Bushes
*Krejcķ the Orc* is here, riding a hungry warg.
Netto the Bear is standing here.
Exits: north, east, south, west.
Netto hits *Krejcķ the Orc*'s right leg extremely hard.

!. CRW Mana:Burning>
You feel more exposed.
*Krejcķ the Orc* swiftly dodges your attempt to slash him.

!. CRW Mana:Burning *Krejcķ the Orc*:Wounded Netto:Hurt>

cast 'colour spray' 1.*orc*
You start to concentrate...

*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves west riding a hungry warg.

!. CRW Mana:Burning>

A huge, black wolf has arrived from the east.
A black wolf has arrived from the east.

!. CRW Mana:Burning>
sp 1.*orc*cast 'colour spray' 1.*orc*
Nobody here by that name.

!. CRW Mana:Burning>
wk *orc*sp 1.*orc*Netto leaves west.
Brushwood
*Krejcķ the Orc* is here, riding a hungry warg.
Netto the Bear is standing here.
Exits: north, east, south, west.

!. CRW Mana:Burning>
You approach *Krejcķ the Orc*, trying to slash him.
Netto approaches *Krejcķ the Orc*, trying to hit him.

!. CRW Mana:Burning *Krejcķ the Orc*:Wounded>
cast 'colour spray' 1.*orc*
You start to concentrate...


*Krejcķ the Orc* barely pounds your right arm and tickles it.
Argh! You cannot concentrate any more...

!. CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Wounded>

*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves south riding a hungry warg.

!. CRW HP:Fine Mana:Burning>

Netto leaves east.

!. CRW HP:Fine Mana:Burning>
sp 1.*orc*cast 'colour spray' 1.*orc*
Nobody here by that name.
A huge, black wolf has arrived from the east.
A black wolf has arrived from the east.

!. CRW HP:Fine Mana:Burning>
sk *orc*sp 1.*orc*Cramped Grove
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
They aren't here.

!. CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!. CRW HP:Fine Mana:Burning>
tra warg|
You carefully examine the ground around you, looking for tracks...

Netto has arrived from the east.


Netto leaves west.

You see some clear tracks of a hungry warg leading west, done less than 1 hour ago.

!. CRW HP:Fine Mana:Burning>
wTangled Cutting Grounds
Exits: north, east, south, west.


You see some clear tracks of a hungry warg leading west, done less than 1 hour ago.
A hawk has arrived from the north.

!. CRW HP:Fine Mana:Burning>
wOld Forest Road
Exits: -north-, east, -south-, west.


You see some clear tracks of a hungry warg leading north, done less than 1 hour ago.

!. CRW HP:Fine Mana:Burning>
nBend in the Old Forest Road
Exits: north, east, -south-, -west-.

traYou see some clear tracks of a hungry warg leading north, done less than 1 hour ago.

!. CRW HP:Fine>
nYou stop tracking your victim.

!. CRW HP:Fine>
nRough Plains
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.

!. CRW HP:Fine>
nLight Forest
Exits: north, east, south, west.

!f CRW HP:Fine>
nLight Forest
Exits: north, east, south, west.

!f CRW HP:Fine>
wLight Forest
The corpse of a forest spider is lying here.
Exits: north, east, south, west.

!f CRW HP:Fine>
wBleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW HP:Fine>
Road to the Old Ford
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, =west=.
An orkish scout yells 'Az Olz af sale an bwo Ruud be bsa Olg Zilp!'
An orc-soldier fails to stab you.

!+ CRW HP:Fine an orc-soldier:Hurt>
w
An orkish patrol-leader says 'YAA! Eln! Yea will diu bavolo yaar bume.'
An orkish patrol-leader barely smites your right hand and tickles it.

!+ CRW HP:Fine an orc-soldier:Hurt>
No way! You are fighting for your life!
An orkish patrol-leader says 'A sarl vunb you uhpel yoo'la dead, Elf!'
You try to slash an orc-soldier, but he parries successfully.

!+ CRW HP:Fine an orc-soldier:Hurt>

You swiftly dodge an orc-soldier's attempt to stab you.

!+ CRW HP:Fine an orc-soldier:Hurt>
fleeYou swiftly dodge an orkish scout's attempt to pierce you.
You flee head over heels.
You flee east.
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, west.

!f CRW HP:Fine>
nwWolf Glade
A hungry warg stands here, sniffing around for flesh.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west, /up\.

!f CRW HP:Fine>
wThick Forest
Exits: north, east, south, west.

!f CRW HP:Fine>
Old Dwarven Road
Exits: north, east, =south=, =west=.

!+ CRW HP:Fine>
eeThick Forest
Exits: north, east, south, west.

!f CRW HP:Fine>
k *orc*Wolf Glade
A hungry warg stands here, sniffing around for flesh.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west, /up\.

!f CRW HP:Fine>
Netto narrates 'troll'
You try to slash *Krejcķ the Orc*, but he parries successfully.

!f CRW HP:Fine *Krejcķ the Orc*:Wounded>

A hungry warg leaves east.

!f CRW HP:Fine *Krejcķ the Orc*:Wounded>
sp 1.*orc*/
cast 'colour spray' 1.*orc*
You start to concentrate...
*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves north riding a hungry warg.

!f CRW HP:Fine>
nk *orc*sp 1.*orc*Dark Forest
An ugly forest troll is here, fighting *Krejcķ the Orc*.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
*Krejcķ the Orc* is here, riding a hungry warg, fighting an ugly forest troll.
Exits: north, east, south, west.

!f CRW HP:Fine>
You approach *Krejcķ the Orc*, trying to slash him.

!f CRW HP:Fine *Krejcķ the Orc*:Wounded an ugly forest troll:Fine>

cast 'colour spray' 1.*orc*
You start to concentrate...
*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves west riding a hungry warg.

!f CRW HP:Fine>
wk *orc*sp 1.*orc*Thick Forest
A fallow deer is grazing peacefully here.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.

!f CRW HP:Fine>
*Krejcķ the Orc* swiftly dodges your attempt to slash him.
A fallow deer leaves south.

!f CRW HP:Fine *Krejcķ the Orc*:Wounded>
cast 'colour spray' 1.*orc*
You start to concentrate...


*Krejcķ the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Krejcķ the Orc* leaves east riding a hungry warg.

!f CRW HP:Fine>
e
*Krejcķ the Orc* has arrived from the east riding a hungry warg.

!f CRW HP:Fine>
k *orc*sp 1.*orc*Dark Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.

!f CRW HP:Fine>
They aren't here.

!f CRW HP:Fine>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>
wk *orc*Thick Forest
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
sp 1.*orc*They aren't here.

!f CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>
wThick Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CRW HP:Fine Mana:Burning>
wOld Dwarven Road
A rabbit is here eyeing your presence warily.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, =south=, =west=.

!+ CRW HP:Fine Mana:Burning>
wnBend in the Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, south, west.

!+ CRW HP:Fine Mana:Burning>
Old Dwarven Road
Exits: =north=, east, =south=, west.

!+ CRW HP:Fine Mana:Burning>
sBend in the Old Dwarven Road
A hungry warg stands here, sniffing around for flesh.
Exits: =north=, =east=, south, west.

!+ CRW HP:Fine Mana:Burning>
ek *orc*Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: north, east, =south=, =west=.

!+ CRW HP:Fine Mana:Burning>
sp 1.*orc*They aren't here.

!+ CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!+ CRW HP:Fine Mana:Burning>
sOld Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, south, west.

!+ CRW HP:Fine Mana:Burning>
nOld Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: north, east, =south=, =west=.
A cute, bouncing rabbit leaves east.

!+ CRW HP:Fine Mana:Burning>

A cute, bouncing rabbit has arrived from the south.

!+ CRW HP:Fine>
tra warg|
You carefully examine the ground around you, looking for tracks...




You see some vague tracks of a hungry warg leading north, done less than 1 hour ago.

!+ CRW HP:Fine>
nDark Green Forest
Exits: north, east, south, west.


You see some clear tracks of a hungry warg leading north, done less than 1 hour ago.

!f CRW HP:Fine>
nDark Green Forest
Exits: ~north~, east, south, west.

You see some clear tracks of a hungry warg leading east, done less than 1 hour ago.

!f CRW HP:Fine>

You begin to feel hungry.

!f CRW HP:Fine>
cast 'create food'|
You start to concentrate...

ef-

A magic mushroom suddenly appears.

!f CRW HP:Fine Mana:Burning>
eeat food
You eat the mushroom.

!f CRW HP:Fine Mana:Burning>
Deep inside the Forest
Exits: ~north~, east, south, west, /up\.
The light of Aman fades away from you.


You see some clear tracks of a hungry warg leading east, done less than 1 hour ago.

!f CRW HP:Fine Mana:Burning>
eDark Forest
A fallow deer is grazing peacefully here.
Exits: ~north~, ~east~, south, west.

sp 1.*orc*
You see some clear tracks of a hungry warg leading south, done less than 1 hour ago.

!f CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>
ssp 1.*orc*Dark Forest
Exits: north, east, south, west.


You see some clear tracks of a hungry warg leading south, done less than 1 hour ago.

!f CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>
sThick Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.


You see some clear tracks of a hungry warg leading south, done less than 1 hour ago.

!f CRW HP:Fine Mana:Burning>
sThick Forest
A fallow deer is grazing peacefully here.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
Aha, you have found your victim!

!f CRW Mana:Burning>
sp 1.*orc*cast 'colour spray' 1.*orc*
You start to concentrate...
Your victim has disappeared!
*Krejcķ the Orc* leaves south riding a hungry warg.

!f CRW Mana:Burning>
sRoad to the Old Ford
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, =west=.
An orkish scout yells 'Bf Els is file un ghe Read to gho Ard Nort!'
You swiftly dodge an orc-soldier's attempt to stab you.

!+ CRW Mana:Burning an orc-soldier:Healthy>

An orkish patrol-leader says 'YAA! Olf! Yea mirl kii bufola yior gifu.'
You swiftly dodge an orkish patrol-leader's attempt to smite you.

!+ CRW Mana:Burning an orc-soldier:Healthy>
fleeAn orkish patrol-leader says 'I will nomk yei ontir yai'ra diak, Elf!'
You flee head over heels.
You flee north.
Thick Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CRW Mana:Burning>
wsOld Dwarven Road
Exits: north, east, =south=, =west=.

!+ CRW Mana:Burning>
Old Dwarven Road
*Dong the Black Nśmenórean* is here, riding a pack horse.
Exits: =north=, =east=, west, ~down~.

!+ CRW Mana:Burning>
sAlas, you cannot go that way...

!+ CRW Mana:Burning>
wBirches
Exits: north, east, west, (down). - d:stone.

!f CRW Mana:Burning>

Some very close noise can be heard from the east.

!f CRW Mana:Burning>

*Dong the Black Nśmenórean* has arrived from the east riding a pack horse.

!f CRW Mana:Burning>

You swiftly dodge *Dong the Black Nśmenórean*'s attempt to slash you.

!f CRW Mana:Burning *Dong the Black Nśmenórean*:Healthy>
flee
*Dong the Black Nśmenórean* begins some strange incantations...
You try to slash *Dong the Black Nśmenórean*, but he parries successfully.

!f CRW Mana:Burning *Dong the Black Nśmenórean*:Healthy>
You flee head over heels.
You flee west.
Orc Camp
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, west. - d:stone.

!f CRW Mana:Burning>

*Krejcķ the Orc* leaves north riding a hungry warg.
Netto tells the group 'ka village we'

!f CRW Mana:Burning>
k *orc*
You hear some apparently very close noise from the east.

!f CRW Mana:Burning>
They aren't here.

!f CRW Mana:Burning>
sp 1.*orc*cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW Mana:Burning>
fleeYou flee head over heels.
You flee east.
Birches
*Dong the Black Nśmenórean* is here, riding a pack horse.
A very strong orkish leader is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
An orc soldier is standing here.
Exits: north, east, west, (down).
An orkish scout yells 'Gm Erf iv hele amohg dha Bircvas!'

!f CRW Mana:Burning>
nOld Dwarven Road
Exits: =north=, =east=, south, west.

!+ CRW Mana:Burning>

An orkish patrol-leader has arrived from the south.
An orkish scout has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.

!+ CRW Mana:Burning>
eOld Dwarven Road
Exits: north, east, =south=, =west=.

!+ CRW Mana:Burning>
tell Pit nya keOk.

!+ CRW Mana:Burning>
eThick Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CRW Mana:Burning>
sc178/178 hits, 139/142 mana, and 57/100 moves.

!f CRW Mana:Burning>
statOB: 44%, DB: 59%, PB: 49%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 700,624 xp, 0 tp. Lauren: 265. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- armour
- strength
- shield
- sense life
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell teleport
- detect magic

!f CRW Mana:Burning>
sRoad to the Old Ford
Exits: north, east, =west=.

!+ CRW Mana:Burning>
cast n 'breath of briskness'-
You start to concentrate...


Some very close noise can be heard from the north.



w|
An energy begins to flow within your legs as your body becomes lighter.

!+ CRW Mana:Burning>
Old Dwarven Road
Exits: =north=, =east=, west, ~down~.

!+ CRW Mana:Burning>
wBirches
Exits: north, east, west, (down). - d:stone.

!f CRW Mana:Burning>
wOrc Camp
Exits: north, east, west.

!f CRW Mana:Burning>
k *orc*They aren't here.

!f CRW Mana:Burning>
eBirches
Exits: north, east, west, (down). - d:stone.

!f CRW Mana:Burning>
wOrc Camp
Exits: north, east, west.

!f CRW Mana:Burning>
tra warg
You carefully examine the ground around you, looking for tracks...

You see some clear tracks of a hungry warg leading north, done less than 1 hour ago.

!f CRW Mana:Burning>
nPine Forest
Exits: north, east, south, west.

You see some clear tracks of a hungry warg leading north, done less than 1 hour ago.
A brown fox has arrived from the west.

!f CRW Mana:Burning>
nBend in the Old Dwarven Road
Exits: =north=, =east=, south, west.


You see some vague tracks of a hungry warg leading north, done less than 1 hour ago.

!+ CRW Mana:Burning>
nOld Dwarven Road
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: =north=, east, =south=, west.
Aha, you have found your victim!

!+ CRW Mana:Burning>
k *orc*sp 1.*orc*You try to slash *Krejcķ the Orc*, but he parries successfully.

!+ CRW Mana:Burning *Krejcķ the Orc*:Wounded>

cast 'colour spray' 1.*orc*
You start to concentrate...

*Krejcķ the Orc* barely pounds your body and tickles it.
Argh! You cannot concentrate any more...

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Wounded>

*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves east riding a hungry warg.

!+ CRW HP:Fine Mana:Burning>
ek *orc*sp 1.*orc*Dark Green Forest
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, south, west.
*Krejcķ the Orc* leaves north riding a hungry warg.

!f CRW HP:Fine Mana:Burning>
They aren't here.

!f CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>
nk *orc*Dark Green Forest
Exits: ~north~, east, south, west.

!f CRW HP:Fine Mana:Burning>
sp 1.*orc*They aren't here.

!f CRW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

!f CRW HP:Fine Mana:Burning>
tr warg/
You carefully examine the ground around you, looking for tracks...

You see some clear tracks of a hungry warg leading west, done less than 1 hour ago.

!f CRW HP:Fine Mana:Burning>

Netto tells the group 'dmana ieu ?'

!f CRW HP:Fine Mana:Burning>
wSouth of a Ford
Exits: -north-, east, =south=, ~/west\~.

You see some vague tracks of a hungry warg leading north, done less than 1 hour ago.

!+ CRW HP:Fine Mana:Burning>
nThe Ford
Exits: -north-, ~east~, -south-, ~west~.


You see some plain tracks of a hungry warg leading north, done less than 1 hour ago.

!% CRW HP:Fine Mana:Burning>
nNorth of a Ford
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: north, east, -south-, =west=.
Aha, you have found your victim!

!+ CRW HP:Fine Mana:Burning>
k *orc*You try to slash *Krejcķ the Orc*, but he parries successfully.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Wounded>
sp 1.*orc*
cast 'colour spray' 1.*orc*
You start to concentrate...


Ok.
You spray *Krejcķ the Orc* with many-coloured rays of bright light.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
cha spell quick!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>

Ok.
*Krejcķ the Orc* sends you sprawling with a powerful bash.

sp 1.*orc*!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>

*Krejcķ the Orc* lightly pounds your right leg and tickles it.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>

A cute, bouncing rabbit has arrived from the west.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
tell Pit near vt
*Krūzgukk the Orc* has arrived from the south riding a hungry warg.
*Leman the Orc* has arrived from the south riding a hungry warg.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>

You hear some very close noise from the south.
*Krejcķ the Orc* strikes for a weakness in your armour!
*Krejcķ the Orc* pounds your right arm.
You feel a sharp pain there!

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
fleee
*Leman the Orc* barely slashes your right leg and tickles it.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
e
Your head stops stinging.
order bb bash

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
cast 'colour spray' 1.*orc*
You start to concentrate...

e
e/

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
eeOk.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
ePANIC! You can't quit the fight!

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
eNo way! You are fighting for your life!
An orkish patrol-leader has arrived from the south.
An orkish scout has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
An orc-soldier has arrived from the south.
*Krejcķ the Orc* barely pounds your body and tickles it.

!+ CRW HP:Fine Mana:Burning *Krejcķ the Orc*:Bad>
fleeNo way! You are fighting for your life!
An orc-soldier barely stabs your head and tickles it.
*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* leaves north riding a hungry warg.

!+ CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
eThat person isn't here.

!+ CRW HP:Fine Mana:Burning *Leman the Orc*:Fine>
No way! You are fighting for your life!
*Krūzgukk the Orc* utters the word 'pabraw'
You feel less protected.
*Krūzgukk the Orc* raises his voice and calls great pain upon you.
That really HURT!
You flee head over heels.
You flee north.
Dense Forest
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: east, south, west.

!f CRW HP:Hurt Mana:Burning>
fleeeMixed Forest
You see three woody, stemmed plants on the ground.
A large thorny branched shrub is growing here.
On the shrub, there are two piles of blackberries.
Exits: east, south, west.
Note: Herb: tarragon x 3

!f CRW HP:Hurt Mana:Burning>
ee!f CRW HP:Hurt Mana:Burning>
Mixed Forest
On the ground, there are three hemlock plants.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east, south, west.
Note: Herb: 3x hemlock

!f CRW HP:Hurt Mana:Burning>
eAn Old Riverbed
A porcupine is waddling around here, its tail full of sharp quills.
Exits: east, south, west.

!. CRW HP:Hurt Mana:Burning>
eShadowy Plains
Exits: east, south, west.

!. CRW HP:Hurt Mana:Burning>
cast n 'armour'Sloping Plains
Exits: east, south, west.

!. CRW HP:Hurt Mana:Burning>
You flee head over heels.
You flee east.
Sloping Plains
Exits: east, south, west.

!. CRW HP:Hurt Mana:Burning>
Bushy Plains
Exits: east, south, west.

!. CRW HP:Hurt Mana:Burning>
You flee head over heels.
You flee south.
Bushy Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Burning>
scBumpy Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Burning>
statRocky Plains
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Burning>
Haunted Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Burning>
Pit tells you 'brt'

Sleeping Meadows
Exits: ~north~, east, west.

!. CRW HP:Hurt Mana:Burning>
Sleeping Meadows
Exits: ~north~, east, south, west.

!. CRW HP:Hurt Mana:Burning>
You start to concentrate...



A blue transparent wall slowly appears around you.

!. CRW HP:Hurt Mana:Hot>
113/178 hits, 92/142 mana, and 91/97 moves.

!. CRW HP:Hurt Mana:Hot>
wwSleeping Meadows
Exits: ~north~, east, west.

!. CRW HP:Hurt Mana:Hot>
sHaunted Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
Smelly Plains
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, [east], south, west.

!. CRW HP:Hurt Mana:Hot>
callYou call for the metaldoor to be opened.

!. CRW HP:Hurt Mana:Hot>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW HP:Hurt Mana:Hot>

You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed metaldoor.
You hear a *click* in a lock.
The metaldoor is opened from the other side.

!. CW HP:Hurt Mana:Hot>
eFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (east), south, (west). - n:wallstone.
A mountain mule has arrived from the west.

![ CW HP:Hurt Mana:Hot>
rYou sit down and rest your tired bones.

![ CW HP:Hurt Mana:Hot>
sc113/178 hits, 95/142 mana, and 92/97 moves.
A Beorning tower-guard closes the metaldoor.
A Beorning tower-guard locks the metaldoor.

![ CW HP:Hurt Mana:Hot>
statOB: 32%, DB: 9%, PB: 42%, Armour: 86%. Wimpy: 0. Mood: wimpy.
Needed: 700,624 xp, 0 tp. Lauren: 265. Alert: normal.
Affected by:
- armour
- novoid
- a critical wound at the right arm (clean)
- noquit
- breath of briskness
- panic
- strength
- shield
- sense life
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell teleport
- detect magic

![ CW HP:Hurt Mana:Hot>
cast n 'cure critic'Nah... You feel too relaxed to do that.

![ CW HP:Hurt Mana:Hot>
staYou stop resting and stand up.

![ CW HP:Hurt Mana:Hot>
cast n 'cure critic'
You start to concentrate...



You can feel the broken bones within you heal and reshape themselves.

![ CW HP:Hurt Mana:Hot>
sa openOk.

![ CW HP:Hurt Mana:Hot>
wThe metaldoor seems to be closed.
op metaldoor

![ CW HP:Hurt Mana:Hot>
It seems to be locked.
A Beorning tower-guard looks you over.
A Beorning tower-guard unlocks the metaldoor.
A Beorning tower-guard opens the metaldoor.

![ CW HP:Hurt Mana:Hot>
wrideSmelly Plains
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, (east), south, west.
A mountain mule has arrived from the east.

!. CW HP:Hurt Mana:Hot>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW HP:Hurt Mana:Hot>
wRocky Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
wA Field of Weeds
A small and tough weed grows here.
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
wBouncing Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>

Netto tells the group 'dmana mang ?'

!. CRW HP:Hurt Mana:Hot>
wShaggy Old Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>

*Krejcķ the Orc* has arrived from the west riding a hungry warg.

!. CRW HP:Hurt Mana:Hot>

*Krejcķ the Orc* leaves south riding a hungry warg.

!. CRW HP:Hurt Mana:Hot>
eBouncing Plains
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
sBushy Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
sPine Infested Landscape
A tall pine tree grows here.
Some pine nuts lie scattered upon the ground.
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
leadsYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW HP:Hurt Mana:Hot>
sAbandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
*Krejcķ the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, -east-, -south-, ~west~.
A mountain mule has arrived from the north.

!. CW HP:Hurt Mana:Hot>
s*Krejcķ the Orc* leaves south.
A hungry warg leaves south.

Old Rope Bridge
*Krejcķ the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: -north-, -south-.
A mountain mule has arrived from the north.

!. CW HP:Hurt Mana:Hot>
*Krejcķ the Orc* leaves south.
A hungry warg leaves south.

rideVanishing Path
An orkish warg-rider is here, riding a hungry warg.
*Krejcķ the Orc* is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.
A mountain mule has arrived from the north.

!. CW HP:Hurt Mana:Hot>
A mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.
You swiftly dodge an orkish warg-rider's attempt to charge you.

!. CRW HP:Hurt Mana:Hot an orkish warg-rider:Healthy>
s
*Krejcķ the Orc* leaves west riding a hungry warg.

!. CRW HP:Hurt Mana:Hot an orkish warg-rider:Healthy>
No way! You are fighting for your life!

!. CRW HP:Hurt Mana:Hot an orkish warg-rider:Healthy>
fleeYou flee head over heels.
You flee south.
Tangled Plain
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
ssBrushy Plains
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
sBrushwood
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
Brushwood
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
tg rek ka vullatell group  rek ka vulla
Ok.

!. CRW HP:Hurt Mana:Hot>
sCramped Grove
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
eHazy Clearing
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
esThe Valley Edge
Exits: north, south, west, down.

!. CRW HP:Hurt Mana:Hot>
sVast Plain
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
seVast Plain
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

!. CRW HP:Hurt Mana:Hot>
Old Forest Road
Exits: north, -east-, south, -west-.

!. CRW HP:Hurt Mana:Hot>

Netto tells the group 'low ?'

!. CRW HP:Hurt Mana:Hot>
tell Pit krejci na geus badOk.

!. CRW HP:Hurt Mana:Hot>
tg krejci na geus badtell group  krejci na geus bad
Ok.

!. CRW HP:Hurt Mana:Hot>
s
Netto tells the group 'ka vt we pasti di serang aeyuna mah'

!. CRW HP:Hurt Mana:Hot>
Bushy Bank
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
eGrassy Plain
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
sA Clearing
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
nGrassy Plain
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
nOld Forest Road
*Leman the Orc* is here, riding a hungry warg.
Exits: north, -east-, south, -west-.
*Leman the Orc* leaves east riding a hungry warg.

!. CRW HP:Hurt Mana:Hot>
nnFlowery Grass
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
The Limpid Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
tg naha?
Netto tells the group 'aya troll soalna hiji'

!. CRW HP:Hurt Mana:Hot>
tell group  naha?
Ok.

!. CRW HP:Hurt Mana:Hot>
sc124/178 hits, 102/142 mana, and 100/100 moves.

!. CRW HP:Hurt Mana:Hot>
eAbandoned Field
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
nField at a Hut
A black snake hurries towards you with sly intentions.
Exits: [north], east, south, west.

!. CRW HP:Hurt Mana:Hot>
enWindswept Valley
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
nOpen Valley
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
wBushy Plains
Exits: ~north~, ~east~, south, west.

!. CRW HP:Hurt Mana:Hot>
wwBushy Plains
Exits: ~north~, east, south, west.

!. CRW HP:Hurt Mana:Hot>
scShady Brush
Exits: north, east, south, west.

!. CRW HP:Hurt Mana:Hot>
statnShady Vale
Exits: north, east, south, (west), /up\. - w:brush.

!. CRW HP:Fine Mana:Hot>
125/178 hits, 105/142 mana, and 97/100 moves.

!. CRW HP:Fine Mana:Hot>
Barren Plains
A swallow flies high above the ground.
Exits: ~north~, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves east.

!. CRW HP:Fine Mana:Hot>
Barren Plains
Exits: ~north~, east, south, west.

!. CRW HP:Fine Mana:Hot>
wDusty Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>
nwnLush Plains
Exits: ~north~, ~east~, south, west.

!. CRW HP:Fine Mana:Burning>
Tangled Plain
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
Vanishing Path
An orkish warg-rider is here, riding a hungry warg.
Exits: -north-, ~east~, south, west.

!. CRW HP:Fine Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW HP:Fine Mana:Burning>
nOld Rope Bridge
Exits: -north-, -south-.
A mountain mule has arrived from the south.

!. CW HP:Fine Mana:Burning>
nAbandoned Trail
An orkish warg-rider is here, riding a hungry warg.
An orkish warg-rider is here, riding a hungry warg.
Exits: north, -east-, -south-, ~west~.
A mountain mule has arrived from the south.

!. CW HP:Fine Mana:Burning>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW HP:Fine Mana:Burning>
eAbandoned Trail
Exits: north, east, ~south~, -west-.

!. CRW HP:Fine Mana:Burning>
eEntrance to a Ruined Village
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
nnOutside the Walls
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
enBushy Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
Fertile Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
Smelly Plains
Traces of pale red tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Netto the Bear is standing here.
Exits: north, [east], south, west.

!. CRW HP:Fine Mana:Burning>
callYou call for the metaldoor to be opened.

!. CRW HP:Fine Mana:Burning>
leadYou stop riding a mountain mule.
A mountain mule starts following you.
You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed metaldoor.

!. CW HP:Fine Mana:Burning>
eThe metaldoor seems to be closed.
op metaldoor

!. CW HP:Fine Mana:Burning>
The metaldoor doesn't move, I'm afraid.

!. CW HP:Fine Mana:Burning>

Netto tries to bash the metaldoor.

!. CW HP:Fine Mana:Burning>
rideA mountain mule stops following you.
You pick up a mountain mule's reins and start riding him.

!. CRW HP:Fine Mana:Burning>
giYou giggle.

!. CRW HP:Fine Mana:Burning>
lSmelly Plains
Traces of pale red tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Netto the Bear is standing here.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Burning>

Netto tries to bash the metaldoor.

!. CRW HP:Fine Mana:Burning>

Netto tries to bash the metaldoor.

!. CRW HP:Fine Mana:Burning>
nar vt blockedOk.
Netto tries to bash the metaldoor.

!. CRW HP:Fine Mana:Burning>
lSmelly Plains
Traces of pale red tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Netto the Bear is standing here.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Burning>

Netto tries to bash the metaldoor.

!. CRW HP:Fine Mana:Burning>

You feel bolder.

!. CRW HP:Fine Mana:Burning>



###################################################################

				PART 5

		me + bear + man  vs  1 bn + 3 orcs (and a troll)



Pit has arrived from the west riding a pack horse.

!. CRW HP:Fine Mana:Burning>
cast n 'breath of briskness'|
You start to concentrate...
Netto says 'bob'



Netto sits down and rests.
The energy in your legs is refreshed.

!. CRW HP:Fine Mana:Hot>

Pit starts following you.

!. CRW HP:Fine Mana:Hot>
grou pitPit is now a group member.
A pack horse is now a group member.

!. CRW HP:Fine Mana:Hot>
lPit has left the group!
Smelly Plains
Traces of red and pale white tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Netto the Bear is resting here.
Pit the Man is here, riding a pack horse.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Hot>

A huge warg has arrived from the south.
A huge warg has arrived from the south.

!. CRW HP:Fine Mana:Hot>
l
A huge warg says 'YOU! Man! You xill die begore your vime.'
Pit swiftly dodges a huge warg's attempt to hit him.

!. CRW HP:Fine Mana:Hot>
Smelly Plains
Traces of red and pale white tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Netto the Bear is resting here.
Pit the Man is here, riding a pack horse, fighting a huge warg.
A huge warg is here, fighting Pit.
A huge warg is here, moving in for the kill.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Hot>
a
Pit slashes a huge warg's body extremely hard.

!. CRW HP:Fine Mana:Hot>
Who do you want to assist?

!. CRW HP:Fine Mana:Hot>

A huge warg strongly hits Netto's right hindleg and tickles it.

!. CRW HP:Fine Mana:Hot>
lSmelly Plains
Traces of red and pale white tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Netto the Bear is here, fighting a huge warg.
Pit the Man is here, riding a pack horse, fighting a huge warg.
A huge warg is here, fighting Pit.
A huge warg is here, fighting Netto.
Exits/emulated: north, south, {east}, west.
Pit says 'sorry'
A huge warg says 'I will wunt you until you're dead, Bear!'

!. CRW HP:Fine Mana:Hot>

Netto hits a huge warg's left foreleg extremely hard.

!. CRW HP:Fine Mana:Hot>
a
A huge warg barely hits Pit's right leg and tickles it.

!. CRW HP:Fine Mana:Hot>
You assist Netto.
A huge warg says 'I will hunv you unzil you're dead, Elj!'
A huge warg says 'I'll teast on your bozels, Elg.'
A huge warg swiftly dodges your attempt to slash it.

!. CRW HP:Fine Mana:Hot a huge warg:Fine Netto:Hurt>

Pit says 'regroup'

!. CRW HP:Fine Mana:Hot a huge warg:Fine Netto:Hurt>

A huge warg tries to hit Pit, but he parries successfully.

!. CRW HP:Fine Mana:Hot a huge warg:Fine Netto:Hurt>

Pit raises his hand.

!. CRW HP:Fine Mana:Hot a huge warg:Fine Netto:Hurt>

Netto hits a huge warg's right hindleg extremely hard and shatters it.
Netto swiftly dodges a huge warg's attempt to hit her.

!. CRW HP:Fine Mana:Hot a huge warg:Hurt Netto:Hurt>
grou
Pit slashes a huge warg's left hindfoot extremely hard.

!. CRW HP:Fine Mana:Hot a huge warg:Hurt Netto:Hurt>
Your group consists of:
     Mirasantika (head of group)
     a pack horse
     Netto
Netto panics, and attempts to flee.
Netto leaves south.

!. CRW HP:Fine Mana:Hot a huge warg:Hurt>

A huge warg swiftly dodges your attempt to slash it.

!. CRW HP:Fine Mana:Hot a huge warg:Hurt>

Netto has arrived from the south.

!. CRW HP:Fine Mana:Hot a huge warg:Hurt>

Netto joins your fight.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>
grou pitPit is now a group member.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>

A huge warg barely hits Pit's right arm and tickles it.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>

A huge warg tries to hit you, but your parry is successful.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>

A huge warg swiftly dodges your attempt to slash it.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>
lSmelly Plains
Traces of red and pale white tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Pit the Man is here, riding a pack horse, fighting a huge warg.
A huge warg is here, fighting Pit.
A huge warg is here, fighting YOU.
Netto the Bear is here, fighting a huge warg.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>

Pit slashes a huge warg's left hindleg very hard.

!. CRW HP:Fine Mana:Burning a huge warg:Hurt>

Netto hits a huge warg's right foreleg extremely hard and shatters it.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded>

A huge warg tries to hit Pit, but he parries successfully.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded>

You slash a huge warg's body.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded>

You swiftly dodge a huge warg's attempt to hit you.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded>
fleeYou flee head over heels.
You flee west.
Rocky Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Burning>
eSmelly Plains
Traces of red and pale white tones form the aura of this place.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Pit the Man is here, riding a pack horse, fighting a huge warg.
A huge warg is here, fighting Pit.
A huge warg is here, fighting Netto.
Netto the Bear is here, fighting a huge warg.
Exits: north, [east], south, west.

!. CRW HP:Fine Mana:Burning>
a
Netto hits a huge warg's left forefoot extremely hard and shatters it.
A huge warg tries to hit Pit, but he parries successfully.

!. CRW HP:Fine Mana:Burning>
You assist Pit.
A huge warg says 'I fill hung you unxil you're dead, Elt!'
A huge warg says 'Come on! Sxow me your throat!'

!. CRW HP:Fine Mana:Burning a huge warg:Hurt Pit:Fine>

Pit slashes a huge warg's right foreleg extremely hard and shatters it.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>

A huge warg hits Netto's body and tickles it.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>
exa pit
You strongly slash a huge warg's right foreleg.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>
Pit has a few scratches.
Pit is using:
<wielded>            a steel claymore (flawless); it glows blue
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a fine chain mail coif (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (flawless); it glows blue
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn on back>       a leather backpack
<worn as belt>       a red silken sash
<worn on belt>       a dark coloured flask
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a dark coloured flask
<worn on belt>       a lantern; it is lit

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>

Netto hits a huge warg's left hindleg extremely hard and shatters it.
A huge warg is stunned and will probably die soon.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>

A huge warg swiftly dodges your attempt to slash it.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>

A huge warg tries to hit Pit, but he parries successfully.

!. CRW HP:Fine Mana:Burning a huge warg:Wounded Pit:Fine>

Pit slashes a huge warg's left hindfoot extremely hard and shatters it.

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>

Netto hits a huge warg's right hindfoot extremely hard and shatters it.
You receive your share of experience.
info You have %x experience points.One more death... It seems to be a litany... 
You hear a huge warg's death cry as it collapses.
A huge warg is dead! R.I.P.
inf %X %TA huge warg lightly hits Pit's body and tickles it.

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>
You have 35449742 experience points.
info TNL : %X xp   %T tp

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>
700258 0

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>
TNL : 700258 xp   0 tp

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>

You strongly slash a huge warg's left foreleg and shatter it.

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>

Netto tries to bash the metaldoor.

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>
lSmelly Plains
Traces of red and white tones form the aura of this place.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Pit the Man is here, riding a pack horse, fighting a huge warg.
A huge warg is here, fighting Pit.
Netto the Bear is standing here.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>
lSmelly Plains
Traces of red and white tones form the aura of this place.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Pit the Man is here, riding a pack horse, fighting a huge warg.
A huge warg is here, fighting Pit.
Netto the Bear is standing here.
A huge warg barely hits Pit's right hand and tickles it.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Burning a huge warg:Bad Pit:Fine>

You slash a huge warg's left hindleg and shatter it.
Pit slashes a huge warg's body extremely hard and shatters it.
A huge warg is mortally wounded and will die soon if not aided.

!. CRW HP:Fine Mana:Burning a huge warg:Dying Pit:Fine>

Netto tries to bash the metaldoor.

!. CRW HP:Fine Mana:Burning a huge warg:Dying Pit:Fine>

You slash a huge warg's right hindfoot extremely hard and shatter it.
You receive your share of experience.
info You have %x experience points.One more death... It seems to be a litany... 
You hear a huge warg's death cry as it collapses.
A huge warg is dead! R.I.P.
inf %X %T

!. CRW HP:Fine Mana:Burning>
You have 35450242 experience points.
info TNL : %X xp   %T tp

!. CRW HP:Fine Mana:Burning>
699758 0

!. CRW HP:Fine Mana:Burning>
TNL : 699758 xp   0 tp

!. CRW HP:Fine Mana:Burning>
scNetto tries to bash the metaldoor.
The metaldoor gave away under the pressure.

130/178 hits, 113/142 mana, and 100/100 moves.

!. CRW HP:Fine Mana:Burning>
lSmelly Plains
Traces of red and white tones form the aura of this place.
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Pit the Man is here, riding a pack horse.
Netto the Bear is standing here.
Exits/emulated: north, south, {east}, west.

!. CRW HP:Fine Mana:Burning>
cs/
cast n 'cure serious'
You start to concentrate...


Netto tries to bash the metaldoor.
The metaldoor gave away under the pressure.


You begin to see scars fade away and a feeling of health comes over you.

!. CRW HP:Fine Mana:Hot>
leadYou stop riding a mountain mule.
A mountain mule starts following you.

!. CW HP:Fine Mana:Hot>
callYou call for the metaldoor to be opened.

!. CW HP:Fine Mana:Hot>

Pit dismounts from a pack horse, and stops riding him.
A pack horse now follows Pit.
A voice yells back, 'The metaldoor is open! Stop bothering me!'

!. CW HP:Fine Mana:Hot>
e
Netto calls for the metaldoor to be opened.

!. CW HP:Fine Mana:Hot>
Netto leaves east.
Fortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (east), south, #west#. - n:wallstone.
A mountain mule has arrived from the west.
Pit has arrived from the west.
A pack horse has arrived from the west.

![ CW HP:Fine Mana:Hot>

Netto leaves east.

![ CW HP:Fine Mana:Hot>
sc
Netto has arrived from the east.

![ CW HP:Fine Mana:Burning>
163/178 hits, 107/142 mana, and 99/100 moves.

![ CW HP:Fine Mana:Burning>

Pit leaves east.
A pack horse leaves east.

![ CW HP:Fine Mana:Burning>

Pit has arrived from the east.
A pack horse has arrived from the east.

![ CW HP:Fine Mana:Burning>

Pit coughs loudly.

![ CW HP:Fine Mana:Burning>

Netto says 'pit stay s'

![ CW HP:Fine Mana:Burning>

Pit leaves south.
A pack horse leaves south.

![ CW HP:Fine Mana:Burning>
sgrou packBarracks
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is standing here.
A sturdy pack horse is standing here.
Exits: north, (up), [down].
A mountain mule has arrived from the north.

![ CW HP:Fine Mana:Burning>
A pack horse has been kicked out of the group!

![ CW HP:Fine Mana:Burning>

Your magical shield wears off.

![ CW HP:Fine Mana:Burning>
grou packA pack horse is now a group member.

![ CW HP:Fine Mana:Burning>
cast n 'shield'/
You start to concentrate...

Pit sits down and rests.


Netto tells the group 'dont get seen '

l/

You feel protected.

![ CW HP:Fine Mana:Hot>
Barracks
Traces of intense white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is resting here.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: north, {up}, {down}.

![ CW HP:Fine Mana:Hot>
scPit stops resting and clambers to his feet.
164/178 hits, 90/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Hot>

Pit tells the group 'nod'

![ CW HP:Fine Mana:Hot>

Pit leaves up.
A pack horse leaves up.

![ CW HP:Fine Mana:Hot>
lBarracks
Traces of rich white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: north, {up}, {down}.

![ CW HP:Fine Mana:Hot>
nFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (east), south, #west#. - n:wallstone.
A mountain mule has arrived from the south.

![ CW HP:Fine Mana:Hot>
eMusty Room
A mailbox stands here stuffed full of messages.
A large bonfire is burning here.
A wooden chest stands in the corner.
A water barrel has been left here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (west).
A mountain mule has arrived from the west.

![ CW HP:Fine Mana:Hot>

Fenuln narrates 'how come my create food/water staff beryl gem isn't working? it always says you feel nothing or the staff feels lifeless in my grip'

![ CW HP:Fine Mana:Hot>
wFortress in the Plains
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (east), south, #west#. - n:wallstone.
A mountain mule has arrived from the east.

![ CW HP:Fine Mana:Hot>

Pit tells the group 'll stay in ahtch'

![ CW HP:Fine Mana:Hot>

Netto leaves west.

![ CW HP:Fine Mana:Hot>

Magron narrates 'out of charges?'

![ CW HP:Fine Mana:Burning>

Pit tells the group 'any targets?'

![ CW HP:Fine Mana:Burning>

Fenuln narrates 'I haven't created food with it in days'

![ CW HP:Fine Mana:Burning>

Fenuln narrates 'rl days'

![ CW HP:Fine Mana:Burning>
tg i want dong!|
tell group  i want dong!

Ok.

![ CW HP:Fine Mana:Burning>
tg or leman-
tell group  or leman

Ok.

![ CW HP:Fine Mana:Burning>
tg he hero level/
tell group  he hero level

scOk.

![ CW HP:Fine Mana:Burning>
173/178 hits, 128/142 mana, and 100/100 moves.

![ CW HP:Fine Mana:Burning>
Magron narrates 'wierd'

![ CW HP:Fine Mana:Burning>
whoi lemanLeman Russ is a level twenty-three Orkish Battlemaster.

![ CW HP:Fine Mana:Burning>

Your legs feel heavier.

![ CW HP:Fine Mana:Burning>

The wallstone is opened from the other side.

![ CW HP:Fine Mana:Burning>
unashArglebargle, glop-glyf!?!

![ CW HP:Fine Mana:Burning>
scou n/
You quietly scout northwards...

Backdoor
*Krūzgukk the Orc* is standing here.
*Leman the Orc* is resting here.
*Dong the Black Nśmenórean* is standing here nodding.
*Kylhuk the Mountain Troll* is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

You stop scouting.

![ CW HP:Fine Mana:Burning>
tg balik/
tell group  balik

Ok.

![ CW HP:Fine Mana:Burning>

*Leman the Orc* has arrived from the north.

![ CW HP:Fine Mana:Burning>
tg di wallstone|
tell group  di wallstone
A Beorning tower-guard barely slashes *Leman the Orc*'s left foot and tickles it.

Ok.
A Beorning tower-guard says 'I will hunt you until you're dead, Orc!'
A Beorning tower-guard strongly slashes *Leman the Orc*'s left hand and tickles it.
A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'
*Leman the Orc* tries to slash a Beorning tower-guard, but he parries successfully.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'I will hunt you until you're dead, Orc!'

![ CW HP:Fine Mana:Burning>
sBarracks
Traces of white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is standing here.
A sturdy pack horse is standing here.
Exits: north, (up), [down].
A mountain mule has arrived from the north.

![ CW HP:Fine Mana:Burning>

The noise of battle reaches you from very close to the north.

![ CW HP:Fine>
nFortress in the Plains
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
*Leman the Orc* is here, fighting a Beorning tower-guard.
*Kylhuk the Mountain Troll* is standing here.
Exits: (north), (east), south, #west#. - n:wallstone.
A mountain mule has arrived from the south.
Pit has arrived from the south.
A pack horse has arrived from the south.
A Beorning tower-guard slashes *Leman the Orc*'s body and tickles it.

![ CW HP:Fine>

*Dong the Black Nśmenórean* has arrived from the north.

![ CW HP:Fine>

*Kylhuk the Mountain Troll* lightly hits your right foot and tickles it.

![ CW HP:Fine *Kylhuk the Mountain Troll*:Healthy>
tt0Arglebargle, glop-glyf!?!
You try to slash *Kylhuk the Mountain Troll*, but he parries successfully.
A Beorning tower-guard strongly slashes *Leman the Orc*'s left leg and tickles it.

![ CW HP:Fine *Kylhuk the Mountain Troll*:Healthy>
flee*Dong the Black Nśmenórean* begins some strange incantations...
You flee head over heels.
You flee west.
Smelly Plains
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, #east#, south, west. - n:wallstone.

*. CW HP:Fine>
eFortress in the Plains
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
*Leman the Orc* is here, fighting a Beorning tower-guard.
*Kylhuk the Mountain Troll* is standing here.
A stocky mountain mule is here, waiting to serve.
Pit the Man is standing here.
A sturdy pack horse is standing here.
*Dong the Black Nśmenórean* is standing here.
Exits: (east), south, #west#. - n:wallstone.

![ CW HP:Fine>

*Kylhuk the Mountain Troll* approaches Pit, trying to hit him.

![ CW HP:Fine>
fb 1.*orc**Dong the Black Nśmenórean* closes the oakdoor.
cast 'fireball' 1.*orc*
Alas! The melee is too dense to target him safely!
Pit slashes *Kylhuk the Mountain Troll*'s left hand extremely hard and tickles it.
A Beorning tower-guard slashes *Leman the Orc*'s head and tickles it.

![ CW HP:Fine Mana:Burning>

*Dong the Black Nśmenórean* begins some strange incantations...
The wallstone is opened from the other side.

![ CW HP:Fine Mana:Burning>

*Krūzgukk the Orc* has arrived from the north.
A Beorning tower-guard barely slashes *Leman the Orc*'s body and tickles it.

![ CW HP:Fine Mana:Burning>
sp 1.*orc*
*Kylhuk the Mountain Troll* hits Pit's left foot extremely hard.

![ CW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Alas! The melee is too dense to target him safely!
*Leman the Orc* strongly slashes a Beorning tower-guard's right hand and tickles it.

![ CW HP:Fine Mana:Burning>

Pit panics, and attempts to flee.
Pit leaves north.

![ CW HP:Fine Mana:Burning>
sp 1.*orc*cast 'colour spray' 1.*orc*
Alas! The melee is too dense to target him safely!
*Dong the Black Nśmenórean* utters the words 'block door'
The exit east seems to blur for a while.

![ CW HP:Fine Mana:Burning>

*Kylhuk the Mountain Troll* quickly approaches, trying to hit you.
Pit has arrived from the north.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

*Krūzgukk the Orc* leaves north.
*Dong the Black Nśmenórean* begins some strange incantations...
*Kylhuk the Mountain Troll* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

Pit leaves south.
A pack horse leaves south.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

Netto tells the group 'block wooden'

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

*Dong the Black Nśmenórean* utters the words 'diesilla barh'
*Dong the Black Nśmenórean* sends a powerful lightning bolt at you, you stagger from the impact.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>
flee
*Kylhuk the Mountain Troll* barely hits your left arm and tickles it.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>
*Dong the Black Nśmenórean* begins some strange incantations...
You flee head over heels.
You flee north.
Backdoor
*Krūzgukk the Orc* is standing here.
Exits: (south), ~(down)~. - n:wallstone.

![ CW HP:Fine Mana:Burning>
sFortress in the Plains
Traces of fierce red tones form the aura of this place.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
*Leman the Orc* is here, fighting a Beorning tower-guard.
*Kylhuk the Mountain Troll* is standing here.
A stocky mountain mule is here, waiting to serve.
*Dong the Black Nśmenórean* is standing here.
Pit the Man is standing here.
A sturdy pack horse is standing here.
Exits: (north), [east], south, #west#. - n:wallstone.
*Kylhuk the Mountain Troll* quickly approaches, trying to hit you.
A Beorning tower-guard tries to slash *Leman the Orc*, but he parries successfully.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>
sp 1.*orc*
*Kylhuk the Mountain Troll* swiftly dodges your attempt to slash him.
A Beorning tower-guard tries to slash *Leman the Orc*, but he parries successfully.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>
cast 'colour spray' 1.*orc*
Alas! The melee is too dense to target him safely!
A Beorning tower-guard slashes *Leman the Orc*'s head hard.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

Pit leaves south.
A pack horse leaves south.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

*Kylhuk the Mountain Troll* barely hits your left arm and tickles it.
A Beorning tower-guard barely slashes *Leman the Orc*'s body and tickles it.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>

*Dong the Black Nśmenórean* begins some strange incantations...
Pit has arrived from the south.
A pack horse has arrived from the south.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>
flee
*Krūzgukk the Orc* has arrived from the north.
*Leman the Orc* seems to have recovered his senses.

![ CW HP:Fine Mana:Burning *Kylhuk the Mountain Troll*:Fine>
s*Krūzgukk the Orc* begins some strange incantations...
You flee head over heels.
You flee south.
Barracks
Traces of white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, (up), [down].

![ CW HP:Fine Mana:Burning>
sAlas, you cannot go that way...

![ CW HP:Fine Mana:Burning>
sAlas, you cannot go that way...

![ CW HP:Fine Mana:Burning>
Alas, you cannot go that way...
You hear the sounds of battle very close from the north.

![ CW HP:Fine Mana:Burning>
nsp 1.*orc*Fortress in the Plains
Traces of fierce red tones form the aura of this place.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is sleeping here.
*Leman the Orc* is here, fighting a Beorning tower-guard.
*Kylhuk the Mountain Troll* is here, fighting a Beorning tower-guard.
A stocky mountain mule is here, waiting to serve.
*Dong the Black Nśmenórean* is standing here trying to concentrate.
Pit the Man is here, fighting *Kylhuk the Mountain Troll*.
A sturdy pack horse is standing here.
Exits: (north), [east], south, #west#. - n:wallstone.

![ CW HP:Fine Mana:Burning>
*Krūzgukk the Orc* has arrived from the north.
cast 'colour spray' 1.*orc*
You start to concentrate...

Alas! There was no clear line of sight to him!

![ CW HP:Fine Mana:Burning>

Netto has arrived from the west.
*Leman the Orc* panics, and attempts to flee.
*Leman the Orc* leaves south.

![ CW HP:Fine Mana:Burning>

*Krūzgukk the Orc* begins some strange incantations...

![ CW HP:Fine Mana:Burning>

Pit panics, and attempts to flee.
Pit leaves south.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard joins a Beorning tower-guard's fight.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'I will hunt you until you're dead, Troll!'
A Beorning tower-guard joins a Beorning tower-guard's fight.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'I will hunt you until you're dead, Troll!'

![ CW HP:Fine Mana:Burning>
s
*Dong the Black Nśmenórean* utters the word 'sleep'
A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s body and tickles it.

![ CW HP:Fine Mana:Burning>
Barracks
Traces of white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A Beorning tower-guard is here, fighting *Leman the Orc*.
A sturdy Beorning is here, guarding the fortress.
*Leman the Orc* is here, fighting a Beorning tower-guard.
Pit the Man is standing here.
Exits: north, (up), [down].
A mountain mule has arrived from the north.
A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'
A Beorning tower-guard strongly slashes *Leman the Orc*'s body.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'I will hunt you until you're dead, Orc!'
The noise of battle reaches you from very close to the north.

![ CW HP:Fine Mana:Burning>

Pit fails to slash *Leman the Orc*.
*Leman the Orc* panics, and attempts to flee.
*Leman the Orc* leaves north.

![ CW HP:Fine Mana:Burning>
t nerro ka vt
Pit leaves north.

![ CW HP:Fine Mana:Burning>
No-one by that name here...

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard leaves north.
A Beorning tower-guard leaves north.
A Beorning tower-guard leaves north.

![ CW HP:Fine Mana:Burning>

Pit has arrived from the north.
A pack horse has arrived from the north.

![ CW HP:Fine Mana:Burning>
nFortress in the Plains
Traces of fierce red tones form the aura of this place.
A Beorning tower-guard is here, fighting *Kylhuk the Mountain Troll*.
A Beorning tower-guard is here, fighting *Kylhuk the Mountain Troll*.
A Beorning tower-guard is here, fighting *Kylhuk the Mountain Troll*.
A Beorning tower-guard is sleeping here.
*Kylhuk the Mountain Troll* is here, fighting a Beorning tower-guard.
*Dong the Black Nśmenórean* is sitting here, trying to fight Netto.
Netto the Bear is here, fighting *Dong the Black Nśmenórean*.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), [east], south, #west#. - n:wallstone.
A mountain mule has arrived from the south.
Pit has arrived from the south.
A pack horse has arrived from the south.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s body and tickles it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'I will hunt you until you're dead, Troll!'
A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s body and tickles it.

![ CW HP:Fine Mana:Burning>
sp 1.*orc*cast 'colour spray' 1.*orc*
Nobody here by that name.

![ CW HP:Fine Mana:Burning>

Pit leaves north.
A pack horse leaves north.
A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s right leg and tickles it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s body hard and tickles it.
A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left foot very hard and tickles it.
A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'
*Kylhuk the Mountain Troll* swiftly dodges a Beorning tower-guard's attempt to slash him.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'I will hunt you until you're dead, Troll!'
A Beorning tower-guard says 'I will hunt you until you're dead, Troll!'
A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard says 'Foul scum! Your blood will stain the ground!'
Netto tries to hit *Dong the Black Nśmenórean*, but he parries successfully.
*Kylhuk the Mountain Troll* hits a Beorning tower-guard's body extremely hard.

![ CW HP:Fine Mana:Burning>
sp 1.*orc*
Netto narrates 'dong'
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right leg hard and tickles it.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s body hard and tickles it.

![ CW HP:Fine Mana:Burning>
cast 'colour spray' 1.*orc*
Nobody here by that name.

![ CW HP:Fine Mana:Burning>

Pit has arrived from the north.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right arm very hard.

![ CW HP:Fine Mana:Burning>

The wallstone closes quietly.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left arm hard and tickles it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left leg and tickles it.

![ CW HP:Fine Mana:Burning>

*Kylhuk the Mountain Troll* hits a Beorning tower-guard's right hand extremely hard and shatters it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard sends *Kylhuk the Mountain Troll* sprawling with a powerful bash.
Netto fails to hit *Dong the Black Nśmenórean*.

![ CW HP:Fine Mana:Burning>
sp 1.*troll*
*Dong the Black Nśmenórean* seems to have recovered his senses.

![ CW HP:Fine Mana:Burning>
cast 'colour spray' 1.*troll*
Alas! The melee is too dense to target him safely!

![ CW HP:Fine Mana:Burning>

*Dong the Black Nśmenórean* slashes Netto's right foreleg and tickles it.

![ CW HP:Fine Mana:Burning>

*Dong the Black Nśmenórean* opens the wallstone.

![ CW HP:Fine Mana:Burning>
sp 1.*troll**Leman the Orc* has arrived from the north.
cast 'colour spray' 1.*troll*
Alas! The melee is too dense to target him safely!
*Dong the Black Nśmenórean* panics, and attempts to flee.
*Dong the Black Nśmenórean* leaves south.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left leg very hard and tickles it.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s head and tickles it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s body and tickles it.

![ CW HP:Fine Mana:Burning>

Pit closes the wallstone.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s body very hard.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s body very hard.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s body and tickles it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right hand and tickles it.

![ CW HP:Fine Mana:Burning>
fb 1.*troll*cast 'fireball' 1.*troll*
Alas! The melee is too dense to target him safely!

![ CW HP:Fine Mana:Burning>

Netto hits *Leman the Orc*'s body very hard and shatters it.
A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s left leg and tickles it.

![ CW HP:Fine Mana:Burning>

Netto swiftly dodges *Leman the Orc*'s attempt to slash her.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right foot hard.
*Kylhuk the Mountain Troll* swiftly dodges a Beorning tower-guard's attempt to slash him.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right leg hard.

![ CW HP:Fine Mana:Burning>

*Kylhuk the Mountain Troll* seems to have recovered his senses.

![ CW HP:Fine Mana:Burning>
fb 1.*troll*
A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s body.

![ CW HP:Fine Mana:Burning>
cast 'fireball' 1.*troll*
Alas! The melee is too dense to target him safely!

![ CW HP:Fine Mana:Burning>

*Leman the Orc* panics, and attempts to flee.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s left leg.

![ CW HP:Fine Mana:Burning>

*Leman the Orc* panics, and attempts to flee.
*Leman the Orc* leaves west.

![ CW HP:Fine Mana:Burning>
fb 1.*troll*cast 'fireball' 1.*troll*
Alas! The melee is too dense to target him safely!
A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s right leg.

![ CW HP:Fine Mana:Burning>

You see *Dong the Black Nśmenórean* scouting from the south!

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left arm very hard.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard sends *Kylhuk the Mountain Troll* sprawling with a powerful bash.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right arm hard.

![ CW HP:Fine Mana:Burning>
fb 1.*troll*cast 'fireball' 1.*troll*
Alas! The melee is too dense to target him safely!
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right arm very hard.

![ CW HP:Fine Mana:Burning>

Netto leaves west.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left arm very hard and shatters it.

![ CW HP:Fine Mana:Burning>
fb 1.*troll*cast 'fireball' 1.*troll*
Alas! The melee is too dense to target him safely!

![ CW HP:Fine Mana:Burning>

*Dong the Black Nśmenórean* has arrived from the south.
Netto has arrived from the west.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s right hand very hard and shatters it.

![ CW HP:Fine Mana:Burning>

*Dong the Black Nśmenórean* begins some strange incantations...

![ CW HP:Fine Mana:Burning>
fb 1.*troll*cast 'fireball' 1.*troll*
Alas! The melee is too dense to target him safely!
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s body very hard and shatters it.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard strongly slashes *Kylhuk the Mountain Troll*'s right leg and shatters it.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left hand very hard and shatters it.
*Kylhuk the Mountain Troll* is incapacitated and will slowly die, if not aided.

![ CW HP:Fine Mana:Burning>

A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left hand very hard and shatters it.
*Kylhuk the Mountain Troll* is mortally wounded and will die soon if not aided.
A Beorning tower-guard slashes *Kylhuk the Mountain Troll*'s left foot very hard and shatters it.
You hear *Kylhuk the Mountain Troll*'s death cry as he collapses.
*Kylhuk the Mountain Troll* has drawn his last breath! R.I.P.						##### ack! missed xps
inf %X %T

![ CW HP:Fine Mana:Burning>
699758 0

![ CW HP:Fine Mana:Burning>
fb 1.*troll*
A Beorning tower-guard approaches *Dong the Black Nśmenórean*, trying to slash him.

![ CW HP:Fine Mana:Burning>
Pit leaves south.
cast 'fireball' 1.*troll*
Nobody here by that name.
*Dong the Black Nśmenórean* utters the word 'earthquake'
*Dong the Black Nśmenórean* makes the earth tremble and shiver.
You fall, and hit yourself!
Some debris falls on you from above.
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'
A Beorning tower-guard says 'I will restlessly chase you like an angry bear after its prey!'
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'
A Beorning tower-guard says 'Your corpse will be ripped to pieces!'
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'
A Beorning tower-guard says 'I shall set your head upon a spike for all to see!'
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'
A Beorning tower-guard says 'I will rip your heart out, sweeten it with honey, and feast on it!'
A Beorning tower-guard says 'I will hunt you until you're dead, Dong!'

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Fine>

*Dong the Black Nśmenórean* begins some strange incantations...

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Fine>

Pit has arrived from the south.
A mountain mule panics, and attempts to flee.

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Fine>

A mountain mule fails to hit *Dong the Black Nśmenórean*.
A Beorning tower-guard barely slashes *Dong the Black Nśmenórean*'s left arm and tickles it.
*Dong the Black Nśmenórean* swiftly dodges your attempt to slash him.
A Beorning tower-guard fails to slash *Dong the Black Nśmenórean*.

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Fine>

Netto leaves west.
A mountain mule panics, and attempts to flee.
A mountain mule leaves south.
A Beorning tower-guard lightly slashes *Dong the Black Nśmenórean*'s head and tickles it.

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Fine>

*Dong the Black Nśmenórean* utters the word 'earthquake'
*Dong the Black Nśmenórean* makes the earth tremble and shiver.
You feel less protected.
You fall, and hit yourself!
A Beorning tower-guard says 'Die, Dong, and disappear from this land forever!'
*Dong the Black Nśmenórean* tries to slash a Beorning tower-guard, but he parries successfully.

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Wounded>

Pit gets a fortune in gold from the corpse of *a Troll*.
Pit gets a large skin from the corpse of *a Troll*.
Pit gets a black scroll from the corpse of *a Troll*.
Pit gets a hunting knife from the corpse of *a Troll*.
Pit gets a plain leather belt from the corpse of *a Troll*.
Pit gets a keyring from the corpse of *a Troll*.
Pit gets a leather backpack from the corpse of *a Troll*.
Pit gets a ragged, blackened cloak from the corpse of *a Troll*.
Pit gets a rough staff from the corpse of *a Troll*.
Pit gets a plain pair of sleeves from the corpse of *a Troll*.
Pit gets a pair of soft leather gloves from the corpse of *a Troll*.
Pit gets a pair of smooth, black boots from the corpse of *a Troll*.
Pit gets a plain pair of pants from the corpse of *a Troll*.
Pit gets a plain hood from the corpse of *a Troll*.
Pit gets a plain shirt from the corpse of *a Troll*.
Pit gets an iron ring from the corpse of *a Troll*.

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Wounded>
get all corpseYou get a ring from the corpse of *a Troll*.
You get a forest green cloak from the corpse of *a Troll*.

![ CW HP:Hurt Mana:Burning *Dong the Black Nśmenórean*:Fine a Beorning tower-guard:Wounded>
flee
A Beorning tower-guard barely slashes *Dong the Black Nśmenórean*'s right leg and tickles it.
*Dong the Black Nśmenórean* panics, and attempts to flee.
*Dong the Black Nśmenórean* leaves west.

![ CW HP:Hurt Mana:Burning>
sPit leaves south.
You flee head over heels.
You flee south.
Barracks
Traces of white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A stocky mountain mule is here, waiting to serve.
Pit the Man is standing here.
Exits: north, (up), [down].

![ CW HP:Hurt Mana:Burning>
sAlas, you cannot go that way...

![ CW HP:Hurt Mana:Burning>
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Burning>

Pit leaves north.

![ CW HP:Hurt Mana:Burning>
cast n 'armour'
You start to concentrate...

Pit has arrived from the north.

l/

Pit leaves north.

i-
A blue transparent wall slowly appears around you.

![ CW HP:Hurt Mana:Hot>
Barracks
Traces of pale white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A stocky mountain mule is here, waiting to serve.
Exits/emulated: north, {up}, {down}.

![ CW HP:Hurt Mana:Hot>
You are carrying:
a forest green cloak (satisfactory); it glows blue
a ring; it glows blue
a two-handed sword (worn)
a pair of smooth, black boots
a heavy warhammer
some grey petals
some grey petals
some white petals
some white petals
some grey petals
some white petals
some white petals

![ CW HP:Hurt Mana:Hot>
nar kylhuk diesOk.

![ CW HP:Hurt Mana:Burning>
trop #                    *** TROPHY *** (Kills, Knowledge, Name)

   1,  0%,  #Verrückt                 |   1,  1%,  #Glacius                  |
   2,  0%,  #Kylhuk                   |   1,  0%,  #Hooch                    |

Tinorfindel narrates 'clap'

A Beorning tower-guard has arrived from the north.
A Beorning tower-guard has arrived from the north.
A Beorning tower-guard has arrived from the north.

![ CW HP:Hurt Mana:Burning>

Iminyė narrates 'clap post log'

![ CW HP:Hurt Mana:Burning>
scou n|
You quietly scout northwards...

Fortress in the Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is standing here.
Exits/emulated: north, {up}, {down}.

You stop scouting.

![ CW HP:Hurt Mana:Burning>

Netto narrates 'b lock corttae'

![ CW HP:Hurt Mana:Burning>
scou n
You quietly scout northwards...

Fortress in the Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is standing here.
Exits/emulated: north, {up}, {down}.

You stop scouting.

![ CW HP:Hurt Mana:Burning>

Pit has arrived from the north.

![ CW HP:Hurt Mana:Burning>
nwFortress in the Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: (north), [east], south, #west#. - n:wallstone.
A mountain mule has arrived from the south.
Pit has arrived from the south.

![ CW HP:Hurt Mana:Burning>
wSmelly Plains
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, #east#, south, west.
A mountain mule has arrived from the east.
Pit has arrived from the east.

*. CW HP:Hurt Mana:Burning>
Rocky Plains
A black crow flies low to the ground here, looking for carrion to eat.
Exits: north, east, south, west.
A mountain mule has arrived from the east.
Pit has arrived from the east.

*. CW HP:Hurt Mana:Burning>
n
Netto narrates 'block cottage'

*. CW HP:Hurt Mana:Burning>
nRocky Plains
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: north, east, south, west.
A mountain mule has arrived from the south.
Pit has arrived from the south.

*. CW HP:Hurt Mana:Burning>
wVast Plains
Exits: east, south, west.
A mountain mule has arrived from the south.
Pit has arrived from the south.

*. CW HP:Hurt Mana:Burning>
Cottage in the Plains
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An experienced orkish scout is looking for tracks on the ground.
Exits: [north], east, south, west.
A mountain mule has arrived from the east.
Pit has arrived from the east.
An orc-soldier tries to slash you, but your parry is successful.

*. CW HP:Hurt Mana:Burning an orc-soldier:Healthy>

Pit intercepts an orkish patrol-leader's blow.
An orkish patrol-leader crushes Pit's left hand and tickles it.

*. CW HP:Hurt Mana:Burning an orc-soldier:Healthy>

An orkish patrol-leader says 'A woll hunt yeo evtur yao'ru deed, Vow!'
You swiftly dodge an orc-soldier's attempt to slash you.
You slash an orc-soldier's right hand very hard and shatter it.

*. CW HP:Hurt Mana:Burning an orc-soldier:Fine>
flee
You feel bolder.
Pit slashes an orkish patrol-leader's body hard.

*. CW HP:Hurt Mana:Burning an orc-soldier:Fine>
PANIC! You can't quit the fight!

*. CW HP:Hurt Mana:Burning an orc-soldier:Fine>

Pit panics, and attempts to flee.
Pit leaves east.

*. CW HP:Hurt Mana:Burning an orc-soldier:Fine>

You flee head over heels.
You flee south.
Bumpy Plains
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Burning>
nbd exit nCottage in the Plains
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
An orc soldier is standing here.
An experienced orkish scout is looking for tracks on the ground.
A stocky mountain mule is here, waiting to serve.
Exits: [north], east, south, west.
An orkish scout yells 'An Elm iv nare en gsi Cottada in bfe Bluizs!'

*. CW HP:Hurt Mana:Burning>
cast 'block door' exit n
You start to concentrate...

An orkish patrol-leader says 'YOU! Alf! You well bie bomoli your kawa.'
An orkish patrol-leader tries to crush you, but your parry is successful.
An orc-soldier joins an orkish patrol-leader's fight.
You swiftly dodge an orc-soldier's attempt to slash you.


An orkish patrol-leader says 'I wilr munt you ontil you'lu tead, Elh!'
An orc-soldier joins an orkish patrol-leader's fight.

An orc-soldier fails to slash you.

The exit north seems to blur for a while.

*. CW HP:Hurt Mana:Hot an orkish patrol-leader:Fine>

You try to slash an orkish patrol-leader, but he parries successfully.

*. CW HP:Hurt Mana:Hot an orkish patrol-leader:Fine>
fleePANIC! You can't quit the fight!

*. CW HP:Hurt Mana:Hot an orkish patrol-leader:Fine>

Fenuln narrates 'gratz'

*. CW HP:Hurt Mana:Hot an orkish patrol-leader:Fine>

You flee head over heels.
You flee east.
Vast Plains
Exits: east, south, west.

*. CW HP:Hurt Mana:Hot>
nar blockedOk.

*. CW HP:Hurt Mana:Hot>
eFields of Sorrow
Exits: ~east~, south, west.

*. CW HP:Hurt Mana:Hot>
ssHaunted Plains
Exits: north, east, south, west.

*. CW HP:Hurt Mana:Hot>
eSmelly Plains
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
A rabid rabbit is here, frothing at the mouth.
A rabid rabbit is here, frothing at the mouth.
Exits: north, #east#, south, west.

*. CW HP:Hurt Mana:Hot>
Fortress in the Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits: (north), [east], south, #west#. - n:wallstone.

![ CW HP:Hurt Mana:Hot>
sc90/178 hits, 82/142 mana, and 71/100 moves.

![ CW HP:Hurt Mana:Hot>
ec
Netto closes the wallstone.

![ CW HP:Hurt Mana:Hot>
exa corpse
In the corpse (here):
Nothing.

![ CW HP:Hurt Mana:Hot>
iYou are carrying:
a forest green cloak (satisfactory); it glows blue
a ring; it glows blue
a two-handed sword (worn)
a pair of smooth, black boots
a heavy warhammer
some grey petals
some grey petals
some white petals
some white petals
some grey petals
some white petals
some white petals

![ CW HP:Hurt Mana:Hot>

Netto tries to bash the wallstone.

![ CW HP:Hurt Mana:Hot>
lscFortress in the Plains
Traces of fierce red tones form the aura of this place.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Netto the Bear is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Hurt Mana:Hot>
Netto tries to bash the wallstone.
91/178 hits, 85/142 mana, and 74/100 moves.

![ CW HP:Hurt Mana:Hot>
cs|
cast n 'cure serious'
You start to concentrate...


cs|
You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Hurt Mana:Hot>
cast n 'cure serious'
You start to concentrate...

l-
Netto tries to bash the wallstone.
The wallstone gave away under the pressure.


An orkish patrol-leader has arrived from the west.
An orc-soldier has arrived from the west.
An orc-soldier has arrived from the west.
An orkish scout has arrived from the west.

A Beorning tower-guard slashes an orc-soldier's body hard.
A Beorning tower-guard slashes an orc-soldier's body very hard and shatters it.

You begin to see scars fade away and a feeling of health comes over you.
An orc-soldier says 'Yeur kolehbv zvaald zavu briwned yeo yoarh udo!'
An orc-soldier says 'A warl seka a vew guil un zarkreww mlov yoal fdon!'
A Beorning tower-guard slashes an orc-soldier's left leg extremely hard and shatters it.
A Beorning tower-guard slashes an orc-soldier's left foot extremely hard and shatters it.

![ CW HP:Fine Mana:Warm>
Fortress in the Plains
Traces of fierce red and pale white tones form the aura of this place.
The corpse of *a Troll* is lying here.
A Beorning tower-guard is here, fighting an orc-soldier.
A Beorning tower-guard is here, fighting an orc-soldier.
A Beorning tower-guard is here, fighting an orc-soldier.
A Beorning tower-guard is here, fighting an orc-soldier.
Netto the Bear is standing here.
A very strong orkish leader is here on patrol.
An orc-soldier is here, fighting a Beorning tower-guard.
An orc-soldier is here, fighting a Beorning tower-guard.
An experienced orkish scout is looking for tracks on the ground.
Netto swiftly dodges an orkish patrol-leader's attempt to crush her.
An orc-soldier fails to slash a Beorning tower-guard.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Warm>

An orkish patrol-leader says 'A will nant yoi uhtal yoe're tiad, Deal!'
An orkish scout hits Netto's body and tickles it.
An orc-soldier tries to slash a Beorning tower-guard, but he parries successfully.

![ CW HP:Fine Mana:Warm>

Pit has arrived from the south.
An orkish scout yells 'A Kiar, az Arn, anb a Sam ala nele im bse Fultlafw uh ghe Bleohm!'
A Beorning tower-guard slashes an orc-soldier's right foot hard and shatters it.

![ CW HP:Fine Mana:Warm>

Pit leaves south.

![ CW HP:Fine Mana:Warm>

Netto panics, and attempts to flee.
Netto leaves west.

![ CW HP:Fine Mana:Warm>

A Beorning tower-guard slashes an orc-soldier's left leg extremely hard and shatters it.

![ CW HP:Fine Mana:Warm>

A Beorning tower-guard swiftly dodges an orc-soldier's attempt to slash him.

![ CW HP:Fine Mana:Warm>

A Beorning tower-guard slashes an orc-soldier's right arm hard and shatters it.

![ CW HP:Fine Mana:Warm>

An orkish patrol-leader joins an orc-soldier's fight.
An orkish patrol-leader lightly crushes a Beorning tower-guard's left leg and tickles it.

![ CW HP:Fine Mana:Warm>

A Beorning tower-guard says 'You, orc, will fall under the might of my blows!'
A Beorning tower-guard slashes an orc-soldier's body extremely hard and shatters it.

![ CW HP:Fine Mana:Hot>
s
Pit has arrived from the south.

![ CW HP:Fine Mana:Hot>
Barracks
Traces of white tones form the aura of this place.
A weapons rack stands against the wall.
In the rack is a longspear.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits: north, (up), [down].
Pit has arrived from the north.

![ CW HP:Fine Mana:Hot>
nFortress in the Plains
Traces of fierce red and pale white tones form the aura of this place.
The corpse of *a Troll* is lying here.
A Beorning tower-guard is here, fighting an orc-soldier.
A Beorning tower-guard is here, fighting an orc-soldier.
A Beorning tower-guard is here, fighting an orc-soldier.
A Beorning tower-guard is here, fighting an orc-soldier.
An orkish patrol-leader is here, fighting a Beorning tower-guard.
An orc-soldier is here, fighting a Beorning tower-guard.
An orc-soldier is lying here, mortally wounded.
An experienced orkish scout is looking for tracks on the ground.
Exits: #north#, [east], south, #west#. - n:wallstone.
Pit has arrived from the south.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orc-soldier's right arm extremely hard and shatters it.
You hear an orc-soldier's death cry as he collapses.
An orc-soldier is dead! R.I.P.
inf %X %T

![ CW HP:Fine Mana:Hot>
699741 0

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orkish patrol-leader's left leg hard.

![ CW HP:Fine Mana:Hot>

An orkish patrol-leader says 'Year gelanps wheold weva growned yao yairs uto!'
A Beorning tower-guard approaches an orkish patrol-leader, trying to slash him.
An orkish patrol-leader lightly crushes a Beorning tower-guard's body.

![ CW HP:Fine Mana:Hot>

Pit intercepts an orkish scout's blow.
An orkish scout barely hits Pit's head and tickles it.

![ CW HP:Fine Mana:Hot>

Pit slashes an orkish scout's left arm extremely hard.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orc-soldier's left arm extremely hard and shatters it.
You hear an orc-soldier's death cry as he collapses.
An orc-soldier is dead! R.I.P.
inf %X %T

![ CW HP:Fine Mana:Hot>
699741 0

![ CW HP:Fine Mana:Hot>

Pit panics, and attempts to flee.
Pit leaves west.

![ CW HP:Fine Mana:Hot>
a
A Beorning tower-guard slashes an orkish patrol-leader's left leg very hard.

![ CW HP:Fine Mana:Hot>
Who do you want to assist?
A Beorning tower-guard approaches an orkish patrol-leader, trying to slash him.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orkish patrol-leader's right leg very hard.

![ CW HP:Fine Mana:Hot>
l
Pit has arrived from the west.
An orkish scout yells 'Af Arf ofd a Naw alo hera en twa Holgrefm im tno Ploanv!'

![ CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of fierce red and pale white tones form the aura of this place.
The corpse of an orc-soldier is lying here.
The corpse of an orc-soldier is lying here.
The corpse of *a Troll* is lying here.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
An orkish patrol-leader is here, fighting a Beorning tower-guard.
An experienced orkish scout is looking for tracks on the ground.
Pit the Man is standing here.
An orkish patrol-leader tries to crush a Beorning tower-guard, but he parries successfully.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard tries to slash an orkish patrol-leader, but he parries successfully.

![ CW HP:Fine Mana:Hot>
aWho do you want to assist?

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard sends an orkish patrol-leader sprawling with a powerful bash.

![ CW HP:Fine Mana:Hot>

You see *Dong the Black Nśmenórean* scouting from the west!

![ CW HP:Fine Mana:Hot>

You swiftly dodge an orkish scout's attempt to hit you.
A Beorning tower-guard slashes an orkish patrol-leader's left hand extremely hard.
A Beorning tower-guard slashes an orkish patrol-leader's body extremely hard and shatters it.

![ CW HP:Fine Mana:Hot an orkish scout:Fine>

An orkish scout swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Hot an orkish scout:Fine>

A Beorning tower-guard slashes an orkish patrol-leader's right arm extremely hard and shatters it.

![ CW HP:Fine Mana:Hot an orkish scout:Fine>

A Beorning tower-guard slashes an orkish patrol-leader's body very hard and shatters it.

![ CW HP:Fine Mana:Hot an orkish scout:Fine>

A Beorning tower-guard slashes an orkish patrol-leader's body very hard and shatters it.

![ CW HP:Fine Mana:Hot an orkish scout:Fine>
fleeYou flee head over heels.
You flee west.
Smelly Plains
The corpse of a huge warg is lying here.
The corpse of a huge warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a ferocious warg is lying here.
The corpse of a pack leader is lying here.
Exits: north, #east#, south, west. - n:wallstone.

*. CW HP:Fine Mana:Hot>
e
An orkish scout yells loudly from the east 'O Bier ih hera on the Forbruzs on tve Dlainn!'

*. CW HP:Fine Mana:Hot>
Fortress in the Plains
Traces of fierce red and pale white tones form the aura of this place.
The corpse of an orc-soldier is lying here.
The corpse of an orc-soldier is lying here.
The corpse of *a Troll* is lying here.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
A Beorning tower-guard is here, fighting an orkish patrol-leader.
An orkish patrol-leader is here, fighting a Beorning tower-guard.
An experienced orkish scout is looking for tracks on the ground.
Netto the Bear is standing here.
Exits: #north#, [east], south, #west#. - n:wallstone.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orkish patrol-leader's left leg extremely hard and shatters it.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orkish patrol-leader's right arm extremely hard and shatters it.
An orkish patrol-leader is mortally wounded and will die soon if not aided.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orkish patrol-leader's right hand extremely hard and shatters it.
You hear an orkish patrol-leader's death cry as he collapses.
An orkish patrol-leader is dead! R.I.P.
inf %X %T

![ CW HP:Fine Mana:Hot>
Netto swiftly dodges an orkish scout's attempt to hit her.
A Beorning tower-guard approaches an orkish scout, trying to slash him.
A Beorning tower-guard approaches an orkish scout, trying to slash him.
699741 0

![ CW HP:Fine Mana:Hot>

An orkish scout says 'I nill mibe i nen baar ow nardremm slef yeol skis!'
A Beorning tower-guard approaches an orkish scout, trying to slash him.
A Beorning tower-guard approaches an orkish scout, trying to slash him.
Netto hits an orkish scout's left foot extremely hard and shatters it.

![ CW HP:Fine Mana:Hot>
scou n
A Beorning tower-guard strongly slashes an orkish scout's left leg.

![ CW HP:Fine Mana:Hot>
You quietly scout northwards...

Backdoor
Traces of red tones form the aura of this place.
A Beorning tower-guard slashes an orkish scout's left leg hard.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

You stop scouting.

![ CW HP:Fine Mana:Hot>

Pit has arrived from the south.

![ CW HP:Fine Mana:Hot>

A Beorning tower-guard slashes an orkish scout's right leg extremely hard and shatters it.

![ CW HP:Fine Mana:Hot>
n
A Beorning tower-guard slashes an orkish scout's left leg extremely hard and shatters it.

![ CW HP:Fine Mana:Hot>
Backdoor
Traces of red tones form the aura of this place.
Exits: #south#, ~#down#~. - d:stoneplate(underwater).
Pit has arrived from the south.

![ CW HP:Fine Mana:Hot>

You hear a death cry from the south.

![ CW HP:Fine Mana:Hot>
sc137/178 hits, 70/142 mana, and 74/100 moves.

![ CW HP:Fine Mana:Hot>

Netto has arrived from the south.

![ CW HP:Fine Mana:Hot>

You feel less aware of your surroundings.

![ CW HP:Fine Mana:Hot>
sFortress in the Plains
Traces of fierce red and pale white tones form the aura of this place.
The corpse of an orkish scout is lying here.
The corpse of an orkish patrol-leader is lying here.
The corpse of an orc-soldier is lying here.
The corpse of an orc-soldier is lying here.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is standing here trying to concentrate.
Exits: #north#, [east], south, #west#. - n:wallstone.

![ CW HP:Fine Mana:Hot>
cs/
cast n 'cure serious'
You start to concentrate...
You see *Dong the Black Nśmenórean* scouting from the west!

Pit utters the words 'cure serious'


Pit begins some strange incantations...


You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Warm>
sc162/178 hits, 58/142 mana, and 75/100 moves.
Netto tells the group 'follow'

![ CW HP:Fine Mana:Warm>
Tinorfindel narrates 'Was that name spelled wrong?'

![ CW HP:Fine Mana:Warm>
Pit begins some strange incantations...

![ CW HP:Fine Mana:Warm>

Pit utters the words 'cure serious'

![ CW HP:Fine Mana:Warm>

Pit stops following you.
Pit starts following you.

![ CW HP:Fine Mana:Warm>
fol nettoI see no person by that name here!

![ CW HP:Fine Mana:Warm>
lFortress in the Plains
Traces of fierce red and fierce white tones form the aura of this place.
The corpse of an orkish scout is lying here.
The corpse of an orkish patrol-leader is lying here.
The corpse of an orc-soldier is lying here.
The corpse of an orc-soldier is lying here.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Pit the Man is standing here.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Warm>

Netto has arrived from the north.

![ CW HP:Fine Mana:Warm>
fol nettoPit drops a plain shirt.
Pit drops a plain hood.
Pit drops a plain pair of pants.
Pit drops a plain pair of sleeves.
Pit drops a plain leather belt.
You now follow Netto.

![ CW HP:Fine Mana:Warm>

Pit stops following you.
Pit now follows Netto.

![ CW HP:Fine Mana:Warm>
iYou are carrying:
a forest green cloak (satisfactory); it glows blue
a ring; it glows blue
a two-handed sword (worn)
a pair of smooth, black boots
a heavy warhammer
some grey petals
some grey petals
some white petals
some white petals
some grey petals
some white petals
some white petals

![ CW HP:Fine Mana:Warm>

You see *Dong the Black Nśmenórean* scouting from the west!

![ CW HP:Fine Mana:Hot>

Pit drops a rough staff.

![ CW HP:Fine Mana:Hot>

Netto leaves north.
Pit leaves north.
You follow Netto.
Backdoor
Traces of red tones form the aura of this place.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Hot>
drop ringNetto leaves down.
Pit leaves down.
You follow Netto.
A Flooded Escape Tunnel
A large leech is moving close to you, searching for blood.
A small leech is here, floating in the water.
You drop a ring.
You are now under water, slowly using up your oxygen.
Exits/emulated: ~north~, {up}. - n:(underwater) u:roofboard.

!U CW HP:Fine Mana:Hot>

Netto leaves north.
Pit leaves north.
You follow Netto.
A Flooded Escape Tunnel
Exits/emulated: ~north~, ~south~. - s:(underwater).

!U CW HP:Fine Mana:Hot>

Netto leaves north.
Pit leaves north.
You follow Netto.
A Flooded Tunnel Bend
A small leech is here, floating in the water.
A sturdy pack horse is standing here.
You happily inhale the lovely oxygen in the air.
Exits/emulated: ~south~, ~west~. - s:(underwater) w:(underwater).

!~ CW HP:Fine Mana:Hot>

Netto drinks some water.

!~ CW HP:Fine Mana:Hot>

Netto leaves west.
Pit leaves west.
You follow Netto.
Flooded Underground Tunnel
Pit is borne away by the current.
You are borne along by a strong current.
A Flooded Tunnel Bend
A small leech is here, floating in the water.
A sturdy pack horse is standing here.
Pit the Man is standing here.
Exits: ~south~, ~west~. - w:(underwater).
You successfully tread water.
Netto has arrived, borne along by the current.

!~ CW HP:Fine Mana:Hot>

Netto leaves west.
Pit leaves west.
You follow Netto.
Flooded Underground Tunnel
Exits/emulated: ~east~, ~west~. - w:(underwater).

!U CW HP:Fine Mana:Hot>

Netto leaves west.
Pit leaves west.
You follow Netto.
Flooded Underground Tunnel
You are now under water, slowly using up your oxygen.
Exits/emulated: ~east~, west. - e:(underwater).

!U CW HP:Fine Mana:Hot>

Netto leaves west.
Pit leaves west.
You follow Netto.
Entrance to a Flooded Tunnel
Traces of pale red tones form the aura of this place.
The corpse of a large leech is lying here.
A sturdy pack horse is standing here.
*Krūzgukk the Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.
You happily inhale the lovely oxygen in the air.
Exits/emulated: ~east~, {up}. - e:(underwater) u:flatstone.

!= CW HP:Fine Mana:Hot>

*Krūzgukk the Orc* stops resting and clambers to his feet.
Pit lightly slashes *Krūzgukk the Orc*'s body and tickles it.
*Krūzgukk the Orc* tries to slash Pit, but he parries successfully.

!= CW HP:Fine Mana:Hot>

*Krūzgukk the Orc* panics, but can't stop fighting to flee.

!= CW HP:Fine Mana:Hot>
sp 1.*orc*
cast 'colour spray' 1.*orc*
You start to concentrate...
*Krūzgukk the Orc* panics, but can't stop fighting to flee.

*Krūzgukk the Orc* tries to slash Pit, but he parries successfully.

Ok.
You spray *Krūzgukk the Orc* with many-coloured rays of bright light.
*Krūzgukk the Orc* panics, and attempts to flee.
*Krūzgukk the Orc* leaves up.

!= CW HP:Fine Mana:Warm>
sp 1.*orc*cast 'colour spray' 1.*orc*
Nobody here by that name.

!= CW HP:Fine Mana:Warm>
u
Pit leaves up.

!= CW HP:Fine Mana:Warm>
sp 1.*orc*Ruined Cottage
A tiny spider is here, eating a tiny bug.
*Krejcķ the Orc* is here, resting on a hungry warg.
*Leman the Orc* is here, resting on a hungry warg.
*Krūzgukk the Orc* is standing here.
Pit the Man is standing here.
Exits: [south], (down). - d:cornerstone.

*[ CW HP:Fine Mana:Warm>
cast 'colour spray' 1.*orc*
You start to concentrate...
Pit approaches *Krejcķ the Orc*, trying to slash him.


*Leman the Orc* stops resting and clambers to his feet.
*Krejcķ the Orc* pounds Pit's right arm very hard.

*Krūzgukk the Orc* leaves down.
Tinorfindel narrates 'I dont get anyone on whois '
Alas! There was no clear line of sight to him!

*[ CW HP:Fine Mana:Warm>
sp 1.*orc*|
cast 'colour spray' 1.*orc*
You start to concentrate...

d-
Ok.
You spray *Krejcķ the Orc* with many-coloured rays of bright light.
*Krejcķ the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Cold>
Entrance to a Flooded Tunnel
Traces of pale red and rich white tones form the aura of this place.
The corpse of a large leech is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Netto the Bear is here, fighting *Krūzgukk the Orc*.
*Krūzgukk the Orc* is here, fighting Netto.
Exits: ~east~, (up). - e:(underwater) u:flatstone.

!= CW HP:Fine Mana:Cold>

Netto swiftly dodges *Krūzgukk the Orc*'s attempt to slash her.

!= CW HP:Fine Mana:Cold>

*Krūzgukk the Orc* panics, but can't stop fighting to flee.

!= CW HP:Fine Mana:Cold>
usp 1.*orc*Ruined Cottage
Traces of rich white tones form the aura of this place.
A tiny spider is here, eating a tiny bug.
*Krejcķ the Orc* is here, riding a hungry warg, fighting Pit.
*Leman the Orc* is here, riding a hungry warg.
Pit the Man is here, fighting *Krejcķ the Orc*.
Exits: [south], (down). - d:cornerstone.

*[ CW HP:Fine Mana:Cold>
cast 'colour spray' 1.*orc*
You start to concentrate...
*Krūzgukk the Orc* has arrived from below.


*Krejcķ the Orc* panics, and attempts to flee.

Netto has arrived from below.
*Krejcķ the Orc* pounds Pit's right arm very hard.

*Krūzgukk the Orc* panics, and attempts to flee.
*Krūzgukk the Orc* leaves down.

Netto approaches *Krejcķ the Orc*, trying to hit him.
Pit sends *Krejcķ the Orc* sprawling with a powerful bash.
Ok.
You spray *Krejcķ the Orc* with many-coloured rays of bright light.

*[ CW HP:Fine Mana:Icy>

*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* seems to have recovered his senses.

*[ CW HP:Fine Mana:Icy>

Pit slashes *Krejcķ the Orc*'s body extremely hard.

*[ CW HP:Fine Mana:Icy>

*Krejcķ the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy>

*Krūzgukk the Orc* has arrived from below.
A hungry warg has arrived from below.

*[ CW HP:Fine Mana:Icy>

*Krejcķ the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy>

*Leman the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy>

*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* tries to pound Pit, but he parries successfully.

*[ CW HP:Fine Mana:Icy>
csnnArglebargle, glop-glyf!?!

*[ CW HP:Fine Mana:Icy>

*Krejcķ the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy>

Pit panics, but can't stop fighting to flee.

*[ CW HP:Fine Mana:Icy>

Netto sends *Krejcķ the Orc* sprawling with a powerful bash.

*[ CW HP:Fine Mana:Icy>
uses toneArglebargle, glop-glyf!?!
Pit panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy>

*Leman the Orc* dismounts from a hungry warg, and stops riding it.
A hungry warg now follows *Leman the Orc*.

*[ CW HP:Fine Mana:Icy>

*Leman the Orc* leaves down.
A hungry warg leaves down.
Pit panics, and attempts to flee.
Pit leaves down.

*[ CW HP:Fine Mana:Icy>

Pit has arrived from below.

*[ CW HP:Fine Mana:Icy>

*Krūzgukk the Orc* leaves down.
A hungry warg leaves down.
*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* seems to have recovered his senses.

*[ CW HP:Fine Mana:Icy>
use stone
*Krejcķ the Orc* swiftly dodges Pit's attempt to slash him.

*[ CW HP:Fine Mana:Icy>
*Krūzgukk the Orc* has arrived from below.
A hungry warg has arrived from below.
*Leman the Orc* has arrived from below.
A hungry warg has arrived from below.
You attempt to use the power of a pale blue stone.
*Krejcķ the Orc* panics, and attempts to flee.


*Krejcķ the Orc* panics, but can't stop fighting to flee.


Netto sends *Krejcķ the Orc* sprawling with a powerful bash.

*Leman the Orc* barely slashes your left foot and tickles it.
Argh! You cannot concentrate any more...

*[ CW HP:Fine Mana:Icy *Leman the Orc*:Wounded>

You try to slash *Leman the Orc*, but he parries successfully.

*[ CW HP:Fine Mana:Icy *Leman the Orc*:Wounded>

*Krūzgukk the Orc* leaves down.
A hungry warg leaves down.
Netto hits *Krejcķ the Orc*'s body extremely hard and shatters it.

*[ CW HP:Fine Mana:Icy *Leman the Orc*:Wounded>

*Krejcķ the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy *Leman the Orc*:Wounded>
fleeYou flee head over heels.
PANIC! You couldn't escape!
*Leman the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Icy *Leman the Orc*:Wounded>

*Krūzgukk the Orc* has arrived from below.
A hungry warg has arrived from below.

*[ CW HP:Fine Mana:Icy *Leman the Orc*:Wounded>

PANIC! You can't quit the fight!
*Leman the Orc* panics, and attempts to flee.
*Leman the Orc* leaves down.

*[ CW HP:Fine Mana:Icy>

*Krūzgukk the Orc* begins some strange incantations...

*[ CW HP:Fine Mana:Icy>

*Krejcķ the Orc* panics, but can't stop fighting to flee.

*[ CW HP:Fine Mana:Icy>
use stone
Netto hits *Krejcķ the Orc*'s right foot extremely hard and shatters it.

*[ CW HP:Fine Mana:Icy>
You attempt to use the power of a pale blue stone.


*Krūzgukk the Orc* leaves down.
A hungry warg leaves down.

Erer narrates 'well he still fighting obv'


*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* seems to have recovered his senses.


*Krejcķ the Orc* panics, and attempts to flee.
*Krejcķ the Orc* pounds Netto's right foreleg extremely hard.

sp 1.*orc*-

You feel a surge of healing power flow through you.
Pit slashes *Krejcķ the Orc*'s head extremely hard and shatters it.
Netto hits *Krejcķ the Orc*'s left hand extremely hard and shatters it.
*Krejcķ the Orc* dismounts from a hungry warg, and stops riding it.
*Krejcķ the Orc* is incapacitated and will slowly die, if not aided.

*[ CW HP:Fine Mana:Warm>
cast 'colour spray' 1.*orc*
You start to concentrate...

sp 1.*orc*
Ok.
Your spray of light rips *Krejcķ the Orc* apart completely, killing him.
You feel more experienced.
info You have %x experience points.Congratulations! This is the first time you've killed it!
You hear *Krejcķ the Orc*'s death cry as he collapses.
*Krejcķ the Orc* has drawn his last breath! R.I.P.
inf %X %T

*[ CW HP:Fine Mana:Warm>
cast 'colour spray' 1.*orc*
Nobody here by that name.

*[ CW HP:Fine Mana:Cold>
You have 35520259 experience points.
info TNL : %X xp   %T tp

*[ CW HP:Fine Mana:Cold>
629741 0

*[ CW HP:Fine Mana:Cold>

*[ CW HP:Fine Mana:Cold>

*[ CW HP:Fine Mana:Cold>
TNL : 629741 xp   0 tp

*[ CW HP:Fine Mana:Cold>
lRuined Cottage
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
Netto the Bear is standing here.
Pit the Man is standing here.
A hungry warg stands here, sniffing around for flesh.
You feel bolder.
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Cold>

Pit gets a fortune in gold from the corpse of *an Orc*.
Pit gets the scalp of Ptui from the corpse of *an Orc*.
Pit gets the scalp of Róva from the corpse of *an Orc*.
Pit gets a herbal kit from the corpse of *an Orc*.
Pit gets a water skin from the corpse of *an Orc*.
Pit gets a gem-inlaid knife from the corpse of *an Orc*.
Pit gets a plain leather belt from the corpse of *an Orc*.

*[ CW HP:Fine Mana:Cold>

Netto leaves down.
Pit leaves down.
You follow Netto.
Entrance to a Flooded Tunnel
Traces of pale red and pale white tones form the aura of this place.
The corpse of a large leech is lying here.
A sturdy pack horse is standing here.
*Leman the Orc* is standing here.
*Krūzgukk the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: ~east~, {up}. - e:(underwater) u:flatstone.

!= CW HP:Fine Mana:Cold>
sp 1.*orc*
*Leman the Orc* leaves east.
Netto tries to hit *Krūzgukk the Orc*, but he parries successfully.

!= CW HP:Fine Mana:Cold>
cast 'colour spray' 1.*orc*
You start to concentrate...


*Krūzgukk the Orc* panics, and attempts to flee.
*Krūzgukk the Orc* leaves up.
Your victim has disappeared!

!= CW HP:Fine Mana:Cold>
u
Netto leaves up.
Pit leaves up.
You follow Netto.
Ruined Cottage
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Krūzgukk the Orc* is standing here.
Your power blocking the rottendoor resisted a breaking attempt!
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Cold>
sp 1.*orc*Pit lightly slashes *Krūzgukk the Orc*'s left arm and tickles it.
Alas, you cannot go that way...
Netto hits *Krūzgukk the Orc*'s left leg and tickles it.
Pit swiftly dodges *Krūzgukk the Orc*'s attempt to slash him.

*[ CW HP:Fine Mana:Cold>
cast 'colour spray' 1.*orc*
You start to concentrate...


*Krūzgukk the Orc* panics, and attempts to flee.
*Krūzgukk the Orc* leaves down.
Your victim has disappeared!

*[ CW HP:Fine Mana:Cold>

Pit closes the cornerstone.

*[ CW HP:Fine Mana:Cold>

The cornerstone is opened from the other side.

*[ CW HP:Fine Mana:Warm>

*Krūzgukk the Orc* has arrived from below.
A hungry warg has arrived from below.

*[ CW HP:Fine Mana:Warm>
sp 1.*orc*
*Krūzgukk the Orc* leaves down.
A hungry warg leaves down.

*[ CW HP:Fine Mana:Warm>
cast 'colour spray' 1.*orc*
Nobody here by that name.

*[ CW HP:Fine Mana:Cold>

Netto leaves down.
Pit leaves down.
You follow Netto.
Entrance to a Flooded Tunnel
Traces of red and pale white tones form the aura of this place.
The corpse of a large leech is lying here.
A sturdy pack horse is standing here.
*Krūzgukk the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: ~east~, {up}. - e:(underwater) u:flatstone.

!= CW HP:Fine Mana:Cold>
d
Netto hits *Krūzgukk the Orc*'s right arm and tickles it.
Netto swiftly dodges *Krūzgukk the Orc*'s attempt to slash her.

!= CW HP:Fine Mana:Cold>
Alas, you cannot go that way...

!= CW HP:Fine Mana:Cold>
sp 1.*orc*|
cast 'colour spray' 1.*orc*
You start to concentrate...

Pit approaches *Krūzgukk the Orc*, trying to slash him.

Pit lightly slashes *Krūzgukk the Orc*'s right arm and tickles it.
*Krūzgukk the Orc* panics, and attempts to flee.

Ok.
You spray *Krūzgukk the Orc* with many-coloured rays of bright light.

!= CW HP:Fine Mana:Cold>
sp 1.*orc*-
cast 'colour spray' 1.*orc*
You start to concentrate...
*Krūzgukk the Orc* panics, and attempts to flee.
*Krūzgukk the Orc* leaves up.
Your victim has disappeared!

!= CW HP:Fine Mana:Cold>
u
Netto leaves up.
Pit leaves up.
You follow Netto.
Ruined Cottage
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Krūzgukk the Orc* is standing here.
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Cold>
sp 1.*orc*Alas, you cannot go that way...
Netto approaches *Krūzgukk the Orc*, trying to hit him.

*[ CW HP:Fine Mana:Cold>
cast 'colour spray' 1.*orc*
You start to concentrate...
Pit approaches *Krūzgukk the Orc*, trying to slash him.

Netto hits *Krūzgukk the Orc*'s right hand extremely hard and shatters it.


Pit closes the cornerstone.
*Krūzgukk the Orc* panics, and attempts to flee.
Netto swiftly dodges *Krūzgukk the Orc*'s attempt to slash her.

Ok.
You spray *Krūzgukk the Orc* with many-coloured rays of bright light.

*[ CW HP:Fine Mana:Frozen>
sp 1.*orc*
*Krūzgukk the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Frozen>
cast 'colour spray' 1.*orc*
Alas, not enough mana flows through you...

*[ CW HP:Fine Mana:Frozen>

*Krūzgukk the Orc* panics, and attempts to flee.

*[ CW HP:Fine Mana:Frozen>
k *man*k *orc*They aren't here.

*[ CW HP:Fine Mana:Frozen>

*[ CW HP:Fine Mana:Frozen>

Alas! You failed to reach him through the melee.
*Krūzgukk the Orc* panics, but can't stop fighting to flee.

k *orc**[ CW HP:Fine Mana:Frozen>

Pit tries to slash *Krūzgukk the Orc*, but he parries successfully.

*[ CW HP:Fine Mana:Frozen>
k *orc*
*Krūzgukk the Orc* panics, and attempts to flee.
Netto swiftly dodges *Krūzgukk the Orc*'s attempt to slash her.

*[ CW HP:Fine Mana:Frozen>
k *orc*k *orc**Krūzgukk the Orc* swiftly dodges your attempt to slash him.
*Krūzgukk the Orc* panics, but can't stop fighting to flee.

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
k *orc*You're already fighting!

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
You're already fighting!

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
k *orc*You're already fighting!
Netto sends *Krūzgukk the Orc* sprawling with a powerful bash.

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
k *orc*You're already fighting!

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
You're already fighting!

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
k *orc*You're already fighting!

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
You're already fighting!

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Awful Netto:Hurt>
k *orc*You're already fighting!
Netto hits *Krūzgukk the Orc*'s body extremely hard and shatters it.
*Krūzgukk the Orc* is mortally wounded and will die soon if not aided.

*[ CW HP:Fine Mana:Frozen *Krūzgukk the Orc*:Dying Netto:Hurt>

Pit slashes *Krūzgukk the Orc*'s head extremely hard and shatters it.
You feel more experienced.
info You have %x experience points.Congratulations! This is the first time you've killed it!
You hear *Krūzgukk the Orc*'s death cry as he collapses.
*Krūzgukk the Orc* has drawn his last breath! R.I.P.
inf %X %TA shadow slowly rises above the corpse of *Krūzgukk the Orc*.

*[ CW HP:Fine Mana:Frozen>
You have 35592759 experience points.
info TNL : %X xp   %T tp

*[ CW HP:Fine Mana:Frozen>
557241 0

*[ CW HP:Fine Mana:Frozen>
TNL : 557241 xp   0 tp

*[ CW HP:Fine Mana:Frozen>
sa 1 deuiOk.

*[ CW HP:Fine Mana:Icy>
lRuined Cottage
Traces of fierce white tones form the aura of this place.
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Netto the Bear is standing here.
Pit the Man is standing here.
The shadow of *an Orc* is floating here.
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Icy>
dAlas, you cannot go that way...

*[ CW HP:Fine Mana:Icy>

Netto says 'open d'

*[ CW HP:Fine Mana:Icy>
open exitPit shows his approval by clapping his hands together.
The rottendoor doesn't move, I'm afraid.

*[ CW HP:Fine Mana:Icy>

Pit drops the scalp of Róva.
Pit drops the scalp of Ptui.

*[ CW HP:Fine Mana:Icy>

Pit opens the cornerstone.

*[ CW HP:Fine Mana:Icy>

Netto leaves down.
Pit leaves down.
You follow Netto.
Entrance to a Flooded Tunnel
Traces of red and fierce white tones form the aura of this place.
The corpse of a large leech is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits/emulated: ~east~, {up}. - e:(underwater) u:flatstone.

!= CW HP:Fine Mana:Icy>

Netto leaves east.
Pit leaves east.
You follow Netto.
Flooded Underground Tunnel
You are now under water, slowly using up your oxygen.
Exits/emulated: ~east~, west. - e:(underwater).

!U CW HP:Fine Mana:Icy>

Netto leaves east.
Pit leaves east.
You follow Netto.
Flooded Underground Tunnel
Exits/emulated: ~east~, ~west~. - w:(underwater).

!U CW HP:Fine Mana:Icy>

Netto leaves east.
Pit leaves east.
You follow Netto.
A Flooded Tunnel Bend
A small leech is here, floating in the water.
A sturdy pack horse is standing here.
You happily inhale the lovely oxygen in the air.
Exits/emulated: ~south~, ~west~. - s:(underwater) w:(underwater).

!~ CW HP:Fine Mana:Icy>

Netto leaves south.
Pit leaves south.
You follow Netto.
A Flooded Escape Tunnel
Exits/emulated: ~north~, ~south~. - s:(underwater).

!U CW HP:Fine Mana:Icy>

Netto leaves south.
Pit leaves south.
You follow Netto.
A Flooded Escape Tunnel
An old-looking ring, covered with runes, lies here. (blue aura).
A large leech is moving close to you, searching for blood.
Exits/emulated: ~north~, {up}. - n:(underwater) u:roofboard.

!U CW HP:Fine Mana:Icy Move:Tired>

Netto leaves up.
Pit leaves up.
You follow Netto.
Backdoor
You happily inhale the lovely oxygen in the air.
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Icy Move:Tired>

Netto leaves south.
Pit leaves south.
You follow Netto.
Fortress in the Plains
Traces of fierce red and rich white tones form the aura of this place.
A rough wooden staff has been left on the ground.
A plain leather belt is lying here.
A plain pair of sleeves lies here.
A plain pair of pants are on the ground.
A plain hood lies on the ground.
A plain shirt is on the ground.
The corpse of an orkish scout is lying here.
The corpse of an orkish patrol-leader is lying here.
The corpse of an orc-soldier is lying here.
The corpse of an orc-soldier is lying here.
The corpse of *a Troll* is lying here.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
A sturdy Beorning is here, guarding the fortress.
Exits/emulated: {north}, south, {east}, {west}. - n:wallstone.

![ CW HP:Fine Mana:Icy Move:Tired>
cast n 'breath of briskness'Alas, not enough mana flows through you...

![ CW HP:Fine Mana:Icy Move:Tired>
sa kabur
Pit drops a gem-inlaid knife.

![ CW HP:Fine Mana:Icy Move:Tired>
Ok.

![ CW HP:Fine Mana:Icy Move:Tired>

Netto says 'fak out'

![ CW HP:Fine Mana:Icy Move:Tired>
sa back
Pit drops a keyring.

![ CW HP:Fine Mana:Icy Move:Tired>
Ok.

![ CW HP:Fine Mana:Icy Move:Tired>
iYou are carrying:
a forest green cloak (satisfactory); it glows blue
a two-handed sword (worn)
a pair of smooth, black boots
a heavy warhammer
some grey petals
some grey petals
some white petals
some white petals
some grey petals
some white petals
some white petals

![ CW HP:Fine Mana:Icy Move:Tired>
sc
Pit drops a herbal kit.

![ CW HP:Fine Mana:Icy Move:Tired>
164/178 hits, 11/142 mana, and 45/100 moves.

![ CW HP:Fine Mana:Icy Move:Tired>
statNetto says 'bob'

![ CW HP:Fine Mana:Icy Move:Tired>
nBackdoor
Exits: #south#, ~#down#~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Icy Move:Tired>
rscYou sit down and rest your tired bones.

![ CW HP:Fine Mana:Icy Move:Tired>
164/178 hits, 12/142 mana, and 45/100 moves.

![ CW HP:Fine Mana:Icy Move:Tired>
stat
Netto has arrived from the south.
Pit has arrived from the south.

![ CW HP:Fine Mana:Icy Move:Tired>

Pit leaves down.

![ CW HP:Fine Mana:Icy Move:Tired>

Netto says 'bob'

![ CW HP:Fine Mana:Icy Move:Tired>

Netto says 'bob'

![ CW HP:Fine Mana:Icy Move:Tired>
staYou stop resting and stand up.

![ CW HP:Fine Mana:Cold Move:Tired>
sc165/178 hits, 16/142 mana, and 48/100 moves.

![ CW HP:Fine Mana:Cold Move:Tired>
rYou sit down and rest your tired bones.

![ CW HP:Fine Mana:Cold Move:Tired>

The exit down blurs for a while.

![ CW HP:Fine Mana:Cold Move:Tired>

Netto leaves down.

![ CW HP:Fine Mana:Cold Move:Tired>
sc166/178 hits, 19/142 mana, and 50/100 moves.

![ CW HP:Fine Mana:Cold>
cha spell normalOk.

![ CW HP:Fine Mana:Cold>
stalYou stop resting and stand up.

![ CW HP:Fine Mana:Cold>
Backdoor
Exits/emulated: {south}, ~{down}~. - d:stoneplate(underwater).

![ CW HP:Fine Mana:Cold>
dnA Flooded Escape Tunnel
An old-looking ring, covered with runes, lies here. (blue aura).
A large leech is moving close to you, searching for blood.
Exits: ~north~, (up). - n:(underwater) u:roofboard.

!U CW HP:Fine Mana:Cold>
A Flooded Escape Tunnel
Exits: ~north~, ~south~. - s:(underwater).
You are now under water, slowly using up your oxygen.

!U CW HP:Fine Mana:Cold Move:Tired>
nYou failed swimming there.
You are drowning!

!U CW HP:Fine Mana:Cold Move:Tired>
nA Flooded Tunnel Bend
A small leech is here, floating in the water.
A sturdy pack horse is standing here.
Exits: ~south~, ~west~. - s:(underwater) w:(underwater).
You happily inhale the lovely oxygen in the air.

!~ CW HP:Fine Mana:Cold Move:Tired>

You successfully tread water.

!~ CW HP:Fine Mana:Cold Move:Tired>
sc161/178 hits, 23/142 mana, and 38/100 moves.

!~ CW HP:Fine Mana:Cold Move:Tired>
cast n 'breath of briskness'-
You start to concentrate...


Pit tells the group 'we do shadow?'



An energy begins to flow within your legs as your body becomes lighter.

!~ CW HP:Fine Mana:Icy>
wwFlooded Underground Tunnel
Exits: ~east~, ~west~. - w:(underwater).
You are now under water, slowly using up your oxygen.

!U CW HP:Fine Mana:Icy>
wFlooded Underground Tunnel
Exits: ~east~, west. - e:(underwater).

!U CW HP:Fine Mana:Icy>
Entrance to a Flooded Tunnel
Traces of intense white tones form the aura of this place.
The corpse of a large leech is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: ~east~, (up). - e:(underwater) u:flatstone.
You happily inhale the lovely oxygen in the air.

!= CW HP:Fine Mana:Icy>
wAlas, you cannot go that way...

!= CW HP:Fine Mana:Icy>
uRuined Cottage
Traces of fierce white tones form the aura of this place.
On the ground, there are two bloody scalps.
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Pit the Man is standing here.
Netto the Bear is standing here.
Exits: [south], (down). - d:cornerstone.

*[ CW HP:Fine Mana:Icy>
ecexa corpse
In the corpse (here):
a fortune in gold
an embellished longbow; it glows blue
a laced quiver; it glows blue
a sable pouch; it glows blue
a water skin
an enhanced herbal kit
a gem-inlaid knife (flawless)
a gleaming belt; it glows blue
an engraved broadsword (flawless); it glows blue
a keyring with a set of lock picks
a wolfskin wristband (flawless)
a leather backpack
a forest green cloak (flawless); it glows blue
a bejewelled shield (flawless); it glows blue
a shining pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (flawless)
a fine pair of metal boots (flawless)
a shining pair of chain mail leggings (flawless)
a twisted crown; it glows blue
a shining chain mail shirt (flawless)
a golden ruby ring; it glows blue

*[ CW HP:Fine Mana:Icy>
exa 2.corpseIn the corpse (here):
an ornate, steel-shafted warhammer; it glows blue
a keyring with a couple of keys and a set of lock picks
a leather backpack
a forest green cloak (worn); it glows blue
a bejewelled shield (flawless); it glows blue
a fine pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a black pair of padded boots (flawless)
a fine pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (flawless)
a small biscuit of cram
a dark broadsword (well-maintained); it glows blue

*[ CW HP:Fine Mana:Icy>
tg nod
Netto tells the group 'nod,lets gacced all'

*[ CW HP:Fine Mana:Icy>
tell group  nod

Ok.

*[ CW HP:Fine Mana:Icy>

Pit gives you a black scroll.

*[ CW HP:Fine Mana:Icy>
get hammer packYou can't find a hammer in the pack.

*[ CW HP:Fine Mana:Icy>

Pit gives an iron ring to Netto.

*[ CW HP:Fine Mana:Icy>
get hammer 2.corpseYou get an ornate, steel-shafted warhammer from the corpse of *an Orc*.

*[ CW HP:Fine Mana:Icy>

A shadow swiftly dodges Pit's attempt to slash it.
Netto says 'pit buff'
A shadow says 'For tnah, yoe die!'

*[ CW HP:Fine Mana:Icy>

A shadow tries to hit Pit, but he parries successfully.

*[ CW HP:Fine Mana:Icy>
scAs Netto greedily kneels down towards the corpse, the icy grasp of a shadow stops her!
A shadow whispers 'I won't allow the looting of my fallen body!'
Netto gets a keyring with a couple of keys and a set of lock picks from the corpse of *an Orc*.
Netto gets a leather backpack from the corpse of *an Orc*.
Netto gets a forest green cloak from the corpse of *an Orc*.
Netto gets a bejewelled shield from the corpse of *an Orc*.
Netto gets a fine pair of metal vambraces from the corpse of *an Orc*.
Netto gets a fine pair of metal gauntlets from the corpse of *an Orc*.
Netto gets a black pair of padded boots from the corpse of *an Orc*.
Netto gets a fine pair of metal greaves from the corpse of *an Orc*.
Netto gets a great helm from the corpse of *an Orc*.
Netto gets a fine metal breastplate from the corpse of *an Orc*.
Netto gets a small biscuit of cram from the corpse of *an Orc*.
Netto gets a dark broadsword from the corpse of *an Orc*.
163/178 hits, 11/142 mana, and 72/100 moves.

*[ CW HP:Fine Mana:Icy>
rYou sit down and rest your tired bones.
A shadow barely hits Pit's left arm and tickles it.

*[ CW HP:Fine Mana:Icy>
get pipe pouchrem swordwear piperestsmokeYou get a wooden pipe from a sable pouch.

*[ CW HP:Fine Mana:Icy>
You stop using an engraved broadsword.

*[ CW HP:Fine Mana:Icy>
You hold a wooden pipe.

*[ CW HP:Fine Mana:Icy>
You are already resting.

*[ CW HP:Fine Mana:Icy>
Aahhh. Good Old Toby's!
You feel focused.
A shadow barely hits Pit's left leg and tickles it.

*[ CW HP:Fine Mana:Cold>

Netto joins Pit's fight.
Netto hits a shadow's left leg hard.

*[ CW HP:Fine Mana:Cold>

Pit tries to slash a shadow, but it parries successfully.

*[ CW HP:Fine Mana:Cold>
standdraw swordput pipe pouchYou stop resting and stand up.

*[ CW HP:Fine Mana:Cold>
You remove a wooden pipe.
You awkwardly wield an engraved broadsword, ready to protect the weak.
You are too weak to use this broadsword effectively.

*[ CW HP:Fine Mana:Cold>
You put a wooden pipe in a sable pouch.

*[ CW HP:Fine Mana:Cold>

A shadow barely hits Pit's right leg and tickles it.

*[ CW HP:Fine Mana:Cold>

Pit strongly slashes a shadow's left leg and tickles it.

*[ CW HP:Fine Mana:Cold>
sp 1.shadow|
cast 'colour spray' 1.shadow
You start to concentrate...

A shadow swiftly dodges Netto's attempt to hit it.


Ok.
You spray a shadow with many-coloured rays of bright light.
A shadow says 'Blepare do die, Elf!'

*[ CW HP:Fine Mana:Cold>

Pit swiftly dodges a shadow's attempt to hit him.

*[ CW HP:Fine Mana:Cold>

A shadow swiftly dodges Pit's attempt to slash it.

*[ CW HP:Fine Mana:Cold>
cha spell normalsp 1.shadowOk.
Netto tells the group 'krecji got my eq'

*[ CW HP:Fine Mana:Cold>
cast 'colour spray' 1.shadow
You start to concentrate...


A shadow tries to hit Pit, but he parries successfully.

Netto strongly hits a shadow's body.


Ok.
You spray a shadow with many-coloured rays of bright light.

*[ CW HP:Fine Mana:Icy>
sp 1.shadow|
cast 'colour spray' 1.shadow
You start to concentrate...
A shadow tries to hit Pit, but he parries successfully.


Netto hits a shadow's left leg hard and shatters it.
Pit strongly slashes a shadow's body and shatters it.

a-
Ok.
Your spray of light rips a shadow apart completely, killing it.
You receive your share of experience.
info You have %x experience points.This is really a genocide...
You hear a shadow's death cry as it collapses.
A shadow disappears into nothing.

*[ CW HP:Fine Mana:Icy>
Who do you want to assist?

*[ CW HP:Fine Mana:Icy>
You have 35594607 experience points.
info TNL : %X xp   %T tp

*[ CW HP:Fine Mana:Icy>
TNL : 555393 xp   0 tp

*[ CW HP:Fine Mana:Icy>

Netto puts a dark broadsword in a leather backpack.
Netto puts a small biscuit of cram in a leather backpack.
Netto puts a fine metal breastplate in a leather backpack.
Netto puts a great helm in a leather backpack.
Netto puts a fine pair of metal greaves in a leather backpack.
Netto puts a black pair of padded boots in a leather backpack.
Netto puts a fine pair of metal gauntlets in a leather backpack.
Netto puts a fine pair of metal vambraces in a leather backpack.
Netto puts a bejewelled shield in a leather backpack.
Netto puts a forest green cloak in a leather backpack.
Netto puts an iron ring in a leather backpack.
Netto puts a lembas wafer in a leather backpack.
Netto puts a lembas wafer in a leather backpack.
Netto puts a lembas wafer in a leather backpack.
Netto puts a forest green cloak in a leather backpack.

*[ CW HP:Fine Mana:Icy>

Netto gets a fortune in gold from the corpse of *an Orc*.
Netto gets an embellished longbow from the corpse of *an Orc*.
Netto gets a laced quiver from the corpse of *an Orc*.
Netto gets a sable pouch from the corpse of *an Orc*.
Netto gets a water skin from the corpse of *an Orc*.
Netto gets an enhanced herbal kit from the corpse of *an Orc*.
Netto gets a gem-inlaid knife from the corpse of *an Orc*.
Netto gets a gleaming belt from the corpse of *an Orc*.
Netto gets an engraved broadsword from the corpse of *an Orc*.
Netto gets a keyring with a set of lock picks from the corpse of *an Orc*.
Netto gets a wolfskin wristband from the corpse of *an Orc*.
Netto gets a leather backpack from the corpse of *an Orc*.
Netto gets a forest green cloak from the corpse of *an Orc*.
Netto gets a bejewelled shield from the corpse of *an Orc*.
Netto gets a shining pair of chain mail sleeves from the corpse of *an Orc*.
Netto gets a fine pair of chain mail gloves from the corpse of *an Orc*.
Netto gets a fine pair of metal boots from the corpse of *an Orc*.
Netto gets a shining pair of chain mail leggings from the corpse of *an Orc*.

*[ CW HP:Fine Mana:Icy>
get all corpseYou get a twisted crown from the corpse of *an Orc*.
You get a shining chain mail shirt from the corpse of *an Orc*.
You get a golden ruby ring from the corpse of *an Orc*.

*[ CW HP:Fine Mana:Icy>

Netto puts a shining pair of chain mail leggings in a leather backpack.
Netto puts a fine pair of metal boots in a leather backpack.
Netto puts a fine pair of chain mail gloves in a leather backpack.
Netto puts a shining pair of chain mail sleeves in a leather backpack.
Netto puts a bejewelled shield in a leather backpack.
Netto puts a forest green cloak in a leather backpack.
Netto puts a wolfskin wristband in a leather backpack.
Netto puts a keyring with a set of lock picks in a leather backpack.
Netto puts an engraved broadsword in a leather backpack.
Netto puts a gleaming belt in a leather backpack.
Netto puts a gem-inlaid knife in a leather backpack.
Netto puts an enhanced herbal kit in a leather backpack.
Netto puts a water skin in a leather backpack.
Netto puts a sable pouch in a leather backpack.
Netto puts a laced quiver in a leather backpack.
Netto puts an embellished longbow in a leather backpack.
Netto puts a keyring with a couple of keys and a set of lock picks in a leather backpack.
Netto puts a leather backpack in a leather backpack.

*[ CW HP:Fine Mana:Icy>
gigYou giggle.

*[ CW HP:Fine Mana:Icy>
lRuined Cottage
Traces of fierce white tones form the aura of this place.
You see two bloody scalps on the ground.
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
Pit the Man is standing here.
Netto the Bear is standing here.
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Icy>
trop #                    *** TROPHY *** (Kills, Knowledge, Name)

   1,  0%,  #Krūzgukk                 |   1,  0%,  #Krejcķ                   |
   1,  0%,  #Verrückt                 |   1,  1%,  #Glacius                  |
   2,  0%,  #Kylhuk                   |   1,  0%,  #Hooch                    |


q*[ CW HP:Fine Mana:Icy>

Netto says 'i hate them when they gacced me twice'

*[ CW HP:Fine Mana:Icy>

Netto says 'bob'

*[ CW HP:Fine Mana:Icy>
nar krejci and kruzgukk dies tooOk.

*[ CW HP:Fine Mana:Icy>
sc168/178 hits, 14/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Icy>
Your power blocking the rottendoor resisted a breaking attempt!

*[ CW HP:Fine Mana:Icy>
You sit down and rest your tired bones.

*[ CW HP:Fine Mana:Icy>
sa need manaOk.

*[ CW HP:Fine Mana:Cold>

You hear some cracking noise from the rottendoor to the south.

*[ CW HP:Fine Mana:Cold>
lRuined Cottage
Traces of fierce white tones form the aura of this place.
There are two bloody scalps here.
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
Pit the Man is standing here.
Netto the Bear is standing here.
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Cold>
sc169/178 hits, 16/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
scsc169/178 hits, 17/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
169/178 hits, 17/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
sc169/178 hits, 17/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
sc169/178 hits, 17/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
sc169/178 hits, 18/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
sc169/178 hits, 18/142 mana, and 100/100 moves.
Your power blocking the rottendoor resisted a breaking attempt!

*[ CW HP:Fine Mana:Cold>
sc169/178 hits, 18/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
sc170/178 hits, 18/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>

Netto says 'block d'

*[ CW HP:Fine Mana:Cold>

Netto says 'block d'

*[ CW HP:Fine Mana:Cold>

Pit begins some strange incantations...

*[ CW HP:Fine Mana:Cold>
sa resiseOk.

*[ CW HP:Fine Mana:Cold>
sc171/178 hits, 23/142 mana, and 100/100 moves.

*[ CW HP:Fine Mana:Cold>
stat
Your power blocking the rottendoor resisted a breaking attempt!

l*[ CW HP:Fine Mana:Cold>
Ruined Cottage
Traces of fierce white tones form the aura of this place.
There are two bloody scalps here.
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A tiny spider is here, eating a tiny bug.
A hungry warg stands here, sniffing around for flesh.
Pit the Man is standing here.
Netto the Bear is standing here.
Exits/emulated: {south}, {down}. - d:cornerstone.

*[ CW HP:Fine Mana:Cold>
sa ulahOk.

*[ CW HP:Fine Mana:Cold>

You hear some noise from the rottendoor to the south.





2020/05/21 17:12, Nero:Rated: Awful 
> - stored spell teleport

Hence my rating

2020/05/21 19:13, Shaukr:   
I was hoping it'd turn into an all-out threeway in rock at the start :( Instead darkies waste time valepking in open until they get mad, suicide into VT, and get gacced!

2020/05/21 19:56, Verrückt:   
Fine HPS, low MANA, you knew we were low, your giants inside and you don't try to finish us? You had mana and instead chose to do this:

!O CW HP:Fine Mana:Hot a spirit:Healthy>
cast 'teleport' pygabizsicast 'teleport' pygabizsi
You quickly recall your stored spell...

A spirit barely hits your left leg and tickles it.


You swiftly dodge a spirit's attempt to hit you.

You are unable to leave this place.


I even went back in 3x hoping to use your giants against one of the noname tarks that kept fleeing around, it just didn't work out for me. Anyhow, congrats on you wimpshit achievement!

2020/05/21 20:43, Fieldy:  Rated: Average 
Nevertheless, I liked reading this log. Nothing spectacular, but nothing awful either - some fun action.

2020/05/21 22:08, Scūm:   
Spent biggest part of this log of holding page down button firmly pressed until people started dying.

Just god awful. From the editing, to the plays. Holy smokes. Troll just afk in front room until guards kills it with broken exit.

Whatever the plan was Im sure this was not it.

2020/05/22 01:54, Telessar:   
Darkies suicided in VT? Door was broken, they easily could've avoided any deaths there.

In defense of OP, he is 600ms+ or something, though yeah, I don't think is exactly notable material. Also really needs editing, I literally could not open it on my pixel 3a

2020/05/22 03:30, Facelift:  Rated: Good 
roots muddle broken?

That was an insane amount of enterings with 0 entangles..

2020/05/22 06:57, Dong:  Rated: Poor 
You could call it suicide to attack VT during daytime but sometimes you have to try things. Pukes decided to hide in there so I blocked them in. Pukes left, so I wanted to enter, but we were way too slow and they got back in before us. Netto decided to bash all exits as well which made it into an open area.

I don't know if/why the rest of the group didn't notice the towerdoor was broken. In retrospect we should have called it off as there was very little chance to land any kills inside without a front door with which to keep enemies in.

2020/05/22 07:22, Shaukr:   
I called it suicide because of the (painful) results. It was a bold move, a shame how it ended.

2020/05/22 12:01, Kylhuk: 
Well as it was sunny outside, only thing i could do is set wimpy 0 :-P

2020/05/22 14:01, Mafaz:Rated: Average 
We need to nerf charm... or atleast that only warlords are named :)

2020/05/22 14:21, Netto:   
hiding in vt is what we do, after tried to fight 4 of u who stay all the time at roots and died..about broken front door, it was overspam bashing
ur powerfull block..sorry bout the gacced tho, i only took what was mine and drop some at front :)

2020/05/22 18:55, Obvious:   
skills of dong when he isn't sleeping ppl! redflower 2.0 ftw

2020/05/23 06:58, Dong:  Rated: Poor 
Netto, it was the poster, then you+him that stood or went back to those roots 'all the time', as the log shows. The log starts with the poster having stored 3 quakes and 2 teleports, having put 2 giants at the roots and trying to get various people to flee, or more likely pursue him in there.

Don't say you're having second thoughts now about gaccing, the log shows your intent. I don't recall seeing anything dropped but troll clothes, backpack and a keyring or such, but maybe someone else or a zaugurz found something of value.

The log also shows that you bashed all doors inside VT at first when you expected us to walk/portal in - then bashing the front when we were already in, and then again bashing all entrances leading into VT when you decided to hunt the orcs hiding in the tunnel, which is nuts because they all then could have left that way (if they for instance had the good sense not to ride their wargs up there). So I'm not convinced you just didn't bash the front exit because it's the thing you normally do.

2020/05/23 10:42, Rendtner:   
mang, i lost your number. resend email or whatsapp ..

2020/05/23 13:21, Verrückt:   
I think the important question here is which of you fellas took my two handed sword? lmao, not like it was a mattock or warsword.

2020/05/24 06:30, Krejci:edited 1x  Rated: Average 
In between fights I was very afk with my headphones in. I got a beep and spammed back. I found myself in that situation with 0 knowledge and thought I was just fucked and died like a pig.

I'm glad Netto got eq back. Worthy opponent.

2020/05/24 20:04, Mirasantika: 
@rendtner mang, eichsanjava@gmail.com

2020/07/18 07:46, Akallabeth:   
Plz don't compare Redflower then to Dong now.

2020/07/21 16:48, Björn: 
!O CW HP:Fine Mana:Hot a spirit:Healthy>
cast 'teleport' pygabizsicast 'teleport' pygabizsi
You quickly recall your stored spell...

A spirit barely hits your left leg and tickles it.


You swiftly dodge a spirit's attempt to hit you.

You are unable to leave this place.
A spirit swiftly dodges your attempt to slash it.

!O CW HP:Fine Mana:Cold a spirit:Healthy>
Alas, not enough mana flows through you...

!O CW HP:Fine Mana:Cold a spirit:Healthy>
l
You swiftly dodge a spirit's attempt to hit you.



**You know it's kinda pointless to cast stored spells quick, right? =)


top
 


 Rating-Summary 
 Superb Rendtner 
 Good Facelift, Rik 
 Average Faine, Fieldy, Krejci, Mafaz 
 Poor Dong, Shalani 
 Awful Drogtash, Leatherface, Nero 
Rating period for this log has expired!


 Commenting Rules:
  • we do not tolerate fake or anonymous character names!
  • use a valid MUME character name
  • offensive (sexual, racist, personal, ...) remarks will be punished
  • do not post information, which you got from MUME immortal-boards
  • comment in English only!


  • Character-Name:   anonymous-flag (don't link profile)  


    Advice:  Let the above textbox do the line-wrapping and do only use Return/Newline to end or start a new paragraph. That way your comments will look nice! If you use long text-strings without spaces ( >50 characters), they will be cut to a decent size and info will get lost.
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