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Would you trade a full set for 7 war points? (Ignacio)comments   back
(313 hits. Posted 2020/07/25)
## La la la, happy with being close to full-settted, I'm exping around, trying to get through my 40s.
##
## Ran into a solo warrior dwarf with 4 mercs n of tbad earlier, but I only had 1 eagle, and had just been outlawed in town. So I grab another eagle LBF and loo
p back west...


*. CRW Mana:Cold>
You are using:
<wielded>            an engraved broadsword (flawless)
<used as shield>     a metal-shod staff
<worn on head>       a twisted crown
<worn on body>       a fine chain mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a fine pair of chain mail gloves (flawless)
<worn on legs>       a shining pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   an old length of iron chain
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a golden ruby ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a butcher knife (flawless)
<worn on belt>       a stone
<worn on belt>       a sable pouch

*% CRW Mana:Cold>lib
In your backpack (worn on back):
a fine pair of metal boots (well-maintained)
a flask of orkish draught
four purple scrolls
eight amethysts
a wooden pipe
a small metal flask
a golden topaz ring
a pair of snowshoes (flawless)
a great helm (flawless)
a shining pair of chain mail sleeves (flawless)
a die
a topaz
two clusters of hard, round, black berries
some scented crushed leaves
three lustrous opals
a black runed dagger (flawless)


*.~ CRW Mana:Burning>
Ruins of a Citadel
Exits: north, east, west, down.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

*.~ CRW Mana:Burning>
You carefully examine the ground around you, looking for tracks...




You see:
   - two vague tracks of a mountain mule leading down done less than 3 hours ago
   - a vague track of a pack horse leading down done less than 3 hours ago
   - a plain track of *a Dwarf* leading down done less than 3 hours ago


;
You stop searching.

*.~ CRW Mana:Burning>le
at
You stop riding a trained horse (mine).
A trained horse (mine) starts following you.

*.~ CW Mana:Burning>3
OB: 47%, DB: 63%, PB: 59%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 298,609 xp, 0 tp. Gold: 131. Alert: normal.
Affected by:
- shroud
- noquit
- stored spell earthquake
- armour
- detect magic
- stored spell earthquake
- strength
- shield

*.~ CW Mana:Burning>
Ok.

*.~ CW Mana:Burning>stoq
cast 'store' earthquake
You start to concentrate...


dwa
New target: *dwarf*
d



You stored it.

*.~ CW Mana:Burning>
Cellar of a Citadel
Exits: (east), up. - e:wall.
A trained horse (mine) has ARRIVED from above.
A mother eagle (AA) has ARRIVED from above.
A mother eagle (BB) has ARRIVED from above.

*[~ CW Mana:Burning>gg purple
You get a purple scroll from a leather backpack.

*[~ CW Mana:Burning>purp
recite purple self
You start reciting a purple scroll.




You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

*[~ CW Mana:Burning>e
Crypts of a Citadel
Exits: east, [south].
A trained horse (mine) has suddenly ARRIVED.
A mother eagle (AA) has suddenly ARRIVED.
A mother eagle (BB) has suddenly ARRIVED.

![ CW Mana:Burning>w
Alas, you cannot go that way...

![ CW Mana:Burning>
You hear a death cry from the east.

![ CW Mana:Burning>Bs
--->cast 'block door' exit s
You start to concentrate...


dwa
New target: *dwarf*
The exit south seems to blur for a while.

![ CW Mana:Hot>e
j
Crypts of a Citadel
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW Mana:Hot>fa
They aren't here.

![ CW Mana:Hot>
Ok.

![ CW Mana:Hot>n
j
fa
Deep inside the Crypts
*a Dwarf* is standing here.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (south).
A trained horse (mine) has ARRIVED from the south.
A mother eagle (AA) has ARRIVED from the south.
A mother eagle (BB) has ARRIVED from the south.

![ CW Mana:Hot>
You try to slash *a Dwarf*, but he parries successfully.

![ CW Mana:Hot *a Dwarf*:Fine>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) hits *a Dwarf*'s right arm and tickles it.
A mother eagle (AA) tries to hit *a Dwarf*, but he parries successfully.

![ CW Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
Ok.
You feel more exposed.
*a Dwarf* cleaves your right foot and tickles it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
It's already closed!

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
It's already closed!
*a Dwarf* panics, and attempts to flee.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
It's already closed!

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
It's already closed!
*a Dwarf* panics, and attempts to flee.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
It's already closed!

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s

A mother eagle (AA) strongly hits *a Dwarf*'s left leg and tickles it.
*a Dwarf* strikes for a gap in your armour!
*a Dwarf* cleaves your left leg hard.
You feel a sharp pain there!

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>cs
--->close exit s
It's already closed!

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>v
It's already closed!
*a Dwarf* panics, and attempts to flee.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>
You start to concentrate...


A mother eagle (BB) lightly hits *a Dwarf*'s left arm and tickles it.

*a Dwarf* panics, and attempts to flee.


*a Dwarf* panics, and attempts to flee.


*a Dwarf* opens the slab.
A mother eagle (AA) barely hits *a Dwarf*'s body and tickles it.

*a Dwarf* swiftly dodges a mother eagle (BB)'s attempt to hit him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves vvv SOUTH vvv.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>cs
--->close exit s
s
Ok.

![ CW HP:Fine Mana:Hot>w
The slab seems to be closed.

![ CW HP:Fine Mana:Hot>j
Alas, you cannot go that way...

![ CW HP:Fine Mana:Hot>
They aren't here.

![ CW HP:Fine Mana:Hot>os
--->open exit s
s
Ok.

![ CW HP:Fine Mana:Hot>
Crypts of a Citadel
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the north.
A mother eagle (AA) has ARRIVED from the north.
A mother eagle (BB) has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>w
j
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Fine Mana:Hot>fa
You try to slash *a Dwarf*, but he parries successfully.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) hits *a Dwarf*'s body and tickles it.
A mother eagle (AA) hits *a Dwarf*'s left leg and tickles it.
You swiftly dodge *a Dwarf*'s attempt to cleave you.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>h
You start to concentrate...


A mother eagle (BB) strongly hits *a Dwarf*'s left arm and tickles it.

A mother eagle (AA) barely hits *a Dwarf*'s left arm and tickles it.

Ok.
The lightning bolt hits *a Dwarf* with full impact.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>
*a Dwarf* cleaves your right foot and tickles it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>fa
Ok.
You barely slash *a Dwarf*'s right arm and tickle it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>
A mother eagle (AA) strongly hits *a Dwarf*'s body.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>
A mother eagle (BB) barely hits *a Dwarf*'s body and tickles it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>fa
Ok.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>mw

*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Hot>
Ok.

![ CW HP:Fine Mana:Hot>e
j
fa
Crypts of a Citadel
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Fine Mana:Hot>
You try to slash *a Dwarf*, but he parries successfully.

![ CW HP:Fine Mana:Hot *a Dwarf*:Fine>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) barely hits *a Dwarf*'s left leg and tickles it.
A mother eagle (AA) hits *a Dwarf*'s right foot and tickles it.
*a Dwarf* barely cleaves your left leg and tickles it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Hurt>
*a Dwarf* panics, but can't stop fighting to flee.

![ CW HP:Fine Mana:Hot *a Dwarf*:Hurt>fa
Ok.

![ CW HP:Fine Mana:Hot *a Dwarf*:Hurt>
A mother eagle (BB) hits *a Dwarf*'s body and tickles it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Hurt>h
You start to concentrate...


A mother eagle (AA) strongly hits *a Dwarf*'s right arm and tickles it.
*a Dwarf* panics, but can't stop fighting to flee.


*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ NORTH ^^^.
Your victim has disappeared!

![ CW HP:Fine Mana:Hot>
*a Dwarf* has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>n
Deep inside the Crypts
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (south).
A trained horse (mine) has ARRIVED from the south.
A mother eagle (AA) has ARRIVED from the south.
A mother eagle (BB) has ARRIVED from the south.

![ CW HP:Fine Mana:Hot>s
j
Crypts of a Citadel
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the north.
A mother eagle (AA) has ARRIVED from the north.
A mother eagle (BB) has ARRIVED from the north.

![ CW HP:Fine Mana:Hot>fa
They aren't here.

![ CW HP:Fine Mana:Hot>
Ok.

![ CW HP:Fine Mana:Hot>w
j
fa
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.
A mother eagle (AA) lightly hits *a Dwarf*'s right hand and tickles it.

![ CW HP:Fine Mana:Hot>
*a Dwarf* swiftly dodges your attempt to slash him.
*a Dwarf* cleaves a mother eagle (AA)'s head extremely hard.

![ CW HP:Fine Mana:Hot *a Dwarf*:Hurt a mother eagle (AA):Fine>
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) strongly hits *a Dwarf*'s body and tickles it.

![ CW HP:Fine Mana:Hot *a Dwarf*:Hurt a mother eagle (AA):Fine>h
You start to concentrate...



A mother eagle (BB) hits *a Dwarf*'s left foot and tickles it.

Ok.
The lightning bolt hits *a Dwarf* with full impact.
A mother eagle (AA) strongly hits *a Dwarf*'s left leg.

![ CW HP:Fine Mana:Warm *a Dwarf*:Hurt a mother eagle (AA):Fine>h
You start to concentrate...


*a Dwarf* unlocks the cryptdoor.

*a Dwarf* panics, and attempts to flee.


*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.
Your victim has disappeared!

![ CW HP:Fine Mana:Warm>cs
--->close exit s
It's already closed!

![ CW HP:Fine Mana:Warm>e
j
Crypts of a Citadel
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.
A mother eagle (BB) barely hits *a Dwarf*'s body and tickles it.

![ CW HP:Fine Mana:Warm>fa

![ CW HP:Fine Mana:Warm>
Alas! You failed to reach him through the melee.
*a Dwarf* cleaves a mother eagle (BB)'s left foot extremely hard.

![ CW HP:Fine Mana:Warm>fa

A mother eagle (AA) lightly hits *a Dwarf*'s right leg and tickles it.

![ CW HP:Fine Mana:Warm>h
Ok.

![ CW HP:Fine Mana:Warm>
Ok.

![ CW HP:Fine Mana:Warm>

You start to concentrate...

A mother eagle (BB) barely hits *a Dwarf*'s right hand and tickles it.

*a Dwarf* tries to cleave a mother eagle (BB), but she parries successfully.

Alas! There was no clear line of sight to him!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< WEST <<<.

![ CW HP:Fine Mana:Warm>w
j
fa
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Fine Mana:Warm>
*a Dwarf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Warm *a Dwarf*:Wounded>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
*a Dwarf* swiftly dodges a mother eagle (BB)'s attempt to hit him.
A mother eagle (AA) strongly hits *a Dwarf*'s left hand.

![ CW HP:Fine Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* tries to cleave you, but your parry is successful.

![ CW HP:Fine Mana:Warm *a Dwarf*:Wounded>
A mother eagle (BB) barely hits *a Dwarf*'s right leg and tickles it.
You barely slash *a Dwarf*'s left arm and tickle it.

![ CW HP:Fine Mana:Warm *a Dwarf*:Wounded>fa
Ok.

![ CW HP:Fine Mana:Warm *a Dwarf*:Wounded>h

A mother eagle (AA) strongly hits *a Dwarf*'s left arm.

![ CW HP:Fine Mana:Warm *a Dwarf*:Wounded>
You start to concentrate...


A mother eagle (BB) barely hits *a Dwarf*'s right arm and tickles it.

A mother eagle (AA) strongly hits *a Dwarf*'s right leg.

Ok.
The lightning bolt hits *a Dwarf* with full impact.

![ CW HP:Fine Mana:Cold *a Dwarf*:Wounded>
*a Dwarf* strongly cleaves your head.

![ CW HP:Fine Mana:Cold *a Dwarf*:Wounded>fa
Ok.
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Cold>e
j
fa
Crypts of a Citadel
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Fine Mana:Cold>
You approach *a Dwarf*, trying to slash him.

![ CW HP:Fine Mana:Cold *a Dwarf*:Wounded>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) hits *a Dwarf*'s left foot.
A mother eagle (AA) lightly hits *a Dwarf*'s left arm and tickles it.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< WEST <<<.

![ CW HP:Fine Mana:Cold>w
j
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Fine Mana:Cold>fa
*a Dwarf* swiftly dodges your attempt to slash him.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Fine Mana:Cold>e
j
Crypts of a Citadel
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Fine Mana:Cold>fa
You approach *a Dwarf*, trying to slash him.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) strongly hits *a Dwarf*'s left arm.
A mother eagle (AA) barely hits *a Dwarf*'s left leg and tickles it.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< WEST <<<.

![ CW HP:Fine Mana:Cold>w
j
fa
*a Dwarf* has ARRIVED from the west.
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Fine Mana:Cold>
They aren't here.

![ CW HP:Fine Mana:Cold>
Ok.

![ CW HP:Fine Mana:Cold>e
j
fa
Crypts of a Citadel
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Fine Mana:Cold>
You try to slash *a Dwarf*, but he parries successfully.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) barely hits *a Dwarf*'s left leg and tickles it.
A mother eagle (AA) barely hits *a Dwarf*'s left hand and tickles it.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ NORTH ^^^.

![ CW HP:Fine Mana:Cold>h
Nobody here by that name.

![ CW HP:Fine Mana:Cold>w
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Fine Mana:Cold>e
Crypts of a Citadel
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Fine Mana:Cold>n
j
Deep inside the Crypts
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: (south).
A trained horse (mine) has ARRIVED from the south.
A mother eagle (AA) has ARRIVED from the south.
A mother eagle (BB) has ARRIVED from the south.

![ CW HP:Fine Mana:Cold>fa
*a Dwarf* leaves vvv SOUTH vvv.
A citizen mercenary leaves vvv SOUTH vvv.
A pony leaves vvv SOUTH vvv.
A citizen mercenary leaves vvv SOUTH vvv.
A mountain mule leaves vvv SOUTH vvv.
A citizen mercenary leaves vvv SOUTH vvv.
A pack horse leaves vvv SOUTH vvv.
A mountain mule leaves vvv SOUTH vvv.
You hear some very close noise from the south.
They aren't here.

![ CW HP:Fine Mana:Cold>
Ok.

![ CW HP:Fine Mana:Cold>s

Some very close noise can be heard from the south.

![ CW HP:Fine Mana:Cold>j
Crypts of a Citadel
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the north.
A mother eagle (AA) has ARRIVED from the north.
A mother eagle (BB) has ARRIVED from the north.

![ CW HP:Fine Mana:Cold>fa
They aren't here.

![ CW HP:Fine Mana:Cold>
Ok.

![ CW HP:Fine Mana:Cold>w
j
fa
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
*a Dwarf* is standing here.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Fine Mana:Cold>
*a Dwarf* swiftly dodges your attempt to slash him.
The hardened ranger has suddenly ARRIVED.
The hardened ranger has suddenly ARRIVED.

![ CW HP:Fine Mana:Cold *a Dwarf*:Bad>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) barely hits *a Dwarf*'s right leg and tickles it.
A mother eagle (AA) barely hits *a Dwarf*'s right hand and tickles it.
*a Dwarf* barely cleaves your body and tickles it.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Bad>
The hardened ranger tries to hit you, but your parry is successful.
*a Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Hurt Mana:Cold the hardened ranger:Healthy>
The hardened ranger barely hits your right arm and tickles it.

![ CW HP:Hurt Mana:Cold the hardened ranger:Healthy>f

You try to slash the hardened ranger, but he parries successfully.

![ CW HP:Hurt Mana:Cold the hardened ranger:Healthy>
You swiftly dodge the hardened ranger's attempt to hit you.
PANIC! You can't quit the fight!

![ CW HP:Hurt Mana:Cold the hardened ranger:Healthy>
*a Dwarf* has ARRIVED from the east.

![ CW HP:Hurt Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
You FLEE >>> EAST >>>.
Crypts of a Citadel
Exits: (north), west.

![ CW HP:Hurt Mana:Cold>
*a Dwarf* has ARRIVED from the west.

![ CW HP:Hurt Mana:Cold>
The hardened ranger has ARRIVED from the west.

![ CW HP:Hurt Mana:Cold>qq

The hardened ranger says 'YOU! Black Númenórean! You will die before your time.'
The hardened ranger strikes for a weakness in your armour!
The hardened ranger barely hits your left arm and tickles it.

![ CW HP:Hurt Mana:Cold the hardened ranger:Healthy>
cast 'earthquake'
You quickly recall your stored spell...

*a Dwarf* leaves <<< WEST <<<.

f

Someone joins the hardened ranger's fight.
The hardened ranger leaves his hiding place.
The hardened ranger barely hits your right leg and tickles it.

The earth trembles beneath your feet!

![ CW HP:Hurt Mana:Icy the hardened ranger:Hurt>
You flee head over heels.
You FLEE <<< WEST <<<.
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A trained horse (mine) is standing here.
A mother eagle (AA) is standing here.
A mother eagle (BB) is standing here.
*a Dwarf* is standing here.
Exits: east, [south]. - n:slab.

![ CW HP:Hurt Mana:Icy>
A mother eagle (AA) barely hits *a Dwarf*'s right hand and tickles it.

![ CW HP:Hurt Mana:Icy>j
fa

![ CW HP:Hurt Mana:Icy>
Alas! You failed to reach him through the melee.
The hardened ranger has ARRIVED from the east.
The hardened ranger has ARRIVED from the east.
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Hurt Mana:Icy>e
h
Ok.

![ CW HP:Hurt Mana:Icy>;
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Hurt Mana:Icy>
Alas, not enough mana flows through you...

![ CW HP:Hurt Mana:Icy>

![ CW HP:Hurt Mana:Icy>
*a Dwarf* leaves <<< WEST <<<.

![ CW HP:Hurt Mana:Icy>
The hardened ranger has ARRIVED from the west.
The hardened ranger has ARRIVED from the west.

![ CW HP:Hurt Mana:Icy>w
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Hurt Mana:Icy>j
fa
You try to slash *a Dwarf*, but he parries successfully.

![ CW HP:Hurt Mana:Icy *a Dwarf*:Bad>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) barely hits *a Dwarf*'s right leg and tickles it.
A mother eagle (AA) barely hits *a Dwarf*'s left arm and tickles it.

![ CW HP:Hurt Mana:Icy *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.

![ CW HP:Hurt Mana:Icy *a Dwarf*:Bad>
You swiftly dodge *a Dwarf*'s attempt to cleave you.

![ CW HP:Hurt Mana:Icy *a Dwarf*:Bad>f
The hardened ranger has ARRIVED from the east.
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Hurt Mana:Icy *a Dwarf*:Bad>
The hardened ranger barely hits your body and tickles it.
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Hurt Mana:Icy the hardened ranger:Hurt>
The hardened ranger leaves his hiding place.
!!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!   !!!ARMOUR DOWN!!!
You feel less protected.
The hardened ranger lightly hits your head and tickles it.

![ CW HP:Hurt Mana:Icy the hardened ranger:Hurt>
You flee head over heels.
You FLEE >>> EAST >>>.
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: (north), west.

![ CW HP:Hurt Mana:Icy>qq
cast 'earthquake'
Alas, not enough mana flows through you...

![ CW HP:Hurt Mana:Icy>n
Deep inside the Crypts
Exits: (south).

![ CW HP:Hurt Mana:Icy>cs
--->close exit s
Ok.

![ CW HP:Hurt Mana:Icy>Ps
--->pick exit s
You seem to be unable to pick this lock.

![ CW HP:Hurt Mana:Icy>
The slab is opened from the other side.

![ CW HP:Hurt Mana:Icy>toke
You get a wooden pipe from a leather backpack.

![ CW HP:Hurt Mana:Icy>s
You stop using an engraved broadsword.

![ CW HP:Hurt Mana:Icy>
You hold a wooden pipe.

![ CW HP:Hurt Mana:Icy>
You sit down and rest your tired bones.

![ CW HP:Hurt Mana:Icy>
Aahhh. Good Old Toby's!
You feel focused.

![ CW HP:Hurt Mana:Cold>
You stop resting and stand up.

![ CW HP:Hurt Mana:Cold>
You stop using a wooden pipe.
The hardened ranger leaves his hiding place.
The hardened ranger lightly hits your body and tickles it.
The hardened ranger leaves his hiding place.
The hardened ranger strongly hits your body.

![ CW HP:Hurt Mana:Cold the hardened ranger:Hurt>
You awkwardly wield an engraved broadsword, ready to defend yourself.
The hardened ranger swiftly dodges your attempt to slash him.

![ CW HP:Hurt Mana:Cold the hardened ranger:Hurt>
You put a wooden pipe in a leather backpack.

![ CW HP:Hurt Mana:Cold the hardened ranger:Hurt>f
No way! You are fighting for your life!

![ CW HP:Hurt Mana:Cold the hardened ranger:Hurt>
You flee head over heels.
You FLEE vvv SOUTH vvv.
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: (north), west.

![ CW HP:Hurt Mana:Cold>os
--->open exit s
You don't see any exit there.

![ CW HP:Hurt Mana:Cold>w
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A trained horse (mine) is standing here.
A mother eagle (AA) is standing here.
A mother eagle (BB) is standing here.
Exits: east, [south].

![ CW HP:Hurt Mana:Cold>e
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.

![ CW HP:Hurt Mana:Cold>w
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, [south].
A trained horse (mine) has ARRIVED from the east.
A mother eagle (AA) has ARRIVED from the east.
A mother eagle (BB) has ARRIVED from the east.

![ CW HP:Hurt Mana:Cold>j
They aren't here.

![ CW HP:Hurt Mana:Cold>e
j
fa
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
*a Dwarf* is standing here.
Exits: (north), west. - n:slab.
You have found the hardened ranger!
You have found the hardened ranger!
A trained horse (mine) has ARRIVED from the west.
A mother eagle (AA) has ARRIVED from the west.
A mother eagle (BB) has ARRIVED from the west.
The hardened ranger leaves his hiding place.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'
The hardened ranger leaves his hiding place.
The hardened ranger hits your head.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'
Your attempt to slash the hardened ranger fails.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>
You're already fighting!
*a Dwarf* leaves <<< WEST <<<.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>
A mother eagle (AA) joins your fight.
A mother eagle (BB) joins your fight.
Ok.
The hardened ranger says 'Soon you will draw your final breath!'
A mother eagle (BB) hits the hardened ranger's body very hard.
A mother eagle (AA) hits the hardened ranger's left hand very hard.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>f
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Deep inside the Crypts
Exits: (south). - n:slab.

![ CW HP:Wounded Mana:Cold>s
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
A hardened ranger is walking around, looking for tracks.
The hardened ranger is here, fighting a mother eagle (AA).
A trained horse (mine) is standing here.
A mother eagle (AA) is here, fighting the hardened ranger.
A mother eagle (BB) is here, fighting the hardened ranger.
Exits: (north), west. - n:slab.
The hardened ranger quickly approaches, trying to hit you.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>
The hardened ranger hits your head.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>
A mother eagle (BB) hits the hardened ranger's left arm hard.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>off
f
order followers flee
Ok.
A mother eagle (BB) panics, but can't stop fighting to flee.
A mother eagle (AA) panics, and attempts to flee.
A mother eagle (AA) leaves <<< WEST <<<.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Deep inside the Crypts
Exits: (south). - n:slab.

![ CW HP:Wounded Mana:Cold>s

A mother eagle (BB) has ARRIVED from the south.

![ CW HP:Wounded Mana:Cold>w
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A trained horse (mine) is standing here.
Exits: (north), west. - n:slab.
A mother eagle (BB) has ARRIVED from the north.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>
No way! You are fighting for your life!
You try to slash the hardened ranger, but he parries successfully.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>j
fa
They aren't here.
The hardened ranger strikes for a weakness in your armour!
The hardened ranger hits your body hard and SHATTERs it.
*a Dwarf* has ARRIVED from the west.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>
A mother eagle (BB) joins your fight.
Ok.
A mother eagle (BB) hits the hardened ranger's body hard.

![ CW HP:Wounded Mana:Cold the hardened ranger:Hurt>f
You flee head over heels.
You FLEE ^^^ NORTH ^^^.
Deep inside the Crypts
Exits: (south). - n:slab.

![ CW HP:Wounded Mana:Cold>s
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
A hardened ranger is walking around, looking for tracks.
The hardened ranger is here, fighting a mother eagle (BB).
A trained horse (mine) is standing here.
A mother eagle (BB) is here, fighting the hardened ranger.
Exits: (north), west. - n:slab.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>w
No way! You are fighting for your life!
A mother eagle (BB) strongly hits the hardened ranger's right leg.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>
You slash the hardened ranger's body hard and tickle it.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>
The hardened ranger tries to hit a mother eagle (BB), but she parries successfully.

![ CW HP:Wounded Mana:Cold the hardened ranger:Fine>f
You are already attempting to flee!
PANIC! You can't quit the fight!
The hardened ranger hits your body hard and SHATTERs it.
You feel a sharp pain there!
You are wracked with overwhelming PAIN!

![ CW HP:Bad Mana:Cold the hardened ranger:Fine>
A mother eagle (BB) strongly hits the hardened ranger's body.

![ CW HP:Bad Mana:Cold the hardened ranger:Fine>f

You flee head over heels.
You FLEE <<< WEST <<<.
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle (AA) is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a mother eagle (AA).
Exits: east, [south]. - n:slab.

![ CW HP:Bad Mana:Cold>
You flee head over heels.
You FLEE >>> EAST >>>.
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
A hardened ranger is walking around, looking for tracks.
The hardened ranger is here, fighting a mother eagle (BB).
A trained horse (mine) is standing here.
A mother eagle (BB) is here, fighting the hardened ranger.
Exits: (north), west.
The hardened ranger quickly approaches, trying to hit you.
You try to slash the hardened ranger, but he parries successfully.

![ CW HP:Bad Mana:Cold the hardened ranger:Fine>
You swiftly dodge the hardened ranger's attempt to hit you.

![ CW HP:Bad Mana:Cold the hardened ranger:Fine>
You flee head over heels.
You FLEE <<< WEST <<<.
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A mother eagle (AA) is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a mother eagle (AA).
Exits: east, [south]. - n:slab.
*a Dwarf* panics, and attempts to flee.

*a Dwarf* leaves >>> EAST >>>.

![ CW HP:Bad Mana:Cold>f
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Bad Mana:Cold>w
Alas, you cannot go that way...

![ CW HP:Bad Mana:Cold>e
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
A hardened ranger is walking around, looking for tracks.
The hardened ranger is here, fighting a mother eagle (BB).
A trained horse (mine) is standing here.
A mother eagle (BB) is here, fighting the hardened ranger.
*a Dwarf* is standing here.
Exits: (north), west.
A mother eagle (AA) has ARRIVED from the west.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'
The hardened ranger barely hits your body.
You are wracked with overwhelming PAIN!
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'
A mother eagle (AA) tries to hit *a Dwarf*, but he parries successfully.

![ CW HP:Bad Mana:Cold the hardened ranger:Fine>w
No way! You are fighting for your life!
You flee head over heels.
You FLEE <<< WEST <<<.
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, [south]. - n:slab.

![ CW HP:Bad Mana:Cold>
*a Dwarf* has ARRIVED from the east.

![ CW HP:Bad Mana:Cold>
The hardened ranger leaves his hiding place.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger swiftly dodges your attempt to slash him.

![ CW HP:Bad Mana:Cold the hardened ranger:Healthy>
You flee head over heels.
You FLEE >>> EAST >>>.
Crypts of a Citadel
Traces of pale red tones form the aura of this place.
A hardened ranger is walking around, looking for tracks.
The hardened ranger is here, fighting a mother eagle (BB).
A trained horse (mine) is standing here.
A mother eagle (BB) is here, fighting the hardened ranger.
A mother eagle (AA) is standing here.
Exits: (north), west.
A mother eagle (BB) hits the hardened ranger's body hard.

![ CW HP:Bad Mana:Cold>qq
cast 'earthquake'
You are too afraid.
The hardened ranger strongly hits your right arm and SHATTERs it.
You are wracked with overwhelming PAIN!

![ CW HP:Awful Mana:Cold the hardened ranger:Fine>
You flee head over heels.
You FLEE <<< WEST <<<.
Crypts of a Citadel
Traces of fierce red tones form the aura of this place.
A mercenary is here, following his employer.
A domesticated pony, beast of burden to many, stands here.
A mercenary is here, following his employer.
A stocky mountain mule is here, waiting to serve.
A mercenary is here, following his employer.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A hardened ranger is walking around, looking for tracks.
*a Dwarf* is standing here.
Exits: east, [south]. - n:slab.
You have found the hardened ranger!

![ CW HP:Awful Mana:Cold>
The hardened ranger leaves his hiding place.
You swiftly dodge the hardened ranger's attempt to hit you.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger yells 'A Black Númenórean is here in the Crypts of a Citadel!'

![ CW HP:Awful Mana:Cold the hardened ranger:Healthy>w0

The hardened ranger strikes for a weakness in your armour!
The hardened ranger strongly hits your left hand and SHATTERs it.
You are wracked with overwhelming PAIN!
You flee head over heels.
PANIC! You couldn't escape!

![ CW HP:Awful Mana:Cold the hardened ranger:Healthy>qq
change wimpy 0
Wimpy set to: 0
You stop your fleeing attempts.

![ CW HP:Awful Mana:Cold the hardened ranger:Healthy>
cast 'earthquake'
You quickly recall your stored spell...


The earth trembles beneath your feet!
A pony is incapacitated and will slowly die, if not aided.
*a Dwarf* is mortally wounded and will die soon if not aided.
A citizen mercenary says 'It was your last mistake Black Númenórean! I will remember you!'
A citizen mercenary says 'I'll try and make your death clean and swift.'
The hardened ranger lightly hits your left leg and SHATTERs it.
You are incapacitated and will slowly die, if not aided.
You feel a sharp pain!
You are mortally wounded and will die soon if not aided.

o[ CW HP:Dying Mana:Cold the hardened ranger:Fine>
You are mortally wounded and will die soon if not aided.
You are mortally wounded and will die soon if not aided.

o[ CW HP:Dying Mana:Cold the hardened ranger:Fine>

You are dead! Sorry...


o# CW HP:Awful Mana:Cold>
Alas, you realise that yet again the mighty knowledge of drowned N�menor has been lost...
Despair settles on you.

*( CW HP:Awful Mana:Cold>i
You are a male Black Númenórean.
You are 45 years and 4 days old.
You have played 14 days and 13 hours (real time). Session: 9 mins (encrypted).
This ranks you as Ignacio (level 41).
You are six feet four and weigh fourteen stone and thirteen pounds.
Perception: vision 38, hearing -2, smell -34. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:13 Int:19 Wis:17 Dex:11 Con:14 Wil:12(15) Per:10.
Offensive Bonus: 77%, Dodging Bonus: -35%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/185 hit, 13/100 mana, and 55/110 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 22,728,023 experience points and you have 172,100 travel points.
You have been involved in some skirmishes against the enemies of the Dark Lord (2 wp).
You need 421,977 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- depression


o( CW HP:Awful Mana:Cold>i
You are a male Black Númenórean.
You are 45 years and 4 days old.
You have played 14 days and 13 hours (real time). Session: 9 mins (encrypted).
This ranks you as Ignacio (level 41).
You are six feet four and weigh fourteen stone and thirteen pounds.
Perception: vision 38, hearing -29, smell -79. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:13 Int:19 Wis:17 Dex:11 Con:14 Wil:12(15) Per:10.
Offensive Bonus: 77%, Dodging Bonus: -60%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 3/185 hit, 18/100 mana, and 65/110 movement points.
Your mood is wimpy. You will fight to the death.
You have scored 22,728,023 experience points and you have 172,100 travel points.
Many know of your recent victories on behalf of the forces of the Dark Lord (10 wp).
You need 421,977 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.

You are subjected to the following temporary effects:
- depression

o( CW HP:Awful Mana:Cold>sc
3/185 hits, 18/100 mana, and 66/110 moves.


## Snip snip, I regen enough to pray with armour and high bad hps, narrate for help, Gravy is only one to come to aid. I risk going west to check corpse...



![~ CW HP:Hurt Mana:Warm>sc
123/178 hits, 39/100 mana, and 108/108 moves.

![~ CW HP:Hurt Mana:Warm>reoprt
I do not understand that command. Did you mean: report

![~ CW HP:Hurt Mana:Warm>mw
at
Ok.

![~ CW HP:Hurt Mana:Warm>3
OB: 62%, DB: 15%, PB: 0%, Armour: 56%. Wimpy: 184. Mood: wimpy.
Needed: 421,977 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- a deep wound at the body (bound up)
- armour
- depression

![~ CW HP:Hurt Mana:Warm>l
Ok.

![~ CW HP:Hurt Mana:Warm>sc
Cellar of a Citadel
A pony (mine) is standing here.
Gravy is standing here.
A sturdy pack horse is standing here.
Exits/emulated: {east}, up. - e:wall.

![~ CW HP:Hurt Mana:Warm>
123/178 hits, 40/100 mana, and 108/108 moves.

![~ CW HP:Hurt Mana:Warm>
Gravy says 'ok im in'

![~ CW HP:Hurt Mana:Warm>eport
I do not understand that command. Did you mean: port

![~ CW HP:Hurt Mana:Warm>report
Ok.

![~ CW HP:Hurt Mana:Warm>t
You are already standing.

![~ CW HP:Hurt Mana:Warm>beckon gravy
l
You order him to follow you at once.

![~ CW HP:Hurt Mana:Warm>
Cellar of a Citadel
A pony (mine) is standing here.
Gravy is standing here.
A sturdy pack horse is standing here.
Exits/emulated: {east}, up. - e:wall.

![~ CW HP:Hurt Mana:Warm>
Gravy says 'bolt ranger?'

![~ CW HP:Hurt Mana:Warm>
Gravy BEGINS SOME STRANGE INCANTATIONS...

![~ CW HP:Fine Mana:Warm>
Gravy utters the words 'cure serious'
You begin to see scars fade away and a feeling of health comes over you.

![~ CW HP:Fine Mana:Warm>
Gravy stops following you.
Gravy starts following you.

![~ CW HP:Fine Mana:Warm>e
Crypts of a Citadel
The corpse of a pony is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *a Man* is lying here.
Exits: east, (south).
Gravy has suddenly ARRIVED.
A pack horse has suddenly ARRIVED.
A pony (mine) has suddenly ARRIVED.

![ CW HP:Fine Mana:Warm>get all 2.crpse
You don't see an all 2.crpse to get things from.

![ CW HP:Fine Mana:Warm>get all 2.corpse
You can't find anything in the 2.corpse.

![ CW HP:Fine Mana:Warm>l1
In the corpse (here):
Nothing.

![ CW HP:Fine Mana:Hot>l2
In the corpse (here):
Nothing.


## Thanks to Gravy for checking corpse. A hearty "go fuck yourself" to Rabit for gaccing. Guess I owe him a gac some time.
 Very nice, I would like to see this log in the 'notables' section! 


2020/07/25 22:06, Shaukr:   
![ CW HP:Awful Mana:Cold the hardened ranger:Healthy>
cast 'earthquake'
You quickly recall your stored spell...

Absolute mad lad.

Also, I assume (hope) you also checked 3.corpse too!

2020/07/26 00:43, Iror:   
Weird, found your corpse with that exact stuff in Bree, with dead meagles at Harry.

2020/07/26 00:58, Samurai:   
Did you look in 3.corpse? Or just 1. and 2.?

2020/07/26 02:39, Lonewlf:   
For us that die on regular basis its handy to have an alias thats something like this depending on what client you are using.

Alias: gacs {get all @name-corpse}

Where @name is a variable you set upon logging onto the game and is as you might have gussed, your name :-P

2020/07/26 05:22, Baratheon: 
As I watched I was thinking hm maybe save for an armour. Nah he's got this NP. Then rangers fucked it all up, I've been there many times. Only chance was to kill dwarf fast. I think quakes were a mistake but in the moment, who can blame you for that. I hope you tried 3.corpse like the rest of the people here hehe

2020/07/26 07:30, Bjrn: 
Rangers coming into OW like that is one of the most boring things that can happen in MUME, all categories.

2020/07/27 04:04, Redruth:   
@Iror: I spent all day reqing and gaining a level. Accidentally pressed 'E' key 1 too many times, walked into Bree W gate, and gatekeeper immediately closed and locked door.

Lost a level, all my EQ, and now 3 mobdeaths on my favorite BN, as levels are harder and harder to get.

Taking a long, hopefully permanent break from MUME, which feels more like a disease than a game. Been some hellish fun though.

2020/07/27 04:50, Redruth:   
@Lonewulf - Awesome tip, can't believe I didn't think of that before. Great alias, thanks!

@Baratheon - Rangers were on me too fast to kill dwarf with charmies. In retrospect, only way out of this would have been to sick charmie AA on 1.ranger, and BB on 2.ranger, and while stinking hardons are occupied, try and quick fireball dwarf to death, hope he doesn't shadow, then loot key, and lock myself in OW room, and hope OW doesn't repop while I regen and wait for my block to end so I can GTFO. Alas, this was beyond my skill level.

@All - Yeah I'm an idiot and didn't notice pony corpse, making my body 3.corpse. I was super panicky about entering OW because I was afraid of mobbing if rangers were still around. Using Lonewulf's suggested alias would fix this problem for me.

Another stupid little mistake that has me blaming others (apologies to Rabit since he prolly didn't gac) for my own inadequacies. And another indication that I'm just too stupid to play this game, and should be doing something else with my time. I think I'll just switch out coffee for heroin and play some neuron holocaust of a game like WoW.

2020/07/27 07:46, Bjrn: 
See you back in a couple of days =)


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