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Got my first BN warlord through sheer luck (Caruso)comments   back
(386 hits. Posted 2020/07/16)
## Been sparring Raudo the last few days. He generally whoops me,
## and only time I've beat him I've had the charmie advantage.
## We run into each OER and I suggest we fight EP.

*+ CRW Mana:Burning>w
Old East Road
Exits: north, =east=, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>
*Raudo the Noldorin Elf* has ARRIVED from the west riding a mountain mule.

*+ CRW Mana:Burning>psm

pursue mule
You carefully examine the ground around you, looking for tracks...

;
w
You stop searching.

*+ CRW Mana:Burning>
Old East Road
Exits: north, =east=, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>e
Old East Road
*Raudo the Noldorin Elf* is here, riding a mountain mule.
Exits: north, =east=, =west=.
A mother eagle (AA) has ARRIVED from the west.

*+ CRW Mana:Burning>'ep

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

*+ CRW Mana:Burning>w
emote speaks: ep
Ok.

*+ CRW Mana:Burning>
Old East Road
Exits: north, =east=, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: north, =east=, -south-, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Fordable Creek
Exits: north, =east=, ~south~, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
w
Dip in the Road
Exits: =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>tt raudo
New target: raudo
mw
Ok.

*+ CRW Mana:Burning>at
OB: 51%, DB: 49%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,899 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*+ CRW Mana:Burning>eq
3
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

*+ CRW Mana:Burning>w
Ok.

*+ CRW Mana:Burning>
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
w
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>sc
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>
167/167 hits, 113/126 mana, and 97/101 moves.

*+ CRW Mana:Burning>w
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: =north=, =east=, south, west.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>n
Old East Road
Exits: east, =south=, =west=.
A mother eagle (AA) has ARRIVED from the south.

*+ CRW Mana:Burning>w
w
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>w
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>
Old East Road
Exits: north, =east=, south, =west=.
A mother eagle (AA) has ARRIVED from the east.

*+ CRW Mana:Burning>n
Moving up the slope is really hard.

On the Ridge of Hills
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the south.

*( CRW Mana:Burning>w
On the Crest of the Ridge
Exits: north, east.
A mother eagle (AA) has ARRIVED from the east.

*( CRW Mana:Burning>n
Rocky Grounds
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the south.

*. CRW Mana:Burning>w
Rocky Hill
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the east.

*( CRW Mana:Burning>n
Rocky Plains
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the south.

*. CRW Mana:Burning>n
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the south.

*. CRW Mana:Burning>n
Forest under the Ridge
Exits: north, east, south, up. - w:mossydoor.
A mother eagle (AA) has ARRIVED from the south.

*f CRW Mana:Burning>close mossydoor
It's already closed!

*f CRW Mana:Burning>pick mossydoor

Using your lockpicks, you try to enable the lock...


You manage to enable the lock.

*f CRW Mana:Burning>s
w
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the north.

*. CRW Mana:Burning>n
Light Pine Forest
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the east.

*f CRW Mana:Burning>
Among the Ruins
Exits: north, south, west, down.
A mother eagle (AA) has ARRIVED from the south.

*( CRW Mana:Burning>w
Forested Slope
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the east.

*( CRW Mana:Burning>n
Forest by the Temple Wall
Exits: north, [east], south, west.
A mother eagle (AA) has ARRIVED from the south.

*f CRW Mana:Burning>oe
open exit e
Ok.

*f CRW Mana:Burning>le
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

*f CW Mana:Burning>aft
r
order aa flush thorough
Ok.
*Raudo the Noldorin Elf* has ARRIVED from the south riding a mountain mule.

*f CW Mana:Burning>
You sit down and rest your tired bones.

*f CW Mana:Burning>t

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

*f CW Mana:Burning>
You stop resting and stand up.

*f CW Mana:Burning>oe
open exit e
e
It's already open!

*f CW Mana:Burning>
The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.

![ CW Mana:Burning>sc
167/167 hits, 124/126 mana, and 97/101 moves.

![ CW Mana:Burning>r
You sit down and rest your tired bones.

![ CW Mana:Burning>where
Players in your zone
--------------------
Caruso               - The Guardroom

![ CW>t
You stop resting and stand up.

![ CW>w
Forest by the Temple Wall
*Raudo the Noldorin Elf* is here, riding a mountain mule.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.

*f CW>ofs
order followers sleep
A mother eagle (AA) lies down and falls asleep.
Ok.

*f CW>ee

*Raudo the Noldorin Elf* yells 'well u want me in there with eagle and i am aloe'

*f CW>
You are not fighting.

*f CW>
*Raudo the Noldorin Elf* leaves <<< WEST <<< riding a mountain mule.

*f CW>
*Raudo the Noldorin Elf* has ARRIVED from the west riding a mountain mule.

*f CW>t

*Raudo the Noldorin Elf* leaves vvv SOUTH vvv riding a mountain mule.

*f CW>
You are already standing.

*f CW>ofw
A mother eagle (AA) wakes up.
Ok.

*f CW>
A mother eagle (AA) stands up.

*f CW>t
You are already standing.

*f CW>e
The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.

![ CW>w
Forest by the Temple Wall
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.

*f CW>ri
A trained horse (mine) stops following you.
You pick up a trained horse (mine)'s reins and start riding him.

*f CRW>gp
Your group consists of:
     Caruso (head of group)
     a trained horse (mine)
     a mother eagle (AA)

*f CRW>s
Forested Slope
*Raudo the Noldorin Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the north.

*( CRW>s
*Raudo the Noldorin Elf* leaves ^^^ NORTH ^^^.
A mountain mule leaves ^^^ NORTH ^^^.

Pine Forest
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the north.

*f CRW>n
Forested Slope
Exits: north, east, south, west.
A mother eagle (AA) has ARRIVED from the south.

*( CRW>n
Forest by the Temple Wall
Exits: north, (east), south, west.
A mother eagle (AA) has ARRIVED from the south.

*f CRW>le
e
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

*f CW>
The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.

![ CW>aft
tk
*Raudo the Noldorin Elf* has ARRIVED from the east.
order aa flush thorough
Ok.

![ CW>
You carefully examine the ground around you, looking for tracks...

*Raudo the Noldorin Elf* leaves <<< WEST <<<.


;
You stop searching.

![ CW>l
The Guardroom
A trained horse (mine) is standing here.
A mother eagle (AA) is standing here searching for something.
Exits/emulated: east, {west}.

![ CW>r
You sit down and rest your tired bones.

![ CW>3
Ok.

![ CW>t
You stop resting and stand up.

![ CW>w
Forest by the Temple Wall
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.

*f CW>ri
A trained horse (mine) stops following you.
You pick up a trained horse (mine)'s reins and start riding him.

*f CRW>
*Raudo the Noldorin Elf* swiftly dodges a mother eagle (AA)'s attempt to hit him.

*f CRW>s

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

*f CRW>
Forested Slope
Exits: north, east, south, west.

*( CRW>e
The trees are left below as the slope climbs to the top of the hill.

Among the Ruins
Exits: north, south, west, down.

*( CRW>e
Alas, you cannot go that way...

*( CRW>s
e
Light Pine Forest
Exits: north, east, south, west.

*f CRW>n
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

*. CRW>
Forest under the Ridge
Exits: north, east, south, up. - w:mossydoor.

*f CRW>open mossydoor
It seems to be locked.

*f CRW>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

*. CRW>w
Light Pine Forest
Exits: north, east, south, west.

*f CRW>n
w
Among the Ruins
Exits: north, south, west, down.

*( CRW>n
Forested Slope
Exits: north, east, south, west.

*( CRW>le
Forest by the Temple Wall
A mother eagle (AA) is standing here.
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.
A mother eagle (AA) lightly hits *Raudo the Noldorin Elf*'s body and tickles it.

*f CRW>e
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

*f CW>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...
The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.

![ CW>w
Forest by the Temple Wall
A mother eagle (AA) is here, fighting *Raudo the Noldorin Elf*.
*Raudo the Noldorin Elf* is here, fighting a mother eagle (AA).
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.

*f CW>
A mother eagle (AA) barely hits *Raudo the Noldorin Elf*'s left hand and tickles it.

*f CW>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

*f CW>off
w

A mother eagle (AA) tries to hit *Raudo the Noldorin Elf*, but he parries successfully.

*f CW>
order followers flee
Ok.
A mother eagle (AA) panics, and attempts to flee.
A mother eagle (AA) leaves vvv SOUTH vvv.

*f CW>
Heathery Slope
Exits: north, east, south, west.
A trained horse (mine) has ARRIVED from the east.

*. CW>e
s
Forest by the Temple Wall
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the west.

*f CW>n
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...
Forested Slope
A mother eagle (AA) is standing here.
Exits: north, east, south, west.
A trained horse (mine) has ARRIVED from the north.

*( CW>e
Forest by the Temple Wall
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the south.
A mother eagle (AA) has ARRIVED from the south.

*f CW>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.

![ CW>r
at
You sit down and rest your tired bones.

![ CW>3
OB: 50%, DB: -1%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,899 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- breath of briskness
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW>
Ok.

![ CW>sc
167/167 hits, 126/126 mana, and 89/101 moves.

![ CW>eq
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

![ CW>lib
In your backpack (worn on back):
two purple scrolls
two flasks of orkish draught
a pair of snowshoes (flawless)
two amethysts
a wooden pipe
a fine pair of rigid leather boots (flawless)
two piles of white, egg-shaped berries
a topaz

![ CW>
Your legs feel heavier.

![ CW>
You feel stronger, as your Master's strength begins to grow...

![ CW>t
You stop resting and stand up.

![ CW>ow
open exit w
It's already open!

![ CW>w
Forest by the Temple Wall
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.

*f CW>ofs

A mother eagle (AA) barely hits *Raudo the Noldorin Elf*'s body and tickles it.

*f CW>
order followers sleep
Ok.

*f CW>
A mother eagle (AA) swiftly dodges *Raudo the Noldorin Elf*'s attempt to smite her.

*f CW>mw
at
Ok.
*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.

*f CW>3
OB: 50%, DB: 49%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,899 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

*f CW>
Ok.

*f CW>ofs
order followers sleep
A mother eagle (AA) lies down and falls asleep.
Ok.

*f CW>e
The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.

![ CW>r
You sit down and rest your tired bones.

![ CW>sc
167/167 hits, 126/126 mana, and 98/101 moves.

![ CW>
*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW>t
You stop resting and stand up.

![ CW>e
Domed Chamber
Exits: east, west.
A trained horse (mine) has ARRIVED from the west.

![ CW>w
The Guardroom
*Raudo the Noldorin Elf* is standing here.
Exits: east, [west].
A trained horse (mine) has ARRIVED from the east.

![ CW>ow
open exit w
Ok.

![ CW>e
Domed Chamber
Exits: east, west.
A trained horse (mine) has ARRIVED from the west.

![ CW>w
The Guardroom
*Raudo the Noldorin Elf* is standing here.
Exits: east, (west).
A trained horse (mine) has ARRIVED from the east.

![ CW>cw
close exit w
Ok.

![ CW>r
You sit down and rest your tired bones.

![ CW>
*Raudo the Noldorin Elf* opens the irondoor.

![ CW>
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

![ CW>
*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW>t
w
You stop resting and stand up.

![ CW>
Forest by the Temple Wall
A mother eagle (AA) is SLEEPING here.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.

*f CW>e
The Guardroom
*Raudo the Noldorin Elf* is standing here.
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.

![ CW>scratch

*Raudo the Noldorin Elf* closes the irondoor.

![ CW>
emote scratches his head.
Ok.

![ CW>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW>e
Domed Chamber
Exits: east, west.
A trained horse (mine) has ARRIVED from the west.

![ CW>ab
A trained horse (mine) stops following you.

![ CW>w
The Guardroom
*Raudo the Noldorin Elf* is standing here.
Exits: east, [west].

![ CW>
*Raudo the Noldorin Elf* opens the irondoor.

![ CW>
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

![ CW>e
Domed Chamber
A trained horse (mine) is standing here.
Exits: east, west.

![ CW>ri
It's too difficult to ride here.

![ CW>w
The Guardroom
Exits: east, (west).

![ CW>e
Domed Chamber
A trained horse (mine) is standing here.
Exits: east, west.

![ CW>le
A trained horse (mine) starts following you.

![ CW>w
w
The Guardroom
Exits: east, (west).
A trained horse (mine) has ARRIVED from the east.

![ CW>ri
Forest by the Temple Wall
A mother eagle (AA) is SLEEPING here.
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.
A trained horse (mine) has ARRIVED from the east.

*f CW>
A trained horse (mine) stops following you.
You pick up a trained horse (mine)'s reins and start riding him.

*f CRW>'hrm?

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

*f CRW>
emote speaks: hrm?
Ok.

*f CRW>t
n
You are already standing.

*f CRW>
Forested Slope
Exits: east, south, west.

*f CRW>s
Forest by the Temple Wall
A mother eagle (AA) is SLEEPING here.
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.

*f CRW>

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

*f CRW>
*Raudo the Noldorin Elf* has ARRIVED from the east.

*f CRW>

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

*f CRW>le
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

*f CW>e
The Guardroom
*Raudo the Noldorin Elf* is standing here.
Exits: east, (west).
A trained horse (mine) has ARRIVED from the west.

![ CW>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW>ab
e
A trained horse (mine) stops following you.
*Raudo the Noldorin Elf* utters the words 'lightning bolt'
*Raudo the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You swiftly dodge *Raudo the Noldorin Elf*'s attempt to smite you.

![ CW HP:Fine *Raudo the Noldorin Elf*:Fine>
No way! You are fighting for your life!
You barely slash *Raudo the Noldorin Elf*'s body and tickle it.

![ CW HP:Fine *Raudo the Noldorin Elf*:Fine>f

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine *Raudo the Noldorin Elf*:Fine>
You flee head over heels.
You FLEE <<< WEST <<<.
Forest by the Temple Wall
A mother eagle (AA) is SLEEPING here.
Exits: north, (east), south, west.

*f CW HP:Fine>e
The Guardroom
*Raudo the Noldorin Elf* is standing here.
A trained horse (mine) is standing here.
Exits: east, (west).

![ CW HP:Fine>e
Domed Chamber
Exits: east, west.

![ CW HP:Fine>sc
*Raudo the Noldorin Elf* has ARRIVED from the west.
145/167 hits, 126/126 mana, and 96/101 moves.

![ CW HP:Fine>mw
Ok.

![ CW HP:Fine>at

*Raudo the Noldorin Elf* leaves >>> EAST >>>.
OB: 48%, DB: 49%, PB: 50%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,899 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- armour
- shield
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine>3
Ok.

![ CW HP:Fine>w
The Guardroom
A trained horse (mine) is standing here.
Exits: east, (west).

![ CW HP:Fine>cw
close exit w
Ok.

![ CW HP:Fine>e

*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Fine>
Domed Chamber
Exits: east, west.

![ CW HP:Fine>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine>e
close floorstone
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Fine>w
It's already closed!

![ CW HP:Fine>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine>
*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Fine>mw
w
Ok.

![ CW HP:Fine>
Domed Chamber
Exits: east, west.

![ CW HP:Fine>at3
Arglebargle, glop-glyf!?!

![ CW HP:Fine>w

Your magical shield wears off.

![ CW HP:Fine>
The Guardroom
A trained horse (mine) is standing here.
Exits: east, [west].

![ CW HP:Fine>ow
open exit w
Ok.
*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Fine>cw
close exit w
Ok.

![ CW HP:Fine>e
Domed Chamber
Exits: east, west.

![ CW HP:Fine>e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Fine>s
Dark Hallway
Exits: north.

![ CW HP:Fine>sc
145/167 hits, 126/126 mana, and 96/101 moves.

![ CW HP:Fine>n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Fine>s
Dark Hallway
Exits: north.

![ CW HP:Fine>sc
145/167 hits, 126/126 mana, and 95/101 moves.

![ CW HP:Fine>mw
Ok.

![ CW HP:Fine>at
3
OB: 48%, DB: 18%, PB: 50%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,899 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine>
Ok.

![ CW HP:Fine>stam

cast 'store' armour
You start to concentrate...

A spirit has ARRIVED from the north.

n
w

A spirit barely hits your right leg and tickles it.
Argh! You cannot concentrate any more...
A spirit swiftly dodges your attempt to slash it.

![ CW HP:Fine a spirit:Healthy>
No way! You are fighting for your life!

![ CW HP:Fine a spirit:Healthy>
No way! You are fighting for your life!

![ CW HP:Fine a spirit:Healthy>f
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine>stam

*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Fine>
cast 'store' armour
You start to concentrate...

*Raudo the Noldorin Elf* leaves <<< WEST <<<.

;
n

![ CW HP:Fine>
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine>stam
cast 'store' armour
You start to concentrate...

s

eq
3


You stored it.

![ CW HP:Fine Mana:Burning>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

![ CW HP:Fine Mana:Burning>w
Ok.

![ CW HP:Fine Mana:Burning>
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>w
The Guardroom
A trained horse (mine) is standing here.
*Raudo the Noldorin Elf* is standing here.
Exits: east, (west).

![ CW HP:Fine Mana:Burning>ow
open exit w
It's already open!

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* closes the irondoor.

![ CW HP:Fine Mana:Burning>cw
close exit w

*Raudo the Noldorin Elf* leaves >>> EAST >>>.
It's already closed!

![ CW HP:Fine Mana:Burning>e
Domed Chamber
*Raudo the Noldorin Elf* is standing here.
Exits: east, west.

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

![ CW HP:Fine Mana:Burning>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>w
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>r
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>sc
145/167 hits, 102/126 mana, and 98/101 moves.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 47%, DB: -32%, PB: 50%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,899 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- stored spell armour
- panic
- noquit
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>sc
146/167 hits, 104/126 mana, and 100/101 moves.

![ CW HP:Fine Mana:Burning>t
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>w
The Guardroom
A trained horse (mine) is standing here.
*Raudo the Noldorin Elf* is resting here.
Exits: east, [west].

![ CW HP:Fine Mana:Burning>ow
open exit w
Ok.

![ CW HP:Fine Mana:Burning>cw
close exit w
Ok.

![ CW HP:Fine Mana:Burning>r

*Raudo the Noldorin Elf* stops resting and clambers to his feet.

![ CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>t

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Burning>
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>e
Domed Chamber
*Raudo the Noldorin Elf* is standing here.
Exits: east, west.

![ CW HP:Fine Mana:Burning>

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Burning>e
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>e
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Burning>open floorstone
d
Ok.

![ CW HP:Fine Mana:Burning>cu
close exit u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>oe
open exit e
It seems to be locked.

![ CW HP:Fine Mana:Burning>ou
open exit u
u
Ok.

![ CW HP:Fine Mana:Burning>close floorstone
Small Chamber
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>w
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>sc
146/167 hits, 108/126 mana, and 99/101 moves.

![ CW HP:Fine Mana:Burning>w
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>w
The Guardroom
A trained horse (mine) is standing here.
*Raudo the Noldorin Elf* is standing here.
Exits: east, [west].

![ CW HP:Fine Mana:Burning>cw
close exit w
It's already closed!


![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* yells 'dont want to waste mana on blcok'

##
## Yeah well, neither do I, and I bet your puke max mana and regen is better.
## Oh well, fine, whatetever.
##

![ CW HP:Fine Mana:Burning>

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Burning>Bw
cast 'block door' exit w
You start to concentrate...



*Raudo the Noldorin Elf* has ARRIVED from the east.


The exit west seems to blur for a while.

![ CW HP:Fine Mana:Hot>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

![ CW HP:Fine Mana:Hot>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>e
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Hot>open floorstone
d
Ok.

![ CW HP:Fine Mana:Hot>
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

![ CW HP:Fine Mana:Hot>
A shadow fails to hit you.

![ CW HP:Fine Mana:Hot a shadow:Healthy>Be
cast 'block door' exit e
Impossible! You can't concentrate enough.

![ CW HP:Fine Mana:Hot a shadow:Healthy>
You lightly slash a shadow's left arm and tickle it.

![ CW HP:Fine Mana:Hot a shadow:Fine>f
You flee head over heels.
You FLEE +++ UP +++.
Small Chamber
Exits: west, (down).

![ CW HP:Fine Mana:Hot>d
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

![ CW HP:Fine Mana:Hot>BE
You order everyone to follow at once.

![ CW HP:Fine Mana:Hot>;
u

![ CW HP:Fine Mana:Hot>
Small Chamber
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Hot>w

*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Fine Mana:Hot>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>n

*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Fine Mana:Hot>
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Hot>
You feel bolder.

![ CW HP:Fine Mana:Hot>r
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>t
cam
You stop resting and stand up.

![ CW HP:Fine Mana:Hot>
You start making your camp here.

![ CW HP:Fine Mana:Hot>
You finish gathering the wood into a pile and set it on fire.
A warm fire lights the place.

![ CW HP:Fine Mana:Hot>r
sc
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Hot>
149/167 hits, 88/126 mana, and 101/101 moves.
You see *Raudo the Noldorin Elf* scouting from the south!

![ CW HP:Fine Mana:Hot>
The exit north blurs for a while.

![ CW HP:Fine Mana:Hot>t
s
You stop resting and stand up.

![ CW HP:Fine Mana:Hot>
Dark Hallway
*Raudo the Noldorin Elf* is resting here.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>
*Raudo the Noldorin Elf* stops resting and clambers to his feet.

![ CW HP:Fine Mana:Hot>w

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot>
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

![ CW HP:Fine Mana:Hot>where
Players in your zone
--------------------
Caruso               - Domed Chamber

![ CW HP:Fine Mana:Hot>e
e
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>
Small Chamber
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Hot>open floorstone
d
It's already open!

![ CW HP:Fine Mana:Hot>
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

![ CW HP:Fine Mana:Hot>oe
open exit e
It seems to be locked.

![ CW HP:Fine Mana:Hot>e
The irondoor seems to be closed.

![ CW HP:Fine Mana:Hot>Pe
pick exit e
Using your lockpicks, you try to pick the lock...

cu
close exit u

Argh! You cannot concentrate any more...
You stop trying to pick the lock.
A shadow barely hits your right leg and tickles it.

![ CW HP:Fine Mana:Hot a shadow:Healthy>
Ok.

![ CW HP:Fine Mana:Hot a shadow:Healthy>Oe
open exit e
It seems to be locked.

![ CW HP:Fine Mana:Hot a shadow:Healthy>
A shadow swiftly dodges your attempt to slash it.

![ CW HP:Fine Mana:Hot a shadow:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot a shadow:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot a shadow:Healthy>
A shadow barely hits your body and tickles it.

![ CW HP:Fine Mana:Hot a shadow:Healthy>
You flee head over heels.
You FLEE --- DOWN ---.
Underground Crypt
Exits: north, west, up.

!O CW HP:Fine Mana:Hot>u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.
A shadow quickly approaches, trying to hit you.

![ CW HP:Fine Mana:Hot a shadow:Healthy>Pe
pick exit e
You are too busy right now!

![ CW HP:Fine Mana:Hot a shadow:Healthy>
A shadow swiftly dodges your attempt to slash it.

![ CW HP:Fine Mana:Hot a shadow:Healthy>f

You swiftly dodge a shadow's attempt to hit you.

![ CW HP:Fine Mana:Hot a shadow:Healthy>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot a shadow:Healthy>mw
Ok.

![ CW HP:Fine Mana:Hot a shadow:Healthy>
You flee head over heels.
You FLEE --- DOWN ---.
Underground Crypt
Exits: north, west, up.

!O CW HP:Fine Mana:Hot>f
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.

!O CW HP:Fine Mana:Hot>s
d
Underground Crypt
Exits: north, west, up.

!O CW HP:Fine Mana:Hot>
Alas, you cannot go that way...

!O CW HP:Fine Mana:Hot>w
Underground Crypt
Exits: north, east, west.

!O CW HP:Fine Mana:Burning>n
n
Underground Crypt
Exits: north, east, south.

!O CW HP:Fine Mana:Burning>
A Chamber in the Rock
Exits: south, up.

![ CW HP:Fine Mana:Burning>u
Winding Stairwell
Exits: up, down.

![ CW HP:Fine Mana:Burning>u
On a Landing
Exits: east, up, down.

![ CW HP:Fine Mana:Burning>e
The Hidden Passage
Exits: (east), west.

![ CW HP:Fine Mana:Burning>e
The Priest's Study
The corpse of an evil priest is lying here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
Exits: [south], (west). - w:curtain.

![ CW HP:Fine Mana:Burning>w
The Hidden Passage
Exits: (east), west.

![ CW HP:Fine Mana:Burning>w
On a Landing
Exits: east, up, down.

![ CW HP:Fine Mana:Burning>tk
You carefully examine the ground around you, looking for tracks...




You see:
   - a plain track of a Man coming from the east done less than 1 hour ago
   - a plain track of a Man leading east done less than 1 hour ago
   - a plain track of a Man coming from below done less than 1 hour ago
   - a plain track of a trained horse leading down done less than 8 hours ago
   - a vague track of a Man leading down done less than 8 hours ago
   - a plain track of a trained horse leading east done less than 9 hours ago





You stop searching, you don't seem to find anything else.

![ CW HP:Fine Mana:Burning>d
Winding Stairwell
Exits: up, down.

![ CW HP:Fine Mana:Burning>d
A Chamber in the Rock
Exits: south, up.

![ CW HP:Fine Mana:Burning>s
s
Underground Crypt
Exits: north, east, south.

!O CW HP:Fine Mana:Burning>
Underground Crypt
Exits: north, east, west.

!O CW HP:Fine Mana:Burning>e
Underground Crypt
Exits: north, west, up.

!O CW HP:Fine Mana:Burning>u
u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.

![ CW HP:Fine Mana:Burning>
The trapdoor seems to be closed.

![ CW HP:Fine Mana:Burning>ou
open exit u
u
Ok.

![ CW HP:Fine Mana:Burning>
Small Chamber
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Burning>close floorstone
Ok.

![ CW HP:Fine Mana:Burning>w
w
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>w
The Guardroom
A trained horse (mine) is standing here.
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: east, [west].

![ CW HP:Fine Mana:Burning>e
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>e
n
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>mw
Ok.

![ CW HP:Fine Mana:Burning>at
3
OB: 50%, DB: 18%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- stored spell armour
- noquit
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>r
Ok.

![ CW HP:Fine Mana:Burning>sc
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>
147/167 hits, 106/126 mana, and 90/101 moves.

![ CW HP:Fine Mana:Burning>sc
148/167 hits, 109/126 mana, and 93/101 moves.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 50%, DB: -32%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- stored spell armour
- noquit
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>sc
149/167 hits, 110/126 mana, and 94/101 moves.

![ CW HP:Fine Mana:Burning>sc
149/167 hits, 111/126 mana, and 95/101 moves.

![ CW HP:Fine Mana:Burning>tt raudo
New target: raudo
sc
150/167 hits, 114/126 mana, and 98/101 moves.

![ CW HP:Fine Mana:Burning>mw
at
3
Ok.

![ CW HP:Fine Mana:Burning>
OB: 50%, DB: -32%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- stored spell armour
- noquit
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>t
s
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>w
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>w
hh
The Guardroom
A trained horse (mine) is standing here.
Exits: east, [west].

![ CW HP:Fine Mana:Burning>
Nobody here by that name.

![ CW HP:Fine Mana:Burning>e
e
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
Small Chamber
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Burning>open floorstone
d
Ok.

![ CW HP:Fine Mana:Burning>
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

![ CW HP:Fine Mana:Burning>u
Small Chamber
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Burning>close floorstone
Ok.

![ CW HP:Fine Mana:Burning>w
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* has ARRIVED from the east.
A spirit has ARRIVED from the east.

![ CW HP:Fine Mana:Burning>e
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Burning>w

*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit has ARRIVED from the west.

![ CW HP:Fine Mana:Burning>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 50%, DB: 18%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- stored spell armour
- noquit
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>w
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>e
e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>open floorstone
Small Chamber
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Burning>d
It's already open!

![ CW HP:Fine Mana:Burning>
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.

![ CW HP:Fine Mana:Burning>
A shadow barely hits your right foot and tickles it.
A shadow swiftly dodges your attempt to slash it.

![ CW HP:Fine Mana:Burning a shadow:Healthy>oe
open exit e
It seems to be locked.
The trapdoor closes quietly.

![ CW HP:Fine Mana:Burning a shadow:Healthy>f
You flee head over heels.
You FLEE --- DOWN ---.
Underground Crypt
Exits: north, west, up.

!O CW HP:Fine Mana:Burning>e
Alas, you cannot go that way...

!O CW HP:Fine Mana:Burning>u
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.

![ CW HP:Fine Mana:Burning>ou
open exit u
u
Ok.

![ CW HP:Fine Mana:Burning>
Small Chamber
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: west, (down). - d:floorstone.

![ CW HP:Fine Mana:Burning>close floorstone
w
Ok.

![ CW HP:Fine Mana:Burning>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 50%, DB: 18%, PB: 52%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>e
j
Small Chamber
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Burning>
You lightly slash *Raudo the Noldorin Elf*'s left foot and tickle it.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* fails to smite you.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* issues the order 'assist'.
A spirit joins *Raudo the Noldorin Elf*'s fight.
You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>h

You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
You start to concentrate...


*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves <<< WEST <<<.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning a spirit:Healthy>w
No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning a spirit:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!
A spirit tries to hit you, but your parry is successful.

![ CW HP:Fine Mana:Burning a spirit:Healthy>
You try to slash a spirit, but it parries successfully.

![ CW HP:Fine Mana:Burning a spirit:Healthy>mw

You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Burning a spirit:Healthy>
Ok.

![ CW HP:Fine Mana:Burning a spirit:Healthy>
You flee head over heels.
You FLEE <<< WEST <<<.
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west. - d:floorstone.

![ CW HP:Fine Mana:Burning>h

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...
You start to concentrate...

w
*Raudo the Noldorin Elf* utters the words 'lightning bolt'
*Raudo the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Argh! You cannot concentrate any more...
*Raudo the Noldorin Elf* tries to smite you, but your parry is successful.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>f
You flee head over heels.
You FLEE >>> EAST >>>.
Small Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: west.

![ CW HP:Fine Mana:Burning>mw
at
*Raudo the Noldorin Elf* has ARRIVED from the west.
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- nosneak
- panic
- noquit
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>w
Ok.

![ CW HP:Fine Mana:Burning>n
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>n
Ok.

![ CW HP:Fine Mana:Burning>r
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>sc
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>
125/167 hits, 122/126 mana, and 87/101 moves.

![ CW HP:Fine Mana:Burning>
You see *Raudo the Noldorin Elf* scouting from the south!

![ CW HP:Fine Mana:Burning>t
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>s
j
Dark Hallway
*Raudo the Noldorin Elf* is resting here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
You slash *Raudo the Noldorin Elf*'s left foot and tickle it.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
You swiftly dodge *Raudo the Noldorin Elf*'s attempt to smite you.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>h
You start to concentrate...

*Raudo the Noldorin Elf* issues the order 'hit caruso'.
You swiftly dodge a spirit's attempt to hit you.


*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning a spirit:Healthy>;
f

![ CW HP:Fine Mana:Burning a spirit:Healthy>
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- nosneak
- novoid
- noquit
- panic
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>3
Ok.

![ CW HP:Fine>sc
125/167 hits, 126/126 mana, and 88/101 moves.

![ CW HP:Fine>t
You are already standing.

![ CW HP:Fine>cl
3

cast 'cure serious'
You start to concentrate...

r

sc

You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>
140/167 hits, 111/126 mana, and 90/101 moves.

![ CW HP:Fine Mana:Burning>mw
at
Ok.

![ CW HP:Fine Mana:Burning>3
OB: 50%, DB: -32%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,858 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>sc
Ok.

![ CW HP:Fine Mana:Burning>
140/167 hits, 112/126 mana, and 91/101 moves.

![ CW HP:Fine Mana:Burning>t
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>e
Small Chamber
*Raudo the Noldorin Elf* is resting here.
A spirit floats towards you and howls with an evil laughter.
Exits: west. - d:floorstone.

![ CW HP:Fine Mana:Burning>open floorstone
d
The floorstone doesn't move, I'm afraid.
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit barely hits your body and tickles it.

![ CW HP:Fine Mana:Burning a spirit:Healthy>
No way! You are fighting for your life!
You lightly slash a spirit's body and tickle it.

![ CW HP:Fine Mana:Burning a spirit:Fine>cu
close exit u
You don't see any exit there.

![ CW HP:Fine Mana:Burning a spirit:Fine>f
You flee head over heels.
You FLEE <<< WEST <<<.
Dark Hallway
Exits: north, east, south, west. - d:floorstone.

![ CW HP:Fine Mana:Burning>w
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>w
The Guardroom
A trained horse (mine) is standing here.
Exits: east, [west].

![ CW HP:Fine Mana:Burning>e
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>mw
Ok.

![ CW HP:Fine Mana:Burning>at
3
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,838 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>
Ok.

![ CW HP:Fine Mana:Burning>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>mw
at
3
Ok.

![ CW HP:Fine Mana:Burning>r
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,838 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>sc
Ok.

![ CW HP:Fine Mana:Burning>
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>
140/167 hits, 116/126 mana, and 88/101 moves.

![ CW HP:Fine Mana:Burning>sc
140/167 hits, 117/126 mana, and 90/101 moves.

![ CW HP:Fine Mana:Burning>lib
In your backpack (worn on back):
two purple scrolls
two flasks of orkish draught
a pair of snowshoes (flawless)
two amethysts
a wooden pipe
a fine pair of rigid leather boots (flawless)
two piles of white, egg-shaped berries
a topaz

![ CW HP:Fine Mana:Burning>
You see *Raudo the Noldorin Elf* scouting from the south!

![ CW HP:Fine Mana:Burning>t
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>gg purple
You get a purple scroll from a leather backpack.

![ CW HP:Fine Mana:Burning>sc
141/167 hits, 121/126 mana, and 93/101 moves.

![ CW HP:Fine Mana:Burning>r
You sit down and rest your tired bones.

![ CW HP:Fine Mana:Burning>at
3
OB: 50%, DB: -32%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 888,838 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- stored spell armour
- armour
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake

![ CW HP:Fine Mana:Burning>sc
Ok.

![ CW HP:Fine Mana:Burning>
142/167 hits, 123/126 mana, and 95/101 moves.

![ CW HP:Fine Mana:Burning>t
You stop resting and stand up.

![ CW HP:Fine Mana:Burning>s
h
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
You start to concentrate...

*Raudo the Noldorin Elf* sits down and rests.


Ok.
The lightning bolt hits *Raudo the Noldorin Elf* with full impact.
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>f
You will attempt to flee!

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* panics, and attempts to flee.

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Burning>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>s
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* leaves <<< WEST <<<.
A spirit leaves <<< WEST <<<.

![ CW HP:Fine Mana:Burning>w

*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit has ARRIVED from the west.

![ CW HP:Fine Mana:Burning>j
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>
They aren't here.

![ CW HP:Fine Mana:Burning>e
j
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* barely smites your body and tickles it.

![ CW HP:Fine Mana:Burning *Raudo the Noldorin Elf*:Fine>h
You start to concentrate...


*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves <<< WEST <<<.
Your victim has disappeared!

![ CW HP:Fine Mana:Burning a spirit:Healthy>w
j
No way! You are fighting for your life!

![ CW HP:Fine Mana:Burning a spirit:Healthy>
They aren't here.

![ CW HP:Fine Mana:Burning a spirit:Healthy>
*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit swiftly dodges your attempt to slash it.

![ CW HP:Fine Mana:Burning a spirit:Healthy>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Burning a spirit:Healthy>q

A spirit tries to hit you, but your parry is successful.

![ CW HP:Fine Mana:Burning a spirit:Healthy>f
You have to write quit - no less - to quit!

![ CW HP:Fine Mana:Burning a spirit:Healthy>
You flee head over heels.
You FLEE <<< WEST <<<.
Domed Chamber
Exits: east, west.

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* has ARRIVED from the east.
A spirit has ARRIVED from the east.

![ CW HP:Fine Mana:Burning>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>j
They aren't here.

![ CW HP:Fine Mana:Burning>mw

*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit has ARRIVED from the west.

![ CW HP:Fine Mana:Burning>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit tries to hit you, but your parry is successful.
Ok.

![ CW HP:Fine Mana:Burning a spirit:Healthy>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...
A spirit swiftly dodges your attempt to slash it.

![ CW HP:Fine Mana:Burning a spirit:Healthy>h
You start to concentrate...
*Raudo the Noldorin Elf* utters the words 'lightning bolt'
!!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!
You feel less protected.
*Raudo the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
Argh! You cannot concentrate any more...

![ CW HP:Fine Mana:Burning a spirit:Healthy>;
f

![ CW HP:Fine Mana:Burning a spirit:Healthy>
You flee head over heels.
You FLEE >>> EAST >>>.
Small Chamber
Exits: west.

![ CW HP:Fine Mana:Burning>w
n
*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit has ARRIVED from the west.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Fine Mana:Burning>
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A stocky mountain mule is here, waiting to serve.
Exits: [north], south.

![ CW HP:Fine Mana:Burning>am

cast 'armour'
You quickly recall your stored spell...


*Raudo the Noldorin Elf* has ARRIVED from the south.
A spirit has ARRIVED from the south.
A blue transparent wall slowly appears around you.

![ CW HP:Fine Mana:Hot>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Hot a spirit:Healthy>3
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.
A mountain mule leaves vvv SOUTH vvv.
Ok.
You try to slash a spirit, but it parries successfully.

![ CW HP:Fine Mana:Hot a spirit:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot a spirit:Healthy>mw
3
Ok.
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>
Ok.

![ CW HP:Fine Mana:Hot>j

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot>
You approach *Raudo the Noldorin Elf*, trying to slash him.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>f
You will attempt to flee!

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
You flee head over heels.
You FLEE >>> EAST >>>.
Small Chamber
Exits: west.

![ CW HP:Fine Mana:Hot>w
j
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

*Raudo the Noldorin Elf* leaves >>> EAST >>>.
A mountain mule leaves >>> EAST >>>.

![ CW HP:Fine Mana:Hot>
They aren't here.

![ CW HP:Fine Mana:Hot>j

*Raudo the Noldorin Elf* has ARRIVED from the east.
A mountain mule has ARRIVED from the east.

![ CW HP:Fine Mana:Hot>
*Raudo the Noldorin Elf* fails to smite you.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
You're already fighting!
*Raudo the Noldorin Elf* issues the order 'assist'.
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>qq
cast 'earthquake'
You quickly recall your stored spell...


The earth trembles beneath your feet!

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
A mountain mule panics, and attempts to flee.
A mountain mule leaves vvv SOUTH vvv.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>f
PANIC! You can't quit the fight!
*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.

![ CW HP:Fine Mana:Hot>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.
You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Fine Mana:Hot a spirit:Healthy>
A spirit swiftly dodges your attempt to slash it.

![ CW HP:Fine Mana:Hot a spirit:Healthy>f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Fine Mana:Hot a spirit:Healthy>
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

![ CW HP:Fine Mana:Hot>j

*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot>
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>f
You will attempt to flee!

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
Exits: north.

![ CW HP:Fine Mana:Hot>
*Raudo the Noldorin Elf* has ARRIVED from the north.
A mountain mule has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>n

*Raudo the Noldorin Elf* quickly approaches, trying to smite you.

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>j
*Raudo the Noldorin Elf* issues the order 'assist'.
No way! You are fighting for your life!

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>
You're already fighting!
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Fine Mana:Hot *Raudo the Noldorin Elf*:Fine>qq
f
cast 'earthquake'
You quickly recall your stored spell...


*Raudo the Noldorin Elf* utters the words 'lightning bolt'
*Raudo the Noldorin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
*Raudo the Noldorin Elf* fails to smite you.

*Raudo the Noldorin Elf* panics, and attempts to flee.

The earth trembles beneath your feet!
You receive your share of experience.
Good job!
You hear a mountain mule's death cry as he collapses.
A mountain mule is dead! R.I.P.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Warm>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

![ CW HP:Hurt Mana:Warm>s
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Warm>w
Domed Chamber
Exits: east, west.

![ CW HP:Hurt Mana:Warm>
Zakuzka narrates 'left charmies brolg room if some needs'

![ CW HP:Hurt Mana:Warm>w
*Raudo the Noldorin Elf* has ARRIVED from the east.
The Guardroom
A trained horse (mine) is standing here.
Exits: east, [west].

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Hurt Mana:Warm>e
Domed Chamber
Exits: east, west.

![ CW HP:Hurt Mana:Warm>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Warm>e
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Hurt Mana:Warm>purp

recite purple self
You start reciting a purple scroll.
*Raudo the Noldorin Elf* has ARRIVED from the west.

You swiftly dodge *Raudo the Noldorin Elf*'s attempt to smite you.

*Raudo the Noldorin Elf* issues the order 'assist'.



*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...


*Raudo the Noldorin Elf* utters the word 'earthquake'
*Raudo the Noldorin Elf* makes the earth tremble and shiver.
Argh! You cannot concentrate any more...
You fall, and hit yourself!

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>f
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...
You flee head over heels.
You FLEE <<< WEST <<<.
Dark Hallway
Exits: north, east, south, west. - d:floorstone.

![ CW HP:Hurt Mana:Warm>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

![ CW HP:Hurt Mana:Warm>
The earth trembles and shivers.

![ CW HP:Hurt Mana:Warm>s
s
Dark Hallway
Exits: north, east, south, west.
*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Hurt Mana:Warm>s
Dark Hallway
The corpse of a mountain mule is lying here.
Exits: north.

![ CW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* has ARRIVED from the north.

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* tries to smite you, but your parry is successful.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>
*Raudo the Noldorin Elf* issues the order 'assist'.
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>n
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>f
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Warm>n

*Raudo the Noldorin Elf* has ARRIVED from the south.

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* quickly approaches, trying to smite you.
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>
*Raudo the Noldorin Elf* issues the order 'assist'.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>f
You flee head over heels.
You FLEE <<< WEST <<<.
Domed Chamber
Exits: east, west.

![ CW HP:Hurt Mana:Warm>w
*Raudo the Noldorin Elf* has ARRIVED from the east.
The Guardroom
A trained horse (mine) is standing here.
Exits: east, [west].

![ CW HP:Hurt Mana:Warm>e
e
Domed Chamber
Exits: east, west.

![ CW HP:Hurt Mana:Warm>e
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.
*Raudo the Noldorin Elf* tries to smite you, but your parry is successful.
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>
No way! You are fighting for your life!
*Raudo the Noldorin Elf* issues the order 'assist'.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>f
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* has ARRIVED from the south.

![ CW HP:Hurt Mana:Warm>s
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.
A spirit leaves vvv SOUTH vvv.
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* quickly approaches, trying to smite you.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>
*Raudo the Noldorin Elf* issues the order 'assist'.
A spirit joins *Raudo the Noldorin Elf*'s fight.
A spirit barely hits your right leg and tickles it.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>h
You start to concentrate...

;
*Raudo the Noldorin Elf* issues the order 'hit caruso'.

f
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Hurt Mana:Warm *Raudo the Noldorin Elf*:Hurt>
You flee head over heels.
You FLEE >>> EAST >>>.
Small Chamber
Exits: west.

![ CW HP:Hurt Mana:Warm>
*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Hurt Mana:Warm>qq
f
cast 'earthquake'
You quickly recall your stored spell...


*Raudo the Noldorin Elf* issues the order 'hit caruso'.


*Raudo the Noldorin Elf* leaves <<< WEST <<<.

The earth trembles beneath your feet!
Some debris falls on you from above.

![ CW HP:Wounded Mana:Warm>
You flee head over heels.
You FLEE <<< WEST <<<.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west. - d:floorstone.

![ CW HP:Wounded Mana:Warm>
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.
A spirit leaves vvv SOUTH vvv.

![ CW HP:Wounded Mana:Warm>n
f
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

![ CW HP:Wounded Mana:Warm>
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>
*Raudo the Noldorin Elf* has ARRIVED from the south.
A spirit has ARRIVED from the south.

![ CW HP:Wounded Mana:Warm>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.

![ CW HP:Wounded Mana:Warm>cl
cast 'cure serious'
You start to concentrate...


*Raudo the Noldorin Elf* has ARRIVED from the south.
A spirit has ARRIVED from the south.
A spirit barely hits your left leg and tickles it.
Argh! You cannot concentrate any more...
The orkish bodyguard slashes *Raudo the Noldorin Elf*'s left foot.

![ CW HP:Wounded Mana:Warm a spirit:Healthy>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
*Raudo the Noldorin Elf* fails to smite the orkish bodyguard.

![ CW HP:Wounded Mana:Warm a spirit:Healthy>
You try to slash a spirit, but it parries successfully.

![ CW HP:Wounded Mana:Warm a spirit:Healthy>f
*Raudo the Noldorin Elf* panics, and attempts to flee.
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>s
Dark Hallway
The corpse of a mountain mule is lying here.
Exits: north.

![ CW HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

![ CW HP:Wounded Mana:Warm>purp
recite purple self
You start reciting a purple scroll.



mw
3
You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

![ CW HP:Wounded Mana:Warm>
Ok.

![ CW HP:Wounded Mana:Warm>
Ok.

![ CW HP:Wounded Mana:Warm>n
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>h

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Wounded Mana:Warm>
Nobody here by that name.

![ CW HP:Wounded Mana:Warm>e
j
*Raudo the Noldorin Elf* has ARRIVED from the east.
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Wounded Mana:Warm>
They aren't here.

![ CW HP:Wounded Mana:Warm>w
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

![ CW HP:Wounded Mana:Warm>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

![ CW HP:Wounded Mana:Warm>s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.
A spirit barely hits your left arm and tickles it.

![ CW HP:Wounded Mana:Warm a spirit:Healthy>
A spirit swiftly dodges your attempt to slash it.

![ CW HP:Wounded Mana:Warm a spirit:Healthy>s
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Warm a spirit:Healthy>f
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>e
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Wounded Mana:Warm Move:Tired>w
s
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.
*Raudo the Noldorin Elf* leaves ^^^ NORTH ^^^.

![ CW HP:Wounded Mana:Warm Move:Tired>
Dark Hallway
The corpse of a mountain mule is lying here.
Exits: north.

![ CW HP:Wounded Mana:Warm Move:Tired>r
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Warm Move:Tired>sc
60/167 hits, 34/126 mana, and 48/101 moves.

![ CW HP:Wounded Mana:Warm Move:Tired>t
t
You stop resting and stand up.

![ CW HP:Wounded Mana:Warm>n
You are already standing.

![ CW HP:Wounded Mana:Warm>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>
The orkish bodyguard has ARRIVED from the north.

##
## I could have sworn these guys used to load fine metal boots, which I often need...
##

![ CW HP:Wounded Mana:Warm>x orc
This is a tall, yet surprisingly lithe goblin. He is shrouded in black but his
face can be seen to be punctuated by piercing eyes that gravitate towards the
slightest movement. His right cheek has only the tattoo of a grey spider,
showing that he did not rise through the normal ranks.
The orkish bodyguard is in an excellent condition.
The orkish bodyguard is using:
<wielded>            an iron-shod mace
<worn as shield>     a black metal shield (flawless)
<worn on head>       a spiked metal helmet (well-maintained)
<worn on body>       a metal breastplate (used)
<worn on arms>       a sturdy pair of chain mail sleeves (flawless)
<worn on hands>      a sturdy pair of chain mail gloves (well-maintained)
<worn on legs>       a sturdy pair of chain mail leggings (used)
<worn on feet>       a sturdy pair of rigid leather boots (satisfactory)
<worn around neck>   a spiked collar (neglected)
<worn as belt>       a studded leather belt
<worn on belt>       a weapon harness

![ CW HP:Wounded Mana:Warm>sn

You quietly scout northwards...

By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits/emulated: north, south, east, west.

You stop scouting.

![ CW HP:Wounded Mana:Warm>w
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm>w
The Guardroom
A trained horse (mine) is standing here.
*Raudo the Noldorin Elf* is resting here.
Exits: east, [west].

![ CW HP:Wounded Mana:Warm>j
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Wounded Mana:Warm *Raudo the Noldorin Elf*:Hurt>
*Raudo the Noldorin Elf* tries to smite you, but your parry is successful.

![ CW HP:Wounded Mana:Warm *Raudo the Noldorin Elf*:Hurt>j
You're already fighting!
*Raudo the Noldorin Elf* BEGINS SOME STRANGE INCANTATIONS...

![ CW HP:Wounded Mana:Warm *Raudo the Noldorin Elf*:Hurt>
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Wounded Mana:Warm *Raudo the Noldorin Elf*:Hurt>f
You flee head over heels.
You FLEE >>> EAST >>>.
Domed Chamber
A huge orc bodyguard looks at you suspiciously.
Exits: east, west.

![ CW HP:Wounded Mana:Warm>
The earth trembles and shivers.

![ CW HP:Wounded Mana:Warm>j
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>w

*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Wounded Mana:Warm Move:Tired>j
The Guardroom
A trained horse (mine) is standing here.
Exits: east, [west].

![ CW HP:Wounded Mana:Warm Move:Tired>
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>e
j
Domed Chamber
A huge orc bodyguard looks at you suspiciously.
*Raudo the Noldorin Elf* is standing here.
Exits: east, west.

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Wounded Mana:Warm Move:Tired>
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>e
j
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>f

*Raudo the Noldorin Elf* fails to smite you.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>
You flee head over heels.
You FLEE <<< WEST <<<.
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* has ARRIVED from the east.
A spirit has ARRIVED from the east.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit tries to hit you, but your parry is successful.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>f

You try to slash a spirit, but it parries successfully.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>
You flee head over heels.
You FLEE <<< WEST <<<.
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

![ CW HP:Wounded Mana:Warm Move:Tired>e
Domed Chamber
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

![ CW HP:Wounded Mana:Warm Move:Tired>j
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit tries to hit you, but your parry is successful.
You're already fighting!

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>
A spirit swiftly dodges your attempt to slash it.
A spirit tries to hit you, but your parry is successful.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>h

You start to concentrate...

*Raudo the Noldorin Elf* leaves <<< WEST <<<.
Your victim has disappeared!

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>;

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>f
*Raudo the Noldorin Elf* has ARRIVED from the west.
You flee head over heels.
You FLEE >>> EAST >>>.
Dark Hallway
A huge orc bodyguard looks at you suspiciously.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit has ARRIVED from the west.

![ CW HP:Wounded Mana:Warm Move:Tired>w

*Raudo the Noldorin Elf* leaves >>> EAST >>>.
A spirit leaves >>> EAST >>>.

![ CW HP:Wounded Mana:Warm Move:Tired>
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm Move:Tired>mw
at
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>3
The orkish bodyguard has ARRIVED from the east.
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 887,998 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- nosneak
- noquit
- sanctuary
- armour
- panic
- stored spell earthquake

![ CW HP:Wounded Mana:Warm Move:Tired>
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>gg flask
You get a flask of orkish draught from a leather backpack.

![ CW HP:Wounded Mana:Warm Move:Tired>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>j
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>e
j
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Wounded Mana:Warm Move:Tired>
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>w
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>n
j
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

![ CW HP:Wounded Mana:Warm Move:Tired>s
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>s
No way! You are fighting for your life!
*Raudo the Noldorin Elf* tries to smite you, but your parry is successful.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>
No way! You are fighting for your life!
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit barely hits your right leg and tickles it.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>f
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>s
Dark Hallway
The corpse of a mountain mule is lying here.
Exits: north.

![ CW HP:Wounded Mana:Warm Move:Tired>mw
at
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>3
OB: 50%, DB: 18%, PB: 51%, Armour: 83%. Wimpy: 50. Mood: wimpy.
Needed: 887,998 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- sanctuary
- armour
- panic
- stored spell earthquake

![ CW HP:Wounded Mana:Warm Move:Tired>
Ok.

![ CW HP:Wounded Mana:Warm Move:Tired>n
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>j
You try to slash *Raudo the Noldorin Elf*, but he parries successfully.

![ CW HP:Wounded Mana:Warm Move:Slow *Raudo the Noldorin Elf*:Wounded>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit barely hits your body and tickles it.

![ CW HP:Wounded Mana:Warm Move:Slow *Raudo the Noldorin Elf*:Wounded>h

*Raudo the Noldorin Elf* panics, and attempts to flee.

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Wounded Mana:Warm Move:Slow a spirit:Healthy>
Nobody here by that name.

![ CW HP:Wounded Mana:Warm Move:Slow a spirit:Healthy>n
No way! You are fighting for your life!
A spirit barely hits your right leg and tickles it.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>gg flask
You get a flask of orkish draught from a leather backpack.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>f
You flee head over heels.
You FLEE <<< WEST <<<.
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm Move:Slow>drink flask
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.

![ CW HP:Wounded Mana:Warm Move:Tired>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>w
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm Move:Tired>rmep
Arglebargle, glop-glyf!?!

![ CW HP:Wounded Mana:Warm Move:Tired>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
Exits: [north], south.

![ CW HP:Wounded Mana:Warm Move:Tired>s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>s
Dark Hallway
The corpse of a mountain mule is lying here.
*Raudo the Noldorin Elf* is resting here.
A spirit floats towards you and howls with an evil laughter.
Exits: north.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* stops resting and clambers to his feet.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* leaves ^^^ NORTH ^^^.
A spirit leaves ^^^ NORTH ^^^.

![ CW HP:Wounded Mana:Warm Move:Tired>j
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>n
j
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
*Raudo the Noldorin Elf* leaves ^^^ NORTH ^^^.
A spirit leaves ^^^ NORTH ^^^.

![ CW HP:Wounded Mana:Warm Move:Tired>
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>n
j
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.

![ CW HP:Wounded Mana:Warm Move:Tired>
You are too afraid.
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>q

PANIC! You can't quit the fight!
A spirit swiftly dodges your attempt to slash it.

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>
You have to write quit - no less - to quit!
*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.

##
## No damnit, "qq" for earthquake, not "q" for quit.
## 

![ CW HP:Wounded Mana:Warm Move:Tired a spirit:Healthy>
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>w0
change wimpy 0
Wimpy set to: 0
*Raudo the Noldorin Elf* leaves ^^^ NORTH ^^^.

![ CW HP:Wounded Mana:Warm Move:Tired>j
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>n

*Raudo the Noldorin Elf* has ARRIVED from the north.
A spirit has ARRIVED from the north.

![ CW HP:Wounded Mana:Warm Move:Tired>j
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit barely hits your right arm.
No way! You are fighting for your life!

![ CW HP:Bad Mana:Warm Move:Tired a spirit:Healthy>
You're already fighting!

![ CW HP:Bad Mana:Warm Move:Tired a spirit:Healthy>
You try to slash a spirit, but it parries successfully.

![ CW HP:Bad Mana:Warm Move:Tired a spirit:Healthy>qq
f
cast 'earthquake'
You quickly recall your stored spell...


*Raudo the Noldorin Elf* leaves >>> EAST >>>.

A spirit barely hits your body and tickles it.

The earth trembles beneath your feet!
You are wracked with overwhelming PAIN!
Some debris falls on you from above.

![ CW HP:Bad Mana:Cold Move:Tired a spirit:Fine>
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
Exits: [north], south.

![ CW HP:Bad Mana:Cold Move:Tired>s
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Bad Mana:Cold Move:Tired>w
w
Domed Chamber
Exits: east, west.

![ CW HP:Bad Mana:Cold Move:Tired>
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

![ CW HP:Bad Mana:Cold Move:Tired>3
Ok.

![ CW HP:Bad Mana:Cold Move:Tired>cl
cast 'cure serious'
You start to concentrate...


mw
*Raudo the Noldorin Elf* has ARRIVED from the east.
A spirit has ARRIVED from the east.

3
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit tries to hit you, but your parry is successful.

r

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

t
e
You begin to see scars fade away and a feeling of health comes over you.

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>f
Rest while fighting? Are you MAD?

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>
Do you not consider fighting as standing?
You try to slash a spirit, but it parries successfully.

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>e
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>
No way! You are fighting for your life!
A spirit tries to hit you, but your parry is successful.

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Fine>f
You are already attempting to flee!
You flee head over heels.
You FLEE >>> EAST >>>.
Domed Chamber
*Raudo the Noldorin Elf* is standing here.
Exits: east, west.

![ CW HP:Wounded Mana:Cold Move:Tired>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold Move:Tired>e
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Wounded Mana:Cold Move:Tired>toke
You get a wooden pipe from a leather backpack.

![ CW HP:Wounded Mana:Cold Move:Tired>
You stop using a Beorning sword.

![ CW HP:Wounded Mana:Cold Move:Tired>
You hold a wooden pipe.

![ CW HP:Wounded Mana:Cold Move:Tired>
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold Move:Tired>
Aahhh. Good Old Toby's!
You feel focused.

![ CW HP:Wounded Mana:Warm Move:Tired>
You stop resting and stand up.

![ CW HP:Wounded Mana:Warm Move:Tired>
You stop using a wooden pipe.

![ CW HP:Wounded Mana:Warm Move:Tired>t
You awkwardly wield a Beorning sword, ready to defend yourself.

![ CW HP:Wounded Mana:Warm Move:Tired>w
You put a wooden pipe in a leather backpack.
*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Wounded Mana:Warm Move:Tired>
You are already standing.

![ CW HP:Wounded Mana:Warm Move:Tired>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Wounded Mana:Warm Move:Tired>w
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm Move:Tired>j
They aren't here.

![ CW HP:Wounded Mana:Warm Move:Tired>j
They aren't here.
*Raudo the Noldorin Elf* has ARRIVED from the east.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

![ CW HP:Wounded Mana:Warm Move:Tired>j

*Raudo the Noldorin Elf* has ARRIVED from the west.
A spirit has ARRIVED from the west.

![ CW HP:Wounded Mana:Warm Move:Tired>
*Raudo the Noldorin Elf* swiftly dodges your attempt to slash him.
!!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!
You feel less protected.
*Raudo the Noldorin Elf* smites your left foot.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>
A spirit barely hits your right leg and tickles it.

![ CW HP:Wounded Mana:Warm Move:Tired *Raudo the Noldorin Elf*:Wounded>qq

*Raudo the Noldorin Elf* issues the order 'hit caruso'.
cast 'earthquake'
You start to concentrate...

f

*Raudo the Noldorin Elf* panics, and attempts to flee.


*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

A spirit tries to hit you, but your parry is successful.


The earth trembles beneath your feet!
*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Wounded Mana:Cold Move:Tired a spirit:Hurt>

*Raudo the Noldorin Elf* leaves >>> EAST >>>.
You flee head over heels.
You FLEE >>> EAST >>>.
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold Move:Tired>

*Raudo the Noldorin Elf* leaves >>> EAST >>>.

![ CW HP:Wounded Mana:Cold Move:Tired>e
*Raudo the Noldorin Elf* has ARRIVED from the east.
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Wounded Mana:Cold Move:Tired>w

*Raudo the Noldorin Elf* has ARRIVED from the west.

![ CW HP:Wounded Mana:Cold Move:Tired>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.

![ CW HP:Wounded Mana:Cold Move:Tired>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold Move:Tired>w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

![ CW HP:Wounded Mana:Cold Move:Tired>mw
at
3
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired>w
OB: 47%, DB: 18%, PB: 50%, Armour: 66%. Wimpy: 0. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- poison (type: poison)
- sanctuary
- panic
- Orkish draught

![ CW HP:Wounded Mana:Cold Move:Tired>
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired>w
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold Move:Tired>
The irondoor seems to be closed.

![ CW HP:Wounded Mana:Cold Move:Tired>r
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
49/167 hits, 22/126 mana, and 37/101 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>gg purple
You get a purple scroll from a leather backpack.

![ CW HP:Wounded Mana:Cold Move:Tired>t
You stop resting and stand up.

![ CW HP:Wounded Mana:Cold Move:Tired>remp
cast c 'remove poison'
You start to concentrate...



r
A warm feeling runs through your body, you feel better.

![ CW HP:Wounded Mana:Cold Move:Tired>
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold Move:Tired>sc
51/167 hits, 20/126 mana, and 49/101 moves.

![ CW HP:Wounded Mana:Cold Move:Tired>mw
at
Ok.

![ CW HP:Wounded Mana:Cold Move:Tired>3
OB: 47%, DB: -32%, PB: 50%, Armour: 66%. Wimpy: 0. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- sanctuary
- panic
- Orkish draught

![ CW HP:Wounded Mana:Cold>
Ok.

![ CW HP:Wounded Mana:Cold>sc
51/167 hits, 21/126 mana, and 51/101 moves.

![ CW HP:Wounded Mana:Cold>t
ow
You stop resting and stand up.

![ CW HP:Wounded Mana:Cold>
open exit w
The irondoor doesn't move, I'm afraid.

![ CW HP:Wounded Mana:Cold>e
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Cold>
The white aura around your body fades.

![ CW HP:Wounded Mana:Cold>w
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold>gg purple
You can't find a purple in the backpack.

![ CW HP:Wounded Mana:Cold>purp

recite purple self
You start reciting a purple scroll.


r


You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

![ CW HP:Wounded Mana:Cold>
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold>t
e
You stop resting and stand up.

![ CW HP:Wounded Mana:Cold>
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Cold>
You feel bolder.

![ CW HP:Wounded Mana:Cold>mw
e
Ok.

![ CW HP:Wounded Mana:Cold>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>n
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
Exits: [north], south.

![ CW HP:Wounded Mana:Cold>s
e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>
Small Chamber
Exits: west. - d:floorstone.

![ CW HP:Wounded Mana:Cold>qq

cast 'earthquake'
You start to concentrate...

;
w

![ CW HP:Wounded Mana:Cold>
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>s
Dark Hallway
The corpse of a mountain mule is lying here.
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north.

![ CW HP:Wounded Mana:Cold>qq
cast 'earthquake'
You start to concentrate...


*Raudo the Noldorin Elf* panics, and attempts to flee.
*Raudo the Noldorin Elf* leaves ^^^ NORTH ^^^.


A spirit lightly hits your body.
Argh! You cannot concentrate any more...

![ CW HP:Wounded Mana:Cold a spirit:Hurt>;

A spirit swiftly dodges your attempt to slash it.

![ CW HP:Wounded Mana:Cold a spirit:Hurt>n

![ CW HP:Wounded Mana:Cold a spirit:Hurt>
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold a spirit:Hurt>f

*Raudo the Noldorin Elf* has ARRIVED from the north.

![ CW HP:Wounded Mana:Cold a spirit:Hurt>
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>
*Raudo the Noldorin Elf* has ARRIVED from the south.
A spirit has ARRIVED from the south.

![ CW HP:Wounded Mana:Cold>w
w
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Cold>
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold>r
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold>mw
at
Ok.

![ CW HP:Wounded Mana:Cold>3
OB: 48%, DB: -32%, PB: 50%, Armour: 66%. Wimpy: 0. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- nosneak
- panic
- sanctuary
- noquit
- Orkish draught

![ CW HP:Wounded Mana:Cold>sc
Ok.

![ CW HP:Wounded Mana:Cold>
46/167 hits, 27/126 mana, and 62/101 moves.

![ CW HP:Wounded Mana:Cold>3
Ok.

![ CW HP:Wounded Mana:Cold>2
Ok.

![ CW HP:Wounded Mana:Cold>sc
46/167 hits, 28/126 mana, and 67/101 moves.

![ CW HP:Wounded Mana:Cold>t
e
You stop resting and stand up.

![ CW HP:Wounded Mana:Cold>
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Cold>e
s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>
Dark Hallway
The corpse of a mountain mule is lying here.
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north.

![ CW HP:Wounded Mana:Cold>q
You have to write quit - no less - to quit!

![ CW HP:Wounded Mana:Cold>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
You swiftly dodge a spirit's attempt to hit you.

![ CW HP:Wounded Mana:Cold a spirit:Hurt>n
No way! You are fighting for your life!

![ CW HP:Wounded Mana:Cold a spirit:Hurt>f

A spirit swiftly dodges your attempt to slash it.

![ CW HP:Wounded Mana:Cold a spirit:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Cold a spirit:Hurt>
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Cold>
*Raudo the Noldorin Elf* has ARRIVED from the south.
A spirit has ARRIVED from the south.

![ CW HP:Wounded Mana:Cold>
*Raudo the Noldorin Elf* issues the order 'hit caruso'.
A spirit quickly approaches, trying to hit you.

![ CW HP:Wounded Mana:Cold a spirit:Hurt>f
You flee head over heels.
You FLEE <<< WEST <<<.
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Cold>w
*Raudo the Noldorin Elf* has ARRIVED from the east.
A spirit has ARRIVED from the east.
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

![ CW HP:Wounded Mana:Cold>3
Ok.

![ CW HP:Wounded Mana:Cold>mw
at
Ok.

![ CW HP:Wounded Mana:Cold>3
OB: 48%, DB: 18%, PB: 50%, Armour: 66%. Wimpy: 0. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- panic
- sanctuary
- noquit
- Orkish draught

![ CW HP:Wounded Mana:Cold>sc
Ok.

![ CW HP:Wounded Mana:Cold>r
47/167 hits, 31/126 mana, and 70/101 moves.

![ CW HP:Wounded Mana:Cold>
You sit down and rest your tired bones.

![ CW HP:Wounded Mana:Cold>t
e
j
You stop resting and stand up.

![ CW HP:Wounded Mana:Warm>
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm>
They aren't here.

![ CW HP:Wounded Mana:Warm>e
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>s
Dark Hallway
The corpse of a mountain mule is lying here.
Exits: north.

![ CW HP:Wounded Mana:Warm>qq
cast 'earthquake'
You start to concentrate...

;
n

![ CW HP:Wounded Mana:Warm>n
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: (north), south.

![ CW HP:Wounded Mana:Warm>qq
cast 'earthquake'
You start to concentrate...

*Raudo the Noldorin Elf* leaves vvv SOUTH vvv.
A spirit leaves vvv SOUTH vvv.


;
s

![ CW HP:Wounded Mana:Warm>
Dark Hallway
*Raudo the Noldorin Elf* is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>n
qq
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
Exits: (north), south.

![ CW HP:Wounded Mana:Warm>
cast 'earthquake'
You start to concentrate...


;

![ CW HP:Wounded Mana:Warm>n
The Priest's Study
The corpse of an evil priest is lying here.
A large bookshelf sits against the wall.
On the bookshelf, there is a grey leather-bound book.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south). - w:curtain.

![ CW HP:Wounded Mana:Warm>open curtain
Ok.

![ CW HP:Wounded Mana:Warm>s
By the Dark Altar
A small campfire burns here, its low flames giving off only a little light.
Exits: (north), south.

![ CW HP:Wounded Mana:Warm>s
Dark Hallway
Exits: north, east, south, west.

![ CW HP:Wounded Mana:Warm>w
w
Domed Chamber
*Raudo the Noldorin Elf* is standing here.
Exits: east, west.
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

![ CW HP:Wounded Mana:Warm>j
The Guardroom
A trained horse (mine) is standing here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit is here, fighting *Tyus the Dúnadan Man*.
*Tyus the Dúnadan Man* is here, fighting a spirit.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
*Raudo the Noldorin Elf* is standing here.
Exits: east, (west).
*Raudo the Noldorin Elf* leaves <<< WEST <<<.

##
## OH MY GERRRD!!! THAT SNEAKY, COLLABORATING BISH!!!
##

![ CW HP:Wounded Mana:Warm>
They aren't here.
*Tyus the Dúnadan Man* strongly slashes a spirit's left hand.

![ CW HP:Wounded Mana:Warm>
The irondoor closes quietly.

![ CW HP:Wounded Mana:Warm>j

The orkish bodyguard tries to crush *Tyus the Dúnadan Man*, but he parries successfully.

![ CW HP:Wounded Mana:Warm>
They aren't here.

![ CW HP:Wounded Mana:Warm>
The orkish bodyguard barely slashes *Tyus the Dúnadan Man*'s right arm and tickles it.

![ CW HP:Wounded Mana:Warm>f
You flee head over heels.
PANIC! You couldn't escape!
A spirit swiftly dodges *Tyus the Dúnadan Man*'s attempt to slash it.

![ CW HP:Wounded Mana:Warm>e
Domed Chamber
Exits: east, west.

![ CW HP:Wounded Mana:Warm>w
The Guardroom
A trained horse (mine) is standing here.
The orkish bodyguard is here, fighting *Tyus the Dúnadan Man*.
The orkish bodyguard is here, fighting *Tyus the Dúnadan Man*.
A spirit is here, fighting *Tyus the Dúnadan Man*.
*Tyus the Dúnadan Man* is here, fighting a spirit.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
Exits: east, [west].

![ CW HP:Wounded Mana:Warm>ow
open exit w
w
Ok.

![ CW HP:Wounded Mana:Warm>
Forest by the Temple Wall
A mother eagle (AA) is SLEEPING here.
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.

!f CW HP:Wounded Mana:Warm>ow
open exit w
You don't see any exit there.

!f CW HP:Wounded Mana:Warm>s
Forested Slope
Exits: north, east, south, west.

!( CW HP:Wounded Mana:Warm>n
ofw
Forest by the Temple Wall
A mother eagle (AA) is SLEEPING here.
*Raudo the Noldorin Elf* is standing here.
Exits: north, (east), south, west.

!f CW HP:Wounded Mana:Warm>
Ok.

!f CW HP:Wounded Mana:Warm>oft
s
Ok.

!f CW HP:Wounded Mana:Warm>
Forested Slope
Exits: north, east, south, west.

!( CW HP:Wounded Mana:Warm>
As the warmth of the draught recedes from your limbs, you feel less energetic.

!( CW HP:Wounded Mana:Warm>
*Raudo the Noldorin Elf* has ARRIVED from the north.

!( CW HP:Wounded Mana:Warm>s
Pine Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>e
Light Pine Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>e
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Warm>e
Edge of the Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>s
Mossy Slope
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Warm>e
Edge of the Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>mw
at
Ok.

!f CW HP:Wounded Mana:Warm>3
OB: 48%, DB: 18%, PB: 50%, Armour: 66%. Wimpy: 0. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- panic
- sanctuary
- noquit

!f CW HP:Wounded Mana:Warm>e
Ok.

!f CW HP:Wounded Mana:Warm>
Edge of the Forest
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>3
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

!f CW HP:Wounded Mana:Warm>
Ok.

!f CW HP:Wounded Mana:Warm>e
Mixed Forest
Some pine nuts lie scattered upon the ground.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>lib
In your backpack (worn on back):
a wooden pipe
a pair of snowshoes (flawless)
two amethysts
a fine pair of rigid leather boots (flawless)
two piles of white, egg-shaped berries
a topaz

!f CW HP:Wounded Mana:Warm>eq
3
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

!f CW HP:Wounded Mana:Warm>
Ok.

!f CW HP:Wounded Mana:Warm>e
Deep Valley
Exits: north, east, south, west.
You feel bolder.

!f CW HP:Wounded Mana:Warm>e
sc
Hedge in the Forest
A forest spider is here crawling around.
A squirrel scampers around here, looking for nuts from the trees.
Exits: east, south, west.

!f CW HP:Wounded Mana:Warm>
50/167 hits, 41/126 mana, and 55/101 moves.

!f CW HP:Wounded Mana:Warm>e
Dense Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm>e
A Trail in the Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: -north-, -east-, south, west.

!f CW HP:Wounded Mana:Warm>e
A Trail in the Forest
Exits: -east-, south, -west-.

!f CW HP:Wounded Mana:Warm>e
Trail through a Pine Forest
A buck runs swiftly from place to place, looking about warily as it grazes.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, -east-, south, -west-.

!f CW HP:Wounded Mana:Warm Move:Tired>e
Trail through a Pine Forest
Exits: north, -east-, south, -west-.

!f CW HP:Wounded Mana:Warm Move:Tired>e
A Trail in the Lowlands
Exits: north, -east-, south, -west-.

!. CW HP:Wounded Mana:Warm Move:Tired>n
e
Spruce Forest
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

!f CW HP:Wounded Mana:Warm Move:Tired>
Clear Spring on a Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Warm Move:Tired>e
Narrow Trail by a Great Hill
Exits: -north-, -south-, west.

!( CW HP:Wounded Mana:Warm Move:Tired>n
Trail through Tall Grass
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, -east-, -south-.

!. CW HP:Wounded Mana:Warm Move:Tired>mw
at
Ok.

!. CW HP:Wounded Mana:Warm Move:Tired>3
OB: 51%, DB: 18%, PB: 52%, Armour: 66%. Wimpy: 0. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- sanctuary
- noquit

!. CW HP:Wounded Mana:Warm Move:Tired>sc
Ok.

!. CW HP:Wounded Mana:Warm Move:Tired>
51/167 hits, 44/126 mana, and 40/101 moves.

!. CW HP:Wounded Mana:Warm Move:Tired>n
Worn, Grassy Plains
Exits: north, east, south, west.

!. CW HP:Wounded Mana:Warm Move:Tired>eq
3
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

!. CW HP:Wounded Mana:Warm Move:Tired>
Ok.

!. CW HP:Wounded Mana:Warm Move:Tired>e
On a Trail through the Wooded Hills
Exits: north, -east-, -south-, west.

!( CW HP:Wounded Mana:Warm Move:Tired>e
Way through a Narrow Crevice
Exits: east, south, -west-.

!( CW HP:Wounded Mana:Warm Move:Tired>e
Narrow Way through the Hills
Exits: /north\, east, west.

!( CW HP:Wounded Mana:Warm Move:Tired>e
Serpentine Trail
Exits: north, -east-, -south-, west.

!: CW HP:Wounded Mana:Warm Move:Tired>wh
Players
-------
      Caruso dies
      Niramor the Black Númenórean Wanderer (Idle)
      Cannabis the Troll Softskin (Linkless)
 [Ms] Almarian - Queen of Númenor, Beloved of Meneldur
      Mühakas the Troll

5 allies and visible Ainur on.

!: CW HP:Wounded Mana:Warm Move:Tired>n
Broadly Sloping Hills
Exits: north, east, south, /up\.

!f CW HP:Wounded Mana:Warm Move:Tired>e
A Sandy Trail
Exits: -north-, east, -south-, west.

!. CW HP:Wounded Mana:Warm Move:Tired>n
On a Trail
Exits: =north=, east, -south-, west.
Large, puffy clouds assemble in the sky above above the road.

!+~ CW HP:Wounded Mana:Warm Move:Slow>n
You cross a little westward slope.

Trail between Forest and Hills
Exits: =north=, east, =south=, west.

!+~ CW HP:Wounded Mana:Warm Move:Slow>n
e
On a Bending Trail
Exits: north, =east=, =south=, west.

!+~ CW HP:Wounded Mana:Warm Move:Slow>n
On a Bending Trail
A grey wolf is here, salivating profusely.
Exits: =north=, east, south, =west=.

!+~ CW HP:Wounded Mana:Warm Move:Slow>e
On a Bending Trail
Exits: north, =east=, =south=, west.

!+~ CW HP:Wounded Mana:Warm Move:Slow>u
On a Bending Trail
Exits: east, south, =west=, =(up)=.

!+~ CW HP:Wounded Mana:Warm Move:Slow>
You pass the funny barricade and continue up to a hill.

A Sloping Trail
Exits: =north=, east, west, =(down)=.

!+~ CW HP:Wounded Mana:Warm Move:Slow>n
n
A Trail by a Plain
Exits: =north=, east, =south=, west.

!+~ CW HP:Wounded Mana:Warm Move:Slow>
A Trail by a Field
Exits: =north=, east, =south=, west.

!+~ CW HP:Wounded Mana:Warm Move:Slow>n
Outside an Old Tower
Exits: north, =east=, =south=, [west].

!+~ CW HP:Wounded Mana:Warm Move:Slow>bob

cast 'breath of brisk'
You start to concentrate...

eq
3


e

An energy begins to flow within your legs as your body becomes lighter.

!+~ CW HP:Wounded Mana:Cold Move:Tired>
You are using:
<wielded>            a Beorning sword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a great helm (flawless)
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a ragged, blackened cloak (worn)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a fine pair of soft leather boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a small tin ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a herbal kit
<worn on belt>       a stone

!+~ CW HP:Wounded Mana:Cold Move:Tired>
Ok.

!+~ CW HP:Wounded Mana:Cold Move:Tired>
On a Forested Trail
Exits: north, =east=, south, =west=.

!+~ CW HP:Wounded Mana:Cold Move:Tired>e
On a Forested Trail
Exits: north, =east=, south, =west=.

!+~ CW HP:Wounded Mana:Cold Move:Tired>e
Bend in a Forested Trail
Exits: =north=, east, south, =west=.

!+~ CW HP:Wounded Mana:Cold Move:Tired>n
e
Bend in a Forested Trail
Exits: north, =east=, =south=, west.

!+~ CW HP:Wounded Mana:Cold Move:Tired>e
n
Trail North of a Forest
Exits: north, =east=, south, =west=.

!+~ CW HP:Wounded Mana:Cold Move:Tired>e
n
A Turn in the Trail
Exits: =north=, east, south, =west=.

!+~ CW HP:Wounded Mana:Cold Move:Tired>e
n
On a Trail
A restless rabbit bounces around.
Exits: =east=, =south=, west.

!+~ CW HP:Wounded Mana:Cold Move:Tired>e
Bend in a Trail
Exits: =north=, east, south, =west=.
The clouds begin to disappear.

!+ CW HP:Wounded Mana:Cold Move:Tired>
Small Trail
Exits: north, =east=, =south=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
Small Trail
Exits: =north=, east, south, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>
Small Trail
Exits: north, =east=, =south=, west.

!+ CW HP:Wounded Mana:Cold Move:Tired>
Small Trail
Exits: north, =east=, south, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>e
Small Trail
Exits: north, =east=, south, =west=.

!+ CW HP:Wounded Mana:Cold Move:Tired>n
Old Ruins
Some ugly blow-flies are buzzing around here.
Exits: north, east, south, west. - d:hatch.

!. CW HP:Wounded Mana:Cold Move:Slow>open hatch
sd
Ok.

!. CW HP:Wounded Mana:Cold Move:Tired>
You quietly scout downwards...


An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.
Exits/emulated: north, south, east, west, {down}. - d:hatch.

d
You stop scouting.

!. CW HP:Wounded Mana:Cold Move:Tired>
An Abandoned Cellar
A young and vicious olog-hai eagerly awaits intruders.
Exits: (east), (up). - e:cask u:hatch.

![ CW HP:Wounded Mana:Cold Move:Slow>open cask
e
It's already open!

![ CW HP:Wounded Mana:Cold Move:Tired>n
Rough Passageway
Exits: north, south, (west). - w:wall.

!= CW HP:Wounded Mana:Cold Move:Tired>
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

##
## I run inside warrens some, and take a quick nap for some regen 
## while they figure out where I am.
##

o= CW HP:Hurt Mana:Warm>sc
wa
108/167 hits, 40/126 mana, and 101/101 moves.

o= CW HP:Hurt Mana:Warm>t
You wake, and sit up.

!= CW HP:Hurt Mana:Warm>3
You stand up.
A vicious olog-hai yells faintly from the ___ 'A Man is here in the Cave!'

!= CW HP:Hurt Mana:Warm>i
Ok.

!= CW HP:Hurt Mana:Warm>
You are a male Black Númenórean.
You are 60 years old. It's your birthday today!
You have played 9 days (real time). Session: 1 hr (encrypted).
This ranks you as Caruso dies (level 35).
You are five feet ten and weigh thirteen stone and one pound.
Perception: vision 53, hearing 28, smell 10. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs seventy-three pounds. Heavy, but we will manage...
Your base abilities are: Str:13 Int:18 Wis:17 Dex:11 Con:12 Wil:16 Per:9.
Offensive Bonus: 59%, Dodging Bonus: 18%, Parrying Bonus: 58%.
Your armour provides an average protection of 83%.
You have 109/167 hit, 40/126 mana, and 101/101 movement points.
Your mood is wimpy. You will flee if your hit points go below 166.
You have scored 15,162,499 experience points and you have 105,291 travel points.
You have won great renown in battles for the forces of the Dark Lord (12 wp).
You need 887,501 exp. points and 0 travel points to reach the next level.
You have 133 gold coins, 14 silver pennies, and 41 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- armour
- breath of briskness
- novoid
- noquit

## 
## And I find him...
##

!= CW HP:Hurt Mana:Warm>
Rough Passageway
*Tyus the Dúnadan Man* is standing here trying to concentrate.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
Exits: north, south, west.

!= CW HP:Hurt Mana:Warm>s

*Tyus the Dúnadan Man* utters the words 'breath of briskness'

!= CW HP:Hurt Mana:Warm>
*Tyus the Dúnadan Man* carefully examines the ground around him, looking for tracks...

!= CW HP:Hurt Mana:Warm>
Intersection
Exits: north, up, down.

!= CW HP:Hurt Mana:Warm>u
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

!= CW HP:Hurt Mana:Warm>s
Rough Passageway
Exits: north, south, (west). - w:wall.

!= CW HP:Hurt Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>s
A Narrow Crawlspace
Exits: north. - s:rock.

!= CW HP:Hurt Mana:Warm>mw
Ok.

!= CW HP:Hurt Mana:Warm>
A vicious olog-hai yells from the north 'A Man is here in a Steep Tunnel!'

!= CW HP:Hurt Mana:Warm>mw
at
Ok.

!= CW HP:Hurt Mana:Warm>3
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- armour
- breath of briskness
- noquit

!= CW HP:Hurt Mana:Warm>
Ok.

!= CW HP:Hurt Mana:Warm>
A vicious olog-hai yells from the north 'A Man is here in an Abandoned Cellar!'

!= CW HP:Hurt Mana:Warm>n
n
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>n
Rough Passageway
Exits: north, south, (west). - w:wall.

!= CW HP:Hurt Mana:Warm>d
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

!= CW HP:Hurt Mana:Warm>n
Intersection
Exits: north, up, down.

!= CW HP:Hurt Mana:Warm>
Rough Passageway
Exits: north, south, west.

!= CW HP:Hurt Mana:Warm>n
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>n
n
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Hurt Mana:Warm>n
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>n
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, (up), down. - d:(oneway).

!O CW HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.

!O CW HP:Hurt Mana:Warm>mw
at
Ok.

!O CW HP:Hurt Mana:Warm>3
OB: 59%, DB: -32%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- armour
- breath of briskness
- noquit

!O CW HP:Hurt Mana:Warm>t
Ok.

!O CW HP:Hurt Mana:Warm>
You stop resting and stand up.

!O CW HP:Hurt Mana:Warm>cu
close exit u
Ok.

!O CW HP:Hurt Mana:Warm>sc
111/167 hits, 48/126 mana, and 99/101 moves.

!O CW HP:Hurt Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>n
r
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, [up], down. - d:(oneway).

!O CW HP:Hurt Mana:Warm>
You sit down and rest your tired bones.

!O CW HP:Hurt Mana:Warm>sc
112/167 hits, 51/126 mana, and 101/101 moves.

!O CW HP:Hurt Mana:Warm>sc
112/167 hits, 53/126 mana, and 101/101 moves.

!O CW HP:Hurt Mana:Warm>
A vicious olog-hai yells faintly from the south 'A Man is here in an Abandoned Cellar!'

!O CW HP:Hurt Mana:Warm>t
at
You stop resting and stand up.

!O CW HP:Hurt Mana:Warm>3
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- armour
- breath of briskness
- noquit

!O CW HP:Hurt Mana:Warm>
Ok.

!O CW HP:Hurt Mana:Warm>mw
Ok.
A vicious olog-hai yells faintly from the south 'A Man is here in a Steep Tunnel!'

!O CW HP:Hurt Mana:Warm>at
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- armour
- breath of briskness
- noquit

!O CW HP:Hurt Mana:Warm>3
Ok.

!O CW HP:Hurt Mana:Warm>cu
close exit u
They're already closed!

!O CW HP:Hurt Mana:Warm>s
s
s
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>s
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Hurt Mana:Warm>w
Rough Passageway
Exits: north, south.

!= CW HP:Hurt Mana:Warm>
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south, west.

!= CW HP:Hurt Mana:Warm>
A Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>w
r
A Dark Tunnel
Exits: east, west.

!= CW HP:Hurt Mana:Warm>
You sit down and rest your tired bones.

!= CW HP:Hurt Mana:Hot>sc
115/167 hits, 59/126 mana, and 101/101 moves.

!= CW HP:Hurt Mana:Hot>t
You stop resting and stand up.

!= CW HP:Hurt Mana:Hot>cl
cast 'cure serious'
You start to concentrate...


r
at
3
You begin to see scars fade away and a feeling of health comes over you.

!= CW HP:Fine Mana:Warm>
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Warm>
OB: 59%, DB: -32%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- armour
- breath of briskness
- noquit

!= CW HP:Fine Mana:Warm>
Ok.

!= CW HP:Fine Mana:Warm>sc
153/167 hits, 48/126 mana, and 101/101 moves.


!= CW HP:Fine Mana:Warm>t
You stop resting and stand up.

!= CW HP:Fine Mana:Warm>e
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>e
s
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>
Intersection
*Tyus the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>u
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south, (west). - w:wall.
Your legs feel heavier.

!= CW HP:Fine Mana:Warm>
A vicious olog-hai yells loudly from the north 'A Man is here in a Steep Tunnel!'

!= CW HP:Fine Mana:Warm>
*Tyus the Dúnadan Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.
A great warg has ARRIVED from the north.

!= CW HP:Fine Mana:Warm>cw
close wall
Ok.

!= CW HP:Fine Mana:Warm>n
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

!= CW HP:Fine Mana:Warm>d
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
A great warg is here, fighting a demon wolf.
A great warg is here, fighting a demon wolf.
A demon wolf is here, fighting a great warg.
A demon wolf is here, fighting a great warg.
Exits: north, south.

!= CW HP:Fine Mana:Warm>
A great warg strongly hits a demon wolf's right hindleg.

!= CW HP:Fine Mana:Warm>
*Tyus the Dúnadan Man* has ARRIVED from the south.
A pack horse has ARRIVED from the south.
A great warg has ARRIVED from the south.
A demon wolf hits a great warg's right foreleg very hard.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
Exits: north, south.
*Tyus the Dúnadan Man* has ARRIVED from the south.
A pack horse has ARRIVED from the south.
A great warg has ARRIVED from the south.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>
A demon wolf has ARRIVED from the south.
A demon wolf has ARRIVED from the south.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
*Tyus the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
Exits: north, south.

!= CW HP:Fine Mana:Warm>n

*Tyus the Dúnadan Man* leaves ^^^ NORTH ^^^.
A pack horse leaves ^^^ NORTH ^^^.
A great warg leaves ^^^ NORTH ^^^.

!= CW HP:Fine Mana:Warm>
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Tyus the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south.
*Tyus the Dúnadan Man* has ARRIVED from the north.
A pack horse has ARRIVED from the north.
A great warg has ARRIVED from the north.

!= CW HP:Fine Mana:Warm>s

*Tyus the Dúnadan Man* leaves vvv SOUTH vvv.
A pack horse leaves vvv SOUTH vvv.
A great warg leaves vvv SOUTH vvv.

!= CW HP:Fine Mana:Warm>
Rough Passageway
*Tyus the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
s
Rough Passageway
A great warg is here, fighting a demon wolf.
A great warg is here, fighting a demon wolf.
A demon wolf is here, fighting a great warg.
A demon wolf is here, fighting a great warg.
Exits: north, south.
A demon wolf hits a great warg's right hindfoot hard and SHATTERs it.

!= CW HP:Fine Mana:Warm>w
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>mw
Ok.

!= CW HP:Fine Mana:Warm>at
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- armour

!= CW HP:Fine Mana:Warm>3
Ok.

!= CW HP:Fine Mana:Warm>e
s
Rough Passageway
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>u
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>s
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

!= CW HP:Fine Mana:Warm>
Rough Passageway
Exits: north, south. - w:wall.

##
## This actually becomes important, but at the time I figured "why not, it'll
## keep me from fleeing in."
##

!= CW HP:Fine Mana:Warm>close wall
It's already closed!

!= CW HP:Fine Mana:Warm>cast 'block door' wall
You start to concentrate...


The exit west seems to blur for a while.

!= CW HP:Fine Mana:Cold>n
d
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.

!= CW HP:Fine Mana:Cold>n
Intersection
*Tyus the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
Exits: north, up, down.

!= CW HP:Fine Mana:Cold>w
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>
A Dark Tunnel
Exits: east, west.
A vicious olog-hai yells from the east 'A Man is here in a Steep Tunnel!'

!= CW HP:Fine Mana:Cold>w
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Cold>e
e
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Cold>n
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>n
n
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Fine Mana:Cold>n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>n
Rough Passageway
*Tyus the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
A great, black warg pads around, looking to rip something apart.
Exits: north, south.

!= CW HP:Fine Mana:Cold>cu
close exit u
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>
*Tyus the Dúnadan Man* has ARRIVED from the south.
A pack horse has ARRIVED from the south.
A great warg has ARRIVED from the south.
A great warg has ARRIVED from the south.
A great warg has ARRIVED from the south.
Cave
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: south, (up), down. - d:(oneway).

!O CW HP:Fine Mana:Cold>
Ok.

!O CW HP:Fine Mana:Cold>cu
close exit u
They're already closed!

!O CW HP:Fine Mana:Cold>cu
close exit u
They're already closed!

!O CW HP:Fine Mana:Cold>cu
close exit u
They're already closed!

!O CW HP:Fine Mana:Cold>cu
close exit u
They're already closed!

!O CW HP:Fine Mana:Cold>ou
open exit u
u
Ok.

!O CW HP:Fine Mana:Cold>
Dark Dreary Forest
A tall troll, its skin crawling with lice and ticks, is roaming around in here.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west, (down). - d:tendrils.
A brutish forest troll barely crushes your right leg and tickles it.

!f CW HP:Fine Mana:Cold a brutish forest troll:Healthy>close tendrils
Ok.
A brutish forest troll joins a brutish forest troll's fight.
A smelly troll joins a brutish forest troll's fight.
A smelly troll lightly crushes your left leg and tickles it.
A brutish forest troll barely hits your left arm and tickles it.
You try to slash a brutish forest troll, but it parries successfully.

!f CW HP:Fine Mana:Cold a brutish forest troll:Healthy>close tendrils

You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dreary Forest
A trained horse (mine) is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, \west/. - d:tendrils.

!f CW HP:Fine Mana:Cold>cd
close exit d
You don't see any tendrils here.

!f CW HP:Fine Mana:Cold>
You don't see any exit there.

!f CW HP:Fine Mana:Cold>s

A vicious olog-hai yells from the south 'A Man is here in the Cave!'
A spirit barely hits your left hand and tickles it.

!f CW HP:Fine Mana:Cold a spirit:Hurt>
No way! You are fighting for your life!

!f CW HP:Fine Mana:Cold a spirit:Hurt>cd
close exit d
You don't see any exit there.
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: \north/, east, south.

!f CW HP:Fine Mana:Cold>
Some very close noise can be heard from the south.

!f CW HP:Fine Mana:Cold>f
You flee head over heels.
You FLEE vvv SOUTH vvv.
Dreary Forest
A trained horse (mine) is standing here.
A spirit floats towards you and howls with an evil laughter.
A tall troll, its skin crawling with lice and ticks, is roaming around in here.
A brutish forest troll is hunting here, looking for some tasty flesh.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, \west/.

!f CW HP:Fine Mana:Cold>e
Dark Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Cold>e
Dreary Forest
Exits: north, east, south, west.

!f CW HP:Fine Mana:Cold>
A vicious olog-hai yells faintly from the west 'A Man is here in the Cave!'

!f CW HP:Fine Mana:Cold>s
Opening in the Forest
Exits: north, east, south, west.

!. CW HP:Fine Mana:Cold>mw
at
Ok.

!. CW HP:Fine Mana:Cold>3
OB: 51%, DB: 18%, PB: 52%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- noquit
- panic
- novoid
- armour

!. CW HP:Fine Mana:Cold>sc
Ok.

!. CW HP:Fine Mana:Cold>
145/167 hits, 30/126 mana, and 69/101 moves.

!. CW HP:Fine Mana:Cold>
*Raudo the Noldorin Elf* has ARRIVED from the south.

!. CW HP:Fine Mana:Cold>s
Opening in the Forest
Exits: north, east, south, west.

!. CW HP:Fine Mana:Cold>w

A vicious olog-hai yells faintly from the west 'A Man is here in the Cave!'

!. CW HP:Fine Mana:Cold>
Dreary Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west.

!f CW HP:Fine Mana:Cold>w
n
Dark Dreary Forest
*Raudo the Noldorin Elf* is standing here.
A trained horse (mine) is standing here.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, west.

!f CW HP:Fine Mana:Cold>od
open tendrils

*Raudo the Noldorin Elf* leaves >>> EAST >>>.
A trained horse (mine) leaves >>> EAST >>>.
A spirit leaves >>> EAST >>>.
Dark Dreary Forest
Exits: north, east, south, west, (down). - d:tendrils.

!f CW HP:Fine Mana:Cold>d
They're already open!

!f CW HP:Fine Mana:Cold>
Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: south, (up), down. - d:(oneway).

!O CW HP:Fine Mana:Cold>cu
close exit u
Ok.

!O CW HP:Fine Mana:Cold>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>s
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>w
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>r
You sit down and rest your tired bones.

##
## No help for little old me.
##

!= CW HP:Fine Mana:Warm>wh
Players
-------
      Caruso dies
      Niramor the Black Númenórean Wanderer (Idle)
      Cannabis the Troll Softskin (Linkless)
 [Ms] Almarian - Queen of Númenor, Beloved of Meneldur (Idle)
      Mühakas the Troll

5 allies and visible Ainur on.

!= CW HP:Fine Mana:Warm>
A vicious olog-hai yells from the east 'A Man is here in an Abandoned Cellar!'

!= CW HP:Fine Mana:Warm>nar need help warrens
Ok.

!= CW HP:Fine Mana:Warm>t
w
You stop resting and stand up.

!= CW HP:Fine Mana:Warm>
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>mw
Ok.

!= CW HP:Fine Mana:Warm>at
3
OB: 57%, DB: 18%, PB: 56%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour

!= CW HP:Fine Mana:Warm>sc
Ok.

!= CW HP:Fine Mana:Warm>
148/167 hits, 40/126 mana, and 63/101 moves.

!= CW HP:Fine Mana:Warm>bob
wm

cast 'breath of brisk'
You start to concentrate...



An energy begins to flow within your legs as your body becomes lighter.

!= CW HP:Fine Mana:Cold>
Wimpy set to: 166

!= CW HP:Fine Mana:Cold>t
You stop resting and stand up.

!= CW HP:Fine Mana:Cold>e
e
A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: east, west.

!= CW HP:Fine Mana:Cold>s
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>d
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Cold>
A Dark Tunnel
Exits: east, west, up.

!= CW HP:Fine Mana:Cold>e
Clumsy Intersection
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>w
A Dark Tunnel
Exits: east, west, up.

!= CW HP:Fine Mana:Cold>w
A Dark Tunnel
Some ugly blow-flies are buzzing around here.
Exits: north, east.

!= CW HP:Fine Mana:Cold>n
Trash-filled Tunnel
You see four bits of raw meat on the ground.
You see two half-rotten corpses on the ground.
Exits: north, south.

!= CW HP:Fine Mana:Cold>mw
Ok.

!= CW HP:Fine Mana:Cold>s
A Dark Tunnel
Some ugly blow-flies are buzzing around here.
Exits: north, east.

!= CW HP:Fine Mana:Cold>e
A Dark Tunnel
Exits: east, west, up.
You feel bolder.

!= CW HP:Fine Mana:Cold>u
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Cold>n
w
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Cold>e
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>s
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Cold>u
s
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Cold>
Rough Passageway
Exits: north, south. - w:wall.

!= CW HP:Fine Mana:Cold>n
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Cold>d
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Cold>n
n
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>n
n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>sn
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.
A demon wolf leaves ^^^ NORTH ^^^.
A demon wolf leaves ^^^ NORTH ^^^.

!= CW HP:Fine Mana:Cold>

You quietly scout northwards...

Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits/emulated: north, south.

You stop scouting.

!= CW HP:Fine Mana:Cold>n
Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: south, [up], down. - d:(oneway).

!O CW HP:Fine Mana:Cold>lic
In the corpse (here):
Nothing.

!O CW HP:Fine Mana:Cold>
A vicious olog-hai yells faintly from the south 'An Elf and a Man are here in an Abandoned
Cellar!'

!O CW HP:Fine Mana:Cold>mw
at
Ok.

!O CW HP:Fine Mana:Cold>3
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- armour

!O CW HP:Fine Mana:Cold>
Ok.

!O CW HP:Fine Mana:Cold>sc
r
152/167 hits, 27/126 mana, and 101/101 moves.

!O CW HP:Fine Mana:Cold>
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Cold>mw
at
Ok.

!O CW HP:Fine Mana:Cold>3
OB: 59%, DB: -32%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- armour

!O CW HP:Fine Mana:Cold>sc
Ok.

!O CW HP:Fine Mana:Cold>
153/167 hits, 30/126 mana, and 101/101 moves.

!O CW HP:Fine Mana:Cold>t
s
You stop resting and stand up.

!O CW HP:Fine Mana:Cold>s
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
Exits: north, south.

!= CW HP:Fine Mana:Cold>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Cold>s
s
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Cold>
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Cold>u
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Cold>d
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>u
s
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Warm>
Rough Passageway
Exits: north, south. - w:wall.

!= CW HP:Fine Mana:Warm>knock wall
You knock on it.

!= CW HP:Fine Mana:Warm>n
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Warm>d
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>n
w
Rough Passageway
Exits: north, south, west.
Mühakas narrates 'any puke?'

!= CW HP:Fine Mana:Warm>
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>nar yeah 2 pukes warrens
Ok.

!= CW HP:Fine Mana:Warm>ois muhakas
Mühakas is a Troll.
Is playing.

!= CW HP:Fine Mana:Warm>r
at
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Warm>3
OB: 59%, DB: -32%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- armour

!= CW HP:Fine Mana:Warm>
Ok.

!= CW HP:Fine Mana:Warm>nar u legend?
Ok.

!= CW HP:Fine Mana:Warm>nar they're cellar
Ok.

!= CW HP:Fine Mana:Warm>nar i think
Ok.

!= CW HP:Fine Mana:Warm>t
at
You stop resting and stand up.

!= CW HP:Fine Mana:Warm>3
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- armour

!= CW HP:Fine Mana:Warm>e
Ok.

!= CW HP:Fine Mana:Warm>
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>ri
What do you want to ride?

!= CW HP:Fine Mana:Warm>n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>n
n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Fine Mana:Warm>n
Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, [up], down. - d:(oneway).

!O CW HP:Fine Mana:Warm>cu
close exit u
They're already closed!

!O CW HP:Fine Mana:Warm>r
at
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Warm>3
OB: 59%, DB: -32%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- breath of briskness
- novoid
- noquit
- armour

!O CW HP:Fine Mana:Warm>
Ok.

!O CW HP:Fine Mana:Warm>sc
159/167 hits, 46/126 mana, and 101/101 moves.

!O CW HP:Fine Mana:Warm>x olog
This is a special breed of troll conceived by Morgoth long ago. In addition to
being stronger and tougher than the average troll, he may also go about in full
daylight without any problems.
An olog-hai troll is in an excellent condition.
An olog-hai troll is using:
<wielded>            a stone club
<worn on finger>     a ring

!O CW HP:Fine Mana:Warm>t
You stop resting and stand up.

!O CW HP:Fine Mana:Warm>tk
You carefully examine the ground around you, looking for tracks...




You see:
   - a vague track of a Man coming from the south done less than 1 hour ago
   - two vague tracks of a demon wolf leading south done less than 1 hour ago
   - a vague track of a Man leading south done less than 1 hour ago
   - a vague track of a Man coming from above done less than 2 hours ago
   - two vague tracks of a great warg leading up done less than 2 hours ago
   - a vague track of a pack horse leading up done less than 2 hours ago
   - a vague track of *a Man* leading up done less than 2 hours ago
   - five vague tracks of *a Man* coming from the south done less than 2 hours ago
   - four vague tracks of *a Man* leading south done less than 2 hours ago
   - two vague tracks of a great warg leading south done less than 3 hours ago
   - a vague track of a Man leading up done less than 3 hours ago
   - a vague track of a pack horse leading south done less than 4 hours ago
   - a vague track of *a Man* coming from above done less than 4 hours ago


;
You stop searching.

!O CW HP:Fine Mana:Warm>r
You sit down and rest your tired bones.

!O CW HP:Fine Mana:Warm>t
You stop resting and stand up.

!O CW HP:Fine Mana:Warm>s
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>
A moderate tremor shakes the ground.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
s
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>u
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south. - w:wall.

!= CW HP:Fine Mana:Warm>n
A Steep Tunnel
Exits: south, down.

!= CW HP:Fine Mana:Warm>d
Intersection
Exits: north, up, down.

!= CW HP:Fine Mana:Warm>n
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>w
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Hot>e
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Hot>where
n
Players in your zone
--------------------
Caruso               - Rough Passageway

!= CW HP:Fine Mana:Hot>
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Hot>n
n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Hot>n
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Hot>
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Fine Mana:Hot>at
OB: 59%, DB: 18%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- breath of briskness
- novoid
- armour

!= CW HP:Fine Mana:Hot>mag
n
cast th 'detect magic'
You start to concentrate...


You become sensitive of magical auras.

!= CW HP:Fine Mana:Warm>
Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, [up], down. - d:(oneway).

!O CW HP:Fine Mana:Warm>s
Rough Passageway
Traces of red tones form the aura of this place.
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
s
Rough Passageway
Exits: north, south.
A demon wolf has ARRIVED from the north.
A demon wolf has ARRIVED from the north.

!= CW HP:Fine Mana:Warm>s
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>
Rough Passageway
Exits: north, south.

!= CW HP:Fine Mana:Warm>s
w
Rough Passageway
Exits: north, south, west.

!= CW HP:Fine Mana:Warm>
A Dark Tunnel
Exits: east, west.

!= CW HP:Fine Mana:Warm>r
You sit down and rest your tired bones.

!= CW HP:Fine Mana:Warm>sc
165/167 hits, 55/126 mana, and 101/101 moves.

!= CW HP:Fine Mana:Warm>warl

*** Warlords Hall of Fame ***

    Armies of the West

 1  Ornil the Noldorin Hunter
 2  Bhugbór the Dwarven Champion
 3  Zuka the Stoor Hero
 4  Arvedui the Dúnadan Hero
 5  Kîl the Dwarven Weaponsmaster
 6  Derek the Half-Elven Scholar
 7  Walo the Dwarven Hero
 8  Alcarnil the Half-Elven Priest
 9  Jaagern the Noldorin Wizard
10  Quartermaine the Dúnadan Warlock

    Forces of the Dark Lord

 1  Sert the Tarkhnarb Battlemaster
 2  Auge the Zaugurz Assassin
 3  Knack the Zaugurz Battlemaster
 4  Forek the Tarkhnarb Champion
 5  Dong the Black Númenórean Wizard
 6  Piglet the Zaugurz Adventurer
 7  Androméda the Black Númenórean Wanderer
 8  Drákula the Tarkhnarb Soldier
 9  Marillion the Black Númenórean Envoy
10  Asmodean the Black Númenórean Scholar

!= CW HP:Fine Mana:Warm>at
3
OB: 59%, DB: -32%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- detect magic
- breath of briskness
- novoid
- armour

!= CW HP:Fine Mana:Hot>
Ok.

!= CW HP:Fine Mana:Hot>sc
t
167/167 hits, 60/126 mana, and 101/101 moves.

!= CW Mana:Hot>e
You stop resting and stand up.

!= CW Mana:Hot>
Rough Passageway
Exits: north, south, west.

!= CW Mana:Hot>n
n
Rough Passageway
Exits: north, south.

!= CW Mana:Hot>n
Rough Passageway
Exits: north, south.

!= CW Mana:Hot>n
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.

!= CW Mana:Hot>n
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
Exits: north, south.

!= CW Mana:Hot>
Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, [up], down. - d:(oneway).

!O CW Mana:Hot>ou
open exit u
u
Ok.

!O CW Mana:Hot>
Dark Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west, (down). - d:tendrils.

!f CW Mana:Hot>
An ugly forest troll leaves >>> EAST >>>.

!f CW Mana:Hot>e
Dreary Forest
A bright red mushroom is growing here.
You see two mushrooms on the ground.
A disgusting forest troll is searching for fresh meat here.
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.
An ugly forest troll barely crushes your body and tickles it.

!f CW HP:Fine Mana:Hot an ugly forest troll:Healthy>
You try to slash an ugly forest troll, but he parries successfully.

!f CW HP:Fine Mana:Hot an ugly forest troll:Healthy>e
f
No way! You are fighting for your life!
An ugly forest troll barely smites your right foot and tickles it.

!f CW HP:Fine Mana:Hot an ugly forest troll:Healthy>
You are already attempting to flee!
You flee head over heels.
You FLEE >>> EAST >>>.
Opening in the Forest
Exits: north, east, south, west.

!. CW HP:Fine Mana:Hot>s
s
Opening in the Forest
Some ugly blow-flies are buzzing around here.
Exits: north, east, south, west.

!. CW HP:Fine Mana:Hot>s
Withering Grass
Exits: north, east, south, west.

!. CW HP:Fine Mana:Hot>
Small Trail
Exits: north, =east=, south, =west=.

!+ CW HP:Fine Mana:Hot>w
Small Trail
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, =east=, =south=, west.

!+ CW HP:Fine Mana:Hot>w
sw
Blighted Land
There are three toadstools here.
Exits: north, east, south, west, /up\.

!. CW HP:Fine Mana:Hot>
You quietly scout westwards...


Old Ruins
A trained horse is here.
Exits/emulated: north, south, east, west, |up|.


You stop scouting.

!. CW HP:Fine Mana:Hot>w
Old Ruins
The remains of a swarm of blow-flies lie here.
A trained horse (mine) is standing here.
Exits: north, east, south, west, (down). - d:hatch.

!. CW HP:Fine Mana:Hot>lead horse
A trained horse (mine) starts following you.

!. CW HP:Fine Mana:Hot>e
Blighted Land
You see three toadstools on the ground.
Exits: north, east, south, west, /up\.
A trained horse (mine) has ARRIVED from the west.

!. CW HP:Fine Mana:Hot>ri
A trained horse (mine) stops following you.
You pick up a trained horse (mine)'s reins and start riding him.

!. CRW HP:Fine Mana:Hot>w
Old Ruins
The remains of a swarm of blow-flies lie here.
Exits: north, east, south, west, (down). - d:hatch.

!. CRW HP:Fine Mana:Hot>le
sd
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

!. CW HP:Fine Mana:Hot>ri
You quietly scout downwards...

##
## Guess I need to make a highlight for "MORTALLY WOUNDED" too, because I remember
## deciding at the time not to walk in in case the 1 puke left had quakes.
## Obviously, in retrospect, the XP would have been nice.
##


An Abandoned Cellar
Traces of fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
A vicious olog-hai is here, fighting *Raudo the Noldorin Elf*.
A sturdy pack horse is standing here.
*Raudo the Noldorin Elf* is lying here, mortally wounded.
A spirit is here, fighting a vicious olog-hai.
The shadow of *a Man* is floating here.
Exits/emulated: north, south, east, west, {down}. - d:hatch.

You stop scouting.

!. CW HP:Fine Mana:Hot>
A trained horse (mine) stops following you.
You pick up a trained horse (mine)'s reins and start riding him.

!. CRW HP:Fine Mana:Hot>close hatch
Ok.

!. CRW HP:Fine Mana:Hot>cast 'block door' hatch
You start to concentrate...



The exit down seems to blur for a while.

!. CRW HP:Fine Mana:Warm>
You hear a death cry from below.

!. CRW HP:Fine Mana:Warm>i
You are a male Black Númenórean.
You are 60 years old. It's your birthday today!
You have played 9 days (real time). Session: 1 hr (encrypted).
This ranks you as Caruso dies (level 35).
You are five feet ten and weigh thirteen stone and one pound.
Perception: vision 43, hearing -5, smell -39. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs seventy-three pounds. Heavy, but we will manage...
Your base abilities are: Str:13 Int:18 Wis:17 Dex:11 Con:12 Wil:16 Per:9.
Offensive Bonus: 53%, Dodging Bonus: 18%, Parrying Bonus: 54%.
Your armour provides an average protection of 83%.
You have 167/167 hit, 36/126 mana, and 101/101 movement points.
Your mood is wimpy. You will flee if your hit points go below 166.
You have scored 15,162,499 experience points and you have 105,302 travel points.
Your supremacy in battle is beyond question (19 wp).
You need 887,501 exp. points and 0 travel points to reach the next level.
You have 133 gold coins, 14 silver pennies, and 41 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- panic
- noquit
- detect magic
- breath of briskness
- armour

!. CRW Mana:Warm>e
Blighted Land
On the ground, there are three toadstools.
Exits: north, east, south, west, /up\.

!. CRW Mana:Warm>e
Small Trail
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, =east=, =south=, west.

!+ CRW Mana:Warm>e
Small Trail
Exits: north, =east=, south, =west=.

!+ CRW Mana:Warm>n
n
Withering Grass
Exits: north, east, south, west.

!. CRW Mana:Warm>n
Opening in the Forest
Exits: north, east, south, west.

!. CRW Mana:Warm>le
Opening in the Forest
Exits: north, east, south, west.

!. CRW Mana:Warm>
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

!. CW Mana:Warm>w
w
Dreary Forest
A bright red mushroom is growing here.
On the ground, there are two mushrooms.
Exits: north, east, south, west.
A trained horse (mine) has ARRIVED from the east.

!f CW Mana:Warm>open tendrils
d
Dark Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west, (down). - d:tendrils.
A trained horse (mine) has ARRIVED from the east.

!f CW Mana:Warm>
They're already open!

!f CW Mana:Warm>
Cave
The corpse of a great warg is lying here.
A mailbox stands here stuffed full of messages.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, (up), down. - d:(oneway).
A trained horse (mine) has ARRIVED from above.

!O CW Mana:Warm>s
s
Rough Passageway
A young and vicious olog-hai eagerly awaits intruders.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>s
s
Rough Passageway
Exits: north, south.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>s
Rough Passageway
Exits: north, south.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>s
Rough Passageway
Exits: north, south.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>
Rough Passageway
Exits: north, south, west.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>u
Intersection
Exits: north, up, down.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>
A Steep Tunnel
Exits: south, down.
A trained horse (mine) has ARRIVED from below.

!= CW Mana:Warm>s
Rough Passageway
Traces of red tones form the aura of this place.
Exits: north, south. - w:wall.
A trained horse (mine) has ARRIVED from the north.

!= CW Mana:Warm>
You hear a death cry from the west.

!= CW Mana:Warm>cam
You start making your camp here.

!= CW Mana:Warm>i
You are a male Black Númenórean.
You are 60 years old. It's your birthday today!
You have played 9 days (real time). Session: 1 hr (encrypted).
This ranks you as Caruso dies (level 35).
You are five feet ten and weigh thirteen stone and one pound.
Perception: vision 53, hearing 28, smell 10. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs seventy-three pounds. Heavy, but we will manage...
Your base abilities are: Str:13 Int:18 Wis:17 Dex:11 Con:12 Wil:16 Per:9.
Offensive Bonus: 59%, Dodging Bonus: 18%, Parrying Bonus: 58%.
Your armour provides an average protection of 83%.
You have 167/167 hit, 41/126 mana, and 95/101 movement points.
Your mood is wimpy. You will flee if your hit points go below 166.
You have scored 15,162,499 experience points and you have 105,302 travel points.
Your supremacy in battle is beyond question (19 wp).
You need 887,501 exp. points and 0 travel points to reach the next level.
You have 133 gold coins, 14 silver pennies, and 41 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- novoid
- panic
- noquit
- detect magic
- breath of briskness
- armour

You are subjected to the following temporary effects:
- novoid
- panic
- noquit
- detect magic
- breath of briskness
- armour

!= CW Mana:Warm>warl

*** Warlords Hall of Fame ***

    Armies of the West

 1  Ornil the Noldorin Hunter
 2  Bhugbór the Dwarven Champion
 3  Zuka the Stoor Hero
 4  Arvedui the Dúnadan Hero
 5  Kîl the Dwarven Weaponsmaster
 6  Derek the Half-Elven Scholar
 7  Walo the Dwarven Hero
 8  Alcarnil the Half-Elven Priest
 9  Jaagern the Noldorin Wizard
10  Quartermaine the Dúnadan Warlock

    Forces of the Dark Lord

 1  Sert the Tarkhnarb Battlemaster
 2  Auge the Zaugurz Assassin
 3  Knack the Zaugurz Battlemaster
 4  Forek the Tarkhnarb Champion
 5  Caruso the Black Númenórean Envoy
 6  Dong the Black Númenórean Wizard
 7  Piglet the Zaugurz Adventurer
 8  Androméda the Black Númenórean Wanderer
 9  Drákula the Tarkhnarb Soldier
10  Marillion the Black Númenórean Envoy


o= CW Mana:Hot>t
You wake, and sit up.

!= CW Mana:Hot>3
You stand up.

!= CW Mana:Hot>
Ok.

!= CW Mana:Hot>l
Rough Passageway
A small campfire burns here, its low flames giving off only a little light.
A trained horse (mine) is standing here.
Exits/emulated: north, south, {west}. - w:wall.

!= CW Mana:Hot>sle
You go to sleep.

o= CW Mana:Hot>sc
167/167 hits, 64/126 mana, and 101/101 moves.

o= CW Mana:Hot>t
You wake, and sit up.

!= CW Mana:Hot>3
You stand up.

!= CW Mana:Hot>
Ok.

!= CW Mana:Hot>cast 'break door' wall
You muster all of your concentration...


The wall seems to blur for a while.

!= CW Mana:Cold>open wall
w
Ok.

!= CW Mana:Cold>
An Abandoned Cellar
Traces of fierce white tones form the aura of this place.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
A young and vicious olog-hai eagerly awaits intruders.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
The shadow of *an Elf* is floating here.
Exits: (east). - e:cask u:hatch.
A trained horse (mine) has ARRIVED from the east.

![ CW Mana:Cold>lic
In the corpse (here):
a pile of coins
a herbal kit
a water skin
a strange set of lock picks
two sable pouches
a plain leather belt
a bejewelled oak staff; it glows blue
a keyring with several keys
a forest green cloak (flawless); it glows blue
a fine pair of chain mail sleeves (flawless)
a fine pair of chain mail gloves (well-maintained)
a pair of smooth, black boots
a fine pair of chain mail leggings (flawless)
a silvery crown (flawless); it glows blue
a ticket for a trained horse

![ CW Mana:Cold>gc crown
get all.crown all.corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

![ CW Mana:Cold>e
Rough Passageway
Traces of fierce red tones form the aura of this place.
A small campfire burns here, its low flames giving off only a little light.
Exits: north, south, (west). - w:wall.
A trained horse (mine) has ARRIVED from the west.

!= CW Mana:Cold>w
An Abandoned Cellar
Traces of fierce white tones form the aura of this place.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
A young and vicious olog-hai eagerly awaits intruders.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
The shadow of *an Elf* is floating here.
Exits: (east). - e:cask u:hatch.
A trained horse (mine) has ARRIVED from the east.

![ CW Mana:Cold>l2
In the corpse (here):
a fortune in gold
a butcher knife (flawless)
a herbal kit
a gleaming belt; it glows blue
an engraved broadsword (well-maintained); it glows blue
a keyring with a set of lock picks
a silvan satchel
a forest green cloak (flawless); it glows blue
a bejewelled oak staff; it glows blue
a fine pair of metal vambraces (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal greaves (flawless)
a great helm (flawless)
a fine metal breastplate (well-maintained)
a golden ruby ring; it glows blue
a Tharbad gate key
a golden topaz ring; it glows blue

![ CW Mana:Cold>sle
You go to sleep.

o[ CW Mana:Cold>at
OB: 59%, DB: -57%, PB: 58%, Armour: 83%. Wimpy: 166. Mood: wimpy.
Needed: 887,501 xp, 0 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- detect magic
- armour

o[ CW Mana:Cold>3
sc
Ok.

o[ CW Mana:Cold>
167/167 hits, 25/126 mana, and 101/101 moves.

o[ CW Mana:Cold>t
In your dreams, or what?

o[ CW Mana:Cold>wa
t
You wake, and sit up.

![ CW Mana:Cold>3
l
You stand up.

![ CW Mana:Cold>
Ok.

## 
## I don't think I played particularly well, pukes just didn't realize cask was blocked and I got lucky.
## Nazrashu happened to log, and was able to help me with shadows before pukes could loot. The blocked 
## exit up ended up helping with that too. 
## 
## So I was re-requipped for a day, and a warlord, before Ishmal + *elf* got me in icewall after my
## teleport target was too far. Ishmal said my corpse fell off ledge and I lost everything.
##
## I was still on warlord list, but then I lost to Laxertu in aman somehow, even though I had 2 eagles
## and used purple.
## 
## So my glorious day in the sun was short, before reality hit and I crawled back into my hole.
##
## I am an incredibly spammy player, and this log was edited some to account for me constantly checking my EQ, info, and regen.


 Very nice, I would like to see this log in the 'notables' section! 


2020/07/17 08:41, Raudo: 
In EP in the end i was manaless armourless and fewer hps.
i could not do much since you could recover quite safely at mobs... so i called backup to break.. and getting out i nearly died to tyus charmies ! Then he chased you in warrens and fell in cellar trap.
He asked for my help so i went inside to try to sleep olog, but i failed x2 and ended mana once again. While thinking what to do to save tyus 's ass, he typoed command and quaked me , and olog fucked also my little elf ass.Anyway i enjoyed the fight !

2020/07/17 22:34, Redruth:   
Yeah, like I said, I just got lucky with the mistakes made on your side. Still fun, and was giddy I finally made it onto warlord list as a BN, albeit briefly.

2020/07/18 08:05, Baratheon: 
This log TLDR:

We decided we would fight but where!? After discussion we ended EP. I was excited when he entered but not bold enough to block, that is, until he told me to. But alas I didnt have the strength to kill him. And he, being very scared, called for help. They later died to mobs. The end.

2020/07/18 17:39, Shaukr:   
I agree with Baratheon, but I lol'd hard at how it ended.

2020/07/18 20:56, Redruth:   
@Baratheon
Thanks for the condescending description! Not all of us have been playing for 20 years.

Any tips on improving my playing, or did you just want to be a dick?

Great name btw, we need more unoriginal character names from popular fantasy titles. Were Bilbo and Drizzt already taken?

2020/07/19 02:17, Baratheon:edited 2x   
I did try Drizzt, love that character. I was just honestly critiquing (ok, maybe I did a critique as a dick, let's be honest). I also have a char named Squeegee, i'm a mess on char names now that we mention it. I am glad you posted a log all the same and I will read the next one too. Not everyone is going to love them, but some out there did. Keep it up

And for the record! 20 years ago I was 11. It's only been like... 14 years LMAO

2020/07/19 18:43, Ninjzor: 
14 years? Noob!

Congratulations on warlording! It cant be expected that everyone rps but I agree that this was a bit too much, almost discussing the terms of the initial fight.

2020/07/20 13:01, Raudo: 
For the records i have been around this game for almost 24 years and well i am surely still a noob however i try to learn.. even being an old fart. .nowadays it is so difficult to have a fight, at least during european daylight,that i try to take everything reasonable.. sometimes i win, more often i die, but this is the fun!


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