|2019/04/03 21:10, Elestir: || |
|Gilhdur said: It allows you to use different tactics while exping/smobbing/pking. As a 'solo' pker it helps you to get upperhand sleeping someones charmies in battle.
Yes, and nobody wants to change that. I fail to see why you ever argue with it.
Gilhdur said: In my eyes sleep are not problem for soloers.
We will talk after you get wizkilled few times. Just because you haven't yet, doesn't mean it's not broken.
Gilhdur said: But as i have been killed many times using poison and spammed down by 3+ warriors who can poison their HUGE weapons i see problem.
Just because you died to something, doesn't mean it requires change. Nero summed it pretty well. If you are meant to be 100% safe from 3 smiting orcs with poison, why should they ever bother pking? And besides, if you invested 10 minutes into mixing antidote, you would be perfectly safe. These poisoning zorcs also need to mix antidotes, so why shouldn't you, lazy ass?
Gilhdur said: ... Elestir who in my eyes doesnt know what is a solo pk.
Solo PK is when you fight bravely, kill worse players than yourself, often using charmies/mobs, and the eat a sleep, wait 5 minutes and get wizkilled. That's what solo pk is in MUME. Just check the recent Arvedui's log. It's all there.
Sure, there is chance you will survive it, but it's all about luck, not at all about your skills. And that just ain't fun, not for me anyway.
Gilhdur said: Maybe change bash instead so you cant bash target who is on floor (sleeping) already?
That would help a bit, but not entirely, because you can still sleep someone behind (at that time) bashed door, then wait for blur, block, and wizkill. So I would prefer more elegant solution which would address all sorts of sleep wizkill scenarios.
Nero said: The reason we were able to kill Ardevui was because we waited for armour to age (we were hoping it would drop).
No. In that case, you waiting for armour to age was completely irrelevant. Old armour is equally effective as fresh armour. It would have only mattered if it actually dropped, which it didn't. Hence you killing him was not result of that, but simply result of him not winning a dice roll on flee from bash. You had enough nukepower to probably limit number of those dice rolls to 1 or 2 at most. So it was simply the size/power of your group and randomness. Number of exits in room are also relevant for this, but I dont remember how many there were in this particular case.
Razoor said: CHARM(!!) on the other hand is definitely OP and in need of a little fix.
It is OP only in sense it makes the charmer able to hit on multiple players, which IMHO isn't bad. After all there are counters (candles, obsidian eyes, etc.), so any charmer who tries to trap with charmies risks a lot. It is surely powerful feature, but protect of pure warrior is also very powerful, as is bash, or even the sheer ob warriors can get compared to mages. You simply cannot compare these features without greater context.
Unlike charm, sleep has no counters for soloers, and that's the main issue here.